Project:GlimpseGame
Language:English
 
Translated: 30536 of 30537 (99 %) • Remaining: 1
Source text — English Translation — English
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Block Block

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Scribbling Ground Scribbling Ground

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News Hour - PSA Downers News Hour - PSA Downers

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How to craft a grenade that does moderate damage over an area and causes bleeding. How to craft a grenade that does moderate damage over an area and causes bleeding.

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Constable Grimshaw Constable Grimshaw

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Dig Spot Dig Spot

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MushroomHigh MushroomHigh

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Repair the Fence Repair the Fence

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Jericho Jericho

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Stand Up Stand Up

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Crafting Instructions Crafting Instructions

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Special Special

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Ollie has a clever idea how to halt Jack's broadcasts. Ollie has a clever idea how to halt Jack's broadcasts.

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Cabinet Tops, Stoves, Stove Tops, Desk Tops, Ovens Cabinet Tops, Stoves, Stove Tops, Desk Tops, Ovens

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SourceLocation: /Game/Blueprints/Pickups/Food/PieWhole.Default__PieWhole_C.LocationDescription

Alienize3 Alienize3

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(2).DisplayNames

Mary Ann Evans, Ladies' Page Mary Ann Evans, Ladies' Page

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CHEMISTRY SET CHEMISTRY SET

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YOU'RE ENCUMBERED YOU'RE ENCUMBERED

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Elocution Lessons - Enquire Within Elocution Lessons - Enquire Within

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Survivalist Survivalist

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OPEN THE FLUE FIRST! OPEN THE FLUE FIRST!

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Spanish team Spanish team

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A Keywords Studio A Keywords Studio

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SS L<3VE SS L<3VE

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Kill Kill

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Run In Place Run In Place

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THE STAGE THE STAGE

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Crafting ingredient Crafting ingredient

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The White Horse
FREE HOUSE
The White Horse
FREE HOUSE

Key: 01390E584FC4E0A44F06F28BBA6E67E4
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_05/MI_GD_StreetSign_05_03.MI_GD_StreetSign_05_03.Caption

Trains Trains

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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(32).Items.CollectibleName

{name} - State: {state} - Player Seen: {seePlayer} hostile: {hostile} canFire: {canfire} charge lvl: {lvl} {name} - State: {state} - Player Seen: {seePlayer} hostile: {hostile} canFire: {canfire} charge lvl: {lvl}

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Full Joy Pill Bottle Full Joy Pill Bottle

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Quest Item Quest Item

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SourceLocation: /Game/Blueprints/Pickups/Keys/WasteStreetVendorKey.Default__WasteStreetVendorKey_C:DescriptionComponent0.FunctionalDescription
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SourceLocation: /Game/Blueprints/Story/Sally/ByngBossBattle_Component3.Default__ByngBossBattle_Component3_C:DescriptionComponent0.FunctionalDescription
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SourceLocation: /Game/Blueprints/Pickups/Misc/CodLiverOil.Default__CodLiverOil_C:DescriptionComponent0.FunctionalDescription
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SourceLocation: /Game/Blueprints/Story/Arthur/Arthur_CouncilWorkerID.Default__Arthur_CouncilWorkerID_C:DescriptionComponent0.FunctionalDescription
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SourceLocation: /Game/Blueprints/Story/Sally/OddsAndEnds_Sally_RareRecord.Default__OddsAndEnds_Sally_RareRecord_C:DescriptionComponent0.FunctionalDescription
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Blueprint Blueprint

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Dig Dig

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Cassandra Wilson Cassandra Wilson

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Causes hallucinations for a short time. Crafting ingredient. Causes hallucinations for a short time. Crafting ingredient.

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You can't manually save your game, progress will save automatically, but once you die there is no coming back. You can't manually save your game, progress will save automatically, but once you die there is no coming back.

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2 KM/H 2 KM/H

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Ausfahrt frei halten! Tag und Nacht! Ausfahrt frei halten! Tag und Nacht!

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Fill Canteen Fill Canteen

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Chris Fox Chris Fox

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Drogué comme il faut. Drogué comme il faut.

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Dottie Lloyd-Ramsay Dottie Lloyd-Ramsay

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Inflicts moderate damage. Very durable. Inflicts moderate damage. Very durable.

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Hmmmm. What does this say? Hmmmm. What does this say?

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Wake Up
with
Jack!
Wake Up
with
Jack!

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Enter Safehouse Enter Safehouse

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Crafted Crafted

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RightPoint_Up RightPoint_Up

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/World/FoggyJackFight/NickStatueDirection.NickStatueDirection.DisplayNames(6).DisplayNames

The Garden District The Garden District

Key: 024B86DC4CFD1418527833A99B493BBE
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_ShelterArea_DESIGN.GD0_ShelterArea_DESIGN_C:ExecuteUbergraph_GD0_ShelterArea_DESIGN [Script Bytecode]
Key: 193F8E2345CB3908D58FF3A3F6478552
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Shelters/Sublevels/SB_StartingShelter_GD_DESIGN.SB_StartingShelter_GD_DESIGN_C:ExecuteUbergraph_SB_StartingShelter_GD_DESIGN [Script Bytecode]

jun 10 1029129 23-09-2017 jun 10 1029129 23-09-2017

Key: 027B19E5435C48D4168694AED6714653
SourceLocation: /Game/UI/ShellMenu/BaseSaveSlotWidget.BaseSaveSlotWidget_C:WidgetTree.Text_SaveDate.Text

Megiddo Bridge Megiddo Bridge

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SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V2toGD2_DESIGN.Challenge_Bridge_V2toGD2_DESIGN:PersistentLevel.MapMarker_Landmark_3.Name
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Run faster and longer. Run faster and longer.

Key: 02A1A0374EF35F90118DC79AB70FC66A
SourceLocation: /Game/Blueprints/Pickups/Wearables/RunningShoes.Default__RunningShoes_C:DescriptionComponent0.FunctionalDescription

WakeUp with Jack! WakeUp with Jack!

Key: 02A6003D45BF4BB5FE14B6B08BB10EAE
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Garden_District/MI_TV_Altar_Poster_04.MI_TV_Altar_Poster_04.Caption

Solanum Tuberosum Solanum Tuberosum

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/VictoryGarden/MI_VictoryGardenVegetables_03.MI_VictoryGardenVegetables_03.Caption

George Bailie George Bailie

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19FF5EE740A58A41F63C7C9BA9BE4BD2

Nighty Night - Goldilocks (Part 1) Nighty Night - Goldilocks (Part 1)

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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(71).Items.CollectibleName

WAKEY WAKEY!
THE EARLY BIRD GETS
JACK!
WAKEY WAKEY!
THE EARLY BIRD GETS
JACK!

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Bobbies Bobbies

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SourceLocation: /Game/Blueprints/Pickups/Food/Apple.Default__Apple_C.LocationDescription

Point of no return Point of no return

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BroadcastTower_Arthur_DESIGN.BroadcastTower_Arthur_DESIGN_C:ExecuteUbergraph_BroadcastTower_Arthur_DESIGN [Script Bytecode]

INTERACTION
PROMPT
INTERACTION
PROMPT

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Increases crafting speed. Increases crafting speed.

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SourceLocation: /Game/Blueprints/Pickups/Manuals/CraftingSpeedManual.Default__CraftingSpeedManual_C:DescriptionComponent0.FunctionalDescription

Absorbs damage from attacks. Conforms in the Garden District. Absorbs damage from attacks. Conforms in the Garden District.

Key: 02D92F904F592BA7FA70F1ADB5749ED6
SourceLocation: /Game/Blueprints/Pickups/Wearables/ThickSuit.Default__ThickSuit_C:DescriptionComponent0.FunctionalDescription

CROWN & POPPY CROWN & POPPY

Key: 030F7BCF4B178F7C1FF54FAB83AFA4DE
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Weather_Lightning Weather_Lightning

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(147).DisplayNames

Registration Registration

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SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Lobby/MI_Registration_01.MI_Registration_01.Caption

Reduces a target's endurance for a short time. Target can attack and pursue less. Reduces a target's endurance for a short time. Target can attack and pursue less.

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SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/ExhaustionDart.Default__ExhaustionDart_C:DescriptionComponent0.FunctionalDescription

Cancel Cancel

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Wellington Wells Wellington Wells

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<Arthur ! Où es-tu ?> <Arthur ! Où es-tu ?>

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SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene1_FR.WHF_Intro_Cutscene1_FR.3.Subtitle

OLLIEFIGHT_030_OllieAttack_SEQ OLLIEFIGHT_030_OllieAttack_SEQ

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PROGRAMMERS EXTRAORDINAIRE PROGRAMMERS EXTRAORDINAIRE

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Total Score Total Score

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SourceLocation: /Game/DLC/SandBox/UI/WM_Widget_TotalScore.WM_Widget_TotalScore_C:WidgetTree.TotalScore.Text

Increases maximum stamina for an extended time. Increases maximum stamina for an extended time.

Key: 037DF3594D4BD3549187048E5FC381F3
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The formula for making Gogo Juice. The formula for making Gogo Juice.

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Peggy Allgood Peggy Allgood

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SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/Village_DES.Village_DES:PersistentLevel.Village1_Wellie_362.DescriptionComponent.DescriptiveName

Enhance2 Enhance2

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(54).DisplayNames

Banger Tripwire Banger Tripwire

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/Game/Developers/MarcAndre/AllWorkedObjectsMap.AllWorkedObjectsMap:PersistentLevel.TripwireTrap_Alarm_1082.Description.DescriptiveName
03CF161941EA5DEC7D5095A02C8F3355

Car Car

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CB8CE50D44C4D96E5922F190AF29A62A

Conductor Conductor

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Test Conversation Test Conversation

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Thomas de Quincey Thomas de Quincey

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Movie5 Movie5

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Allium Cepa L. Allium Cepa L.

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DO NOT STEEL THE VERY GOOD FOOD IN HERE! DO NOT STEEL THE VERY GOOD FOOD IN HERE!

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Quest Quest

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Those darts could be useful for getting someone's attention. Those darts could be useful for getting someone's attention.

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PUB PUB

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Lionbridge Game Services Lionbridge Game Services

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FakeHDR3 FakeHDR3

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NICK LIGHTBEARER AND THE MAKE BELIEVES
GIRL, YOU'RE MY JOY!
NICK LIGHTBEARER AND THE MAKE BELIEVES
GIRL, YOU'RE MY JOY!

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Hatch Hatch

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Second, anything goes! Second, anything goes!

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IS JOY FACTORY SOURCE OF PLAGUE?
WAS HE AWARE OF RISK?
IS JOY FACTORY SOURCE OF PLAGUE?
WAS HE AWARE OF RISK?

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Enter Back Room Enter Back Room

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MOTILENE BYPRODUCTS. FLAMMABLE!
ABSOLUTELY NO SMOKING!
MOTILENE BYPRODUCTS. FLAMMABLE!
ABSOLUTELY NO SMOKING!

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PloughBoy PloughBoy

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Margaret Worthing Margaret Worthing

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WARNING! BANGERS AHEAD WARNING! BANGERS AHEAD

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Nick Lookalike Contest!
Prizes!

Inquire at McLETHE PUB,
Contestants must register in advance.
Nick Lookalike Contest!
Prizes!

Inquire at McLETHE PUB,
Contestants must register in advance.

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Daphne Browning Daphne Browning

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Presented to Nick Lightbearer to commemorate the sale of more than one hundred copies of the Denmark Street Records hit single "Have You Met Miss Boyle?" Presented to Nick Lightbearer to commemorate the sale of more than one hundred copies of the Denmark Street Records hit single "Have You Met Miss Boyle?"

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COMPATIBILITY TESTING COMPATIBILITY TESTING

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Sally's mum doesn't like her talking posh. Sally's mum doesn't like her talking posh.

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SourceLocation: /Game/Blueprints/Loot/SallyFlashbackTable.SallyFlashbackTable.Flashback_Sally_11.Description

Japanese team Japanese team

Key: 052CBEC04AF9076758E9FE80D315445E
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.LB_Cat_LQA_JapaneseTeam.Text
Key: 690E7B354ED37428A2F7028FA89D4BF9
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.KW_Cat_Japanese.Text

Crafting Recipe Crafting Recipe

Key: 052F1A174EBDB24E5DF4E2AE60680824
SourceLocation: /Game/Blueprints/Pickups/Recipes/Sanitol_RecipePickup.Default__Sanitol_RecipePickup_C:DescriptionComponent0.FunctionalDescription
Key: 55DD5AF644F73A7F893107BEF704F9B7
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Key: 66BD767C405AAAC7AF275EBA727B4496
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Key: 6794DB504B364CE2BDDA5B91AB8FE4CD
SourceLocation: /Game/Blueprints/Pickups/Recipes/AdvancedFirstAidKit_RecipePickup.Default__AdvancedFirstAidKit_RecipePickup_C:DescriptionComponent0.FunctionalDescription

News Hour - News Items News Hour - News Items

Key: 053E437A4294023D0F7C1E983A44B82A
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(69).Items.CollectibleName

Bridge Key Card Bridge Key Card

Key: 054231F34A1D03E0ED165DAE413663DE
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/BridgeKeyCard.Default__BridgeKeyCard_C:DescriptionComponent0.DescriptiveName

Quest Item Quest Item

Key: 057836894036587170E28F9EB12D09D0
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Crier.Default__PituitaryExtract_Crier_C:DescriptionComponent0.FunctionalDescription

Fanny Cradock Fanny Cradock

Key: 057D322045C3884EC61B32ACE8AEB4F3
SourceLocation: /Game/Blueprints/Quests/Butcher_Q1.Butcher_Q1_C:ExecuteUbergraph_Butcher_Q1 [Script Bytecode]
Key: 48F7C85C4C0E6B08465DEBBEE52C8764
Key: F18107D14083F52CDC1A0A9F73C3FE4A

JOY JOY

Key: 058076F040F634BE753DD78ED112B749
SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:WidgetTree_34.TextBlock_29.Text
Key: 9F84C5EB4AAC2199337B289B2BAFD491
SourceLocation: /Game/Environment/Village/Interior/Materials/Paintings/MI_ExpressJoy_01.MI_ExpressJoy_01.Caption
Key: A15AE4C646AE6CD19EDACCB7DA8877B5
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Key: AF9399E94565E44B436E4B9BA7418011
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Key: B3B6D2504829331444F4A7BB861CE4B1
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Key: CB172B8747CD3F96CFD5399A174C8E4A
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Key: D09F7F2745D82897F1DC47A46107ADF8
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CONCERT
BACK BY POPULAR DEMAND!
The Tunnel Rats Duo
"A Foggy Day in London Town"
And other Jazz Standards
SEPTEMBER 3
2 PM
MRS. CHIPPY PARK
CONCERT
BACK BY POPULAR DEMAND!
The Tunnel Rats Duo
"A Foggy Day in London Town"
And other Jazz Standards
SEPTEMBER 3
2 PM
MRS. CHIPPY PARK

Key: 058157314E813B486D0FC18D7D76C6DD
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ForgetfulReporter/Caption/MI_Concert_01.MI_Concert_01.Caption

Used to power various electrical devices. Can be recharged at recharging stations. Used to power various electrical devices. Can be recharged at recharging stations.

Key: 058E8EE24385AC92B95354A59829EB5E
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Parks/Sublevels/SB_Waste1_Park04_DESIGN.SB_Waste1_Park04_DESIGN:PersistentLevel.PowerCell3.Description.FunctionalDescription
Key: 112E90D54129213F650861852A948E52
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FAB! FAB!

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The Apothecary The Apothecary

Key: 059D3B724BEC0943B64F4481E629E85F
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Apothecary_DESIGN.SB_Apothecary_DESIGN:PersistentLevel.MapMarker_Shop2_2.Name

SignLightBox_02 SignLightBox_02

Key: 05AEF37F4A387115ECDEAE9AFAA1C932
SourceLocation: /Game/GBX/Cinematics/Data/GBX_LitSignList.GBX_LitSignList.DisplayNames(1).DisplayNames

It's another wonderful day in Wellington Wells. It's another wonderful day in Wellington Wells.

Key: 05B6816B43235F4C1DCE42A293D1768F
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(79).Items.CollectibleDescription

Classic14 Classic14

Key: 05BC792A4898192331FA2AAC1B4CED71
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(22).DisplayNames

SHUTOFF VALVE
THIS WAY
SHUTOFF VALVE
THIS WAY

Key: 05BD5C2646D8F604816DDCA78BA19512
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ALLEY_020_MenacingDoctorBS_SEQ ALLEY_020_MenacingDoctorBS_SEQ

Key: 05C8CF694AE039BB32CBFAB5749CB342
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Lift Lift

Key: 05DA8D10489B42626D365EA465BF421F
SourceLocation: /Game/Blueprints/World/Bridges/HoneyCombManiac/Search_HoneyLiftPlatform.Default__Search_HoneyLiftPlatform_C:DescriptionComponent.DescriptiveName

shot0010_001 shot0010_001

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Key: 07981C9346CA3FA1D4226C9E9A154092
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Ollie Ollie

Key: 05FAD43D4AC196192460D7B152F4331D
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Widget.LoadSlot_Widget_C:ExecuteUbergraph_LoadSlot_Widget [Script Bytecode]

0 0

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SourceLocation: /Game/DLC/Victoria/UI/V_PlayerMenuWidget.V_PlayerMenuWidget_C:Get_SkillPointDisplay_Visibility_0 [Script Bytecode]
Key: C2786FE046A2C12DE94BA3A1A2F075DF
SourceLocation: /Game/DLC/SandBox/UI/Statistics/DLC_NotesWidget.DLC_NotesWidget_C:WidgetTree.PillsConsumed.Text
Key: C80C11974ABA23D36747F1B06992E8E2
SourceLocation: /Game/DLC/SandBox/UI/Statistics/DLC_NotesWidget.DLC_NotesWidget_C:WidgetTree.nonlethalkills.Text
Key: D7FE59EB4B23CCF8F4B5519B42D99C78
SourceLocation: /Game/DLC/Lightbearer/UI/LB_QuickSlots.LB_QuickSlots_C:WidgetTree.Drug1_Stack.Text
Key: DC3E47D54D353B0DD7DFF395A43DA7ED
SourceLocation: /Game/DLC/SandBox/UI/Statistics/DLC_NotesWidget.DLC_NotesWidget_C:WidgetTree.PlayerDeaths.Text
Key: DCFCB5A34C78E39164DD1A86C120CB89
SourceLocation: /Game/DLC/SandBox/UI/Statistics/DLC_NotesWidget.DLC_NotesWidget_C:WidgetTree.AttacksAction.Text
Key: E388ED7B40A39F2DB9198BAAE9E64AC3
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Key: F91AB73941071948F11EFEB45C5F2B5D
SourceLocation: /Game/DLC/SandBox/UI/Statistics/DLC_NotesWidget.DLC_NotesWidget_C:WidgetTree.Overdose.Text

CAUTION
HIGH-SPEED JUBILATORS LOOK BOTH WAYS!
CAUTION
HIGH-SPEED JUBILATORS LOOK BOTH WAYS!

Key: 06033D0B4EF10C59761552AB278AF6D9
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Caution_High_Speed_01.MI_Caution_High_Speed_01.Caption

JOY IS POISON JOY IS POISON

Key: 0603E1014A52CA2732D30EB09CB77478
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/MI_GD_WatrelMessages_Chalk_D_01.MI_GD_WatrelMessages_Chalk_D_01.Caption

Crafting Ingredient Crafting Ingredient

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SourceLocation: /Game/Blueprints/Pickups/Components/TeaLeaves.Default__TeaLeaves_C:DescriptionComponent0.FunctionalDescription
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Key: 89DE4A6F493EA4178A6004BFC0713C13
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Chief Inspector Peters Chief Inspector Peters

Key: 06203F1C4B7D7E6EDEB48EAED3BC1F6E
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_CIPeters.Text

Medium Medium

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SourceLocation: /Game/DLC/House_Boys/Maps/HB_Gym_Combat.HB_Gym_Combat:PersistentLevel.TextRenderActor2.NewTextRenderComponent.Text

Take Blackberry Joy (Requires {1} coins) Take Blackberry Joy (Requires {1} coins)

Key: 064948C2416A47E9ECF5949A8D1C2537
SourceLocation: /Game/DLC/SandBox/Blueprints/SM_WM_BlackberryBooth.SM_WM_BlackberryBooth_C:OnCanUse [Script Bytecode]

Total non-lethal kills Total non-lethal kills

Key: 06522CF2464FB90609ABC1A3EB3BD41F
SourceLocation: /Game/DLC/SandBox/UI/Statistics/DLC_NotesWidget.DLC_NotesWidget_C:WidgetTree.Text_nonlethalkills.Text

Gingham Gingham

Key: 065D1EAA479BEE56B02E44B7D6CBA3E7
SourceLocation: /Game/Blueprints/Loot/SallyFlashbackTable.SallyFlashbackTable.Flashback_Sally_6.Title
Key: FD7EE2A14600B3A3B91F589BEBC1AB80
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REMEMBER JOHN BOLTON REMEMBER JOHN BOLTON

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_FTS_Graffiti_G_01.MI_FTS_Graffiti_G_01.Caption

Terrible Life Dig Spot Terrible Life Dig Spot

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SourceLocation: /Game/Blueprints/Pickups/DigSpotMaps/Map_DigSpot_TerribleLife_Sally.Default__Map_DigSpot_TerribleLife_Sally_C.DigSpotName

SignLightBox_11 SignLightBox_11

Key: 069C343145B45F6EDF4E4C89C446065C
SourceLocation: /Game/GBX/Cinematics/Data/GBX_LitSignList.GBX_LitSignList.DisplayNames(10).DisplayNames

SUNSHINE IS NO JOY
The O Courant has heard rumours of a pill, allegedly called Sunshine, that looks like Joy and makes you look as if you've had your Joy, but it has no pharmaceutical effect.
Undoubtedly this was the result of some kind of nasty prank. If it was you, shame on you!
If your daily dose isn't pushing those nasty thoughts right out of your head, it's not your fault! Contact the nearest doctor or head to your nearest chemist to get a fresh batch of pills! But let them know where you got the "Sunlight" before you take your Joy!
SUNSHINE IS NO JOY
The O Courant has heard rumours of a pill, allegedly called Sunshine, that looks like Joy and makes you look as if you've had your Joy, but it has no pharmaceutical effect.
Undoubtedly this was the result of some kind of nasty prank. If it was you, shame on you!
If your daily dose isn't pushing those nasty thoughts right out of your head, it's not your fault! Contact the nearest doctor or head to your nearest chemist to get a fresh batch of pills! But let them know where you got the "Sunlight" before you take your Joy!

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ForgetfulReporter/Caption/MI_SunShineIsNoJoy_01.MI_SunShineIsNoJoy_01.Caption

Place Filled Motilene Bucket (Requires Filled Motilene Bucket) Place Filled Motilene Bucket (Requires Filled Motilene Bucket)

Key: 06B5FA2A441CFBBE55B4CB85221D13B6
SourceLocation: /Game/Blueprints/World/Village/Encounters/HouseOfTheInventor/FilledBucketDeliveryTube.FilledBucketDeliveryTube_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
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06B5FA2A441CFBBE55B4CB85221D13B6

Normal Normal

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Key: AE3894204169542F3FA86B88F7C2AED2
SourceLocation: /Game/Blueprints/World/Traps/TeslaCoil/TeslaTargetType.TeslaTargetType.DisplayNames(0).DisplayNames

Oh, ciel non. Oh, ciel non.

Key: 06CDD2494D88EE84D87E28A84C9D63DD
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene1_FR.WHF_Intro_Cutscene1_FR.1.Subtitle

TheButcher_CoolerRoom_SEQ TheButcher_CoolerRoom_SEQ

Key: 06F4BAF647E2351ACE51338E45BE858B
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Technical Director Technical Director

Key: 070100FE42A53DCE320D9DB116E15013
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Victory Gardens Victory Gardens

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AMMO DUMP AMMO DUMP

Key: 071F29C245AD01D5F3F5C5A32B98E77D
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_Decal_AmmoDump_01.MI_Decal_AmmoDump_01.Caption

IT'S NOT A LOVELY DAY IT'S NOT A LOVELY DAY

Key: 072367054AAF8446080FDEAA47C8B57A
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Very Low Very Low

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Collectible Memory Collectible Memory

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SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback12.Default__BP_SallyFlashback12_C:DescriptionComponent0.FunctionalDescription
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SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Germany.Default__BP_ArthurFlashback_Germany_C:DescriptionComponent0.FunctionalDescription
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Key: BB84C4BC40230CB5A25D5D8B0C2FC162
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Key: D0579293414C938F4057D48A4E996B4A
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Key: DC4C9BB9456727EF45DEDBB79A9B99E2
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Key: F7A7F79245AAF67F8E492F953F7B7779
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CONTROL ROOM CONTROL ROOM

Key: 07618397474B8B7805D026A2272CD46D
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Key: A151DE6D4A7195426B8BB79D59635E5E
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STREET_050_Parachute_SEQ STREET_050_Parachute_SEQ

Key: 07642F894F8849400674FDBF3B40E751
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James Maxwell James Maxwell

Key: 07698F8540B80ECF57B77B8176E04E73
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/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfTheInventor_DESIGN.Encounter_HouseOfTheInventor_DESIGN:PersistentLevel.Village1_Houseboy_C_9.DescriptionComponent.DescriptiveName
5E74EFB0408D2B958A626190A26BACE4

LB_Alcohol LB_Alcohol

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FUCKING TALENTLESS HACK FUCKING TALENTLESS HACK

Key: 0784E74B477CDB17FEB490B387BAB0A2
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SKILL NAME SKILL NAME

Key: 078A0FDA42AFF7F381997782CFD9E036
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How to recognize and treat cholera! How to recognize and treat cholera!

Key: 078CCB6346D03B8DADA789A33C14C8FA
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(12).Items.CollectibleDescription

REMAINING JOY SUPPLIES - 1964
PRODUCTION RATE
REMAINING JOY SUPPLIES - 1964
PRODUCTION RATE

Key: 079666754DB60EAC3FC625821A593209
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_Tower/MI_FTS_UncleJack_03.MI_FTS_UncleJack_03.Caption

Regina MacLear Regina MacLear

Key: 07A80F4548EDFC451F0478BE1DD4E6A5
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_OldSoldiers_01_DESIGN.Encounter_OldSoldiers_01_DESIGN:PersistentLevel.Quest_Thomas_Caretaker_Mother.DescriptionComponent.DescriptiveName
Key: 25DAE00345A1E0D2042B53B957403BDB
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_OldSoldiers_Ollie_DESIGN.Encounter_OldSoldiers_Ollie_DESIGN:PersistentLevel.Quest_Thomas_Caretaker_Mother.DescriptionComponent.DescriptiveName
Key: 8DAB2EFE4D1CD9FBC962C083DEE658D2
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_OldSoldiers_Sally_DESIGN.Encounter_OldSoldiers_Sally_DESIGN:PersistentLevel.Regina.DescriptionComponent.DescriptiveName

Margaret fears that Ollie might have bought something from Sally Boyle. Margaret fears that Ollie might have bought something from Sally Boyle.

Key: 07BD3F984460DCC2FD9A8B8E7FF8FA87
SourceLocation: /Game/Blueprints/Loot/OllieFlashbackTable.OllieFlashbackTable.Flashback_Ollie_11.Description
Key: 39A95DDD48D308FFBA27F196AB9EE2FE
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(59).Items.CollectibleDescription

UpDown(Z) UpDown(Z)

Key: 07C69444495B0119EB8D6F9D674B17DC
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/CuriousDevice/CuriousDeviceOptions.CuriousDeviceOptions.DisplayNames(0).DisplayNames

Admits one person to the Reform Club. Admits one person to the Reform Club.

Key: 07D4B1B94582EBAE34698ABA235E4CA1
SourceLocation: /Game/Blueprints/Pickups/Misc/hocb_Invitation.Default__hocb_Invitation_C:DescriptionComponent0.FunctionalDescription

Grave Grave

Key: 07E3BBD147A7F5A232E77EA3AD2E71AE
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HappyGraveyard_Design.Encounter_HappyGraveyard_Design:PersistentLevel.DigSpot3.Description.DescriptiveName
Key: 118359644F7B32A8F777218439A29FF0
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HappyGraveyard_Design.Encounter_HappyGraveyard_Design:PersistentLevel.DigSpot4.Description.DescriptiveName
Key: AB8A7E274DEF780C3AA7A88B08138E21
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HappyGraveyard_Design.Encounter_HappyGraveyard_Design:PersistentLevel.DigSpot5.Description.DescriptiveName
/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HappyGraveyard_Design.Encounter_HappyGraveyard_Design:PersistentLevel.DigSpot3.Description.DescriptiveName
/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HappyGraveyard_Design.Encounter_HappyGraveyard_Design:PersistentLevel.DigSpot4.Description.DescriptiveName
/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HappyGraveyard_Design.Encounter_HappyGraveyard_Design:PersistentLevel.DigSpot5.Description.DescriptiveName
07E3BBD147A7F5A232E77EA3AD2E71AE
118359644F7B32A8F777218439A29FF0
AB8A7E274DEF780C3AA7A88B08138E21

KINDLY PAY NOW KINDLY PAY NOW

Key: 07F1D254483AB6733BFC11B54D7B661F
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/OldSoldiers/MI_TwoSoldiers_MilLetter_02.MI_TwoSoldiers_MilLetter_02.Caption

Real Ale
PREMIUM VERY REAL ALE
est. 1940
Real Ale
PREMIUM VERY REAL ALE
est. 1940

Key: 07FE99C6434FAA075A49018EDDF9F19B
SourceLocation: /Game/Environment/Village/Interior/Beer_tap/MI_VLG_INT_Beer_Tap_Sign_01.MI_VLG_INT_Beer_Tap_Sign_01.Caption
Key: 1107E5DA4613088CC0820ABDE21F0CDF
SourceLocation: /Game/Environment/Village/Interior/Beer_tap/MI_VLG_INT_Beer_Tap_Sign_05.MI_VLG_INT_Beer_Tap_Sign_05.Caption
Key: 34D382F04A39DA44812B88996A01A9AE
SourceLocation: /Game/Environment/Village/Interior/Beer_tap/MI_VLG_INT_Beer_Tap_Sign_04.MI_VLG_INT_Beer_Tap_Sign_04.Caption
Key: 7D4B7D33486E81FDB7432D8CE16CAC85
SourceLocation: /Game/Environment/Village/Interior/Beer_tap/MI_VLG_INT_Beer_Tap_Sign_06.MI_VLG_INT_Beer_Tap_Sign_06.Caption
Key: B381F1FC4DCA7B962FD26D82919754D3
SourceLocation: /Game/Environment/Village/Interior/Beer_tap/MI_VLG_INT_Beer_Tap_Sign_07.MI_VLG_INT_Beer_Tap_Sign_07.Caption
Key: BF71BB894E432F7B7201049EA8750701
SourceLocation: /Game/Environment/Village/Interior/Beer_tap/MI_VLG_INT_Beer_Tap_Sign_03.MI_VLG_INT_Beer_Tap_Sign_03.Caption
Key: EFE133E5406386B8FB54B1A458EF6A06
SourceLocation: /Game/Environment/Village/Interior/Beer_tap/MI_VLG_INT_Beer_Tap_Sign_02.MI_VLG_INT_Beer_Tap_Sign_02.Caption

BUNKER BUNKER

Key: 080720E0426BDBB8677B50AAAFF09689
SourceLocation: /Game/Environment/Common/Meshes/Military/Bunker/ExtraAssets/MI_BunkerGraffiti_12.MI_BunkerGraffiti_12.Caption
Key: DF6D45B1479C72FC4EED5CBDF42A5BD1
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_Decal_Bunker_01.MI_Decal_Bunker_01.Caption

Senior User Research Analyst Senior User Research Analyst

Key: 080D789A4A5049C77A4E36A062A0380D
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_SnrURAnalyst.Text

Nancy Astor Nancy Astor

Key: 0811C5AA4D29384332EA3D8415DE82B6
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN_Ollie.Encounter_HoardHouse_DESIGN_Ollie:PersistentLevel.GlimpseCrier3.DescriptionComponent.DescriptiveName
Key: 26B4AD004597754F8CA01AB93DC025B6
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN_Ollie.Encounter_HoardHouse_DESIGN_Ollie:PersistentLevel.Village2_Crier8.DescriptionComponent.DescriptiveName
Key: 7D7FD13942A69EED439B1997D797520A
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN.Encounter_HoardHouse_DESIGN:PersistentLevel.Village1_Crier2.DescriptionComponent.DescriptiveName

Look Like Nick! Look Like Nick!

Key: 0812E3CA4B247BCDD9345D9544AF6923
SourceLocation: /Game/DLC/Lightbearer/Art/Architecture/LittleNick/Signs/MI_LB_NickBAR_01.MI_LB_NickBAR_01.Caption

Nick's Hotel Suite Nick's Hotel Suite

Key: 081E4D734570F457B070609719AE99B6
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Design.Hotel_Int_NicksRoom_Design:PersistentLevel.Landmark_NicksSuite.Name

Dressers, Tables, Bookcases, Shelves Dressers, Tables, Bookcases, Shelves

Key: 08335C324D280A54D12661AF7DCA90F3
SourceLocation: /Game/Blueprints/Pickups/Components/45RPMRecord.Default__45RPMRecord_C.LocationDescription

Makes you {Perception.Sight.Delta}% harder to see. Increased suspicion while crouching. Makes you {Perception.Sight.Delta}% harder to see. Increased suspicion while crouching.

Key: 0840515447E0F5159F90B99A60CDED18
SourceLocation: /Game/Blueprints/Gameplay/StatusEffects/DarkSuitEffect.Default__DarkSuitEffect_C.StatusDescription

TRACK CLOSED
During
Reconstruction
TRACK CLOSED
During
Reconstruction

Key: 084950C44CFCB3C44929C0BBDE02B564
SourceLocation: /Game/Environment/Village/Exterior/Signs/Maintenance_Sign_01/MI_VLG_Maintenance_Sign_02.MI_VLG_Maintenance_Sign_02.Caption

Craftable quest item. Craftable quest item.

Key: 0854123E4CEC206B903B89AFAC45B592
SourceLocation: /Game/Blueprints/Pickups/Misc/Crutches.Default__Crutches_C:DescriptionComponent0.FunctionalDescription

Crates, Chests Crates, Chests

Key: 085691D94493E5FE98C1CFB15CBD4B0C
SourceLocation: /Game/Blueprints/Pickups/Misc/InventoryExpansion.Default__InventoryExpansion_C.LocationDescription
Key: 25F04869497189ABE2137B9464F3D87C
SourceLocation: /Game/Blueprints/Pickups/Misc/MechanicalUpgradeKit.Default__MechanicalUpgradeKit_C.LocationDescription
Key: 30AD1FA045A448E50871038DAF485BE5
SourceLocation: /Game/Blueprints/Pickups/Survival/PolarityDevice.Default__PolarityDevice_C.LocationDescription
Key: 57FBF79D48F0BC520E0211B1882EFDB2
SourceLocation: /Game/Blueprints/Pickups/Misc/ChemistryUpgradeKit.Default__ChemistryUpgradeKit_C.LocationDescription
Key: C619BC2B4FEE9D87582803B655EA8A7E
SourceLocation: /Game/Blueprints/Pickups/Misc/PocketExpanison.Default__PocketExpanison_C.LocationDescription

Three pipe solution
TOBACCONIST
Three pipe solution
TOBACCONIST

Key: 0857085B4D54E5F4682099970764458B
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/HangingSign_PD/MI_Rectangle_02.MI_Rectangle_02.Caption

Bobby_T Bobby_T

Key: 08865C494B5E6BA9EA852193AA945C43
SourceLocation: /Game/DLC/Victoria/Maps/V_Victoria_featureGym.V_Victoria_featureGym:PersistentLevel.TextRenderActor6.NewTextRenderComponent.Text

Please wash white and colored clothes separately! Please wash white and colored clothes separately!

Key: 0896C12A410858059FD0EC9EF59D1FC5
SourceLocation: /Game/Environment/Village/Interior/Vanity/NOtes/MI_Postits_11.MI_Postits_11.Caption

Why do the Germans want the children? Why do the Germans want the children?

Key: 089D8368497820975DC3E994F8F42A3A
SourceLocation: /Game/Blueprints/Loot/ArthurFlashbackTable.ArthurFlashbackTable.Germany.Description
Key: 6D9BBDEA4C509F3B661E10A0A13ADE92
SourceLocation: /Game/Blueprints/Loot/ArthurFlashbackTable.ArthurFlashbackTable.Children.Description
Key: 9348372946B478E68D8729A97E8A6EA8
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(20).Items.CollectibleDescription

Guarded Guarded

Key: 08AEE4B84AEF66ADB53398B0DE486C24
SourceLocation: /Game/Blueprints/World/GD_WaterPumpStatus.GD_WaterPumpStatus.DisplayNames(0).DisplayNames

Carry Carry

Key: 08B9669D4CFDFEB867B134B6EA2447AD
SourceLocation: /Game/Blueprints/World/Corpses/HangingDeadCrier.HangingDeadCrier_C:CarryInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

10 10

Key: 08C768DB410D9288BD9B66AE42779A81
SourceLocation: /Game/UI/PlayerMenu/InventoryListItem.InventoryListItem_C:WidgetTree.Stock_number.Text
Key: 10BB7B874CF4E36C85978B8884CB804D
SourceLocation: /Game/DLC/Victoria/UI/V_SkillTree.V_SkillTree_C:WidgetTree.SkillInfoCost.Text
Key: 17ACBE2F4BC7C0847B54329DC7819E19
SourceLocation: /Game/UI/HUD/QuickSlotIcon.QuickSlotIcon_C:WidgetTree.StackCount_Text.Text
Key: 5DF1226448B26C341E18778193ACA8E4
SourceLocation: /Game/DLC/House_Boys/UI/HB_ConsumableInventoryPanel.HB_ConsumableInventoryPanel_C:WidgetTree.Weight_Switch.Text
Key: 8AB20C604A27209943979F969B2BF6B8
SourceLocation: /Game/DLC/SandBox/UI/WM_Widget_RoundIntro.WM_Widget_RoundIntro_C:WidgetTree.TXT_BBJoyCost.Text
Key: AC7F306D41DAF539B1B218AA866D810F
SourceLocation: /Game/UI/PlayerMenu/InventoryListItem.InventoryListItem_C:WidgetTree.Stock_Number_selected.Text

Show Inventory Show Inventory

Key: 08CDA5E74C546CA6BA861385E15DB099
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.Default__HB_Inventory_C.SwitchToPlayersItems

Patrick Williams Patrick Williams

Key: 08D054D249CD36CF777D279781DB0522
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_GameShow_name.Text

Teal Teal

Key: 08D9D18344D495E8EE0EFEAD0F84AB94
SourceLocation: /Game/Blueprints/Quests/Emerald/Colour.Colour.DisplayNames(0).DisplayNames

Crafting Formula Crafting Formula

Key: 08DF5E914EC560194FB53B8796A51A53
SourceLocation: /Game/Blueprints/Pickups/Recipes/Neximide_RecipePickup.Default__Neximide_RecipePickup_C:DescriptionComponent0.FunctionalDescription
Key: 28D00B664C59E3E50B6F858603F661B1
SourceLocation: /Game/Blueprints/Pickups/Recipes/Antiseptic_RecipePickup.Default__Antiseptic_RecipePickup_C:DescriptionComponent0.FunctionalDescription
Key: FD51B1EC41E76DBA8C2374AA9A7AF9AE
SourceLocation: /Game/Blueprints/Pickups/Recipes/Antichoke_RecipePickup.Default__Antichoke_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Minibars, Minibar Tops, Cupboards, Lockers, Desks, Desktops Minibars, Minibar Tops, Cupboards, Lockers, Desks, Desktops

Key: 08E60DD94EB8498ED7655FB285909C37
SourceLocation: /Game/Blueprints/Pickups/Drink/Alcohol.Default__Alcohol_C.LocationDescription

CROWN AND POPPY CROWN AND POPPY

Key: 08E764734B9596006809BEBA74726891
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_05/MI_GD_StreetSign_05_06.MI_GD_StreetSign_05_06.Caption
Key: 0FFE0E6148D08545F2D643998E60E3C6
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_02/MI_GD_StreetSign_02_01.MI_GD_StreetSign_02_01.Caption

7. I'M Afraid we've come to the end of our time. TUNE IN TOMORROW! 7. I'M Afraid we've come to the end of our time. TUNE IN TOMORROW!

Key: 090324014A1B5B5D59648B889D7FBC67
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/OldFountain/MI_DecalText_B_Inst2.MI_DecalText_B_Inst2.Caption

Philipp Albiński
Oliver Urban
Christian Riefler
Ekaterini Ntouska
Philipp Albiński
Oliver Urban
Christian Riefler
Ekaterini Ntouska

Key: 09037FF344CA5D9CD2084494F67DDAC2
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.LB_Names_LQA_GermanTeam.Text

Mono6 Mono6

Key: 090A041A42B9A010B88D8383BF48CC45
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(73).DisplayNames

The Train Station The Train Station

Key: 090A6AA44507CBB5546559B844998B21_InBodyText4
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TrainStation_StoryPAX.TrainStation_StoryPAX_C:ExecuteUbergraph_TrainStation_StoryPAX [Script Bytecode]
Key: 6A14069B4059471260CF1A8CBC2BD7A0
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Arthur_DESIGN.TheTrainStation_Arthur_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name
/Game/Blueprints/Quests/A2.Default__A2_C.QuestTitle
/Game/Maps/SpawnMaps/Special/SubLevels/TrainStation_StoryPAX.TrainStation_StoryPAX:PersistentLevel.TrainStation_StoryPAX.EventGraph.K2Node_CallFunction_22563.EdGraphPin_179059.DefaultTextValue
5DE67E8F45A2F50CA98710ABD843739A
91D57FBE4EE3570C48C065BF5B5D6B97

Wladia Summers Wladia Summers

Key: 0910E2F34EF1891B21E98A90726D7ADF
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.RC_Names_HeadGlobalOps.Text

Carylitz Tamez Carylitz Tamez

Key: 0912A8A04F6CECD60986BFB867AE6E36
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ArthurStory_Waste1Safehouse_DESIGN.ArthurStory_Waste1Safehouse_DESIGN:PersistentLevel.Waste1_Wastrel_152.DescriptionComponent.DescriptiveName

Michael Shaeffer Michael Shaeffer

Key: 092798134FD5898F4596A2AF46AC1568
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_DrVerloc_name.Text

1.0 1.0

Key: 093513674F55D8F4419C308D278C00FD
SourceLocation: /Game/DLC/Lightbearer/UI/LB_Widget_NPC_Indicator.LB_Widget_NPC_Indicator_C:WidgetTree.DebugTextBlock.Text

Inflated Parade Float Inflated Parade Float

Key: 0935D5604BC0FF45F7394AB84CC3FECB
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_FullFloat.Ollie_FullFloat_C:Description_GEN_VARIABLE.DescriptiveName

Emulation_Fuj_3510_2 Emulation_Fuj_3510_2

Key: 09361EA0402C44EF7A6CD8B0EDC5194A
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(106).DisplayNames

HOW TO WIN A TIDDLY-WINKS HOW TO WIN A TIDDLY-WINKS

Key: 0940889A492B0A3801A209B5CAE7D277
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_BookSignage_05.MI_DSIR_BookSignage_05.Caption

The tanks are hollow The tanks are hollow

Key: 094B7A46453B44F64F17F9A85B537C6F
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(21).Items.AchievementName

Removes the need to use a chemistry lab for ordinary chemicals. Removes the need to use a chemistry lab for ordinary chemicals.

Key: 094DF2D543602A54E2FF60B70159DD2D
SourceLocation: /Game/Blueprints/Pickups/Manuals/ChemicalSavantManual.Default__ChemicalSavantManual_C:DescriptionComponent0.FunctionalDescription

Take Joy Pill (EMPTY) Take Joy Pill (EMPTY)

Key: 09642E924692B4A1ADB0D3BE6F6CED14
SourceLocation: /Game/Blueprints/World/Special/JoyDispenser_Spawnpill.JoyDispenser_Spawnpill_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Then why haven't I heard a single whoosh through the door since 10 o'clock? Then why haven't I heard a single whoosh through the door since 10 o'clock?

Key: 0964EB1149EAFF014D12F7A83609A61D
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill.WHF_Intro_Cutscene2_NoPill.7.Subtitle

Céline Cogny Céline Cogny

Key: 097B277743032DB038F6D98249805408
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Pub_DESIGN.SB_Pub_DESIGN:PersistentLevel.Village2_Wellie_Reg2.DescriptionComponent.DescriptiveName

EXIT EXIT

Key: 097E073341C9829606895CA8E38F83B2
SourceLocation: /Game/DLC/Lightbearer/Art/Architecture/LittleNick/MI_LB_Hotel_Sign_EXIT_02.MI_LB_Hotel_Sign_EXIT_02.Caption
Key: 5D07629E442845AE1AEAB89B82AF0E0C
SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/MI_OfficeSignage_Exit.MI_OfficeSignage_Exit.Caption
Key: F382AF21404E525E78B4ADBB1A82DDD3
SourceLocation: /Game/DLC/Victoria/Art/Surface/MI_Decal_EXIT_Sign_04.MI_Decal_EXIT_Sign_04.Caption

YOUR COURAGE, YOUR CHEERFULNESS, YOUR RESOLUTION WILL BRING US VICTORY YOUR COURAGE, YOUR CHEERFULNESS, YOUR RESOLUTION WILL BRING US VICTORY

Key: 098198664C239A97AD0CC8B679D2A541
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/MI_GD_WallWorn_J_03.MI_GD_WallWorn_J_03.Caption
Key: 6428661C4A3AFF559D0167B4F4620D84
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/MI_GD_WallWorn_J_02.MI_GD_WallWorn_J_02.Caption
Key: 681FDBFB473E3B1E7FDE45A8DE81279D
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/MI_GD_WallWorn_J_04.MI_GD_WallWorn_J_04.Caption
Key: D6917CB8446252F3C75EEFAB24BC7DE0
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/MI_GD_WallWorn_J_01.MI_GD_WallWorn_J_01.Caption

Wraxhall Hatch Wraxhall Hatch

Key: 099CA40C4F43D7515D11E38B5D1EEED3
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Shelters/Sublevels/SB_Village2_Shelter02_DESIGN_NOSTART.SB_Village2_Shelter02_DESIGN_NOSTART:PersistentLevel.FastTravelObject_1410.FastTravelLocationLocNameVariations(0).FastTravelLocationLocNameVariations
Key: 756D3F2A46D8368F46DDB2893E055C47
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Shelters/Sublevels/SB_Village2_Shelter02_DESIGN_NOSTART.SB_Village2_Shelter02_DESIGN_NOSTART:PersistentLevel.FastTravelObject_1410.FastTravelLocationLocName
Key: EE2888E549A178DF4CE7BEBB9917D601
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SmallShelters/FastTravelPoint_GD_01_DESIGN.FastTravelPoint_GD_01_DESIGN:PersistentLevel.FastTravelObject_4149.FastTravelLocationLocNameVariations(14).FastTravelLocationLocNameVariations

Briefly slows down time so you can get a leg up on fast-moving enemies, sharp objects, etc. Briefly slows down time so you can get a leg up on fast-moving enemies, sharp objects, etc.

Key: 09A91E6547AAB33D8B253D95111A5B38
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/ChronoBomb/ChronoFlash.Default__ChronoFlash_C:DescriptionComponent0.FunctionalDescription

Use to remove mechanical bits, advanced mechanical bits, and jubilator activators from cars, machines, and jubilators. Use to remove mechanical bits, advanced mechanical bits, and jubilator activators from cars, machines, and jubilators.

Key: 09AAFAE54ADD384D5191E8B89565541F
SourceLocation: /Game/Blueprints/Pickups/Gadgets/ScavengerExtractor.Default__ScavengerExtractor_C:DescriptionComponent0.FunctionalDescription

Keys Keys

Key: 09E0FEBC4E33D914F9B074B776C519D3
SourceLocation: /Game/DLC/Lightbearer/Maps/Gyms/Nick_DLC_Gym.Nick_DLC_Gym:PersistentLevel.TextRenderActor29.NewTextRenderComponent.Text

SquareL SquareL

Key: 09FEBBFD4698F46BC023D794DFB96398
SourceLocation: /Game/Third_Party_Assets/VectorFields/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum.DisplayNames(1).DisplayNames
/Game/Maps/Gyms/Character_RenderRoom_old/RenderRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum.DisplayNames(1).DisplayNames
/Game/Third_Party_Assets/VectorFields/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum.DisplayNames(1).DisplayNames
53A5A2D64429688D846838BAB94D1966
D1D40F074DB9B454BDF8D582621F32BB

shot0040_001 shot0040_001

Key: 09FFA9EF43E493E18A351B8480E90A58
SourceLocation: /Game/GBX/Cinematics/LaunchTrailer/ParadeDistrictSequence/ParadeDistrictSequenceMaster.ParadeDistrictSequenceMaster:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_3.DisplayName

Mount Badon Bridge Mount Badon Bridge

Key: 0A082D1C4EC1171C070B03B89DD04FCD
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_EmeraldCity_GEO.Challenge_Bridge_EmeraldCity_GEO:PersistentLevel.MapMarker_Landmark_2.Name
Key: 672F25C24654C7612E4667834E6AF4A3
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Off Off

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/Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:WidgetTree_294.CompassEntry.ConfigValueText(0).ConfigValueText
/Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:WidgetTree_294.DateTimeEntry.ConfigValueText(0).ConfigValueText
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FakeHDR1 FakeHDR1

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Cunningham's CORDWAINER SERVICES Cunningham's CORDWAINER SERVICES

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WELLINGTON WELLS
IN POSTERUM CUM GAUDIO
WELLINGTON WELLS
IN POSTERUM CUM GAUDIO

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Eddie MacMillan and additional NPC characters Eddie MacMillan and additional NPC characters

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Crates, Chests, Suitcases Crates, Chests, Suitcases

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People will be suspicious. Are you following the rules? People will be suspicious. Are you following the rules?

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Initialize Initialize

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Marie-Ève Daoust-Delaunais Marie-Ève Daoust-Delaunais

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NICHT fahrbereit NICHT fahrbereit

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Flickering Flickering

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The Night Watch The Night Watch

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DANGER! TURN BACK DANGER! TURN BACK

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ShellMenu_VLG_WelliesWalk_SEQ ShellMenu_VLG_WelliesWalk_SEQ

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ALLEY_010_SallyAlleyWalk_SEQ ALLEY_010_SallyAlleyWalk_SEQ

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Cellar Cellar

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KITCHEN IS THE KEY TO VICTORY. GROW YOUR VEGETABLES KITCHEN IS THE KEY TO VICTORY. GROW YOUR VEGETABLES

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Saltford
SALT
-Iodized - Free Running-
Table Salt
Saltford
SALT
-Iodized - Free Running-
Table Salt

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Island Composition Island Composition

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Excerpt from 'Charge of the Goddess' by Doreen Valiente
used with permission from the Doreen Valiente Foundation
Excerpt from 'Charge of the Goddess' by Doreen Valiente
used with permission from the Doreen Valiente Foundation

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RESEARCH AND DEVELOPMENT RESEARCH AND DEVELOPMENT

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Broken Valve Broken Valve

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Weather_Late_Sunset Weather_Late_Sunset

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Barrow Holm Hamlet Barrow Holm Hamlet

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Next sub-category Next sub-category

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Formidable… Bien sûr. Formidable… Bien sûr.

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Motilene flow console Motilene flow console

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Heavy Heavy

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Margaret thinks Ollie should decamp. Margaret thinks Ollie should decamp.

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Plains of Abraham Bridge Plains of Abraham Bridge

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SERIOUSLY... SERIOUSLY...

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{ItemName} x {Quantity} {ItemName} x {Quantity}

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QA Director QA Director

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November 16, 1962 November 16, 1962

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Rube Manager Rube Manager

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SaveTimeText SaveTimeText

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Then don't take too long to finish. Then don't take too long to finish.

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shot0010_002 shot0010_002

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Constable Hawtrey Constable Hawtrey

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Sequence_VideoFlashBacks_A9_02 Sequence_VideoFlashBacks_A9_02

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ALL OUT, ALL OUT, ALL OUT ALL OUT, ALL OUT, ALL OUT

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Sort by price Sort by price

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THEY'RE COMING THEY'RE COMING

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Take All Take All

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HEADMASTER'S OFFICE HEADMASTER'S OFFICE

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Robot Robot

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Crafting Instructions. Creates a functional Gas Mask out of an old, used-up gas mask. Crafting Instructions. Creates a functional Gas Mask out of an old, used-up gas mask.

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SourceLocation: /Game/Blueprints/Pickups/Recipes/GasMaskLv1_RecipePickup.Default__GasMaskLv1_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Carry {0} Carry {0}

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SourceLocation: /Game/Blueprints/World/Corpses/HangingDeadCrier.HangingDeadCrier_C:CarryInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Percy lied to protect Arthur. Percy lied to protect Arthur.

Key: 0CDAA8B14C391CFE2D510AB56D1A3A1E
SourceLocation: /Game/Blueprints/Loot/ArthurFlashbackTable.ArthurFlashbackTable.Lies.Description
Key: C4C62FC04C51D0DB201A459F2E314B1B
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(25).Items.CollectibleDescription

Knock on DOor Knock on DOor

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BroadcastTower_Ollie_Lobby_DESIGN.BroadcastTower_Ollie_Lobby_DESIGN:PersistentLevel.Faraday_Window2.Description.Description

Employee of the month Employee of the month

Key: 0CE26BBF44BE719C3B4931A82C074752
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(17).Items.AchievementName

Coming Soon INDOOR SHOPPES Everything you Need... Without Getting Wet! Coming Soon INDOOR SHOPPES Everything you Need... Without Getting Wet!

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DANGER
High Voltage!
Wear Your Safety Helmet
& Gloves at All Times
DANGER
High Voltage!
Wear Your Safety Helmet
& Gloves at All Times

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SourceLocation: /Game/Environment/Village/Exterior/Signs/Maintenance_Sign_01/MI_VLG_Maintenance_Sign_03.MI_VLG_Maintenance_Sign_03.Caption

Sarah Hamilton Sarah Hamilton

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SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Encounter_UnkindDead.Encounter_UnkindDead:PersistentLevel.PlaguePlague_Guy2.DescriptionComponent.DescriptiveName

You are about to reveal the truth. Are you ready? Once you go through these doors, you are done with any adventures in Wellington Wells. You are about to reveal the truth. Are you ready? Once you go through these doors, you are done with any adventures in Wellington Wells.

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Krzysztof Czyz
Christian Nielsen
Krzysztof Czyz
Christian Nielsen

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SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.Lionbridge_Names_LQA_Lead.Text

Fun Fair: WHARF STREET Fun Fair: WHARF STREET

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SignLightBox_06 SignLightBox_06

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SourceLocation: /Game/GBX/Cinematics/Data/GBX_LitSignList.GBX_LitSignList.DisplayNames(5).DisplayNames

(DAY TEXT) (DAY TEXT)

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Fine Furnishings
Sit on Your Assets
Fine Furnishings
Sit on Your Assets

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You can make a lot of mechanical things on this. You can make a lot of mechanical things on this.

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{Hours} {Hours}

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BLOOD SUGAR BLOOD SUGAR

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SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:WidgetTree_34.TextBlock_4.Text

Moisturizer Moisturizer

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SourceLocation: /Game/Blueprints/Quests/Emerald/DSIR_Machine.DSIR_Machine.DisplayNames(5).DisplayNames

{Current}/{Max} {Current}/{Max}

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Nick's Amp Nick's Amp

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SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Design.Hotel_Int_NicksRoom_Design:PersistentLevel.MM_01_PickupWetAmp.MarkerTitle

{DeltaPercent}% {DeltaPercent}%

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SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:UpdateStatDisplay [Script Bytecode]

Keep hot flash away from electric shock.
Hot flash is unshielded !
Keep hot flash away from electric shock.
Hot flash is unshielded !

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NO DIVING!! NO DIVING!!

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Kelly Romeo Kelly Romeo

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_ArtDirector.Text

Longer lasting gas mask. Longer lasting gas mask.

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SourceLocation: /Game/Blueprints/Pickups/Wearables/ImprovedGasMask.Default__ImprovedGasMask_C:DescriptionComponent0.FunctionalDescription

Clovis Clovis

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Ollie's upset that Jack is back. Ollie's upset that Jack is back.

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Jackson Hardesty Jackson Hardesty

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_AssProd.Text

Takedown Takedown

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/Game/Blueprints/Game/ArthurCharacter.Default__ArthurCharacter_C.CombatMoves(12).CombatMoves.HUDPrompt
8023D4724ECE3F285AA26FBFA60B30C8

Prison District: LIME STREET Prison District: LIME STREET

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Keep Hands, Feet, and Other Limbs Inside Cell Keep Hands, Feet, and Other Limbs Inside Cell

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Cabinets, Cabinet Tops, Rubbish Bins Cabinets, Cabinet Tops, Rubbish Bins

Key: 0DE4292044AE508D28E4BB9F7040BF5C
SourceLocation: /Game/Blueprints/Pickups/Food/RottenRawMeat.Default__RottenRawMeat_C.LocationDescription
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In Survival mode, you must scavenge for supplies and find a way to escape. A day without food, water or sleep will kill you, unlike in story mode.

Your score is based on how long you survive, with a bonus for escaping. Characters unlock as you progress through story mode.
In Survival mode, you must scavenge for supplies and find a way to escape. A day without food, water or sleep will kill you, unlike in story mode.

Your score is based on how long you survive, with a bonus for escaping. Characters unlock as you progress through story mode.

Key: 0DF207334D70DDA79E48A8A223A5A652
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:Get_ModeDescription_Text_0 [Script Bytecode]

Increases maximum stamina for a short time. Increases maximum stamina for a short time.

Key: 0DFD9BCD494B5BDC3A37E48E69E84F1D
SourceLocation: /Game/Blueprints/Pickups/Food/Apple.Default__Apple_C:DescriptionComponent0.FunctionalDescription
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SourceLocation: /Game/Blueprints/Pickups/Food/Jerky.Default__Jerky_C:DescriptionComponent0.FunctionalDescription
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Visit Your Chemist Today
He'll Chase Off Those 'Blahs'
Visit Your Chemist Today
He'll Chase Off Those 'Blahs'

Key: 0E04E3B14FCF36304A5A54862CCF7839
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_Tower/MI_FTS_UncleJack_05.MI_FTS_UncleJack_05.Caption

Quest item used to get out of the Train Station as Sally Quest item used to get out of the Train Station as Sally

Key: 0E12F3E64995EDB96DC1DD9BB20DC03A
SourceLocation: /Game/Blueprints/Pickups/Keys/Sally_TrainStationKey.Default__Sally_TrainStationKey_C:DescriptionComponent0.FunctionalDescription

Quietly smother people unconscious in their beds. Quietly smother people unconscious in their beds.

Key: 0E16E9B1481F579056DF93A56C29731E
SourceLocation: /Game/Blueprints/Gameplay/Skills/SilentSleep.Default__SilentSleep_C.OverrideSkillDescriptions[2]
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Best Workbench Best Workbench

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SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Mechanical_Level2.Default__CraftingStation_Mechanical_Level2_C:DescriptionComponent0.DescriptiveName
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The Great Lubricator The Great Lubricator

Key: 0E218BFF414AF0236F88F7867430FB83
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(22).Items.AchievementName

Elliot Hamilton Elliot Hamilton

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_PubProd.Text

How to recognize and treat tuberculosis! How to recognize and treat tuberculosis!

Key: 0E5E9AAD497693DF66E00790ACF0A5E3
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(84).Items.CollectibleDescription

Crafting Instructions. Crafting Instructions.

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UPGRADE4 UPGRADE4

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SourceLocation: /Game/DLC/House_Boys/UI/GunUpgrade.Default__GunUpgrade_C.UpgradeNames(3).UpgradeNames

Apple Holm Garden Apple Holm Garden

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/Game/Maps/SpawnMaps/Special/SubLevels/EA_ExitPark_DESIGN.EA_ExitPark_DESIGN:PersistentLevel.EA_ExitPark_DESIGN.EventGraph.K2Node_MacroInstance_305.EdGraphPin_592640.DefaultTextValue
E4D0348A4E1807D701E5B7AB1B258669_Title2

WHO DO YOU THINK YOU'RE KIDDING? WHO DO YOU THINK YOU'RE KIDDING?

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Crafting Ingredient harvested from tall, bright red foxglove flowers. Crafting Ingredient harvested from tall, bright red foxglove flowers.

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Mono9 Mono9

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Psychological profile:
-Attention seeking
-Mental Breakdown
-Nocturnal
Psychological profile:
-Attention seeking
-Mental Breakdown
-Nocturnal

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ALL PILOTS MUST REPORT FOR LUBING TWICE WEEKLY. ALL PILOTS MUST REPORT FOR LUBING TWICE WEEKLY.

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Meredith Hershey Meredith Hershey

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_CommunityCoordinator.Text

Out of order Out of order

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Lies Lies

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EXPECT THE UNEXPECTED EXPECT THE UNEXPECTED

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SUMMER ISLE
BREWING CO.,
WELLINTONG WELLS
SUMMER ISLE
BREWING CO.,
WELLINTONG WELLS

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Contraptions Available Contraptions Available

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Stephen Wickes Stephen Wickes

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Furniture Furniture

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Alienize1 Alienize1

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(0).DisplayNames

Dressers, Wardrobes, Lockers, Crates Dressers, Wardrobes, Lockers, Crates

Key: 0F427EB84AFA8DDEFB827AAF4593B66E
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SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Shovel.Default__Shovel_C.LocationDescription
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SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Umbrella.Default__Umbrella_C.LocationDescription
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SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/LeadPipe.Default__LeadPipe_C.LocationDescription
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SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Wrench.Default__Wrench_C.LocationDescription
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SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Axe.Default__Axe_C.LocationDescription

Filmic_Middle_Earth Filmic_Middle_Earth

Key: 0F45F2AC4E2C43935D69BABA0E50ABA8
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(135).DisplayNames

POLICE
DO NOT CROSS
POLICE
DO NOT CROSS

Key: 0F4873A7428A3AD98C64D693DEE76540
SourceLocation: /Game/Environment/Village/Exterior/Fences/Police_Barrier_01/MI_VLG_Police_Barrier_02.MI_VLG_Police_Barrier_02.Caption
Key: 530450224222DB16632C429073ADF7F0
SourceLocation: /Game/DLC/Victoria/Art/Architecture/MI_V_VLG_Police_Barrier_01_Off.MI_V_VLG_Police_Barrier_01_Off.Caption
Key: 588756F74F8F886A3CD828848A8040DB
SourceLocation: /Game/Environment/Village/Exterior/Fences/Police_Barrier_01/MI_VLG_Police_Barrier_Clean_01.MI_VLG_Police_Barrier_Clean_01.Caption
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SourceLocation: /Game/Environment/Village/Exterior/Fences/Police_Barrier_01/MI_VLG_Police_Barrier_Old_01.MI_VLG_Police_Barrier_Old_01.Caption

JoyFactoryGasRoomZoom JoyFactoryGasRoomZoom

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SourceLocation: /Game/Maps/Cinematics/Story_Trailer/ToxicWaste_Master_SEQ/ToxicWaste_Master_SEQ.ToxicWaste_Master_SEQ:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_2.DisplayName
Key: 168434FD4BAAA25BE07C288491960291
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ALL ALL

Key: 0F58421C4AA2F4812B6F768BDFBBC602
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:UpdateCategoryDisplay [Script Bytecode]

here are the drugs here are the drugs

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SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_TheDealer_DESIGN.Encounter_TheDealer_DESIGN_C:ExecuteUbergraph_Encounter_TheDealer_DESIGN [Script Bytecode]
/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_TheDealer_DESIGN.Encounter_TheDealer_DESIGN:PersistentLevel.Encounter_TheDealer_DESIGN.EventGraph.K2Node_CallFunction_6265.EdGraphPin_157630.DefaultTextValue
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Conversation with Faraday Conversation with Faraday

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SourceLocation: /Game/Blueprints/Quests/StoryQuests/Sally_TheMotileneStation.Sally_TheMotileneStation_C:ExecuteUbergraph_Sally_TheMotileneStation [Script Bytecode]

Flower Picking Flower Picking

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SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_FlowerPicking_Design.Encounter_FlowerPicking_Design:PersistentLevel.MapMarker_Landmark_2.Name
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/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_FlowerPicking_Design.Encounter_FlowerPicking_Design:PersistentLevel.Encounter_FlowerPicking_Design.EventGraph.K2Node_MacroInstance_1435.EdGraphPin_220426.DefaultTextValue
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9C372DB64A65ADAC3D5ADDACA028511C_Title2
D485623843BE2A02D32D0A94E7EDBE44

Downer Investigation Downer Investigation

Key: 0F72AA3A4D1325DE2FACFCAD81A9B1A5
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_MurderHouse_DESIGN.SB_Encounter_MurderHouse_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

Robot_Medium Robot_Medium

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SourceLocation: /Game/DLC/House_Boys/Blueprints/Macro_Function_Library/HouseboysNpcsList.HouseboysNpcsList.DisplayNames(1).DisplayNames

Robot Heavy Robot Heavy

Key: 0F8575EF46F8E251EE857A8EA636C36C
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/Enums/DLCNpcs.DLCNpcs.DisplayNames(3).DisplayNames

Nick Lightbearer's Fab Pad Nick Lightbearer's Fab Pad

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SourceLocation: /Game/Maps/Cinematics/Artbook/Artbook_VLG_LivingRoom.Artbook_VLG_LivingRoom:PersistentLevel.MapMarker_Landmark_2.Name

FLYING CARS! FLYING CARS!

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_FlyingCar_01.MI_DSIR_FlyingCar_01.Caption

Police Box Interface Police Box Interface

Key: 0FC51998499510E497114E887AC1BA89
SourceLocation: /Game/Blueprints/World/Security/PoliceBox_Interface.PoliceBox_Interface_C:Description_GEN_VARIABLE.DescriptiveName

Activate Capacitator (Requires Small Power Cell) Activate Capacitator (Requires Small Power Cell)

Key: 0FCF179B40CBDC1AED09D7821CCB9FAF
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NO ADMITTANCE NO ADMITTANCE

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SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_NoAdmitance_Sign_02.MI_Decal_NoAdmitance_Sign_02.Caption

Hotel Manager Hotel Manager

Key: 0FD872434A49CCA6E22E9BB3711FD5A7
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Game/NPC_Archetypes/Nick_DLC_HotelManager.Default__Nick_DLC_HotelManager_C:DescriptionComponent.Description

Stovetops, Ovens Stovetops, Ovens

Key: 0FE40E8D49E744C8C90BF097D449AAFB
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/FryingPan.Default__FryingPan_C.LocationDescription

Green Green

Key: 0FED8D674D19B5129246E1A1B70B258F
SourceLocation: /Game/Blueprints/Quests/Emerald/Colour.Colour.DisplayNames(2).DisplayNames
Key: 60429D944041ACB145F929B01FCEA3E1
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Key: D2A017AA4D00D88178AA39BD33C66B6D
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/colorChannels.colorChannels.DisplayNames(1).DisplayNames

Melee hits do more damage when the battery is low, and recharge it with every hit. Melee hits do more damage when the battery is low, and recharge it with every hit.

Key: 0FF23E044AED9104E4F1B395E9692413
SourceLocation: /Game/DLC/House_Boys/UI/HB_SkillTree.HB_SkillTree_C:ExecuteUbergraph_HB_SkillTree [Script Bytecode]
Key: 923ED234432E37570294D4A85BD8E283
SourceLocation: /Game/DLC/House_Boys/UI/HB_PauseScreenTutorial.HB_PauseScreenTutorial_C:WidgetTree.TextBlock_4.Text

Color6 Color6

Key: 10097AA74CAD762BEBD70BBD63D3C6C5
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(35).DisplayNames

The City of Wellington Wells:
CHANCERY LANE
The City of Wellington Wells:
CHANCERY LANE

Key: 101C73EB4AEB3029D44F7697268DB3B6
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/MI_V_TX_JD_02_A.MI_V_TX_JD_02_A.Caption

Hallucinex Hallucinex

Key: 10299EF0492C5C9745D7B6912153358B
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/EnumAtomizerTypes.EnumAtomizerTypes.DisplayNames(3).DisplayNames

Sally Boyle is coming to live with the Hastings. Sally Boyle is coming to live with the Hastings.

Key: 1042E14A4CFF8D88E474938A0801FCE2
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(28).Items.CollectibleDescription
Key: 132132724CCFC4C39A134CA13BCC3B63
SourceLocation: /Game/Blueprints/Loot/ArthurFlashbackTable.ArthurFlashbackTable.Sally.Description

THE WICKER MAN THE WICKER MAN

Key: 104CF7294A91B91054D7A6A972ECBA01
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/PubExteriorSign/MI_VLG_EXT_PUBNAME_TheWickerMan_01.MI_VLG_EXT_PUBNAME_TheWickerMan_01.Caption
Key: B5D1027F4635303F6BE9AD83145CF0E4
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_06/MI_PubGraphic_07.MI_PubGraphic_07.Caption

Spray to reveal possible clues. Spray to reveal possible clues.

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Luminol/LB_Luminol.Default__LB_Luminol_C:DescriptionComponent0.FunctionalDescription

Byng Manor Byng Manor

Key: 1063DB8C4567F32F41E9ADA1A3C52F70
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_Manor_DESIGN.V_Manor_DESIGN:PersistentLevel.MapMarker_Landmark_ByngManor.Name

Climb Climb

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SourceLocation: /Game/Blueprints/Gameplay/LadderUp.LadderUp_C:InteractionComponent_3.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_DESIGN.TheTrainStation_DESIGN:PersistentLevel.LadderUp_C_0.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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{Number}/{Total} collectibles found {Number}/{Total} collectibles found

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SourceLocation: /Game/UI/ShellMenu/TheatreMenuWidget.TheatreMenuWidget_C:WidgetTree.CollectibleCountText.Text
Key: E69CAAED422C33DDF2C9DAB57B2C3700
SourceLocation: /Game/UI/ShellMenu/TheatreMenuWidget.TheatreMenuWidget_C:GetCollectibleCountText [Script Bytecode]

Col. Thomas Lawrence Col. Thomas Lawrence

Key: 10714DAD49E76E56E1EC1CA71246946B
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_OldSoldiers_Ollie_DESIGN.Encounter_OldSoldiers_Ollie_DESIGN:PersistentLevel.Soldier_510.DescriptionComponent.DescriptiveName

Hard survival needs - not eating, drinking or sleeping will weaken you considerably. You will not die from your needs, but will struggle to survive a fight. Hard survival needs - not eating, drinking or sleeping will weaken you considerably. You will not die from your needs, but will struggle to survive a fight.

Key: 107935E64F3308DE8E85C78EEADDF148
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:ExecuteUbergraph_ShellMenuWidget [Script Bytecode]

Muck & Muck Muck & Muck

Key: 1083F5E34A3F8DBD8C09B3AF5BDACDAA
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/HangingSign_PD/MI_Triangle_02.MI_Triangle_02.Caption

Gwen Gwen

Key: 108B993D469919C550ADDFAE697E0A65
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Sally_SallysPlace_DESIGN.Sally_SallysPlace_DESIGN:PersistentLevel.InteractiveActor_CheckMeasles.Description.DescriptiveName
Key: 8103249048F4BB5B9A02828A1CC3EFFE
SourceLocation: /Game/Blueprints/Story/Sally/BabyCrib.BabyCrib_C:Description_GEN_VARIABLE.DescriptiveName

In Sandbox mode, the world is your oyster. World generation settings are unlocked, giving access to unusual/surreal worlds and unique opportunities for mischief.

Characters unlock as you progress through story mode, and cheats are available in the menu. There is no goal in this mode.
In Sandbox mode, the world is your oyster. World generation settings are unlocked, giving access to unusual/surreal worlds and unique opportunities for mischief.

Characters unlock as you progress through story mode, and cheats are available in the menu. There is no goal in this mode.

Key: 108C0CFB4B8D232321A318A02E32B18D
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:ExecuteUbergraph_SandboxMenuWidget [Script Bytecode]
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SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:Get_ModeDescription_Text_0 [Script Bytecode]

The schematics and requirements for crafting a bomb that disperses tear gas. The schematics and requirements for crafting a bomb that disperses tear gas.

Key: 108C43564B6F5F86B3B3E997B64ED12A
SourceLocation: /Game/Blueprints/Pickups/Recipes/TearGas_RecipePickup.Default__TearGas_RecipePickup_C:DescriptionComponent0.FunctionalDescription

GONE ON HOLIDAY - Arthur Hastings, of Somerset St., Apple Holm, has gone on holiday after a bout of excessive enthusiasm donating blood - Born on August 12, 1934, Arthur Ernest Hastings was the captain of the Chess Club at Writhlington School, winning the Wellington Wells Chess Championship in 1947. Most recently, he has served as Redactor at the Department of Archives, Printing & Recycling under Miss Victoria Byng. He was a member of the Religious Society of Friends, and published a book of poetry entitled, "Waiting for Tomorrow." He leaves behind an uncle, Norton Keynes, 55, of St. George Holm. We are all excited to hear about his experiences when he returns. GONE ON HOLIDAY - Arthur Hastings, of Somerset St., Apple Holm, has gone on holiday after a bout of excessive enthusiasm donating blood - Born on August 12, 1934, Arthur Ernest Hastings was the captain of the Chess Club at Writhlington School, winning the Wellington Wells Chess Championship in 1947. Most recently, he has served as Redactor at the Department of Archives, Printing & Recycling under Miss Victoria Byng. He was a member of the Religious Society of Friends, and published a book of poetry entitled, "Waiting for Tomorrow." He leaves behind an uncle, Norton Keynes, 55, of St. George Holm. We are all excited to hear about his experiences when he returns.

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SourceLocation: /Game/UI/DeathMenu/TempHeadlines/DeathscreensBLEEDING.DeathscreensBLEEDING.Caption

LETTERS LETTERS

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SourceLocation: /Game/Environment/Village/Buildings/Modular_Pieces/EXT_ModSet_Church/DoorEntrances/MI_Mailslot_01.MI_Mailslot_01.Caption

Crafting Ingredient and Quest Item Crafting Ingredient and Quest Item

Key: 10C9A2F04B15781B8FE38CA48820A9AB
SourceLocation: /Game/Blueprints/Pickups/Plants/RareFlower.Default__RareFlower_C:DescriptionComponent0.FunctionalDescription

Rupert Hill Rupert Hill

Key: 10DD61784CC2F0D913B18695B648ABCD
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Encounter_Construction2_DESIGN.Encounter_Construction2_DESIGN:PersistentLevel.Village1_Worker7.DescriptionComponent.DescriptiveName

FLOOR - C FLOOR - C

Key: 10E73BB74EDED613307CCA83E5371AEF
SourceLocation: /Game/DLC/Victoria/Art/Signs/PrisonLast/MI_V_Prison_FloorC_D_01_.MI_V_Prison_FloorC_D_01_.Caption
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SourceLocation: /Game/DLC/Victoria/Art/Signs/PrisonLast/MI_V_Floor_B.MI_V_Floor_B.Caption

SEE LIGHTBEARER LIVE SEE LIGHTBEARER LIVE

Key: 110611B54B5A361C812C9D8F922534CE
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Convention/MI_ConventionPoster_03.MI_ConventionPoster_03.Caption
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SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Convention/MI_ConventionPoster_02.MI_ConventionPoster_02.Caption

LOCKED LOCKED

Key: 1106DDBB469CEC24DBC6269B28D48C82
SourceLocation: /Game/DLC/House_Boys/UI/GunUpgrade.Default__GunUpgrade_C.LockedText
Key: 415829F1421A2D115D201098EE434FAF
SourceLocation: /Game/DLC/House_Boys/UI/HB_SkillTree.HB_SkillTree_C:SetupUpgradeVisuals [Script Bytecode]

MRS. CHIPPY PARK MRS. CHIPPY PARK

Key: 1107CF54452E6E2C507D71A719C0FAFC
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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_GlassDecal_07.MI_GlassDecal_07.Caption

Worn with a pair of British Army trousers, this makes a man resemble a British Army officer. Worn with a pair of British Army trousers, this makes a man resemble a British Army officer.

Key: 111C583142857C496BD280AC07A50642
SourceLocation: /Game/Blueprints/Pickups/Components/MilitarySuitTop.Default__MilitarySuitTop_C:DescriptionComponent0.FunctionalDescription

BROADCAST WILL RESUME SHORTLY. BROADCAST WILL RESUME SHORTLY.

Key: 111DAFBC4AA86BBD8CCF95B44122DF4A
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SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.LoadingScreenDetails(14).LoadingScreenDetails.Caption
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SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.LoadingScreenDetails(13).LoadingScreenDetails.Caption
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SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.LoadingScreenDetails(10).LoadingScreenDetails.Caption

Motilene Pump Motilene Pump

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SourceLocation: /Game/Blueprints/World/Wastes/WastePumpMotelyn.WastePumpMotelyn_C:Description_GEN_VARIABLE.DescriptiveName
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/Game/Blueprints/World/Furniture/Kitchen/BrokenPump.BrokenPump_C:Glimpse Map POIComponent_1.POI.DisplayName
/Game/Blueprints/World/Wastes/WastePumpMotelyn.WastePumpMotelyn_C:Description_GEN_VARIABLE.DescriptiveName
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42C3563D4650E4DC4E400C95A9E56CEC
4810E3284B9B8A83D5CC76B7B5F10795

Vending Machine Vending Machine

Key: 1131C8FA4CBF565F3F132C962C72A4B4
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/WM_VendingMachine.WM_VendingMachine_C:Description_GEN_VARIABLE.DescriptiveName
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SourceLocation: /Game/Environment/Common/Meshes/Medium/Coffee_Machine/MI_Coffee_Machine_Details_02.MI_Coffee_Machine_Details_02.Caption

Toxic night fog does slightly less damage. Stackable. Toxic night fog does slightly less damage. Stackable.

Key: 113C434E46E98F1E263316B2FD902781
SourceLocation: /Game/Blueprints/Pickups/Manuals/GasDamageReductionManual.Default__GasDamageReductionManual_C:DescriptionComponent0.FunctionalDescription

Pte Burton Pte Burton

Key: 114C4DD949B998E022DCE4A866092D7C
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Quests/Encounter_TheDeserter_Ollie_DESIGN.Encounter_TheDeserter_Ollie_DESIGN:PersistentLevel.Soldier_114.DescriptionComponent.DescriptiveName

AVAILABLE IN INVENTORY AVAILABLE IN INVENTORY

Key: 115EB5244ED331A1590FD4ACA1F77A40
SourceLocation: /Game/UI/Crafting/CraftingMenuWidget.CraftingMenuWidget_C:WidgetTree_68.TextBlock_1.Text

CLayerOrange CLayerOrange

Key: 116F657E48D2AAE9C6824493326B2AE3
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(26).DisplayNames

Directional
Trigger
Directional
Trigger

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SourceLocation: /Game/Blueprints/Gameplay/TriggerDirectional.TriggerDirectional_C:TextRender2AA7AD214AB26B41B8FFE488671CDC3F.Text
/Game/Developers/Vince/Gym/AI_Gym.AI_Gym:PersistentLevel.TriggerDirectional_C_0.Text.Text
11772A5847D545E7C89B98B8F45BD4ED

The City of Wellington Wells:
RECTORY GROVE
The City of Wellington Wells:
RECTORY GROVE

Key: 11809FF94F95088A36417B9B3B71A9F6
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/MI_V_TX_FFA_01_B.MI_V_TX_FFA_01_B.Caption

Sit Down Sit Down

Key: 1186CB6741FAD6C51C60BBAD14C52B1B
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ArthurStory_Waste1Safehouse_GEO.ArthurStory_Waste1Safehouse_GEO:PersistentLevel.IntroOfficeChair2.Sit_Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
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/Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_GEO.ArthurOffice_GEO:PersistentLevel.IntroOfficeChair_C_4.Sit_Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_GEO.ArthurOffice_GEO:PersistentLevel.IntroOfficeChair_C_4.Sit_Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
1186CB6741FAD6C51C60BBAD14C52B1B
36E7F60A4D8ED6753881B6B308984BDF

Workbench Workbench

Key: 119CE4DA4FEFD20136258E84ECF5F3C1
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Shitty Day Kid Shitty Day Kid

Key: 11B9FC174A1377F6DF9E7FAE20217B35
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_ShittyDay.Text

Quest Item. Unlocks the side door to Faraday's workshop. Quest Item. Unlocks the side door to Faraday's workshop.

Key: 11C2B1BC47E2B8C9A6DF95AB73E8B592
SourceLocation: /Game/Blueprints/Pickups/Keys/FaradaysWorkshopKey.Default__FaradaysWorkshopKey_C:DescriptionComponent0.FunctionalDescription

Sit Sit

Key: 11CE49BE43DA108F5455B0A8446E73A9
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfTheInventor_GEO.Encounter_HouseOfTheInventor_GEO:PersistentLevel.POI_GD_Chair01_2621.Sit Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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Vibe Vibe

Key: 11CEEEBD412B366B14E4EE994750988B
SourceLocation: /Game/DLC/Lightbearer/UI/LB_PauseScreenTutorial.LB_PauseScreenTutorial_C:WidgetTree.TextBlock_8.Text

Where_It_All_Began_part1 Where_It_All_Began_part1

Key: 11D30B3346EDE3F735D906BF5F817F15
SourceLocation: /Game/Blueprints/Loot/SallyFlashbackTable.SallyFlashbackTable.Where_It_All_Began_part1.Title

Safes Safes

Key: 11D4227441A874558ED0819C184DC4BB
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/ExhaustionDart.Default__ExhaustionDart_C.LocationDescription
Key: 1C68DD9D49B868C790C92287C95A209C
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/RickTheStuntDuck.Default__RickTheStuntDuck_C.LocationDescription
Key: 349F54C44F85C782583FE59F2F12173E
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/BlueMolotov.Default__BlueMolotov_C.LocationDescription
Key: 399B83A84B56EFF125F44BA1D5808366
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/MusicBox.Default__MusicBox_C.LocationDescription
Key: 41187A22459514FA216EC6BF69952B1A
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/ShockerGrenade.Default__ShockerGrenade_C.LocationDescription
Key: 451DEB6D4C93F92CCF0F799CD816CE73
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Banger.Default__Banger_C.LocationDescription
Key: 554F2D8F43DA6863113FB89D4D044D64
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/SickBomb.Default__SickBomb_C.LocationDescription
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SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/BetterMousetrap.Default__BetterMousetrap_C.LocationDescription
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SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Brick_Enhanced.Default__Brick_Enhanced_C.LocationDescription
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SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/EnhancedRock.Default__EnhancedRock_C.LocationDescription
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SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Caltrops.Default__Caltrops_C.LocationDescription
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SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Dart.Default__Dart_C.LocationDescription
Key: E67267BD42B9D81068E98C9DBC51F0F4
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/BerserkDart.Default__BerserkDart_C.LocationDescription

Press Press

Key: 11E30BFA4B13F55D9B842CBE096B4DC4
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Key: 326EB1FB4426E71C6EFC40AA0B2F4C3C
SourceLocation: /Game/Blueprints/World/Bridges/3StepsVerification/SimpleInteractiveActor_V1toV2_StGeorgesHolm.SimpleInteractiveActor_V1toV2_StGeorgesHolm_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: D0CC12D94FAA267BB58BFFBE210B178D
SourceLocation: /Game/Blueprints/World/SimonSays_Button.SimonSays_Button_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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On l'explose et tous les bonbons sortent ! On l'explose et tous les bonbons sortent !

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SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene4_PinataParty1_FR.WHF_Intro_Cutscene4_PinataParty1_FR.4.Subtitle

DO NOT OPEN
Authorized PErsonnel
ONLY
DO NOT OPEN
Authorized PErsonnel
ONLY

Key: 1227F32F42DA6C641B1D1A8435C3A036
SourceLocation: /Game/Environment/Village/Exterior/Signs/Maintenance_Sign_01/MI_VLG_Maintenance_Sign_11.MI_VLG_Maintenance_Sign_11.Caption

Tree Tree

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SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxLayoutSelection.OptionText(1).OptionText

Opens door in Mrs. Chaney's house. Opens door in Mrs. Chaney's house.

Key: 12402F6A4EC14A273844FDA89EF685A0
SourceLocation: /Game/Blueprints/Pickups/Keys/MurderHouseKey.Default__MurderHouseKey_C:DescriptionComponent0.FunctionalDescription

OLLIEFIGHT_010_MotherTV_SEQ OLLIEFIGHT_010_MotherTV_SEQ

Key: 12419A6B4C7036C02D4F9FB3B68B8A7D
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You made it! You made it!

Key: 1246D87946E2F0291D86D99C9516AA1F_NotificationText3
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Congratulations!!! Congratulations!!!

Key: 1246D87946E2F0291D86D99C9516AA1F_NotificationTitle2
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shot0060_003 shot0060_003

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You don't want to know You don't want to know

Key: 12511EEA44952DE3AC87618610F12949
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/ElectroBaton_Child_TheTickler.Default__ElectroBaton_Child_TheTickler_C.LocationDescription

Oliver Oliver

Key: 1275817549FFA4648344E685566A2F1A
SourceLocation: /Game/UI/SkillTree/SkillCat_Given_Ollie.SkillCat_Given_Ollie_C:WidgetTree.Category.Text

Doctors Doctors

Key: 1278414B4A91B8C129A0729E0B376B4D
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Elite.Default__PituitaryExtract_Elite_C.LocationDescription

Le Marquis Lounge Le Marquis Lounge

Key: 12942D6B40E91268E5D717B5EFAEB1AE
SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/MI_OfficeSignage_PAX3.MI_OfficeSignage_PAX3.Caption

Increases maximum stamina for a moderate time. Increases maximum stamina for a moderate time.

Key: 12955F5F46D80117F621DEB9F8ACECC6
SourceLocation: /Game/Blueprints/Pickups/Food/Mushroom.Default__Mushroom_C:DescriptionComponent0.FunctionalDescription
Key: 3AECEFC244D09796F2A4038A61A44B59
SourceLocation: /Game/Blueprints/Pickups/Food/Carrot.Default__Carrot_C:DescriptionComponent0.FunctionalDescription
Key: 3AF8691D4DDF520FF0FA488B6267C8BD
SourceLocation: /Game/Blueprints/Pickups/Food/HoneyRaw.Default__HoneyRaw_C:DescriptionComponent0.FunctionalDescription
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SourceLocation: /Game/Blueprints/Pickups/Food/Onion.Default__Onion_C:DescriptionComponent0.FunctionalDescription
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SourceLocation: /Game/Blueprints/Pickups/Food/Stew.Default__Stew_C:DescriptionComponent0.FunctionalDescription

Describes how to craft a simple stone axe that does light damage. Describes how to craft a simple stone axe that does light damage.

Key: 12A3D25944CAA7EAB2AED2BCFB3AAFEF
SourceLocation: /Game/Blueprints/Pickups/Recipes/Scourge_RecipePickup.Default__Scourge_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Crafting Instructions. A bandage stops bleeding. Crafting Instructions. A bandage stops bleeding.

Key: 12AE6F1946069BDFB26366BF14C68D3D
SourceLocation: /Game/Blueprints/Pickups/Recipes/Bandage_RecipePickup.Default__Bandage_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Doctor Doctor

Key: 12B642D644E37C3573D90AB2E66DF7F3
SourceLocation: /Game/DLC/Victoria/Maps/V_Victoria_featureGym.V_Victoria_featureGym:PersistentLevel.TextRenderActor7.NewTextRenderComponent.Text
Key: 9DCCA9F041E600993ED15E83C07517AE
SourceLocation: /Game/Blueprints/World/Butcher/PituitaryExtractorUse.PituitaryExtractorUse.DisplayNames(0).DisplayNames
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SourceLocation: /Game/DLC/Victoria/Maps/V_Victoria_featureGym.V_Victoria_featureGym:PersistentLevel.LevelButton7.Description.DescriptiveName
Key: E607A94F47043FCE3F88CDB061B3F080
SourceLocation: /Game/Blueprints/NPCArchetypes/Doctor.Default__Doctor_C.NamePrefix
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/Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V2toGD2_DESIGN.Challenge_Bridge_V2toGD2_DESIGN:PersistentLevel.Doctor_2.NamePrefix
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Lud's Holm Lud's Holm

Key: 12C44EA74AA65E0AEBEB5789CB3AD502
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V2toGD2_DESIGN.Challenge_Bridge_V2toGD2_DESIGN_C:ExecuteUbergraph_Challenge_Bridge_V2toGD2_DESIGN [Script Bytecode]
Key: 498CFDBC4F6B80AB4A5D34B6B6F99E9D_Title2
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_Plagued_DESIGN.Challenge_Bridge_Plagued_DESIGN_C:ExecuteUbergraph_Challenge_Bridge_Plagued_DESIGN [Script Bytecode]
Key: A6B9806B4E250DC0BA24DDBD40692495_Title2
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_HoneycombManiac_DESIGN.Challenge_Bridge_HoneycombManiac_DESIGN_C:ExecuteUbergraph_Challenge_Bridge_HoneycombManiac_DESIGN [Script Bytecode]
Key: EEE5441D406069C901C5B986F6A6E730
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/Waste12.Waste12.Zones(3).Zones.DisplayName
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Arcadia Suite Arcadia Suite

Key: 13491E164EEDB62976AEFAB0D970D39B
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Lobby/MI_Arcadia_01.MI_Arcadia_01.Caption

Tom Eastwood Tom Eastwood

Key: 1354F88E46484F32C7C15681C692D84C
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_Arkwright_name.Text

Put on your HAPPY FACE! Put on your HAPPY FACE!

Key: 135AC34C436D146DD7461EB9E9ADE0B0
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ExteriorPosters/MI_MountedPropSigns_Best_Side_01.MI_MountedPropSigns_Best_Side_01.Caption
Key: 9CCBDD774476FEB35250D4AD5F6C7F04
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Prison Prison

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No Exit No Exit

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Targeted Targeted

Key: 136F8CE8457E9E8423A4959D40A85301
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TRAINING YARD TRAINING YARD

Key: 138C2F6F4BE25E35350A23BDF8C83684
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_Decal_TrainingYard_01.MI_Decal_TrainingYard_01.Caption

Barrow Holm Hatch Barrow Holm Hatch

Key: 13A1A5154BF0F73EC8BCE5A4027FEA35
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Pick up to read in Journal. Pick up to read in Journal.

Key: 13B126084E6013705BE2DA9D79A5FE65
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Worker Inspecting 01 Worker Inspecting 01

Key: 13C889444DCB59EF0C267497F50CDE71
SourceLocation: /Game/Blueprints/World/POIs/POI_Inspect01.POI_Inspect01_C:TextRenderComponent_0.Text

Patch up Patch up

Key: 13D601BC486A792548BD4399FA51A859
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/Game/Developers/Vince/Gym/AI_Gym.AI_Gym:PersistentLevel.WastrelBeggar_C_2.GiveInteraction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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PUBLIC HOUSE PUBLIC HOUSE

Key: 13DCFF0647050ACB14E3128118C29654
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/PubExteriorSign/MI_VLG_EXT_PUBNAME_PublicHouse_01.MI_VLG_EXT_PUBNAME_PublicHouse_01.Caption

Parade_District_UncleJack_01_SEQ3 Parade_District_UncleJack_01_SEQ3

Key: 13DFB4094961E452773F4B8A8407FB2F
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Key: 21A6D6D74E79038663B309B760D9D6FC
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Key: 2320D53C4255C3A1BC3785BBB8E5C5B6
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sequences/Parade_District_UncleJack_01_SEQ2_Loop.Parade_District_UncleJack_01_SEQ2_Loop:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_6.DisplayName
Key: 5E89FAE54EA5EA8ECC356ABE1C457471
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sequences/Parade_District_UncleJack_01_SEQ2_Loop.Parade_District_UncleJack_01_SEQ2_Loop:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_5.DisplayName
Key: 9B08374A4325CF4EEFE8D6B69EDB493D
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sequences/Parade_District_UncleJack_01_SEQ2_Loop.Parade_District_UncleJack_01_SEQ2_Loop:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_8.DisplayName

KILL KILL

Key: 13F38E3A463F756865FA898C91958FDE
SourceLocation: /Game/DLC/Victoria/Maps/V_Victoria_featureGym.V_Victoria_featureGym:PersistentLevel.TextRenderActor9.NewTextRenderComponent.Text

Dunkerton District Dunkerton District

Key: 13F617474E9F0615C1F736A7CABAB464
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_FunFair_District_DESIGN.V_FunFair_District_DESIGN_C:ExecuteUbergraph_V_FunFair_District_DESIGN [Script Bytecode]

THE TWO MUSKETEERS IN SPACE THE TWO MUSKETEERS IN SPACE

Key: 1408667C4D91FFDEA5FA7F9A65D782D0
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Arthur_Sally_Park/MI_Musketeer_01.MI_Musketeer_01.Caption

LAB_060_SyringeStab_SEQ LAB_060_SyringeStab_SEQ

Key: 1409D3694842B654807159B0AC8DE5E9
SourceLocation: /Game/Cinematic/Launch_Trailer/02_LAB/02_LAB_Master_SEQ.02_LAB_Master_SEQ:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_5.DisplayName

C'est vrai ! Etre heureux est un choix. C'est vrai ! Etre heureux est un choix.

Key: 141C8C8C4DF42B72F471179640258E8B
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_TakePill_FR.WHF_Intro_Cutscene2_TakePill_FR.2.Subtitle

Adam Alim Adam Alim

Key: 141F2A394CBB171E3ABDFAA5B458FDD6
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_MurderHouse_DESIGN.SB_Encounter_MurderHouse_DESIGN:PersistentLevel.Village2_Wellie7_418.DescriptionComponent.DescriptiveName
Key: 3B30985E412AA844BF4EF59FFC2CF05F
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/Encounter_MurderHouse_DESIGN_SALLY.Encounter_MurderHouse_DESIGN_SALLY:PersistentLevel.Village2_Wellie_284.DescriptionComponent.DescriptiveName
Key: 879995024AAD0E27CF96519D18B3F07C
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Pub_DESIGN.SB_Pub_DESIGN:PersistentLevel.Village2_Wellie_Reg3.DescriptionComponent.DescriptiveName

Shrug Shrug

Key: 142B6D8849EA8BD03BD40699290110A3
SourceLocation: /Game/DLC/Lightbearer/Blueprints/World/FoggyJackFight/NickStatueDirection.NickStatueDirection.DisplayNames(2).DisplayNames
Key: BA3CFA304CDB0FA08CE5D980F2D61CC3
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Statue/StatueDirection.StatueDirection.DisplayNames(0).DisplayNames

HelloBobby_SEQ HelloBobby_SEQ

Key: 1444E3E647C03F9D6E08C8A46D66472D
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sequences/HelloBobby_Master_SEQ.HelloBobby_Master_SEQ:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_1.DisplayName
Key: 20261F454C5EF785B99C5C927F6BC9D7
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sequences/HelloBobby_Master_SEQ.HelloBobby_Master_SEQ:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_0.DisplayName

Waterloo Square
On the Road to Joy!
Waterloo Square
On the Road to Joy!

Key: 147F6DE245BFC5475B20459A0C0D5326
SourceLocation: /Game/DLC/Victoria/Art/Props/Joy_District_Panel/MI_V_Waterloo_Square_Sign_Decal_01.MI_V_Waterloo_Square_Sign_Decal_01.Caption
Key: 44DB246B43792B4DA36CEA945953891C
SourceLocation: /Game/DLC/Victoria/Art/Props/Joy_District_Panel/MI_V_Waterloo_Square_Sign_Decal_02.MI_V_Waterloo_Square_Sign_Decal_02.Caption
Key: 9FE6D41D4B3B6B21DA0B3B8EA0A23697
SourceLocation: /Game/DLC/Victoria/Art/Props/Joy_District_Panel/MI_V_Waterloo_Square_Sign_Decal_03.MI_V_Waterloo_Square_Sign_Decal_03.Caption

Blue Blue

Key: 14890CB644F4914EF6076286A0C25E9D
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/colorChannels.colorChannels.DisplayNames(2).DisplayNames
Key: CA5BCFAF4E9E02E6688167976AD0334E
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/Enums/Light_Colour.Light_Colour.DisplayNames(3).DisplayNames

Allez, frappez, frappez-la, frappez-la! Allez, frappez, frappez-la, frappez-la!

Key: 14902CF64702743EBF63D0A6292C6567
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene4_PinataParty1_FR.WHF_Intro_Cutscene4_PinataParty1_FR.5.Subtitle

JOY
JOIN THE FUN!
JOY
JOIN THE FUN!

Key: 1491D92D4DBD35B69B7D03BAEB1C3C9B
SourceLocation: /Game/Environment/Common/Meshes/Small/Sunshine_01/MI_Sunshine_01.MI_Sunshine_01.Caption

Get Honey Get Honey

Key: 1497F6B649E477C6CC38338E506471FE
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD_BeeTree_DESIGN_Ollie.GD_BeeTree_DESIGN_Ollie:PersistentLevel.MapMarker_Objective2.MarkerDescription

ADMISSIONS ADMISSIONS

Key: 14A0D001419CAB47A8B26DBBF275B7BF
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ/MI_DRHQ_R_5.MI_DRHQ_R_5.Caption

Sally Sally

Key: 14AD3D174FB1AAF8CF34018165C1F8E5
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Widget.LoadSlot_Widget_C:ExecuteUbergraph_LoadSlot_Widget [Script Bytecode]
Key: 5ED14D6946DECFCC4BEF3BBEC033444F
SourceLocation: /Game/UI/SkillTree/SkillCat_Given_Sally.SkillCat_Given_Sally_C:WidgetTree.Category.Text
Key: EF94CAA14D6E760241CB3DAA208A3B95
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(28).Items.CollectibleName

Less talkin', more this thing. Less talkin', more this thing.

Key: 14EAF0A0458F03602742FAB66D98F3AF
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Misc/LB_PortableAmp.Default__LB_PortableAmp_C:DescriptionComponent0.Description

WAITING ROOM
A CHANCE TO BEGIN AGAIN
WAITING ROOM
A CHANCE TO BEGIN AGAIN

Key: 14F04A2B44DDC98E5F3E8B916315E402
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1V1Bridge/MI_WaitingRoom_01.MI_WaitingRoom_01.Caption

THEY GAVE THEIR LIVES FOR VICTORY
Dulce et decorum est pro patria mori
THEY GAVE THEIR LIVES FOR VICTORY
Dulce et decorum est pro patria mori

Key: 14F30AF54B4D61D533243EAC48053055
SourceLocation: /Game/Environment/Garden_District/Exteriors/Statues/Speakers_Corner/MI_GD_Cannon_Plaque_01.MI_GD_Cannon_Plaque_01.Caption

Wear to conform in construction areas or municipal facilities. Wear to conform in construction areas or municipal facilities.

Key: 1509E1A24E08336441B0E8BAA787E033
SourceLocation: /Game/Blueprints/Pickups/Wearables/WorkerOutfit.Default__WorkerOutfit_C:DescriptionComponent0.FunctionalDescription

Charge speed Charge speed

Key: 150A68B44022D7C954A62585774FE563
SourceLocation: /Game/DLC/House_Boys/UI/GunUpgrade.GunUpgrade_C:WidgetTree.Chargespeed.Text

Maidenholm Hatch Maidenholm Hatch

Key: 153E1ABF4F8F0E0B552830B3462A61EC
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/Village1_Shelter01_DESIGN.Village1_Shelter01_DESIGN:PersistentLevel.FastTravelObject_1157.FastTravelLocationLocName
Key: 22DC6FEA4AEB7B76B3B6E8A76834C2D8
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Village1_Shelter01_Sally_DESIGN.Village1_Shelter01_Sally_DESIGN:PersistentLevel.FastTravelObject_1157.FastTravelLocationLocName
Key: 8CF3B8A442C1D848B8634ABB3D580419
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/Village1_Shelter01_DESIGN_Ollie.Village1_Shelter01_DESIGN_Ollie:PersistentLevel.FastTravelObject_1157.FastTravelLocationLocName

Plot 15 Plot 15

Key: 153F9AA04EC921CA4D9E188FBD8555F8
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor15.NewTextRenderComponent.Text

THE GOLDEN CALF
PUBLIC HOUSE
THE GOLDEN CALF
PUBLIC HOUSE

Key: 15492BFA4402AD44867C1DAF81228127
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_06/MI_PubGraphic_01.MI_PubGraphic_01.Caption

Games Test Manager Games Test Manager

Key: 1549C3A341015EF5545804B1634CA6D1
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.LB_Cat_TestManager.Text

Thwart and Swindell, Solicitors Thwart and Swindell, Solicitors

Key: 156FABE74DDEA049BB4D5EAAA4628702
SourceLocation: /Game/Environment/Emerald_City/Plaques/MI_ECPlaque_04.MI_ECPlaque_04.Caption

Elevator Elevator

Key: 1579D7B644E3A1484A310D833A0FC987
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/DoctorHQ_DESIGN.DoctorHQ_DESIGN:PersistentLevel.LevelButton_FirstFloor_CallElevator.Description.DescriptiveName
Key: AA58A91E4213CDF9AE0176ADDE42174B
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_Elevator_TwoPoint.V_Elevator_TwoPoint_C:Description_GEN_VARIABLE.DescriptiveName
Key: B8D21A3143F61BA8FBA0EC81C88320B6
SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/MI_OfficeSignage_Elevator.MI_OfficeSignage_Elevator.Caption
Key: F5C36D7B43CFC4EAE50E73BA7CFDDEE3
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_Button_EndGame_Elevator.V_Button_EndGame_Elevator_C:Description_GEN_VARIABLE.DescriptiveName

PIck up to read it. PIck up to read it.

Key: 15AEABA842F60724ED5142AA6A446113
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_AppleSauce_Note.Default__LorePickup_AppleSauce_Note_C:DescriptionComponent0.FunctionalDescription

To Container To Container

Key: 15AFEE4E47B2227FB1B09BB1888AC4F2
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.Default__HB_Inventory_C.SwitchToCotnainerText

NO UNAUTHORIZED PERSONS NO UNAUTHORIZED PERSONS

Key: 15BAAB204C2BD85F4FC11E98F9062FD9
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Church/MI_SimonSaysSign_04.MI_SimonSaysSign_04.Caption

Improves your skills Improves your skills

Key: 15BB75BC43F282E23B43649F9EBEA24D
SourceLocation: /Game/Blueprints/Pickups/Manuals/BASE_Manual.Default__BASE_Manual_C:DescriptionComponent0.FunctionalDescription

Worker Inspecting 02 Worker Inspecting 02

Key: 15D1CE804DCA02D54C89278051AE8831
SourceLocation: /Game/Blueprints/World/POIs/POI_Inspect02.POI_Inspect02_C:TextRenderComponent_0.Text

Cricket Club
Fundraiser
Cricket Club
Fundraiser

Key: 15F03692401E7B2CC58A0FA1768117A9
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_CricketFundraiser_GEO.Encounter_CricketFundraiser_GEO:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text
/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_CricketFundraiser_GEO.Encounter_CricketFundraiser_GEO:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text
15F03692401E7B2CC58A0FA1768117A9

Dressers, Wardrobes, Cupboards, Criers, Suitcases Dressers, Wardrobes, Cupboards, Criers, Suitcases

Key: 160A8A3543592525B18E2B966C8326A6
SourceLocation: /Game/Blueprints/Pickups/Components/LinenBlack.Default__LinenBlack_C.LocationDescription

23 23

Key: 160E959B4EB28FC3694DD4B06C89052D
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:WidgetTree.NewBarterMoney.Text

KITCHEN IS THE KEY TO VICTORY. GROW YOUR OWN VEGETABLES KITCHEN IS THE KEY TO VICTORY. GROW YOUR OWN VEGETABLES

Key: 1616DDE341606E762786CF8799302570
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/MI_GD_WallWorn_F_01.MI_GD_WallWorn_F_01.Caption
Key: 1EB05284462A3F6F489AE29F281E7D27
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/MI_GD_WallWorn_F_04.MI_GD_WallWorn_F_04.Caption
Key: 368144A3464AF8B70AC087BC52B7CC99
SourceLocation: /Game/Environment/Garden_District/Exteriors/OldTelephoneBooth/DesaturatedPosters/MI_OldPhoneBoothText_BW_02.MI_OldPhoneBoothText_BW_02.Caption
Key: 4E9C17FF4E77DC628DA544B69586524E
SourceLocation: /Game/Environment/Garden_District/Exteriors/OldTelephoneBooth/MI_OldPhoneBoothText_02.MI_OldPhoneBoothText_02.Caption
Key: 8452BE6C4D23716F277244A07ACCC47A
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/MI_GD_WallWorn_F_03.MI_GD_WallWorn_F_03.Caption
Key: CB0047B74B64EAE24D7AD099C6BE9C2B
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/MI_GD_WallWorn_F_02.MI_GD_WallWorn_F_02.Caption

Functional Test Team Functional Test Team

Key: 162D6DE54D5E5E4C6AA6B0889F456C1D
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.LB_Cat_FuncTestTeam.Text

Upper Wallop Hatch Upper Wallop Hatch

Key: 165C4C264A86246125332D8EAE2929A4
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SmallShelters/FastTravelPoint_GD_01_DESIGN.FastTravelPoint_GD_01_DESIGN:PersistentLevel.FastTravelObject_4149.FastTravelLocationLocNameVariations(8).FastTravelLocationLocNameVariations
Key: 48BA22EE488121457AE411943422B612
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Shelters/Sublevels/SB_Village2_Shelter02_DESIGN_NOSTART.SB_Village2_Shelter02_DESIGN_NOSTART:PersistentLevel.FastTravelObject_1410.FastTravelLocationLocNameVariations(6).FastTravelLocationLocNameVariations

You're encumbered. Drop some items if you want to fast travel. You're encumbered. Drop some items if you want to fast travel.

Key: 166BF43145CE6D51B00F9381C9A0504B
SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:UpdateAll [Script Bytecode]

Typo of the month:
Learn which words end in -ible versus -able. If you are not sure, look them up. This is an unacceptible error. -Jane
Typo of the month:
Learn which words end in -ible versus -able. If you are not sure, look them up. This is an unacceptible error. -Jane

Key: 166D93414CC20CF3CFED6596951F16D7
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/NewspaperOffice/MI_NewsPaperOffice_Letter_08.MI_NewsPaperOffice_Letter_08.Caption

Richard Kerr Richard Kerr

Key: 16CBEFB044FBD73529EA6BAB4CFC3226
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_Campfire_Design.Encounter_Campfire_Design:PersistentLevel.Wastrel3.DescriptionComponent.DescriptiveName

Parade District Parade District

Key: 16D3C503440933BD72ABBE82E585469D
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_DESIGN.ParadeDistrict_Shelter_DESIGN:PersistentLevel.FastTravelObject_3027.FastTravelLocationLocName
Key: 61491F6A4F547020209A0397DF87AE4C
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_DESIGN_Ollie.ParadeDistrict_Shelter_DESIGN_Ollie:PersistentLevel.FastTravelObject_3027.FastTravelLocationLocName
Key: D9528D1341AFC691A520A8A389045EC0_InBodyText4
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_EmeraldCity_DESIGN_Ollie.Challenge_Bridge_EmeraldCity_DESIGN_C:ExecuteUbergraph_Challenge_Bridge_EmeraldCity_DESIGN_Ollie [Script Bytecode]
Key: FBDDB4484ED7D8CBBCC1418C15BDC8DC
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_EmeraldCity_DESIGN.Challenge_Bridge_EmeraldCity_DESIGN_C:ExecuteUbergraph_Challenge_Bridge_EmeraldCity_DESIGN [Script Bytecode]

Victory Memorial Camp Layout Victory Memorial Camp Layout

Key: 16F82A1749B07D7F3CFA52BE672CCBE9
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Military_Camp/MI_Military_Map_01.MI_Military_Map_01.Caption

William Dampier William Dampier

Key: 16FD1BDA4B1702E41721558928CF22FA
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/RedHatSociety_DESIGN.RedHatSociety_DESIGN:PersistentLevel.Village2_Wellie8.DescriptionComponent.DescriptiveName

PLAY MUSIC AND MAKE PHONE CALLS! PLAY MUSIC AND MAKE PHONE CALLS!

Key: 170C259A4F0147EA9329309699828869
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_PhoneBooth_01.MI_DSIR_PhoneBooth_01.Caption

Inflicts light damage. Good blocking capacity. Can cause light bleeding. Inflicts light damage. Good blocking capacity. Can cause light bleeding.

Key: 17102CA941C2EEB71EAFFAAD832E8E35
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Umbrella.Default__Umbrella_C:DescriptionComponent0.FunctionalDescription

Stealth Stealth

Key: 1711629D42FA0DC878EB0C8E8B84CD9A
SourceLocation: /Game/Blueprints/Pickups/Wearables/SilentShoes.Default__SilentShoes_C.ItemStats(0).ItemStats.StatName
Key: 6C4F1FF54144B35D55DB5DBBF00EC78A
SourceLocation: /Game/UI/SkillTree/SkillCat_Stealth.SkillCat_Stealth_C:WidgetTree.Category.Text
/Game/Developers/Marc/TestGym.TestGym:PersistentLevel.SilentShoes_C_0.ItemStats(0).ItemStats.StatName
1711629D42FA0DC878EB0C8E8B84CD9A

RAW MATERIALS EXCHANGED FOR MANUFACTURED ONES:
COAL = 1 2 3 4 ARMY LIGHTER
4 LEATHER JERKIN = 1 2 3 4 RUBBER TYPE
SMALL DEER = 3 5 9 20 YD PARACHUTE SILK
FULL GROWN SOW = HAND CRANK GENERATOR PARTS
UPSTREAM SALMON (EDIBLE) = 4 BALLBEARINGS PULLEYS WINCHES
HEAD OF CABBAGE = 1 UMBRELLA
1 BASKET YAMS
5 LBS YAM
1 LARGE YAM
1 YAM = 1 CAN MOTILENE
RAW MATERIALS EXCHANGED FOR MANUFACTURED ONES:
COAL = 1 2 3 4 ARMY LIGHTER
4 LEATHER JERKIN = 1 2 3 4 RUBBER TYPE
SMALL DEER = 3 5 9 20 YD PARACHUTE SILK
FULL GROWN SOW = HAND CRANK GENERATOR PARTS
UPSTREAM SALMON (EDIBLE) = 4 BALLBEARINGS PULLEYS WINCHES
HEAD OF CABBAGE = 1 UMBRELLA
1 BASKET YAMS
5 LBS YAM
1 LARGE YAM
1 YAM = 1 CAN MOTILENE

Key: 171673CC439D353865229F896FFD3413
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_Commodities_G_01.MI_Commodities_G_01.Caption

Artem Guglya
Maria Ivanus
Ilya Shramovich
Artem Guglya
Maria Ivanus
Ilya Shramovich

Key: 1731411D435E7C72AE5ACAAC6D8B9572
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.DL_Names_Programmers.Text

Causes all affected to choose a target and attack. Lasts a short time. Causes all affected to choose a target and attack. Lasts a short time.

Key: 174C8A9E4631CC44F5BDF982C697FF1D
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/BreakdownBomb.Default__BreakdownBomb_C:DescriptionComponent0.FunctionalDescription

Foxglove Bushes Foxglove Bushes

Key: 1766988E456706DDDFF565BCC1C7224F
SourceLocation: /Game/Blueprints/Pickups/Components/FoxGloveSeeds.Default__FoxGloveSeeds_C.LocationDescription

Maidenholm Station Maidenholm Station

Key: 1776980148764828E04378B78F482049
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/Village1_Shelter01_DESIGN.Village1_Shelter01_DESIGN_C:ExecuteUbergraph_Village1_Shelter01_DESIGN [Script Bytecode]

Remember who you're fighting for! Miss Mitsy Remember who you're fighting for! Miss Mitsy

Key: 1778D4C04C4F741D03F09EB74B6DAC95
SourceLocation: /Game/Environment/Common/Meshes/Military/Bunker/ExtraAssets/MI_PinupGirl_Old_01.MI_PinupGirl_Old_01.Caption
Key: 3D78A1F6418107004122C7A0756A44A4
SourceLocation: /Game/Environment/Common/Meshes/Military/Bunker/ExtraAssets/MI_PinupGirl_01.MI_PinupGirl_01.Caption

Crafting Instructions. Sanitol increases your maximum health. Crafting Instructions. Sanitol increases your maximum health.

Key: 1794F3654E910B41EBE4A589D2EAE6C9
SourceLocation: /Game/Blueprints/Pickups/Recipes/HealthBoost1_RecipePickup.Default__HealthBoost1_RecipePickup_C:DescriptionComponent0.FunctionalDescription

The Saint The Saint

Key: 17A2DA9047ED44FD58D6B7BA1D0B4D36
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(8).Items.AchievementName

Rain Rain

Key: 17AA8F004C22535BB940749A26F5B8AA
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(27).Items.CollectibleName

Unlocks the ammo dump door. Unlocks the ammo dump door.

Key: 17AC6EC54900938CD3DED4BE801344FF
SourceLocation: /Game/Blueprints/Pickups/Keys/Key_MilitaryCamp_AmmoDump.Default__Key_MilitaryCamp_AmmoDump_C:DescriptionComponent0.FunctionalDescription

NICK LIGHTBEARER CONVENTION NICK LIGHTBEARER CONVENTION

Key: 17C21ABD45F273DB68A6DC907D042A94
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"Light Rain" Materials: Water on Cement. Gift of Victoria Byng "Light Rain" Materials: Water on Cement. Gift of Victoria Byng

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Extract Extract

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HEALTH HEALTH

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Prim & Peacock Auctionneers Prim & Peacock Auctionneers

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Filmic_Gladiators Filmic_Gladiators

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Sequence_RatHolmShelter_Trailer_SEQ_V2 Sequence_RatHolmShelter_Trailer_SEQ_V2

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Uncle Jack interviews King George III. Uncle Jack interviews King George III.

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Impenetrable Shutters Impenetrable Shutters

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D3C66F7B4C12F9037E170CB4351DE934

KEEP
OUT
KEEP
OUT

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Storage Storage

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Houseboys Houseboys

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All Visitors Must Be Announced All Visitors Must Be Announced

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POINTS AVAILABLE POINTS AVAILABLE

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POI_DECO_Stirring_SandBox POI_DECO_Stirring_SandBox

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Upgrade Kit Upgrade Kit

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You can no longer craft from stash. You have to have the items in your inventory. What is the world coming to? You can no longer craft from stash. You have to have the items in your inventory. What is the world coming to?

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Director of Licensing Director of Licensing

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Connect to your Hi-Fi network. Connect to your Hi-Fi network.

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Corp. Hardy Corp. Hardy

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Lehn Sich zurück und denk an England Lehn Sich zurück und denk an England

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The Devil? The Devil?

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Executive Committee Executive Committee

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Pink Pink

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Touch Your Toes Touch Your Toes

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Cathouse Cathouse

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CITY EMPLOYEES ONLY Thank You CITY EMPLOYEES ONLY Thank You

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Jeremy Balfour Jeremy Balfour

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Corpse Corpse

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THE LOLLIPOPS
October 14, 8pm Institute for the Deaf
Including a Performance by Nick Lightbearer and the Make Believes
THE LOLLIPOPS
October 14, 8pm Institute for the Deaf
Including a Performance by Nick Lightbearer and the Make Believes

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Rorke's Drift Bridge Rorke's Drift Bridge

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Chemical crafting ingredient Chemical crafting ingredient

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UNDERGROUND PUBLIC TRANSPORT UNDERGROUND PUBLIC TRANSPORT

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Germans Germans

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Quest / Gameplay
Items
Quest / Gameplay
Items

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Prudence Holmes (scratched off) Prudence Holmes (scratched off)

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PURE CANE
SUGAR
PURE CANE
SUGAR

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BUY BUY

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Adulteration Adulteration

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Questions Questions

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Zeroes out Joy level. Does not reduce withdrawal or memory loss symptoms. Zeroes out Joy level. Does not reduce withdrawal or memory loss symptoms.

Key: 19C5C0F5494B089DF61899A1515DA632
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There's a stranger living my house! There's a stranger living my house!

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DONE! DONE!

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Dr. Anton Verloc Dr. Anton Verloc

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Brand Manager Brand Manager

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1.5 KM/H 1.5 KM/H

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Saturate1 Saturate1

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Filmic_Pandora Filmic_Pandora

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Amplifies, distorts and otherwise enhances your shredding. Amplifies, distorts and otherwise enhances your shredding.

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Old Bailey
The city of Wellington Wells
Old Bailey
The city of Wellington Wells

Key: 1A52A3CC4B9EC5479FC93FBD3A3F9C74
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/MI_V_Manor_03.MI_V_Manor_03.Caption

Unlock fast travel Unlock fast travel

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QUEST TITLE QUEST TITLE

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FREE FARADAY! FREE FARADAY!

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44631 - Life in Technicolour Hotfix 1

This is the first hotfix for the Life in Technicolour release and addresses some of the crash issues players were encountering. A second hotfix to address blocking issues in quests will be released in the near future.

Hotfix 1 Changes
• Fix a number of crash points while moving around the world.
• NPCs should no longer have ridiculous quantities of loot.
• Some NPCs that should not be out in the day (or the night) should now better respect their schedules. The plague wastrel invasion should be no more.
• NPCs should no longer slide all over the place for no good reason. Any sliding should now be intentional sliding.
• NPCs in Mystery House had a weird backward cone of vision. Cones now face forward.
• Disabled in-progress support for HDR displays that was causing washed-out graphics for some users. Players may need to restart the game if they still see issues after this update. HDR displays will be supported in our 1.0 release.
• Fix some issues where players couldn’t remap key bindings.
• Joy use and coin collected statistics are now reported correctly.
• Fix for infinite loading screen at the end of the Escape quest.
• Tab key now closes the inventory menu.
• Fix some of the loading screen movies that weren’t displaying properly.
• Added extra checks to localization tool to catch some issues with submitted files
44631 - Life in Technicolour Hotfix 1

This is the first hotfix for the Life in Technicolour release and addresses some of the crash issues players were encountering. A second hotfix to address blocking issues in quests will be released in the near future.

Hotfix 1 Changes
• Fix a number of crash points while moving around the world.
• NPCs should no longer have ridiculous quantities of loot.
• Some NPCs that should not be out in the day (or the night) should now better respect their schedules. The plague wastrel invasion should be no more.
• NPCs should no longer slide all over the place for no good reason. Any sliding should now be intentional sliding.
• NPCs in Mystery House had a weird backward cone of vision. Cones now face forward.
• Disabled in-progress support for HDR displays that was causing washed-out graphics for some users. Players may need to restart the game if they still see issues after this update. HDR displays will be supported in our 1.0 release.
• Fix some issues where players couldn’t remap key bindings.
• Joy use and coin collected statistics are now reported correctly.
• Fix for infinite loading screen at the end of the Escape quest.
• Tab key now closes the inventory menu.
• Fix some of the loading screen movies that weren’t displaying properly.
• Added extra checks to localization tool to catch some issues with submitted files

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Persuasion Persuasion

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Feed (Requires Food) Feed (Requires Food)

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Vanity Cabinet Vanity Cabinet

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Sally's Interplanetary Travel Agency Sally's Interplanetary Travel Agency

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Date Date

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SourceLocation: /Game/UI/ShellMenu/LoadSlot_Widget.LoadSlot_Widget_C:WidgetTree.Date.Text

Thomas Lawrence Thomas Lawrence

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_OldSoldiers_Sally_DESIGN.Encounter_OldSoldiers_Sally_DESIGN:PersistentLevel.Quest_Thomas.DescriptionComponent.DescriptiveName

Quest item Quest item

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SourceLocation: /Game/Blueprints/Story/Sally/Faraday_Sally_JazzRecord.Default__Faraday_Sally_JazzRecord_C:DescriptionComponent0.FunctionalDescription
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I'M AFRAID WE'VE COME
TO THE END OF OUR TIME
I'M AFRAID WE'VE COME
TO THE END OF OUR TIME

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Thomas's Hidden Footlocker Thomas's Hidden Footlocker

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The Complete Works of Rudyard Kipling The Complete Works of Rudyard Kipling

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BobbyWhistle_Trailer_SEQ BobbyWhistle_Trailer_SEQ

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MIND YOUR TEA! THERE'S NOTHING TO SEE! MIND YOUR TEA! THERE'S NOTHING TO SEE!

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Senior Director of QA Senior Director of QA

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Elizabeth, dear, this is not your house. Yours is the other side of the street. Elizabeth, dear, this is not your house. Yours is the other side of the street.

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COLLATERAL LOANS COLLATERAL LOANS

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/OddsAndEndsShop/MI_DecalText_R_Inst.MI_DecalText_R_Inst.Caption

Increases maximum stamina for a moderate time. Can cause food poisoning. Increases maximum stamina for a moderate time. Can cause food poisoning.

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SourceLocation: /Game/Blueprints/Pickups/Food/StrangeMeat.Default__StrangeMeat_C:DescriptionComponent0.FunctionalDescription

HAPPINESS IS A CHOICE HAPPINESS IS A CHOICE

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SourceLocation: /Game/Environment/Common/Materials/Decals/Engravings/MI_HappinessChoice_Engrav_01.MI_HappinessChoice_Engrav_01.Caption

MENTAL PURIFICATION MENTAL PURIFICATION

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Eureka Eureka

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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(22).Items.CollectibleName

DO NOT
ENTER!
DO NOT
ENTER!

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FAST TRAVEL FAST TRAVEL

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SourceLocation: /Game/UI/Map/FastTravelWidget.FastTravelWidget_C:WidgetTree.FastTravel.Text

FRAUD FRAUD

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The Ollie Starkey The Ollie Starkey

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SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(39).Items.AchievementName

Johnny Bolton's Shop Johnny Bolton's Shop

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SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Treehouse_Design.SB_Treehouse_Design:PersistentLevel.MapMarker_Shop_2.Name
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Uncle Henry Uncle Henry

Key: 1B900805422A9AF59CDA28AC17449746
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(33).Items.CollectibleName
Key: 88D9E976429ABAC5F3AC9CB151310F5D
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PAX 2016 BOOTH PAX 2016 BOOTH

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SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/MI_OfficeSignage_PAX.MI_OfficeSignage_PAX.Caption

LOADING DOCK LOADING DOCK

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Loading_Dock_01.MI_Loading_Dock_01.Caption

Guitar Guitar

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Gameplay/ClueRevealType.ClueRevealType.DisplayNames(1).DisplayNames

What have you been up to? No one's seen you for hours! What have you been up to? No one's seen you for hours!

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SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill.WHF_Intro_Cutscene2_NoPill.5.Subtitle

Up a Tree Up a Tree

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SourceLocation: /Game/Blueprints/Loot/ArthurFlashbackTable.ArthurFlashbackTable.Up_a_Tree.Title
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Inflicts moderate damage. Can strike multiple opponents with one swing. Inflicts moderate damage. Can strike multiple opponents with one swing.

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SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/CricketBat.Default__CricketBat_C:DescriptionComponent0.FunctionalDescription

Not enough Contraptions Not enough Contraptions

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SourceLocation: /Game/DLC/Victoria/UI/V_SkillTree.V_SkillTree_C:WidgetTree.ErrorText.Text

SPRAY-ON NYLONS SPRAY-ON NYLONS

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Settings String used Settings String used

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HURRY UP PLEASE IT'S TIME HURRY UP PLEASE IT'S TIME

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Impatient person Impatient person

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THAT TASTES DELICIOUS THAT TASTES DELICIOUS

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RICHARD ARKWRIGHT
DIRECTOR AND HEAD CURATOR
RICHARD ARKWRIGHT
DIRECTOR AND HEAD CURATOR

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Bookcases, Safes, Chests, Crates, Desktops, Lab Cabinets Bookcases, Safes, Chests, Crates, Desktops, Lab Cabinets

Key: 1C09890048B21168D2DD69A03FA32116
SourceLocation: /Game/Blueprints/Pickups/Components/PowerCell.Default__PowerCell_C.LocationDescription

FREE STEW FOR THOSE IN NEED FREE STEW FOR THOSE IN NEED

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VICTORY MEAT
MAKES YOU
STRONG
VICTORY MEAT
MAKES YOU
STRONG

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SourceLocation: /Game/Environment/Village/Buildings/Special/Butcher_Shop/Signage/MI_VictoryMeatMakesYouStrong_01.MI_VictoryMeatMakesYouStrong_01.Caption

Cross into the village for the first time. Cross into the village for the first time.

Key: 1C34AD3E406212583549F7AD58C7BA00
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(20).Items.AchievementDescription

TO ALL EMPLOYEES:
We've had a wee accident. The constables here to help us. Please cooperate by carrying your ID at all times, as they don't know who's who.
- Management
TO ALL EMPLOYEES:
We've had a wee accident. The constables here to help us. Please cooperate by carrying your ID at all times, as they don't know who's who.
- Management

Key: 1C37889C4E8FAB53A6A7F08C7C3BAABC
SourceLocation: /Game/Environment/Story/VerlocLab/MI_VerlocLab_Signs_Note_Elevator_01.MI_VerlocLab_Signs_Note_Elevator_01.Caption

Unlocks the door to the cell holding the chef. Unlocks the door to the cell holding the chef.

Key: 1C38EDFB4EA04B872FF7589CA18576F5
SourceLocation: /Game/Blueprints/Pickups/Keys/FineCuisineKey.Default__FineCuisineKey_C:DescriptionComponent0.FunctionalDescription

{HaveAmount} / {RequiredAMount} {HaveAmount} / {RequiredAMount}

Key: 1C502ADD4BD848CB7BDFF78ADA6E63B9
SourceLocation: /Game/UI/Crafting/CraftingIngredientLayout_4Items_1.CraftingIngredientLayout_4Items_1_C:SetupIngredient [Script Bytecode]

Have You Thanked Your Guard Today? Have You Thanked Your Guard Today?

Key: 1C5C277D4A4D8D0A807F03B5C7FB0834
SourceLocation: /Game/DLC/Victoria/Art/Signs/PrisonDistrict/MI_V_PD_Rules_02.MI_V_PD_Rules_02.Caption
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NICK FAN CLUB HQ NICK FAN CLUB HQ

Key: 1C7174704A3FDB8ECB81F895686E29F7
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/HOtel/MI_LB_HotelSign_03.MI_LB_HotelSign_03.Caption

Does moderate damage and causes bleeding. Does moderate damage and causes bleeding.

Key: 1C7528B7458FA750518773A522946699
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Cleaver.Default__Cleaver_C:DescriptionComponent0.FunctionalDescription

Pointy Stick Pointy Stick

Key: 1C8CC8384795E96604618EA99089EB69
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_HooliganCamp_Underground_Ver2_DESIGN.GD0_HooliganCamp_Underground_Ver2_DESIGN:PersistentLevel.InteractiveActor_PointyStick.Description.DescriptiveName

Prodipto “Pro” Roy Prodipto “Pro” Roy

Key: 1CA48A3E4747E438D265F0AEB1A710C9
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.LB_Names_TestDirector.Text

Brew your drugs here! Brew your drugs here!

Key: 1CA81B5F4912B4C56CF3869A4434F7BE
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Chemical_MAIN.Default__CraftingStation_Chemical_MAIN_C.Description(0).Description
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Key: 6B0F22074E7F46B2606DB19AD764FD35
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All trademarks are property of their respective owners. All trademarks are property of their respective owners.

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VIP_AllTrademarks.Text

The essential rules for the House of Curious Behaviors. The essential rules for the House of Curious Behaviors.

Key: 1CB82F63457D9F96DE584E9F8F556759
SourceLocation: /Game/Blueprints/Pickups/Notes/HouseOfCuriousBehaviors_Invitation.Default__HouseOfCuriousBehaviors_Invitation_C:DescriptionComponent0.FunctionalDescription

Shady Dealer Shady Dealer

Key: 1CC3942045931FEE53A775991BA76B06
SourceLocation: /Game/Blueprints/NPCArchetypes/EncounterNPCs/GlimpseShopkeeperNPC_Dealer.Default__GlimpseShopkeeperNPC_Dealer_C:DescriptionComponent.DescriptiveName

Murray A. Lightburn Murray A. Lightburn

Key: 1CC7C58A41BD689654F14599EEFC7F39
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.InGameBandNames_Nick.Text

Generator Generator

Key: 1CEB9C2149F165AC05445C8770613202
SourceLocation: /Game/Blueprints/Gameplay/Generator.Generator_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Developers/Mike/Gym_Generator.Gym_Generator:PersistentLevel.Generator_282.Description.DescriptiveName
1CEB9C2149F165AC05445C8770613202

TAKE YOUR SEASICKNESS PILL BEFORE BOARDING THE BOAT. PLEASE HELP YOUR SMALL BROTHER OR SISTER TO TAKE HIS PILL.
CLEANLINESS IS FRIENDLINESS. ALL CHILDREN MUST HAVE TAKEN SHOWERS BEFORE DEPARTING.
NO ENGLISH CHILDREN OVER 13 ON THE TRAIN
TAKE YOUR SEASICKNESS PILL BEFORE BOARDING THE BOAT. PLEASE HELP YOUR SMALL BROTHER OR SISTER TO TAKE HIS PILL.
CLEANLINESS IS FRIENDLINESS. ALL CHILDREN MUST HAVE TAKEN SHOWERS BEFORE DEPARTING.
NO ENGLISH CHILDREN OVER 13 ON THE TRAIN

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SourceLocation: /Game/Environment/Story/TrainStation/MI_BoardingNote_02.MI_BoardingNote_02.Caption

Bertie's Butler Agency Bertie's Butler Agency

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SourceLocation: /Game/Environment/Emerald_City/Plaques/MI_ECPlaque_16.MI_ECPlaque_16.Caption

Fiona Adams Fiona Adams

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Apothecary_Sally_DESIGN.Apothecary_Sally_DESIGN:PersistentLevel.Fiona.DescriptionComponent.DescriptiveName

Enhance9 Enhance9

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(61).DisplayNames

Buy Buy

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SourceLocation: /Game/DLC/Victoria/UI/V_SkillTree.V_SkillTree_C:ExecuteUbergraph_V_SkillTree [Script Bytecode]
Key: 38B0AED24BE205B44A08DE90C93C4BA2
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:GetBuySell [Script Bytecode]
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SourceLocation: /Game/UI/Common/ConfirmationButton.ConfirmationButton_C:WidgetTree.Confirmationtext.Text

Secret Exit Secret Exit

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Check out the Alarm Check out the Alarm

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ENDLESS SUFFERING AWAITS THOSE WHO WOULD DISPRESPECT
THE YAM
ENDLESS SUFFERING AWAITS THOSE WHO WOULD DISPRESPECT
THE YAM

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Set foot on every island. Set foot on every island.

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Whose uncle are you? Whose uncle are you?

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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(9).Items.CollectibleDescription

AUTHORIZED PERSONNEL MUST WEAR ELECTRICAL INSULATION GARB. AUTHORIZED PERSONNEL MUST WEAR ELECTRICAL INSULATION GARB.

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Humour Hour - Germans Humour Hour - Germans

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It will take longer for people to become suspicious of you It will take longer for people to become suspicious of you

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Crafting Item. Crafting Item.

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DO NOT OPEN
Authorized Personnel
ONLY
DO NOT OPEN
Authorized Personnel
ONLY

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Total time played Total time played

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Shoot/Melee Shoot/Melee

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Toolboxes, Clocks, Desks, End Tables, Dressers, Rubbish Piles Toolboxes, Clocks, Desks, End Tables, Dressers, Rubbish Piles

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SourceLocation: /Game/Blueprints/Pickups/Components/Screw.Default__Screw_C.LocationDescription

ZhangQiulian ZhangQiulian

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.KW_Names_Chinese.Text

MEETING TONIGHT MEETING TONIGHT

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Constable Whistler Constable Whistler

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Enter {0} (LOCKED) Enter {0} (LOCKED)

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1E16EAC8420E99BB7CEA65A1A8372952

Sleep is more restful and less is required. Sleep is more restful and less is required.

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POI_CombHair_SandBox POI_CombHair_SandBox

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Dr. Defoe Dr. Defoe

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/DoctorHQ_DESIGN.DoctorHQ_DESIGN:PersistentLevel.Doctor_Defoe.DescriptionComponent.DescriptiveName

Victoria Victoria

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Crafting Item Crafting Item

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SourceLocation: /Game/Blueprints/Pickups/Misc/CrierHat.Default__CrierHat_C:DescriptionComponent0.FunctionalDescription

Desk Desk

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SourceLocation: /Game/Blueprints/World/HideyThing_Desk.HideyThing_Desk_C:Description_GEN_VARIABLE.DescriptiveName
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FB2676F844544C5414CFA4ABC687E0FA

B
l
a
c
k
b
e
r
r
y

J
o
y
B
l
a
c
k
b
e
r
r
y

J
o
y

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The Bridle Path
The city of Wellington Wells
The Bridle Path
The city of Wellington Wells

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The City of Wellington Wells:
BELL END
The City of Wellington Wells:
BELL END

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Complete Hostage Situation encounter Complete Hostage Situation encounter

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SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(36).Items.AchievementDescription

Sally's mum takes her to see the martyrs. Sally's mum takes her to see the martyrs.

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Used to craft pheremones which are in turn used to craft other useful drugs. Used to craft pheremones which are in turn used to craft other useful drugs.

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SourceLocation: /Game/Blueprints/Pickups/Components/Butterfly.Default__Butterfly_C:DescriptionComponent0.FunctionalDescription

Inflicts moderate damage. Very durable. Heavy. Inflicts moderate damage. Very durable. Heavy.

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SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/FryingPan.Default__FryingPan_C:DescriptionComponent0.FunctionalDescription

Marston Bigot Hatch Marston Bigot Hatch

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Day Day

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Increases Weight Limit Slightly Increases Weight Limit Slightly

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SourceLocation: /Game/Blueprints/Pickups/Misc/PocketExpanison.Default__PocketExpanison_C:DescriptionComponent0.FunctionalDescription

I am NOT a Downer! I am a FREE MAN!! I am NOT a Downer! I am a FREE MAN!!

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Associate Producer Associate Producer

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Let us in or let us out Let us in or let us out

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Rubbish, Campfires, Fireplaces Rubbish, Campfires, Fireplaces

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Plot 06 Plot 06

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amphibian breathing apparatus amphibian breathing apparatus

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DON'T LET THE BLACK DOG IN DON'T LET THE BLACK DOG IN

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HIPPOCRATTIC CLUB HIPPOCRATTIC CLUB

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Percy likes inflected languages. Percy likes inflected languages.

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Tresspassing Beyond Red Line Tresspassing Beyond Red Line

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Vanities, Dressers, Wardrobes, Credenzas, Shelves, Closets Vanities, Dressers, Wardrobes, Credenzas, Shelves, Closets

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SourceLocation: /Game/Blueprints/Pickups/Components/SewingKit.Default__SewingKit_C.LocationDescription

Money Spent On Joy Money Spent On Joy

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Furthest Furthest

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TRANSFER TUBE TRANSFER TUBE

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ARMORY ARMORY

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Grab Margaret's Dolly Grab Margaret's Dolly

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Sally discovers an issue with experimental drugs. Sally discovers an issue with experimental drugs.

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Used to craft items that remove toxins. Used to craft items that remove toxins.

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Daddy is my hero Daddy is my hero

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Additional voices by Additional voices by

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HOME FOR WAYWARD GIRLS HOME FOR WAYWARD GIRLS

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SourceLocation: /Game/Environment/JoyFactory/Statue/MI_Plaque_StatueJoyFact_02.MI_Plaque_StatueJoyFact_02.Caption

The Jacobean Society The Jacobean Society

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THE HOUSE OF THE FUTURE
What will life be like in 1984?
THE HOUSE OF THE FUTURE
What will life be like in 1984?

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15% chance of breaking the engine15% 15% chance of breaking the engine15% 15% chance of breaking the engine15% 15% chance of breaking the engine15% 15% chance of breaking the engine15% 15% chance of breaking the engine15%

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Enter Safe House Enter Safe House

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Where_It_All_Began_part2 Where_It_All_Began_part2

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ENCUMBRANCE ENCUMBRANCE

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Cecile Witherington Cecile Witherington

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REFLECTION POND
NO FISHING!
REFLECTION POND
NO FISHING!

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Inflicts massive damage. Very durable. Can cause bleeding. Can cause stunning. Heavy. Inflicts massive damage. Very durable. Can cause bleeding. Can cause stunning. Heavy.

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Lab Object Lab Object

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HAPPY BIRTHDAY HAPPY BIRTHDAY

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Published and distributed by Gearbox Publishing.
Gearbox, the Gearbox Software logo are registered trademarks,
and the Gearbox Publishing logo is a trademark,
all used courtesy of Gearbox Software LLC.
Published and distributed by Gearbox Publishing.
Gearbox, the Gearbox Software logo are registered trademarks,
and the Gearbox Publishing logo is a trademark,
all used courtesy of Gearbox Software LLC.

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STANLEY BALDWIN STANLEY BALDWIN

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WHAT'S THE BUZZ? - Anyone who's gotten past the velvet rope of the Reform Club knows that Sally Boyle has a keen interest in medicine. Her Naughty Nurse costume had our town's most distinguished citizens begging for a checkup. (Dr. Verloc was always most eager to drop his trousers for an injection). Unfortunately, Sally has recently turned her medicinal attentions to Garden District malingerers. It's a waste of a great latex dress, if you ask us. WHAT'S THE BUZZ? - Anyone who's gotten past the velvet rope of the Reform Club knows that Sally Boyle has a keen interest in medicine. Her Naughty Nurse costume had our town's most distinguished citizens begging for a checkup. (Dr. Verloc was always most eager to drop his trousers for an injection). Unfortunately, Sally has recently turned her medicinal attentions to Garden District malingerers. It's a waste of a great latex dress, if you ask us.

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Crate Crate

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Your entire illustrious career in one sad little box. Your entire illustrious career in one sad little box.

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Plot 17 Plot 17

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Clear out the Hooligans Clear out the Hooligans

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Hide Hide

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20 20

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WE BUY YOUR FAT! WE BUY YOUR FAT!

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Dense Foliage Dense Foliage

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Chemistry Set Chemistry Set

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P.G. SNUG, SUPERVISOR P.G. SNUG, SUPERVISOR

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Percy Hastings Percy Hastings

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Visit 1984 in the Wellington Wells
House Of The Future!
Visit 1984 in the Wellington Wells
House Of The Future!

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Humphry Repton Humphry Repton

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ACHTUNG!
ALLES TURISTEN UND NONTEKNISCHEN LOOKENPEEPERS!
DAS KONTROLPANEL IST NICHT FÜR DER GEFINGERPOKEN
UND MITTENGRABEN! ODERWISE IST EASY TO
SCHNAPPEN DER SPRINGENWERK. BLOWENFUSEN UND
POPPENCORKEN MIT SPITZENSPARKEN.
IST NICHT FÜR GEWERKEN BEI DUMMKOPFEN.
DER RUBBERNECKEN SIGHTSEEREN KEEPEN DAS
BLOODY HÄNDER IN DAS POCKET MUSS.
ZO RELAXEN UND WATSCHEN DER BLINKENLEITZ!
ACHTUNG!
ALLES TURISTEN UND NONTEKNISCHEN LOOKENPEEPERS!
DAS KONTROLPANEL IST NICHT FÜR DER GEFINGERPOKEN
UND MITTENGRABEN! ODERWISE IST EASY TO
SCHNAPPEN DER SPRINGENWERK. BLOWENFUSEN UND
POPPENCORKEN MIT SPITZENSPARKEN.
IST NICHT FÜR GEWERKEN BEI DUMMKOPFEN.
DER RUBBERNECKEN SIGHTSEEREN KEEPEN DAS
BLOODY HÄNDER IN DAS POCKET MUSS.
ZO RELAXEN UND WATSCHEN DER BLINKENLEITZ!

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WHAT'S THE BUZZ? - Sally Boyle, our fave mermaid (Was that not the BEST costume ever?) has apparently gone for a bit too long of a swim. She always did have a certain "breathless" quality. Ha ha! We are sure she'll make a big "splash" wherever she's gone. Her absence means this year's costume contest trophy is up for grabs. So get sewing, kittens - perhaps it could be yours! WHAT'S THE BUZZ? - Sally Boyle, our fave mermaid (Was that not the BEST costume ever?) has apparently gone for a bit too long of a swim. She always did have a certain "breathless" quality. Ha ha! We are sure she'll make a big "splash" wherever she's gone. Her absence means this year's costume contest trophy is up for grabs. So get sewing, kittens - perhaps it could be yours!

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Security devices are poorly made. Short circuit them with your dart gun. Security devices are poorly made. Short circuit them with your dart gun.

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Use the category buttons to switch between lists of recipes and find the one you want. Use the category buttons to switch between lists of recipes and find the one you want.

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Popped out for some of the good coffee. Back in a flash! Popped out for some of the good coffee. Back in a flash!

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Permadeath Permadeath

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Village Village

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Mrs. Chippy Park Mrs. Chippy Park

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Oliver's Office Oliver's Office

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Degradation/Durability Degradation/Durability

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Write a new Nick song!
Goodness knows he needs one.
Write a new Nick song!
Goodness knows he needs one.

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LAST CHANCE
TO
TURN BACK!
LAST CHANCE
TO
TURN BACK!

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ShellMenu_VLG_RainbowRoad_SEQ ShellMenu_VLG_RainbowRoad_SEQ

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Draw5 Draw5

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Community Message Board Community Message Board

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Nighty Night - Red Riding Hood (Part 1) Nighty Night - Red Riding Hood (Part 1)

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Eric Liddell Eric Liddell

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Call Security! We've got a Downer! Call Security! We've got a Downer!

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Increases storage capacity of pneumatic safe somewhat. Increases storage capacity of pneumatic safe somewhat.

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ENTER RAGE MODE ENTER RAGE MODE

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Down Down

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Catch 100 butterflies with Sally's butterfly net. Catch 100 butterflies with Sally's butterfly net.

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Unequip Unequip

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Filmic_Holy_TealOrange Filmic_Holy_TealOrange

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Mysterious Chest Mysterious Chest

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Lighting_Day_to_Night Lighting_Day_to_Night

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Reception Reception

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Ray Gun Ray Gun

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PUBLIC HOUSE
Slaughtered Lamb
PUBLIC HOUSE
Slaughtered Lamb

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The City of Wellington Wells:
LIME STREET
The City of Wellington Wells:
LIME STREET

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FakeHDR2 FakeHDR2

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"IT'S ALL OR NOTHING." NOW I KNOW WHAT TO DO. FOGGY HEAD, NOW HE'S DEAD. QUARTER TO TWO! GRASS ON MY SHOES. "IT'S ALL OR NOTHING." NOW I KNOW WHAT TO DO. FOGGY HEAD, NOW HE'S DEAD. QUARTER TO TWO! GRASS ON MY SHOES.

Key: 239CD4504382C7425E84E2A7E74A38FF
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Lyrics/MI_LB_Lyrics_01.MI_LB_Lyrics_01.Caption

SIMON SAYS SKIP! SIMON SAYS SKIP!

Key: 23A4DCDB46135BD51418659C3A496392
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_PicketSign_G_01.MI_PicketSign_G_01.Caption

TAKE TAKE

Key: 23A97AC946659C50CE1342B7EB9B6B39
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.Default__HB_Inventory_C.TakeText

Kit d'amelioration du labo de chimie Kit d'amelioration du labo de chimie

Key: 23ACB28F404209CCB152F881FC699B82
SourceLocation: /Game/UI/PlayerMenu/InventoryListItem.InventoryListItem_C:WidgetTree.ItemName.Text

SHH! Guests are sleeping! Screaming fans will be escorted from the premises until they calm down.
-The Management
SHH! Guests are sleeping! Screaming fans will be escorted from the premises until they calm down.
-The Management

Key: 23B018804D8A75B9673C15994AF25729
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/HOtel/MI_HotelSign_04.MI_HotelSign_04.Caption

Inflicts minor damage as is. Can be used to craft various drug darts. Inflicts minor damage as is. Can be used to craft various drug darts.

Key: 23BA1A824FEB5BF5A97D469B8B805689
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Dart.Default__Dart_C:DescriptionComponent0.FunctionalDescription

Jocky Wilson Jocky Wilson

Key: 23CED7DE446E0729E5B3AB86D069ABBF
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_Darts_Design.Encounter_Darts_Design:PersistentLevel.Waste1_Wastrel_C_0.DescriptionComponent.DescriptiveName
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_Darts_Design.Encounter_Darts_Design:PersistentLevel.Waste1_Wastrel_C_0.DescriptionComponent.DescriptiveName
23CED7DE446E0729E5B3AB86D069ABBF

St. George's Holm St. George's Holm

Key: 23CF96754BE0B04A1F2C9C9F07CB53AB
SourceLocation: /Game/Models/World/TEST_ArthurStoryGameWorldModel_VLG1.TEST_ArthurStoryGameWorldModel_VLG1.Zones(1).Zones.DisplayName
Key: 765D50A24DB08403C84190B22083DE61
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/Waste12.Waste12.Zones(0).Zones.DisplayName
Key: C9F8BA69433204E7631E0A8911FA0720
SourceLocation: /Game/Models/World/SallyStory_GameWorldModel.SallyStory_GameWorldModel.Zones(1).Zones.DisplayName
Key: E34A1EBB4D15B69AE8BD668B8F54B1F0
SourceLocation: /Game/Models/World/OllieStoryGameWorldModel.OllieStoryGameWorldModel.Zones(1).Zones.DisplayName
Key: EFF2666E4A933BF2181CC68DBAE9EC49
SourceLocation: /Game/Models/World/DEMO2018_Arthur_WorldModel.DEMO2018_Arthur_WorldModel.Zones(0).Zones.DisplayName

LAUNDRY ROOM LAUNDRY ROOM

Key: 23D48C2442B6C91576A5049B1D8AFB3F
SourceLocation: /Game/DLC/Lightbearer/Art/Props/Hotel_Room_Signs/MI_Hotel_Sign_LaundryRoom_01.MI_Hotel_Sign_LaundryRoom_01.Caption

Melee Damage Melee Damage

Key: 23E14069436F9A7BD0BFD0AB15AA8FAF
SourceLocation: /Game/DLC/House_Boys/UI/GunUpgrade.GunUpgrade_C:WidgetTree.MeleeDamage.Text

Broken TV Broken TV

Key: 23E635D141811D658A3FF9A146B2B907
SourceLocation: /Game/Blueprints/Gameplay/Static_Broadcast_WasteTV.Static_Broadcast_WasteTV_C:DescriptionComponent_8.DescriptiveName
Key: E78A00854EE04288B5ACDB8F145C8332
SourceLocation: /Game/Blueprints/Gameplay/Static_Broadcast_WasteTV.Static_Broadcast_WasteTV_C:DescriptionComponent_8.Description
/Game/Blueprints/Gameplay/Static_Broadcast_WasteTV.Static_Broadcast_WasteTV_C:DescriptionComponent_8.Description
/Game/Blueprints/Gameplay/Static_Broadcast_WasteTV.Static_Broadcast_WasteTV_C:DescriptionComponent_8.DescriptiveName
23E635D141811D658A3FF9A146B2B907
E78A00854EE04288B5ACDB8F145C8332

WE SHALL DEFEND OUR ISLAND, WHATEVER THE COST MAY BE. WE SHALL FIGHT ON THE BEACHES, WE SHALL FIGHT ON THE LANDING GROUNDS, WE SHALL FIGHT IN THE FIELDS AND IN THE STREETS, WE SHALL FIGHT IN THE HILLS; WE SHALL NEVER SURRENDER WE SHALL DEFEND OUR ISLAND, WHATEVER THE COST MAY BE. WE SHALL FIGHT ON THE BEACHES, WE SHALL FIGHT ON THE LANDING GROUNDS, WE SHALL FIGHT IN THE FIELDS AND IN THE STREETS, WE SHALL FIGHT IN THE HILLS; WE SHALL NEVER SURRENDER

Key: 23E94D674376070EB3C4D6A88DC5EA96
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/MI_GD_WallWorn_I_02.MI_GD_WallWorn_I_02.Caption
Key: A5D9171B46FCD5AFE7A7639B3AA41400
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/MI_GD_WallWorn_I_04.MI_GD_WallWorn_I_04.Caption
Key: E12C2A2F47B3CB87715216AE1F736A10
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/MI_GD_WallWorn_I_03.MI_GD_WallWorn_I_03.Caption
Key: ECFCBE6E4ED175746001BCAE70360E9A
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/MI_GD_WallWorn_I_01.MI_GD_WallWorn_I_01.Caption

The WHITE DUCK Inn The WHITE DUCK Inn

Key: 23EBCCA44FBAABAF3C929A9806856E13
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_01/MI_GD_StreetSign_01_04.MI_GD_StreetSign_01_04.Caption

Collectible memory Collectible memory

Key: 23F48BA64837522D6D35B39270C71A19
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback4.Default__BP_OllieFlashback4_C:DescriptionComponent0.FunctionalDescription

Red Queen Tea Shop Red Queen Tea Shop

Key: 23F82924449789271179C9BFB58B9E5C
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/HangingSign_PD/MI_Rectangle_05.MI_Rectangle_05.Caption

Remember to turn off gas! Remember to turn off gas!

