Don’t Make Overkill’s Mistake: Release Scheduling

So most of you are probably already aware of the term “Valve Time”, but for the uninitiated, Valve Time works like this. Valve Software will say that they’re going to release a thing by a certain date. That date comes and goes with no word. Maybe three months or so later they release the thing, but the thing is beautiful, complete, and for the most part, glitch free.

By contrast, there’s Overkill Time. Which is not really a thing, just something I’ve made up.

Overkill doesn’t really do release dates. There have been some vague ones. May for the Alesso Heist. Next Fall for sound updates. For the most part, they seem to prefer the surprise element of springing updates on players. I assume the surprise of it is what they like about not having a public production schedule because Overkill actually doesn’t take advantage of the opening they give themselves. Even without needing to meet a deadline, they publish glitchy, broken, ugly shit.

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    fleshypileofcells:

    retroactivebakeries:

    kushblazer666:

    thebuttkingpost:

    the-smiling-pony:

    evilbuildingsblog:

    Taipei 101 is THE MOST EVIL building on the planet

    Look at this fucking Judge Dredd-level shit, god damn.

    This is where the final boss is

    it has a gigantic counterweight towards the top to reduce swaying, which is kind of necessary for any very tall building, but its out in public view and painted gold and you can see it like, swinging around

    #this whips ass youre all just weak

    Is it brilliant architecture? Yes. Is it glaringly obvious that this is a supervillain aesthetic? Also yes.

    11/18/19