Key: 24074EBD4BCA2371AF6702B5811C4E41
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ2/MI_DoctorHQ_Chalkboard_03.MI_DoctorHQ_Chalkboard_03.Caption

Earl of Sandwich Park Earl of Sandwich Park

Key: 241CC215491AC790B5F31F8F732457C7
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_Long_Barrow_Park_01.MI_Decal_Long_Barrow_Park_01.Caption
Key: 72F9DD8946D00C27865C7A840611C6E5
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Parks/Sublevels/SB_Village1_Park04_DESIGN.SB_Village1_Park04_DESIGN:PersistentLevel.MapMarker_Landmark2.Name

Fill Container Fill Container

Key: 2425F0794BB2213865078981395C43AD
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ArthurStory_Waste1Safehouse_GEO.ArthurStory_Waste1Safehouse_GEO:PersistentLevel.BathroomSink_2849.Fill Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Crafting ingredient. Causes animal cell membranes to rupture. Crafting ingredient. Causes animal cell membranes to rupture.

Key: 242888FD4A48733B83EAB1A01A67B39A
SourceLocation: /Game/Blueprints/Pickups/Components/BloodToxin.Default__BloodToxin_C:DescriptionComponent0.FunctionalDescription

Better Chemistry Set Better Chemistry Set

Key: 242991E546429EB64766E4BF39A50071
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Chemical_Level2.Default__CraftingStation_Chemical_Level2_C:DescriptionComponent0.DescriptiveName
Key: 75E20C8F45B0427363E9CBA7FCB5259B
SourceLocation: /Game/Cinematic/Launch_Trailer/02_LAB/LaunchTrailer_02_LAB_Caches.LaunchTrailer_02_LAB_Caches:PersistentLevel.CraftingStation_Chemical_Level3.DescriptionComponent0.DescriptiveName

St.George's Holm Station St.George's Holm Station

Key: 244A201548BC722F3A4166935FF3F606
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/Village1_Shelter01_DESIGN_Ollie.Village1_Shelter01_DESIGN_Ollie_C:ExecuteUbergraph_Village1_Shelter01_DESIGN_Ollie [Script Bytecode]

Julian Casey Julian Casey

Key: 244CE0C148BA55DE9256F792C20D645D
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.FC_Names_UncleJack.Text
Key: 39BFCE4641FD52D83BA82994D6867397
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_CIPeters_name.Text

Curious Device Curious Device

Key: 246038ED41A5554DC6056C9EBB846224
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/CuriousDevicePickup.Default__CuriousDevicePickup_C:DescriptionComponent0.DescriptiveName

Department of Archives, Recycling and Printing
{GameDateTime}
Department of Archives, Recycling and Printing
{GameDateTime}

Key: 2463FAC64F6AD72A6ABFB791402CBAEB_InBodyText5
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_DESIGN_E3.ArthurOffice_DESIGN_E3_C:ExecuteUbergraph_ArthurOffice_DESIGN_E3 [Script Bytecode]
/Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_DESIGN_E3.ArthurOffice_DESIGN_E3:PersistentLevel.ArthurOffice_DESIGN_E3.EventGraph.K2Node_CallFunction_10606.EdGraphPin_179196.DefaultTextValue
2463FAC64F6AD72A6ABFB791402CBAEB_InBodyText5

CITY HALL CITY HALL

Key: 2463FAC64F6AD72A6ABFB791402CBAEB_InTitleText4
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_DESIGN_E3.ArthurOffice_DESIGN_E3_C:ExecuteUbergraph_ArthurOffice_DESIGN_E3 [Script Bytecode]
/Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_DESIGN_E3.ArthurOffice_DESIGN_E3:PersistentLevel.ArthurOffice_DESIGN_E3.EventGraph.K2Node_CallFunction_10606.EdGraphPin_179195.DefaultTextValue
2463FAC64F6AD72A6ABFB791402CBAEB_InTitleText4

DIFFICULTY DIFFICULTY

Key: 24668CCE4DEDA72148EC82B4EEE71E6A
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:WidgetTree_201.DifficultyHEading.Text

WARNING! ELECTRONIC KEYCARD REQUIRED BEYOND THIS POINT WARNING! ELECTRONIC KEYCARD REQUIRED BEYOND THIS POINT

Key: 2469815A4F0F265C0325D1892341B245
SourceLocation: /Game/Environment/Garden_District/Signs/MI_GD_Electronic_Sign_02.MI_GD_Electronic_Sign_02.Caption

Blenheim Bridge Blenheim Bridge

Key: 246B440F4AB0ACF48A612B8B9A7BECEA
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_Plagued_DESIGN.Challenge_Bridge_Plagued_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name
Key: 9592808B44813858E20F1BB3A07FED34
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_HoneycombManiac_DESIGN.Challenge_Bridge_HoneycombManiac_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

June 12, 1950
TO: Dr. Harry Haworth
FROM: GEneral Byng
Dear Sir,
As you know, our populace has become dispirited due to carious unfortunate incidents during the War. I believe your laboratory could be of service in restoring morale.
On examining the German camp, we discovered that German soldiers were given "fatigue pills" that contained amphetamines and opioids, which contributed greatly to their esprit fe corps. I am thus requisitioning your laboratory to develop a similar drug for civilian uses.
I am aware that this will inconvenience your own research, but we must all do our duty.
June 12, 1950
TO: Dr. Harry Haworth
FROM: GEneral Byng
Dear Sir,
As you know, our populace has become dispirited due to carious unfortunate incidents during the War. I believe your laboratory could be of service in restoring morale.
On examining the German camp, we discovered that German soldiers were given "fatigue pills" that contained amphetamines and opioids, which contributed greatly to their esprit fe corps. I am thus requisitioning your laboratory to develop a similar drug for civilian uses.
I am aware that this will inconvenience your own research, but we must all do our duty.

Key: 24711A4C41F169F8520632A2C8EDD760
SourceLocation: /Game/Environment/Story/VerlocLab/MI_VerlocLab_Signs_Note_Bing_02.MI_VerlocLab_Signs_Note_Bing_02.Caption

MANAGER MANAGER

Key: 249C4474449127B2412E5DB2478907BB
SourceLocation: /Game/DLC/Lightbearer/Art/Props/Hotel_Room_Signs/MI_Hotel_Sign_LaundryRoom_02.MI_Hotel_Sign_LaundryRoom_02.Caption

£ £

Key: 24A0AEB64F04E234577A489F718FBE51
SourceLocation: /Game/DLC/Lightbearer/UI/LB_JournalWidget.LB_JournalWidget_C:WidgetTree.RewardSovereignText.Text

DRUGS DRUGS

Key: 24A3AD204C7A623C4A5D4D81E3421B2F
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:UpdateCategoryDisplay [Script Bytecode]

Eel Pie Hatch 1 Eel Pie Hatch 1

Key: 24CC16B4412E9DAD567100A17099DFD9
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SmallShelters/FastTravelPoint_GD_01_DESIGN.FastTravelPoint_GD_01_DESIGN:PersistentLevel.FastTravelObject_4149.FastTravelLocationLocName
Key: A08C32F14FF7E4FA74E5788DE2D87EB0
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Shelters/Sublevels/SB_GD_StartShelter_DESIGN.SB_GD_StartShelter_DESIGN:PersistentLevel.FastTravelObject_4149.FastTravelLocationLocName

Formerly fatal mustard gas shell. Formerly fatal mustard gas shell.

Key: 24E71FD542AABA5A6D4E178E7E719678
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Depleted_MustardGasBomb_AppleSauce.Default__Depleted_MustardGasBomb_AppleSauce_C:DescriptionComponent0.FunctionalDescription

Scrape your lunch off rocks! Scrape your lunch off rocks!

Key: 25028C9A438ABB4F86F05A908B5B5EC1
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(78).Items.CollectibleDescription

{Name}: {Desc} {Name}: {Desc}

Key: 25292879491F17BF2D4C408FB14C45B3
SourceLocation: /Game/UI/Status/StatusEffectDetailsWidget.StatusEffectDetailsWidget_C:UpdateText [Script Bytecode]

JOY FORMULA 752-44 (Code Name COCONUT) JOY FORMULA 752-44 (Code Name COCONUT)

Key: 2534592D42EA02A66C002F8219ACBC1A
SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_Patients_Harry_01.MI_DECAL_VerlocLab_Signs_Patients_Harry_01.Caption
Key: 39889B9B4A9498AAAFDD1A8B432B86A7
SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_Patients_Haworth_01.MI_DECAL_VerlocLab_Signs_Patients_Haworth_01.Caption
Key: D93C188A424D29B5D40B2A96C5330E96
SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_Patients_Gemma_01.MI_DECAL_VerlocLab_Signs_Patients_Gemma_01.Caption

Prison District: GAOL WAY Prison District: GAOL WAY

Key: 253A71D84CEE9A37C1685DB56CE93021
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/V_StreetSigns_Enum_01.V_StreetSigns_Enum_01.DisplayNames(18).DisplayNames

When you have earned enough points, you can purchase skills to improve your abilities.
Purchase the "Sweet Dreams" skill.
When you have earned enough points, you can purchase skills to improve your abilities.
Purchase the "Sweet Dreams" skill.

Key: 253B41614F14795B11FA4084F64DE925
SourceLocation: /Game/DLC/House_Boys/UI/HB_SkillTree.HB_SkillTree_C:WidgetTree.Gamepad_TutorialText.Text

Deals extreme damage. Can cause stunning. Deals extreme damage. Can cause stunning.

Key: 253B9D4345ADD2C05B8149A1EFA6DF4A
SourceLocation: /Game/DLC/SandBox/Blueprints/WellieMode/Weapons/WM_Lightstick.Default__WM_Lightstick_C:DescriptionComponent0.FunctionalDescription

AH + SB AH + SB

Key: 253E06C94F179AB7F1A7B1AF98D85087
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Arthur_Sally_Park/MI_Rocket_Tree_01.MI_Rocket_Tree_01.Caption

Machine Machine

Key: 254992C549E35FF6FBDFF3A867C01A4C
SourceLocation: /Game/Blueprints/Quests/Emerald/DSIR_Machine_01.DSIR_Machine_01_C:Description_GEN_VARIABLE.DescriptiveName

Mary Bailie Mary Bailie

Key: 255A2C1543B5798A9EAE6095DBFE89F7
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_MaryBailie.Text
Key: C7DE28A842C45FEBEBE4F2BC422CD645
SourceLocation: /Game/Blueprints/NPCArchetypes/EncounterNPCs/TerribleLIfe_Wife_Sally.Default__TerribleLIfe_Wife_Sally_C:DescriptionComponent.DescriptiveName
Key: DCA2614B49FCC3F262E2FE97F3E590E6
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_ItsATerribleLife_Design.Encounter_ItsATerribleLife_Design:PersistentLevel.Wife.DescriptionComponent.DescriptiveName
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_ItsATerribleLife_Design.Encounter_ItsATerribleLife_Design:PersistentLevel.TerribleLifeWife_C_0.DescriptionComponent.DescriptiveName
DCA2614B49FCC3F262E2FE97F3E590E6

IS THIS JOURNEY REALLY NECESSARY? Needless travel interferes with the War Effort! IS THIS JOURNEY REALLY NECESSARY? Needless travel interferes with the War Effort!

Key: 25681D974B40D1DC4704A29C56954964
SourceLocation: /Game/Environment/Story/TrainStation/MI_JourneyNecessary_01.MI_JourneyNecessary_01.Caption

Air Raid Shelter Air Raid Shelter

Key: 256F38144EFEA8F137F73199810873D7
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_Ollie_DESIGN.MilitaryCamp_Ollie_DESIGN:PersistentLevel.MapMarker_Landmark4.Name

Sequence_VideoFlashBacks_A9_01 Sequence_VideoFlashBacks_A9_01

Key: 2584CFCD4CC755349A2096A3E5ADCF15
SourceLocation: /Game/Maps/Cinematics/VideoFlashbacks/Seq_VideoFlashBack_MASTER.Seq_VideoFlashBack_MASTER:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_8.DisplayName

IF YOU SPRINKLE WHEN YOU TINKLE, BE A SWEETIE WIPE THE SEATIE!! IF YOU SPRINKLE WHEN YOU TINKLE, BE A SWEETIE WIPE THE SEATIE!!

Key: 2591640C4B2F3E3DA4C51184ADBFA9AE
SourceLocation: /Game/DLC/Victoria/Art/Signs/PrisonDistrict/MI_V_PD_Graffiti_BeASweety_01.MI_V_PD_Graffiti_BeASweety_01.Caption

Haberdasher Haberdasher

Key: 25C1714D4D2E063DBFC14CA4CBFBAC61
SourceLocation: /Game/DLC/Victoria/Art/Props/Neon_Signs/MI_V_NeonSigns_01.MI_V_NeonSigns_01.Caption
Key: 9C39D3F24041ACCB75C4A8863022E016
SourceLocation: /Game/DLC/Victoria/Art/Props/Neon_Signs/MI_V_NeonSigns_01_OFF.MI_V_NeonSigns_01_OFF.Caption
Key: F9B158EE4C12575DE21E2DB03B7E1066
SourceLocation: /Game/DLC/Victoria/Art/Props/Neon_Signs/MI_V_Neon_Sign_Caption_02.MI_V_Neon_Sign_Caption_02.Caption

Make sure fire is out before putting in paper. Make sure fire is out before putting in paper.

Key: 25C7DBF7402FE7B5A43C33B3683D021D
SourceLocation: /Game/Environment/Village/Interior/Vanity/NOtes/MI_Postits_20.MI_Postits_20.Caption

Coffee Coffee

Key: 25E11CEE486BC8091D9E07AC10EE61D8
SourceLocation: /Game/Environment/Common/Meshes/Medium/Coffee_Machine/MI_Coffee_Machine_Details_01.MI_Coffee_Machine_Details_01.Caption

Maxes out health points and increases the user's stamina regeneration rate for a short time. Maxes out health points and increases the user's stamina regeneration rate for a short time.

Key: 25E83A4E462BE5A7E7F299982BBB8C68
SourceLocation: /Game/Blueprints/Pickups/Chemical/GoGoJuice.Default__GoGoJuice_C:DescriptionComponent0.FunctionalDescription

I Hear You - Old Newspapers I Hear You - Old Newspapers

Key: 25F275674ACEB2FB671785836723C825
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(8).Items.CollectibleName

Shot_VideoFlashBacks_ChildrenHandsFast Shot_VideoFlashBacks_ChildrenHandsFast

Key: 260536D0457D3F99D2E92D9AFB3DC109
SourceLocation: /Game/Maps/Cinematics/VideoFlashbacks/Seq_VideoFlashBack_LetItGoFast.Seq_VideoFlashBack_LetItGoFast:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_0.DisplayName

SNAP YOUR PHOTO AS NICK SNAP YOUR PHOTO AS NICK

Key: 26164F2D423BAAC5AF21F7B00B918885
SourceLocation: /Game/DLC/Lightbearer/Art/Props/Hotel_Room_Signs/MI_LondonTubeEmboss_05.MI_LondonTubeEmboss_05.Caption

Quest Item. Quest Item.

Key: 2620F81B4CC398F91E224599B7AC968B
SourceLocation: /Game/Blueprints/Pickups/Keys/JoyFactory_VerlocOfficeKey.Default__JoyFactory_VerlocOfficeKey_C:DescriptionComponent0.FunctionalDescription

THIS TIME WE WIN! THIS TIME WE WIN!

Key: 263940554D695CCB850EEF8611E880D3
SourceLocation: /Game/Environment/Village/Interior/Materials/Paintings/MI_VLG_INT_ChildrenDrawing_01.MI_VLG_INT_ChildrenDrawing_01.Caption

NOTE TO STAFF: Please do not broadcast the same tape more than once a week, as the public may wonder if something has happened to Uncle Jack, which of course it certainly hasn't. NOTE TO STAFF: Please do not broadcast the same tape more than once a week, as the public may wonder if something has happened to Uncle Jack, which of course it certainly hasn't.

Key: 264252ED482F6A5A3AFC1EAC030A05F4
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_Tower/MI_FTS_UncleJack_01.MI_FTS_UncleJack_01.Caption

Alex Mackenzie Alex Mackenzie

Key: 26444D4D4D71CB7BC56E00B1A3F05C0A
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_WastrelVillage_DESIGN.GD0_WastrelVillage_DESIGN:PersistentLevel.Wastrel_Roundabout_A_3.DescriptionComponent.DescriptiveName

Cecily Cardew Cecily Cardew

Key: 2650FB814203C95E734CC9878ABCA475
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BroadcastTower_DESIGN.BroadcastTower_DESIGN:PersistentLevel.Ollie_NPC_CecilyCardew.DescriptionComponent.DescriptiveName

MISSING LOOKALIKES!
Have you seen them? Description:
-Shaggy Do
-Svelt Mustache
-Striped Pants
-Guitar
They look just like Nick, but are NOT Nick.
If found, please alert a constable.
MISSING LOOKALIKES!
Have you seen them? Description:
-Shaggy Do
-Svelt Mustache
-Striped Pants
-Guitar
They look just like Nick, but are NOT Nick.
If found, please alert a constable.

Key: 265541E540C1130FACB4DEA2E49B7E6C
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/LookalikeContest/MI_Profile_01.MI_Profile_01.Caption

James Greenwood, Assistant to Deputy Copy Chief James Greenwood, Assistant to Deputy Copy Chief

Key: 2665B0214AEF8741FEC45FA1E03A9327
SourceLocation: /Game/Environment/Common/Meshes/Signs/NewspaperOfficeSignage/MI_NewsPaperOfficeSignage_B_04.MI_NewsPaperOfficeSignage_B_04.Caption

Buffs from being well-fed, hydrated, and rested last twice as long. Buffs from being well-fed, hydrated, and rested last twice as long.

Key: 2668A92B418C1D451213B2B5A6DE975F
SourceLocation: /Game/Blueprints/Gameplay/Skills/Stalwart.Default__Stalwart_C.OverrideSkillDescriptionsPerDifficulty[0]

Plot 11 Plot 11

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SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor11.NewTextRenderComponent.Text

Chess Chess

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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(19).Items.CollectibleName

Henry Lawrence Jr. Henry Lawrence Jr.

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_OldSoldiers_Sally_DESIGN.Encounter_OldSoldiers_Sally_DESIGN:PersistentLevel.Quest_Caretaker_Child_02.DescriptionComponent.DescriptiveName

Gemma's Safe Gemma's Safe

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SourceLocation: /Game/Maps/Cinematics/Artbook/GemmaOlsenArtbook.GemmaOlsenArtbook:PersistentLevel.FloorSafe_01_58.DescriptionComponent.DescriptiveName

Rue Rue

Key: 26C7FE1D45FC2FC5752B34B8BB614D3A
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(48).Items.CollectibleName
Key: B1173CC249827B922570E0B1A348ADCE
SourceLocation: /Game/Blueprints/Loot/SallyFlashbackTable.SallyFlashbackTable.Flashback_Sally_12.Title

Placeholder description for that Oliver character Placeholder description for that Oliver character

Key: 26CBD7ED4DC7E529C3F5F8B123EFABAA
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:Get_OptionText_Text_0 [Script Bytecode]

ALLEY_010_Sally_BSAlleyWalk_SEQ2 ALLEY_010_Sally_BSAlleyWalk_SEQ2

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CEMETERY CEMETERY

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Opulent Opulent

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SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxInventorySelection.OptionText(2).OptionText

ALL EMPLOYEES MUST WASH! ALL EMPLOYEES MUST WASH!

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Deals extreme damage, can hit multiple targets, and causes burning. Less durable. Deals extreme damage, can hit multiple targets, and causes burning. Less durable.

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Waterloo District Waterloo District

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Composer 'I Have Seen Everything' Composer 'I Have Seen Everything'

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SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.IHaveSeenEverything.Text

POI_DECO_WastrelVomitOccasionally_SandBox POI_DECO_WastrelVomitOccasionally_SandBox

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[SUB CATEGORY] [SUB CATEGORY]

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CAR WASH CAR WASH

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Friday, October 6th, 1946 Friday, October 6th, 1946

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<Arthur! Where are you?> <Arthur! Where are you?>

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YOU MUST BRING HONEY YOU MUST BRING HONEY

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BRITAIN SHALL OVERCOME. BUY YOUR NEXT WAR BOND TODAY! BRITAIN SHALL OVERCOME. BUY YOUR NEXT WAR BOND TODAY!

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Complete Arthur's Intro Complete Arthur's Intro

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SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(19).Items.AchievementDescription

How to craft a doubly efficient gas mask. How to craft a doubly efficient gas mask.

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Pte. Mason Pte. Mason

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_DESIGN.MilitaryCamp_DESIGN:PersistentLevel.FrontGate_Soldier_01.DescriptionComponent.DescriptiveName

Palma Cedele
Montse Garcia
Palma Cedele
Montse Garcia

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Meet Ollie in his tower Meet Ollie in his tower

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NOTES NOTES

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Funny Old Customs - Maypole Funny Old Customs - Maypole

Key: 27B7C6A746AE2F0DE888C4B85D416F8C
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(1).Items.CollectibleName

Hiroshi Moroi
Hiroki Tanno
Masakazu Ohshiro
Manabu Takemura
Hiroshi Moroi
Hiroki Tanno
Masakazu Ohshiro
Manabu Takemura

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.KW_Names_Japanese.Text

Nous remercions le FICC – Fonds d’investissement de la culture
et des communications, sec. pour leur participation au financement
du jeu. We acknowledge the financial support of the FICC – Fonds
d’investissement de la culture et des communications, sec.
Nous remercions le FICC – Fonds d’investissement de la culture
et des communications, sec. pour leur participation au financement
du jeu. We acknowledge the financial support of the FICC – Fonds
d’investissement de la culture et des communications, sec.

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VIP_FICC_text.Text

Mrs. E. W. Bower Wins Garden Prize
August 9, 1945
Mrs. E. W. Bower Wins Garden Prize
August 9, 1945

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SourceLocation: /Game/Environment/Common/Meshes/Tech/Redactor_01/MI_Redactor_Paper_01.MI_Redactor_Paper_01.Caption

Lab Cupboards, Kitchen Cupboards, Kitchen Cabinets Lab Cupboards, Kitchen Cupboards, Kitchen Cabinets

Key: 27E59EDF45F326972142E784C982515F
SourceLocation: /Game/Blueprints/Pickups/Components/Vinegar.Default__Vinegar_C.LocationDescription

UNIVERSITATIS WELLINGTONENSIS Harold Ridgwell DOCTOREM MEDICINAE ET CHIRURGIAE MAGISTRUM ANNO DOMINI MCMLI UNIVERSITATIS WELLINGTONENSIS Harold Ridgwell DOCTOREM MEDICINAE ET CHIRURGIAE MAGISTRUM ANNO DOMINI MCMLI

Key: 27ECE9744A3B4F3C093877BA616082E1
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ2/MI_DoctorHQ_Diploma_01.MI_DoctorHQ_Diploma_01.Caption

Absolutely NO Escaping! Absolutely NO Escaping!

Key: 282EBD434C3B197FDBBF59BA4D6B55C4
SourceLocation: /Game/DLC/Victoria/Art/Signs/PrisonDistrict/MI_V_PD_Rules_06.MI_V_PD_Rules_06.Caption
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Combat will present a reasonable challenge. Combat will present a reasonable challenge.

Key: 2830C1B8491E65B0E4864C8F1008D3A9
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:ExecuteUbergraph_ShellMenuWidget [Script Bytecode]

Typewriter Typewriter

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SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TypewriterMessage1.Ollie_TypewriterMessage1_C:Description_GEN_VARIABLE.DescriptiveName

FRONT GATE FRONT GATE

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_Decal_FrontGate_01.MI_Decal_FrontGate_01.Caption

Remember to put the sheets right side up. Remember to put the sheets right side up.

Key: 28460FA64E8EED9EAF3F07B4AA7BA798
SourceLocation: /Game/Environment/Village/Interior/Vanity/NOtes/MI_Postits_17.MI_Postits_17.Caption

Subsequent exposure to Joy temporarily has no effect. Subsequent exposure to Joy temporarily has no effect.

Key: 28524B13447A2C661A088DA6540B778C
SourceLocation: /Game/Blueprints/Pickups/Chemical/Stoic.Default__Stoic_C:DescriptionComponent0.FunctionalDescription

Plot 04 Plot 04

Key: 28617E4F47DC2D9DB9DE14A54B1BB605
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor4.NewTextRenderComponent.Text

Ian Langohr Ian Langohr

Key: 286AD6694DC56125BA585F90233729DE
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.FC_Names_ArtDirector.Text

Harry Plantagenet Harry Plantagenet

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SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/JoyFactory_Arthur_Interior_DESIGN_2.JoyFactory_Arthur_Interior_DESIGN_2:PersistentLevel.Village1_Wellie_128.DescriptionComponent.DescriptiveName
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Wellington Wells Geological Society Wellington Wells Geological Society

Key: 28863AEB42DAB9BC802F36A52780B5E5
SourceLocation: /Game/Environment/Emerald_City/Plaques/MI_ECPlaque_06.MI_ECPlaque_06.Caption

TO PAY THE TOLL TO PAY THE TOLL

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SELECT GAME SELECT GAME

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SourceLocation: /Game/UI/ShellMenu/SelectGameStrapWidget.SelectGameStrapWidget_C:WidgetTree.TextBlock_0.Text
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SourceLocation: /Game/UI/ShellMenu/SaveSlot.SaveSlot_C:WidgetTree.TextBlock_0.Text

Ollie Starkey Ollie Starkey

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_Ollie.Text

MECHANICS FOR LAYMEN MECHANICS FOR LAYMEN

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_BookSignage_03.MI_DSIR_BookSignage_03.Caption

Test Test

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SourceLocation: /Game/DLC/House_Boys/UI/UpgradeText.UpgradeText_C:WidgetTree.Green.Text

Kitty Bates Kitty Bates

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SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/MusicShop/MusicShop_Design.MusicShop_Design:PersistentLevel.LB_MrsBates.DescriptionComponent.DescriptiveName
Key: 89F661B943FA6F1973B14690C25C6CC8
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Story.Hotel_Int_NicksRoom_Story:PersistentLevel.SK_Female_EC3.Description.DescriptiveName

SLOW SLOW

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Underground_Slow_01.MI_Underground_Slow_01.Caption

Constable Hunt Constable Hunt

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SourceLocation: /Game/Maps/Cinematics/Artbook/Artbook_VLG_LivingRoom.Artbook_VLG_LivingRoom:PersistentLevel.Quest_ConstableHunt_BeforeQuest.DescriptionComponent.DescriptiveName
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TV Spanker TV Spanker

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Woo your fans! Woo your fans!

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Upgrades/LB_Upgrade_04.Default__LB_Upgrade_04_C:DescriptionComponent0.Description

GWEN GWEN

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The City of Wellington Wells:
ALBION AVENUE
The City of Wellington Wells:
ALBION AVENUE

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Button Button

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SKIPPER LUGGAGE DELIVER TO HAWORTH LABS SKIPPER LUGGAGE DELIVER TO HAWORTH LABS

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Rubbish Piles, Toilets, Dishwashers Rubbish Piles, Toilets, Dishwashers

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SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Brick.Default__Brick_C.LocationDescription

Dunkerton
The city of Wellington Wells
Dunkerton
The city of Wellington Wells

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SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/MI_V_Manor_02.MI_V_Manor_02.Caption

Increase your Facemelt Attack Power by wirelessly connecting to onstage amplifiers. Increase your Facemelt Attack Power by wirelessly connecting to onstage amplifiers.

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Inventory Inventory

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SourceLocation: /Game/UI/HUD/NEW_QuickLootWidget.NEW_QuickLootWidget_C:WidgetTree.TextBlock_1.Text

Release To Cancel Craft Release To Cancel Craft

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SourceLocation: /Game/UI/Crafting/CraftingMenuWidget.CraftingMenuWidget_C:GetCraftingProgress [Script Bytecode]

Ugo Sassoon Ugo Sassoon

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SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_DESIGN.ParadeDistrict_Shelter_DESIGN:PersistentLevel.Village2_Wellie2_176.DescriptionComponent.DescriptiveName

GONE ON HOLIDAY - Arthur Hastings, of Somerset St., Apple Holm, has gone on holiday to explore new and more exciting cuisines - Born on August 12, 1934, Arthur Ernest Hastings was the captain of the Chess Club at Writhlington School, winning the Wellington Wells Chess Championship in 1947. Most recently, he has served as Redactor at the Department of Archives, Printing & Recycling under Miss Victoria Byng. He was a member of the Religious Society of Friends, and published a book of poetry entitled, "Waiting for Tomorrow." He leaves behind an uncle, Norton Keynes, 55, of St. George Holm. We are all excited to hear about his experiences when he returns. GONE ON HOLIDAY - Arthur Hastings, of Somerset St., Apple Holm, has gone on holiday to explore new and more exciting cuisines - Born on August 12, 1934, Arthur Ernest Hastings was the captain of the Chess Club at Writhlington School, winning the Wellington Wells Chess Championship in 1947. Most recently, he has served as Redactor at the Department of Archives, Printing & Recycling under Miss Victoria Byng. He was a member of the Religious Society of Friends, and published a book of poetry entitled, "Waiting for Tomorrow." He leaves behind an uncle, Norton Keynes, 55, of St. George Holm. We are all excited to hear about his experiences when he returns.

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PoleDancing PoleDancing

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/Game/Blueprints/World/POIs/POI_PoleDancing.POI_PoleDancing_C:TextRender53CEA5C74CB9D9D286BCF39986D98EC9.Text
297752BE43FF286D4504CA890952077F

We Happy Few 1.6 Release Notes

Patch Summary

This patch contains performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes.

General Bugs/Stability

• Reworked save system and menu. You now have access to significantly more saves and save slots than before.
• Performance improvements.
• Crash fixes.
• Many localization fixes.
• Many stuck spots fixed and missing collision added.
• Added missing names to the credits.
• Fixed issue where, rarely, the game could return to the main menu after loading occurs.
• Save games will no longer rarely get stuck in a state where no input is accepted, including the Esc key.
• Loading videos will no longer use the default 'Happy is the Country with no Past' if the user is playing in a language other than English
• Subtitles no longer keep playing when pausing a cinematic.
• Dying now loads the most recent save state, rather than the last autosave.
• Emitted lights will no longer sometimes fail to render when entering an area for the first time.
• Save/Load no longer causes (Unconscious) NPCs to be tagged as (Deceased) when loading back in. Don’t worry - they were never really dead, just mislabelled.
• Alternating the quality game settings no longer causes the weapons equipped on characters to disappear from view.
• Train station flashback audio should now always play during their related cutscene.
• Running too fast can no longer cause visual/collision issues.
• Systemic NPCs and those who should be on patrol in encounters should no longer occasionally stand in place motionless until suspicion is triggered.
• Large amounts of corpses or NPCs no longer cause game to behave oddly.
• Subtitles should now appear in cinematics for community localizations during Arthur's prologue.

Gameplay Fixes

• Combat: Combo controls - improved weapon combo feel.
• Combat: AIs should no longer attack when not in range.
• Shoe durability was way too high. Now shoes should not last until the heat death of the universe.
• Chronobalm is no longer effective during cutscenes, conversations and certain animations, which could cause synchronization issues. Reloading the game while under Chronobalm effects also no longer makes Sally move significantly faster without feedback until the effect wears off.
• Go Go Juice no longer puts the player into a dying state once it expires. Instead, Go Go Juice withdrawal has been implemented.
• Somnambulax effect now depletes over time.
• Crawling into a window will no longer cause the player to become stuck.
• Rubbish bin hiding has been reworked to not allow you to get stuck in geometry when leaving the hiding spot.
• After the final cutscene of Sally's story, the game will no longer occasionally freeze after pressing "A" to start Ollie's story.
• Fixed possible locations for the Common Pituitary Fluid and Beefy Pituitary Fluid.
• Sally: Previously harvested butterflies no longer re-spawn in an unharvestable state.
• Sally: Jubilator Activator and Advanced Machine bits now spawn to craft any upgraded version of the Jolly Brolly.
• Sally/Ollie can now run once the stamina bar has been depleted at the Hard difficulty while having the Plague, Low Blood Sugar and the Hunger Status Effects.
• Arthur/Ollie - The Truth Shall Set You Free: Artifacting no longer occurs on remember/forget scene if random buttons are pushed.
• Arthur/Sally: After acquiring the backstabber skill, tranquilizer darts will no longer one shot kill unaware wastrels on the first two garden district islands. Also tranquilizer darts no longer do damage.
• Ollie: Can no longer get stuck in a death loop due to high blood sugar.
• NPCs should no longer be missing their hair variants in-game.
• NPCs now gesture in conversation when standing in front of each other.
• Fast travelling while in toxic fog no longer causes the character to continue taking damage.
• Flavor text of the Victory Meat no longer incorrectly states that it contains Joy.
• Getting shoved while getting inside a Joy booth no longer causes the character to get stuck inside them.
• Fixed issues caused by looking down, jumping and getting close enough to mantle a window that has furniture in front of it.
• Opening chests with a lock-pick while having a weapon equipped no longer causes the weapon to suddenly appear horizontally on screen during the unlock animation.
• Power Cells in compliment machines no longer appear removable.
• Quickly alternating between certain actions and the dropping prompt while carrying a body no longer prevents it from being dropped/thrown.
• Running into thrown bodies no longer sends them flying away.
• No longer possible to buy more than what the character has money for, which lead to an infinite money exploit.
• The player can no longer remain indefinitely suspicious due to vandalism.
• Grapefruit Juice behaviour is now consistent with its stats.
• Lockpicking a door at a certain angle no longer causes the player to pick the lock from the other side of the door.
• Players should now always be able to exit the Maidenholm shelter.
• Quest NPCs will now respawn if you lure them more than 150 meters away from their location, forcing them to disappear.
• On Easy difficulty, fast traveling no longer depletes the Hunger and Thirst meters, eventually triggering the debuffs.
• Corporal Cheeseman will no longer fall out of world when hit by Ollie with an enhanced cricket bat.
• Plagued Wastrels now aggro/attack the player on sight in all cases.
• Player can no longer obtain the Bone Saw with the Breaker Manual.
• No longer possible to duplicate equipment by equipping a stack and dropping directly from the equipped item.
• Food poisoning and drugged state caused by Histoplasma statuses no longer refresh after performing a save/load.
• Tea no longer has a Joy bar in its description.
• Toasted Chicory no longer has a Joy bar in its description.
• Joy overdose is now no longer suspicious to NPCs in the Village.
• Throwing a preplaced body right after grabbing it no longer causes issues.
• Blocking or attacking while vomiting, no longer pauses vomiting or leads to temporary paralysis.
• Player now receives murder credit from bleeders.

UI

• The prompt to carry a body while performing a takedown now correctly informs the player to HOLD the button rather than press it.
• The "Container" menu now shows all items by default (instead of the last item tab selected).
• Car “trunk” renamed to “boot”, in accordance with Her Majesty’s lexicon.
• Failed quests now moved to the “Completed” section of the Journal.
• Ollie: Pressing the "Continue" button from the main menu after completing Ollie's progression could prompt a confirmation but doesn't load any game.
• Controller Aim Sensitivity X text spells "Hotizontal" instead of Horizontal. This one pains us internally.
• Flashbacks in the theatre will no longer be played from the beginning upon pausing and resuming them.
• Buying until the till goes past 999£ no longer causes the till counter to split and become hard to read.
• Failing an encounter before obtaining it no longer causes the journal entry to be blank.
• The fully extended carrying capacity tip has been amended for better clarity.
• Objects given to the player via blueprint nodes now properly give the player a notification.
• Status UI overlaps with the compass when the aspect ratio is 4:3 or 16:10.
• Added a prompt informing the player how to confirm Fast Travel when using a controller for some locations.
• Fixed news prompt in main menu when using a controller.
• Removed player death statistic from the statistics screen.

Achievements and Collectibles

• Uncle Jack Show broadcasts will now be unlocked in the Theatre when watching them on a home TV or listening to them on a radio already turned on, if you watch/listen for a few seconds.
• “Gimme Shelter” achievement now correctly unlocks after discovering all five shelters (previously was 4).
• "You Do Know Jack" achievement now correctly unlocks when collecting the last mask in Sally's Story (even though 1 broadcast was still missing).
• "Gotta Catch Them All!" achievement now unlocked after collecting the correct number of butterflies.
• The 'Swimming' mask in The Great Stink will now be visible from further away.
• "News Hour - Well look at you!" is now present in the theatre after collection.


UWP only

• Fixed issues with NPCs getting stuck in animation loops.
• Fixed issues with save games loading into black screens.
• Fixed prompt when smashing the Pinata with Keyboard and Mouse

World Generation

• Bobby poppers and other objects should no longer be able to spawn in front of doors or entrances to hiding alleys.
• Benches should no longer smerge with waste bins, post boxes, walls, joy booths or other decorators.
• Dig Spots should now always spawn at the right height to dig them.
• Ollie - A Pomaceous Puzzles: Bobbies and gas mask now spawn on all world seeds.
• Fixed issues where the shape of the Garden District Islands may create holes and stuck spots around the edges of the islands where the Village and the Wild portions merge.
• Village - Hills and roads/streets can no longer generate lower than intended, leading to multiple issues.
• Ollie: Fixed floating terrain in Lud's Holm
• Sally: Fixed road generating irregularly on a certain worldgen.


Xbox One only

• The game now correctly sets its language when changing the language via Xbox One Settings application.
• Xbox One X may overheat/draw too much power, causing a shutdown after obtaining the new Proper Suit during the “Oh Behave” bridge.
• Fixed black texture flashes on both Bobbies during the first interrogation cutscene, and during the Weird Sisters cutscene.
• OG Xbox One should no longer hang for a few seconds after starting a new game.

Quest fixes

• Arthur - "A Malpractice of Doctors": The “Quarantine Access Code” that drops from a Doctor inside the building on the second floor has been renamed so that it no longer is misleading.
• Arthur - "The House of the Inventor": Giving the Pipe Valve to James, before Arthur completes his phrase and triggers the next step, no longer removes the item from the player's inventory without completing it.
• Arthur - A Malpractice of Doctors: The player can no longer get under the Doctor HQ.
• Arthur - A Malpractice of doctors: Subtitles added for the announcer during the cutscene when entering the Wellington Wells institute.
• Arthur - A Model Citizen: No longer possible to push Ugo Sassoon into the wall stopping Arthur's ability to complete the quest.
• Arthur - A Model Citizen: Returning to the main menu directly after activating the hatch no longer causes issues.
• Arthur - A Teaspoon of Sugar: The encounter will now spawn more regularly.
• Arthur - An Awkward Courtship: Saving and returning to the main menu while picking up the Spare Gear no longer causes it to be missing on reload.
• Arthur - Antijubilatarianism: Green checkered corrupted texture present in the alley where the broken Jubilator is is now fixed.
• Arthur - Awkward Courtship: Hostile NPCs can no longer pick up the Cleaver in the basket before it spawns, preventing from completing the quest.
• Arthur - Band of Brothers: Can no longer enter the military camp by jumping from the signs scattered around the dump to the big roof, which previously caused the cutscene to never trigger leading to a progression break.
• Arthur - Band of Brothers: Added missing prompt message informing the player that a lockpick is needed in order to unlock the door to the dump if approached without bobby pins.
• Arthur - Band of Brothers: Performing a Save/Load after entering the Military Camp no longer allows the player to mantle on top of tanks and jump outside of the Camp.
• Arthur - Band of Brothers: Resuming play after being defeated or quitting in the military camp no longer causes Arthur to be immediately attacked upon loading in the game.
• Arthur - Britannia: Fixed invisible elevator in motilene mine.
• Arthur - Britannia: The vending machine inside the broadcast tower, past the point of no return, no longer sells nothing.
• Arthur - Ceci n'est pas une pipe - No longer able to fix pipe before objective, which could break the Encounter.
• Arthur - Church Of Simon Says: Added missing subtitles for the first sequence as Arthur enters inside the church.
• Arthur - Church of Simon Says: Overdosing on Joy during the Simon Says mini-game no longer prevents Arthur from pressing the buttons.
• Arthur - Church of Simon Says: No longer possible to get stuck inside the metal shutters after completing the quest.
• Arthur - Church of Simon Says: Taking a pill while Arthur is dancing no longer allows him to leave the quest and continue to dance.
• Arthur - Collectible Mask: "Home Again" collectible mask now has subtitles.
• Arthur - Constant Gardeners: Saving and returning to the main menu while picking up Humphrey’s Note no longer causes it to be missing on reload.
• Arthur - Constant Gardeners: The player can no longer give Bob Neximide after failing the encounter (this was causing confusion about whether the quest was failed).
• Arthur - Edie Goes Downer: Edie and the first aid kit should no longer float above the ground.
• Arthur - Edie Goes Downer: Quote from getting the objective no longer repeats itself each time a save/load is performed.
• Arthur - Finding Faraday: No longer possible to activate the prompt to speak to the Bobby at the reception while he is away causing him to be absent in the cutscene.
• Arthur - Finding Faraday: VO when Arthur enters records rooms now triggers consistently.
• Arthur - Future Perfect: Performing a Save/Load as the cannon fires a shot towards the Director's Office no longer causes the player to load back in without an objective active.
• Arthur - Future Perfect: Performing a Save/Load while exiting the Health Institute during the Escape Headquarters objective no longer causes the player to reload in the Village with the objective still active.
• Arthur - Future Perfect: The Future Perfect encounter should now always be given to the player after completing Hostile Takeover.
• Arthur - Haute cuisine: Killing the kidnappers before the first objective appears no longer causes the quest to be unable to be completed.
• Arthur - Haworth Labs: Cutscene no longer replays after reloading the checkpoint after Verloc’s intro is completed.
• Arthur - Hostile Takeover: Save and load after exiting the document control area no longer locks the door from the exit side.
• Arthur - House Call: The quest is no longer labeled as a Side Quest (it is required to complete the main story).
• Arthur - How To Be Sneaky: Applying a bleed effect to the first patrolling guard no longer locks the player in a cutscene loop.
• Arthur - How To Be Sneaky: Attacking the Hooligan 4-5 times will no longer lock the player in a cutscene.
• Arthur - How To Be Sneaky: Hiding in the ventilation shaft previously could cause the Headboy to run out of the quest area allowing Arthur to move through the camp without accomplishing any of the objectives.
• Arthur - I Sing the Body Electric: After completing Haworth Labs the quest will no longer reopen.
• Arthur - I Sing the Body Electric: Arthur no longer takes damage from invisible gas after going down the hatch. He now takes damage from visible gas.
• Arthur - I Sing the Body Electric: Attacking the 3 NPC in the back alley no longer causes the quest marker for the location to disappear.
• Arthur - I Sing the Body Electric: Backtracking after entering and exiting the Jubilator no longer causes the gate to close behind the player.
• Arthur - I Sing the Body Electric: Performing a save/load or dying after turning on the power no longer causes the player to take continuous damage for no reason.
• Arthur - I Yam What I Yam: NPCs now respawn after failing the encounter by performing a Takedown on them, no longer preventing quest completion.
• Arthur - I Yam What I Yam: The first objective of the quest now has a map marker.
• Arthur - I Yam what I Yam: The quest fail, restarts, and is impossible to complete if Arthur attacks the NPCs just before picking up the Golden Yam. Also fixed issue where you could toss a grenade and pick up the yam quickly, which broke the encounter. Now the yam floats back up if you defy the yam god and prove to be unworthy.
• Arthur - In the Still of the Night: Streaming the objective location during Decrease Heat of Furnace objective no longer leads to a progression break.
• Arthur - Looks like Rain: Fast traveling after giving the Sewing Kit to Mrs. Pankhurst no longer causes the quest to become uncompletable.
• Arthur - Love Birds: Entering combat near the encounter couple then streaming the encounter out may cause Benedick and Beatrice to be seated on the wrong bench upon returning. Now they will be on the right bench.
• Arthur - Love Birds: Added missing encounter icon on map.
• Arthur - Love Birds: Returning to Benedick and interacting with him without the night blooming nonsuch no longer causes the cutscene to activate in the bunker upon returning to acquire the item from Arthur's Stash.
• Arthur - Madame's Magic Wand: Added objective marker (map/compass) for the first objective of the side encounter.
• Arthur - Malpractice of Doctors: The Doctors on the second floor no longer ignore the player.
• Arthur - Mastermind: Symbols' visuals now reset with the puzzle after 4 unsuccessful attempts.
• Arthur - Military Camp: No longer possible to mantle out of the camp by jumping from the top of General Byng's office towards the wired fence, blocking main path progression.
• Arthur - Model Citizen - Quest can now be completed when the hatch is activated before the last objective is received.
• Arthur - Moon Juice Leech: Simply being in combat near the side quest no longer fails the encounter at any objective.
• Arthur - Mother’s Little Helper: Saving and returning to the main menu while picking up Chaney’s Notes no longer causes them to be missing on reload.
• Arthur - Mysterious Chest: Loot from the Mysterious Chest no longer disappears from the inventory when the objective reverts to 'Wait a Day or Two'.
• Arthur - Oh Behave!: Can no longer loot any Joy Pills in Eel Pie Holm, which could lead to a progression break by overdosing during the bridge encounter.
• Arthur - Oh Behave!: The player is no longer able to sit in the chair through the window of the fake village house, which allowed the quiz to be skipped.
• Arthur - Oh, Behave!: Returning to the first stash room quickly just before entering the next corridor could cause the first door to close, leading to Arthur remaining stuck.
• Arthur - Parade District: Black checkered corrupted textures no longer present on road/grass in two small areas near the Health Institute.
• Arthur - Plassey Bridge: Removed ability to climb onto the catwalk and fix the bridge without going through the door on some world seeds.
• Arthur - Plough Boy's Lunch: Ed can no longer be picked up from behind the wall in the alley where he is located, which could lead to a progression break.
• Arthur - Point of Departure: Animation for lockpicking the fallen desk is no longer misaligned.
• Arthur - Point of Departure: The train station does not increase in LOD as the player approaches
• Arthur - Point of Departure: There is a stuck spot in the giant rubble pile prior to the Hooligan ambush.
• Arthur - Prologue: Misleading "Sit" and "Stand" prompt surrounded by a black screen can no longer be seen for a few seconds before the first scene is loaded with Arthur.
• Arthur - Public Works - The quest is no longer autocompleted when a save load is performed in the middle of the “Open All Windows” objective.
• Arthur - Ravensholm - The Scottish Play: Ollie's model should now behave correctly with lighting during the cutscene.
• Arthur - Really Bad Gas: The objective marker for the objective "Repair The Pipe" remains visible on the map after being completed.
• Arthur - Really Bad Gas: The objective to repair the pipe does not complete in the journal after Arthur repairs it.
• Arthur - Rorke's Drift Bridge: Wastrels should no longer disappear when Arthur leaves the church.
• Arthur - Rorke's Drift Bridge: Sometimes, skipping the cutscene when arriving in Edenham could cause the female NPC to slowly slide towards the camera and lack animation in the following cutscene.
• Arthur - Shibboleth: Black flickering should no longer appear on NPCs and Arthur appear during the encounter.
• Arthur - Shibboleth: Player no longer gets stuck in a transition loop when killing the Hooligans while being more than 150m away from the encounter.
• Arthur - Shibboleth: The game no longer constantly auto saves if one of the attacking hooligans runs away after taking damage.
• Arthur - Shocking Carelessness: Completing the "Turn the power back on" objective now updates the quest.
• Arthur - Improved performance drop on GPU thread when looking in the approximate direction of Rorke's Drift Bridge from inside the Crib House.
• Arthur - Speaker's Corner: Attacking or talking to William Godwin causes him to stand up and walk, despite his broken leg. That was a bit silly, wasn’t it.
• Arthur - Speaker's Corner: Triggering the side quest at night then returning to the park just before 7am should no longer cause issues.
• Arthur - St. George's Holm: It is no longer possible to pick-lock the Newspaper Office's door and enter the building before getting the Haworth Labs quest.
• Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office no longer continues to play during the cutscene with the chief causing Arthur to respond and break the cutscene.
• Arthur - The Church of Simon Says: Rarely, participating in the Simon Says competition for the first time can lead to a progression break.
• Arthur - The Church of Simon Says: Various skill upgrades are no longer permanently removed from the player when doing the Simon Says game.
• Arthur - The English Vice: The front gates to the Reform Club can no longer be locked which could teleport the character when attempting to pick either lock.
• Arthur - The English Vice: The Red Bobby will now properly accept the player while wearing a catsuit if they previously aggro an NPC.
• Arthur - The Faraday Cage: Performing a save/load during the flashback after the 3rd extraction now completes the objective.
• Arthur - The Faraday Cage: Saving and returning to the main menu while picking up the Letter no longer causes it to be missing on reload.
• Arthur - The Great Stink: Reloading the game when the jubilator enters the narrow corridor should no longer cause it to remain stuck on the hatch it blew off the wall.
• Arthur - The Great Stink: The extra/duplicate notes down here have been removed.
• Arthur - The Great Stink: The pathing of the Jubilator patrolling the hallway can theoretically no longer break according to our witch doctor.
• Arthur - The Great Stink: The Worker's Keycard is now looted automatically when carrying the body, which could lead to a progression break when losing the body.
• Arthur - The House of the inventor: Save/Load after talking to James no longer resets him to his original position making it hard for the player to see the prompt to give him the valve.
• Arthur - The Scottish Play: The lighting no longer flickers during the jump scare cutscene on the bridge.
• Arthur - The Slaughterer's Apprentice: Streaming at the objective "Do or do not" no longer causes the prompt to be missing upon returning to the Culty's Shop.
• Arthur - Walkabout: Saving and returning to the main menu while digging the grave no longer causes it to be non-interactive.
• Arthur - Walkabout: Saving and returning to the main menu while picking up the Toy Car no longer causes the quest to never be acquired.
• Arthur - Wild Picnic: Quickly unlocking the chest with the Multi-Tool as soon it’s lowered, no longer prevents the objective from updating.
• Arthur - Worldgen - Returning to the Main Menu while standing in front of the red Bobby in the reform club no longer causes the camera to go under the town.
• Arthur - Worldgen: Fixed rare issue where large portions of the map did not have visible ground.
• Arthur - You Can't Beat the Odds: On some world seeds, one or two of the Plough Boys can stay stuck outside.
• Arthur – Crazy Legs: Completing quest then, after a while, returning to the quest zone will no longer give the quest to the player again.
• Arthur – Cub Reporter: The player no longer has to skip the cutscene where Arthur discovers the burglar in the house.
• Arthur – Shibboleth: Scaring the 3 attackers by reducing their health or with the “Intimidator” status buff will now complete the “Help them survive the night” objective.
• Arthur – Should Auld Acquaintance: Fast Traveling from the encounter before triggering the cutscene with the Constable will no longer break progression.
• Arthur – Sympathy for the Lightbearer: Subtitles added for the cutscene when Arthur first meets Nick Lightbearer.
• Arthur – The Faraday Cage: James can no longer float in mid-air when he spins the valve handle.
• Arthur: Barrow Holm: NPCs should no longer clip through chair and the ground.
• Arthur: On a specific world seed Cutty could have nothing to sell.
• Arthur: On a specific world seed, performing a save/load in an area at/around Sally's place could lead to a black screen.
• Arthur: Parade Market Shopkeepers now have money to buy stuff from the player.
• Arthur: Phone Booth-specific dig spots can no longer be found randomly, and are now only rewards for listening to phone calls.
• Arthur: The O Courant Article 2 uses the word 'maid' instead of 'made'.
• Sally - "Connect the Dots": In the Military Camp, the item Honey is now "steal" rather than "take".
• Sally - "Reservations": Auto-saves no longer trigger in short intervals, which could reduce performance.
• Sally - A Sea Change: Using items or drawing out a weapon while carrying Gwen in the Carrycot no longer causes them to float in the air.
• Sally - Alterations: Mrs. Pankhurst now has money, meaning that you can sell to her.
• Sally - Baby Feeder: Installing the Baby Feeder while Gwen needs to be changed no longer prevents her from being changed, which could cause the status effect/icon to remain present indefinitely.
• Sally - Baby Feeder: Objective now correctly states that Sally has to 'Come back in 2 days' instead of 3 days.
• Sally - Bad Chemistry: On a certain world seed, Harry Cavendish's house now spawns at street level.
• Sally - Bad Chemistry / Baby Transport: Fixed infinite loading screen that could occur after triggering 'Baby Transport' quest.
• Sally - Cutty's Shop: Going in the shop at night no longer causes it to become closed forever.
• Sally - Don't cry over tinned milk: Talking to Lionel while sprinting on phlash will no longer trap the player in a cutscene.
• Sally - Home Cooking: Returning to the main menu after the auto-save during the Bobbies singing number no longer prevent the "Connect the Dots" story quest from starting after resuming the game.
• Sally - Hope Chest: Fixed progression blocker caused by one of the Headboys spawning above terrain, out of streaming range.
• Sally - Keep the home fires burning: Entering Sally's apartment through the back door and hugging the wall no longer enables the player to extinguish the fires before the objective (could cause a progression break).
• Sally - Millihelen: Loading an autosave that occurred after knocking out a cultist by drugging the chalice no longer causes the kill for the "Incapacitate all the Cultists" objective to not count.
• Sally - Millihelen: Quitting the game as the Cultist puts down the poisoned cup (before auto save) no longer causes the Cultist to be dead while not updating the objective blocking the main progression.
• Sally - Peachy's Final Mission: It is now easier to mantle on top of the bookshelf on the base level in the house.
• Sally - Peachy's Final Mission: Johnny Bolton no longer spawns below the tree house, making him float and causing the camera to point at the floor during the cutscene
• Sally - Peachy's Final Mission: Killing the NPCs fails the quest and now correctly moves it to the failed section.
• Sally - Peachy's Final Mission: Last three of the five doors of the Avon Puppet Theatre can now be unlocked with lockpicks.
• Sally - Peachy’s Final Mission: No longer possible to incapacitate the quest giving NPCs with Knockout Syringes, causing the quest to become uncompletable.
• Sally - Prologue - No longer possible to get locked outside Sally’s bedroom.
• Sally - Ratholm: The shutter blocking entrance into Ratholm is now visible again.
• Sally - Reservations: No longer possible to mantle out the barricaded window on the second floor.
• Sally - The Framers: Saving and returning to the main menu while picking up any of the evidence no longer causes it to be missing on reload.
• Sally - Unsafe House - Performing a save/load during the fight no longer leads to General Byng only noticing Sally when close to her.
• Sally - Unsafe House: General Byng now paths properly around walls and objects to get to Sally.
• Sally - Unsafe House: General Byng is no longer standing in front of the lab door, which caused Sally to clip through him when she exit the lab.
• Sally - Unsafe House: Going out of range of Byng and talking to him while jumping back into range no longer causes issues.
• Sally - Unsafe House: Performing a save/load during the General Byng's fight no longer causes Byng to be missing from the area.
• Sally - Wakey Wakey: Dying during the quest no longer reloads the last manual save.
• Sally - Wakey Wakey: The player can no longer throw and push Spud Murphy's body on the other side of the wall
• Sally: Johnny Bolton now always has stuff to sell.
• Arthur/Sally - Tits Up Downer - Lore pick-up is no longer missing from the downer's suitcase.
• Arthur/Ollie - Parade District: Climbing on the cliff on the right side of the park allows characters to reach unintended area leading to multiple issues.
• Arthur/Sally: Performing a takedown on the corner pub seller causes the player to be stuck in the selling space.
• Ollie - A Dead Man's Best Friend: Taking and gutting open the Salty Dog before Margaret finishes her voiceline no longer results in the "Find the Salty Dog" objective to not complete.
• Ollie - A Pomaceous Puzzle: Saving and returning to the main menu when picking up the Gas Bomb no longer causes it to be missing on reload.
• Ollie - Cathouse - Repairing the fridge and then save/loading no longer causes the fridge door to disappear.
• Ollie - Constabulary Removal: Killing the Dealer's associates no longer causes the quest to be impossible to complete.
• Ollie - Crazy Legs: Streaming after or during the fight with the Hooligans no longer prevents the side quest from being completed.
• Ollie - Crazy Legs: The prompt to talk to Eric Liddell is no longer temporarily missing for more than a minute if he's attacked by Bees at the 1st objective.
• Ollie - Gung Hoster: Baden-Powel can no longer be stuck in the floor.
• Ollie - Jericho - Improved performance in this area.
• Ollie - Jericho: Last group of hooligans with the female wastrel are no longer invincible.
• Ollie - Jericho: Triggering the cutscene in the 4th room before Margaret finishes her dialogue no longer causes the player to remain stuck halfway through the cutscene.
• Ollie - Jericho: Using an explosive while on a moving elevator no longer causes multiple camera and character issues.
• Ollie - Lud's Holm: Part of the Train Station is no longer seen floating in the air after the explosion.
• Ollie - Maidenholm: The Shady Dealer now has money, so you can sell stuff to him.
• Ollie - Manned Flight: Closing the game while Ollie is loading out of the DSIR no longer causes him to reload inside and be unable to leave.
• Ollie - Military Bridge: The player can no longer cross the bridge on some world seeds before finishing 'Decamped' mission.
• Ollie - Motilene Gives You Wings: The quest log no longer remains blank if Ralph is killed before the quest is triggered.
• Ollie - No Place Like Home: The second Bobby now notices Victoria immediately.
• Ollie - The Truth Shall Set You Free: Saving and returning to the main menu while picking up the tape could cause it to be missing on reload, preventing completion of the quest.
• Ollie - The Truth Shall Set You Free: The hammer is no longer invisible while Ollie is using it during the last cutscene.
• Ollie - The Truth Shall Set You Free: The player can no longer fast travel mid-air after jumping off the Broadcast Tower roof.
• Ollie - What Lies Beneath: Saving and returning to the main menu while picking up the Bee Cannon could cause it to be missing on reload.
• Ollie - What Lies Beneath: Speaking to the blue Bobby before entering the house could not update the quest, making it impossible to talk to James until returning outside.
• Ollie: Black textures can no longer be seen flickering during Ollie's opening cutscene.
• Ollie: High blood sugar state could not deplete and keep the player in a state of losing health.
• Ollie: Added subtitles during "The Simple Plan" flashback.
• Ollie: The last cutscene when not taking the Joy now has audio when trying to skip it.
• Ollie: The player is now always able to exit the interior of one of the village shelters when playing as Ollie on a specific world seed.
We Happy Few 1.6 Release Notes

Patch Summary

This patch contains performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes.

General Bugs/Stability

• Reworked save system and menu. You now have access to significantly more saves and save slots than before.
• Performance improvements.
• Crash fixes.
• Many localization fixes.
• Many stuck spots fixed and missing collision added.
• Added missing names to the credits.
• Fixed issue where, rarely, the game could return to the main menu after loading occurs.
• Save games will no longer rarely get stuck in a state where no input is accepted, including the Esc key.
• Loading videos will no longer use the default 'Happy is the Country with no Past' if the user is playing in a language other than English
• Subtitles no longer keep playing when pausing a cinematic.
• Dying now loads the most recent save state, rather than the last autosave.
• Emitted lights will no longer sometimes fail to render when entering an area for the first time.
• Save/Load no longer causes (Unconscious) NPCs to be tagged as (Deceased) when loading back in. Don’t worry - they were never really dead, just mislabelled.
• Alternating the quality game settings no longer causes the weapons equipped on characters to disappear from view.
• Train station flashback audio should now always play during their related cutscene.
• Running too fast can no longer cause visual/collision issues.
• Systemic NPCs and those who should be on patrol in encounters should no longer occasionally stand in place motionless until suspicion is triggered.
• Large amounts of corpses or NPCs no longer cause game to behave oddly.
• Subtitles should now appear in cinematics for community localizations during Arthur's prologue.

Gameplay Fixes

• Combat: Combo controls - improved weapon combo feel.
• Combat: AIs should no longer attack when not in range.
• Shoe durability was way too high. Now shoes should not last until the heat death of the universe.
• Chronobalm is no longer effective during cutscenes, conversations and certain animations, which could cause synchronization issues. Reloading the game while under Chronobalm effects also no longer makes Sally move significantly faster without feedback until the effect wears off.
• Go Go Juice no longer puts the player into a dying state once it expires. Instead, Go Go Juice withdrawal has been implemented.
• Somnambulax effect now depletes over time.
• Crawling into a window will no longer cause the player to become stuck.
• Rubbish bin hiding has been reworked to not allow you to get stuck in geometry when leaving the hiding spot.
• After the final cutscene of Sally's story, the game will no longer occasionally freeze after pressing "A" to start Ollie's story.
• Fixed possible locations for the Common Pituitary Fluid and Beefy Pituitary Fluid.
• Sally: Previously harvested butterflies no longer re-spawn in an unharvestable state.
• Sally: Jubilator Activator and Advanced Machine bits now spawn to craft any upgraded version of the Jolly Brolly.
• Sally/Ollie can now run once the stamina bar has been depleted at the Hard difficulty while having the Plague, Low Blood Sugar and the Hunger Status Effects.
• Arthur/Ollie - The Truth Shall Set You Free: Artifacting no longer occurs on remember/forget scene if random buttons are pushed.
• Arthur/Sally: After acquiring the backstabber skill, tranquilizer darts will no longer one shot kill unaware wastrels on the first two garden district islands. Also tranquilizer darts no longer do damage.
• Ollie: Can no longer get stuck in a death loop due to high blood sugar.
• NPCs should no longer be missing their hair variants in-game.
• NPCs now gesture in conversation when standing in front of each other.
• Fast travelling while in toxic fog no longer causes the character to continue taking damage.
• Flavor text of the Victory Meat no longer incorrectly states that it contains Joy.
• Getting shoved while getting inside a Joy booth no longer causes the character to get stuck inside them.
• Fixed issues caused by looking down, jumping and getting close enough to mantle a window that has furniture in front of it.
• Opening chests with a lock-pick while having a weapon equipped no longer causes the weapon to suddenly appear horizontally on screen during the unlock animation.
• Power Cells in compliment machines no longer appear removable.
• Quickly alternating between certain actions and the dropping prompt while carrying a body no longer prevents it from being dropped/thrown.
• Running into thrown bodies no longer sends them flying away.
• No longer possible to buy more than what the character has money for, which lead to an infinite money exploit.
• The player can no longer remain indefinitely suspicious due to vandalism.
• Grapefruit Juice behaviour is now consistent with its stats.
• Lockpicking a door at a certain angle no longer causes the player to pick the lock from the other side of the door.
• Players should now always be able to exit the Maidenholm shelter.
• Quest NPCs will now respawn if you lure them more than 150 meters away from their location, forcing them to disappear.
• On Easy difficulty, fast traveling no longer depletes the Hunger and Thirst meters, eventually triggering the debuffs.
• Corporal Cheeseman will no longer fall out of world when hit by Ollie with an enhanced cricket bat.
• Plagued Wastrels now aggro/attack the player on sight in all cases.
• Player can no longer obtain the Bone Saw with the Breaker Manual.
• No longer possible to duplicate equipment by equipping a stack and dropping directly from the equipped item.
• Food poisoning and drugged state caused by Histoplasma statuses no longer refresh after performing a save/load.
• Tea no longer has a Joy bar in its description.
• Toasted Chicory no longer has a Joy bar in its description.
• Joy overdose is now no longer suspicious to NPCs in the Village.
• Throwing a preplaced body right after grabbing it no longer causes issues.
• Blocking or attacking while vomiting, no longer pauses vomiting or leads to temporary paralysis.
• Player now receives murder credit from bleeders.

UI

• The prompt to carry a body while performing a takedown now correctly informs the player to HOLD the button rather than press it.
• The "Container" menu now shows all items by default (instead of the last item tab selected).
• Car “trunk” renamed to “boot”, in accordance with Her Majesty’s lexicon.
• Failed quests now moved to the “Completed” section of the Journal.
• Ollie: Pressing the "Continue" button from the main menu after completing Ollie's progression could prompt a confirmation but doesn't load any game.
• Controller Aim Sensitivity X text spells "Hotizontal" instead of Horizontal. This one pains us internally.
• Flashbacks in the theatre will no longer be played from the beginning upon pausing and resuming them.
• Buying until the till goes past 999£ no longer causes the till counter to split and become hard to read.
• Failing an encounter before obtaining it no longer causes the journal entry to be blank.
• The fully extended carrying capacity tip has been amended for better clarity.
• Objects given to the player via blueprint nodes now properly give the player a notification.
• Status UI overlaps with the compass when the aspect ratio is 4:3 or 16:10.
• Added a prompt informing the player how to confirm Fast Travel when using a controller for some locations.
• Fixed news prompt in main menu when using a controller.
• Removed player death statistic from the statistics screen.

Achievements and Collectibles

• Uncle Jack Show broadcasts will now be unlocked in the Theatre when watching them on a home TV or listening to them on a radio already turned on, if you watch/listen for a few seconds.
• “Gimme Shelter” achievement now correctly unlocks after discovering all five shelters (previously was 4).
• "You Do Know Jack" achievement now correctly unlocks when collecting the last mask in Sally's Story (even though 1 broadcast was still missing).
• "Gotta Catch Them All!" achievement now unlocked after collecting the correct number of butterflies.
• The 'Swimming' mask in The Great Stink will now be visible from further away.
• "News Hour - Well look at you!" is now present in the theatre after collection.


UWP only

• Fixed issues with NPCs getting stuck in animation loops.
• Fixed issues with save games loading into black screens.
• Fixed prompt when smashing the Pinata with Keyboard and Mouse

World Generation

• Bobby poppers and other objects should no longer be able to spawn in front of doors or entrances to hiding alleys.
• Benches should no longer smerge with waste bins, post boxes, walls, joy booths or other decorators.
• Dig Spots should now always spawn at the right height to dig them.
• Ollie - A Pomaceous Puzzles: Bobbies and gas mask now spawn on all world seeds.
• Fixed issues where the shape of the Garden District Islands may create holes and stuck spots around the edges of the islands where the Village and the Wild portions merge.
• Village - Hills and roads/streets can no longer generate lower than intended, leading to multiple issues.
• Ollie: Fixed floating terrain in Lud's Holm
• Sally: Fixed road generating irregularly on a certain worldgen.


Xbox One only

• The game now correctly sets its language when changing the language via Xbox One Settings application.
• Xbox One X may overheat/draw too much power, causing a shutdown after obtaining the new Proper Suit during the “Oh Behave” bridge.
• Fixed black texture flashes on both Bobbies during the first interrogation cutscene, and during the Weird Sisters cutscene.
• OG Xbox One should no longer hang for a few seconds after starting a new game.

Quest fixes

• Arthur - "A Malpractice of Doctors": The “Quarantine Access Code” that drops from a Doctor inside the building on the second floor has been renamed so that it no longer is misleading.
• Arthur - "The House of the Inventor": Giving the Pipe Valve to James, before Arthur completes his phrase and triggers the next step, no longer removes the item from the player's inventory without completing it.
• Arthur - A Malpractice of Doctors: The player can no longer get under the Doctor HQ.
• Arthur - A Malpractice of doctors: Subtitles added for the announcer during the cutscene when entering the Wellington Wells institute.
• Arthur - A Model Citizen: No longer possible to push Ugo Sassoon into the wall stopping Arthur's ability to complete the quest.
• Arthur - A Model Citizen: Returning to the main menu directly after activating the hatch no longer causes issues.
• Arthur - A Teaspoon of Sugar: The encounter will now spawn more regularly.
• Arthur - An Awkward Courtship: Saving and returning to the main menu while picking up the Spare Gear no longer causes it to be missing on reload.
• Arthur - Antijubilatarianism: Green checkered corrupted texture present in the alley where the broken Jubilator is is now fixed.
• Arthur - Awkward Courtship: Hostile NPCs can no longer pick up the Cleaver in the basket before it spawns, preventing from completing the quest.
• Arthur - Band of Brothers: Can no longer enter the military camp by jumping from the signs scattered around the dump to the big roof, which previously caused the cutscene to never trigger leading to a progression break.
• Arthur - Band of Brothers: Added missing prompt message informing the player that a lockpick is needed in order to unlock the door to the dump if approached without bobby pins.
• Arthur - Band of Brothers: Performing a Save/Load after entering the Military Camp no longer allows the player to mantle on top of tanks and jump outside of the Camp.
• Arthur - Band of Brothers: Resuming play after being defeated or quitting in the military camp no longer causes Arthur to be immediately attacked upon loading in the game.
• Arthur - Britannia: Fixed invisible elevator in motilene mine.
• Arthur - Britannia: The vending machine inside the broadcast tower, past the point of no return, no longer sells nothing.
• Arthur - Ceci n'est pas une pipe - No longer able to fix pipe before objective, which could break the Encounter.
• Arthur - Church Of Simon Says: Added missing subtitles for the first sequence as Arthur enters inside the church.
• Arthur - Church of Simon Says: Overdosing on Joy during the Simon Says mini-game no longer prevents Arthur from pressing the buttons.
• Arthur - Church of Simon Says: No longer possible to get stuck inside the metal shutters after completing the quest.
• Arthur - Church of Simon Says: Taking a pill while Arthur is dancing no longer allows him to leave the quest and continue to dance.
• Arthur - Collectible Mask: "Home Again" collectible mask now has subtitles.
• Arthur - Constant Gardeners: Saving and returning to the main menu while picking up Humphrey’s Note no longer causes it to be missing on reload.
• Arthur - Constant Gardeners: The player can no longer give Bob Neximide after failing the encounter (this was causing confusion about whether the quest was failed).
• Arthur - Edie Goes Downer: Edie and the first aid kit should no longer float above the ground.
• Arthur - Edie Goes Downer: Quote from getting the objective no longer repeats itself each time a save/load is performed.
• Arthur - Finding Faraday: No longer possible to activate the prompt to speak to the Bobby at the reception while he is away causing him to be absent in the cutscene.
• Arthur - Finding Faraday: VO when Arthur enters records rooms now triggers consistently.
• Arthur - Future Perfect: Performing a Save/Load as the cannon fires a shot towards the Director's Office no longer causes the player to load back in without an objective active.
• Arthur - Future Perfect: Performing a Save/Load while exiting the Health Institute during the Escape Headquarters objective no longer causes the player to reload in the Village with the objective still active.
• Arthur - Future Perfect: The Future Perfect encounter should now always be given to the player after completing Hostile Takeover.
• Arthur - Haute cuisine: Killing the kidnappers before the first objective appears no longer causes the quest to be unable to be completed.
• Arthur - Haworth Labs: Cutscene no longer replays after reloading the checkpoint after Verloc’s intro is completed.
• Arthur - Hostile Takeover: Save and load after exiting the document control area no longer locks the door from the exit side.
• Arthur - House Call: The quest is no longer labeled as a Side Quest (it is required to complete the main story).
• Arthur - How To Be Sneaky: Applying a bleed effect to the first patrolling guard no longer locks the player in a cutscene loop.
• Arthur - How To Be Sneaky: Attacking the Hooligan 4-5 times will no longer lock the player in a cutscene.
• Arthur - How To Be Sneaky: Hiding in the ventilation shaft previously could cause the Headboy to run out of the quest area allowing Arthur to move through the camp without accomplishing any of the objectives.
• Arthur - I Sing the Body Electric: After completing Haworth Labs the quest will no longer reopen.
• Arthur - I Sing the Body Electric: Arthur no longer takes damage from invisible gas after going down the hatch. He now takes damage from visible gas.
• Arthur - I Sing the Body Electric: Attacking the 3 NPC in the back alley no longer causes the quest marker for the location to disappear.
• Arthur - I Sing the Body Electric: Backtracking after entering and exiting the Jubilator no longer causes the gate to close behind the player.
• Arthur - I Sing the Body Electric: Performing a save/load or dying after turning on the power no longer causes the player to take continuous damage for no reason.
• Arthur - I Yam What I Yam: NPCs now respawn after failing the encounter by performing a Takedown on them, no longer preventing quest completion.
• Arthur - I Yam What I Yam: The first objective of the quest now has a map marker.
• Arthur - I Yam what I Yam: The quest fail, restarts, and is impossible to complete if Arthur attacks the NPCs just before picking up the Golden Yam. Also fixed issue where you could toss a grenade and pick up the yam quickly, which broke the encounter. Now the yam floats back up if you defy the yam god and prove to be unworthy.
• Arthur - In the Still of the Night: Streaming the objective location during Decrease Heat of Furnace objective no longer leads to a progression break.
• Arthur - Looks like Rain: Fast traveling after giving the Sewing Kit to Mrs. Pankhurst no longer causes the quest to become uncompletable.
• Arthur - Love Birds: Entering combat near the encounter couple then streaming the encounter out may cause Benedick and Beatrice to be seated on the wrong bench upon returning. Now they will be on the right bench.
• Arthur - Love Birds: Added missing encounter icon on map.
• Arthur - Love Birds: Returning to Benedick and interacting with him without the night blooming nonsuch no longer causes the cutscene to activate in the bunker upon returning to acquire the item from Arthur's Stash.
• Arthur - Madame's Magic Wand: Added objective marker (map/compass) for the first objective of the side encounter.
• Arthur - Malpractice of Doctors: The Doctors on the second floor no longer ignore the player.
• Arthur - Mastermind: Symbols' visuals now reset with the puzzle after 4 unsuccessful attempts.
• Arthur - Military Camp: No longer possible to mantle out of the camp by jumping from the top of General Byng's office towards the wired fence, blocking main path progression.
• Arthur - Model Citizen - Quest can now be completed when the hatch is activated before the last objective is received.
• Arthur - Moon Juice Leech: Simply being in combat near the side quest no longer fails the encounter at any objective.
• Arthur - Mother’s Little Helper: Saving and returning to the main menu while picking up Chaney’s Notes no longer causes them to be missing on reload.
• Arthur - Mysterious Chest: Loot from the Mysterious Chest no longer disappears from the inventory when the objective reverts to 'Wait a Day or Two'.
• Arthur - Oh Behave!: Can no longer loot any Joy Pills in Eel Pie Holm, which could lead to a progression break by overdosing during the bridge encounter.
• Arthur - Oh Behave!: The player is no longer able to sit in the chair through the window of the fake village house, which allowed the quiz to be skipped.
• Arthur - Oh, Behave!: Returning to the first stash room quickly just before entering the next corridor could cause the first door to close, leading to Arthur remaining stuck.
• Arthur - Parade District: Black checkered corrupted textures no longer present on road/grass in two small areas near the Health Institute.
• Arthur - Plassey Bridge: Removed ability to climb onto the catwalk and fix the bridge without going through the door on some world seeds.
• Arthur - Plough Boy's Lunch: Ed can no longer be picked up from behind the wall in the alley where he is located, which could lead to a progression break.
• Arthur - Point of Departure: Animation for lockpicking the fallen desk is no longer misaligned.
• Arthur - Point of Departure: The train station does not increase in LOD as the player approaches
• Arthur - Point of Departure: There is a stuck spot in the giant rubble pile prior to the Hooligan ambush.
• Arthur - Prologue: Misleading "Sit" and "Stand" prompt surrounded by a black screen can no longer be seen for a few seconds before the first scene is loaded with Arthur.
• Arthur - Public Works - The quest is no longer autocompleted when a save load is performed in the middle of the “Open All Windows” objective.
• Arthur - Ravensholm - The Scottish Play: Ollie's model should now behave correctly with lighting during the cutscene.
• Arthur - Really Bad Gas: The objective marker for the objective "Repair The Pipe" remains visible on the map after being completed.
• Arthur - Really Bad Gas: The objective to repair the pipe does not complete in the journal after Arthur repairs it.
• Arthur - Rorke's Drift Bridge: Wastrels should no longer disappear when Arthur leaves the church.
• Arthur - Rorke's Drift Bridge: Sometimes, skipping the cutscene when arriving in Edenham could cause the female NPC to slowly slide towards the camera and lack animation in the following cutscene.
• Arthur - Shibboleth: Black flickering should no longer appear on NPCs and Arthur appear during the encounter.
• Arthur - Shibboleth: Player no longer gets stuck in a transition loop when killing the Hooligans while being more than 150m away from the encounter.
• Arthur - Shibboleth: The game no longer constantly auto saves if one of the attacking hooligans runs away after taking damage.
• Arthur - Shocking Carelessness: Completing the "Turn the power back on" objective now updates the quest.
• Arthur - Improved performance drop on GPU thread when looking in the approximate direction of Rorke's Drift Bridge from inside the Crib House.
• Arthur - Speaker's Corner: Attacking or talking to William Godwin causes him to stand up and walk, despite his broken leg. That was a bit silly, wasn’t it.
• Arthur - Speaker's Corner: Triggering the side quest at night then returning to the park just before 7am should no longer cause issues.
• Arthur - St. George's Holm: It is no longer possible to pick-lock the Newspaper Office's door and enter the building before getting the Haworth Labs quest.
• Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office no longer continues to play during the cutscene with the chief causing Arthur to respond and break the cutscene.
• Arthur - The Church of Simon Says: Rarely, participating in the Simon Says competition for the first time can lead to a progression break.
• Arthur - The Church of Simon Says: Various skill upgrades are no longer permanently removed from the player when doing the Simon Says game.
• Arthur - The English Vice: The front gates to the Reform Club can no longer be locked which could teleport the character when attempting to pick either lock.
• Arthur - The English Vice: The Red Bobby will now properly accept the player while wearing a catsuit if they previously aggro an NPC.
• Arthur - The Faraday Cage: Performing a save/load during the flashback after the 3rd extraction now completes the objective.
• Arthur - The Faraday Cage: Saving and returning to the main menu while picking up the Letter no longer causes it to be missing on reload.
• Arthur - The Great Stink: Reloading the game when the jubilator enters the narrow corridor should no longer cause it to remain stuck on the hatch it blew off the wall.
• Arthur - The Great Stink: The extra/duplicate notes down here have been removed.
• Arthur - The Great Stink: The pathing of the Jubilator patrolling the hallway can theoretically no longer break according to our witch doctor.
• Arthur - The Great Stink: The Worker's Keycard is now looted automatically when carrying the body, which could lead to a progression break when losing the body.
• Arthur - The House of the inventor: Save/Load after talking to James no longer resets him to his original position making it hard for the player to see the prompt to give him the valve.
• Arthur - The Scottish Play: The lighting no longer flickers during the jump scare cutscene on the bridge.
• Arthur - The Slaughterer's Apprentice: Streaming at the objective "Do or do not" no longer causes the prompt to be missing upon returning to the Culty's Shop.
• Arthur - Walkabout: Saving and returning to the main menu while digging the grave no longer causes it to be non-interactive.
• Arthur - Walkabout: Saving and returning to the main menu while picking up the Toy Car no longer causes the quest to never be acquired.
• Arthur - Wild Picnic: Quickly unlocking the chest with the Multi-Tool as soon it’s lowered, no longer prevents the objective from updating.
• Arthur - Worldgen - Returning to the Main Menu while standing in front of the red Bobby in the reform club no longer causes the camera to go under the town.
• Arthur - Worldgen: Fixed rare issue where large portions of the map did not have visible ground.
• Arthur - You Can't Beat the Odds: On some world seeds, one or two of the Plough Boys can stay stuck outside.
• Arthur – Crazy Legs: Completing quest then, after a while, returning to the quest zone will no longer give the quest to the player again.
• Arthur – Cub Reporter: The player no longer has to skip the cutscene where Arthur discovers the burglar in the house.
• Arthur – Shibboleth: Scaring the 3 attackers by reducing their health or with the “Intimidator” status buff will now complete the “Help them survive the night” objective.
• Arthur – Should Auld Acquaintance: Fast Traveling from the encounter before triggering the cutscene with the Constable will no longer break progression.
• Arthur – Sympathy for the Lightbearer: Subtitles added for the cutscene when Arthur first meets Nick Lightbearer.
• Arthur – The Faraday Cage: James can no longer float in mid-air when he spins the valve handle.
• Arthur: Barrow Holm: NPCs should no longer clip through chair and the ground.
• Arthur: On a specific world seed Cutty could have nothing to sell.
• Arthur: On a specific world seed, performing a save/load in an area at/around Sally's place could lead to a black screen.
• Arthur: Parade Market Shopkeepers now have money to buy stuff from the player.
• Arthur: Phone Booth-specific dig spots can no longer be found randomly, and are now only rewards for listening to phone calls.
• Arthur: The O Courant Article 2 uses the word 'maid' instead of 'made'.
• Sally - "Connect the Dots": In the Military Camp, the item Honey is now "steal" rather than "take".
• Sally - "Reservations": Auto-saves no longer trigger in short intervals, which could reduce performance.
• Sally - A Sea Change: Using items or drawing out a weapon while carrying Gwen in the Carrycot no longer causes them to float in the air.
• Sally - Alterations: Mrs. Pankhurst now has money, meaning that you can sell to her.
• Sally - Baby Feeder: Installing the Baby Feeder while Gwen needs to be changed no longer prevents her from being changed, which could cause the status effect/icon to remain present indefinitely.
• Sally - Baby Feeder: Objective now correctly states that Sally has to 'Come back in 2 days' instead of 3 days.
• Sally - Bad Chemistry: On a certain world seed, Harry Cavendish's house now spawns at street level.
• Sally - Bad Chemistry / Baby Transport: Fixed infinite loading screen that could occur after triggering 'Baby Transport' quest.
• Sally - Cutty's Shop: Going in the shop at night no longer causes it to become closed forever.
• Sally - Don't cry over tinned milk: Talking to Lionel while sprinting on phlash will no longer trap the player in a cutscene.
• Sally - Home Cooking: Returning to the main menu after the auto-save during the Bobbies singing number no longer prevent the "Connect the Dots" story quest from starting after resuming the game.
• Sally - Hope Chest: Fixed progression blocker caused by one of the Headboys spawning above terrain, out of streaming range.
• Sally - Keep the home fires burning: Entering Sally's apartment through the back door and hugging the wall no longer enables the player to extinguish the fires before the objective (could cause a progression break).
• Sally - Millihelen: Loading an autosave that occurred after knocking out a cultist by drugging the chalice no longer causes the kill for the "Incapacitate all the Cultists" objective to not count.
• Sally - Millihelen: Quitting the game as the Cultist puts down the poisoned cup (before auto save) no longer causes the Cultist to be dead while not updating the objective blocking the main progression.
• Sally - Peachy's Final Mission: It is now easier to mantle on top of the bookshelf on the base level in the house.
• Sally - Peachy's Final Mission: Johnny Bolton no longer spawns below the tree house, making him float and causing the camera to point at the floor during the cutscene
• Sally - Peachy's Final Mission: Killing the NPCs fails the quest and now correctly moves it to the failed section.
• Sally - Peachy's Final Mission: Last three of the five doors of the Avon Puppet Theatre can now be unlocked with lockpicks.
• Sally - Peachy’s Final Mission: No longer possible to incapacitate the quest giving NPCs with Knockout Syringes, causing the quest to become uncompletable.
• Sally - Prologue - No longer possible to get locked outside Sally’s bedroom.
• Sally - Ratholm: The shutter blocking entrance into Ratholm is now visible again.
• Sally - Reservations: No longer possible to mantle out the barricaded window on the second floor.
• Sally - The Framers: Saving and returning to the main menu while picking up any of the evidence no longer causes it to be missing on reload.
• Sally - Unsafe House - Performing a save/load during the fight no longer leads to General Byng only noticing Sally when close to her.
• Sally - Unsafe House: General Byng now paths properly around walls and objects to get to Sally.
• Sally - Unsafe House: General Byng is no longer standing in front of the lab door, which caused Sally to clip through him when she exit the lab.
• Sally - Unsafe House: Going out of range of Byng and talking to him while jumping back into range no longer causes issues.
• Sally - Unsafe House: Performing a save/load during the General Byng's fight no longer causes Byng to be missing from the area.
• Sally - Wakey Wakey: Dying during the quest no longer reloads the last manual save.
• Sally - Wakey Wakey: The player can no longer throw and push Spud Murphy's body on the other side of the wall
• Sally: Johnny Bolton now always has stuff to sell.
• Arthur/Sally - Tits Up Downer - Lore pick-up is no longer missing from the downer's suitcase.
• Arthur/Ollie - Parade District: Climbing on the cliff on the right side of the park allows characters to reach unintended area leading to multiple issues.
• Arthur/Sally: Performing a takedown on the corner pub seller causes the player to be stuck in the selling space.
• Ollie - A Dead Man's Best Friend: Taking and gutting open the Salty Dog before Margaret finishes her voiceline no longer results in the "Find the Salty Dog" objective to not complete.
• Ollie - A Pomaceous Puzzle: Saving and returning to the main menu when picking up the Gas Bomb no longer causes it to be missing on reload.
• Ollie - Cathouse - Repairing the fridge and then save/loading no longer causes the fridge door to disappear.
• Ollie - Constabulary Removal: Killing the Dealer's associates no longer causes the quest to be impossible to complete.
• Ollie - Crazy Legs: Streaming after or during the fight with the Hooligans no longer prevents the side quest from being completed.
• Ollie - Crazy Legs: The prompt to talk to Eric Liddell is no longer temporarily missing for more than a minute if he's attacked by Bees at the 1st objective.
• Ollie - Gung Hoster: Baden-Powel can no longer be stuck in the floor.
• Ollie - Jericho - Improved performance in this area.
• Ollie - Jericho: Last group of hooligans with the female wastrel are no longer invincible.
• Ollie - Jericho: Triggering the cutscene in the 4th room before Margaret finishes her dialogue no longer causes the player to remain stuck halfway through the cutscene.
• Ollie - Jericho: Using an explosive while on a moving elevator no longer causes multiple camera and character issues.
• Ollie - Lud's Holm: Part of the Train Station is no longer seen floating in the air after the explosion.
• Ollie - Maidenholm: The Shady Dealer now has money, so you can sell stuff to him.
• Ollie - Manned Flight: Closing the game while Ollie is loading out of the DSIR no longer causes him to reload inside and be unable to leave.
• Ollie - Military Bridge: The player can no longer cross the bridge on some world seeds before finishing 'Decamped' mission.
• Ollie - Motilene Gives You Wings: The quest log no longer remains blank if Ralph is killed before the quest is triggered.
• Ollie - No Place Like Home: The second Bobby now notices Victoria immediately.
• Ollie - The Truth Shall Set You Free: Saving and returning to the main menu while picking up the tape could cause it to be missing on reload, preventing completion of the quest.
• Ollie - The Truth Shall Set You Free: The hammer is no longer invisible while Ollie is using it during the last cutscene.
• Ollie - The Truth Shall Set You Free: The player can no longer fast travel mid-air after jumping off the Broadcast Tower roof.
• Ollie - What Lies Beneath: Saving and returning to the main menu while picking up the Bee Cannon could cause it to be missing on reload.
• Ollie - What Lies Beneath: Speaking to the blue Bobby before entering the house could not update the quest, making it impossible to talk to James until returning outside.
• Ollie: Black textures can no longer be seen flickering during Ollie's opening cutscene.
• Ollie: High blood sugar state could not deplete and keep the player in a state of losing health.
• Ollie: Added subtitles during "The Simple Plan" flashback.
• Ollie: The last cutscene when not taking the Joy now has audio when trying to skip it.
• Ollie: The player is now always able to exit the interior of one of the village shelters when playing as Ollie on a specific world seed.

Key: 298768C246813FA79E6992AE3462CBC9
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You can finally escape to the mainland. Are you ready?

Once you go through these doors, Arthur will be done with any other adventures in Wellington Wells.
You can finally escape to the mainland. Are you ready?

Once you go through these doors, Arthur will be done with any other adventures in Wellington Wells.

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Jane Gardiner, Copy Chief Jane Gardiner, Copy Chief

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PAUSE PAUSE

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LEGEND LEGEND

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Draw4 Draw4

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STREET_060_PartWays_SEQ STREET_060_PartWays_SEQ

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DON'T EAT V-MEAT DON'T EAT V-MEAT

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Accounting Accounting

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PARADE FOR ALL!
THE FAT HUMPTY DUMPTIES ARE EATING
OUR EGGS. Parade Distric fops HOARD
PROVISIONS while we SCROUNGE FOR
SCRAPS.
LET US INTO THE PARADE. Why shoul
citizens need a letter of Transit?
THE PARADE IS FOR ALL.
WE DIDIN'T FIGHT THE HUNS TO BE HUNGRY
IN OUT OWN LAND.
STORM THE BRIDGES, CITIZENS!
DEMAND YOUR EGGS AND BUTTER!
PARADE FOR ALL!
THE FAT HUMPTY DUMPTIES ARE EATING
OUR EGGS. Parade Distric fops HOARD
PROVISIONS while we SCROUNGE FOR
SCRAPS.
LET US INTO THE PARADE. Why shoul
citizens need a letter of Transit?
THE PARADE IS FOR ALL.
WE DIDIN'T FIGHT THE HUNS TO BE HUNGRY
IN OUT OWN LAND.
STORM THE BRIDGES, CITIZENS!
DEMAND YOUR EGGS AND BUTTER!

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QUARANTINE
OPENS IN _ DAYS
QUARANTINE
OPENS IN _ DAYS

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Key: 8018CDB741BC5360C3F3F39423AE89C2
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_Quarantine_OpenIn_01.MI_Decal_Quarantine_OpenIn_01.Caption

AIR RAID SHELTER AIR RAID SHELTER

Key: 2A15AD84437BEAFA0793B19B7597624B
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_Decal_AirRaidShelter_01.MI_Decal_AirRaidShelter_01.Caption

Motilene Dispenser Motilene Dispenser

Key: 2A1EBA9E48E4C6D84315A38123FC432A
SourceLocation: /Game/Blueprints/World/Special/MotileneFillingMachine.MotileneFillingMachine_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Blueprints/World/Special/MotileneFillingMachine.MotileneFillingMachine_C:Description_GEN_VARIABLE.DescriptiveName
2A1EBA9E48E4C6D84315A38123FC432A

Equip Equip

Key: 2A3DAF6A4FFD2683405A47BD3D12D281
SourceLocation: /Game/DLC/House_Boys/UI/HB_LightHUDWidget.HB_LightHUDWidget_C:WidgetTree_1.HolsterActionText.Text
Key: 8F2ADE804ECB10323B193FBE962F1D54
SourceLocation: /Game/DLC/House_Boys/UI/HB_LightHUDWidget.HB_LightHUDWidget_C:GetWeaponActionText [Script Bytecode]
Key: 900225D6404C4206B9DC20B382E70A43
SourceLocation: /Game/DLC/Lightbearer/UI/LB_PauseScreenTutorial.LB_PauseScreenTutorial_C:WidgetTree.TextBlock_0.Text

Super heavy box filled with Joy Pills. Super heavy box filled with Joy Pills.

Key: 2A4230154AF33FC88C8BA29CBA014BD2
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Drugs/LB_BoxOfJoy.Default__LB_BoxOfJoy_C:DescriptionComponent0.FunctionalDescription

Chipping Norton Hatch Chipping Norton Hatch

Key: 2A63F3F347A3F1E15ED0C2B461A760F6
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Shelters/Sublevels/SB_Village2_Shelter02_DESIGN_NOSTART.SB_Village2_Shelter02_DESIGN_NOSTART:PersistentLevel.FastTravelObject_1410.FastTravelLocationLocNameVariations(7).FastTravelLocationLocNameVariations
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requiresDiaperChange requiresDiaperChange

Key: 2A81A8B34E06AFE23710CA863896EA5A
SourceLocation: /Game/Blueprints/Story/Sally/ENUM_BabyStates.ENUM_BabyStates.DisplayNames(0).DisplayNames

DateSave DateSave

Key: 2A900A4C4A151A1BC259B58F136310A9
SourceLocation: /Game/UI/ShellMenu/SaveInfos.SaveInfos_C:WidgetTree.DateSave.Text

Furnace Room - Access to Pneumatic Tubes Furnace Room - Access to Pneumatic Tubes

Key: 2AA30B3543E98DFA188F318809F6A4E2
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ParadeDistricShelter/Decal_PD_Furnance_Room_02.Decal_PD_Furnance_Room_02.Caption

Deals more damage than a banger, and has a larger area of effect. Deals more damage than a banger, and has a larger area of effect.

Key: 2AB4161442EB286FAF8FE2B602DDD904
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Banger.Default__Banger_C:DescriptionComponent0.FunctionalDescription

LETTERS OF TRANSIT REQUESTS LETTERS OF TRANSIT REQUESTS

Key: 2ABC27C943E2BAD0252880BC7EFEEEA9
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ/MI_DRHQ_B_4.MI_DRHQ_B_4.Caption

Survival Needs Survival Needs

Key: 2ABCFEE644A144BB0652739F706C6AED
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:WidgetTree_201.CustomSurvivalSelectWidget.OptionName

Alienize2 Alienize2

Key: 2AC9F40846101A62C3F77BB42A1A6C3B
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(1).DisplayNames

Flashback Flashback

Key: 2ACC6478426D2D0276D5C0B1DD4CE83E
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(14).Items.AchievementName

Quest Item. Unlocks the quarantine grid. Quest Item. Unlocks the quarantine grid.

Key: 2ACCED294002CEEC7102B9B0FE585321
SourceLocation: /Game/Blueprints/Story/Arthur/Arthur_Frammistat.Default__Arthur_Frammistat_C:DescriptionComponent0.FunctionalDescription

Reeth Hatch Reeth Hatch

Key: 2ACF51B54C90D6715539D58A4493595A
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Shelters/Sublevels/SB_Village2_Shelter02_DESIGN_NOSTART.SB_Village2_Shelter02_DESIGN_NOSTART:PersistentLevel.FastTravelObject_1410.FastTravelLocationLocNameVariations(13).FastTravelLocationLocNameVariations
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MM MM

Key: 2AD20C7444131BCC528DC1B1344D7DF3
SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:WidgetTree_34.HungerDurationMinutes.Text
Key: 6BAAF3304806B4CD07435187E072F9C4
SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:WidgetTree_34.SleepDurationMinute.Text
Key: 70C836104ABFCC93D0A192BC27F36E03
SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:WidgetTree_34.ThirstDurationMinutes.Text

Game Show Bridge Announcer Game Show Bridge Announcer

Key: 2AE1224043941A644462ABAC18EF5153
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_GameShow.Text

Alix Macey Alix Macey

Key: 2AF3FAC24D0E542A74FF15AACFD3CC4E
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_EllenMay_name.Text

Prison District: GUNPOWDER ROAD Prison District: GUNPOWDER ROAD

Key: 2AF9E8AE45095A446D97B18A1EC55E76
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/V_StreetSigns_Enum_01.V_StreetSigns_Enum_01.DisplayNames(20).DisplayNames

Jamie Laird Jamie Laird

Key: 2AFE400E4118C2DE168C05BABC7473E9
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_IsembardBurnel_name.Text

Emulation_Fuj_3510_1 Emulation_Fuj_3510_1

Key: 2B05700744DDB750A2BF97ACF9CD28B3
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(105).DisplayNames

The Best and the Brightest The Best and the Brightest

Key: 2B1E59CA4AC84B0F585B138A0557BBFC
SourceLocation: /Game/Blueprints/Loot/SallyFlashbackTable.SallyFlashbackTable.Flashback_Sally_4.Title
Key: A436235C47F8642C89CB6787D5F4BD90
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(40).Items.CollectibleName

Margaret's made a new doll. Margaret's made a new doll.

Key: 2B2B90994537901237C1E2B0BC74F31E
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(50).Items.CollectibleDescription
Key: BF9911E1456DD8317AD8368968B7754A
SourceLocation: /Game/Blueprints/Loot/OllieFlashbackTable.OllieFlashbackTable.Flashback_Ollie_2.Description

DANGER! SPANKERS keep you safe from DOWNERS. DANGER! SPANKERS keep you safe from DOWNERS.

Key: 2B2E6A32411B84DBA6E57FAB36D52158
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Spankers/MI_Decal_Spanker_04.MI_Decal_Spanker_04.Caption
Key: 67DA66834A702464B9447199AAE5A4A6
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Key: 86C88FC74FFFD954EF68588073435996
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Spankers/MI_Decal_Spanker_01.MI_Decal_Spanker_01.Caption

Picking up bodies takes much less time. Movement while carrying bodies is somewhat faster. Stackable. Picking up bodies takes much less time. Movement while carrying bodies is somewhat faster. Stackable.

Key: 2B3B5AD04987CBDB825205B78418EC16
SourceLocation: /Game/Blueprints/Pickups/Manuals/CorpseHandlingManual.Default__CorpseHandlingManual_C:DescriptionComponent0.FunctionalDescription

Parkour Parkour

Key: 2B3F6EB2425E84DF285AEA8EB0C141D4
SourceLocation: /Game/DLC/Victoria/Maps/V_Victoria_featureGym.V_Victoria_featureGym:PersistentLevel.TextRenderActor10.NewTextRenderComponent.Text

(OBJECTIVE NAME) (OBJECTIVE NAME)(OBJECTIVE NAME)(OBJECTIVE NAME) (OBJECTIVE NAME) (OBJECTIVE NAME)(OBJECTIVE NAME)(OBJECTIVE NAME)

Key: 2B440BB24EFF6DAA476BC9B4D1655C98
SourceLocation: /Game/UI/Journal/ObjectiveEntryWidget.ObjectiveEntryWidget_C:WidgetTree.ObjectiveText.Text

Thrown objects inflict slightly more damage. Stackable. Thrown objects inflict slightly more damage. Stackable.

Key: 2B497A434642852DCEBC18818DD8BD4B
SourceLocation: /Game/Blueprints/Pickups/Manuals/RangeDamageManual.Default__RangeDamageManual_C:DescriptionComponent0.FunctionalDescription

LockPick LockPick

Key: 2B92F21A47F3FBAD22C948BFE5DDF39F
SourceLocation: /Game/Blueprints/Game/FailsafePickupType.FailsafePickupType.DisplayNames(0).DisplayNames

Enter {0} Enter {0}

Key: 2B97B7A34D72764FAB3DDD86B54BE38D
SourceLocation: /Game/Blueprints/Gameplay/CellarDoor.CellarDoor_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 4C69F49B4779632C1F41FEAC207B312C
SourceLocation: /Game/Blueprints/Gameplay/LadderDown_Hatch_Lockable.Default__LadderDown_Hatch_Lockable_C:OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: DBD632D946129056E65DC49C4894F99E
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/Game/Developers/Marc/TestGym.TestGym:PersistentLevel.JoyDetector_C_1.Interaction1.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
/Game/Maps/SpawnMaps/EmeraldCity/Scenarios/ThePlaza.ThePlaza:PersistentLevel.LadderDown_Hatch_Lockable_C_2.OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
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4C69F49B4779632C1F41FEAC207B312C
DBD632D946129056E65DC49C4894F99E
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Sort by weight Sort by weight

Key: 2BAAA2C447D4DD92AA9E2FB79AC3EEF9
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:Get_TextBlock_10_Text_0 [Script Bytecode]
Key: DCD5CA654656A678DCD9B581F5B6896A
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.Default__HB_Inventory_C.Sort by weight text

Play Play

Key: 2BB027E0406D4264CEAB95A871EB785F
SourceLocation: /Game/Blueprints/World/Furniture/Village_Exterior_Props/SeeSaw_Interactable.SeeSaw_Interactable_C:InteractionComponent_34.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: C224FD45413CBBF426BA148477AB2F48
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/Game/Developers/Marc/TestGym.TestGym:PersistentLevel.ToyVespa_Interactable_307.Sit Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Developers/Marc/TestGym.TestGym:PersistentLevel.ToyVespa_Interactable_307.Sit Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
/Game/Maps/Gyms/Gym_TrapSystem.Gym_TrapSystem:PersistentLevel.Gramophone_C_1.playInteraction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Maps/Gyms/Gym_TrapSystem.Gym_TrapSystem:PersistentLevel.Gramophone_C_1.playInteraction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
/Game/Maps/SpawnMaps/Special/Park_01.Park_01:PersistentLevel.ToyCar_Interactable_213.Sit Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Maps/SpawnMaps/Special/Park_01.Park_01:PersistentLevel.ToyCar_Interactable_213.Sit Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
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9C5192B046544821036D389E18451041
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F8EEF0E4439D8C777483E48314DB73B9

3 3

Key: 2BBB54CA48B858D67DB74C8003F3491B
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:WidgetTree_201.PlaythroughButtonText3.Text

If a Downer Detector is bothering you, perhaps you can switch it off. If a Downer Detector is bothering you, perhaps you can switch it off.

Key: 2BCBC36C4D973EAEA67430B7B3012294
SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.VideoSpecificTips(2).VideoSpecificTips.LoadingTips(11).LoadingTips.TipText

Pte. Barlass Pte. Barlass

Key: 2BD0F2B44CC8B027C89A97B10E74CA62
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_DESIGN.MilitaryCamp_DESIGN:PersistentLevel.FrontGate_Soldier_02.DescriptionComponent.DescriptiveName

Increases maximum stamina for a very brief time. Can cause food poisoning. Can be used to craft exahustion causing drug. Increases maximum stamina for a very brief time. Can cause food poisoning. Can be used to craft exahustion causing drug.

Key: 2BD54E21462BA9DB259DD387443F6294
SourceLocation: /Game/Blueprints/Pickups/Food/RottenApple.Default__RottenApple_C:DescriptionComponent0.FunctionalDescription

Do not use the electrowave stimulator!
Causes unconsciousness. Needs to be recalibrated. I have removed the battery in case you lot can't read
Do not use the electrowave stimulator!
Causes unconsciousness. Needs to be recalibrated. I have removed the battery in case you lot can't read

Key: 2BF12E494D9B359F532849A33D38D91E
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_ElectrowaveStimulatorHINT_01.MI_ElectrowaveStimulatorHINT_01.Caption

Plot 19 Plot 19

Key: 2C02D4AD4D01014A6AE7E5B34629DBBB
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor19.NewTextRenderComponent.Text

Survival Survival

Key: 2C0B83C64E52D3C37E7CD3A59F597F1F
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.TextBlock_8.Text
Key: 35DD261A40CDB2A173DA2BBDB97CDF0D
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxRulesetSelectionv2.OptionText(0).OptionText
Key: 78D5CF8743EE3DD105FA91AFBE264A54
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Header.LoadSlot_Header_C:ExecuteUbergraph_LoadSlot_Header [Script Bytecode]
Key: 8B1D99A2491034E2A11EB2B071383E2C
SourceLocation: /Game/UI/SkillTree/SkillCat_SurvivalOllie.SkillCat_SurvivalOllie_C:WidgetTree.Category.Text

Serenade Serenade

Key: 2C320FA1487E41A895233CA65A804B79
SourceLocation: /Game/DLC/Lightbearer/UI/LB_PauseScreenTutorial.LB_PauseScreenTutorial_C:WidgetTree.TextBlock_9.Text
Key: AEBD211949E86A04C7D9FAABEEDF6C85
SourceLocation: /Game/DLC/Lightbearer/UI/LB_LightHUDWidget.LB_LightHUDWidget_C:WidgetTree_1.TextBlock_16.Text

NOW SERVING NOW SERVING

Key: 2C361B0949302CDAB98640A608DF2E5E
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1V1Bridge/MI_NowServing_01.MI_NowServing_01.Caption

SO MOD MAGAZINE

Drab to Fab! Make Dashing New Threads from Laundry Lint!

Win a Date with UNCLE JACK!

Holiday Treat: Gelatin Surprise!

Top 5 Bobbies We'd Love to Rescue Us

EXCLUSIVE: Pretty and Witty Sally Boyle
Our Girl chats about some of her most outrageous looks!
SO MOD MAGAZINE

Drab to Fab! Make Dashing New Threads from Laundry Lint!

Win a Date with UNCLE JACK!

Holiday Treat: Gelatin Surprise!

Top 5 Bobbies We'd Love to Rescue Us

EXCLUSIVE: Pretty and Witty Sally Boyle
Our Girl chats about some of her most outrageous looks!

Key: 2C37044C4B98E43CCD5617AFF659F41D
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/MI_Decal_SallySoMod2.MI_Decal_SallySoMod2.Caption

WARNING
DON'T BE IN AREA WHEN ALARM SOUNDS.
WARNING
DON'T BE IN AREA WHEN ALARM SOUNDS.

Key: 2C3F9A7D4D4AA145A49152BDA12F0C74
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Spankers/MI_Decal_Alarm_Area_01.MI_Decal_Alarm_Area_01.Caption
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Battleship Battleship

Key: 2C4CB07146267CAB6D881988681DC6AB
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(17).Items.CollectibleName

Stair 2 Stair 2

Key: 2C5631A6419F65F56E86DD9208284F0F
SourceLocation: /Game/DLC/Victoria/Art/Architecture/Prefab/V_Prisoncell_EnumFloor.V_Prisoncell_EnumFloor.DisplayNames(1).DisplayNames

Sleeptite Sleeptite

Key: 2C6CCC5F4516D314A9285597C99982B8
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/EnumAtomizerTypes.EnumAtomizerTypes.DisplayNames(2).DisplayNames

POI_DECO_ReadBook_SandBox POI_DECO_ReadBook_SandBox

Key: 2C6E75AF4BE6860B9F6B79AD67CFF546
SourceLocation: /Game/DLC/SandBox/Maps/Gyms/NPC_Behaviors.NPC_Behaviors:PersistentLevel.TextRenderActor21.NewTextRenderComponent.Text

Franklin's PAWN BROKER
BUY - SELL - TRADE
Franklin's PAWN BROKER
BUY - SELL - TRADE

Key: 2C9BD5CE404506812932D9BEF0F6EF77
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/OddsAndEndsShop/MI_PawnBroker_02.MI_PawnBroker_02.Caption

For the Poor For the Poor

Key: 2CB61DE049E63AB29D00239DE2D9B636
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Church/MI_ForThePoor_01.MI_ForThePoor_01.Caption

Chemical recipe scribing Chemical recipe scribing

Key: 2CB7CA7B40329904EDCEE9995548A31D
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_OblivionNotes.Default__LorePickup_OblivionNotes_C:DescriptionComponent0.FunctionalDescription
Key: 898C54A640E395C931EFDDBAA538F133
SourceLocation: /Game/Blueprints/Pickups/Misc/Lore_OblivionNotes.Default__Lore_OblivionNotes_C:DescriptionComponent0.FunctionalDescription

Barrow Holm Barrow Holm

Key: 2CB7D5E4455240311C0A74B58B10B2E5
SourceLocation: /Game/Models/World/ArthurStoryGameWorldModel.ArthurStoryGameWorldModel.Zones(3).Zones.DisplayName

Plot 20 Plot 20

Key: 2CBBE5304F928676B18EF1BF0A296AAB
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor20.NewTextRenderComponent.Text

Gardening with UNCLE JACK! Gardening with UNCLE JACK!

Key: 2CC0D9AB4D71D8AAFBAC488C6F1A5056
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_Tower/MI_FTS_UncleJack_13.MI_FTS_UncleJack_13.Caption

Wakey Wakey - Wakey #3 Wakey Wakey - Wakey #3

Key: 2CD38C65438B3405FF368E8072540BE7
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(81).Items.CollectibleName

BLACK POWDER BLACK POWDER

Key: 2CDEAB0B4CFE221FACF1B89FBFEFD81E
SourceLocation: /Game/Environment/Common/Meshes/Barrel_Bomb/MI_Black_Powder_Decal_01.MI_Black_Powder_Decal_01.Caption

Other Other

Key: 2CE3238E4690C157442414BC8DB02501
SourceLocation: /Game/Blueprints/World/Butcher/PituitaryExtractorUse.PituitaryExtractorUse.DisplayNames(3).DisplayNames

Picnic Table Picnic Table

Key: 2CEA368345EAD65BF967B1923315FAB3
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_HooliganCamp_GEO.GD0_HooliganCamp_GEO:PersistentLevel.HideyThing_Standard_1410.Description.DescriptiveName

Golden
Records
Golden
Records

Key: 2D01482D4B957A5B38C93F95877434B8
SourceLocation: /Game/DLC/Lightbearer/Maps/Gyms/Nick_DLC_Gym.Nick_DLC_Gym:PersistentLevel.TextRenderActor24.NewTextRenderComponent.Text

1964 TREND FORECAST
Style | In/Out
PINK | OUT! (Unless it's fuschia)
Fuschia | IN!
TWEED | IN! always a classic
FLORALS | OUT
BLUE | IN! (unless it's teal)
TEAL | OUT, OUT, OUT
BUTTERCUP | OUT - TOO DOWDY
LEMON | IN! SO CHICK!
1964 TREND FORECAST
Style | In/Out
PINK | OUT! (Unless it's fuschia)
Fuschia | IN!
TWEED | IN! always a classic
FLORALS | OUT
BLUE | IN! (unless it's teal)
TEAL | OUT, OUT, OUT
BUTTERCUP | OUT - TOO DOWDY
LEMON | IN! SO CHICK!

Key: 2D15811D4B6CF4ED0CCD6796B5A6946D
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ParadeDistricShelter/Decal_PD_Shelter_Trend_Forcast_65.Decal_PD_Shelter_Trend_Forcast_65.Caption

GARDNER HOUSE GARDNER HOUSE

Key: 2D2232A0469FD8DC4ACF1FA4AC10B79D
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MysteryHouse/MI_MysteryHousePlaque_01.MI_MysteryHousePlaque_01.Caption
Key: B911A7244607DCA1032EB1ADBFDC74BC
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/CuriousBehaviours/MI_DecalText_B3.MI_DecalText_B3.Caption

2 2

Key: 2D2875D74A96F2A8A9D81196C49BF64C
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/Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V2toGD2_DESIGN.Challenge_Bridge_V2toGD2_DESIGN:PersistentLevel.QuarantineCountdown_C_2.text
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DO NOT EAT MY YOGURT! DO NOT EAT MY YOGURT!

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AREA UNDER RENOVATION
This area is being beautified for your enjoyment. Please do not enter until it's ready! MEDICAL PERSONNEL: QUARANTINE KIT OBLIGATORY
AREA UNDER RENOVATION
This area is being beautified for your enjoyment. Please do not enter until it's ready! MEDICAL PERSONNEL: QUARANTINE KIT OBLIGATORY

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Named Named

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Grassmarket Park Grassmarket Park

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SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Parks/Sublevels/SB_Village1_Park01_DESIGN.SB_Village1_Park01_DESIGN:PersistentLevel.MapMarker_Landmark2.Name

Opens a single mechanically locked safe. Opens a single mechanically locked safe.

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YOU SAY IT, THIS TYPES IT! YOU SAY IT, THIS TYPES IT!

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Eric Bristow Eric Bristow

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Station für Erfte Hilfef Station für Erfte Hilfef

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Leaking Motilene Pipe Leaking Motilene Pipe

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Pte. Baden-Powell Pte. Baden-Powell

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Resublimated motilene is better Resublimated motilene is better

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Lighting_Moonlight Lighting_Moonlight

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Play With Jack - Episode 1 Play With Jack - Episode 1

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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(75).Items.CollectibleName

That Kind of Game That Kind of Game

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SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(3).Items.AchievementName

Samantha Lee Samantha Lee

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_Faraday_name.Text

Appeler la sécurité ! Nous avons un Downer ! Appeler la sécurité ! Nous avons un Downer !

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SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene4_PinataParty2_FR.WHF_Intro_Cutscene4_PinataParty2_FR.7.Subtitle

Do no disturb under any circumstance.
I'm thinking.
Do no disturb under any circumstance.
I'm thinking.

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THE VICTOR IS WON. THEY SHALL RETURN THE VICTOR IS WON. THEY SHALL RETURN

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It is NOT in my head! It is NOT in my head!

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Delete Delete

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Key: 692C998F45969AE2D3ACC2B1A98B8EF0
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:UpdateLoadSaveSlots [Script Bytecode]

Water Valve Water Valve

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_DESIGN.MilitaryCamp_DESIGN:PersistentLevel.ValveWheel_1552.Description.DescriptiveName
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Philippe Turcotte Philippe Turcotte

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SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Extra/SubLevels/SB_HooligansTower_01_DESIGN.SB_HooligansTower_01_DESIGN:PersistentLevel.Waste2_Hooligan2_312.DescriptionComponent.DescriptiveName

Emulation_Kodachrome Emulation_Kodachrome

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(110).DisplayNames

Complete the entire game without directly murdering anyone. Complete the entire game without directly murdering anyone.

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SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(8).Items.AchievementDescription

Finest Emetics Finest Emetics

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FLY WITH YOUR OWN PEEPER JET PACK! FLY WITH YOUR OWN PEEPER JET PACK!

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Escape Haworth Labs Escape Haworth Labs

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/JoyFactory_DESIGN.JoyFactory_DESIGN:PersistentLevel.Teleporter_Base_1432.DeniedPrompt
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WHAT'S THE BUZZ? - No one ever accused Sally Boyle of turning down a cocktail. But it seems Sally's gone on the wagon lately - she hasn't had a drink in quite some time. We hear she's gone on holiday to some far-off desert planet, and whilst we'll miss her, we're certain that everyone there will salivate over her style. Perhaps she'll even learn to appreciate our dry humour! Ha ha! Is it teatime yet, kittens? We're sooo parched. WHAT'S THE BUZZ? - No one ever accused Sally Boyle of turning down a cocktail. But it seems Sally's gone on the wagon lately - she hasn't had a drink in quite some time. We hear she's gone on holiday to some far-off desert planet, and whilst we'll miss her, we're certain that everyone there will salivate over her style. Perhaps she'll even learn to appreciate our dry humour! Ha ha! Is it teatime yet, kittens? We're sooo parched.

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SourceLocation: /Game/UI/DeathMenu/DeathScreenSally_Thirst.DeathScreenSally_Thirst.Caption

Maidenholm Maidenholm

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Plot 07 Plot 07

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The City of Wellington Wells:
GUNPOWDER ROAD
The City of Wellington Wells:
GUNPOWDER ROAD

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HOLD HOLD

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SourceLocation: /Game/DLC/House_Boys/UI/HB_PauseScreenTutorial.HB_PauseScreenTutorial_C:WidgetTree.TextBlock_22.Text
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CHEMIST CHEMIST

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SquareL_FlatWall SquareL_FlatWall

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/Game/Maps/Gyms/Character_RenderRoom_old/RenderRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum.DisplayNames(4).DisplayNames
/Game/Third_Party_Assets/VectorFields/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum.DisplayNames(4).DisplayNames
22FC96744481A6FF7021AEB8564CFB4E
FECD0F614135A3CFFEDE2E90476671E3

NIGHT NIGHT

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William Fletcher William Fletcher

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Fill Canteen (Requires Canteen) Fill Canteen (Requires Canteen)

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Banzai lessons will resume in December. Bring your own potted tree! Banzai lessons will resume in December. Bring your own potted tree!

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Movie1 Movie1

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SIR ROBERT BYNG ANNOUNCES THE JOY FORMULA SIR ROBERT BYNG ANNOUNCES THE JOY FORMULA

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Quits Quits

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Please Remain in the Cart at All Times Please Remain in the Cart at All Times

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A fuse used in electrical panels. A fuse used in electrical panels.

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Drink Drink

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THE RECIPE FOR CRAFTING THE DRUG OMNIPROOF. GRANTS IMMUNITY FROM A DOCTOR'S INJECTIONS TEMPORARILY. THE RECIPE FOR CRAFTING THE DRUG OMNIPROOF. GRANTS IMMUNITY FROM A DOCTOR'S INJECTIONS TEMPORARILY.

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--YOUR EYES ONLY - TOP SECRET--
November 11, 1963
To: General Byng
From: Dr. Verloc
Yes, General. The rumours are true. The so-called plague - consisting of respiratory distress and aggressive mania - did indeed originate in the Joy Factory. The spores of our hallucinogenic mushrooms, which normally blow harmlessly into the sea, were trapped in the recent thick fog, causing them to linger for several fays in the Garden District.
However, I dont believe we need concern ourselves overmuch. I am developing a new drig that will render Joy obsolete, and eliminate its unforunate side effects. I am very close to having a Permanent Solution.
Regards,
Dr. V
--YOUR EYES ONLY - TOP SECRET--
November 11, 1963
To: General Byng
From: Dr. Verloc
Yes, General. The rumours are true. The so-called plague - consisting of respiratory distress and aggressive mania - did indeed originate in the Joy Factory. The spores of our hallucinogenic mushrooms, which normally blow harmlessly into the sea, were trapped in the recent thick fog, causing them to linger for several fays in the Garden District.
However, I dont believe we need concern ourselves overmuch. I am developing a new drig that will render Joy obsolete, and eliminate its unforunate side effects. I am very close to having a Permanent Solution.
Regards,
Dr. V

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I FOUGHT FOR KING & COUNTRY!!! I FOUGHT FOR KING & COUNTRY!!!

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Margaret catches Ollie dancing. Margaret catches Ollie dancing.

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Inflicts high damage and can hit multiple targets. Less durable. Inflicts high damage and can hit multiple targets. Less durable.

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SourceLocation: /Game/DLC/SandBox/Blueprints/WellieMode/Weapons/WM_Axe.Default__WM_Axe_C:DescriptionComponent0.FunctionalDescription

Wayne Algar Wayne Algar

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SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Island/Island_Ext_Design.Island_Ext_Design:PersistentLevel.LB_Hotel_Worker2.DescriptionComponent.DescriptiveName

Engineering Engineering

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The White Horse
Free House
The White Horse
Free House

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SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_04/MI_GD_StreetSign_04_01.MI_GD_StreetSign_04_01.Caption

Apple Tree Apple Tree

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Corp. Bardolph Corp. Bardolph

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Search {0} (EMPTY) Search {0} (EMPTY)

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SourceLocation: /Game/Blueprints/World/Corpses/HangingDeadCrier.Default__HangingDeadCrier_C:OpenInteractionComponent.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt

Ray Gun Upgrade Ray Gun Upgrade

Key: 3039ECCA4F7FE5F1201C9984DDE72380
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/RayGun/Upgrades/RayGunUpgrade1.Default__RayGunUpgrade1_C:DescriptionComponent0.DescriptiveName

CIVIC BEAUTIFICATION IN PROGRESS
Coming Soon!
CIVIC BEAUTIFICATION IN PROGRESS
Coming Soon!

Key: 303F32B24986580A42D7F484A406ADFE
SourceLocation: /Game/DLC/Victoria/Art/Signs/MI_V_Decal_Beautification_Sign_01.MI_V_Decal_Beautification_Sign_01.Caption

City Hall City Hall

Key: 3040F9A345BCD1516DC345BAE503C399_InBodyText4
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_DESIGN.ArthurOffice_DESIGN_C:ExecuteUbergraph_ArthurOffice_DESIGN [Script Bytecode]

Adds damage and a fire attack to the Not So Jolly Brolly. Adds damage and a fire attack to the Not So Jolly Brolly.

Key: 306E3CEC44734CE390EBBF9EE9E0B343
SourceLocation: /Game/DLC/JollyBrolly/EnhancedJollyBrolly_Lethal.Default__EnhancedJollyBrolly_Lethal_C:DescriptionComponent0.FunctionalDescription

HOTEL GUESTS
ONLY
NO FANS!
HOTEL GUESTS
ONLY
NO FANS!

Key: 30701E18419BE541A11BC281A8B5EEEE
SourceLocation: /Game/DLC/Lightbearer/Art/Props/Hotel_Room_Signs/MI_Hotel_Sign_HotelGuestsOnly_01.MI_Hotel_Sign_HotelGuestsOnly_01.Caption

Il ne me reste que quelques pages…Je…je sais que vous êtes occupée. Il ne me reste que quelques pages…Je…je sais que vous êtes occupée.

Key: 3070AD8B4F460D77166B81906B2D1736
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill_FR.WHF_Intro_Cutscene2_NoPill_FR.15.Subtitle

Scan the environment for clues and block attacks. Successful blocks recharge your guitar and leave enemies vulnerable. Scan the environment for clues and block attacks. Successful blocks recharge your guitar and leave enemies vulnerable.

Key: 309F1F1A4C8F11BF843947A5BDBD9155
SourceLocation: /Game/DLC/Lightbearer/UI/LB_PauseScreenTutorial.LB_PauseScreenTutorial_C:WidgetTree.TextBlock_26.Text

Search (EMPTY) Search (EMPTY)

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SourceLocation: /Game/Blueprints/World/Corpses/HangingDeadCrier.Default__HangingDeadCrier_C:OpenInteractionComponent.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: DCBF0961438C25E272ED4097B06EFF7F
SourceLocation: /Game/Blueprints/World/Corpses/HangingDeadCrier.Default__HangingDeadCrier_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

For a very brief time decreases stamina drain when sprinting. Can be used to bribe blue bobbies. Makes you drunk. For a very brief time decreases stamina drain when sprinting. Can be used to bribe blue bobbies. Makes you drunk.

Key: 30BBF4B742EEA8C301171C85455E5E44
SourceLocation: /Game/Blueprints/Pickups/Drink/Alcohol.Default__Alcohol_C:DescriptionComponent0.FunctionalDescription

Charles Peter Charles Peter

Key: 30D7B8164701920ACAC46E9F76920C95
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_RockChucker_ollie_Design.Encounter_RockChucker_ollie_Design:PersistentLevel.Wastrel.DescriptionComponent.DescriptiveName
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/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_RockChucker_Design.Encounter_RockChucker_Design:PersistentLevel.RockChucker_C_1.DescriptionComponent.DescriptiveName
D66F37A244005621D5B41DB5429C04F6

Writing Writing

Key: 30EF46174D0CD732222A95BBB97CE9B3
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.WHF_Cat_Writing.Text

Lever Lever

Key: 30F329E746043026C06958950EAA3A5A
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Arthur_DESIGN.TheTrainStation_Arthur_DESIGN:PersistentLevel.Crank_1742.Description.DescriptiveName
Key: 7B7B601F4E9971DE4481FAB45067CB35
SourceLocation: /Game/Blueprints/Quests/Emerald/Lever_DSIR.Lever_DSIR_C:Description_GEN_VARIABLE.DescriptiveName

Required for continued existence of your baby. Required for continued existence of your baby.

Key: 30FB2C9948B907A742F8468E0191CCFE
SourceLocation: /Game/Blueprints/Story/Sally/Formula.Default__Formula_C:DescriptionComponent0.FunctionalDescription

NO NO

Key: 30FEA9354940F9B15C04B7BB3C6A6E92
SourceLocation: /Game/DLC/Victoria/UI/V_SkillDescription.V_SkillDescription_C:ExecuteUbergraph_V_SkillDescription [Script Bytecode]

Snug as a Bug on a Drug Snug as a Bug on a Drug

Key: 310A6EEA42C6E3FF964412A2FBCFB7EA
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(16).Items.AchievementName

June 12, 1955

The Numpty-in-Chief has set me to redo all his calculations. He near blew up the lab last Wednesday by dropping a decimal point.

Haven’t been sleeping well. Formulae keep chasing each other round my brain, trying to link up.

Oddest thing. One of his formulae has two answers. The first is clearly what he wants. But every number has two square roots, doesn’t it? The positive and the negative. So while it could be a positive particle going forth in time, it could equally be a negative particle going backwards!

What would that mean for the curvature of space? Somehow it turns back on itself? Could you bend it all the way, to place two distant points side by side?

Of course, just because the math has two solutions doesn’t mean the physical reality corresponds. Or does it?

Just try to explain any of this to His Numptiness.

January 29, 1957

The figures say I can open a portal, but I can’t fix where the other end goes. That’s rather useless. Most of space is space. What’s the use of a portal between stars? I suppose you could name the new constellations you were seeing, whilst the void was sucking the air out of your lungs.
June 12, 1955

The Numpty-in-Chief has set me to redo all his calculations. He near blew up the lab last Wednesday by dropping a decimal point.

Haven’t been sleeping well. Formulae keep chasing each other round my brain, trying to link up.

Oddest thing. One of his formulae has two answers. The first is clearly what he wants. But every number has two square roots, doesn’t it? The positive and the negative. So while it could be a positive particle going forth in time, it could equally be a negative particle going backwards!

What would that mean for the curvature of space? Somehow it turns back on itself? Could you bend it all the way, to place two distant points side by side?

Of course, just because the math has two solutions doesn’t mean the physical reality corresponds. Or does it?

Just try to explain any of this to His Numptiness.

January 29, 1957

The figures say I can open a portal, but I can’t fix where the other end goes. That’s rather useless. Most of space is space. What’s the use of a portal between stars? I suppose you could name the new constellations you were seeing, whilst the void was sucking the air out of your lungs.

Key: 3115F69042653DF351FD4AA8A860F4A5
SourceLocation: /Game/DLC/House_Boys/UI/LoreData_Houseboys.LoreData_Houseboys.LoreEntries(0).LoreEntries.LoreText(0).LoreText

TURN BACK NOW
OR FACE THE WRATH OF
THE YAM.
TURN BACK NOW
OR FACE THE WRATH OF
THE YAM.

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/YamAltarText/MI_YamAltar4.MI_YamAltar4.Caption

SAVE AMMUNITION!! BAYONETTE TRESPASSERS IF YOU CAN. SAVE AMMUNITION!! BAYONETTE TRESPASSERS IF YOU CAN.

Key: 3122E61A4A3C6C5DE96103B9C75665A5
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MI_DecalText/MI_DecalText_B.MI_DecalText_B.Caption
Key: 841D39CE4E95F9298378BCA88003A892
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_DecalText_SaveAmmuni.MI_DecalText_SaveAmmuni.Caption

{current}% {current}%

Key: 3129EEDD4D77C231A1D4ACB601712FEE
SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:GetSleepPercentageText [Script Bytecode]
Key: 34AD750F4B05FC812D505E9C6FEEC2D5
SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:GetJoyPercentageText [Script Bytecode]
Key: D4A5F80E46309A0D14E9279BB8816277
SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:GetHealthPercentageText [Script Bytecode]

Laser Damage Laser Damage

Key: 312EAA8342620F2D63CEF6AC6BB8C0C9
SourceLocation: /Game/DLC/House_Boys/UI/GunUpgrade.GunUpgrade_C:WidgetTree.Damage.Text

Increases maximum stamina for a moderate time. Used in crafting various cures including a powerful healing balm. Increases maximum stamina for a moderate time. Used in crafting various cures including a powerful healing balm.

Key: 314E32F04F45889A91D5D494B2A61395
SourceLocation: /Game/Blueprints/Pickups/Plants/RedBerry.Default__RedBerry_C:DescriptionComponent0.FunctionalDescription

Desks, Desktops, Filing Cabinets, Dressers, Toolboxes Desks, Desktops, Filing Cabinets, Dressers, Toolboxes

Key: 3158D79F46CE09A63A95E29C6CFFACD7
SourceLocation: /Game/Blueprints/Pickups/Components/Adhesive.Default__Adhesive_C.LocationDescription

RESEARCH RESEARCH

Key: 315A93654DF129309860E7BE48928846
SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_Research_01.MI_DECAL_VerlocLab_Signs_Research_01.Caption
Key: F4F8AFDD40A94ADFCCBBBF8DED6D7D6C
SourceLocation: /Game/DLC/House_Boys/Art/Text/MI_HB_Texts_03.MI_HB_Texts_03.Caption

JUBILATOR MAINTENANCE JUBILATOR MAINTENANCE

Key: 316611534C42CC308E07489E0B9FA97F
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Jubilator_maintenance_01.MI_Jubilator_maintenance_01.Caption

SLOT 1 SLOT 1

Key: 317561C74B1EF5F87915329D4A3628FA
SourceLocation: /Game/UI/ShellMenu/Slot.Slot_C:WidgetTree.SlotText.Text

Director / Writer Director / Writer

Key: 317A8A9F45D7D45B3C5BD8A7183AE357
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.FC_Cat_Director.Text

Pancake Hill Pancake Hill

Key: 317C1B7245E4A57847A6E5A988F3E69D
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_PancakeHill_DESIGN.SB_PancakeHill_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

Knockout juice. Knockout juice.

Key: 317F2807410A1269C0694C8C518FA84C
SourceLocation: /Game/Blueprints/Pickups/Recipes/KnockoutJuice_RecipePickup.Default__KnockoutJuice_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Electrowave Stimulator Electrowave Stimulator

Key: 318AC97C4094F6BAED67B3A2D7AF9E9B
SourceLocation: /Game/Blueprints/Quests/Emerald/DSIR_Machine.DSIR_Machine.DisplayNames(4).DisplayNames

MOTILENE RELAY STATION
MAIDENHOLM
SCARGILL MINING & RESUBLIMATION LLC
MOTILENE RELAY STATION
MAIDENHOLM
SCARGILL MINING & RESUBLIMATION LLC

Key: 31AA48C8403E8A0A086A53B1DC0548A6
SourceLocation: /Game/Environment/Village/Exterior/Signs/V2_Shelter/MI_V2_Shelter_Name_01.MI_V2_Shelter_Name_01.Caption

Éric Demers Éric Demers

Key: 31FC220E4747B49E0BFA3B8B91D55D64
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_QASnrPrjLead.Text

BACK BACK

Key: 320770414BEA0EFBF57D13812883006C
SourceLocation: /Game/UI/Map/MapLegendWidget.MapLegendWidget_C:WidgetTree.BACK.Text

Maintenance Door Maintenance Door

Key: 32115BC94F0C8751E4CC4CAA44D27864
SourceLocation: /Game/Blueprints/Gameplay/SafeHouseSubwayDoor_Base.SafeHouseSubwayDoor_Base_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Maps/SpawnMaps/Shelters/Waste_Safehouse_design.Waste_Safehouse_design:PersistentLevel.SafeHouseSubwayDoor_Valve_C_2.Description.DescriptiveName
32115BC94F0C8751E4CC4CAA44D27864

Alex Epstein
Allison Sullivan
Chris Brown
Dan Frost
Emma Bennett
Jonathan Bennett
Linus Krauss
Oliver Brinkhurst
Alison Reddihough
Anthony Brian
Brian Hall
Graham Fletcher
Guy Slocombe
James Edward Burrell
Jeremy Balfour
Jim Sterling
Lara Parmiani
Neil McLachlan
Noel Burton
Patrick Williams
Peter Baker
Phillippe Duquenoy
Rob Townsend
Sally Meer
Sandy Glover
Simon James
Wayne Anthony-Cole
Alex Epstein
Allison Sullivan
Chris Brown
Dan Frost
Emma Bennett
Jonathan Bennett
Linus Krauss
Oliver Brinkhurst
Alison Reddihough
Anthony Brian
Brian Hall
Graham Fletcher
Guy Slocombe
James Edward Burrell
Jeremy Balfour
Jim Sterling
Lara Parmiani
Neil McLachlan
Noel Burton
Patrick Williams
Peter Baker
Phillippe Duquenoy
Rob Townsend
Sally Meer
Sandy Glover
Simon James
Wayne Anthony-Cole

Key: 3211BF5B4D7B81C2C456BA9773AB12CF
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_Additional_Names.Text

TRESPASSERS WILL BE SHOT WITHOUT WARNING. TRESPASSERS WILL BE SHOT WITHOUT WARNING.

Key: 3225A68745A78B66CBA340B7F9FE8D4C
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_DecalText_OurSight.MI_DecalText_OurSight.Caption

WE SHALL NEVER SURRENDER WE SHALL NEVER SURRENDER

Key: 322A45C944BE5D8B5970AD9B55F1DDD5
SourceLocation: /Game/Environment/Common/Meshes/Military/Bunker/ExtraAssets/MI_BunkerMapInfo1_02.MI_BunkerMapInfo1_02.Caption

Inflicts moderate damage. Can strike multiple targets with one swing. Not very durable. Inflicts moderate damage. Can strike multiple targets with one swing. Not very durable.

Key: 3238261842844093078F7597265FD3EB
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/FlimsyCricketBat.Default__FlimsyCricketBat_C:DescriptionComponent0.FunctionalDescription

Inspector gadgets. Inspector gadgets.

Key: 323C4AB64215B92C98FFCBB53F64849C
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Misc/LB_BobbyBag_Search.Default__LB_BobbyBag_Search_C:DescriptionComponent.Description

Some friendly advice for tourists! Some friendly advice for tourists!

Key: 3254DDD047D69CDD08B3A7B9D01DE8C0
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(83).Items.CollectibleDescription

WELCOME to WELLINGTON WELLS
-Dress to impress.
-Be courteous and polite.
-Take your Joy.
WELCOME to WELLINGTON WELLS
-Dress to impress.
-Be courteous and polite.
-Take your Joy.

Key: 326F172E4548A5C944422EA3BC7DB646
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Spankers/MI_Decal_Spanker_05.MI_Decal_Spanker_05.Caption

(Amount) (Amount)

Key: 32729F5A44014D19A35D7FB382A573F6
SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:WidgetTree_34.ArmorDisplayText.Text

PAT YOUR HEAD PAT YOUR HEAD

Key: 327F8F0E47D11D23ED065CA9C7392596
SourceLocation: /Game/Environment/Common/Meshes/Tech/HugeRoundTV_01/SimonSays_Show/MI_LF_TV_TEXT_SimonSays_Pat_01.MI_LF_TV_TEXT_SimonSays_Pat_01.Caption

Michel Toussaint Michel Toussaint

Key: 3290824E42BA4E6F01C4DDA9F8041EA7
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Extra/SubLevels/SB_HooligansTower_01_DESIGN.SB_HooligansTower_01_DESIGN:PersistentLevel.Waste2_Hooligan7.DescriptionComponent.DescriptiveName

Gives light armor, but noisy and exhaust your stamina faster when sprinting. Gives light armor, but noisy and exhaust your stamina faster when sprinting.

Key: 329B59E545A0287E607A79912AF61694
SourceLocation: /Game/Blueprints/Pickups/Wearables/RidingBoots.Default__RidingBoots_C:DescriptionComponent0.FunctionalDescription
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SourceLocation: /Game/Blueprints/Pickups/Recipes/RidingBoots_RecipePickup.Default__RidingBoots_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Inflicts no damage. Not very durable. Can cause stunning. Inflicts no damage. Not very durable. Can cause stunning.

Key: 329D9CB94E2F29658FEB90A159B50C8E
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/ElectroBaton_Child_TheTickler.Default__ElectroBaton_Child_TheTickler_C:DescriptionComponent0.FunctionalDescription

PLEASE, STOP DUMPING CHEMICALS! YOU'LL KILL THE FISH!! PLEASE, STOP DUMPING CHEMICALS! YOU'LL KILL THE FISH!!

Key: 32B976F646B30F16FD7C21AF2640C4BD
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/PoisonedWastrel/MI_DecalText_B_Inst.MI_DecalText_B_Inst.Caption

QUEST ITEMS QUEST ITEMS

Key: 32C792BE4BE958CDD19A20B48439B7D9
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:UpdateCategoryDisplay [Script Bytecode]

In memoriam
Beloved Mother
1865-1924
In memoriam
Beloved Mother
1865-1924

Key: 32CEA21A4C05EB6D7AE946B36180FACD
SourceLocation: /Game/Environment/Garden_District/Exteriors/GD_Gravestone_01/MI_Gravestone_02_Inst.MI_Gravestone_02_Inst.Caption

Patrick Boyer Patrick Boyer

Key: 32CF67634D2F4414D39B1085B900486C
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Extra/SubLevels/SB_HooligansTower_01_GEO.SB_HooligansTower_01_GEO:PersistentLevel.Waste2_Hooligan11.DescriptionComponent.DescriptiveName

Thomas Cream Thomas Cream

Key: 32E541074355539C8C9B4CBE18DF4DA4
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_PoisonedWastrel_DESIGN.SB_Encounter_PoisonedWastrel_DESIGN:PersistentLevel.Quest_HaroldShipman2.DescriptionComponent.DescriptiveName

What Jack Did What Jack Did

Key: 32EE4A3E40A5DDB016F9158456A3F9DD
SourceLocation: /Game/Blueprints/Loot/OllieFlashbackTable.OllieFlashbackTable.Flashback_Ollie_8.Title
Key: 8968D755426098E66104B5B4E41BBD22
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(56).Items.CollectibleName

HUMANS AND OVERSEERS ONLY HUMANS AND OVERSEERS ONLY

Key: 330EE29F4666B21C9D5D48B64E73ED29
SourceLocation: /Game/DLC/House_Boys/Art/Surface/Posters/MI_HB_HumanAndOverseers_01.MI_HB_HumanAndOverseers_01.Caption
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LAVA! LAVA!

Key: 331206664E59BC420CFA63987DDF337E
SourceLocation: /Game/DLC/Lightbearer/Maps/Gyms/Nick_DLC_Gym.Nick_DLC_Gym:PersistentLevel.TextRenderActor41.NewTextRenderComponent.Text

Large Large

Key: 33223BD9478010A9B6FA9EACE66F4601
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxSizeSelection.OptionText(2).OptionText

Ned MacLear Ned MacLear

Key: 33269B1D4CD1817436507182EE54B6C2
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_OldSoldiers_01_DESIGN.Encounter_OldSoldiers_01_DESIGN:PersistentLevel.Quest_Thomas_Caretaker_Child_02.DescriptionComponent.DescriptiveName
Key: F4674D21498BFA42ED66D6B8BC0F5BB5
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Jay Simon Jay Simon

Key: 333B14FE49C42E0054A046BCB53B43DF
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_NickEtAl_name.Text

INFORMATION AND SECURITY INFORMATION AND SECURITY

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MAINTENANCE MAINTENANCE

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ/MI_DRHQ_B_3.MI_DRHQ_B_3.Caption

Luminol Luminol

Key: 3364103048C960C3F02F58B7910466C3
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Gameplay/ClueRevealType.ClueRevealType.DisplayNames(2).DisplayNames

Michael Mirales Michael Mirales

Key: 3373443F4E754077E580A39F6D0456FB
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_SubSpecialist.Text

SECRET! PLEASE BURN SECRET! PLEASE BURN

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SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_Crates_PlzBurn_01.MI_DECAL_VerlocLab_Signs_Crates_PlzBurn_01.Caption

ROOMS TO LET!
NICK FANS WELCOME!
ROOMS TO LET!
NICK FANS WELCOME!

Key: 3379A2624D2F4D852C9E70B0C5E29BB1
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/AroundTown/MI_LB_SignAroundTown_06.MI_LB_SignAroundTown_06.Caption

Inject Inject

Key: 3384A25B4C8865CCB9EF6691694CD3CA
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Game/PlayerCharacter/NickCharacter.Default__NickCharacter_C.CombatMoves(20).CombatMoves.HUDPrompt
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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Game/PlayerCharacter/NickCharacter.Default__NickCharacter_C.CombatMoves(27).CombatMoves.HUDPrompt
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SourceLocation: /Game/Blueprints/Game/DefaultPlayerCharacter.Default__DefaultPlayerCharacter_C.CombatMoves(20).CombatMoves.HUDPrompt
/Game/Blueprints/Game/ArthurCharacter.Default__ArthurCharacter_C.CombatMoves(15).CombatMoves.HUDPrompt
BD10591845AEE0724DA48EA9E9E98EEF

TOLL = HONEY TOLL = HONEY

Key: 3385D1E5455D59F27CCE1C853EA2B673
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Various/MI_Sign_Tollequalhoney_01.MI_Sign_Tollequalhoney_01.Caption

Clothes Make the Man
James Hogg outfitters EST. 1912
Clothes Make the Man
James Hogg outfitters EST. 1912

Key: 339666EE4AC5209414D9C8A4582C8239
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_03/MI_GD_StreetSign_03_01.MI_GD_StreetSign_03_01.Caption

OUT OF ORDER OUT OF ORDER

Key: 33AACC974F7E26351EE916BBC0FAEE53
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_FinalStation_OutOfOrder_01.MI_FinalStation_OutOfOrder_01.Caption

Cabinets, Cabinet Tops, Cupboards, Crates Cabinets, Cabinet Tops, Cupboards, Crates

Key: 33ADECA24F0857036BADFF9ED53A7714
SourceLocation: /Game/Blueprints/Pickups/Food/CoffeeBeans.Default__CoffeeBeans_C.LocationDescription

Mystery House Mystery House

Key: 33B75BD447C01262EC35518C94DCEE2E
SourceLocation: /Game/Blueprints/Quests/MysteryHouse.Default__MysteryHouse_C.QuestTitle

LIVE MINES!
ENTER WITH INSTRUCTOR ONLY!
LIVE MINES!
ENTER WITH INSTRUCTOR ONLY!

Key: 33BE73014E4D8AC385829F93494904B8
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Garden_District/MI_Live_Mines_01.MI_Live_Mines_01.Caption

Where have you gone? Where have you gone?

Key: 33CC2148422806F3BE08BAAD4F56FEB7
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_Graf_B_04.MI_GD0_Graf_B_04.Caption

NO NAPPING! NO NAPPING!

Key: 33CE14954294CBA5BF4AF39F0C36C40D
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ2/MI_DoctorHQ_NoNapping_01.MI_DoctorHQ_NoNapping_01.Caption

Enter Hatch Enter Hatch

Key: 33D944CA458B92E1AB95429F74C8D4CF
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ArthurStory_Waste1Safehouse_DESIGN.ArthurStory_Waste1Safehouse_DESIGN:PersistentLevel.Teleporter_HatchDown_3912.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 5D6562934AFD6437912F7387849B3EDA
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ArthurStory_Waste1Safehouse_DESIGN.ArthurStory_Waste1Safehouse_DESIGN:PersistentLevel.Teleporter_HatchDown_3912.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Maps/SpawnMaps/Special/SubLevels/EA_ExitPark_DESIGN.EA_ExitPark_DESIGN:PersistentLevel.Teleporter_HatchDown_3413.DeniedPrompt
/Game/Maps/SpawnMaps/Special/SubLevels/EA_ExitPark_DESIGN.EA_ExitPark_DESIGN:PersistentLevel.Teleporter_HatchDown_3413.InteractPrompt
33D944CA458B92E1AB95429F74C8D4CF
5D6562934AFD6437912F7387849B3EDA

LAB_010_SallyReady_SEQ LAB_010_SallyReady_SEQ

Key: 33ECC8D44624AAA8EB28CFA79FBBE980
SourceLocation: /Game/Cinematic/Launch_Trailer/02_LAB/02_LAB_Master_SEQ.02_LAB_Master_SEQ:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_0.DisplayName

BRINGING JOY TO THE WORLD SINCE 1953 BRINGING JOY TO THE WORLD SINCE 1953

Key: 33F9A75A45A1D65F899BBC88CA61B46D
SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_JoySince1953_01.MI_DECAL_VerlocLab_Signs_JoySince1953_01.Caption
Key: 377CE7D74CE1670D1C185A9F5941AD1B
SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_ElevatorNote_01.MI_DECAL_VerlocLab_Signs_ElevatorNote_01.Caption

Crouch
Prompt
Crouch
Prompt

Key: 3421812B4094F5C4C1ADF1955E4CA63B
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_DESIGN.ArthurOffice_DESIGN:PersistentLevel.TriggerDirectional_Crouch.Text.Text
/Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_DESIGN.ArthurOffice_DESIGN:PersistentLevel.TriggerDirectional_Crouch.Text.Text
3421812B4094F5C4C1ADF1955E4CA63B

Dressers, Crates, Safes, Lockers, Filing Cabinets Dressers, Crates, Safes, Lockers, Filing Cabinets

Key: 3425F6D14F82D269D191509F6D9FED05
SourceLocation: /Game/Blueprints/Pickups/Survival/JimmyBar.Default__JimmyBar_C.LocationDescription

Cap'n Strawbeard Cap'n Strawbeard

Key: 3429903040C4A55986E5FC8388F20A52
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_YamAltar_Sally_DESIGN.Encounter_YamAltar_Sally_DESIGN:PersistentLevel.CaptainStrawbeard.DescriptionComponent.DescriptiveName
Key: D3BF13954E7F30CB2321888086875491
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/PUB_01_Sally_Encounter_DESIGN.PUB_01_Sally_Encounter_DESIGN:PersistentLevel.Quest_CaptStrawbeard_Inside.DescriptionComponent.DescriptiveName

Lapin's Fine Timepieces Lapin's Fine Timepieces

Key: 342FEC6445B0E68E747CDC83EAD9CCD4
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/HangingSign_PD/MI_Oval_01.MI_Oval_01.Caption

Lud's Holm Hatch 2 Lud's Holm Hatch 2

Key: 3436D7C84367623E1C4C53980139550B
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SmallShelters/FastTravelPoint_GD_02_DESIGN.FastTravelPoint_GD_02_DESIGN:PersistentLevel.FastTravelObject_4149.OliverOverrideLocationLocName
Key: CA5C78E943177201C4C0FE9E1072ABA4
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SmallShelters/FastTravelPoint_GD_03_DESIGN.FastTravelPoint_GD_03_DESIGN:PersistentLevel.FastTravelObject_4149.FastTravelLocationLocName

CURRENT LOCATION: CURRENT LOCATION:

Key: 34381E044757BD19EF8FF9A8C0A40F33
SourceLocation: /Game/UI/Map/FastTravelWidget.FastTravelWidget_C:WidgetTree.TextBlock_0.Text

TEA ROOM TEA ROOM

Key: 3439B042478C07F25D86039C7DC9F1BC
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/NeonSigns/Materials/MI_LB_NeonSign_TeaRoom_04.MI_LB_NeonSign_TeaRoom_04.Caption
Key: 4777E4134553E9F50D3370850F5F59DC
SourceLocation: /Game/DLC/Victoria/Art/Props/Neon_Signs/MI_V_Neon_Sign_Caption_01.MI_V_Neon_Sign_Caption_01.Caption
Key: 5CC07FA04F796BA20489AFB3D59E0C6F
SourceLocation: /Game/DLC/Victoria/Art/Props/Neon_Signs/MI_V_NeonSigns_03.MI_V_NeonSigns_03.Caption
Key: A572A91241C2E877982EF5A696A4DE43
SourceLocation: /Game/DLC/Victoria/Art/Props/Neon_Signs/MI_V_NeonSigns_04_OFF.MI_V_NeonSigns_04_OFF.Caption
Key: B2EFBFF041A6EF96AA40EFA4A2D20B01
SourceLocation: /Game/DLC/Victoria/Art/Props/Neon_Signs/MI_V_NeonSigns_02.MI_V_NeonSigns_02.Caption

' '

Key: 34563CC84F37C6FD2CCB4A9B9FEF1590
SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:WidgetTree_34.TextBlock_35.Text

Mono10 Mono10

Key: 3468DE674BD70F15D8014785803A073E
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(77).DisplayNames

THE POT OF CREAM THE POT OF CREAM

Key: 34828C9F490A7F2DABF9E2B13F9C995C
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/PubExteriorSign/MI_VLG_EXT_PUBNAME_ThePotOfCream_01.MI_VLG_EXT_PUBNAME_ThePotOfCream_01.Caption

Linear Linear

Key: 3486249243FDAD0B930DADB7C1993627
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.UNUSED_SandboxDifficultySelection.OptionText(1).OptionText

Nick Lightbearer / Johnny Bolton / Nigel Lawson
and additional NPC characters
Nick Lightbearer / Johnny Bolton / Nigel Lawson
and additional NPC characters

Key: 348B01F44F86AC53D86E03B31DDE4292
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_NickEtAl.Text

Facemelt Facemelt

Key: 34938F444A344F32687DCD8B549EB8AF
SourceLocation: /Game/DLC/Lightbearer/UI/LB_LightHUDWidget.LB_LightHUDWidget_C:WidgetTree_1.TextBlock_14.Text

Filmic_Nature_Rise Filmic_Nature_Rise

Key: 349D091D485AC8820E391194D69F5EF3
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(136).DisplayNames

Activate Capacitator (Place Power Cell) Activate Capacitator (Place Power Cell)

Key: 34BA25DD444E695C79F9A6A487849DC4
SourceLocation: /Game/Blueprints/World/Security/Capacitator.Default__Capacitator_C:InteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Maps/Gyms/Gym_TrapSystem.Gym_TrapSystem:PersistentLevel.Capacitator_C_1.InteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
34BA25DD444E695C79F9A6A487849DC4

Big Ben's JUBILATOR Maintenance Big Ben's JUBILATOR Maintenance

Key: 34C90B2648F5C59E768EBDBEB16BF274
SourceLocation: /Game/Environment/Emerald_City/Exterior/EC_Exterior_DoubleDecker/MI_DoubleDeckerCustom_01.MI_DoubleDeckerCustom_01.Caption
Key: E687E5D34CA1FD5645FCDF913972C172
SourceLocation: /Game/Environment/Emerald_City/Exterior/EC_Exterior_DoubleDecker/MI_DoubleDeckerDec_01.MI_DoubleDeckerDec_01.Caption

Better Workbench Better Workbench

Key: 34CA4E0842DE2A966B3201A50C23C11F
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Mechanical_Level1.Default__CraftingStation_Mechanical_Level1_C:DescriptionComponent0.DescriptiveName

Jane Rowbothome Jane Rowbothome

Key: 34D2953143D3BDF89A42CC9618528A00
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/PUB_01_Sally_DESIGN.PUB_01_Sally_DESIGN:PersistentLevel.GlimpseWorker_MALE_198.DescriptionComponent.DescriptiveName

Patch up (Requires Bandage) Patch up (Requires Bandage)

Key: 34D5CCDE438920F4EDDAAEB876CD55ED
SourceLocation: /Game/Blueprints/World/POIs/POI_WastrelDying.POI_WastrelDying_C:InteractionComponent_465.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 716E41B64A944003778641A87C48BBCA
SourceLocation: /Game/Blueprints/World/POIs/POI_WastrelDying.POI_WastrelDying_C:InteractionComponent_465.InteractionPromptList(1).InteractionPromptList.BasicPrompt
/Game/Blueprints/World/POIs/POI_WastrelDying.POI_WastrelDying_C:InteractionComponent_465.InteractionPromptList(1).InteractionPromptList.BasicPrompt
/Game/Blueprints/World/POIs/POI_WastrelDying.POI_WastrelDying_C:InteractionComponent_465.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
34D5CCDE438920F4EDDAAEB876CD55ED
716E41B64A944003778641A87C48BBCA

BALL BEARINGS BALL BEARINGS

Key: 34EAC7FD4E9471DEF7CD93809BB3CC31
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_VLG_UnderBoxLabels_02.MI_VLG_UnderBoxLabels_02.Caption

Mrs. Boyle and additional NPC characters Mrs. Boyle and additional NPC characters

Key: 34F132F945E522907792819404D0446E
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_MrsBoyle.Text

A Stitch in Time A Stitch in Time

Key: 34F5083D4DFF9DC6F2186999CE236CB3
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_06/MI_Stitch_01.MI_Stitch_01.Caption
Key: 8499233540060D0B1353108068583BCA
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_06/MI_DEC_Stitch_01.MI_DEC_Stitch_01.Caption

Flat Flat

Key: 34F5F66944220A58193898A54A8AE0A7
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.UNUSED_SandboxDifficultySelection.OptionText(0).OptionText

Steal All Steal All

Key: 34FB29F34D55642410AA25AA6D87266F
SourceLocation: /Game/UI/HUD/NEW_QuickLootWidget.Default__NEW_QuickLootWidget_C.StealingText

Brawler grants fist attacks slightly more damage (stackable). Brawler grants fist attacks slightly more damage (stackable).

Key: 3504BEC24FCFE96830BAB4AD772BE049
SourceLocation: /Game/Blueprints/Pickups/Manuals/AttackDamage1Manual.Default__AttackDamage1Manual_C:DescriptionComponent0.FunctionalDescription

HAPPY FACE
CUSTOM MASKS
HAPPY FACE
CUSTOM MASKS

Key: 350AA893441D00DE729B3AAFAE20B2F2
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/HangingSign_PD/MI_Oval_05.MI_Oval_05.Caption

"Streaks of Lovely Sunshine" Materials: Water on Cement. Gift of Jack Worthington "Streaks of Lovely Sunshine" Materials: Water on Cement. Gift of Jack Worthington

Key: 35213485403981C6A76BB197D4A58EDD
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ/MI_DoctorHQ_Fountain_03.MI_DoctorHQ_Fountain_03.Caption

Enjoy the View Enjoy the View

Key: 35255DDE49F7A028E29224A81C53AC21
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(18).Items.AchievementName

Feed Feed

Key: 35343A514600EDF87825FFA021526897
SourceLocation: /Game/Blueprints/World/POIs/POI_WastrelDying.POI_WastrelDying_C:InteractionComponent_465.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: 5528137949EAD4C5ECDEE5BE653AB683
SourceLocation: /Game/Blueprints/World/POIs/POI_WastrelDying.POI_WastrelDying_C:InteractionComponent_465.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
/Game/Blueprints/World/POIs/POI_WastrelDying.POI_WastrelDying_C:InteractionComponent_465.InteractionPromptList(2).InteractionPromptList.BasicPrompt
/Game/Blueprints/World/POIs/POI_WastrelDying.POI_WastrelDying_C:InteractionComponent_465.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
/Game/Developers/Vince/Gym/AI_Gym.AI_Gym:PersistentLevel.WastrelBeggar_C_2.GiveInteraction.InteractionPromptList(2).InteractionPromptList.BasicPrompt
/Game/Developers/Vince/Gym/AI_Gym.AI_Gym:PersistentLevel.WastrelBeggar_C_2.GiveInteraction.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
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35343A514600EDF87825FFA021526897
5528137949EAD4C5ECDEE5BE653AB683
DB8497224161C88C3C80D88968F132A5

Jubilators Jubilators

Key: 353A76B24989A59118E61BA98B313027
SourceLocation: /Game/Blueprints/Pickups/Gadgets/JubilatorActivator.Default__JubilatorActivator_C.LocationDescription

Production Manager Production Manager

Key: 35483C3046627B3CA9B8969D2668560F
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.FC_Cat_ProductionManager.Text

(AutomaticText) (AutomaticText)

Key: 3548D757444B4E68926EBDBC8C2C90B7
SourceLocation: /Game/UI/ShellMenu/NewGameOptionWidget.NewGameOptionWidget_C:WidgetTree.OptionText.Text

THOMOTILENE CRYSTALS MUST BE HEATED TO 451 THOMOTILENE CRYSTALS MUST BE HEATED TO 451

Key: 35549CE944907E13B80E53BB14D2546D
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_FinalStation_HeatMotilene_01.MI_FinalStation_HeatMotilene_01.Caption

READ NICK'S MAIL! READ NICK'S MAIL!

Key: 3558AE3C41E86C0CF329A2A26538BCED
SourceLocation: /Game/DLC/Lightbearer/Art/Architecture/LittleNick/Signs/MI_LB_LittleNick_Sign_Good_WhiteBoards_01.MI_LB_LittleNick_Sign_Good_WhiteBoards_01.Caption

Can be used to brew something coffee-esque in a coffee machine. Can be used to brew something coffee-esque in a coffee machine.

Key: 356B638D4363D3115E9A69A9FB46AAD2
SourceLocation: /Game/Blueprints/Pickups/Food/CoffeeBeans.Default__CoffeeBeans_C:DescriptionComponent0.FunctionalDescription

I DON'T WANT TO SEE
ANYONE NOT SMILING!
I DON'T WANT TO SEE
ANYONE NOT SMILING!

Key: 35757F0C4F8C0961679A0EAE9BFBBA0B
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Garden_District/MI_TV_Altar_scrawl_03.MI_TV_Altar_scrawl_03.Caption

Fill Power Cell Fill Power Cell

Key: 357D6DE44E9FE1D5B0E938A0781B7ACD
SourceLocation: /Game/Blueprints/Gameplay/MotilenePump.MotilenePump_C:PrimaryInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Maps/Gyms/Gym_TrapSystem.Gym_TrapSystem:PersistentLevel.MotileneFillingMachine_C_1.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
C3E5F15349F7BC432FE0728D38A13D81

CONTEST!
FIND A USE FOR THE MACHINE AND WIN A PRIZE!
CONTEST!
FIND A USE FOR THE MACHINE AND WIN A PRIZE!

Key: 359917FB450CD5EE3767A79F799654B6
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_Contest_01.MI_DSIR_Contest_01.Caption

Press "E" To Use. Press "E" To Use.

Key: 359919D3437B2CCF8A448493D311CD92
SourceLocation: /Game/Blueprints/Gameplay/BreakableTV.BreakableTv_C:InteractionComponent_3.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: B5CFE3E94109239C6AF484B9D02BA374
SourceLocation: /Game/Blueprints/Gameplay/BreakableTV.BreakableTv_C:InteractionComponent_3.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
/Game/Developers/Joshua/TestMaps/CornerLayout_Test.CornerLayout_Test:PersistentLevel.InteractableButton_C_1.Interaction1.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Developers/Joshua/TestMaps/CornerLayout_Test.CornerLayout_Test:PersistentLevel.InteractableButton_C_1.Interaction1.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
/Game/Maps/SpawnMaps/EmeraldCity/Scenarios/ThePlaza.ThePlaza:PersistentLevel.ShelterTelePorter_OUT.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
359919D3437B2CCF8A448493D311CD92
AEE65B8C47D5653D739567A56D0C78F2
B5CFE3E94109239C6AF484B9D02BA374

HIGHLY CONTAGIOUS! HIGHLY CONTAGIOUS!

Key: 359BA2ED450DD4044E95B9B87F492834
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decals_Quarantine_01.MI_Decals_Quarantine_01.Caption

Find all collectibles. Find all collectibles.

Key: 35BEB8D34B45EF78B0E5ED9E99534BCC
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(14).Items.AchievementDescription

PASSIVE EFFECTS PASSIVE EFFECTS

Key: 35CA8824463CC5C256DACD88D0718382
SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:UpdateEffectList [Script Bytecode]

Crystallizer Crystallizer

Key: 35DFF26F48B35A1E1C864A8D93BE2F55
SourceLocation: /Game/Blueprints/Story/Sally/Sallys_Machine_Crystalizer.Sallys_Machine_Crystalizer_C:Description_GEN_VARIABLE.DescriptiveName

Makes beautiful music when applied to guitar strings. Makes beautiful music when applied to guitar strings.

Key: 35E6B6DB46CDE9C677E2A0BB80C096C9
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Misc/LB_GuitarPick.Default__LB_GuitarPick_C:DescriptionComponent0.FunctionalDescription

Show Shop Show Shop

Key: 35E81D924F46D74671063DBA3B8D17C0
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.Default__HB_Inventory_C.SwitchToShop

The City of Wellington Wells:
HIGH STREET
The City of Wellington Wells:
HIGH STREET

Key: 35EF90CA4E2BD2434A540C8604A23E9F
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/MI_V_TX_FFA_02_C.MI_V_TX_FFA_02_C.Caption

Community Coordinator Community Coordinator

Key: 361CC8FC458F4F88B28BD98584F707FD
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_CommunityCoordinator.Text

Low Low

Key: 361E204C4CB4C3D5FD917C865D88A662
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxPopulationSelection.OptionText(1).OptionText

(CRAFTING ERRORS) (CRAFTING ERRORS)

Key: 362584D34B11B994AE0F0CB4779CD31D
SourceLocation: /Game/UI/Crafting/CraftingMenuWidget.CraftingMenuWidget_C:WidgetTree_68.ItemCraftErrorText.Text

News Hour - Are They Sleeping News Hour - Are They Sleeping

Key: 364FB0B0432B04DB9F527FBF89FB4D38
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(66).Items.CollectibleName

Mum Mum

Key: 366624B9468475CD35BCECBF40CE789C
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(51).Items.CollectibleName
Key: 5774390E4C0A8E62E47F8C9F99B628AE
SourceLocation: /Game/Blueprints/Loot/OllieFlashbackTable.OllieFlashbackTable.Flashback_Ollie_3.Title

Sweets Sweets

Key: 366C95D3457FBABBB68DE09C6C4FB9A6
SourceLocation: /Game/Blueprints/Quests/Sweets.Default__Sweets_C.QuestTitle
Key: DAFF301745314632F195D99F6F228D89
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Houses/Sublevels/SB_Encounter_Sweets_Design.SB_Encounter_Sweets_Design:PersistentLevel.MapMarker_Landmark_4.Name

COMPLIMENT MACHINE!

Cheer Up AUTOMATICALLY!
Guaranteed to put a smile on your face!

IT REALLY TALKS!

YOU LOOK SMASHING!

GET YOUR VERY OWN SOON!
COMPLIMENT MACHINE!

Cheer Up AUTOMATICALLY!
Guaranteed to put a smile on your face!

IT REALLY TALKS!

YOU LOOK SMASHING!

GET YOUR VERY OWN SOON!

Key: 3678EF96441FF20EC358ABBC6C83CD8E
SourceLocation: /Game/DLC/House_Boys/Art/Surface/Posters/MI_HB_Compliment_Poster_01.MI_HB_Compliment_Poster_01.Caption

NOW IS THE TIME TO DARE AND ENDURE NOW IS THE TIME TO DARE AND ENDURE

Key: 36A5930A470F463879B3C586EB9C9D38
SourceLocation: /Game/DLC/Lightbearer/Art/Architecture/Mi_GD_WallWorn_A_03.Mi_GD_WallWorn_A_03.Caption
Key: A36717FD4010B1142AB995A26DF4B3B0
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/MI_GD_WallWorn_A_01.MI_GD_WallWorn_A_01.Caption
Key: E422F0D040C1264D20AC999D145B1069
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/NowIsTime_01/MI_Decal_Poster_NowIsTime_01.MI_Decal_Poster_NowIsTime_01.Caption
Key: E78C1E2644FBE45C38578888FF8459F1
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/Mi_GD_WallWorn_A_04.Mi_GD_WallWorn_A_04.Caption
Key: F71B93DA4BF33B537895EDAAC463A88E
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/MI_GD_WallWorn_A_02.MI_GD_WallWorn_A_02.Caption

Fabio Minazzi Fabio Minazzi

Key: 36B88F7A4036249B0DC04790B76F88A2
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.KW_Names_Director.Text

Pauncefoot Hatch Pauncefoot Hatch

Key: 36C8189841B20CFC4CAA19ACAEE32454
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Trapped Chest Trapped Chest

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Sally Boyle Sally Boyle

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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(59).Items.CollectibleName
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Right Right

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Boleyn & Parr, Marriage Counselors Boleyn & Parr, Marriage Counselors

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SourceLocation: /Game/Environment/Emerald_City/Plaques/MI_ECPlaque_05.MI_ECPlaque_05.Caption

Margaret Teasdale Margaret Teasdale

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_Teasdale.Text

Laetitia Prism Laetitia Prism

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Padded Cricket Bat Padded Cricket Bat

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SourceLocation: /Game/Blueprints/World/Misc/InteractiveActor_FakePickup.InteractiveActor_FakePickup_C:Description_GEN_VARIABLE.DescriptiveName

Susan Shersworth Susan Shersworth

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Tastes so delicious, it must be REAL!
REAL ALE
Tastes so delicious, it must be REAL!
REAL ALE

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SourceLocation: /Game/Environment/Village/Interior/Materials/Paintings/MI_Decal_ShapesDrawing_08.MI_Decal_ShapesDrawing_08.Caption

Gameplay Gameplay

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Secured Secured

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PRESENT PASS HERE PRESENT PASS HERE

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SHARING IS CARING SHARING IS CARING

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Broken Water Pump Broken Water Pump

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Broken Motylene Pump Broken Motylene Pump

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Unlocks Madame's display case. Unlocks Madame's display case.

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SourceLocation: /Game/Blueprints/Pickups/Keys/madameLockerKey.Default__madameLockerKey_C:DescriptionComponent0.FunctionalDescription

PC Name: John Constable, Badge #217 PC Name: John Constable, Badge #217

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SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/WellieMode_EndScreenDeath.WellieMode_EndScreenDeath_C:WidgetTree.TextBlock_1.Text

Medicine Cabinets, Medicine Boxes Medicine Cabinets, Medicine Boxes

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CONTESTANTS MUST REGISTER IN ADVANCE! CONTESTANTS MUST REGISTER IN ADVANCE!

Key: 37A98264404014DF8BD0B998B004D034
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MASTER TAPES MASTER TAPES

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SourceLocation: /Game/Environment/Common/Meshes/Reel/MI_Master_Tape_01.MI_Master_Tape_01.Caption

{1} :
TR - {2}, FR - {3},
TC - {4}, FC - {5}
{6}
{7}
{1} :
TR - {2}, FR - {3},
TC - {4}, FC - {5}
{6}
{7}

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SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_DartGun.V_DartGun_C:ExecuteUbergraph_V_DartGun [Script Bytecode]

MOTILENE the fuel of the future! MOTILENE the fuel of the future!

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SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Motilene_01/MI_MotilenePoster_01.MI_MotilenePoster_01.Caption

-= Rename =- -= Rename =-

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Giggleswick Hatch Giggleswick Hatch

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A proximity mine that deals an electric shock A proximity mine that deals an electric shock

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SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/BetterMousetrap.Default__BetterMousetrap_C:DescriptionComponent0.FunctionalDescription

Yellow Yellow

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A formula for crafting a pill that increases run speed for a short time. A formula for crafting a pill that increases run speed for a short time.

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SourceLocation: /Game/Blueprints/Pickups/Recipes/RunSpeedBoostPills_RecipePickup.Default__RunSpeedBoostPills_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Service Panel (Bash Hatch) Service Panel (Bash Hatch)

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SourceLocation: /Game/Blueprints/Misc/JubilatorAccessPanel.JubilatorAccessPanel_C:Description_GEN_VARIABLE.DescriptiveName

Leave Leave

Key: 381BB80745FA56F43CE603999219066B
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/Game/Maps/SpawnMaps/Special/Park_01.Park_01:PersistentLevel.ToyCar_Interactable_213.Sit Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt
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Mrs Terry's Cleaners Mrs Terry's Cleaners

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SourceLocation: /Game/Environment/Village/Exterior/Signs/CommercialSigns/MI_TerryCleaners_01.MI_TerryCleaners_01.Caption

ShellMenu_VLG_BobbyInvestigation_SEQ ShellMenu_VLG_BobbyInvestigation_SEQ

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Emulation_General_Filmstock Emulation_General_Filmstock

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(108).DisplayNames

HAZARD
QUARANTINE
HAZARD
QUARANTINE

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SourceLocation: /Game/DLC/Victoria/Art/Props/Gate/MI_V_Police_Barrier_Old_02.MI_V_Police_Barrier_Old_02.Caption

YOU'RE DYING YOU'RE DYING

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LAVATORY LAVATORY

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SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_Lavatory_Sign_01.MI_Decal_Lavatory_Sign_01.Caption

Sign Sign

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38C8A429440B75EB2C5C459A1DB50930

Let's make fun of Downers! Let's make fun of Downers!

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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(6).Items.CollectibleDescription

Restart Restart

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IF THEY COME BACK WE'LL BE READY! IF THEY COME BACK WE'LL BE READY!

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Bruno Gatien Bruno Gatien

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.FC_Names_SpecialFX.Text

Primed Primed

Key: 38EE320C45B3B0E787F8988F1C85E93A
SourceLocation: /Game/Blueprints/World/Butcher/EvisceratorState.EvisceratorState.DisplayNames(2).DisplayNames
Key: 3E21632A4E231277BFE367B438F46ADC
SourceLocation: /Game/Blueprints/World/Butcher/ScalderState.ScalderState.DisplayNames(1).DisplayNames
Key: A1D06A93472DE91F078774931A2FCD05
SourceLocation: /Game/Blueprints/World/Butcher/ExsanguinatorState.ExsanguinatorState.DisplayNames(2).DisplayNames

Plot 32 Plot 32

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SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor32.NewTextRenderComponent.Text

Theme Nights! Mondays - Knickers, Tuesdays - Spanking, Wednesdays - Naughty Nurses, Thursdays - Pony Play, Fridays - Quilting, also Breath Control, Saturdays - Wet Room, Sundays - Penitence and Redemption Theme Nights! Mondays - Knickers, Tuesdays - Spanking, Wednesdays - Naughty Nurses, Thursdays - Pony Play, Fridays - Quilting, also Breath Control, Saturdays - Wet Room, Sundays - Penitence and Redemption

Key: 38F137A24EF1542D50BBDDADC33D4C5F
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/CuriousBehaviours/MI_ThemeNights_01.MI_ThemeNights_01.Caption

Quest Complete Quest Complete

Key: 38FBFCAC42A4C3025E13CB86F0ABA333
SourceLocation: /Game/DLC/Victoria/UI/V_QuestCompletionWidget.V_QuestCompletionWidget_C:WidgetTree.QuestComplete.Text

INSTRUCTIONS ON HOW TO CRAFT VELVETY EMULSION, A PRECURSOR CHEMICAL USED IN OTHER RECIPES. INSTRUCTIONS ON HOW TO CRAFT VELVETY EMULSION, A PRECURSOR CHEMICAL USED IN OTHER RECIPES.

Key: 38FE514141A75D63F6F17DAFEEA317EC
SourceLocation: /Game/Blueprints/Pickups/Recipes/Velvety_Emulsion_RecipePickup.Default__Velvety_Emulsion_RecipePickup_C:DescriptionComponent0.FunctionalDescription

ゲームをード ゲーム ゲームをード ゲーム

Key: 3914FDF8472814D8357D1A9E4816819A
SourceLocation: /Game/UI/Crafting/RecipelistItem.RecipeListItem_C:WidgetTree.RecipeNameText.Text

Asst Lead Asst Lead

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.PW_Cat_AsstLead.Text

WARNING! YOU ARE TRESPASSING. WARNING! YOU ARE TRESPASSING.

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SourceLocation: /Game/UI/HUD/TrespassingWarning.TrespassingWarning_C:WidgetTree.TextBlock_279.Text

Church of St. Genesius Church of St. Genesius

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SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Church_01_DESIGN.SB_Church_01_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

SORT BY SORT BY

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SourceLocation: /Game/DLC/House_Boys/UI/Houseboys_SortBY_Toggle.Houseboys_SortBY_Toggle_C:WidgetTree.TextBlock_7.Text

HELP WIN THE WAR. EAT LESS BREAD HELP WIN THE WAR. EAT LESS BREAD

Key: 39570494458B077556A615804A57EBD7
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/MI_GD_WallWorn_D_03.MI_GD_WallWorn_D_03.Caption
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A fearsome melee weapon activated by a doctor's card that will run until its power is drained. A fearsome melee weapon activated by a doctor's card that will run until its power is drained.

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SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/BoneSaw.Default__BoneSaw_C:DescriptionComponent0.FunctionalDescription

Ok Ok

Key: 39778E684C8A69D7DF2DA58BCAFFA24A
SourceLocation: /Game/DLC/House_Boys/UI/HBTutorialToolTipPanel.HBTutorialToolTipPanel_C:ExecuteUbergraph_HBTutorialToolTipPanel [Script Bytecode]
Key: 8A4DE4084396B5C4C5BF7484FA93B8C1
SourceLocation: /Game/DLC/House_Boys/UI/HB_SkillTree.HB_SkillTree_C:ExecuteUbergraph_HB_SkillTree [Script Bytecode]
Key: BA8EDCA847111218CB4B7EB30D7BCF2F
SourceLocation: /Game/UI/Crafting/CraftingMenuWidget.CraftingMenuWidget_C:ExecuteUbergraph_CraftingMenuWidget [Script Bytecode]
Key: D487AC1D41735C1F5317009E9ECFC226
SourceLocation: /Game/DLC/Lightbearer/UI/LB_JournalWidget.LB_JournalWidget_C:ExecuteUbergraph_LB_JournalWidget [Script Bytecode]

Burnsy Burnsy

Key: 398921F94E2E4AF01273DF840317647C
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_BobbyRoom_Design.Hotel_Int_BobbyRoom_Design:PersistentLevel.Bobby_ManagersDoor.DescriptionComponent.DescriptiveName

Brian Jones Brian Jones

Key: 398C126B49E5141D2ABA10B0C9AB5427
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_JoyFactory_District_DESIGN_1_A.V_JoyFactory_District_DESIGN_1_A:PersistentLevel.V_Wellie_BrianJones.DescriptionComponent.DescriptiveName

Brave Brave

Key: 3994E82E4D446F3617073B9799606010
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(45).Items.CollectibleName
Key: 3B90A21D41C46793E3089399EB2D9E67
SourceLocation: /Game/Blueprints/Loot/SallyFlashbackTable.SallyFlashbackTable.Flashback_Sally_9.Title

Who do you think you're kidding Who do you think you're kidding

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SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Graffitis/MI_LB_Graffiti_05.MI_LB_Graffiti_05.Caption

x x

Key: 39A2E9ED4E2AD4406C836DA45A0FF32C
SourceLocation: /Game/UI/Crafting/CraftingButton.CraftingButton_C:WidgetTree.TextBlock_0.Text
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SourceLocation: /Game/DLC/SandBox/UI/WM_JoyIndicatorWidget.WM_JoyIndicatorWidget_C:SetJoyCost [Script Bytecode]
Key: C4B064E0413827FD35EE1CB583063977
SourceLocation: /Game/DLC/SandBox/UI/WM_JoyIndicatorWidget.WM_JoyIndicatorWidget_C:WidgetTree.TX_JoyCost.Text

…avez-vous oublié votre Joy ? …avez-vous oublié votre Joy ?

Key: 39AA335F4D77AFD36ADA67ADDDD14093
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill_FR.WHF_Intro_Cutscene2_NoPill_FR.11.Subtitle

TO CRAFT TO CRAFT

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SourceLocation: /Game/UI/Crafting/CraftingMenuWidget.CraftingMenuWidget_C:WidgetTree_68.ToCraft.Text

Humour Hour - Downers Humour Hour - Downers

Key: 3A07A8B14B2352C33227C18A2CF0A140
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(6).Items.CollectibleName

WAKEY
WAKEY
WAKEY
WAKEY

Key: 3A105A084B38B9A2577BE4858E673316
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Garden_District/MI_TV_Altar_scrawl_06.MI_TV_Altar_scrawl_06.Caption

You are here for a story, and to explore a world. Strangers don’t much mind you, and will give you plenty of warning if they decide to attack. You are here for a story, and to explore a world. Strangers don’t much mind you, and will give you plenty of warning if they decide to attack.

Key: 3A12F1C54511D36CCABA8CB5322640D3
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:Get_OptionText_Text_0 [Script Bytecode]
Key: 6CE319B0482B19569BD3A2B2CA2227D0
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:ExecuteUbergraph_ShellMenuWidget [Script Bytecode]

Plot 24 Plot 24

Key: 3A2249024B755588A8A29AB24F977A16
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor24.NewTextRenderComponent.Text

Gwen needs to be fed. Gwen needs to be fed.

Key: 3A22D3C844EBD4A129942A805AF3C2E5
SourceLocation: /Game/Blueprints/Gameplay/StatusEffects/BabyEmergency.Default__BabyEmergency_C.RecurringTasksToWatch(0).RecurringTasksToWatch.StatusApplyText
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SourceLocation: /Game/Blueprints/Gameplay/StatusEffects/BabyEmergency.Default__BabyEmergency_C.RecurringTasksToWatch(0).RecurringTasksToWatch.ShortDescription

Toilets, Rubbish Toilets, Rubbish

Key: 3A32763F4C9F48A734EC18B9D04A4117
SourceLocation: /Game/Blueprints/Pickups/Medical/BandageDirty.Default__BandageDirty_C.LocationDescription

Yam Altar Yam Altar

Key: 3A3F24AF424733AB3B3A87A2CBC622DC
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_YamAltar_Ollie_DESIGN.Encounter_YamAltar_Ollie_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

Awake Awake

Key: 3A407ABD411811B06D642EB564F7F0D0
SourceLocation: /Game/Blueprints/World/Traps/TeslaCoil/MotherTV_StateEnum.MotherTV_StateEnum.DisplayNames(3).DisplayNames

Alex Epstein
Lisa Hunter
Alex Epstein
Lisa Hunter

Key: 3A764804435158F5F2B9C68090AE53F5
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.WHF_Names_Writing.Text

Empty Empty

Key: 3A8A827B4E14C6EDCBAD87BF5407F4DE
SourceLocation: /Game/DLC/House_Boys/UI/GunChargeEnum.GunChargeEnum.DisplayNames(1).DisplayNames
Key: 884D04CB4D91ACEA9C4563A3BC8CDF10
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Widget.LoadSlot_Widget_C:ExecuteUbergraph_LoadSlot_Widget [Script Bytecode]
Key: E929A8AF4E9115622382788664749B5B
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxInventorySelection.OptionText(0).OptionText
Key: F2BB4E164832819EF1C5D4A666FF8244

LUBE AND SUCTION LUBE AND SUCTION

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_LubeAnd_Suction_01.MI_LubeAnd_Suction_01.Caption

The Bloody Rock The Bloody Rock

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SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_PoisonedWastrel_DIGSPOT_DESIGN.Encounter_PoisonedWastrel_DIGSPOT_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

Ingredient 2 Name Ingredient 2 Name

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SourceLocation: /Game/UI/Crafting/CraftingIngredientLayout_4Items_6.CraftingIngredientLayout_4Items_6_C:WidgetTree.Ingredient2Name.Text

FOOD AND DRINKS FOOD AND DRINKS

Key: 3AA7BC7F44267CF928EDCAA3B093D9B6
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:UpdateCategoryDisplay [Script Bytecode]

Vous avez presque raté la piñata ! Vous avez presque raté la piñata !

Key: 3AB19F31467B230F18EC12B147BA4970
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene4_PinataParty1_FR.WHF_Intro_Cutscene4_PinataParty1_FR.2.Subtitle

CRICKETS IN ELEVATOR
LEAVE DOOR OPEN SO THEY MAY ESCAPE
CRICKETS IN ELEVATOR
LEAVE DOOR OPEN SO THEY MAY ESCAPE

Key: 3AC2B9044038CD76FF9413ADFC1D7427
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_Crickets_01.MI_Crickets_01.Caption

Left Left

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Irina Mazhera Irina Mazhera

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SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.DL_Names_AssoProducer.Text

POI_Stirring_SB POI_Stirring_SB

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SourceLocation: /Game/DLC/SandBox/Maps/Gyms/NPC_Behaviors.NPC_Behaviors:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text

Arf Arf

Key: 3AED761447BE4F98C2EBC9B530E4EEF7
SourceLocation: /Game/DLC/House_Boys/Maps/HB_Gym_Combat.HB_Gym_Combat:PersistentLevel.MapMarker2_2821.GlimpseMapPOI.POI.DisplayName

Clothes Clothes

Key: 3AFD398246E7C665750017B1C4B2CA12
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(21).Items.CollectibleName

1/1 1/1

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SourceLocation: /Game/UI/Crafting/CraftingIngredientLayout_4Items_1.CraftingIngredientLayout_4Items_1_C:WidgetTree.Ingredient2Amounts.Text

REFINERY ROOM REFINERY ROOM

Key: 3B20425E46FF6491D9B434BEDBBB696B
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_FinalStation_Refinery_01.MI_FinalStation_Refinery_01.Caption

Sleeping has a small chance to unlock new recipe. Stackable. Sleeping has a small chance to unlock new recipe. Stackable.

Key: 3B25BA094EE8A0067D2EF59AF6D1FF31
SourceLocation: /Game/Blueprints/Pickups/Manuals/RecipeUnlockSleepManual.Default__RecipeUnlockSleepManual_C:DescriptionComponent0.FunctionalDescription

Victor Horsley Victor Horsley

Key: 3B28C6F4471EB4991AF86FAC0A237E9A
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_WheresThePower1_Design.Encounter_WheresThePower1_Design:PersistentLevel.Waste1_Wastrel_C_6.DescriptionComponent.DescriptiveName
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_WheresThePower1_Design.Encounter_WheresThePower1_Design:PersistentLevel.Waste1_Wastrel_C_5.DescriptionComponent.DescriptiveName
3B28C6F4471EB4991AF86FAC0A237E9A

Kindly do NOT play marbles
with the ball bearings!
-A.S.
Kindly do NOT play marbles
with the ball bearings!
-A.S.

Key: 3B3B94D540BEBFA0044F7B9BC9AB3668
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_VLG_Underground_SculptureNote_03.MI_VLG_Underground_SculptureNote_03.Caption

PLEASE TAKE DETAILED NOTES ON DR. FARADAY'S MOOD AND BEHAVIOUR:
OCT 1: IRRITABLE
OCT 2: IRRITABLE
OCT 3: ?
OCT 4: CONTEMPTOUS?
OCT 5: BAD
OCT 6: PEEVISH
OCT 7: FLEW INTO A RAGE.
OCT 8: GROUSING
OCT 9: PACING
PLEASE TAKE DETAILED NOTES ON DR. FARADAY'S MOOD AND BEHAVIOUR:
OCT 1: IRRITABLE
OCT 2: IRRITABLE
OCT 3: ?
OCT 4: CONTEMPTOUS?
OCT 5: BAD
OCT 6: PEEVISH
OCT 7: FLEW INTO A RAGE.
OCT 8: GROUSING
OCT 9: PACING

Key: 3B4F6AF24401AC1EA05A9C848354182B
SourceLocation: /Game/Environment/Village/Buildings/Special/Farraday/ChalkboardSigns/MI_ChalkBoard_07.MI_ChalkBoard_07.Caption

Ready Ready

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SourceLocation: /Game/Blueprints/World/Butcher/ExtruderState.ExtruderState.DisplayNames(0).DisplayNames

Talk to Johnny Bolton from the Secret Radio Room Talk to Johnny Bolton from the Secret Radio Room

Key: 3B56D03241999CDD1A548CB7B0734928
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(26).Items.AchievementDescription

Kyle Beasley Kyle Beasley

Key: 3B60BCC8491B4A6B99C898A9029C2483
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_SnrURAnalyst.Text

I REMEMBER I REMEMBER

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_House02_03.MI_GD0_House02_03.Caption

WARNING
Authorized Personnel
ONLY
WARNING
Authorized Personnel
ONLY

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SourceLocation: /Game/Environment/Village/Exterior/Signs/Maintenance_Sign_01/MI_VLG_Maintenance_Sign_16.MI_VLG_Maintenance_Sign_16.Caption

I Need a Pipe I Need a Pipe

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SourceLocation: /Game/Maps/SpawnModels/Village/Encounters/Encounter_INeedAPipe_PERS.Encounter_INeedAPipe_PERS.Levels(0).Levels.MapPOIs(0).MapPOIs.POIData.DisplayName
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3BC452534BED7033C06354A97E5A01E6

Mixed Mixed

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SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxZoneTypeSelection.OptionText(2).OptionText

Confirm Confirm

Key: 3BDD5539488265B1AC935391A4AF786B
SourceLocation: /Game/UI/ShellMenu/DLCMenuWidget.DLCMenuWidget_C:ExecuteUbergraph_DLCMenuWidget [Script Bytecode]
Key: 4DBE048A4BFAE411CD374ABA05AD134A
SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:WidgetTree.TextBlock_2.Text
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SourceLocation: /Game/UI/ShellMenu/DLCMenuWidget.DLCMenuWidget_C:WidgetTree.BTN_ActionButton.ButtonText

Complete initial train station sequence. Complete initial train station sequence.

Key: 3BFD9F4E490450C2CA27DD80964AB8F8
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(35).Items.AchievementDescription

You are dead! You are dead!

Key: 3C0BA57F49CC50F5AC1A4989D4FE7A1F
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/SurvivalEndScreen.SurvivalEndScreen_C:Get_SandboxHeader_Text_0 [Script Bytecode]
Key: F9A8A5B04295F3760B84A181E8BC950D
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/SurvivalEndScreen.SurvivalEndScreen_C:UpdateStats [Script Bytecode]

SignLightBox_09 SignLightBox_09

Key: 3C0C97E24A318520B50B18A154028068
SourceLocation: /Game/GBX/Cinematics/Data/GBX_LitSignList.GBX_LitSignList.DisplayNames(8).DisplayNames

Bill Ramsay Bill Ramsay

Key: 3C0D45FC48748142973F3D93DABEB2AE
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_ItsATerribleLife_Sally_Design.Encounter_ItsATerribleLife_Sally_Design:PersistentLevel.Husband.DescriptionComponent.DescriptiveName

Have you checked under the bed? Have you checked under the bed?

Key: 3C35FCC841607BA94FB66A91AF84F05F
SourceLocation: /Game/Environment/Village/Interior/Vanity/NOtes/MI_Postits_15.MI_Postits_15.Caption

Sir Robert Byng Park Sir Robert Byng Park

Key: 3C509B98492469DD7E4D98A52837BA8F
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Waste1_Park03_GEO.Waste1_Park03_GEO:PersistentLevel.MapMarker_Landmark_2.Name

SexyTime SexyTime

Key: 3C5C323F428AA934D66D8BB35D969BF9
SourceLocation: /Game/Blueprints/World/Special/ComplimentMachineMode.ComplimentMachineMode.DisplayNames(3).DisplayNames

Jolaine Volpé Jolaine Volpé

Key: 3C60B8854494196FEB9613A5AB6A1F42
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Extra/SubLevels/SB_Extra_WatchTower_01_DESIGN.SB_Extra_WatchTower_01_DESIGN:PersistentLevel.Waste2_SickWastrel2.DescriptionComponent.DescriptiveName

Coming Soon Coming Soon

Key: 3C83349D4B83DD486B6E8E80E6EEE405
SourceLocation: /Game/DLC/Victoria/Art/Signs/Fun_FAir/Intro/MI_Soon_01.MI_Soon_01.Caption

Crafting Ingredient. Can be sold to shopkeepers. Crafting Ingredient. Can be sold to shopkeepers.

Key: 3C8651BF47E84368D0925FAEA3A2C39C
SourceLocation: /Game/Blueprints/Pickups/Gadgets/JubilatorActivator.Default__JubilatorActivator_C:DescriptionComponent0.FunctionalDescription

The City of Wellington Wells:
IRONMONGER LANE
The City of Wellington Wells:
IRONMONGER LANE

Key: 3C8A7D054DA0CF5C966C8993D8F67AFA
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/MI_V_TX_PD_03_A.MI_V_TX_PD_03_A.Caption

Resources Resources

Key: 3C91722A41E37E7B318CD0B5AFB9F7CA
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:WidgetTree_201.CustomResourceSelectWidget.OptionName

PLEASE STOP CRYING! PLEASE STOP CRYING!

Key: 3C9EF9EC46135BF6A64B2EA89AD1BE70
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/MI_GD_WatrelMessages_Chalk_G_01.MI_GD_WatrelMessages_Chalk_G_01.Caption

The effects of this drug are unknown, but probably bad. The effects of this drug are unknown, but probably bad.

Key: 3CA42EF34D27FDB11A710EA63F948E38
SourceLocation: /Game/Blueprints/Pickups/Chemical/StaminaBoost2_Bad.Default__StaminaBoost2_Bad_C:DescriptionComponent0.FunctionalDescription

A favorite Love Potion only the Biggest Fans use to capture the heart of Nick. A favorite Love Potion only the Biggest Fans use to capture the heart of Nick.

Key: 3CA4B044466217EC2FC11D8C7F679B92
SourceLocation: /Game/DLC/Lightbearer/Blueprints/LovePotion/LB_LovePotion.Default__LB_LovePotion_C:DescriptionComponent0.FunctionalDescription

CLayerAqua CLayerAqua

Key: 3CCC007B46BA71733FF8D281DE870BF7
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(23).DisplayNames

Deals the highest damage. Durable. Deals the highest damage. Durable.

Key: 3CCDCB6B40960095F41755A9FFBB41D3
SourceLocation: /Game/DLC/SandBox/Blueprints/WellieMode/Weapons/WM_GoldenScourge.Default__WM_GoldenScourge_C:DescriptionComponent0.FunctionalDescription

NO DOWNERS NO DOWNERS

Key: 3CCF4D4F4CB5B5700DFE5AAE8324C9A8
SourceLocation: /Game/Environment/Village/Exterior/Signs/Police_Sign_01/MI_VLG_Police_Sign_Off.MI_VLG_Police_Sign_Off.Caption

Little Red Riding Hood, Part One Little Red Riding Hood, Part One

Key: 3CD611664E5FC84C8392B9BE05F5F65C
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(13).Items.CollectibleDescription

Nighty Night - Goldilocks (Part 2) Nighty Night - Goldilocks (Part 2)

Key: 3D2401D44D78360CA6B86D9743D47912
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(72).Items.CollectibleName

Plot 29 Plot 29

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Last Sightings
evidence linked?
What we know so far
male
average build
average height
average weight
snappy dresser
mask<tricky
Last Sightings
evidence linked?
What we know so far
male
average build
average height
average weight
snappy dresser
mask<tricky

Key: 3D32B7FE4360DA6826573ABFF06EBAC1
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Crime_Wall/MI_sightings_02.MI_sightings_02.Caption

Setting String Setting String

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DOWNLOADABLE CONTENT DOWNLOADABLE CONTENT

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Scott Warr
Shayna Connor
Scott Warr
Shayna Connor

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Crafting Instructions. Adds an electrical shock effect to the Jolly Brolly. Crafting Instructions. Adds an electrical shock effect to the Jolly Brolly.

Key: 3D6D6196420CDFA839DA83A50255D1F0
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Wonderland Suite Wonderland Suite

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SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Lobby/MI_WOnderland_01.MI_WOnderland_01.Caption

Admits one person to the House of Curious Behaviors. Admits one person to the House of Curious Behaviors.

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SourceLocation: /Game/Blueprints/Pickups/Notes/HouseOfCuriousBehaviors_Invitation_Sally.Default__HouseOfCuriousBehaviors_Invitation_Sally_C:DescriptionComponent0.FunctionalDescription

Makes you look just like an underpaid hotel employee. Makes you look just like an underpaid hotel employee.

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Suits/LB_Bellboy_Suit.Default__LB_Bellboy_Suit_C:DescriptionComponent0.FunctionalDescription

MAP
OF THE
WELLINGTON WELLS
UNDERGROUND
MAP
OF THE
WELLINGTON WELLS
UNDERGROUND

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Fatal Fatal

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Wear this in Victoria's house to answer the door Wear this in Victoria's house to answer the door

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You don't need flour to make bread! You don't need flour to make bread!

Key: 3DA79C37450D416738ACFABCF446901C
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(10).Items.CollectibleDescription

MISSING 3 WEEKS. LAST SEEN NEAR HAWORTH LABS. WAS ALWAYS LOONEY. UNRELATED? MISSING 3 WEEKS. LAST SEEN NEAR HAWORTH LABS. WAS ALWAYS LOONEY. UNRELATED?

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Crafting Instructions. Tea reduces thirst and fatigue. Crafting Instructions. Tea reduces thirst and fatigue.

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I wish the abyss would stop looking back at me I wish the abyss would stop looking back at me

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Motilene strings enhance the abilities of your guitar. Motilene strings enhance the abilities of your guitar.

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NO VISITORS NO VISITORS

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Cabinets, Cabinet Tops, Rubbish Bins, Filing Cabinets Cabinets, Cabinet Tops, Rubbish Bins, Filing Cabinets

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OUT OF STOCK OUT OF STOCK

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Cabinets, Cabinet Tops, Dishwashers Cabinets, Cabinet Tops, Dishwashers

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SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Cleaver.Default__Cleaver_C.LocationDescription

QUARANTINE QUARANTINE

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SourceLocation: /Game/DLC/Victoria/Art/Signs/Bridge/MI_V_PD_Graffiti_BeASweety_01.MI_V_PD_Graffiti_BeASweety_01.Caption
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WilliamGodwin WilliamGodwin

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The Sloppy Swallow The Sloppy Swallow

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SourceLocation: /Game/DLC/Victoria/Art/Signs/Fun_FAir/Intro/MI_Oval_01.MI_Oval_01.Caption

Visiting Hours: Friday-Sunday, 10 am - 6 pm. Please see Receptionist for a pass. Receptionist is on duty Monday-Friday 10-6 (Only same-day passes will be honoured) Visiting Hours: Friday-Sunday, 10 am - 6 pm. Please see Receptionist for a pass. Receptionist is on duty Monday-Friday 10-6 (Only same-day passes will be honoured)

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Plot 10 Plot 10

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Arthur has made a discovery he doesn't like. Arthur has made a discovery he doesn't like.

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Do not drink tea at control panel, unless you want to be electrocuted! Do not drink tea at control panel, unless you want to be electrocuted!

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_NoTea_01.MI_DSIR_NoTea_01.Caption

Foggy Jack's Happy Song
Who's the happiest of men
When he's slicing through an abdomen?
Foggy Jack's coming to play!
Entrails and vittles!
Please put on the kettle!
Foggy Jack's coming to stay!
Jear him whistle on the moor --
A jaunty tune that's never dour.
Foggy Jack's coming! Hooray!
It's me! It's me! It's me! It's me!
I'm coming to see you today!
-FJ
Foggy Jack's Happy Song
Who's the happiest of men
When he's slicing through an abdomen?
Foggy Jack's coming to play!
Entrails and vittles!
Please put on the kettle!
Foggy Jack's coming to stay!
Jear him whistle on the moor --
A jaunty tune that's never dour.
Foggy Jack's coming! Hooray!
It's me! It's me! It's me! It's me!
I'm coming to see you today!
-FJ

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SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Crime_Wall/MI_happysong_03.MI_happysong_03.Caption

Inflicts moderate damage. Not very durable. Can cause stunning. Heavy. Inflicts moderate damage. Not very durable. Can cause stunning. Heavy.

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SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/DoubleScourge.Default__DoubleScourge_C:DescriptionComponent0.FunctionalDescription

VIRGIL DANITY ROCK AGENT TO THE STAR!
Virgil Dainty, rock-n-roll agent extraordinarie, is the secret to Nick Lightbearer's success. "When Virgil discovered him, Nick was writing poney poetry," says Nick's ex-wife Petunia Pickles. "Virgil molded him into someone people liked, so long as they didn't actually get to know Nick."
Virgil Danity is also responsible for Nick's look and sound. "Nick was happy to sell out and abandon his old friends," says former band mate Morrie Memento. "He likes the attention and the birds. We can't all have artistic integrity." Mr. Dainty has become even more indispensable in recent months, making excuses for Nick's cancelled concerts and increasingly numerous absences "due to exhaustion." We are sure that there is a story there, but Mr. Dainty loyally ensures that we will never find out.
VIRGIL DANITY ROCK AGENT TO THE STAR!
Virgil Dainty, rock-n-roll agent extraordinarie, is the secret to Nick Lightbearer's success. "When Virgil discovered him, Nick was writing poney poetry," says Nick's ex-wife Petunia Pickles. "Virgil molded him into someone people liked, so long as they didn't actually get to know Nick."
Virgil Danity is also responsible for Nick's look and sound. "Nick was happy to sell out and abandon his old friends," says former band mate Morrie Memento. "He likes the attention and the birds. We can't all have artistic integrity." Mr. Dainty has become even more indispensable in recent months, making excuses for Nick's cancelled concerts and increasingly numerous absences "due to exhaustion." We are sure that there is a story there, but Mr. Dainty loyally ensures that we will never find out.

Key: 3E863A404957713F78DFAEB0BE6FDC8B
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/HOtel/MI_LB_HotelSign_07.MI_LB_HotelSign_07.Caption

Increases maximum stamina for a very brief time. Can give food poisoning. Increases maximum stamina for a very brief time. Can give food poisoning.

Key: 3E8B5C874F92E4BA6170689011391BC2
SourceLocation: /Game/Blueprints/Pickups/Food/RottenOnion.Default__RottenOnion_C:DescriptionComponent0.FunctionalDescription

Beastly Beastly

Key: 3EA2C1004A89A2A879C69D9C2419A340
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(41).Items.CollectibleName
Key: 67153E4242404F0820974DBBE735E519
SourceLocation: /Game/Blueprints/Loot/SallyFlashbackTable.SallyFlashbackTable.Flashback_Sally_5.Title

The patterns and technique of sewing a worker outfit. The patterns and technique of sewing a worker outfit.

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Worker Pacing 01 Worker Pacing 01

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GEMMA OLSEN, INVESTIGATIVE REPORTER GEMMA OLSEN, INVESTIGATIVE REPORTER

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"Watersports" Materials: Water on Cement. Gift of Madame Wanda "Watersports" Materials: Water on Cement. Gift of Madame Wanda

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Sweep for More Bombs! Sweep for More Bombs!

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What's that up there? What's that up there?

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SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.VideoSpecificTips(2).VideoSpecificTips.LoadingTips(1).LoadingTips.TipText

Dark1 Dark1

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Roaming Free! Oh no. Roaming Free! Oh no.

Key: 3F1A231B41141A5A154CBA9023BC391A
SourceLocation: /Game/Blueprints/Pickups/Components/Butterfly.Default__Butterfly_C.LocationDescription

Wellington
UNDERGROUND
Wellington
UNDERGROUND

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Hide (Seen) Hide (Seen)

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/Game/Developers/Joshua/TestMaps/CornerLayout_Test.CornerLayout_Test:PersistentLevel.Dumpster_12.HideInteraction.InteractionPromptList(2).InteractionPromptList.BasicPrompt
/Game/Developers/Joshua/TestMaps/CornerLayout_Test.CornerLayout_Test:PersistentLevel.Dumpster_12.HideInteraction.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
/Game/Developers/Marc/TestGym.TestGym:PersistentLevel.BP_VLG_Car_AlternatePattern_01_C_1.HideInteraction.InteractionPromptList(2).InteractionPromptList.BasicPrompt
/Game/Developers/Marc/TestGym.TestGym:PersistentLevel.BP_VLG_Car_AlternatePattern_01_C_1.HideInteraction.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
/Game/Developers/Marc/TestGym.TestGym:PersistentLevel.Search_LargeWardrobe01_C_1.HideInteraction.InteractionPromptList(2).InteractionPromptList.BasicPrompt
/Game/Developers/Marc/TestGym.TestGym:PersistentLevel.Search_LargeWardrobe01_C_1.HideInteraction.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
/Game/Developers/Marc/TestGym.TestGym:PersistentLevel.Waste_TrashCan_CorpseHiding_83.PlayerHideInteraction.InteractionPromptList(2).InteractionPromptList.BasicPrompt
/Game/Developers/Marc/TestGym.TestGym:PersistentLevel.Waste_TrashCan_CorpseHiding_83.PlayerHideInteraction.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
/Game/Developers/MarcAndre/AllWorkedObjectsMap2.AllWorkedObjectsMap2:PersistentLevel.Search_WastrelBed_POI_C_67.HideInteraction.InteractionPromptList(2).InteractionPromptList.BasicPrompt
/Game/Developers/MarcAndre/AllWorkedObjectsMap2.AllWorkedObjectsMap2:PersistentLevel.Search_WastrelBed_POI_C_67.HideInteraction.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
1AE49D5648BADEE55DB335BD2F1A4315
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736D920C47500817910620BF9A6F5BE5
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Helen Faraday Helen Faraday

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/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfTheInventor_DESIGN.Encounter_HouseOfTheInventor_DESIGN:PersistentLevel.Village1_Wellie_C_0.DescriptionComponent.DescriptiveName
3F44E6EC453D50EBF146439DF2DD920A

Isembard Brunel and additional NPC characters Isembard Brunel and additional NPC characters

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Evelina Haverfield Evelina Haverfield

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VICTORY MEMORIAL CAMP
ANTI-PERSONNEL DEVICE TESTING ZONE
VICTORY MEMORIAL CAMP
ANTI-PERSONNEL DEVICE TESTING ZONE

Key: 3F65200843C2340A096CAD8EC8AF53BF
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MineMineAllMine/MI_DecalText_R_Inst.MI_DecalText_R_Inst.Caption

Chemical crafting ingredient. Chemical crafting ingredient.

Key: 3F6F2C9D4835C3CF3316C8BF947B477A
SourceLocation: /Game/Blueprints/Pickups/Components/EssenceOfPondWater.Default__EssenceOfPondWater_C:DescriptionComponent0.FunctionalDescription

PATROL PATROL

Key: 3F798B46440BA05B9124F4B32944888D
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/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_HallucinogenicSalad_DESIGN.Encounter_HallucinogenicSalad_DESIGN:PersistentLevel.Patrol_HallucinateToBottom.TextRender.Text
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_RecordLocation2_DESIGN.Encounter_RecordLocation2_DESIGN:PersistentLevel.Patrol_RecordWastrels.TextRender.Text
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Press {0} Press {0}

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We Love Nick We Love Nick

Key: 3F9EEEBA4255AA103B0885BD0D107071
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/AroundTown/MI_AroundTownGraffiti_03.MI_AroundTownGraffiti_03.Caption

Transfer Notice: Starkey to Join the Airborne - Sergeant Oliver Starkey, previously the aide de camp to General Byng, has recently transferred to the airborne division. Starkey's aerial aptitude has long been apparent to his fellow soldiers. Says a comrade who declined to be named, "There's many a fellow what thought Starkey should take a flying leap." We all wish Starkey well on his first big jump. Transfer Notice: Starkey to Join the Airborne - Sergeant Oliver Starkey, previously the aide de camp to General Byng, has recently transferred to the airborne division. Starkey's aerial aptitude has long been apparent to his fellow soldiers. Says a comrade who declined to be named, "There's many a fellow what thought Starkey should take a flying leap." We all wish Starkey well on his first big jump.

Key: 3F9F4C574F4675A766FB1888AC31A2F7
SourceLocation: /Game/UI/DeathMenu/DeathScreenOllie_Falling.DeathScreenOllie_Falling.Caption

Classic5 Classic5

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(13).DisplayNames

Player Player

Key: 3FAACC4B4ED83B032547A4BCF983B26C
SourceLocation: /Game/Blueprints/World/Traps/TeslaCoil/TeslaTargetType.TeslaTargetType.DisplayNames(1).DisplayNames

Total times healing used Total times healing used

Key: 3FB3C62F4AD4570B29E8D3BA3ED7E102
SourceLocation: /Game/DLC/SandBox/UI/Statistics/DLC_NotesWidget.DLC_NotesWidget_C:WidgetTree.Text_HealingUsed.Text

Escape Bonus Escape Bonus

Key: 3FB5A5EB4EB249EEB8F7AD828A8EFD5E
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/SurvivalEndScreen.SurvivalEndScreen_C:WidgetTree.EscapeBonus.Stat Name

Lab Cupboards, Kitchen Cupboards, Toilets Lab Cupboards, Kitchen Cupboards, Toilets

Key: 3FBAD71D46EDFA566EACB3BF82A8096F
SourceLocation: /Game/Blueprints/Pickups/Components/Bleach.Default__Bleach_C.LocationDescription

Wigs and Make-Up Wigs and Make-Up

Key: 3FD9F8C144E1467B4EE9F6AB05A3BD16
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ParadeDistricShelter/Decal_PD_Shelter_Wigs_01.Decal_PD_Shelter_Wigs_01.Caption
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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ParadeDistricShelter/Decal_PD_Shelter_Sunglasses_01.Decal_PD_Shelter_Sunglasses_01.Caption

Constable Leighton Constable Leighton

Key: 3FE1014C4F6164B8A40266BB9889D2C3
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/JoyFactory_Sally_DESIGN.JoyFactory_Sally_DESIGN:PersistentLevel.GlimpseBobby2A2.DescriptionComponent.DescriptiveName
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KEEP CALM AND CARRY ON KEEP CALM AND CARRY ON

Key: 3FE940AF487A285C832DE0B7FBBE7A82
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PATCH BROS. PATCH BROS.

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/VandalsTier/MI_DecalText_G_Inst2.MI_DecalText_G_Inst2.Caption

PIPE ROOM PIPE ROOM

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Pipe_Room_01.MI_Pipe_Room_01.Caption

WEIGHT WEIGHT

Key: 401E3A7A4D6CF38715FFE6AE9B4CEA1C
SourceLocation: /Game/DLC/House_Boys/UI/Houseboys_SortBY_Toggle.Houseboys_SortBY_Toggle_C:SetSortedByWeight [Script Bytecode]
Key: D43B2D8A48EB75C5585519BFA4FB4C51
SourceLocation: /Game/DLC/House_Boys/UI/HB_ConsumableInventoryPanel.HB_ConsumableInventoryPanel_C:WidgetTree.Weight_Text.Text

You can't fast travel while in combat. You can't fast travel while in combat.

Key: 401F3F93421A8E10B066D7A95FC65ECA
SourceLocation: /Game/DLC/SandBox/UI/WM_MapWidget.WM_MapWidget_C:ExecuteUbergraph_WM_MapWidget [Script Bytecode]

NICK LIGHTBEARER NICK LIGHTBEARER

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SourceLocation: /Game/DLC/Lightbearer/Art/Surface/NickRoom/MI_Nick_Poster_09.MI_Nick_Poster_09.Caption

Invalid World Seed. Invalid World Seed.

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SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.TextBlock_3.Text

Mrs. Turner Mrs. Turner

Key: 404285DA4B14D908C1E1158CC0EA6470
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/ToxicIsland_Shelter_Trailer_DESIGN.ToxicIsland_Shelter_Trailer_DESIGN:PersistentLevel.MurderHouseLady_569.DescriptionComponent.DescriptiveName

Photo Studio Photo Studio

Key: 4055382840CA0551BA485A8058695EA3
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ParadeDistricShelter/Decal_PD_Shelter_Photo_studio_01.Decal_PD_Shelter_Photo_studio_01.Caption

Total times infection contracted Total times infection contracted

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SourceLocation: /Game/DLC/SandBox/UI/Statistics/DLC_NotesWidget.DLC_NotesWidget_C:WidgetTree.Text_InfectionContracted.Text

SOLDIER!
STAY AT YOUR POST
SOLDIER!
STAY AT YOUR POST

Key: 40739DE9405263ADB7F93CA7BAC14EF0
SourceLocation: /Game/DLC/Victoria/Art/Signs/Bridge/MI_V_PD_Graffiti_BeASweety_03.MI_V_PD_Graffiti_BeASweety_03.Caption

Your stash has unlimited storage. Crafting components stored here can be used everywhere. Your stash has unlimited storage. Crafting components stored here can be used everywhere.

Key: 4083050D4E8EA9AD270C83954D54D08F
SourceLocation: /Game/UI/PlayerMenu/InventorySubMenu.InventorySubMenu_C:GetPneumaticTip [Script Bytecode]
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SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:WidgetTree.TextBlock_39.Text

Well Well Well - Tuberculosis Well Well Well - Tuberculosis

Key: 40A094A94F8D83827BFA39BEAFEDB557
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(84).Items.CollectibleName

requiresNothing requiresNothing

Key: 40AEDF21429F43FCEF6EA88DA8CB03C3
SourceLocation: /Game/Blueprints/Story/Sally/ENUM_BabyStates.ENUM_BabyStates.DisplayNames(3).DisplayNames

Read {0} Read {0}

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SourceLocation: /Game/Blueprints/Game/InteractiveSign.InteractiveSign_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_Bees_Design.Encounter_Bees_Design:PersistentLevel.InteractiveSign_C_0.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
40BA2F2C44CF99F72DC56DB44FF22BF4

NOW ENTERING APPLE HOLM. NOW ENTERING APPLE HOLM.

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SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.LoadingScreenDetails(13).LoadingScreenDetails.Caption2

Emulation_JR45 Emulation_JR45

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(109).DisplayNames

Enter Hatch (Requires General Byng's Escape Hatch Key) Enter Hatch (Requires General Byng's Escape Hatch Key)

Key: 40C0C5A04C23B33DD1747A918725C570
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_DESIGN.MilitaryCamp_DESIGN:PersistentLevel.Teleporter_HatchDown2_3175.DeniedPrompt
Key: D3FA670E410BE207528A5A84FB583176
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Emulation_SA7_2 Emulation_SA7_2

Key: 40DF317448FCE598B85DDAABBD85ECA7
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(119).DisplayNames

WRITE A NEW NICK SONG!
GOODNESS KNOWS HE NEEDS ONE.
WRITE A NEW NICK SONG!
GOODNESS KNOWS HE NEEDS ONE.

Key: 40F5A7BD47B8B970A02E8AA791417461
SourceLocation: /Game/DLC/Lightbearer/Art/Architecture/LittleNick/Signs/MI_LB_LittleNick_Sign_WhiteBoards_04.MI_LB_LittleNick_Sign_WhiteBoards_04.Caption

Hugh Dalton Hugh Dalton

Key: 40F9B49B40A566763135098EFBA2940F
SourceLocation: /Game/Environment/Common/Meshes/Signs/NewspaperOfficeSignage/MI_NewsPaperOfficeSignage_R_10.MI_NewsPaperOfficeSignage_R_10.Caption

Globetrotter Globetrotter

Key: 40FA78874AE327C08A59BE995256BB8C
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(13).Items.AchievementName

Finished Arthur’s playthrough. Finished Arthur’s playthrough.

Key: 4104C305457E196ECA2AF897E5EB7E2A
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(23).Items.AchievementDescription

Julia Chaney Julia Chaney

Key: 412BBE1E493ED6203723628BF249E89C
SourceLocation: /Game/Blueprints/NPCArchetypes/EncounterNPCs/MurderHouseLady.Default__MurderHouseLady_C:DescriptionComponent.DescriptiveName

General Byng's Desk General Byng's Desk

Key: 412D2A6742FB374DBF5FFDA98D8B81A2
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_MilitaryCamp_DESIGN.V_MilitaryCamp_DESIGN:PersistentLevel.Search_Desk4.DescriptionComponent.DescriptiveName

Corner Pub Corner Pub

Key: 412FB90F45A37BE62491BEB5B4059A27
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/PUB_01_GEO_01.PUB_01_GEO_01:PersistentLevel.MapMarker_Shop_2.Name

Corp. Cheeseman Corp. Cheeseman

Key: 4155724B47357876565A3C821D53F182
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_Ollie_DESIGN.MilitaryCamp_Ollie_DESIGN:PersistentLevel.Soldier14.DescriptionComponent.DescriptiveName

Developed by Compulsion Games Inc.
We Happy Few and Compulsion Games
are trademarks of Compulsion Games Inc.
Developed by Compulsion Games Inc.
We Happy Few and Compulsion Games
are trademarks of Compulsion Games Inc.

Key: 416D9C514BF4C1FA03959882DA22840A
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VIP_WHF_Trademark.Text

Manager's Office Door Manager's Office Door

Key: 418108D14CD4A968A1E787B949BF518B
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Design.Hotel_Int_Design:PersistentLevel.ManagersOfficeDoor.Description.DescriptiveName

Coin Box Coin Box

Key: 419DAF8E40022C9A4D8A49BFCBFACA76
SourceLocation: /Game/Blueprints/World/Misc/CoinBox.Default__CoinBox_C:DescriptionComponent.DescriptiveName
Key: AE8AD813470CD2697906BA85AF70945D
SourceLocation: /Game/Blueprints/World/Furniture/Village_Exterior_Props/BP_GD_TelephoneBooth_01.BP_GD_TelephoneBooth_01_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Developers/MarcAndre/AllWorkedObjectsMap2.AllWorkedObjectsMap2:PersistentLevel.BP_GD_TelephoneBooth_01_C_0.Description.DescriptiveName
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419DAF8E40022C9A4D8A49BFCBFACA76
AE8AD813470CD2697906BA85AF70945D

Draw6 Draw6

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(49).DisplayNames

I SPREAD THE JOY BUT IT DIDN'T MAKE ME HAPPY
AP
I SPREAD THE JOY BUT IT DIDN'T MAKE ME HAPPY
AP

Key: 41ADA42A4FF70FDE65DDFEBC7F50E579
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/VandalsTier/MI_SpreadTheJoy.MI_SpreadTheJoy.Caption

QUEST COMPLETE QUEST COMPLETE

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SourceLocation: /Game/DLC/House_Boys/UI/HB_QuestCompletionWidget.HB_QuestCompletionWidget_C:WidgetTree.QuestComplete02.Text
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SourceLocation: /Game/UI/HUD/QuestComplete.QuestComplete_C:WidgetTree.TextBlock_0.Text
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SourceLocation: /Game/DLC/House_Boys/UI/HB_QuestCompletionWidget.HB_QuestCompletionWidget_C:WidgetTree.QuestComplete.Text

User Research QA Liaison User Research QA Liaison

Key: 41DD8B9B4F76FED17C82A198DC4776B8
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_URQA.Text

Wren-O-Vation, Ltd. To see our work - just look around! Wren-O-Vation, Ltd. To see our work - just look around!

Key: 41DE096648D93B6D200F16B130F572E8
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Nicks/MI_ScaffholdingBrand_02.MI_ScaffholdingBrand_02.Caption

Attack
Prompt
Attack
Prompt

Key: 421D6A114FDD9EF8072D2486A542EB8C
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_DESIGN_E3.ArthurOffice_DESIGN_E3:PersistentLevel.TriggerDirectional_C_4.Text.Text
/Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_DESIGN.ArthurOffice_DESIGN:PersistentLevel.TriggerDirectional_Attack.Text.Text
421D6A114FDD9EF8072D2486A542EB8C

Insert Constable Keycard Insert Constable Keycard

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SourceLocation: /Game/Blueprints/World/Special/BobbyKeyPad.BobbyKeyPad_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_MoreBloodInTheStreets_DESIGN.Encounter_MoreBloodInTheStreets_DESIGN:PersistentLevel.BobbyKeyPad_C_2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
421FABF54B0440E71AA1EF9218BED13C

Used to open electronic locks. Used to open electronic locks.

Key: 422A7B3B4BE13501293BA1B5E3113144
SourceLocation: /Game/Blueprints/Pickups/Survival/Electro-LockShocker.Default__Electro-LockShocker_C:DescriptionComponent0.FunctionalDescription

CurrentGameMode CurrentGameMode

Key: 422CD8E6494CF45FE8346D83D4F400F5
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:GetText_0 [Script Bytecode]

Alienize5 Alienize5

Key: 4233DF0248CBF6CC91095E81D1E75C73
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(4).DisplayNames

Grants Immunity to Plague. Grants Immunity to Plague.

Key: 424668E048014AF2FAC93DBBAB21D5CB
SourceLocation: /Game/Blueprints/Pickups/Medical/VaccinePlagueSyringe.Default__VaccinePlagueSyringe_C:DescriptionComponent0.FunctionalDescription

Matt Charles Matt Charles

Key: 424C57A54B8FA58C11D0F6BC278767BC
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_DirectorProd.Text

DeadPose01 DeadPose01

Key: 427A8CBA424FCC4DC876608751A3F96C
SourceLocation: /Game/DLC/House_Boys/Blueprints/Tools/RobotLightDeadAnimPose.RobotLightDeadAnimPose.DisplayNames(0).DisplayNames

You need to free space to start a new game. You need to free space to start a new game.

Key: 427E55F2409EBA90621580AE795B5B4B
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Warning2.LoadSlot_Warning2_C:GetMessageDependingOnState [Script Bytecode]

Classic11 Classic11

Key: 427E6F4A4D13C5177860C185ABA1E9CF
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(19).DisplayNames

DANGER! TURN BACK! DANGER! TURN BACK!

Key: 427F5DDF4F4CB6DB12CD9386B3EC178F
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_Turn_Back_01.MI_Decal_Turn_Back_01.Caption

Filmic_Abduction Filmic_Abduction

Key: 4293B8184618964648A45D9F5A010A2B
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(124).DisplayNames

<Liquor recipe> NO ICE!!! <Liquor recipe> NO ICE!!!

Key: 429509F94A1018AD4704258B44B92A8F
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ2/MI_DoctorHQ_Chalkboard_02.MI_DoctorHQ_Chalkboard_02.Caption

Morning has come.
Find a Bobby Popper to end the round.
Morning has come.
Find a Bobby Popper to end the round.

Key: 42A3C8C543515025E33853819F68AAC5
SourceLocation: /Game/DLC/SandBox/UI/WM_Widget_WarningEndRound.WM_Widget_WarningEndRound_C:WidgetTree.TXT_EndRound.Text

Latin Latin

Key: 42BBBB9341BBF68B1134AFB0F3231C05
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(24).Items.CollectibleName

Unlock all safe houses Unlock all safe houses

Key: 42BFB656442A36B7517DFB966A47EB07
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(6).Items.AchievementDescription

WE WANT JACK WE WANT JACK

Key: 42C09B574682F46BBDEA4C96F120377E
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Garden_District/MI_Decal_TvAltar_JackBack_01.MI_Decal_TvAltar_JackBack_01.Caption

CONCERT BACK BY POPULAR DEMAND!
The Tunnel Rats Duo
"A Foggy Day in London Town" And other Jazz Standards
SEPTEMBER 3rd, 2 PM, MRS. CHIPPY PARK
CONCERT BACK BY POPULAR DEMAND!
The Tunnel Rats Duo
"A Foggy Day in London Town" And other Jazz Standards
SEPTEMBER 3rd, 2 PM, MRS. CHIPPY PARK

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MessagePost/MI_ConcertRats_01.MI_ConcertRats_01.Caption

Buy this skill? Buy this skill?

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SourceLocation: /Game/DLC/Victoria/UI/V_SkillDescription.V_SkillDescription_C:WidgetTree.GlimpseRichTextBlock_5.Text

The City of Wellington Wells:
BOLT COURT
The City of Wellington Wells:
BOLT COURT

Key: 42CDCBDE4ACF2213002A279E56FC834B
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/MI_V_TX_PD_01_B.MI_V_TX_PD_01_B.Caption

CONSTABLE USE ONLY! CONSTABLE USE ONLY!

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/CuriousBehaviours/MI_ConstableUseOnly_01.MI_ConstableUseOnly_01.Caption

Steam1 Steam1

Key: 43365E8143AEA36DDC9E8BB28472BD77
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(93).DisplayNames

EndGame EndGame

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SourceLocation: /Game/DLC/Victoria/Blueprints/Misc/V_ENUM_LightingStates.V_ENUM_LightingStates.DisplayNames(5).DisplayNames

Posh Posh

Key: 43516DC44BB05D96DBD6A9A6338F2A16
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(47).Items.CollectibleName
Key: D4BD48ED4FC4CEA2DFE4B7A5A57F4EB4
SourceLocation: /Game/Blueprints/Loot/SallyFlashbackTable.SallyFlashbackTable.Flashback_Sally_11.Title

<Arthur! Arthur!> <Arthur! Arthur!>

Key: 43621D1346A82B2DA31DD4AA84B30270
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_TakePill.WHF_Intro_Cutscene2_TakePill.1.Subtitle

NEW
STRAWBERRY
JOY
NEW
STRAWBERRY
JOY

Key: 43626DF741284D9C6BEBB9A404DCD3E1
SourceLocation: /Game/DLC/Victoria/Art/Signs/MI_VLG_INT_Apothecary_StrawBJoy_03.MI_VLG_INT_Apothecary_StrawBJoy_03.Caption

Get Rich or Die Tryin’ Get Rich or Die Tryin’

Key: 4395B2A94412BFC37DEB7281D29A7705
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(10).Items.AchievementName

Percy. Percy.

Key: 43A7673A43C9B4FF1D108E95CE58A413
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill_FR.WHF_Intro_Cutscene2_NoPill_FR.2.Subtitle
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SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill.WHF_Intro_Cutscene2_NoPill.2.Subtitle

Permanently increases maximum health, by a moderate amount. Permanently increases maximum health, by a moderate amount.

Key: 43BF68314FB6EDD5E2444088C7582BD0
SourceLocation: /Game/Blueprints/Pickups/Chemical/HealthBoost1.Default__HealthBoost1_C:DescriptionComponent0.FunctionalDescription

Valentino Lercher Valentino Lercher

Key: 43C43A7B49FA8FF372FB27800325FDC2
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.WHF_Names_AudioDesign.Text

GERMANY
Wants to see you!
GERMANY
Wants to see you!

Key: 43DC9F8443C744B62865AC87D95DEB69
SourceLocation: /Game/Environment/Story/TrainStation/MI_GermanyTravel_01.MI_GermanyTravel_01.Caption

Restoration Machine Restoration Machine

Key: 43DCD2FE4591F674774B3093A33F1BDC
SourceLocation: /Game/Blueprints/Gameplay/RestorationMachine.RestorationMachine_C:DescriptionEDA7DBD6491F42856315F3B010485949.DescriptiveName
/Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_STORY.ArthurOffice_STORY:PersistentLevel.RestorationMachine_C_1.Description.DescriptiveName
43DCD2FE4591F674774B3093A33F1BDC

Pierre-André Déry
Didier Arpin
Stephen Christopher
Pierre-André Déry
Didier Arpin
Stephen Christopher

Key: 43FE0244442A8A74511067A8FF2B4839
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_Special.Text

Gold Record Gold Record

Key: 440040F949FF1E9251C2EE8B0639D462
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Record/ThrowingRecord.Default__ThrowingRecord_C:DescriptionComponent0.DescriptiveName

You'll never have to water again with the floak floating soaker ! Also puts out small fires ! You'll never have to water again with the floak floating soaker ! Also puts out small fires !

Key: 4427CCF4401712B23601BCA716461D5F
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_WaterPeeper_01.MI_WaterPeeper_01.Caption

On Holiday On Holiday

Key: 442CDA07431BD3389B4DFABC32F4D4C4
SourceLocation: /Game/Environment/Common/Meshes/Doors/Door_Signs_01/MI_Door_Signs_01.MI_Door_Signs_01.Caption
Key: BEDA2AEB47D417EB767E2EBB1F1A710B
SourceLocation: /Game/Environment/Common/Meshes/Doors/Door_Signs_01/MI_Holiday_01.MI_Holiday_01.Caption

A key used to open chests. A key used to open chests.

Key: 442F573F4AB82C341E5F6E9561F5F795
SourceLocation: /Game/DLC/SandBox/Blueprints/WellieMode/WM_BlackBobbyKey.Default__WM_BlackBobbyKey_C:DescriptionComponent0.Description

Plot 33 Plot 33

Key: 44363682417E190DA316C993F14FD41E
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor33.NewTextRenderComponent.Text

Emulation_SA6 Emulation_SA6

Key: 4442EAF54F989CBE25D7048B58D5ACDA
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(117).DisplayNames

Alexander MacKenzie Alexander MacKenzie

Key: 4443EA3E41D9433CC33B268BC8C34694
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/RedHatSociety_DESIGN.RedHatSociety_DESIGN:PersistentLevel.Village2_Wellie5.DescriptionComponent.DescriptiveName

You can usually take the high road or the low road. You can usually take the high road or the low road.

Key: 4455409243F0307D03F5CE86FE77C24A
SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.VideoSpecificTips(2).VideoSpecificTips.LoadingTips(0).LoadingTips.TipText

Helps keep your blood off your clothes and inside your body. Helps keep your blood off your clothes and inside your body.

Key: 445677EC4241CC8B014715A05A3EFEE6
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ArthurStory_Waste1Safehouse_GEO.ArthurStory_Waste1Safehouse_GEO:PersistentLevel.Bandage2_5.DescriptionComponent0.Description

Boat Capacitors Collected Boat Capacitors Collected

Key: 4457E72A4360357997138FB237D981AB
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/SurvivalEndScreen.SurvivalEndScreen_C:WidgetTree.PowerCellsCollected.Stat Name

Lore Item Lore Item

Key: 445957C9445244AF4388509C790FA0F9
SourceLocation: /Game/Blueprints/Pickups/Notes/BobbyHQInterrogation.Default__BobbyHQInterrogation_C:DescriptionComponent0.FunctionalDescription
Key: 9BDFF3CB472D481847244FB6108B0BBE
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_SallysPlace_Anton.Default__LorePickup_SallysPlace_Anton_C:DescriptionComponent0.FunctionalDescription
Key: C3104E744349ED87AE00C49F914A5CE1
SourceLocation: /Game/Blueprints/Pickups/Notes/ChezGemma_JohnnyBoltonReport.Default__ChezGemma_JohnnyBoltonReport_C:DescriptionComponent0.FunctionalDescription
Key: D84CADE5476F5805497AFD83B83EC3BE
SourceLocation: /Game/Blueprints/Pickups/Notes/ChezGemma_LetterFromVerloc.Default__ChezGemma_LetterFromVerloc_C:DescriptionComponent0.FunctionalDescription

Inflicts minor damage on impact. Can be used to distract targets when thrown. Inflicts minor damage on impact. Can be used to distract targets when thrown.

Key: 446B45EF4AF383C963504AA41F82930A
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/EmptyBottle.Default__EmptyBottle_C:DescriptionComponent0.FunctionalDescription
Key: 750FBB824A91FAC2621A93A29ED67973
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Rock.Default__Rock_C:DescriptionComponent0.FunctionalDescription

Cabinet Cabinet

Key: 44710039441AD0A5031B41B9C23E60FA
SourceLocation: /Game/MSH_Victorian_Counter_2_Blueprint.Default__MSH_Victorian_Counter_2_Blueprint_C:DescriptionComponent.DescriptiveName

Did you know:
Nick's real name is Norbert Pickles!
Did you know:
Nick's real name is Norbert Pickles!

Key: 44787DD84C9613BA4317E19F347B4A84
SourceLocation: /Game/DLC/Lightbearer/Art/Architecture/LittleNick/Signs/MI_LB_LittleNick_Sign_WhiteBoards_02_Inst.MI_LB_LittleNick_Sign_WhiteBoards_02_Inst.Caption

Super Duper Super Duper

Key: 448329924A632AA88D7DACAB4732FF25
SourceLocation: /Game/UI/SkillTree/SkillCat_Unlock_Ollie.SkillCat_Unlock_Ollie_C:WidgetTree.Category.Text

Chocolate - Covered
strawberry Joy, for
Valentines's!
Chocolate - Covered
strawberry Joy, for
Valentines's!

Key: 4490A85B495795ADD5900C90F1822426
SourceLocation: /Game/Environment/Story/VerlocLab/MI_VerlocLab_Signs_Note_Valentine_01.MI_VerlocLab_Signs_Note_Valentine_01.Caption

Front Front

Key: 44B4BD8D4839BBBB2B3757907A61A50B
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Statue/StatueDirection.StatueDirection.DisplayNames(3).DisplayNames

Harvest a swarm of bees from their nest and fire it at something. Stores up to 12 swarms. Harvest a swarm of bees from their nest and fire it at something. Stores up to 12 swarms.

Key: 44BCDCEB4AEE8477BDB5B08FB5C033F3
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/BeeCannon.Default__BeeCannon_C:DescriptionComponent0.FunctionalDescription

The City of Wellington Wells:
PARAFFIN ALLEY
The City of Wellington Wells:
PARAFFIN ALLEY

Key: 44C11AAC45C81058D6D811AC23A659AD
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/MI_V_TX_PD_01_C.MI_V_TX_PD_01_C.Caption

Gun Gun

Key: 44CD2156475D35D96CF5ADB0124D3794
SourceLocation: /Game/DLC/House_Boys/UI/HB_LightHUDWidget.HB_LightHUDWidget_C:GetWeaponActionText [Script Bytecode]

Old3 Old3

Key: 44DCD8A146991AAF79D5E6BD1FB09C28
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(87).DisplayNames

Clara Pougeard Clara Pougeard

Key: 44EF07144A83804FDA179A9F57B77A45
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.WHF_Names_Filmmaker.Text
Key: 910D7F2F4B2CE41F43C2069D869CD3BC
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.WHF_Names_UIIntegration.Text
Key: 997966724806632A9A6F38AB4223C4FF
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.FC_Names_Prod.Text

Clive Hamilton, Chronicler Clive Hamilton, Chronicler

Key: 44F50372494F92E37E5C2BA213D6AE17
SourceLocation: /Game/Environment/Common/Meshes/Signs/NewspaperOfficeSignage/MI_NewsPaperOfficeSignage_G_04.MI_NewsPaperOfficeSignage_G_04.Caption

HIGH VOLTAGE HIGH VOLTAGE

Key: 44F9D66A4821CD01796106A1DB3559C0
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Warning/MI_HighVoltage_01.MI_HighVoltage_01.Caption

Battery Battery

Key: 44FD323C4BB75092C2183EB52CBFFB81
SourceLocation: /Game/DLC/House_Boys/UI/GunUpgrade.GunUpgrade_C:WidgetTree.Battery.Text

Constable Constable

Key: 4531C718448D6CABCDB70E87EA95D55E
SourceLocation: /Game/Blueprints/NPCArchetypes/GlimpseBobby.Default__GlimpseBobby_C.NamePrefix
Key: 4650CCAA410AC0C12A24268C3DD97455
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Widget.LoadSlot_Widget_C:ExecuteUbergraph_LoadSlot_Widget [Script Bytecode]
/Game/AI/EnglishNames.EnglishNames.202.Name
4531C718448D6CABCDB70E87EA95D55E
842A7A414B3CE85F3E9164A672F229BC

Total times food poisoning contracted Total times food poisoning contracted

Key: 4547ABFC4A49A82A070DED95A8360DCC
SourceLocation: /Game/DLC/SandBox/UI/Statistics/DLC_NotesWidget.DLC_NotesWidget_C:WidgetTree.Text_FoodPoisoning.Text

Plot 18 Plot 18

Key: 4558D20B4CF61F639BB982AE05AB4DBD
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor18.NewTextRenderComponent.Text

Evan Hahn
Rob Kilbride
Chris Thiffault
Jean-Sylvain Sormany
Evan Hahn
Rob Kilbride
Chris Thiffault
Jean-Sylvain Sormany

Key: 455D133047F4E374EF281E9E08360842
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.SIS_Names_SnowedIn.Text

The Face Room The Face Room

Key: 4563DCDF4438FDCD35221DA5A1755550
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BroadcastTower_Ollie_Lobby_DESIGN.BroadcastTower_Ollie_Lobby_DESIGN:PersistentLevel.TextRenderActor2.NewTextRenderComponent.Text

Color2 Color2

Key: 4569F6D847F8380FDBC298824F2076A9
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(31).DisplayNames

Ed MacLear Ed MacLear

Key: 45741E514FAA8B3BA259B6BD89EE1E98
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_OldSoldiers_01_DESIGN.Encounter_OldSoldiers_01_DESIGN:PersistentLevel.Quest_Thomas_Caretaker_Father.DescriptionComponent.DescriptiveName
Key: D9DD825344480C750865BDBEACEBC549
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_OldSoldiers_Ollie_DESIGN.Encounter_OldSoldiers_Ollie_DESIGN:PersistentLevel.Quest_Caretaker_Child_02.DescriptionComponent.DescriptiveName

Steam4 Steam4

Key: 457A91594AED10BEF93A1AAB4E8A3242
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(96).DisplayNames

DOWNERS WILL BE LOCKED UP DOWNERS WILL BE LOCKED UP

Key: 45824EB0491BB9859254D3A38B5A608E
SourceLocation: /Game/Environment/Common/Materials/Decals/MilitaryBridge/MI_Decal_MilitaryBridge_02.MI_Decal_MilitaryBridge_02.Caption

NO MORE BEANS ON TOAST! YOU KNOW WHY! NO MORE BEANS ON TOAST! YOU KNOW WHY!

Key: 458D80164485FDFEB22CA7B9824AD56B
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorsHouse/MI_EnvNar_DocHouse_NoMoreBeans_D_01.MI_EnvNar_DocHouse_NoMoreBeans_D_01.Caption

Sanitation and Book Disposal Sanitation and Book Disposal

Key: 45969123492C1673B673D2AB6B7406A0
SourceLocation: /Game/Environment/Emerald_City/Plaques/MI_ECPlaque_11.MI_ECPlaque_11.Caption

Government Printing Office Government Printing Office

Key: 459D113D4163E702734A37A82C16CC3D
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/KingsRoadAlley_GEO.KingsRoadAlley_GEO:PersistentLevel.MapMarker_Landmark_2.Name
Key: 7A4D05774DDB9D77FE11B7AE4B99D226
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/KingsRoadAlley/MI_GovernmentPrintingOffice_01.MI_GovernmentPrintingOffice_01.Caption

Aunt Anne has gone on holiday, so don't try to visit. Aunt Anne has gone on holiday, so don't try to visit.

Key: 45B84462414295269C0BFCB3609A7BF0
SourceLocation: /Game/Environment/Village/Interior/Vanity/NOtes/MI_Postits_04.MI_Postits_04.Caption

CHARACTER CHARACTER

Key: 45DC23F4495C2E26241816B077749A8D
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:WidgetTree_201.CharacterHeading.Text

ALLEY_010_Sally_02AlleyWalk_SEQ2 ALLEY_010_Sally_02AlleyWalk_SEQ2

Key: 45E13D284361088B6962F791FE18FC17
SourceLocation: /Game/Cinematic/Launch_Trailer/04_ALLEY/ALLEY_MasterBS_SEQ2.ALLEY_MasterBS_SEQ2:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_4.DisplayName

She needs to be changed. She needs to be changed.

Key: 45ED4F0A493BADDCE422E2A362624B1A
SourceLocation: /Game/Blueprints/Gameplay/StatusEffects/BabyEmergency.Default__BabyEmergency_C.RecurringTasksToWatch(1).RecurringTasksToWatch.Description

NLB_CIN_040_Flash_Nick NLB_CIN_040_Flash_Nick

Key: 45F459C7446954CA60BE87A896BFE2B6
SourceLocation: /Game/DLC/Lightbearer/Animations/Cinematics/CIN_040_MusicVideo/Part1/NLB_CIN_040_MusicVideo_Stage_Master.NLB_CIN_040_MusicVideo_Stage_Master:MovieScene_0.MovieSceneCinematicShotTrack_1.MovieSceneCinematicShotSection_0.DisplayName

Office Manager Office Manager

Key: 460009A541AE3811C46FEB86C6B4F8BB
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_Office.Text

CLOSED FOR REPAIRS CLOSED FOR REPAIRS

Key: 46115AE5489E3D5F7A9F54B0E494F6A2
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/HOtel/MI_LB_HotelSign_01.MI_LB_HotelSign_01.Caption

UNCLE JACK UNCLE JACK

Key: 4622A81848A0B8AA3031939AB05A2BCF
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Garden_District/MI_Decal_TvAltar_UncleJack_01.MI_Decal_TvAltar_UncleJack_01.Caption

5/5 5/5

Key: 462EC0844B7D3F2CF6A9C3ADAB4001CA
SourceLocation: /Game/UI/Crafting/CraftingIngredientLayout_4Items_1.CraftingIngredientLayout_4Items_1_C:WidgetTree.Ingredient1Amounts.Text

Adam's Park Adam's Park

Key: 4631308D4BB3BB6B03A3C682626EE445
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_LoveBirds_V2_DESIGN.Encounter_LoveBirds_V2_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

The Two Cock's Inn The Two Cock's Inn

Key: 464176E349A4183902F03385FDACEDBD
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_02/MI_GD_StreetSign_02_07.MI_GD_StreetSign_02_07.Caption

Medicine Cabinets, Medicine Boxes, End Tables Medicine Cabinets, Medicine Boxes, End Tables

Key: 46592B2946DDBD430BA02DBF4A0022E9
SourceLocation: /Game/Blueprints/Pickups/Medical/AdvancedFirstAidKit.Default__AdvancedFirstAidKit_C.LocationDescription
Key: 80D3690B46DCEBF33E245B86A859F79D
SourceLocation: /Game/Blueprints/Pickups/Medical/FirstAidKit.Default__FirstAidKit_C.LocationDescription
Key: 989BF7924FCC3B757A9028A828DF579F
SourceLocation: /Game/Blueprints/Pickups/Medical/EliteHealingBalm.Default__EliteHealingBalm_C.LocationDescription
Key: DC0327A6427E030DE141E6B674677838
SourceLocation: /Game/Blueprints/Pickups/Medical/HealingBalm.Default__HealingBalm_C.LocationDescription

What's in the V MEAT? What's in the V MEAT?

Key: 4669E73D4F10FA213694179BE5EBBAEB
SourceLocation: /Game/Environment/Common/Materials/Decals/Messages/MI_Wastrel_Messages_03.MI_Wastrel_Messages_03.Caption

Reduces bleeding rate for new wounds. Eliminates bleeding if taken while bleeding. Reduces bleeding rate for new wounds. Eliminates bleeding if taken while bleeding.

Key: 467111A343A48471E46FFFAD32BA1226
SourceLocation: /Game/Blueprints/Pickups/Chemical/Coagulon.Default__Coagulon_C:DescriptionComponent0.FunctionalDescription

NPC MANAGER NPC MANAGER

Key: 46731D4B4024CA1CB7C9EBA340315B5C
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_YamAltar_DESIGN.Encounter_YamAltar_DESIGN:PersistentLevel.AltarOfTheYam_NPC_Manager_132.TextRender.Text

Emulation_Kodk_2395_2 Emulation_Kodk_2395_2

Key: 4679E9FE4F4EA9A60B9A63BBF3EF0E02
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(115).DisplayNames

Abhishek Rayavarapu Abhishek Rayavarapu

Key: 4681D0954FA7541CA24747A98C07D083
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.PW_Names_QAManager.Text

NOW ENTERING ST GEORGE'S HOLM. NOW ENTERING ST GEORGE'S HOLM.

Key: 468A26CF4F73089FBC7B8E9C41A0ACD7
SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.LoadingScreenDetails(10).LoadingScreenDetails.Caption2

Gwendolen Fairfax Gwendolen Fairfax

Key: 469AC4BD4F4DFFA0694B3496FC868D89
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BroadcastTower_DESIGN.BroadcastTower_DESIGN:PersistentLevel.Ollie_NPC_GwendolenFairfax.DescriptionComponent.DescriptiveName

Jasper Fox Jasper Fox

Key: 46A364784BF7F206127689B8F8E1CBE4
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_GwenBoyle_name.Text

I just have a few more pages… I… I know you're very busy. I just have a few more pages… I… I know you're very busy.

Key: 46B11FB243F8138C495EA68CBB285930
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill.WHF_Intro_Cutscene2_NoPill.15.Subtitle

Barrels Barrels

Key: 46B4E33B4C27347125ADB4AE57685262
SourceLocation: /Game/DLC/House_Boys/Maps/HB_Gym_Combat.HB_Gym_Combat:PersistentLevel.TextRenderActor8.NewTextRenderComponent.Text

Complete Red Hat Society encounter. Complete Red Hat Society encounter.

Key: 46CEB0BA4D16F886A33BA4BDEEA5937F
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(37).Items.AchievementDescription

Robot Medium Robot Medium

Key: 46D06F844ACB6006E48E1DB46CDBFC76
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/Enums/DLCNpcs.DLCNpcs.DisplayNames(1).DisplayNames

POLICE
DO NOT
ENTER
POLICE
DO NOT
ENTER

Key: 46DD140D4E7689FCBD433997AEC2E1C4
SourceLocation: /Game/DLC/Lightbearer/Art/Props/Hotel_Room_Signs/MI_Hotel_Sign_HotelGuestsOnly_02.MI_Hotel_Sign_HotelGuestsOnly_02.Caption

LeftPoint LeftPoint

Key: 46EB00854EB30A5EFE69C2995F8DC103
SourceLocation: /Game/DLC/Lightbearer/Blueprints/World/FoggyJackFight/NickStatueDirection.NickStatueDirection.DisplayNames(0).DisplayNames

I Hear You - Whose Uncle Are You? I Hear You - Whose Uncle Are You?

Key: 4712282B4530C3A5AC4047B5DCBB22E0
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(9).Items.CollectibleName

This option can be unrealistic. This option can be unrealistic.

Key: 471EEB0C465C32DF917C9F956C07E357
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.TX_WarningMessage.Text
Key: E51BC33E4EB15BEADCB8C1B466AE87AA
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.TextBlock_4.Text

"MY SECRET PLACE"
A CHA-CHA-CHA FOR 3 GUITARS

You were right-right. I was wrong that night-night.That's why you left. (RIGHT, RIGHT, LEFT)

I didn't have the right-right. To get into a fight-fight. Now I have nothing left. (RIGHT, RIGHT, LEFT)

CHORUS:
O come back to my secret place! Protected from all theft. O Darling find my secret place.
(RIGHT, RIGHT, LEFT. RIGHT, RIGHT, LEFT.)
"MY SECRET PLACE"
A CHA-CHA-CHA FOR 3 GUITARS

You were right-right. I was wrong that night-night.That's why you left. (RIGHT, RIGHT, LEFT)

I didn't have the right-right. To get into a fight-fight. Now I have nothing left. (RIGHT, RIGHT, LEFT)

CHORUS:
O come back to my secret place! Protected from all theft. O Darling find my secret place.
(RIGHT, RIGHT, LEFT. RIGHT, RIGHT, LEFT.)

Key: 4721B47C48C13387CA72A1BD53F942A5
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Nicks/MI_Nick_Poster_08.MI_Nick_Poster_08.Caption

Slow but with ample reach, this makeshift weapon does major damage on impact. Slow but with ample reach, this makeshift weapon does major damage on impact.

Key: 4734F729476BCB6E6F881D9E60CB44A6
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/HammerPipe.Default__HammerPipe_C:DescriptionComponent0.FunctionalDescription

Complete House of Curious Behaviours Complete House of Curious Behaviours

Key: 4736210C42A13608B4F0478BCCA6DB50
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(3).Items.AchievementDescription

Food increases your stamina for slightly longer. Food increases your stamina for slightly longer.

Key: 473AE3F74D4FED9F244559B88184FA93
SourceLocation: /Game/Blueprints/Pickups/Manuals/FoodEfficiencyManual.Default__FoodEfficiencyManual_C:DescriptionComponent0.FunctionalDescription

Frances Buss Frances Buss

Key: 473B3E6B450B74A7F097B6B4C620D049
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN.Encounter_HoardHouse_DESIGN:PersistentLevel.Village1_Crier_2.DescriptionComponent.DescriptiveName
Key: B38D7EB44233FF7D4F1025BADC471C86
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN_Ollie.Encounter_HoardHouse_DESIGN_Ollie:PersistentLevel.GlimpseCrier_4.DescriptionComponent.DescriptiveName

FunPark_SEQ FunPark_SEQ

Key: 4740BE774F1CC78E19D9AA9CFBFD7505
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sequences/FunPark_Master_SEQ.FunPark_Master_SEQ:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_0.DisplayName
Key: 7C88AD9E43B8069463A367B58C852C8F
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sequences/FunPark_Master_SEQ.FunPark_Master_SEQ:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_2.DisplayName
Key: CF5FDD09419EE1C21059969126A7DBFD
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sequences/FunPark_Master_SEQ.FunPark_Master_SEQ:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_1.DisplayName

UNCLE JACK RECITATION UNCLE JACK RECITATION

Key: 4767176542FD50C28E23A49CC9B57D1B
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Garden_District/MI_Decal_TvAltar_Screening_01.MI_Decal_TvAltar_Screening_01.Caption

THE GARDEN DISTRICT MAY BE HAZARDOUS TO YOUR MOOD! THE GARDEN DISTRICT MAY BE HAZARDOUS TO YOUR MOOD!

Key: 4771046E4463D34141004DB83019C2FA
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_Mood_Waste_01.MI_Decal_Mood_Waste_01.Caption

Emulation_SA9 Emulation_SA9

Key: 479455604A186A796E4FCB965DEE57D0
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(123).DisplayNames

Shocker Lock Shocker Lock

Key: 479B05C84FC9B0ABF126E5AFEE556C80
SourceLocation: /Game/Blueprints/World/Traps/ElectroShockLock/ElectroShockLock.ElectroShockLock_C:Description_GEN_VARIABLE.Description

FASHION IN THE FUTURE! FASHION IN THE FUTURE!

Key: 47A827694EA206B3971B5B8497910272
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_Future_Fashion_01.MI_DSIR_Future_Fashion_01.Caption

Brad Schliesser Brad Schliesser

Key: 47B60CAE4A67A8BC81AE7FBECD739869
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_Sales.Text

They were so small. They were so small.

Key: 47B65EF74C554778F6A51A9380E441AF
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_House02_05.MI_GD0_House02_05.Caption

Reduce the heat Reduce the heat

Key: 47D3251E47E44976E28E59917907F9F8
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Sally_SallysPlace_DESIGN.Sally_SallysPlace_DESIGN:PersistentLevel.MapMarker_Objective_ReduceHeat_A.MarkerDescription

Old Church Old Church

Key: 47D500C94CEC22F4E5FB8BA0B17853FE
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Churches/GD_Church_02_DESIGN.GD_Church_02_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

The word of the day is "epistemology". The word of the day is "epistemology".

Key: 47D5A69345DCE31AF4678D85CAF3A1B2
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(65).Items.CollectibleDescription

Permanently increases stamina maximum slightly. Permanently increases stamina maximum slightly.

Key: 47D679924153882DA9966998547E3BFD
SourceLocation: /Game/Blueprints/Pickups/Manuals/StaminaMaxManual.Default__StaminaMaxManual_C:DescriptionComponent0.FunctionalDescription

Omar Flores Omar Flores

Key: 47F8151D44D3CC62C431219960C4D939
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.GB_Names_MarketingAssProducer.Text

YAM
WORSHIPPERS
ONLY
YAM
WORSHIPPERS
ONLY

Key: 47FAEF81461110FC2D49AEA86BB74E54
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/YamAltarText/MI_YamAltar1.MI_YamAltar1.Caption

Fun Fair: CHURCH LANE Fun Fair: CHURCH LANE

Key: 4817292C4E8ECF932A6C708F44DEDB83
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/V_StreetSigns_Enum_01.V_StreetSigns_Enum_01.DisplayNames(4).DisplayNames

Sandbox Sandbox

Key: 48255A1A482425104B7822B0FF652EDC
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Header.LoadSlot_Header_C:ExecuteUbergraph_LoadSlot_Header [Script Bytecode]
Key: 80C8D2204E8D2224C752FB938E54E3C2
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.TextBlock_10.Text
Key: 85C5FE924EE97F12B069BFA80394D584
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxRulesetSelectionv2.OptionText(2).OptionText

Salamanca Bridge Salamanca Bridge

Key: 482A92D647605391948EB1B10FFCE639
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Bridges/SubLevels/SB_NEW_GD1toV1_Bridge_GEO.SB_NEW_GD1toV1_Bridge_GEO:PersistentLevel.MapMarker_Landmark_4.Name
Key: 6F641C514AC71686236DF1B765FD44BB
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_PaxBridge_DESIGN.Challenge_Bridge_PaxBridge_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name
Key: CB8883A843C5E9B41E827DAE082E28C2
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Bridges/SB_ChalBridge_3StepVerif_PERS.SB_ChalBridge_3StepVerif_PERS:PersistentLevel.MapMarker_Landmark_2.Name

Removes effects of joy on targets. Causes target to appear as downers. Removes effects of joy on targets. Causes target to appear as downers.

Key: 4832D4AB410CC2CB3400EA82213E4F71
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/CrashBomb.Default__CrashBomb_C:DescriptionComponent0.FunctionalDescription

Kitchen Counter Kitchen Counter

Key: 483B8DD4404385C853EC0D9578D59545
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/Hide_Counter.Hide_Counter_C:Description_GEN_VARIABLE.DescriptiveName

Draw1 Draw1

Key: 484A9D5A45361A74D82D2097160898B8
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(44).DisplayNames

BAR BAR

Key: 485A3BE044CE9171FC322D8C391A0F15
SourceLocation: /Game/DLC/Lightbearer/Art/Props/Hotel_Room_Signs/MI_Hotel_Sign_BAR_01.MI_Hotel_Sign_BAR_01.Caption

Stuart Sutcliffe Stuart Sutcliffe

Key: 486DCB3044882FB929E669A286ED4DE4
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/PUB_01_Sally_DESIGN.PUB_01_Sally_DESIGN:PersistentLevel.Village2_Wellie_Reg3.DescriptionComponent.DescriptiveName

TOUCH YOUR TOES! TOUCH YOUR TOES!

Key: 486FF7564CDD4598FDF9FC810FC0A61F
SourceLocation: /Game/Environment/Common/Meshes/Tech/HugeRoundTV_01/SimonSays_Show/MI_LF_TV_TEXT_SimonSays_Run_01.MI_LF_TV_TEXT_SimonSays_Run_01.Caption

Short of a picnic. Short of a picnic.

Key: 487B78134E41CD1CEC3F448BF7CCB836
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Items/LB_Edible.Default__LB_Edible_C:DescriptionComponent0.Description

The basic unit of currency in Wellington Wells. The basic unit of currency in Wellington Wells.

Key: 487E691149332435907ABD92CC9A0956
SourceLocation: /Game/Blueprints/Pickups/Misc/Coin.Default__Coin_C:DescriptionComponent0.FunctionalDescription

ROLL UP! ROLL UP!

Key: 4899225042F7AC9D206E6F9C2E82F28F
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/MI_GD_WatrelMessages_Chalk_I_01.MI_GD_WatrelMessages_Chalk_I_01.Caption

Mrs. Stokes Mrs. Stokes

Key: 48B2C13442DD735AA5E54C85E59B1846
SourceLocation: /Game/Blueprints/World/Corpses/HangingDeadCrier.Default__HangingDeadCrier_C:DescriptionComponent.DescriptiveName

Executive Elevator Executive Elevator

Key: 48D4532D4CE2E3B684C659B5ED2F7F9E
SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_Elevator_01.MI_DECAL_VerlocLab_Signs_Elevator_01.Caption

Read all newspaper articles as Arthur, and redact only the uncomfortable ones. Read all newspaper articles as Arthur, and redact only the uncomfortable ones.

Key: 48D6E4BB49FD4861D5B1808651686A0D
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(17).Items.AchievementDescription

Blow minds with a monster Facemelt riff. Blow minds with a monster Facemelt riff.

Key: 48DF7B424B005F9FCA413D8D6A6CF2CB
SourceLocation: /Game/DLC/Lightbearer/UI/LB_PauseScreenTutorial.LB_PauseScreenTutorial_C:WidgetTree.TextBlock_24.Text

Items Bought Items Bought

Key: 48F7ED144CAA1C4E2753E6ADC9F31CC7
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/WellieEndScreen.WellieEndScreen_C:WidgetTree.ItemsBought.Stat Name

Lights in the Garden District? Don't be ridiculous. Lights in the Garden District? Don't be ridiculous.

Key: 491E04314AA1986C086A1EBA0BA73731
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(67).Items.CollectibleDescription

CONCIERGE CONCIERGE

Key: 4922E1684C985CABD8D0628C38F2379C
SourceLocation: /Game/DLC/Lightbearer/Art/Props/Hotel_Room_Signs/MI_Hotel_Sign_Concierge_01.MI_Hotel_Sign_Concierge_01.Caption

User Interface Designer User Interface Designer

Key: 4926C5564CFC2642D86DBCB4030068A5
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.WHF_Cat_UIIntegration.Text

Motilene Spill Motilene Spill

Key: 493AF1D7442BE09C99E983BC077822F5
SourceLocation: /Game/Blueprints/World/Special/MotileneSpill.MotileneSpill_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Maps/Gyms/Gym_TrapSystem.Gym_TrapSystem:PersistentLevel.MotileneSpill_4001.Description.DescriptiveName
493AF1D7442BE09C99E983BC077822F5

Coakley's CONFECTIONERY COUNTER Coakley's CONFECTIONERY COUNTER

Key: 4992144042A10387B36123BE20B2F4AA
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_04/MI_GD_StreetSign_04_06.MI_GD_StreetSign_04_06.Caption
Key: D5F2E1BD41F57A2C8C43BBA3D2F9F116
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_04/MI_GD_StreetSign_04_07.MI_GD_StreetSign_04_07.Caption

Causes minor damage and temporary reduced movement when stepped on. Causes minor damage and temporary reduced movement when stepped on.

Key: 499F763840841F07DD6A1495E99B211F
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Caltrops.Default__Caltrops_C:DescriptionComponent0.FunctionalDescription

Certification Specialist Certification Specialist

Key: 49B2F9BB4D0085AE64A48EA6F08E2174
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_CertSpecialist.Text

Well Well Well - Cholera Well Well Well - Cholera

Key: 49B5331648BB2160B4107CBC5BAB64AC
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(12).Items.CollectibleName

Unlocks the panic room door in Nick Lightbearer's house. Unlocks the panic room door in Nick Lightbearer's house.

Key: 49B625D7402E2E54001D8382FFFE3363
SourceLocation: /Game/Blueprints/Pickups/Keys/Keycard_NicksSecurity.Default__Keycard_NicksSecurity_C:DescriptionComponent0.FunctionalDescription

Broken Broken

Key: 49C7E1C44FE4157AD90303A9C6AC0D44
SourceLocation: /Game/Blueprints/World/Butcher/ExtruderState.ExtruderState.DisplayNames(2).DisplayNames

Audio Design and Integration Audio Design and Integration

Key: 49EFE53E48DE6559A899B1A6D82C3FF9
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.WHF_Cat_AudioDesign.Text

WC WC

Key: 49F293EE400B085C4C7EDB85BCBB7E3E
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_WC_Sign_03.MI_Decal_WC_Sign_03.Caption
Key: 9A5C155E4B9927EB8D26ADA7F1D25F03
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_WC_Sign_02.MI_Decal_WC_Sign_02.Caption

Wind your watch! Wind your watch!

Key: 49F2A7B747ABB8FF1977A9A25E0C3F69
SourceLocation: /Game/Environment/Village/Interior/Vanity/NOtes/MI_Postits_08.MI_Postits_08.Caption

Raven's Holm Bridge Raven's Holm Bridge

Key: 49FBCD1B4DC85E1F3030BD88B409074B
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V2toGD2_DESIGN2.Challenge_Bridge_V2toGD2_DESIGN2:PersistentLevel.MapMarker_Landmark_3.Name
/Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V2toGD2_DESIGN.Challenge_Bridge_V2toGD2_DESIGN:PersistentLevel.MapMarker_Landmark_2.MapPOI.POI.DisplayName
FAF27096404626DEA584849F14EA67F1

GAME MODE GAME MODE

Key: 4A02F02E4A192E0B11C844BF14B21164
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Header.LoadSlot_Header_C:WidgetTree.GameModeDifficulty.Text

Criers have a reduced chance to react to your nonconformity. Stackable. Criers have a reduced chance to react to your nonconformity. Stackable.

Key: 4A0343AC4956BF31A5B00BA2E9CD4A9B
SourceLocation: /Game/Blueprints/Pickups/Manuals/SuspicionReductionCrierManual.Default__SuspicionReductionCrierManual_C:DescriptionComponent0.FunctionalDescription

Escape Hotel Escape Hotel

Key: 4A08B2C74327BEAD94208594E53D76B0
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Design.Hotel_Int_NicksRoom_Design:PersistentLevel.MapMarker_EcsapeHotel_03.MarkerTitle
Key: D953231949076B89AF84079CFDE775AA
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Design.Hotel_Int_NicksRoom_Design:PersistentLevel.MapMarker_EscapeHotel_02.MarkerTitle

Fun Fair: BYNG STREET Fun Fair: BYNG STREET

Key: 4A0FA0A545BD52E720408FA9AC58F77D
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/V_StreetSigns_Enum_01.V_StreetSigns_Enum_01.DisplayNames(6).DisplayNames

POWER POWER

Key: 4A1FB5B84550077290EDF3B9A75B323F
SourceLocation: /Game/DLC/House_Boys/Art/Text/MI_HB_Texts_02.MI_HB_Texts_02.Caption

Fashion forward. Fashion forward.

Key: 4A34F4D04CD9F68071428DB9611FBDDE
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Keys/LB_NicksGlassCaseKey.Default__LB_NicksGlassCaseKey_C:DescriptionComponent0.Description

Inflicts maximum carnage. Heavy. Inflicts maximum carnage. Heavy.

Key: 4A36F7E643AA7AF6A5AB7FB49EB2C1B2
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/OneHitPipe.Default__OneHitPipe_C:DescriptionComponent0.FunctionalDescription

A roundup of all the best news! A roundup of all the best news!

Key: 4A40B04F46D6784C89013A8123232775
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(69).Items.CollectibleDescription

Arthur will always take care of Percy. Arthur will always take care of Percy.

Key: 4A422C0A46A9892C810F51ABD7923D87
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(26).Items.CollectibleDescription
Key: 8E3C2A964BD78980BDB051B5EA0349D5
SourceLocation: /Game/Blueprints/Loot/ArthurFlashbackTable.ArthurFlashbackTable.Promises.Description

POI_WindowPeeking_SandBox POI_WindowPeeking_SandBox

Key: 4A45235D4551313BDF365CBD3D57220A
SourceLocation: /Game/DLC/SandBox/Maps/Gyms/NPC_Behaviors.NPC_Behaviors:PersistentLevel.TextRenderActor7.NewTextRenderComponent.Text

Lab Shipping & Receiving Lab Shipping & Receiving

Key: 4A4BD745476BFB5F7DF94BAFCEC19A86
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Drugs/LB_BoxOfJoy.Default__LB_BoxOfJoy_C.LocationDescription

Victory Meat Case Victory Meat Case

Key: 4A56813144E4D6C7937E0D8EA8181ABA
SourceLocation: /Game/Blueprints/World/Village/Encounters/VictoryMeatErrand/VictoryMeatCase.VictoryMeatCase_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_VictoryMeatErrand_DESIGN.Encounter_VictoryMeatErrand_DESIGN:PersistentLevel.VictoryMeatCase_C_2.Description.DescriptiveName
4A56813144E4D6C7937E0D8EA8181ABA

Description 2: Lorem ipsum dolor sit amet, consectetur adipiscing elit, Description 2: Lorem ipsum dolor sit amet, consectetur adipiscing elit,

Key: 4A5BE44749358E1EDCE52BB957492A21
SourceLocation: /Game/DLC/House_Boys/UI/HB_ConsumableInventoryPanel.HB_ConsumableInventoryPanel_C:WidgetTree.Description_Switch.Text

Pneumatic Stash Pneumatic Stash

Key: 4A6C904D4193B32A22D841B072883E60
SourceLocation: /Game/DLC/JollyBrolly/JollyBrolly_Lethal.Default__JollyBrolly_Lethal_C.LocationDescription
Key: AF15686A460F012F18410DAB046AEB3B
SourceLocation: /Game/DLC/JollyBrolly/JollyBrolly.Default__JollyBrolly_C.LocationDescription
Key: EA40B0D84378F9056D794097822321E2
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/PlayerSafe.Default__PlayerSafe_C:DescriptionComponent.DescriptiveName

Localization QA Lead Localization QA Lead

Key: 4A76D96047770134826BA0A8DA4945DA
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.RC_Cat_LocalizationQALead.Text

Editorial Editorial

Key: 4A7BBDCA40DC8A3BEF80B881342C6D16
SourceLocation: /Game/Environment/Common/Meshes/Signs/NewspaperOfficeSignage/MI_NewsPaperOfficeSignage_R_03.MI_NewsPaperOfficeSignage_R_03.Caption

LIBERTY CAPS LIBERTY CAPS

Key: 4A83231B4F3AC6DF48D087B22EA87285
SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_Crates_LibertyCaps_01.MI_DECAL_VerlocLab_Signs_Crates_LibertyCaps_01.Caption

Yes Yes

Key: 4A85B46D4A73DBE92DE1CBBCD94679C1
SourceLocation: /Game/UI/ShellMenu/BaseSaveSlotWidget.BaseSaveSlotWidget_C:WidgetTree.Text_affirmitive.Text
Key: C5B762674522D271880EEE96C3A50DA4
SourceLocation: /Game/UI/ShellMenu/CustomDifficultyBoolOptionWidget.CustomDifficultyBoolOptionWidget_C:WidgetTree.TextBlock_6.Text

LOCALIZATION QUALITY ASSURANCE LOCALIZATION QUALITY ASSURANCE

Key: 4A88DE1D426E33ECD8DACAA0BECBED54
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.LOCQA.Text

Reading improves your skills. Reading improves your skills.

Key: 4A96A9814DA80849B6C1D2ADA53C80C9
SourceLocation: /Game/Blueprints/Pickups/Manuals/CraftingDurabilityWeaponManual.Default__CraftingDurabilityWeaponManual_C:DescriptionComponent0.FunctionalDescription

Weather_Heavy_Sunset Weather_Heavy_Sunset

Key: 4AB3785B49C0C44BD189BCA892D3AEA8
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(145).DisplayNames

Lud's Holm Hatch Lud's Holm Hatch

Key: 4AB6C9D2437A130361FE8C99236D75A2
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/Waste2_Shelter01_DESIGN.Waste2_Shelter01_DESIGN:PersistentLevel.FastTravelObject_1553.FastTravelLocationLocName
Key: 6EF800FB4B7D86E1DDF40D8AAB767CC1
SourceLocation: /Game/Maps/SpawnMaps/Shelters/Waste2_Shelter01_Sally.Waste2_Shelter01_Sally:PersistentLevel.FastTravelObject2.FastTravelLocationLocName
Key: 738AD1494A5997C85223068F186CD661
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/Waste2_Shelter01_DESIGN_Ollie.Waste2_Shelter01_DESIGN_Ollie:PersistentLevel.FastTravelObject_1553.FastTravelLocationLocName

Buster Edwards Buster Edwards

Key: 4AD95A65430161548033268B619B09B6
SourceLocation: /Game/Maps/Cinematics/Artbook/GemmaOlsenArtbook.GemmaOlsenArtbook:PersistentLevel.Quest_Thief_BusterEdwards_NEW.DescriptionComponent.DescriptiveName

Steve McDonald Steve McDonald

Key: 4ADB2631412B149D2F8214BBE7AADF50
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/PUB_01_Ollie_DESIGN.PUB_01_Ollie_DESIGN:PersistentLevel.GlimpseWorker_MALE_198.DescriptionComponent.DescriptiveName

WHOM HAVE YOU
EXPOSED TO
PLAGUE?
TELL A DOCTOR!
THEY'RE HERE TO HEAL
WELLINGTON WELLS DEPARTMENT OF HEALTH
WHOM HAVE YOU
EXPOSED TO
PLAGUE?
TELL A DOCTOR!
THEY'RE HERE TO HEAL
WELLINGTON WELLS DEPARTMENT OF HEALTH

Key: 4AF5411C448EDAD94F201E9D6C23A93E
SourceLocation: /Game/DLC/Victoria/Art/Signs/MI_V_Decal_TellADoctor_Sign_02.MI_V_Decal_TellADoctor_Sign_02.Caption

The ex will never know what metaphorically hit her. The ex will never know what metaphorically hit her.

Key: 4AFE2AF3499180D3D8A75E8A9F5DD32D
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Record/ThrowingRecord_BossFight.Default__ThrowingRecord_BossFight_C:DescriptionComponent0.Description

Please report any incidence of plague on Eel Pie or Barrow Holm! Please report any incidence of plague on Eel Pie or Barrow Holm!

Key: 4AFE454E450E49BAB3849D82EBF1F879
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_V1_2/MI_WC_ReceptionNoteOnGlass_01.MI_WC_ReceptionNoteOnGlass_01.Caption

Inflicts light non-lethal damage. Inflicts light non-lethal damage.

Key: 4B1FCB914D08AE9A94104FB4D77CB76B
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/PaddedBranchDurable.Default__PaddedBranchDurable_C:DescriptionComponent0.FunctionalDescription

Children Children

Key: 4B326F334494A252D00C00A95D0ACB76
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(20).Items.CollectibleName

ACT II: SALLY
TO REMEMBER THE PAST IS NOT NECESSARILY TO REMEMBER HOW THINGS WERE.
Marcel Proust
ACT II: SALLY
TO REMEMBER THE PAST IS NOT NECESSARILY TO REMEMBER HOW THINGS WERE.
Marcel Proust

Key: 4B3BA5624F78C234DFBB7EB892EB4519
SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.LoadingScreenDetails(17).LoadingScreenDetails.Caption

Used to repair Eviscerators. Used to repair Eviscerators.

Key: 4B3EA06A47CF4E11B7F8E3A1BEE8EEB6
SourceLocation: /Game/Blueprints/World/Butcher/EvisceratorSparePart.Default__EvisceratorSparePart_C:DescriptionComponent0.FunctionalDescription

Lockers, Chests Lockers, Chests

Key: 4B45AAED44E1EE069A1077A168A19CB6
SourceLocation: /Game/Blueprints/Pickups/Components/OldGasMask.Default__OldGasMask_C.LocationDescription

Signal Space Lab Signal Space Lab

Key: 4B4F141B4D66DA83FB305699BCE0690C
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.SignalSpace.Text

You can never have too much Joy. You can never have too much Joy.

Key: 4B63771A465D8E422EA06EA29AE3B3D3
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(7).Items.CollectibleDescription

Mike Roth Mike Roth

Key: 4B6C80514E4B1F7F7D69CDA72E505286
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_MarketingCreativeDir.Text

Wastrel Wastrel

Key: 4B8071EE4E1B65335ADB77A8FF8A5D35
SourceLocation: /Game/DLC/Victoria/Maps/V_Victoria_featureGym.V_Victoria_featureGym:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text
Key: 6D1539F141160460CACD91A0FCEE3563
SourceLocation: /Game/DLC/Victoria/Maps/V_Victoria_featureGym.V_Victoria_featureGym:PersistentLevel.LevelButton_2018.Description.DescriptiveName

Presented to Nick Lightbearer & The Make Believes to commemorate the sale of more than one hundred copies of the Denmark Street Records hit single "OPEN MY EYES (BUT NOT TOO WIDE)" Presented to Nick Lightbearer & The Make Believes to commemorate the sale of more than one hundred copies of the Denmark Street Records hit single "OPEN MY EYES (BUT NOT TOO WIDE)"

Key: 4B97468941261A910A4EAF8D02B28326
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Nicks/MI_NickGoldenLabel_G_01.MI_NickGoldenLabel_G_01.Caption

CANTEEN CANTEEN

Key: 4B9BE195492A4E7F2115AC98D1B7AD7B
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_Decal_Canteen_01.MI_Decal_Canteen_01.Caption

+5 +5

Key: 4BAFB5ED4EEE26154F1D2E8A085F7CD1
SourceLocation: /Game/DLC/SandBox/UI/WM_Widget_FloatingCash.WM_Widget_FloatingCash_C:WidgetTree.TXT_CashAmount.Text

Used to make Mercury Amalgam. Used to make Mercury Amalgam.

Key: 4C109B714C77A03D69EAC4B31F18A8F3
SourceLocation: /Game/Blueprints/Story/Sally/Sally_ToxicPondWater.Default__Sally_ToxicPondWater_C:DescriptionComponent0.FunctionalDescription

If things are getting crowded, use your shove attack <Input Action="Block"/> to push unpleasant people away. If things are getting crowded, use your shove attack <Input Action="Block"/> to push unpleasant people away.

Key: 4C166B5640CCD95843D6AD978CF1834E
SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.VideoSpecificTips(2).VideoSpecificTips.LoadingTips(5).LoadingTips.TipText

Track Access Hatch Track Access Hatch

Key: 4C584A4A4931097B8496859FC5E90A03
SourceLocation: /Game/Blueprints/Gameplay/FastTravelObject.FastTravelObject_C:Description_GEN_VARIABLE.DescriptiveName

Exit Safe House (Hatch Jammed) Exit Safe House (Hatch Jammed)

Key: 4C60CE85461F610F91329EA537A212EA
SourceLocation: /Game/Maps/SpawnMaps/Shelters/Waste_Safehouse_design.Waste_Safehouse_design:PersistentLevel.Teleporter_HatchUp_C_1.DeniedPrompt
/Game/Maps/SpawnMaps/Shelters/Waste_Safehouse_design.Waste_Safehouse_design:PersistentLevel.Teleporter_HatchUp_C_1.DeniedPrompt
4C60CE85461F610F91329EA537A212EA

Fun Fair: HIGH STREET Fun Fair: HIGH STREET

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SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/V_StreetSigns_Enum_01.V_StreetSigns_Enum_01.DisplayNames(5).DisplayNames

NO MUDLARKING DURING BEAUTIFICATION EFFORT NO MUDLARKING DURING BEAUTIFICATION EFFORT

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SourceLocation: /Game/DLC/Victoria/Art/Signs/PrisonDistrictAboveGround/MI_V_PD_RedSign_03.MI_V_PD_RedSign_03.Caption

BOMB BRIEFCASE BOMB BRIEFCASE

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SourceLocation: /Game/Environment/Common/Meshes/Plants/Trees/Treefort_Tree_01/MI_treefort_Drawings_01_Inst3.MI_treefort_Drawings_01_Inst3.Caption

Out For Lunch Out For Lunch

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SourceLocation: /Game/Environment/Common/Meshes/Doors/Door_Signs_01/MI_Lunch_01.MI_Lunch_01.Caption

A diary. A diary.

Key: 4C81134C4713AD6EFEEA06982CC2ED9D
SourceLocation: /Game/Blueprints/Pickups/Misc/MargeryDiary.Default__MargeryDiary_C:DescriptionComponent0.FunctionalDescription

BringDownCovers BringDownCovers

Key: 4C81385E4B43F88318DD4B83BA73C7D3
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/Boss/Boss_HouseBoys_AttackTypes.Boss_HouseBoys_AttackTypes.DisplayNames(3).DisplayNames

DRESSING ROOM DRESSING ROOM

Key: 4C838A3B4313F1592ECDA4B75E9CDB4C
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/HouseofCuriousBehaviours/MI_DecalText_R_Inst3.MI_DecalText_R_Inst3.Caption
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I Hear You - Joy I Hear You - Joy

Key: 4C952BD141FAA52D2867BFB0EA7711CB
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(7).Items.CollectibleName

Samuel Hoare Samuel Hoare

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SourceLocation: /Game/Environment/Common/Meshes/Signs/NewspaperOfficeSignage/MI_NewsPaperOfficeSignage_R_09.MI_NewsPaperOfficeSignage_R_09.Caption

SIMON SAYS COMPETITION! ST. GENESIUS CHURCH
PRIZES INCLUDE A FABULOUS MEDAL AND A DAY IN THE PARADE DISTRICT!
SIMON SAYS COMPETITION! ST. GENESIUS CHURCH
PRIZES INCLUDE A FABULOUS MEDAL AND A DAY IN THE PARADE DISTRICT!

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MessagePost/MI_ChurchAd_01.MI_ChurchAd_01.Caption

Head of Publishing Head of Publishing

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_HeadPub.Text

Location Location

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SourceLocation: /Game/UI/ShellMenu/SaveGamesListItems.SaveGamesListItems_C:WidgetTree.TXT_Location.Text
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SourceLocation: /Game/UI/ShellMenu/SaveSlot.SaveSlot_C:WidgetTree.Location.Text

PAWN BROKER PAWN BROKER

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/OddsAndEndsShop/MI_PawnBroker_01.MI_PawnBroker_01.Caption

Lacks range but deals moderate damage when it strikes. Lacks range but deals moderate damage when it strikes.

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SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/LeadPipe_Weak.Default__LeadPipe_Weak_C:DescriptionComponent0.FunctionalDescription

To Shop To Shop

Key: 4CF7168B4997EB28AAB7279BEFCB3782
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.Default__HB_Inventory_C.SwitchToBarterText

Hopkin Jones Hopkin Jones

Key: 4CFBCEE74F214A051D700CB177AAA771
SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/MI_OfficeSignage_Wellie.MI_OfficeSignage_Wellie.Caption

Hold to craft Hold to craft

Key: 4CFFBA5042B5543EBE914DA8256A43E2
SourceLocation: /Game/UI/Crafting/CraftingMenuWidget.CraftingMenuWidget_C:GetCraftingProgress [Script Bytecode]

Honour MacLear Honour MacLear

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_OldSoldiers_Sally_DESIGN.Encounter_OldSoldiers_Sally_DESIGN:PersistentLevel.Honour.DescriptionComponent.DescriptiveName

Loot containers have a slight chance to contain more or superior loot. Stackable. Loot containers have a slight chance to contain more or superior loot. Stackable.

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SourceLocation: /Game/Blueprints/Pickups/Manuals/ExtraLootChanceManual.Default__ExtraLootChanceManual_C:DescriptionComponent0.FunctionalDescription

Spawn Paparazzi Spawn Paparazzi

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SourceLocation: /Game/DLC/Lightbearer/Maps/Gyms/Nick_DLC_Gym.Nick_DLC_Gym:PersistentLevel.Button_Paparazzi.Description.DescriptiveName

WELLINGTON WELLS Battle of Flowers
BEST IN SHOW
WELLINGTON WELLS Battle of Flowers
BEST IN SHOW

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/VictoryGarden/MI_VictoryGardenVegetables_05.MI_VictoryGardenVegetables_05.Caption

The Reform Club The Reform Club

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SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfCuriousBehaviors_DESIGN.Encounter_HouseOfCuriousBehaviors_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name
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PackagePlaced PackagePlaced

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SourceLocation: /Game/Blueprints/World/Butcher/ScalderState.ScalderState.DisplayNames(2).DisplayNames
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SourceLocation: /Game/Blueprints/World/Butcher/ExsanguinatorState.ExsanguinatorState.DisplayNames(3).DisplayNames
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SourceLocation: /Game/Blueprints/World/Butcher/ExtruderState.ExtruderState.DisplayNames(1).DisplayNames
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I Can't not remember I Can't not remember

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SourceLocation: /Game/DLC/Victoria/Art/Signs/Fun_FAir/Intro/MI_V_GhostAds_02.MI_V_GhostAds_02.Caption

News News

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SourceLocation: /Game/UI/ShellMenu/MainMenuWidget.MainMenuWidget_C:WidgetTree_102.TextBlock_0.Text

Germany Germany

Key: 4D483DD74EE620769C43EB9FE18B536F
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(61).Items.CollectibleName

Candy whistle used to summon bobbies. Not durable. Candy whistle used to summon bobbies. Not durable.

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SourceLocation: /Game/Blueprints/Pickups/Components/BobbyWhistle.Default__BobbyWhistle_C:DescriptionComponent0.FunctionalDescription

SPECIAL OPERATIONS EXECUTIVE SPECIAL OPERATIONS EXECUTIVE

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Various/MI_SOE_01.MI_SOE_01.Caption

OVERALL PERFORMANCE OVERALL PERFORMANCE

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SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/WellieMode_EndScreenDeath.WellieMode_EndScreenDeath_C:WidgetTree.TextBlock_7.Text

<Arthur! No!> <Arthur! No!>

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SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill.WHF_Intro_Cutscene2_NoPill.1.Subtitle

Stephen Boxer Stephen Boxer

Key: 4DA5E3404B303307F3A62F8DB265A52A
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_GeneralByng_name.Text

The patterns and technique for sewing a suit that absorbs some physical damage. The patterns and technique for sewing a suit that absorbs some physical damage.

Key: 4DB007E742156522F831A8ACF87D4AEF
SourceLocation: /Game/Blueprints/Pickups/Recipes/ThickSuit_RecipePickup.Default__ThickSuit_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Uncle Henry may have done something despicable. Uncle Henry may have done something despicable.

Key: 4DB06C8440D15EB422FC11AF1A559200
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(33).Items.CollectibleDescription
Key: 69B0BA694C1414FF49752F92B3A14064
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DECORATIVE STICKERS DECORATIVE STICKERS

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_VLG_UnderBoxLabels_01.MI_VLG_UnderBoxLabels_01.Caption

MOUNT BADON BRIDGE MOUNT BADON BRIDGE

Key: 4E051F634C0DAB49D7DC6D943C354C2E
SourceLocation: /Game/Environment/Emerald_City/Plaques/MI_MountBadon_01.MI_MountBadon_01.Caption

Normal survival needs - you will not die from ignoring your body, but there will be penalties if you don't eat, drink or sleep. Normal survival needs - you will not die from ignoring your body, but there will be penalties if you don't eat, drink or sleep.

Key: 4E0A3E2D4C3BF717225615AF3E27B138
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:ExecuteUbergraph_ShellMenuWidget [Script Bytecode]

DUMP AT YOUR OWN RISK! IF YOU MUST DUMP AT YOUR OWN RISK! IF YOU MUST

Key: 4E239D974ADC886FC20769BD4609917F
SourceLocation: /Game/Environment/Common/Meshes/Military/Bunker/ExtraAssets/MI_BunkerGraffiti_06.MI_BunkerGraffiti_06.Caption

NONE NONE

Key: 4E3E118349B761B124C32DB6368FFA73
SourceLocation: /Game/UI/Crafting/CraftingTableSeparatorWidget.CraftingTableSeparatorWidget_C:ExecuteUbergraph_CraftingTableSeparatorWidget [Script Bytecode]

Joy cost: Joy cost:

Key: 4E7EAF0345442044FD11128FDD813770
SourceLocation: /Game/DLC/SandBox/UI/WM_JoyIndicatorWidget.WM_JoyIndicatorWidget_C:WidgetTree.TextBlock_0.Text

Sally thinks the boys were interested in her ideas. Sally thinks the boys were interested in her ideas.

Key: 4E8E86394578F888310B60B533983B21
SourceLocation: /Game/Blueprints/Loot/SallyFlashbackTable.SallyFlashbackTable.Flashback_Sally_3.Description
Key: E95479E7443108A619CD57AC408255F5
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(39).Items.CollectibleDescription

Old4 Old4

Key: 4EA40DBA48B8D3D6B824B9B8582DF082
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(88).DisplayNames

DO NOT OPEN
Authorized Personnel
ONLY
DO NOT OPEN
Authorized Personnel
ONLY

Key: 4EA84AFF4262AE136597F4BAD07B4C8D
SourceLocation: /Game/Environment/Village/Exterior/Signs/Maintenance_Sign_01/MI_VLG_Maintenance_Sign_07.MI_VLG_Maintenance_Sign_07.Caption
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SourceLocation: /Game/Environment/Village/Exterior/Signs/Maintenance_Sign_01/MI_VLG_Maintenance_Sign_12.MI_VLG_Maintenance_Sign_12.Caption
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SourceLocation: /Game/Environment/Village/Exterior/Signs/Maintenance_Sign_01/MI_VLG_Maintenance_Sign_01.MI_VLG_Maintenance_Sign_01.Caption

Robert Brodhead Robert Brodhead

Key: 4EB6DF7A48791FE713B152A1EB5AC7B7
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_WheresThePower1_Design_Ollie.Encounter_WheresThePower1_Design_Ollie:PersistentLevel.NPC_RobertBrodhead.DescriptionComponent.DescriptiveName

NEW STRAWBERRY JOY NEW STRAWBERRY JOY

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SourceLocation: /Game/Environment/Village/Interior/Materials/Paintings/MI_VLG_INT_Apothecary_StrawBJoy_02.MI_VLG_INT_Apothecary_StrawBJoy_02.Caption
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SourceLocation: /Game/DLC/Victoria/Art/Signs/MI_VLG_INaT_Apothecary_StrawBJoy_03.MI_VLG_INaT_Apothecary_StrawBJoy_03.Caption

Crafting Instructions. New Formula Dexipam boosts max stamina significantly. Crafting Instructions. New Formula Dexipam boosts max stamina significantly.

Key: 4ECC0B474E0C8D4143613FB3ECC81188
SourceLocation: /Game/Blueprints/Pickups/Recipes/StaminaBoostLv2_RecipePickup.Default__StaminaBoostLv2_RecipePickup_C:DescriptionComponent0.FunctionalDescription

KEINE PAPIERE SIND IN ENGLAND ZU BLEIBEN.
NEHMEN SIE ALLE WICHTIGEN DOKUMENTE. NICHT WESENTLICHE UNTERLAGEN M SSEN VOLLSTNDIG VERBRANNT WERDEN 30. M RZ 1948
IN AUFTRAG DER OBERST VON STAUFFENBERG.
KEINE PAPIERE SIND IN ENGLAND ZU BLEIBEN.
NEHMEN SIE ALLE WICHTIGEN DOKUMENTE. NICHT WESENTLICHE UNTERLAGEN M SSEN VOLLSTNDIG VERBRANNT WERDEN 30. M RZ 1948
IN AUFTRAG DER OBERST VON STAUFFENBERG.

Key: 4ED934EA4F9F9E1AF0A8F3A5B9AF1CC7
SourceLocation: /Game/Environment/Story/TrainStation/MI_BoardingNote_03.MI_BoardingNote_03.Caption

DISCONNECT NOTICE FINAL WARNING
WELLINGTON WELLS DEPARTMENT OF WATER AND POWER
DISCONNECT NOTICE FINAL WARNING
WELLINGTON WELLS DEPARTMENT OF WATER AND POWER

Key: 4EDEF7084DD20F05D81B8DAFA743FBF1
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/OldSoldiers/MI_TwoSoldiers_MilLetter_07.MI_TwoSoldiers_MilLetter_07.Caption
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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/OldSoldiers/MI_DoorLastWarning_01.MI_DoorLastWarning_01.Caption

Drugs
Alcohol
Drugs
Alcohol

Key: 4EEA38304B1855B87DD75F9B56392052
SourceLocation: /Game/DLC/Lightbearer/Maps/Gyms/Nick_DLC_Gym.Nick_DLC_Gym:PersistentLevel.TextRenderActor33.NewTextRenderComponent.Text

David Sears David Sears

Key: 4EECF77C46D45E21808660BA1AF8C251
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Church_01_DESIGN.SB_Church_01_DESIGN:PersistentLevel.Village1_RubberSuit2.DescriptionComponent.DescriptiveName

DID YOU READ ANY OF THESE SIGNS?? DID YOU READ ANY OF THESE SIGNS??

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/YamAltarText/MI_YamAltar5.MI_YamAltar5.Caption

All healing items heal slightly more effectively. Stackable. All healing items heal slightly more effectively. Stackable.

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SourceLocation: /Game/Blueprints/Pickups/Manuals/HealingEfficiencyManual.Default__HealingEfficiencyManual_C:DescriptionComponent0.FunctionalDescription

S-Z S-Z

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/BobbyHQ/Decal_BobbyWQ_text_05.Decal_BobbyWQ_text_05.Caption

Plot 02 Plot 02

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SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor2.NewTextRenderComponent.Text

You enjoy a challenge. Strangers are suspicious of you, and you’ll need to know the rules to blend in. You enjoy a challenge. Strangers are suspicious of you, and you’ll need to know the rules to blend in.

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SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:ExecuteUbergraph_ShellMenuWidget [Script Bytecode]

Nighty Night - Hansel and Gretel (Part 1) Nighty Night - Hansel and Gretel (Part 1)

Key: 4F5CC3DE400E7532E4A56EA6A1414724
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(73).Items.CollectibleName

Jeff Macfee
François Baillargeon
Jean-François Falardeau
Nicolas Careau
Sarah Moore
Alex Hollis
David Fisk
Scott Bowers
Jasen Sparacino
Eva Ruiz
Ryley Long
Jeff Macfee
François Baillargeon
Jean-François Falardeau
Nicolas Careau
Sarah Moore
Alex Hollis
David Fisk
Scott Bowers
Jasen Sparacino
Eva Ruiz
Ryley Long

Key: 4F606CBC47E4DB6C835D00AFAD83920F
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_IT.Text

PROGRESS PROGRESS

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SourceLocation: /Game/DLC/Lightbearer/UI/LB_JournalWidget.LB_JournalWidget_C:WidgetTree.TextBlock_44.Text

Bobby Bobby

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SourceLocation: /Game/DLC/Victoria/Maps/V_Victoria_featureGym.V_Victoria_featureGym:PersistentLevel.TextRenderActor4.NewTextRenderComponent.Text
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SourceLocation: /Game/Blueprints/World/Butcher/PituitaryExtractorUse.PituitaryExtractorUse.DisplayNames(1).DisplayNames
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SourceLocation: /Game/DLC/Victoria/Maps/V_Victoria_featureGym.V_Victoria_featureGym:PersistentLevel.LevelButton6.Description.DescriptiveName

ALL SOULS ALL SOULS

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WORK BENCH UPGRADE WORK BENCH UPGRADE

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SourceLocation: /Game/Environment/Common/Meshes/Iron_chest/MI_MechanicalUpgrade_01.MI_MechanicalUpgrade_01.Caption

Ladies
Ladies
Ladies
Ladies
Ladies
Ladies

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Open {0} (JAMMED) Open {0} (JAMMED)

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15% chance of breaking the engine 15% chance of breaking the engine

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When you have multiple quests, you can choose which one to focus on by selecting it and using the "Track Encounter" button: <Input Key="Spacebar"/> When you have multiple quests, you can choose which one to focus on by selecting it and using the "Track Encounter" button: <Input Key="Spacebar"/>

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SourceLocation: /Game/DLC/Lightbearer/UI/LB_JournalWidget.LB_JournalWidget_C:WidgetTree.Keyboard_TutorialText.Text

VERLOC EXPANDS LAB VERLOC EXPANDS LAB

Key: 4FAD6DE14AF8044275BF3A96D7AF1E55
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ForgetfulReporter/Caption_2/MI_GemmaNew_02.MI_GemmaNew_02.Caption

Outpost Outpost

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SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Extra/SubLevels/SB_Extra_WatchTower_01_DESIGN.SB_Extra_WatchTower_01_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

We do love our games, don't we. We do love our games, don't we.

Key: 4FBD17624A0B5C1A3C1036AA6BEB2841
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(64).Items.CollectibleDescription

Cabinet Tops, Stove Tops, Desk Tops Cabinet Tops, Stove Tops, Desk Tops

Key: 4FC0A619465E0121A025668EAFE6B603
SourceLocation: /Game/Blueprints/Pickups/Food/PieSlice.Default__PieSlice_C.LocationDescription

Better strings mean you can Serenade two fans at once. Better strings mean you can Serenade two fans at once.

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Upgrades/LB_Upgrade_01_MotileneStrings.Default__LB_Upgrade_01_MotileneStrings_C:DescriptionComponent0.FunctionalDescription

Prison District: IRONMONGER LANE Prison District: IRONMONGER LANE

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Behold, I have been with you since the Beginning and I am that which is attained at the end of Desire Behold, I have been with you since the Beginning and I am that which is attained at the end of Desire

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SourceLocation: /Game/Environment/Garden_District/Exteriors/GD_Gravestone_01/MI_Gravestone_03_Inst.MI_Gravestone_03_Inst.Caption

NICKLIGHTBEARER FAN CLUB WEEKEND
THREE NIGHTS ONLY
NICKLIGHTBEARER FAN CLUB WEEKEND
THREE NIGHTS ONLY

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SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Convention/MI_ConventionPoster_01.MI_ConventionPoster_01.Caption

FREEDOM IS IN PERIL. DEFEND IT WITH ALL YOUR MIGHT FREEDOM IS IN PERIL. DEFEND IT WITH ALL YOUR MIGHT

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Total times crashed from joy toxicity Total times crashed from joy toxicity

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THE HIPPO CLUB CREED
First, do no harm.
THE HIPPO CLUB CREED
First, do no harm.

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JOY IN THE FUTURE
It's exactly the same, because why change it!
JOY IN THE FUTURE
It's exactly the same, because why change it!

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Pile Of Rocks Pile Of Rocks

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Gone to Convention! Gone to Convention!

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Marc-André Voyer Marc-André Voyer

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WELCOME TO THE VICTORY MEMORIAL CAMP WELCOME TO THE VICTORY MEMORIAL CAMP

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Dear Mr. Verloc
Thank you so much for showing me your laboratory when I visited with Mr. Morison. As you can imagine, it was very exciting for a girl from a small chemistry shop!
I myself have been training to become a chemist and have learned pretty much everything Mr. Morison has to teach me. I wonder if I might come by your laboratory sometime to ask you about more advanced chemistry questions?
It would be such a privilege to learn from a really advanced scientist.
Yours Truly. Sally Boyle
Dear Mr. Verloc
Thank you so much for showing me your laboratory when I visited with Mr. Morison. As you can imagine, it was very exciting for a girl from a small chemistry shop!
I myself have been training to become a chemist and have learned pretty much everything Mr. Morison has to teach me. I wonder if I might come by your laboratory sometime to ask you about more advanced chemistry questions?
It would be such a privilege to learn from a really advanced scientist.
Yours Truly. Sally Boyle

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Wellie Standing (Female) Wellie Standing (Female)

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Quest Item. Press pass. Quest Item. Press pass.

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Lorenzo Bertolucci
Fabio Bortolotti
Alain Dellepiane
Giulia Lampis
Matteo Scarabelli
Lorenzo Bertolucci
Fabio Bortolotti
Alain Dellepiane
Giulia Lampis
Matteo Scarabelli

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Playtest Interns Playtest Interns

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Pavel Nahaznenko Pavel Nahaznenko

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Eviscerated Eviscerated

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STAGE1 STAGE1

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Exsanguinated Exsanguinated

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Enter Enter

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Get Parachute Get Parachute

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CAREFUL
Your beverage is hot!
CAREFUL
Your beverage is hot!

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IF THEY WEREN'T STONED ON JOY, THEY'D KNOW. IF THEY WEREN'T STONED ON JOY, THEY'D KNOW.

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KEEP WELLINGTON WELLS TIDY! KEEP WELLINGTON WELLS TIDY!

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APPLES FOR THE CITIZENS OF WELLINGTON WELLS ONLY APPLES FOR THE CITIZENS OF WELLINGTON WELLS ONLY

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Kill a guy named Ryan Andrews. Kill a guy named Ryan Andrews.

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Delicate Flowers Delicate Flowers

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Bounties Rec'd: Bounties Rec'd:

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HUD HUD

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German team German team

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DANGER!
Keep Your Fingers
Out of the Product!
DANGER!
Keep Your Fingers
Out of the Product!

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Hansel and Gretel, Part One Hansel and Gretel, Part One

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For a short time decreases stamina drain when sprinting. For a short time decreases stamina drain when sprinting.

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Enter seed here Enter seed here

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The City of Wellington Wells:
HONEY LANE
The City of Wellington Wells:
HONEY LANE

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TRUTH HAS A COST TRUTH HAS A COST

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Climb Ladder Climb Ladder

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…have you forgotten your Joy? …have you forgotten your Joy?

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War Cripples Guild War Cripples Guild

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Simon Says Simon Says

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When life annoys? top up your Joy! When life annoys? top up your Joy!

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Prepared Prepared

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Constable Rowlandson Constable Rowlandson

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Sally's had another fight with her mum. Sally's had another fight with her mum.

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(TIME TEXT) (TIME TEXT)

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Weeping Weeping

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St. Georges Holm St. Georges Holm

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“For unto whomsoever much is given, of him shall be much required.” - Luke 12:48 “For unto whomsoever much is given, of him shall be much required.” - Luke 12:48

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Go out alone?
You might never come home.

Armed escorts are available at end of shift!
Go out alone?
You might never come home.

Armed escorts are available at end of shift!

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DeadPose03 DeadPose03

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INTAKE VENT INTAKE VENT

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Nick Lightbearer's Last Fan Club Convention Nick Lightbearer's Last Fan Club Convention

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SpeakingWastrels SpeakingWastrels

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BOFFINS BOFFINS

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Credenzas Credenzas

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<Formidable !> <Formidable !>

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The trick of making bouquets from rare flowers, a gift that old ladies adore. The trick of making bouquets from rare flowers, a gift that old ladies adore.

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Blackberry Expenses: Blackberry Expenses:

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Nikodem Cieśluk
Jani Elojoki
Patryk Grądzki
Michał Gromowski
Kamil Grzelak
Łukasz Gustołek
Krzysztof Kalata
Daniel Kozłowski
Marcin Kulpiński
Radosław Parfieniuk
Ignacy Przybylski
Piotr Wysocki
Magdalena Wyszomirska
Nikodem Cieśluk
Jani Elojoki
Patryk Grądzki
Michał Gromowski
Kamil Grzelak
Łukasz Gustołek
Krzysztof Kalata
Daniel Kozłowski
Marcin Kulpiński
Radosław Parfieniuk
Ignacy Przybylski
Piotr Wysocki
Magdalena Wyszomirska

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Greenhouse Greenhouse

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Course not! Course not!

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SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill.WHF_Intro_Cutscene2_NoPill.12.Subtitle

USELESS USELESS

Key: 52A5C3D54637F12E2029F9BBD887443E
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Graffitis/MI_LB_Graffiti_Glass_01.MI_LB_Graffiti_Glass_01.Caption
Key: 55C911D04642A3279DD7B5B463BFB721
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SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Graffitis/MI_LB_Graffiti_Glass_02.MI_LB_Graffiti_Glass_02.Caption

RECENT RECENT

Key: 52D596FF4944363BCEB3EA81127CB6D7
SourceLocation: /Game/DLC/House_Boys/UI/Houseboys_SortBY_Toggle.Houseboys_SortBY_Toggle_C:WidgetTree.TXT_CurrentSortType.Text
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Charlotte Hope Charlotte Hope

Key: 52E7D2D6431086F38A71618A6112AAF6
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_Sally_name.Text

Margaret's photo Margaret's photo

Key: 52F2ED2C4355BCB6071B338AB78DD748
SourceLocation: /Game/Blueprints/Misc/MargaretFrame.MargaretFrame_C:Description_GEN_VARIABLE.DescriptiveName

Doctor Milton Doctor Milton

Key: 53041DBC45CC390959118796E650C22B
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/DoctorHQ_DESIGN.DoctorHQ_DESIGN:PersistentLevel.DrMilton.DescriptionComponent.DescriptiveName

Floyd Thursby Floyd Thursby

Key: 53042A2E46A6DD32F61D31890DDABCB5
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_INeedAPipe_DESIGN.Encounter_INeedAPipe_DESIGN:PersistentLevel.INeedAPipe_NPC_C_3.DescriptionComponent.DescriptiveName
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Constable Sears Constable Sears

Key: 530686A24AF34881FD539F86A4ED96C7
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/JoyFactory_Arthur_Exterior_DESIGN_2.JoyFactory_Arthur_Exterior_DESIGN_2:PersistentLevel.Quest_ConstableWhistler.DescriptionComponent.DescriptiveName

Increases the chance that an opponent's weapon will break on impact. Increases the chance that an opponent's weapon will break on impact.

Key: 530D8F0843F68290ED4960B4B8D7AF09
SourceLocation: /Game/Blueprints/Pickups/Manuals/WeaponBreakerManual.Default__WeaponBreakerManual_C:DescriptionComponent0.FunctionalDescription

Time wounds all heels. Time wounds all heels.

Key: 531B38834103DA0D3F38FF8803143004
SourceLocation: /Game/Environment/Garden_District/Exteriors/GD_Gravestone_01/MI_Gravestone_02_Inst3.MI_Gravestone_02_Inst3.Caption

Cures what ails you. Cures what ails you.

Key: 531D6F7C40FC25A6B495DF9C469CB420
SourceLocation: /Game/DLC/Lightbearer/Blueprints/World/LB_Alcohol.Default__LB_Alcohol_C:DescriptionComponent0.Description

Rubbish Bin Rubbish Bin

Key: 53232D5348510AF058D4A0B0F2B17F37
SourceLocation: /Game/DLC/Victoria/Maps/Flashbacks/V_MilitaryCamp_GEO_Flashback_Custody.V_MilitaryCamp_GEO_Flashback_Custody:PersistentLevel.Search_ShelterShelves6.DescriptionComponent.DescriptiveName
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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_Bridge_GEO.GD0_Bridge_GEO:PersistentLevel.Search_ShelterShelves2.DescriptionComponent.DescriptiveName

Rubbish, Toolboxes, Dressers, Tables, Lockers, Filing Cabinets, Shelves Rubbish, Toolboxes, Dressers, Tables, Lockers, Filing Cabinets, Shelves

Key: 5328537E4F45E0ABE73A4EA579847C87
SourceLocation: /Game/Blueprints/Pickups/Components/MetalBits.Default__MetalBits_C.LocationDescription

Thank Alexandra for last week's dinner party. Thank Alexandra for last week's dinner party.

Key: 532F79DC4C039B772AAA0A9B6FA73E68
SourceLocation: /Game/Environment/Village/Interior/Vanity/NOtes/MI_Postits_13.MI_Postits_13.Caption

Nick's Drug Stash Nick's Drug Stash

Key: 5338DCDC4F3441A74875EF94F25DA0E2
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Design.Hotel_Int_NicksRoom_Design:PersistentLevel.MM_03_DrugStash.MarkerTitle

Kyle Andrus
Donovan Brado
Matthew Chindemi
Gary Fowler III
Stuart Heath
Ben Johnson
Irene Kan
Donny Laws
Jose Osorio Mejia
Ahn Nguyen
Juan Torres
Nicholas Wiggins
Jaimee Wilson
Kyle Andrus
Donovan Brado
Matthew Chindemi
Gary Fowler III
Stuart Heath
Ben Johnson
Irene Kan
Donny Laws
Jose Osorio Mejia
Ahn Nguyen
Juan Torres
Nicholas Wiggins
Jaimee Wilson

Key: 5357872F43193CF4EB23FE878CA63E49
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_PlaytestInterns.Text

Sleep Sleep

Key: 535ABEF0424B7C586C706D84019D17ED
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/SleepingBed_Base.SleepingBed_Base_C:InteractionComponent_21.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 806E7A4443B1391599B5F0B520F711DA
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/Game/Developers/MarcAndre/AllWorkedObjectsMap2.AllWorkedObjectsMap2:PersistentLevel.Search_WastrelBed_POI_C_67.SleepInteraction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Developers/MarcAndre/AllWorkedObjectsMap2.AllWorkedObjectsMap2:PersistentLevel.Search_WastrelBed_POI_C_67.SleepInteraction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
535ABEF0424B7C586C706D84019D17ED
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Dress Code: Rubber Catsuit
Opening Hours: 9 PM to 7 AM
No photography.
Dress Code: Rubber Catsuit
Opening Hours: 9 PM to 7 AM
No photography.

Key: 535F3E9A4004D6A014B88682670AAD6E
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/CuriousBehaviours/MI_DecalText_B4.MI_DecalText_B4.Caption

POT LUCK DINNER
SHARING IS CARING
POT LUCK DINNER
SHARING IS CARING

Key: 5375C2AC40A99201B358409FA8DF68D7
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/RecordLocation3/MI_RecordLocation3Sign_02.MI_RecordLocation3Sign_02.Caption

Useful in record players and in crafting music boxes. Useful in record players and in crafting music boxes.

Key: 5391316846E43238BBE9E3B2ED4D9A4B
SourceLocation: /Game/Blueprints/Pickups/Components/45RPMRecord.Default__45RPMRecord_C:DescriptionComponent0.FunctionalDescription

SOE AGENTS ONLY! SOE AGENTS ONLY!

Key: 5396C73847931B33CCF524B0FE3F0839
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Garden_District/MI_SOE_Agents_Only_01.MI_SOE_Agents_Only_01.Caption

Stern Governess Stern Governess

Key: 53CECE754A45609BFA13B9893086CCCF
SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/MI_OfficeSignage_PAX4.MI_OfficeSignage_PAX4.Caption

Uh oh. Uh oh.

Key: 54035088422DBA1C618F19A4F73D4632
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.CampRaid:KillPower.CompletionText

Welcome, Constable.

The joy supplies are running low, and the downers are getting uppity. Luckily, the authorities are paying good money for each downer dealt with - what an opportunity!

A bounty is paid out for each downer killed. But be careful with your rewards - with the shortage there’s a charge for joy, and the cost is going up daily.

Become a downer yourself and the hunter will become the hunted.
Welcome, Constable.

The joy supplies are running low, and the downers are getting uppity. Luckily, the authorities are paying good money for each downer dealt with - what an opportunity!

A bounty is paid out for each downer killed. But be careful with your rewards - with the shortage there’s a charge for joy, and the cost is going up daily.

Become a downer yourself and the hunter will become the hunted.

Key: 5411BB0543767E98C01DD5988469779E
SourceLocation: /Game/UI/DeathMenu/HeadlineWidget.HeadlineWidget_C:WidgetTree.WellieModeIntro.Text

Johnny Bolton Johnny Bolton

Key: 5412D4B94488D4E262D09A9A25E11623
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_PrisonDistrict_Chanel_DESIGN.V_PrisonDistrict_Chanel_DESIGN:PersistentLevel.V_Wastrel3.DescriptionComponent.Description
Key: 81BD32654A0D97A11E796BACEBF52E24
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Key: D40AD8F6490FDC6FE8A5A386FA672929
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Treehouse_Design.SB_Treehouse_Design:PersistentLevel.Hermit.DescriptionComponent.DescriptiveName
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Attracts the attention of multiple targets and leads them away when thrown. Attracts the attention of multiple targets and leads them away when thrown.

Key: 54211A6C4E07D486B81D95B009DC16A4
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/RickTheStuntDuck.Default__RickTheStuntDuck_C:DescriptionComponent0.FunctionalDescription

Robot_Light Robot_Light

Key: 5459839A412312EB2E0ADCA9CF53B54F
SourceLocation: /Game/DLC/House_Boys/Blueprints/Macro_Function_Library/HouseboysNpcsList.HouseboysNpcsList.DisplayNames(0).DisplayNames

NOW ENTERING BARROW HOLM. NOW ENTERING BARROW HOLM.

Key: 546B62E24EBE2AEB3EB47FB7DF9C4F56
SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.LoadingScreenDetails(14).LoadingScreenDetails.Caption2

Moving House Moving House

Key: 5470EB9D4394A2FF86668EA0C3EAFD93
SourceLocation: /Game/Blueprints/Loot/OllieFlashbackTable.OllieFlashbackTable.Flashback_Ollie_10.Title
Key: E8CD28244E1CEB4A1C59AA86661DAA4F
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(58).Items.CollectibleName

Delete Slot Delete Slot

Key: 54925B474F0DF17CD98478BF194A54B9
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:WidgetTree_201.DeleteSlot.ButtonText

Bridge Keycards Bridge Keycards

Key: 54951C8B46ADFF1F2C0045A01A57847A
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/SurvivalEndScreen.SurvivalEndScreen_C:WidgetTree.KeycardCollected.Stat Name

Sam is our maid! Sam is our maid!

Key: 54ABB4A54A5CA1B850E735BABCFEDA3B
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorsHouse/MI_EnvNar_DocHouse_SamMaid_D_01.MI_EnvNar_DocHouse_SamMaid_D_01.Caption

(Item Name) (Item Name)

Key: 54B1739241CACAC82B0AFDA360E4C813
SourceLocation: /Game/UI/HUD/NEW_QuickLoot_Items.NEW_QuickLoot_Items_C:WidgetTree.ITEM_NAME.Text

The Watchtower The Watchtower

Key: 54B5A60F4C63BF95593928BF817BFF41
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Extra/SubLevels/SB_HooligansTower_01_DESIGN.SB_HooligansTower_01_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

Classic13 Classic13

Key: 54B8148543D194815ADBF0B5693D7D76
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(21).DisplayNames

Thomas Horner Thomas Horner

Key: 54BA0AA14FE31BD9C671B691E1CAB028
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_ThomasHorner.Text
Key: E235083542CC0B55D9F6478249E401E3
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Construction3_STORY.Construction3_STORY_C:ExecuteUbergraph_Construction3_STORY [Script Bytecode]

Any Any

Key: 54C03EAC4A959225302816A884559ACD
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Gameplay/ClueRevealType.ClueRevealType.DisplayNames(3).DisplayNames

Direction Direction

Key: 54C2DD424E53E38DFCAEB9A14AB612F4
SourceLocation: /Game/DLC/Victoria/Art/Architecture/Water_Treatment/MI_V_WaterT_Sign_01.MI_V_WaterT_Sign_01.Caption

Delivery Hopper Delivery Hopper

Key: 54E313C44EBD57029BF80C8EAF720B39
SourceLocation: /Game/Blueprints/World/Butcher/DeliverySystem.DeliverySystem_C:Description_GEN_VARIABLE.DescriptiveName

Manager of 1st Party Operations Manager of 1st Party Operations

Key: 54FC34F447457EAD7859369ACE1CEF1C
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_1stPartyOps.Text

Gives medium armor, but noisy and exhausts your stamina faster when sprinting. Gives medium armor, but noisy and exhausts your stamina faster when sprinting.

Key: 54FDB2A54473957B20E31DB30FE6B1F5
SourceLocation: /Game/Blueprints/Pickups/Wearables/SteelcapBoots.Default__SteelcapBoots_C:DescriptionComponent0.FunctionalDescription

WASH AND WAX
CONTROL CENTER
WASH AND WAX
CONTROL CENTER

Key: 5513E5FF41173D011343A791B0A16392
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Wash_Control_Center_01.MI_Wash_Control_Center_01.Caption

Removes joy and impurity from water. Single usage. Removes joy and impurity from water. Single usage.

Key: 552DB91B41E4E10432AB5A9B484903B0
SourceLocation: /Game/Blueprints/Pickups/Components/WaterFilter.Default__WaterFilter_C:DescriptionComponent0.FunctionalDescription

You have status effects that will make your life very difficult when you wake up. You have status effects that will make your life very difficult when you wake up.

Key: 552FEAFD460E309D541122AE0C938C2A
SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:WidgetTree.ActionDeniedMessage.Text

BRIDGE TO RAVENS HOLM
VICTORY MEMORIAL CAMP
BRIDGE TO RAVENS HOLM
VICTORY MEMORIAL CAMP

Key: 553501B54CF0C75B07D6CBA38E04E547
SourceLocation: /Game/Environment/Common/Materials/Decals/MilitaryBridge/MI_Decal_MilitaryBridge_07.MI_Decal_MilitaryBridge_07.Caption

Put gas mask on before taking Joy! Put gas mask on before taking Joy!

Key: 553CCB004121506B2FF8A0B8FFAE10AD
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_VLG_Underground_GasMaskReminders_01.MI_VLG_Underground_GasMaskReminders_01.Caption
Key: A9E2DA75426D1C34BD708F960BD85881
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_FTS_Note_PutOnMaskBeforeJoy_01.MI_FTS_Note_PutOnMaskBeforeJoy_01.Caption

Speaker's Suitcase Speaker's Suitcase

Key: 55418D5B4E10866C4812749E123EB0D8
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_SpeakersCorner_DESIGN.Encounter_SpeakersCorner_DESIGN:PersistentLevel.Lootable_Suitcase_112.DescriptionComponent.DescriptiveName

Place Small Power Cell Place Small Power Cell

Key: 556523E949EE136D00B1B780FF1CBFAF
SourceLocation: /Game/Blueprints/World/Security/HomeCapacitator.Default__HomeCapacitator_C:InteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 7E6135B9450BD782058ADDB5FA3CA60A
SourceLocation: /Game/Blueprints/World/Security/HomeCapacitator.Default__HomeCapacitator_C:InteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
/Game/Maps/Gyms/Gym_Security.Gym_Security:PersistentLevel.HomeCapacitator_C_0.InteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
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556523E949EE136D00B1B780FF1CBFAF
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Garden of Earthly Delights Garden of Earthly Delights

Key: 5572ADA74920E1459A7E2B8ADB7017D2
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Parks/Sublevels/SB_Waste1_Park02_DESIGN.SB_Waste1_Park02_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name
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FD6C2DFE43B5B472AA0E4A9D31E480EF

HOLD GEAR TO CRAFT HOLD GEAR TO CRAFT

Key: 5594FBD14269785FA4459FB3D741D921
SourceLocation: /Game/UI/Crafting/CraftingMenuWidget.CraftingMenuWidget_C:WidgetTree_68.GlimpseRichTextBlock_9.Text

Intercom Intercom

Key: 55AAD63342AE0463F8C99196A462E189
SourceLocation: /Game/Blueprints/Story/Sally/Sally_InteractiveActor_intercomFrontDoor.Sally_InteractiveActor_intercomFrontDoor_C:Description_GEN_VARIABLE.DescriptiveName
Key: DF23C4E941C0F74AD3960AA00DC8EE53
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/JoyFactory_Arthur_Exterior_DESIGN_2.JoyFactory_Arthur_Exterior_DESIGN_2:PersistentLevel.InteractiveActor_1412.Description.DescriptiveName
Key: E8019ED541A9A635A64F6CB18F1CC4B3
SourceLocation: /Game/Blueprints/Story/Arthur/Arthur_BobbyHQIntercom.Arthur_BobbyHQIntercom_C:Description_GEN_VARIABLE.DescriptiveName

Sugar Daddy Sugar Daddy

Key: 55C64AFC4FC7E35B7C94DBBD57405F2B
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(33).Items.AchievementName

Harry Cavendish Harry Cavendish

Key: 55CE0B6F4F4ACEE898001598A0457764
SourceLocation: /Game/Maps/SpawnMaps/Story/Sally_BlindManHouse.Sally_BlindManHouse:PersistentLevel.Village1_Wellie_248.DescriptionComponent.DescriptiveName

Cleeve Hatch Cleeve Hatch

Key: 55E7B6D34D2C50BAC61F249F593716EF
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Shelters/Sublevels/SB_Village2_Shelter02_DESIGN_NOSTART.SB_Village2_Shelter02_DESIGN_NOSTART:PersistentLevel.FastTravelObject_1410.FastTravelLocationLocNameVariations(4).FastTravelLocationLocNameVariations
Key: C9C453EF47BEFBF6FA4A599C9D9E8841
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SmallShelters/FastTravelPoint_GD_01_DESIGN.FastTravelPoint_GD_01_DESIGN:PersistentLevel.FastTravelObject_4149.FastTravelLocationLocNameVariations(10).FastTravelLocationLocNameVariations

TAKE NICK'S DRUGS TAKE NICK'S DRUGS

Key: 55F425F44091087589A774B348412443
SourceLocation: /Game/DLC/Lightbearer/Art/Architecture/LittleNick/Signs/MI_LB_LittleNick_Sign_Good_WhiteBoards_02.MI_LB_LittleNick_Sign_Good_WhiteBoards_02.Caption

Cannot be repaired. It must be replaced. Cannot be repaired. It must be replaced.

Key: 561BB8154774A1AEE21561A53A9F6366
SourceLocation: /Game/Blueprints/World/Butcher/BrokenEvisceratorPart.Default__BrokenEvisceratorPart_C:DescriptionComponent0.FunctionalDescription

The Two Cocks Inn The Two Cocks Inn

Key: 56253E1A411D13C957BA8CBAC5A222EB
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_05/MI_GD_StreetSign_05_02.MI_GD_StreetSign_05_02.Caption

shot0020_002 shot0020_002

Key: 562C8B0144943DF97D40A6B4249DD560
SourceLocation: /Game/GBX/Cinematics/ReAnnounceTrailer/Sequences/ReAnnounceTrailer_EndSequence/EndSequence/EndSequenceMaster.EndSequenceMaster:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_4.DisplayName

SignLightBox_12 SignLightBox_12

Key: 56320598450F5773E98D418919550611
SourceLocation: /Game/GBX/Cinematics/Data/GBX_LitSignList.GBX_LitSignList.DisplayNames(11).DisplayNames

HUNGER HUNGER

Key: 5636F3E1437E1D22985E949C99C7F8B1
SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:WidgetTree_34.TextBlock_31.Text

-20 -20

Key: 564D62A245893D2ADD999E9A40E361A2
SourceLocation: /Game/DLC/House_Boys/UI/BossHealthBar.BossHealthBar_C:WidgetTree.TextBlock_1.Text

Alex Epstein Alex Epstein

Key: 566CDAFA4B9814D145C0D0834682CF19
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.FC_Names_Director.Text

Long Staircase Long Staircase

Key: 567711984C41F6AC95DEF199EF955DAA
SourceLocation: /Game/DLC/Lightbearer/Maps/Gyms/Nick_DLC_Gym.Nick_DLC_Gym:PersistentLevel.TextRenderActor23_17.NewTextRenderComponent.Text

Behind Behind

Key: 5685E75E4E54FD81F6036BACD2C3A24A
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Statue/StatueDirection.StatueDirection.DisplayNames(4).DisplayNames

Use Jimmybar Use Jimmybar

Key: 56B1559B4E19130E458249B51E3ED12A
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/WorkerExit_Hatch.Default__WorkerExit_Hatch_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Maps/SpawnMaps/Special/PreAlphaExit.PreAlphaExit:PersistentLevel.Hatch_Entrance.CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
56B1559B4E19130E458249B51E3ED12A

None None

Key: 56BA6C0E4D91D99F9E40529057EB637C
SourceLocation: /Game/Blueprints/Quests/Emerald/DSIR_Machine.DSIR_Machine.DisplayNames(0).DisplayNames

Ditchling Hatch Ditchling Hatch

Key: 56C5B88C4015E9AA0E9E1EBACDDAAE13
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Shelters/Sublevels/SB_Village2_Shelter02_DESIGN_NOSTART.SB_Village2_Shelter02_DESIGN_NOSTART:PersistentLevel.FastTravelObject_1410.FastTravelLocationLocNameVariations(5).FastTravelLocationLocNameVariations
Key: E3F89D50453D0F1DCE683C9523CF91B3
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SmallShelters/FastTravelPoint_GD_01_DESIGN.FastTravelPoint_GD_01_DESIGN:PersistentLevel.FastTravelObject_4149.FastTravelLocationLocNameVariations(9).FastTravelLocationLocNameVariations

Wellington Wells Constabulary Wellington Wells Constabulary

Key: 56CDF3F843687765E6E6BBB3F0034DC6
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_Prison_EXT_GEO.V_Prison_EXT_GEO:PersistentLevel.MapMarker_Landmark_WellingtonWellsConstabulary.Name
Key: 6DC11A91481C251257B1ADAAD7FE1A33
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_RespectMyAuthority_Arthur_Above_DESIGN.Encounter_RespectMyAuthority_Arthur_Above_DESIGN_C:ExecuteUbergraph_Encounter_RespectMyAuthority_Arthur_Above_DESIGN [Script Bytecode]

WAKEY WAKEY!
TURN ME ON
EVERY MORNING!
WAKEY WAKEY!
TURN ME ON
EVERY MORNING!

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_Tower/MI_FTS_UncleJack_06.MI_FTS_UncleJack_06.Caption

Kate Nichols Kate Nichols

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_MacLear_name.Text

You can start a new game! You can start a new game!

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SourceLocation: /Game/UI/ShellMenu/LoadSlot_Warning2.LoadSlot_Warning2_C:GetMessageDependingOnState [Script Bytecode]

(Hold for full stack) (Hold for full stack)

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SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:WidgetTree.TextBlock_5.Text

Plassey Bridge Plassey Bridge

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SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V1toV2_DESIGN.Challenge_Bridge_V1toV2_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

YOU KNEW AND YOU DID NOTHING YOU KNEW AND YOU DID NOTHING

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/MI_GD_WatrelMessages_Chalk_E_01.MI_GD_WatrelMessages_Chalk_E_01.Caption

EMERGENCY EMERGENCY

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SourceLocation: /Game/Environment/Common/Meshes/Computers/MI_MOD_Computers_Panels_01_SallyEmergency.MI_MOD_Computers_Panels_01_SallyEmergency.Caption

Downer Detector Downer Detector

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SourceLocation: /Game/Blueprints/Gameplay/SecurityBeam.SecurityBeam_C:Description_GEN_VARIABLE.DescriptiveName
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F63D9E394BEAB680ACB66FB8E69E40A5

Water Pump Water Pump

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SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/BrokenPump.BrokenPump_C:Description Component_518.DescriptiveName
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Dunkerton Waterworks Dunkerton Waterworks

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SourceLocation: /Game/DLC/Victoria/Blueprints/Quests/V_WaterTreatmentPlant.V_WaterTreatmentPlant_C:ExecuteUbergraph_V_WaterTreatmentPlant [Script Bytecode]
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SourceLocation: /Game/DLC/Victoria/Art/Signs/Fun_FAir/Intro/MI_V_PD_RedSign_02.MI_V_PD_RedSign_02.Caption

You enjoy a good fight, in a harsh world where survival is not guaranteed.
Satisfying your basic needs will take more effort and time, and people will generally be hostile. Shops overcharge, your health is lower and items wear out or get used up faster.
You enjoy a good fight, in a harsh world where survival is not guaranteed.
Satisfying your basic needs will take more effort and time, and people will generally be hostile. Shops overcharge, your health is lower and items wear out or get used up faster.

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TURNAROUND ROOM TURNAROUND ROOM

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Don't forget that thing you forget! Don't forget that thing you forget!

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HEADBOYS RULE OK HEADBOYS RULE OK

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Open (JAMMED) Open (JAMMED)

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Frowning is Frowned Upon Frowning is Frowned Upon

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EMPTY EMPTY

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Gildy Pleasure Mask Gildy Pleasure Mask

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SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/SkillpointMask.Default__SkillpointMask_C:DescriptionComponent0.DescriptiveName

Gordon Daniels Gordon Daniels

Key: 57B3017C4586FDEC89F3CFA0BC1DD8E6
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_FunFair_District_DESIGN.V_FunFair_District_DESIGN:PersistentLevel.V_Wellie_IntroScripted_2.DescriptionComponent.DescriptiveName

GENERATOR ROOM GENERATOR ROOM

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_Decal_GeneratorRoom_01.MI_Decal_GeneratorRoom_01.Caption

WE WILL MAKE YOUR SAUSAGE! WE WILL MAKE YOUR SAUSAGE!

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SourceLocation: /Game/Environment/Village/Buildings/Special/Butcher_Shop/Signage/MI_WeWillMakeYourSausage_01.MI_WeWillMakeYourSausage_01.Caption

NICK LIGHTBEARER AND THE MAKE BELIEVES
OPEN WIDE (AND TAKE YOUR JOY!)
NICK LIGHTBEARER AND THE MAKE BELIEVES
OPEN WIDE (AND TAKE YOUR JOY!)

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Nicks/MI_NickVinyl_01.MI_NickVinyl_01.Caption

Causes hallucinations and wandering. Helps defuse aggression or suspicion. Can be used in an atomizer. Causes hallucinations and wandering. Helps defuse aggression or suspicion. Can be used in an atomizer.

Key: 57CD496047C2D2AB205CE68DC9338D39
SourceLocation: /Game/Blueprints/Pickups/Chemical/Hallucinex.Default__Hallucinex_C:DescriptionComponent0.FunctionalDescription

Ingredient 3 Name Ingredient 3 Name

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Fun Fair: HONEY LANE Fun Fair: HONEY LANE

Key: 57F199784A0C1677E846D6A0261C10FD
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/V_StreetSigns_Enum_01.V_StreetSigns_Enum_01.DisplayNames(8).DisplayNames

Cutty's Journal Cutty's Journal

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SourceLocation: /Game/Blueprints/World/Butcher/EvisceratorManual.EvisceratorManual_C:Description_GEN_VARIABLE.DescriptiveName

A HAPPY FACE MEANS A HAPPY PLACE! A HAPPY FACE MEANS A HAPPY PLACE!

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A child's toy. A child's toy.

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SourceLocation: /Game/Blueprints/Pickups/Notes/SallysToyCar.Default__SallysToyCar_C:DescriptionComponent0.FunctionalDescription

Spawn
Paparazzi
Spawn
Paparazzi

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SourceLocation: /Game/DLC/Lightbearer/Maps/Gyms/Nick_DLC_Gym.Nick_DLC_Gym:PersistentLevel.TextRenderActor19.NewTextRenderComponent.Text

Game Mode Game Mode

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SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxRulesetSelectionv2.OptionName

The Arthur Hastings The Arthur Hastings

Key: 5837145A45772FBA0CA23797A51827F4
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(23).Items.AchievementName

What do we do about Downers? What do we do about Downers?

Key: 58471C324BDA992EF843FC90BFAF64FC
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(2).Items.CollectibleDescription

Mono2 Mono2

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(69).DisplayNames

Merchants have a slight chance to offer a discount on purchases. Stackable. Merchants have a slight chance to offer a discount on purchases. Stackable.

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SourceLocation: /Game/Blueprints/Pickups/Manuals/DiscountChanceManual.Default__DiscountChanceManual_C:DescriptionComponent0.FunctionalDescription

Military Bunker Military Bunker

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_PAX.MilitaryCamp_PAX:PersistentLevel.MapMarker_Landmark5.Name

Bobbies are tough, and they do love a scrap. Bobbies are tough, and they do love a scrap.

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SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.VideoSpecificTips(2).VideoSpecificTips.LoadingTips(7).LoadingTips.TipText

Melee hits can overcharge the Ray Gun battery beyond its capacity when it's full, providing a free charged shot. Melee hits can overcharge the Ray Gun battery beyond its capacity when it's full, providing a free charged shot.

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SourceLocation: /Game/DLC/House_Boys/UI/HB_PauseScreenTutorial.HB_PauseScreenTutorial_C:WidgetTree.TX_Description.Text

Magic Circle Magic Circle

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SourceLocation: /Game/Blueprints/World/Furniture/Waste_Interior_Props/LeaveMoneyInteraction_HoardHouse.Default__LeaveMoneyInteraction_HoardHouse_C:DescriptionComponent.DescriptiveName

Unequip your guitar. Unequip your guitar.

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SourceLocation: /Game/DLC/Lightbearer/UI/LB_PauseScreenTutorial.LB_PauseScreenTutorial_C:WidgetTree.TextBlock_5.Text

OFFICER'S QUARTERS OFFICER'S QUARTERS

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TRY STEALING MY CARROT NOW! HAH! TRY STEALING MY CARROT NOW! HAH!

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ST. GEORGES HOLM ST. GEORGES HOLM

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SourceLocation: /Game/Environment/Common/Materials/Decals/Engravings/MI_StGeorgeHolm_Engrav_01.MI_StGeorgeHolm_Engrav_01.Caption

PrisonDistrict_B PrisonDistrict_B

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SourceLocation: /Game/DLC/Victoria/Blueprints/Misc/V_ENUM_LightingStates.V_ENUM_LightingStates.DisplayNames(7).DisplayNames

Et bien venez alors, finissez vite ! Et bien venez alors, finissez vite !

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SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill_FR.WHF_Intro_Cutscene2_NoPill_FR.14.Subtitle

Big Chest Big Chest

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SourceLocation: /Game/Blueprints/World/Loot/OpenableChest.OpenableChest_C:Description_GEN_VARIABLE.DescriptiveName
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6EC7B34944C69321615F91BA3BD8EF51

Sgt. Gainsborough Sgt. Gainsborough

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_Gainsborough.Text
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Benedick Keyes Benedick Keyes

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SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_Lovebirds_DESIGN.Encounter_Lovebirds_DESIGN:PersistentLevel.Dude.DescriptionComponent.DescriptiveName
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Examine Examine

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UNKNOWN UNKNOWN

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SourceLocation: /Game/UI/Map/FastTravelEntryWidget.Default__FastTravelEntryWidget_C.NotFoundLocationText

Unlocks doors and gates controlled by simple keycard readers. Unlocks doors and gates controlled by simple keycard readers.

Key: 5930498F48E5056CC011E8BEAB377B6D
SourceLocation: /Game/Blueprints/Pickups/Keys/NeverSpawnedKeycard.Default__NeverSpawnedKeycard_C:DescriptionComponent0.FunctionalDescription

Percy wants to visit the German battleship. Percy wants to visit the German battleship.

Key: 593C270E42B9F93B8347C8A31210872D
SourceLocation: /Game/Blueprints/Loot/ArthurFlashbackTable.ArthurFlashbackTable.Battleship.Description
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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(17).Items.CollectibleDescription

QU'est-ce que vous faisiez ? Ca fait plusieurs heures que personne ne vous a vu ! QU'est-ce que vous faisiez ? Ca fait plusieurs heures que personne ne vous a vu !

Key: 594756744D7E6D4B29458FAF906AD1A4
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill_FR.WHF_Intro_Cutscene2_NoPill_FR.5.Subtitle

Type Pool Type Pool

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SourceLocation: /Game/Environment/Common/Meshes/Signs/NewspaperOfficeSignage/MI_NewsPaperOfficeSignage_R_07.MI_NewsPaperOfficeSignage_R_07.Caption

MAIDENHOLM MAIDENHOLM

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We Happy Few 1.0 Release Notes

Hi everyone! With this update, we are finally releasing We Happy Few 1.0, and the full stories of Arthur, Sally and Ollie. We hope you have a lovely time in the real Wellington Wells.

The number of changes that have gone into this update is very large, so it is impossible to provide you with an accurate changelist. However, as a very high level attempt:
• Arthur story added.
• Sally story added.
• Ollie story added.
• Sandbox mode removed (temporarily - it will return).
• Procedural generation significantly reworked.
• Combat significantly reworked.
• Stealth changed completely. Now features new visibility and aggro HUD indicator, and stealth footsteps.
• Skill trees added for all characters.
• UI and HUD revamped.
• Notes added as a separate entry.
• Significant number of new items, weapons and locations added.
• Significant number of old bugs addressed.
• Performance optimizations across all platforms.
• Collectibles added.
• Uncle Jack shows doubled in number.
• Theatre menu now available for collectibles and Uncle Jack shows.

We will revert to more detailed patch notes with future versions. Until then, we will appreciate all the feedback that you have. If you run into issues, please check in with Gearbox customer support available here: https://gearboxsoftware.zendesk.com/hc.
We Happy Few 1.0 Release Notes

Hi everyone! With this update, we are finally releasing We Happy Few 1.0, and the full stories of Arthur, Sally and Ollie. We hope you have a lovely time in the real Wellington Wells.

The number of changes that have gone into this update is very large, so it is impossible to provide you with an accurate changelist. However, as a very high level attempt:
• Arthur story added.
• Sally story added.
• Ollie story added.
• Sandbox mode removed (temporarily - it will return).
• Procedural generation significantly reworked.
• Combat significantly reworked.
• Stealth changed completely. Now features new visibility and aggro HUD indicator, and stealth footsteps.
• Skill trees added for all characters.
• UI and HUD revamped.
• Notes added as a separate entry.
• Significant number of new items, weapons and locations added.
• Significant number of old bugs addressed.
• Performance optimizations across all platforms.
• Collectibles added.
• Uncle Jack shows doubled in number.
• Theatre menu now available for collectibles and Uncle Jack shows.

We will revert to more detailed patch notes with future versions. Until then, we will appreciate all the feedback that you have. If you run into issues, please check in with Gearbox customer support available here: https://gearboxsoftware.zendesk.com/hc.

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Sebastian,
It's safe to come home now. The Germans have gone. Please come home!
- Mum
Sebastian,
It's safe to come home now. The Germans have gone. Please come home!
- Mum

Key: 5959299B48B89F7A5784B78489630531
SourceLocation: /Game/Environment/Story/TrainStation/MI_SebastianNote_01.MI_SebastianNote_01.Caption

Sally's got a baby Sally's got a baby

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SourceLocation: /Game/Environment/Common/Meshes/Small/IdentityCards/MI_SallyHasABaby_01.MI_SallyHasABaby_01.Caption

Constable Turner Constable Turner

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SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V1toV2_DESIGN3.Challenge_Bridge_V1toV2_DESIGN3:PersistentLevel.GlimpseBobby4.DescriptionComponent.DescriptiveName

Victoria DLC Victoria DLC

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SourceLocation: /Game/UI/Credits/V_CreditsRoll.V_CreditsRoll_C:WidgetTree.DLC_Name.Text

Crafted items have a chance to be more durable. Excludes suits. Crafted items have a chance to be more durable. Excludes suits.

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SourceLocation: /Game/Blueprints/Pickups/Manuals/MasterCrafterManual.Default__MasterCrafterManual_C:DescriptionComponent0.FunctionalDescription

The Nick Lightbearer
Museum
The Nick Lightbearer
Museum

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Plot 30 Plot 30

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{GameDateTime} {GameDateTime}

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/Game/Maps/SpawnMaps/Special/SubLevels/TrainStation_StoryPAX.TrainStation_StoryPAX:PersistentLevel.TrainStation_StoryPAX.EventGraph.K2Node_CallFunction_22563.EdGraphPin_179060.DefaultTextValue
/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_BloodInTheStreets_DESIGN.Encounter_BloodInTheStreets_DESIGN:PersistentLevel.Encounter_BloodInTheStreets_DESIGN.EventGraph.K2Node_CallFunction_22563.EdGraphPin_236691.DefaultTextValue
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/Game/UI/Style/DiscoveryTextArtsyStyle.DiscoveryTextArtsyStyle:DiscoveryTextArtsyStyle.ItemStyle.Presets[7].TitleText
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Russian team Russian team

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The green marble cat is highly sought after by collectors. The green marble cat is highly sought after by collectors.

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SourceLocation: /Game/Blueprints/Pickups/Misc/MarbleCat.Default__MarbleCat_C:DescriptionComponent0.FunctionalDescription

Toff's Special Toffees Toff's Special Toffees

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SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/HangingSign_PD/MI_Oval_03.MI_Oval_03.Caption

SKILL TREE SKILL TREE

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SourceLocation: /Game/UI/SkillTree/SkillTree.SkillTree_C:WidgetTree.TextBlock_0.Text

Underground Underground

Key: 59F6F622429EC55BA09F3D9371F026BF
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(30).Items.CollectibleName
Key: C5A176424F31C3FBEC1A47956024AD0B
SourceLocation: /Game/Blueprints/Loot/ArthurFlashbackTable.ArthurFlashbackTable.Subway.Title

Rooms to let
Inquire whitin
Rooms to let
Inquire whitin

Key: 5A12DE0744BE0EA7D121D78C5915796E
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/AroundTown/MI_LB_SignAroundTown_07.MI_LB_SignAroundTown_07.Caption

Total number of times NPCs distracted Total number of times NPCs distracted

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TV TV

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B B

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Orange Orange

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SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/Enums/Light_Colour.Light_Colour.DisplayNames(6).DisplayNames

Roger Bacon Roger Bacon

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_HouseOfTheInventor_Ollie_DESIGN.Encounter_HouseOfTheInventor_Ollie_DESIGN:PersistentLevel.NPC_Roger.DescriptionComponent.DescriptiveName
/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfTheInventor_DESIGN.Encounter_HouseOfTheInventor_DESIGN:PersistentLevel.InsideHouseboy_4.DescriptionComponent.DescriptiveName
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Percy has picked an odd place to go swimming. Percy has picked an odd place to go swimming.

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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(31).Items.CollectibleDescription
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Dressers, Crates, Safes, Lockers Dressers, Crates, Safes, Lockers

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SourceLocation: /Game/Blueprints/Pickups/Survival/PumpRepair.Default__PumpRepair_C.LocationDescription

Tackle & Reeds
FINE ALES
Tackle & Reeds
FINE ALES

Key: 5AC7042C4910BB0BBF7CBB9619DA3152
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_05/MI_GD_StreetSign_05_05.MI_GD_StreetSign_05_05.Caption

Away On Holiday Away On Holiday

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SourceLocation: /Game/Environment/Common/Meshes/Doors/Door_Signs_01/MI_Holiday_02.MI_Holiday_02.Caption

White Tree Park White Tree Park

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Slow but durable, deals moderate non-lethal damage. Slow but durable, deals moderate non-lethal damage.

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SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/RollingPin_Padded.Default__RollingPin_Padded_C:DescriptionComponent0.FunctionalDescription

Required for digging, also deals moderate damage against multiple opponents. Chance to stun. Heavy. Required for digging, also deals moderate damage against multiple opponents. Chance to stun. Heavy.

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SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Shovel.Default__Shovel_C:DescriptionComponent0.FunctionalDescription

Uninflated Parade Float Uninflated Parade Float

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SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_InflateFloat.Ollie_InflateFloat_C:Description_GEN_VARIABLE.DescriptiveName

Let's all dance around the Maypole! Let's all dance around the Maypole!

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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(1).Items.CollectibleDescription

Increases maximum stamina for a very brief time. Can cause food poisoning. Increases maximum stamina for a very brief time. Can cause food poisoning.

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SourceLocation: /Game/Blueprints/Pickups/Food/RottenRawMeat.Default__RottenRawMeat_C:DescriptionComponent0.FunctionalDescription
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NOTHING TO SEE HERE NOTHING TO SEE HERE

Key: 5B496E6B4E35FE9594347D9A26D86550
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Wellie Wellie

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I Hear You - My Husband Sleeps In a Small Bed I Hear You - My Husband Sleeps In a Small Bed

Key: 5B52A05D42E4704FD94E9F803DED1049
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(0).Items.CollectibleName

LOCKDOWN LOCKDOWN

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Pvt. Weaver Pvt. Weaver

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_DESIGN.MilitaryCamp_DESIGN:PersistentLevel.Quest_Soldier_PvtWeaver.DescriptionComponent.DescriptiveName

Description 1: Lorem ipsum fdhfhdfhfh Description 1: Lorem ipsum fdhfhdfhfh

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SourceLocation: /Game/DLC/House_Boys/UI/HB_ConsumableInventoryPanel.HB_ConsumableInventoryPanel_C:WidgetTree.ItemDescription.Text

Doctor Wilkinson Doctor Wilkinson

Key: 5B857CE840A177A5A1C14D844871E1F2
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/Encounter_MurderHouse_DESIGN_SALLY.Encounter_MurderHouse_DESIGN_SALLY:PersistentLevel.ClosetDoctor.DescriptionComponent.DescriptiveName

Plot 16 Plot 16

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Hotel Park Gate Hotel Park Gate

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SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/MurderScenes/ParkMurder_Design.ParkMurder_Design:PersistentLevel.Gate_NearHotelParkEntrance7_80.Description.DescriptiveName

WELLINGTON WELLS FOOD PRODUCTION - 1964
PRODUCTION RATE
WELLINGTON WELLS FOOD PRODUCTION - 1964
PRODUCTION RATE

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_Tower/MI_FTS_UncleJack_02.MI_FTS_UncleJack_02.Caption

No No

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Arthur Arthur

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SourceLocation: /Game/UI/SkillTree/SkillCat_Given_Arthur.SkillCat_Given_Arthur_C:WidgetTree.Category.Text
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SourceLocation: /Game/UI/ShellMenu/LoadSlot_Widget.LoadSlot_Widget_C:ExecuteUbergraph_LoadSlot_Widget [Script Bytecode]

Sphere Sphere

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SourceLocation: /Game/Blueprints/World/Traps/ETriggerShape.ETriggerShape.DisplayNames(0).DisplayNames
/Game/Blueprints/World/Traps/ETriggerShape.ETriggerShape.DisplayNames(0).DisplayNames
C2093D414E253C1EF64F15B68C50ED26

Emulation_Bleach_Bypass Emulation_Bleach_Bypass

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(101).DisplayNames

Doug Taylor Doug Taylor

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.WHF_Cat_WritingAdd.Text

Mono4 Mono4

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(71).DisplayNames

Charged Facemelt Charged Facemelt

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SourceLocation: /Game/DLC/Lightbearer/UI/LB_PauseScreenTutorial.LB_PauseScreenTutorial_C:WidgetTree.TextBlock_7.Text

Heals Nick, reduces cooldown between guitar attacks, and increases guitar attack strength. Heals Nick, reduces cooldown between guitar attacks, and increases guitar attack strength.

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Drugs/LB_HistoplasmaPill.Default__LB_HistoplasmaPill_C:DescriptionComponent0.FunctionalDescription

Minibar Tops, Cabinet Tops Minibar Tops, Cabinet Tops

Key: 5C48CA7F48E693DED1C13F8A69379468
SourceLocation: /Game/Blueprints/Pickups/Food/Sandwich.Default__Sandwich_C.LocationDescription

Repair the Bobby Popper Repair the Bobby Popper

Key: 5C49B26B40903ED64CAE25B32AE8CC60
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN_Ollie.Encounter_HoardHouse_DESIGN_Ollie:PersistentLevel.MapMarker_Objective8.MarkerDescription

Mrs. Violet's FLOWERS Mrs. Violet's FLOWERS

Key: 5C4B5A9C445D9FA472E7909A18D493BB
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/HangingSign_PD/MI_Oval_04.MI_Oval_04.Caption

Dig up a box of loot here with a shovel. Dig up a box of loot here with a shovel.

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SourceLocation: /Game/Blueprints/Pickups/DigSpotMaps/Map_DigSpot.Default__Map_DigSpot_C:DescriptionComponent0.FunctionalDescription

Localization QA Testers Localization QA Testers

Key: 5C66966C44A7A86059A6298E31C7DB43
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.RC_Cat_Testers.Text

The Compulsions
SIDE A
We Happy Few
45 RPM
The Compulsions
SIDE A
We Happy Few
45 RPM

Key: 5C72B4784728CA2E342C99B81D2607F9
SourceLocation: /Game/DLC/Lightbearer/Art/Props/MAT_45Record2_Inst.MAT_45Record2_Inst.Caption

JAMES HOGG OUTFITTERS
Clothes Make the Man
JAMES HOGG OUTFITTERS
Clothes Make the Man

Key: 5C740C1D462E16C77D22CBB42D6FF76B
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_03/MI_GD_StreetSign_03_03.MI_GD_StreetSign_03_03.Caption
Key: 947D35724A08BABF406B6D820F148434
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Key: 9C9D4768423BE39487EF89B6E6D02319
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Key: DF61A19E4479B7190658C8848A5714E6
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_02/MI_GD_StreetSign_02_06.MI_GD_StreetSign_02_06.Caption

Louis Hamilton II Louis Hamilton II

Key: 5C81F7894C64E15D8E47D2BD0C98E5BF
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_CertSpecialist.Text

Rat Holm Rat Holm

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SourceLocation: /Game/Blueprints/Gameplay/PickupGameplayTags.PickupGameplayTags.111.CategoryText
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Wanted Poster Wanted Poster

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SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_WantedPoster.V_WantedPoster_C:Description_GEN_VARIABLE.DescriptiveName

The City of Wellington Wells:
MILL LANE
The City of Wellington Wells:
MILL LANE

Key: 5C978A7A418DA9E44FC150888691410B
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/MI_V_TX_FFA_02_A.MI_V_TX_FFA_02_A.Caption

Erasmus Wycliffe Erasmus Wycliffe

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Must be delivered to the dealer. Must be delivered to the dealer.

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SourceLocation: /Game/Blueprints/Pickups/Misc/SuspiciousPackage.Default__SuspiciousPackage_C:DescriptionComponent0.FunctionalDescription

6. I AM THE LORD THY GOD. THOU SHALT HAVE NO OTHER GODS BEFORE ME! 6. I AM THE LORD THY GOD. THOU SHALT HAVE NO OTHER GODS BEFORE ME!

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/OldFountain/MI_DecalText_G_Inst.MI_DecalText_G_Inst.Caption

Unexploded Ordnance Unexploded Ordnance

Key: 5CBCE3A24647AB77178647A966359BC8
SourceLocation: /Game/Blueprints/Pickups/Components/ElitePowder.Default__ElitePowder_C.LocationDescription

UNCLE JACK'S
Christmas Special
UNCLE JACK'S
Christmas Special

Key: 5CCEAC184B38A4F81D6037B045A755B5
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_Tower/MI_FTS_UncleJack_14.MI_FTS_UncleJack_14.Caption

She needs to be fed. She needs to be fed.

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SourceLocation: /Game/Blueprints/Gameplay/StatusEffects/BabyEmergency.Default__BabyEmergency_C.RecurringTasksToWatch(0).RecurringTasksToWatch.Description

TRACKING A QUEST TRACKING A QUEST

Key: 5CDB121547683982738DD28AEC3328C6
SourceLocation: /Game/DLC/Lightbearer/UI/LB_JournalWidget.LB_JournalWidget_C:WidgetTree.TextBlock_38.Text

Hit it… Hit it…

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SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene4_PinataParty1.WHF_Intro_Cutscene4_PinataParty1.6.Subtitle

Quarantine Gate Quarantine Gate

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SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/ParadeDistrict_DESIGN_01.ParadeDistrict_DESIGN_01:PersistentLevel.QuarantineGate_01.Description.DescriptiveName

Rowan Bushes Rowan Bushes

Key: 5D0D614E4B4126C6DD7AEE99AF23DCF8
SourceLocation: /Game/Blueprints/Pickups/Plants/RedBerry.Default__RedBerry_C.LocationDescription

Radio Radio

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SourceLocation: /Game/Blueprints/Gameplay/Home_Radio.Home_Radio_C:Description_GEN_VARIABLE.DescriptiveName
5D148C814092841E132D5DABC1FE545F

Nick's Personal Safe Nick's Personal Safe

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SourceLocation: /Game/Maps/Cinematics/Artbook/Artbook_VLG_LivingRoom.Artbook_VLG_LivingRoom:PersistentLevel.Quest_Safe.DescriptionComponent.DescriptiveName

Lightbearer Lightbearer

Key: 5D15BFB1416D3C62E3999B9A6958ACA4
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Header.LoadSlot_Header_C:ExecuteUbergraph_LoadSlot_Header [Script Bytecode]

Allan Cooke Allan Cooke

Key: 5D1F0B1148306375B08C6E9BE56F04CA
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_Ollie_name.Text

ITEM NAME ITEM NAME

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SourceLocation: /Game/UI/Crafting/CraftingMenuWidget.CraftingMenuWidget_C:WidgetTree_68.ItemNameText.Text

? ?

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Gameplay/ClueReveal_BASE.ClueReveal_BASE_C:QM_GEN_VARIABLE.Text

Talk to Floyd Talk to Floyd

Key: 5D504855480EF214DC091B82C8964953
SourceLocation: /Game/UI/Journal/CommonQuestData.CommonQuestData.INeedAPipe:Talk.ObjectiveText
/Game/Blueprints/Quests/INeedAPipe.Default__INeedAPipe_C.Objectives(0).Objectives.ObjectiveText
11B2E9A5424EF78A15551A9D525558CA

There's no plague in Wellington Wells, silly! There's no plague in Wellington Wells, silly!

Key: 5D51BAB04BAD170F887E4091D37F3CB7
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(85).Items.CollectibleDescription

Time In Withdrawal Time In Withdrawal

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Spawn Fans Spawn Fans

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SourceLocation: /Game/DLC/Lightbearer/Maps/Gyms/Nick_DLC_Gym.Nick_DLC_Gym:PersistentLevel.Button_Fans.Description.DescriptiveName

Nick's Guitar Nick's Guitar

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Debbie Wolfe Debbie Wolfe

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SourceLocation: /Game/Blueprints/Quests/Butcher_Q1.Butcher_Q1_C:ExecuteUbergraph_Butcher_Q1 [Script Bytecode]
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Key: FCF724434C61ADB7D5DB75A81192656D

BYNG IS A NINNY BYNG IS A NINNY

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WARNING
Authorized Personnel
ONLY
WARNING
Authorized Personnel
ONLY

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Makes you harder to see and hear. Does not conceal your movements. Makes you harder to see and hear. Does not conceal your movements.

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SourceLocation: /Game/Blueprints/Pickups/Wearables/ExtraBlendingSuit.Default__ExtraBlendingSuit_C:DescriptionComponent0.FunctionalDescription

Got a Creeper? Sleep deeper!
BUY A PEEPER, TODAY!
Got a Creeper? Sleep deeper!
BUY A PEEPER, TODAY!

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(MANTLE TEXT) (MANTLE TEXT)

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No Nick Fans! No Nick Fans!

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Lockers, Shelves Lockers, Shelves

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Place Filled Motilene Bucket Place Filled Motilene Bucket

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5E03C89D4E8F5A52188E528FF3A14FDA

Plot 05 Plot 05

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Get back to your base! Get back to your base!

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Unlocks maintenance areas and gates around the hotel. Unlocks maintenance areas and gates around the hotel.

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In peacetime, they'll come back! LIARS In peacetime, they'll come back! LIARS

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Currer Bell, Nuptials Currer Bell, Nuptials

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Randomized reward for quests Randomized reward for quests

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A Hastings brother comes home from the train station. A Hastings brother comes home from the train station.

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Prudence Holmes Prudence Holmes

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MR. KITE
HAS FLOWN AWAY!
MR. KITE
HAS FLOWN AWAY!

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EXALTATION EXALTATION

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Broken Popper Broken Popper

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SourceLocation: /Game/Blueprints/World/Village/Encounters/TheBadPoliceBox/DamagedPoliceBox.DamagedPoliceBox_C:Description_GEN_VARIABLE.DescriptiveName

OVERDUE OVERDUE

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Lava Lamps! Good Condition! What will you trade for them? What the fuck is a lava lamp? Lava Lamps! Good Condition! What will you trade for them? What the fuck is a lava lamp?

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Snoring Hatch Snoring Hatch

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YES YES

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Gifts are more effective. Just talking to people may result in them giving a gift to you. Gifts are more effective. Just talking to people may result in them giving a gift to you.

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SourceLocation: /Game/Blueprints/Pickups/Chemical/Persuasion.Default__Persuasion_C:DescriptionComponent0.FunctionalDescription

Anik Amaral
Kleber Pessoa
Nicolas Vargas
Anik Amaral
Kleber Pessoa
Nicolas Vargas

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.RC_Names_ProjectManagers.Text

ATTRIBUTES ATTRIBUTES

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SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:WidgetTree_34.TextBlock_0.Text

Used to pry open windows or cash boxes. Can pry boards from walls or doors. Used to pry open windows or cash boxes. Can pry boards from walls or doors.

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SourceLocation: /Game/Blueprints/Pickups/Survival/JimmyBar.Default__JimmyBar_C:DescriptionComponent0.FunctionalDescription

Unlocking Fast Travel hatches will allow you to quickly and safely travel to other unlocked hatches using the underground train tracks. Use these for quick, pa Unlocking Fast Travel hatches will allow you to quickly and safely travel to other unlocked hatches using the underground train tracks. Use these for quick, pa

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SourceLocation: /Game/DLC/House_Boys/UI/HBTutorialToolTipPanel.HBTutorialToolTipPanel_C:WidgetTree.Gamepad_TutorialText.Text

Thomas's Footlocker Thomas's Footlocker

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PA/Teleprompter PA/Teleprompter

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.FC_Cat_PATeleprompter.Text

Transfer Notice: Starkey Transferred to Dry Dock - Memoriam Ode by Reggie Gibbon - There once was a chap named Starkey, Who was rather too fond of anarchy. His comrades won't cry, Now he's shriveled and dry. He always was quite full of malarkey. Transfer Notice: Starkey Transferred to Dry Dock - Memoriam Ode by Reggie Gibbon - There once was a chap named Starkey, Who was rather too fond of anarchy. His comrades won't cry, Now he's shriveled and dry. He always was quite full of malarkey.

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SourceLocation: /Game/UI/DeathMenu/DeathScreenOllie_Thirst.DeathScreenOllie_Thirst.Caption

Nick Souvenir Price List

Nick False Mustache.....10p
Nick Blow-Up Doll.....SOLD OUT
"Sally Special" Candies.....5p
Classic Nick Albums.....SOLD OUT
New NIck Albums.....HALF PRICE
Nick Souvenir Price List

Nick False Mustache.....10p
Nick Blow-Up Doll.....SOLD OUT
"Sally Special" Candies.....5p
Classic Nick Albums.....SOLD OUT
New NIck Albums.....HALF PRICE

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WE STILL LOVE NICK! WE STILL LOVE NICK!

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I CAN'T SEE ANYTHING, IN A FOG. BUT HIS SCREAM! SO HIGH AT THE BAR, AND IT WASN'T A DREAM. I CAN'T SEE ANYTHING, IN A FOG. BUT HIS SCREAM! SO HIGH AT THE BAR, AND IT WASN'T A DREAM.

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SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Lyrics/MI_LB_Lyrics_02.MI_LB_Lyrics_02.Caption

Reduce damage received. Can be worn as a hands-free flashlight. Reduce damage received. Can be worn as a hands-free flashlight.

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SALUTATION SALUTATION

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SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/BobbyHQ/MI_Signage_BobbyHQ_04.MI_Signage_BobbyHQ_04.Caption

OBSERVATION TOWER OBSERVATION TOWER

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_Decal_ObservationRoom_01.MI_Decal_ObservationRoom_01.Caption

The Martyrs The Martyrs

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SourceLocation: /Game/Blueprints/Loot/OllieFlashbackTable.OllieFlashbackTable.Flashback_Ollie_12.Title
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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(60).Items.CollectibleName

Mathieu Michaud Mathieu Michaud

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OLLIEFIGHT_020_CricketBat_SEQ OLLIEFIGHT_020_CricketBat_SEQ

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DIRECTOR HAROLD RIDGWELL, D.M. DIRECTOR HAROLD RIDGWELL, D.M.

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(FLOATING TEXT) (FLOATING TEXT)

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SourceLocation: /Game/UI/HUD/HUDWidget.HUDWidget_C:WidgetTree_1.FloatingText.Text

Eat as much as you like Eat as much as you like

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SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/NeonSigns/Materials/MI_LB_Neon_EatAsMuchAsYouLike_01.MI_LB_Neon_EatAsMuchAsYouLike_01.Caption

Slow but with ample reach, this weapon does major non-lethal damage on impact. Slow but with ample reach, this weapon does major non-lethal damage on impact.

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SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/HammerPipe_Padded.Default__HammerPipe_Padded_C:DescriptionComponent0.FunctionalDescription

The formula for a pill that mimics some effects of joy but has few of the side effects. The formula for a pill that mimics some effects of joy but has few of the side effects.

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SourceLocation: /Game/Blueprints/Pickups/Recipes/Sunshine_RecipePickup.Default__Sunshine_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Richard Arkwright Richard Arkwright

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It is dangerous to wait during curfew hours It is dangerous to wait during curfew hours

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SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:WidgetTree.CurfewWarningText.Text

Sublimator Sublimator

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SourceLocation: /Game/Blueprints/Quests/Emerald/DSIR_Machine.DSIR_Machine.DisplayNames(2).DisplayNames

Famous Britons - King George III Famous Britons - King George III

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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(89).Items.CollectibleName

Patrick Von Halen Patrick Von Halen

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SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/MusicShop/MusicShop_Design.MusicShop_Design:PersistentLevel.GlimpseSkeletalMeshActor_1.Description.DescriptiveName

There probably is a top sheet, you just think it's the bottom sheet. There probably is a top sheet, you just think it's the bottom sheet.

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Simon Says, watch this! Simon Says, watch this!

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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(75).Items.CollectibleDescription

HEADBOYS STEAL! HEADBOYS STEAL!

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_Graf_G_04.MI_GD0_Graf_G_04.Caption

Golden Record Golden Record

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SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_RecordLocation1_DESIGN.Encounter_RecordLocation1_DESIGN:PersistentLevel.MapMarker_Objective_2.MarkerTitle
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SPRINGS SPRINGS

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Super-Duper Super-Duper

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SourceLocation: /Game/UI/SkillTree/SkillCat_Unlock_Arthur.SkillCat_Unlock_Arthur_C:WidgetTree.Category.Text
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Gently reaps. Gently reaps.

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Guitar/Guitar.Default__Guitar_C:DescriptionComponent0.Description

Priss Mackenzie Priss Mackenzie

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SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_Above_DESIGN.ParadeDistrict_Shelter_Above_DESIGN:PersistentLevel.EC_Wellette_314.DescriptionComponent.DescriptiveName

Exit Safe House Exit Safe House

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End Table End Table

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Slide Slide

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Elizabeth Stride Elizabeth Stride

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A few hours before... A few hours before...

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Gobie's Gobie's

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WELLINGTON WELLS
IN POSTERUM CUM GAUDIO
WELLINGTON WELLS
IN POSTERUM CUM GAUDIO

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WORLD GENERATION WORLD GENERATION

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No Admittance!
Oliver Starkey
Eric Blair
Harry Plantagenet
Clive Birthwhistle
(due to the incident in the Rose Garden)
No Admittance!
Oliver Starkey
Eric Blair
Harry Plantagenet
Clive Birthwhistle
(due to the incident in the Rose Garden)

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/RHS/MI_RHS_Paper_01.MI_RHS_Paper_01.Caption

Edith Minturn Edith Minturn

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SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_WellieOverdose_DESIGN.Encounter_WellieOverdose_DESIGN:PersistentLevel.Village1_Wellie_Overdosed.DescriptionComponent.DescriptiveName

Preggers Preggers

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SourceLocation: /Game/Blueprints/Loot/SallyFlashbackTable.SallyFlashbackTable.Flashback_Sally_2.Title
Key: 7961DF6F4534FB32C7A51794BF960F45
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(38).Items.CollectibleName

Frappez-la… Frappez-la…

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SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene4_PinataParty1_FR.WHF_Intro_Cutscene4_PinataParty1_FR.6.Subtitle

Mrs. Marley Mrs. Marley

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SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_BringOutYourDead_DESIGN.Encounter_BringOutYourDead_DESIGN:PersistentLevel.Quest_NewMarley.DescriptionComponent.DescriptiveName
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_BringOutYourDead_DESIGN.Encounter_BringOutYourDead_DESIGN:PersistentLevel.SeachableCorpse_2.DescriptionComponent.DescriptiveName
A67399014A81D8219CC59B99D6758A08

K-R K-R

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The Wedding Stones The Wedding Stones

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SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_WheresThePower_DESIGN.SB_Encounter_WheresThePower_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

Elysium Ballroom Elysium Ballroom

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SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Lobby/MI_Elysium_Ballroom_01.MI_Elysium_Ballroom_01.Caption

Climb {0} Climb {0}

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SourceLocation: /Game/Blueprints/Gameplay/LadderUp.LadderUp_C:InteractionComponent_3.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
/Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_DESIGN.TheTrainStation_DESIGN:PersistentLevel.LadderUp_C_0.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
620A9564478E2A2B2BEAC49CD5203E38

Get Council Worker ID Get Council Worker ID

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SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfCuriousBehaviors_DESIGN.Encounter_HouseOfCuriousBehaviors_DESIGN:PersistentLevel.MapMarker_Objective6.MarkerDescription

CARBON-BASED WASTE REMOVAL CARBON-BASED WASTE REMOVAL

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Underground_Graph_01.MI_Underground_Graph_01.Caption

That Tastes Amazing, What Is It? - Edible Weeds That Tastes Amazing, What Is It? - Edible Weeds

Key: 625686E54531EA44D300C89308266CE1
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(77).Items.CollectibleName

“In doing what we ought we deserve no praise, because it is our duty.” - St. Augustine “In doing what we ought we deserve no praise, because it is our duty.” - St. Augustine

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Krzysztof Czyz Krzysztof Czyz

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SourceLocation: /Game/UI/Credits/HBCreditsRollWidget.HBCreditsRollWidget_C:WidgetTree.TextBlock_21.Text

A strange Alien Glossary A strange Alien Glossary

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SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/AlienGlossaryPickup.Default__AlienGlossaryPickup_C:DescriptionComponent0.Description

Correct Chest Correct Chest

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SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_DyingWastrel_DESIGN.Encounter_DyingWastrel_Design_C:ExecuteUbergraph_Encounter_DyingWastrel_Design [Script Bytecode]
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_DyingWastrel_DESIGN.Encounter_DyingWastrel_Design:PersistentLevel.Encounter_DyingWastrel_Design.EventGraph.K2Node_VariableSet_3603.EdGraphPin_80631.DefaultTextValue
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Danger Zone Danger Zone

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SourceLocation: /Game/DLC/House_Boys/UI/GunChargeEnum.GunChargeEnum.DisplayNames(3).DisplayNames

key with no secret hole key with no secret hole

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SourceLocation: /Game/Environment/Common/Meshes/Plants/Trees/Treefort_Tree_01/MI_treefort_Drawings_01_Inst4.MI_treefort_Drawings_01_Inst4.Caption

We Happy Hippos We Happy Hippos

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorsHouse/MI_WeHappyHippos_01.MI_WeHappyHippos_01.Caption

EMPLOYEE CONTEST!
BEST IDEA
FOR
CONSERVING MOTILENE!
WIN FABULOUS PRIZES!
EMPLOYEE CONTEST!
BEST IDEA
FOR
CONSERVING MOTILENE!
WIN FABULOUS PRIZES!

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BEWARE OF THE MAD GADABOUT BEWARE OF THE MAD GADABOUT

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/VandalsTier/MI_Bewaremadgadabout.MI_Bewaremadgadabout.Caption

Margaret can't remember how her mum looked. Margaret can't remember how her mum looked.

Key: 630B67BE4CF56FB84107D792BC9FDA32
SourceLocation: /Game/Blueprints/Loot/OllieFlashbackTable.OllieFlashbackTable.Flashback_Ollie_3.Description
Key: C538F6E340765941FE79C78769617488
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(51).Items.CollectibleDescription

Holm of Uskglass Holm of Uskglass

Key: 630C1B3C46E2799830081491AD144881
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_SimpleKeycardExit01_DESIGN.Challenge_Bridge_SimpleKeycardExit01_DESIGN_C:ExecuteUbergraph_Challenge_Bridge_SimpleKeycardExit01_DESIGN [Script Bytecode]
Key: 85F4ADAE4BA8ECBC5520ABA4551B2AC3
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_SimpleKeycardExit02_DESIGN.Challenge_Bridge_SimpleKeycardExit02_DESIGN_C:ExecuteUbergraph_Challenge_Bridge_SimpleKeycardExit02_DESIGN [Script Bytecode]

ORIGINAL MUSIC and IN GAME BAND ORIGINAL MUSIC and IN GAME BAND

Key: 630C6E7E404F23B3364B70921A9F099F
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.InGameBand.Text

Six strings of face-melting rock majesty. Advanced harmonics make it surprisingly handy for canvasing the environment for useful clues. Six strings of face-melting rock majesty. Advanced harmonics make it surprisingly handy for canvasing the environment for useful clues.

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Guitar/Guitar.Default__Guitar_C:DescriptionComponent0.FunctionalDescription

Red Red

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SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/CuriousDevice/CuriousDeviceColor.CuriousDeviceColor.DisplayNames(0).DisplayNames
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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/colorChannels.colorChannels.DisplayNames(0).DisplayNames

VIRGIL DAINTY ROCK AGENT TO THE STAR!
Virgil Dainty, rock-n-roll agent extraordinarie, is the secret to Nick Lightbearer's success. "When Virgil discovered him, Nick was writing poney poetry," says Nick's ex-wife Petunia Pickles. "Virgil molded him into someone people liked, so long as they didn't actually get to know Nick."
Virgil Danity is also responsible for Nick's look and sound. "Nick was happy to sell out and abandon his old friends," says former band mate Morrie Memento. "He likes the attention and the birds. We can't all have artistic integrity." Mr. Dainty has become even more indispensable in recent months, making excuses for Nick's cancelled concerts and increasingly numerous absences "due to exhaustion." We are sure that there is a story there, but Mr. Dainty loyally ensures that we will never find out.
VIRGIL DAINTY ROCK AGENT TO THE STAR!
Virgil Dainty, rock-n-roll agent extraordinarie, is the secret to Nick Lightbearer's success. "When Virgil discovered him, Nick was writing poney poetry," says Nick's ex-wife Petunia Pickles. "Virgil molded him into someone people liked, so long as they didn't actually get to know Nick."
Virgil Danity is also responsible for Nick's look and sound. "Nick was happy to sell out and abandon his old friends," says former band mate Morrie Memento. "He likes the attention and the birds. We can't all have artistic integrity." Mr. Dainty has become even more indispensable in recent months, making excuses for Nick's cancelled concerts and increasingly numerous absences "due to exhaustion." We are sure that there is a story there, but Mr. Dainty loyally ensures that we will never find out.

Key: 63383F6B46C5894B440D179CC3A3ED74
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/HOtel/MI_LB_HotelSign_06.MI_LB_HotelSign_06.Caption

Draw9 Draw9

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(52).DisplayNames

I SERVED IN YOUR FUCKING WARS I SERVED IN YOUR FUCKING WARS

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_Graf_G_02.MI_GD0_Graf_G_02.Caption

© 2018 Compulsion Games Inc. © 2018 Compulsion Games Inc.

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.TextBlock_271.Text

Samuel Fontaine Samuel Fontaine

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_LocalizationQA.Text

News Hour - Going out at Night Isn't Bright News Hour - Going out at Night Isn't Bright

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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(68).Items.CollectibleName

Toll Lift Toll Lift

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SourceLocation: /Game/Blueprints/World/Bridges/HoneyCombManiac/HoneyLift.HoneyLift_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Blueprints/World/Bridges/HoneyCombManiac/HoneyLift.HoneyLift_C:Description_GEN_VARIABLE.DescriptiveName
637AD6004FD5507F5B733BBE742F570C

Bathtubs, Toilets, Vanities, Dressers, Rubbish Bins, Mailboxes, Closets, Cabinets, Lockers, Suitcases Bathtubs, Toilets, Vanities, Dressers, Rubbish Bins, Mailboxes, Closets, Cabinets, Lockers, Suitcases

Key: 637C7AAA4C246E703183569F669F6624
SourceLocation: /Game/Blueprints/Pickups/Components/Cloth.Default__Cloth_C.LocationDescription

Hooligan Camp Hooligan Camp

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_HooliganCamp_DESIGN.GD0_HooliganCamp_DESIGN:PersistentLevel.MapMarker_Landmark_HooliganCamp.Name
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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_HooliganCamp_DESIGN.GD0_HooliganCamp_DESIGN_C:ExecuteUbergraph_GD0_HooliganCamp_DESIGN [Script Bytecode]

OCTOBER 9
THE WORD OF THE DAY IS EPISTEMOLOGY
The study of knowledge, especially its methods and veracity.
OCTOBER 9
THE WORD OF THE DAY IS EPISTEMOLOGY
The study of knowledge, especially its methods and veracity.

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SourceLocation: /Game/Environment/Common/Meshes/Documents/WordCalendar/MI_CalendarWord_01.MI_CalendarWord_01.Caption

Read Read

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SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfTheInventor_GEO.Encounter_HouseOfTheInventor_GEO:PersistentLevel.POI_GD_Chair01_2621.Sit Interaction.InteractionPromptList(3).InteractionPromptList.DescriptivePrompt
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SourceLocation: /Game/Blueprints/Game/InteractiveSign.InteractiveSign_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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/Game/Developers/Marc/TestGym.TestGym:PersistentLevel.Bench_2.Sit Interaction.InteractionPromptList(3).InteractionPromptList.BasicPrompt
/Game/Developers/Marc/TestGym.TestGym:PersistentLevel.Bench_2.Sit Interaction.InteractionPromptList(3).InteractionPromptList.DescriptivePrompt
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_Bees_Design.Encounter_Bees_Design:PersistentLevel.InteractiveSign_C_0.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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THE MORE WAYWARD THE BETTER! THE MORE WAYWARD THE BETTER!

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorsHouse/MI_Graffiti_02.MI_Graffiti_02.Caption

Private Property!
Not the Nick Fan Club!
Private Property!
Not the Nick Fan Club!

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SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/AroundTown/MI_LB_SignAroundTown_05.MI_LB_SignAroundTown_05.Caption

Megiddo Bridge - Arthur Megiddo Bridge - Arthur

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Oh, heavens no. Oh, heavens no.

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SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene1.WHF_Intro_Cutscene1.1.Subtitle

Quest items. Quest items.

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SourceLocation: /Game/Blueprints/Pickups/CUT/Holiday.Default__Holiday_C:DescriptionComponent0.FunctionalDescription

Resistance is Futile Resistance is Futile

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SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(26).Items.AchievementName

Downers Suppressed Downers Suppressed

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SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/WellieEndScreen.WellieEndScreen_C:WidgetTree.Kills.Stat Name

Wellington Underground Wellington Underground

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SourceLocation: /Game/Maps/SpawnMaps/Shelters/Waste_Safehouse_design.Waste_Safehouse_design_C:ExecuteUbergraph_Waste_Safehouse_design [Script Bytecode]
Key: A81991CA4A58F3C12E2DB7A1BD3F79E9
SourceLocation: /Game/Maps/SpawnMaps/Shelters/Sally_DESIGN.Sally_DESIGN_C:ExecuteUbergraph_Sally_DESIGN [Script Bytecode]
Key: E480E902452BC04D53209ABCCF6D169D
SourceLocation: /Game/DLC/Victoria/Blueprints/Quests/V_TheStreets.V_TheStreets_C:ExecuteUbergraph_V_TheStreets [Script Bytecode]
/Game/Maps/Gyms/Gym_Crafting.Gym_Crafting:PersistentLevel.Gym_Crafting.EventGraph.K2Node_CallFunction_5398.EdGraphPin_70409.DefaultTextValue
/Game/Maps/SpawnMaps/Shelters/Waste_Safehouse_design.Waste_Safehouse_design:PersistentLevel.Waste_Safehouse_design.EventGraph.K2Node_CallFunction_15790.EdGraphPin_87748.DefaultTextValue
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C3CC6F1848FE0C4EDECB82BA52BE86DB_InTitleText4

They're probably in your other trousers. They're probably in your other trousers.

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SourceLocation: /Game/Environment/Village/Interior/Vanity/NOtes/MI_Postits_05.MI_Postits_05.Caption

An old rifle. An old rifle.

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SourceLocation: /Game/Blueprints/Pickups/Misc/OldSoldiersRifle.Default__OldSoldiersRifle_C:DescriptionComponent0.FunctionalDescription

The Pied Piper of Hamelin, Part Two The Pied Piper of Hamelin, Part Two

Key: 641F0A4D407BE30820D781BB3370BFC3
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(16).Items.CollectibleDescription

WORLD'S
BEST
BOSS
WORLD'S
BEST
BOSS

Key: 6420494042E5DEB99DBF16B4D214035A
SourceLocation: /Game/DLC/Lightbearer/Art/Props/coffee_manager/MI_LondonTubeEmboss_02.MI_LondonTubeEmboss_02.Caption

Old Bailey District Old Bailey District

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SourceLocation: /Game/DLC/Victoria/Blueprints/Quests/V_PrisonDistrict_A.V_PrisonDistrict_A_C:ExecuteUbergraph_V_PrisonDistrict_A [Script Bytecode]

Take out the honey troll Take out the honey troll

Key: 6436B8964D08FF9FFBD9B1B2B9D4B5C2
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(0).Items.AchievementDescription

Zap Lock Zap Lock

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SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/WorkerExitDoor.Default__WorkerExitDoor_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Blueprints/World/BridgeChallenge_SecurityDoor.Default__BridgeChallenge_SecurityDoor_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Maps/Gyms/Gym_TrapSystem.Gym_TrapSystem:PersistentLevel.FloorSafe_01_C_1.UnlockInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Maps/SpawnMaps/EmeraldCity/Scenarios/ThePlaza.ThePlaza:PersistentLevel.WorkerExitDoor_C_0.CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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RUMPUS ROOM RUMPUS ROOM

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/HouseofCuriousBehaviours/MI_Decal_Emis_CHECKPOINT_03.MI_Decal_Emis_CHECKPOINT_03.Caption

Department of Civic Happiness Department of Civic Happiness

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SourceLocation: /Game/Environment/Emerald_City/Plaques/MI_ECPlaque_03.MI_ECPlaque_03.Caption

Crafting Instructions. Injecting an NPC with a berserk syringe will cause them to attack the first person they see who is not berserk. Crafting Instructions. Injecting an NPC with a berserk syringe will cause them to attack the first person they see who is not berserk.

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SourceLocation: /Game/Blueprints/Pickups/Recipes/BerserkSyringe_RecipePickup.Default__BerserkSyringe_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Filmic_Rogue Filmic_Rogue

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(138).DisplayNames

This is a skill description This is a skill description This is a skill descriptionThis is a skill description This is a skill description This is a skill description This is a skill descriptionThis is a skill description

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SourceLocation: /Game/DLC/Victoria/UI/V_SkillDescription.V_SkillDescription_C:WidgetTree.SkillInfoDescFinal.Text

Sally notices how much a baggy dress can cover up. Sally notices how much a baggy dress can cover up.

Key: 6475F7DC4C8B410C12524B9BEC4C30FA
SourceLocation: /Game/Blueprints/Loot/SallyFlashbackTable.SallyFlashbackTable.Flashback_Sally_2.Description
Key: AAF876B74E3830E0621326BCA054DB84
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(38).Items.CollectibleDescription

The Apple Tree The Apple Tree

Key: 647707ED44104DF59FFDEC86B5DB2CEA
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_TheAppleTree_DESIGN_Ollie.Encounter_TheAppleTree_DESIGN_Ollie:PersistentLevel.MapMarker_Landmark_3.Name
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SourceLocation: /Game/Blueprints/Quests/TheAppleTree.Default__TheAppleTree_C.QuestTitle
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/Game/Blueprints/Quests/TheAppleTree.Default__TheAppleTree_C.QuestTitle
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_TheAppleTree_DESIGN.Encounter_TheAppleTree_DESIGN:PersistentLevel.MapMarker_171.GlimpseMapPOI.POI.DisplayName
88C584044D926C63C295689425B1AE58
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Melee hits can overcharge the battery beyond its capacity, providing a free charged shot. Melee hits can overcharge the battery beyond its capacity, providing a free charged shot.

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SourceLocation: /Game/DLC/House_Boys/UI/HB_SkillTree.HB_SkillTree_C:ExecuteUbergraph_HB_SkillTree [Script Bytecode]

Dark4 Dark4

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(39).DisplayNames

You are here for a story or two, and to explore a strange new world. People will be less suspicious of you, and will give you plenty of warning before they become aggressive. You are here for a story or two, and to explore a strange new world. People will be less suspicious of you, and will give you plenty of warning before they become aggressive.

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SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:Get_OptionText_Text_0 [Script Bytecode]

Posterize1 Posterize1

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Inkerman Bridge Inkerman Bridge

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THE PURLOINED COCK THE PURLOINED COCK

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Robot TeslaCoil Robot TeslaCoil

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M. Anthony's Funeral Parlour M. Anthony's Funeral Parlour

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Humour Hour - Brits Humour Hour - Brits

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shot0030_002 shot0030_002

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Steam2 Steam2

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THE FORUMLA FOR CRAFTING THE DRUG STOIC. STOIC GRANTS TEMPORARY IMMUNITY TO THE EFFECTS OF JOY. THE FORUMLA FOR CRAFTING THE DRUG STOIC. STOIC GRANTS TEMPORARY IMMUNITY TO THE EFFECTS OF JOY.

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Eloise Webb Eloise Webb

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_Margaret_name.Text

Rosalind Franklin Rosalind Franklin

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SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_WheresThePower1_Design.Encounter_WheresThePower1_Design:PersistentLevel.Waste1_Wastrel_C_5.DescriptionComponent.DescriptiveName
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3E17CE25493DEEF7587521817B5BDA97

The technique for applying hallucinogen to caltrops. The technique for applying hallucinogen to caltrops.

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NO BETTING! NO JOUSTING! ABSOLUTELY NO BETTING ON JOUSTING! NO BETTING! NO JOUSTING! ABSOLUTELY NO BETTING ON JOUSTING!

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Crafting Ingredient. Crafting Ingredient.

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SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Elite.Default__PituitaryExtract_Elite_C:DescriptionComponent0.FunctionalDescription

Bradley Henderson Bradley Henderson

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Power generator Power generator

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Prison District: SHAFTESBURY AVENUE Prison District: SHAFTESBURY AVENUE

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100 100

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Masks Collected Masks Collected

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MIND THE GAP MIND THE GAP

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SourceLocation: /Game/DLC/Victoria/Art/Signs/MI_V_MindTheGap_01.MI_V_MindTheGap_01.Caption

Nick LIghtbearer DLC Nick LIghtbearer DLC

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Plot 31 Plot 31

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Prison Cell Layout C Prison Cell Layout C

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Take Nick's Drugs,
If he left you any!
Take Nick's Drugs,
If he left you any!

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SourceLocation: /Game/DLC/Lightbearer/Art/Architecture/LittleNick/Signs/MI_LB_LittleNick_Sign_WhiteBoards_03_Inst.MI_LB_LittleNick_Sign_WhiteBoards_03_Inst.Caption

Holly McCullough Holly McCullough

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Unlocks simple mechanical locks. Unlocks simple mechanical locks.

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SourceLocation: /Game/Blueprints/Pickups/Survival/BasicLockpick.Default__BasicLockpick_C:DescriptionComponent0.FunctionalDescription

POLICE POLICE

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SourceLocation: /Game/DLC/Lightbearer/Art/Props/MI_BobbySpawner_02.MI_BobbySpawner_02.Caption
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Enemies Killed Enemies Killed

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SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/SurvivalEndScreen.SurvivalEndScreen_C:WidgetTree.EnemiesKilled.Stat Name

On a une piñata ! On a une piñata !

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SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill_FR.WHF_Intro_Cutscene2_NoPill_FR.9.Subtitle

Talk Talk

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SourceLocation: /Game/Blueprints/Quests/Treehouse2.Treehouse2_C:SetGreetMode [Script Bytecode]
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Cabinets, Cabinet Tops, Bee Hives Cabinets, Cabinet Tops, Bee Hives

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SourceLocation: /Game/Blueprints/Pickups/Food/Honey.Default__Honey_C.LocationDescription

Pills are so much simpler and more fun than mere sandwiches. Pills are so much simpler and more fun than mere sandwiches.

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Standard Standard

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/Game/Maps/Gyms/Character_RenderRoom_old/RenderRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum.DisplayNames(0).DisplayNames
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Ollie's quit the Army. Ollie's quit the Army.

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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(54).Items.CollectibleDescription
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Shower curtain Shower curtain

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SourceLocation: /Game/Blueprints/World/Misc/HideyThing_Standard_ShowerCurtain.HideyThing_Standard_ShowerCurtain_C:Description_GEN_VARIABLE.DescriptiveName
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That Tastes Amazing, What Is It? - Bread Extenders That Tastes Amazing, What Is It? - Bread Extenders

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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(10).Items.CollectibleName

Boathouse Boathouse

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USE CAUTION USE CAUTION

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Mantle Mantle

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Load Load

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THE NOBODY INN THE NOBODY INN

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SENIOR PROGRAMMER CONSULTANT SENIOR PROGRAMMER CONSULTANT

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.PN_Cat_SnrProgConsultant.Text

TRY THE FOOD OF THE FUTURE! TRY THE FOOD OF THE FUTURE!

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_Food_01.MI_DSIR_Food_01.Caption

THE ORACLE AWARD Presented to:
THE HAMLYN "O" COURANT
For Investigative Journalism
"What REALLY Happened to Mrs. Tingle's Lilies?"
-May 16th, 1963-
THE ORACLE AWARD Presented to:
THE HAMLYN "O" COURANT
For Investigative Journalism
"What REALLY Happened to Mrs. Tingle's Lilies?"
-May 16th, 1963-

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POT LUCK DAY
SHARE YOUR TASTY FOOD WITH US!
POT LUCK DAY
SHARE YOUR TASTY FOOD WITH US!

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SWIFT LABORATORIES SWIFT LABORATORIES

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Turing Electric Security Turing Electric Security

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SourceLocation: /Game/Environment/Emerald_City/Plaques/MI_ECPlaque_14.MI_ECPlaque_14.Caption

Utility Room Utility Room

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Sally Meer Sally Meer

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_Teasdale_name.Text

Medicine Cabinets, Dressers, Filing Cabinets Medicine Cabinets, Dressers, Filing Cabinets

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SourceLocation: /Game/Blueprints/Pickups/Components/RubbingAlcohol.Default__RubbingAlcohol_C.LocationDescription

St.George's Holm Hatch St.George's Holm Hatch

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WAITING ROOM WAITING ROOM

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Lead Programmer Lead Programmer

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SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.DL_Cat_LeadProg.Text

PA/Driver PA/Driver

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LOAD GAMES LOAD GAMES

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SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:WidgetTree_201.TextBlock_28.Text

KILL THE FANS
KILL THEM ALL
KILL THE FANS
KILL THEM ALL

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SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Lyrics/MI_LB_Lyrics_03.MI_LB_Lyrics_03.Caption

Prison Cell Layout B Prison Cell Layout B

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Lilies Lilies

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SourceLocation: /Game/Blueprints/World/Loot/DigSpot_Lilies_NoQuest.DigSpot_Lilies_NoQuest_C:Description_GEN_VARIABLE.DescriptiveName
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/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_LiliesOfTheField_BulbPatch_DESIGN.Encounter_LiliesOfTheField_BulbPatch_DESIGN:PersistentLevel.DigSpot_Lilies_C_3.Description.DescriptiveName
F81DDF2540F30B258F5DA9B8C6631FF1

Central Processing Unit Central Processing Unit

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Stephen Matthews Stephen Matthews

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Crafted suits are somewhat more durable. Crafted suits are somewhat more durable.

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Used by Bobbies to carry around all of their fancy crime-solving kit, and any clues they might find. Used by Bobbies to carry around all of their fancy crime-solving kit, and any clues they might find.

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Saucy
MINXXX
Saucy
MINXXX

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SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/NeonSigns/Materials/MI_LB_Neon_SaucyMinxxx_01.MI_LB_Neon_SaucyMinxxx_01.Caption

Florrie's Florist Florrie's Florist

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SourceLocation: /Game/Environment/Village/Exterior/Signs/CommercialSigns/MI_Florist_01.MI_Florist_01.Caption

NL + KG NL + KG

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Nicks/MI_GlassDecal_01.MI_GlassDecal_01.Caption

In the Ether, Suitcases In the Ether, Suitcases

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SourceLocation: /Game/Blueprints/Pickups/Components/LinenEphemeral.Default__LinenEphemeral_C.LocationDescription

Shangri-la suite Shangri-la suite

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SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Lobby/MI_Shangri_01.MI_Shangri_01.Caption

Hooray Henry's Wines & Spirits Hooray Henry's Wines & Spirits

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WE WANT
JACK BACK!
WE WANT
JACK BACK!

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SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Garden_District/MI_TV_Altar_scrawl_01.MI_TV_Altar_scrawl_01.Caption

Campfire Campfire

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SourceLocation: /Game/Blueprints/Quests/Campfire.Default__Campfire_C.QuestTitle

Love Potion Banger Love Potion Banger

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Chests Chests

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SourceLocation: /Game/Blueprints/Pickups/Food/WarRation.Default__WarRation_C.LocationDescription
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38616 - The Maidenholm Update
Gameplay Alpha 5

Hello everyone,

We are delighted to present to you: The Maidenholm Update for We Happy Few!

https://www.youtube.com/watch?v=1ZLAUSN8rOU&feature=youtu.be

The Maidenholm Update is an exciting collection of new content that drastically changes the way We Happy Few is played.

This represents the biggest change to the meta gameplay of We Happy Few since we launched on Early Access, and potentially the biggest since we made permadeath optional in 2015.

We would love to receive your feedback on what you like or don’t like. We are particularly interested in feedback on the new loot balancing, the playstyles and the general level of difficulty inside Wellington Wells. We’ll look forward to hearing from you, so please come and visit us on our forums, or on your social media of choice.


Major Changes

• New island! The long-awaited second island of the Village of Hamlyn has arrived: Maidenholm. (“Holm” is an old British word for an island in a river, by the way.) Read the in-game newspaper for more information.
• Playstyles have arrived! When starting a new game, players can now choose the Birdwatcher, Downer or Vigilante Playstyles. While these settings affect difficulty, they vary gameplay more significantly. This is a first pass implementation and will evolve over time:
• Birdwatcher: No hunger/thirst, game pauses in the menu, items are instantly equip, NPCs are easier to kill and aren’t as bloodthirsty, more resources (only partially integrated; more to come on this). Designed for more casual players.
• Downer: Hunger/thirst at normal levels, game does not pause in menu but items will instantly equip, normal resources/NPC threat.
• Vigilante: Hunger/thirst intense, game does not pause in the inventory or shops, delay on equip, more dangerous NPCs. Designed for the masochists among you.
• Permadeath remains available as an option for all three playstyles.
• Procedural music has been implemented. The in-game music has been redone, allowing for better blending and more variation and combinations across the various states of the game (suspicion, combat, Joy/non Joy, etc).

World Generation

• Support for regions in the Garden District has been added. Regions such as hamlets, forests, meadows, etc will be dotted around the place, as opposed to the island consisting of just one big town. Please keep in mind that this is a work in progress. It is a little empty for now, but this will change.
• As a result, Garden District 1 island is now unintentionally shaped like a dick 70% of the time. That’s what Matt says, anyway.
• Scavenger cars should no longer spawn very close to one another.
• Bridges have been refactored to require you to “open” the gate to go through to the next island. This helps us control the loading experience a bit better.
• A number of generation bugs have been fixed, so there should be fewer instances of filler buildings overlapping with encounters or interactive houses. Having said that, with the new region system, we expect a bunch of visible bugs to exist (although these shouldn’t affect gameplay or block your progress).

Gameplay

• The Peeper has arrived in the Village! These little mobile alarms are quite shocking.
• Plague Wastrels roam the Garden District. They speak a very curious dialect. Bonus points for guessing what it is. These guys are not nice.
• Hooligans will now patrol the Garden District at night, and guard some water pumps all the time. You may know these guys from such encounters as Shibboleth, and now they roam free.
• Second Wind repurposed. Instead of “dying” and waking up in the dying state, you now just fall into the dying state as your health/needs gets low. This applies whether you are on Permadeath or not.
• Dig spots have been fully refactored, with many new spots added! Across each island, a range of dig spots are available to be dug with your trusty shovel. You’ll need to find the maps to track down the dig spots though.
• Compliment machines have been added throughout the Village! These creepy robots love telling you exactly what they think of you; the only issue is, they have very loud voices. Male machines only so far; female machines will come in a later update.
• Certain bushes, flower pots and carts can now be used as hiding spots, for all your comic-stealth needs.
• Infection/Bleeding changes:
• Wastrels no longer apply Infection, but instead apply Bleeding.
• After 5 minutes untreated, Bleeding has a 1% chance every second to cause Infection. And then you're bleeding AND infected.
• Infection has 2 tiers now: Infection reduces your max health by 20%, Septic Infection reduces your max health by 50%.
• If Bleeding causes infection, the 5 minute timer resets for the next tier, so you can't go from nothing to septic in a few seconds due to bad rolls.
• Dirty Bandages have had their probability of causing infection reduced from 50% to 10%. It's still a risk if you cure Bleeding that way, but at least you'll be infected and NOT bleeding.
• Recycled bandage now available.
• Reverse polarity devices have been tuned. These now last a certain amount of time, as opposed to indefinitely. This makes Street Blockades substantially less powerful, so plan your polarity reversals strategically.
• NPCs grab items better now.
• Toxic fog has been improved. It still looks ugly, particularly the transitions, but it should be much more effective.
• A loot balancing pass has been done across all random spawn containers (everything except quest rewards). This dramatically changes the resource availability across the entire game.

UI

• New “new game” flow. While the style of UI is still temporary, we have implemented a new “new game” flow to make sure that players get the information they need to start the right type of game. Aka, “now we won’t get people yelling at us when they chose Permadeath without realising it, because selecting Permadeath requires a conscious choice”.
• Five save game slots are now available.
• Steam cloud saves are now available.
• Improved subtitle support has been added. We now use a scrolling subtitle system similar to Source engine games, where lines area displayed sequentially. You can also customize the size, background or outline.
• The cleaver and enhanced cleaver icons have been upgraded.

Encounters

• New encounters! A whole raft of new encounters have been added to both the Village 1 and 2 islands:
• Mother’s Little Helper.
• The Church of Simon Says. Following orders has been elevated to an almost religious experience.
• Super Meat Boy. Ever wonder what being a butcher’s apprentice might be like? No? Well it turns out that it’s violent but not in the way you might expect.
• The strange saga of Nick Lightbearer, including But I’m On The List and Sympathy for the Devil. Go behind the scenes with Wellington Well’s resident rock star.
• What Have We Buried.
• The Butcher quest line. It appears that the butcher has an agenda. The agenda involves you.
• The Odds and Ends quest line, including the Hoard House. There is a house full of hoarders and their hoard and you have to find a singular item. Along the way discover the secret lives of Criers. Do not get caught.
• The Chemist is now open for business.
• The Pub is now open for decidedly not-business, and there are colourful characters to meet there.
• A new house variation has popped up. This one has multiple paths through it to better allow you to avoid those pesky home owners.
• Speaker's Corner (more to come later on this one).
• New, more challenging shelters have been added to:
• St. George’s Holm
• Maidenholm
• Lud’s Holm
• The water pumps in the Garden District are now guarded by hooligans. It’s almost as if they think the water might run out and want to keep it all for themselves.
• Street Blockades have been visually improved in the Brutalist architectural style.
• Mystery house containers now have loot so don’t forget to search thoroughly before you exit the house.
• The House of Curious Behaviours has been refactored to allow for more varied gameplay scenarios. Break into the house using a jimmy bar, conform your way in or find that sneaky vent to bypass the bobby. (Antoine loves vents.) And there is a new quest involving Madame’s Magic Wand. It’s not what you think. Well, okay, maybe it is.
• Mine Mine All Mine! has been refactored to feature a better stealth/combat scenario. The hooligans have taken over the location and are digging in--observe their actions and exploit them.
• Plague! Plague! has been refactored and improved with a cutscene. This encounter now better explains the dangers of plague on the island.
• The Odds and Ends shop has been refactored.
• The 30rpm record houses have been refactored.
• The Walkabout ghost is slightly ghostlier, and now does what it’s supposed to do.
• The Yam is even more cosmic and appears to be emerging from a wormhole.
• Fixed a bunch of bugs in the older encounters.

Engineering

• Improved graphical autodetection settings. The game will now attempt to optimize for framerate (60fps), at the cost of visual quality. You can always reset it to the quality/framerate that works for you.
• Added "auto" selection in graphical options menu.
• Rebalanced the low/medium/high/ultra settings to show a bigger quality/framerate improvement between each setting.
• Optimized lighting for low spec machines.
• Added support for mixed rendering quality (where the world is rendered at a different resolution to the HUD).
• Experimental support for dynamic mesh streaming (lowering memory footprint) has been enabled for Xbox One.
• FaceFX, audio and animation streaming on demand has been implemented (again lowering memory footprint).

Bug Fixes

• Fixes for negative scale mesh issues on Xbox One - this means no more weird shit protruding out of buildings on Xbox One.
• Bridges should pop uniformly, as opposed to piece by piece. Still a work in progress.
• Sporadic, rare crash fixes.
• The Campfire duck no longer falls through the world. It gets thrown to a new, safe, location.
• Collecting the junk in Biological Hazard before the 'Tidy the pond' objective will no longer break the encounter.
• Mrs. Marley's body should no longer disappear in Bring out your Dead.
• Middle mouse button can now be bound to controls other than 'Shove'.
• Note: AI will be a major part of the next update, so non-game breaking AI bugs remain in this update.
• Corner pieces on sidewalks in the Village of Hamlyn should display properly and no longer flicker.
• Many, many more minor bugs.

Miscellaneous

• Updated credits
• Updated welcome screen text
• For those of you who play on Steam, we have created new public branches to access our previous public updates. Right now, we have the Community Balance update (Gameplay Alpha 2) and the Clockwork Update (Gameplay Alpha 4) available as public branches, and hopefully we’ll be able to add some very old pre-alpha versions as well. GOG.com players already have this functionality, as part of the Galaxy client.
38616 - The Maidenholm Update
Gameplay Alpha 5

Hello everyone,

We are delighted to present to you: The Maidenholm Update for We Happy Few!

https://www.youtube.com/watch?v=1ZLAUSN8rOU&feature=youtu.be

The Maidenholm Update is an exciting collection of new content that drastically changes the way We Happy Few is played.

This represents the biggest change to the meta gameplay of We Happy Few since we launched on Early Access, and potentially the biggest since we made permadeath optional in 2015.

We would love to receive your feedback on what you like or don’t like. We are particularly interested in feedback on the new loot balancing, the playstyles and the general level of difficulty inside Wellington Wells. We’ll look forward to hearing from you, so please come and visit us on our forums, or on your social media of choice.


Major Changes

• New island! The long-awaited second island of the Village of Hamlyn has arrived: Maidenholm. (“Holm” is an old British word for an island in a river, by the way.) Read the in-game newspaper for more information.
• Playstyles have arrived! When starting a new game, players can now choose the Birdwatcher, Downer or Vigilante Playstyles. While these settings affect difficulty, they vary gameplay more significantly. This is a first pass implementation and will evolve over time:
• Birdwatcher: No hunger/thirst, game pauses in the menu, items are instantly equip, NPCs are easier to kill and aren’t as bloodthirsty, more resources (only partially integrated; more to come on this). Designed for more casual players.
• Downer: Hunger/thirst at normal levels, game does not pause in menu but items will instantly equip, normal resources/NPC threat.
• Vigilante: Hunger/thirst intense, game does not pause in the inventory or shops, delay on equip, more dangerous NPCs. Designed for the masochists among you.
• Permadeath remains available as an option for all three playstyles.
• Procedural music has been implemented. The in-game music has been redone, allowing for better blending and more variation and combinations across the various states of the game (suspicion, combat, Joy/non Joy, etc).

World Generation

• Support for regions in the Garden District has been added. Regions such as hamlets, forests, meadows, etc will be dotted around the place, as opposed to the island consisting of just one big town. Please keep in mind that this is a work in progress. It is a little empty for now, but this will change.
• As a result, Garden District 1 island is now unintentionally shaped like a dick 70% of the time. That’s what Matt says, anyway.
• Scavenger cars should no longer spawn very close to one another.
• Bridges have been refactored to require you to “open” the gate to go through to the next island. This helps us control the loading experience a bit better.
• A number of generation bugs have been fixed, so there should be fewer instances of filler buildings overlapping with encounters or interactive houses. Having said that, with the new region system, we expect a bunch of visible bugs to exist (although these shouldn’t affect gameplay or block your progress).

Gameplay

• The Peeper has arrived in the Village! These little mobile alarms are quite shocking.
• Plague Wastrels roam the Garden District. They speak a very curious dialect. Bonus points for guessing what it is. These guys are not nice.
• Hooligans will now patrol the Garden District at night, and guard some water pumps all the time. You may know these guys from such encounters as Shibboleth, and now they roam free.
• Second Wind repurposed. Instead of “dying” and waking up in the dying state, you now just fall into the dying state as your health/needs gets low. This applies whether you are on Permadeath or not.
• Dig spots have been fully refactored, with many new spots added! Across each island, a range of dig spots are available to be dug with your trusty shovel. You’ll need to find the maps to track down the dig spots though.
• Compliment machines have been added throughout the Village! These creepy robots love telling you exactly what they think of you; the only issue is, they have very loud voices. Male machines only so far; female machines will come in a later update.
• Certain bushes, flower pots and carts can now be used as hiding spots, for all your comic-stealth needs.
• Infection/Bleeding changes:
• Wastrels no longer apply Infection, but instead apply Bleeding.
• After 5 minutes untreated, Bleeding has a 1% chance every second to cause Infection. And then you're bleeding AND infected.
• Infection has 2 tiers now: Infection reduces your max health by 20%, Septic Infection reduces your max health by 50%.
• If Bleeding causes infection, the 5 minute timer resets for the next tier, so you can't go from nothing to septic in a few seconds due to bad rolls.
• Dirty Bandages have had their probability of causing infection reduced from 50% to 10%. It's still a risk if you cure Bleeding that way, but at least you'll be infected and NOT bleeding.
• Recycled bandage now available.
• Reverse polarity devices have been tuned. These now last a certain amount of time, as opposed to indefinitely. This makes Street Blockades substantially less powerful, so plan your polarity reversals strategically.
• NPCs grab items better now.
• Toxic fog has been improved. It still looks ugly, particularly the transitions, but it should be much more effective.
• A loot balancing pass has been done across all random spawn containers (everything except quest rewards). This dramatically changes the resource availability across the entire game.

UI

• New “new game” flow. While the style of UI is still temporary, we have implemented a new “new game” flow to make sure that players get the information they need to start the right type of game. Aka, “now we won’t get people yelling at us when they chose Permadeath without realising it, because selecting Permadeath requires a conscious choice”.
• Five save game slots are now available.
• Steam cloud saves are now available.
• Improved subtitle support has been added. We now use a scrolling subtitle system similar to Source engine games, where lines area displayed sequentially. You can also customize the size, background or outline.
• The cleaver and enhanced cleaver icons have been upgraded.

Encounters

• New encounters! A whole raft of new encounters have been added to both the Village 1 and 2 islands:
• Mother’s Little Helper.
• The Church of Simon Says. Following orders has been elevated to an almost religious experience.
• Super Meat Boy. Ever wonder what being a butcher’s apprentice might be like? No? Well it turns out that it’s violent but not in the way you might expect.
• The strange saga of Nick Lightbearer, including But I’m On The List and Sympathy for the Devil. Go behind the scenes with Wellington Well’s resident rock star.
• What Have We Buried.
• The Butcher quest line. It appears that the butcher has an agenda. The agenda involves you.
• The Odds and Ends quest line, including the Hoard House. There is a house full of hoarders and their hoard and you have to find a singular item. Along the way discover the secret lives of Criers. Do not get caught.
• The Chemist is now open for business.
• The Pub is now open for decidedly not-business, and there are colourful characters to meet there.
• A new house variation has popped up. This one has multiple paths through it to better allow you to avoid those pesky home owners.
• Speaker's Corner (more to come later on this one).
• New, more challenging shelters have been added to:
• St. George’s Holm
• Maidenholm
• Lud’s Holm
• The water pumps in the Garden District are now guarded by hooligans. It’s almost as if they think the water might run out and want to keep it all for themselves.
• Street Blockades have been visually improved in the Brutalist architectural style.
• Mystery house containers now have loot so don’t forget to search thoroughly before you exit the house.
• The House of Curious Behaviours has been refactored to allow for more varied gameplay scenarios. Break into the house using a jimmy bar, conform your way in or find that sneaky vent to bypass the bobby. (Antoine loves vents.) And there is a new quest involving Madame’s Magic Wand. It’s not what you think. Well, okay, maybe it is.
• Mine Mine All Mine! has been refactored to feature a better stealth/combat scenario. The hooligans have taken over the location and are digging in--observe their actions and exploit them.
• Plague! Plague! has been refactored and improved with a cutscene. This encounter now better explains the dangers of plague on the island.
• The Odds and Ends shop has been refactored.
• The 30rpm record houses have been refactored.
• The Walkabout ghost is slightly ghostlier, and now does what it’s supposed to do.
• The Yam is even more cosmic and appears to be emerging from a wormhole.
• Fixed a bunch of bugs in the older encounters.

Engineering

• Improved graphical autodetection settings. The game will now attempt to optimize for framerate (60fps), at the cost of visual quality. You can always reset it to the quality/framerate that works for you.
• Added "auto" selection in graphical options menu.
• Rebalanced the low/medium/high/ultra settings to show a bigger quality/framerate improvement between each setting.
• Optimized lighting for low spec machines.
• Added support for mixed rendering quality (where the world is rendered at a different resolution to the HUD).
• Experimental support for dynamic mesh streaming (lowering memory footprint) has been enabled for Xbox One.
• FaceFX, audio and animation streaming on demand has been implemented (again lowering memory footprint).

Bug Fixes

• Fixes for negative scale mesh issues on Xbox One - this means no more weird shit protruding out of buildings on Xbox One.
• Bridges should pop uniformly, as opposed to piece by piece. Still a work in progress.
• Sporadic, rare crash fixes.
• The Campfire duck no longer falls through the world. It gets thrown to a new, safe, location.
• Collecting the junk in Biological Hazard before the 'Tidy the pond' objective will no longer break the encounter.
• Mrs. Marley's body should no longer disappear in Bring out your Dead.
• Middle mouse button can now be bound to controls other than 'Shove'.
• Note: AI will be a major part of the next update, so non-game breaking AI bugs remain in this update.
• Corner pieces on sidewalks in the Village of Hamlyn should display properly and no longer flicker.
• Many, many more minor bugs.

Miscellaneous

• Updated credits
• Updated welcome screen text
• For those of you who play on Steam, we have created new public branches to access our previous public updates. Right now, we have the Community Balance update (Gameplay Alpha 2) and the Clockwork Update (Gameplay Alpha 4) available as public branches, and hopefully we’ll be able to add some very old pre-alpha versions as well. GOG.com players already have this functionality, as part of the Galaxy client.

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INVENTORY INVENTORY

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THIRST THIRST

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Drug. Zeroes out blood sugar. Drug. Zeroes out blood sugar.

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Kill 100 NPCs. Kill 100 NPCs.

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Penalty incurred due to child neglect. Can only be removed by attending to the baby's needs. Penalty incurred due to child neglect. Can only be removed by attending to the baby's needs.

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Pause in Menus Pause in Menus

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QUARANTINE
OPENS IN
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QUARANTINE
OPENS IN
" " DAYS

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Dr. Hughes Dr. Hughes

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Jim Watt, Chief Engineer Jim Watt, Chief Engineer

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Michael Cutting Michael Cutting

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RICHARD RICHARD

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James James

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QA Manager QA Manager

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X kg X kg

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Hotel Door Types Hotel Door Types

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Total times plague contracted Total times plague contracted

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WHAT'S THE BUZZ? - Someone told us a story once - we can't remember the details - about how Sally Boyle was a notoriously picky eater. Her mum couldn't get her to eat like the other children. Well, Sally seems to have overcome her finicky ways. She's gone on holiday to recover from what we believe to have been an overly hot curry. Oh these daring young things! We'll stick to our good old beans-on-toast, thank you! WHAT'S THE BUZZ? - Someone told us a story once - we can't remember the details - about how Sally Boyle was a notoriously picky eater. Her mum couldn't get her to eat like the other children. Well, Sally seems to have overcome her finicky ways. She's gone on holiday to recover from what we believe to have been an overly hot curry. Oh these daring young things! We'll stick to our good old beans-on-toast, thank you!

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IT'S NOT A LOVELY DAY IT'S NOT A LOVELY DAY

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NO CITIZENS BEYOND THIS POINT NO CITIZENS BEYOND THIS POINT

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Srinivas Polisetti Srinivas Polisetti

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Producer Producer

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Johnny Bolton Shop Sign Johnny Bolton Shop Sign

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September 23
I think it would be fun to have a piece about the artistic hobbies of workers underground. You know, the Tunnel Rats and such. Oh and there was some sort of art show. Have a look, would you? On a side note I overheard a chap in a boiler suit say they've been having Motilene leaks down there. I'm sure it's just whinging. Right? - Margaret
September 23
I think it would be fun to have a piece about the artistic hobbies of workers underground. You know, the Tunnel Rats and such. Oh and there was some sort of art show. Have a look, would you? On a side note I overheard a chap in a boiler suit say they've been having Motilene leaks down there. I'm sure it's just whinging. Right? - Margaret

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You smash it until all the candy comes out! You smash it until all the candy comes out!

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(TEXTE D'INTERACTION) necessutasdgjnfhgdfhdfSDGJ;sdKGsdg fdhh (TEXTE D'INTERACTION) necessutasdgjnfhgdfhdfSDGJ;sdKGsdg fdhh

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Eel Pie Hatch 2 Eel Pie Hatch 2

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Downer Detector Booth Downer Detector Booth

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COMPLAINT DEPARTMENT COMPLAINT DEPARTMENT

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Possibly Heinous Package Possibly Heinous Package

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Playthrough Playthrough

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DEATH TO POSHIE DEATH TO POSHIE

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Vite, prenez une des miennes. Vite, prenez une des miennes.

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GONE ON HOLIDAY - Arthur Hastings, of Somerset St., Apple Holm, has gone on holiday to recuperate from an excessively strict bout of dieting - Born on August 12, 1934, Arthur Ernest Hastings was the captain of the Chess Club at Writhlington School, winning the Wellington Wells Chess Championship in 1947. Most recently, he has served as Redactor at the Department of Archives, Printing & Recycling under Miss Victoria Byng. He was a member of the Religious Society of Friends, and published a book of poetry entitled, "Waiting for Tomorrow." He leaves behind an uncle, Norton Keynes, 55, of St. George Holm. We all wish him well on his holiday, and look forward to his return. GONE ON HOLIDAY - Arthur Hastings, of Somerset St., Apple Holm, has gone on holiday to recuperate from an excessively strict bout of dieting - Born on August 12, 1934, Arthur Ernest Hastings was the captain of the Chess Club at Writhlington School, winning the Wellington Wells Chess Championship in 1947. Most recently, he has served as Redactor at the Department of Archives, Printing & Recycling under Miss Victoria Byng. He was a member of the Religious Society of Friends, and published a book of poetry entitled, "Waiting for Tomorrow." He leaves behind an uncle, Norton Keynes, 55, of St. George Holm. We all wish him well on his holiday, and look forward to his return.

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020_ArthurAtDesk_SEQ 020_ArthurAtDesk_SEQ

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THIS PARK IS DOWNER FREE! THIS PARK IS DOWNER FREE!

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Bon Voyage Bon Voyage

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Malfunction Malfunction

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5. YES, WE REMEMBER. YOU DON'T HAVE TO BLOODY REMIND US. THE PRESENT IS AWFUL ENOUGH AS IT IS 5. YES, WE REMEMBER. YOU DON'T HAVE TO BLOODY REMIND US. THE PRESENT IS AWFUL ENOUGH AS IT IS

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Line Line

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Mono1 Mono1

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CUTTY FAMILY BUTCHER CUTTY FAMILY BUTCHER

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IF YOU CAN READ THIS YOU'RE IN OUR SIGHTS
DO GO HOME, THERE'S A NICE CHAP.
IF YOU CAN READ THIS YOU'RE IN OUR SIGHTS
DO GO HOME, THERE'S A NICE CHAP.

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010_BobbyTransition_SEQ 010_BobbyTransition_SEQ

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LB_Joy LB_Joy

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Brutal Brutal

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Weather_Everest_M Weather_Everest_M

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The Truth The Truth

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UPGRADES UPGRADES

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Ravensholm Hatch Ravensholm Hatch

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That Tastes Amazing, What Is It? - Lichens That Tastes Amazing, What Is It? - Lichens

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Nick Lightbearer Fan Club Weekend!
Three Nights Only!

The Avalon Hotel Tickets available at Reception.
Nick Lightbearer Fan Club Weekend!
Three Nights Only!

The Avalon Hotel Tickets available at Reception.

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CAUTION
Authorised Personnel Only
KEEP OFF TRACKS
CAUTION
Authorised Personnel Only
KEEP OFF TRACKS

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On On

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CLayerGreen CLayerGreen

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(ATTACK TEXT) (ATTACK TEXT)

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Nick Nick

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Edith Sedgwick Edith Sedgwick

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Dickie Bow Dickie Bow

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Joy Detector in use. You MUST be chipper to pass! Joy Detector in use. You MUST be chipper to pass!

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SAVED >10 MINS AGO SAVED >10 MINS AGO

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Wear to conform in construction areas or municipal facilities. Protects against fire and electricity. Wear to conform in construction areas or municipal facilities. Protects against fire and electricity.

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We Happy Few 1.5 Release Notes

Patch Summary

This patch contains performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, gameplay improvements, and localization fixes.

General Bugs/Stability

• Framerate improvements across all platforms.
• Memory use improvements across all platforms.
• Can no longer use seating when occupied by NPCs.
• NPCs can no longer slide while in idle state, or when interacted with in specific circumstances.
• NPCs no longer start gliding off benches and remaining in sitting stance.
• Talking to one of the two NPCs sitting on a Bench as a couple can no longer cause the other to slide off.
• NPCs now sit on benches correctly in all cases. We hope.
• WorldGen: Large cliffs will no longer spawn in front of bridges, blocking main path progression.
• Worldgen: Eel Pie Holm can no longer spawn overlapping into Barrow Holm Island.
• Fixed a number of rare and random crash issues.
• Fixed crash caused by soaking for an extended period of time in-game, in the Pause menu or in the Player menus.
• Fixed rare crash caused by continuing a previously saved game from the main menu.
• Ollie: Fixed crash caused by hitting continue after death.
• Ollie: Fixed rare freeze when NPCs are defeated by punching the Spiky Suit.
• Ollie: Having more than one unique item (Padded Suit in this case), will no longer permanently place it in the inventory when moving it to and from the stash, which previously lead to a loss of functionality.
• Fast traveling past toxic fog in V01 to V01 will no longer cause the player to lose health.
• Pipe smoking NPCs no longer float a few feet in the air. Unlike Canada, Wellington Wells does not believe in being high.
• The player can no longer take damage while the game is loading as a result of running through the village
• Sally - Ratholm: Multiple yellow flower patches no longer cause a performance drop while hiding in them.
• Sally - Unsafe House: General Byng now has facial animation when he screams while he attacks.
• Sally: Fixed rare cases of players being stuck in a black screen for 35 seconds after feeding Gwen and answering the door.
• UI - Sally/OIlie: Starting max weights for Ollie and Sally now appear correctly from the start (previously appeared as 100 until a save/load was performed).

Quests

• Arthur - A Malpractice of Doctors: Fixed rare crash caused by using a save from 1.0, then obtaining the ''Shut Down the Quarantine Protocol'' objective.
• Arthur - Beginning of the Endocrine - Bring the Extracts to the Chemist: Fixed infinite cutscene occurring when talking then moving away and skipping the cutscene before Stewart starts talking.
• Arthur - Looks Like Rain: Mrs Pankhurst no longer occasionally immediately becomes hostile or remains hostile stopping Arthur from completing the quest.
• Arthur - Oh, Behave! - Watching the Uncle Jack etiquette minute show no longer gives the "I Hear You - Whose Uncle Are You? " collectible - collectible must now be gained in the intended way.
• Arthur - Speaker's Corner: Fixed rare crash when navigating to the third flyer location.
• Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office no longer distracts Arthur during the cutscene with the chief.
• Arthur - The Faraday Cage: Fixed crash when player was sprinting to complete the quest.
• Arthur - Walkabout: Mum's ghost can no longer go through hills and then stay stuck underground.
• Arthur - The Great Stink: Fixed crash caused by entering steam stream on 3rd floor of control room 3.
• Arthur - The House of the Inventor: Fixed the game crashing on rare occasions during the loading screen after dying from the poison gas trap.
• Arthur: Fixed uncommon crash caused by using a save from 1.0, when Arthur exits or enter the Wellington Under shelter via the ladder.
• Ollie - Jericho: Fixed freeze caused by loading a 1.0 save file and then obtaining the ''Defuse the Bomb!'' objective.
• Sally - "The Salty Dog": One of the Cap'n's chests can no longer be opened before acquiring the key.
• Sally - Connect The Dots: Navigating to the Garden district during the objective "Visit Arthur In The Garden District" no longer causes an infinite load screen.
• Sally - Millihelen: Corporal Hardy, like other pipe smokers, no longer floats in the air while smoking a pipe in the boathouse.
• Sally: The apothecary's inventory is no longer occasionally empty.
• Sally: The prompt to feed Gwen is no longer present after installing the Baby Feeder and progressing. Also fixed old save games that ran into the permanent debuff issue.

Collision and Stuck Spots

• Fixed invisible collision in Nick Lightbearer's house causing a stuck spot when jumping near the table.
• Arthur: Fixed stuck spot when jumping down from the Health Institute's area to a lower section in the District Parade.
• Arthur: Fixed stuck spot when mantling the right side of a fountain located to the left of the Health Institute in the Parade District.
• Arthur - A Malpractice of Doctors: Fixed stuck spot on the second floor to the right behind a white cart.
• Arthur - Barrow Holm: Fixed stuck spot by climbing on a broken building nearby Edenham and jumping behind some debris.
• Arthur - Barrow Holm: Fixed stuck spot when jumping between a tree and a rock on the left side of the Headboy Camp.
• Arthur - Brittania: Fixed several stuck spots caused by jumping from the steam blower that's just before the Joy Detector.
• Arthur - Britannia: Fixed stuck spot located behind a few wooden crates to the right of the stairwell after the downer detector booths trapping Arthur.
• Arthur - Britannia: Fixed stuck spot in the control room, between the wall and the file cabinets.
• Arthur - Britannia: Fixed rare crash when using a 1.0 save from the start of Britannia, when going back to the main menu and loading a save from the first objective.
• Arthur - Haworth Labs: Fixed invisible collision behind a control panel and a stack of barrels located in the second part of the conveyor belt area trapping Arthur behind them.
• Arthur - Haworth Labs: Fixed invisible collision behind a few objects in the secret office causing Arthur to remain trapped behind them.
• Arthur - Haworth Labs: Fixed invisible collision between the cylindrical container and tarp covered containers causing Arthur to remain trapped.
• Arthur - Lilies of the Field: No longer possible to bypass the collision on a set of cardboard boxes inside the shed found in the secret garden temporarily trapping Arthur.
• Arthur - Lud's Holm: Fixed stuck spot in the debris of an unmarked ruined house near the left corner of the map.
• Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near the abandoned house containing the motilene.
• Arthur - Lud's Holm: Fixed stuck spot in a broken building next to Dr. Faraday's house.
• Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near the abandoned house containing the motilene.
• Arthur - Lud's Holm: Fixed stuck spot to the left of the large wooden entrance of the altar of the yam.
• Arthur - Malpractice of Doctors: Added collision on the upper wall of a corner on the second floor of the Health Institute, preventing the player from getting outside of the level.
• Arthur - Military Camp: No longer possible to mantle out of the camp using the tank that Arthur jumps into during the cutscene.
• Arthur - Mystery House: Fixed stuck spot when Arthur jumps onto the second large tree found in the courtyard near the rear entrance.
• Arthur - Mystery House: Fixed stuck spot between the piano and the bookcase in the left part of the ceremonial room.
• Arthur - Parade District: Removed invisible collisions present on the road at the junction toward the DSIR building.
• Arthur - Point of Departure: Removed stuck spot in corner of the rocky mound after exiting the first window and viewing the second cutscene in the train station.
• Arthur - Point of Departure: Vaulting back up the left part of the cliff near the garbage can and pile of debris on the bridge no longer can cause Arthur to remain trapped in the ground.
• Arthur - Rorke's Drift Bridge: Save/Load after prying open the vent no longer keeps it locked.
• Arthur - Rorke's Drift Bridge: Vaulting over the stone base of the statue in front of the church can no longer cause Arthur to move into a permanent stuck spot.
• Arthur - St-George's Holm: Prevented stuck spot from climbing an invisible collision near the Workbench inside St-George's Holm secondary hatch.
• Arthur - The Faraday Cage: Fixed misaligned collision on the left wall of the Faraday house, previously allowing Arthur to bypass the wall and remain trapped.
• Arthur - The Great Stink: Fixed stuck spot between a pipe and the window in the room with the poisonous gas.
• Arthur - Thomasina House: Fixed Arthur being able to vault out of the window located up the right stairwell and then remain trapped within the walls of the house.
• Military Camp - Distillery: Climbing on top of the Maintenance Cabinet near the tree no longer causes the character to get into a stuck spot.
• Military Camp: No longer possible to reach a stuck spot when jumping from the roof of the Depot building and mantling on top of a wired fence.
• Ollie - A Dead Man's Best Friend: The player obtaining the Salty Dog before obtaining the quest no longer causes a progression break.
• Sally - Ex Cathedra: Fixed stuck spot by the exit of the train station
• Sally - Ratholm: Fixed misaligned collision on the large tree near the keycard reader, previously resulting in multiple stuck spots.
• Sally - Ratholm: Fixed stuck spot between the wall and a pipe on the right, near the toxic waste water pipe.
• Sally - Ratholm: Fixed stuck spot on top of toxic waste pipes between a pipe and the catwalk
• Sally - Reservations: Fixed stuck spot between a couch and the wall, in the room with the poison pot.
• Sally - Sally's Place: Fixed stuck spot between the wall and the round chair inside of Sally's bedroom.

Localization/Subtitles

• Arthur: Weapon "The Staff" now is translated across all languages.
• All notes should now appear in the player’s language of choice.
• Arthur - Subtitles: Many lines during the talk between Arthur and Ollie in the bunker now correctly appear in the player’s chosen language (and not English).
• Arthur - Subtitles: Multiple lines during the talk between Arthur and Ollie in the Train Station Tower now appear in the player’s chosen language (and not English).
• Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station now appear in the player’s chosen language (and not English).
• Chinese: Long dashes no longer appear as two small dashes in Chinese.
• French: Wakey, Wakey: Translation for "Blower" is now "Tube Pneumatique" and not "Expirateur" in the objective.
• French: Trespassing warning message no longer has translation error.
• French: The gender of "Joy" is now (correctly) female instead of male.
• French: Every instance of Foggy Jack's "c'est tout pour aujourd'hui" has been replaced with "c'est tout pour vous aujourd'hui".
• Spanish: Fixed translation error for "¡Los Cabezones molan!"
• Ollie: "The Jacobean Society Rules" note is now translated in Chinese.
• Phenocycline Jab flavor text is now translated in supported languages.
• "The English Vice" objective is now translated in all languages.
• The Targeting Reticle (Game & HUD) option in the menu is now translated in all languages.
• Two strings when entering into the Odds and Ends no longer appear in English when playing in any other language.
• General fixes for Chinese.
• General fixes for French.
• General fixes for Italian.
• General fixes for Japanese.
• General fixes for Portuguese
• General fixes for Russian.


Playstation 4 only

• Game audio no longer crackles constantly while playing and will not cut out or slow down during gameplay. This may still occur over very extended periods of play but can be fixed with a save/load.
• Arthur: The title could crash after death by falling during 'Escape Wellington Wells' objective.
• Arthur: You can no longer be stuck at a respawn location (bench) in the Parade post-crash.
• Arthur-related and global trophies have the correct trophy icons in Japan.

Xbox One only

• User sign-out will no longer rarely block user from entering the Main Menu.
• Fixed rare crash when running around Eel Pie Holm.
• Ollie: Fixed memory leak when waiting on the Train Station ground floor.

UWP only

• Throwing all your items on the ground and quitting to main menu no longer makes the game crash if it’s running on “Ultra” graphical settings.
• Arthur - No Exit: Game no longer crashes when Arthur attempts to enter the Lud's Holm shelter at night while in combat with a hooligan.
We Happy Few 1.5 Release Notes

Patch Summary

This patch contains performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, gameplay improvements, and localization fixes.

General Bugs/Stability

• Framerate improvements across all platforms.
• Memory use improvements across all platforms.
• Can no longer use seating when occupied by NPCs.
• NPCs can no longer slide while in idle state, or when interacted with in specific circumstances.
• NPCs no longer start gliding off benches and remaining in sitting stance.
• Talking to one of the two NPCs sitting on a Bench as a couple can no longer cause the other to slide off.
• NPCs now sit on benches correctly in all cases. We hope.
• WorldGen: Large cliffs will no longer spawn in front of bridges, blocking main path progression.
• Worldgen: Eel Pie Holm can no longer spawn overlapping into Barrow Holm Island.
• Fixed a number of rare and random crash issues.
• Fixed crash caused by soaking for an extended period of time in-game, in the Pause menu or in the Player menus.
• Fixed rare crash caused by continuing a previously saved game from the main menu.
• Ollie: Fixed crash caused by hitting continue after death.
• Ollie: Fixed rare freeze when NPCs are defeated by punching the Spiky Suit.
• Ollie: Having more than one unique item (Padded Suit in this case), will no longer permanently place it in the inventory when moving it to and from the stash, which previously lead to a loss of functionality.
• Fast traveling past toxic fog in V01 to V01 will no longer cause the player to lose health.
• Pipe smoking NPCs no longer float a few feet in the air. Unlike Canada, Wellington Wells does not believe in being high.
• The player can no longer take damage while the game is loading as a result of running through the village
• Sally - Ratholm: Multiple yellow flower patches no longer cause a performance drop while hiding in them.
• Sally - Unsafe House: General Byng now has facial animation when he screams while he attacks.
• Sally: Fixed rare cases of players being stuck in a black screen for 35 seconds after feeding Gwen and answering the door.
• UI - Sally/OIlie: Starting max weights for Ollie and Sally now appear correctly from the start (previously appeared as 100 until a save/load was performed).

Quests

• Arthur - A Malpractice of Doctors: Fixed rare crash caused by using a save from 1.0, then obtaining the ''Shut Down the Quarantine Protocol'' objective.
• Arthur - Beginning of the Endocrine - Bring the Extracts to the Chemist: Fixed infinite cutscene occurring when talking then moving away and skipping the cutscene before Stewart starts talking.
• Arthur - Looks Like Rain: Mrs Pankhurst no longer occasionally immediately becomes hostile or remains hostile stopping Arthur from completing the quest.
• Arthur - Oh, Behave! - Watching the Uncle Jack etiquette minute show no longer gives the "I Hear You - Whose Uncle Are You? " collectible - collectible must now be gained in the intended way.
• Arthur - Speaker's Corner: Fixed rare crash when navigating to the third flyer location.
• Arthur - Start Spreading The News: Idle chat about coffee from the co-workers in the office no longer distracts Arthur during the cutscene with the chief.
• Arthur - The Faraday Cage: Fixed crash when player was sprinting to complete the quest.
• Arthur - Walkabout: Mum's ghost can no longer go through hills and then stay stuck underground.
• Arthur - The Great Stink: Fixed crash caused by entering steam stream on 3rd floor of control room 3.
• Arthur - The House of the Inventor: Fixed the game crashing on rare occasions during the loading screen after dying from the poison gas trap.
• Arthur: Fixed uncommon crash caused by using a save from 1.0, when Arthur exits or enter the Wellington Under shelter via the ladder.
• Ollie - Jericho: Fixed freeze caused by loading a 1.0 save file and then obtaining the ''Defuse the Bomb!'' objective.
• Sally - "The Salty Dog": One of the Cap'n's chests can no longer be opened before acquiring the key.
• Sally - Connect The Dots: Navigating to the Garden district during the objective "Visit Arthur In The Garden District" no longer causes an infinite load screen.
• Sally - Millihelen: Corporal Hardy, like other pipe smokers, no longer floats in the air while smoking a pipe in the boathouse.
• Sally: The apothecary's inventory is no longer occasionally empty.
• Sally: The prompt to feed Gwen is no longer present after installing the Baby Feeder and progressing. Also fixed old save games that ran into the permanent debuff issue.

Collision and Stuck Spots

• Fixed invisible collision in Nick Lightbearer's house causing a stuck spot when jumping near the table.
• Arthur: Fixed stuck spot when jumping down from the Health Institute's area to a lower section in the District Parade.
• Arthur: Fixed stuck spot when mantling the right side of a fountain located to the left of the Health Institute in the Parade District.
• Arthur - A Malpractice of Doctors: Fixed stuck spot on the second floor to the right behind a white cart.
• Arthur - Barrow Holm: Fixed stuck spot by climbing on a broken building nearby Edenham and jumping behind some debris.
• Arthur - Barrow Holm: Fixed stuck spot when jumping between a tree and a rock on the left side of the Headboy Camp.
• Arthur - Brittania: Fixed several stuck spots caused by jumping from the steam blower that's just before the Joy Detector.
• Arthur - Britannia: Fixed stuck spot located behind a few wooden crates to the right of the stairwell after the downer detector booths trapping Arthur.
• Arthur - Britannia: Fixed stuck spot in the control room, between the wall and the file cabinets.
• Arthur - Britannia: Fixed rare crash when using a 1.0 save from the start of Britannia, when going back to the main menu and loading a save from the first objective.
• Arthur - Haworth Labs: Fixed invisible collision behind a control panel and a stack of barrels located in the second part of the conveyor belt area trapping Arthur behind them.
• Arthur - Haworth Labs: Fixed invisible collision behind a few objects in the secret office causing Arthur to remain trapped behind them.
• Arthur - Haworth Labs: Fixed invisible collision between the cylindrical container and tarp covered containers causing Arthur to remain trapped.
• Arthur - Lilies of the Field: No longer possible to bypass the collision on a set of cardboard boxes inside the shed found in the secret garden temporarily trapping Arthur.
• Arthur - Lud's Holm: Fixed stuck spot in the debris of an unmarked ruined house near the left corner of the map.
• Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near the abandoned house containing the motilene.
• Arthur - Lud's Holm: Fixed stuck spot in a broken building next to Dr. Faraday's house.
• Arthur - Lud's Holm: Fixed stuck spot located in the debris of a broken down home near the abandoned house containing the motilene.
• Arthur - Lud's Holm: Fixed stuck spot to the left of the large wooden entrance of the altar of the yam.
• Arthur - Malpractice of Doctors: Added collision on the upper wall of a corner on the second floor of the Health Institute, preventing the player from getting outside of the level.
• Arthur - Military Camp: No longer possible to mantle out of the camp using the tank that Arthur jumps into during the cutscene.
• Arthur - Mystery House: Fixed stuck spot when Arthur jumps onto the second large tree found in the courtyard near the rear entrance.
• Arthur - Mystery House: Fixed stuck spot between the piano and the bookcase in the left part of the ceremonial room.
• Arthur - Parade District: Removed invisible collisions present on the road at the junction toward the DSIR building.
• Arthur - Point of Departure: Removed stuck spot in corner of the rocky mound after exiting the first window and viewing the second cutscene in the train station.
• Arthur - Point of Departure: Vaulting back up the left part of the cliff near the garbage can and pile of debris on the bridge no longer can cause Arthur to remain trapped in the ground.
• Arthur - Rorke's Drift Bridge: Save/Load after prying open the vent no longer keeps it locked.
• Arthur - Rorke's Drift Bridge: Vaulting over the stone base of the statue in front of the church can no longer cause Arthur to move into a permanent stuck spot.
• Arthur - St-George's Holm: Prevented stuck spot from climbing an invisible collision near the Workbench inside St-George's Holm secondary hatch.
• Arthur - The Faraday Cage: Fixed misaligned collision on the left wall of the Faraday house, previously allowing Arthur to bypass the wall and remain trapped.
• Arthur - The Great Stink: Fixed stuck spot between a pipe and the window in the room with the poisonous gas.
• Arthur - Thomasina House: Fixed Arthur being able to vault out of the window located up the right stairwell and then remain trapped within the walls of the house.
• Military Camp - Distillery: Climbing on top of the Maintenance Cabinet near the tree no longer causes the character to get into a stuck spot.
• Military Camp: No longer possible to reach a stuck spot when jumping from the roof of the Depot building and mantling on top of a wired fence.
• Ollie - A Dead Man's Best Friend: The player obtaining the Salty Dog before obtaining the quest no longer causes a progression break.
• Sally - Ex Cathedra: Fixed stuck spot by the exit of the train station
• Sally - Ratholm: Fixed misaligned collision on the large tree near the keycard reader, previously resulting in multiple stuck spots.
• Sally - Ratholm: Fixed stuck spot between the wall and a pipe on the right, near the toxic waste water pipe.
• Sally - Ratholm: Fixed stuck spot on top of toxic waste pipes between a pipe and the catwalk
• Sally - Reservations: Fixed stuck spot between a couch and the wall, in the room with the poison pot.
• Sally - Sally's Place: Fixed stuck spot between the wall and the round chair inside of Sally's bedroom.

Localization/Subtitles

• Arthur: Weapon "The Staff" now is translated across all languages.
• All notes should now appear in the player’s language of choice.
• Arthur - Subtitles: Many lines during the talk between Arthur and Ollie in the bunker now correctly appear in the player’s chosen language (and not English).
• Arthur - Subtitles: Multiple lines during the talk between Arthur and Ollie in the Train Station Tower now appear in the player’s chosen language (and not English).
• Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station now appear in the player’s chosen language (and not English).
• Chinese: Long dashes no longer appear as two small dashes in Chinese.
• French: Wakey, Wakey: Translation for "Blower" is now "Tube Pneumatique" and not "Expirateur" in the objective.
• French: Trespassing warning message no longer has translation error.
• French: The gender of "Joy" is now (correctly) female instead of male.
• French: Every instance of Foggy Jack's "c'est tout pour aujourd'hui" has been replaced with "c'est tout pour vous aujourd'hui".
• Spanish: Fixed translation error for "¡Los Cabezones molan!"
• Ollie: "The Jacobean Society Rules" note is now translated in Chinese.
• Phenocycline Jab flavor text is now translated in supported languages.
• "The English Vice" objective is now translated in all languages.
• The Targeting Reticle (Game & HUD) option in the menu is now translated in all languages.
• Two strings when entering into the Odds and Ends no longer appear in English when playing in any other language.
• General fixes for Chinese.
• General fixes for French.
• General fixes for Italian.
• General fixes for Japanese.
• General fixes for Portuguese
• General fixes for Russian.


Playstation 4 only

• Game audio no longer crackles constantly while playing and will not cut out or slow down during gameplay. This may still occur over very extended periods of play but can be fixed with a save/load.
• Arthur: The title could crash after death by falling during 'Escape Wellington Wells' objective.
• Arthur: You can no longer be stuck at a respawn location (bench) in the Parade post-crash.
• Arthur-related and global trophies have the correct trophy icons in Japan.

Xbox One only

• User sign-out will no longer rarely block user from entering the Main Menu.
• Fixed rare crash when running around Eel Pie Holm.
• Ollie: Fixed memory leak when waiting on the Train Station ground floor.

UWP only

• Throwing all your items on the ground and quitting to main menu no longer makes the game crash if it’s running on “Ultra” graphical settings.
• Arthur - No Exit: Game no longer crashes when Arthur attempts to enter the Lud's Holm shelter at night while in combat with a hooligan.

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THE TRUTH SHALL SET YOU FREE. But it will make you miserable THE TRUTH SHALL SET YOU FREE. But it will make you miserable

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Robot_TeslaCoil Robot_TeslaCoil

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Varun Kasi Reddy Varun Kasi Reddy

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Mushroom Log Mushroom Log

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Sergii Biloshytskyi Sergii Biloshytskyi

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READ NICK'S MAIL, IF YOU NEED MINDLESS FLATTERY! READ NICK'S MAIL, IF YOU NEED MINDLESS FLATTERY!

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THE HAPPY METER THE HAPPY METER

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NIGHTY NIGHT
ROOM
NIGHTY NIGHT
ROOM

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Overcharge Overcharge

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10 sovereigns. 10 sovereigns.

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Wear to absorb damage from attacks. Damages attackers who attack with punches. Does not conform anywhere. Wear to absorb damage from attacks. Damages attackers who attack with punches. Does not conform anywhere.

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Spud Murphy Spud Murphy

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Emulation_Kodk_2383 Emulation_Kodk_2383

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No Admittance Unless You're Gorgeous! OR YOU HAVE TREATS! or you are Sally Boyle! No Admittance Unless You're Gorgeous! OR YOU HAVE TREATS! or you are Sally Boyle!

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Activate Capacitator Activate Capacitator

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<Arthur!> <Arthur!>

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Meat Meat

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McLethe Pub McLethe Pub

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Opens doors that only bobbies should enter. Opens doors that only bobbies should enter.

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PLAGUE RUMOURS JUST A SILLY PRANK PLAGUE RUMOURS JUST A SILLY PRANK

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Gordon Goody Gordon Goody

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This is a skill description This is a skill description

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Stops bleeding. Stops bleeding.

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Can be used to create Victoria's childhood favorite, coffee yogurt Can be used to create Victoria's childhood favorite, coffee yogurt

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Back Soon! Gone for CHARGED POWERCELLS Back Soon! Gone for CHARGED POWERCELLS

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Stewart Adams Stewart Adams

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A gift effective on Criers--the little old ladies. A gift effective on Criers--the little old ladies.

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Temeraire Square Temeraire Square

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Presented to The Make Believes to commemorate the sale of more than one hundred copies of the Denmark Street Records hit single "Girl, You Are My Joy" Presented to The Make Believes to commemorate the sale of more than one hundred copies of the Denmark Street Records hit single "Girl, You Are My Joy"

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Bridge To Ravensholm Bridge To Ravensholm

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Sales Manager Sales Manager

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3 KM/H 3 KM/H

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Eddie Coke Eddie Coke

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ATTENTION
ACTIVE MINE FIELD
DO NOT ENTER WITHOUT AN INSTRUCTOR (UNLESS YOU HAVE MADE OUT YOUR WILL)
ATTENTION
ACTIVE MINE FIELD
DO NOT ENTER WITHOUT AN INSTRUCTOR (UNLESS YOU HAVE MADE OUT YOUR WILL)

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Nether Eye Hatch Nether Eye Hatch

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TOMORROW IS ANOTHER DAY! TOMORROW IS ANOTHER DAY!

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Percy doesn't want to be separated from Arthur. Percy doesn't want to be separated from Arthur.

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TURN-OFF NOTICE TURN-OFF NOTICE

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JUBILATOR MAINTENANCE FACILITY JUBILATOR MAINTENANCE FACILITY

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PLAY WITH JACK!
IT IS ALL FUN AND GAMES
AT FOUR EVERY WEEKDAY!
PLAY WITH JACK!
IT IS ALL FUN AND GAMES
AT FOUR EVERY WEEKDAY!

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Increases maximum stamina for a very brief time. Increases maximum stamina for a very brief time.

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WHERE ARE THEY NOW WHERE ARE THEY NOW

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4 Ingredients Placeholder 4 Ingredients Placeholder

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Energy Absorption Energy Absorption

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“No joy can compare with the joy of doing one’s duty quietly.” - Mahatma Gandhi “No joy can compare with the joy of doing one’s duty quietly.” - Mahatma Gandhi

Key: 6E0992404DFA6E7F93304C8230694565
SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.LoadingScreenDetails(5).LoadingScreenDetails.Caption
Key: AD058B2B4454BCB3A9258B850A42C6CE
SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.LoadingScreenDetails(5).LoadingScreenDetails.MultipleVideoCaption(0).MultipleVideoCaption

Inflicts heavy damage. Can shock and cause bleeding. Heavy. Inflicts heavy damage. Can shock and cause bleeding. Heavy.

Key: 6E0D6914460A6F1E3F0C759FE3CBDEB2
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Enhanced_Rifle.Default__Enhanced_Rifle_C:DescriptionComponent0.FunctionalDescription

STAND BY... STAND BY...

Key: 6E0E87264747146DEAB8ED803C99778D
SourceLocation: /Game/Environment/Common/Meshes/Tech/HugeRoundTV_01/MI_TV_Standby_01.MI_TV_Standby_01.Caption

TANNER & SONS
Taxidermist
TANNER & SONS
Taxidermist

Key: 6E215F1247E750537DF0D4AEA4D86DD4
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_05/MI_GD_StreetSign_05_04.MI_GD_StreetSign_05_04.Caption

Grinder Grinder

Key: 6E61516F44019CDFEB0F35B8F018F050
SourceLocation: /Game/Blueprints/Story/Sally/Sallys_Machine_Feeder.Sallys_Machine_Feeder_C:Description_GEN_VARIABLE.DescriptiveName

Sell Sell

Key: 6E655F1E4BBD615F6B2438ADA14BF6A5
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:GetBuySell [Script Bytecode]

Fill Fill

Key: 6E6874E84E2CCF852D0C669AA12E3D7A
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/SB_ToxicFog_VLG.SB_ToxicFog_VLG_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

NIGHTS ON PATROL: NIGHTS ON PATROL:

Key: 6E6DD79F4C61E2EE9B881BB4777A7C48
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/WellieMode_EndScreenDeath.WellieMode_EndScreenDeath_C:WidgetTree.TextBlock_0.Text

A small lightbulb used in flashlights. A small lightbulb used in flashlights.

Key: 6E7A086B4328FC570A927CAF5AEC54B3
SourceLocation: /Game/Blueprints/Pickups/Components/LightBulb.Default__LightBulb_C:DescriptionComponent0.FunctionalDescription

SECURITY OVERRIDE SECURITY OVERRIDE

Key: 6E7DBB3E49A3CCC8AB83D7848A8BC000
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_Security_Override_01.MI_Decal_Security_Override_01.Caption

Potted Plant Potted Plant

Key: 6E8F693043822B7AD383EC935E94C747
SourceLocation: /Game/Blueprints/World/HideyThing_PottedPlant.HideyThing_PottedPlant_C:Description_GEN_VARIABLE.DescriptiveName

Garden District Garden District

Key: 6E99E5B048FB218F6D3970B4410F9A8D
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxZoneTypeSelection.OptionText(1).OptionText

Blackberry Booth™ Blackberry Booth™

Key: 6E9DD4A7472FD65B1FC09DA934646978
SourceLocation: /Game/DLC/SandBox/Blueprints/SM_WM_BlackberryBooth.SM_WM_BlackberryBooth_C:Description_GEN_VARIABLE.DescriptiveName

RAILWAY MAINTENANCE RAILWAY MAINTENANCE

Key: 6EB5FA1C42BDC826BFED088396453943
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_WasteShelter_Maintenance_01.MI_Decal_WasteShelter_Maintenance_01.Caption

NO CONTRABAND PERMITTED
VISITING HOURS SUSPENDED UNTIL FURTHER NOTICE.
NO CONTRABAND PERMITTED
VISITING HOURS SUSPENDED UNTIL FURTHER NOTICE.

Key: 6EBF134744920863D6C0669F57264C56
SourceLocation: /Game/DLC/Victoria/Art/Signs/PrisonDistrictAboveGround/MI_V_PD_RedSign_01.MI_V_PD_RedSign_01.Caption

HIER IST DEUTSCHLAND NICHT ZU ENDE! AUCH DRUBEN IST VATERLAND HIER IST DEUTSCHLAND NICHT ZU ENDE! AUCH DRUBEN IST VATERLAND

Key: 6EC37B154B8051DFF7AB16B15A9D850B
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/BoatGrotto/MI_BG_Decal_01.MI_BG_Decal_01.Caption

Wellie Polishing Weapon Wellie Polishing Weapon

Key: 6EC495FA4B1A2FDA4B90B394B00DEC8D
SourceLocation: /Game/Blueprints/World/POIs/Wellie_PolishingWeapon.Wellie_PolishingWeapon_C:TextRenderComponent_0.Text
/Game/Blueprints/World/POIs/Wellie_PolishingWeapon.Wellie_PolishingWeapon_C:TextRenderComponent_0.Text
6EC495FA4B1A2FDA4B90B394B00DEC8D

It's the most adorable Spanish custom, Uncle Jack did a whole show about it. It's the most adorable Spanish custom, Uncle Jack did a whole show about it.

Key: 6EF732E943D35E9A630E0AA714C41CC2
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene4_PinataParty1.WHF_Intro_Cutscene4_PinataParty1.3.Subtitle

Old2 Old2

Key: 6EF7AE44455B4BD786343C948E1046DB
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(86).DisplayNames

Thomas Dilworth, Deputy Copy Chief Thomas Dilworth, Deputy Copy Chief

Key: 6F154DE141815A1247FACA8A58656718
SourceLocation: /Game/Environment/Common/Meshes/Signs/NewspaperOfficeSignage/MI_NewsPaperOfficeSignage_B_03.MI_NewsPaperOfficeSignage_B_03.Caption

Pram Pram

Key: 6F1AA3B64136C696D903A0B21C4CF9CB
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Byng_SafeHouse_STORY.Byng_SafeHouse_STORY:PersistentLevel.TextRenderActor_3.NewTextRenderComponent.Text

Reverses the target of automated traps systems such as Tesla coils. Reverses the target of automated traps systems such as Tesla coils.

Key: 6F1BFFCB444AD9D3EFB0B3B5F82E51D4
SourceLocation: /Game/Blueprints/Pickups/Survival/PolarityDevice.Default__PolarityDevice_C:DescriptionComponent0.FunctionalDescription

DO NOT LEAVE IN LUNCH ROOM! DO NOT LEAVE IN LUNCH ROOM!

Key: 6F2FDE474F4871EBA667129A3E16C503
SourceLocation: /Game/Environment/Story/VerlocLab/MI_VerlocLab_Signs_Note_NoLunchRoom_01.MI_VerlocLab_Signs_Note_NoLunchRoom_01.Caption

Ricochet Ricochet

Key: 6F3243AA40CB061AB283C5973950EFDB
SourceLocation: /Game/DLC/House_Boys/UI/HB_SkillTree.HB_SkillTree_C:ExecuteUbergraph_HB_SkillTree [Script Bytecode]

TUTORIAL TUTORIAL

Key: 6F4066D144D63468F795CEBCCA1EEBE0
SourceLocation: /Game/DLC/House_Boys/UI/HBTutorialToolTipPanel.HBTutorialToolTipPanel_C:WidgetTree.WidgetTitle.Text

Davy Hackney Davy Hackney

Key: 6F51D70B4AE420CAA055299EF610ED7E
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_Above_DESIGN.ParadeDistrict_Shelter_Above_DESIGN:PersistentLevel.EC_Davey_224.DescriptionComponent.DescriptiveName

With You Since The Beginning With You Since The Beginning

Key: 6F6521F3488560AB80013584CBF0DFCA
SourceLocation: /Game/Blueprints/Pickups/Food/HolyYam.Default__HolyYam_C.LocationDescription

Full Full

Key: 6F66F1CC42EF315C849EDA8DC7F0DFEB
SourceLocation: /Game/DLC/House_Boys/UI/GunChargeEnum.GunChargeEnum.DisplayNames(2).DisplayNames

Move Move

Key: 6F6F79E944D920DCECA119A7DF7412A6
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:WidgetTree.TextBlock_17.Text

Brilliant… of course. Brilliant… of course.

Key: 6F88B8E442F82E7D32B03DBBEEE657E2
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill.WHF_Intro_Cutscene2_NoPill.10.Subtitle

Barrel Bomb Barrel Bomb

Key: 6F9059664FF227A421067D9E17B4304D
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_BombDefuse.Ollie_BombDefuse_C:Description_GEN_VARIABLE.DescriptiveName

You will find more yams You will find more yams

Key: 6F91B98A4D170E5F352B39905D27793B
SourceLocation: /Game/Blueprints/Pickups/Food/HolyYam.Default__HolyYam_C:DescriptionComponent0.FunctionalDescription

Regular Facemelt Regular Facemelt

Key: 6F9AFD25434E78435417BEB8B6C004CE
SourceLocation: /Game/DLC/Lightbearer/UI/LB_PauseScreenTutorial.LB_PauseScreenTutorial_C:WidgetTree.TextBlock_13.Text

Mary Kingsley Mary Kingsley

Key: 6F9B72FD428152BD726DDE9AAEFF0DBD
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_WastrelVillage_DESIGN.GD0_WastrelVillage_DESIGN:PersistentLevel.Wastrel_Roundabout_B_1.DescriptionComponent.DescriptiveName
Key: C2B590B349ECD0D2054127860BD82BD0
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_RedHatSociety_DESIGN.SB_RedHatSociety_DESIGN:PersistentLevel.Village2_Wellie11.DescriptionComponent.DescriptiveName

World Layout World Layout

Key: 6FF225A54223129AD1EE25A5DCA6944C
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxLayoutSelection.OptionName

No Diving No Diving

Key: 70021B6948036B1E0019D0A79F23833B
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ2/MI_DoctorHQ_NoDiving_01.MI_DoctorHQ_NoDiving_01.Caption

Tall Metal Cabinet Tall Metal Cabinet

Key: 70104CBA46A3D47CF7A551BB460378B9
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Underground_GEO.TheTrainStation_Underground_GEO:PersistentLevel.MSH_Tall_Metal_Cabinets21_145.DescriptionComponent.DescriptiveName

Save Slot? Save Slot?

Key: 7030B043472A0FE1DF2D1896AD623B45
SourceLocation: /Game/UI/ShellMenu/BaseSaveSlotWidget.BaseSaveSlotWidget_C:ExecuteUbergraph_BaseSaveSlotWidget [Script Bytecode]

You can craft most mechanical things here. You can craft most mechanical things here.

Key: 7061A9DD4F6B1BF015A644BD3D9996D2
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Mechanical_Level1.Default__CraftingStation_Mechanical_Level1_C:DescriptionComponent0.Description

Caning Caning

Key: 7065D52646675E77A10BAABDD009643A
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(18).Items.CollectibleName

(TEXTE D'INTERACTION) (TEXTE D'INTERACTION)

Key: 7071AC76443632D92E67689A7AA00E2C
SourceLocation: /Game/DLC/House_Boys/UI/HB_LightHUDWidget.HB_LightHUDWidget_C:WidgetTree_1.PrimaryInteractionText.Text

Water Treatment Plant Water Treatment Plant

Key: 709B99C44C70E92B1D5172B5693998BA
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_WaterTreatmentPlant_Design.Encounter_WaterTreatmentPlant_Design:PersistentLevel.MapMarker_Landmark_2.Name

Keycard Reader Keycard Reader

Key: 70B6365F4F561DA79D5B788347E77D1B
SourceLocation: /Game/Blueprints/World/Security/KeycardReader.KeycardReader_C:Description_GEN_VARIABLE.DescriptiveName

Clothing Clothing

Key: 70EA743640FCB9AE8D5B7BAB5D1A2E7E
SourceLocation: /Game/Blueprints/Pickups/Wearables/MilitarySuit.Default__MilitarySuit_C:DescriptionComponent0.FunctionalDescription

Finished Ollie’s playthrough. Finished Ollie’s playthrough.

Key: 711C3B9D49347FAB1C25BA8CF5CDA74C
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(39).Items.AchievementDescription

KEEP PUMP VALVE OPEN KEEP PUMP VALVE OPEN

Key: 71248FAB4FEBFEC1F9152C8FDD92A4DA
SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_ValveOpen_01.MI_DECAL_VerlocLab_Signs_ValveOpen_01.Caption

Laurence Turcotte-Fraser Laurence Turcotte-Fraser

Key: 7128CE804158A685CE54ECAB8C846769
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.FC_Names_Gaffer.Text

You can brew almost any drug on this. You can brew almost any drug on this.

Key: 712A10E04865EB86422B459B3928C97C
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Chemical_Level2.Default__CraftingStation_Chemical_Level2_C:DescriptionComponent0.Description
Key: 845B4F3C418FABFA7198ABB5DD9835B8
SourceLocation: /Game/Cinematic/Launch_Trailer/02_LAB/LaunchTrailer_02_LAB_Caches.LaunchTrailer_02_LAB_Caches:PersistentLevel.CraftingStation_Chemical_Level3.DescriptionComponent0.Description

J. KETCH SCAFFOLDING J. KETCH SCAFFOLDING

Key: 713276074112EF9A67CD1AAE29C3404C
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Nicks/MI_ScaffholdingBrand_01.MI_ScaffholdingBrand_01.Caption

CUTTY'S & SONS
since 1912
CUTTY'S & SONS
since 1912

Key: 7135382C426693A9AA0A3FB0BE16B84A
SourceLocation: /Game/Environment/Village/Buildings/Special/Butcher_Shop/Signage/MI_ButcherCow_01.MI_ButcherCow_01.Caption

INIS HOLM FIREWORKS! - Your fellow citizens were treated to a fabulous unannounced display of fireworks over Inis Holm yesterday. Starting with a spectacular beam of light rising from the vicinity of Dr. Helen Faraday's lab, the fireworks included prodigious noises and a brilliant impression of motilene flames rising high over Blenheim Square. The display was said to be followed by a surprise parade of numerous vehicle prototypes of Dr. Faraday's design. Further reports on the pyrotechnic extravaganza will have to wait, however, as the inhabitants of Inis Holm are said to be so exhausted by the awesome exhibition, which went on long into the night, that no one has heard from them since. INIS HOLM FIREWORKS! - Your fellow citizens were treated to a fabulous unannounced display of fireworks over Inis Holm yesterday. Starting with a spectacular beam of light rising from the vicinity of Dr. Helen Faraday's lab, the fireworks included prodigious noises and a brilliant impression of motilene flames rising high over Blenheim Square. The display was said to be followed by a surprise parade of numerous vehicle prototypes of Dr. Faraday's design. Further reports on the pyrotechnic extravaganza will have to wait, however, as the inhabitants of Inis Holm are said to be so exhausted by the awesome exhibition, which went on long into the night, that no one has heard from them since.

Key: 71513A61470B5305AB342682F6D0DE41
SourceLocation: /Game/DLC/House_Boys/UI/DeathscreenHouseboys-Recovered.DeathscreenHouseboys-Recovered.Caption

Control Room Control Room

Key: 71561109411D6C0D273ED28B391DAD50
SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/MI_OfficeSignage_ControlRoom_01.MI_OfficeSignage_ControlRoom_01.Caption

Broken Alarm Switch Broken Alarm Switch

Key: 717509C245ECB614FEC921B746102DEC
SourceLocation: /Game/Blueprints/Gameplay/BrokenButton.BrokenButton_C:DescriptionComponent_48.DescriptiveName
/Game/Maps/Gyms/TheOddsAndEnds_PAXEAST2015.TheOddsAndEnds_PAXEAST2015:PersistentLevel.BrokenButton_C_1.Description1.DescriptiveName
717509C245ECB614FEC921B746102DEC

Wastrels, Wellies, Criers Wastrels, Wellies, Criers

Key: 717A446549A43C7A9CAE1C909BE47B2C
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Weak.Default__PituitaryExtract_Weak_C.LocationDescription

Roofwith Hole Roofwith Hole

Key: 7190468B41139CAD665A12A906CBE0A5
SourceLocation: /Game/Third_Party_Assets/VectorFields/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum.DisplayNames(1).DisplayNames
/Game/Maps/Gyms/Character_RenderRoom_old/RenderRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum.DisplayNames(1).DisplayNames
/Game/Third_Party_Assets/VectorFields/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum.DisplayNames(1).DisplayNames
0AD115D947C69942840C04A3FF939F71
B6DF5E6D4DF1B185678E78A77CEF38DA

FREE STEW FOR THOSE IN NEED! FREE STEW FOR THOSE IN NEED!

Key: 7198D1814DE940270C13EBA7C93AB3B3
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Campfire/MI_DecalText_R_Inst.MI_DecalText_R_Inst.Caption

Spray Luiminol
To Reveal Clue
Spray Luiminol
To Reveal Clue

Key: 71A70DFB4ACB929D118727B6CE984FEA
SourceLocation: /Game/DLC/Lightbearer/Maps/Gyms/Nick_DLC_Gym.Nick_DLC_Gym:PersistentLevel.TextRenderActor40.NewTextRenderComponent.Text

“For duty, duty must be done; the rule applies to everyone.” - W.S. Gilbert, Ruddigore “For duty, duty must be done; the rule applies to everyone.” - W.S. Gilbert, Ruddigore

Key: 71AA082D4695ED873D5D64A56B07D27D
SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.LoadingScreenDetails(5).LoadingScreenDetails.MultipleVideoCaption(3).MultipleVideoCaption
Key: EECF0ABC4CE474F0B9A3C4913C02373C
SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.LoadingScreenDetails(6).LoadingScreenDetails.MultipleVideoCaption(3).MultipleVideoCaption

Lance Bonds Lance Bonds

Key: 71B318AE4960F6E5C7CE3EAA175FA557
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_YamAltar_DESIGN.Encounter_YamAltar_DESIGN:PersistentLevel.Waste2_Wastrel7.DescriptionComponent.DescriptiveName

The Ray Gun's shots ricochet up to three times, making short work of anything they hit. The Ray Gun's shots ricochet up to three times, making short work of anything they hit.

Key: 71C9D40049A9EC2C178293AD9EE01CB5
SourceLocation: /Game/DLC/House_Boys/UI/HB_SkillTree.HB_SkillTree_C:ExecuteUbergraph_HB_SkillTree [Script Bytecode]

Sequence_VideoFlashBacks_A9_FPP_Hands Sequence_VideoFlashBacks_A9_FPP_Hands

Key: 71D9B04841F6C43F3664A9AD15B57097
SourceLocation: /Game/Maps/Cinematics/VideoFlashbacks/Seq_VideoFlashBack_Cards.Seq_VideoFlashBack_Cards:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_10.DisplayName

The White Horse The White Horse

Key: 71DEDB314D89E8FCECAC5A990664B14A
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_02/MI_GD_StreetSign_02_08.MI_GD_StreetSign_02_08.Caption

Activates Curious Panels to move objects from afar. Activates Curious Panels to move objects from afar.

Key: 71ECFA894991B7E70523C7AE0694DEB2
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/CuriousDevice/CuriousDevice.Default__CuriousDevice_C:DescriptionComponent0.FunctionalDescription

EDITING ROOM EDITING ROOM

Key: 71ED725E4C837AD970050EB5E3A756AF
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_Tower/MI_EditingRoom_03.MI_EditingRoom_03.Caption

Constable Nash Constable Nash

Key: 71F689C54586FB45E64F4C8DAA9CA2DB
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_ThisPipeIsBroken_DESIGN.SB_Encounter_ThisPipeIsBroken_DESIGN:PersistentLevel.Quest_ConstableBrian.DescriptionComponent.DescriptiveName

Mike Carlson Mike Carlson

Key: 71F9B6FA40C5F932D9BC088F8557E947
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_TechnicalDirector.Text

Prison District: CANDLEWICK ROAD Prison District: CANDLEWICK ROAD

Key: 71FF235548EA34C719196E97E4F01ABB
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/V_StreetSigns_Enum_01.V_StreetSigns_Enum_01.DisplayNames(19).DisplayNames

The Make Believes The Make Believes

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.MakeBelieves.Text

Mrs. Sackville's Garden Mrs. Sackville's Garden

Key: 7201A84D43AA9D245C02F8827B2B36F0
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_LiliesOfTheField_VeggieGarden_DESIGN.SB_Encounter_LiliesOfTheField_VeggieGarden_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

You can craft anything on this. You can craft anything on this.

Key: 720F0F53453FA7671EF9018A4DDB78E6
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Mechanical_Level2.Default__CraftingStation_Mechanical_Level2_C:DescriptionComponent0.Description
Key: C1F80E9A481BBD4FA2DC37A10ADBE327
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/Fac2_Research_GEO3.Fac2_Research_GEO3:PersistentLevel.CraftingStation_Mechanical_MAIN_2960.DescriptionComponent0.Description

Enhance3 Enhance3

Key: 7220B41B4D4FBBD32EE57C8B9F2B59C5
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(55).DisplayNames

Morrie Memento Morrie Memento

Key: 7221EF9B417358A7FCA043BD65B16F68
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Bar_Design.Hotel_Int_Bar_Design:PersistentLevel.LB_Morrie.DescriptionComponent.DescriptiveName

Unlocks the door to the generator shed. Unlocks the door to the generator shed.

Key: 722710B148DB6F969DC42FB500495521
SourceLocation: /Game/Blueprints/Pickups/Keys/Key_MilitaryCamp_GeneratorRoom.Default__Key_MilitaryCamp_GeneratorRoom_C:DescriptionComponent0.FunctionalDescription

RUN HOME FRITZ! RUN HOME FRITZ!

Key: 7239A4094E87B79D2ED76E8D6430534F
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_MGraf_01.MI_GD0_MGraf_01.Caption

Containers Containers

Key: 7243144648563FE7F136D7BEFBDDD2D9
SourceLocation: /Game/DLC/House_Boys/Blueprints/Tools/SplineActorSelector.SplineActorSelector.DisplayNames(0).DisplayNames

Stovetops, Campfires, Ovens Stovetops, Campfires, Ovens

Key: 7249843B4B297ACEC3FCF1A573696696
SourceLocation: /Game/Blueprints/Pickups/Food/RancidStew.Default__RancidStew_C.LocationDescription

MERCHANT MERCHANT

Key: 724D40324A235B9AFED5B1AA8ED9A3A7
SourceLocation: /Game/UI/PlayerMenu/BuySellButton_Widget.BuySellButton_Widget_C:WidgetTree.A_Buy_TEXT.Text
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SourceLocation: /Game/UI/PlayerMenu/BuySellButton_Widget.BuySellButton_Widget_C:WidgetTree.A_Buy_TEXT_nonhilight.Text

USE EXISTING SETTINGS USE EXISTING SETTINGS

Key: 725AFB424236433BDB7AA28D5D1C1892
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.TextBlock_0.Text

Trap Controls Box Trap Controls Box

Key: 72623232401A89A68081269900F47BAE
SourceLocation: /Game/Blueprints/World/Traps/TrapControls/TrapControls.TrapControls_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Maps/Gyms/Gym_TrapSystem.Gym_TrapSystem:PersistentLevel.TrapControls_C_1.Description.DescriptiveName
72623232401A89A68081269900F47BAE

Ann Fisher, Deputy to the Deputy Copy Chief Ann Fisher, Deputy to the Deputy Copy Chief

Key: 7275F1C14159DBDCD2D95CBECA73DB42
SourceLocation: /Game/Environment/Common/Meshes/Signs/NewspaperOfficeSignage/MI_NewsPaperOfficeSignage_B_05.MI_NewsPaperOfficeSignage_B_05.Caption

(ITEMNAME) (ITEMNAME)

Key: 7288C56F4084C0FB9E0197ADCFF7BEA4
SourceLocation: /Game/UI/HUD/HUDWidget.HUDWidget_C:WidgetTree_1.ItemCurrentText.Text

Increases maximum stamina for a moderate time. Chemical crafting ingredient. Increases maximum stamina for a moderate time. Chemical crafting ingredient.

Key: 7296335E44CB14996791149DBEF1F472
SourceLocation: /Game/Blueprints/Pickups/Food/Yam.Default__Yam_C:DescriptionComponent0.FunctionalDescription

Now you’re a Downer — a menace to everyone’s happiness.

They cast you out. Chased you all the way to the “Garden District”. The people here are all starving, and mad, too.

But maybe there is someone out here who can help you learn how to survive… You just have to find them. I’m sure they’d be delighted to help a fellow Downer. Right?
Now you’re a Downer — a menace to everyone’s happiness.

They cast you out. Chased you all the way to the “Garden District”. The people here are all starving, and mad, too.

But maybe there is someone out here who can help you learn how to survive… You just have to find them. I’m sure they’d be delighted to help a fellow Downer. Right?

Key: 72982B754565FB587D2B70B5774D9113
SourceLocation: /Game/UI/LoadingScreen/PAXPress_IntroScreen.PAXPress_IntroScreen_C:WidgetTree.Page2.Text
/Game/UI/LoadingScreen/PAXPress_IntroScreen.PAXPress_IntroScreen_C:WidgetTree_245.Page2.Text
72982B754565FB587D2B70B5774D9113

Hostage Situation Hostage Situation

Key: 729B0EFE41584FD86CB7089E33F313EA
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(36).Items.AchievementName

Medical Supplies Medical Supplies

Key: 72A01B2B498CCD4569C6D782C801405C
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ArthurStory_Waste1Safehouse_GEO.ArthurStory_Waste1Safehouse_GEO:PersistentLevel.Search_Medkit01_384.DescriptionComponent.DescriptiveName

They aren't coming back They aren't coming back

Key: 72B23E404C1B65314F98FE935F922FDB
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_Graf_G_01.MI_GD0_Graf_G_01.Caption

Harvests spilled motilene, placing it into empty power cells or a special collection bucket. Harvests spilled motilene, placing it into empty power cells or a special collection bucket.

Key: 72D0CCD240C703F120944DB70A63F9F8
SourceLocation: /Game/Blueprints/Pickups/Gadgets/MotileneHarvester.Default__MotileneHarvester_C:DescriptionComponent0.FunctionalDescription

NO, YOU MAY NOT USE MY LOO! NO, YOU MAY NOT USE MY LOO!

Key: 72E27D4441E1D4659BF301BC561669E9
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorsHouse/MI_EnvNar_DocHouse_NotUse_D_01.MI_EnvNar_DocHouse_NotUse_D_01.Caption

CLayerPurple CLayerPurple

Key: 72E5C6B2445008FCC6A353839AE94BAD
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(27).DisplayNames

CANCEL CANCEL

Key: 72EDB5664793AF5D8B8EC9BC4F17772D
SourceLocation: /Game/UI/PlayerMenu/InventoryItemImplement.InventoryItemImplement_C:WidgetTree.TextBlock_1.Text
Key: A224FA824E6643AFD1D80BBA309DCE6F
SourceLocation: /Game/DLC/Victoria/UI/V_SkillTree.V_SkillTree_C:ExecuteUbergraph_V_SkillTree [Script Bytecode]
Key: E089979845A8DBE48D5F8DB4A2314FFC
SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:WidgetTree.TextBlock_26.Text

ChronoBomb ChronoBomb

Key: 72F2D93D452B0100ACEDEC8B121575A4
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/ChronoBomb/Chronobomb.Default__Chronobomb_C:DescriptionComponent0.DescriptiveName

Countdown Countdown

Key: 72F858A744F9F1DDBC7F61832AC51B78
SourceLocation: /Game/Blueprints/World/Traps/TeslaCoil/MotherTV_StateEnum.MotherTV_StateEnum.DisplayNames(1).DisplayNames

Heavy damage on impact. Limited reach but can strike multiple targets per swing. Heavy. Heavy damage on impact. Limited reach but can strike multiple targets per swing. Heavy.

Key: 72FD00BA49D587622F3FB1BF7F37E947
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/DoubleRollingPin.Default__DoubleRollingPin_C:DescriptionComponent0.FunctionalDescription

SALLY BOYLE SALLY BOYLE

Key: 72FF55AA4AA59260FB1C4EBF33AB15B3
SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_Sally_Door_01.MI_DECAL_VerlocLab_Signs_Sally_Door_01.Caption

SignLightBox_08 SignLightBox_08

Key: 7338EC92436B64CE286BB5AE6151C2E2
SourceLocation: /Game/GBX/Cinematics/Data/GBX_LitSignList.GBX_LitSignList.DisplayNames(7).DisplayNames

FAN MAIL FAN MAIL

Key: 735673E24B9CA4F1E010B48CC4E6897F
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_Tower/MI_Fan_Mail_01.MI_Fan_Mail_01.Caption

ARMOUR ARMOUR

Key: 735C387945D90DA88A6D1FA353528BB2
SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:WidgetTree_34.TextBlock_5.Text

APPLE HOLM STATION APPLE HOLM STATION

Key: 736532794795310308D94A817EBE44E3
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_FinalStation_AppleHome_01.MI_FinalStation_AppleHome_01.Caption

SECURITY CHECKPOINT SECURITY CHECKPOINT

Key: 738C8066471501F7D2E28FB75A33DA03
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Security_Checkpoint_01.MI_Security_Checkpoint_01.Caption

MOTILENE
Now with Resublimated Theomotilene
-A product of the Scargill Mining & Resublimation LLC-
MOTILENE
Now with Resublimated Theomotilene
-A product of the Scargill Mining & Resublimation LLC-

Key: 73A508824DD11C90C31955827EC944F5
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Motilene_01/MI_Decal_Poster_Motilene_02.MI_Decal_Poster_Motilene_02.Caption

Emulation_Fuj_3510_3 Emulation_Fuj_3510_3

Key: 73BB822E42DC1E9F88FA728DA07811C6
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(107).DisplayNames

CLEAN AND OIL YOUR RIFLE ONCE A WEEK OR WHEN DIRTY. MORE THAN THAT WILL WEAR IT OUT AND WASTE OIL. CLEAN AND OIL YOUR RIFLE ONCE A WEEK OR WHEN DIRTY. MORE THAN THAT WILL WEAR IT OUT AND WASTE OIL.

Key: 73BED6F146E7BAF5664D8EAA2EB50821
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_DecalText_CleanRifle.MI_DecalText_CleanRifle.Caption

HISTOPLASMA (PLAGUE) MUSHROOMS ARE DEADLY!!! DO NOT EAT!! HISTOPLASMA (PLAGUE) MUSHROOMS ARE DEADLY!!! DO NOT EAT!!

Key: 73BEDE4E4A97AF1EBAC0738A43C584B3
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/HoneyCombPlagueText/MI_DecalText_R_Inst.MI_DecalText_R_Inst.Caption

Continue Continue

Key: 73C3943D4D8604A0BA5F76848FE9F94E
SourceLocation: /Game/DLC/House_Boys/UI/HB_HeadlineWidget.HB_HeadlineWidget_C:WidgetTree.TextBlock_204.Text
/Game/UI/DeathMenu/HeadlineWidget.HeadlineWidget_C:WidgetTree_315.TextBlock_204.Text
/Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:WidgetTree_294.ContinueEntry.EntryText
02E65BF149668D38D3533E8329895102
73C3943D4D8604A0BA5F76848FE9F94E

In Hoard House - Collect all fake cats In Hoard House - Collect all fake cats

Key: 73C64B864617378865A6CFB7C3A1942A
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(2).Items.AchievementDescription

Emulation_Kodk_2393_2 Emulation_Kodk_2393_2

Key: 73D117EB473958F73CC72FBE34DD51BD
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(113).DisplayNames

WASH YOUR OWN DISHES! I'M NOT YOUR MAID! WHAT'S WRONG WITH YOU PEOPLE! -SAM WASH YOUR OWN DISHES! I'M NOT YOUR MAID! WHAT'S WRONG WITH YOU PEOPLE! -SAM

Key: 73F94E7348BF00D215BE9E8DA0088C6E
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorsHouse/MI_EnvNar_DocHouse_WashDishes_D_01.MI_EnvNar_DocHouse_WashDishes_D_01.Caption

MOVE SPEED MOVE SPEED

Key: 73FB5AF848DD5B2788A83597B0EA01C3
SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:WidgetTree_34.TextBlock_7.Text

SignLightBox_01 SignLightBox_01

Key: 7444118F46036BFB53EF1780E2EEBF43
SourceLocation: /Game/GBX/Cinematics/Data/GBX_LitSignList.GBX_LitSignList.DisplayNames(0).DisplayNames

Mrs. Sackville Mrs. Sackville

Key: 7449F3F54A9125EC01E4628238B33D9F
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_LiliesOfTheField_DESIGN.Encounter_LiliesOfTheField_DESIGN:PersistentLevel.GlimpseCrier_2.DescriptionComponent.DescriptiveName
/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_LiliesOfTheField_DESIGN.Encounter_LiliesOfTheField_DESIGN:PersistentLevel.GlimpseCrier_2.DescriptionComponent.DescriptiveName
7449F3F54A9125EC01E4628238B33D9F

Emulation_SA7_1 Emulation_SA7_1

Key: 744B70FD4DA52273DEAF05B98D3D6D96
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(118).DisplayNames

Ned Chaney Ned Chaney

Key: 7453D27948E91032FCC616995E1CE01E
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_MurderHouse_DESIGN.SB_Encounter_MurderHouse_DESIGN:PersistentLevel.Village2_Wellie4.DescriptionComponent.DescriptiveName

BURSAR BURSAR

Key: 745EFA9B46453E1A5137F0BDE92E8BE6
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ/MI_DRHQ_R_6.MI_DRHQ_R_6.Caption

Cabinets, Cabinet Tops Cabinets, Cabinet Tops

Key: 746043EA4519665A07358DAB9F20BCF3
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/RollingPin.Default__RollingPin_C.LocationDescription
Key: C025C43A462814E3D9D683ACBE02FF4A
SourceLocation: /Game/Blueprints/Pickups/Food/Onion.Default__Onion_C.LocationDescription
Key: C22E14A8473A5181BB29C6B79C73E1CC
SourceLocation: /Game/Blueprints/Pickups/Food/Potato.Default__Potato_C.LocationDescription
Key: D1D49E884B01CE631B44F791CED7B5C5
SourceLocation: /Game/Blueprints/Pickups/Food/Mushroom.Default__Mushroom_C.LocationDescription
Key: D7DD7CAB4446F2E9954775B0E4A8AAA7
SourceLocation: /Game/Blueprints/Pickups/Food/Carrot.Default__Carrot_C.LocationDescription

Cockrod Hatch Cockrod Hatch

Key: 7468CD2844F945B790687D9B7BFAD324
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SmallShelters/FastTravelPoint_GD_01_DESIGN.FastTravelPoint_GD_01_DESIGN:PersistentLevel.FastTravelObject_4149.FastTravelLocationLocNameVariations(0).FastTravelLocationLocNameVariations
Key: DBA24E6F4A738B09D30BDEB469D9F57F
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Shelters/Sublevels/SB_Village2_Shelter02_DESIGN_NOSTART.SB_Village2_Shelter02_DESIGN_NOSTART:PersistentLevel.FastTravelObject_1410.FastTravelLocationLocNameVariations(14).FastTravelLocationLocNameVariations

The City of Wellington Wells:
INDIA STREET
The City of Wellington Wells:
INDIA STREET

Key: 747224EC4A1A167B6C968F8EFEBB35D8
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/MI_V_TX_JD_02_C.MI_V_TX_JD_02_C.Caption

Sally suspects her mother has a plan. Sally suspects her mother has a plan.

Key: 74797D0E494274569FEDB3B696EC16F2
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(46).Items.CollectibleDescription
Key: D4BBF6B140680782B8F4399516DBF2CF
SourceLocation: /Game/Blueprints/Loot/SallyFlashbackTable.SallyFlashbackTable.Flashback_Sally_10.Description

Florent Moulieres Florent Moulieres

Key: 747E3B35436A3692AD0AAF8AD0A73FAC
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_WheresThePower_DESIGN.SB_Encounter_WheresThePower_DESIGN:PersistentLevel.Cultist_11.DescriptionComponent.DescriptiveName

Graveyard Graveyard

Key: 74865F7D4903674A8A9557A7D0078483
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Extra/SubLevels/SB_HappyGraveyard_DESIGN.SB_HappyGraveyard_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

Beatrice Gates Beatrice Gates

Key: 7499F6804503215A39B46A8F8532A681
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Lovebirds_DESIGN.Lovebirds_DESIGN:PersistentLevel.Female.DescriptionComponent.DescriptiveName
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Dressers, Crates, Safes, Lockers, Credenzas, Filing Cabinets Dressers, Crates, Safes, Lockers, Credenzas, Filing Cabinets

Key: 74B17D254DF6DF45AA4409BDE0661A52
SourceLocation: /Game/Blueprints/Pickups/Survival/BasicLockpick.Default__BasicLockpick_C.LocationDescription

Parson's Purgative
Do our "duty" with
England's finest!
Parson's Purgative
Do our "duty" with
England's finest!

Key: 74C99B9746DBC42DB304E098F8AAB978
SourceLocation: /Game/DLC/Victoria/Art/Signs/Fun_FAir/Intro/MI_V_PD_RedSign_04.MI_V_PD_RedSign_04.Caption

HOP ON ONE FOOT! HOP ON ONE FOOT!

Key: 74C9B87941584AA32F5F81BA87AF7A14
SourceLocation: /Game/Environment/Common/Meshes/Tech/HugeRoundTV_01/SimonSays_Show/MI_LF_TV_TEXT_SimonSays_Hop_01.MI_LF_TV_TEXT_SimonSays_Hop_01.Caption

Increases the rate of stamina regeneration for a short time. Increases the rate of stamina regeneration for a short time.

Key: 74CE07D845EB699C423F948329D66463
SourceLocation: /Game/Blueprints/Pickups/Chemical/Adrenastim.Default__Adrenastim_C:DescriptionComponent0.FunctionalDescription

Salamanca Park Salamanca Park

Key: 74F482B0451C23790CA95FA724C123D4
SourceLocation: /Game/Maps/SpawnModels/Special/Park_01.Park_01.Levels(0).Levels.MapPOIs(0).MapPOIs.POIData.DisplayName
/Game/Maps/SpawnMaps/Special/Park_01.Park_01:PersistentLevel.MapMarker_136.GlimpseMapPOI.POI.DisplayName
74F482B0451C23790CA95FA724C123D4

Welcome Home Welcome Home

Key: 74F860B54592BB8F7F40AA9F0751F53F
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1V1Bridge/MI_DecalText_G_Inst9.MI_DecalText_G_Inst9.Caption

Others can't tell if you don't have make-up under your mask, but YOU'll know! Others can't tell if you don't have make-up under your mask, but YOU'll know!

Key: 75061A394785AC718B8BDEB6BAFD6200
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ParadeDistricShelter/Decal_PD_Shelter_DressRoom_A4.Decal_PD_Shelter_DressRoom_A4.Caption

Business Development Director Business Development Director

Key: 752B310C400324E8DE84C79081958475
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.LB_Cat_BDD.Text

The shocking thing is not what you thought! The shocking thing is not what you thought!

Key: 7534BDBD4451A47C1D19AEA6E26EB9D9
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(70).Items.CollectibleDescription

WHEN SECURITY TRACK-SIDE DOOR REMEMBER,
COUNT
BEFORE
DOING
ANYTHING
WHEN SECURITY TRACK-SIDE DOOR REMEMBER,
COUNT
BEFORE
DOING
ANYTHING

Key: 7534DB534778A8BE6970D2B700BAA3FE
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/TrainStation/MI_DecalText_R_Inst10.MI_DecalText_R_Inst10.Caption

Filmic_Golden_Age Filmic_Golden_Age

Key: 7536FFAE46365FB1FE9EE3A62B636ED4
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(129).DisplayNames

Wear to conform in the village or Parade District. Wear to conform in the village or Parade District.

Key: 753A72004A67E316EEF1F48FADEE03DA
SourceLocation: /Game/Blueprints/Pickups/Wearables/MendedSuit.Default__MendedSuit_C:DescriptionComponent0.FunctionalDescription

Attacks Attacks

Key: 7568FA4B4B58298787E12C80B1E4BC05
SourceLocation: /Game/DLC/Victoria/Maps/V_Victoria_featureGym.V_Victoria_featureGym:PersistentLevel.TextRenderActor21.NewTextRenderComponent.Text

The Science of PHRENOLOGY The Science of PHRENOLOGY

Key: 7572685E425B0DF6F65E7BAC1ECF14F8
SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_phrenology_01.MI_DECAL_VerlocLab_Signs_phrenology_01.Caption

Victoria Byng Victoria Byng

Key: 7582ED0144093E6A701CEABD6266AFAF
SourceLocation: /Game/Blueprints/NPCArchetypes/VictoriaNPC.Default__VictoriaNPC_C:DescriptionComponent.DescriptiveName

Sandy Glover Sandy Glover

Key: 758903D94A8898761D7A56B23E3EDFB0
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_Pankhurst_name.Text

Emulation_Film2Vid_1 Emulation_Film2Vid_1

Key: 75AAF55445B7D150E29479B6A18A36E2
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(103).DisplayNames

Primary Mash Barrel Primary Mash Barrel

Key: 75B1F1F4454B2330941D6E952F30DF48
SourceLocation: /Game/Blueprints/World/MilitaryCamp/MilitaryCamp_PrimaryMashBarrel.MilitaryCamp_PrimaryMashBarrel_C:Description_GEN_VARIABLE.DescriptiveName

Inflicts light non-lethal damage. Not very durable. Inflicts light non-lethal damage. Not very durable.

Key: 75C5F71446D2DCA24E9B4081D4F0D784
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/PaddedBranch.Default__PaddedBranch_C:DescriptionComponent0.FunctionalDescription

Furnace Valve Furnace Valve

Key: 75D897404B1BE2A4D347AAB9F372BC6E
SourceLocation: /Game/Blueprints/World/MilitaryCamp/Moonshiner_FurnaceVlave.Moonshiner_FurnaceVlave_C:Description_GEN_VARIABLE.DescriptiveName

Gilbert's Sweets Gilbert's Sweets

Key: 760A6D064F49F76B6F468983CB6D2E87
SourceLocation: /Game/Environment/Village/Exterior/Signs/CommercialSigns/MI_Sweets_01.MI_Sweets_01.Caption

Opens the door to Sally's Lab. Opens the door to Sally's Lab.

Key: 760BF39849A5A14BB06B5F899A718FB4
SourceLocation: /Game/Blueprints/Story/Sally/Sally_LabKeyCard.Default__Sally_LabKeyCard_C:DescriptionComponent0.FunctionalDescription

FATIGUE FATIGUE

Key: 761058FF48BD107C3AA400843823279D
SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:WidgetTree_34.TextBlock_33.Text

Inflicts moderate damage. Inflicts moderate damage.

Key: 76371D0344218CAF1D06869B3ED361CB
SourceLocation: /Game/DLC/SandBox/Blueprints/WellieMode/Weapons/WM_LeadPipe.Default__WM_LeadPipe_C:DescriptionComponent0.FunctionalDescription

Percy won't go to Boy Scouts without Arthur. Percy won't go to Boy Scouts without Arthur.

Key: 763DE3AC4323662C73B0A686DB3992E6
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(29).Items.CollectibleDescription
Key: A13506BB4BAE160C60D552B1BA0017B1
SourceLocation: /Game/Blueprints/Loot/ArthurFlashbackTable.ArthurFlashbackTable.Scouts.Description

Congratulations, Harry.
However. Employee Art Week is now over.
Would you kindly disconnect your electrified wires?
I can't even get to the plug.
-A.S.S
Congratulations, Harry.
However. Employee Art Week is now over.
Would you kindly disconnect your electrified wires?
I can't even get to the plug.
-A.S.S

Key: 76583E964B29A1A1246E728BC265648D
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_VLG_Underground_SculptureNote_01.MI_VLG_Underground_SculptureNote_01.Caption

It's a Lovely Day for it! It's a Lovely Day for it!

Key: 767DC8AA4F59E9F290F541BD583DD5A3
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_V1_2/MI_LovelyDay4It_01.MI_LovelyDay4It_01.Caption

Water Water

Key: 767F5D4F4A0E4BC8D22174B67E1BAEBA
SourceLocation: /Game/Maps/SpawnModels/Story/ArthurStory_Waste1Safehouse_PERS.ArthurStory_Waste1Safehouse_PERS.Levels(0).Levels.MapPOIs(1).MapPOIs.POIData.DisplayName

LOCALIZATION LOCALIZATION

Key: 7685FCCE4287D21452CE27AD5E49BDEA
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.LOCALIZATION.Text

Elevates your mood. Causes forgetfulness. Dangerous if maximum recommended dosage exceeded. Elevates your mood. Causes forgetfulness. Dangerous if maximum recommended dosage exceeded.

Key: 7687C89F48C8F0B953C72580181B82F4
SourceLocation: /Game/Blueprints/Pickups/Chemical/JoyPill.Default__JoyPill_C:DescriptionComponent0.FunctionalDescription

Hat Hat

Key: 769FD4AB4F151BFA407E1FB862640FC2
SourceLocation: /Game/Blueprints/Pickups/Wearables/ShrubberyHat.Default__ShrubberyHat_C:DescriptionComponent0.FunctionalDescription

Marketing Associate Producer Marketing Associate Producer

Key: 76A2D1104BBBA8A5DC43CCB127B745C3
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.GB_CAT_MarketingAssProducer.Text

STATUS EFFECTS STATUS EFFECTS

Key: 76CFCEC8491C35A1993634819E2D5DD5
SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:UpdateEffectList [Script Bytecode]

Collect all Uncle Jack Shows Collect all Uncle Jack Shows

Key: 76E54BD0478E4FA2E2B3389939C24A9A
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(15).Items.AchievementDescription

Fast Travel Denied Message Fast Travel Denied Message

Key: 76EC1F9545615B61E8A1B0BE9C5E315D
SourceLocation: /Game/DLC/SandBox/UI/WM_MapWidget.WM_MapWidget_C:WidgetTree_102.FastTravelDeniedText.Text

I REMEMBER WHAT WE DID I REMEMBER WHAT WE DID

Key: 76F6075C4D69600A10FC99970F3F078B
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_House02_01.MI_GD0_House02_01.Caption

Restricted Floor Restricted Floor

Key: 7716879B4B5A064329D673952D07EBD1
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WHERE ARE THEY NOW? WHERE ARE THEY NOW?

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Funny Old Customs - Human Sacrifice Funny Old Customs - Human Sacrifice

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Hector Martin Fontenla Aguilar
Jesus Segura Ros
Jaime Romero Garcia de las Bayonas
Beatriz Orantes Perez
Hector Martin Fontenla Aguilar
Jesus Segura Ros
Jaime Romero Garcia de las Bayonas
Beatriz Orantes Perez

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Dark8 Dark8

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Rubbish, Toolboxes Rubbish, Toolboxes

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You and Gwen can finally escape to the mainland. Are you ready? Once you pick her up, you are done with any other adventures in Wellington Wells; and until you get her to the Boat House, you won’t be able to fight or even throw things. You and Gwen can finally escape to the mainland. Are you ready? Once you pick her up, you are done with any other adventures in Wellington Wells; and until you get her to the Boat House, you won’t be able to fight or even throw things.

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General Byng General Byng

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shot0020_001 shot0020_001

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Fireplaces, Rubbish, Vanity Tops Fireplaces, Rubbish, Vanity Tops

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SUITS PROVIDED BY A STITCH IN TIME SUITS PROVIDED BY A STITCH IN TIME

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Jonathan Cohen Jonathan Cohen

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Use {0} Use {0}

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Crier Crier

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NO PEEPING IN THE SHOWER! NO PEEPING IN THE SHOWER!

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SIMON SAYS COMPETITION! ST. GENESIUS CHURCH - PRIZES INCLUDE A FABULOUS MEDAL AND A DAY IN THE PARADE DISTRICT! SIMON SAYS COMPETITION! ST. GENESIUS CHURCH - PRIZES INCLUDE A FABULOUS MEDAL AND A DAY IN THE PARADE DISTRICT!

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WELLS WELLS

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No Sobbing After Lights Out No Sobbing After Lights Out

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Enter (LOCKED) Enter (LOCKED)

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Fast Capacitors Fast Capacitors

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Does no damage but can be used to distract targets when thrown. Does no damage but can be used to distract targets when thrown.

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Headmaster's Office Headmaster's Office

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A Girl Like You A Girl Like You

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PLEASE DO NOT TAKE THE FOOD INSIDE PLEASE DO NOT TAKE THE FOOD INSIDE

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Classic8 Classic8

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Reception Desk Reception Desk

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Your Jolly Brolly can be picked up from your stash. Your Jolly Brolly can be picked up from your stash.

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THEY WILL RETURN THEY WILL RETURN

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Witch Peak Witch Peak

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Nimble Hands Nimble Hands

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Dogberry Park Dogberry Park

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Open {0} (Broken) Open {0} (Broken)

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Cullen Sweet Cullen Sweet

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Memorial Berry Patch Memorial Berry Patch

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Permanently increases maximum stamina by a moderate amount. Permanently increases maximum stamina by a moderate amount.

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Press <Input Key="Gamepad_FaceButton_Bottom"/> to continue Press <Input Key="Gamepad_FaceButton_Bottom"/> to continue

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Submission Specialist Submission Specialist

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ATTENTION

Everyone, please congratulate John on his promotion from Assistant to the Deputy Copy Chief to Assistant Deputy Copy Chief
ATTENTION

Everyone, please congratulate John on his promotion from Assistant to the Deputy Copy Chief to Assistant Deputy Copy Chief

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44445 - Life in Technicolour
Gameplay Alpha 6

Hello everyone,

Welcome to Life in Technicolour!

The “Life in Technicolour” update is all about the little things. The world is more beautiful, people are more friendly, and oh boy, just wait until you take your Joy.

This update changes both the stealth and social conformity gameplay of We Happy Few, and contains fundamental changes to our AI. The AI is rewritten to the point that this is basically a new game, and it sets the stage for significant changes to gameplay we’ll be making going forward. In the meantime, the world has changed, combining a series of technical and artistic improvements to make everything better.

We’d like to know what you like, what you miss, and everything else in between. Please be aware that really, the Wellington Wells you know and love is different, so old gameplay tricks may not work - it might be a bit surprising, at first. We’ll look forward to hearing from you, so please come and visit us on our forums, or on your social media of choice.

Gameplay

• Joy has been overhauled. Joy now has five stages: regular, on Joy, overdose, crash and withdrawal. Each stage has its own lighting, visual effects, and audio, and we hope you love the changes as much as we do. Enjoy safe experimentation!
• Joy mechanics have been changed. This is still a temp implementation, but there is now a penalty associated with every time you use Joy. Eventually, you will crash. There are also gameplay restrictions and impacts as you lose control of your character, so Arthur may be a little less effective than you’re used to.
• Stealth/Conformity rework. All AI archetypes have a new approach to conformity:
• There is now a conformity window during which an NPC will ask you to conform. If you do, they will let you go on, if not, you’re a dead Arthur. (Does not apply during curfew, obviously.)
• Conformity AI reworked to be more consistent depending on where the player is, what they're wearing & what they're doing. NPCs should more accurately describe what is causing them to be upset.
• The reasons your character fails to conform are now easily accessible in the status effect menu.
• All AI archetypes have a new approach to searching, and hiding spots have been slightly reworked. Bobbies are particularly good at searching.
• Stealth AI reworked for vision, noise, & distractions. NPCs no longer instantly see the player at long range and will investigate. Noise distractions will also cause NPCs to investigate.
• Peeper AI has been reworked to path and detect better. They are now unlikely to follow you into the wilderness.
• All AI should now work significantly better inside encounters. This overhaul may result in some weird cosmetic issues for this update.
• New dying behaviour for the “second wind” game style. Dying now causes you to reload your latest save, rather than respawn in your shelter/on a bench. This was a tough decision to make, but there are too many technical problems caused when we respawn characters. Permadeath you still die permanently.
• New manual saving ability. Have you been out collecting resources for hours and not run across any encounters? Well now you can save manually, so if you do get struck by lightning, you won’t lose your progress. Note that this still uses the slot based save system we have previously, so you’ll only have one save in each slot.
• New AI archetype: The Jubilator! These guys trawl the streets just trying to keep things clean. Of Downers, that is.
• New AI archetype: The Headmistress! I don’t really know what we were thinking with this (it was originally called a Peeper Pooper) but it’s pretty weird. I don’t know, let’s call it a tribute to Cuphead.
• Item prices have been rebalanced.
• Loot has been redistributed.
• Looting plants is now instant (no quick loot screen).
• Plague will no longer kill you. Just game things.
• Crafting tables are now tiered, and need to be upgraded in order to craft higher quality items. Birdwatcher does not have this requirement, just to keep it simple.
• Sunshine now has its own UI status effect, separate from Joy.
• Downer mode now pauses the game in the background when the player menu is open.



UI

• Fully overhauled player menu: new Inventory, Journal, Map, Status, and Crafting screens! It’s much more lively, with much improved art, animation, audio and ease of use.
• Overhauled interactions: new bartering, new quick loot, and new container screens!
• New weight-based inventory. No longer will you need to play menu Tetris. Items now have weight, and are categorised so you can filter based on what you’re looking for (survival, clothing, etc).
• Quest items have no weight and are not droppable. No longer will the Motilene Harvester fly into the sky when you drop it. (Technically it will actually still do that if you manage to drop it, but that should be impossible.)
• Inventory expansions now increase the weight you can carry.
• There is currently no space limit in containers, although this may change in the future.
• The inventory screen has hat and shoe slots and these items are no longer equipped from the quick slots.
• The inventory screen also has more useful functional descriptions of items (work in progress), alongside the old flavour text system.
• New quick slot system! You now have two quickslots that are automatically populated. The top slot is for healing items, and the bottom slot is for other useable items. The idea is that these auto populate so that when you need them in a pinch, you can use them.
• New quick slot HUD that doesn’t look butt ugly. Finally. God we were sick of those things.
• New in-game 3D waypoints! Now you no longer have to keep looking at your map to get where you want to go. We are genuinely shocked at the improvement this has made to the game. You can turn these off in the options menu if you like.
• "Show quest location on the map" option available in the journal menu.
• New stat tracking system! You can now find out how many people you’ve killed (or not killed), along with a wide range of other statistics. This should be just a first pass, so we’d love to hear what you’d like to track. This is current in your notes screen, but hopefully it will have its own home one day.
• New telemetry (data feedback) system! In case you were worried that you hadn’t given us much feedback, worry no longer! When you start the game on PC, you will now be given a prompt to either enable or disable our player telemetry system. Basically the stats that you see in that menu, as well as a couple of other things, can be sent directly to us so that we can review, and balance/adjust the game. No pressure, but if you could help us with this information, it really will help a great deal. (Note that we do not currently collect this data on Xbox.)
• Fast travel is now available! When you complete each shelter’s challenge, you will unlock fast travel. This allows you to travel more easily back and forth between each island. You will need to unlock each door in order to use it.
• A large number of new tooltips have been added to the game, to help explain some of the more esoteric game mechanics. If you can think of a loading tip that might be good, let us know!
• When an NPC is bleeding, a bleeding icon will appear next to their health bar.
• Sleep widget tells you what sleeping for ‘X’ amount of time will do to your vital stats (e.g. thirst/hunger). It also won’t let you sleep if it would kill you.
• Dying UI icon shows you how close to death you are in the dying state.

World

• New encounters!
• The Slaughterer’s Apprentice
• Start Spreading the News
• Cub Reporter
• I Sing Body Electric
• The Great Stink
• My First Jubilator
• The wonderfully named “Odds and Ends quest 3”
• Old Soldiers
• Speaker’s Corner Redux (reworked version of Speaker’s Corner)
• Headmistress
• Ruined Church (simple location)
• Cellars (simple locations)
• Bee Hives (systemic)
• New shopkeeper: The Dealer! He’s a bit of a grouch.
• Arthur’s arms now change based on the clothing he is wearing. We call these “arm variants”.
• New tree variants! We’ve reworked our old trees and created new ones, so there is more variation in foliage.
• Upgraded filler buildings in the Garden District! We’ve gone back and retextured our old fillers/made new ones, so that there is more variety/believability in the GD world generation.
• New fake global illumination!
• Better fog! We have a new, cheap fog implementation which means more fog at night and on certain states of Joy.
• Plants now move slightly in the wind.
• Histoplasma mushrooms now have less-placeholder visual effects.
• The Doctors make a surprise appearance. However, they’re not really all there yet. They will become full AI later on, but for now enjoy the sneak peak.
• Minor improvements have been made to the intro shelter, to help players fully understand where to go and what to do.
• Keys now actually distinguishable from one another.
• Various (too many to list) improvements and fixes to existing encounters.
• Facial animation added for NPC grunts.
• Female compliment machines now join their male companions. They are not any less creepy.
• An ungodly amount of NPC audio variation has been added.
• A huge range of audio events have been added, to increase ambiance.
• Improved dig spot variation.

General / Technical

• New community translation system! Steam users now have access to the Steam Workshop to download and create community localizations. This is to supplement the official translations that we will be providing on 1.0. And also to supplement our sometimes very creative French. We hope this will mean that more players can understand the weird and wonderful world of Wellington Wells.
• New level streaming system. Instead of loading in full islands, we now have a dynamic streaming system that loads levels in/out based on your distance from them. This is a major technical change, and should mean that you no longer have loading screens between islands. This may be a little imperfect on Xbox One systems for now.
• New video streaming system. In order to improve performance, we have built our own video streaming system. Video should now work seamlessly, and Windows N or K users will no longer need to download the Windows Media Framework in order to play the game.
• New animated loading screens. In the rare cases that we still use loading screens (eg fast travel or loading into new games), you’ll see some nice little stories from Clara and Sarah.
• New intro loading video.
• Tentative support for HDR rendering. If you have a HDR TV or monitor, we would love to hear your feedback on how this is looking.
• New publisher (Gearbox Publishing) and release date (April 13, 2018). Surprise!
• A number of very rare crashes have been addressed.
• Various performance improvements, including significant reduction in memory footprint and general improvements to framerate.
• Many more smaller bugs have been fixed.

44445 - Life in Technicolour
Gameplay Alpha 6

Hello everyone,

Welcome to Life in Technicolour!

The “Life in Technicolour” update is all about the little things. The world is more beautiful, people are more friendly, and oh boy, just wait until you take your Joy.

This update changes both the stealth and social conformity gameplay of We Happy Few, and contains fundamental changes to our AI. The AI is rewritten to the point that this is basically a new game, and it sets the stage for significant changes to gameplay we’ll be making going forward. In the meantime, the world has changed, combining a series of technical and artistic improvements to make everything better.

We’d like to know what you like, what you miss, and everything else in between. Please be aware that really, the Wellington Wells you know and love is different, so old gameplay tricks may not work - it might be a bit surprising, at first. We’ll look forward to hearing from you, so please come and visit us on our forums, or on your social media of choice.

Gameplay

• Joy has been overhauled. Joy now has five stages: regular, on Joy, overdose, crash and withdrawal. Each stage has its own lighting, visual effects, and audio, and we hope you love the changes as much as we do. Enjoy safe experimentation!
• Joy mechanics have been changed. This is still a temp implementation, but there is now a penalty associated with every time you use Joy. Eventually, you will crash. There are also gameplay restrictions and impacts as you lose control of your character, so Arthur may be a little less effective than you’re used to.
• Stealth/Conformity rework. All AI archetypes have a new approach to conformity:
• There is now a conformity window during which an NPC will ask you to conform. If you do, they will let you go on, if not, you’re a dead Arthur. (Does not apply during curfew, obviously.)
• Conformity AI reworked to be more consistent depending on where the player is, what they're wearing & what they're doing. NPCs should more accurately describe what is causing them to be upset.
• The reasons your character fails to conform are now easily accessible in the status effect menu.
• All AI archetypes have a new approach to searching, and hiding spots have been slightly reworked. Bobbies are particularly good at searching.
• Stealth AI reworked for vision, noise, & distractions. NPCs no longer instantly see the player at long range and will investigate. Noise distractions will also cause NPCs to investigate.
• Peeper AI has been reworked to path and detect better. They are now unlikely to follow you into the wilderness.
• All AI should now work significantly better inside encounters. This overhaul may result in some weird cosmetic issues for this update.
• New dying behaviour for the “second wind” game style. Dying now causes you to reload your latest save, rather than respawn in your shelter/on a bench. This was a tough decision to make, but there are too many technical problems caused when we respawn characters. Permadeath you still die permanently.
• New manual saving ability. Have you been out collecting resources for hours and not run across any encounters? Well now you can save manually, so if you do get struck by lightning, you won’t lose your progress. Note that this still uses the slot based save system we have previously, so you’ll only have one save in each slot.
• New AI archetype: The Jubilator! These guys trawl the streets just trying to keep things clean. Of Downers, that is.
• New AI archetype: The Headmistress! I don’t really know what we were thinking with this (it was originally called a Peeper Pooper) but it’s pretty weird. I don’t know, let’s call it a tribute to Cuphead.
• Item prices have been rebalanced.
• Loot has been redistributed.
• Looting plants is now instant (no quick loot screen).
• Plague will no longer kill you. Just game things.
• Crafting tables are now tiered, and need to be upgraded in order to craft higher quality items. Birdwatcher does not have this requirement, just to keep it simple.
• Sunshine now has its own UI status effect, separate from Joy.
• Downer mode now pauses the game in the background when the player menu is open.



UI

• Fully overhauled player menu: new Inventory, Journal, Map, Status, and Crafting screens! It’s much more lively, with much improved art, animation, audio and ease of use.
• Overhauled interactions: new bartering, new quick loot, and new container screens!
• New weight-based inventory. No longer will you need to play menu Tetris. Items now have weight, and are categorised so you can filter based on what you’re looking for (survival, clothing, etc).
• Quest items have no weight and are not droppable. No longer will the Motilene Harvester fly into the sky when you drop it. (Technically it will actually still do that if you manage to drop it, but that should be impossible.)
• Inventory expansions now increase the weight you can carry.
• There is currently no space limit in containers, although this may change in the future.
• The inventory screen has hat and shoe slots and these items are no longer equipped from the quick slots.
• The inventory screen also has more useful functional descriptions of items (work in progress), alongside the old flavour text system.
• New quick slot system! You now have two quickslots that are automatically populated. The top slot is for healing items, and the bottom slot is for other useable items. The idea is that these auto populate so that when you need them in a pinch, you can use them.
• New quick slot HUD that doesn’t look butt ugly. Finally. God we were sick of those things.
• New in-game 3D waypoints! Now you no longer have to keep looking at your map to get where you want to go. We are genuinely shocked at the improvement this has made to the game. You can turn these off in the options menu if you like.
• "Show quest location on the map" option available in the journal menu.
• New stat tracking system! You can now find out how many people you’ve killed (or not killed), along with a wide range of other statistics. This should be just a first pass, so we’d love to hear what you’d like to track. This is current in your notes screen, but hopefully it will have its own home one day.
• New telemetry (data feedback) system! In case you were worried that you hadn’t given us much feedback, worry no longer! When you start the game on PC, you will now be given a prompt to either enable or disable our player telemetry system. Basically the stats that you see in that menu, as well as a couple of other things, can be sent directly to us so that we can review, and balance/adjust the game. No pressure, but if you could help us with this information, it really will help a great deal. (Note that we do not currently collect this data on Xbox.)
• Fast travel is now available! When you complete each shelter’s challenge, you will unlock fast travel. This allows you to travel more easily back and forth between each island. You will need to unlock each door in order to use it.
• A large number of new tooltips have been added to the game, to help explain some of the more esoteric game mechanics. If you can think of a loading tip that might be good, let us know!
• When an NPC is bleeding, a bleeding icon will appear next to their health bar.
• Sleep widget tells you what sleeping for ‘X’ amount of time will do to your vital stats (e.g. thirst/hunger). It also won’t let you sleep if it would kill you.
• Dying UI icon shows you how close to death you are in the dying state.

World

• New encounters!
• The Slaughterer’s Apprentice
• Start Spreading the News
• Cub Reporter
• I Sing Body Electric
• The Great Stink
• My First Jubilator
• The wonderfully named “Odds and Ends quest 3”
• Old Soldiers
• Speaker’s Corner Redux (reworked version of Speaker’s Corner)
• Headmistress
• Ruined Church (simple location)
• Cellars (simple locations)
• Bee Hives (systemic)
• New shopkeeper: The Dealer! He’s a bit of a grouch.
• Arthur’s arms now change based on the clothing he is wearing. We call these “arm variants”.
• New tree variants! We’ve reworked our old trees and created new ones, so there is more variation in foliage.
• Upgraded filler buildings in the Garden District! We’ve gone back and retextured our old fillers/made new ones, so that there is more variety/believability in the GD world generation.
• New fake global illumination!
• Better fog! We have a new, cheap fog implementation which means more fog at night and on certain states of Joy.
• Plants now move slightly in the wind.
• Histoplasma mushrooms now have less-placeholder visual effects.
• The Doctors make a surprise appearance. However, they’re not really all there yet. They will become full AI later on, but for now enjoy the sneak peak.
• Minor improvements have been made to the intro shelter, to help players fully understand where to go and what to do.
• Keys now actually distinguishable from one another.
• Various (too many to list) improvements and fixes to existing encounters.
• Facial animation added for NPC grunts.
• Female compliment machines now join their male companions. They are not any less creepy.
• An ungodly amount of NPC audio variation has been added.
• A huge range of audio events have been added, to increase ambiance.
• Improved dig spot variation.

General / Technical

• New community translation system! Steam users now have access to the Steam Workshop to download and create community localizations. This is to supplement the official translations that we will be providing on 1.0. And also to supplement our sometimes very creative French. We hope this will mean that more players can understand the weird and wonderful world of Wellington Wells.
• New level streaming system. Instead of loading in full islands, we now have a dynamic streaming system that loads levels in/out based on your distance from them. This is a major technical change, and should mean that you no longer have loading screens between islands. This may be a little imperfect on Xbox One systems for now.
• New video streaming system. In order to improve performance, we have built our own video streaming system. Video should now work seamlessly, and Windows N or K users will no longer need to download the Windows Media Framework in order to play the game.
• New animated loading screens. In the rare cases that we still use loading screens (eg fast travel or loading into new games), you’ll see some nice little stories from Clara and Sarah.
• New intro loading video.
• Tentative support for HDR rendering. If you have a HDR TV or monitor, we would love to hear your feedback on how this is looking.
• New publisher (Gearbox Publishing) and release date (April 13, 2018). Surprise!
• A number of very rare crashes have been addressed.
• Various performance improvements, including significant reduction in memory footprint and general improvements to framerate.
• Many more smaller bugs have been fixed.

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The Acolyte of Ancient Lore The Acolyte of Ancient Lore

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Alice Kensington Alice Kensington

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SignLightBox_05 SignLightBox_05

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Coakley's CONFECTIONERY COUNTER
ICES, CAKES, TEAS, ROLLING TOBACCO
Coakley's CONFECTIONERY COUNTER
ICES, CAKES, TEAS, ROLLING TOBACCO

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Stop Spawning Stop Spawning

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Victoria Byng Promoted to Regional Administrator!
Clive Birthwhistle, newly appointed Director of the Department of Archives, Printing and Recycling, today announced the seconding of Victoria Byng to a position overseeing the entire Bristol Channel administrative division. “We are truly delighted to share the news of Miss Byng’s career advancement,” Birthwhistle said in a statement. “Her first duties will take her on a lengthy working holiday, to observe archiving, printing and recycling techniques across the region.”
Victoria Byng Promoted to Regional Administrator!
Clive Birthwhistle, newly appointed Director of the Department of Archives, Printing and Recycling, today announced the seconding of Victoria Byng to a position overseeing the entire Bristol Channel administrative division. “We are truly delighted to share the news of Miss Byng’s career advancement,” Birthwhistle said in a statement. “Her first duties will take her on a lengthy working holiday, to observe archiving, printing and recycling techniques across the region.”

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Revenge Is Sweet Revenge Is Sweet

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William Godwin William Godwin

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Steam7 Steam7

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Toby's Tobacconist Toby's Tobacconist

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Makes you harder to see in shadow. Does not conceal your movements. Makes you harder to see in shadow. Does not conceal your movements.

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Causes burning damage. Heavy. Causes burning damage. Heavy.

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Transfer Notice: Starkey Retrains for Navy - Sergeant Oliver Starkey has requested a transfer to the Navy as he apparently prefers to be a frogman. This surprised many of his colleagues, as Starkey's aqueous exploits had previously been limited to the imbibing variety. The transfer was approved, and his disciplinary file will be sent to the Naval Office as soon as a wheelbarrow can be located. We all wish Starkey a Bon Voyage. Transfer Notice: Starkey Retrains for Navy - Sergeant Oliver Starkey has requested a transfer to the Navy as he apparently prefers to be a frogman. This surprised many of his colleagues, as Starkey's aqueous exploits had previously been limited to the imbibing variety. The transfer was approved, and his disciplinary file will be sent to the Naval Office as soon as a wheelbarrow can be located. We all wish Starkey a Bon Voyage.

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Toolboxes, Shelves, Crates, Chests, Dressers Toolboxes, Shelves, Crates, Chests, Dressers

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NUMBER 9 BUS TO KITE HILL NUMBER 9 BUS TO KITE HILL

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There is no bacon at the market. Don't ask him again. There is no bacon at the market. Don't ask him again.

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NICK LIGHTBEARER
Lookalike Contest
Fun & Prizes!
WINNER ANNOUNCED SUNDAY!
NICK LIGHTBEARER
Lookalike Contest
Fun & Prizes!
WINNER ANNOUNCED SUNDAY!

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Hostile Takeover Hostile Takeover

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Landings Landings

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Plague Plague

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Ronnie Carver Ronnie Carver

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Place Anti-Future Device Place Anti-Future Device

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Collectible Collectible

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<Arthur, no! Please!> <Arthur, no! Please!>

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Root Cellar Root Cellar

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Reduces the sound of your footsteps. Shoes allow you to run longer. Reduces the sound of your footsteps. Shoes allow you to run longer.

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requiresHolding requiresHolding

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Gwen needs to be changed. Gwen needs to be changed.

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JimmyBar JimmyBar

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{00;00;00} {00;00;00}

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Cancel action Cancel action

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Mrs. Pankhurst Mrs. Pankhurst

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DeadPose04 DeadPose04

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Dart Gun Dart Gun

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Unlocks the golden chest. Unlocks the golden chest.

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User Research Analyst User Research Analyst

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Sleeping decreases hunger and thirst slightly. Sleeping decreases hunger and thirst slightly.

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Stops bleeding and removes infections from wounds. Stops bleeding and removes infections from wounds.

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Light Light

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Dear Mr. Verloc
Thank you so much for showing me your laboratory when I visited with Mr. Morison! As you can imagine, it was very exciting for a girl from a small chemestry shop!
I myself have been training to become a chemist and have learned pretty much everything Mr. Morison has to teach me. I wonder if I might come by your laboratory sometime to ask you about more advanced chemistry questions? It would be such a privilege to learn from a really advanced scientist.
Yours truly,
Sally Boyle
Dear Mr. Verloc
Thank you so much for showing me your laboratory when I visited with Mr. Morison! As you can imagine, it was very exciting for a girl from a small chemestry shop!
I myself have been training to become a chemist and have learned pretty much everything Mr. Morison has to teach me. I wonder if I might come by your laboratory sometime to ask you about more advanced chemistry questions? It would be such a privilege to learn from a really advanced scientist.
Yours truly,
Sally Boyle

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Sally won't tolerate boring men. Sally won't tolerate boring men.

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Alcohol Receiver Alcohol Receiver

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What to do with Downers! What to do with Downers!

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Survive 50 days Survive 50 days

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UTOPIA UTOPIA

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The Nick Lightbearer Museum The Nick Lightbearer Museum

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DRIED POPPIES DRIED POPPIES

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I don't know, try it. I don't know, try it.

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Steam5 Steam5

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Ollie wakes up in Margaret's playhouse, mostly. Ollie wakes up in Margaret's playhouse, mostly.

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The City of Wellington Wells:
COCK LANE
The City of Wellington Wells:
COCK LANE

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Secondary St. George's Holm Hatch Secondary St. George's Holm Hatch

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Crafting Instruction for an enhanced throwable weapon Crafting Instruction for an enhanced throwable weapon

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Inflicts very light damage. Causes target to hallucinate and unable to attack. Inflicts very light damage. Causes target to hallucinate and unable to attack.

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Waterloo
The city of Wellington Wells
Waterloo
The city of Wellington Wells

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Toilet Toilet

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VALUE VALUE

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Percy has odd ideas about what constitutes being dressed. Percy has odd ideas about what constitutes being dressed.

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Key: A43D43D64C7CADEB631746A66501AFB3
SourceLocation: /Game/Blueprints/Loot/ArthurFlashbackTable.ArthurFlashbackTable.Clothes.Description

“England expects every man will do his duty.” - Nelson, at Trafalgar “England expects every man will do his duty.” - Nelson, at Trafalgar

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A useful telekinetic tool pillaged from a very obliging robot's brain. A useful telekinetic tool pillaged from a very obliging robot's brain.

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Absorption Absorption

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SourceLocation: /Game/DLC/House_Boys/UI/HB_QuestCompletionWidget.HB_QuestCompletionWidget_C:ExecuteUbergraph_HB_QuestCompletionWidget [Script Bytecode]

Shinjiro Azumi
Janusz Mytke
Shinjiro Azumi
Janusz Mytke

Key: 7D1870FC48CBCAFFE4C18BA08BAF93E0
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.LB_Names_LQA_JapaneseTeam.Text

Well Well Well - Scurvy Well Well Well - Scurvy

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Ranged weapon that does very minor damage. Ranged weapon that does very minor damage.

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SourceLocation: /Game/Blueprints/Pickups/Misc/DartNoSuspicion.Default__DartNoSuspicion_C:DescriptionComponent0.FunctionalDescription

Wellie Standing (Male) V2 Wellie Standing (Male) V2

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/Game/Maps/Demos/Kickstarter.Kickstarter:PersistentLevel.Wellie_Standing_Male_V2_C_1.Wellie Standing (Male) V2.Text
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PARTS STORAGE PARTS STORAGE

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NO DOWNERS NO DOWNERS

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Draw2 Draw2

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SKILL NAME SKILL NAME SKILL NAME SKILL NAME SKILL NAME SKILL NAME

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(Can't activate rage mode when in withdrawal) (Can't activate rage mode when in withdrawal)

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Hanky Panky Hanky Panky

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Tom Hobbes Tom Hobbes

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Robot_Heavy Robot_Heavy

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SourceLocation: /Game/DLC/House_Boys/Blueprints/Macro_Function_Library/HouseboysNpcsList.HouseboysNpcsList.DisplayNames(3).DisplayNames

GADGETS GADGETS

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SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:UpdateCategoryDisplay [Script Bytecode]

Zap {0} Lock Zap {0} Lock

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/Game/Maps/SpawnMaps/EmeraldCity/Scenarios/ThePlaza.ThePlaza:PersistentLevel.WorkerExitDoor_C_0.CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
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UNDRESSING ROOM
PLEASE DISCARD ALL SOILED CLOTHES IN THE HAMPER
UNDRESSING ROOM
PLEASE DISCARD ALL SOILED CLOTHES IN THE HAMPER

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Central Bureau of Simon Says Central Bureau of Simon Says

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ABSOLUTELY NO FISHING! ABSOLUTELY NO FISHING!

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Disable Capacitator (Remove Power Cell) Disable Capacitator (Remove Power Cell)

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/Game/Maps/Gyms/Gym_TrapSystem.Gym_TrapSystem:PersistentLevel.Capacitator_C_1.InteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
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Caller of Lightning Caller of Lightning

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New Game New Game

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RoomL RoomL

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Vous n'avez pas oublié qu'on fête l'anniversaire de Deirdre ? Vous n'avez pas oublié qu'on fête l'anniversaire de Deirdre ?

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City desk City desk

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Emulation_3_Strip Emulation_3_Strip

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Little Red Riding Hood, Part Two Little Red Riding Hood, Part Two

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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(14).Items.CollectibleDescription

Vice President of Sales Vice President of Sales

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.KW_Cat_VPSales.Text

Coconut Joy Coconut Joy

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Land of Hope and Glory Land of Hope and Glory

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Auto Auto

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SourceLocation: /Game/Blueprints/World/Special/ComplimentMachineMode.ComplimentMachineMode.DisplayNames(2).DisplayNames

Hildegarde Hildegarde

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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(50).Items.CollectibleName
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MOTILENE!
the fuel of the future!
MOTILENE!
the fuel of the future!

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Sally convinces her mum to pay for advance maths. Sally convinces her mum to pay for advance maths.

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Welcome to Shell Beach Welcome to Shell Beach

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SourceLocation: /Game/Environment/Common/Meshes/Small/PaperPictures/MI_PaperPictures_02.MI_PaperPictures_02.Caption

Plot 08 Plot 08

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Vous n'êtes pas sous Joy ! Vous n'êtes pas sous Joy !

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Cabinets, Cupboards, Flower Pots Cabinets, Cupboards, Flower Pots

Key: 7F586B314E0631F7A12D78A1844BBF82
SourceLocation: /Game/Blueprints/Pickups/Components/Flour.Default__Flour_C.LocationDescription

Complete the Crones encounter. Complete the Crones encounter.

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SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(29).Items.AchievementDescription

Small Small

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SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxSizeSelection.OptionText(0).OptionText

Village of Hamlyn Village of Hamlyn

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/Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_SingleJoyDetector_DESIGN.Challenge_Bridge_SingleJoyDetector_DESIGN:PersistentLevel.Challenge_Bridge_SingleJoyDetector_DESIGN.EventGraph.K2Node_CallFunction_46766.EdGraphPin_156358.DefaultTextValue
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SAVE TYPE SAVE TYPE

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2385 2385

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WE LOVE NICK! WE LOVE NICK!

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CONDUCTORS MUST PUNCH IN BEFORE
TAKING OUT TRAINS.
CONDUCTORS MUST PUNCH IN BEFORE
TAKING OUT TRAINS.

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Summer 2016 - WISHLIST TODAY Summer 2016 - WISHLIST TODAY

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SourceLocation: /Game/Environment/Village/Buildings/Special/HouseCuriousBehaviors/PAXEasterEgg/MI_PaxPostCard_04.MI_PaxPostCard_04.Caption

Eric Hein Eric Hein

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DISTILLERY DISTILLERY

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Moonshine Still Moonshine Still

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0/0 0/0

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To the New Secretary:
I hope you have a better success in this job than I did. You should know that Dr. V. is most insistent that all traces of a certain lady be expunged from the laboratory. (If you ask me. She Who Must Not Be Named was the brains behind this whole operation. It has't been the same since she left.)
Dr. V. will ask you for information that is in her notes, but you can't gice him one of her notes -- oh no!-- else you'll be sacked like me. I've hidden her papers in the storage room and the computer room (which used to be her office), so you can get them without his knowing. It's complicated, but I'm sure you'll manage.
Good luck!
Betty
P.S. Dr. V. also gets his knickers in a knot if you nip some of his Scotch. Just a word to the wise.
To the New Secretary:
I hope you have a better success in this job than I did. You should know that Dr. V. is most insistent that all traces of a certain lady be expunged from the laboratory. (If you ask me. She Who Must Not Be Named was the brains behind this whole operation. It has't been the same since she left.)
Dr. V. will ask you for information that is in her notes, but you can't gice him one of her notes -- oh no!-- else you'll be sacked like me. I've hidden her papers in the storage room and the computer room (which used to be her office), so you can get them without his knowing. It's complicated, but I'm sure you'll manage.
Good luck!
Betty
P.S. Dr. V. also gets his knickers in a knot if you nip some of his Scotch. Just a word to the wise.

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Crafting Instructions. An enhanced Cricket Bat also causes bleeding. Crafting Instructions. An enhanced Cricket Bat also causes bleeding.

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Harry Baxendale Harry Baxendale

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Effect Description Effect Description

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Increases sprinting speed significantly for a short time. Increases sprinting speed significantly for a short time.

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(INTERACTION TEXT) (INTERACTION TEXT)

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Mr. Shrapnel Mr. Shrapnel

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Amine Ouahabi
Filipe Teixeira
Irina Dorabiato
Holger Schott
Lucas Kendi
Nello Amadei
Pedro Nakanishi
Priscila Vitta
Sandra Rodrigo
Yan Qiao
Amine Ouahabi
Filipe Teixeira
Irina Dorabiato
Holger Schott
Lucas Kendi
Nello Amadei
Pedro Nakanishi
Priscila Vitta
Sandra Rodrigo
Yan Qiao

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Used to craft healing balm. Used to craft healing balm.

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Odette Hallowes Odette Hallowes

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You enjoy a challenge. People will tend to be suspicious of you, and you'll have to learn the rules of the world in order to avoid fights. You enjoy a challenge. People will tend to be suspicious of you, and you'll have to learn the rules of the world in order to avoid fights.

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KEEP YOUR EYES ACCUSTOMED TO BRIGHTNESS!
LOOK DIRECTLY INTO A LIGHT BULB AT LEAST ONCE UPON THE HOUR.
KEEP YOUR EYES ACCUSTOMED TO BRIGHTNESS!
LOOK DIRECTLY INTO A LIGHT BULB AT LEAST ONCE UPON THE HOUR.

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Vibe Shield Vibe Shield

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Inflicts burning damage. Durable. Inflicts burning damage. Durable.

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STOP STARING AT ME STOP STARING AT ME

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10000 10000

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SourceLocation: /Game/UI/PlayerMenu/InventorySubMenu.InventorySubMenu_C:WidgetTree.NewMoney.Text

HL HL

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I.T. I.T.

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CITIZEN HAPPINESS CITIZEN HAPPINESS

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Classic6 Classic6

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Robot Light Alien Robot Light Alien

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<Licks fingers> <Licks fingers>

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SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene4_PinataParty2.WHF_Intro_Cutscene4_PinataParty2.3.Subtitle

Pictures Pictures

Key: 8231401F443EFF7BFA775B97DCD86B89
SourceLocation: /Game/Maps/Cinematics/VideoFlashbacks/Arthur/Sublevels/04_Battleship_FB.04_Battleship_FB:PersistentLevel.ExaminableActor4.Description.DescriptiveName
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8231401F443EFF7BFA775B97DCD86B89

YOU CAN ONLY FUCK YOUR WAY TO THE MIDDLE. YOU CAN ONLY FUCK YOUR WAY TO THE MIDDLE.

Key: 824633534CE09537A6E6D981705B6D7C
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Nicks/MI_NickDepressed_R_02.MI_NickDepressed_R_02.Caption

IT'S ANOTHER BEAUTIFUL DAY! IT'S ANOTHER BEAUTIFUL DAY!

Key: 824746404AC5E10803634D8DC6B7444D
SourceLocation: /Game/Environment/Village/Exterior/Signs/Lightbox_Signs/CircleSignVariants/MI_CircleSignVariant_12.MI_CircleSignVariant_12.Caption
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SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/NeonSigns/Materials/MI_CircleSignVariant_14.MI_CircleSignVariant_14.Caption

LONG RECIPE NAMEMORCEAUX DE LONG RECIPE NAMEMORCEAUX DE

Key: 824B51E142A4C962950473BBBE7B7408
SourceLocation: /Game/UI/Crafting/CraftingIngredientLayout_4Items_1.CraftingIngredientLayout_4Items_1_C:WidgetTree.Ingredient2Name.Text

Would Ollie have mutinied? Would Ollie have mutinied?

Key: 825F67AB46A59F9B6725369628F8AD22
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(52).Items.CollectibleDescription
Key: 9C3068234D353179A170D7B64E066C56
SourceLocation: /Game/Blueprints/Loot/OllieFlashbackTable.OllieFlashbackTable.Flashback_Ollie_4.Description

Decreases time required to disarm traps. Decreases time required to disarm traps.

Key: 8292DD74464AED17FCFD4F94B03A8568
SourceLocation: /Game/Blueprints/Pickups/Manuals/TrapDisarmerManual.Default__TrapDisarmerManual_C:DescriptionComponent0.FunctionalDescription

24hr 24hr

Key: 8294911E4EF608565DC5E59BF716B3ED
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/NeonSigns/Materials/MI_LB_Neon_24hrs_01.MI_LB_Neon_24hrs_01.Caption

Drug. Works only on others. Drug. Works only on others.

Key: 829FA8644FDD25A2520BA98F5C45A7D0
SourceLocation: /Game/Blueprints/Pickups/Chemical/CrashSyringe.Default__CrashSyringe_C:DescriptionComponent0.FunctionalDescription

ROund ROund

Key: 82A7A68B4782BDFB89E863AF924F2CD6
SourceLocation: /Game/Third_Party_Assets/VectorFields/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum.DisplayNames(0).DisplayNames
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78F05ECE4014A0428DEC4F93F75F33D5
F4CD2D6C4B5D0AF66EB18FAD1829E3D4

Compliment Machine Compliment Machine

Key: 82B075A842EBE2872DBD2E8070E33B55
SourceLocation: /Game/Blueprints/World/Special/Compliment_Machine.Compliment_Machine_C:Description_GEN_VARIABLE.DescriptiveName

IF YOU'RE NOT
PISSED,
PISS OFF!
IF YOU'RE NOT
PISSED,
PISS OFF!

Key: 82BFD64649C242325226E2A1840031DD
SourceLocation: /Game/DLC/Victoria/Art/Signs/MI_V_Ploughboys_graffiti_01.MI_V_Ploughboys_graffiti_01.Caption

Marketing Artist Marketing Artist

Key: 82C5E4AE4C9208421E5B1B99DA49BD01
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_MarketingArtist.Text

{slotname} - {Character} {slotname} - {Character}

Key: 830E7393441EF9259EAF8DB41DDDB664
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Widget.LoadSlot_Widget_C:ExecuteUbergraph_LoadSlot_Widget [Script Bytecode]

DLC DLC

Key: 832E46524E55E7F31B8706B37CCD0CC1
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Header.LoadSlot_Header_C:ExecuteUbergraph_LoadSlot_Header [Script Bytecode]
Key: 83547AD346956CDA5A5423B7CB58E0A0
Key: B1B0CF784C59BA2CACF4ED9A04B54C9B
Key: D7890EE14156C881B9C195A50CFEC188
Key: F114C1B046D86379FB4731A937C525FC

Jonathan Bolton Bookseller Jonathan Bolton Bookseller

Key: 83308EC7434035470C4CA1AC09C43ED8
SourceLocation: /Game/Environment/Village/Exterior/Signs/CommercialSigns/MI_JonathanBoltonBookseller.MI_JonathanBoltonBookseller.Caption

Wear to reduce electrical damage. Wear to reduce electrical damage.

Key: 837A599348A22B4FBD6CE2957C5FDB02
SourceLocation: /Game/Blueprints/Pickups/Wearables/RubberSuit.Default__RubberSuit_C:DescriptionComponent0.FunctionalDescription

Item will display in the following quickslot Item will display in the following quickslot

Key: 837D41F7470223344722119E3C76B094
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:WidgetTree.TextBlock_55.Text

Collects samples of toxic fog. Collects samples of toxic fog.

Key: 83AC5D60495B01F131F92F87AAEC16E8
SourceLocation: /Game/Blueprints/Pickups/Gadgets/FogHarvester.Default__FogHarvester_C:DescriptionComponent0.FunctionalDescription

Put Away Put Away

Key: 83C512B341610DFD3808A1A4DF076B42
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfTheInventor_GEO.Encounter_HouseOfTheInventor_GEO:PersistentLevel.POI_GD_Chair01_2621.Sit Interaction.InteractionPromptList(2).InteractionPromptList.BasicPrompt
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MECHANICAL STATION MECHANICAL STATION

Key: 83F8C9D54BB0825252C976B968224E73
SourceLocation: /Game/UI/Crafting/CraftingTableSeparatorWidget.CraftingTableSeparatorWidget_C:WidgetTree.CraftingTableNameText.Text

Parade Estate Agents Parade Estate Agents

Key: 8412E972474C043FDC7E5F9FD3CAFDF0
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/HangingSign_PD/MI_Oval_02.MI_Oval_02.Caption

Gustave Leber
Pesquet Mickael
Sylvain Laborie
Audrey Oblin
Gustave Leber
Pesquet Mickael
Sylvain Laborie
Audrey Oblin

Key: 8428E9424ADF4FDDE35A5082FA51BFDB
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.KW_Names_French.Text

Alex Epstein
Lisa Hunter
Mark Slutsky
Alex Epstein
Lisa Hunter
Mark Slutsky

Key: 842E65E84D73FBB81DFA51BDE9B9B256
SourceLocation: /Game/UI/Credits/HBCreditsRollWidget.HBCreditsRollWidget_C:WidgetTree.WHF_Names_Writing.Text

JoyHangar JoyHangar

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SourceLocation: /Game/DLC/Victoria/Blueprints/Misc/V_ENUM_LightingStates.V_ENUM_LightingStates.DisplayNames(4).DisplayNames

Spawn
Fans
Spawn
Fans

Key: 844414AC45A22ECD05C31BB2610E4163
SourceLocation: /Game/DLC/Lightbearer/Maps/Gyms/Nick_DLC_Gym.Nick_DLC_Gym:PersistentLevel.TextRenderActor18.NewTextRenderComponent.Text

Obliterates the enemy Obliterates the enemy

Key: 845A9F9944C41B10AB3F86AC70609047
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/DeadlyScourge.Default__DeadlyScourge_C:DescriptionComponent0.FunctionalDescription

David Livingstone David Livingstone

Key: 847507534757F3F730524AAC45E6DF08
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_WastrelVillage_Church_DESIGN.GD0_WastrelVillage_Church_DESIGN:PersistentLevel.Waste1_Wastrel6_66.DescriptionComponent.DescriptiveName
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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_Bridge_DESIGN.GD0_Bridge_DESIGN:PersistentLevel.NPC_WastrelBridge.DescriptionComponent.DescriptiveName

Climb Ladder (In Combat) Climb Ladder (In Combat)

Key: 8494FC3342E4CAAD3F04469AC6853CC6
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_RedHatSociety_DESIGN.SB_RedHatSociety_DESIGN:PersistentLevel.Ollie_AtticLadder2.DeniedPrompt

Localization Manager Localization Manager

Key: 84A529124088D86F02F07FB2B3D64FB5
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.KW_Cat_LocMger.Text

You love a good fight, in a harsh world where people don’t much like you and your survival is an open question. You love a good fight, in a harsh world where people don’t much like you and your survival is an open question.

Key: 84BDD6D542C61AB315BA23B1C72C7C94
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:Get_OptionText_Text_0 [Script Bytecode]
Key: C30652A140FA4CCD8EC95E846D5AC881
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:ExecuteUbergraph_ShellMenuWidget [Script Bytecode]

Amy Reese Amy Reese

Key: 8502C2764662FF6C17514DA9FA2A2D70
SourceLocation: /Game/Blueprints/Quests/Butcher_Q1.Butcher_Q1_C:ExecuteUbergraph_Butcher_Q1 [Script Bytecode]
Key: CC9DCD7340F0667CC838859BAC9C58E4
Key: E9826C4E4090416F78EDB78B9692B5CB

Blackberry Joy now costs Blackberry Joy now costs

Key: 8508C2BF44942E37EC4BC18652C497CF
SourceLocation: /Game/DLC/SandBox/UI/WM_Widget_RoundIntro.WM_Widget_RoundIntro_C:WidgetTree.BBJoy.Text

GET OUT WHILE GET OUT WHILE

Key: 851792EF46A7B69EA280F1865D6A27D2
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ2/MI_DecalText_G_Inst5.MI_DecalText_G_Inst5.Caption

Filmic_First_Date Filmic_First_Date

Key: 853A4C6F448F47A1058932AE2379B26C
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(126).DisplayNames

Inflicts very light damage. Causes target to attack nearest character. Inflicts very light damage. Causes target to attack nearest character.

Key: 85420EB54BBAAC572A8294BD8B0D62D4
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/BerserkDart.Default__BerserkDart_C:DescriptionComponent0.FunctionalDescription

TO: All Copy Editors
FROM: Jane Gardiner, Copy Chief
RE: Restrictive Commas
Please note that if a reporter has written "Joe's wife Clara, " you must fact-check whether Clara is Joe's only wife. If she is, there should not be a comma between the words "wife" and "Clara." If she is his second wife, however, you should use the comma. I find it hard to believe that professionals do not already know this. Jane
BASS ACKWARDS
TO: All Copy Editors
FROM: Jane Gardiner, Copy Chief
RE: Restrictive Commas
Please note that if a reporter has written "Joe's wife Clara, " you must fact-check whether Clara is Joe's only wife. If she is, there should not be a comma between the words "wife" and "Clara." If she is his second wife, however, you should use the comma. I find it hard to believe that professionals do not already know this. Jane
BASS ACKWARDS

Key: 854663EC49463BAE0047B08A5180EE24
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/NewspaperOffice/MI_NewsPaperOffice_Letter_07.MI_NewsPaperOffice_Letter_07.Caption

Eugenia Iwlewa
Vadym Abramuk
Maksym Davydenko
Kyrylo Aleksandrov
Eugenia Iwlewa
Vadym Abramuk
Maksym Davydenko
Kyrylo Aleksandrov

Key: 8550B0384B08389B48F1E6B5BA8A78B4
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.LB_Names_LQA_RussianTeam.Text

Broken Motilene Pump Broken Motilene Pump

Key: 855C0FB04E5D0233EE77B7A2A70DB980
SourceLocation: /Game/Blueprints/Gameplay/MotilenePump.Default__MotilenePump_C.BrokenName

Constable Nasmyth Constable Nasmyth

Key: 855F5B78465E36157F9521BC9C192106
SourceLocation: /Game/Blueprints/Quests/StoryQuests/Ollie_VictoriasHouse.Ollie_VictoriasHouse_C:ExecuteUbergraph_Ollie_VictoriasHouse [Script Bytecode]

Inflicts light damage. Not very durable. Can cause light bleeding. Inflicts light damage. Not very durable. Can cause light bleeding.

Key: 8567599D4E1E490779AFBEB8C6F07190
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/PointyStick.Default__PointyStick_C:DescriptionComponent0.FunctionalDescription

Grappling Grappling

Key: 857AB681426F3E85292C37A2DDBB0AA5
SourceLocation: /Game/DLC/Victoria/Maps/V_Victoria_featureGym.V_Victoria_featureGym:PersistentLevel.TextRenderActor26.NewTextRenderComponent.Text

WC AND SHOWER WC AND SHOWER

Key: 857E08F3497097E8A2527A943F5B69D9
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_Shower_01.MI_DSIR_Shower_01.Caption

Dressers, Toolboxes, Rubbish Bins, Mailboxes Dressers, Toolboxes, Rubbish Bins, Mailboxes

Key: 857F00DC479AD32210710B8057801E4C
SourceLocation: /Game/Blueprints/Pickups/Components/LeatherScraps.Default__LeatherScraps_C.LocationDescription

Suggestion Box Suggestion Box

Key: 8588A06340DAE0817F672F88AE4542F6
SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_SuggestionBox_02.MI_DECAL_VerlocLab_Signs_SuggestionBox_02.Caption

The most powerful non-lethal weapon. The most powerful non-lethal weapon.

Key: 85A8477143AEA0389CE11C844D8A9D09
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Lightstick.Default__Lightstick_C:DescriptionComponent0.FunctionalDescription

Apple Holm Island Apple Holm Island

Key: 85B2C001425B6A86A62D4F86CB32DC80_InTitleText4
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_SingleJoyDetector_DESIGN.Challenge_Bridge_SingleJoyDetector_DESIGN_C:ExecuteUbergraph_Challenge_Bridge_SingleJoyDetector_DESIGN [Script Bytecode]
/Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_SingleJoyDetector_DESIGN.Challenge_Bridge_SingleJoyDetector_DESIGN:PersistentLevel.Challenge_Bridge_SingleJoyDetector_DESIGN.EventGraph.K2Node_CallFunction_47404.EdGraphPin_156292.DefaultTextValue
85B2C001425B6A86A62D4F86CB32DC80_InTitleText4

Load Game? Load Game?

Key: 85C511BB45994F969DC679B81E376821
SourceLocation: /Game/UI/ShellMenu/BaseSaveSlotWidget.BaseSaveSlotWidget_C:WidgetTree.Text_ConfirmMsg.Text

Clive Hamilton Clive Hamilton

Key: 85DA92AE4FA5D016EDC31492C096B886
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.CliveHamilton.DescriptionComponent.DescriptiveName

Percy forgot his coat. Percy forgot his coat.

Key: 85E645F8460D922EAA9707B4180BA9E2
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(27).Items.CollectibleDescription

For a very brief time decreases stamina drain when sprinting. Does not contain joy. For a very brief time decreases stamina drain when sprinting. Does not contain joy.

Key: 861627434125629A2B8C43BF716D4B0F
SourceLocation: /Game/Blueprints/Pickups/Drink/PurifiedWater.Default__PurifiedWater_C:DescriptionComponent0.FunctionalDescription

Filmic_Hacker_Room Filmic_Hacker_Room

Key: 8626676444189CB9DD8DC38C18716296
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(130).DisplayNames

THE HAMLYN "O" COURANT THE HAMLYN "O" COURANT

Key: 8628296F448EACE35BB6F58574537C0E
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/NewspaperOffice/MI_HamlynSign_01.MI_HamlynSign_01.Caption

Ovens, Cabinets, Cabinet Tops Ovens, Cabinets, Cabinet Tops

Key: 8639BB764D5B3353D255269548F94C4E
SourceLocation: /Game/Blueprints/Pickups/Food/Bread.Default__Bread_C.LocationDescription

Attracts multiple targets, leads them away, and then releases tear gas. Attracts multiple targets, leads them away, and then releases tear gas.

Key: 86634957418AB1A1B4B696BD9B35A02B
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/NaughtyDuckTearGas.Default__NaughtyDuckTearGas_C:DescriptionComponent0.FunctionalDescription

Pituitary fluid extracted from a doctor. Pituitary fluid extracted from a doctor.

Key: 86765ABD4561608336C037AC5188947F
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Special.Default__PituitaryExtract_Special_C:DescriptionComponent0.FunctionalDescription

Buy skill? Buy skill?

Key: 86893EF3427A331980C85B9689F5EA00
SourceLocation: /Game/DLC/House_Boys/UI/HB_SkillTree.HB_SkillTree_C:WidgetTree.GlimpseRichTextBlock_5.Text

Fill Power Cell (Requires Empty Power Cell) Fill Power Cell (Requires Empty Power Cell)

Key: 869C471F446234EE62AC9EB9F16F51FB
SourceLocation: /Game/Blueprints/Gameplay/MotilenePump.MotilenePump_C:PrimaryInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
/Game/Maps/Gyms/Gym_TrapSystem.Gym_TrapSystem:PersistentLevel.MotileneFillingMachine_C_1.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt
53DECC114BC328BA677353962FFBA484

Mrs Pankhurst's Alterations Mrs Pankhurst's Alterations

Key: 869E44604C4FDB4506E56F9D4D0BD04B
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_LooksLikeRain_Sally_DESIGN.Encounter_LooksLikeRain_Sally_DESIGN:PersistentLevel.MapMarker_Shop_SallyPankhurst.Name

Margaret Margaret

Key: 86B2504D48A76F72AA6667AE61EEED88
SourceLocation: /Game/Blueprints/NPCArchetypes/MargaretNPC_Interactible.Default__MargaretNPC_Interactible_C:DescriptionComponent.DescriptiveName

ACHIEVEMENTS ACHIEVEMENTS

Key: 86B5BAF84DEC16918673788A01051D77
SourceLocation: /Game/UI/ShellMenu/AchievementsMenuWidget.AchievementsMenuWidget_C:WidgetTree.TextBlock_0.Text

Fun Fair: WATERWORKS WAY Fun Fair: WATERWORKS WAY

Key: 86C1479D489638D415551AA540124D76
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/V_StreetSigns_Enum_01.V_StreetSigns_Enum_01.DisplayNames(0).DisplayNames

Old Templar Bank Old Templar Bank

Key: 86D2F299453BAD34F418ACAF188BCA8B
SourceLocation: /Game/Environment/Emerald_City/Plaques/MI_ECPlaque_12.MI_ECPlaque_12.Caption

Enhance7 Enhance7

Key: 86F7328E4049AF3EEEB310BA27506040
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(59).DisplayNames

Ipomoea Batatas Ipomoea Batatas

Key: 86F9B3174B0FBF900CBA77936DB4C829
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/VictoryGarden/MI_VictoryGardenVegetables_04.MI_VictoryGardenVegetables_04.Caption

Eel Pie Auxiliary Pumping Station Eel Pie Auxiliary Pumping Station

Key: 8704CB044F56EC94BE22F48672084535
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_EelPie_PumpingStation_01.MI_Decal_EelPie_PumpingStation_01.Caption

ACT III: OLLIE
YOU SHALL KNOW THE TRUTH, AND THE TRUTH SHALL MAKE YOU MAD.
Aldous Huxley
ACT III: OLLIE
YOU SHALL KNOW THE TRUTH, AND THE TRUTH SHALL MAKE YOU MAD.
Aldous Huxley

Key: 873648B641361B9D17BCE888D63F538C
SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.LoadingScreenDetails(18).LoadingScreenDetails.Caption

Can deliver melee damage up close and long range Can deliver melee damage up close and long range

Key: 873F56574421F74CAFA8CB9AC933D96C
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_Whip.Default__V_Whip_C:DescriptionComponent0.FunctionalDescription

YOU'RE BLEEDING YOU'RE BLEEDING

Key: 874B386047C9910EFC85EAA648513A38
SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:WidgetTree.DeniedActionTitle.Text
Key: C4DFE13244EBEED2BCB55BBB40C2309E
SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:UpdateAll [Script Bytecode]

POI_DECO_BoardGame_SandBox POI_DECO_BoardGame_SandBox

Key: 874C3D8A4F77FA68B6A1858CB7CA9A7C
SourceLocation: /Game/DLC/SandBox/Maps/Gyms/NPC_Behaviors.NPC_Behaviors:PersistentLevel.TextRenderActor14.NewTextRenderComponent.Text

Stops bleeding. Can cause infection. Stops bleeding. Can cause infection.

Key: 875817344024AD174E4301A0C8AE1BDA
SourceLocation: /Game/Blueprints/Pickups/Medical/BandageDirty.Default__BandageDirty_C:DescriptionComponent0.FunctionalDescription

COME AND BE JUDGED COME AND BE JUDGED

Key: 8767AA2E4BB80F9BF4BC4092374139A0
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Various/MI_ComeandBeJudged_01.MI_ComeandBeJudged_01.Caption

TOP SECRET TOP SECRET

Key: 8768F6A247322BE001D3339DA10DD45C
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/VictoryGarden/MI_Treehouse_TopSecret_01.MI_Treehouse_TopSecret_01.Caption

Weather_Everest_H Weather_Everest_H

Key: 87701C2D44AE408C18158EA26705397D
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(142).DisplayNames

See the Description and DescriptiveName variables. See the Description and DescriptiveName variables.

Key: 877B9D8945872509BE0E5295BAFCF1EB
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Chemical_MAIN.Default__CraftingStation_Chemical_MAIN_C:DescriptionComponent0.Description

WONDERLAND
SUITE
WONDERLAND
SUITE

Key: 878B40144BE877FDD5E0259042D5DDFC
SourceLocation: /Game/DLC/Lightbearer/Art/Props/Hotel_Room_Signs/MI_Hotel_Sign_WonderlandSuite_01.MI_Hotel_Sign_WonderlandSuite_01.Caption

CROWD_060_MaskFallOff_SEQ CROWD_060_MaskFallOff_SEQ

Key: 878DAED44DC31AEC630852A8EAC909A6
SourceLocation: /Game/Cinematic/Launch_Trailer/06_CROWD/06_CROWS_Master_SEQ.06_CROWS_Master_SEQ:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_2.DisplayName

REGISTRAR REGISTRAR

Key: 879B03F044B5ED2C51CE8196DB3EE880
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ/MI_DRHQ_R_7.MI_DRHQ_R_7.Caption

Joy District: APOTHECARY STREET Joy District: APOTHECARY STREET

Key: 87C4BBA84459FE024A1295A853211139
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/V_StreetSigns_Enum_01.V_StreetSigns_Enum_01.DisplayNames(11).DisplayNames

WANTED
MISS VICTORIA BYNG
To come in for a lovely cup of tea
and chat with the constabulary!
REWARD OFFERED
WANTED
MISS VICTORIA BYNG
To come in for a lovely cup of tea
and chat with the constabulary!
REWARD OFFERED

Key: 87DE6D7948944BD849EFEBA2689CFB94
SourceLocation: /Game/DLC/Victoria/Art/Signs/MI_V_Sign_Wanted_01.MI_V_Sign_Wanted_01.Caption

Snowed-In Studios Snowed-In Studios

Key: 87F3153D45700CD50D4F00BF63D9BD68
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.SIS_Cat_SnowedIn.Text

VFXs VFXs

Key: 88266EBE4FB16015B88178B8E9CBAACE
SourceLocation: /Game/DLC/Victoria/Maps/V_Victoria_featureGym.V_Victoria_featureGym:PersistentLevel.TextRenderActor20.NewTextRenderComponent.Text

Virgil Dainty Virgil Dainty

Key: 882781C94532BDACBDDFE19C9333DF1B
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/MurderScenes/ParkMurder_Design.ParkMurder_Design:PersistentLevel.SK_Female_NoSleeves_2.Description.DescriptiveName

Inflicts high damage. Can strike multiple opponents with one swing. Inflicts high damage. Can strike multiple opponents with one swing.

Key: 88359E914A1231FD9C2BFDB1847FAA66
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/CricketBat_Ollie.Default__CricketBat_Ollie_C:DescriptionComponent0.FunctionalDescription

HOW TO SHUT OFF BRIDGE ELECTRICAL FIELD HOW TO SHUT OFF BRIDGE ELECTRICAL FIELD

Key: 889D63C14070D60D299E63B31754A837
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_FTS_HowToShutOffElectricalBridge_01.MI_FTS_HowToShutOffElectricalBridge_01.Caption

EMERGENCY EMERGENCY

Key: 889D92BA47B16ACC2E761D91CCB42AC1
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/BobbyHQ/Decal_Emergency_01.Decal_Emergency_01.Caption
Key: BE06C3E64D5F438E695E088BB063E85D
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_Emergency_01.MI_Decal_Emergency_01.Caption

AUCTION BIDS
1. 5 Pills penicillin 1959
2. 10 ROUNDS AMMO (still good?)
3. LETTER OF TRANSIT
4. Emma's offer of companionship
AUCTION BIDS
1. 5 Pills penicillin 1959
2. 10 ROUNDS AMMO (still good?)
3. LETTER OF TRANSIT
4. Emma's offer of companionship

Key: 88A990D44C29F920F5C555855B31F6A1
SourceLocation: /Game/Environment/Common/Materials/Decals/Drawings/MI_Sweets_Sign_03.MI_Sweets_Sign_03.Caption

Nick Lightbearer Nick Lightbearer

Key: 88B6A2704620FEFCAA2DD3B4F31A744E
SourceLocation: /Game/Maps/Cinematics/Artbook/Artbook_VLG_LivingRoom.Artbook_VLG_LivingRoom:PersistentLevel.Quest_NickLightbearer.DescriptionComponent.DescriptiveName

Quand tu t'ennuies de la vie… prends toi une Joy ! Quand tu t'ennuies de la vie… prends toi une Joy !

Key: 88CF602346531EC0A2777CB03AEEA640
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene1_FR.WHF_Intro_Cutscene1_FR.6.Subtitle

SignLightBox_14 SignLightBox_14

Key: 88D2C9B44298B26F56A74485B4F6ABE8
SourceLocation: /Game/GBX/Cinematics/Data/GBX_LitSignList.GBX_LitSignList.DisplayNames(13).DisplayNames

Time Score Time Score

Key: 88E74D9B40BC5C2B2F00B68BA48B3075
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/SurvivalEndScreen.SurvivalEndScreen_C:WidgetTree.TimeScore.Stat Name

TO MAIDENHOLM TO MAIDENHOLM

Key: 88FC6E434E64D36633661294E7609274
SourceLocation: /Game/Environment/Common/Materials/FontSpriteSheet/TextMeshes/MI_ToMaidenHolm_01.MI_ToMaidenHolm_01.Caption

To The Brave Martyrs Of The Saint Crispin's Day Uprising: Dulce Et Decorum Est Pro Patria Mori To The Brave Martyrs Of The Saint Crispin's Day Uprising: Dulce Et Decorum Est Pro Patria Mori

Key: 893B1E144ADCE8C5B9EDD790BCE837E3
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Military_Camp/MI_MC_DecalMemorial_01.MI_MC_DecalMemorial_01.Caption

CLayerBlue CLayerBlue

Key: 894DE4FD4BB8DB8C5B55208709E637D6
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(24).DisplayNames

I love you Nickie! I love you Nickie!

Key: 89768E104F7514B575F7EB9127D00390
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/AroundTown/MI_AroundTownGraffiti_05.MI_AroundTownGraffiti_05.Caption

The Intake Canister The Intake Canister

Key: 897DD0534B0A0516F986F4881A6B92F2
SourceLocation: /Game/DLC/Victoria/Art/Architecture/Bridge/MI_Masher_Evolving_01.MI_Masher_Evolving_01.Caption

Renders a target unconscious. Renders a target unconscious.

Key: 898EE4E94A1F01F25D81DCADEE3E4F01
SourceLocation: /Game/Blueprints/Pickups/Chemical/KnockOutSyringe.Default__KnockOutSyringe_C:DescriptionComponent0.FunctionalDescription

<Lovely!> <Lovely!>

Key: 89B1C81A4DAF9AC7D0D2A7B6185C9471
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene4_PinataParty2.WHF_Intro_Cutscene4_PinataParty2.1.Subtitle

SIMON SAYS COMPETITION! CELEBRITI CALLER - NICK LIGHTBEARER OF THE MAKE BELIEVES! SIMON SAYS COMPETITION! CELEBRITI CALLER - NICK LIGHTBEARER OF THE MAKE BELIEVES!

Key: 89B62D354EE8E2527F742EB6B9348B02
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Church/MI_SimonSaysSign_01.MI_SimonSaysSign_01.Caption

ERROR! ERROR!

Key: 89BEED5B4601399DDE29C8969435C025
SourceLocation: /Game/DLC/Lightbearer/UI/LB_JournalWidget.LB_JournalWidget_C:ExecuteUbergraph_LB_JournalWidget [Script Bytecode]

Inflicts low damage. Heavy. Inflicts low damage. Heavy.

Key: 89C296284C0B7F5FE041A3BABF65AD6A
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Scourge.Default__Scourge_C:DescriptionComponent0.FunctionalDescription

THE ORACLE AWARD Presented to:
THE HAMLYN "O" COURANT
Outstanding Sports Reporting
"Liddell Wins All Hop Scotch Events"
-May 16th, 1963-
THE ORACLE AWARD Presented to:
THE HAMLYN "O" COURANT
Outstanding Sports Reporting
"Liddell Wins All Hop Scotch Events"
-May 16th, 1963-

Key: 89C9CB3D460F57056051529B1A99D011
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/NewspaperOffice/MI_Award_03.MI_Award_03.Caption

Prison Cell Layout A Prison Cell Layout A

Key: 89CD811F47A4E12E5D2119A87717C227
SourceLocation: /Game/DLC/Victoria/Art/Architecture/Prefab/V_Prisoncell_Enum.V_Prisoncell_Enum.DisplayNames(0).DisplayNames

Community Support Community Support

Key: 89CEA4EA49B6E38E0DBF64940545089C
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_CommunitySupp.Text

Clive Birthwhistle Clive Birthwhistle

Key: 89D1A2C846C58D600C0B93AE4B72BB18
SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/MI_OfficeSignage_Birtwhistle.MI_OfficeSignage_Birtwhistle.Caption

AW HAPPY FACE MEANS A HAPPY PLACE! AW HAPPY FACE MEANS A HAPPY PLACE!

Key: 89FB615C40FCDC3ACA79C188E167F9CD
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ExteriorPosters/MI_MountedPropSigns_D_02.MI_MountedPropSigns_D_02.Caption

NO LOITERING! NO LOITERING!

Key: 8A04379C4DC30AE3A997C4A9F07AFB5F
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_NoLoitering_01.MI_DSIR_NoLoitering_01.Caption

There never was anyone named Foggy Jack!
He never in mists of the night did attack!
If some folks turned up dead
with their guts spilling red
then it must have been some other hack!
There never was anyone named Foggy Jack!
He never in mists of the night did attack!
If some folks turned up dead
with their guts spilling read
then it must have been some other hack!
There never was anyone named Foggy Jack!
He never in mists of the night did attack!
If some folks turned up dead
with their guts spilling red
then it must have been some other hack!
There never was anyone named Foggy Jack!
He never in mists of the night did attack!
If some folks turned up dead
with their guts spilling red
then it must have been some other hack!
There never was anyone named Foggy Jack!
He never in mists of the night did attack!
If some folks turned up dead
with their guts spilling read
then it must have been some other hack!
There never was anyone named Foggy Jack!
He never in mists of the night did attack!
If some folks turned up dead
with their guts spilling red
then it must have been some other hack!

Key: 8A0C317B47EB788C9961698EC0E1F519
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Crime_Wall/MI_poem_04.MI_poem_04.Caption

Michelle Garza Michelle Garza

Key: 8A28693D4286B11555172BAFCA365A31
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_URAnalyst.Text

Percy got a caning. Percy got a caning.

Key: 8A51553B4F5112142945FBA6B37AE779
SourceLocation: /Game/Blueprints/Loot/ArthurFlashbackTable.ArthurFlashbackTable.Caning.Description

The Ray Gun's battery recharge delay is greatly reduced. The Ray Gun's battery recharge delay is greatly reduced.

Key: 8A575EBC4A2B4B1B175755B961A7B82D
SourceLocation: /Game/DLC/House_Boys/UI/HB_SkillTree.HB_SkillTree_C:ExecuteUbergraph_HB_SkillTree [Script Bytecode]

Joyce Martins
Marcos Martins
Maryanne Linz
Isabel Sesana
Adriana Garrido
Raphael Quintão
Thalita Uba
Joyce Martins
Marcos Martins
Maryanne Linz
Isabel Sesana
Adriana Garrido
Raphael Quintão
Thalita Uba

Key: 8A66995C4ABB89DF26CA5CB140245073
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.KW_Names_PrBr.Text

Eel Pie Holm Eel Pie Holm

Key: 8A6735AB41B5C1ACC12039A788B9685A
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/TutorialIsland_Bridge_DES.TutorialIsland_Bridge_DES_C:ExecuteUbergraph_TutorialIsland_Bridge_DES [Script Bytecode]
Key: 9BC0394847FAB2965F9ACDAE6912CBD3
SourceLocation: /Game/Environment/Garden_District/Refactor/GD1WorldModel.GD1WorldModel.Zones(0).Zones.DisplayName

B - D B - D

Key: 8A81C9204793BDBEB6790CAC89FDFCE9
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/BobbyHQ/Decal_BobbyWQ_text_02.Decal_BobbyWQ_text_02.Caption

MultipleTesla MultipleTesla

Key: 8AA1084D4715CFBEFE97E38150E8572A
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/Boss/Boss_HouseBoys_AttackTypes.Boss_HouseBoys_AttackTypes.DisplayNames(1).DisplayNames

NPC Density NPC Density

Key: 8AA653DF40B2BE65B8810D92B88123B9
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxPopulationSelection.OptionName

Lovebirds Digspot Lovebirds Digspot

Key: 8AAA2F7B41D7598F1CA97BB13EC20AF3
SourceLocation: /Game/Blueprints/Pickups/DigSpotMaps/Map_DigSpot_Lovebirds.Default__Map_DigSpot_Lovebirds_C.DigSpotName
Key: D1037AD44755C905587AF1AE27D39CF4
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Lovebirds_DESIGN.Lovebirds_DESIGN:PersistentLevel.DigSpot_Treasure_758.Description.DescriptiveName

Dorothea Beale Dorothea Beale

Key: 8AB3BA314CAF7E56E91A538217A0DAEF
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN_Ollie.Encounter_HoardHouse_DESIGN_Ollie:PersistentLevel.Village2_Crier9.DescriptionComponent.DescriptiveName
Key: 934DAE5845804C3C84D3CEB614C27476
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN_Ollie.Encounter_HoardHouse_DESIGN_Ollie:PersistentLevel.GlimpseCrier2.DescriptionComponent.DescriptiveName

Simplified Chinese Mandarin team Simplified Chinese Mandarin team

Key: 8AD4FC2641FB2F79FCBCE18461D8DF70
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.KW_Cat_Chinese.Text

The City of Wellington Wells:
WATERWORKS WAY
The City of Wellington Wells:
WATERWORKS WAY

Key: 8AD8EEEF465DE67F5E8EFC8E0EDC4B4D
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/MI_V_TX_FFA_01_A.MI_V_TX_FFA_01_A.Caption

Leighton Rees Leighton Rees

Key: 8ADC6AC44B780925F0235B8552FAB6A7
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_Darts_Design.Encounter_Darts_Design:PersistentLevel.Waste1_Wastrel_C_3.DescriptionComponent.DescriptiveName
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_Darts_Design.Encounter_Darts_Design:PersistentLevel.Waste1_Wastrel_C_3.DescriptionComponent.DescriptiveName
8ADC6AC44B780925F0235B8552FAB6A7

SignLightBox_03 SignLightBox_03

Key: 8ADCF83A42CF8791118528802166A641
SourceLocation: /Game/GBX/Cinematics/Data/GBX_LitSignList.GBX_LitSignList.DisplayNames(2).DisplayNames

PLAGUE PLAGUE

Key: 8AE1D56C4C706D166C22DBA6339EA4AB
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/HoneyCombPlagueText/MI_DecalText_B_Inst.MI_DecalText_B_Inst.Caption
Key: A053759A47D05124A54189A7B02AA404
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decals_Quarantine_Graffiti_03.MI_Decals_Quarantine_Graffiti_03.Caption

World Seed World Seed

Key: 8AF984FB485CA99B2618E49B0824C082
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.TextBlock_12.Text

STREET_020_SallyArthurBump_SEQ STREET_020_SallyArthurBump_SEQ

Key: 8B10A81D47CADA84D6BF39BFC04C37FE
SourceLocation: /Game/Cinematic/Launch_Trailer/03_STREET/02_STREET_Master_SEQ.02_STREET_Master_SEQ:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_1.DisplayName

Service Bobby Service Bobby

Key: 8B1532C94364B6EB687DC283FD61743D
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V1toV2_DESIGN2.Challenge_Bridge_V1toV2_DESIGN2:PersistentLevel.GlimpseBobby3.DescriptionComponent.DescriptiveName

APPLE HOLM STATION
SOUTH WESTERN RAILWAY
APPLE HOLM STATION
SOUTH WESTERN RAILWAY

Key: 8B4F9DD745251F969AC0669DF07DF977
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_Tower/MI_TX_Appleholmstation_01.MI_TX_Appleholmstation_01.Caption

Statue Pinged - {1} Statue Pinged - {1}

Key: 8B50B986407974C8256D4CA6FA9539D6
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Quests/LB_Quest_Dummy.LB_Quest_Dummy_C:StatuePinged [Script Bytecode]

Keep Your Cell Sparkling Keep Your Cell Sparkling

Key: 8B56752F455B75EFD677DC88FF75B7E0
SourceLocation: /Game/DLC/Victoria/Art/Architecture/Prefab/V_PrisonSign_Enum_01.V_PrisonSign_Enum_01.DisplayNames(4).DisplayNames
Key: 9A85FCD642BAD4A80C81FCA1ABAD2E99
SourceLocation: /Game/DLC/Victoria/Art/Signs/PrisonDistrict/MI_V_PD_Rules_05.MI_V_PD_Rules_05.Caption

John Hart, Assistant Deputy Copy Chief John Hart, Assistant Deputy Copy Chief

Key: 8B9EC00744F056E20D3CAD85CC580BE3
SourceLocation: /Game/Environment/Common/Meshes/Signs/NewspaperOfficeSignage/MI_NewsPaperOfficeSignage_B_06.MI_NewsPaperOfficeSignage_B_06.Caption

Ollie's upset that Jack is Back Ollie's upset that Jack is Back

Key: 8BAD59C444B24B93F4300C88DDD0C211
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(56).Items.CollectibleDescription

The Bad Breakupper The Bad Breakupper

Key: 8BC875384F3A60622C3B5FBB3E5D4815
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(30).Items.AchievementName

Ryan Andrews Ryan Andrews

Key: 8BD5AE3A4853B0D991CE08A0C212F0CE
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/JoyFactory_Arthur_Interior_DESIGN_2.JoyFactory_Arthur_Interior_DESIGN_2:PersistentLevel.JoyFactory_WorkerLvl23.DescriptionComponent.DescriptiveName

Color5 Color5

Key: 8BDA6CDB4948747A53F35A816A2E6103
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(34).DisplayNames

Adds damage and a shock attack to the Jolly Brolly. Still considered non-lethal, as puffins are fish, for Lent. Adds damage and a shock attack to the Jolly Brolly. Still considered non-lethal, as puffins are fish, for Lent.

Key: 8BDDDD9747F3AB6D3A29469FEDFF5D7D
SourceLocation: /Game/DLC/JollyBrolly/EnhancedJollyBrolly.Default__EnhancedJollyBrolly_C:DescriptionComponent0.FunctionalDescription

Trapped Trapped

Key: 8BE3A1F74BF7371A02D01E8717177C37
SourceLocation: /Game/Blueprints/World/GD_WaterPumpStatus.GD_WaterPumpStatus.DisplayNames(1).DisplayNames

Samanthapudi Sri Harsha Varma
Ganesh Sai
Abed Ali
Sai Teja
Devabhakthuni Surya
Samanthapudi Sri Harsha Varma
Ganesh Sai
Abed Ali
Sai Teja
Devabhakthuni Surya

Key: 8C2EA6AF411B92F92E70BB852236DD19
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.PW_Names_Testers.Text

Brain a little sluggish in the morning ?
spark up those grey cell with the electrowave stimulator. The very latest in neurostimulation !
Brain a little sluggish in the morning ?
spark up those grey cell with the electrowave stimulator. The very latest in neurostimulation !

Key: 8C3045DF45C471B8EF32F7A181EDBB73
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_ELECTROWAVESTIMULATORPoster_01.MI_ELECTROWAVESTIMULATORPoster_01.Caption

Attacks with melee weapons do slightly more damage. Stackable. Attacks with melee weapons do slightly more damage. Stackable.

Key: 8C3FD8774A4D8CF574A9858828AB9389
SourceLocation: /Game/Blueprints/Pickups/Manuals/AttackDamage2Manual.Default__AttackDamage2Manual_C:DescriptionComponent0.FunctionalDescription

Germany has Sweets! Germany has Sweets!

Key: 8C43C110425D03D53BDFD79D3F069B89
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(61).Items.CollectibleDescription
Key: B69FD694415A906E33FFB1B170554C8E
SourceLocation: /Game/Environment/Story/TrainStation/MI_GermanyHasSweets_01.MI_GermanyHasSweets_01.Caption

Lady Lucy Duff-Gordon Lady Lucy Duff-Gordon

Key: 8C4DB9794E2729399E6C4081A37793A8
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/Encounters/SubLevels/Encounter_HostileTakeover_DESIGN.Encounter_HostileTakeover_DESIGN:PersistentLevel.EC_Wellie5_70.DescriptionComponent.DescriptiveName

60 60

Key: 8C56336A4967B9F3DDE2FCAF12D44BF4
SourceLocation: /Game/UI/PlayerMenu/InventoryItemImplement.InventoryItemImplement_C:WidgetTree.Stocknumber.Text

Adams Park Adams Park

Key: 8C6249D649004EC8F2EA629FE4F6B482
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_DyingWastrel2_Design.Encounter_DyingWastrel2_Design:PersistentLevel.MapMarker_Landmark_2.Name
Key: D8F93E494E9AF911F247C38B04A665A4
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_DyingWastrel_DESIGN.SB_Encounter_DyingWastrel_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

It's never too late to take your Joy! It's never too late to take your Joy!

Key: 8C69195C4831A3A15D389CB06C132385
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_FTS_UncleJack_01.MI_FTS_UncleJack_01.Caption

TO: All Employees
FROM: Alice Liddel, Supervisor
Yet again I've discovered employees flushing a bad batch of Joy down the drain. "It will make the fish happy" is not an acceptable excuse. Often we can restore a batch of slightly defective Joy by the addition of reagents.
Waste not, want not.
Alice
DUMB COW!
MOO!
TO: All Employees
FROM: Alice Liddel, Supervisor
Yet again I've discovered employees flushing a bad batch of Joy down the drain. "It will make the fish happy" is not an acceptable excuse. Often we can restore a batch of slightly defective Joy by the addition of reagents.
Waste not, want not.
Alice
DUMB COW!
MOO!

Key: 8C7381C34808042C6F9306968DE81372
SourceLocation: /Game/Environment/Story/VerlocLab/MI_VerlocLab_Signs_Note_Wastes_01.MI_VerlocLab_Signs_Note_Wastes_01.Caption

Opens doors to Bell Boy's room. Opens doors to Bell Boy's room.

Key: 8C8FAD654DF717DFD6EE4186E5CC1ED1
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Keys/LB_BellBoyKey.Default__LB_BellBoyKey_C:DescriptionComponent0.FunctionalDescription

THEATRE THEATRE

Key: 8C9D80F24C72DD6DCA54EEAE48104D94
SourceLocation: /Game/UI/ShellMenu/TheatreMenuWidget.TheatreMenuWidget_C:WidgetTree.TextBlock_0.Text

No Joy
No Home
No Hope
No Joy
No Home
No Hope

Key: 8CAACAEE44B14E99BF41C883817C5FFD
SourceLocation: /Game/DLC/Victoria/Art/Signs/Fun_FAir/Intro/MI_V_GhostAds_03.MI_V_GhostAds_03.Caption

Joy Taken Joy Taken

Key: 8CB3442F4131EF0E538086998119D4D9
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/WellieEndScreen.WellieEndScreen_C:WidgetTree.JoyTaken.Stat Name

News Hour - What to do about Downers News Hour - What to do about Downers

Key: 8CB812AF4044E06611F6B59161E5D43F
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(5).Items.CollectibleName

Don't cook with sawdust again! Don't cook with sawdust again!

Key: 8CBA0ADD434BFAD91D87E182AB4D9EC7
SourceLocation: /Game/Environment/Village/Interior/Vanity/NOtes/MI_Postits_12.MI_Postits_12.Caption

NO GIRLS ALLOWED NO GIRLS ALLOWED

Key: 8CCACCC94535A81508C62EADB5360C06
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Various/MI_NoGirlsAllowed_01.MI_NoGirlsAllowed_01.Caption

You enjoy a challenge. People will be suspicious of you, and you'll need to learn the rules to blend in. You enjoy a challenge. People will be suspicious of you, and you'll need to learn the rules to blend in.

Key: 8CD3740C49A43E82B247F68919F9EC73
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:Get_OptionText_Text_0 [Script Bytecode]

Have you brushed your hair? Have you brushed your hair?

Key: 8D08EF0A40B6B24A9FB5D5AB9B4BE525
SourceLocation: /Game/Environment/Village/Interior/Vanity/NOtes/MI_Postits_02.MI_Postits_02.Caption

Increases maximum stamina for a very brief time. Can cause food poisoning. Also a chemical crafting ingredient. Increases maximum stamina for a very brief time. Can cause food poisoning. Also a chemical crafting ingredient.

Key: 8D14533B4B6451DCE9FE0998826ECC24
SourceLocation: /Game/Blueprints/Pickups/Food/RottenPotato.Default__RottenPotato_C:DescriptionComponent0.FunctionalDescription

Enhance1 Enhance1

Key: 8D1E781946F68D2A268657B350D51D2E
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(53).DisplayNames

<Encrypted Message> <Encrypted Message>

Key: 8D29AB3E40709590155A15A4243C76DD
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/NewspaperOffice/MI_NewsPaperOffice_Cryptics_01.MI_NewsPaperOffice_Cryptics_01.Caption

OEDIPUS TORE OUT HIS EYES OEDIPUS TORE OUT HIS EYES

Key: 8D46251A42996E6EBB4A8EBAE43B7954
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_2/MI_GD_WatrelMessages_Chalk_F_01.MI_GD_WatrelMessages_Chalk_F_01.Caption

Percy ! Percy !

Key: 8D548FEC45BAE3D798D844A852448718
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill_FR.WHF_Intro_Cutscene2_NoPill_FR.3.Subtitle

MEMORY LOSS MEMORY LOSS

Key: 8D55858E4557D5244AD1ADBA2D048AA6
SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:WidgetTree_34.TextBlock_30.Text

Open {0} (SEALED) Open {0} (SEALED)

Key: 8D73774F472458369089E3B167ED0C9D
SourceLocation: /Game/Blueprints/Gameplay/SubwayDoor_NoVO.SubwayDoor_NoVO_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: D40AAE014EA996113CAE9E8DAE113020
SourceLocation: /Game/Blueprints/Gameplay/SubwayDoor_NoVO.SubwayDoor_NoVO_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

SYMPOSIUM
Is Uncle Jack's Hat Really Red?
SYMPOSIUM
Is Uncle Jack's Hat Really Red?

Key: 8D8CC3F643253694ED4F3C8D2A7A6220
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/RHS/MI_Decal_Symposium_01.MI_Decal_Symposium_01.Caption
Key: E68814874105375A7E2977B50748F014
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/RHS/MI_RHS_Chalkboard_01.MI_RHS_Chalkboard_01.Caption

This is used to fix the Hot Flash machine. This is used to fix the Hot Flash machine.

Key: 8D90C5124D50829AF8332995EC624AC5
SourceLocation: /Game/Blueprints/Pickups/Misc/HotFlashNozzle.Default__HotFlashNozzle_C:DescriptionComponent0.FunctionalDescription

John A. MacDonald
Scotch Whisky
John A. MacDonald
Scotch Whisky

Key: 8DA4E0EE4E72B0186C4CD6AC47F5E21A
SourceLocation: /Game/Environment/Common/Meshes/Small/Whiskey_Bottle/MI_StrangeAlcohol_01.MI_StrangeAlcohol_01.Caption

Tape Recorder Tape Recorder

Key: 8DB79A5647B4BC36B7E43ABE82E370F9
SourceLocation: /Game/Blueprints/Story/Sally/InteractiveActor_RatholmTapeRecorder.InteractiveActor_RatholmTapeRecorder_C:Description_GEN_VARIABLE.DescriptiveName

The Pied Piper of Hamelin, Part One The Pied Piper of Hamelin, Part One

Key: 8DC02F7742095BE29A46D7AB32565A0A
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(15).Items.CollectibleDescription

The hot flash ! Wow ! So hot !
The hottest new kitchen appliance in town !
The hot flash ! Wow ! So hot !
The hottest new kitchen appliance in town !

Key: 8DCA542748433CE82F818F845778BB44
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_HotFlash_01.MI_HotFlash_01.Caption

STATION CLOSED DURING
BEAUTIFICATION!
STATION CLOSED DURING
BEAUTIFICATION!

Key: 8DD760604CCF6E81480BEF82B3393B95
SourceLocation: /Game/Environment/Village/Exterior/Signs/V1_Shelter/MI_V1_Shelter_Warning_01.MI_V1_Shelter_Warning_01.Caption

Walkabout Walkabout

Key: 8DE411D74595D695018FF79706E30505
SourceLocation: /Game/Blueprints/Quests/Walkabout.Default__Walkabout_C.QuestTitle

Percy got caned at school. Percy got caned at school.

Key: 8E09F27E485300681708CEA5CDF915E2
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(18).Items.CollectibleDescription

Dress Code
Rubber Catsuit

Opening Hours
9pm to 7am

No photography.
Dress Code
Rubber Catsuit

Opening Hours
9pm to 7am

No photography.

Key: 8E1D0A59474FBAAAD47C569D1EEE05AA
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/CuriousBehaviours/MI_HOCBFrontDoorSign_01.MI_HOCBFrontDoorSign_01.Caption

Restores a small amount of health. Restores a small amount of health.

Key: 8E2232FC4B91A81A3E47158D264DD8B1
SourceLocation: /Game/Blueprints/Pickups/Medical/HealingBalm.Default__HealingBalm_C:DescriptionComponent0.FunctionalDescription

FUNCTIONAL DESCRIPTION SWITCH FUNCTIONAL DESCRIPTION SWITCH

Key: 8E58DE3D41E0AE254738ECA7E3E46C27
SourceLocation: /Game/DLC/House_Boys/UI/HB_ConsumableInventoryPanel.HB_ConsumableInventoryPanel_C:WidgetTree.Functional_switch.Text

Loose dirt Loose dirt

Key: 8E5CA79146C42AE9062C6BBBD1F70A01
SourceLocation: /Game/Blueprints/World/Loot/DigSpot.DigSpot_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Blueprints/World/Loot/DigSpot.DigSpot:EventGraph.K2Node_CallFunction_8165.EdGraphPin_75354.DefaultTextValue
4289322846DE5CB0F59FAAB899F0763A
8E5CA79146C42AE9062C6BBBD1F70A01

Cube Cube

Key: 8E60E11D49FD726E40C7ED93B9ED5475
SourceLocation: /Game/Blueprints/Gameplay/ExaminableActor.ExaminableActor_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Blueprints/Gameplay/ExaminableActor.ExaminableActor_C:Description_GEN_VARIABLE.DescriptiveName
8E60E11D49FD726E40C7ED93B9ED5475

DO NOT PUSH THE BIG LEVER! WILL DESTROY EVERYTHING! How do you know if you've never pushed it? DO NOT PUSH THE BIG LEVER! WILL DESTROY EVERYTHING! How do you know if you've never pushed it?

Key: 8E792D474C57BA5045AE7EA6DBD6AE1D
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_FinalStation_DoNotPress_01.MI_FinalStation_DoNotPress_01.Caption

NO DANGER MY ASS! NO DANGER MY ASS!

Key: 8E95CE30456A9B25F80FF3868DC31725
SourceLocation: /Game/Environment/Village/Exterior/Signs/V2_Shelter/MI_Decals_V2_Shelter_NoDanger_01.MI_Decals_V2_Shelter_NoDanger_01.Caption

MOTILENE WORKERS ONLY! MOTILENE WORKERS ONLY!

Key: 8EA29AAC4D85169AB640CFBA11E48F3B
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_FinalStation_WorkersOnly_01.MI_FinalStation_WorkersOnly_01.Caption

SWIFT LABS RESEARCH SWIFT LABS RESEARCH

Key: 8EA4F8DC4E9529580CFD918779AB2071
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_DoorSignage_01.MI_DSIR_DoorSignage_01.Caption

Europe 1938 Europe 1938

Key: 8EA9EBD14C80A741DF04F584E953A40A
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/OldSoldiers/MI_TwoSoldiers_MilLetter_06.MI_TwoSoldiers_MilLetter_06.Caption

Rafał Dąbrowski
Paweł Jaskólski
Michał Kalata
Marta Paszkowska
Piotr Rudnicki
Ernest Starski
Rafał Dąbrowski
Paweł Jaskólski
Michał Kalata
Marta Paszkowska
Piotr Rudnicki
Ernest Starski

Key: 8EAA5D744211F9FAA916AC9E861096BF
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.LB_Names_CompTestTeam.Text

Kasturi Rangan Kasturi Rangan

Key: 8EAD518C4E3E4B480DFADEA1788E0704
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.PW_Names_SeniorDirector.Text

From the Desk of Beatrix Reeve From the Desk of Beatrix Reeve

Key: 8EAF516B4EC94DFA590FDCA4AFD895F9
SourceLocation: /Game/Blueprints/Quests/Faraday_GasTrap_Letter.Default__Faraday_GasTrap_Letter_C.QuestTitle

Heals wounds a moderate amount. Heals wounds a moderate amount.

Key: 8EB8BBDF4E46B93BDDEEB0B453487AB1
SourceLocation: /Game/Blueprints/Pickups/Medical/EliteHealingBalm.Default__EliteHealingBalm_C:DescriptionComponent0.FunctionalDescription

JUBILATOR SPEED TESTING JUBILATOR SPEED TESTING

Key: 8EBCBF7C464C2BB5D286D78B86FF645A
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Jubilator_Speed_Testing_01.MI_Jubilator_Speed_Testing_01.Caption

KEEP YOUR BLOODY HEAD DOWN OR YOU'LL GET A BLOODY HEAD. KEEP YOUR BLOODY HEAD DOWN OR YOU'LL GET A BLOODY HEAD.

Key: 8EEB12494CF284215A52CB87BE49A10A
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_DecalText_BloodyHead.MI_DecalText_BloodyHead.Caption

HOW COULD WE? HOW COULD WE?

Key: 8EF70C224509251B6FD594B8568F6522
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_House02_04.MI_GD0_House02_04.Caption

Open {0} Open {0}

Key: 8EF7DF08401D428058ED3CB20F4BC0E8
SourceLocation: /Game/Blueprints/Gameplay/SafeHouseSubwayDoor_Base.SafeHouseSubwayDoor_Base_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: BC1D1D574991F9F00D193EA4E35EEEE1
SourceLocation: /Game/Blueprints/Gameplay/SafeHouseSubwayDoor_Base.SafeHouseSubwayDoor_Base_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Maps/SpawnMaps/Shelters/Waste_Safehouse_design.Waste_Safehouse_design:PersistentLevel.SafeHouseSubwayDoor_Valve_C_2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Maps/SpawnMaps/Shelters/Waste_Safehouse_design.Waste_Safehouse_design:PersistentLevel.SafeHouseSubwayDoor_Valve_C_2.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
/Game/Maps/SpawnMaps/Special/CarScavenge_PERS.CarScavenge_PERS:PersistentLevel.InteractiveDoor_CarTrunk_508.OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
5B53420448DE1FA22639218160A790CE
8EF7DF08401D428058ED3CB20F4BC0E8
BC1D1D574991F9F00D193EA4E35EEEE1

Golden Records
Activating Switches
Golden Records
Activating Switches

Key: 8F12A31143C5C6AEB6EDEE9F61B4B146
SourceLocation: /Game/DLC/Lightbearer/Maps/Gyms/Nick_DLC_Gym.Nick_DLC_Gym:PersistentLevel.TextRenderActor21.NewTextRenderComponent.Text

(CROUCH TEXT) (CROUCH TEXT)

Key: 8F23497C444A046512E1A989E8933BC5
SourceLocation: /Game/UI/HUD/HUDWidget.HUDWidget_C:WidgetTree_1.CrouchText.Text

Constable Larkin (deceased) Constable Larkin (deceased)

Key: 8F29F1DA40967571385C10851665D49D
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_Plagued_DESIGN.Challenge_Bridge_Plagued_DESIGN:PersistentLevel.SeachableCorpse_2.DescriptionComponent.DescriptiveName

Ed Frankland Ed Frankland

Key: 8F2EDB4248EA98D090056796149A1488
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_HallucinogenicSalad_DESIGN.SB_Encounter_HallucinogenicSalad_DESIGN:PersistentLevel.Waste2_Wastrel_279.DescriptionComponent.DescriptiveName

Box Box

Key: 8F321C9844B8900F97EF55AD3AF8DC65
SourceLocation: /Game/Blueprints/World/Traps/ETriggerShape.ETriggerShape.DisplayNames(1).DisplayNames
/Game/Blueprints/World/Traps/ETriggerShape.ETriggerShape.DisplayNames(1).DisplayNames
A32364F5452E7A014B2CF38444E63166

Bookcase Bookcase

Key: 8F32DE154CEC68FC47318A850CF94075
SourceLocation: /Game/Blueprints/World/Furniture/Village_Interior_Props/Search_Bookcase01.Default__Search_Bookcase01_C:DescriptionComponent.DescriptiveName

FIND OFFERINGS THAT WILL PLEASE THE HOLY YAM
AND COME BACK TONIGHT FOR THE
CELEBRATION!
FIND OFFERINGS THAT WILL PLEASE THE HOLY YAM
AND COME BACK TONIGHT FOR THE
CELEBRATION!

Key: 8F41E7C94D56064F900C2D8F0160270F
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/YamAltarText/MI_YamAltar3.MI_YamAltar3.Caption

SABOTEURS SWING: JUSTICE OR MOB VIOLENCE? SABOTEURS SWING: JUSTICE OR MOB VIOLENCE?

Key: 8F4ADC1C47797F1E6A1A51A43B2C7913
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_SaboteurSwing_01.MI_SaboteurSwing_01.Caption

Quest item. Quest item.

Key: 8F511822421FF05B35EC1EA0D1326E85
SourceLocation: /Game/Blueprints/Pickups/Keys/HoardHouse_MasterBedroomKey.Default__HoardHouse_MasterBedroomKey_C:DescriptionComponent0.FunctionalDescription

Scott Bakery
Proudly supplied by
Clovis Flour
Fresh Loaves
Scones
Crumpets
Biscuits
&
SO MUCH MORE!
Scott Bakery
Proudly supplied by
Clovis Flour
Fresh Loaves
Scones
Crumpets
Biscuits
&
SO MUCH MORE!

Key: 8F5FE30F4E58F75B1417AD88B1867F6A
SourceLocation: /Game/DLC/Victoria/Art/Signs/MI_V_Decal_GhostAd_Bakery_01.MI_V_Decal_GhostAd_Bakery_01.Caption

Remove Small Power Cell Remove Small Power Cell

Key: 8F60486747735F5FCE8AB5A87C60AABB
SourceLocation: /Game/Blueprints/World/Security/HomeCapacitator.Default__HomeCapacitator_C:InteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: F8743809436A186FAAED13A1601ABCED
SourceLocation: /Game/Blueprints/World/Security/HomeCapacitator.Default__HomeCapacitator_C:InteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
/Game/Maps/Gyms/Gym_Security.Gym_Security:PersistentLevel.HomeCapacitator_C_0.InteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Maps/Gyms/Gym_Security.Gym_Security:PersistentLevel.HomeCapacitator_C_0.InteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
8F60486747735F5FCE8AB5A87C60AABB
F8743809436A186FAAED13A1601ABCED

Stop fans in their tracks. Serenade them long enough and they'll defend you against other fans. Stop fans in their tracks. Serenade them long enough and they'll defend you against other fans.

Key: 8F693A1648E333D2AB506399F2257502
SourceLocation: /Game/DLC/Lightbearer/UI/LB_PauseScreenTutorial.LB_PauseScreenTutorial_C:WidgetTree.TextBlock_27.Text

Toxic Waste Toxic Waste

Key: 8F72461F4A4A1AB29F1C7096F6394666
SourceLocation: /Game/Blueprints/World/Fog/ToxicFog_Base.ToxicFog_Base_C:GlimpseMapPOI_GEN_VARIABLE.POI.DisplayName
Key: C77CB2B64905749D20DC60AA8617690E
SourceLocation: /Game/Blueprints/Story/Sally/Sally_PoisonedWastrel_Pipe.Sally_PoisonedWastrel_Pipe_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Developers/MarcAndre/AllWorkedObjects_FoliageTestMap.AllWorkedObjects_FoliageTestMap:PersistentLevel.ToxicWaste_C_1.GlimpseMapPOI.POI.DisplayName
8F72461F4A4A1AB29F1C7096F6394666

Hop On One Foot Hop On One Foot

Key: 8F730E834E0CA97D54DF72B496B5C5D4
SourceLocation: /Game/DLC/SandBox/Maps/Gyms/ArtMap_FoliageArtStation.ArtMap_FoliageArtStation:PersistentLevel.SimonSays_Button9.Description.DescriptiveName

Quest Name Quest Name

Key: 8F870EE54C9C9513CB25EFA19DA7D64A
SourceLocation: /Game/DLC/House_Boys/UI/HB_QuestCompletionWidget.HB_QuestCompletionWidget_C:WidgetTree.TitleQuest.Text

Used in crafting velvety emulsion if you are a chemist. Can be eaten to reduce hunger slightly. Used in crafting velvety emulsion if you are a chemist. Can be eaten to reduce hunger slightly.

Key: 8FA44D404864D0059B1231822E5E6290
SourceLocation: /Game/Blueprints/Pickups/Plants/LilyBulb.Default__LilyBulb_C:DescriptionComponent0.FunctionalDescription

Nick Lightbearer's Pocket Nick Lightbearer's Pocket

Key: 8FB574D24E1833494A0DFFA1A2E2ADCE
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Drugs/LB_HistoplasmaPill.Default__LB_HistoplasmaPill_C.LocationDescription

Department of Archives, Printing and Recycling Department of Archives, Printing and Recycling

Key: 8FBFE335441A170E9A302E9C6F5A1388
SourceLocation: /Game/Environment/Emerald_City/Plaques/MI_ArthurOffice_01.MI_ArthurOffice_01.Caption

Well come on then, finish up! Well come on then, finish up!

Key: 8FCC6D7E4EEB85DC5D8562839856E05E
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill.WHF_Intro_Cutscene2_NoPill.14.Subtitle

Look Into Look Into

Key: 8FDB635F432FAC318BB76ABA377ACD1B
SourceLocation: /Game/Blueprints/World/Bridges/HoneyCombManiac/Search_HoneyLiftPlatform.Default__Search_HoneyLiftPlatform_C:OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Door Wheel Door Wheel

Key: 8FFF54FD498218BE85F0E29FC85475BE
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_Interactive_RotatingWheel.V_Interactive_RotatingWheel_C:Description_GEN_VARIABLE.DescriptiveName

The Bloody Rock was added to your map The Bloody Rock was added to your map

Key: 9027290144F02884B1425BA1F7D34707
SourceLocation: /Game/Blueprints/Quests/DigSpots/DigSpotQuest_PoisonedWastrel.DigSpotQuest_PoisonedWastrel_C:ExecuteUbergraph_DigSpotQuest_PoisonedWastrel [Script Bytecode]

Arthur Haste-ings Arthur Haste-ings

Key: 9029371E4AE8E0D03D6F80AFE222C7DC
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(25).Items.AchievementName

NO
KNICKERS
PERMITTED
NO
KNICKERS
PERMITTED

Key: 906E321E4F4C40EA688FB8956365D14C
SourceLocation: /Game/DLC/Victoria/Art/Signs/MI_V_Ploughboys_graffiti_03.MI_V_Ploughboys_graffiti_03.Caption

Mr Manager Mr Manager

Key: 907982A145DE1292347CE39D23871032
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Lobby/MI_Manager_01.MI_Manager_01.Caption

Movie2 Movie2

Key: 908D4CAA4B3510EBFC54CAA8FD010C84
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(79).DisplayNames

Secondary St Georges Holm Hatch Secondary St Georges Holm Hatch

Key: 90B5D5914277643AD4B3F3B462D4AF97
SourceLocation: /Game/UI/Map/FastTravelEntryWidget.FastTravelEntryWidget_C:WidgetTree.LocationNameText.Text

Keep Your Eyes on the Job! Keep Your Eyes on the Job!

Key: 90B7840643BEDD0910B8D8B4B14AC0F5
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Work_01/MI_Decal_Poster_EyesJob_Work_01.MI_Decal_Poster_EyesJob_Work_01.Caption

Power Room Power Room

Key: 90C6CADE45DAA70DADE5579C3716811A
SourceLocation: /Game/DLC/Victoria/Art/Architecture/JoyHangar/MI_V_Electricity_Logo_01.MI_V_Electricity_Logo_01.Caption

Hard-hitting hits. Hard-hitting hits.

Key: 90D79D6145EF33DE4DB4898E92131DFC
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Record/ThrowingRecord.Default__ThrowingRecord_C:DescriptionComponent0.Description

Doctors cannot detect you by smell for a short time. Doctors cannot detect you by smell for a short time.

Key: 910EEFDD4B7AF88AC9815CA976EE1461
SourceLocation: /Game/Blueprints/Pickups/Chemical/VIPEauDeParfum.Default__VIPEauDeParfum_C:DescriptionComponent0.FunctionalDescription

STATISTICS STATISTICS

Key: 91181FAC4993E768C8F2818F4E1FAE8B
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/SurvivalEndScreen.SurvivalEndScreen_C:WidgetTree.StatsText.Text

HEADBOYS HEADBOYS

Key: 9128BD714EC1DAE9894ACCB40726C0A9
SourceLocation: /Game/DLC/SandBox/Environment/Materials/RoundaboutChurch/MI_Headboys_02.MI_Headboys_02.Caption

EYES SEE YOU! EYES SEE YOU!

Key: 9156D2B64ECFAC205F0C119A0B678B53
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_EyePoster_02.MI_GD0_EyePoster_02.Caption

shot0020_004 shot0020_004

Key: 9162DA7043844447BD0EA29D62560B17
SourceLocation: /Game/GBX/Cinematics/ReAnnounceTrailer/Sequences/ReAnnounceTrailer_Sequence/ReAnnounceTrailer_SequenceMaster.ReAnnounceTrailer_SequenceMaster:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_2.DisplayName

Up Up

Key: 917D5F6B45499C36DE58D6B864B1ADF9
SourceLocation: /Game/Blueprints/Quests/Emerald/MoveDirection.MoveDirection.DisplayNames(0).DisplayNames
Key: DB14FD394A40E82D6999688A8FE87FE2
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Statue/StatueDirection.StatueDirection.DisplayNames(5).DisplayNames

Tin Can Alarm Tin Can Alarm

Key: 917FE1DD4F844A9CE76AF6A6498C6732
SourceLocation: /Game/Blueprints/World/Traps/Tripwire/Tripwire_Alarm_TinCan.Tripwire_Alarm_TinCan_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Maps/Gyms/Gym_TrapSystem.Gym_TrapSystem:PersistentLevel.Tripwire_Alarm_TinCan_C_0.Description.DescriptiveName
917FE1DD4F844A9CE76AF6A6498C6732

Crafting Instructions. Crash Syringe neutralizes joy in the target's system. Crafting Instructions. Crash Syringe neutralizes joy in the target's system.

Key: 91A5BE0D448B82F9AE28EC8CDE967EDE
SourceLocation: /Game/Blueprints/Pickups/Recipes/PhyschotropicSyringe_RecipePickup.Default__PhyschotropicSyringe_RecipePickup_C:DescriptionComponent0.FunctionalDescription

IF YOUR UNIFORM ISN'T CLEAN WHEN YOU ARRIVE AND DIRTY WHEN YOU LEAVE YOU'RE NOT TRYING HARD ENOUGH. IF YOUR UNIFORM ISN'T CLEAN WHEN YOU ARRIVE AND DIRTY WHEN YOU LEAVE YOU'RE NOT TRYING HARD ENOUGH.

Key: 91A98FB44E04A7C87454279DA5870973
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_DecalText_CleanUniform.MI_DecalText_CleanUniform.Caption

SURRENDER PERSONAL WEAPONS HERE SURRENDER PERSONAL WEAPONS HERE

Key: 91ABEBA24DB51EB34344ECB136069590
SourceLocation: /Game/Environment/Common/Materials/Decals/MilitaryBridge/MI_Decal_MilitaryBridge_01.MI_Decal_MilitaryBridge_01.Caption

Contains vital Garden District items. Contains vital Garden District items.

Key: 91AD36574D25FD7278A6909750DFDAC9
SourceLocation: /Game/Blueprints/Story/Sally/Sally_GardenDistrictKit.Default__Sally_GardenDistrictKit_C:DescriptionComponent0.FunctionalDescription

SOAP SOAP

Key: 91B5B5FA461D1F954D965B83F54D2270
SourceLocation: /Game/Environment/Common/Meshes/Crates/Wooden_Crate_01/MI_WoodenCrates_07.MI_WoodenCrates_07.Caption

Opens doors to hotel rooms and maintenance areas. Opens doors to hotel rooms and maintenance areas.

Key: 91BE8C4E4AE938621B516F91B792D281
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Keys/LB_HotelStaffKey.Default__LB_HotelStaffKey_C:DescriptionComponent0.FunctionalDescription

Five of these cells will power the escape boat, allowing you to make your getaway. Five of these cells will power the escape boat, allowing you to make your getaway.

Key: 91C6EA3744125607BA6C43BF5651504A
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/SB_PowerCell_End1.Default__SB_PowerCell_End1_C:DescriptionComponent0.FunctionalDescription

Get your goods UP FRONT! The entire city has gone MAD! Get your goods UP FRONT! The entire city has gone MAD!

Key: 91C7FAFB4E81C3D90B7BD086A4D0FD8D
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_GetGood_R_01.MI_GetGood_R_01.Caption

Total number of attack actions Total number of attack actions

Key: 91CF932F46BA05448DF84C9724BF3805
SourceLocation: /Game/DLC/SandBox/UI/Statistics/DLC_NotesWidget.DLC_NotesWidget_C:WidgetTree.Text_AttacksAction.Text

Can be filled with water or used to craft throwable explosives. Can be filled with water or used to craft throwable explosives.

Key: 91E5B8B24DE9ADB98054569949D284B5
SourceLocation: /Game/Blueprints/Pickups/Components/Canteen.Default__Canteen_C:DescriptionComponent0.FunctionalDescription

Robot_Medium_Alien Robot_Medium_Alien

Key: 91FC3F3C44C76CDBEC6842B02DB44862
SourceLocation: /Game/DLC/House_Boys/Blueprints/Macro_Function_Library/HouseboysNpcsList.HouseboysNpcsList.DisplayNames(5).DisplayNames

Global Localization Managers Global Localization Managers

Key: 92043187494706E077AAC6A39C6898DE
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.KW_Cat_GblLocMan.Text

Quick, take one of mine. Quick, take one of mine.

Key: 92092C6C44276F00E0B09897B6404BF1
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene4_PinataParty2.WHF_Intro_Cutscene4_PinataParty2.5.Subtitle

WORKERS ONLY BEYOND THIS POINT WORKERS ONLY BEYOND THIS POINT

Key: 921A3B084B5F691A6FB2FAB1F06E4038
SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_WorkerOnly_01.MI_DECAL_VerlocLab_Signs_WorkerOnly_01.Caption
Key: E4EC873C4825C4F0F6FD2088064F94AF
SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_Crates_01.MI_DECAL_VerlocLab_Signs_Crates_01.Caption

Safe House Safe House

Key: 921C8AEC42144C8E91F23F9748086A85
SourceLocation: /Game/Blueprints/Gameplay/LadderDown_Hatch.LadderDown_Hatch_C:GlimpseMapPOICF2CF59746742B818A26168DE8684AEA.POI.DisplayDescription
Key: C49E9B09498B437328767FB51D332C46
SourceLocation: /Game/Blueprints/Gameplay/LadderDown_Hatch.LadderDown_Hatch_C:GlimpseMapPOICF2CF59746742B818A26168DE8684AEA.POI.DisplayName
/Game/Blueprints/Game/MapMarker_SafeHouse.Default__MapMarker_SafeHouse_C:MapPOI.POI.DisplayName
/Game/Developers/Mike/Gym_MapMarkers.Gym_MapMarkers:PersistentLevel.MapMarker_SafeHouse_C_2.GlimpseMapPOI.POI.DisplayName
/Game/Maps/SpawnMaps/Shelters/Village1_SafeHouse.Village1_SafeHouse:PersistentLevel.LadderDown_Hatch.GlimpseMapPOI.POI.DisplayDescription
/Game/Maps/SpawnMaps/Shelters/Village1_SafeHouse.Village1_SafeHouse:PersistentLevel.LadderDown_Hatch.GlimpseMapPOI.POI.DisplayName
/Game/Maps/SpawnMaps/Shelters/Waste_Safehouse_design.Waste_Safehouse_design:PersistentLevel.MapMarker_SafeHouse_C_2.MapPOI.POI.DisplayName
/Game/Maps/SpawnModels/Shelters/Waste1_SafeHouse.Waste1_SafeHouse.Levels(1).Levels.MapPOIs(1).MapPOIs.POIData.DisplayName
/Game/UI/Map/MapWidget.Default__MapWidget_C.LegendEntries(2).LegendEntries.LegendText
0D3382E644113D4E2CB95AAA0A0E9983
2E6CE72644874AB5471AEDB7ECE3002F
5F8390BF4CCCBA20241D3489504CE0AF
8E3165EC44C31D953292488B1E4B0B07
921C8AEC42144C8E91F23F9748086A85
924FFA5547D6501D776170BDF2906B4D
C49E9B09498B437328767FB51D332C46

Glowing Bushes Glowing Bushes

Key: 921FB9E3471B2937D7CC58AF5F6C683E
SourceLocation: /Game/Blueprints/Pickups/Plants/RareFlower.Default__RareFlower_C.LocationDescription

BUT WE DO NOT LIKE IT!! BUT WE DO NOT LIKE IT!!

Key: 92211AEA481A4758146FCCBA07AA51CE
SourceLocation: /Game/Environment/Common/Meshes/Military/Bunker/ExtraAssets/MI_BunkerGraffiti_07.MI_BunkerGraffiti_07.Caption

Read this in the Notes section of your Journal. Read this in the Notes section of your Journal.

Key: 922E1F5A4A94C4A02A2881AD0448CC65
SourceLocation: /Game/Maps/Cinematics/VideoFlashbacks/Arthur/Sublevels/13_HomeAgain_FB.13_HomeAgain_FB:PersistentLevel.LorePickup_Base7.DescriptionComponent0.FunctionalDescription

SPIN! SPIN!

Key: 922E30F04761B1C522EC27A3B77E6CD6
SourceLocation: /Game/Environment/Common/Meshes/Tech/HugeRoundTV_01/SimonSays_Show/MI_LF_TV_TEXT_SimonSays_Spin_01.MI_LF_TV_TEXT_SimonSays_Spin_01.Caption

Someone's written a letter to dear old Clive. It would be terribly naughty of me to read it. On the other hand, he's off at the party! Someone's written a letter to dear old Clive. It would be terribly naughty of me to read it. On the other hand, he's off at the party!

Key: 922EF28846A8C8843C75939C64F819CA
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.A1_CliveLetter:VictoriaLetter.ActivationText

NEEDS NEEDS

Key: 924B81F440CEF23DB442E3B7253949D2
SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:WidgetTree_34.TextBlock_8.Text

Patrick Lacharité
Simon Duquet-Galarneau
Patrick Lacharité
Simon Duquet-Galarneau

Key: 92569C5D41F449D51E7BD281B832E4C6
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_QAManager.Text

A bag carried by doctors. Cannot be opened by anyone other than a doctor. A bag carried by doctors. Cannot be opened by anyone other than a doctor.

Key: 928219C7411B6FC266268AAFDE268537
SourceLocation: /Game/Blueprints/Pickups/Misc/DoctorBag.Default__DoctorBag_C:DescriptionComponent0.FunctionalDescription

It's another marvelous day in Wellington Wells. It's another marvelous day in Wellington Wells.

Key: 929290344576CDC5C95EEE970649EF64
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(80).Items.CollectibleDescription

Daragh Butterly Daragh Butterly

Key: 92ACEB954E7D83A1106BB9B6A788BC86
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_CustomerSupp.Text

Did you forget we're having Deirdre's birthday party? Did you forget we're having Deirdre's birthday party?

Key: 92B7CC754282946976D9B9998A40DFB3
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill.WHF_Intro_Cutscene2_NoPill.8.Subtitle

Buy upgrade? Buy upgrade?

Key: 92C3844B4E3C6F255F7FBAB361518FC6
SourceLocation: /Game/DLC/Victoria/UI/V_SkillTree.V_SkillTree_C:WidgetTree.GlimpseRichTextBlock_5.Text

TICKET BOOTH TICKET BOOTH

Key: 92C99C5F423B3BE2661B3C99D0911990
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/TrainStation/MI_DecalText_R_Inst4.MI_DecalText_R_Inst4.Caption

NO DIGGING! NO DIGGING!

Key: 92E03ED443120F5081992A997A07EE02
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_No_Digging.MI_Decal_No_Digging.Caption

Slightly slows the rate at which joy use builds to a crash. Stackable. Slightly slows the rate at which joy use builds to a crash. Stackable.

Key: 92E325884B2C48575A1D279C642DBC42
SourceLocation: /Game/Blueprints/Pickups/Manuals/JoyToleranceManual.Default__JoyToleranceManual_C:DescriptionComponent0.FunctionalDescription

Keywords International Limited Keywords International Limited

Key: 92E5C363499C99E4EDEC828242B82F61
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.KeywordsInternationalLimited.Text

Home Again Home Again

Key: 92E829FA4973A494CAB5CF9112879EFB
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(23).Items.CollectibleName
Key: AA0CAF0E437D3741BEC0AEA005AE010B
SourceLocation: /Game/Blueprints/Loot/ArthurFlashbackTable.ArthurFlashbackTable.Home_Again.Title

Faraday's Workshop Faraday's Workshop

Key: 92F3421140442E00CB437CBEAC4B7E8A
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfTheInventor_GEO.Encounter_HouseOfTheInventor_GEO:PersistentLevel.MapMarker_Landmark_2.Name
Key: B2B382854CDD0BA9D1182CA14A2AEC31
SourceLocation: /Game/Blueprints/Quests/FaradaysWorkshop.Default__FaradaysWorkshop_C.QuestTitle

Spin In Circles Spin In Circles

Key: 92F5829A4FBDA4E62006AFAD487280DF
SourceLocation: /Game/DLC/SandBox/Maps/Gyms/ArtMap_FoliageArtStation.ArtMap_FoliageArtStation:PersistentLevel.SimonSays_Button12.Description.DescriptiveName

Accept Accept

Key: 92F602844A0528ADFC3A4B9DEFFCF7D7
SourceLocation: /Game/DLC/Victoria/UI/V_SkillTree.V_SkillTree_C:WidgetTree.TextBlock_19.Text

LOAD LOAD

Key: 92FE9073463E58655C01EA8CBD3A43B7
SourceLocation: /Game/UI/ShellMenu/LoadGameButton.LoadGameButton_C:WidgetTree.TextBlock_0.Text

Go to bed
with Jack!
Every night at 6
Go to bed
with Jack!
Every night at 6

Key: 92FF3F0B447FD6445BBB119F452617E4
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Garden_District/MI_TV_Altar_Poster_01.MI_TV_Altar_Poster_01.Caption

Sound Sound

Key: 9307682F40710C14750E75B950F8CD3A
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.FC_Cat_Audio.Text

You have stopped burning. You have stopped burning.

Key: 931134FF41CCAB506523FEBF14AE4E6F
SourceLocation: /Game/Blueprints/Gameplay/StatusEffects/Burning.Default__Burning_C.StatusRemoveText

0000 m 0000 m

Key: 9334BE6D4CFF7A3AA822E3B1765EB281
SourceLocation: /Game/UI/HUD/CustomWaypointWidget.CustomWaypointWidget_C:WidgetTree.DistanceText.Text
Key: E64FAFA64131B86C33115B9C7A72FAD9
SourceLocation: /Game/UI/HUD/WaypointWidget.WaypointWidget_C:WidgetTree.DistanceText.Text

HOME ARMY PERSONNEL AND AUTHORIZED VISITORS ONLY HOME ARMY PERSONNEL AND AUTHORIZED VISITORS ONLY

Key: 93371DB84DA3A5528F2347AFD788DD39
SourceLocation: /Game/Environment/Common/Materials/Decals/MilitaryBridge/MI_Decal_MilitaryBridge_04.MI_Decal_MilitaryBridge_04.Caption

Normal_Robot Normal_Robot

Key: 933A0F7746E3973E356E4D9556167E39
SourceLocation: /Game/DLC/House_Boys/Blueprints/Tools/RobotFaction.RobotFaction.DisplayNames(0).DisplayNames

UPGRADE2 UPGRADE2

Key: 9345A79042CE941FF9A101AEE6A53F9A
SourceLocation: /Game/DLC/House_Boys/UI/GunUpgrade.Default__GunUpgrade_C.UpgradeNames(1).UpgradeNames

Greets people for you. Has a cool down period between greetings. Greets people for you. Has a cool down period between greetings.

Key: 9349C271442C372C35A7C59CD570176B
SourceLocation: /Game/Blueprints/Pickups/Gadgets/Adulator.Default__Adulator_C:DescriptionComponent0.FunctionalDescription

SLAP YOURSELF IN THE FACE SLAP YOURSELF IN THE FACE

Key: 935089DB42C1C3F6A87563979EE8C5E0
SourceLocation: /Game/Environment/Common/Meshes/Tech/HugeRoundTV_01/SimonSays_Show/MI_LF_TV_TEXT_SimonSays_Slap_01.MI_LF_TV_TEXT_SimonSays_Slap_01.Caption

We love to laugh at ourselves, don't we. We love to laugh at ourselves, don't we.

Key: 93817CA24A87404B6ED1E8A8F8CFE408
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(63).Items.CollectibleDescription

FLORA, POPPY HOPE
ELLIE LOUISE ETHAN, HARALD
MARGARET, AGNES, ELSA, OLIVE, RUPERT
CHARSE THEO, LOGAN, HECTOR
HARRY, ELLA, THOMAS, WILLOW
FLORA, POPPY HOPE
ELLIE LOUISE ETHAN, HARALD
MARGARET, AGNES, ELSA, OLIVE, RUPERT
CHARSE THEO, LOGAN, HECTOR
HARRY, ELLA, THOMAS, WILLOW

Key: 93910D5040AC7D6C64694C86724AD52A
SourceLocation: /Game/Environment/Common/Materials/Decals/Drawings/MI_WastrelDrawings_Master_09.MI_WastrelDrawings_Master_09.Caption
Key: 98D5F4844A7ED721E0E8AE92FB7C2F58
SourceLocation: /Game/Environment/Common/Materials/Decals/Drawings/MI_WastrelDrawings_Master_04.MI_WastrelDrawings_Master_04.Caption
Key: CEF1E23548817FCDD7D20080D9FD5657
SourceLocation: /Game/Environment/Common/Materials/Decals/Drawings/MI_WastrelDrawings_Master_11.MI_WastrelDrawings_Master_11.Caption

THE AVON PUPPET THEATER THE AVON PUPPET THEATER

Key: 93970ADD46B8ACB1462A9BB81FBD7DBD
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Various/MI_AvonPuppet_01.MI_AvonPuppet_01.Caption

News Hour - Garden District News Hour - Garden District

Key: 93A2D0354897782017EDC0BAE727748B
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(67).Items.CollectibleName

Status
Effect
Volume
Status
Effect
Volume

Key: 93B3BC1446E8B0EA37FB01918446C98C
SourceLocation: /Game/Blueprints/Gameplay/Volumes/StatusEffectVolume.StatusEffectVolume_C:Text_GEN_VARIABLE.Text
/Game/Blueprints/Gameplay/Volumes/StatusEffectVolume.StatusEffectVolume_C:Text_GEN_VARIABLE.Text
93B3BC1446E8B0EA37FB01918446C98C

Message Message

Key: 93BC0CA54B62258F7A7E90A314982962
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Warning2.LoadSlot_Warning2_C:WidgetTree.Message.Text

DANGER
High Voltage!
Wear Your SAfety Helmet
& Gloves at All Times
DANGER
High Voltage!
Wear Your SAfety Helmet
& Gloves at All Times

Key: 93C5B5F745B4FB79205666B4DCE06EC7
SourceLocation: /Game/Environment/Village/Exterior/Signs/Maintenance_Sign_01/MI_VLG_Maintenance_Sign_10.MI_VLG_Maintenance_Sign_10.Caption

WEAR NICK'S CLOTHES! WEAR NICK'S CLOTHES!

Key: 93C8FBEC481B8421A967379FAC75AF4A
SourceLocation: /Game/DLC/Lightbearer/Art/Architecture/LittleNick/Signs/MI_LB_LittleNick_Sign_Good_WhiteBoards_04.MI_LB_LittleNick_Sign_Good_WhiteBoards_04.Caption

Vectory Vectory

Key: 93E0CD6F4EB85293ED2424896799E6F1
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_StreetVendor_GEO.Encounter_StreetVendor_GEO:PersistentLevel.TextRenderActor4_13.NewTextRenderComponent.Text
Key: F22DAF624317B0CAFB975BAF5FA35D33
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_StreetVendor_GEO.Encounter_StreetVendor_GEO:PersistentLevel.TextRenderActor3.NewTextRenderComponent.Text
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_StreetVendor_GEO.Encounter_StreetVendor_GEO:PersistentLevel.TextRenderActor3.NewTextRenderComponent.Text
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_StreetVendor_GEO.Encounter_StreetVendor_GEO:PersistentLevel.TextRenderActor4_13.NewTextRenderComponent.Text
93E0CD6F4EB85293ED2424896799E6F1
F22DAF624317B0CAFB975BAF5FA35D33

Someone very much does not want visitors. I suppose it is a bit of a risk to keep going. Someone very much does not want visitors. I suppose it is a bit of a risk to keep going.

Key: 93EA5A084267AFAB596BDC85F26AB766
SourceLocation: /Game/Subtitles/Subtitles_Barks_Encounters.Subtitles_Barks_Encounters.Faraday_nighttime_PC_01.Subtitle

Disarms tripwire traps. Acts as a lockpick, does not degrade. Disarms tripwire traps. Acts as a lockpick, does not degrade.

Key: 93EDBFCE4C00C689DBCD618B654CED61
SourceLocation: /Game/Blueprints/Pickups/Survival/MultiTool.Default__MultiTool_C:DescriptionComponent0.FunctionalDescription

Sometimes you need more than Joy.
Sally's Interplanetary TRAVEL AGENCY
King's Road, Wellington Wells
Sometimes you need more than Joy.
Sally's Interplanetary TRAVEL AGENCY
King's Road, Wellington Wells

Key: 93EE6C23445EE93DAD0C43AA1D900A6C
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/MI_Decal_SallyTravelAgencyPoster.MI_Decal_SallyTravelAgencyPoster.Caption

Enter Hatch (Sabotage the Generator) Enter Hatch (Sabotage the Generator)

Key: 941ED205494407C494A985BE2F24D017
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_DESIGN.MilitaryCamp_DESIGN:PersistentLevel.Teleporter_ByngsHatch_372.DeniedPrompt

SO LONG, GERRY! SO LONG, GERRY!

Key: 94231B5F435084C520DA7CA705E48D3C
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_MGraf_02.MI_GD0_MGraf_02.Caption

INTAKE AND EVALUATION INTAKE AND EVALUATION

Key: 9424CB4A41C2A137EB847AB0F6010B26
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ/MI_DRHQ_G_6.MI_DRHQ_G_6.Caption

Slow but deals heavy damage when it connects. Heavy. Slow but deals heavy damage when it connects. Heavy.

Key: 94279C1C481CF1112C314CB3855233A0
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Wrench.Default__Wrench_C:DescriptionComponent0.FunctionalDescription

Alas, poor Mrs. Stokes. She's gone off her rocker. Alas, poor Mrs. Stokes. She's gone off her rocker.

Key: 942EF57D4C2173B6FC1977B7C8A426C3
SourceLocation: /Game/Blueprints/World/Corpses/MrsStokesCorpse.Default__MrsStokesCorpse_C:DescriptionComponent.Description
/Game/Maps/SpawnMaps/Shelters/Waste_Safehouse_design.Waste_Safehouse_design:PersistentLevel.MrsStokesCorpse_C_0.DescriptionComponent.Description
942EF57D4C2173B6FC1977B7C8A426C3

Citizens are less aware of you and slower to become hostile. Citizens are less aware of you and slower to become hostile.

Key: 94400D50467654CD67DA1B89B662F224
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:ExecuteUbergraph_ShellMenuWidget [Script Bytecode]

Do not touch console!!!
Machines are not working!
Do not touch console!!!
Machines are not working!

Key: 944B26A0465D7F700CC029BD66C614BA
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DONOTTOUCHCONSOLEMACHINESARENOTWORKING_01.MI_DONOTTOUCHCONSOLEMACHINESARENOTWORKING_01.Caption

Weather_Underwater Weather_Underwater

Key: 944F89FC42FB822A1764B581C02BB2BD
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(148).DisplayNames

Sandra Puhl
Markus Peters
Jan Truper
Sandra Puhl
Markus Peters
Jan Truper

Key: 9454D22F40950FAEFEA1679C1BC9FD3E
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.KW_Names_German.Text

ONE DAY, THEY'LL DROP YOU LIKE A DOWNER INTO THE RIVER ONE DAY, THEY'LL DROP YOU LIKE A DOWNER INTO THE RIVER

Key: 9470F79848B6B0AC1BDE8E8FC8FAABDF
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Nicks/MI_NickDepressed_G_01.MI_NickDepressed_G_01.Caption

Classic2 Classic2

Key: 9471BC644FE37EA42D57EDBBEA15377E
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(10).DisplayNames

This is used to fix the Sublimator machine. This is used to fix the Sublimator machine.

Key: 94792E224EA38ED3B6C85796CD6DB857
SourceLocation: /Game/Blueprints/Pickups/Misc/SublimatorValve.Default__SublimatorValve_C:DescriptionComponent0.FunctionalDescription

Use Use

Key: 949D243F48381DBE9C59CB9E6E190CA7
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ArthurStory_Waste1Safehouse_GEO.ArthurStory_Waste1Safehouse_GEO:PersistentLevel.CraftingStation_Mechanical_Level1_C_0.InteractionComponent0.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Developers/Joshua/Mechanics101_Crafting.Mechanics101_Crafting:PersistentLevel.CraftingStation_Mechanical.InteractionComponent0.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_JoyDetectorFacility_GEO.Challenge_Bridge_JoyDetectorFacility_GEO:PersistentLevel.RetroFuture_TV.Switch.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/UI/Inventory/InventoryWidget.InventoryWidget_C:WidgetTree_1065.UseText.Text
775C439541AD0617025E50A4342A81DF
949D243F48381DBE9C59CB9E6E190CA7
9A054D2449160F09B76B60B3B4695C53

Wellington Wells is a dangerous place for a downer like you, and it’s only getting worse! You’ve got to escape before you succumb to hunger, thirst, or fatigue—all of which will prove fatal if not looked after.

If you could only find hidden keycards, you might be able to open the gates between the islands. Make it to the boat rumoured to be moored on the farthest one, gather the five power cells you need to power it, and you just might make it out of Wellington Wells with your skin intact.

Your score is based on how long you survive, with a hefty bonus for escaping to the outside world. And make sure you check the Notes screen for more important details about how the world works.

You can feel your stomach growling already… so hop to it!
Wellington Wells is a dangerous place for a downer like you, and it’s only getting worse! You’ve got to escape before you succumb to hunger, thirst, or fatigue—all of which will prove fatal if not looked after.

If you could only find hidden keycards, you might be able to open the gates between the islands. Make it to the boat rumoured to be moored on the farthest one, gather the five power cells you need to power it, and you just might make it out of Wellington Wells with your skin intact.

Your score is based on how long you survive, with a hefty bonus for escaping to the outside world. And make sure you check the Notes screen for more important details about how the world works.

You can feel your stomach growling already… so hop to it!

Key: 94A3108B40B1DF82E5E7D49E42AFAC05
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/Survival_EndScreenDeath.Survival_EndScreenDeath_C:WidgetTree.Text_SurvivalIntro.Text

What happens in nappies stays in nappies. What happens in nappies stays in nappies.

Key: 94AB5E3B4148DD3622BD129605DBB6F5
SourceLocation: /Game/Blueprints/Story/Sally/Diaper.Default__Diaper_C:DescriptionComponent0.FunctionalDescription

Grammophone
RecordLocation
Grammophone
RecordLocation

Key: 94ACB334410AEAA2BCC879BBB784182F
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_RecordLocation2_DESIGN.Encounter_RecordLocation2_DESIGN:PersistentLevel.Location_Grammophone.Grammophone_RecordLocation.Text
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_RecordLocation2_DESIGN.Encounter_RecordLocation2_DESIGN:PersistentLevel.Location_Grammophone.Grammophone_RecordLocation.Text
94ACB334410AEAA2BCC879BBB784182F

Wakey Wakey!
TURN ME ON
EVERY
MORNING!
Wakey Wakey!
TURN ME ON
EVERY
MORNING!

Key: 94B9C89D4193F53A606333BA59158438
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Garden_District/MI_TV_Altar_Poster_03.MI_TV_Altar_Poster_03.Caption

Mandy Solomons Mandy Solomons

Key: 94CBE36F47AA2BCA00796DA00FF18AC2
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_Darts_Design.Encounter_Darts_Design:PersistentLevel.Waste1_Wastrel_C_1.DescriptionComponent.DescriptiveName
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_Darts_Design.Encounter_Darts_Design:PersistentLevel.Waste1_Wastrel_C_1.DescriptionComponent.DescriptiveName
94CBE36F47AA2BCA00796DA00FF18AC2

ABANDON ALL HOPE YE WHO HAVEN'T PLUCKED AND TWEEZED ABANDON ALL HOPE YE WHO HAVEN'T PLUCKED AND TWEEZED

Key: 94E9807E4A2A56B273224BBA59337D21
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ParadeDistricShelter/Decal_PD_Shelter_Abandon_hope_1.Decal_PD_Shelter_Abandon_hope_1.Caption

KEEP HANDS CLEAR! KEEP HANDS CLEAR!

Key: 94EFD3F74F9BFC6F0AB7599468577113
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Warning/MI_KeepHandsClear_01.MI_KeepHandsClear_01.Caption

QA Senior Project Lead QA Senior Project Lead

Key: 94F4A1AE4A994EFC7E1DD2BA7B26BB9B
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_QASnrPrjLead.Text

Lud's Holm Hatch 1 Lud's Holm Hatch 1

Key: 94FD2C2E4DC9A9095B00019521B44DC7
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Shelters/Sublevels/SB_GD_StartShelter_DESIGN.SB_GD_StartShelter_DESIGN:PersistentLevel.FastTravelObject_4149.OliverOverrideLocationLocName

CHEMISTRY LAB UPGRADE CHEMISTRY LAB UPGRADE

Key: 95095913436DD1E49527E7B2544C711A
SourceLocation: /Game/Environment/Common/Meshes/Iron_chest/MI_ChemistryLabUpgrade_01.MI_ChemistryLabUpgrade_01.Caption

Causes target to go berserk. The affected attack the person closest to them. Cannot be used on self. Causes target to go berserk. The affected attack the person closest to them. Cannot be used on self.

Key: 950DEDC948C4E776E3ABE8B554DC44A8
SourceLocation: /Game/Blueprints/Pickups/Chemical/BerserkSyringe.Default__BerserkSyringe_C:DescriptionComponent0.FunctionalDescription

The technique for significantly distributing the weight of carried items, increasing maximum weight that can be carried. The technique for significantly distributing the weight of carried items, increasing maximum weight that can be carried.

Key: 951605C3419C1BB24B5714B1ADC96E9F
SourceLocation: /Game/Blueprints/Pickups/Recipes/InventoryExpansion_RecipePickup.Default__InventoryExpansion_RecipePickup_C:DescriptionComponent0.FunctionalDescription

House House

Key: 95234E9B4AAA9FA8E84C4287BC384775
SourceLocation: /Game/Maps/SpawnModels/Village/Houses/Village1_House04.Village1_House04.Levels(0).Levels.MapPOIs(0).MapPOIs.POIData.DisplayName
Key: A95F02954C5E98249B3B518D38CC1A95
SourceLocation: /Game/Maps/SpawnMaps/Village/Houses/Village2_House02.Village2_House02:PersistentLevel.MapMarker_93.GlimpseMapPOI.POI.DisplayName
/Game/Blueprints/Game/MapMarker_House.Default__MapMarker_House_C:MapPOI.POI.DisplayName
/Game/Developers/Mike/Gym_MapMarkers.Gym_MapMarkers:PersistentLevel.MapMarker_House_377.GlimpseMapPOI.POI.DisplayName
/Game/Maps/SpawnMaps/Village/Houses/Village1_House02.Village1_House02:PersistentLevel.MapMarker_93.GlimpseMapPOI.POI.DisplayName
/Game/Maps/SpawnMaps/Village/Houses/Village1_House03.Village1_House03:PersistentLevel.MapMarker_93.GlimpseMapPOI.POI.DisplayName
/Game/Maps/SpawnMaps/Village/Houses/Village2_House01.Village2_House01:PersistentLevel.MapMarker_93.GlimpseMapPOI.POI.DisplayName
/Game/Maps/SpawnMaps/Village/Houses/Village2_House02.Village2_House02:PersistentLevel.MapMarker_93.GlimpseMapPOI.POI.DisplayName
/Game/Maps/SpawnMaps/Village/Houses/Village2_House03.Village2_House03:PersistentLevel.MapMarker_93.GlimpseMapPOI.POI.DisplayName
/Game/UI/Map/MapWidget.Default__MapWidget_C.LegendEntries(3).LegendEntries.LegendText
196CD6724F99549BA44FB495098F2434
2C07E5A14A1EB690C63AC4BF95A38008
70D91F2F494D67DB0ED35E8B96A379CE
7219B4DA425B816CEF82078512CB912F
73101A9E4C06302E5589EBB929C84610
95234E9B4AAA9FA8E84C4287BC384775
A95F02954C5E98249B3B518D38CC1A95
E2BD8282466F337E26F42081E813F8E6
FE69B42F45B2B5F0528291A7AFEE4A0C

Chest Chest

Key: 952B361D4FDD93A57C4A5E868264B738
SourceLocation: /Game/Blueprints/World/Furniture/Waste_Exterior_Props/GD_CorpsePyramid_Chest.Default__GD_CorpsePyramid_Chest_C:DescriptionComponent.DescriptiveName

Hit the Duck
to get aw
PRIZE!
Hit the Duck
to get aw
PRIZE!

Key: 952EF6464710123018680C8689301948
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_GameStandDuck_GEO.Encounter_GameStandDuck_GEO:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text
/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_GameStandDuck_GEO.Encounter_GameStandDuck_GEO:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text
952EF6464710123018680C8689301948

Roof Open Roof Open

Key: 9540EB984D51E22EEDFEA0B85882FC22
SourceLocation: /Game/Third_Party_Assets/VectorFields/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum.DisplayNames(2).DisplayNames
/Game/Maps/Gyms/Character_RenderRoom_old/RenderRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum.DisplayNames(2).DisplayNames
/Game/Third_Party_Assets/VectorFields/DemoRoom/BluePrint/BP_DemoRoom_Enum.BP_DemoRoom_Enum.DisplayNames(2).DisplayNames
9E2D8C264FEC5E0F02DDB385F7A1A61A
AEC257614B6167279866B99E5BEDEDCC

Places targets into a temporary sleeping state. Places targets into a temporary sleeping state.

Key: 9559F6D9422A25FEE33BCC9EDB926893
SourceLocation: /Game/Blueprints/Story/Sally/KnockOutSyringe_Quest.Default__KnockOutSyringe_Quest_C:DescriptionComponent0.FunctionalDescription

TRACKING A QUEST AND ALL asfgag TRACKING A QUEST AND ALL asfgag

Key: 955EA2AB404FD97D378F04B3380E5C28
SourceLocation: /Game/DLC/House_Boys/UI/HBTutorialToolTipPanel.HBTutorialToolTipPanel_C:WidgetTree.Title.Text

Used to harvest butterflies from butterfly swarms. Used to harvest butterflies from butterfly swarms.

Key: 956494C04AA48640ADFD38932075FA2C
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/ButterflyNet.Default__ButterflyNet_C:DescriptionComponent0.FunctionalDescription

Unprofessional Unprofessional

Key: 956665EB42A8A54CCB492CBF9AAAA035
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxHeightVariationSelection.OptionText(2).OptionText

Mrs Marleys' Letter Mrs Marleys' Letter

Key: 9568E29A41B795BA4B2946989977B22B
SourceLocation: /Game/Blueprints/Quests/MarleysLetter.Default__MarleysLetter_C.QuestTitle

Police Box Interface (Hacked) Police Box Interface (Hacked)

Key: 956B14F24FA498AFAAA73AA6B4F41458
SourceLocation: /Game/Blueprints/World/Security/PoliceBox_Interface.PoliceBox_Interface_C:OnHack [Script Bytecode]

Jack Special Jack Special

Key: 956BEBA243DEAD7DB469B9ACF0C12FB7
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(15).Items.AchievementName

Do not disturb Do not disturb

Key: 9585DC61419C3181BA4FC99A1A18A488
SourceLocation: /Game/DLC/Lightbearer/Art/Props/Door_Sign/MI_Door_sign_01.MI_Door_sign_01.Caption

Giles Newgate Giles Newgate

Key: 9585DD3B40628E52EDA405981C65900E
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_FineCuisine_Design_OLD.Encounter_FineCuisine_Design_OLD:PersistentLevel.Waste2_Wastrel_C_3.DescriptionComponent.DescriptiveName
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_FineCuisine_Design.Encounter_FineCuisine_Design:PersistentLevel.Waste2_Wastrel_C_0.DescriptionComponent.DescriptiveName
9585DD3B40628E52EDA405981C65900E

Used in repairing various special items. Used in repairing various special items.

Key: 9598CE4F44A5CFEA0C5B558307CC70FB
SourceLocation: /Game/Blueprints/Pickups/Components/MechanicalPartsSpecial.Default__MechanicalPartsSpecial_C:DescriptionComponent0.FunctionalDescription

How to recognize and treat scurvy! How to recognize and treat scurvy!

Key: 95A633684B9A7166A07469BEAA95D725
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(11).Items.CollectibleDescription

Fun Fair: RECTORY GROVE Fun Fair: RECTORY GROVE

Key: 95B1C1C14E349D70F5BACDA2E078CEF2
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/V_StreetSigns_Enum_01.V_StreetSigns_Enum_01.DisplayNames(1).DisplayNames

The flowers contain digitalis, a key crafting ingredient. The flowers contain digitalis, a key crafting ingredient.

Key: 95C6A4EE44B6E27E9FCDA7A885BF31BD
SourceLocation: /Game/Blueprints/World/Loot/FoxGlove.Default__FoxGlove_C:DescriptionComponent.Description

Trina Gulliver Trina Gulliver

Key: 95F266EB4BCB7E2C438610A879017F78
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_Darts_Design.Encounter_Darts_Design:PersistentLevel.Waste1_Wastrel_C_4.DescriptionComponent.DescriptiveName
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_Darts_Design.Encounter_Darts_Design:PersistentLevel.Waste1_Wastrel_C_4.DescriptionComponent.DescriptiveName
95F266EB4BCB7E2C438610A879017F78

Constable Bevan Constable Bevan

Key: 95F4C9A247FE53424AEDBD92E7D4374C
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_RespectMyAuthority_Arthur_Above_DESIGN.Encounter_RespectMyAuthority_Arthur_Above_DESIGN:PersistentLevel.GlimpseBobby_259.DescriptionComponent.DescriptiveName
Key: AA31C6F64C230F5523D2329E46F2CEA9
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_RespectMyAuthority_DESIGN.Encounter_RespectMyAuthority_DESIGN:PersistentLevel.GlimpseBobby_259.DescriptionComponent.DescriptiveName
Key: B6DCA27A4ED106C31AE36CBD73ABA5FC
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_RespectMyAuthority_DESIGN.Encounter_RespectMyAuthority_DESIGN:PersistentLevel.GlimpseBobby3.DescriptionComponent.DescriptiveName

Stops bleeding. Does not cause infection. Stops bleeding. Does not cause infection.

Key: 9607E1C74BAADC7A330C70A0812F0EA5
SourceLocation: /Game/Blueprints/Pickups/Medical/RecycledBandage.Default__RecycledBandage_C:DescriptionComponent0.FunctionalDescription

QUESTS QUESTS

Key: 9613DE5B4DBE671F4C4DB6869128497D
SourceLocation: /Game/DLC/Lightbearer/UI/LB_JournalWidget.LB_JournalWidget_C:ExecuteUbergraph_LB_JournalWidget [Script Bytecode]
Key: DFA7DF6D4B05669E903839B16226DE71
Key: E4417A7A44517056474B8E9323EB8C54
SourceLocation: /Game/DLC/Lightbearer/UI/LB_JournalWidget.LB_JournalWidget_C:WidgetTree.Quests_Title.Text

Eugenia Iwlewa
Michele de Capua
Alex Angelini
Shinjiro Azumi
WeiJia Gu
Philipp Albinski
Oliver Urban
Eugenia Iwlewa
Michele de Capua
Alex Angelini
Shinjiro Azumi
WeiJia Gu
Philipp Albinski
Oliver Urban

Key: 9619A57440C457AA530011A69CE1F375
SourceLocation: /Game/UI/Credits/HBCreditsRollWidget.HBCreditsRollWidget_C:WidgetTree.TextBlock_23.Text

SLEEP SLEEP

Key: 961B8876402BA2FEE0254182E7347DC9
SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:WidgetTree.AcceptActionButtonText.Text

Closest Closest

Key: 962B789A4C0934638C5FCC83325339A9
SourceLocation: /Game/DLC/Lightbearer/Blueprints/MonsterCloset/Enum_SpawnPriority.Enum_SpawnPriority.DisplayNames(0).DisplayNames

Dancing Dancing

Key: 962DEFB844A88C00AA0ED8A0BC823E9A
SourceLocation: /Game/Blueprints/Loot/OllieFlashbackTable.OllieFlashbackTable.Flashback_Ollie_1.Title
Key: E31E414044D031F5CF9C1C913A4E849F
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(49).Items.CollectibleName

PLEASE POP A JOY!
Vanilla, Strawberry, Chocolate
PLEASE POP A JOY!
Vanilla, Strawberry, Chocolate

Key: 964946924749C594EA7B6689DB1EF4A4
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_V1_2/MI_PopJoy_01.MI_PopJoy_01.Caption

Eel Pie Hatch Eel Pie Hatch

Key: 966ECD454CEFDB1F44254DADBEDA98E1
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/GD1_Shelter_ExitPark_DESIGN.GD1_Shelter_ExitPark_DESIGN:PersistentLevel.FastTravelObject_1432.FastTravelLocationLocName

<Se lèche les doigts> <Se lèche les doigts>

Key: 9673DF174E926443404876BB4B29360D
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene4_PinataParty2_FR.WHF_Intro_Cutscene4_PinataParty2_FR.3.Subtitle

Removes symptoms of plague. Removes symptoms of plague.

Key: 9688DA6D43F62E504C3E4E950FB5E071
SourceLocation: /Game/Blueprints/Pickups/Medical/CurePlagueSyringe.Default__CurePlagueSyringe_C:DescriptionComponent0.FunctionalDescription

Crafting Instructions. Hallucinex atomizer makes people loony, then violent. Crafting Instructions. Hallucinex atomizer makes people loony, then violent.

Key: 968BF4794F4777E3939361B2D88334AE
SourceLocation: /Game/Blueprints/Pickups/Recipes/HallucinexAtomizer_RecipePickup.Default__HallucinexAtomizer_RecipePickup_C:DescriptionComponent0.FunctionalDescription

The City of Wellington Wells:
SHAFTESBURY AVENUE
The City of Wellington Wells:
SHAFTESBURY AVENUE

Key: 96934715493CB03DBCB286AAC950B391
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/MI_V_TX_PD_01_A.MI_V_TX_PD_01_A.Caption

Go to bed with Jack! Every night at 6 Go to bed with Jack! Every night at 6

Key: 969C5E714DDBFE955D4B29B1CB1E794A
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MessagePost/MI_UncleJackBulletin_01.MI_UncleJackBulletin_01.Caption

Distraction device. Requires a 45RPM Record. Distraction device. Requires a 45RPM Record.

Key: 96AB20E348157FA7CF0784B17ACCD36B
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/MusicBox.Default__MusicBox_C:DescriptionComponent0.FunctionalDescription

shot0010_003 shot0010_003

Key: 96B870084ECACA804DED0F80C2A2F0FA
SourceLocation: /Game/GBX/Cinematics/ReAnnounceTrailer/Sequences/ReAnnounceTrailer_Sequence/ReAnnounceTrailer_SequenceMaster.ReAnnounceTrailer_SequenceMaster:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_9.DisplayName

I Hear You - Word of the Day I Hear You - Word of the Day

Key: 96B9B3C74C3D58940DAF608C673AB24A
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(65).Items.CollectibleName

You can't fast travel while carrying someone. You can't fast travel while carrying someone.

Key: 96C5557141F272E65FB55F9041B040C3
SourceLocation: /Game/DLC/SandBox/UI/WM_MapWidget.WM_MapWidget_C:ExecuteUbergraph_WM_MapWidget [Script Bytecode]

Look Into {0} Look Into {0}

Key: 96CAB4E448DD6DB4BC69D79B73A58631
SourceLocation: /Game/Blueprints/World/Bridges/HoneyCombManiac/Search_HoneyLiftPlatform.Default__Search_HoneyLiftPlatform_C:OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Young Arthur Young Arthur

Key: 96CEA1F3490AAAF6CC8FACAF6E405075
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_YoungArthur.Text

:( :(

Key: 96D38E3C416A391BDD93948D2EBEE0A8
SourceLocation: /Game/UI/PlayerMenu/ErrorBox_Inventory.ErrorBox_Inventory_C:WidgetTree.TextBlock_39.Text

BARBER-SURGEON OPERATING THEATRE BARBER-SURGEON OPERATING THEATRE

Key: 97074E434C96FE71452B08B969A0AA76
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ/MI_DRHQ_G_7.MI_DRHQ_G_7.Caption

SELL SELL

Key: 971B299F46CA9C735379A89B05D8AF99
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.Default__HB_Inventory_C.SellModeText
Key: EFB512CF4E66CDD298B1B1924838B49D
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.Default__HB_Inventory_C.SellTransactionText

Ollie hates wearing this... but at least he can conform in the Village. Ollie hates wearing this... but at least he can conform in the Village.

Key: 971E06FB462943959D2B88932964CC0E
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_WhiteMask.Default__Ollie_WhiteMask_C:DescriptionComponent0.FunctionalDescription

Fill Container from {0} Fill Container from {0}

Key: 974CF96142F8B9F8B7C59E8524B976A0
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ArthurStory_Waste1Safehouse_GEO.ArthurStory_Waste1Safehouse_GEO:PersistentLevel.BathroomSink_2849.Fill Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Je devrais juste prendre ma Joy. Non ? Je devrais juste prendre ma Joy. Non ?

Key: 974D0EFD4296597D02D578810C860440
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene1_FR.WHF_Intro_Cutscene1_FR.8.Subtitle

A bit of the old ultraviolence A bit of the old ultraviolence

Key: 9761D3C2442EB76919FE2F9CCD2023F5
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(9).Items.AchievementName

Mrs. Jack Worthing
Mrs. Jack Worthing
Mrs. Uncle Jack
Mrs. Uncle Jack Worthing
Mrs. Jack Worthing
Mrs. Jack Worthing
Mrs. Jack Worthing
Mrs. Uncle Jack
Mrs. Uncle Jack Worthing
Mrs. Jack Worthing

Key: 97788059493B21F43AC3EDA823251028
SourceLocation: /Game/Environment/Village/Interior/Materials/Paintings/MI_VLG_INT_ChildrenDrawing_06.MI_VLG_INT_ChildrenDrawing_06.Caption

Wakey Wakey - Wakey #5 Wakey Wakey - Wakey #5

Key: 977EC7BB4660C5092608E2BA78A08D27
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(83).Items.CollectibleName

<Arthur !> <Arthur !>

Key: 9784F36A40DE0E3DE0F1E7884B66E371
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene1_FR.WHF_Intro_Cutscene1_FR.4.Subtitle
Key: EAFC96D74671BE53F4E0D1BBB0839986
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene1_FR.WHF_Intro_Cutscene1_FR.5.Subtitle

The City of Wellington Wells:
GAOL WAY
The City of Wellington Wells:
GAOL WAY

Key: 97C3B98A4BD2C6D6A6D668B7953CF5E4
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/MI_V_TX_PD_02_A.MI_V_TX_PD_02_A.Caption

Mrs. Sackville and and additional NPC characters Mrs. Sackville and and additional NPC characters

Key: 97D5B32047C35175524B6BA929C67FE5
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_MrsSackville.Text

Stages, Music Shops, Garages Stages, Music Shops, Garages

Key: 97F001364B63B92B4E9202A03C22286E
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Misc/LB_PianoTuningKey.Default__LB_PianoTuningKey_C.LocationDescription

NO
DOWNERS
NO
DOWNERS

Key: 980AAF474A34B8A32344FBB40E6A805F
SourceLocation: /Game/Environment/Village/Exterior/Signs/Police_Sign_01/MI_VLG_Police_Sign_03.MI_VLG_Police_Sign_03.Caption

Free Joy! Free Joy!

Key: 981D9C3D4A39A807234182818A061334
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_DrFreeJoy_GEO.Challenge_Bridge_DrFreeJoy_GEO:PersistentLevel.TextRenderActor2.NewTextRenderComponent.Text
Key: 9EFF527748ECC59D7F5ABFB81CB001BD
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_DrFreeJoy_GEO.Challenge_Bridge_DrFreeJoy_GEO:PersistentLevel.TextRenderActor4.NewTextRenderComponent.Text
/Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_DrFreeJoy_GEO.Challenge_Bridge_DrFreeJoy_GEO:PersistentLevel.TextRenderActor2.NewTextRenderComponent.Text
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981D9C3D4A39A807234182818A061334
9EFF527748ECC59D7F5ABFB81CB001BD

Hard Hard

Key: 982231CF4C14D08D81A2BDBFA8720A21
SourceLocation: /Game/DLC/Victoria/Maps/V_Victoria_featureGym.V_Victoria_featureGym:PersistentLevel.TextRenderActor17.NewTextRenderComponent.Text
Key: B778B7154D380D2D9876449C6E93E2E5
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxDifficultyLevelSelection.OptionText(2).OptionText

News Hour - Random Things The Face Says News Hour - Random Things The Face Says

Key: 9832C2104644F0A39AB83BAEEFA102DA
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(70).Items.CollectibleName

Feed your shred. Feed your shred.

Key: 9843B8BF41E17B2536C2828444D3E082
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Upgrades/LB_Upgrade_02_AmpModule.Default__LB_Upgrade_02_AmpModule_C:DescriptionComponent0.Description

Mono8 Mono8

Key: 9856DA914824E174531B1099700A44D2
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(75).DisplayNames

Maeve O'Niall Hastings Maeve O'Niall Hastings

Key: 98AB7E6B4DF4E6B85AEAD28D036C0FCE
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Waste1_Park01.Waste1_Park01:PersistentLevel.Wastrel_Ghost_878.DescriptionComponent.DescriptiveName

Beatrice Dalrymple Beatrice Dalrymple

Key: 98B38DAD488EBE0C267395B0C1223EF8
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BroadcastTower_FaceRoom_DESIGN.BroadcastTower_FaceRoom_DESIGN:PersistentLevel.EC_Wellette5.DescriptionComponent.DescriptiveName
Key: DD9481AB43C0F15382093DA92F78594D
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BroadcastTower_FaceRoom_DESIGN.BroadcastTower_FaceRoom_DESIGN:PersistentLevel.EC_Wellie4.DescriptionComponent.DescriptiveName

DescriptionOnly DescriptionOnly

Key: 98C050404F5B7C9E5471E1BC5FE9E1B8
SourceLocation: /Game/Third_Party_Assets/VectorFields/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum.DisplayNames(3).DisplayNames
/Game/Maps/Gyms/Character_RenderRoom_old/RenderRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum.DisplayNames(3).DisplayNames
/Game/Third_Party_Assets/VectorFields/DemoRoom/BluePrint/BP_DemoDisplay_Enum.BP_DemoDisplay_Enum.DisplayNames(3).DisplayNames
27EC70B440CC4FEA549588BFA22E5428
D34BC121495513AAF134E59320AC5196

Dave Hume Dave Hume

Key: 98C53EB344256A210C0D7A899342D695
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_HooliganCamp_Underground_Ver2_DESIGN.GD0_HooliganCamp_Underground_Ver2_DESIGN:PersistentLevel.Waste2_Hooligan_1202.DescriptionComponent.DescriptiveName

X £ X £

Key: 98C73B8E4E9B242C4EC241A2BBAB18D5
SourceLocation: /Game/UI/PlayerMenu/InventoryDropSlotImplement_2.InventoryDropSlotImplement_2_C:WidgetTree.TextBlock_25.Text

IF YOU SMELL GAS CONTACT A SUPERVISOR IMMEDIATELY. IF YOU SMELL GAS CONTACT A SUPERVISOR IMMEDIATELY.

Key: 98DDDE3B4FA1DFCFB9894D82D8501276
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Gas_Warning_01.MI_Gas_Warning_01.Caption

Grants Skill Points Grants Skill Points

Key: 98DE543C44FA24A093CF848A7B589B3F
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/SkillpointMask.Default__SkillpointMask_C:DescriptionComponent0.FunctionalDescription

All work and no play makes Jack a dull boy All work and no play makes Jack a dull boy

Key: 98F52A5342F51F675F7A73ABF84A7057
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Crime_Wall/MI_workall_02.MI_workall_02.Caption

Wear to conform in the Parade and impress in the Village! Wear to conform in the Parade and impress in the Village!

Key: 9911B2F64AF6A23AE517C08D89725294
SourceLocation: /Game/Blueprints/Pickups/Wearables/FancySuit.Default__FancySuit_C:DescriptionComponent0.FunctionalDescription

Bouncing Shots Bouncing Shots

Key: 99287F7D45847123BFB39C91A771B0E2
SourceLocation: /Game/DLC/House_Boys/UI/HB_QuestCompletionWidget.HB_QuestCompletionWidget_C:ExecuteUbergraph_HB_QuestCompletionWidget [Script Bytecode]

Percy will only eat yellow food. Percy will only eat yellow food.

Key: 99349848463E35229A356E811D2EB5B6
SourceLocation: /Game/Blueprints/Loot/ArthurFlashbackTable.ArthurFlashbackTable.Yellow.Description
Key: E249B6944A7E327848BE55A547EA5CC7
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(35).Items.CollectibleDescription

NO
SWIMMING!
NO
SWIMMING!

Key: 9935B12D45B58E14A43C4C98C5F65273
SourceLocation: /Game/Environment/Story/VerlocLab/MI_VerlocLab_Signs_Note_NoSwimming_01.MI_VerlocLab_Signs_Note_NoSwimming_01.Caption

Wakey Wakey - Wakey #4 Wakey Wakey - Wakey #4

Key: 9939BAB34DA20DEF193FB9AE71931F49
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(82).Items.CollectibleName

Dr. Helen Faraday / The Weird Sisters and additional NPC characters Dr. Helen Faraday / The Weird Sisters and additional NPC characters

Key: 996A68044065E7F0FC28E59105B83F88
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_Faraday.Text

Fridges, Campfires Fridges, Campfires

Key: 99714FA641271C6205E214A7B8C9173A
SourceLocation: /Game/Blueprints/Pickups/Food/RawMeat.Default__RawMeat_C.LocationDescription
Key: FC71DADA43B6D5652A56858FD226AA7F
SourceLocation: /Game/Blueprints/Pickups/Food/StrangeMeat.Default__StrangeMeat_C.LocationDescription

Art Director Art Director

Key: 9983C4584F9F2E64CB49139280383317
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.FC_Cat_ArtDirector.Text
Key: 9ACBF3C8440991FCE6B96E8937AC1584
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_ArtDirector.Text

Emulation_SA7_3 Emulation_SA7_3

Key: 9985F9914B18ADD11ED1B6A02273ADCC
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(120).DisplayNames

Careful ! Careful !

Key: 998ACD8A412452043E2F578737E0E4C2
SourceLocation: /Game/Blueprints/Story/Sally/BabyCrib.BabyCrib_C:ExecuteUbergraph_BabyCrib [Script Bytecode]

User does not need sleep for 24 hours. After it wears off, drowsiness accumulates normally. User does not need sleep for 24 hours. After it wears off, drowsiness accumulates normally.

Key: 999AB997472A5BBB09B817AD45823828
SourceLocation: /Game/Blueprints/Pickups/Chemical/Somnambulax.Default__Somnambulax_C:DescriptionComponent0.FunctionalDescription

DON'T SLEEP HERE! PLAGUE WASTRELS!!! DON'T SLEEP HERE! PLAGUE WASTRELS!!!

Key: 99A79BA54B970859B7D05C900B029400
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decals_WasteShelter_Chalk_05.MI_Decals_WasteShelter_Chalk_05.Caption

Marry me, Nick!! Marry me, Nick!!

Key: 99B081344969FBB76A023D892B355587
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Nicks/MI_GlassDecal_04.MI_GlassDecal_04.Caption

Erica Hollinshead Stead Erica Hollinshead Stead

Key: 99C5E82F4623FDBCAFEDEB8B24134EA1
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_DirectorLicensing.Text

Worker Worker

Key: 99D6E596434B78947648EABC921AEE1D
SourceLocation: /Game/DLC/Victoria/Maps/V_Victoria_featureGym.V_Victoria_featureGym:PersistentLevel.LevelButton3.Description.DescriptiveName
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WELCOME NICK! WELCOME NICK!

Key: 99FE5B2942C56FA9882BCC84CA6E27D4
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/AroundTown/MI_AroundTownGraffiti_04.MI_AroundTownGraffiti_04.Caption

Waterloo House Waterloo House

Key: 9A2ED3404FCEB5D38C2589836F56C2AE
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/VictoriasHouse_Ollie_DESIGN.VictoriasHouse_Ollie_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

Quality Specialists Quality Specialists

Key: 9A474BE640B164AD838B1CA24A62748C
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_QA.Text

Wakey Wakey - Wakey #1 Wakey Wakey - Wakey #1

Key: 9A61A45140B523C4FEFA1D9D602DD40E
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(79).Items.CollectibleName

Slow but durable, deals moderate damage. Slow but durable, deals moderate damage.

Key: 9A700EFF4CBA57A00F086693908165EA
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/RollingPin.Default__RollingPin_C:DescriptionComponent0.FunctionalDescription

This bottle is useless without a cork, but it smashes real nice. This bottle is useless without a cork, but it smashes real nice.

Key: 9A7C55FA4B1A4B5E5CE08C9DD490A0DA
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfTheInventor_GEO.Encounter_HouseOfTheInventor_GEO:PersistentLevel.EmptyBottle_2.DescriptionComponent0.Description

"Wings of Victory" Materials: Water on Cement. Gift of General Byng "Wings of Victory" Materials: Water on Cement. Gift of General Byng

Key: 9A80F75047D5E91AAE07B19868C80E02
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ/MI_DoctorHQ_Fountain_02.MI_DoctorHQ_Fountain_02.Caption

ARE YOU READY TO BEHAVE?
COME AND TAKE YOUR JOY.
ARE YOU READY TO BEHAVE?
COME AND TAKE YOUR JOY.

Key: 9A878EF745288568EBD97096A8C4A660
SourceLocation: /Game/Environment/Village/Buildings/Special/HouseCuriousBehaviors/PAXEasterEgg/MI_PaxPostCard_02.MI_PaxPostCard_02.Caption

<WAKEY scribbles> <WAKEY scribbles>

Key: 9A8B0B6B4FCDCDC1D76B30857CE15EBA
SourceLocation: /Game/Environment/Common/Materials/Decals/Drawings/SillyDrawing_01/MI_Decal_WakeyWake_02.MI_Decal_WakeyWake_02.Caption
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SourceLocation: /Game/Environment/Common/Materials/Decals/Drawings/SillyDrawing_01/MI_Decal_WakeyWake_02_Inst.MI_Decal_WakeyWake_02_Inst.Caption

Find all notes related to Prudence Find all notes related to Prudence

Key: 9A9EBE3747E326C00832B3B496E94574
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(24).Items.AchievementDescription

Read Sign Read Sign

Key: 9AC28F644E6E7E87506ED580B892A07E
SourceLocation: /Game/Blueprints/Gameplay/CinematicTrigger.CinematicTrigger_C:InteractionCE476D164A0EE94168505B95837E5C1E.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
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9AC28F644E6E7E87506ED580B892A07E
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Cut down foes with your old cuts. Cut down foes with your old cuts.

Key: 9AC8EC3142C92276640BBC97048C1F3B
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Record/ThrowingRecord.Default__ThrowingRecord_C:DescriptionComponent0.FunctionalDescription

Mary Westmacott Mary Westmacott

Key: 9ACBA7054D7CAAE8A940329F1A9F2130
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.MaryWestmacott.DescriptionComponent.DescriptiveName

Mrs Mrs

Key: 9AD6073A4BCB1F3AB86B87B7C22CA7A3
SourceLocation: /Game/Blueprints/NPCArchetypes/GlimpseCrier.Default__GlimpseCrier_C.NamePrefix
/Game/Developers/Marc/TestGymMinimal.TestGymMinimal:PersistentLevel.Wastrel.NamePrefix
9AD6073A4BCB1F3AB86B87B7C22CA7A3

Fun Fair: MILL LANE Fun Fair: MILL LANE

Key: 9ADBD58246FF37851A3FB9AE0F69BE2B
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/V_StreetSigns_Enum_01.V_StreetSigns_Enum_01.DisplayNames(3).DisplayNames

WEAR SAFETY GOGGLES WEAR SAFETY GOGGLES

Key: 9AE00E7E4725E3D788A89D8EB10AEB57
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Motilene_01/MI_Decal_Poster_Motilene_03.MI_Decal_Poster_Motilene_03.Caption

For an extended time decreases stamina drain when sprinting. Increases stamina regeneration for a short time. For an extended time decreases stamina drain when sprinting. Increases stamina regeneration for a short time.

Key: 9AF2554F4E4B3DE08855BB90E288C2E6
SourceLocation: /Game/Blueprints/Pickups/Drink/Coffee.Default__Coffee_C:DescriptionComponent0.FunctionalDescription

Emulation_SA5 Emulation_SA5

Key: 9AF7333F44E9ED2FB13CCD8B2DB8D8EC
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(116).DisplayNames

Nighty Night - Pied Piper (Part 1) Nighty Night - Pied Piper (Part 1)

Key: 9AFDB2D34E33527CF3534EB4FDA4AF3C
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(15).Items.CollectibleName

Start Start

Key: 9B0353AD4FF069D07FBCE68397FDCB7F
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:WidgetTree_201.NewGameStartButtonWidget.ButtonText
Key: A1886E02454E4174D5422BB24CFDAF9F
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.StartGameButton.ButtonText

Useful for stealth but not for combat. Useful for stealth but not for combat.

Key: 9B21DAF34FCFA3027673508B2A907B7D
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_DartGun.Default__V_DartGun_C:DescriptionComponent0.FunctionalDescription

Goldilocks and the Three Bears, Part Two Goldilocks and the Three Bears, Part Two

Key: 9B25FB09457E35E60FA232840E59432C
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(72).Items.CollectibleDescription

Director Ridgwell's Office Director Ridgwell's Office

Key: 9B3355DA46CFD9ADEDC44E9F3385A63E
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ/MI_DRHQ_B_2.MI_DRHQ_B_2.Caption

Johnny Bolton's SHOP
PEACHY:
Come back to the TREEHOUSE if you need any SUPPLIES! We want you properly outfitted before you attempt Dr. V's lair!
Johnny Bolton's SHOP
PEACHY:
Come back to the TREEHOUSE if you need any SUPPLIES! We want you properly outfitted before you attempt Dr. V's lair!

Key: 9B585F7243D30FA16982B082C8B615D9
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/MI_Decal_JohnnyBoltonPoster_01.MI_Decal_JohnnyBoltonPoster_01.Caption

NO ADMITTANCE TO MUNDANE MINDS
Enter when the doors to your perception have been cleansed!
NO ADMITTANCE TO MUNDANE MINDS
Enter when the doors to your perception have been cleansed!

Key: 9B7672FC42AC51E58562A1B0CF5E671E
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decals_Mystery_Door_MeetingTonight_02.MI_Decals_Mystery_Door_MeetingTonight_02.Caption

(Permadeath) (Permadeath)

Key: 9B7BD0D04152F624D6901F9A2C193423
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Header.LoadSlot_Header_C:WidgetTree.TXT_Permadeath.Text

Removes the need to use a workbench. Removes the need to use a workbench.

Key: 9B879B644DE90E69D26C09B52513EF8C
SourceLocation: /Game/Blueprints/Pickups/Manuals/MechanicalSavantManual.Default__MechanicalSavantManual_C:DescriptionComponent0.FunctionalDescription

OPTIONS OPTIONS

Key: 9B91C6FC421B665C43493482D11D6AC6
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:WidgetTree_201.TextBlock_31.Text

An odd custom of the Spaniards! An odd custom of the Spaniards!

Key: 9BA8B1BF424798BE250A3D9D1F4D7AFF
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(87).Items.CollectibleDescription

POLICE DO NOT ENTER POLICE DO NOT ENTER

Key: 9BB3A96A4B94129BB6128CB68C14738D
SourceLocation: /Game/DLC/Lightbearer/Art/Props/Hotel_Room_Signs/MI_LondonTubeEmboss_06.MI_LondonTubeEmboss_06.Caption

Ping Environment
For a Hint
Ping Environment
For a Hint

Key: 9BBD94834C2A34948A628AA91EEF2DD1
SourceLocation: /Game/DLC/Lightbearer/Maps/Gyms/Nick_DLC_Gym.Nick_DLC_Gym:PersistentLevel.TextRenderActor38.NewTextRenderComponent.Text

{Mode} {Mode}

Key: 9BC2F97546B0FCDBC3A6C9BDF8199286
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Header.LoadSlot_Header_C:ExecuteUbergraph_LoadSlot_Header [Script Bytecode]

PELVIC THRUST PELVIC THRUST

Key: 9BC7602B4A767A189862CD92CDB25889
SourceLocation: /Game/Environment/Common/Meshes/Tech/HugeRoundTV_01/SimonSays_Show/MI_LF_TV_TEXT_SimonSays_Pelvic_01.MI_LF_TV_TEXT_SimonSays_Pelvic_01.Caption

TVs can detect Downers, with shocking consequences. TVs can detect Downers, with shocking consequences.

Key: 9BC91FA1450D6E5E8D8A79A88297C271
SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.VideoSpecificTips(2).VideoSpecificTips.LoadingTips(10).LoadingTips.TipText

Regular Regular

Key: 9BCA46844A2C696409AD1F96C6EA8519
SourceLocation: /Game/DLC/Victoria/Art/Architecture/Prefab/V_FillerInsideStructure_States_01.V_FillerInsideStructure_States_01.DisplayNames(0).DisplayNames

Fun Fair: ALBION AVENUE Fun Fair: ALBION AVENUE

Key: 9BCF1169440469B46EABEBA6565083AB
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/V_StreetSigns_Enum_01.V_StreetSigns_Enum_01.DisplayNames(2).DisplayNames

Nick Gaffney Nick Gaffney

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_QALead.Text

MUNICIPAL UTILITIES MUNICIPAL UTILITIES

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Crouch walking is good for the thigh muscles, and Not Being Seen. Crouch walking is good for the thigh muscles, and Not Being Seen.

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Wakey Wakey - Wakey #2 Wakey Wakey - Wakey #2

Key: 9BE2CBE14B7EB44AB3F9088D7DB0F378
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(80).Items.CollectibleName

Skip Intro Skip Intro

Key: 9BE3E04848BFB0FE33A7F88017483072
SourceLocation: /Game/Blueprints/World/Special/SkipIntroWindow.SkipIntroWindow_C:InteractionComponent_3.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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/Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_STORY_E3.ArthurOffice_STORY_E3:PersistentLevel.SkipIntroWindow_C_2.Interaction1.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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Medicine Cabinet Medicine Cabinet

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ArthurStory_Waste1Safehouse_GEO.ArthurStory_Waste1Safehouse_GEO:PersistentLevel.Search_MedicineCabinet_2.DescriptionComponent.DescriptiveName

Daily Programming Daily Programming

Key: 9BF9A41C42B172C1E5E465BBD76B4F69
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TapeJukeBox.Ollie_TapeJukeBox_C:Description_GEN_VARIABLE.DescriptiveName

Causes coughing fits, reduced movement, and prevents the target from attacking. Causes coughing fits, reduced movement, and prevents the target from attacking.

Key: 9C176B904C50500DA17FC3804D478EC6
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/TearGasGrenade.Default__TearGasGrenade_C:DescriptionComponent0.FunctionalDescription

Wellie Couple Sitting Wellie Couple Sitting

Key: 9C17D27543B163673FF61A86A1556C25
SourceLocation: /Game/Blueprints/World/POIs/Wellie_CoupleSitting.Wellie_CoupleSitting_C:TextRenderComponent_0.Text
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SourceLocation: /Game/Blueprints/World/POIs/Wellie_CoupleSitting_MaleOnly.Wellie_CoupleSitting_MaleOnly_C:TextRenderComponent_0.Text
/Game/Blueprints/World/POIs/Wellie_CoupleSitting.Wellie_CoupleSitting_C:TextRenderComponent_0.Text
/Game/Blueprints/World/POIs/Wellie_CoupleSitting_MaleOnly.Wellie_CoupleSitting_MaleOnly_C:TextRenderComponent_0.Text
/Game/Maps/Demos/Kickstarter.Kickstarter:PersistentLevel.Wellie_CoupleSitting2.Leaning.Text
/Game/Maps/Demos/Kickstarter.Kickstarter:PersistentLevel.Wellie_CoupleSitting_1871.Leaning.Text
18048BCE4D46587C139C268C057AE333
3AC891294E0662E8D5E8C485501DAA6E
9C17D27543B163673FF61A86A1556C25
C64B123146122995F7710FA123EC0DED

Time Time

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Toxic Pond Toxic Pond

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SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_PoisonedWastrel_DESIGN.SB_Encounter_PoisonedWastrel_DESIGN:PersistentLevel.MapMarker_Landmark_4.Name

Whip Whip

Key: 9C43108E4E8B8D26E142C0B4A681FFD1
SourceLocation: /Game/DLC/Victoria/UI/V_SkillTree.V_SkillTree_C:WidgetTree.WhipButton.CategoryName

Ellen May Ellen May

Key: 9C48231547C1FDA751CFFD9E8B3A61FA
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_EllenMay.Text
Key: C823F6DF49B161C5A9BAA8BD3993A26D
SourceLocation: /Game/Blueprints/NPCArchetypes/Waste1_Wastrel_Female_Mushroom.Default__Waste1_Wastrel_Female_Mushroom_C:DescriptionComponent.DescriptiveName
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_MushroomLog_Design.Encounter_MushroomLog_Design:PersistentLevel.Waste1_Wastrel_C_2.DescriptionComponent.DescriptiveName
76DB39704E766BA04D3039B7F5A78AB7

Canteen
Bread.......Out of stock
Jam..........Out of stock
Sardines..Out of stock
Pudding...Out of stock
Ointment.................50p
do not eat!
Canteen
Bread.......Out of stock
Jam..........Out of stock
Sardines..Out of stock
Pudding...Out of stock
Ointment.................50p
do not eat!

Key: 9C4B23F34596BD76215ED09564E9BA68
SourceLocation: /Game/DLC/Victoria/Art/Signs/PrisonDistrict/MAT_Master_Decal_ColorOnly_01_Inst.MAT_Master_Decal_ColorOnly_01_Inst.Caption

Head of Global Operations Head of Global Operations

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HAPPY IS THE COUNTRY WITH NO PAST HAPPY IS THE COUNTRY WITH NO PAST

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SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.LoadingScreenDetails(0).LoadingScreenDetails.Caption

REWARD REWARD

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Arthur Hastings Arthur Hastings

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POI_StandingCoffee_SandBox POI_StandingCoffee_SandBox

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PLACE PLACE

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PRIZES! PRIZES!

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Wood Plank Wood Plank

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The patterns and technique to craft a suit that absorbs kinetic damage and inflict damage on attackers using fists. The patterns and technique to craft a suit that absorbs kinetic damage and inflict damage on attackers using fists.

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Key given by killing Witches. They open Witch Sacrifice Chests. Key given by killing Witches. They open Witch Sacrifice Chests.

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ASK NOT
FOR WHOM
THE BELLEND
TOLLS
ASK NOT
FOR WHOM
THE BELLEND
TOLLS

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COST COST

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Wellie Standing (Male) Wellie Standing (Male)

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/Game/Maps/Demos/Kickstarter.Kickstarter:PersistentLevel.Wellie_Standing5.Wellie Standing (Male).Text
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FA2357A4423A709546A2D88F8D0629BB

Track Site Security Power Track Site Security Power

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Slap Yourself Slap Yourself

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Use {0} Jimmybar Use {0} Jimmybar

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You're bleeding. This could kill you. Use a bandage to stop the bleed. You're bleeding. This could kill you. Use a bandage to stop the bleed.

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Medicine Cabinets, Tables, End Tables, Credenzas, Vanity Tops, Vanities Medicine Cabinets, Tables, End Tables, Credenzas, Vanity Tops, Vanities

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Doctor Browning Doctor Browning

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COLLECTIBLES COLLECTIBLES

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HAWLAB-1 HAWLAB-1

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RightLeft(Y) RightLeft(Y)

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ShockPole ShockPole

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/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfTheInventor_DESIGN.Encounter_HouseOfTheInventor_DESIGN:PersistentLevel.Faraday_ShockPole2_3484.TextRender.Text
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Insert Fuses Insert Fuses

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Irina Dorabiato Irina Dorabiato

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GONE ON HOLIDAY - Arthur Hastings, of Somerset St., Apple Holm, has gone on holiday to recuperate from an amateur skydiving accident - Born on August 12, 1934, Arthur Ernest Hastings was the captain of the Chess Club at Writhlington School, winning the Wellington Wells Chess Championship in 1947. Most recently, he has served as Redactor at the Department of Archives, Printing & Recycling under Miss Victoria Byng. He was a member of the Religious Society of Friends, and published a book of poetry entitled, "Waiting for Tomorrow." He leaves behind an uncle, Norton Keynes, 55, of St. George Holm. We all wish him well on his holiday, and look forward to his return. GONE ON HOLIDAY - Arthur Hastings, of Somerset St., Apple Holm, has gone on holiday to recuperate from an amateur skydiving accident - Born on August 12, 1934, Arthur Ernest Hastings was the captain of the Chess Club at Writhlington School, winning the Wellington Wells Chess Championship in 1947. Most recently, he has served as Redactor at the Department of Archives, Printing & Recycling under Miss Victoria Byng. He was a member of the Religious Society of Friends, and published a book of poetry entitled, "Waiting for Tomorrow." He leaves behind an uncle, Norton Keynes, 55, of St. George Holm. We all wish him well on his holiday, and look forward to his return.

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Enter Next Island Enter Next Island

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Rip Van Hallowes Rip Van Hallowes

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Total player deaths Total player deaths

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OUTFITS OUTFITS

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IT'S NEVER TOO LATE TO HAVE A HAPPY PAST! IT'S NEVER TOO LATE TO HAVE A HAPPY PAST!

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Shoot Shoot

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Joy Gas Joy Gas

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HEADBOYS RANK! PLOUGHBOYS WANK! HEADBOYS RANK! PLOUGHBOYS WANK!

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Bobbies, Hooligans Bobbies, Hooligans

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Kyle Stephenson Kyle Stephenson

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DID YOU KNOW:
NICK'S REAL NAME IS NORBERT PICKLES!
DID YOU KNOW:
NICK'S REAL NAME IS NORBERT PICKLES!

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<Arthur ! Non !> <Arthur ! Non !>

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GONE ON HOLIDAY - Arthur Hastings, of Somerset St., Apple Holm, has gone on holiday to recuperate after fainting from excessive thirst - Born on August 12, 1934, Arthur Ernest Hastings briefly played clarinet for the Writhlington School's jazz band. After graduating, he pursued a career in journalism, ultimately joining the staff of the Wellington Wells Department of Archives, Printing and Recycling. A confirmed bachelor, Hastings was a member of the Religious Society of Friends. He leaves behind an uncle, Norton Keynes, 55, of St. George Holm, and a pet lizard, "Sparky". We all wish him well on his holiday; and look forward to his return. GONE ON HOLIDAY - Arthur Hastings, of Somerset St., Apple Holm, has gone on holiday to recuperate after fainting from excessive thirst - Born on August 12, 1934, Arthur Ernest Hastings briefly played clarinet for the Writhlington School's jazz band. After graduating, he pursued a career in journalism, ultimately joining the staff of the Wellington Wells Department of Archives, Printing and Recycling. A confirmed bachelor, Hastings was a member of the Religious Society of Friends. He leaves behind an uncle, Norton Keynes, 55, of St. George Holm, and a pet lizard, "Sparky". We all wish him well on his holiday; and look forward to his return.

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Emulation_Cineon Emulation_Cineon

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Dr. Best Dr. Best

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_DrBest.Text

Doctors can smell your fear. Literally. Doctors can smell your fear. Literally.

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A flashlight that consumes power cells. Power cells can be replaced. A flashlight that consumes power cells. Power cells can be replaced.

Key: 9F0470AD4DE9C4FF91F5ACAD7B0628C0
SourceLocation: /Game/Blueprints/Pickups/Survival/Torch.Default__Torch_C:DescriptionComponent0.FunctionalDescription

UPGRADE3 UPGRADE3

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EPILOGUE
AUBERON: ...this diversion, although pleasant, is not true. Things never happened thus.
MORPHEUS: Oh, but it is true. Things need not have happened to be true.

Sandman #19 by Neil Gaiman
EPILOGUE
AUBERON: ...this diversion, although pleasant, is not true. Things never happened thus.
MORPHEUS: Oh, but it is true. Things need not have happened to be true.

Sandman #19 by Neil Gaiman

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Weapon Of Choice Weapon Of Choice

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SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/WellieEndScreen.WellieEndScreen_C:WidgetTree.BestWeapon.Stat Name

Percy spent the day on the train. Percy spent the day on the train.

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SourceLocation: /Game/Blueprints/Loot/ArthurFlashbackTable.ArthurFlashbackTable.Subway.Description
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Plot 12 Plot 12

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Suits Suits

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Glass Bottle Glass Bottle

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Margaret wants to know what the Germans are like. Margaret wants to know what the Germans are like.

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NICK NICK

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Bobby Blocking Bobby Blocking

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CLOSED CLOSED

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DULCE ET DECORUM
EST PRO PATRIA MORI
DULCE ET DECORUM
EST PRO PATRIA MORI

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Attention Staff:
This establishment prides itself on first-class service. This means that an individually wrapped Joy pill should be on every pillow! Even if a female guest insists she's staying in her room alone. You never know who Nick will take a fancy to!
-The management
Attention Staff:
This establishment prides itself on first-class service. This means that an individually wrapped Joy pill should be on every pillow! Even if a female guest insists she's staying in her room alone. You never know who Nick will take a fancy to!
-The management

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POI_Person_SandBox POI_Person_SandBox

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Whip
Upgrades
Whip
Upgrades

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Prison Cell Layout E (Empty) Prison Cell Layout E (Empty)

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Rat Holm Hatch Rat Holm Hatch

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Increases maximum stamina for a very brief time.. Can cause food poisoning. Increases maximum stamina for a very brief time.. Can cause food poisoning.

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WARNING
Authorized Personnel
ONLY
WARNING
Authorized Personnel
ONLY

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Constable Constable Constable Constable

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Required for digging, also deals moderate damage against multiple opponents. Chance to stun. Not durable. Heavy. Required for digging, also deals moderate damage against multiple opponents. Chance to stun. Not durable. Heavy.

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SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/RustyShovel.Default__RustyShovel_C:DescriptionComponent0.FunctionalDescription

Stereo Table Stereo Table

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Oh my Lord… he's a Downer! Oh my Lord… he's a Downer!

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Newspaper Office Newspaper Office

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SO MOD MAGAZINE
SPECIAL NICK LIGHTBEARER ISSUE
The Golden God of Rock n Roll
-EVERYBODY WANTS TO BE NICK
-LIGHT US UP! Nick tells What Makes Him Happy
-QUIZ! Could YOU be Nick's Biggest Fan?
-MYSTERY GIRL Who is Nick's Newest Song About?
SO MOD MAGAZINE
SPECIAL NICK LIGHTBEARER ISSUE
The Golden God of Rock n Roll
-EVERYBODY WANTS TO BE NICK
-LIGHT US UP! Nick tells What Makes Him Happy
-QUIZ! Could YOU be Nick's Biggest Fan?
-MYSTERY GIRL Who is Nick's Newest Song About?

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Charles Dogson, Tea Parties Charles Dogson, Tea Parties

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Broom Broom

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A0C8A857410D2C184E5179A3522B882D

Steam6 Steam6

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FINDING RECIPES FINDING RECIPES

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Trapdoor Trapdoor

Key: A1036FEC4D8F9FF8B8CE92B568A86621
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_RedHatSociety_DESIGN.SB_RedHatSociety_DESIGN:PersistentLevel.Teleporter_Trapdoor2.Description.DescriptiveName
/Game/Maps/SpawnMaps/Wastes/W1_Sewer02.W1_Sewer02:PersistentLevel.Teleporter_HatchDown.Name
A1036FEC4D8F9FF8B8CE92B568A86621

Sally wants the Weird Sisters to make her normal. Sally wants the Weird Sisters to make her normal.

Key: A10C786C489D9994AA316E8F818FF8C9
SourceLocation: /Game/Blueprints/Loot/SallyFlashbackTable.SallyFlashbackTable.Flashback_Sally_7.Description
Key: EC40D5D84C9BCF43B71F8BACC306F9D5
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(43).Items.CollectibleDescription

Stops bleeding, restores a moderate amount of health. Stops bleeding, restores a moderate amount of health.

Key: A117C727499CA00C82F4758C2A671BCF
SourceLocation: /Game/Blueprints/Pickups/Medical/FirstAidKit.Default__FirstAidKit_C:DescriptionComponent0.FunctionalDescription

DirectTesla DirectTesla

Key: A12F91B546D021F3237D339316ACC1BE
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/Boss/Boss_HouseBoys_AttackTypes.Boss_HouseBoys_AttackTypes.DisplayNames(0).DisplayNames

Mechanical Crafting Station Mechanical Crafting Station

Key: A13F53E04AE2FE60B0B0BEB4EE73F45B
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ArthurStory_Waste1Safehouse_GEO.ArthurStory_Waste1Safehouse_GEO:PersistentLevel.CraftingStation_Mechanical_Level1_C_0.DescriptionComponent0.DescriptiveName

Resources spawn more frequently. Resources spawn more frequently.

Key: A15A7A41464D89368FA90ABDB192EFAE
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:ExecuteUbergraph_ShellMenuWidget [Script Bytecode]

OCTOBER 9
The word of the day is EPISTEMOLOGY
The Study of knowledge, especially its methods and veracity.
BUT HOW DO WE KNOW THAT'S TRUE?
OCTOBER 9
The word of the day is EPISTEMOLOGY
The Study of knowledge, especially its methods and veracity.
BUT HOW DO WE KNOW THAT'S TRUE?

Key: A15E0EC6473B2AFCD80A098D14CF573E
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorsHouse/MI_DecalText_G_Inst6.MI_DecalText_G_Inst6.Caption

Play With Jack - Weapons Play With Jack - Weapons

Key: A170A8BB43EC76B9A577D5AFF97C7715
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(76).Items.CollectibleName

shot0040_003 shot0040_003

Key: A17285E5495698680FFE67B1D46416C8
SourceLocation: /Game/GBX/Cinematics/ReAnnounceTrailer/Sequences/ReAnnounceTrailer_EndSequence/EndSequence/EndSequenceMaster.EndSequenceMaster:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_3.DisplayName

Base Difficulty Base Difficulty

Key: A174CB624E98053A9B8EE3BF9A93DBE4
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:WidgetTree_201.CustomBaseDifficultySelector.OptionName

1 1

Key: A17CCA234117D030E85A9E80ED3F8777
SourceLocation: /Game/DLC/House_Boys/UI/HB_ConsumableInventoryPanel.HB_ConsumableInventoryPanel_C:WidgetTree.Price_Switch.Text
Key: C6880D194FB1C78B7E6007A0426F9094
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:WidgetTree_201.PlaythroughButtonText1.Text

Cruft's Pet Shop Cruft's Pet Shop

Key: A17DB43A42D002FBB6727D818DDD6FF5
SourceLocation: /Game/Environment/Village/Exterior/Signs/CommercialSigns/MI_PetShop_01.MI_PetShop_01.Caption

3. Executive Offices 3. Executive Offices

Key: A17DD78F40883868AE9D5689F6ED8193
SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/Elevator/MAT_OfficeSignage_01_Inst_Inst2.MAT_OfficeSignage_01_Inst_Inst2.Caption

Ping Ping

Key: A191E3BF428063209FF5D2BBC08C38D4
SourceLocation: /Game/DLC/Lightbearer/UI/LB_LightHUDWidget.LB_LightHUDWidget_C:WidgetTree_1.TextBlock_15.Text

Enhance4 Enhance4

Key: A19433D645FECA4A6EBFC1B117AC838A
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(56).DisplayNames

Blood in the Streets Blood in the Streets

Key: A19C6ECA4EFA2F481BFDB7BCB56FE9D1
SourceLocation: /Game/Blueprints/Quests/BloodInTheStreets.Default__BloodInTheStreets_C.QuestTitle

Sovereigns earned Sovereigns earned

Key: A19F9E8F4967CA3C4777F795F06C22E5
SourceLocation: /Game/UI/Quest/QuestCompletionWidget.QuestCompletionWidget_C:WidgetTree.Money_Text.Text

Take Phlash as Arthur Take Phlash as Arthur

Key: A1A4768D467AF85335EE96BDB0F34411
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(25).Items.AchievementDescription

Enhance8 Enhance8

Key: A1BC4AE94F7B2B682A0D189B32ED55BC
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(60).DisplayNames

THIS WAY THIS WAY

Key: A1BD918D4F5B1F34D9C50D91C2F1873E
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MysteryChest/MI_PointySign_03.MI_PointySign_03.Caption

Downer Downer

Key: A1BF3F3E4FAB459DA4A3BA9E9D04FB89
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(19).Items.AchievementName

Attention Guests:
The constables are merely here for crowd cotnrol. Anyone spreading alarming rumours to the contrary will be asked to leave the convention. No exceptions!
-The management
Attention Guests:
The constables are merely here for crowd cotnrol. Anyone spreading alarming rumours to the contrary will be asked to leave the convention. No exceptions!
-The management

Key: A1C3E254489B822F4AC572A66E04E959
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/HOtel/MI_HotelSign_05.MI_HotelSign_05.Caption

Heat Valve Heat Valve

Key: A1E1D3C04B6F438BFB40B2A1288F2649
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_DESIGN.MilitaryCamp_DESIGN:PersistentLevel.ValveWheel2.Description.DescriptiveName

Scroll Map Scroll Map

Key: A1E3FC65476D061572488081032E823E
SourceLocation: /Game/DLC/SandBox/UI/WM_MapWidget.WM_MapWidget_C:Get_TextBlock_1_Text_0 [Script Bytecode]

Eel Pie Station Eel Pie Station

Key: A1E895FF4E97A78D2455CD9C90DF3A3C
SourceLocation: /Game/Maps/SpawnMaps/Shelters/Village1_SafeHouse.Village1_SafeHouse_C:ExecuteUbergraph_Village1_SafeHouse [Script Bytecode]
/Game/Maps/SpawnMaps/Shelters/Village1_SafeHouse.Village1_SafeHouse:PersistentLevel.Village1_SafeHouse.EventGraph.K2Node_CallFunction_7558.EdGraphPin_713484.DefaultTextValue
4FFFF8274FA62F7D3BEA5E8182863CB2

DO THE TWIST DO THE TWIST

Key: A21A214840A89EAA0880B3A3D2C2B1A5
SourceLocation: /Game/Environment/Common/Meshes/Tech/HugeRoundTV_01/SimonSays_Show/MI_LF_TV_TEXT_SimonSays_Twist_01.MI_LF_TV_TEXT_SimonSays_Twist_01.Caption

Programmers Programmers

Key: A22710014DF047EAB24A81BCE3681FAB
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.DL_Cat_Programmers.Text

V.I.P. Lounge V.I.P. Lounge

Key: A22BB457453AF66FA4699F9B47FE3BEA
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ParadeDistricShelter/Decal_PD_Shelter_VIP_01.Decal_PD_Shelter_VIP_01.Caption

Pleasantville Pleasantville

Key: A23D31EB4C993CC5722F32910E73F6B5
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(20).Items.AchievementName

A WAR HERO LIVES HERE A WAR HERO LIVES HERE

Key: A272A35F45A2D444C3AB0F8BB82EB765
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/OldSoldiers/MI_DecalText_G_2.MI_DecalText_G_2.Caption

Alexandre Giroux
Alexis Audet
Blake Philley
Brandon Williams
Carlos Reyes Márquez
Carrie Fox
Cédric Chabot
Chris Choung
Chudy Omelogu
Daniel Boulianne
Daniel Finnegan
Daniel Gagnon
Daniel Kent Lachance
Frédéric Mailhot
Gary Fowler III
Guillaume Lemieux
Guillaume Morin
Guillaume Turcotte
Halibel Tulppo
Igor Agnaieff
Jayson Bergeron
Jonathan Sevigny
Joseph Higgins
Josh Poulter
Kassandra Williamson
Louis-Olivier Maximilien St-Pierre
Luis Otávio de Almeida Teles Oliveira
Marc-Antoine Duguay
Marco Castonguay
Martin Tessier
Mathieu Roy
Monica Escamilla
Paul Champagne
Paul Korolenko
Philippe Gingras
Pierre-Luc Cormier
Rachel Varnell
Scott Talbert
Sébastien Bisson
Sébastien Bruyère
Simon Cadieux
Pierre-Luc Simoneau
Alexandre Giroux
Alexis Audet
Blake Philley
Brandon Williams
Carlos Reyes Márquez
Carrie Fox
Cédric Chabot
Chris Choung
Chudy Omelogu
Daniel Boulianne
Daniel Finnegan
Daniel Gagnon
Daniel Kent Lachance
Frédéric Mailhot
Gary Fowler III
Guillaume Lemieux
Guillaume Morin
Guillaume Turcotte
Halibel Tulppo
Igor Agnaieff
Jayson Bergeron
Jonathan Sevigny
Joseph Higgins
Josh Poulter
Kassandra Williamson
Louis-Olivier Maximilien St-Pierre
Luis Otávio de Almeida Teles Oliveira
Marc-Antoine Duguay
Marco Castonguay
Martin Tessier
Mathieu Roy
Monica Escamilla
Paul Champagne
Paul Korolenko
Philippe Gingras
Pierre-Luc Cormier
Rachel Varnell
Scott Talbert
Sébastien Bisson
Sébastien Bruyère
Simon Cadieux
Pierre-Luc Simoneau

Key: A27FA3714CFABF28CB5E80AE9086A908
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.GB_Names_QA.Text

Gain £1000 from looting/bartering Gain £1000 from looting/bartering

Key: A284BBE7435412AE16F240B1ED0184CB
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(10).Items.AchievementDescription

Read Nick's Mail,
If you need mindless flattery!
Read Nick's Mail,
If you need mindless flattery!

Key: A29ED92C4D0F528290C876B55DBEE654
SourceLocation: /Game/DLC/Lightbearer/Art/Architecture/LittleNick/Signs/MI_LB_LittleNick_Sign_WhiteBoards_05_Inst.MI_LB_LittleNick_Sign_WhiteBoards_05_Inst.Caption

ALL WORK NO PLAY MAKES JACK A DULL BOY ALL WORK NO PLAY MAKES JACK A DULL BOY

Key: A2E5BF0C4E42F17897CCA2BA694CE21D
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Graffitis/MI_LB_Graffiti_Glass_03.MI_LB_Graffiti_Glass_03.Caption

Somewhat useful in convincing people to lie down. Somewhat useful in convincing people to lie down.

Key: A2EE546A4F653E6E5F764189DD860917
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfTheInventor_GEO.Encounter_HouseOfTheInventor_GEO:PersistentLevel.Pipewrench_2.DescriptionComponent0.Description

CROWD_010_WellieSpin_SEQ CROWD_010_WellieSpin_SEQ

Key: A2EE7F02475B1BB2D30E59A1F0D32F8B
SourceLocation: /Game/Cinematic/Launch_Trailer/06_CROWD/06_CROWS_Master_SEQ.06_CROWS_Master_SEQ:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_0.DisplayName

PUBLISHING PUBLISHING

Key: A318533E42215BB16FB743BEE4E8B23D
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.PUBLISHING.Text

Broadcast Tape Deck Broadcast Tape Deck

Key: A32D96794312584DA6FD5C9817A84CDF
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BroadcastTower_FaceRoom_DESIGN.BroadcastTower_FaceRoom_DESIGN:PersistentLevel.Ollie_TapeJukeBox_1982.Description.DescriptiveName

WELLINGTON WELLS BROADCASTING CORPORATION WELLINGTON WELLS BROADCASTING CORPORATION

Key: A33DEB12414458CFB16BA894B83E549D
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Emerald_Bridge/MI_BroadcastTower_Title_01.MI_BroadcastTower_Title_01.Caption

Closed Closed

Key: A345072348AA302028D9DE9E57D80548
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/Enums/DoorState.DoorState.DisplayNames(2).DisplayNames

LOOK, MUM! NO HANS! LOOK, MUM! NO HANS!

Key: A352052045DC1B54303B05BE61343C2B
SourceLocation: /Game/Environment/Common/Meshes/Military/Bunker/ExtraAssets/MI_BunkerGraffiti_04.MI_BunkerGraffiti_04.Caption

October I
I'm still waiting for your piece about the Tunnel Rats. I know what you're like when you're excited. Did you find something interesting underground? Very naughty to keep secrets from Headmistress! - Margaret
October I
I'm still waiting for your piece about the Tunnel Rats. I know what you're like when you're excited. Did you find something interesting underground? Very naughty to keep secrets from Headmistress! - Margaret

Key: A353E20A49F41792F5F0C1BCAE7BBF15
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/NewspaperOffice/MI_NewsPaperOffice_Letter_04.MI_NewsPaperOffice_Letter_04.Caption

REMEMBER!
Dr. Faraday will only eat YELLOW + WHITE foods!

NO:
EGGS
"FISH" & "CHIPS"
POLENTA
DANDELION FLOWERS
WHITE BREAD
EGGSTRETCHER
CAULIFLOWER
PUMPKIN
SQUASH

YES:
SAWDUST

FUNGUS is okay, but UNDER NO CIRCUMSTANCES RED!!
Remember what happened last time.
REMEMBER!
Dr. Faraday will only eat YELLOW + WHITE foods!

NO:
EGGS
"FISH" & "CHIPS"
POLENTA
DANDELION FLOWERS
WHITE BREAD
EGGSTRETCHER
CAULIFLOWER
PUMPKIN
SQUASH

YES:
SAWDUST

FUNGUS is okay, but UNDER NO CIRCUMSTANCES RED!!
Remember what happened last time.

Key: A35C374C401AFFC478E5A08F4B40B169
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Farraday/MI_FarradayLetter_01.MI_FarradayLetter_01.Caption

Shoes allow you to run longer. These makes you move faster. Shoes allow you to run longer. These makes you move faster.

Key: A35C8C7248938B15C56A7C97A2DB83F9
SourceLocation: /Game/Blueprints/Pickups/Recipes/RunningShoes_RecipePickup.Default__RunningShoes_RecipePickup_C:DescriptionComponent0.FunctionalDescription

PARTING IS SUCH SWEET SORROW PARTING IS SUCH SWEET SORROW

Key: A3654D0F404E6B18C49172B6A4A8023E
SourceLocation: /Game/Environment/Common/Meshes/Military/Bunker/ExtraAssets/MI_BunkerGraffiti_03.MI_BunkerGraffiti_03.Caption

Drug. Puts target to sleep for a bit. Can be added to atomizers for ranged attacks. Drug. Puts target to sleep for a bit. Can be added to atomizers for ranged attacks.

Key: A3698DD949EB1411FD548E877657C6A0
SourceLocation: /Game/Blueprints/Pickups/Chemical/Sleeptite.Default__Sleeptite_C:DescriptionComponent0.FunctionalDescription

Melee Melee

Key: A372A9BA4455E51EC95F8290293BBFC4
SourceLocation: /Game/DLC/House_Boys/UI/HB_LightHUDWidget.HB_LightHUDWidget_C:GetWeaponActionText [Script Bytecode]

STREET_040_TheMoment_SEQ STREET_040_TheMoment_SEQ

Key: A38F7566421528712509748F5DCE2BCE
SourceLocation: /Game/Cinematic/Launch_Trailer/03_STREET/02_STREET_Master_SEQ.02_STREET_Master_SEQ:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_3.DisplayName

A A

Key: A3BF188347B055AD2E520FAED0000A9B
SourceLocation: /Game/Blueprints/Quests/StoryQuests/ABC.ABC.DisplayNames(0).DisplayNames
Key: CC6822CE488501852623908C88A5ADB2
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/BobbyHQ/Decal_BobbyWQ_text_01.Decal_BobbyWQ_text_01.Caption

Ingredient 4 Name Ingredient 4 Name

Key: A3D32CC141B29EFAB603A78D8B4EB5BF
SourceLocation: /Game/UI/Crafting/CraftingIngredientLayout_4Items_6.CraftingIngredientLayout_4Items_6_C:WidgetTree.Ingredient4Name.Text

PUT ON YOUR HAPPY FACE PUT ON YOUR HAPPY FACE

Key: A3DC267A4D6798680A77DABD42C76756
SourceLocation: /Game/Environment/Village/Exterior/Signs/Lightbox_Signs/Oval2SignVariants/MI_Oval2SignVariants_02.MI_Oval2SignVariants_02.Caption
Key: CE0595A94A68D6CB4E9A60B811235D1B
SourceLocation: /Game/Environment/Village/Exterior/Signs/Lightbox_Signs/Oval2SignVariants/MI_Oval2SignVariants_03.MI_Oval2SignVariants_03.Caption

All your saves (including auto and manual saves) will be deleted. All your saves (including auto and manual saves) will be deleted.

Key: A3E17B694114E930F40B4FACDFDBA6F2
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Header.LoadSlot_Header_C:WidgetTree.TextBlock_1.Text

FUCK YOUR PONCEY CLOTHES FUCK YOUR PONCEY CLOTHES

Key: A3FD4B944C536E4C9BA3CBB3BA27214A
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_EyePoster_04.MI_GD0_EyePoster_04.Caption

/ /

Key: A4168CD34BF0C4C7ADC0EE8F36A4847C
SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:WidgetTree.TextBlock_6.Text

Ate more than X candies. Ate more than X candies.

Key: A41E15C4489A44E69BF0248F9455D47F
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(33).Items.AchievementDescription

Limit Joy to ONCE per hour! Limit Joy to ONCE per hour!

Key: A430502B4E41FCAF497B9AAAB717F1B9
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Joy_01/MI_Decal_Poster_OnePerHour_Joy_01.MI_Decal_Poster_OnePerHour_Joy_01.Caption

Crafting Instructions. Jack the Nipper is the ultimate non-lethal weapon. Crafting Instructions. Jack the Nipper is the ultimate non-lethal weapon.

Key: A431530940572FEE8CBE159BCE484B53
SourceLocation: /Game/Blueprints/Pickups/Recipes/Lightstick_RecipePickup.Default__Lightstick_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Nick Beckley Nick Beckley

Key: A43441034D63BA4FBC1946AC274623E9
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.LB_Names_BDD.Text

Pick Up Guitar Pick Up Guitar

Key: A45570284BDD99AB2975F7834AF6352E
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Design.Hotel_Int_NicksRoom_Design:PersistentLevel.MapMarker_PickupGuitar2.MarkerTitle

You don't have enough skill points to unlock this skill. You don't have enough skill points to unlock this skill.

Key: A45B6AFE444A4B1FC4D6F5A847AC8217
SourceLocation: /Game/UI/SkillTree/SkillTree.SkillTree_C:ExecuteUbergraph_SkillTree [Script Bytecode]

Maksym Sapetto Maksym Sapetto

Key: A46C6B594347C2C92F7D659CEE2F1D14
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.LB_Names_ComplianceTestLead.Text

Cement Cement

Key: A47BFCA24E1965B98A9578A05246425A
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenario_HappyBirthday.Scenario_HappyBirthday:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text
/Game/Maps/SpawnMaps/Village/Scenarios/Scenario_HappyBirthday.Scenario_HappyBirthday:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text
A47BFCA24E1965B98A9578A05246425A

Take the Joy at the very beginning of the game Take the Joy at the very beginning of the game

Key: A4809CDF48061960CE9FF9851EDC8968
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(16).Items.AchievementDescription

| |

Key: A484804E417C131E1D39288C483D4549
SourceLocation: /Game/DLC/Lightbearer/Blueprints/World/FoggyJackFight/ApparitionLocationPoint.ApparitionLocationPoint_C:TextRender_GEN_VARIABLE.Text

Explosive device. Hurls shrapnel, wounding or killing people in its area of effect. Explosive device. Hurls shrapnel, wounding or killing people in its area of effect.

Key: A4888B2C48F94920A9B95C823A27D01E
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Banger_Weak.Default__Banger_Weak_C:DescriptionComponent0.FunctionalDescription

Mrs Crumbley's
MEAT
PASTLES
Mrs Crumbley's
MEAT
PASTLES

Key: A48DEC0345FAF28EA719A6BC48C2F9AA
SourceLocation: /Game/DLC/Victoria/Art/Signs/Fun_FAir/Intro/MI_V_PD_RedSign_07.MI_V_PD_RedSign_07.Caption

For a short time decreases stamina drain when sprinting. Increases joy level. For a short time decreases stamina drain when sprinting. Increases joy level.

Key: A4918AC645BBFA29730865817D0D3ACE
SourceLocation: /Game/Blueprints/Pickups/Drink/DruggedWater.Default__DruggedWater_C:DescriptionComponent0.FunctionalDescription

Increases stamina regeneration rate for a short time. Increases stamina regeneration rate for a short time.

Key: A494AC524C0724DAC35DAD9555F0580F
SourceLocation: /Game/Blueprints/Pickups/Chemical/StaminaRegenBoost.Default__StaminaRegenBoost_C:DescriptionComponent0.FunctionalDescription

Hold Hold

Key: A4B056B043837E7A1B8E6E831B972B5B
SourceLocation: /Game/UI/Crafting/CraftingMenuWidget.Default__CraftingMenuWidget_C.Crafting

This option can lower framerate. This option can lower framerate.

Key: A4D1E8AA423C44B04CBF56A4CD2F4DCF
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:Get_TX_WarningMessage_Text_0 [Script Bytecode]

Emulation_SA7_4 Emulation_SA7_4

Key: A4D9952448B3D4EF79F69199BDD2B233
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(121).DisplayNames

Slot {slotnum} Slot {slotnum}

Key: A4EFE7A34970ABF2770CC5BFA713F03F
SourceLocation: /Game/UI/ShellMenu/PlaythroughSlotWidget.PlaythroughSlotWidget_C:SetSlotIndex [Script Bytecode]

How hard can it be to find a pipe valve ?
Salvage one somewhere!
How hard can it be to find a pipe valve ?
Salvage one somewhere!

Key: A4F8FF6D42F6FA7125A904B026DF6769
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_HowHardCanitBetoFindAPipeValve_01.MI_HowHardCanitBetoFindAPipeValve_01.Caption

FRESH V-MEAT FRESH V-MEAT

Key: A4FC6A694C7783FBA2048AA8387C0A65
SourceLocation: /Game/Environment/Village/Exterior/Signs/Table_Sign_01/MI_VLG_Table_Sign_01.MI_VLG_Table_Sign_01.Caption

MOTILENE RELAY STATION
ST. GEORGE'S HOLM
SCARGILL MINING & RESUBLIMATION LLC
MOTILENE RELAY STATION
ST. GEORGE'S HOLM
SCARGILL MINING & RESUBLIMATION LLC

Key: A52AC5374BAF63CF223571BFF8C683E6
SourceLocation: /Game/Environment/Village/Exterior/Signs/V1_Shelter/MI_V1_Shelter_Name_01.MI_V1_Shelter_Name_01.Caption

Lockjaw Lockjaw

Key: A544B26B40C35C6083802595061E2D3E
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/EnumAtomizerTypes.EnumAtomizerTypes.DisplayNames(0).DisplayNames

POINT TOOLS AWAY FROM YOU! POINT TOOLS AWAY FROM YOU!

Key: A57E65DF43A96BBD6B1A1D99352B1C0E
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Work_01/MI_Decal_Poster_PointToolsAway_Work_01.MI_Decal_Poster_PointToolsAway_Work_01.Caption

YOU STILL CAN!!! YOU STILL CAN!!!

Key: A59ECD124EB3B8E7D1EFA5944D74EE80
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ2/MI_DecalText_B_Inst8.MI_DecalText_B_Inst8.Caption

Bees Bees

Key: A5AA8D0C4DD8BDBD3DC1D4A5329C10BA
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_Bees_DESIGN.SB_Encounter_Bees_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

Fine Cuisine Fine Cuisine

Key: A5CE40794796EE5D0AD4E583B78EC71B
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_FineCuisine_Design.SB_Encounter_FineCuisine_Design:PersistentLevel.MapMarker_Landmark_2.Name

Ollie shows Margaret where the martyrs were hanged. Ollie shows Margaret where the martyrs were hanged.

Key: A5E82D34410F2AFB9D584DAFFD17948A
SourceLocation: /Game/Blueprints/Loot/OllieFlashbackTable.OllieFlashbackTable.Flashback_Ollie_12.Description
Key: D20E617149469EFA065817B7FFE692E7
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(60).Items.CollectibleDescription

NO GIRLS
PERMITTED!
NO GIRLS
PERMITTED!

Key: A5FF92F94571FCAEB09AD2BA6A94036F
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Garden_District/MI_SOE_No_Girls_01.MI_SOE_No_Girls_01.Caption

Edward Lawrence Edward Lawrence

Key: A608138E4253CEB7D223A7A8F915DE9C
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_OldSoldiers_02_DESIGN.SB_Encounter_OldSoldiers_02_DESIGN:PersistentLevel.Quest_Edward.DescriptionComponent.DescriptiveName

FILM CREW - UNCLE JACK SHOOT 2 FILM CREW - UNCLE JACK SHOOT 2

Key: A63226634641E2A99923F2B26295AC8C
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.FILM_CREW_2.Text

To Inventory To Inventory

Key: A635B34B4FBF0644A359EDB6B58CF3A6
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.Default__HB_Inventory_C.SwitchToInventoryText
Key: DE6C31704F1CE0D9C57BEE87CA8FD2BA
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:WidgetTree.Text_SwitchItemViewed.Text

Saturate3 Saturate3

Key: A64383544828C6EAA15C7FBA5C878E22
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(92).DisplayNames

Total murders Total murders

Key: A66FB1EA4BC50BCC1B56D3B961B98401
SourceLocation: /Game/DLC/SandBox/UI/Statistics/DLC_NotesWidget.DLC_NotesWidget_C:WidgetTree.Text_Murders.Text

What Boys Want What Boys Want

Key: A672C915444506975FB587A29B5C5ED9
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(39).Items.CollectibleName
Key: DA06ED7445C9061D2650BFB5DAAE8E54
SourceLocation: /Game/Blueprints/Loot/SallyFlashbackTable.SallyFlashbackTable.Flashback_Sally_3.Title

Mrs. Oliphant Mrs. Oliphant

Key: A6761CF7420B6959BCBAB8BB518B0DB2
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_MrsOliphant.Text
Key: CBC6F4EE4B4A10063C29C7A73F24A146
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.GlimpseWorker_MrsOliphant.DescriptionComponent.DescriptiveName

WAKEY WAKEY
Drink piping hot coffee made from the finest dandelion root and chicory!
WAKEY WAKEY
Drink piping hot coffee made from the finest dandelion root and chicory!

Key: A69903CB455B1E6B6E098FA33214A599
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/NewspaperOffice/MI_Decal_CoffeeMachine_Off.MI_Decal_CoffeeMachine_Off.Caption
Key: E207035E4F0CC6769EA7EB8A2B5C6421
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/NewspaperOffice/MI_Decal_CoffeeMachine_01.MI_Decal_CoffeeMachine_01.Caption

Movie7 Movie7

Key: A6998A37473E01C616E20095FD6675AF
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(84).DisplayNames

Housing1_1 Housing1_1

Key: A6A4C9944695789F0B76E7AACFB363F3
SourceLocation: /Game/GBX/Screenshots/ParadeDistrict/Parade_Housing/Housing1.Housing1:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_0.DisplayName

Safe Haven Safe Haven

Key: A6A58A8542B65091D80C81BB072CA5B4
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(6).Items.AchievementName

Small Motilene Spill Small Motilene Spill

Key: A6B841294B40C6D274A0DC9193999755
SourceLocation: /Game/Maps/SpawnModels/EmeraldCity/Encounters/Encounter_DamnationAlley_PERS.Encounter_DamnationAlley_PERS:Arthur_Any_DamnationAlley_Stream.Levels(0).Levels.MapPOIs(3).MapPOIs.POIData.DisplayName
/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_TeaTime_DESIGN.Encounter_TeaTime_DESIGN:PersistentLevel.Motilene_Spill_Large_C_0.GlimpseMapPOI.POI.DisplayName
A6B841294B40C6D274A0DC9193999755

Starter Kit Starter Kit

Key: A6B8944744ED8F68F359B788192404D2
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxInventorySelection.OptionText(1).OptionText

Chemical Formula Chemical Formula

Key: A6C344524AC11C72964EB6BC10BF77E3
SourceLocation: /Game/Blueprints/Pickups/Recipes/Pheromone_RecipePickup.Default__Pheromone_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Wear to conform in the Garden District. Wear to conform in the Garden District.

Key: A6CAAF0549256DB6D7F499A7E97061E5
SourceLocation: /Game/Blueprints/Pickups/Wearables/TornSuitSally.Default__TornSuitSally_C:DescriptionComponent0.FunctionalDescription
Key: B39B7A5C446542F4EB9580A53EC1AA82
SourceLocation: /Game/Blueprints/Pickups/Wearables/TornSuit.Default__TornSuit_C:DescriptionComponent0.FunctionalDescription

Make me something special, won't you?
Love, B
Make me something special, won't you?
Love, B

Key: A6D8EFC046B73F0641A567B3D2468EF2
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ByngSafeHouse/MI_MakeSomething_01.MI_MakeSomething_01.Caption

Worker Inspecting 03 Worker Inspecting 03

Key: A6E16C034426915D54AD63BBC5D86A76
SourceLocation: /Game/Blueprints/World/POIs/POI_Inspect03.POI_Inspect03_C:TextRenderComponent_0.Text

Purebred Hound & Horse Society Purebred Hound & Horse Society

Key: A6F103284B700FDD23D011A73E2740D3
SourceLocation: /Game/Environment/Emerald_City/Plaques/MI_ECPlaque_10.MI_ECPlaque_10.Caption

Difficulty Ramping Difficulty Ramping

Key: A6F742FD490CDBCE938F4C8B666B1AF5
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.UNUSED_SandboxDifficultySelection.OptionName

Rage Activated Rage Activated

Key: A6F9EC4A481DF85168F7089DAAA8A6FF
SourceLocation: /Game/DLC/SandBox/UI/WM_Widget_RageModeActivated.WM_Widget_RageModeActivated_C:WidgetTree.TXT_RageActivated.Text

Dear Dr. Swift, Please do not store your snacks in this area, as employees are complaining about the stink. Dear Dr. Swift, Please do not store your snacks in this area, as employees are complaining about the stink.

Key: A70E8B584B1714193424C49908635DEC
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_DRSwift_Food_01.MI_DSIR_DRSwift_Food_01.Caption

Conference Room Conference Room

Key: A71CD35C45B96E2200B6AEA35E54802D
SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/MI_OfficeSignage_ConfRoom.MI_OfficeSignage_ConfRoom.Caption
Key: C7DE7E9646CA3F765E4B1DAFB82A54BA
SourceLocation: /Game/Environment/Common/Meshes/Signs/NewspaperOfficeSignage/MI_NewsPaperOfficeSignage_R_05.MI_NewsPaperOfficeSignage_R_05.Caption

OH, GOD, I REMEMBER OH, GOD, I REMEMBER

Key: A72EBFB143DBAA53E5B1FFB58B0A7F4A
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_House02_02.MI_GD0_House02_02.Caption

Luke Stafford Luke Stafford

Key: A7375F424A1F3D0FE0FCFEBB85FB6ADD
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.DL_Names_ExecProd.Text

SS SS

Key: A7420A104B76717327C765A36D8431B8
SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:WidgetTree_34.HungerDurationSeconds.Text
Key: D51EDC5F4367F7678B6EF187CF67977D
SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:WidgetTree_34.ThirstDurationSeconds.Text
Key: E69A8F65434067F5625333A0B3AFFDC2
SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:WidgetTree_34.SleepDurationSeconds.Text

NEW ARRIVALS! NEW ARRIVALS!

Key: A74DCAF3433DA2DCE1D63B96416C714B
SourceLocation: /Game/Environment/Village/Exterior/Signs/Maintenance_Sign_01/OutOfStock_01/MI_VLG_OutOfStock_Sign_02.MI_VLG_OutOfStock_Sign_02.Caption

SHAKE A LEG SHAKE A LEG

Key: A74EFFC94C5456905365EF8E9138AA32
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/NeonSigns/Materials/MI_LB_Neon_ShakeALeg_01.MI_LB_Neon_ShakeALeg_01.Caption

Adjust specific difficulty factors to get a more tailored experience. Adjust specific difficulty factors to get a more tailored experience.

Key: A765DE3041348424B42E53AAEF24C114
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:Get_OptionText_Text_0 [Script Bytecode]

Stair 1 Stair 1

Key: A77C155D40DFF8BC0A52FE9691F4FC07
SourceLocation: /Game/DLC/Victoria/Art/Architecture/Prefab/V_Prisoncell_EnumFloor.V_Prisoncell_EnumFloor.DisplayNames(0).DisplayNames

You escaped! You escaped!

Key: A783E5004A1D654ECA79868A24348EA5
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/SurvivalEndScreen.SurvivalEndScreen_C:UpdateStats [Script Bytecode]
Key: AF4D22064C9E53C6685AF9B8BC7C117E
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/SurvivalEndScreen.SurvivalEndScreen_C:Get_SandboxHeader_Text_0 [Script Bytecode]

Benjamin Ackerman Benjamin Ackerman

Key: A798568F48C7AF84A81B42BC2A79E9DE
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Pub_DESIGN.SB_Pub_DESIGN:PersistentLevel.Village2_Wellie5.DescriptionComponent.DescriptiveName

90/100 90/100

Key: A7AE02BB4E338C9CE76922B2BEAE6633
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:WidgetTree.TextBlock_96.Text

GO TO BED WITH JACK! GO TO BED WITH JACK!

Key: A7BC41404028DD05E9D20CBA2C0529B3
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_Tower/MI_FTS_UncleJack_12.MI_FTS_UncleJack_12.Caption

Madame's Boudoir Madame's Boudoir

Key: A7C6FFD44F01A8653F91F89978754443
SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/MI_OfficeSignage_PAX2.MI_OfficeSignage_PAX2.Caption

Sally's mum doesn't think her sisters can be on her own. Sally's mum doesn't think her sisters can be on her own.

Key: A7CD29E64B88E37BEF2F61906FDE0B83
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(44).Items.CollectibleDescription
Key: D61541B7417F5B6981DF27BA55F99704
SourceLocation: /Game/Blueprints/Loot/SallyFlashbackTable.SallyFlashbackTable.Flashback_Sally_8.Description

FACTORY FACTORY

Key: A7DD9853451E34BB673E208AD35C4FDC
SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_Factory_01.MI_DECAL_VerlocLab_Signs_Factory_01.Caption
Key: DD81EEF0426F988BA038ABA964A6C46B
SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_Factory_02.MI_DECAL_VerlocLab_Signs_Factory_02.Caption

Finished Sally’s playthrough. Finished Sally’s playthrough.

Key: A7E835BE4F81557D466FC28E7304656E
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(31).Items.AchievementDescription

TOY SHOP TOY SHOP

Key: A80B1C7D42D9CD2385DED69DA59B7C5F
SourceLocation: /Game/Environment/Village/Exterior/Signs/CommercialSigns/MI_ToyShop_01.MI_ToyShop_01.Caption

Majorca Lane Majorca Lane

Key: A80F17CE4D9C189C9F9345B1A31CF28C
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_Butcher1_DESIGN.SB_Encounter_Butcher1_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

{slotname} - {Character} - {Location Name} - {Day} {slotname} - {Character} - {Location Name} - {Day}

Key: A840EB554DB9458799DEDDA8E74B50BA
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Widget.LoadSlot_Widget_C:ExecuteUbergraph_LoadSlot_Widget [Script Bytecode]

Inflicts light damage. Not very durable. Inflicts light damage. Not very durable.

Key: A845ED654F0F44A5B59EB8937B0F1AB6
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Branch.Default__Branch_C:DescriptionComponent0.FunctionalDescription

ELECTRICAL ROOM ELECTRICAL ROOM

Key: A872EC2E484B380723230B92901D59B4
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Electrical_Room_01.MI_Electrical_Room_01.Caption

Stage Door Stage Door

Key: A8784014458C2F2D6F2C52BBEE9AE07B
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Bar_Design.Hotel_Int_Bar_Design:PersistentLevel.Door_BackStage.Description.DescriptiveName

Tape Deck A Tape Deck A

Key: A8A0A2D44964783AFDBFB9A5B8654A46
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TapeDeckA.Ollie_TapeDeckA_C:Description_GEN_VARIABLE.DescriptiveName

Hanged Corpse Hanged Corpse

Key: A8A2DA3E48E14E32571294AD73DEFAFC
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_MysteryHouse_Design_Ollie.Encounter_MysteryHouse_Design_Ollie:PersistentLevel.HangingDeadWastrel_02_416.Description.DescriptiveName

Famous Britons - Bloody Mary Famous Britons - Bloody Mary

Key: A8B15B9F420CC8E583B7A9962908B238
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(88).Items.CollectibleName

tutorial tutorial

Key: A8B83C984D20AE78336780BAFA10914E
SourceLocation: /Game/DLC/House_Boys/UI/HB_SkillTree.HB_SkillTree_C:WidgetTree.TextBlock_54.Text

The City of Wellington Wells:
WHARF STREET
The City of Wellington Wells:
WHARF STREET

Key: A8D01347405DAA1953B114BD848F3749
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/MI_V_TX_FFA_03_B_2.MI_V_TX_FFA_03_B_2.Caption

Gwen Boyle Gwen Boyle

Key: A8D514F54AD594C93F5A229A84C1E5C5
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_GwenBoyle.Text

World Size World Size

Key: A8DE2D5A4D6D1FFDAC8A598F17451391
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxSizeSelection.OptionName

CASH OR TRADE FOR ANY MEAT CASH OR TRADE FOR ANY MEAT

Key: A8E2253248571BDE8331E38EBA0DF545
SourceLocation: /Game/Environment/Village/Buildings/Special/Butcher_Shop/Signage/MI_CashOrTradeForAnyMeat_01.MI_CashOrTradeForAnyMeat_01.Caption

TRESPASSERS WILL BE SHOT WITHOUT WARNING TRESPASSERS WILL BE SHOT WITHOUT WARNING

Key: A8EE1C924B0E80B2C100D4836486DBAD
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_DecalText_TrespShot.MI_DecalText_TrespShot.Caption

Bobby Popper Bobby Popper

Key: A8FC1A97427DF8D06F9AE088DD34AA45
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/SB_WM_BobbySpawner.SB_WM_BobbySpawner_C:Description_GEN_VARIABLE.DescriptiveName

Elevator Button Elevator Button

Key: A8FE76FB4B620D6144425292B70F12DA
SourceLocation: /Game/DLC/Lightbearer/Blueprints/World/HotelElevator/LB_HotelElevator_Button.LB_HotelElevator_Button_C:Description_GEN_VARIABLE.DescriptiveName

38678 - Maidenholm Hotfix 1
Gameplay Alpha 5.1

Hello everyone,

We have pushed out a hotfix to address crash and performance issues inside the Maidenholm update, specifically:

• Fix crashes related to the liveness manager and recent optimization
• Fixed a performance regression that was affecting some PCs
38678 - Maidenholm Hotfix 1
Gameplay Alpha 5.1

Hello everyone,

We have pushed out a hotfix to address crash and performance issues inside the Maidenholm update, specifically:

• Fix crashes related to the liveness manager and recent optimization
• Fixed a performance regression that was affecting some PCs

Key: A90D93A845FBAC6178B9D69292A596B3
SourceLocation: /Game/UI/ShellMenu/EarlyAccessNews.EarlyAccessNews.NewsEntries(8).NewsEntries.EntryText

<Hauts le coeur> <Hauts le coeur>

Key: A90EE61A4C5058E56F7A84913B26CE2F
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene4_PinataParty2_FR.WHF_Intro_Cutscene4_PinataParty2_FR.2.Subtitle

238 238

Key: A912F2A9457129E213F711A4E878FC14
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:WidgetTree.PreviousBarterMoney.Text

SCHNOZZLES SCHNOZZLES

Key: A92DEBFE4E73F49EB8A7EE87D2574045
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_VLG_UnerBoxLabels_03.MI_VLG_UnerBoxLabels_03.Caption

Phil Phil

Key: A93C4DD548FAD3350EF2BC9EFDB58204
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_FunFair_District_DESIGN.V_FunFair_District_DESIGN:PersistentLevel.V_Wellie_CV020_Male.DescriptionComponent.DescriptiveName

WORKER REST AREA
QUIET, PLEASE!
WORKER REST AREA
QUIET, PLEASE!

Key: A940E20143E6CAE8A2DD7DACFFF54519
SourceLocation: /Game/Environment/Village/Exterior/Signs/V1_Shelter/MI_V1_Shelter_Bedroom_01.MI_V1_Shelter_Bedroom_01.Caption

Combat Combat

Key: A942E04F4262DCAC8FF7A0A5E2D3B93E
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:WidgetTree_201.CustomCombatSelectWidget.OptionName
Key: C72125764D81BB436B07CF9AD41D2180
SourceLocation: /Game/UI/SkillTree/SkillCat_Combat_ArthurOllie.SkillCat_Combat_ArthurOllie_C:WidgetTree.Category.Text
Key: DBB3913B4629913ADBAF71BCBAFB2B6F
SourceLocation: /Game/DLC/Victoria/Maps/V_Victoria_featureGym.V_Victoria_featureGym:PersistentLevel.TextRenderActor11.NewTextRenderComponent.Text

Character - Mode (Difficulty) Character - Mode (Difficulty)

Key: A94EC56746CA0663931CF0B04085BAB6
SourceLocation: /Game/UI/ShellMenu/SaveSlot.SaveSlot_C:WidgetTree.CharacterModeDifficulty.Text

Quest (Story), Toxic Waste (Arcade) Quest (Story), Toxic Waste (Arcade)

Key: A95347B048A5868DA1CB7680A6962A11
SourceLocation: /Game/Blueprints/Story/Sally/Sally_ToxicPondWater.Default__Sally_ToxicPondWater_C.LocationDescription

CRAFTING COMPONENTS CRAFTING COMPONENTS

Key: A9557AEB4CCECAC0E5B821BCD5C4D26D
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:UpdateCategoryDisplay [Script Bytecode]

Escape Wellington Wells! VIA SOUTH WESTERN RAILWAY Escape Wellington Wells! VIA SOUTH WESTERN RAILWAY

Key: A968CE1242DF93ABD2BB2CA4A724A7CD
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Shelter/MI_EscapeBritain_01.MI_EscapeBritain_01.Caption

Target Testing Only
Don't Use Device on These
Target Testing Only
Don't Use Device on These

Key: A9930D69411AF3CE7EE1A08E2A090340
SourceLocation: /Game/DLC/House_Boys/Maps/HB_Gym_Combat.HB_Gym_Combat:PersistentLevel.TextRenderActor9.NewTextRenderComponent.Text

Mary Ann Evans Mary Ann Evans

Key: A9980E4F4F877D3D38A7BF8A85F3D49B
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.MaryAnnEvans.DescriptionComponent.DescriptiveName

Plot 09 Plot 09

Key: A9B4F0A2492F68DC8BC29AA1F4C1E9DF
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor9.NewTextRenderComponent.Text

Heals damage while breathing toxic fog until dosage expires. Cannot heal and wear a gas mask at the same time. Heals damage while breathing toxic fog until dosage expires. Cannot heal and wear a gas mask at the same time.

Key: A9C4EB4647D28677BAA8E295247B0128
SourceLocation: /Game/Blueprints/Pickups/Chemical/Antichoke.Default__Antichoke_C:DescriptionComponent0.FunctionalDescription

RECEPTION RECEPTION

Key: A9CA831A475BE33D7AD523931AFAA4F0
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ/MI_DRHQ_R_3.MI_DRHQ_R_3.Caption

NEW UPGRADE DISCOVERED NEW UPGRADE DISCOVERED

Key: A9CB68324D243B048D0E46A760F5F985
SourceLocation: /Game/DLC/House_Boys/UI/UpgradeFound.UpgradeFound_C:WidgetTree.TextBlock_1.Text

Cabinets, Cabinet Tops, Cupboards Cabinets, Cabinet Tops, Cupboards

Key: A9CD482A4E7E25A217287D81A742D58D
SourceLocation: /Game/Blueprints/Pickups/Components/TeaLeaves.Default__TeaLeaves_C.LocationDescription
Key: B781A1204E076E405DD208B02FF1C557
SourceLocation: /Game/Blueprints/Pickups/Components/Sugar.Default__Sugar_C.LocationDescription

FLOW MAINTENANCE FLOW MAINTENANCE

Key: A9D450B049BCD3E450642A89C73C58F5
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Flow_Maintenance_01.MI_Flow_Maintenance_01.Caption

A Simple Plan A Simple Plan

Key: A9DD4AE24D7C623342D13EADEF7DBF8A
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(57).Items.CollectibleName
Key: CB2FE9864C6FC4901E12469AB2F7520A
SourceLocation: /Game/Blueprints/Loot/OllieFlashbackTable.OllieFlashbackTable.Flashback_Ollie_9.Title

New Encounter Found New Encounter Found

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SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_VictoryMeatErrand_DESIGN.Encounter_VictoryMeatErrand_DESIGN_C:ExecuteUbergraph_Encounter_VictoryMeatErrand_DESIGN [Script Bytecode]
/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_VictoryMeatErrand_DESIGN.Encounter_VictoryMeatErrand_DESIGN:PersistentLevel.Encounter_VictoryMeatErrand_DESIGN.EventGraph.K2Node_CallFunction_21521.EdGraphPin_1732748.DefaultTextValue
A9EA70E34469A79226C45D9F28BD2360_InBodyText5

VICTORY MEAT ERRAND VICTORY MEAT ERRAND

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SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_VictoryMeatErrand_DESIGN.Encounter_VictoryMeatErrand_DESIGN_C:ExecuteUbergraph_Encounter_VictoryMeatErrand_DESIGN [Script Bytecode]

Fridges, Cabinets Fridges, Cabinets

Key: AA24C68F4C0839AB1DBC6497CFBBC28B
SourceLocation: /Game/Blueprints/Pickups/Drink/GrapeFruit_Juice.Default__GrapeFruit_Juice_C.LocationDescription

Reduce damage received. Reduce damage received.

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SourceLocation: /Game/Blueprints/Pickups/Misc/BrokenBobbyHelmet.Default__BrokenBobbyHelmet_C:DescriptionComponent0.FunctionalDescription

UPGRADE1 UPGRADE1

Key: AA70FBCD470359D6E9DEA4B32C5871DB
SourceLocation: /Game/DLC/House_Boys/UI/GunUpgrade.Default__GunUpgrade_C.UpgradeNames(0).UpgradeNames

Plot 22 Plot 22

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SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor22.NewTextRenderComponent.Text

Prison_District Prison_District

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SourceLocation: /Game/DLC/Victoria/Art/Architecture/Prefab/V_FillerInsideStructure_States_01.V_FillerInsideStructure_States_01.DisplayNames(1).DisplayNames

Classic1 Classic1

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(9).DisplayNames

Blows up and spreads the love around Blows up and spreads the love around

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/LovePotion/LB_LovePotion.Default__LB_LovePotion_C:DescriptionComponent0.Description

Oh mon Dieu… C'est un Downer ! Oh mon Dieu… C'est un Downer !

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SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene4_PinataParty2_FR.WHF_Intro_Cutscene4_PinataParty2_FR.6.Subtitle

Sweeny's Styles Sweeny's Styles

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SourceLocation: /Game/Environment/Village/Exterior/Signs/CommercialSigns/MI_SweenyStyles_01.MI_SweenyStyles_01.Caption

Main Menu Main Menu

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SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/WellieMode_EndScreenDeath.WellieMode_EndScreenDeath_C:WidgetTree.Exit.ButtonText

Permanently increases maximum health by a moderate amount. Permanently increases maximum health by a moderate amount.

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SourceLocation: /Game/Blueprints/Pickups/Chemical/HealthBoost2.Default__HealthBoost2_C:DescriptionComponent0.FunctionalDescription

SPANKER BOX THIS WAY SPANKER BOX THIS WAY

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Church/MI_Sign_SpankerBox_01.MI_Sign_SpankerBox_01.Caption

Kat Siegert Kat Siegert

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_PublishingProjMgr.Text

Campfires, Fireplaces, Stoves, Ovens Campfires, Fireplaces, Stoves, Ovens

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SourceLocation: /Game/Blueprints/Pickups/Components/Charcoal.Default__Charcoal_C.LocationDescription

disguise techniques disguise techniques

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SourceLocation: /Game/Environment/Common/Meshes/Plants/Trees/Treefort_Tree_01/MI_treefort_Drawings_01_Inst2.MI_treefort_Drawings_01_Inst2.Caption

Trap? Trap?

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Byng_SafeHouse_STORY.Byng_SafeHouse_STORY:PersistentLevel.TextRenderActor2.NewTextRenderComponent.Text

Missing: Has anyone seen our Reporter of the Year? Last seen preening at her desk. May possibly be resting on laurels. If seen, please notify the O' Courant. Missing: Has anyone seen our Reporter of the Year? Last seen preening at her desk. May possibly be resting on laurels. If seen, please notify the O' Courant.

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/NewspaperOffice/MI_NewsPaperOffice_Letter_02.MI_NewsPaperOffice_Letter_02.Caption

Citation presented to Gemma Olsen In recognition of your dedication and contribution to the field of journalism, you are hereby named Reporter of the Year Citation presented to Gemma Olsen In recognition of your dedication and contribution to the field of journalism, you are hereby named Reporter of the Year

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{SkillCost} {SkillCost}

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SourceLocation: /Game/UI/SkillTree/SkillTree.SkillTree_C:ExecuteUbergraph_SkillTree [Script Bytecode]

Paul Korolenko Paul Korolenko

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_URQA.Text

CANT SELL: YOUR ITEM ISN'T WANTED YOUR ITEM ISN'T WANTED CANT SELL: YOUR ITEM ISN'T WANTED YOUR ITEM ISN'T WANTED

Key: ABA939CC472CF976C0B49D9DA7D2D9A4
SourceLocation: /Game/UI/PlayerMenu/ErrorBoxWidget.ErrorBoxWidget_C:WidgetTree.ErrorDisplayText.Text

Empty Slot Empty Slot

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SourceLocation: /Game/UI/ShellMenu/BaseSaveSlotWidget.BaseSaveSlotWidget_C:WidgetTree.Text_EmptySlot.Text

OFFICE ST ELMO'S ELECTRICAL UNIT OFFICE ST ELMO'S ELECTRICAL UNIT

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SAFETY FIRST!
Wear your Safety
Helmet & Gloves at ALL Times!
SAFETY FIRST!
Wear your Safety
Helmet & Gloves at ALL Times!

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SourceLocation: /Game/Environment/Village/Exterior/Signs/Maintenance_Sign_01/MI_VLG_Maintenance_Sign_05.MI_VLG_Maintenance_Sign_05.Caption

<Arthur?> <Arthur?>

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SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill.WHF_Intro_Cutscene2_NoPill.4.Subtitle

Pop a Joy, and skip home for a nice cup of tea! Pop a Joy, and skip home for a nice cup of tea!

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_FTS_PopAJoy_01.MI_FTS_PopAJoy_01.Caption

OFFICIALS ONLY OFFICIALS ONLY

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RULES OF THE GARDEN DISTRICT
1. DON'T STEAL. We have little enough as it is.
2. YOU'RE WELCOME TO VISIT, BUT DO BE SOCIABLE AND HAVE A CHAT, THERE'S A NICE FELLOW.
3. SLEEP IN YOUR OWN BED. Remember Goldilocks?
4. YOU CAN EAT ANY FRUIT YOU FIND EXCEPT THE FRUIT OF THE APPLE TREE.
THE BOBBIES WILL KILL YOU.
RULES OF THE GARDEN DISTRICT
1. DON'T STEAL. We have little enough as it is.
2. YOU'RE WELCOME TO VISIT, BUT DO BE SOCIABLE AND HAVE A CHAT, THERE'S A NICE FELLOW.
3. SLEEP IN YOUR OWN BED. Remember Goldilocks?
4. YOU CAN EAT ANY FRUIT YOU FIND EXCEPT THE FRUIT OF THE APPLE TREE.
THE BOBBIES WILL KILL YOU.

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/OldFountain/MI_DecalText_R_Inst.MI_DecalText_R_Inst.Caption

Chemist Chemist

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SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_HallucinogenicSalad_DESIGN.SB_Encounter_HallucinogenicSalad_DESIGN:PersistentLevel.Waste2_Wastrel_279.DescriptionComponent.FunctionalDescription

Interact Interact

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SourceLocation: /Game/Blueprints/World/InteractiveActor.InteractiveActor_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

RightPoint_Down RightPoint_Down

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/World/FoggyJackFight/NickStatueDirection.NickStatueDirection.DisplayNames(5).DisplayNames

The Revelator The Revelator

Key: AC4B20CD4FC0ABD519E1FB889910A1E0
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(38).Items.AchievementName

Ladies' Village Improvement Society Ladies' Village Improvement Society

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SourceLocation: /Game/Environment/Emerald_City/Plaques/MI_ECPlaque_02.MI_ECPlaque_02.Caption

Keep your chin up! Keep your chin up!

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SourceLocation: /Game/Environment/Common/Meshes/Small/PictureFrames/Pictures/MI_KeepChinUp_01.MI_KeepChinUp_01.Caption

You can use your whip to grab onto things, even in mid-air. You can use your whip to grab onto things, even in mid-air.

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Spawn Spawn

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SourceLocation: /Game/DLC/House_Boys/Maps/TimeBomb_TestMap.TimeBomb_TestMap:PersistentLevel.TextRenderActor3.NewTextRenderComponent.Text

Motilene Regulation Motilene Regulation

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SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_ThisPipeIsBroken_DESIGN.SB_Encounter_ThisPipeIsBroken_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

Eric Foster Eric Foster

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SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_YamAltar_GEO.Encounter_YamAltar_GEO:PersistentLevel.Waste1_Wastrel_108.DescriptionComponent.DescriptiveName

WARNING
Authorised Personnel
ONLY
WARNING
Authorised Personnel
ONLY

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SourceLocation: /Game/Environment/Village/Exterior/Signs/Maintenance_Sign_01/MI_VLG_Maintenance_Sign_08.MI_VLG_Maintenance_Sign_08.Caption

Ravens Holm Ravens Holm

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SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V2toGD2_DESIGN2.Challenge_Bridge_V2toGD2_DESIGN2_C:ExecuteUbergraph_Challenge_Bridge_V2toGD2_DESIGN2 [Script Bytecode]
/Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V2toGD2_DESIGN.Challenge_Bridge_V2toGD2_DESIGN:PersistentLevel.Challenge_Bridge_V2toGD2_DESIGN.EventGraph.K2Node_MacroInstance_7457.EdGraphPin_163667.DefaultTextValue
ACEF4B094A46CC48A70055BD0319216A_Title2

Ollie Flashbacks Ollie Flashbacks

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SourceLocation: /Game/Blueprints/Loot/OllieFlashbackGroup.OllieFlashbackGroup.Title

Draw7 Draw7

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(50).DisplayNames

Flowers everywhere! Flowers everywhere!

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SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(12).Items.AchievementName

POI_DECO_BookieBet_01_SandBox POI_DECO_BookieBet_02_SandBox POI_DECO_BookieBet_01_SandBox POI_DECO_BookieBet_02_SandBox

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SourceLocation: /Game/DLC/SandBox/Maps/Gyms/NPC_Behaviors.NPC_Behaviors:PersistentLevel.TextRenderActor11.NewTextRenderComponent.Text

YOU ARE CONCEALED YOU ARE CONCEALED

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SourceLocation: /Game/DLC/House_Boys/UI/HB_LightHUDWidget.HB_LightHUDWidget_C:WidgetTree_1.TextBlock_0.Text

Additional Support Additional Support

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_AdditionalSupport.Text

Prison Cell Layout D (Abandonned) Prison Cell Layout D (Abandonned)

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SourceLocation: /Game/DLC/Victoria/Art/Architecture/Prefab/V_Prisoncell_Enum.V_Prisoncell_Enum.DisplayNames(3).DisplayNames

LATRINE LATRINE

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_Decal_Latrine_01.MI_Decal_Latrine_01.Caption

Nick + Susie Nick + Susie

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Nicks/MI_GlassDecal_02.MI_GlassDecal_02.Caption

Die while overdosing on Joy Die while overdosing on Joy

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SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(12).Items.AchievementDescription

Oh… nose to the grindstone. You know. Oh… nose to the grindstone. You know.

Key: ADBF406C43955AA81ABF8F8F1539829C
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill.WHF_Intro_Cutscene2_NoPill.6.Subtitle

Worldseed used Worldseed used

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SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/SurvivalEndScreen.SurvivalEndScreen_C:WidgetTree.StatsNameText.Text

Madame Wanda Madame Wanda

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SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfCuriousBehaviors_DESIGN.Encounter_HouseOfCuriousBehaviors_DESIGN:PersistentLevel.Madame.DescriptionComponent.DescriptiveName

CLOVIS flour CLOVIS flour

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SourceLocation: /Game/DLC/Victoria/Art/Signs/PrisonDistrictAboveGround/MI_V_GhostAds_03.MI_V_GhostAds_03.Caption

Potted Plants Potted Plants

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SourceLocation: /Game/Blueprints/World/HideyThing_PottedTree.HideyThing_PottedTree_C:Description_GEN_VARIABLE.DescriptiveName

Height Variation Height Variation

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SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxHeightVariationSelection.OptionName

SignLightBox_10 SignLightBox_10

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SourceLocation: /Game/GBX/Cinematics/Data/GBX_LitSignList.GBX_LitSignList.DisplayNames(9).DisplayNames

Classic4 Classic4

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(12).DisplayNames

Well Well Well - Plague Doesn't Exist Well Well Well - Plague Doesn't Exist

Key: AE7D7654411C34BA171A0C8D71E21845
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(85).Items.CollectibleName

SANITY SANITY

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SourceLocation: /Game/DLC/Lightbearer/UI/LB_StatusWidget.LB_StatusWidget_C:WidgetTree_34.TextBlock_28.Text

HEADBOY FIGHT! TONIGHT TONIGHT! WHO'LL END UP IN THE RING? HEADBOY FIGHT! THAT'S RIGHT! THAT'S RIGHT! A FIGHT TO THE DEATH! DING DING! HEADBOY FIGHT! TONIGHT TONIGHT! WHO'LL END UP IN THE RING? HEADBOY FIGHT! THAT'S RIGHT! THAT'S RIGHT! A FIGHT TO THE DEATH! DING DING!

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_HeadboysRules_01.MI_HeadboysRules_01.Caption

The City of Wellington Wells:
CANDLEWICK ROAD
The City of Wellington Wells:
CANDLEWICK ROAD

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SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/MI_V_TX_PD_02_B.MI_V_TX_PD_02_B.Caption

Elevator out of order!
Do not use until repairs are FULLY completed
Jim Watt,
Chief Engineer
Elevator out of order!
Do not use until repairs are FULLY completed
Jim Watt,
Chief Engineer

Key: AEBA9E1A42454AD7CD605AB5814CE483
SourceLocation: /Game/Environment/Emerald_City/CentralStation/MI_TempPoster_WarningNote2.MI_TempPoster_WarningNote2.Caption

Rat Rat

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SourceLocation: /Game/Blueprints/NPCArchetypes/BP_Rat_Critter_Mouse.Default__BP_Rat_Critter_Mouse_C:DescriptionComponent.Description

Father Boyle Father Boyle

Key: AEED0A004004154D15882D83D7CDBC16
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_SallyFamilyHouse_Flashback_GEO.Encounter_SallyFamilyHouse_Flashback_GEO:PersistentLevel.InteractiveActor2_947.Description.DescriptiveName

Free optometrist services are temporarily suspended, until the optometrist returns from holiday. Free optometrist services are temporarily suspended, until the optometrist returns from holiday.

Key: AF0944FD4D87770F80A20E9C58525289
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_V1_2/MI_WC_ReceptionNoteOnGlass_03.MI_WC_ReceptionNoteOnGlass_03.Caption

Nick's my prick! Nick's my prick!

Key: AF11323E47ECECE2057624B4B0341294
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Nicks/MI_GlassDecal_05.MI_GlassDecal_05.Caption

Uncle Jack Uncle Jack

Key: AF11F2D34A9F11B65E249F91E54056FD
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.FC_Cat_UncleJack.Text

The act of crafting has a slight chance of inspiring a new recipe. The act of crafting has a slight chance of inspiring a new recipe.

Key: AF14319E4BA519A48F31618F21EC4ACD
SourceLocation: /Game/Blueprints/Pickups/Manuals/RecipeUnlockCraftingManual.Default__RecipeUnlockCraftingManual_C:DescriptionComponent0.FunctionalDescription

Idle Idle

Key: AF16FCD14209B3F61F0CED84752880F7
SourceLocation: /Game/Blueprints/World/Traps/TeslaCoil/MotherTV_StateEnum.MotherTV_StateEnum.DisplayNames(0).DisplayNames

STORAGE ROOM STORAGE ROOM

Key: AF1B29A4433132F9D4DE33B493CE382F
SourceLocation: /Game/DLC/Victoria/Art/Signs/PrisonLast/MI_V_Prison_Storage_D_01_.MI_V_Prison_Storage_D_01_.Caption

Better shoes allow you to run longer. Better shoes allow you to run longer.

Key: AF28B21943A4E2E079FDDAAF21B48890
SourceLocation: /Game/Blueprints/Pickups/Recipes/ProperShoes_RecipePickup.Default__ProperShoes_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Pew pew! Pew pew!

Key: AF5087744EF2EB6786E5FDB5939564F4
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/RayGun/RayGun.Default__RayGun_C:DescriptionComponent0.Description

Slow auto-healing factor that lasts for 24 hours per dose. Slow auto-healing factor that lasts for 24 hours per dose.

Key: AF5CFB7D4FED9F76083C749FDB3D946B
SourceLocation: /Game/Blueprints/Pickups/Chemical/Overdrive.Default__Overdrive_C:DescriptionComponent0.FunctionalDescription

Resources spawn as normal. Resources spawn as normal.

Key: AF701B8E473FCB1F00ECB9BB93773B84
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:ExecuteUbergraph_ShellMenuWidget [Script Bytecode]

You can't fast travel from this location. You can't fast travel from this location.

Key: AF752DBE4F553520C23487AD278132A9
SourceLocation: /Game/DLC/SandBox/UI/WM_MapWidget.WM_MapWidget_C:ExecuteUbergraph_WM_MapWidget [Script Bytecode]

SOS SOS

Key: AFA6AD1E4626FEF824D13DA442A13A93
SourceLocation: /Game/Environment/Emerald_City/Exterior/WornFlag/MI_Flag_SOS_01.MI_Flag_SOS_01.Caption

LAB_020_SallyDoor_SEQ LAB_020_SallyDoor_SEQ

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SourceLocation: /Game/Cinematic/Launch_Trailer/02_LAB/02_LAB_Master_SEQ.02_LAB_Master_SEQ:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_1.DisplayName

Special Thanks Special Thanks

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LIVE BUFO TOADS LIVE BUFO TOADS

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SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_Crates_Frog_01.MI_DECAL_VerlocLab_Signs_Crates_Frog_01.Caption

Lisa Wood Lisa Wood

Key: AFEF183C45DFC793C05AC58A77234540
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_Sally_TVAltar_DESIGN.Encounter_Sally_TVAltar_DESIGN:PersistentLevel.Lisa.DescriptionComponent.DescriptiveName

Pucklechurch Hatch Pucklechurch Hatch

Key: B0295999489EC42631113FB1E4E16F93
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Shelters/Sublevels/SB_Village2_Shelter02_DESIGN_NOSTART.SB_Village2_Shelter02_DESIGN_NOSTART:PersistentLevel.FastTravelObject_1410.FastTravelLocationLocNameVariations(3).FastTravelLocationLocNameVariations
Key: BD719A8748DE5891DF71CC9AB2A5CF79
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SmallShelters/FastTravelPoint_GD_01_DESIGN.FastTravelPoint_GD_01_DESIGN:PersistentLevel.FastTravelObject_4149.FastTravelLocationLocNameVariations(11).FastTravelLocationLocNameVariations

Note From Helen Faraday Note From Helen Faraday

Key: B03B650A4ACB96001A967C9A06FA240C
SourceLocation: /Game/Blueprints/Quests/Faraday_ExitGateCode_Letter.Default__Faraday_ExitGateCode_Letter_C.QuestTitle

Toxic Fog Toxic Fog

Key: B045A7D34F246A9C38DA7C87B74CBD06
SourceLocation: /Game/Blueprints/World/Fog/ToxicWaste_VLG.ToxicWaste_VLG_C:GlimpseMapPOI_GEN_VARIABLE.POI.DisplayName
/Game/UI/Map/MapWidget.Default__MapWidget_C.LegendEntries(8).LegendEntries.LegendText
43D5C3B24A37F4E7A756CCBFC73D5975

Nighty Night - Red Riding Hood (Part 2) Nighty Night - Red Riding Hood (Part 2)

Key: B04ECDCE445A1C460444BC984D492B1D
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(14).Items.CollectibleName

Not Alcohol Not Alcohol

Key: B064E282442F725424B463A27B7FBE2F
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Design.Hotel_Int_NicksRoom_Design:PersistentLevel.LB_Tutorial_Juice.DescriptionComponent0.DescriptiveName

Unlocks the safe in the Hoard House. Unlocks the safe in the Hoard House.

Key: B076629C472D03E33B7586B5A451E898
SourceLocation: /Game/Blueprints/Pickups/Notes/HoardHouse_SafeCode.Default__HoardHouse_SafeCode_C:DescriptionComponent0.FunctionalDescription

Go To Wasteland Go To Wasteland

Key: B085C1F7447F00862C7D189B72B7A8B1
SourceLocation: /Game/Blueprints/World/Bridges/3StepsVerification/SimpleInteractiveActor_Child.SimpleInteractiveActor_Child_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Blueprints/World/Bridges/3StepsVerification/SimpleInteractiveActor_Child.SimpleInteractiveActor_Child_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
B085C1F7447F00862C7D189B72B7A8B1

SAVE HARRY'S FIREWORKS!
SIGN THE PETITION!
Don't let the Philistines in
management tak Harry's art down!

R. Fry
B. Sewell
Freddie Wedmore
Johnnie Ruskin
SAVE HARRY'S FIREWORKS!
SIGN THE PETITION!
Don't let the Philistines in
management tak Harry's art down!

R. Fry
B. Sewell
Freddie Wedmore
Johnnie Ruskin

Key: B0868C3E423537DAD03C6695198ED31C
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_VLG_Underground_SculptureNote_02.MI_VLG_Underground_SculptureNote_02.Caption

Achtung!
Eintritt verboten
DANGER
ENTRY FORBIDDEN
Achtung!
Eintritt verboten
DANGER
ENTRY FORBIDDEN

Key: B0B41F1B426B5242BB2007A3626EDAA1
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_GermanSign_01.MI_GD0_GermanSign_01.Caption

Doctor Hughes Doctor Hughes

Key: B0B7B5FF4F6699EC2CEDC591609A5C70
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_DoctorsHouse_DESIGN.SB_DoctorsHouse_DESIGN:PersistentLevel.Doctor8.DescriptionComponent.DescriptiveName

Allows you to breathe in toxic fog and other fumes. Degrades only when in bad gas areas. Allows you to breathe in toxic fog and other fumes. Degrades only when in bad gas areas.

Key: B0C7801849C762DDB3C671946079F4FF
SourceLocation: /Game/Blueprints/Pickups/Wearables/GasMask.Default__GasMask_C:DescriptionComponent0.FunctionalDescription

Margaret Oliphant, Editor in Chief Margaret Oliphant, Editor in Chief

Key: B0EED2934ED0473C2A963EA0A795D942
SourceLocation: /Game/Environment/Common/Meshes/Signs/NewspaperOfficeSignage/MI_NewsPaperOfficeSignage_G_03.MI_NewsPaperOfficeSignage_G_03.Caption

Ralph Chunder Ralph Chunder

Key: B1155B6F4AEB5EAF8068ECA5B14B8E05
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_WheresThePower1_Design.Encounter_WheresThePower1_Design:PersistentLevel.SickWastrel.DescriptionComponent.DescriptiveName
Key: E3B96FC348ACCBAEE3D2E8BD289CD227
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_WheresThePower1_Design_Ollie.Encounter_WheresThePower1_Design_Ollie:PersistentLevel.NPC_Ralph.DescriptionComponent.DescriptiveName

COMMUNICATION HEADQUARTERS COMMUNICATION HEADQUARTERS

Key: B1156B49403C3D88834A438AD45167A8
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Communication_headquarters_01.MI_Communication_headquarters_01.Caption

Sacrificial Chest Sacrificial Chest

Key: B130441E4DDB6DDA891426B839015DF6
SourceLocation: /Game/Blueprints/Story/Sally/MysteriousChest_SallyVersion.MysteriousChest_SallyVersion_C:Description_GEN_VARIABLE.DescriptiveName

Tell James Tell James

Key: B13BFA044B089755E39F0A9635ED1656
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/RLJ_Interaction.RLJ_Interaction_C:Love_Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Increases the speed of stealth attacks significantly. Increases the speed of stealth attacks significantly.

Key: B1426BA94B3BD30EC99094BF1FCF139C
SourceLocation: /Game/Blueprints/Pickups/Manuals/TakedownSpeedManual.Default__TakedownSpeedManual_C:DescriptionComponent0.FunctionalDescription

Weather_Everest_L Weather_Everest_L

Key: B14A0FC44071922BA6F6E080BBDCEEAA
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(143).DisplayNames

They Came From Below They Came From Below

Key: B14A233D42320A638382C99ADCED830D
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Header.LoadSlot_Header_C:ExecuteUbergraph_LoadSlot_Header [Script Bytecode]

Damnation Alley Damnation Alley

Key: B15124C74457B34E6E1734BDFB3BD666
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/Encounters/SubLevels/Encounter_DamnationAlley_DESIGN.Encounter_DamnationAlley_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

Why does that awful sound remind me of a train?

And who decided that when you go off Joy, only the awful memories come back?
Why does that awful sound remind me of a train?

And who decided that when you go off Joy, only the awful memories come back?

Key: B152DD57462DE5BDAB80E5A88E15516C
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.HouseoftheInventor_Faraday:FARADAY_GetParts.CompletionText

TAKE YOUR SEASICKNESS PILL BEFFORE BOARDING THE BOAT! Please help your small brother or sister to take his pill.

CLEANLINESS IS FRIENDLINESS!
All children must use the showers before departing.

NO ENGLISH CHILDREN OVER 13 ON THE TRAIN!
TAKE YOUR SEASICKNESS PILL BEFFORE BOARDING THE BOAT! Please help your small brother or sister to take his pill.

CLEANLINESS IS FRIENDLINESS!
All children must use the showers before departing.

NO ENGLISH CHILDREN OVER 13 ON THE TRAIN!

Key: B158E4574EC25C2EC0BB259434586BA0
SourceLocation: /Game/Environment/Common/Materials/Decals/Trainstation/MI_Decal_Trainstation_Rules_01.MI_Decal_Trainstation_Rules_01.Caption

Theodore Miner Theodore Miner

Key: B163544C427BF3680AA7F48A48C2D21C
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ArthurStory_Waste1Safehouse_DESIGN.ArthurStory_Waste1Safehouse_DESIGN:PersistentLevel.TheodoreMiner.DescriptionComponent.DescriptiveName

Saturate2 Saturate2

Key: B176DFBF401C4F682B94C691984D7690
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(91).DisplayNames

Swap to Melee/Gun Swap to Melee/Gun

Key: B178501243187BEC190F4CBB7F06DE5C
SourceLocation: /Game/DLC/House_Boys/UI/HB_PauseScreenTutorial.HB_PauseScreenTutorial_C:WidgetTree.TextBlock_5.Text

Crafting recipe used in making Mercury Amalgam Crafting recipe used in making Mercury Amalgam

Key: B198F7C341062C7D575471908BA6EE7E
SourceLocation: /Game/Blueprints/Pickups/Recipes/EssenceOfPondWaterRecipePickup.Default__EssenceOfPondWaterRecipePickup_C:DescriptionComponent0.FunctionalDescription

CONSTABULARY INQUIRIES CONSTABULARY INQUIRIES

Key: B1AE4D1141ABBD42DE4DBA9C2132C7AE
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/BobbyHQ/MI_Constabulary_01.MI_Constabulary_01.Caption

PLEASE SPEAK ENGLISH PLEASE SPEAK ENGLISH

Key: B1CB3474409EB26836EF1083DEB95B2F
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_V1_2/MI_GD1toV1_PleaseTakeNumber_02.MI_GD1toV1_PleaseTakeNumber_02.Caption

Italian team Italian team

Key: B1DACCE4430C5E3120727582144DFCC8
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.KW_Cat_Italian.Text
Key: CB92335643D5C3732024FDB1689F2C65
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.LB_Cat_LQA_ItalianTeam.Text

Charles Dogson Charles Dogson

Key: B1EA8AF9471D8F6FF44AF49047043EE3
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.CharlesDogson.DescriptionComponent.DescriptiveName

40/80 40/80

Key: B1F485B045AE6BB68E381F86E538E859
SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:WidgetTree_34.EncumberanceDisplayText.Text

Play Party in the Rumpus Room! Play Party in the Rumpus Room!

Key: B21D9F844FF8B9BC6837258E0F16FCCA
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/HouseofCuriousBehaviours/MI_Decal_Emis_CHECKPOINT_04.MI_Decal_Emis_CHECKPOINT_04.Caption

Sally’s Interplanetary Travel Agency Sally’s Interplanetary Travel Agency

Key: B246039D4576683799025DB11A5B6B7C
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/SallysPlace_DESIGN.SallysPlace_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

Movie6 Movie6

Key: B24DF9834E66917F640B08A002F88126
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(83).DisplayNames

PLOUGH BOYS RULE OK!!! PLOUGH BOYS RULE OK!!!

Key: B2630A404E376E48F8EB95A220021C06
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_Stone_Name_03.MI_DSIR_Stone_Name_03.Caption

SET BY SCRIPT SET BY SCRIPT

Key: B263E87B4CD4BBB42FF0ED864AA34170
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Chemical_MAIN.Default__CraftingStation_Chemical_MAIN_C:DescriptionComponent0.DescriptiveName

LAB_030_Atomizer_SEQ LAB_030_Atomizer_SEQ

Key: B266B440471DA90477C3DD978F71DE13
SourceLocation: /Game/Cinematic/Launch_Trailer/02_LAB/02_LAB_Master_SEQ.02_LAB_Master_SEQ:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_2.DisplayName

Pte Pte

Key: B276FBD64E6A94389891DD89C0793B31
SourceLocation: /Game/Blueprints/NPCArchetypes/Soldier.Default__Soldier_C.NamePrefix
B276FBD64E6A94389891DD89C0793B31

Attention Guests:
Kindly refrain from flushing Nick false mustaches down the loo, as it clogs the pipes.
Thank you.
-The Management
Attention Guests:
Kindly refrain from flushing Nick false mustaches down the loo, as it clogs the pipes.
Thank you.
-The Management

Key: B27F4DA64C00A31F90C5FB9A6DA6A84E
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/HOtel/MI_HotelSign_03.MI_HotelSign_03.Caption

GOODBYE, KATIE. I LOVE YOU
-Bobby
GOODBYE, KATIE. I LOVE YOU
-Bobby

Key: B28B1B5D485A97A16D720BBFEA67A9CC
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decals_WasteShelter_Chalk_04.MI_Decals_WasteShelter_Chalk_04.Caption

THE IDEAL CURATOR THE IDEAL CURATOR

Key: B29D529D4D0B9F0F2A816EB4FD661CFF
SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/MI_IdealCurator.MI_IdealCurator.Caption
Key: DCF080DE459DE384512231947E54F56C
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_BookSignage_04.MI_DSIR_BookSignage_04.Caption

The pattern and technique for sewing an electricity resistant suit. The pattern and technique for sewing an electricity resistant suit.

Key: B2A6A46244A207484C081A8DD8EB4AB0
SourceLocation: /Game/Blueprints/Pickups/Recipes/RubberSuit_RecipePickup.Default__RubberSuit_RecipePickup_C:DescriptionComponent0.FunctionalDescription

in person! in person!

Key: B2AC64A1464D76ACFFC17CAC7FA8AE39
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Garden_District/MI_Decal_TvAltar_InPerson_01.MI_Decal_TvAltar_InPerson_01.Caption

On dirait qu'il va pleuvoir On dirait qu'il va pleuvoir

Key: B2C6F4104A71830567386C829C830BBB
SourceLocation: /Game/UI/Journal/JournalWidgetEntry.JournalWidgetEntry_C:WidgetTree.QuestNameText.Text

Pole to Win India Private Limited Pole to Win India Private Limited

Key: B2CEB5574E20E40F6C090C9592FB26A8
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.PoletoWinIndiaPrivateLimited.Text

POI_DECO_NewsletterGuy_SandBox POI_DECO_NewsletterGuy_SandBox

Key: B2D1CD194CEE6FAB450DD782B5120FDF
SourceLocation: /Game/DLC/SandBox/Maps/Gyms/NPC_Behaviors.NPC_Behaviors:PersistentLevel.TextRenderActor17.NewTextRenderComponent.Text
Key: E7E4CEB7454ECB4D30D29E92970DF77B
SourceLocation: /Game/DLC/SandBox/Maps/Gyms/NPC_Behaviors.NPC_Behaviors:PersistentLevel.TextRenderActor20.NewTextRenderComponent.Text

Instructions for crafting a shock baton, a truncheon that can stun opponents. Instructions for crafting a shock baton, a truncheon that can stun opponents.

Key: B2D968154EFFD51EDBA2908FEE59C4D5
SourceLocation: /Game/Blueprints/Pickups/Recipes/ElectroBaton_RecipePickup.Default__ElectroBaton_RecipePickup_C:DescriptionComponent0.FunctionalDescription

CONTAINER CONTAINER

Key: B2E5E3B24D3CFA57D71889AEF9C4A737
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:WidgetTree.Container_title.Text

Heavy armor, but noisy and they exhaust your stamina faster when sprinting. Heavy armor, but noisy and they exhaust your stamina faster when sprinting.

Key: B2FF5AED481EC2C709FB35B3F1B9B5C1
SourceLocation: /Game/Blueprints/Pickups/Wearables/ArmyBoots.Default__ArmyBoots_C:DescriptionComponent0.FunctionalDescription

Amplifies guitar, but a bit wet to be really effective. Amplifies guitar, but a bit wet to be really effective.

Key: B31ED0D544C14C2C9FF2D981D749A5F1
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Misc/LB_PortableAmp_Damaged.Default__LB_PortableAmp_Damaged_C:DescriptionComponent0.FunctionalDescription

Vanities, Vanity Tops, Dressers, Shelves Vanities, Vanity Tops, Dressers, Shelves

Key: B33F61014C2810CB46DE4D9228602994
SourceLocation: /Game/Blueprints/Pickups/Components/EmptyAtomizer.Default__EmptyAtomizer_C.LocationDescription

Dig up a box of loot here if you have a shovel. Dig up a box of loot here if you have a shovel.

Key: B3563209408C8F7131AED08AA89BA4ED
SourceLocation: /Game/Blueprints/Pickups/DigSpotMaps/DigSpot_TreasureMap_Base.Default__DigSpot_TreasureMap_Base_C:DescriptionComponent0.FunctionalDescription

Exotic Tea Club Exotic Tea Club

Key: B363184242ED7BD5E9A8E38D5E7C56AE
SourceLocation: /Game/Blueprints/Quests/GettingTheStamina.Default__GettingTheStamina_C.QuestTitle

IT'S RAIN OR SUNNY IT'S RAIN OR SUNNY

Key: B367109146819C00855840968C761920
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Various/MI_Sign_Honey_02.MI_Sign_Honey_02.Caption

Hester Stanhope Hester Stanhope

Key: B37C8D284EE83C3DC31E9DA7DFBCB2E6
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_WastrelVillage_DESIGN.GD0_WastrelVillage_DESIGN:PersistentLevel.Wastrel_Roundabout_C_4.DescriptionComponent.DescriptiveName

The formula for crafting a cologne that masks your smell from doctors. The formula for crafting a cologne that masks your smell from doctors.

Key: B387C3B4443DCDD9F5623E8FAC27528D
SourceLocation: /Game/Blueprints/Pickups/Recipes/InquisitorMusk_RecipePickup.Default__InquisitorMusk_RecipePickup_C:DescriptionComponent0.FunctionalDescription

JUNK JUNK

Key: B39C1A194A040A3C330D6FA1620ACE82
SourceLocation: /Game/Blueprints/Pickups/Wearables/GasMask_Sabotaged.Default__GasMask_Sabotaged_C:DescriptionComponent0.FunctionalDescription

Cat Collector Cat Collector

Key: B3A3AF69426A84E47955CEB3236CE2B8
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(2).Items.AchievementName

Hotel Laundry Room Hotel Laundry Room

Key: B3A478C4484470CA4AE60FA6FAE3B52A
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Geo.Hotel_Int_NicksRoom_Geo:PersistentLevel.MSH_VLG_INT_ModSet01_BasicWall_2M_885.Description.DescriptiveName
Key: C0F543D1412B071BF01F4395B6077413
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Lightbearer_DLC_PERS.Lightbearer_DLC_PERS:PersistentLevel.MapMarker_Landmark3_5.Name

THE LOLLIPOPS
October 14, 8pm
Institute for the Deaf
Including a perforamnce by Nick Lightbearer and the Make Believes
THE LOLLIPOPS
October 14, 8pm
Institute for the Deaf
Including a perforamnce by Nick Lightbearer and the Make Believes

Key: B3B03A3146AB5B286D49B29DAD99720B
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Nicks/MI_FlyerPoster_OldNick_01.MI_FlyerPoster_OldNick_01.Caption

Honour MacLear and additional NPC characters Honour MacLear and additional NPC characters

Key: B3CB85F34B1A81A46285B7934B264E1A
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_MacLear.Text

Emulation_SA8 Emulation_SA8

Key: B3CC1C2743E5B967E207939B585F522C
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(122).DisplayNames

Madame's Locker Madame's Locker

Key: B3EAC95C448E83E30B749D9122ADE2B4
SourceLocation: /Game/Blueprints/World/Village/Encounters/HouseOfCuriousBehaviors/madameLocker.madameLocker_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfCuriousBehaviors_DESIGN.Encounter_HouseOfCuriousBehaviors_DESIGN:PersistentLevel.madameLocker_C_0.Description.DescriptiveName
B3EAC95C448E83E30B749D9122ADE2B4

Honor MacLear Honor MacLear

Key: B40FA52247E2304A28C13DB463267AF1
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_OldSoldiers_01_DESIGN.Encounter_OldSoldiers_01_DESIGN:PersistentLevel.Quest_Thomas_Caretaker_Child_01.DescriptionComponent.DescriptiveName
Key: F36043AF43B8E8D7981260B4D30032C8
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_OldSoldiers_Ollie_DESIGN.Encounter_OldSoldiers_Ollie_DESIGN:PersistentLevel.Quest_Thomas_Caretaker_Child_01.DescriptionComponent.DescriptiveName

RESERVED FOR BIRDWATCHING RESERVED FOR BIRDWATCHING

Key: B41FCC6D4B075516E05EDABA4F251F8A
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_Birdwatcher_01.MI_Decal_Birdwatcher_01.Caption

Shot_VideoFlashBacks_CrowdFast Shot_VideoFlashBacks_CrowdFast

Key: B4297C784302896F89D0448D82E41FAB
SourceLocation: /Game/Maps/Cinematics/VideoFlashbacks/Seq_VideoFlashBack_Fast.Seq_VideoFlashBack_Fast:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_0.DisplayName

<Arthur, non ! S'il te plait !> <Arthur, non ! S'il te plait !>

Key: B46C77CE4C89FE1C74531BA2C9CA9971
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene1_FR.WHF_Intro_Cutscene1_FR.7.Subtitle

TEACHES YOU HOW TO CRAFT THE DRUG PERSUASION. PERSUASION INCREASES THE POSITIVE EFFECTS OF TALKING TO PEOPLE. TEACHES YOU HOW TO CRAFT THE DRUG PERSUASION. PERSUASION INCREASES THE POSITIVE EFFECTS OF TALKING TO PEOPLE.

Key: B46D5321425887EF3D3F2ABDEDA72F6C
SourceLocation: /Game/Blueprints/Pickups/Recipes/Persuasion_RecipePickup.Default__Persuasion_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Deactivated Deactivated

Key: B48024D54374679C00E6F4996E48C842
SourceLocation: /Game/Blueprints/World/Traps/TeslaCoil/MotherTV_StateEnum.MotherTV_StateEnum.DisplayNames(4).DisplayNames

The Nick
Lightbearer
Museum
The Nick
Lightbearer
Museum

Key: B496B0DC4F0FE9096035078D499DECF6
SourceLocation: /Game/DLC/Lightbearer/Art/Architecture/LittleNick/Signs/MAT_LB_NickMuseum_Sign_Entrance_02_Inst2.MAT_LB_NickMuseum_Sign_Entrance_02_Inst2.Caption

Increases maximum stamina for a short time. Can cause food poisoning. Increases maximum stamina for a short time. Can cause food poisoning.

Key: B49B32AB46EEF15CE007D88B6C731826
SourceLocation: /Game/Blueprints/Pickups/Food/RawMeat.Default__RawMeat_C:DescriptionComponent0.FunctionalDescription

NICK'S NOT YOURS, HE'S MINE! NICK'S NOT YOURS, HE'S MINE!

Key: B4ADC6F041745B1EC00C899366B7ACF7
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Nicks/MI_GlassDecal_06.MI_GlassDecal_06.Caption

Search {0} Search {0}

Key: B4EB618D4BE3AD2417BBAD8301BAA8E1
SourceLocation: /Game/Blueprints/World/Corpses/HangingDeadCrier.Default__HangingDeadCrier_C:OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Harry Haworth Harry Haworth

Key: B4F4859C44EB9201F4B8E8A365A7EAF8
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/JoyFactory_Arthur_Interior_DESIGN.JoyFactory_Arthur_Interior_DESIGN:PersistentLevel.Village1_Crier_2.DescriptionComponent.DescriptiveName

WHAT'S THE BUZZ? - Perk up your ears, kittens! We've got news! Sally Boyle has taken our fashion advice too much to heart. Last year whilst she tried to make huge, billowy dresses all the rage, some of us sniped that she could afford to lose a stone. Well, it seems she went on a reducing regime and has become so slim she's disappeared! Although we'll certainly miss her cheer - and her Sally Specials - we're sure that, wherever she's gone, she looks fabulously lithe. And won't she have some stories to tell when she's back! WHAT'S THE BUZZ? - Perk up your ears, kittens! We've got news! Sally Boyle has taken our fashion advice too much to heart. Last year whilst she tried to make huge, billowy dresses all the rage, some of us sniped that she could afford to lose a stone. Well, it seems she went on a reducing regime and has become so slim she's disappeared! Although we'll certainly miss her cheer - and her Sally Specials - we're sure that, wherever she's gone, she looks fabulously lithe. And won't she have some stories to tell when she's back!

Key: B51231D34C0EA605257614BA46490BDA
SourceLocation: /Game/UI/DeathMenu/DeathScreenSally_Starving.DeathScreenSally_Starving.Caption

INFILTRATORS AND SPIES WILL BE BAYONETTED INFILTRATORS AND SPIES WILL BE BAYONETTED

Key: B5196EF0496C2E42B349AEA7F5F1D474
SourceLocation: /Game/Environment/Common/Materials/Decals/MilitaryBridge/MI_Decal_MilitaryBridge_05.MI_Decal_MilitaryBridge_05.Caption

Lawrence Residence Lawrence Residence

Key: B51A2758433E8F90B120FB85C38A295D
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_OldSoldiers_02_DESIGN.SB_Encounter_OldSoldiers_02_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

In Survival mode, you must scavenge for supplies and find a way to escape. Survival mechanics are fatal and much more demanding. Your score is based on how long you last, with a bonus for making it out. Can you stay alive long enough to escape Wellington Wells? In Survival mode, you must scavenge for supplies and find a way to escape. Survival mechanics are fatal and much more demanding. Your score is based on how long you last, with a bonus for making it out. Can you stay alive long enough to escape Wellington Wells?

Key: B52F9FA24D51413256E9EDADF511B9A5
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:ExecuteUbergraph_SandboxMenuWidget [Script Bytecode]

Constable Bone Constable Bone

Key: B53415EA4C6E5F4D430697A5384A30D3
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_PaxBridge_DESIGN.Challenge_Bridge_PaxBridge_DESIGN:PersistentLevel.GlimpseBobby_345.DescriptionComponent.DescriptiveName
Key: EB4AD4634F49D157D7F634A6CAB44EE8
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NO ADMITTANCE TO ANYONE EVER NO ADMITTANCE TO ANYONE EVER

Key: B541108D4B81E2E88BD361A61C71E2B7
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_NoAdmitEver_01.MI_NoAdmitEver_01.Caption

A weapon of unparalleled lethalness. Except it has no power. A weapon of unparalleled lethalness. Except it has no power.

Key: B557AC71400D455344EB45B4FBD7949B
SourceLocation: /Game/Blueprints/Pickups/Components/BoneSaw_NoPower.Default__BoneSaw_NoPower_C:DescriptionComponent0.FunctionalDescription

Dressers, Wardrobes, Cupboards, Suitcases Dressers, Wardrobes, Cupboards, Suitcases

Key: B5920D5949DB6390418C529FF94F589C
SourceLocation: /Game/Blueprints/Pickups/Components/LinenCoarse.Default__LinenCoarse_C.LocationDescription

GOLD MEMBERS as of October 1964:

Allgood, Peter
Berkley, Theresa
Butter, Clarissa
Dashwood, Sir Francis
Doddington, George
Duffield, Francis
Montague, Mary (Lady)
Murray, Fanny
Quincey, Thomas D.
Selwyn, George
Sickert, W.R. (P.C. Sickert!)
Tinker-Bell, Vanessa
Vansittart, Robert
Verloc, Dr. (DON'T call him Anton!)
Ward, Juliet
Ward, Justine
Whitehead, Paul
Wilkes, John

DO NOT ADMIT
Lightbearer, Nick - suspended for cause.
Worthing, Jack - very behind on dues.

NOTE: Miss Boyle is always welcome, although she no longer pays dues.
GOLD MEMBERS as of October 1964:

Allgood, Peter
Berkley, Theresa
Butter, Clarissa
Dashwood, Sir Francis
Doddington, George
Duffield, Francis
Montague, Mary (Lady)
Murray, Fanny
Quincey, Thomas D.
Selwyn, George
Sickert, W.R. (P.C. Sickert!)
Tinker-Bell, Vanessa
Vansittart, Robert
Verloc, Dr. (DON'T call him Anton!)
Ward, Juliet
Ward, Justine
Whitehead, Paul
Wilkes, John

DO NOT ADMIT
Lightbearer, Nick - suspended for cause.
Worthing, Jack - very behind on dues.

NOTE: Miss Boyle is always welcome, although she no longer pays dues.

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/CuriousBehaviours/MI_GoldMembers_01.MI_GoldMembers_01.Caption

I must have left this behind at the murder scene! I must have left this behind at the murder scene!

Key: B5AC37854075E72B6FABC48D5798D12D
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Clues/LB_GuitarPick_Clue.Default__LB_GuitarPick_Clue_C:DescriptionComponent0.FunctionalDescription

Plot 21 Plot 21

Key: B5BE1D2C404E1011CCE48D8C918BB8D6
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor21.NewTextRenderComponent.Text

RUN IN ONE PLACE RUN IN ONE PLACE

Key: B5C53DF44F2A464557600387CEF945F1
SourceLocation: /Game/Environment/Common/Meshes/Tech/HugeRoundTV_01/SimonSays_Show/MI_LF_TV_TEXT_SimonSays_Touch_01.MI_LF_TV_TEXT_SimonSays_Touch_01.Caption

Jose Aguirre Jose Aguirre

Key: B5C8E8E040FB1900B9768EA12DD454A6
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.FC_Names_ProductionManager.Text

BOG BOG

Key: B5DB07B74DC73517022CB2BE22F9A4EC
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_Decal_Bog_01.MI_Decal_Bog_01.Caption

Ernest Shackleton Ernest Shackleton

Key: B5DD190A43D0908007DBDA8EECDCCE4C
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_RedHatSociety_DESIGN.SB_RedHatSociety_DESIGN:PersistentLevel.Village2_Wellie9.DescriptionComponent.DescriptiveName

Wake Up with Jack! Wake Up with Jack!

Key: B5FCD16948EF3D1CDB438080CE3B425E
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MessagePost/MI_UncleJackBulletin_03.MI_UncleJackBulletin_03.Caption

Don't breathe the fog! Don't breathe the fog!

Key: B6414EAE4CCD3E5DC66E5687EB9AB3BA
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_VLG_Underground_GasMaskReminders_04.MI_VLG_Underground_GasMaskReminders_04.Caption

QUIET PLEASE
RECORDING
QUIET PLEASE
RECORDING

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_Tower/MI_Quiet_01.MI_Quiet_01.Caption

EXCESS TURBO BOOSTING WILL RESULT IN PUNITIVE MEASURES EXCESS TURBO BOOSTING WILL RESULT IN PUNITIVE MEASURES

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_NoRacing_04.MI_NoRacing_04.Caption

WARNING! IT'S PAST CURFEW. WARNING! IT'S PAST CURFEW.

Key: B683A158428B872C8283F0A088630F52
SourceLocation: /Game/UI/HUD/CurfewWarning.CurfewWarning_C:WidgetTree.TextBlock_0.Text

PLEASE HAVE YOUR ORDER READY!
MOCK SALISBURY PATTIES: ALL OUT!
FRESH VICTORY MEAT: ALL OUT!
CORNED VICTORY MEAT: 340€/lb
TRIPE (WASHED) 390€/lb
HEAD CHEESE: 270€/lb
BLACK PUDDING: 240€/qt
SCRAPPLE: 235€/lb
PLEASE HAVE YOUR ORDER READY!
MOCK SALISBURY PATTIES: ALL OUT!
FRESH VICTORY MEAT: ALL OUT!
CORNED VICTORY MEAT: 340€/lb
TRIPE (WASHED) 390€/lb
HEAD CHEESE: 270€/lb
BLACK PUDDING: 240€/qt
SCRAPPLE: 235€/lb

Key: B6A61A9943ADB1AE8E04E0A99F3B4AEE
SourceLocation: /Game/Environment/Village/Buildings/Special/Butcher_Shop/Signage/MI_ButcherChalkboard.MI_ButcherChalkboard.Caption

Constable Jeremy Constable Jeremy

Key: B6A8C21D42D13D535E0FF09A3881B2EC
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BroadcastTower_Arthur_DESIGN.BroadcastTower_Arthur_DESIGN:PersistentLevel.Village2_Bobby4.DescriptionComponent.DescriptiveName

Constable Wright Constable Wright

Key: B6B22FE144E011720403269E9F55C996
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/NEW_GD1toV1_Bridge_DES_BRIDGE.NEW_GD1toV1_Bridge_DES_BRIDGE:PersistentLevel.Bobby_OutsideBooth.DescriptionComponent.DescriptiveName
Key: E31CD2E74A255558AB55AA95F23B6782
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/NEW_GD1toV1_Bridge_DES.NEW_GD1toV1_Bridge_DES:PersistentLevel.Bobby_OutsideBooth.DescriptionComponent.DescriptiveName

The area of effect for thrown distraction objects is increased. The area of effect for thrown distraction objects is increased.

Key: B6BFEE9149E14E537DD834887667C935
SourceLocation: /Game/Blueprints/Pickups/Manuals/DistractionRangeManual.Default__DistractionRangeManual_C:DescriptionComponent0.FunctionalDescription

Deals low damage but degrades much more slowly than a regular weapon. Weighty. Deals low damage but degrades much more slowly than a regular weapon. Weighty.

Key: B6C6DC8A489DE7B75ED2819929D88462
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/GoldenScourge.Default__GoldenScourge_C:DescriptionComponent0.FunctionalDescription

AVALON HOTEL AVALON HOTEL

Key: B6CFFF2F4AC5229FD47233A4F54311DB
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/HotelSign/MI_AvalonHotel_01.MI_AvalonHotel_01.Caption

Record Ricochet Record Ricochet

Key: B6D34B434C037929C0AF60838E497357
SourceLocation: /Game/DLC/Lightbearer/UI/LB_InGameTipData.LB_InGameTipData.InGameTipList(14).InGameTipList.TipTitle

Nigel Lawson Nigel Lawson

Key: B6E509B245148F36BD2EC4955D101BD7
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_FineCuisine_Design_OLD.Encounter_FineCuisine_Design_OLD:PersistentLevel.Waste2_Wastrel_C_2.DescriptionComponent.DescriptiveName
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_FineCuisine_Design.Encounter_FineCuisine_Design:PersistentLevel.Waste2_Wastrel_C_1.DescriptionComponent.DescriptiveName
B6E509B245148F36BD2EC4955D101BD7

Shocking Biology Shocking Biology

Key: B724C09A459F823DEBFAA69BB7631AD9
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(5).Items.AchievementName

Captain Strawbeard's Treasure Chest Captain Strawbeard's Treasure Chest

Key: B742928E45BD4AE88BB42CA866FE1FE4
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/PUB_01_Sally_Encounter_DESIGN.PUB_01_Sally_Encounter_DESIGN:PersistentLevel.MSH_Chest_Full_10.DescriptionComponent.DescriptiveName

Curious Device
TimeBomb ->
Curious Device
TimeBomb ->

Key: B74AD6A1479C314D36BB6B9559E83E75
SourceLocation: /Game/DLC/House_Boys/Maps/HB_Gym_Combat.HB_Gym_Combat:PersistentLevel.TextRenderActor7.NewTextRenderComponent.Text

LeftPoint_Up LeftPoint_Up

Key: B75769C942349F624C316ABA796861E8
SourceLocation: /Game/DLC/Lightbearer/Blueprints/World/FoggyJackFight/NickStatueDirection.NickStatueDirection.DisplayNames(4).DisplayNames

Influencer Manager Influencer Manager

Key: B76BC9B94CDC23282DE6C9802ABB8A38
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.GB_Cat_CommunityManager.Text

Bed Bed

Key: B77B64A24FCC43C9A0AD9BBD43C417CC
SourceLocation: /Game/Maps/Cinematics/Artbook/Artbook_VLG_LivingRoom.Artbook_VLG_LivingRoom:PersistentLevel.HideyThing_Sleepy4.Description.DescriptiveName
Key: C27C9F374F11540019ABCCA707BD58E3
SourceLocation: /Game/Maps/Cinematics/Artbook/Artbook_VLG_LivingRoom.Artbook_VLG_LivingRoom:PersistentLevel.HideyThing_Sleepy6.Description.DescriptiveName

Nighty Night - Pied Piper (Part 2) Nighty Night - Pied Piper (Part 2)

Key: B78063C4476418AD77EA7A8E1035CCB4
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(16).Items.CollectibleName

Bridge Gate Bridge Gate

Key: B78A14814A6B5D113438FCB40C144243
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/EC_SecurityDoor_PaxBridgeDoor.EC_SecurityDoor_PaxBridgeDoor_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_PaxBridge_DESIGN.Challenge_Bridge_PaxBridge_DESIGN:PersistentLevel.EC_SecurityDoor_PaxBridgeDoor_C_1.Description.DescriptiveName
B78A14814A6B5D113438FCB40C144243

When you have multiple quests, you can choose which one to focus on by selecting it and using the "Track Encounter" button: <Input Key="Gamepad_FaceButton_Bottom"/> When you have multiple quests, you can choose which one to focus on by selecting it and using the "Track Encounter" button: <Input Key="Gamepad_FaceButton_Bottom"/>

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SourceLocation: /Game/DLC/Lightbearer/UI/LB_JournalWidget.LB_JournalWidget_C:WidgetTree.Gamepad_TutorialText.Text

LAUGH LAUGH

Key: B7C7CE364964F9316FD0AA885AD4DACB
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_Tower/MI_PicketSign_G_01.MI_PicketSign_G_01.Caption

Berry Bushes Berry Bushes

Key: B7DBD7E440805E55CBA191AD339FD7AD
SourceLocation: /Game/Blueprints/Pickups/Plants/WhiteBerry.Default__WhiteBerry_C.LocationDescription

SIMON SAYS:
ENJOY
YOURSELF
SIMON SAYS:
ENJOY
YOURSELF

Key: B7ECEB1243A858E8DE8509B939FF6243
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Garden_District/MI_TV_Altar_scrawl_04.MI_TV_Altar_scrawl_04.Caption

LB_Coffee LB_Coffee

Key: B7FCD89448A4D4EC7B929DAD33B433EF
SourceLocation: /Game/DLC/Lightbearer/Blueprints/World/FoggyJackFight/LB_Drugs.LB_Drugs.DisplayNames(2).DisplayNames

Faraday's Event Faraday's Event

Key: B82537B74034CCFD40299B934EB4AB0F
SourceLocation: /Game/Blueprints/Quests/FaradaysElectroMagneticEvent.Default__FaradaysElectroMagneticEvent_C.QuestTitle

Inflicts modest damage when thrown. For some reason, often found in unused toilets. Inflicts modest damage when thrown. For some reason, often found in unused toilets.

Key: B8281BA5425F3AAEDEF9388D4963903A
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Brick.Default__Brick_C:DescriptionComponent0.FunctionalDescription

Lead Pipe Lead Pipe

Key: B84B13004D65D04FC87E4498BD94C530
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfTheInventor_GEO.Encounter_HouseOfTheInventor_GEO:PersistentLevel.Pipewrench_2.DescriptionComponent0.DescriptiveName

The Green Man The Green Man

Key: B85685ED4C3104C757B44DAC30A02CB5
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/PubExteriorSign/MI_VLG_EXT_PUBNAME_TheGreenMan_01.MI_VLG_EXT_PUBNAME_TheGreenMan_01.Caption

Dressing Room Dressing Room

Key: B85C6887402A4DA0BF4588B12F6E9D03
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ParadeDistricShelter/Decal_PD_Shelter_Dressing_room_3.Decal_PD_Shelter_Dressing_room_3.Caption

Localization Project Manager Localization Project Manager

Key: B85CB53D43CB4974B0799D822E9BD2B4
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.KW_Cat_LocPrjMger.Text

Sebastien Mazzerbo Sebastien Mazzerbo

Key: B85EED6C4ACEF5CA50391C9C9040E96E
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.KW_Names_LocPrjMger.Text

NIGHT VISION IS ESSENTIAL TO WORKING UNDERGROUND!
DO NOT HOARD YOUR CARROT RATION OR TAKE IT HOME!
NIGHT VISION IS ESSENTIAL TO WORKING UNDERGROUND!
DO NOT HOARD YOUR CARROT RATION OR TAKE IT HOME!

Key: B86D0E8D47CE50B213E7D4888B2AE30A
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Underground_01/MI_Decal_Poster_Underground_NightVision_01.MI_Decal_Poster_Underground_NightVision_01.Caption

Bureau of Redaction Bureau of Redaction

Key: B8750AD1441D0610264EB489B39570B0
SourceLocation: /Game/Environment/Emerald_City/Plaques/MI_ECPlaque_01.MI_ECPlaque_01.Caption

WARNING
Are you ready to behave?
COME TAKE YOUR JOY!
WARNING
Are you ready to behave?
COME TAKE YOUR JOY!

Key: B87D98ED49CFF345A7042A870DAF8403
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_Joy_Behave_Sign_01.MI_Decal_Joy_Behave_Sign_01.Caption

UPGRADE UPGRADE

Key: B87E8C9E4D2D41C053EF47BA37C366E2
SourceLocation: /Game/DLC/House_Boys/UI/GunUpgrade.GunUpgrade_C:WidgetTree.Upgrade_Title.Text

CIRCLE of HEGATE CIRCLE of HEGATE

Key: B8C75DC64E9CCAD81BEA4788F0C935C8
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decals_Mystery_Witch_CirgleHegate_01.MI_Decals_Mystery_Witch_CirgleHegate_01.Caption

Bookcases, Shelves, Toolboxes, Unexploded Ordnance Bookcases, Shelves, Toolboxes, Unexploded Ordnance

Key: B8DCBABC40891BF25465D7BEC700796E
SourceLocation: /Game/Blueprints/Pickups/Components/MechanicalPartsAdvanced.Default__MechanicalPartsAdvanced_C.LocationDescription

Status effects continue to increase or decrease while you rest or travel. Status effects continue to increase or decrease while you rest or travel.

Key: B8F5DD174E64CBB5542C8F886A4474DF
SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:WidgetTree.StatusEffectsWarningText.Text

Rotation Rotation

Key: B908E63244C94328BFF8BE9AA92F80AC
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/CuriousDevice/CuriousDeviceOptions.CuriousDeviceOptions.DisplayNames(2).DisplayNames

STRAWBERRY
CHCOLATE
VANILLA
STRAWBERRY
CHCOLATE
VANILLA

Key: B932AC6742D7DC82C8B359A5EC3A6098
SourceLocation: /Game/Environment/Village/Exterior/Street_Props/Telephone_booth/MI_Telephone_Booth_Interior_Lettering_01.MI_Telephone_Booth_Interior_Lettering_01.Caption

Your needs would become fatally low during this time. Your needs would become fatally low during this time.

Key: B93348844DDBF7C16D0CCB84B291C638
SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:WidgetTree.StatusEffectBlockerText.Text

1 KM/H 1 KM/H

Key: B93B01D74BA8F482F6AD61B777B69877
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Kilometer_Track_01.MI_Kilometer_Track_01.Caption

shot0040_002 shot0040_002

Key: B93CB27F440BC6B283A825B06DCCA8CC
SourceLocation: /Game/GBX/Cinematics/ReAnnounceTrailer/Sequences/ReAnnounceTrailer_Sequence/ReAnnounceTrailer_SequenceMaster.ReAnnounceTrailer_SequenceMaster:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_7.DisplayName

PEEK-A-BOO
all night long
PEEK-A-BOO
all night long

Key: B94E3F1B4FE4E7DFFC5FDBB23A933907
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/NeonSigns/Materials/MI_LB_Neon_PeekABoo_01.MI_LB_Neon_PeekABoo_01.Caption

{Percent}% {Percent}%

Key: B96866174EADA45DD2050FB3A919AEA3
SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:SetTextPercent [Script Bytecode]

The Purloined Cock
PUBLIC HOUSE
The Purloined Cock
PUBLIC HOUSE

Key: B96A00904BBB0A5AEA0F2CBEDB0CB30A
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_06/MI_PubGraphic_06.MI_PubGraphic_06.Caption

SaveTime SaveTime

Key: B975FBA54634FB15B9203B8B4B24E2C5
SourceLocation: /Game/UI/ShellMenu/SaveInfos.SaveInfos_C:WidgetTree.SaveTime.Text

Special FX Make-Up Artist Special FX Make-Up Artist

Key: B986E21748B0D8B6377D52A57985DB27
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.FC_Cat_SpecialFX.Text

Staff Only Staff Only

Key: B990933C4E6B0E3810A7F2A6A8C55025
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Lobby/MI_StaffOnly_01.MI_StaffOnly_01.Caption

Bloom3 Bloom3

Key: B99A415D45FB3EA4AD2695ACF4698916
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(8).DisplayNames

Joy District: SMITHDOWN ROAD Joy District: SMITHDOWN ROAD

Key: B9C241264FD247DB40CD80BCAAFC584C
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/V_StreetSigns_Enum_01.V_StreetSigns_Enum_01.DisplayNames(10).DisplayNames

Different Different

Key: B9D2D6264578E310A13B6BA0F2FCF5CD
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(43).Items.CollectibleName
Key: BD513EB148E590DC1B5C80BBC0535AEF
SourceLocation: /Game/Blueprints/Loot/SallyFlashbackTable.SallyFlashbackTable.Flashback_Sally_7.Title

Ruined Church Ruined Church

Key: B9D5EB3B4A01D88CE3F90E85314CAE16
SourceLocation: /Game/Maps/SpawnModels/Wastes/Churches/GD_Church_02_PERS.GD_Church_02_PERS:Any_Any_None_Stream.Levels(1).Levels.MapPOIs(0).MapPOIs.POIData.DisplayName

UNCLE JACK LIVES!! UNCLE JACK LIVES!!

Key: B9F07B6D4CDE5C286C35E5BEAE9F7043
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Garden_District/MI_TV_Altar_scrawl_02.MI_TV_Altar_scrawl_02.Caption

Inflicts moderate non-lethal damage. Can strike multiple opponents with one swing. Inflicts moderate non-lethal damage. Can strike multiple opponents with one swing.

Key: B9FCA4E74B92F0698B83379FCBCE4F02
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/CricketBatPadded.Default__CricketBatPadded_C:DescriptionComponent0.FunctionalDescription

Bobby Headquarters Bobby Headquarters

Key: BA0569144AAA93E763752B805084AD9E
SourceLocation: /Game/Maps/SpawnModels/Village/Encounters/Encounter_RespectMyAuthority_PERS.Encounter_RespectMyAuthority_PERS:Sally_Any_None_Stream.Levels(0).Levels.MapPOIs(2).MapPOIs.POIData.DisplayName

SECONDARY QUESTS SECONDARY QUESTS

Key: BA06E9C249B32B79F898AD9D4CFDBA35
SourceLocation: /Game/DLC/Lightbearer/UI/LB_JournalWidget.LB_JournalWidget_C:ExecuteUbergraph_LB_JournalWidget [Script Bytecode]

STREET_010_SallyWave_SEQ STREET_010_SallyWave_SEQ

Key: BA1D8297427FE380E3E0159C38200F6B
SourceLocation: /Game/Cinematic/Launch_Trailer/03_STREET/02_STREET_Master_SEQ.02_STREET_Master_SEQ:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_0.DisplayName

TimeBomb
(Local)
TimeBomb
(Local)

Key: BA2D9A9249323780A4462AB3FF04BF2C
SourceLocation: /Game/DLC/House_Boys/Maps/TimeBomb_TestMap.TimeBomb_TestMap:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text

00 00

Key: BA3C2B884C9AD9C55285C99E19FE9FC5
SourceLocation: /Game/UI/Crafting/CraftingButton.CraftingButton_C:WidgetTree.CraftAmountText.Text
Key: DF11BA39474D8357191705B9331B7E34
SourceLocation: /Game/UI/SkillTree/SkillTree.SkillTree_C:WidgetTree.SkillPointsText.Text

WOBBLE'S FINE FISHES
EEL · CORNISH SPRATS · GURNARD · SEA CUCUMBER · WELSH · FLOUNDER · CHUB · SOLE · DAB · GUDGEON · PRAWNS
WOBBLE'S FINE FISHES
EEL · CORNISH SPRATS · GURNARD · SEA CUCUMBER · WELSH · FLOUNDER · CHUB · SOLE · DAB · GUDGEON · PRAWNS

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SourceLocation: /Game/DLC/Victoria/Art/Signs/PrisonDistrictAboveGround/MI_V_PD_GhostAdWobble_Fish_01.MI_V_PD_GhostAdWobble_Fish_01.Caption

It's best to stay home at night. It's best to stay home at night.

Key: BA4E19AD4A8FC2EDD99FDB99BA616132
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(68).Items.CollectibleDescription

ENGINEERING ENGINEERING

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SourceLocation: /Game/Environment/Village/Exterior/Signs/V1_Shelter/MI_V1_Shelter_Engineering_01.MI_V1_Shelter_Engineering_01.Caption

BUYING SKILLS BUYING SKILLS

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SourceLocation: /Game/DLC/House_Boys/UI/HB_SkillTree.HB_SkillTree_C:WidgetTree.TextBlock_38.Text

Food/Liquid Food/Liquid

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SourceLocation: /Game/DLC/Lightbearer/Maps/Gyms/Nick_DLC_Gym.Nick_DLC_Gym:PersistentLevel.TextRenderActor31.NewTextRenderComponent.Text

SPARKY AND SALAMDER 1950 SPARKY AND SALAMDER 1950

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_Stone_Name_01.MI_DSIR_Stone_Name_01.Caption

Mine Mine All Mine Mine Mine All Mine

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SourceLocation: /Game/Blueprints/Quests/MineMineAllMine.Default__MineMineAllMine_C.QuestTitle

Did you know many weeds are scrumptious? Did you know many weeds are scrumptious?

Key: BA989597451B11A28369D6951F315278
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(77).Items.CollectibleDescription

Dig Location Dig Location

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SourceLocation: /Game/Maps/SpawnModels/DiggingSpots/Test_DiggingSpot.Test_DiggingSpot.Levels(0).Levels.MapPOIs(0).MapPOIs.POIData.DisplayName
BAA596CA4E7A9349F284C7B1631B653D

NO IDENTIFICATION, NO ADMITTANCE.
NO EXCEPTIONS!
NO IDENTIFICATION, NO ADMITTANCE.
NO EXCEPTIONS!

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SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_Indentification_01.MI_DECAL_VerlocLab_Signs_Indentification_01.Caption

3D optimization provided by InstaLOD. InstaLOD is a trademark of InstaLOD UG (haftungsbeschraenkt). 3D optimization provided by InstaLOD. InstaLOD is a trademark of InstaLOD UG (haftungsbeschraenkt).

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VIP_Instalod_Text.Text

MEN! Considering a Career in MEDICINE? APPLY NOW! MEN! Considering a Career in MEDICINE? APPLY NOW!

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ2/MI_DoctorHQ_MenApplyNow_01.MI_DoctorHQ_MenApplyNow_01.Caption

Invert Invert

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(66).DisplayNames

PLAY THE OLD SONGS! PLAY THE OLD SONGS!

Key: BB17375F43C3E1E927A11CB91F41E70F
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/AroundTown/MI_picketB_02.MI_picketB_02.Caption

I Hear You - Enjoying Simon Says I Hear You - Enjoying Simon Says

Key: BB1824FE49E4676A48FB6B935531E05A
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(64).Items.CollectibleName

I LOVE NICK I LOVE NICK

Key: BB5BF37D46C46CC7038970A778DBD184
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/AroundTown/MI_AroundTownGraffiti_01.MI_AroundTownGraffiti_01.Caption

Stove Tops, Campfires, Ovens Stove Tops, Campfires, Ovens

Key: BB6D3E88483E9640C3C494B95ECB24C1
SourceLocation: /Game/Blueprints/Pickups/Food/FillingStew.Default__FillingStew_C.LocationDescription
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SourceLocation: /Game/Blueprints/Pickups/Food/Stew.Default__Stew_C.LocationDescription

Soft Soft

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SourceLocation: /Game/DLC/Victoria/Maps/V_Victoria_featureGym.V_Victoria_featureGym:PersistentLevel.TextRenderActor18.NewTextRenderComponent.Text

EACH CHILD MAY TAKE ONLY ONE ITEM OF LUGGAGE. EXCESS LUGGAGE WILL BE SENT LATER EACH CHILD MAY TAKE ONLY ONE ITEM OF LUGGAGE. EXCESS LUGGAGE WILL BE SENT LATER

Key: BB8B5BCD4DBD003320C412B5584258B1
SourceLocation: /Game/Environment/Story/TrainStation/MI_BoardingNote_01.MI_BoardingNote_01.Caption

"ANTON VERLOC" Materials: Bronze. Gift of Anton Verloc "ANTON VERLOC" Materials: Bronze. Gift of Anton Verloc

Key: BB8B5C47445BEF40E1A0338F2C0ED0C1
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ/MI_DoctorHQ_Sculpture_02.MI_DoctorHQ_Sculpture_02.Caption

Classic12 Classic12

Key: BB98FD6248AAAF50212249B7A7FCD722
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(20).DisplayNames

LeftPoint_Down LeftPoint_Down

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/World/FoggyJackFight/NickStatueDirection.NickStatueDirection.DisplayNames(3).DisplayNames

Floral Mash Barrel Floral Mash Barrel

Key: BBABCE1E4C1B1A42DF54EFBF2D5AFF3C
SourceLocation: /Game/Blueprints/World/MilitaryCamp/MilitaryCamp_FloralMashBarrel.MilitaryCamp_FloralMashBarrel_C:Description_GEN_VARIABLE.DescriptiveName

The technique for crafting a jimmy bar from metal bits. The technique for crafting a jimmy bar from metal bits.

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SourceLocation: /Game/Blueprints/Pickups/Recipes/JimmyBar_RecipePickup.Default__JimmyBar_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Load Slot? Load Slot?

Key: BBFD33544E2CEFC759943DB810E23404
SourceLocation: /Game/UI/ShellMenu/BaseSaveSlotWidget.BaseSaveSlotWidget_C:ExecuteUbergraph_BaseSaveSlotWidget [Script Bytecode]

24 24

Key: BC0A104A40F29163854A48AC762CA821
SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:WidgetTree.DurationTextHour.Text

Medicine Cabinets, Medicine Boxes, Cabinets, Cabinet Tops Medicine Cabinets, Medicine Boxes, Cabinets, Cabinet Tops

Key: BC171D5F42354AE1EE89CC9CA714B89F
SourceLocation: /Game/Blueprints/Pickups/Components/Saltpeter.Default__Saltpeter_C.LocationDescription

UPGRADE NAME UPGRADE NAME

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SourceLocation: /Game/DLC/House_Boys/UI/UpgradeButton.UpgradeButton_C:WidgetTree.upgradeName.Text

WORTHLESS WORTHLESS

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SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Graffitis/MI_LB_Graffiti_Glass_06.MI_LB_Graffiti_Glass_06.Caption
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SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Graffitis/MI_LB_Graffiti_06.MI_LB_Graffiti_06.Caption

Hallucinogenic Salad Hallucinogenic Salad

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SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_HallucinogenicSalad_DESIGN.SB_Encounter_HallucinogenicSalad_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

Finish Mystery House without being spotted once Finish Mystery House without being spotted once

Key: BC382CD247CF498FBB2CFAA6987DE3C4
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(1).Items.AchievementDescription

Constable Abbott Constable Abbott

Key: BC3BD6B94B33230BEABC03AD99968868
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/JoyFactory_Arthur_Exterior_DESIGN_2.JoyFactory_Arthur_Exterior_DESIGN_2:PersistentLevel.Quest_ConstableLeighton.DescriptionComponent.DescriptiveName

Crafting Instructions. Crafting Instructions.

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SourceLocation: /Game/Blueprints/Pickups/Recipes/BeefJerky_RecipePickup.Default__BeefJerky_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Mono3 Mono3

Key: BC4296024F88FA215CBF17B91940F235
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(70).DisplayNames

If you're not a flower, or a Downer, the Garden District is NOT FOR YOU. If you're not a flower, or a Downer, the Garden District is NOT FOR YOU.

Key: BC7119BD45E091434F22599EE94E63EF
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_Flower_Downer_Sign_01.MI_Decal_Flower_Downer_Sign_01.Caption

Truman's Notions Truman's Notions

Key: BC87D71F41384D66D7BF38AC837B1996
SourceLocation: /Game/Environment/Village/Exterior/Signs/CommercialSigns/MI_Notions_01.MI_Notions_01.Caption

Resources spawn less frequently. Resources spawn less frequently.

Key: BC9DBE9C4C14A356F6B90F942FA96A5A
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:ExecuteUbergraph_ShellMenuWidget [Script Bytecode]

Slot 1 Slot 1

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SourceLocation: /Game/UI/ShellMenu/PlaythroughSlotWidget.PlaythroughSlotWidget_C:WidgetTree.TEXT_SlotName.Text

WASH ROOM
PLEASE WASH ALL BITS
WASH ROOM
PLEASE WASH ALL BITS

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_V1_2/MI_Washroom_01.MI_Washroom_01.Caption

Bobby Hickinbotham Bobby Hickinbotham

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SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfCuriousBehaviors_DESIGN.Encounter_HouseOfCuriousBehaviors_DESIGN:PersistentLevel.Village1_RubberSuit4.DescriptionComponent.DescriptiveName

Butcher's Apprentice Butcher's Apprentice

Key: BCBE2DA346876AFF2BD6F0BBC5750460
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(4).Items.AchievementName

ELECTRICITY CAN OVERLOAD THE JUBILATOR AND CAUSE MASSIVE SHORT CIRCUIT! PILOT IS TRAPPED INSIDE. FIX THIS! ELECTRICITY CAN OVERLOAD THE JUBILATOR AND CAUSE MASSIVE SHORT CIRCUIT! PILOT IS TRAPPED INSIDE. FIX THIS!

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Underground_JubilatorBP_02.MI_Underground_JubilatorBP_02.Caption

Fix the Toilet Fix the Toilet

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SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN_Ollie.Encounter_HoardHouse_DESIGN_Ollie:PersistentLevel.MapMarker_Objective5.MarkerDescription

CHASE OFF THOSE "BLAHS" PUT ON YOUR HAPPY FACE! CHASE OFF THOSE "BLAHS" PUT ON YOUR HAPPY FACE!

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Citizens will be normally alert and suspicious. Citizens will be normally alert and suspicious.

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SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:ExecuteUbergraph_ShellMenuWidget [Script Bytecode]

Placeholder description for that Arthur character Placeholder description for that Arthur character

Key: BCDB1E674B59C8A0611D9A90B16FDA5F
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:Get_OptionText_Text_0 [Script Bytecode]

------- -------

Key: BCFFD09F4EC95AFD26B22692FBB6103F
SourceLocation: /Game/Blueprints/Quests/StoryQuests/Sally_TheMotileneStation.Sally_TheMotileneStation_C:ExecuteUbergraph_Sally_TheMotileneStation [Script Bytecode]

You are here for a story or two, and to explore a strange new world. People will be less suspicious of you, and will give you plenty of warning before they become aggressive.
Shops give better prices, and power cells and other items last longer.
You are here for a story or two, and to explore a strange new world. People will be less suspicious of you, and will give you plenty of warning before they become aggressive.
Shops give better prices, and power cells and other items last longer.

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SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:ExecuteUbergraph_ShellMenuWidget [Script Bytecode]

HAVE YOU HAD YOUR JOY TODAY? HAVE YOU HAD YOUR JOY TODAY?

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SourceLocation: /Game/Environment/Village/Exterior/Signs/Small_Wall_Sign_01/MI_VLG_Small_Sign_03.MI_VLG_Small_Sign_03.Caption

If You Give a Pig a Pancake If You Give a Pig a Pancake

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SourceLocation: /Game/Blueprints/Quests/IfYouGiveAPigAPancake.Default__IfYouGiveAPigAPancake_C.QuestTitle

Charged Shot/Charged Melee Charged Shot/Charged Melee

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SourceLocation: /Game/DLC/House_Boys/UI/HB_PauseScreenTutorial.HB_PauseScreenTutorial_C:WidgetTree.TextBlock_9.Text

PHOENIX THEATRE PHOENIX THEATRE

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_V1_2/MI_PheonixTheatre_01.MI_PheonixTheatre_01.Caption

Until the Mood Booth (proposed) has been installed in this area, workers should please keep eyes forward and not look over the side under any circumstances Until the Mood Booth (proposed) has been installed in this area, workers should please keep eyes forward and not look over the side under any circumstances

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SourceLocation: /Game/DLC/Victoria/Art/Signs/Bridge/MI_V_PD_RedSign_05.MI_V_PD_RedSign_05.Caption

VERLOC SINGLE! WILL HE MINGLE? VERLOC SINGLE! WILL HE MINGLE?

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Roger Roger

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SourceLocation: /Game/UI/ShellMenu/LoadSlot_Widget.LoadSlot_Widget_C:ExecuteUbergraph_LoadSlot_Widget [Script Bytecode]

Head of Human Resources Head of Human Resources

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SourceLocation: /Game/UI/Credits/V_CreditsRoll.V_CreditsRoll_C:WidgetTree.WHF_CAT_HR.Text

Arthur Flashbacks Arthur Flashbacks

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SourceLocation: /Game/Blueprints/Loot/ArthurFlashbackGroup.ArthurFlashbackGroup.Title

Enhance10 Enhance10

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(62).DisplayNames

You nearly missed the pinata! You nearly missed the pinata!

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SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene4_PinataParty1.WHF_Intro_Cutscene4_PinataParty1.2.Subtitle

shot0050_002 shot0050_002

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SourceLocation: /Game/GBX/Cinematics/ReAnnounceTrailer/Sequences/ReAnnounceTrailer_Sequence/ReAnnounceTrailer_SequenceMaster.ReAnnounceTrailer_SequenceMaster:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_11.DisplayName

ENDLESS SUFFERING ENDLESS SUFFERING

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SourceLocation: /Game/DLC/Victoria/Art/Architecture/Prison/MI_YamAltar7.MI_YamAltar7.Caption

Here is a sum up of the quest you clicked on in the map. Pretty useful, no? Here is a sum up of the quest you clicked on in the map. Pretty useful, no?

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SourceLocation: /Game/UI/Map/MapLegendWidget.MapLegendWidget_C:WidgetTree.Quest_sumup.Text

Steve Gibson Steve Gibson

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_HeadPub.Text

Metal Shutters Metal Shutters

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/Game/Maps/Gyms/Gym_TrapSystem.Gym_TrapSystem:PersistentLevel.TrapShutters_C_1.Description.DescriptiveName
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Do not turn on the machine the structure cannot handle it
Jim Watt
Do not turn on the machine the structure cannot handle it
Jim Watt

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SourceLocation: /Game/Environment/Emerald_City/CentralStation/MI_TempPoster_WarningNote.MI_TempPoster_WarningNote.Caption

DANGER! MINES DANGER! MINES

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NOW ENTERING LUD'S HOLM. NOW ENTERING LUD'S HOLM.

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SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.LoadingScreenDetails(9).LoadingScreenDetails.Caption2

Safehouse Safehouse

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SourceLocation: /Game/Blueprints/Gameplay/LadderDown_Hatch.LadderDown_Hatch_C:UserConstructionScript [Script Bytecode]
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/Game/Blueprints/Gameplay/LadderDown_Hatch.LadderDown_Hatch:UserConstructionScript.K2Node_VariableSet_805.EdGraphPin_74439.DefaultTextValue
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BE37B70F4A70DBF162B8F8BB12E329A7_POI_DisplayDescription6
BE37B70F4A70DBF162B8F8BB12E329A7_POI_DisplayName5

IF you're wearing tweed or glitter, please leave! IF you're wearing tweed or glitter, please leave!

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Rupert Underhill Rupert Underhill

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SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ArthurStory_Waste1Safehouse_DESIGN.ArthurStory_Waste1Safehouse_DESIGN:PersistentLevel.Village1_Worker2_60.DescriptionComponent.DescriptiveName

Eric Wood Eric Wood

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SourceLocation: /Game/Blueprints/NPCArchetypes/Waste1_Wastrel_Male_Mushroom.Default__Waste1_Wastrel_Male_Mushroom_C:DescriptionComponent.DescriptiveName
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_MushroomLog_Design.Encounter_MushroomLog_Design:PersistentLevel.Waste1_Wastrel_C_3.DescriptionComponent.DescriptiveName
135BE796476B3B577956E8A9475B98C7

TINKLE ROOM TINKLE ROOM

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A Happy Face Means a Happy Place! A Happy Face Means a Happy Place!

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SourceLocation: /Game/Environment/Village/Exterior/Signs/Small_Wall_Sign_01/MI_VLG_Small_Sign_01_02.MI_VLG_Small_Sign_01_02.Caption

EL DORADO EL DORADO

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_FinalStation_Eldorado_01.MI_FinalStation_Eldorado_01.Caption

The Boom Boom Time The Boom Boom Time

Key: BE6E0B16462D5A1D9DAD7BB670B4C39D
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(35).Items.AchievementName

Donald Johnston Donald Johnston

Key: BE77CCB04A525278771BE3BA71D394BF
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_Ollie_DESIGN.MilitaryCamp_Ollie_DESIGN:PersistentLevel.Soldier13_652.DescriptionComponent.DescriptiveName

Knock fans off their feet, making them more vulnerable to regular attacks. Knock fans off their feet, making them more vulnerable to regular attacks.

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SourceLocation: /Game/DLC/Lightbearer/UI/LB_PauseScreenTutorial.LB_PauseScreenTutorial_C:WidgetTree.TextBlock_25.Text

Robot_Light_Alien Robot_Light_Alien

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SourceLocation: /Game/DLC/House_Boys/Blueprints/Macro_Function_Library/HouseboysNpcsList.HouseboysNpcsList.DisplayNames(4).DisplayNames

THE FUTURE IS BRIGHT & WE'RE ALRIGHT! THE FUTURE IS BRIGHT & WE'RE ALRIGHT!

Key: BF266EC3426116D8CF9A4CB89C267978
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Murals/MI_V2_TrippyMural_02.MI_V2_TrippyMural_02.Caption
Key: F94E86C2409DF532AF4261B7540DDDE9
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Murals/MI_V2_TrippyMural_03.MI_V2_TrippyMural_03.Caption

<Arthur ! Arthur !> <Arthur ! Arthur !>

Key: BF28DD234F680C9F15665CAF887A65F3
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_TakePill_FR.WHF_Intro_Cutscene2_TakePill_FR.1.Subtitle

POI_Scribbling_SandBox POI_Scribbling_SandBox

Key: BF350A1E499CEC25ECEB1EA7D23D5577
SourceLocation: /Game/DLC/SandBox/Maps/Gyms/NPC_Behaviors.NPC_Behaviors:PersistentLevel.TextRenderActor12.NewTextRenderComponent.Text

Just a souvenir. Just a souvenir.

Key: BF3B297443DFA8415F57C38E824D6663
SourceLocation: /Game/Blueprints/Pickups/Misc/PercysPortrait.Default__PercysPortrait_C:DescriptionComponent0.FunctionalDescription

Plot 23 Plot 23

Key: BF3C51F946C4FA8135F147BE33905FF1
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor23.NewTextRenderComponent.Text

GET READY! GET READY!

Key: BF3D5C1944D79ACB592919AAF54D072D
SourceLocation: /Game/Environment/Common/Meshes/Tech/HugeRoundTV_01/SimonSays_Show/MI_LF_TV_TEXT_SimonSays_GetReady_01.MI_LF_TV_TEXT_SimonSays_GetReady_01.Caption

The City of Wellington Wells:
SMITHDOWN ROAD
The City of Wellington Wells:
SMITHDOWN ROAD

Key: BF50118D4C6DB80A18682DBCEEDDF20A
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/MI_V_TX_JD_01_B.MI_V_TX_JD_01_B.Caption

The Hated by All The Hated by All

Key: BF5E0E7A4D6D36E308A5729576362B09
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(37).Items.AchievementName

Exhaust Exhaust

Key: BF5FD98F4F16D7DCB12BF3B3979DEAC1
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_BP_ExplosivePlacement.V_BP_ExplosivePlacement_C:Description_GEN_VARIABLE.DescriptiveName

Absorbs lightning attacks in an AOE until destroyed. Absorbs lightning attacks in an AOE until destroyed.

Key: BF6C41B24E1D6535DB9867AAA93FE35F
SourceLocation: /Game/Blueprints/World/Special/LightningRod.Default__LightningRod_C:DescriptionComponent0.FunctionalDescription

The Single Mother Druglord The Single Mother Druglord

Key: BF6ED77A463242DB39990B8A38EA3170
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(27).Items.AchievementName

FLOOR - A FLOOR - A

Key: BF85EDA14B60FBB24C39A58BD1B8D4BC
SourceLocation: /Game/DLC/Victoria/Art/Signs/PrisonLast/MI_V_Floor_R.MI_V_Floor_R.Caption
Key: F8A0A0D145A34A6402ECA096BF5B1BEE
SourceLocation: /Game/DLC/Victoria/Art/Signs/PrisonLast/MI_V_Prison_FloorA_D_01_.MI_V_Prison_FloorA_D_01_.Caption

THIS WEEK'S LUNCH Monday: Bubble & Squeak, Tuesday: Bangers & Mash, Wednesday: Beans on Toast, Thursday: Toad in the Hole, Friday: Chef's Surprise! THIS WEEK'S LUNCH Monday: Bubble & Squeak, Tuesday: Bangers & Mash, Wednesday: Beans on Toast, Thursday: Toad in the Hole, Friday: Chef's Surprise!

Key: BF866A594932816B2223CAAE6906D4BD
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ2/MI_DoctorHQ_WeekLunch_01.MI_DoctorHQ_WeekLunch_01.Caption

For a short time decreases stamina drain when sprinting. Causes intoxication. For a short time decreases stamina drain when sprinting. Causes intoxication.

Key: BFD246D64039AE4BE79321B4AA9F9415
SourceLocation: /Game/Blueprints/Pickups/Drink/StrangeAlcohol.Default__StrangeAlcohol_C:DescriptionComponent0.FunctionalDescription

SUPERVISORS ONLY SUPERVISORS ONLY

Key: BFE33B394FA1E2EB0F0623A7D2A58AA9
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Supervisor_01.MI_Supervisor_01.Caption

WILL SOMEONE PLEASE INSTALL THE PIPE VALVE THAT'S SITTING IN THE SHOWER? SOME OF US WOULD LIKE TO TAKE A SHOWER! THE REST OF YOU, FRANKLY, SMELL.
-BAIRD
WILL SOMEONE PLEASE INSTALL THE PIPE VALVE THAT'S SITTING IN THE SHOWER? SOME OF US WOULD LIKE TO TAKE A SHOWER! THE REST OF YOU, FRANKLY, SMELL.
-BAIRD

Key: BFE40B24452A6DD35E80158DF14D803D
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_WILLSOMEONEPLEASEINSTALLTHEPIPEVALE_01.MI_WILLSOMEONEPLEASEINSTALLTHEPIPEVALE_01.Caption

Pub Pub

Key: BFED78094973057058424F927E8AD392
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/PUB_01_Sally_Sandbox_DESIGN.PUB_01_Sally_Sandbox_DESIGN:PersistentLevel.MapMarker_Shop_2.Name

News Hour - Look At You News Hour - Look At You

Key: C00845A746D3184555B905AA44AD6D2B
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(3).Items.CollectibleName

Hannah Melbourn Hannah Melbourn

Key: C00E443E48C93719533C2F94DB57D665
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_MaryBailie_name.Text

Show Container Show Container

Key: C0433552444C670771813BA08065083A
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.Default__HB_Inventory_C.SwitchToContainer

ROGER LOVES JAMES ROGER LOVES JAMES

Key: C04AAD974E9D9CF418D3469226DEC4E6
SourceLocation: /Game/Environment/Village/Buildings/Special/Farraday/ChalkboardSigns/MI_ChalkBoard_08.MI_ChalkBoard_08.Caption

GIFTS
FOR NICK
GIFTS
FOR NICK

Key: C04BC6FF43716013B0E5F388C83A5383
SourceLocation: /Game/DLC/Lightbearer/Art/Props/Hotel_Room_Signs/MI_Hotel_Sign_GiftsForNick_01.MI_Hotel_Sign_GiftsForNick_01.Caption

Post Post

Key: C08302DE43CCC7876EB3CD89A2FB2795
SourceLocation: /Game/Blueprints/Game/SpeakersPoster.SpeakersPoster_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Dark6 Dark6

Key: C09294F941C8B86AFA4109BD3DF8963B
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(41).DisplayNames

Bloom2 Bloom2

Key: C094C21D4ACBE3FBC8875484F4F0E461
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(7).DisplayNames

Joy District: CHANCERY LANE Joy District: CHANCERY LANE

Key: C09F31C3470D873E699146909CC7BE8F
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/V_StreetSigns_Enum_01.V_StreetSigns_Enum_01.DisplayNames(12).DisplayNames

Semper ubi sububi! Semper ubi sububi!

Key: C0CAFF2442474EFF00A2A1966994D1BB
SourceLocation: /Game/Environment/Village/Interior/Vanity/NOtes/MI_Postits_06.MI_Postits_06.Caption

BOMB inside rat bottom BOMB inside rat bottom

Key: C0E3B1F14103BBCB6D2E94A535DCE001
SourceLocation: /Game/Environment/Common/Meshes/Plants/Trees/Treefort_Tree_01/MI_treefort_Drawings_01_Inst.MI_treefort_Drawings_01_Inst.Caption

It's a Terrible Life It's a Terrible Life

Key: C0FFBFEB4C4727C4FD6894BF9A59F9C4
SourceLocation: /Game/Blueprints/Quests/ItsATerribleLife.Default__ItsATerribleLife_C.QuestTitle

Ingredient 1 Name Ingredient 1 Name

Key: C1199A674602A177F006F7A19657F046
SourceLocation: /Game/UI/Crafting/CraftingIngredientLayout_4Items_6.CraftingIngredientLayout_4Items_6_C:WidgetTree.Ingredient1Name.Text

Filmic_Cold_Blood_Murderer Filmic_Cold_Blood_Murderer

Key: C122E76941C6774CCCEBC493056C5758
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(125).DisplayNames

Ingots Ingots

Key: C1316C154434B3639406038D078CDD95
SourceLocation: /Game/DLC/House_Boys/Blueprints/Tools/SplineActorSelector.SplineActorSelector.DisplayNames(2).DisplayNames

Exit Hatch Exit Hatch

Key: C1328D4045F4613E6D410D89E7D69A55
SourceLocation: /Game/Blueprints/Gameplay/Teleporter_HatchUp.Default__Teleporter_HatchUp_C.InteractPrompt
/Game/Maps/SpawnMaps/Wastes/W1_Sewer01.W1_Sewer01:PersistentLevel.Teleporter_HatchUp_332.InteractPrompt
C1328D4045F4613E6D410D89E7D69A55

Spanker Spanker

Key: C134090D4D64582206A49480964CB165
SourceLocation: /Game/Blueprints/World/Traps/TeslaCoil/TeslaCoil.TeslaCoil_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Maps/Gyms/Gym_TrapSystem.Gym_TrapSystem:PersistentLevel.TeslaCoil_Street_C_1.Description.DescriptiveName
C134090D4D64582206A49480964CB165

Snug as a bug on a drug. Snug as a bug on a drug.

Key: C14867A444AA68B2A255E389A975BB3E
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_TakePill.WHF_Intro_Cutscene2_TakePill.3.Subtitle
Key: FACA79684F86F0158A592FAAB5DA84DC
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill.WHF_Intro_Cutscene2_NoPill.13.Subtitle

Crafting Instructions. When sprayed at an NPC, Sleeptite puts them to sleep. Crafting Instructions. When sprayed at an NPC, Sleeptite puts them to sleep.

Key: C14F40FC44AF63C3DC1CD3B5CF3052D7
SourceLocation: /Game/Blueprints/Pickups/Recipes/SleeptiteAtomizer_RecipePickup.Default__SleeptiteAtomizer_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Keycard Reader (Hacked) Keycard Reader (Hacked)

Key: C162A5124637C785DAFF07B3425C0080
SourceLocation: /Game/Blueprints/World/Security/KeycardReader.KeycardReader_C:OnHack [Script Bytecode]

Run faster and longer, and suffer less damage when falling. Run faster and longer, and suffer less damage when falling.

Key: C178CF784983602BF915C186EBE19F20
SourceLocation: /Game/Blueprints/Pickups/Wearables/AthleteShoes.Default__AthleteShoes_C:DescriptionComponent0.FunctionalDescription

There you are! There you are!

Key: C17E34C6448370A5F2D01F99473FF779
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene4_PinataParty1.WHF_Intro_Cutscene4_PinataParty1.1.Subtitle

Tom King Tom King

Key: C196027946B75E34B7B5A79CC17AA814
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_WheresThePower1_Design_Ollie.Encounter_WheresThePower1_Design_Ollie:PersistentLevel.NPC_TomKing.DescriptionComponent.DescriptiveName

French team French team

Key: C1A7F808493F3E5E695E88B14051D68D
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.KW_Cat_French.Text

Sergio Giner Baguena
Daniel Romo Gutiérrez
Carlos Besga Arcauz
Julie Vidal
Sergio Giner Baguena
Daniel Romo Gutiérrez
Carlos Besga Arcauz
Julie Vidal

Key: C1B3029F47774258523AEC8E66919D67
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.KW_Names_Spanish.Text

VOLUNTARY CONTRIBUTION IS MANDATORY (5 PIECES) VOLUNTARY CONTRIBUTION IS MANDATORY (5 PIECES)

Key: C1B514994EA4F0C64B16DE91B09B3496
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/HouseofCuriousBehaviours/MI_Decal_Emis_CHECKPOINT_03_Inst.MI_Decal_Emis_CHECKPOINT_03_Inst.Caption

A metal tube used in crafting. A metal tube used in crafting.

Key: C1D9460D43A9FC349A5DFDA397DB87B4
SourceLocation: /Game/Blueprints/Pickups/Components/TubeMetal.Default__TubeMetal_C:DescriptionComponent0.FunctionalDescription

Time Sleeping Time Sleeping

Key: C1F55022480E3D8E34A722814D184CAA
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/SurvivalEndScreen.SurvivalEndScreen_C:WidgetTree.TimeSleeping.Stat Name

Lud's Holm Station Lud's Holm Station

Key: C202B8A648115102EBF492A2DFF93E39
SourceLocation: /Game/Maps/SpawnMaps/Shelters/Waste2_Shelter01_Sally.Waste2_Shelter01_Sally_C:ExecuteUbergraph_Waste2_Shelter01_Sally [Script Bytecode]

(TARGET NAME) (TARGET NAME)

Key: C20DC8BF44683E32E896C285E311C260
SourceLocation: /Game/UI/HUD/HUDWidget.HUDWidget_C:WidgetTree_1.TargetName.Text
Key: C3E1D4E841FA2F0C52A684AD7EC725C5
SourceLocation: /Game/DLC/House_Boys/UI/HB_LightHUDWidget.HB_LightHUDWidget_C:WidgetTree_1.TargetName.Text

Andréanne Chartrand-Beaudry Andréanne Chartrand-Beaudry

Key: C20EBD1A4347A760A89E1FB913DCD675
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.FC_Names_DP.Text

Inflicts light damage. Infinitely durable and has a special flair when shoving. Can cause light bleeding. Lethal. Inflicts light damage. Infinitely durable and has a special flair when shoving. Can cause light bleeding. Lethal.

Key: C21144334486D3EBA897DDA1F0342182
SourceLocation: /Game/DLC/JollyBrolly/JollyBrolly_Lethal.Default__JollyBrolly_Lethal_C:DescriptionComponent0.FunctionalDescription

Le Wellie au bar Le Wellie au bar

Key: C21AD83A4ED237C4C1C1C8B1773E552C
SourceLocation: /Game/Blueprints/World/POIs/POI_LeaningOnBar.POI_LeaningOnBar_C:TextRenderComponent_0.Text

Welcome to the Parade Welcome to the Parade

Key: C22307244C92F23E4B337D9B7E9E99CA
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Emerald_Bridge/MI_WelcomeToTheParade_01.MI_WelcomeToTheParade_01.Caption

Manual Save Manual Save

Key: C246399946EE7CB95CF2748DD5AD8833
SourceLocation: /Game/UI/ShellMenu/BaseSaveSlotWidget.BaseSaveSlotWidget_C:WidgetTree.Text_SaveText.Text

Deliver the cod liver oil to Sally, playing as Arthur. Deliver the cod liver oil to Sally, playing as Arthur.

Key: C25899A0442B6826C0F7F1988D1F7C1D
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(22).Items.AchievementDescription

Lavatories Lavatories

Key: C26DD82A49E2DCBA192E6DA46AE3CB5E
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.TextRenderActor4_7.NewTextRenderComponent.Text

WHY DID WE BELIEVE THEM? WHY DID WE BELIEVE THEM?

Key: C27B18994D509EBB4D85DDB5A305698F
SourceLocation: /Game/Environment/Common/Materials/Decals/Messages/MI_Wastrel_Messages_05.MI_Wastrel_Messages_05.Caption

Promises Promises

Key: C2898BF1477B8EAFAE31CB8930BC9D57
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(26).Items.CollectibleName

Clement Galiay Clement Galiay

Key: C28EE3F641EBF6807FE19F817FC5081E
SourceLocation: /Game/UI/Credits/V_CreditsRoll.V_CreditsRoll_C:WidgetTree.V_Names_Prod.Text

Unlocks door to the basement of the Art and Design Institute. Unlocks door to the basement of the Art and Design Institute.

Key: C29E607947E914B699B5789457A86FCC
SourceLocation: /Game/Blueprints/Pickups/Keys/FashionableKey.Default__FashionableKey_C:DescriptionComponent0.FunctionalDescription

NO GLITTER! EVER! NO GLITTER! EVER!

Key: C2EA98C844547BE9EC721BB3498C0871
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ParadeDistricShelter/Decal_PD_Shelter_DressRoom_B5.Decal_PD_Shelter_DressRoom_B5.Caption

DRESSING ROOM
PLEASE SELECT A SUIT THAT FITS YOU
DRESSING ROOM
PLEASE SELECT A SUIT THAT FITS YOU

Key: C2F0D7FB4191A9097A03EC8546C8F353
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_V1_2/MI_DressingRoom_01.MI_DressingRoom_01.Caption

You don't have enough skill points. You don't have enough skill points.

Key: C2F55D29430290086B04848712BA61A9
SourceLocation: /Game/UI/SkillTree/SkillTree.SkillTree_C:WidgetTree.ErrorText.Text

GENERAL'S OFFICE GENERAL'S OFFICE

Key: C32BC0C642B07939FAF57990A8C03476
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_Decal_GeneralOffice_01_Inst.MI_Decal_GeneralOffice_01_Inst.Caption

Inflicts high damage. Durable. Can cause stunning. Inflicts high damage. Durable. Can cause stunning.

Key: C33832FD474F0FEE7B00FAAE40B24E5A
SourceLocation: /Game/DLC/SandBox/Blueprints/WellieMode/Weapons/WM_ElectroBaton.Default__WM_ElectroBaton_C:DescriptionComponent0.FunctionalDescription

Michele de Capua
Giovanni Piazza
Alex Angelini
Valerio Taormina
Michele de Capua
Giovanni Piazza
Alex Angelini
Valerio Taormina

Key: C33A16E144E77881788D5185DE06FB2B
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.LB_Names_LQA_ItalianTeam.Text

WHAT'S THE BUZZ? - Sally Boyle always did have a penchant for conflict. Her spats with Dr. Verloc could shatter a chandelier (though, of course, we always took her side - thank Coco she thought him how to dress). However, Sally seems to have run into someone who gave as good as they got. She's gone on holiday to lick her wounds, and doesn't a certain scientist wish he were there to help (don't smirk, kittens - you were thinking the same thing!) WHAT'S THE BUZZ? - Sally Boyle always did have a penchant for conflict. Her spats with Dr. Verloc could shatter a chandelier (though, of course, we always took her side - thank Coco she thought him how to dress). However, Sally seems to have run into someone who gave as good as they got. She's gone on holiday to lick her wounds, and doesn't a certain scientist wish he were there to help (don't smirk, kittens - you were thinking the same thing!)

Key: C33CADFB4F59A1888A58C0BAA1ABBBE0
SourceLocation: /Game/UI/DeathMenu/DeathScreenSally_Combat.DeathScreenSally_Combat.Caption

SHOWER ---> SHOWER --->

Key: C35EE73A4CFF2A318DB2D0A49DE2E528
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_V1_2/MI_Shower_02.MI_Shower_02.Caption

Reiko Oehlenberg Reiko Oehlenberg

Key: C360BE8A401D73AC3D757CB6270F36F3
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.KW_Names_LocMger.Text

QA Director QA Director

Key: C3657D0C44560C9F1E6D9AAEF9C5991E
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_QADirector.Text

User Research Manager User Research Manager

Key: C367BB96461C937FCE5546837B5C6361
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_UserResearchManager.Text

To: Dr. Verloc
From: Sally Boyle
Anton! I just had the most smashing idea! You've been so cross about our running out of chemicals, but the witches (yes, I know how you feel about them, but hear me out) use a kind of toad smile that turns out to be a hallucinogen. It made me think: we could make ne flavours of Joy using local goodies like toads, poppies and magic mushrooms.
Very excited to chat tonight!
XOXO
Sally
P.S. I also found Great War recipe for Shellshock Tea, made from Saint-John's Wort. It grows like a weed in the Darden District. Actually, I think it IS a weed.
To: Dr. Verloc
From: Sally Boyle
Anton! I just had the most smashing idea! You've been so cross about our running out of chemicals, but the witches (yes, I know how you feel about them, but hear me out) use a kind of toad smile that turns out to be a hallucinogen. It made me think: we could make ne flavours of Joy using local goodies like toads, poppies and magic mushrooms.
Very excited to chat tonight!
XOXO
Sally
P.S. I also found Great War recipe for Shellshock Tea, made from Saint-John's Wort. It grows like a weed in the Darden District. Actually, I think it IS a weed.

Key: C3701B86426D03488F7B109E881A4523
SourceLocation: /Game/Environment/Story/VerlocLab/MI_VerlocLab_Signs_Note_Sally_01.MI_VerlocLab_Signs_Note_Sally_01.Caption

Back Room Door Back Room Door

Key: C385F50C45F4215DF643F7A651851785
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_DESIGN.ParadeDistrict_Shelter_DESIGN:PersistentLevel.Teleporter_HatchDown3.Description.DescriptiveName

Constable Yeats Constable Yeats

Key: C38AB99F4EBE64EDD1C6E19E8ED8E2A8
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_JoyFactory_District_DESIGN_1_A.V_JoyFactory_District_DESIGN_1_A:PersistentLevel.V_Bobby_ConstableYeats.DescriptionComponent.DescriptiveName

VERLOC -
"PERMANENT SOLUTION" TO JOY SHORTAGE? NOT OMINOUS AT ALL.
VERLOC -
"PERMANENT SOLUTION" TO JOY SHORTAGE? NOT OMINOUS AT ALL.

Key: C38E71484241351086D73E882BE2FF89
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ForgetfulReporter/Caption_2/MI_GemmaNew_05.MI_GemmaNew_05.Caption

You'd have to be CRAZY to leave Wellington Wells! You'd have to be CRAZY to leave Wellington Wells!

Key: C3ABF931483211F25603A9ACDBD86570
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_FTS_UncleJack_02.MI_FTS_UncleJack_02.Caption

WARNING! Heat will melt wax-based cosmetics WARNING! Heat will melt wax-based cosmetics

Key: C3B9A0F54EBD0E17027360B8A6C72B36
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ParadeDistricShelter/Decal_PD_Shelter_Warning_heat_01.Decal_PD_Shelter_Warning_heat_01.Caption

Danny Defoe Danny Defoe

Key: C3BEAA3940C7976D22937CA87F1F59B7
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_HooliganCamp_Underground_Ver2_DESIGN.GD0_HooliganCamp_Underground_Ver2_DESIGN:PersistentLevel.Waste1_Wastrel_170.DescriptionComponent.DescriptiveName

Austin Malcolm Austin Malcolm

Key: C3CA96B9433299C818BE1296D206510B
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_PRManager.Text

Unlocks a secret stash location in Waterloo District Unlocks a secret stash location in Waterloo District

Key: C3F9E237488324E26A663BAF9BA83EAC
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/Pickups/V_WorkerMaintenanceKey.Default__V_WorkerMaintenanceKey_C:DescriptionComponent0.FunctionalDescription

How to craft a grenade that does moderate damage over an area. How to craft a grenade that does moderate damage over an area.

Key: C406DD0F4401F456E7478E8E13D4198C
SourceLocation: /Game/Blueprints/Pickups/Recipes/WeakerBanger_RecipePickup.Default__WeakerBanger_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Test Director Games Services Test Director Games Services

Key: C416F61F486F41CF178FF1B901833598
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.LB_Cat_TestDirector.Text

SHAME CAN BE
DEADLY
CONTRACTED PLAGUE?
TELL A DOCTOR!
THEY'RE HERE TO HEAL
WELLINGTON WELLS DEPARTMENT OF HEALTH
SHAME CAN BE
DEADLY
CONTRACTED PLAGUE?
TELL A DOCTOR!
THEY'RE HERE TO HEAL
WELLINGTON WELLS DEPARTMENT OF HEALTH

Key: C41AE73742702257C2DF008E04F3B5A9
SourceLocation: /Game/DLC/Victoria/Art/Signs/MI_V_Decal_TellADoctor_Sign_01.MI_V_Decal_TellADoctor_Sign_01.Caption

THIS AREA IS UNDER SURVEILLANCE FOR YOUR PROTECTION THIS AREA IS UNDER SURVEILLANCE FOR YOUR PROTECTION

Key: C450A83C452BA499C81127AF542CA307
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_Surveillance_Area_01.MI_Decal_Surveillance_Area_01.Caption

MISSING SINCE: SEPTEMBER 1964
FAMILY SAYS SHE RECEIVED LETTER FROM VERLOC
CONNECTION?
MISSING SINCE: SEPTEMBER 1964
FAMILY SAYS SHE RECEIVED LETTER FROM VERLOC
CONNECTION?

Key: C4574C894DAB7A1F087A8AB7FF265037
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ForgetfulReporter/Caption_2/MI_GemmaNew_06.MI_GemmaNew_06.Caption

Drink from {0} Drink from {0}

Key: C465241F4882B727C71D3983621B7430
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ArthurStory_Waste1Safehouse_GEO.ArthurStory_Waste1Safehouse_GEO:PersistentLevel.BathroomSink_2849.Drink Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

THE SLAUGHTERED LAMB THE SLAUGHTERED LAMB

Key: C46C806F428A75C6343E3DADE7030456
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/PubExteriorSign/MI_VLG_EXT_PUBNAME_TheLaughterLamb_01.MI_VLG_EXT_PUBNAME_TheLaughterLamb_01.Caption

Rubble Pile Rubble Pile

Key: C474731A4655DBF7CD83BC99760E9ED2
SourceLocation: /Game/Blueprints/World/Furniture/Waste_Interior_Props/RubblePile_NoAiDecorator.Default__RubblePile_NoAiDecorator_C:DescriptionComponent.DescriptiveName

THIS ROOM IS FOR SHOWING UNCLE JACK ONLY.
IT IS NOT FOR OTHER ACTIVITIES.
USE THE COZY COTTAGES IF YOU MUST.
THIS ROOM IS FOR SHOWING UNCLE JACK ONLY.
IT IS NOT FOR OTHER ACTIVITIES.
USE THE COZY COTTAGES IF YOU MUST.

Key: C47534634253E87E9B325E91F0A99A70
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_V1_2/MI_JackOnlyNote_01.MI_JackOnlyNote_01.Caption

Trap disarm tools last longer. Trap disarm tools last longer.

Key: C47D09CE41E7DC5513422F8117255A1E
SourceLocation: /Game/Blueprints/Pickups/Manuals/ExtraDisarmToolUseManual.Default__ExtraDisarmToolUseManual_C:DescriptionComponent0.FunctionalDescription

Samantha Abbott Samantha Abbott

Key: C4AB304942D6EB32165AEAA694DF1821
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Pub_DESIGN.SB_Pub_DESIGN:PersistentLevel.Village2_Wellie4.DescriptionComponent.DescriptiveName

Salty Dog Salty Dog

Key: C4B7E3F04EBB429ABE060B95FD674E9B
SourceLocation: /Game/Blueprints/Story/Sally/SaltyDog_Lootable.Default__SaltyDog_Lootable_C:DescriptionComponent.DescriptiveName

NEVER AIM YOUR GUN AT ANYONE YOU DON'T WANT TO SHOOT. NEVER FIRE YOUR GUN AT ANYONE YOU DON'T WANT TO KILL. EXCEPT DURING TRAINING EXERCISES. NEVER AIM YOUR GUN AT ANYONE YOU DON'T WANT TO SHOOT. NEVER FIRE YOUR GUN AT ANYONE YOU DON'T WANT TO KILL. EXCEPT DURING TRAINING EXERCISES.

Key: C4C421364C83C3C5F6DEB4B10962909B
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_DecalText_GunRules.MI_DecalText_GunRules.Caption

Toolboxes, Clocks, Cabinets, Dressers, Shelves, Tables, Cars, Unexploded Ordnance Toolboxes, Clocks, Cabinets, Dressers, Shelves, Tables, Cars, Unexploded Ordnance

Key: C4CD0DB841A359352996A99C454C04D2
SourceLocation: /Game/Blueprints/Pickups/Components/MechanicalParts.Default__MechanicalParts_C.LocationDescription

{mm} {mm}

Key: C4DF559E4F646806C8D4139BE55B73DD
SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:UpdateDurationDisplay [Script Bytecode]

LOVELY NIGHT SKY 1943 LOVELY NIGHT SKY 1943

Key: C4EA4F004DEDBCCE5EDBD39C9BD52D2C
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Lovely_Night_01.MI_Lovely_Night_01.Caption

{h} {h}

Key: C4F40FE745479CF37B06A9BA1D0E2256
SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:UpdateDurationDisplay [Script Bytecode]

Compliance Test Lead Compliance Test Lead

Key: C4F440004E23DBC1F52D4F9E0FEB3255
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.LB_Cat_ComplianceTestLead.Text

Delivery Tube Delivery Tube

Key: C4F642D742EBCB96CC8597B6AF2F69AF
SourceLocation: /Game/Blueprints/World/Village/Encounters/HouseOfTheInventor/AdvancedMechanicalPartsDeliveryTube.AdvancedMechanicalPartsDeliveryTube_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfTheInventor_DESIGN.Encounter_HouseOfTheInventor_DESIGN:PersistentLevel.FilledBucketDeliveryTube_C_1.Description.DescriptiveName
C4F642D742EBCB96CC8597B6AF2F69AF

It's another beautiful day in Wellington Wells. It's another beautiful day in Wellington Wells.

Key: C511291B4825F40EE0563B8B3AA5E1EA
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(81).Items.CollectibleDescription

Details how to craft a mobile distraction device that lures several people away from where it is thrown. This duck then explodes, damaging those nearby. Details how to craft a mobile distraction device that lures several people away from where it is thrown. This duck then explodes, damaging those nearby.

Key: C5196EA944AD1219A7163C9E2A2987FB
SourceLocation: /Game/Blueprints/Pickups/Recipes/RickTheStuntDuck_RecipePickup.Default__RickTheStuntDuck_RecipePickup_C:DescriptionComponent0.FunctionalDescription

St Georges Holm Hatch St Georges Holm Hatch

Key: C51E868D480228CE84DD2BB78F7C7733
SourceLocation: /Game/UI/HUD/FastTravelOption.FastTravelOption_C:WidgetTree.PointName.Text

Fine Porcelain
Twitt & Tinkler
Fine Porcelain
Twitt & Tinkler

Key: C522A10F4E413363C09AF5BCC9113C85
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/HangingSign_PD/MI_Oval_06.MI_Oval_06.Caption

Correctly sabotage Clive Birtwhistle’s redactor work Correctly sabotage Clive Birtwhistle’s redactor work

Key: C523D72C4BE041864689038EEAA555E7
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(18).Items.AchievementDescription

0{mm} 0{mm}

Key: C56786FA426A2C64F89E67B4A5AFC979
SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:UpdateDurationDisplay [Script Bytecode]

Arthur has a clever idea. Arthur has a clever idea.

Key: C5697D9848EB411C27A98EB89E9C73A2
SourceLocation: /Game/Blueprints/Loot/ArthurFlashbackTable.ArthurFlashbackTable.Eureka.Description
Key: D8D9D89F436E2E2FCFE92D84E6A5AE84
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(22).Items.CollectibleDescription

QUEST ITEM QUEST ITEM

Key: C56B5DCC48F5345260677AB080026204
SourceLocation: /Game/DLC/House_Boys/UI/HB_ConsumableInventoryPanel.HB_ConsumableInventoryPanel_C:WidgetTree.TextBlock_23.Text

SaveName SaveName

Key: C573CBF944EFFF77715A4B9D25951F01
SourceLocation: /Game/UI/ShellMenu/SaveInfos.SaveInfos_C:WidgetTree.SaveName.Text

Desk Tops, Table Tops, Vanity Tops, Minibar Tops Desk Tops, Table Tops, Vanity Tops, Minibar Tops

Key: C58537FD4C7C84D828AEEB960C5832DA
SourceLocation: /Game/Blueprints/Pickups/Drink/Coffee.Default__Coffee_C.LocationDescription
Key: F0F74B624F8ABABA6B079D887BDA10FF
SourceLocation: /Game/Blueprints/Pickups/Drink/Tea.Default__Tea_C.LocationDescription

POST & LUGGAGE POST & LUGGAGE

Key: C5866F114A5C5F1F1B3859B777916AD7
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/TrainStation/MI_DecalText_G_Inst3.MI_DecalText_G_Inst3.Caption

MAIN GAME MAIN GAME

Key: C5948B294781B3E4EB0D098D871E0DAC
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.WeHappyFew_Cast.Text

GAMEPLAY GAMEPLAY

Key: C59CD7DB407D5D6997A2FBB486198E77
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.TextBlock_2.Text

Drug Drug

Key: C5D705604A144D76F3AD899C07E2BF1B
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_Insulin.Default__Ollie_Insulin_C:DescriptionComponent0.FunctionalDescription
Key: F4F3E9C4454812762E336EBA2BA224C4
SourceLocation: /Game/Blueprints/Pickups/Chemical/CocaineSyringe.Default__CocaineSyringe_C:DescriptionComponent0.FunctionalDescription

Ravens Holm Bridge Ravens Holm Bridge

Key: C5FF567545C7E1977B8A7D8F67C9FE3B_Title2
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V2toGD2_DESIGN2.Challenge_Bridge_V2toGD2_DESIGN2_C:ExecuteUbergraph_Challenge_Bridge_V2toGD2_DESIGN2 [Script Bytecode]
/Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V2toGD2_DESIGN.Challenge_Bridge_V2toGD2_DESIGN:PersistentLevel.Challenge_Bridge_V2toGD2_DESIGN.EventGraph.K2Node_MacroInstance_4535.EdGraphPin_163655.DefaultTextValue
C5FF567545C7E1977B8A7D8F67C9FE3B_Title2

Humour Hour Have a Laugh With Jack! Humour Hour Have a Laugh With Jack!

Key: C602180A494570EE1B6A63B30BD32079
SourceLocation: /Game/Environment/Village/Exterior/Signs/Small_Wall_Sign_01/MI_VLG_Small_Sign_01_01.MI_VLG_Small_Sign_01_01.Caption

Rat Holm Hatch Facility Rat Holm Hatch Facility

Key: C61957A24132503FA4D31C89DD478560
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ToxicIsland_ResearchFacility_DESIGN.ToxicIsland_ResearchFacility_DESIGN:PersistentLevel.FastTravelObject2.FastTravelLocationLocName

THEY FEAR THE LIGHT! THEY FEAR THE LIGHT!

Key: C6234F1F48174BAA0474058CB259F031
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decals_WasteShelter_Chalk_01.MI_Decals_WasteShelter_Chalk_01.Caption

{hh} {hh}

Key: C62F1E4445E5B1944470FEA9CCBDD882
SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:UpdateDurationDisplay [Script Bytecode]

DLC_NAME DLC_NAME

Key: C64DFC054A31979A13004C9551A8BCAD
SourceLocation: /Game/UI/ShellMenu/DLCIcon.DLCIcon_C:WidgetTree.DEBUG_DLC_NAME.Text

Shot_VideoFlashBacks_Crowd Shot_VideoFlashBacks_Crowd

Key: C666250E4480D846377339A79CDAFF22
SourceLocation: /Game/Maps/Cinematics/VideoFlashbacks/Seq_VideoFlashBack_Crowd.Seq_VideoFlashBack_Crowd:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_1.DisplayName

Used on a control box to permanently disable the trap it controls. Used on a control box to permanently disable the trap it controls.

Key: C671B0A5446D14F685264C85B1978C83
SourceLocation: /Game/Blueprints/Pickups/Survival/CleverTrapTool.Default__CleverTrapTool_C:DescriptionComponent0.FunctionalDescription

DANGER
HIGH
VOLTAGE
DANGER
HIGH
VOLTAGE

Key: C68810A14CF8B1D661AAA39F3CF43FD6
SourceLocation: /Game/Environment/Village/Exterior/Signs/Maintenance_Sign_01/Special_Sign_02/MI_VLG_Special_Sign_02.MI_VLG_Special_Sign_02.Caption

Keep sublimator cold - Produces toxic motilene gas when overheated. Keep sublimator cold - Produces toxic motilene gas when overheated.

Key: C6A34C414B862E449DD363B450C6281B
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_KeepSublimatorCold_01.MI_KeepSublimatorCold_01.Caption

Junk that can be used to upgrade the whip, dart gun, and yourself. Junk that can be used to upgrade the whip, dart gun, and yourself.

Key: C6BBD7A4499A4615A8F3E7837C2F5655
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/Pickups/V_UpgradeMaterial.Default__V_UpgradeMaterial_C:DescriptionComponent0.FunctionalDescription

Joy Hangar Joy Hangar

Key: C6C970B2426BB59EDEB77DA790C9ECC4
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_JoyHangar_DESIGN.V_JoyHangar_DESIGN_C:ExecuteUbergraph_V_JoyHangar_DESIGN [Script Bytecode]

QUIET ZONE STRICTLY ENFORCED QUIET ZONE STRICTLY ENFORCED

Key: C6D3F0324E3E89DFA8C00E86A66A9A1C
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_QuietZone_01_01.MI_Decal_QuietZone_01_01.Caption

Luke Stafford
Evgen Skachkov
Luke Stafford
Evgen Skachkov

Key: C6E0A83E427AE3CCA7C0A6B7689A9B92
SourceLocation: /Game/UI/Credits/V_CreditsRoll.V_CreditsRoll_C:WidgetTree.DL_Names_ExecProd.Text

Charge Charge

Key: C6F092DB44D133BA1D2E1086056BB803
SourceLocation: /Game/DLC/Victoria/Maps/V_Victoria_featureGym.V_Victoria_featureGym:PersistentLevel.TextRenderActor25.NewTextRenderComponent.Text

Select atomizer type Select atomizer type

Key: C6F80816487D00BB79BE188A3746B70B
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/EnumAtomizerTypes.EnumAtomizerTypes.DisplayNames(4).DisplayNames

Good shoes allow you to run a bit longer. Good shoes allow you to run a bit longer.

Key: C71C8E1D4AF4A9CAD801DC831DDF0447
SourceLocation: /Game/Blueprints/Pickups/Wearables/Shoe.Default__Shoe_C:DescriptionComponent0.FunctionalDescription

KEEP DRY OR SPARKLE! KEEP DRY OR SPARKLE!

Key: C7221700470B59CAC33D75838993E7EF
SourceLocation: /Game/Environment/Village/Exterior/Signs/V1_Shelter/MI_V1_Shelter_Sparkle_01.MI_V1_Shelter_Sparkle_01.Caption

QUARRELLED WITH VERLOC LAST YEAR. DISAPPEARED. RELATED??? QUARRELLED WITH VERLOC LAST YEAR. DISAPPEARED. RELATED???

Key: C72B6B34469A6B195F453D95DE5835C2
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ForgetfulReporter/Caption_2/MI_GemmaNew_10.MI_GemmaNew_10.Caption

(COMPACT IN GAME TIP) (COMPACT IN GAME TIP)

Key: C74C61524CBD72BD02E88D9F3B6033AE
SourceLocation: /Game/UI/HUD/HUDWidget.HUDWidget_C:WidgetTree_1.CompactInGameTipShadow.Text
Key: DF32E1A64744BF5C44C19D8C370EC67B
SourceLocation: /Game/UI/HUD/HUDWidget.HUDWidget_C:WidgetTree_1.CompactInGameTipText.Text

Shot_VideoFlashBacks_LetItGo Shot_VideoFlashBacks_LetItGo

Key: C751D03B4D8E7127B7B4829191E2FF35
SourceLocation: /Game/Maps/Cinematics/VideoFlashbacks/Seq_VideoFlashBack_LetItGo.Seq_VideoFlashBack_LetItGo:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_1.DisplayName

Deals more damage than a banger, and slows anyone affected. Deals more damage than a banger, and slows anyone affected.

Key: C759934B4A0063CEACEA9CA69D3A9E5D
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/SB_MagicalBanger.Default__SB_MagicalBanger_C:DescriptionComponent0.FunctionalDescription

A FRIENDLY REMINDER TO ENTER THE VILLAGE.
1. Remove soiled garments.
2. Enjoy a tepid shower.
3. Put on tidy clothes.
4. Spritz on some scent (peppermint of roses).
5. Pop a joy.
6. Watch Uncle Jack on the Telly.
7. Play a game!
A FRIENDLY REMINDER TO ENTER THE VILLAGE.
1. Remove soiled garments.
2. Enjoy a tepid shower.
3. Put on tidy clothes.
4. Spritz on some scent (peppermint of roses).
5. Pop a joy.
6. Watch Uncle Jack on the Telly.
7. Play a game!

Key: C7818A9E4FEBE733762337B9FC82B7B5
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_ExitBridge_01.MI_GD0_ExitBridge_01.Caption

Player Nickname Player Nickname

Key: C7AF52844EAB0511C997B0B55274E9BD
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:WidgetTree_201.TextPlayerNickname.Text

Old Fountain Park Old Fountain Park

Key: C7B328A0484F6CC230983DB35C4417D5
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Shelters/Sublevels/SB_StartingShelter_GD_DESIGN.SB_StartingShelter_GD_DESIGN:PersistentLevel.MapMarker_Landmark2.Name

Chests Liberated: Chests Liberated:

Key: C7B5B6834CDA8C0EFC6014ADD61AAC3F
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/WellieMode_EndScreenDeath.WellieMode_EndScreenDeath_C:WidgetTree.TextBlock_3.Text

Transfer Notice: Starkey to Go on Leave After Return from AWOL - Sergeant Oliver Starkey received 9 demerits and holiday leave for general untidiness and failure to clean up spilled fluids. However, his absence should not adversely affect camp efficiency, claims a fellow solider, "because Starkey has been AWOL so long most of us had sort of forgotten about him." In related news, the winner of the Best Riddle contest is Pte. Bromhead with the following: "What's black and white and red all over? The Camp Gazette mopping up Ollie's entrails! Ha ha ha!" Transfer Notice: Starkey to Go on Leave After Return from AWOL - Sergeant Oliver Starkey received 9 demerits and holiday leave for general untidiness and failure to clean up spilled fluids. However, his absence should not adversely affect camp efficiency, claims a fellow solider, "because Starkey has been AWOL so long most of us had sort of forgotten about him." In related news, the winner of the Best Riddle contest is Pte. Bromhead with the following: "What's black and white and red all over? The Camp Gazette mopping up Ollie's entrails! Ha ha ha!"

Key: C7BA0F634CE1F58C703768AC26ABEA90
SourceLocation: /Game/UI/DeathMenu/DeathScreenOllie_Bleeding.DeathScreenOllie_Bleeding.Caption

Filmic_Futurama Filmic_Futurama

Key: C7C5FCDE405F7CC5D0E6949E63B08934
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(127).DisplayNames

Take Power Cell Take Power Cell

Key: C7D357DC4F6ECB7FCC86978D156E91B7
SourceLocation: /Game/Blueprints/Gameplay/Generator.Generator_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
/Game/Developers/Mike/Gym_Generator.Gym_Generator:PersistentLevel.Generator_282.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt
/Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_STORY.ArthurOffice_STORY:PersistentLevel.PowerCell_Slot_C_0.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_STORY.ArthurOffice_STORY:PersistentLevel.PowerCell_Slot_C_0.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
A5F1D2454C4E86E5B1A032AD16ED40CC
C7D357DC4F6ECB7FCC86978D156E91B7
D5157B90469D50AC2709A6B347717993

BAGGAGE X-RAY BAGGAGE X-RAY

Key: C7DB51ED4A5F8C8B2A827A953E3B2933
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ/MI_DRHQ_B_6.MI_DRHQ_B_6.Caption

Joi ga JOY Joy ga Joi Joi ga JOY Joy ga Joi

Key: C7E8848440900353F6B2D093EF15FEDB
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/VandalsTier/MI_JoygaJoi.MI_JoygaJoi.Caption

A recipe for a sandwich. Sandwiches reduce hunger significantly. A recipe for a sandwich. Sandwiches reduce hunger significantly.

Key: C7F194FE4ABC43F396C8C98CB6357B59
SourceLocation: /Game/Blueprints/Pickups/Recipes/Sandwich_RecipePickup.Default__Sandwich_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Nights Survived Nights Survived

Key: C80F37F3453334C11E5155B7E00F5624
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/WellieEndScreen.WellieEndScreen_C:WidgetTree.Nights.Stat Name

As part of the Night Watch, you are a Bobby attempting to clear ongoing waves of Downers off the streets.

This is a short experience based on combat. Rounds get progressively more difficult as you complete each wave.
As part of the Night Watch, you are a Bobby attempting to clear ongoing waves of Downers off the streets.

This is a short experience based on combat. Rounds get progressively more difficult as you complete each wave.

Key: C8581CE14E6108143D0DB089D33CFC51
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:Get_ModeDescription_Text_0 [Script Bytecode]
Key: F3013B0F4595104AA8C8988CCFAA29C2
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:ExecuteUbergraph_SandboxMenuWidget [Script Bytecode]

Conformity Conformity

Key: C85E7ADF48FECA8F653D2197BE18A939
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:WidgetTree_201.CustomSuspicionSelectWidget.OptionName

Gilead Bushes Gilead Bushes

Key: C85FE63F4AF438CA528764ACD22EE43D
SourceLocation: /Game/Blueprints/Pickups/Components/GileadPetal.Default__GileadPetal_C.LocationDescription

TRESPASSERS WILL BE STONED! TRESPASSERS WILL BE STONED!

Key: C865A6874FD91FEA18FA8998074B297F
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Various/MI_Sign_TrespassersStoned_01.MI_Sign_TrespassersStoned_01.Caption

Creative Strike Team Creative Strike Team

Key: C8686D934D70B52AA6614ABB9A00FE79
SourceLocation: /Game/UI/Credits/HBCreditsRollWidget.HBCreditsRollWidget_C:WidgetTree.HB_Cat_StrikeTeam.Text

Duels over the Oxford comma will not be tolerated! -Margaret Duels over the Oxford comma will not be tolerated! -Margaret

Key: C86E6432473BA993140C9297152D5F86
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/NewspaperOffice/MI_NewsPaperOffice_Letter_13.MI_NewsPaperOffice_Letter_13.Caption

Inflicts massive damage and can hit multiple targets. Breaks easily. Heavy. Inflicts massive damage and can hit multiple targets. Breaks easily. Heavy.

Key: C8774DD343975683820A92A0698042A3
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Axe.Default__Axe_C:DescriptionComponent0.FunctionalDescription

Sandie Shaw Sandie Shaw

Key: C8783B954AB693BCE83886ADBBAF1EC5
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/PUB_01_Sally_DESIGN.PUB_01_Sally_DESIGN:PersistentLevel.Village2_Wellie_Reg2.DescriptionComponent.DescriptiveName

MEDICAL MEDICAL

Key: C89130C949D566F775880D86F05C5C88
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_Medical_Sign_01.MI_Decal_Medical_Sign_01.Caption

You won't have to hide as long before people give up looking for you. You won't have to hide as long before people give up looking for you.

Key: C89A15AB40C2A26EB39D6DAAFC1333E3
SourceLocation: /Game/Blueprints/Pickups/Manuals/ReducedAggroTimeManual.Default__ReducedAggroTimeManual_C:DescriptionComponent0.FunctionalDescription

Sean Ahern
Nicole Dorosh
Sean Ahern
Nicole Dorosh

Key: C8AD23044C4BE9ECCE40AAB36F61FE94
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_MarketingArtist.Text

THE GOLDEN CALF THE GOLDEN CALF

Key: C8C3EF3443CF9D431DD5C8AB1F30FD19
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/PubExteriorSign/MI_VLG_EXT_PUBNAME_TheGoldenCalf_01.MI_VLG_EXT_PUBNAME_TheGoldenCalf_01.Caption

Boat House Boat House

Key: C8CD1AB8482AAF909DE80DA19D57753E
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_PAX.MilitaryCamp_PAX:PersistentLevel.MapMarker_Landmark_2.Name

shot0030_001 shot0030_001

Key: C8CEF95149657CB54ED4A2B3682BEECF
SourceLocation: /Game/GBX/Cinematics/LaunchTrailer/ParadeDistrictSequence/ParadeDistrictSequenceMaster.ParadeDistrictSequenceMaster:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_2.DisplayName

DIG SPOT DISCOVERED DIG SPOT DISCOVERED

Key: C8D79A6D46A8EBD5CD43EFA917189465
SourceLocation: /Game/Blueprints/Quests/DigSpots/DigSpotQuest_PoisonedWastrel.DigSpotQuest_PoisonedWastrel_C:ExecuteUbergraph_DigSpotQuest_PoisonedWastrel [Script Bytecode]

Mary Westmacott, Crime Mary Westmacott, Crime

Key: C8E436E54852F0C9EF8505B0E5F23F72
SourceLocation: /Game/Environment/Common/Meshes/Signs/NewspaperOfficeSignage/MI_NewsPaperOfficeSignage_G_06.MI_NewsPaperOfficeSignage_G_06.Caption

LOBBY LOBBY

Key: C8EC0D7B40E7C3B51F24F7A70F8203CB
SourceLocation: /Game/DLC/Lightbearer/Art/Props/Hotel_Room_Signs/MI_Hotel_Sign_Lobby_01.MI_Hotel_Sign_Lobby_01.Caption

Talk to Bobby Talk to Bobby

Key: C8F17DBA44E84F7D5C8B0E9663603016
SourceLocation: /Game/Blueprints/World/Bridges/3StepsVerification/SimpleInteractiveActor.SimpleInteractiveActor_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_3StepVerification_DESIGN.Challenge_Bridge_3StepVerification_DESIGN:PersistentLevel.SimpleInteractiveActor_774.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
C8F17DBA44E84F7D5C8B0E9663603016

Crafting ingredient. Crafting ingredient.

Key: C901FA8F4AD2D493A5BAD88EEF522455
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Strong.Default__PituitaryExtract_Strong_C:DescriptionComponent0.FunctionalDescription

Dark2 Dark2

Key: C904DDDE45073A8CFF5C1B972A9B4EED
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(37).DisplayNames

Nick's Pad Nick's Pad

Key: C9414AA7417B2D1ABB5682BD2C6CD4A3
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/NicksPad/NicksPad_Design.NicksPad_Design:PersistentLevel.MapMarker_Landmark_2.Name

Completely eliminates food poisoning. Completely eliminates food poisoning.

Key: C94F71EE43ED87A75CD9338422067E11
SourceLocation: /Game/Blueprints/Pickups/Chemical/PurplePill.Default__PurplePill_C:DescriptionComponent0.FunctionalDescription

Ralph Scottlethorpe Ralph Scottlethorpe

Key: C95357AC447F0BE03A60B9A9059AF45C
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_WastrelVillage_DESIGN.GD0_WastrelVillage_DESIGN:PersistentLevel.Wastrel_Roundabout_B_3.DescriptionComponent.DescriptiveName

01 01

Key: C958E72E48A497A85CC32E898E123568
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Header.LoadSlot_Header_C:WidgetTree.TXT_PlaythroughNumber.Text

We've got a piñata! We've got a piñata!

Key: C9772AB84A2ED5F894FE9AA73429E9AE
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill.WHF_Intro_Cutscene2_NoPill.9.Subtitle

Speaker's Corner Speaker's Corner

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SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Parks/Sublevels/SB_Village1_Park06_DESIGN.SB_Village1_Park06_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

FLOOR - B FLOOR - B

Key: C97919D7471B9B188A6600B22629C931
SourceLocation: /Game/DLC/Victoria/Art/Signs/PrisonLast/MI_V_Prison_FloorB_D_01_.MI_V_Prison_FloorB_D_01_.Caption
Key: ED87ADED4CACFE9702AFDAA08F320108
SourceLocation: /Game/DLC/Victoria/Art/Signs/PrisonLast/MI_V_Floor_G.MI_V_Floor_G.Caption

Citizens have been working out, and so are more hearty and attack more frequently. Citizens have been working out, and so are more hearty and attack more frequently.

Key: C9A1B38B4267AAF550A997A32BCE53A8
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:ExecuteUbergraph_ShellMenuWidget [Script Bytecode]

RECORDS RECORDS

Key: C9AE9E514F0A7FD652BE4F8ED7F801FC
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ/MI_DRHQ_B_5.MI_DRHQ_B_5.Caption

Simplified Chinese team Simplified Chinese team

Key: C9B773E34F3F4BB24A490792EDFD460D
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.LB_Cat_LQA_ChineseTeam.Text

February 9, 1957
TO: General Byng
FROM: Anton Verloc, Ph.D.
I hope you will not think a mere research chemist is out of line in contacting you, but I am frankly concerned about Dr. Haworth. Despite Joy's great success, he persists in allocating resources toward his study of phrenology -- a discredited, outmoded pseudoscience. Indeed, when he thinks no one can hear him, he talks of little else.
I am not suggesting he's actually sabotaging the factory - the recent shoratges are the result of mix-ups that anyone could have made - but perhaps he does not truly have the mission at heart. I know you share my concern about the importance of our laboratory to Wellington Wells. I hope you will not question my motives when I suggest that replacing D.r Haworth with a more modern-minded drector might be beneficial to all.
February 9, 1957
TO: General Byng
FROM: Anton Verloc, Ph.D.
I hope you will not think a mere research chemist is out of line in contacting you, but I am frankly concerned about Dr. Haworth. Despite Joy's great success, he persists in allocating resources toward his study of phrenology -- a discredited, outmoded pseudoscience. Indeed, when he thinks no one can hear him, he talks of little else.
I am not suggesting he's actually sabotaging the factory - the recent shoratges are the result of mix-ups that anyone could have made - but perhaps he does not truly have the mission at heart. I know you share my concern about the importance of our laboratory to Wellington Wells. I hope you will not question my motives when I suggest that replacing D.r Haworth with a more modern-minded drector might be beneficial to all.

Key: C9B9C01543B4DA08AE8465ABD123650C
SourceLocation: /Game/Environment/Story/VerlocLab/MI_VerlocLab_Signs_Note_Bing_Verloc_01.MI_VerlocLab_Signs_Note_Bing_Verloc_01.Caption

General Byng’s Safe House General Byng’s Safe House

Key: C9BCC3B241A575002FF698A7C34ACAFC
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ByngSafehouse_Sally_DESIGN.ByngSafehouse_Sally_DESIGN_C:ExecuteUbergraph_ByngSafehouse_Sally_DESIGN [Script Bytecode]

Quest item. Quest item.

Key: C9D46FF94C6E54B56EC138B7A9439B9D
SourceLocation: /Game/Blueprints/Story/Sally/FireExtinguisher.Default__FireExtinguisher_C:DescriptionComponent0.FunctionalDescription
Key: D706FCD943D43705F3887CA0B2A90905
SourceLocation: /Game/Blueprints/Pickups/Misc/OnyxCat.Default__OnyxCat_C:DescriptionComponent0.FunctionalDescription

WHEN UNLOCKING TRACKSIDE DOOR,
ALWAYS
DO
BE
CAREFUL
WHEN UNLOCKING TRACKSIDE DOOR,
ALWAYS
DO
BE
CAREFUL

Key: C9F0877240713053E1F10A9E911ED3B0
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/TrainStation/MI_DecalText_G_Inst10.MI_DecalText_G_Inst10.Caption

Do not disturb Dr. Faraday! Authorized personnel only. Do not disturb Dr. Faraday! Authorized personnel only.

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Farraday/MI_Farraday_DoNotDisturb_01.MI_Farraday_DoNotDisturb_01.Caption

WORKERS ONLY
BEYOND THIS POINT
WORKERS ONLY
BEYOND THIS POINT

Key: C9F1A1764B66CE5583499F80CAA5CDA0
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_Workers_Only.MI_DSIR_Workers_Only.Caption

Select Location Select Location

Key: CA010D3449C2B182B1E417B87151A950
SourceLocation: /Game/DLC/SandBox/UI/WM_MapWidget.WM_MapWidget_C:Get_TextBlock_1_Text_0 [Script Bytecode]

shot0010_004 shot0010_004

Key: CA0BB2C142AD5EC7EB14CEB7A52AD6AF
SourceLocation: /Game/GBX/Cinematics/LaunchTrailer/City/CityMasterSequence/CityMasterSequenceMaster.CityMasterSequenceMaster:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_2.DisplayName
Key: F184DBCF496784884A205CA33DE5E847
SourceLocation: /Game/GBX/Cinematics/ReAnnounceTrailer/Sequences/ReAnnounceTrailer_EndSequence/EndSequence/EndSequenceMaster.EndSequenceMaster:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_0.DisplayName

CRAFTED! CRAFTED!

Key: CA174B954DB79C7A08BAE59583AA3760
SourceLocation: /Game/UI/Crafting/CraftingMenuWidget.CraftingMenuWidget_C:WidgetTree_68.CraftResultIcon.Text

Does light damage. Does light damage.

Key: CA30B80E4DCC061E90E66F86865D83EA
SourceLocation: /Game/Blueprints/Gameplay/WM_BobbyNightstick.Default__WM_BobbyNightstick_C:DescriptionComponent0.FunctionalDescription

Numpty In Chief Numpty In Chief

Key: CA32224F4E21146E4F04CBB3CFBFD210
SourceLocation: /Game/DLC/House_Boys/UI/LoreData_Houseboys.LoreData_Houseboys.LoreEntries(0).LoreEntries.LoreTitle

Draw8 Draw8

Key: CA32C5BC441723C4162EF89443A1108D
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(51).DisplayNames

Constable Lowry Constable Lowry

Key: CA333D68453084D1C099B4B2542C0119
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_RespectMyAuthority_Arthur_Above_DESIGN.Encounter_RespectMyAuthority_Arthur_Above_DESIGN:PersistentLevel.GlimpseBobby2.DescriptionComponent.DescriptiveName

Test Lead Test Lead

Key: CA3F271040A1E465BD0E19AF74580181
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.PW_Cat_TestLead.Text

THANKS FOR THE CRUMPETS, ENGLISH! I WILL SEND YOU A POSTCARD FROM STALINGRAD THANKS FOR THE CRUMPETS, ENGLISH! I WILL SEND YOU A POSTCARD FROM STALINGRAD

Key: CA59B24143E953612B07D9BBAA707E0C
SourceLocation: /Game/Environment/Common/Meshes/Military/Bunker/ExtraAssets/MI_BunkerGraffiti_02.MI_BunkerGraffiti_02.Caption

Violet Violet

Key: CA5FCB7249CE3955F6A61081CF4AEFF8
SourceLocation: /Game/Blueprints/Quests/Emerald/Colour.Colour.DisplayNames(4).DisplayNames

Sébastien Caisse Sébastien Caisse

Key: CA66057F4AD7571E5936B9A2A3175867
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_OpsDir.Text

RANGE UPGRADE RANGE UPGRADE

Key: CA67686A4C7EA1C74140C2959F45683F
SourceLocation: /Game/DLC/House_Boys/UI/UpgradeFound.UpgradeFound_C:WidgetTree.TextBlock_2.Text

"A FOGGY DAY IN WELLINGTON-TOWN"
Music and Lyrics by Miss Titania Bottoms, 1962.
"A FOGGY DAY IN WELLINGTON-TOWN"
Music and Lyrics by Miss Titania Bottoms, 1962.

Key: CA6C5C9C46AD2F279C7B01ABF1CBB44B
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_MusicSheet_01.MI_MusicSheet_01.Caption

Fridge Fridge

Key: CA7819BB4B09DB2C5836BDB700277F0E
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ArthurStory_Waste1Safehouse_GEO.ArthurStory_Waste1Safehouse_GEO:PersistentLevel.Search_Fridge01_178.DescriptionComponent.DescriptiveName

The only things that get fixed around here are the TVs. Sooner or later. The only things that get fixed around here are the TVs. Sooner or later.

Key: CAB352B545D43D0AE8FA138B8FCA8C0D
SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.VideoSpecificTips(2).VideoSpecificTips.LoadingTips(3).LoadingTips.TipText

New Media Manager New Media Manager

Key: CAECD5CD425ECA5233376D92E9E328DD
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_NewMediaManager.Text

Did you bring your syringe?
Phenocycline keeps Plague at bay!
Wellington Wells Department of Health
Did you bring your syringe?
Phenocycline keeps Plague at bay!
Wellington Wells Department of Health

Key: CB317710439F13F341E4798C0960DC40
SourceLocation: /Game/DLC/Victoria/Art/Signs/Bridge/MI_V_PD_RedSign_02.MI_V_PD_RedSign_02.Caption

Arthur makes a dumb move. Arthur makes a dumb move.

Key: CB6C03C44E5C95214A246C8665E88AB0
SourceLocation: /Game/Blueprints/Loot/ArthurFlashbackTable.ArthurFlashbackTable.Chess.Description

Harry Hudson Harry Hudson

Key: CB795B274B99F5E0728F379F6FE3709E
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_WastrelVillage_DESIGN.GD0_WastrelVillage_DESIGN:PersistentLevel.Wastrel_Roundabout_C_2.DescriptionComponent.DescriptiveName

Slows all other characters. Slows all other characters.

Key: CB891DEE4DB424DFA02338BB32FECC0D
SourceLocation: /Game/Blueprints/Pickups/Chemical/Chronobalm.Default__Chronobalm_C:DescriptionComponent0.FunctionalDescription

The White Horse
est. 1891
The White Horse
est. 1891

Key: CB95587D4756BF213DF93481CD046ABA
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_03/MI_GD_StreetSign_03_02.MI_GD_StreetSign_03_02.Caption

READ ME READ ME

Key: CBA445864B7DF7C424D5AE8F65D02811
SourceLocation: /Game/Environment/Common/Materials/Decals/Drawings/MI_HSalad_House_crazy_19.MI_HSalad_House_crazy_19.Caption

Oh, I feel smarter, already. But how? Oh, I feel smarter, already. But how?

Key: CBB0CBA24A196B4BCF60F7B426767FB6
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/SkillpointMask.Default__SkillpointMask_C:DescriptionComponent0.Description

Dishwashers, Cupboards, Tables, Desk Tops, Minibar Tops, Vanity Tops Dishwashers, Cupboards, Tables, Desk Tops, Minibar Tops, Vanity Tops

Key: CBC093B248B551D76503EDAEC5D16B64
SourceLocation: /Game/Blueprints/Pickups/Misc/EmptyCup.Default__EmptyCup_C.LocationDescription

<--- SHOWER <--- SHOWER

Key: CBDC67E44D8E67CEE6A6798C573D56D1
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_V1_2/MI_Shower_01.MI_Shower_01.Caption

Press <Input Key="Enter"/> to continue Press <Input Key="Enter"/> to continue

Key: CBE66C99430DAA73886DD58C9CF3FCC9
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Header.LoadSlot_Header_C:WidgetTree.Prompt_PC.Text

Two years before the
Fall of Wellington Wells
Two years before the
Fall of Wellington Wells

Key: CBE81628405ACB4999DD3DA9E9E710A7
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/Village_DES.Village_DES_C:ExecuteUbergraph_Village_DES [Script Bytecode]

Welcome to CHIPPING MARKET Welcome to CHIPPING MARKET

Key: CBED792544AA36AF419E58913858235B
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Emerald_Bridge/MI_DecalText_R_Inst10.MI_DecalText_R_Inst10.Caption

Inflicts moderate damage. Very durable. Much more likely to cause bleeding. Inflicts moderate damage. Very durable. Much more likely to cause bleeding.

Key: CBFB62704ACAB615DBA0939AC247E729
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Enhanced_Cleaver.Default__Enhanced_Cleaver_C:DescriptionComponent0.FunctionalDescription

Sir Robert Peel Park Sir Robert Peel Park

Key: CC07123E40689119BC7218BECAF4AF1A
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/CuriousBehaviours/MI_DecalText_B2.MI_DecalText_B2.Caption
Key: CFF1ABFB49EABE3FD0C865A32A957E09
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Key: DD2B29D0438FE6019C5EB1BF4ABDB638
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CA$H for your CAST OFFS CA$H for your CAST OFFS

Key: CC0FF4D14F222CBACE5704AEDC3D17B6
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/OddsAndEndsShop/MI_CashForYourCastOffs_02.MI_CashForYourCastOffs_02.Caption

GAME OVER GAME OVER

Key: CC2F2AA1420C4050530D64A7C921B399
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/WellieEndScreen.WellieEndScreen_C:WidgetTree.SandboxHeader.Text

Gone to convention! Gone to convention!

Key: CC329FF64443F378A7FF39A5DA86DBB5
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/AroundTown/MI_LB_SignAroundTown_02.MI_LB_SignAroundTown_02.Caption

GEFAHR BENZIN RAUCHEN VERBOTEN GEFAHR BENZIN RAUCHEN VERBOTEN

Key: CC40356E4AE48A498FB5E4810C51CC06
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/BoatGrotto/MI_BG_Decal_04.MI_BG_Decal_04.Caption

Red Cerberus Red Cerberus

Key: CC7BB6764853D65F1326578137A1215E
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.RedCerberus.Text

Cat Name Cat Name

Key: CC7F862142715638B7908DAC2FC9CCD3
SourceLocation: /Game/DLC/Victoria/UI/V_SkillCatButton.V_SkillCatButton_C:WidgetTree.CatName.Text

Whether the next war comes by air or sea we'll be ready. Whether the next war comes by air or sea we'll be ready.

Key: CC8E1E4A47EC17323227568289A66BDC
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_Cannon_01.MI_Cannon_01.Caption

Invalid Setting String. Invalid Setting String.

Key: CC990D48445C78EA7CAE7DA2BBB4F807
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.TextBlock_6.Text

Crafting Instructions. Dexipam boosts max stamina moderately. Crafting Instructions. Dexipam boosts max stamina moderately.

Key: CCB2B62144C2EDF42B6E03B3778AE0F2
SourceLocation: /Game/Blueprints/Pickups/Recipes/StaminaBoostLv1_RecipePickup.Default__StaminaBoostLv1_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Quest item. Key ingredient for crafting Baby Milk. Quest item. Key ingredient for crafting Baby Milk.

Key: CCE511464E6C7000083C98B735CE80DD
SourceLocation: /Game/Blueprints/Story/Sally/TinnedMilk.Default__TinnedMilk_C:DescriptionComponent0.FunctionalDescription

NO RACING!
Workers caught racing Jubilators will be SACKED!
NO RACING!
Workers caught racing Jubilators will be SACKED!

Key: CCE9D87947138A32279E2CBBD335864F
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_NoRacing_01.MI_NoRacing_01.Caption

MOTILENE WORKERS MUST USE SERVICE ENTRANCE MOTILENE WORKERS MUST USE SERVICE ENTRANCE

Key: CD13F89B402EA40DD2DE8D919025B2F5
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_FinalStation_MotileneWorker_01.MI_FinalStation_MotileneWorker_01.Caption

EXPAND EXPAND

Key: CD1FEF504699C1E6A52D34A1E8EB4E1F
SourceLocation: /Game/UI/Map/MapLegendWidget.MapLegendWidget_C:WidgetTree.Expand.Text

Bloom1 Bloom1

Key: CD44D95C4EB615FE7A48BC9B479A184A
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(6).DisplayNames

POI_DECO_Waste_Search_CampFire
POI_DECO_Chair_SK_Soup
POI_DECO_Waste_Search_CampFire
POI_DECO_Chair_SK_Soup

Key: CD4EA74845D981658BD2F993F25C1F49
SourceLocation: /Game/DLC/SandBox/Maps/Gyms/NPC_Behaviors.NPC_Behaviors:PersistentLevel.TextRenderActor6.NewTextRenderComponent.Text

Daucus Carota subsp. sativus Daucus Carota subsp. sativus

Key: CD617A9F4106D582C2FAE0929EDEB927
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/VictoryGarden/MI_VictoryGardenVegetables_01.MI_VictoryGardenVegetables_01.Caption

Director of Photography Director of Photography

Key: CD7D9E174F8F244C198CF9AB214B3E42
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.FC_Cat_DP.Text

LOVE LOVE

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SourceLocation: /Game/Environment/Village/Exterior/Signs/Lightbox_Signs/CircleSignVariants/MI_CircleSignVariant_02.MI_CircleSignVariant_02.Caption

TIME TABLE
DATE:____
WEST BOUND
TRAIN/DUE/ARRIVE
EAST BOUND
TIME TABLE
DATE:____
WEST BOUND
TRAIN/DUE/ARRIVE
EAST BOUND

Key: CD8227C0493BB81F9D5147ABBD9915D8
SourceLocation: /Game/Environment/Village/Buildings/Modular_Pieces/INT_WoodPanels/MI_TimeTable_01.MI_TimeTable_01.Caption

Weather_Winter Weather_Winter

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(149).DisplayNames

DUMP DUMP

Key: CDA91FE644B21D3B889F46B3D2A40051
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_Decal_Dump_01.MI_Decal_Dump_01.Caption

Mrs Pankhurst Mrs Pankhurst

Key: CDA92A624579414933770AACED3A027B
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_LooksLikeRain_DESIGN.Encounter_LooksLikeRain_DESIGN:PersistentLevel.TheCrier.DescriptionComponent.DescriptiveName
/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_LooksLikeRain_DESIGN.Encounter_LooksLikeRain_DESIGN:PersistentLevel.Village1_Crier_C_0.DescriptionComponent.DescriptiveName
CDA92A624579414933770AACED3A027B

Search Search

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SourceLocation: /Game/Blueprints/World/Corpses/HangingDeadCrier.Default__HangingDeadCrier_C:OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Enter string here Enter string here

Key: CDEC6623482928D216FEA6BCAF86446C
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxStringTextBox.HintText

ARTHUR WELLESLEY - 1ST DUKE OF WELLINGTON WELLS ARTHUR WELLESLEY - 1ST DUKE OF WELLINGTON WELLS

Key: CDEF48934688AAE299A5CBBF631B2B46
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_HorsePlaque_01.MI_GD0_HorsePlaque_01.Caption

CLayerYellow CLayerYellow

Key: CE19F3D94739F5D2898B958EE764FAC1
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(29).DisplayNames

<Arthur ?> <Arthur ?>

Key: CE2985634204C240548C85BFD1FCA68B
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill_FR.WHF_Intro_Cutscene2_NoPill_FR.4.Subtitle

FUTURISM FUTURISM

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_BookSignage_01.MI_DSIR_BookSignage_01.Caption

2. Laboratories and Classrooms 2. Laboratories and Classrooms

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SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/Elevator/MAT_OfficeSignage_01_Inst_Inst.MAT_OfficeSignage_01_Inst_Inst.Caption

RATIOCINATION RATIOCINATION

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SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/BobbyHQ/MI_Signage_BobbyHQ_05.MI_Signage_BobbyHQ_05.Caption

The Mad Haberdasher The Mad Haberdasher

Key: CE8921BD4CDBFD2297D012B3FF2B3118
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/HangingSign_PD/MI_Rectangle_06.MI_Rectangle_06.Caption

QA Manager QA Manager

Key: CE91F71B4EA9F36594B0E183FB19D7E1
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.PW_Cat_QAManager.Text

Hugh Gaitskell Hugh Gaitskell

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SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Encounter_Construction2_Alley_DESIGN.Encounter_Construction2_Alley_DESIGN:PersistentLevel.Leader.DescriptionComponent.DescriptiveName
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It don't work 'cause the vandals took the handle. It don't work 'cause the vandals took the handle.

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SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/BrokenPump.BrokenPump_C:DescriptionComponent_69.Description

Vivien Eastwood Vivien Eastwood

Key: CEB22D0245FEC6BB003DE28980029D59
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/Village_DES.Village_DES:PersistentLevel.Market_Shopkeeper1_0.DescriptionComponent.DescriptiveName

Plot 27 Plot 27

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SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor27.NewTextRenderComponent.Text

Story Story

Key: CEC118E14E943833A4F203B9FAC49F17
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Header.LoadSlot_Header_C:ExecuteUbergraph_LoadSlot_Header [Script Bytecode]

requiresFeeding requiresFeeding

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SourceLocation: /Game/Blueprints/Story/Sally/ENUM_BabyStates.ENUM_BabyStates.DisplayNames(1).DisplayNames

DartGun DartGun

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SourceLocation: /Game/DLC/Victoria/Maps/V_Victoria_featureGym.V_Victoria_featureGym:PersistentLevel.TextRenderActor22.NewTextRenderComponent.Text

THIS WAY TO JUBILATOR HQ THIS WAY TO JUBILATOR HQ

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Indication_Jubilator_01.MI_Indication_Jubilator_01.Caption

Unlocks electronic locks in worker areas. Unlocks electronic locks in worker areas.

Key: CEDC66A8450BA61F9B91C7A6BDE89A42
SourceLocation: /Game/Blueprints/Pickups/Keys/WorkerMaintenanceKey.Default__WorkerMaintenanceKey_C:DescriptionComponent0.FunctionalDescription

Dr. Plath Dr. Plath

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SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_JoyHangar_DESIGN.V_JoyHangar_DESIGN:PersistentLevel.V_Doctor_LeaveJoyHangar_2.DescriptionComponent.DescriptiveName

Constable Patrick Constable Patrick

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BroadcastTower_Arthur_DESIGN.BroadcastTower_Arthur_DESIGN:PersistentLevel.Village2_Bobby5.DescriptionComponent.DescriptiveName

Lily Patches Lily Patches

Key: CEEF13164570BD5999E3D5B962968F1A
SourceLocation: /Game/Blueprints/Pickups/Plants/LilyBulb.Default__LilyBulb_C.LocationDescription

You'd be amazed what you can find off the beaten path. You'd be amazed what you can find off the beaten path.

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SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.VideoSpecificTips(2).VideoSpecificTips.LoadingTips(9).LoadingTips.TipText

Grab Margaret's Picture Grab Margaret's Picture

Key: CF02B30643D28F5A8ABBE59A451F5F79
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Ollie_DESIGN2.TheTrainStation_Ollie_DESIGN2:PersistentLevel.MapMarker_Objective4.MarkerDescription

Shelter Discovered Shelter Discovered

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SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/SurvivalEndScreen.SurvivalEndScreen_C:WidgetTree.ShelterDiscovered.Stat Name

Portboiler Books Portboiler Books

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SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/HangingSign_PD/MI_Triangle_03.MI_Triangle_03.Caption

Editor in Chief Editor in Chief

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SourceLocation: /Game/Environment/Common/Meshes/Signs/NewspaperOfficeSignage/MI_NewsPaperOfficeSignage_R_04.MI_NewsPaperOfficeSignage_R_04.Caption

Padded Branch Padded Branch

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_HooliganCamp_Underground_Ver2_DESIGN.GD0_HooliganCamp_Underground_Ver2_DESIGN:PersistentLevel.InteractiveActor_PaddedCricketBat.Description.DescriptiveName

Prison District: BOLT COURT Prison District: BOLT COURT

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SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/V_StreetSigns_Enum_01.V_StreetSigns_Enum_01.DisplayNames(16).DisplayNames

Fixes out-of-tune pianos, but does nothing to improve their players. Fixes out-of-tune pianos, but does nothing to improve their players.

Key: CF546C5043C0B75EB0DF0180A460B3A5
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Misc/LB_PianoTuningKey.Default__LB_PianoTuningKey_C:DescriptionComponent0.FunctionalDescription

Alex Lavigne Alex Lavigne

Key: CF606B1E40E4E298D235D591BA969EDB
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Extra/SubLevels/SB_HooligansTower_01_DESIGN.SB_HooligansTower_01_DESIGN:PersistentLevel.Waste2_Hooligan6.DescriptionComponent.DescriptiveName

Total coins collected Total coins collected

Key: CF643FC5466CE5C04BD725BB30EA428E
SourceLocation: /Game/DLC/SandBox/UI/Statistics/DLC_NotesWidget.DLC_NotesWidget_C:WidgetTree.Text_CoinsCollected.Text

C'est une tradition mexicaine adorable, Uncle Jack a fait toute une émission là-dessus. C'est une tradition mexicaine adorable, Uncle Jack a fait toute une émission là-dessus.

Key: CF7AA7D5420B71F9CFB723AE80A9A948
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene4_PinataParty1_FR.WHF_Intro_Cutscene4_PinataParty1_FR.3.Subtitle

Defective Joy & Number of Wastrels Defective Joy & Number of Wastrels

Key: CF8755E84FF6FDCF85B0C693EF30D798
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ2/MI_DoctorHQ_Graph_01.MI_DoctorHQ_Graph_01.Caption

Clean your catsuit before you need it. Clean your catsuit before you need it.

Key: CF8C5FA34A3C3E0F771848A1C3340C30
SourceLocation: /Game/Environment/Village/Interior/Vanity/NOtes/MI_Postits_07.MI_Postits_07.Caption

Complete broadcast of final Uncle Jack tape. Complete broadcast of final Uncle Jack tape.

Key: CF9E3F0645C0A8E69524A2835F676531
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(38).Items.AchievementDescription

DO NOT TAKE OTHER PEOPLES GAS MASKS! You know who you are! DO NOT TAKE OTHER PEOPLES GAS MASKS! You know who you are!

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_FinalStation_GasMasks_01.MI_FinalStation_GasMasks_01.Caption

Vera Atkins Vera Atkins

Key: CFD2A739412933857693A5BC352EFFAE
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN.Encounter_HoardHouse_DESIGN:PersistentLevel.Village2_Crier4.DescriptionComponent.DescriptiveName

Executive Producer Executive Producer

Key: CFED686B4A34AA2C5723AA88A2D5A7BA
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.DL_Cat_ExecProd.Text

Gun Upgrade Found Gun Upgrade Found

Key: CFFFAC9A424288EB51F227B9CDAAF95C
SourceLocation: /Game/DLC/House_Boys/UI/HB_QuestCompletionWidget.HB_QuestCompletionWidget_C:ExecuteUbergraph_HB_QuestCompletionWidget [Script Bytecode]

InvertGray InvertGray

Key: D00F44674B971E6A770141B103E40453
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(67).DisplayNames

NO TOURISTS NO TOURISTS

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_EyePoster_01.MI_GD0_EyePoster_01.Caption

NICK'S BACKDOOR KEY CARD NICK'S BACKDOOR KEY CARD

Key: D029229A4F90BF39666E82BDC1A19C60
SourceLocation: /Game/DLC/House_Boys/UI/HB_ConsumableInventoryPanel.HB_ConsumableInventoryPanel_C:WidgetTree.Title_Switch.Text

Citizens will have less health, and will be weaker in combat. Citizens will have less health, and will be weaker in combat.

Key: D04D58254B487CCC537C9F8363EC00AD
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:ExecuteUbergraph_ShellMenuWidget [Script Bytecode]

Difficulty Difficulty

Key: D04F53EC4309768F87C4D5ADF82A7330
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxDifficultyLevelSelection.OptionName

You look Smashing You look Smashing

Key: D054D3444001C1FD019D66BF111D72FC
SourceLocation: /Game/Environment/Village/Exterior/Signs/Lightbox_Signs/3RectangleVariants/NewMaterialInstanceConstant.NewMaterialInstanceConstant.Caption

Jeff Skal
Nathaniel Wattenmaker
Jeff Skal
Nathaniel Wattenmaker

Key: D05872024F91F7DF7B2243BD9F512ECA
SourceLocation: /Game/UI/Credits/HBCreditsRollWidget.HBCreditsRollWidget_C:WidgetTree.GB_Names_BrandManager.Text

Pawn Broker - Franklin's Pawn Broker
Buy Sell Trade
Pawn Broker - Franklin's Pawn Broker
Buy Sell Trade

Key: D05D99164E87C25B3EFCB19C40849CDB
SourceLocation: /Game/Environment/Village/Buildings/Special/Odds_and_ends/MI_Odds_and_Ends_Neon_Sign_02.MI_Odds_and_Ends_Neon_Sign_02.Caption

Wellington Well’s is hardly a safe place for a downer like you, and it’s only gotten worse of late.

Prove yourself top of the downers, as your performance is scored based on how long you survive, with a hefty bonus for escaping the islands in one piece.
Wellington Well’s is hardly a safe place for a downer like you, and it’s only gotten worse of late.

Prove yourself top of the downers, as your performance is scored based on how long you survive, with a hefty bonus for escaping the islands in one piece.

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SourceLocation: /Game/UI/DeathMenu/HeadlineWidget.HeadlineWidget_C:WidgetTree.SurvivalModeIntro.Text

DANGER!
WEAR YOUR GAS MASK!
DANGER!
WEAR YOUR GAS MASK!

Key: D07A0F8F47FD0CD3140F9CA2C0FA62D8
SourceLocation: /Game/Environment/Village/Exterior/Signs/Police_Sign_01/MI_DangerToxicGasMask_01.MI_DangerToxicGasMask_01.Caption

ACT I: ARTHUR
HAPPY PEOPLE HAVE NO PAST
ACT I: ARTHUR
HAPPY PEOPLE HAVE NO PAST

Key: D0A6990C40FB95B82C46A88F3721FF8F
SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.LoadingScreenDetails(7).LoadingScreenDetails.Caption

FUNCTIONAL DESCRIPTION: LOREM IPSUM DOLOR SIT FUNCTIONAL DESCRIPTION: LOREM IPSUM DOLOR SIT FUNCTIONAL DESCRIPTION: LOREM IPSUM DOLOR SIT FUNCTIONAL DESCRIPTION: LOREM IPSUM DOLOR SIT

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SourceLocation: /Game/DLC/House_Boys/UI/HB_ConsumableInventoryPanel.HB_ConsumableInventoryPanel_C:WidgetTree.ItemFunctionalDescription.Text

Really Long Text Block Really Long Text Block

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SourceLocation: /Game/DLC/House_Boys/UI/HB_QuickSlots.HB_QuickSlots_C:WidgetTree.ItemName_Text.Text

THIS IS NOT A DANCE HALL! AND THIS IS NOT A DANCE POLE!! THIS IS NOT A DANCE HALL! AND THIS IS NOT A DANCE POLE!!

Key: D0B1DB7C455749981E04F98D29EF271D
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Farraday/MI_NotDancePole_01.MI_NotDancePole_01.Caption

Plot 13 Plot 13

Key: D0C2FB3542D0034801EE0BB2B5FDD051
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor13.NewTextRenderComponent.Text

Hostile Takerover Hostile Takerover

Key: D0CBAC7F477CF512286476899116D8A5
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/Encounters/SubLevels/Encounter_HostileTakeover_DESIGN_Ollie.Encounter_HostileTakeover_DESIGN_Ollie:PersistentLevel.MapMarker_Landmark_2.Name

MOTILENE DISTRIBUTION NODE MOTILENE DISTRIBUTION NODE

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SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Motilene_01/MI_Decal_Poster_Motilene_04.MI_Decal_Poster_Motilene_04.Caption

Shot_VideoFlashBacks_ChildrenHands Shot_VideoFlashBacks_ChildrenHands

Key: D118EC18444A0A4AB7CEB2AE98748D23
SourceLocation: /Game/Maps/Cinematics/VideoFlashbacks/Seq_VideoFlashBack_ChildrenHands.Seq_VideoFlashBack_ChildrenHands:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_0.DisplayName

Flat Holm Flat Holm

Key: D11F6F1B4B4CA9ABE728348C9DFA9D0F
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/Waste12.Waste12.Zones(2).Zones.DisplayName

Rubbish Bins, Credenzas, Lab Cabinets, Bookcases Rubbish Bins, Credenzas, Lab Cabinets, Bookcases

Key: D13B484946C0E9A6CE3383BE833D65FB
SourceLocation: /Game/Blueprints/Pickups/Components/SmallPowerCellEmpty.Default__SmallPowerCellEmpty_C.LocationDescription

Beryl Markham Beryl Markham

Key: D17675FA40530FF4E62489BACF85A683
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_WastrelVillage_Church_DESIGN.GD0_WastrelVillage_Church_DESIGN:PersistentLevel.WastrelHelper_GD0_Church.DescriptionComponent.DescriptiveName

Mono5 Mono5

Key: D1A69F8B4EFCF5D62BA6E5B325211A0D
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(72).DisplayNames

Take all Take all

Key: D1AF7B6D4EB5B388C5E9098550365BF8
SourceLocation: /Game/UI/HUD/NEW_QuickLootWidget.NEW_QuickLootWidget_C:WidgetTree.TakeAllText.Text

Project Managers Project Managers

Key: D1C217CA46A533DB0ED875846237549A
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.RC_Cat_ProjectManagers.Text

Brit Simon Brit Simon

Key: D1C86F024AC9197E6DA8FAB4285F1EB9
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_FunFair_District_DESIGN.V_FunFair_District_DESIGN:PersistentLevel.V_Wellie_CV020_Female.DescriptionComponent.DescriptiveName

AUSFAHRT AUSFAHRT

Key: D1CA295E442A49F40A05C8BCF8C24547
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_GermanSign_03.MI_GD0_GermanSign_03.Caption

SURRENDER DOROTHY SURRENDER DOROTHY

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_Graf_R_03.MI_GD0_Graf_R_03.Caption

It's Simon Says, with weapons! It's Simon Says, with weapons!

Key: D1ECBBAA4B1C52A39FB171961337CC90
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(76).Items.CollectibleDescription

Electrified Doorknob Electrified Doorknob

Key: D1FC36004A587CF66077A19EBE44889B
SourceLocation: /Game/Blueprints/World/Traps/ElectroShockLock/ElectroShockLock.ElectroShockLock_C:Description_GEN_VARIABLE.DescriptiveName

SAVED {time} MIN(S) AGO SAVED {time} MIN(S) AGO

Key: D201DD6645F29B9E3DB656AB0CD5B4F2
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:GetTheSaveTimeText [Script Bytecode]

Liquid courage. Heals you up nicely, and reduces damage taken for a short period of time. Liquid courage. Heals you up nicely, and reduces damage taken for a short period of time.

Key: D226DABD499D4E0FE9228E9575F59F25
SourceLocation: /Game/DLC/Lightbearer/Blueprints/World/LB_Alcohol.Default__LB_Alcohol_C:DescriptionComponent0.FunctionalDescription

Absorbs damage from attacks. Absorbs damage from attacks.

Key: D22E426A42679582DD81CBA83B9EB333
SourceLocation: /Game/Blueprints/Pickups/Wearables/TailoredPaddedSuit.Default__TailoredPaddedSuit_C:DescriptionComponent0.FunctionalDescription

Carylitz Tamez
Lisa Hunter-Epstein
Hayden Wilkinson
Jean-Richard Beaudry
Carylitz Tamez
Lisa Hunter-Epstein
Hayden Wilkinson
Jean-Richard Beaudry

Key: D23555E1498377324BCD4E988170F224
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.HB_NamesStrikeTeam.Text

Classic7 Classic7

Key: D258F84C403C3E8B2980609D98AD7FA7
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(15).DisplayNames

Movie4 Movie4

Key: D25C2D4B4271ACBC0042E79C9E1E3B99
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(81).DisplayNames

Transfer Notice: Starkey No Longer at Fighting Weight - Sergeant Oliver Starkey's exploits have long been immortalized in camp songs. New verses have recently been added by Pte. Bromhead: 'Ollie skipped his lunch and tea. Parlez-vous! Ollie skipped his lunch and tea. Parlez-vous! Ollie skipped his lunch and tea. With him gone, there'll be more for me! Hinky dinky parlez-vous!' Bromhead adds, "As the remaining verses are unprintable, you'll have to wait until we all go marching again. So you shouldn't have to wait very long!" Transfer Notice: Starkey No Longer at Fighting Weight - Sergeant Oliver Starkey's exploits have long been immortalized in camp songs. New verses have recently been added by Pte. Bromhead: 'Ollie skipped his lunch and tea. Parlez-vous! Ollie skipped his lunch and tea. Parlez-vous! Ollie skipped his lunch and tea. With him gone, there'll be more for me! Hinky dinky parlez-vous!' Bromhead adds, "As the remaining verses are unprintable, you'll have to wait until we all go marching again. So you shouldn't have to wait very long!"

Key: D25E39CA46E4113B5FB69BBA905C4F59
SourceLocation: /Game/UI/DeathMenu/DeathScreenOllie_Starving.DeathScreenOllie_Starving.Caption

Oh… j'avais la tête dans le guidon. Vous voyez. Oh… j'avais la tête dans le guidon. Vous voyez.

Key: D27019EF4BF34357CD1D7FB6CEEC5B6F
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill_FR.WHF_Intro_Cutscene2_NoPill_FR.6.Subtitle

CRAFTING CRAFTING

Key: D28D0ABC4DBAD26B31171790462C4894
SourceLocation: /Game/UI/Crafting/CraftingMenuWidget.CraftingMenuWidget_C:WidgetTree_68.Crafting_Title.Text

Please take a number Please take a number

Key: D296272341BE92F628B51FB089323CF5
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1V1Bridge/MI_GD1toV1_PleaseTakeNumber_01.MI_GD1toV1_PleaseTakeNumber_01.Caption

ENGINEERING ENGINEERING

Key: D2B7AA6744EACF32B537F4B0E5EAC224
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_WasteShelter_Engineering_01.MI_Decal_WasteShelter_Engineering_01.Caption

KING HARRY ENGLAND'S ONE TRUE KING!!!! KING HARRY ENGLAND'S ONE TRUE KING!!!!

Key: D2BEE3A04050E1EF77FFC2868090DDEF
SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_Patients_King_01.MI_DECAL_VerlocLab_Signs_Patients_King_01.Caption

Insert Workers Keycard (Requires Workers Keycard) Insert Workers Keycard (Requires Workers Keycard)

Key: D2EA3B4A49FD686A9D35CBA83D28CE41
SourceLocation: /Game/Blueprints/World/Special/WorkerKeyPad.WorkerKeyPad_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Go out and be FABULOUS Go out and be FABULOUS

Key: D2F6B6FF4DDEE0E3955C73AA229FAEFC
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ParadeDistricShelter/Decal_PD_Shelter_DressRoom_C6.Decal_PD_Shelter_DressRoom_C6.Caption

Playhouse Playhouse

Key: D3017203487CF1E0869AE18F9E6D8A2A
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(55).Items.CollectibleName
Key: EB2B1DB148E21A0232399E81ADBE0F7B
SourceLocation: /Game/Blueprints/Loot/OllieFlashbackTable.OllieFlashbackTable.Flashback_Ollie_7.Title

Plot 14 Plot 14

Key: D311FDD04183CAF5B9E6D7BFFB2A02D6
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor14.NewTextRenderComponent.Text

Parade District Document Control Parade District Document Control

Key: D3171E8C40C1F21CD2B931BE2F38BA19
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/HostileTakeover/MI_HT_Plaque_01.MI_HT_Plaque_01.Caption

One Night One Night

Key: D32904C44DA016B8E95B878FDB523B63
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(36).Items.CollectibleName

Broken Elevator Button Broken Elevator Button

Key: D32A744C4C96D93848734CB255A54F95
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/JoyFactory_Arthur_Interior_DESIGN.JoyFactory_Arthur_Interior_DESIGN:PersistentLevel.LevelButton7.Description.DescriptiveName

SALLY SPECIALS ARE NICK'S FAVOURITE! SALLY SPECIALS ARE NICK'S FAVOURITE!

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SourceLocation: /Game/DLC/Lightbearer/Art/Architecture/LittleNick/Signs/MI_LB_LittleNick_Sign_Good_WhiteBoards_03.MI_LB_LittleNick_Sign_Good_WhiteBoards_03.Caption

Keys: Keys:

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SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/WellieMode_EndScreenDeath.WellieMode_EndScreenDeath_C:WidgetTree.TextBlock_9.Text

WHY? WHY?

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ForgetfulReporter/Caption_2/MI_GemmaNew_04.MI_GemmaNew_04.Caption

WHO HAS ABSQUATULATED WITH THE BLOODY PIPE VALVE?! WHO HAS ABSQUATULATED WITH THE BLOODY PIPE VALVE?!

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SourceLocation: /Game/Environment/Common/Meshes/Small/BackPowerCellSign/MI_MissingValve_01.MI_MissingValve_01.Caption

Bobby tank Bobby tank

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SourceLocation: /Game/DLC/Victoria/Maps/V_Victoria_featureGym.V_Victoria_featureGym:PersistentLevel.LevelButton4.Description.DescriptiveName

HOLD <Input Key="Gamepad_FaceButton_Bottom" Scale="0.8" vertical-align="middle"/> TO CRAFT HOLD <Input Key="Gamepad_FaceButton_Bottom" Scale="0.8" vertical-align="middle"/> TO CRAFT

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SourceLocation: /Game/UI/Crafting/CraftingMenuWidget.CraftingMenuWidget_C:WidgetTree_68.GlimpseRichTextBlock_10.Text

Percy doesn't understand propaganda. Percy doesn't understand propaganda.

Key: D3A430E34DC13136139F49B7EEF216D0
SourceLocation: /Game/Blueprints/Loot/ArthurFlashbackTable.ArthurFlashbackTable.Victories.Description

No sudden movements! No sudden movements!

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SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/ChronoBomb/ChronoFlash.Default__ChronoFlash_C:DescriptionComponent0.Description

Upgrades Upgrades

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SourceLocation: /Game/DLC/Lightbearer/Maps/Gyms/Nick_DLC_Gym.Nick_DLC_Gym:PersistentLevel.TextRenderActor34.NewTextRenderComponent.Text

You were happy until yesterday. But Something happened, and you went off your Joy.

Now you’re a Downer — a menace to everyone’s happiness.
The villagers cast you out. Chased you all the way to the “Garden District”. The people here are all starving, and insane, too.

Welcome to Wellington Wells. It’s a lovely day for it!
You were happy until yesterday. But Something happened, and you went off your Joy.

Now you’re a Downer — a menace to everyone’s happiness.
The villagers cast you out. Chased you all the way to the “Garden District”. The people here are all starving, and insane, too.

Welcome to Wellington Wells. It’s a lovely day for it!

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Hotflash Hotflash

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SourceLocation: /Game/Blueprints/Quests/Emerald/DSIR_Machine.DSIR_Machine.DisplayNames(3).DisplayNames

TO ST. GEORGE'S HOLM TO ST. GEORGE'S HOLM

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SourceLocation: /Game/Environment/Common/Materials/FontSpriteSheet/TextMeshes/MI_BridgeText_ToStGeorgesHolm_01.MI_BridgeText_ToStGeorgesHolm_01.Caption

Disable Capacitator Disable Capacitator

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/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_BloodInTheStreets_DESIGN.Encounter_BloodInTheStreets_DESIGN:PersistentLevel.Capacitator_C_3.InteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
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Underhill Underhill

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_V1_2/MI_Underhill_01.MI_Underhill_01.Caption

A scrap of paper mache torn from a fake tank. A scrap of paper mache torn from a fake tank.

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SourceLocation: /Game/Blueprints/Pickups/Components/TankScrap.Default__TankScrap_C:DescriptionComponent0.FunctionalDescription

Alienize4 Alienize4

Key: D43A72564F24F11C7764B18C95FDADA0
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(3).DisplayNames

Examine {0} Examine {0}

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SourceLocation: /Game/Blueprints/Gameplay/ExaminableActor.ExaminableActor_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
/Game/Maps/SpawnMaps/Shelters/Waste_Safehouse_design.Waste_Safehouse_design:PersistentLevel.ExaminableActor_C_0.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
D45094944BFD9EC4E05C8BAA18005A06

Emulation_Kodk_2393_1 Emulation_Kodk_2393_1

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SMASHING SMASHING

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SourceLocation: /Game/DLC/Victoria/Art/Props/Smashing_Sign/MI_V_Smashing_Sign_01.MI_V_Smashing_Sign_01.Caption

Scouts Scouts

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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(29).Items.CollectibleName

In HONORED MEMORY of The British Officers and Soldiers Who fell at Waterloo
This Blomfield 9-Pounder was erected by the Citizens of Wellington Wells MDCCCLVIII
"For he to-day that sheds his blood with me Shall be my brother."
In HONORED MEMORY of The British Officers and Soldiers Who fell at Waterloo
This Blomfield 9-Pounder was erected by the Citizens of Wellington Wells MDCCCLVIII
"For he to-day that sheds his blood with me Shall be my brother."

Key: D492E81242E5ECD04CC01388BBFC5624
SourceLocation: /Game/Environment/Garden_District/Exteriors/Statues/Cannon_01/MI_GD_Cannon_Plaque_01.MI_GD_Cannon_Plaque_01.Caption

Nick Lightbearer & the Make Believes
June 3
At the Band Stand
Nick Lightbearer & the Make Believes
June 3
At the Band Stand

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Joy District: INDIA STREET Joy District: INDIA STREET

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SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/V_StreetSigns_Enum_01.V_StreetSigns_Enum_01.DisplayNames(14).DisplayNames

_ Days Since Last Accident _ Days Since Last Accident

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_Accident_01.MI_DSIR_Accident_01.Caption

Character Character

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SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxCharacterSelection.OptionName

Fix the Fridge Fix the Fridge

Key: D4CD802C47037722821708ADE3F2E664
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN_Ollie.Encounter_HoardHouse_DESIGN_Ollie:PersistentLevel.MapMarker_Objective4.MarkerDescription

Trap Trap

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SourceLocation: /Game/Blueprints/World/Traps/Trap.Trap_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Maps/Gyms/Gym_TrapSystem.Gym_TrapSystem:PersistentLevel.GasRoomManager_C_0.Description.DescriptiveName
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Dickie Pride Dickie Pride

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SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_JoyFactory_District_DESIGN_1_A.V_JoyFactory_District_DESIGN_1_A:PersistentLevel.V_Wellie_DickiePride.DescriptionComponent.DescriptiveName

Fill with drugs to administer at a short distance. Fill with drugs to administer at a short distance.

Key: D4F059FB42521FD5F72BF78C8C4067B5
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/Atomizer.Default__Atomizer_C:DescriptionComponent0.FunctionalDescription

Sequence_VideoFlashBacks_A9_FPP Sequence_VideoFlashBacks_A9_FPP

Key: D4F48ABA4F40D4F3E03807BED9509CDD
SourceLocation: /Game/Maps/Cinematics/VideoFlashbacks/Seq_VideoFlashBack_MASTER.Seq_VideoFlashBack_MASTER:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_1.DisplayName

Alexandre Giroux
Alexis Audet
Blake Philley
Brandon Williams
Carlos Reyes Márquez
Carrie Fox
Cédric Chabot
Chris Choung
Chudy Omelogu
Daniel Boulianne
Daniel Finnegan
Daniel Gagnon
Daniel Kent Lachance
Frédéric Mailhot
Gary Fowler III
Guillaume Lemieux
Guillaume Morin
Guillaume Turcotte
Halibel Tulppo
Igor Agnaieff
Jayson Bergeron
Jonathan Sevigny
Joseph Higgins
Josh Poulter
Kassandra Williamson
Louis-Olivier Maximilien St-Pierre
Luis Otávio de Almeida Teles Oliveira
Marc-Antoine Duguay
Marco Castonguay
Martin Tessier
Mathieu Roy
Monica Escamilla
Paul Champagne
Paul Korolenko
Philippe Gingras
Pierre-Luc Cormier
Rachel Varnell
Scott Talbert
Sébastien Bisson
Sébastien Bruyère
Simon Cadieux
Alexandre Giroux
Alexis Audet
Blake Philley
Brandon Williams
Carlos Reyes Márquez
Carrie Fox
Cédric Chabot
Chris Choung
Chudy Omelogu
Daniel Boulianne
Daniel Finnegan
Daniel Gagnon
Daniel Kent Lachance
Frédéric Mailhot
Gary Fowler III
Guillaume Lemieux
Guillaume Morin
Guillaume Turcotte
Halibel Tulppo
Igor Agnaieff
Jayson Bergeron
Jonathan Sevigny
Joseph Higgins
Josh Poulter
Kassandra Williamson
Louis-Olivier Maximilien St-Pierre
Luis Otávio de Almeida Teles Oliveira
Marc-Antoine Duguay
Marco Castonguay
Martin Tessier
Mathieu Roy
Monica Escamilla
Paul Champagne
Paul Korolenko
Philippe Gingras
Pierre-Luc Cormier
Rachel Varnell
Scott Talbert
Sébastien Bisson
Sébastien Bruyère
Simon Cadieux

Key: D51122734766D3E8C96B539A54CB87FC
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_QA.Text

Cord Barrett Smith Cord Barrett Smith

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.WHF_Names_MarketingDirector.Text

Blending Suit Blending Suit

Key: D523996A4579D81B20B203BE3950DA41
SourceLocation: /Game/Blueprints/Gameplay/StatusEffects/DarkSuitEffect.Default__DarkSuitEffect_C.StatusName

Decreases the amount of noise made when walking or crouch walking. Decreases the amount of noise made when walking or crouch walking.

Key: D523B12F49921E0447B80BBA32E95345
SourceLocation: /Game/Blueprints/Pickups/Manuals/StealthSilenceManual.Default__StealthSilenceManual_C:DescriptionComponent0.FunctionalDescription

BARROW HOLM
DISTRIBUTION NODE
BARROW HOLM
DISTRIBUTION NODE

Key: D523BC4441ECD42DD55F518CF45ECC60
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_BarrowHolm_Sign_03.MI_BarrowHolm_Sign_03.Caption

Load Last Save Load Last Save

Key: D525AAB24CEBD5F08137E3981B71EF18
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/SurvivalEndScreen.SurvivalEndScreen_C:WidgetTree.LoadSave.ButtonText

A sturdy swtich which could be used to replace a missing switch. A sturdy swtich which could be used to replace a missing switch.

Key: D52975374707690980BE6694459A3C7F
SourceLocation: /Game/Blueprints/Pickups/Misc/SwitchRepair.Default__SwitchRepair_C:DescriptionComponent0.FunctionalDescription

Kensington Gardens Kensington Gardens

Key: D5297C1A4EFB08F93BE311821B7BCD80
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Parks/Sublevels/SB_Waste1_Park04_DESIGN.SB_Waste1_Park04_DESIGN:PersistentLevel.MapMarker_Landmark2_2.Name
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SourceLocation: /Game/Maps/SpawnMaps/Wastes/Waste2_Park01.Waste2_Park01:PersistentLevel.MapMarker_Landmark_2.Name
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Mystery Mouse Mystery Mouse

Key: D549A05640220321BE10C5B6F12AF221
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(1).Items.AchievementName

<CONSPIRACY BOARD> <CONSPIRACY BOARD>

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ForgetfulReporter/MI_ConspiracyBoard_01.MI_ConspiracyBoard_01.Caption

ELINOR SNESHELL OPERATING THEATRE ELINOR SNESHELL OPERATING THEATRE

Key: D5A8FAA643E6BC3B2A126493E54739B7
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ/MI_DRHQ_G_5.MI_DRHQ_G_5.Caption

LAB_050_DoctorSlap_SEQ LAB_050_DoctorSlap_SEQ

Key: D5A967264C8E25BF2EB9D1A1F0A4CC28
SourceLocation: /Game/Cinematic/Launch_Trailer/02_LAB/02_LAB_Master_SEQ.02_LAB_Master_SEQ:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_4.DisplayName

Murray Davies Murray Davies

Key: D5ADC71D4815ED558DE6538AE0F40905
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Game/NPC_Archetypes/Nick_DLC_HotelManager.Default__Nick_DLC_HotelManager_C:DescriptionComponent.DescriptiveName

Military Radio Military Radio

Key: D5D5E4894C21E69491DF2786B12296C5
SourceLocation: /Game/Blueprints/World/Misc/MilitaryRadio.MilitaryRadio_C:Description_GEN_VARIABLE.DescriptiveName

Insert Power Cell Insert Power Cell

Key: D5F1C4CA45496450C78056A7D78CF7C0
SourceLocation: /Game/Blueprints/Gameplay/Generator.Generator_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Developers/Mike/Gym_Generator.Gym_Generator:PersistentLevel.Generator_282.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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Empty the vacuum filter if it won't pick up dirt. Empty the vacuum filter if it won't pick up dirt.

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SourceLocation: /Game/Environment/Village/Interior/Vanity/NOtes/MI_Postits_09.MI_Postits_09.Caption

R.I.P.
Beloved Father
1894-1936
R.I.P.
Beloved Father
1894-1936

Key: D62928C3436C027F2788F6B03E4D1D8E
SourceLocation: /Game/Environment/Garden_District/Exteriors/GD_Gravestone_01/MI_Gravestone_02_Inst2.MI_Gravestone_02_Inst2.Caption

Alienize6 Alienize6

Key: D63768C94C3553BF382C16984CE8BEA7
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(5).DisplayNames

Purchase the "Sweet Dreams" skill. Purchase the "Sweet Dreams" skill.

Key: D64274D94F92D8A23B1AA78D810C1090
SourceLocation: /Game/UI/SkillTree/SkillTree.SkillTree_C:WidgetTree.TutorialReminder.Text

Time Alive Time Alive

Key: D6591FE8473B9C761E1C6684C34B82CC
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/SurvivalEndScreen.SurvivalEndScreen_C:WidgetTree.TimeAlive.Stat Name

2.5 KM/H 2.5 KM/H

Key: D6610F5F43A087A73AB460A1F0B92310
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Kilometer_Track_04.MI_Kilometer_Track_04.Caption

WARNING
Don't neglect your Joy.
TOP UP NOW!
WARNING
Don't neglect your Joy.
TOP UP NOW!

Key: D66C6A0D4E13FCB55C77E2B30904DE96
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Spankers/MI_Decal_Spanker_03.MI_Decal_Spanker_03.Caption

All damage taken reduced slightly. Stackable. All damage taken reduced slightly. Stackable.

Key: D66D550C469A109CE7F023AE9204E76C
SourceLocation: /Game/Blueprints/Pickups/Manuals/DamageReductionManual.Default__DamageReductionManual_C:DescriptionComponent0.FunctionalDescription

POI_Withdrawal_SandBox POI_Withdrawal_SandBox

Key: D672A17042074E9642394882A91EC61B
SourceLocation: /Game/DLC/SandBox/Maps/Gyms/NPC_Behaviors.NPC_Behaviors:PersistentLevel.TextRenderActor2.NewTextRenderComponent.Text

Total Score Total Score

Key: D67E4DE64CB0716FD11727AE5C7C78D6
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/SurvivalEndScreen.SurvivalEndScreen_C:WidgetTree.TotalScore.Stat Name

EGRESS EGRESS

Key: D6AC3D1742E671F0709BA88B41E5B927
SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/BobbyHQ/MI_Signage_BobbyHQ_06.MI_Signage_BobbyHQ_06.Caption

Night Night

Key: D6B24B0047670950CC70A8A546680EE5
SourceLocation: /Game/DLC/Victoria/Blueprints/Misc/V_ENUM_LightingStates.V_ENUM_LightingStates.DisplayNames(1).DisplayNames

Inter-Network Inter-Network

Key: D6B5F43048995FBC87378493FC91881C
SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/MI_OfficeSignage_Internetwork.MI_OfficeSignage_Internetwork.Caption

Rubbish, Mailboxes, Flower Pots Rubbish, Mailboxes, Flower Pots

Key: D6B7E5A84724BA90995504A801C41C73
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/EmptyBottle.Default__EmptyBottle_C.LocationDescription

NO MATTER IF NO MATTER IF

Key: D6CB60B8449CF12E51330CBF02BF3BAA
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Various/MI_Sign_Honey_01.MI_Sign_Honey_01.Caption

Jolly Brolly Available Jolly Brolly Available

Key: D6E599354CCE6D13C02793A50A915A8B
SourceLocation: /Game/DLC/JollyBrolly/DLC_JollyBrolly_Integration.DLC_JollyBrolly_Integration_C:ExecuteUbergraph_DLC_JollyBrolly_Integration [Script Bytecode]

Dig (Need Shovel) Dig (Need Shovel)

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A Clean Worker
is a Keen Worker!
A Clean Worker
is a Keen Worker!

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SourceLocation: /Game/Environment/Story/VerlocLab/MI_VerlocLab_Signs_Note_CleanWorker_01.MI_VerlocLab_Signs_Note_CleanWorker_01.Caption

This package of meat must be delivered to a customer. This package of meat must be delivered to a customer.

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SourceLocation: /Game/Blueprints/Pickups/Misc/MeatDeliveries_A.Default__MeatDeliveries_A_C:DescriptionComponent0.FunctionalDescription

FOR THE LAST TIME THE PIPES ARE NOT MUSICAL INSTRUMENTS. THANK YOU. FOR THE LAST TIME THE PIPES ARE NOT MUSICAL INSTRUMENTS. THANK YOU.

Key: D70E5AE54961F726D38DCD9E5E806C60
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PLEASE KEEP EYES OPEN PLEASE KEEP EYES OPEN

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SECURITY SECURITY

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ/MI_DRHQ_R_4.MI_DRHQ_R_4.Caption

Dressers, Crates, Safes, Lockers, Chests Dressers, Crates, Safes, Lockers, Chests

Key: D728260D44B8A195FA68AF89E9A2F671
SourceLocation: /Game/Blueprints/Pickups/Survival/Torch.Default__Torch_C.LocationDescription

Sarah Dainty Sarah Dainty

Key: D72E5BE64EF7CF1341F95680A33825C7
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN.Encounter_HoardHouse_DESIGN:PersistentLevel.Village2_Crier2.DescriptionComponent.DescriptiveName

LIVE! LIVE!

Key: D733D75C43A1FE99C72EC4BBD7F78F03
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Garden_District/MI_Decal_TvAltar_Live_01.MI_Decal_TvAltar_Live_01.Caption

Cabinets, Cabinet Tops, Where You Least Expect Cabinets, Cabinet Tops, Where You Least Expect

Key: D75E425644955052B9A915A9DF282AB5
SourceLocation: /Game/Blueprints/Pickups/Food/Yam.Default__Yam_C.LocationDescription

Arthur's Stash Arthur's Stash

Key: D76B48F642764F8D8BB5B5B5B5A58A57
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_HooliganCamp_Underground_Ver2_DESIGN.GD0_HooliganCamp_Underground_Ver2_DESIGN:PersistentLevel.Lootable_Suitcase_382.DescriptionComponent.DescriptiveName

Michał “Batman” Wrzodak Michał “Batman” Wrzodak

Key: D78ECC6B4F2F94897F99859DAB5B910E
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.LB_Names_TestManager.Text

SHANGRI-LA
SUITE
SHANGRI-LA
SUITE

Key: D7A9304A409F1DF915B42B825499D8E8
SourceLocation: /Game/DLC/Lightbearer/Art/Props/Hotel_Room_Signs/MI_Hotel_Sign_ShangriLa_01.MI_Hotel_Sign_ShangriLa_01.Caption

BOTANY LAB BOTANY LAB

Key: D7B3FB51490EA37F02CA94A18190F2F2
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ/MI_DRHQ_G_3.MI_DRHQ_G_3.Caption

WEDDING PARTY STONES OFFICIAL HERITAGE SITE
VANDALS WILL BE PROSECUTED
WEDDING PARTY STONES OFFICIAL HERITAGE SITE
VANDALS WILL BE PROSECUTED

Key: D7B7DD004339261277E11992503CED2D
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_StoneArea_01.MI_DSIR_StoneArea_01.Caption

Thomasina House Thomasina House

Key: D7C0C1EB48F68D98C7A15C8D604683E0
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN.Encounter_HoardHouse_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

Eric Hein
Pierre-Henri Paitre
Vincent Schneider
Eric Hein
Pierre-Henri Paitre
Vincent Schneider

Key: D7CF6D394DA0B4BE7ACCF8A23E8EE266
SourceLocation: /Game/UI/Credits/HBCreditsRollWidget.HBCreditsRollWidget_C:WidgetTree.HB_NamesStrikeTeam.Text

Pvt. Starveling Pvt. Starveling

Key: D7ED6691432F95484EFBF5A8E2C66961
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_DESIGN.MilitaryCamp_DESIGN:PersistentLevel.Quest_Soldier_PvtStarveling.DescriptionComponent.DescriptiveName

Jon Nagel Jon Nagel

Key: D811341E455AE6FBA84096899E1F3B06
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_Scientist.Text

NAMES NAMES

Key: D81631E94E18499F51D64689796D424D
SourceLocation: /Game/Environment/Common/Materials/Decals/Drawings/MI_WastrelDrawings_Master_01.MI_WastrelDrawings_Master_01.Caption

Movie3 Movie3

Key: D81753A8486CF25908D2A28721BCAB5D
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(80).DisplayNames

Out For Tea Out For Tea

Key: D81BA0CD46EE40E5BE65DB88F6E4E22C
SourceLocation: /Game/Environment/Common/Meshes/Doors/Door_Signs_01/MI_Tea_01.MI_Tea_01.Caption

Easy Easy

Key: D845C68D42DD0C23511248989178976F
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxDifficultyLevelSelection.OptionText(0).OptionText

Grab your Bag Grab your Bag

Key: D84759324E9D5F146068D09DBDC9FE4B
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Ollie_DESIGN2.TheTrainStation_Ollie_DESIGN2:PersistentLevel.MapMarker_Objective9.MarkerDescription

Copy Desk Copy Desk

Key: D88DE60349E69DADC70045B776446ADE
SourceLocation: /Game/Environment/Common/Meshes/Signs/NewspaperOfficeSignage/MI_NewsPaperOfficeSignage_R_06.MI_NewsPaperOfficeSignage_R_06.Caption

Lionel Castershire and additional NPC characters Lionel Castershire and additional NPC characters

Key: D89206644EE54609E8F62489DE4A3762
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_Castershire.Text

Skip Skip

Key: D8A71FB44630FA58D67E61963769DF05
SourceLocation: /Game/Blueprints/World/HideyThing_Dumpster.HideyThing_Dumpster_C:Description_GEN_VARIABLE.DescriptiveName

Cartographer Cartographer

Key: D8C21DE64C6830540825ABB364243E75
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.CARTOGRAPHER.Text

STATS STATS

Key: D8CCE5B64C1A1F1C30DBC1BD2A9856D6
SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:WidgetTree_34.Crafting_Title.Text

YOU LOOK SMASHING YOU LOOK SMASHING

Key: D8DA3C3040D19D38B3B31D95FFB01C0E
SourceLocation: /Game/Environment/Village/Exterior/Signs/Lightbox_Signs/3RectangleVariants/MI_3RectangleSignVariant_01.MI_3RectangleSignVariant_01.Caption

Amelia Tyler Amelia Tyler

Key: D8DB886A451F5BD76107ED89A1535BDD
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_MrsBoyle_name.Text

Increases maximum stamina for a very brief time. Can cause food poisoning. Can be used in crafting. Increases maximum stamina for a very brief time. Can cause food poisoning. Can be used in crafting.

Key: D8DDB4534CD6C17F7BCFFEBF8C106B09
SourceLocation: /Game/Blueprints/Pickups/Food/RottenMushroom.Default__RottenMushroom_C:DescriptionComponent0.FunctionalDescription

Stops bleeding, removes infection from wounds, and restores a large amount of health. Stops bleeding, removes infection from wounds, and restores a large amount of health.

Key: D8F29F0741392EB945042396BBA23D1D
SourceLocation: /Game/Blueprints/Pickups/Medical/AdvancedFirstAidKit.Default__AdvancedFirstAidKit_C:DescriptionComponent0.FunctionalDescription

DO NOT STEAL THE SACRIFICES WITHIN UNLESS YOU REALLY WANT TO PISS OFF A WITCH! DO NOT STEAL THE SACRIFICES WITHIN UNLESS YOU REALLY WANT TO PISS OFF A WITCH!

Key: D8F6CE5A40AEAA7D7152358CE34BB6EB
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decals_Mystery_Door_Witch_01.MI_Decals_Mystery_Door_Witch_01.Caption

Portuguese Brazil team Portuguese Brazil team

Key: D9074B104DEE3A21AA437598C1F80144
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.KW_Cat_PrBr.Text

Plan Plan

Key: D910B2B7448CC1922A6D139D40D80061
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(46).Items.CollectibleName
Key: FC8D98D443C704F83132988884F8A8E0
SourceLocation: /Game/Blueprints/Loot/SallyFlashbackTable.SallyFlashbackTable.Flashback_Sally_10.Title

MORCEAUX DE MÉTAL MORCEAUX DE MÉTAL

Key: D913D0E5474AFF2E13A4B1BCC684CADB
SourceLocation: /Game/UI/Crafting/CraftingIngredientLayout_4Items_1.CraftingIngredientLayout_4Items_1_C:WidgetTree.Ingredient1Name.Text

Have you seen Jack lately? (NOT on the telly, that is) Have you seen Jack lately? (NOT on the telly, that is)

Key: D9434357411C4CE3EDA0BE8ABC874278
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/RHS/MI_RHS_Chalkboard_02.MI_RHS_Chalkboard_02.Caption

Wally Shackleton (deceased) Wally Shackleton (deceased)

Key: D9449838424CE6625154ACA4B2053C0B
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Encounter_UnkindDead.Encounter_UnkindDead:PersistentLevel.UnkindDead_C_0.DescriptionComponent.DescriptiveName

WEEKLY CONCERT
Tunnel Rats Trio
AUGUST 6 2 PM
MRS. CHIPPY PARK
WEEKLY CONCERT
Tunnel Rats Trio
AUGUST 6 2 PM
MRS. CHIPPY PARK

Key: D94F964A467A1969FA5E20A01ACC25FB
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_RatConcert_02.MI_RatConcert_02.Caption

WHAT A GROOVY DAY! WHAT A GROOVY DAY!

Key: D953C7DF49270F9E3A395AB624BD7149
SourceLocation: /Game/Environment/Village/Exterior/Signs/Lightbox_Signs/OvalSignVariants/MI_OvalSignVariant_01.MI_OvalSignVariant_01.Caption

WARNING!! BEES STING HONEY BURGLARS! WARNING!! BEES STING HONEY BURGLARS!

Key: D95D37494457C868A53AF9B7CBF8F645
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/Garden_District/MI_Bees_Signage_01.MI_Bees_Signage_01.Caption

Serenaded fans will swoon and fight anyone who doesn’t love you. Serenaded fans will swoon and fight anyone who doesn’t love you.

Key: D97D4AA742AA959A4BD273BA39DA4D07
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Upgrades/LB_Upgrade_04.Default__LB_Upgrade_04_C:DescriptionComponent0.FunctionalDescription

PLACE ALL CRAFTING COMPONENTS PLACE ALL CRAFTING COMPONENTS

Key: D97EFBE5429686045074B88C575A70B2
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:ExecuteUbergraph_HB_Inventory [Script Bytecode]

Badly wounded enemies may drop their things and flee. Badly wounded enemies may drop their things and flee.

Key: D99591B54F73C1FB11C25A9E94C28F47
SourceLocation: /Game/Blueprints/Pickups/Manuals/IntimidationManual.Default__IntimidationManual_C:DescriptionComponent0.FunctionalDescription

Simon Peacock Simon Peacock

Key: D9A0F57A4AF693E1B4DB2B928BC00C9E
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_Castershire_name.Text

Complete Sally intro. Complete Sally intro.

Key: D9B07CB54EC67DC41F85D4B7FFC639F8
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(27).Items.AchievementDescription

Uncle Jack interviews Queen Mary I. Uncle Jack interviews Queen Mary I.

Key: D9B80B9A4731A8844F60EC8977326FA6
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(88).Items.CollectibleDescription

Chemical crafting Ingredient Chemical crafting Ingredient

Key: D9C29B734A6875359E075091DB97A013
SourceLocation: /Game/Blueprints/Pickups/Components/Phytosteroid.Default__Phytosteroid_C:DescriptionComponent0.FunctionalDescription

Use to repair mechanisms or pipe junctions. Use to repair mechanisms or pipe junctions.

Key: D9CE5A2541C164F322CFB9AEAF679EE0
SourceLocation: /Game/Blueprints/Pickups/Gifts/Houseboy_Valve.Default__Houseboy_Valve_C:DescriptionComponent0.FunctionalDescription

Do The Twist Do The Twist

Key: D9DE3C0D440AD868669B85B995FE949D
SourceLocation: /Game/DLC/SandBox/Maps/Gyms/ArtMap_FoliageArtStation.ArtMap_FoliageArtStation:PersistentLevel.SimonSays_Button11.Description.DescriptiveName

ExsanguinationStarted ExsanguinationStarted

Key: D9E1966D4A3380749BCF489CFBE07C91
SourceLocation: /Game/Blueprints/World/Butcher/ExsanguinatorState.ExsanguinatorState.DisplayNames(4).DisplayNames

SPARE PARTS SPARE PARTS

Key: D9E5CFDC4CAB9E32F266A29811ED9666
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Spare_Parts_01.MI_Spare_Parts_01.Caption

Säubere deine Waffe Säubere deine Waffe

Key: D9FA68F44324201463BBAB8EF40A8C10
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_GermanSign_05.MI_GD0_GermanSign_05.Caption

Liquifier Liquifier

Key: DA03C43747914D2DF25D1891906ADE11
SourceLocation: /Game/Blueprints/Story/Sally/Sallys_Machine_MeterBar.Sallys_Machine_MeterBar_C:Description_GEN_VARIABLE.DescriptiveName

Are you doing what you should be? Are you doing what you should be?

Key: DA05E35D4CBEA6CE7E67DEBF9246BD59
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(4).Items.CollectibleDescription

ALL WORK AND NO PLAY MAKES JACK A DULL BOY ALL WORK AND NO PLAY MAKES JACK A DULL BOY

Key: DA1B3BC14AEB869014B6059ECF470422
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Graffitis/MI_LB_Graffiti_03.MI_LB_Graffiti_03.Caption

Thomas Béland Thomas Béland

Key: DA2D623C4E1B2B1458EBDC8EBFED135D
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_QADirector.Text

Honeymoon Suite Honeymoon Suite

Key: DA2DFEC34F650B4EDDFD8AAD474F9190
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Lobby/MI_Honeymoon_01.MI_Honeymoon_01.Caption

WORKBENCH WORKBENCH

Key: DA69705442BB59A352B8EBB3B3B64B98
SourceLocation: /Game/UI/Crafting/CraftingTableSeparatorWidget.CraftingTableSeparatorWidget_C:ExecuteUbergraph_CraftingTableSeparatorWidget [Script Bytecode]

Contract and cure the plague Contract and cure the plague

Key: DA6B08F64F526761F6DE6685F805D482
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(7).Items.AchievementDescription

Knock out 50 NPC’s with the Atomizer Knock out 50 NPC’s with the Atomizer

Key: DA8B1E7B436F3F338289AB8F8A5206AC
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(28).Items.AchievementDescription

Witch's Sacrificial Chest Witch's Sacrificial Chest

Key: DAA38D654E632096D158AA8EBEE7A895
SourceLocation: /Game/DLC/SandBox/Blueprints/WellieMode/WM_BlackBobbyChest.WM_BlackBobbyChest_C:Description_GEN_VARIABLE.DescriptiveName

Dark3 Dark3

Key: DAA6E3814996F7CB73A4C0B871192D85
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(38).DisplayNames

END SCREEN TITLE END SCREEN TITLE

Key: DACF77B04029FB1770965DB499BD4616
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/SurvivalEndScreen.SurvivalEndScreen_C:WidgetTree.SandboxHeader.Text

Total encounters completed Total encounters completed

Key: DAE3A5E9490E80A36E424ABABE4C58CE
SourceLocation: /Game/DLC/SandBox/UI/Statistics/DLC_NotesWidget.DLC_NotesWidget_C:WidgetTree.Text_Encounterscompleted.Text

TAKE NICK'S DRUGS,
IF HE LEFT YOU ANY!
TAKE NICK'S DRUGS,
IF HE LEFT YOU ANY!

Key: DAE74FF34854F265DC66BDA0C80F389F
SourceLocation: /Game/DLC/Lightbearer/Art/Architecture/LittleNick/Signs/MI_LB_LittleNick_Sign_WhiteBoards_03.MI_LB_LittleNick_Sign_WhiteBoards_03.Caption

Worn with a British Army Officer's Jacket, this makes a man resemble a British Army officer. Worn with a British Army Officer's Jacket, this makes a man resemble a British Army officer.

Key: DAEBE58C4D0A966752B0A384319E3DEA
SourceLocation: /Game/Blueprints/Pickups/Components/MilitarySuitHalf.Default__MilitarySuitHalf_C:DescriptionComponent0.FunctionalDescription

Mood Booth™ Mood Booth™

Key: DB0037C64FA0FE32CFF12CB5522E2571
SourceLocation: /Game/Blueprints/World/POIs/Telephone_Booth.Telephone_Booth_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Developers/Marc/TestGym.TestGym:PersistentLevel.Telephone_Booth_C_1.Description.DescriptiveName
DB0037C64FA0FE32CFF12CB5522E2571

Bate' Music Shop Bate' Music Shop

Key: DB1AEF1A42935733E9DA3EB530561181
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/MusicShop/MusicShop_Design.MusicShop_Design:PersistentLevel.MapMarker_Landmark2_2.Name

TRAINS THIS WAY TRAINS THIS WAY

Key: DB49DF234E021E8AD554008A9BC630DA
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_FinalStation_Trains_01.MI_FinalStation_Trains_01.Caption

Everybody Must Get Stoned Everybody Must Get Stoned

Key: DB4C8B2A41D9E2E94C91AA884DC08A84
SourceLocation: /Game/Blueprints/Quests/RockChucker.Default__RockChucker_C.QuestTitle

SignLightBox_04 SignLightBox_04

Key: DB5D88124C764917EA6A0293126E8565
SourceLocation: /Game/GBX/Cinematics/Data/GBX_LitSignList.GBX_LitSignList.DisplayNames(3).DisplayNames

Blood Sugar Tutorial Blood Sugar Tutorial

Key: DB5FA6724B85B64A4B9131820A32FA91
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD_BeeTree_DESIGN_Ollie.GD_BeeTree_DESIGN_Ollie:PersistentLevel.MapMarker_Objective2.MarkerTitle

Will Hayden Will Hayden

Key: DB5FED2042FC7714F3DDE2ACBD72DD25
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_JoyFactory_District_DESIGN_2_B.V_JoyFactory_District_DESIGN_2_B:PersistentLevel.V_Worker_78.DescriptionComponent.DescriptiveName

Wardrobes, Cabinets, Dressers, Criers Wardrobes, Cabinets, Dressers, Criers

Key: DB65809C45CCCC59BE2CD2A5A3E55E3C
SourceLocation: /Game/Blueprints/Pickups/Components/ShreddedRaincoat.Default__ShreddedRaincoat_C.LocationDescription

PR Manager PR Manager

Key: DB65D9C04776EA6E0EBA81AF53C80B0A
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_PRManager.Text

ALLEY_020_MenacingDoctor_SEQ ALLEY_020_MenacingDoctor_SEQ

Key: DB7CB265489E88857C5A92A1D13E38A8
SourceLocation: /Game/Cinematic/Launch_Trailer/04_ALLEY/ALLEY_Master_SEQ.ALLEY_Master_SEQ:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_1.DisplayName

Helena Blavatsky Helena Blavatsky

Key: DB86BDB44C11821C0E13078BE48F12F7
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_YamAltar_DESIGN.Encounter_YamAltar_DESIGN:PersistentLevel.Waste2_WastrelWorshipper_C_28.DescriptionComponent.DescriptiveName

Director of Operations Director of Operations

Key: DB87CAAF4CF2FFD564043B954F1892CF
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_OpsDir.Text

HOURS HOURS

Key: DB8B6E3448E82D51F2EA96BACB02788B
SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:WidgetTree.TextBlock_0.Text

GEAR GEAR

Key: DB9D4DFE4D3130C1B5B172A099813411
SourceLocation: /Game/UI/Crafting/CraftingMenuWidget.CraftingMenuWidget_C:WidgetTree_68.GEAR.Text

POI_Brooming POI_Brooming

Key: DBB2A3DC4D79D435EC940BA84EC17138
SourceLocation: /Game/DLC/SandBox/Maps/Gyms/NPC_Behaviors.NPC_Behaviors:PersistentLevel.TextRenderActor15.NewTextRenderComponent.Text

Hilarious jokes about how awful Germans are! Hilarious jokes about how awful Germans are!

Key: DBB6782545A6175EE4EB2987B28D8E90
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(62).Items.CollectibleDescription

St Genesius
Spare Sovereigns
St Genesius
Spare Sovereigns

Key: DC00772C4400A50ACAFCD08D39A0AF02
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_V1_2/MI_WC_ChurchDonation_01.MI_WC_ChurchDonation_01.Caption

DANGER! WEAR YOUR GAS MASK! DANGER! WEAR YOUR GAS MASK!

Key: DC0A083A4DA071CF6595FF976B32B7BB
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ToxicFog/MI_HighVoltage_02.MI_HighVoltage_02.Caption
Key: E7F8252144B3BDC876E5C399279ED08C
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ToxicFog/MI_HighVoltage_03.MI_HighVoltage_03.Caption

Classic3 Classic3

Key: DC0B69014BB3CE538D965AB52EA79028
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(11).DisplayNames

Ryan Masher Ryan Masher

Key: DC0C5EBA47DEF53F32663A898C63EC29
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_ShittyDay_name.Text

MISIONES DE LA HISTORIA MISIONES DE LA HISTORIA

Key: DC130EA245CAE6754F8960BB2DF69910
SourceLocation: /Game/UI/Journal/LocationSeparator.LocationSeparator_C:WidgetTree.LocationNameText.Text

CONVERSION CONVERSION

Key: DC1404E843621B6FF887E4BF5D727480
SourceLocation: /Game/DLC/House_Boys/Art/Text/MI_HB_Texts_01.MI_HB_Texts_01.Caption

RESTRICTED AREA
No unauthorised personnel beyond this point.
RESTRICTED AREA
No unauthorised personnel beyond this point.

Key: DC144D6F42D223681819B2A5C57319E3
SourceLocation: /Game/Environment/Common/Meshes/Small/GroundDottedLine/MI_Clive_GroundLine_02.MI_Clive_GroundLine_02.Caption

Completion Completion

Key: DC22B0194D33A45C47E835AFE8F62201
SourceLocation: /Game/UI/ShellMenu/SaveSlot.SaveSlot_C:WidgetTree.Completion.Text

Generates fog that slows you down. Uses up a gas mask faster than toxic fog. Generates fog that slows you down. Uses up a gas mask faster than toxic fog.

Key: DC23DA374EFEEAC48A68EDA1D8C6C3FB
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/DoctorSlowBomb.Default__DoctorSlowBomb_C:DescriptionComponent0.FunctionalDescription

Out of Order! Out of Order!

Key: DC3A7E4642ECB421D5467AA059A29134
SourceLocation: /Game/Environment/Story/VerlocLab/MI_VerlocLab_Signs_Note_OutOrder_01.MI_VerlocLab_Signs_Note_OutOrder_01.Caption

ARCADE ARCADE

Key: DC3EF4EE48D659F5FC04EE86339A4539
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxHeader.Text

123 123

Key: DC51A30B471EF0E2F99B9EA096508D19
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:WidgetTree.PreviousMoney.Text

Crafting Instructions. Phenocycline Jab cures plague. Crafting Instructions. Phenocycline Jab cures plague.

Key: DC577FD74B65C2CE7CF3CD8418A22538
SourceLocation: /Game/Blueprints/Pickups/Recipes/PlagueSyringe_RecipePickup.Default__PlagueSyringe_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Classic9 Classic9

Key: DC57C66542639910E2C12D8E4471F8A4
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(17).DisplayNames

Alors pourquoi n'aije pas entendu le moindre woosh à travers la porte depuis 10 heures ? Alors pourquoi n'aije pas entendu le moindre woosh à travers la porte depuis 10 heures ?

Key: DC6A850C4CF0F3FC28398C8DA63D44D5
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill_FR.WHF_Intro_Cutscene2_NoPill_FR.7.Subtitle

Joe King Joe King

Key: DC7069F446AD9625960E608FD459B7A6
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_CommunitySupp.Text

Absorbs damage from attacks. Resists Infections. Conforms in the Village. Absorbs damage from attacks. Resists Infections. Conforms in the Village.

Key: DC787AEC4B83E6B7CB752D9EAF07F98A
SourceLocation: /Game/Blueprints/Pickups/Wearables/ExtraThickSuitSally.Default__ExtraThickSuitSally_C:DescriptionComponent0.FunctionalDescription

You enjoy a good fight, in a harsh world where survival is not guaranteed. Satisfying your basic needs will take more effort and time, and people will generally be hostile. You enjoy a good fight, in a harsh world where survival is not guaranteed. Satisfying your basic needs will take more effort and time, and people will generally be hostile.

Key: DC8E3FF84CFDDA33900CFF9D429F6C62
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:Get_OptionText_Text_0 [Script Bytecode]

Enhance6 Enhance6

Key: DCC32AFC474A039E397AF19DC83AA87C
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(58).DisplayNames

RIP CHARLIE WOODCOCK RIP CHARLIE WOODCOCK

Key: DCC3FD83403F9379DAF72F9336C552A2
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_Commodities_B_01.MI_Commodities_B_01.Caption

Golden Records
Activating Buttons
Golden Records
Activating Buttons

Key: DCC858F84EC4B4DDED14BCA75411A122
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Spline Spline

Key: DCE86605468DCBA666F0BE9B20E79B89
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/CuriousDevice/CuriousDeviceOptions.CuriousDeviceOptions.DisplayNames(3).DisplayNames

WeiJia Gu
Chen Wen-Yu
Han Du
WeiJia Gu
Chen Wen-Yu
Han Du

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SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.LB_Names_LQA_ChineseTeam.Text

My husband sleeps in a small bed. My husband sleeps in a small bed.

Key: DCF5A5BA4BF9E1E3613F89AB9A58FE3A
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(0).Items.CollectibleDescription

NOW ENTERING INIS HOLM. NOW ENTERING INIS HOLM.

Key: DCF656374D1FD8D06ACD5E8BA5F3E4A1
SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.LoadingScreenDetails(12).LoadingScreenDetails.Caption

Compliance Test Team Compliance Test Team

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.LB_Cat_CompTestTeam.Text

Crazy Legs Crazy Legs

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SourceLocation: /Game/Blueprints/Quests/CrazyLegs.Default__CrazyLegs_C.QuestTitle

Mrs. Breckinridge styles hair for free on the fourth Monday of every month. Please be early, as the service is popular. Mrs. Breckinridge styles hair for free on the fourth Monday of every month. Please be early, as the service is popular.

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_V1_2/MI_WC_ReceptionNoteOnGlass_04.MI_WC_ReceptionNoteOnGlass_04.Caption

THE AMAZING PERPETUAL MOTION MACHINE
Open to the public
THE AMAZING PERPETUAL MOTION MACHINE
Open to the public

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_OpenPublic_01.MI_DSIR_OpenPublic_01.Caption

Can be sold for a modest amount of sovereigns. Can be sold for a modest amount of sovereigns.

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SourceLocation: /Game/Blueprints/Pickups/Misc/FakeMarbleCat.Default__FakeMarbleCat_C:DescriptionComponent0.FunctionalDescription

Intelli-spank Intelli-spank

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SourceLocation: /Game/Blueprints/World/Traps/TeslaCoil/TeslaCoil_StreetTV.TeslaCoil_StreetTV_C:Description_GEN_VARIABLE.DescriptiveName

CROWD_060_CrierHit_SEQ CROWD_060_CrierHit_SEQ

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Teaches how to create an electrical grenade that damages multiple opponents and can stun them. Teaches how to create an electrical grenade that damages multiple opponents and can stun them.

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SourceLocation: /Game/Blueprints/Pickups/Recipes/ShockerGrenade_RecipePickup.Default__ShockerGrenade_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Color1 Color1

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GONE ON HOLIDAY - Arthur Hastings, of Somerset St., Apple Holm, has gone on holiday to recuperate from an unfortunate blow to the head - Born on August 12, 1934, Arthur Ernest Hastings was a star pupil at Writhlington School, winning the Radstock Prize for his essay, "Into the Bright Future." Most recently, he has served as a Redactor at the Department of Archives, Printing & Recycling under Miss Victoria Byng. He was a member of the Religious Society of Friends, and loved to play lawn tennis. He leaves behind an uncle, Norton Keynes, 55, of St. George Holm. We all wish him well on his holiday, and look forward to his return. GONE ON HOLIDAY - Arthur Hastings, of Somerset St., Apple Holm, has gone on holiday to recuperate from an unfortunate blow to the head - Born on August 12, 1934, Arthur Ernest Hastings was a star pupil at Writhlington School, winning the Radstock Prize for his essay, "Into the Bright Future." Most recently, he has served as a Redactor at the Department of Archives, Printing & Recycling under Miss Victoria Byng. He was a member of the Religious Society of Friends, and loved to play lawn tennis. He leaves behind an uncle, Norton Keynes, 55, of St. George Holm. We all wish him well on his holiday, and look forward to his return.

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TILL TILL

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SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:WidgetTree.Till.Text

Release Release

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SourceLocation: /Game/UI/Crafting/CraftingMenuWidget.Default__CraftingMenuWidget_C.Cancel Crafting

THE BUREAU OF FESTIVITIES PRESENTS VICTORY MEMORIAL CONCERT
NICK LIGHTBEARER AND THE MAKE BELIEVES
THE TUNNEL RATS
MRS. CHIPPY PARK
MOLES CLUB
NOVEMBER 5
9 PM
THE BUREAU OF FESTIVITIES PRESENTS VICTORY MEMORIAL CONCERT
NICK LIGHTBEARER AND THE MAKE BELIEVES
THE TUNNEL RATS
MRS. CHIPPY PARK
MOLES CLUB
NOVEMBER 5
9 PM

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SourceLocation: /Game/DLC/Lightbearer/Art/Surface/Bar/MI_Nick_Poster_09.MI_Nick_Poster_09.Caption

October 23, 1964.
Wellington Wells is most certainly not falling apart! Ridiculous. The very idea that citizens are starving to death in the street— nonsense!
Poor Victoria Byng, forced off her Joy by mad Ollie Starkey, is certainly not starting to remember all of the terrible things she’s done.
No, no, once she finds a Mood Booth, all of these nasty thoughts will melt away like fog on an English morning!
October 23, 1964.
Wellington Wells is most certainly not falling apart! Ridiculous. The very idea that citizens are starving to death in the street— nonsense!
Poor Victoria Byng, forced off her Joy by mad Ollie Starkey, is certainly not starting to remember all of the terrible things she’s done.
No, no, once she finds a Mood Booth, all of these nasty thoughts will melt away like fog on an English morning!

Key: DDDD201C4321E0423AF3DEB54B461B0F
SourceLocation: /Game/DLC/Victoria/UI/V_IntroScreen.V_IntroScreen.Caption

2D Animation, Filmmaker & Ninja 2D Animation, Filmmaker & Ninja

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.WHF_Cat_Filmmaker.Text

Hansel and Gretel, Part Two Hansel and Gretel, Part Two

Key: DE055B824E46C8478BE0118DE79AC7F5
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(74).Items.CollectibleDescription

Eddie MacMillan Eddie MacMillan

Key: DE0AD69F4CF20A9A41EC209286BA105A
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/PUB_01_Sally_DESIGN.PUB_01_Sally_DESIGN:PersistentLevel.Village_ButcherDeliveryBoyInPub_444.DescriptionComponent.DescriptiveName

DELIVERY ENTRANCE DELIVERY ENTRANCE

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Delivery_Entrance_01.MI_Delivery_Entrance_01.Caption

DECORATOR DECORATOR

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SourceLocation: /Game/DLC/SandBox/Maps/Gyms/NPC_Behaviors.NPC_Behaviors:PersistentLevel.TextRenderActor9.NewTextRenderComponent.Text

Très bien, finissez-vite. Très bien, finissez-vite.

Key: DE22ADB146EBADC67D8E5DAA20A1719E
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill_FR.WHF_Intro_Cutscene2_NoPill_FR.16.Subtitle

Customer Support Analyst Customer Support Analyst

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_CustomerSupp.Text

Constable Gainsborough Constable Gainsborough

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DO NOT LEAN ON RAILINGS!
NO WANDERING ABOUT!
DO NOT LEAN ON RAILINGS!
NO WANDERING ABOUT!

Key: DE700C1B4C67FB1859D0469DC0AF9C74
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_DoNotLean_01.MI_DSIR_DoNotLean_01.Caption

Filmic_Hazard Filmic_Hazard

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(131).DisplayNames

Tesla Tesla

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SourceLocation: /Game/DLC/House_Boys/Maps/HB_Gym_Combat.HB_Gym_Combat:PersistentLevel.TextRenderActor3.NewTextRenderComponent.Text

A cough today
May be a coffin tomorrow!

See a Doctor if you notice any signs of ill health
WWDH
A cough today
May be a coffin tomorrow!

See a Doctor if you notice any signs of ill health
WWDH

Key: DE8FAA414C39D5FDF3FCFEA54390265F
SourceLocation: /Game/DLC/Victoria/Art/Signs/Bridge/MI_V_PD_RedSign_03.MI_V_PD_RedSign_03.Caption

Most frequently used weapon Most frequently used weapon

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SourceLocation: /Game/DLC/SandBox/UI/Statistics/DLC_NotesWidget.DLC_NotesWidget_C:WidgetTree.Text_mostusedweapon.Text

Back Back

Key: DEA57F684A7A04A11483E28FEC87304D
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:WidgetTree_201.BackButton.ButtonText
Key: FD334F384CB705B07A770FB911689CE8
SourceLocation: /Game/UI/Credits/CreditsWidget.CreditsWidget_C:WidgetTree.TextBlock_204.Text
/Game/UI/Credits/CreditsWidget.CreditsWidget_C:WidgetTree_517.TextBlock_204.Text
/Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:WidgetTree_294.BackEntry.EntryText
9651FB8648A0F83C8B38E2AE97C5F097
FD334F384CB705B07A770FB911689CE8

Enhance5 Enhance5

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(57).DisplayNames

POTABLES & COMESTIBLES POTABLES & COMESTIBLES

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SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/BobbyHQ/MI_Signage_BobbyHQ_02.MI_Signage_BobbyHQ_02.Caption

Crafting item Crafting item

Key: DECA0E6C4B3B1A53F9483DAE66C3E1F3
SourceLocation: /Game/Blueprints/Pickups/Plants/FoxgloveFlower.Default__FoxgloveFlower_C:DescriptionComponent0.FunctionalDescription

Citizens will be extra alert and suspicious. Citizens will be extra alert and suspicious.

Key: DED81FD547DD4F80DF0A57A974C499EE
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:ExecuteUbergraph_ShellMenuWidget [Script Bytecode]

JOIN GERMANY AND WE SHALL FIGHT TOGETHER AGAINST COMMUNISM JOIN GERMANY AND WE SHALL FIGHT TOGETHER AGAINST COMMUNISM

Key: DEEC5931429DF8E554027C8D30DA6DD7
SourceLocation: /Game/Environment/Common/Materials/Decals/Posters/JoinGermany/MI_Decal_Poster_JoinGermany_01.MI_Decal_Poster_JoinGermany_01.Caption

Blower Blower

Key: DF084C2240E71427E3E2E6895772A9E0
SourceLocation: /Game/Blueprints/Story/Sally/Sally_TubeMessageMachine.Sally_TubeMessageMachine_C:Description_GEN_VARIABLE.DescriptiveName

Gerald Browning Gerald Browning

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SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_PassPhraseCamp_DESIGN.Encounter_PassPhraseCamp_DESIGN:PersistentLevel.GlimpseWorkerNPC_232.DescriptionComponent.DescriptiveName
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_PassPhraseCamp_DESIGN.Encounter_PassPhraseCamp_DESIGN:PersistentLevel.GlimpseWorkerNPC_232.DescriptionComponent.DescriptiveName
DF0AB4C247C9F3D1CC0D7EA45AF6475D

You can't fast travel here yet. Visit this location to unlock it. You can't fast travel here yet. Visit this location to unlock it.

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SourceLocation: /Game/DLC/SandBox/UI/WM_MapWidget.WM_MapWidget_C:ExecuteUbergraph_WM_MapWidget [Script Bytecode]

... but you *have* heard of me. ... but you *have* heard of me.

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SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/PUB_01_Sally_Encounter_DESIGN.PUB_01_Sally_Encounter_DESIGN:PersistentLevel.Quest_CaptStrawbeard_Inside.DescriptionComponent.Description

Oh mon Dieu. Oh mon Dieu.

Key: DF43ACAE4F5600083275F19B5C68DD11
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene1_FR.WHF_Intro_Cutscene1_FR.2.Subtitle

You are on fire. You are on fire.

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SourceLocation: /Game/Blueprints/Gameplay/StatusEffects/Burning.Default__Burning_C.StatusApplyText

Dud German Bomb Dud German Bomb

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SourceLocation: /Game/Blueprints/Quests/BombScavenging/Scavenge_Bomb_01.Scavenge_Bomb_01_C:Description_GEN_VARIABLE.DescriptiveName

Damage from grenades is increased slightly. Stackable. Damage from grenades is increased slightly. Stackable.

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SourceLocation: /Game/Blueprints/Pickups/Manuals/ExplosionDamageManual.Default__ExplosionDamageManual_C:DescriptionComponent0.FunctionalDescription

fahfrzeug kontroll punkt VEHICLE CONTROL POINT fahfrzeug kontroll punkt VEHICLE CONTROL POINT

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_GermanSign_02.MI_GD0_GermanSign_02.Caption

Buffs last 100% longer when well-fed, hydrated, or rested. Buffs last 100% longer when well-fed, hydrated, or rested.

Key: DFCBE99849CB90B4397F2F95CAA7BD29
SourceLocation: /Game/Blueprints/Gameplay/Skills/StalwartArthur.Default__StalwartArthur_C.OverrideSkillDescriptionsPerDifficulty[0]

Campfires, Fireplaces, Dressers, Wardrobes, Lockers, Crates Campfires, Fireplaces, Dressers, Wardrobes, Lockers, Crates

Key: DFD8250D44A597E01164C9B43572B9CA
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Branch.Default__Branch_C.LocationDescription

BRIEF INTERLUDE BRIEF INTERLUDE

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SourceLocation: /Game/Environment/Common/Meshes/Tech/HugeRoundTV_01/SimonSays_Show/MI_LF_TV_TEXT_SimonSays_Interlude_01.MI_LF_TV_TEXT_SimonSays_Interlude_01.Caption

Public Works Public Works

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SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_WhosADowner_Design.SB_Encounter_WhosADowner_Design:PersistentLevel.MapMarker_Landmark_6.Name

Missiles Missiles

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SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/Boss/Boss_HouseBoys_AttackTypes.Boss_HouseBoys_AttackTypes.DisplayNames(5).DisplayNames

Classic10 Classic10

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(18).DisplayNames

to continue to continue

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Details how to craft a bomb that disperses gas that causes people to vomit. Details how to craft a bomb that disperses gas that causes people to vomit.

Key: E0404A4347EF4675189736A29C4D0E9A
SourceLocation: /Game/Blueprints/Pickups/Recipes/SickBomb_RecipePickup.Default__SickBomb_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Suitcases, Chests, Lockers, Crates Suitcases, Chests, Lockers, Crates

Key: E056306C4D505CF279AD69B8B23EAADE
SourceLocation: /Game/Blueprints/World/Special/LightningRod.Default__LightningRod_C.LocationDescription

I love the smell of chloroform in the morning I love the smell of chloroform in the morning

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SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(28).Items.AchievementName

Joy District: COCK LANE Joy District: COCK LANE

Key: E082E6054D65BF28E121E59261BBB5B0
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/V_StreetSigns_Enum_01.V_StreetSigns_Enum_01.DisplayNames(13).DisplayNames

POI_DECO_SmokingForever_SandBox POI_DECO_SmokingForever_SandBox

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SourceLocation: /Game/DLC/SandBox/Maps/Gyms/NPC_Behaviors.NPC_Behaviors:PersistentLevel.TextRenderActor16.NewTextRenderComponent.Text

Parade Bureau of Parades Parade Bureau of Parades

Key: E08B5869429D02AA37F0F4BE5DE485B7
SourceLocation: /Game/Environment/Emerald_City/Plaques/MI_ECPlaque_09.MI_ECPlaque_09.Caption

Reform Club Rules:
1. Rubber catsuit at all times. (School uniforms may be worn on top).
2. Guests by invitation only.
3. Shock batons on "low" except by permission of Madame Wanda.
4. No shaming, except by consent.
5. Madame's Magic Wand by reservation only.
6. NO BABY-TALK!
Reform Club Rules:
1. Rubber catsuit at all times. (School uniforms may be worn on top).
2. Guests by invitation only.
3. Shock batons on "low" except by permission of Madame Wanda.
4. No shaming, except by consent.
5. Madame's Magic Wand by reservation only.
6. NO BABY-TALK!

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/CuriousBehaviours/MI_ReformClubRules_01.MI_ReformClubRules_01.Caption

Inflicts light damage. Infinitely durable and has a special flair when shoving. Non-lethal. Inflicts light damage. Infinitely durable and has a special flair when shoving. Non-lethal.

Key: E0B4551E40239C3BCD6E0D93E9C5568B
SourceLocation: /Game/DLC/JollyBrolly/JollyBrolly.Default__JollyBrolly_C:DescriptionComponent0.FunctionalDescription

PUBLIC HOUSE
The POT of CREAM
PUBLIC HOUSE
The POT of CREAM

Key: E0B9C39049C0A400D917E4B52D2CA410
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_06/MI_PubGraphic_05.MI_PubGraphic_05.Caption

TO: All Employees
FROM: Alice Liddel, Supervisor
While we all enjoy a good laugh, pranks in the employee lounge have gotten out of hand.
Today Roger became wquite alarmed that his teatime macaroon had made him shrink, after several employees remarked that he seemed to be getting smaller. In fact some person or persons unknown went to the trouble of replacing his uniform with an identical but larger one.
Valuable work time was wasted by this tomfoolery. In future,kindly confine your pranks to your off hours.
Alice <-- Someone hasnt had their joy today.
TO: All Employees
FROM: Alice Liddel, Supervisor
While we all enjoy a good laugh, pranks in the employee lounge have gotten out of hand.
Today Roger became wquite alarmed that his teatime macaroon had made him shrink, after several employees remarked that he seemed to be getting smaller. In fact some person or persons unknown went to the trouble of replacing his uniform with an identical but larger one.
Valuable work time was wasted by this tomfoolery. In future,kindly confine your pranks to your off hours.
Alice <-- Someone hasnt had their joy today.

Key: E0CF4437469256751E670D927348D17E
SourceLocation: /Game/Environment/Story/VerlocLab/MI_VerlocLab_Signs_Note_Prank_01.MI_VerlocLab_Signs_Note_Prank_01.Caption

Crafting item. Crafting item.

Key: E0E4BA7E41CDD78214CB648C9FFADB4C
SourceLocation: /Game/Blueprints/Pickups/Chemical/Lockjaw.Default__Lockjaw_C:DescriptionComponent0.FunctionalDescription
Key: F765C119466DCFB9AC8B2AA964AFF2DE
SourceLocation: /Game/Blueprints/Pickups/Misc/BasicDoll.Default__BasicDoll_C:DescriptionComponent0.FunctionalDescription

RightPoint RightPoint

Key: E0F1ECA64781AB9B2CA50286BD277468
SourceLocation: /Game/DLC/Lightbearer/Blueprints/World/FoggyJackFight/NickStatueDirection.NickStatueDirection.DisplayNames(1).DisplayNames

Swimming Swimming

Key: E0F8E84541411DB6D04C7D96E9814EDB
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(31).Items.CollectibleName

For a very brief time decreases stamina drain when sprinting. For a very brief time decreases stamina drain when sprinting.

Key: E14033F0475C9E126E226BB8C5559126
SourceLocation: /Game/Blueprints/Pickups/Drink/GrapeFruit_Juice.Default__GrapeFruit_Juice_C:DescriptionComponent0.FunctionalDescription

Department of Science and Industrial Research Department of Science and Industrial Research

Key: E17137D54BF8162EE645D7A89D5C7744
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.MapMarker_Landmark2.Name

Robots Robots

Key: E1888F534BC24BF1BE6F92805724D5CC
SourceLocation: /Game/DLC/House_Boys/Blueprints/Tools/SplineActorSelector.SplineActorSelector.DisplayNames(1).DisplayNames

Bobby Catesby Bobby Catesby

Key: E189EA494E17D58AA01059BA7A857925
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_Dealer_DESIGN_Ollie.Encounter_Dealer_DESIGN_Ollie:PersistentLevel.Shopkeeper_Dealer.DescriptionComponent.DescriptiveName

Removes food poisoning by inducing vomiting. Increases thirst and hunger somewhat. Removes food poisoning by inducing vomiting. Increases thirst and hunger somewhat.

Key: E19563894F78F2A381C4BB91C54EB1F8
SourceLocation: /Game/Blueprints/Pickups/Medical/FoodPoisoningCure.Default__FoodPoisoningCure_C:DescriptionComponent0.FunctionalDescription

Rubbish piles, Kettles, Flower Pots Rubbish piles, Kettles, Flower Pots

Key: E1976CDA4F956741315E3DBD432FEB19
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Rock.Default__Rock_C.LocationDescription

Credenzas, Dressers, Minibar Tops, Dishwashers, Chests, Crates, Safes Credenzas, Dressers, Minibar Tops, Dishwashers, Chests, Crates, Safes

Key: E1A9CBA84FAF3D42B4FCDBB44834D525
SourceLocation: /Game/Blueprints/Pickups/Components/Canteen.Default__Canteen_C.LocationDescription

Control Panel Control Panel

Key: E1CAF6DD44CA78D3041489AA90DB4621
SourceLocation: /Game/Blueprints/World/Misc/ScavengerExtratorLocation_OldBobbySpawner.ScavengerExtratorLocation_OldBobbySpawner_C:Description_GEN_VARIABLE.DescriptiveName

LET A MACHINE CLEAN YOUR HOUSE! LET A MACHINE CLEAN YOUR HOUSE!

Key: E1D2D8E34C99D64B5CFB4C8D503E33FC
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_CleaningJub_01.MI_DSIR_CleaningJub_01.Caption

Well, everything’s gone pear-shaped, hasn’t it? Wastrels running amok, plaguies on the streets, and proper decent citizens going off their Joy right and left. And who’s supposed to get it sorted? You are, Constable Constable, that’s bloody well who.

Fortunately, Headquarters issues a bounty on every rotten Downer you “settle down.” Unfortunately, HQ can no longer provide you with Blackberry Joy for free - cutbacks, y’know — so try not to spend too much of your bounty at the shops. You don’t want to become a Downer yourself. Do you?
Well, everything’s gone pear-shaped, hasn’t it? Wastrels running amok, plaguies on the streets, and proper decent citizens going off their Joy right and left. And who’s supposed to get it sorted? You are, Constable Constable, that’s bloody well who.

Fortunately, Headquarters issues a bounty on every rotten Downer you “settle down.” Unfortunately, HQ can no longer provide you with Blackberry Joy for free - cutbacks, y’know — so try not to spend too much of your bounty at the shops. You don’t want to become a Downer yourself. Do you?

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SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/WellieMode_EndScreenDeath.WellieMode_EndScreenDeath_C:WidgetTree.Text_WellieModeIntro.Text

Joy District: BELL END Joy District: BELL END

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SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/V_StreetSigns_Enum_01.V_StreetSigns_Enum_01.DisplayNames(9).DisplayNames

5 KPH MAXIMUM 5 KPH MAXIMUM

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Underground_15Maximum_01.MI_Underground_15Maximum_01.Caption

UNCLE JACK'S LAST TAPE - DESTROY IMMEDIATELY! UNCLE JACK'S LAST TAPE - DESTROY IMMEDIATELY!

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_Tower/MI_PicketSign_G_03.MI_PicketSign_G_03.Caption

Lionel Castershire Lionel Castershire

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SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_TheOddsAndEnds_DESIGN.SB_TheOddsAndEnds_DESIGN:PersistentLevel.GlimpseShopkeeperNPC2.DescriptionComponent.DescriptiveName
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E24A2D3A49147106B0D3FEB91020E734

OBJECTIVES OBJECTIVES

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SourceLocation: /Game/DLC/Lightbearer/UI/LB_JournalWidget.LB_JournalWidget_C:WidgetTree.TextBlock_21.Text

Mono7 Mono7

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(74).DisplayNames

Crafting Instructions. Crash reduces current Joy level to zero. Crafting Instructions. Crash reduces current Joy level to zero.

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SourceLocation: /Game/Blueprints/Pickups/Recipes/PhyschotropicPill_RecipePickup.Default__PhyschotropicPill_RecipePickup_C:DescriptionComponent0.FunctionalDescription

TRAINING ENGLISH SURGEONS SINCE 1465 TRAINING ENGLISH SURGEONS SINCE 1465

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ2/MI_DoctorHQ_TrainingSince1465_01.MI_DoctorHQ_TrainingSince1465_01.Caption

Tap Tap

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If the telly won't turn on, plug it back in. You unplug it when you vacuum. If the telly won't turn on, plug it back in. You unplug it when you vacuum.

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SourceLocation: /Game/Environment/Village/Interior/Vanity/NOtes/MI_Postits_14.MI_Postits_14.Caption

(OptionName) (OptionName)

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SourceLocation: /Game/UI/ShellMenu/CustomDifficultyBoolOptionWidget.CustomDifficultyBoolOptionWidget_C:WidgetTree.OptionNameText.Text

Bookcases, Tables, Shelves, Toolboxes, Cabinet Tops Bookcases, Tables, Shelves, Toolboxes, Cabinet Tops

Key: E2E607844B345D4517E4EEBA1BA83AA5
SourceLocation: /Game/Blueprints/Pickups/Components/LightBulb.Default__LightBulb_C.LocationDescription

C C

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SourceLocation: /Game/Blueprints/Quests/StoryQuests/ABC.ABC.DisplayNames(2).DisplayNames

Sijo Jose Sijo Jose

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.PW_Names_QADirector.Text

Hwæt!
Feond on helle
Swa fela fyrena
Feorhseoc
Hwæt!
Feond on helle
Swa fela fyrena
Feorhseoc

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SourceLocation: /Game/DLC/Victoria/Art/Signs/PrisonDistrictAboveGround/MI_V_GaelicGraffit_01.MI_V_GaelicGraffit_01.Caption

Abbott Estate Abbott Estate

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SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_ExitPark_DESIGN.SB_ExitPark_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

FINAL WARNING! FINAL WARNING!

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/OldSoldiers/MI_TwoSoldiers_MilLetter_01.MI_TwoSoldiers_MilLetter_01.Caption

21 21

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SourceLocation: /Game/UI/PlayerMenu/InventoryListItem.InventoryListItem_C:WidgetTree.ItemPrice_selected.Text

STREET_030_ArthurLookBack_SEQ STREET_030_ArthurLookBack_SEQ

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SourceLocation: /Game/Cinematic/Launch_Trailer/03_STREET/02_STREET_Master_SEQ.02_STREET_Master_SEQ:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_2.DisplayName

Quest item. Normally I would use milk in yogurt, but this shit'll have to do, Quest item. Normally I would use milk in yogurt, but this shit'll have to do,

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SourceLocation: /Game/Blueprints/Story/Sally/TinnedMilkCan.Default__TinnedMilkCan_C:DescriptionComponent0.FunctionalDescription

Activate Capacitator (Requires Power Cell) Activate Capacitator (Requires Power Cell)

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TELEPHONE TELEPHONE

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SourceLocation: /Game/Environment/Village/Exterior/Street_Props/Telephone_booth/MI_Telephone_Booth_Sign.MI_Telephone_Booth_Sign.Caption

PLAYSTATION 4 ENGINEERING PLAYSTATION 4 ENGINEERING

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SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.PLAYSTATION4ENGINEERING.Text

<Dry retching> <Dry retching>

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SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene4_PinataParty2.WHF_Intro_Cutscene4_PinataParty2.2.Subtitle

Robot Medium Alien Robot Medium Alien

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SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/Enums/DLCNpcs.DLCNpcs.DisplayNames(5).DisplayNames

Roof Access Roof Access

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SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_GlobalStreaming.V_GlobalStreaming:PersistentLevel.V_Teleporter_GetOutBossFight.Description.DescriptiveName

Paradisio Suite Paradisio Suite

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SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Lobby/MI_Paradisio_Suite_01.MI_Paradisio_Suite_01.Caption

Your survival needs are trivial - there are no penalties if you don't eat, drink or sleep. Your survival needs are trivial - there are no penalties if you don't eat, drink or sleep.

Key: E3DFF665452236700E33BCB90D53ADBB
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:ExecuteUbergraph_ShellMenuWidget [Script Bytecode]

Close Close

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SourceLocation: /Game/UI/HUD/NEW_QuickLootWidget.NEW_QuickLootWidget_C:WidgetTree.TextBlock_2.Text
/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_LiliesOfTheField_VeggieGarden_DESIGN.Encounter_LiliesOfTheField_VeggieGarden_DESIGN:PersistentLevel.MetalGate_C_0.Open_Close.InteractionPromptList(1).InteractionPromptList.BasicPrompt
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_CorpsePyramid_DESIGN.Encounter_CorpsePyramid_DESIGN:PersistentLevel.OpenableChest_C_1.OpenInteraction.InteractionPromptList(2).InteractionPromptList.BasicPrompt
/Game/UI/HUD/HUDWidget.HUDWidget_C:WidgetTree_1106.InGameTip.WidgetTree_1108.CloseText.Text
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8F84EF20475E35D841997A992A4FD086
B7BD82DD4EC8624DC391CC924BEAD1A0

"TITLE QUEST" "TITLE QUEST"

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SourceLocation: /Game/UI/HUD/QuestComplete.QuestComplete_C:WidgetTree.TextBlock_1.Text

SUGGESTION OF THE MONTH SUGGESTION OF THE MONTH

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SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_SuggestionBox_01.MI_DECAL_VerlocLab_Signs_SuggestionBox_01.Caption

Andrew Barr
Brad Barr
Murray A. Lightburn
Patrick Watson
Andrew Barr
Brad Barr
Murray A. Lightburn
Patrick Watson

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.InGameBand_Names.Text

EATING SPOT
MANAGER
EATING SPOT
MANAGER

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SourceLocation: /Game/Blueprints/World/Misc/RecordLocation3_EatingSpot_Manager.RecordLocation3_EatingSpot_Manager_C:TextRender_GEN_VARIABLE.Text

Crafting instructions Crafting instructions

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SourceLocation: /Game/Blueprints/Pickups/Recipes/PaddedHammerPipe_RecipePickup.Default__PaddedHammerPipe_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Senior Community & Influencer Manager Senior Community & Influencer Manager

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SourceLocation: /Game/UI/Credits/HBCreditsRollWidget.HBCreditsRollWidget_C:WidgetTree.HB_Cat_SeniorCommunity.Text

Haute Cuisine Dig Spot Haute Cuisine Dig Spot

Key: E45381EF40234EEA8EBFDDBAEA5A533C
SourceLocation: /Game/Blueprints/Pickups/DigSpotMaps/Map_DigSpot_FineCuisine.Default__Map_DigSpot_FineCuisine_C.DigSpotName

Actor Setting Actor Setting

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Gameplay/ClueRevealType.ClueRevealType.DisplayNames(0).DisplayNames

Come on, hit it, hit it! Come on, hit it, hit it!

Key: E48E4C0540B0E32CE2AA4885FC2AB09B
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene4_PinataParty1.WHF_Intro_Cutscene4_PinataParty1.5.Subtitle

Used to repair broken fridges. Used to repair broken fridges.

Key: E4A5782844FEE65BD8F183BA4F4E7B69
SourceLocation: /Game/Blueprints/Pickups/Misc/FridgeRepairKit.Default__FridgeRepairKit_C:DescriptionComponent0.FunctionalDescription

TRESSPASSERS WILL BE SHOT WITHOUT WARNING. TRESSPASSERS WILL BE SHOT WITHOUT WARNING.

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SourceLocation: /Game/DLC/House_Boys/Art/Surface/MI_Projected_Black_01.MI_Projected_Black_01.Caption

PEEP SHOW PEEP SHOW

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SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/NeonSigns/Materials/MI_LB_NeonSign_PeepShow_01.MI_LB_NeonSign_PeepShow_01.Caption

Allows you to unleash a massive, eardrum-piercing charged Facemelt. Allows you to unleash a massive, eardrum-piercing charged Facemelt.

Key: E4F69DD6463D10064C35C4AFFCDD285E
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Upgrades/LB_Upgrade_02_AmpModule.Default__LB_Upgrade_02_AmpModule_C:DescriptionComponent0.FunctionalDescription

Complete Ollie's story arc Complete Ollie's story arc

Key: E5189CD4446CE92AC9E8638A6E3E6FE0
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(21).Items.AchievementDescription

If any doctors come looking for a frammistat, send them to me. If any doctors come looking for a frammistat, send them to me.

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_ifanydoctorscomelookingforaframmistat_01.MI_ifanydoctorscomelookingforaframmistat_01.Caption

You cannot perform this action while dying. You cannot perform this action while dying.

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SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:UpdateAll [Script Bytecode]

{time} Hours {time} Hours

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SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/SurvivalEndScreen.SurvivalEndScreen_C:UpdateStats [Script Bytecode]

James Millbank James Millbank

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SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_FineCuisine_Design_OLD.Encounter_FineCuisine_Design_OLD:PersistentLevel.Waste2_Slinger_C_1.DescriptionComponent.DescriptiveName
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Purchase Purchase

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SourceLocation: /Game/UI/ShellMenu/DLCMenuWidget.DLCMenuWidget_C:ExecuteUbergraph_DLCMenuWidget [Script Bytecode]

Testers Testers

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.PW_Cat_Testers.Text

Soggy sounds. Soggy sounds.

Key: E58A3F454DD848FE98E19D9303E7599C
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Misc/LB_PortableAmp_Damaged.Default__LB_PortableAmp_Damaged_C:DescriptionComponent0.Description

Scalded Scalded

Key: E58DCD4643BA09689D9F45A24DC19733
SourceLocation: /Game/Blueprints/World/Butcher/ScalderState.ScalderState.DisplayNames(3).DisplayNames

Finish all of the butcher’s apprentice quests Finish all of the butcher’s apprentice quests

Key: E59882A5432F4F30A809B09AB2D258F0
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(4).Items.AchievementDescription

Emulation_Kodk_2395_1 Emulation_Kodk_2395_1

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(114).DisplayNames

Hostile Hostile

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SourceLocation: /Game/Blueprints/World/Traps/TeslaCoil/MotherTV_StateEnum.MotherTV_StateEnum.DisplayNames(2).DisplayNames

Personnel Personnel

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SourceLocation: /Game/DLC/Victoria/Art/Architecture/Water_Treatment/MI_V_WaterT_Sign_03.MI_V_WaterT_Sign_03.Caption

Door Of Morbid Acceptance Door Of Morbid Acceptance

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SourceLocation: /Game/Blueprints/World/Butcher/DoorOfMorbidAcceptance.DoorOfMorbidAcceptance_C:Description_GEN_VARIABLE.DescriptiveName

Whilst Service Entrance is out of order, workers may use this entrance, but proper decorum is required at all times. Please ensure that your boots do not drip as we have recently had the carpet cleaned AGAIN. -The Management Whilst Service Entrance is out of order, workers may use this entrance, but proper decorum is required at all times. Please ensure that your boots do not drip as we have recently had the carpet cleaned AGAIN. -The Management

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Good for selling! Good for selling!

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SourceLocation: /Game/Blueprints/Pickups/Misc/Hope_Diamond.Default__Hope_Diamond_C:DescriptionComponent0.FunctionalDescription

Starting Inventory Starting Inventory

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SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxInventorySelection.OptionName

Campsite Campsite

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ELECTRICAL MALFUNCTION
AUTHORIZED PERSONNEL MUST WEAR ELECTRICAL INSULATION GARB.
ELECTRICAL MALFUNCTION
AUTHORIZED PERSONNEL MUST WEAR ELECTRICAL INSULATION GARB.

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'' ''

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SourceLocation: /Game/DLC/House_Boys/UI/HB_StatusWidget.HB_StatusWidget_C:WidgetTree_34.TextBlock_36.Text

3.5 KM/H 3.5 KM/H

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Kilometer_Track_05.MI_Kilometer_Track_05.Caption

The girls have been beastly to Sally. The girls have been beastly to Sally.

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SourceLocation: /Game/Blueprints/Loot/SallyFlashbackTable.SallyFlashbackTable.Flashback_Sally_5.Description
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OBEY ORDERS OBEY ORDERS

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FUCK VERLOC FUCK VERLOC

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_Graf_B_01.MI_GD0_Graf_B_01.Caption

Bomb that failed to go boom. Bomb that failed to go boom.

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SourceLocation: /Game/Blueprints/Quests/BombScavenging/Scavenge_Bomb_01.Scavenge_Bomb_01_C:Description_GEN_VARIABLE.Description

Purple Purple

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SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/CuriousDevice/CuriousDeviceColor.CuriousDeviceColor.DisplayNames(1).DisplayNames

Hot on her heels Hot on her heels

Key: E692731148F80BA27C1D3CB16420B1ED
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(24).Items.AchievementName

Mrs. Cheney's home Mrs. Cheney's home

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SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/Encounter_MurderHouse_DESIGN.Encounter_MurderHouse_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

"First Do No Harm" Materials: Silver. Gift of harold Ridgwell, D.M. "First Do No Harm" Materials: Silver. Gift of harold Ridgwell, D.M.

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ/MI_DoctorHQ_Sculpture_01.MI_DoctorHQ_Sculpture_01.Caption

Old1 Old1

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SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(85).DisplayNames

APPLAUD APPLAUD

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_Tower/MI_PicketSign_G_02.MI_PicketSign_G_02.Caption

LOW BEAM! DUCK OR GROUSE LOW BEAM! DUCK OR GROUSE

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Nicks/MI_Nick_Crouch_01.MI_Nick_Crouch_01.Caption

Simon Says at St. Genesius! Simon Says at St. Genesius!

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SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(82).Items.CollectibleDescription

Additional Writing Additional Writing

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SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.WHF_Names_WritingAdd.Text

HAWORTH LABS
JOY ALLOCATION CENTRE
HAWORTH LABS
JOY ALLOCATION CENTRE

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Metal Gate Metal Gate

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SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/MetalGate.MetalGate_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_LiliesOfTheField_VeggieGarden_DESIGN.Encounter_LiliesOfTheField_VeggieGarden_DESIGN:PersistentLevel.MetalGate_C_0.Description.DescriptiveName
E6FD597945012BC4678477AFA0E58498

Emulation_Film2Vid_2 Emulation_Film2Vid_2

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Boiler Room Boiler Room

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PLEASE BE NEAT AND WIPE THE SEAT! PLEASE BE NEAT AND WIPE THE SEAT!

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Arthur's Bark:
Canister
Arthur's Bark:
Canister

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/Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_DESIGN.ArthurOffice_DESIGN:PersistentLevel.TriggerDirectional_TubesVO.Text.Text
E72EFC83453B7BD2DBE3E092715E6B15

Source of crafting ingredient Source of crafting ingredient

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Crafting Instructions. A Pointy Stick causes light damage and bleeding. It has high speed and a long reach. Crafting Instructions. A Pointy Stick causes light damage and bleeding. It has high speed and a long reach.

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Absorbs damage from attacks. Resists Infections. Conforms in the Garden District. Absorbs damage from attacks. Resists Infections. Conforms in the Garden District.

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The formula for crafting a drug that increases stamina regeneration for a short time. The formula for crafting a drug that increases stamina regeneration for a short time.

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We Happy Few 1.4 Release Notes

Patch Summary

The second post-launch patch for We Happy Few addresses performance optimization, crash fixes, progression blockers, some gameplay bugs, and a couple of small balance issues.

We will continue to work on performance and gameplay improvements after this update.

General Bugs/Stability

• Performance Improvements: CPU/hard drive optimizations implemented, meaning that there will be improved framerate and fewer textures and objects showing up at the wrong level of detail.
• Performance Improvements: Memory leaks fixed meaning that the game should crash much less frequently on console.
• NPCs will no longer teleport/attach directly to you during combat.
• Fixed black screen transitions on weather changes when travelling through the world.
• The VO line 'Arthur Hastings! I thought you'd turned into a-- oh, never mind, here you are!' no longer occurs when playing as Sally or Ollie.
• Fixed rare cases where players reported seeing duplicate assets (Doors, and even cinematic characters).
• Crashes fixes for a wide range of issues.
• Fast Traveling to a hatch farther than around 200m after interacting with the package no longer crashes the game.
• Arthur - Fixed game occasionally crashing when a loading screen occurs after reaching the Parade District and going back to the Garden District.
• Fixed frequent crash when reloading a saved game in the parade district a few seconds after loading is over.
• Fixed crash caused by save/loading in Apple Holm station before point of no return.
• Fixed crash caused by reloading the autosave created every time Arthur crosses from Barrow Holm to Eel Pie Holm when Arthur has progressed a good distance from the bridge.
• Fixed the game occasionally crashing at the end of the unlock animation when acquiring the documents portraying Faraday's whereabouts in the Bobby HQ.
• Fixed crash when giving NPC a quest item and immediately fast traveling.
• Fixed crash in Malpractice of Doctors caused by save/loading inside the encounter
• Fixed crash when moving into combat while on the Plassey Bridge.
• Fixed crash caused by fast traveling or streaming in/out after dropping the possibly heinous package.
• Fixed occasional crashing during the loading screen when fast traveling to the Barrow Holm Track Access Hatch from another island.
• Fixed occasional crash when answering the door and skipping the cutscene as Sally.
• Fixed occasional crash after Arthur’s Hostile Takeover/document control checkpoint.
• Fixed crash in The Still Of The Night when rapidly filling bottles with strange alcohol.
• Fixed many small / one off crashes.

Gameplay

• Weapon "The Staff" appears in English when playing in another language.
• Dark Linen can now be found in Arthur’s playing, allowing him to craft the Fab Threads.
• Fast Travel: Removed the non-functional/misleading "Travel" prompt when interacting on the map with a controller.
• Skill Tree: Fatal food poisoning status effect will now not go away when unlocking the Iron Stomach skill.
• Skill Tree: The Tireless skill now works as intended
• Map markers for shops will now show up from further away.
• Power cells, empty power cells and canteens will no longer be auto stored in the stash. Now, they live in the gadgets/gadgets/survival categories in the inventory menu and you will have to store them manually.
• Teacups now appear in the crafting components category of the Inventory, and will be stored as part of the “Place All” crafting components option.
• Player will no longer be stunned by bees while wearing a Padded Suit or other thick suits.
• The Bee Cannon no longer loses all its bees after reloading the game.
• Player now correctly takes fall damage.
• Lead Pipes wrongly classified as Heavy weapons, now just regular weapons.
• Ollie: Can no longer fast travel to Parade District without opening the hatch in the Parade District.
• Loading the Last Shelter Visited Save after completing a safehouse quest, will no longer cause it to become stuck in the journal.
• Sally: Dexipam recipe can no longer be found systemically, which could lead to duplicate recipes being awarded.

Quest fixes

• Arthur/Ollie - Honey from the Bee Tree now lootable in all situations.
• Arthur - The Germany memory will now appear in the Theatre after collecting it.
• Arthur - When using a save from 1.0, Arthur would be unable to complete Track Access Hatch quests. Now he can.
• Arthur - WorldGen: Bobby HQ will now spawn in all cases.
• Arthur - A Malpractice of Doctors: The effect of coconut joy no longer stays until save/load.
• Arthur - Band of Brothers: Closing the door and going to the main menu right after unlocking the door to the dump can no longer create a progression break.
• Arthur - Britannia: Sometimes, infinite loading would occur after watching the last cutscene.
• Arthur - Cub Reporter: Dying while in Gemma's house could lead to infinite loading.
• Arthur - Finding Faraday: Ask the Duty Officer: Running around the Bobby HQ could cause a freeze.
• Arthur - Finding Faraday: Wellington Wells Constabulary becomes shuttered in at night, players can now leave if they don’t want to wait.
• Arthur - Hostile Takeover: The cutscene outside of Hostile Takeover that gives the player Future Perfect will now play in all cases.
• Arthur - House of Curious Behaviors: The red bobby will now always open the gate if the player save/loads after entering the House for the first time.
• Arthur - Malpractice of Doctors: Returning to main menu while deactivating quarantine protocols no longer can lead to a loss of functionality.
• Arthur - Malpractice of Doctors: Returning to the main menu during the experiment saves the game despite the message saying it won't, leading to multiple save/load issues. Now correctly does not save.
• Arthur - Malpractice of Doctors: Fighting in the Joy Detector beam no longer causes the game to freeze.
• Arthur - Mother's Little Helper: You can now pick up the notes by the table after all save/load conditions, no longer blocks quest progress.
• Arthur - Mystery House: NPCs now react to Arthur when returning to the encounter, after performing a save/load during the objective "Neutralize the cultist".
• Arthur - Possibly Heinous Package: Easier now to pick up the package.
• Arthur - Superb Meat Boy: Killing the Plough boys before they leave the alley no longer results in a blocker.
• Arthur - The Slaughterer's Apprentice: Getting shocked while in a trashcan no longer breaks progression.
• Arthur - Slaughterer's Apprentice: The broken eviscerator part now won’t fall through the floor after using the machine the first time.
• Arthur - You Can't Beat The Odds: The Plough Boys will now always enter the shop, allowing the progress to continue.
• Arthur - A Model Citizen: Doing a save/load before taking the reward no longer causes the player to be unable to move.
• Arthur - A Model Citizen: Going away from the quest location during the objective "Help the Models" no longer blocks progression.
• Arthur - In the Still of the Night: Player can now progress by filling a bottle with the strange alcohol.
• Arthur - Plough Boy's Lunch: Placing Ed down then performing a save/load no longer causes Ed to be buried alive (spawn underground).
• Arthur - Future Perfect: The lever for rotating the machines in the DSIR will now always be rotated correctly.
• Arthur - The Faraday Cage: It is now possible to load a saved game that was created during the Faraday Cage questline while using a save from 1.0.
• Arthur - The Great Stink: Performing a save/load after picking up the "Jubilator Grand Derby" note no longer causes the lore to be placed in notes twice.
• Arthur: The Great Stink: The Jubilator in the tunnel no longer gets stuck in place.
• Arthur - The Two Musketeers: Fixed occasional infinite loading when going back to main menu before and after the last cutscene.
• Arthur - Point of Departure: Fixed saving and quitting after the flash back causing Arthur to respawn stuck on the camp island, depending on world generation.
• Arthur - A Malpractice of Doctors: Fixed missing subtitles for the announcer when arriving at the Wellington Health Institute top floor.
• Arthur - Britannia: Final cutscene now has subtitles.
• Arthur - Subtitles: Fixed lines during the talk in the bunker appearing in English when playing in another language.
• Arthur - Subtitles: Fixed lines during the talk in the Train Station Tower appearing in English when playing in another language
• Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station appears in English when playing in another language.
• Arthur - Subtitles: Cult of Jack: Subtitles, objectives and descriptions were in English when playing in another language.
• Arthur - Subtitles: Turning the subtitle option on at the military base entrance no longer displays a full page of dialogue obstructing the player's view, even though that was kind of funny.
• Arthur - Subtitles: Two strings when entering into the Odds and Ends appear in English when playing in any other language
• Ollie - Manned Flight: Performing a save/load at the back of the room on the right side at the objective "Get in Cannon" no longer blocks progression.
• Ollie - Pomaceous Puzzle: The gas masks will now always spawn when reaching the quest for the first time.
• Ollie - The Truth Shall Set You Free: After credit cutscene now has subtitles.
• Ollie - The Truth Shall Set You Free: Using a bobby whistle before triggering the cutscene of the executive committee no longer causes the game to freeze once the cutscene starts.
• Sally - Bad Dreams: The quest no longer automatically completes after the first cutscene.
• Sally: Doing a save/load or dying on Wednesday's hill no longer leads to a permanent death loop.

Misc

• Version number increased to 1.4.
• Localization fixes all over the place.
• Custom Game option difficulties are now correctly translated.
• Curfew #1 broadcast now has subtitles.
• Added missing name in credits

PC only

• Fixed ALT TAB and closing the application from the desktop menu while having two save slots with game saved caused both slots to merge together.
• Arthur - Conflict Resolution: Rarely, Danny will equip a rock and try to only attack with it, making it impossible to progress. Danny can no longer throw rocks.
• UI - Fast Travel: Controller button prompts no longer displayed when using a keyboard and mouse.

PS4 only

• Fixed weapon blood VFX not displaying on PS4.
• Arthur - I Sing the Body Electric: The alleyway leading to the underground has a color gradient displaying over the floor on PS4.
• Brown, black and green checkered/corrupted texture now no longer appears over wet mud, behind Sally’s House, and in other locations.
• Fixed crash when taking out the peeing headboy in the Hooligan Camp.
• Fixed crash when entering the Broadcast Tower as Arthur.
• Fixed occasional GPU hang.
• Fixed shelters occasionally failing to complete on PS4 Pro.

Xbox only

• Suspending during the load screen after dying will cause the game to crash.
• Fixed save game preview images.
• Removed the 'Place All Crafting Components' stash prompt from the regular Inventory menu.
• Fixed crash when completing the Prologue after saving and quitting on another playthrough.
• Fixed game being unable to be uninstalled or opened after an out-of-memory crash.
• Fixed Xbox One X shutting down from overheating in various locations throughout the game when the Xbox One X is in area with low ventilation.
• Fixed upgrading workbenches slowing down the game and occasionally crashing Xbox One X when in area with low ventilation.
• Arthur - A malpractice of Doctors: Fixed game crashing when entering in the Wellington Wells institute for the first time.
We Happy Few 1.4 Release Notes

Patch Summary

The second post-launch patch for We Happy Few addresses performance optimization, crash fixes, progression blockers, some gameplay bugs, and a couple of small balance issues.

We will continue to work on performance and gameplay improvements after this update.

General Bugs/Stability

• Performance Improvements: CPU/hard drive optimizations implemented, meaning that there will be improved framerate and fewer textures and objects showing up at the wrong level of detail.
• Performance Improvements: Memory leaks fixed meaning that the game should crash much less frequently on console.
• NPCs will no longer teleport/attach directly to you during combat.
• Fixed black screen transitions on weather changes when travelling through the world.
• The VO line 'Arthur Hastings! I thought you'd turned into a-- oh, never mind, here you are!' no longer occurs when playing as Sally or Ollie.
• Fixed rare cases where players reported seeing duplicate assets (Doors, and even cinematic characters).
• Crashes fixes for a wide range of issues.
• Fast Traveling to a hatch farther than around 200m after interacting with the package no longer crashes the game.
• Arthur - Fixed game occasionally crashing when a loading screen occurs after reaching the Parade District and going back to the Garden District.
• Fixed frequent crash when reloading a saved game in the parade district a few seconds after loading is over.
• Fixed crash caused by save/loading in Apple Holm station before point of no return.
• Fixed crash caused by reloading the autosave created every time Arthur crosses from Barrow Holm to Eel Pie Holm when Arthur has progressed a good distance from the bridge.
• Fixed the game occasionally crashing at the end of the unlock animation when acquiring the documents portraying Faraday's whereabouts in the Bobby HQ.
• Fixed crash when giving NPC a quest item and immediately fast traveling.
• Fixed crash in Malpractice of Doctors caused by save/loading inside the encounter
• Fixed crash when moving into combat while on the Plassey Bridge.
• Fixed crash caused by fast traveling or streaming in/out after dropping the possibly heinous package.
• Fixed occasional crashing during the loading screen when fast traveling to the Barrow Holm Track Access Hatch from another island.
• Fixed occasional crash when answering the door and skipping the cutscene as Sally.
• Fixed occasional crash after Arthur’s Hostile Takeover/document control checkpoint.
• Fixed crash in The Still Of The Night when rapidly filling bottles with strange alcohol.
• Fixed many small / one off crashes.

Gameplay

• Weapon "The Staff" appears in English when playing in another language.
• Dark Linen can now be found in Arthur’s playing, allowing him to craft the Fab Threads.
• Fast Travel: Removed the non-functional/misleading "Travel" prompt when interacting on the map with a controller.
• Skill Tree: Fatal food poisoning status effect will now not go away when unlocking the Iron Stomach skill.
• Skill Tree: The Tireless skill now works as intended
• Map markers for shops will now show up from further away.
• Power cells, empty power cells and canteens will no longer be auto stored in the stash. Now, they live in the gadgets/gadgets/survival categories in the inventory menu and you will have to store them manually.
• Teacups now appear in the crafting components category of the Inventory, and will be stored as part of the “Place All” crafting components option.
• Player will no longer be stunned by bees while wearing a Padded Suit or other thick suits.
• The Bee Cannon no longer loses all its bees after reloading the game.
• Player now correctly takes fall damage.
• Lead Pipes wrongly classified as Heavy weapons, now just regular weapons.
• Ollie: Can no longer fast travel to Parade District without opening the hatch in the Parade District.
• Loading the Last Shelter Visited Save after completing a safehouse quest, will no longer cause it to become stuck in the journal.
• Sally: Dexipam recipe can no longer be found systemically, which could lead to duplicate recipes being awarded.

Quest fixes

• Arthur/Ollie - Honey from the Bee Tree now lootable in all situations.
• Arthur - The Germany memory will now appear in the Theatre after collecting it.
• Arthur - When using a save from 1.0, Arthur would be unable to complete Track Access Hatch quests. Now he can.
• Arthur - WorldGen: Bobby HQ will now spawn in all cases.
• Arthur - A Malpractice of Doctors: The effect of coconut joy no longer stays until save/load.
• Arthur - Band of Brothers: Closing the door and going to the main menu right after unlocking the door to the dump can no longer create a progression break.
• Arthur - Britannia: Sometimes, infinite loading would occur after watching the last cutscene.
• Arthur - Cub Reporter: Dying while in Gemma's house could lead to infinite loading.
• Arthur - Finding Faraday: Ask the Duty Officer: Running around the Bobby HQ could cause a freeze.
• Arthur - Finding Faraday: Wellington Wells Constabulary becomes shuttered in at night, players can now leave if they don’t want to wait.
• Arthur - Hostile Takeover: The cutscene outside of Hostile Takeover that gives the player Future Perfect will now play in all cases.
• Arthur - House of Curious Behaviors: The red bobby will now always open the gate if the player save/loads after entering the House for the first time.
• Arthur - Malpractice of Doctors: Returning to main menu while deactivating quarantine protocols no longer can lead to a loss of functionality.
• Arthur - Malpractice of Doctors: Returning to the main menu during the experiment saves the game despite the message saying it won't, leading to multiple save/load issues. Now correctly does not save.
• Arthur - Malpractice of Doctors: Fighting in the Joy Detector beam no longer causes the game to freeze.
• Arthur - Mother's Little Helper: You can now pick up the notes by the table after all save/load conditions, no longer blocks quest progress.
• Arthur - Mystery House: NPCs now react to Arthur when returning to the encounter, after performing a save/load during the objective "Neutralize the cultist".
• Arthur - Possibly Heinous Package: Easier now to pick up the package.
• Arthur - Superb Meat Boy: Killing the Plough boys before they leave the alley no longer results in a blocker.
• Arthur - The Slaughterer's Apprentice: Getting shocked while in a trashcan no longer breaks progression.
• Arthur - Slaughterer's Apprentice: The broken eviscerator part now won’t fall through the floor after using the machine the first time.
• Arthur - You Can't Beat The Odds: The Plough Boys will now always enter the shop, allowing the progress to continue.
• Arthur - A Model Citizen: Doing a save/load before taking the reward no longer causes the player to be unable to move.
• Arthur - A Model Citizen: Going away from the quest location during the objective "Help the Models" no longer blocks progression.
• Arthur - In the Still of the Night: Player can now progress by filling a bottle with the strange alcohol.
• Arthur - Plough Boy's Lunch: Placing Ed down then performing a save/load no longer causes Ed to be buried alive (spawn underground).
• Arthur - Future Perfect: The lever for rotating the machines in the DSIR will now always be rotated correctly.
• Arthur - The Faraday Cage: It is now possible to load a saved game that was created during the Faraday Cage questline while using a save from 1.0.
• Arthur - The Great Stink: Performing a save/load after picking up the "Jubilator Grand Derby" note no longer causes the lore to be placed in notes twice.
• Arthur: The Great Stink: The Jubilator in the tunnel no longer gets stuck in place.
• Arthur - The Two Musketeers: Fixed occasional infinite loading when going back to main menu before and after the last cutscene.
• Arthur - Point of Departure: Fixed saving and quitting after the flash back causing Arthur to respawn stuck on the camp island, depending on world generation.
• Arthur - A Malpractice of Doctors: Fixed missing subtitles for the announcer when arriving at the Wellington Health Institute top floor.
• Arthur - Britannia: Final cutscene now has subtitles.
• Arthur - Subtitles: Fixed lines during the talk in the bunker appearing in English when playing in another language.
• Arthur - Subtitles: Fixed lines during the talk in the Train Station Tower appearing in English when playing in another language
• Arthur - Subtitles: Two lines during the talk between Arthur and Ollie in the train station appears in English when playing in another language.
• Arthur - Subtitles: Cult of Jack: Subtitles, objectives and descriptions were in English when playing in another language.
• Arthur - Subtitles: Turning the subtitle option on at the military base entrance no longer displays a full page of dialogue obstructing the player's view, even though that was kind of funny.
• Arthur - Subtitles: Two strings when entering into the Odds and Ends appear in English when playing in any other language
• Ollie - Manned Flight: Performing a save/load at the back of the room on the right side at the objective "Get in Cannon" no longer blocks progression.
• Ollie - Pomaceous Puzzle: The gas masks will now always spawn when reaching the quest for the first time.
• Ollie - The Truth Shall Set You Free: After credit cutscene now has subtitles.
• Ollie - The Truth Shall Set You Free: Using a bobby whistle before triggering the cutscene of the executive committee no longer causes the game to freeze once the cutscene starts.
• Sally - Bad Dreams: The quest no longer automatically completes after the first cutscene.
• Sally: Doing a save/load or dying on Wednesday's hill no longer leads to a permanent death loop.

Misc

• Version number increased to 1.4.
• Localization fixes all over the place.
• Custom Game option difficulties are now correctly translated.
• Curfew #1 broadcast now has subtitles.
• Added missing name in credits

PC only

• Fixed ALT TAB and closing the application from the desktop menu while having two save slots with game saved caused both slots to merge together.
• Arthur - Conflict Resolution: Rarely, Danny will equip a rock and try to only attack with it, making it impossible to progress. Danny can no longer throw rocks.
• UI - Fast Travel: Controller button prompts no longer displayed when using a keyboard and mouse.

PS4 only

• Fixed weapon blood VFX not displaying on PS4.
• Arthur - I Sing the Body Electric: The alleyway leading to the underground has a color gradient displaying over the floor on PS4.
• Brown, black and green checkered/corrupted texture now no longer appears over wet mud, behind Sally’s House, and in other locations.
• Fixed crash when taking out the peeing headboy in the Hooligan Camp.
• Fixed crash when entering the Broadcast Tower as Arthur.
• Fixed occasional GPU hang.
• Fixed shelters occasionally failing to complete on PS4 Pro.

Xbox only

• Suspending during the load screen after dying will cause the game to crash.
• Fixed save game preview images.
• Removed the 'Place All Crafting Components' stash prompt from the regular Inventory menu.
• Fixed crash when completing the Prologue after saving and quitting on another playthrough.
• Fixed game being unable to be uninstalled or opened after an out-of-memory crash.
• Fixed Xbox One X shutting down from overheating in various locations throughout the game when the Xbox One X is in area with low ventilation.
• Fixed upgrading workbenches slowing down the game and occasionally crashing Xbox One X when in area with low ventilation.
• Arthur - A malpractice of Doctors: Fixed game crashing when entering in the Wellington Wells institute for the first time.

Key: E76318574F728B224F5F2D9F5CBCCD42
SourceLocation: /Game/UI/ShellMenu/EarlyAccessNews.EarlyAccessNews.NewsEntries(13).NewsEntries.EntryText

Inflicts minor damage on impact. Distracts Inflicts minor damage on impact. Distracts

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KEEP DOWNERS WHERE THEY BELONG!
If you SEE something, SAY something!
KEEP DOWNERS WHERE THEY BELONG!
If you SEE something, SAY something!

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SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_If_See_Downer_01.MI_Decal_If_See_Downer_01.Caption

QA Project Lead QA Project Lead

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Speaker's Flier Speaker's Flier

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SourceLocation: /Game/Blueprints/Game/SpeakersPoster.SpeakersPoster_C:Description_GEN_VARIABLE.DescriptiveName

VERLOC -
INVENTED SUNSHINE!
WHY DOESN'T HE NEED TO FORGET?
VERLOC -
INVENTED SUNSHINE!
WHY DOESN'T HE NEED TO FORGET?

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Faraday_Robot Faraday_Robot

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The City of Wellington Wells:
APOTHECARY STREET
The City of Wellington Wells:
APOTHECARY STREET

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TEA LEAVES MORCEAUX TEA LEAVES MORCEAUX

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Transfer Notice: Starkey to Go on Leave - Sergeant Oliver Starkey, a three-time Army Boxing Champion, has been recommended for a combat decoration. "Ollie always did like to mix it up," says a former colleague who declined to be named for fear that Starkey might not actually have gone on holiday. Starkey's penchant for pugilism had twice previously resulted in his being stripped of his sergeant rank, however those same talents always helped him restore his rank afterwards. His decoration ceremony will take place when he returns from his holiday. Transfer Notice: Starkey to Go on Leave - Sergeant Oliver Starkey, a three-time Army Boxing Champion, has been recommended for a combat decoration. "Ollie always did like to mix it up," says a former colleague who declined to be named for fear that Starkey might not actually have gone on holiday. Starkey's penchant for pugilism had twice previously resulted in his being stripped of his sergeant rank, however those same talents always helped him restore his rank afterwards. His decoration ceremony will take place when he returns from his holiday.

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Text Localization Director Text Localization Director

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Oh God. Oh God.

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Alternately shoots and clobbers anything that gets in your way. Alternately shoots and clobbers anything that gets in your way.

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Trap Panel Trap Panel

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/Game/Maps/Gyms/Gym_TrapSystem.Gym_TrapSystem:PersistentLevel.TrapPanel_472.Description.DescriptiveName
E84106C849CC5278B626D4BA936A82BD

THE ST.LAWRENCE TO CANADA
Escape by boat to the land of natural wonders
Canadian Atlantic Steamships
THE ST.LAWRENCE TO CANADA
Escape by boat to the land of natural wonders
Canadian Atlantic Steamships

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Bathtubs, Cupboards, Dishwashers Bathtubs, Cupboards, Dishwashers

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WAKEY WAKEY! TURN ME ON EVERY MORNING! WAKEY WAKEY! TURN ME ON EVERY MORNING!

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MISSING SINCE AUGUST 1964
SEEMS TO HAVE PACKED A BAG BEFORE LEAVING
MISSING SINCE AUGUST 1964
SEEMS TO HAVE PACKED A BAG BEFORE LEAVING

Key: E86EA85445AD4996233AC3BEA0FF0A3A
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ForgetfulReporter/Caption_2/MI_GemmaNew_09.MI_GemmaNew_09.Caption

Lighting_Candle_Light Lighting_Candle_Light

Key: E8766B81437D3FF8278BADA711DF5BF7
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(139).DisplayNames

Bob Flowerdew Bob Flowerdew

Key: E8891BF349509DB360804FABF208BFFF
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_IfYouGiveAPigAPancake_DESIGN.Encounter_IfYouGiveAPigAPancake_DESIGN:PersistentLevel.NPC_Bob.DescriptionComponent.DescriptiveName

ALL DOWNERS MUST VACATE PREMISES IMMEDIATELY ALL DOWNERS MUST VACATE PREMISES IMMEDIATELY

Key: E88DA3C24C4664B4C3E1C191B2ABE5AF
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MineMineAllMine/MI_DangerMines_02.MI_DangerMines_02.Caption

Artem Guglya
Maria Ivanus
Ilya Shramovich
Ignat Poyarkin
Artem Guglya
Maria Ivanus
Ilya Shramovich
Ignat Poyarkin

Key: E8A49E1B49B9825C343F04955423C17B
SourceLocation: /Game/UI/Credits/V_CreditsRoll.V_CreditsRoll_C:WidgetTree.DL_Names_Programmers.Text

Antoine Ladouceur
Benjamin Faucher
Guillaume Mardaga
Remi Comtois
Antoine Ladouceur
Benjamin Faucher
Guillaume Mardaga
Remi Comtois

Key: E8BC238D4366059AB6D5C5977A6E1AF9
SourceLocation: /Game/UI/Credits/V_CreditsRoll.V_CreditsRoll_C:WidgetTree.V_NamesStrikeTeam.Text

Robin Goode Robin Goode

Key: E8C8E56548E28A635C22D6896E160C14
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_DESIGN.ParadeDistrict_Shelter_DESIGN:PersistentLevel.EC_Wellie4.DescriptionComponent.DescriptiveName

PHOENIX THEATRE
donated by Victoria Byng
PHOENIX THEATRE
donated by Victoria Byng

Key: E8D47797481F2926E8B3BDA38EFD33C8
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD1_V1_2/MI_PheonixTheatre_02.MI_PheonixTheatre_02.Caption

Currer Bell Currer Bell

Key: E8F2EC2945EB20FBA88555B30CC7AFF0
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.CurrerBell.DescriptionComponent.DescriptiveName

WELLINGTON WELLS
BROADCASTING CORPORATION
WELLINGTON WELLS
BROADCASTING CORPORATION

Key: E8F3F7C94AB8BAD419F320B02D5E449C
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_Tower/Decal_DoNotEnter_04.Decal_DoNotEnter_04.Caption

Ladder Ladder

Key: E8F5990D45200FC6C6C4959CD7B58FD4
SourceLocation: /Game/Maps/SpawnMaps/Shelters/Waste_Safehouse_design.Waste_Safehouse_design:PersistentLevel.Teleporter_HatchUp_C_1.Description.DescriptiveName
/Game/Maps/SpawnMaps/Shelters/Waste_Safehouse_design.Waste_Safehouse_design:PersistentLevel.Teleporter_HatchUp_C_1.Name
E8F5990D45200FC6C6C4959CD7B58FD4

OPEN OPEN

Key: E90C6D214EA7E5D9B0BE4997A97D7DDE
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Nicks/MI_Nick_Open_01.MI_Nick_Open_01.Caption

Joe Sims Joe Sims

Key: E90E4C4E4638DDBD6C18F0A912D93E33
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_MacMillan_name.Text

Dark7 Dark7

Key: E919B56E4C55673A35B4478359F60DB7
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(42).DisplayNames

Inflicts light damage. Very durable. Can cause stunning. Inflicts light damage. Very durable. Can cause stunning.

Key: E91E02A64EEA894C06B21183DFA6D858
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/ElectroBaton.Default__ElectroBaton_C:DescriptionComponent0.FunctionalDescription

Crafting Instructions. A metal tube is required to craft a torch, water filter, or other items. Crafting Instructions. A metal tube is required to craft a torch, water filter, or other items.

Key: E92FB104446EAB7C7E68C5BDF9F8AC49
SourceLocation: /Game/Blueprints/Pickups/Recipes/TubeMetal_RecipePickup.Default__TubeMetal_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Doctors cannot dectect you by smell for the duration of the dose. Doctors cannot dectect you by smell for the duration of the dose.

Key: E9359C0745EECCF57737B0A061730372
SourceLocation: /Game/Blueprints/Pickups/Components/Mojo.Default__Mojo_C:DescriptionComponent0.FunctionalDescription

WARNING! House is protected by EXPLOSIVES WARNING! House is protected by EXPLOSIVES

Key: E941F26C4C9474205D06F1A3D4CECB67
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Various/MI_Sign_WarningAreaExplosive_01.MI_Sign_WarningAreaExplosive_01.Caption

POI POI

Key: E9437E354915E1065CDA1A9C658AF1C3
SourceLocation: /Game/DLC/SandBox/Maps/Gyms/NPC_Behaviors.NPC_Behaviors:PersistentLevel.TextRenderActor8.NewTextRenderComponent.Text

Erick Cobbs Erick Cobbs

Key: E9549F0542C1F910407981911BCB3B48
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_1stPartyOps.Text

PAN PAN

Key: E9584B4B4776DC54AA19E89D73B2342D
SourceLocation: /Game/DLC/House_Boys/UI/HB_ConsumableInventoryPanel.HB_ConsumableInventoryPanel_C:WidgetTree.PanelTitleText.Text

Christina Rossetti Christina Rossetti

Key: E9716CB94DDBDC2BA81A2A95944EEBD8
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN.Encounter_HoardHouse_DESIGN:PersistentLevel.GlimpseCrier_4.DescriptionComponent.DescriptiveName

Mrs. Lightbearer Mrs. Lightbearer

Key: E976885F45863416B529FC8D1A5BF0A5
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/AroundTown/MI_AroundTownGraffiti_06.MI_AroundTownGraffiti_06.Caption

Goldilocks and the Three Bears, Part One Goldilocks and the Three Bears, Part One

Key: E98080EE4E1BDB282E0181B66F9E7C80
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(71).Items.CollectibleDescription

Reduces hunger slightly when eaten. Reduces hunger slightly when eaten.

Key: E98BF66B4DC3F5BFFF659C8E4B1C632D
SourceLocation: /Game/Blueprints/Pickups/Plants/BlueBerry.Default__BlueBerry_C:DescriptionComponent0.FunctionalDescription

Psychic Readings Psychic Readings

Key: E9AE93114BE3D676E7923DBFEBE70DF0
SourceLocation: /Game/Environment/Village/Exterior/Signs/CommercialSigns/MI_Psychic_01.MI_Psychic_01.Caption

Royal Artillery Park Royal Artillery Park

Key: E9B126DB40D836E60DC18FB7060AD728
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Extra/SB_GD_ChurchRoundabout_01.SB_GD_ChurchRoundabout_01:PersistentLevel.MapMarker_Landmark_2.Name

LOOK
BEFORE YOU EXIT
LOOK
BEFORE YOU EXIT

Key: E9B39DF34FC9ECEAC464C39B3E2E9378
SourceLocation: /Game/Environment/Village/Exterior/Signs/Maintenance_Sign_01/Special_Sign_02/MI_VLG_Special_Sign_01.MI_VLG_Special_Sign_01.Caption

MARRY ME AGAIN, NICK! MARRY ME AGAIN, NICK!

Key: E9FA68B4499706499D407DB286824EA2
SourceLocation: /Game/DLC/Lightbearer/Art/Surface/NickRoom/MI_MarryMeAgainNick_02.MI_MarryMeAgainNick_02.Caption

SEE WHERE NICK'S WIVES MAKE HIM FOOD
HE NEVER EATS!
SEE WHERE NICK'S WIVES MAKE HIM FOOD
HE NEVER EATS!

Key: E9FE57E0464955BAAEE9C59C7961AA2F
SourceLocation: /Game/DLC/Lightbearer/Art/Architecture/LittleNick/Signs/MI_LB_LittleNick_Sign_WhiteBoards_01.MI_LB_LittleNick_Sign_WhiteBoards_01.Caption

Stair 3 Stair 3

Key: EA2624EC49AA91BCC317E0BB31092563
SourceLocation: /Game/DLC/Victoria/Art/Architecture/Prefab/V_Prisoncell_EnumFloor.V_Prisoncell_EnumFloor.DisplayNames(2).DisplayNames

Fixes leaks, holes and mechanical problems in many circumstances. Fixes leaks, holes and mechanical problems in many circumstances.

Key: EA266C224D580F3461F722BDA90839C4
SourceLocation: /Game/Blueprints/Pickups/Survival/PumpRepair.Default__PumpRepair_C:DescriptionComponent0.FunctionalDescription

Gaffer Gaffer

Key: EA59E31747C6BBD108852182399AF95C
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.FC_Cat_Gaffer.Text

COMPLIANCE TESTING and ADDITIONAL QA (2018) COMPLIANCE TESTING and ADDITIONAL QA (2018)

Key: EA71EBC842340393EDD6E2A4ADB58CBF
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.COMPLIANCETESTING.Text

When selected in the item slot, it allows a non-lethal takedown, forcibly extracting various pituitary fluids, depending on target. When selected in the item slot, it allows a non-lethal takedown, forcibly extracting various pituitary fluids, depending on target.

Key: EA786E7949234AD0D659EC978E1286FD
SourceLocation: /Game/Blueprints/Pickups/Gadgets/PituitaryExtractor.Default__PituitaryExtractor_C:DescriptionComponent0.FunctionalDescription

MOTILENE ELECTRICAL CONTROL HQ MOTILENE ELECTRICAL CONTROL HQ

Key: EA7ECC5D4BF8CBC205FBEB98CB0BCB70
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Electrical_HQ_01.MI_Electrical_HQ_01.Caption

Think! Think!

Key: EA8231504B9B7991BE7196A5AA48B488
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_Think_01.MI_DSIR_Think_01.Caption

Happy birthday to you
Happy birthday to you
Happy birthday dear
Happy birthday to you!
Happy birthday to you
Happy birthday to you
Happy birthday dear
Happy birthday to you!

Key: EA8A89EC47938B11DAC7F5B1184F5E2A
SourceLocation: /Game/Environment/Village/Interior/Materials/Paintings/MI_VLG_INT_ChildrenDrawing_03.MI_VLG_INT_ChildrenDrawing_03.Caption

--Trespassing beyond this point--Trespassing beyond this point--Trespassing beyond this point--Trespassing beyond this point-- --Trespassing beyond this point--Trespassing beyond this point--Trespassing beyond this point--Trespassing beyond this point--

Key: EA94FDC942A2033F523FE489BA358B23
SourceLocation: /Game/DLC/Victoria/Maps/V_Victoria_featureGym.V_Victoria_featureGym:PersistentLevel.TextRenderActor12.NewTextRenderComponent.Text

WASSER abgelassen WASSER abgelassen

Key: EAA2BE1549136E900DDBA4BC30993504
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/BoatGrotto/MI_BG_Decal_02.MI_BG_Decal_02.Caption

Melee attacks have a slight chance to kill opponent in one shot. Stackable. Melee attacks have a slight chance to kill opponent in one shot. Stackable.

Key: EAA2DBAA45A581A566399CA476B26090
SourceLocation: /Game/Blueprints/Pickups/Manuals/LuckyStrikeManual.Default__LuckyStrikeManual_C:DescriptionComponent0.FunctionalDescription

Wellington Wells Operetta Society Wellington Wells Operetta Society

Key: EAB3E48147341B77999DA7975D94452D
SourceLocation: /Game/Environment/Emerald_City/Plaques/MI_ECPlaque_08.MI_ECPlaque_08.Caption

Elisa Meléndez Elisa Meléndez

Key: EAB4C2A247E1B111AE2E9CA3BFF1B056
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_NewMediaManager.Text

TimeInGame TimeInGame

Key: EAB761F84AC85481EC41FBB5F046200B
SourceLocation: /Game/UI/ShellMenu/SaveSlot.SaveSlot_C:WidgetTree.TimeInGame.Text

We All Fall Down We All Fall Down

Key: EAC02759422FD03D5868EBBDCE6627A3
SourceLocation: /Game/UI/ShellMenu/LoadSlot_Header.LoadSlot_Header_C:ExecuteUbergraph_LoadSlot_Header [Script Bytecode]

General General

Key: EAC6ECC1489A51E8F42AFF9F805CC5DB
SourceLocation: /Game/DLC/Victoria/UI/V_SkillTree.V_SkillTree_C:WidgetTree.GeneralButton.CategoryName

This record is too rare to play on a record player. It only has value to collectors. This record is too rare to play on a record player. It only has value to collectors.

Key: EAE3C610434F746F2721D4BB8515080A
SourceLocation: /Game/Blueprints/Pickups/Misc/45RPMRecord_Gold.Default__45RPMRecord_Gold_C:DescriptionComponent0.FunctionalDescription

October 9
You've been gone for more than a week. What's going on? I looked through your desk, but perhaps you've got all your notes at home? I sort of fear you might have delved too cleverly and too deep. Please tell me you're all right. - Margaret
October 9
You've been gone for more than a week. What's going on? I looked through your desk, but perhaps you've got all your notes at home? I sort of fear you might have delved too cleverly and too deep. Please tell me you're all right. - Margaret

Key: EAF418404CC39EC36FF4C594E8ADA66C
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/NewspaperOffice/MI_NewsPaperOffice_Letter_05.MI_NewsPaperOffice_Letter_05.Caption

Primp like Nick, but don't break the mirror! Primp like Nick, but don't break the mirror!

Key: EB581444495461757B7426B65C4FF645
SourceLocation: /Game/DLC/Lightbearer/Art/Architecture/LittleNick/Signs/MI_LB_LittleNick_Sign_WhiteBoards_06_Inst.MI_LB_LittleNick_Sign_WhiteBoards_06_Inst.Caption

SignLightBox_07 SignLightBox_07

Key: EB60E6D94A70CCB1B7037B88CF2DEE4C
SourceLocation: /Game/GBX/Cinematics/Data/GBX_LitSignList.GBX_LitSignList.DisplayNames(6).DisplayNames

The Sally Boyle The Sally Boyle

Key: EB67001A4689521E1B17798D26A8C90B
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(31).Items.AchievementName

Crank Crank

Key: EB6AFA6C42D09B546DF7AB911184FEE4
SourceLocation: /Game/Blueprints/World/Misc/Crank.Crank_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_WildPicnic_Design.Encounter_WildPicnic_Design:PersistentLevel.Crank_C_0.Description.DescriptiveName
EB6AFA6C42D09B546DF7AB911184FEE4

We Happy Few 1.3 Release Notes

The first post-launch binary patch for We Happy Few addresses progression blockers, limited performance issues and crashes. A larger content update will be available soon, addressing performance optimization and other issues.

All Platforms

• Sometimes, the “Rise” prompt was not shown when your character respawns sitting on a bench. Now it will be.
• In rare cases, the keys required to complete the I Sing Body Electric and Ex Cathedra encounters would not spawn. This occurred when the player was spawned too close to the NPC when loading a saved game in a very specific situation. This issue is resolved for all new players, and players with saves currently experiencing this issue have been given the keys to continue their progression.
• Using a bobby whistle in a crowd of Wastrels will no longer freeze the game.
• Fix crash in physics simulation.
• Fix crash on exit (crash when quitting the game).
• Fix crash in media framework (returning to the main menu very quickly after saving).
• Fix crash when applying some status effects.
• Fix memory leak in status effects. May result in minor performance improvement by reducing HUD performance impact over time.
• To help with debugging rare world generation issues, the player’s world seed has been added to the pause menu next to the build number.
• Version number increased to 1.3.

PS4 only

• We have added a guard to prevent the PS4 from saving the game while it is low on memory to prevent the system from classifying these saves as corrupted. This issue can still occur with other crashes, but the number of corrupted saves should be substantially reduced.
• Unfortunately this issue is due to the PS4 automatically flagging “crashing while saving” as data corruption, regardless of actual corruption. As a result, we are unable to restore “corrupted” saves. We apologise to all players who lost progression as a result.

PC only

• Changing anti-aliasing options had no noticeable effect. These options are now correctly wired into the graphics settings.
We Happy Few 1.3 Release Notes

The first post-launch binary patch for We Happy Few addresses progression blockers, limited performance issues and crashes. A larger content update will be available soon, addressing performance optimization and other issues.

All Platforms

• Sometimes, the “Rise” prompt was not shown when your character respawns sitting on a bench. Now it will be.
• In rare cases, the keys required to complete the I Sing Body Electric and Ex Cathedra encounters would not spawn. This occurred when the player was spawned too close to the NPC when loading a saved game in a very specific situation. This issue is resolved for all new players, and players with saves currently experiencing this issue have been given the keys to continue their progression.
• Using a bobby whistle in a crowd of Wastrels will no longer freeze the game.
• Fix crash in physics simulation.
• Fix crash on exit (crash when quitting the game).
• Fix crash in media framework (returning to the main menu very quickly after saving).
• Fix crash when applying some status effects.
• Fix memory leak in status effects. May result in minor performance improvement by reducing HUD performance impact over time.
• To help with debugging rare world generation issues, the player’s world seed has been added to the pause menu next to the build number.
• Version number increased to 1.3.

PS4 only

• We have added a guard to prevent the PS4 from saving the game while it is low on memory to prevent the system from classifying these saves as corrupted. This issue can still occur with other crashes, but the number of corrupted saves should be substantially reduced.
• Unfortunately this issue is due to the PS4 automatically flagging “crashing while saving” as data corruption, regardless of actual corruption. As a result, we are unable to restore “corrupted” saves. We apologise to all players who lost progression as a result.

PC only

• Changing anti-aliasing options had no noticeable effect. These options are now correctly wired into the graphics settings.

Key: EB70E35543610F1565D1A3B83F5E0D12
SourceLocation: /Game/UI/ShellMenu/EarlyAccessNews.EarlyAccessNews.NewsEntries(12).NewsEntries.EntryText

Bathtubs, Toilets Bathtubs, Toilets

Key: EBCC52234731305A06D21D89EE33CBEE
SourceLocation: /Game/Blueprints/Pickups/Components/RareMushroom.Default__RareMushroom_C.LocationDescription

Keep machines separated ! We don't want any chain reactions
Thank you
Keep machines separated ! We don't want any chain reactions
Thank you

Key: EBD0025E4A405E81A84FBA98071A4739
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_KeepMachinesSeperated_01.MI_KeepMachinesSeperated_01.Caption

VETERANS OF THE GREAT WAR VETERANS OF THE GREAT WAR

Key: EBD04FD74F38A2D6FD0DBA858C0F2A49
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/OldSoldiers/MI_DecalText_R_2.MI_DecalText_R_2.Caption

The Celebrated Mr. K The Celebrated Mr. K

Key: EBF4A2FF41E1E6A532538EB483EE44AA
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Arthur_Sally_Park/MI_MrK_01.MI_MrK_01.Caption

Head of Production Head of Production

Key: EC0704FC473F28B017949797A13A99F9
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_DirectorProd.Text

If you drink the last of the crabgrass tea, kindly make another pot for others! If you drink the last of the crabgrass tea, kindly make another pot for others!

Key: EC3045204DFFD3EAF5076FB456BCD142
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/NewspaperOffice/MI_NewsPaperOffice_Letter_01.MI_NewsPaperOffice_Letter_01.Caption

User Interface Integration User Interface Integration

Key: EC392DE24461506B77FE448C3BD906DD
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.WHF_Cat_UIIntegration.Text

Placeholder description for that Sally character Placeholder description for that Sally character

Key: EC4D778749179253A7794E8D5434FBE5
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:Get_OptionText_Text_0 [Script Bytecode]

2ND FLASHBACK 2ND FLASHBACK

Key: EC4FDCF44445FF58F1F8B8BB0B63B122
SourceLocation: /Game/DLC/Victoria/Blueprints/Misc/WID_BlockingText.Default__WID_BlockingText_C.text_Description

Jeff Skal Jeff Skal

Key: EC659CFA44EB5E14E54A76B43A37D794
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Names_BrandManager.Text

Sloane Ladies Wear - By Appointment Only Sloane Ladies Wear - By Appointment Only

Key: EC795BA3420DD266DA291F8643EF36D2
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/HangingSign_PD/MI_Flappy_03.MI_Flappy_03.Caption

Can be gifted to doctors. Can be gifted to doctors.

Key: EC7BC2E548ADCE05F3EF7EA1224E53B4
SourceLocation: /Game/Blueprints/Pickups/Misc/DoctorDoll.Default__DoctorDoll_C:DescriptionComponent0.FunctionalDescription

DOWNER BREACH DOWNER BREACH

Key: EC7C22084899DDBF271328A8394774C3
SourceLocation: /Game/Environment/Village/Exterior/Signs/Police_Sign_01/MI_VLG_Police_Sign_01t.MI_VLG_Police_Sign_01t.Caption

1. Lobby 1. Lobby

Key: EC8C79634D744E462D5A649C26DFD044
SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/Elevator/MAT_OfficeSignage_01_Inst.MAT_OfficeSignage_01_Inst.Caption

DEPOT DEPOT

Key: EC962328420649967A9AB3AB50C300A0
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_Decal_Depot_01.MI_Decal_Depot_01.Caption

Cilla Humphreys Cilla Humphreys

Key: ECA8EC3C45FD0D0D25251EAEF65DF61F
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_DESIGN.ParadeDistrict_Shelter_DESIGN:PersistentLevel.Village2_Wellie_170.DescriptionComponent.DescriptiveName

Marketing Creative Director Marketing Creative Director

Key: ECB9AF034C4B5A74090204B104AE4EB0
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_MarketingCreativeDir.Text

LOUNGE AREA VIP ONLY! LOUNGE AREA VIP ONLY!

Key: ECCAEB4D4F8AAFBF54B15692113AF026
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/RecordLocation3/MI_RecordLocation3Sign_01.MI_RecordLocation3Sign_01.Caption

HAPPY FACE!
Don't leave home without it.
HAPPY FACE!
Don't leave home without it.

Key: ECD447294B4D12485DBFBA9279F3777B
SourceLocation: /Game/Environment/Village/Interior/Vanity/NOtes/MI_Postits_01.MI_Postits_01.Caption

Climb
Prompt
Climb
Prompt

Key: ECD5FF2143A220A5A02355A94E71EAB4
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_DESIGN.ArthurOffice_DESIGN:PersistentLevel.TriggerDirectional_Climb.Text.Text
/Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_DESIGN.ArthurOffice_DESIGN:PersistentLevel.TriggerDirectional_Climb.Text.Text
ECD5FF2143A220A5A02355A94E71EAB4

Grants immunity to doctors' injections for a while. Grants immunity to doctors' injections for a while.

Key: ED08FE9F47A12D6EDC430E961445DB36
SourceLocation: /Game/Blueprints/Pickups/Chemical/OmniProof.Default__OmniProof_C:DescriptionComponent0.FunctionalDescription

Open Open

Key: ED145FC846557DA594E007916AA64D9B
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/Enums/DoorState.DoorState.DisplayNames(1).DisplayNames

NICK LIGHTBEARER GOES ON WORLD TOUR! - Wellington Wells's own pop primo uomo Nick Lightbearer gave a gaggle of groupies the slip last night as he dashed out of a fan club convention on a mission to spread Nickymania across the globe. "He belongs to the world now," sobbed one super-fan as she contemplated months without a sighting of her beloved blue-eyed beat bard. The mustachioed muso is out to promote his latest "A Lysergic Odessey [sic] With Mr. Nick Lightbearer." The corduroy-clad cutie has reportedly abandoned the Merseybeat stylings of LPs for a more experimental sound. "Expect plenty of sitar," said one insider. "I mean, quite a bit of it." NICK LIGHTBEARER GOES ON WORLD TOUR! - Wellington Wells's own pop primo uomo Nick Lightbearer gave a gaggle of groupies the slip last night as he dashed out of a fan club convention on a mission to spread Nickymania across the globe. "He belongs to the world now," sobbed one super-fan as she contemplated months without a sighting of her beloved blue-eyed beat bard. The mustachioed muso is out to promote his latest "A Lysergic Odessey [sic] With Mr. Nick Lightbearer." The corduroy-clad cutie has reportedly abandoned the Merseybeat stylings of LPs for a more experimental sound. "Expect plenty of sitar," said one insider. "I mean, quite a bit of it."

Key: ED20EB83489AE3A54B736EA04A2A160B
SourceLocation: /Game/DLC/Lightbearer/UI/NICK_Deathscreen.NICK_Deathscreen.Caption

Johnny Bolton, Special Agent! Johnny Bolton, Special Agent!

Key: ED2BAC1344DF636B2EEB13BA05407042
SourceLocation: /Game/Blueprints/Quests/Treehouse.Default__Treehouse_C.QuestTitle

NOW ENTERING MAIDENHOLM. NOW ENTERING MAIDENHOLM.

Key: ED4AD5B042DCAB9884EBD984EF3F825F
SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.LoadingScreenDetails(11).LoadingScreenDetails.Caption2

(NAME) (NAME)

Key: ED6AEFFD4521367CA0030089529424DF
SourceLocation: /Game/UI/HUD/NEW_QuickLootWidget.NEW_QuickLootWidget_C:WidgetTree.NAME.Text

WELCOME TO THE DUMP WELCOME TO THE DUMP

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SourceLocation: /Game/Environment/Common/Meshes/Military/Bunker/ExtraAssets/MI_BunkerGraffiti_08.MI_BunkerGraffiti_08.Caption

Enter Trapdoor Enter Trapdoor

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SourceLocation: /Game/Blueprints/Gameplay/Teleporter_Trapdoor.Default__Teleporter_Trapdoor_C.InteractPrompt
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ED91B29B4140EC17B0C0569FFA8D0CFE

Prison District: PARAFFIN ALLEY Prison District: PARAFFIN ALLEY

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SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/V_StreetSigns_Enum_01.V_StreetSigns_Enum_01.DisplayNames(17).DisplayNames

Filmic_Last_hope Filmic_Last_hope

Key: EDB7EC2642D3D24ACE3DCBAB30421238
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(134).DisplayNames

JUBILATOR PRODUCTION JUBILATOR PRODUCTION

Key: EDC50B5E481C4942F93458BBD6B8C713
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_Underground_Graph_03.MI_Underground_Graph_03.Caption

The Two Cock's inn The Two Cock's inn

Key: EDE4F51C4055CA69A2A282824389A194
SourceLocation: /Game/Environment/Garden_District/Exteriors/Signs/Hanging_Set_02/StreetSign_04/MI_GD_StreetSign_04_02.MI_GD_StreetSign_04_02.Caption

Main menu Main menu

Key: EDECB17B46CF6ED910F2C1808C62D620
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/SurvivalEndScreen.SurvivalEndScreen_C:WidgetTree.MainMenu.ButtonText

Preview Tape Deck Preview Tape Deck

Key: EE25332C4E52E363EBD0659E891B863F
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BroadcastTower_FaceRoom_DESIGN.BroadcastTower_FaceRoom_DESIGN:PersistentLevel.Ollie_TapeDeckA_942.Description.DescriptiveName

0 Days Since Last Accident 0 Days Since Last Accident

Key: EE2E5C704ACDDFBFA559D7982360B5A0
SourceLocation: /Game/Environment/Story/VerlocLab/MI_DECAL_VerlocLab_Signs_Accident_01.MI_DECAL_VerlocLab_Signs_Accident_01.Caption

Bell Bell

Key: EE2FB8794AB9C94FFA4E54A25300E6E9
SourceLocation: /Game/Blueprints/Gameplay/Bell.Bell_C:Description_GEN_VARIABLE.DescriptiveName
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_CorpsePyramid_DESIGN.Encounter_CorpsePyramid_DESIGN:PersistentLevel.Bell_506.Description.DescriptiveName
EE2FB8794AB9C94FFA4E54A25300E6E9

SIMON SAYS SIMON SAYS

Key: EE3CEBCE48C8A5827268A496E8D001FE
SourceLocation: /Game/Environment/Common/Meshes/Tech/HugeRoundTV_01/SimonSays_Show/MI_LF_TV_TEXT_SimonSays_SimonSays_01.MI_LF_TV_TEXT_SimonSays_SimonSays_01.Caption

Meredith Hershey
Noelle Pugh
Meredith Hershey
Noelle Pugh

Key: EE4A92F84F77C4FECAE186B8AB9B212D
SourceLocation: /Game/UI/Credits/HBCreditsRollWidget.HBCreditsRollWidget_C:WidgetTree.GB_Names_CommunityCoordinator.Text

CHARACTER - Mode ( Difficulty ) Completion CHARACTER - Mode ( Difficulty ) Completion

Key: EE4D59A84A65F43965796FA22A97E67C
SourceLocation: /Game/UI/ShellMenu/SaveSlotInformation.SaveSlotInformation_C:WidgetTree.TEXT_Info.Text

Broken Pump Broken Pump

Key: EE5AFA524E7271C7DEF7F39F8A0923C4_Option 00
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/BrokenPump.BrokenPump_C:ExecuteUbergraph_BrokenPump [Script Bytecode]
/Game/Blueprints/World/Furniture/Kitchen/BrokenPump.BrokenPump:EventGraph.K2Node_Select_371.EdGraphPin_73514.DefaultTextValue
EE5AFA524E7271C7DEF7F39F8A0923C4_Option 00

Wellington Health Institute
Putting the "Well" in Wellington Wells!
Wellington Health Institute
Putting the "Well" in Wellington Wells!

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ2/MI_DoctorHQ_OutdoorSign_01.MI_DoctorHQ_OutdoorSign_01.Caption

Entrance
Cash for your Cast OFFs
Collateral Loans
Entrance
Cash for your Cast OFFs
Collateral Loans

Key: EE720B1B4818C80537C0D78373D53A35
SourceLocation: /Game/Environment/Village/Buildings/Special/Odds_and_ends/MI_Odds_and_Ends_Neon_Sign_01.MI_Odds_and_Ends_Neon_Sign_01.Caption

The yo mama quest The yo mama quest

Key: EE7E6BB041EE9257DA66F59CE6986BE0
SourceLocation: /Game/Blueprints/Quests/test.Default__test_C.QuestTitle

Faraday's Houseboy Faraday's Houseboy

Key: EE86A17F4ED9E9A23163159D77D76479
SourceLocation: /Game/Blueprints/Quests/FaradaysHouseboy.Default__FaradaysHouseboy_C.QuestTitle

Wear to conform in the military camp. Because it is shabby it is not very effective. Wear to conform in the military camp. Because it is shabby it is not very effective.

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SourceLocation: /Game/Blueprints/Pickups/Wearables/ShabbyMilitarySuit.Default__ShabbyMilitarySuit_C:DescriptionComponent0.FunctionalDescription

Bandage Bandage

Key: EE9DBD7F4CDBDA909F6A67B7DAFB213F
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ArthurStory_Waste1Safehouse_GEO.ArthurStory_Waste1Safehouse_GEO:PersistentLevel.Bandage2_5.DescriptionComponent0.DescriptiveName

Used to repair broken Bobby Spawners. Used to repair broken Bobby Spawners.

Key: EEA1747246C5DAE515601A8B2A1E60DF
SourceLocation: /Game/Blueprints/Pickups/Misc/SpawnerRepairKit.Default__SpawnerRepairKit_C:DescriptionComponent0.FunctionalDescription

Pneumatic Canon Pneumatic Canon

Key: EF059C804A1F9AE2FE6941BDCD79C8E7
SourceLocation: /Game/Blueprints/Quests/Emerald/DSIR_Machine.DSIR_Machine.DisplayNames(1).DisplayNames

Power Relay Power Relay

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SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/PowerRelay_Fuse.PowerRelay_Fuse_C:DescriptionDAD6EB20497997403DCA9BB49170BEA5.DescriptiveName
/Game/Maps/Gyms/TheOddsAndEnds_PAXEAST2015.TheOddsAndEnds_PAXEAST2015:PersistentLevel.PowerRelay_Fuse_C_0.Description.DescriptiveName
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Service Panel ("Persuade") Service Panel ("Persuade")

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SourceLocation: /Game/Blueprints/World/JubilatorPanel_Placeholder_Blueprint.JubilatorPanel_Placeholder_Blueprint_C:Description_GEN_VARIABLE.DescriptiveName

Dressers, Crates, Safes Dressers, Crates, Safes

Key: EF2540B84BA120398D23DFA9C59A9B08
SourceLocation: /Game/Blueprints/Pickups/Components/BlackPowder.Default__BlackPowder_C.LocationDescription

Vladimir Ivanov Vladimir Ivanov

Key: EF3041DD4B8B35D598BD66B86F96E2EF
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.DL_Names_LeadProg.Text

Plague Monkey Plague Monkey

Key: EF5D506348DC399DA450DDAF5A0676AA
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(7).Items.AchievementName

Edenham Edenham

Key: EF61E7F64075808D3EE451AA34110626
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_WastrelVillage_DESIGN.GD0_WastrelVillage_DESIGN_C:ExecuteUbergraph_GD0_WastrelVillage_DESIGN [Script Bytecode]

OK OK

Key: EF62B2E346F9E99DFAB19682939F8D69
SourceLocation: /Game/DLC/Lightbearer/UI/LB_JournalWidget.Default__LB_JournalWidget_C.TutorialConfirmText

CONCERT BACK BY POPULAR DEMAND!
The Tunnel Rats Duo
"A Foggy Day in London Town"
And other Jazz Standards
SEPTEMBER 3 2 PM
MRS. CHIPPY PARK
CONCERT BACK BY POPULAR DEMAND!
The Tunnel Rats Duo
"A Foggy Day in London Town"
And other Jazz Standards
SEPTEMBER 3 2 PM
MRS. CHIPPY PARK

Key: EF73FDE3428D6D88F4BFCBBE0EB6CD21
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_RatConcert_03.MI_RatConcert_03.Caption

Rob McCulley Rob McCulley

Key: EF806528463DC2BE0018B3BF7258FD54
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.CT_Names.Text

Used to deliver drugs via close-range aerosol. Used to deliver drugs via close-range aerosol.

Key: EF872B0B42DB9438490FDBBD703EC2F5
SourceLocation: /Game/Blueprints/Pickups/Components/EmptyAtomizer.Default__EmptyAtomizer_C:DescriptionComponent0.FunctionalDescription

Doctor Arnold Doctor Arnold

Key: EF8C03064FA38FCDD485D199312DB00B
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/Encounters/SubLevels/Encounter_HostileTakeover_DESIGN.Encounter_HostileTakeover_DESIGN:PersistentLevel.Doctor_2.DescriptionComponent.DescriptiveName

E-J E-J

Key: EF9D68C242D75FE45B156A9CB365A916
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/BobbyHQ/Decal_BobbyWQ_text_03.Decal_BobbyWQ_text_03.Caption

Gertrude Bell Gertrude Bell

Key: F000AE8544D7EA556D9D089EF881B331
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_JoyFactory_District_DESIGN_1_A.V_JoyFactory_District_DESIGN_1_A:PersistentLevel.V_Wellie_GertrudeBell.DescriptionComponent.DescriptiveName

Draw3 Draw3

Key: F0031A944B2F0C0800175D80344238A4
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(46).DisplayNames

Rubbish, Lockers, Desks, Desk Tops, Vanity Tops, End Tables Rubbish, Lockers, Desks, Desk Tops, Vanity Tops, End Tables

Key: F0061E2B41A818FA2E783E9D6024FBC3
SourceLocation: /Game/Blueprints/Pickups/Components/EmptyPillBottle.Default__EmptyPillBottle_C.LocationDescription

CONTAINER NAME CONTAINER NAME

Key: F01C7E0C4C69E0B125076DA64B6DD9C2
SourceLocation: /Game/UI/PlayerMenu/ContainerPanel.ContainerPanel_C:WidgetTree.TextBlock_37.Text

Pelvic Thrust Pelvic Thrust

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SourceLocation: /Game/DLC/SandBox/Maps/Gyms/ArtMap_FoliageArtStation.ArtMap_FoliageArtStation:PersistentLevel.SimonSays_Button14.Description.DescriptiveName

SALTPETER
(Potassium Nitrate)
For household and veterrinary use. Do not take internally except on the advice of a physician.
KEEP DRY AND
CONTAINER
TIGHTLY CLOSED
SALTPETER
(Potassium Nitrate)
For household and veterrinary use. Do not take internally except on the advice of a physician.
KEEP DRY AND
CONTAINER
TIGHTLY CLOSED

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SourceLocation: /Game/Environment/Common/Meshes/Small/Pickups/Saltpetre/MI_Saltpetre_01.MI_Saltpetre_01.Caption

Constable Hogarth Constable Hogarth

Key: F05B2441440A39A16A2493B25F977CA5
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_DownerInvestigation_DESIGN.SB_Encounter_DownerInvestigation_DESIGN:PersistentLevel.Quest_ConstableHogarth.DescriptionComponent.DescriptiveName

Money Earned Money Earned

Key: F06B69E74086707C172CA79CA7800B03
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/WellieEndScreen.WellieEndScreen_C:WidgetTree.MoneyEarned.Stat Name

WHEN WILL THEY STOP CRYING? WHEN WILL THEY STOP CRYING?

Key: F07246F24DD7CEAEC75BE99B1932F015
SourceLocation: /Game/Environment/Common/Materials/Decals/Messages/MI_Wastrel_Messages_02.MI_Wastrel_Messages_02.Caption

Alina Gerasimova
Dmitry Akenin
Alina Gerasimova
Dmitry Akenin

Key: F072F0AD47661F9A0FC836A78D40F15F
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.KW_Names_Russian.Text

Gearbox Publishing LLC Gearbox Publishing LLC

Key: F07C261B4AD1CC713339B4A8F2B139C6
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GearboxPublishingLLC.Text

IF THEY REALLY KNEW YOU, THEY'D DESPISE YOU. IF THEY REALLY KNEW YOU, THEY'D DESPISE YOU.

Key: F09CB49D4FF913A37916E8AF1EA7D4D7
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Nicks/MI_NickDepressed_G_02.MI_NickDepressed_G_02.Caption

JANITOR ROOM JANITOR ROOM

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ/MI_DRHQ_G_4.MI_DRHQ_G_4.Caption

Wellie Leaning Wellie Leaning

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SourceLocation: /Game/Blueprints/World/POIs/POI_Leaning.POI_Leaning_C:TextRenderComponent_0.Text
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Wellington Wells Genealogical Society Wellington Wells Genealogical Society

Key: F0D8763A4C01D18AC0D8EE9DB677C462
SourceLocation: /Game/Environment/Emerald_City/Plaques/MI_ECPlaque_07.MI_ECPlaque_07.Caption

<- Fight <- Fight

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SourceLocation: /Game/DLC/House_Boys/Maps/HB_Gym_Combat.HB_Gym_Combat:PersistentLevel.TextRenderActor6.NewTextRenderComponent.Text

Publishing Project Manager Publishing Project Manager

Key: F117E0E14573B5874B0346987CFFF63C
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_PublishingProjMgr.Text

To Return to Hamlyn Village
GROUND FLOOR
1. Please take a number and wait your turn.
2. Head into the elevator.
REHABILITATION
3. Place belongings in pneumatic stash.
4. Discard old clothes.
5. Take a nice, cold shower.
6. Put on proper, decent clothes (provided).
7. Put on a fragrance!
8. Pop a Joy (Vanilla, chocolate or strawberry).
9. Watch an Uncle Jack video. (Lucky you!)
TESTING
10. Answer a simple, easy quiz.
11. If after curfew, spend the night in a Cozy Cottage.
12. Retrieve belongings from the pneumatic stash.
13. Take elevator to exit.
EXIT
14. Go forth and fret no more!
To Return to Hamlyn Village
GROUND FLOOR
1. Please take a number and wait your turn.
2. Head into the elevator.
REHABILITATION
3. Place belongings in pneumatic stash.
4. Discard old clothes.
5. Take a nice, cold shower.
6. Put on proper, decent clothes (provided).
7. Put on a fragrance!
8. Pop a Joy (Vanilla, chocolate or strawberry).
9. Watch an Uncle Jack video. (Lucky you!)
TESTING
10. Answer a simple, easy quiz.
11. If after curfew, spend the night in a Cozy Cottage.
12. Retrieve belongings from the pneumatic stash.
13. Take elevator to exit.
EXIT
14. Go forth and fret no more!

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CONSTABULARY PEREGRINATIONS CONSTABULARY PEREGRINATIONS

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Victoria's Dart Gun Victoria's Dart Gun

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SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_DartGun.Default__V_DartGun_C:DescriptionComponent0.Description

REDACTED BY THE COMPULSION EXECUTIVE COMMITTEE UNTIL 1.0 REDACTED BY THE COMPULSION EXECUTIVE COMMITTEE UNTIL 1.0

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CELEBRATIONS PLANNED FOR JOY ANNIVERSARY! CELEBRATIONS PLANNED FOR JOY ANNIVERSARY!

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SourceLocation: /Game/Environment/Common/Meshes/Small/Journal/MI_Journal_01.MI_Journal_01.Caption

TimeBomb
(Global)
TimeBomb
(Global)

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If you wake him, you wipe him! If you wake him, you wipe him!

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/OldSoldiers/MI_TwoSoldiers_MilLetter_05.MI_TwoSoldiers_MilLetter_05.Caption

Attracts multiple targets, leads them away, and then releases gas. Attracts multiple targets, leads them away, and then releases gas.

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SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/DickTheNaughtyDuck.Default__DickTheNaughtyDuck_C:DescriptionComponent0.FunctionalDescription

Equip your guitar. Equip your guitar.

Key: F19C6CE14977ED26FB96D0BAE27AD4BB
SourceLocation: /Game/DLC/Lightbearer/UI/LB_PauseScreenTutorial.LB_PauseScreenTutorial_C:WidgetTree.TextBlock_1.Text

Tips Tips

Key: F1A1E30640D066E132E4C9A636FF0041
SourceLocation: /Game/UI/ShellMenu/ShellMenuWidget.ShellMenuWidget_C:WidgetTree_201.TextBlock_4.Text

ELEVATORS ELEVATORS

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SourceLocation: /Game/DLC/Lightbearer/Maps/Gyms/Nick_DLC_Gym.Nick_DLC_Gym:PersistentLevel.TextRenderActor44.NewTextRenderComponent.Text

Mathieu Godin Mathieu Godin

Key: F1B0694343F12FFE41D5DC99CC44C6FD
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Extra/SubLevels/SB_HooligansTower_01_DESIGN.SB_HooligansTower_01_DESIGN:PersistentLevel.Waste2_Hooligan4.DescriptionComponent.DescriptiveName

(PERSISTENT WARNING TEXT) (PERSISTENT WARNING TEXT)

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SourceLocation: /Game/UI/HUD/HUDWidget.HUDWidget_C:WidgetTree_1.PersistentWarningText.Text

Insert Constable Keycard (Requires Constable Keycard) Insert Constable Keycard (Requires Constable Keycard)

Key: F1F892754880FD8675CECB80E18B3FA6
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F1F892754880FD8675CECB80E18B3FA6

Random Random

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OUT OF STOCK OUT OF STOCK

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SourceLocation: /Game/Environment/Village/Exterior/Signs/Table_Sign_01/MI_VLG_Table_Sign_02.MI_VLG_Table_Sign_02.Caption

You are off your Joy! You are off your Joy!

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SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene4_PinataParty2.WHF_Intro_Cutscene4_PinataParty2.4.Subtitle

Guinevere Brown Guinevere Brown

Key: F21C2C4E492E855EF260F3833C9DB014
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_YamAltar_DESIGN.Encounter_YamAltar_DESIGN:PersistentLevel.Waste2_WastrelWorshipper_C_29.DescriptionComponent.DescriptiveName

Dodo Dodo

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AUCTION
FRIDAY 2 PM
1 lb of SUGAR
PLEASE bring your tradeables to the auction. We will not exchange goods for promises.
AUCTION
FRIDAY 2 PM
1 lb of SUGAR
PLEASE bring your tradeables to the auction. We will not exchange goods for promises.

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SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Various/MI_Sign_SweetsAuction_01.MI_Sign_SweetsAuction_01.Caption

Take Joy Pill Take Joy Pill

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SourceLocation: /Game/Blueprints/World/Special/JoyDispenser_Spawnpill.JoyDispenser_Spawnpill_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_3StepVerification_DESIGN.Challenge_Bridge_3StepVerification_DESIGN:PersistentLevel.JoyDispenser_C_1.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
F2770C574756C0660C81249571311330

SignLightBox_13 SignLightBox_13

Key: F27FB9874CE288478DA92CBA1BE182D0
SourceLocation: /Game/GBX/Cinematics/Data/GBX_LitSignList.GBX_LitSignList.DisplayNames(12).DisplayNames

STOP SKIPPERS FOR THEIR OWN GOOD!
Constables should assume that any unauthorized person past this point is attempting to leave Wellington Wells.
This is clear evidence of mental derangement
Skippers will often complain of hunger. This is further evidence of psychosis induced from Joy withdrawal.
After subduing a would-be skipper, please render him to the custody of Dr. Verloc at Haworth Labs.
STOP SKIPPERS FOR THEIR OWN GOOD!
Constables should assume that any unauthorized person past this point is attempting to leave Wellington Wells.
This is clear evidence of mental derangement
Skippers will often complain of hunger. This is further evidence of psychosis induced from Joy withdrawal.
After subduing a would-be skipper, please render him to the custody of Dr. Verloc at Haworth Labs.

Key: F28146EF4B8214B95CEC2F9F8054C262
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_FTS_STOPSKIPPERSgovernmentsign_01.MI_FTS_STOPSKIPPERSgovernmentsign_01.Caption

This is used to fix the Electrowave Stimulator. This is used to fix the Electrowave Stimulator.

Key: F281E1C842772AAF338B79BE168A4EF6
SourceLocation: /Game/Blueprints/Pickups/Misc/ElectrowaveBattery.Default__ElectrowaveBattery_C:DescriptionComponent0.FunctionalDescription

HAZARD HAZARD

Key: F283069A4F4F6C53D118698DCA44A12D
SourceLocation: /Game/DLC/Victoria/Art/Signs/Bridge/MI_V_PD_Graffiti_BeASweety_02.MI_V_PD_Graffiti_BeASweety_02.Caption

POSEUR POSEUR

Key: F288A3C84088C5BEF96675866A3C3506
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Nicks/MI_NickDepressed_R_3.MI_NickDepressed_R_3.Caption

I should just take my Joy. Shouldn't I? I should just take my Joy. Shouldn't I?

Key: F2B1215A4314F7522D73E8A7FEFBAB61
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene1.WHF_Intro_Cutscene1.8.Subtitle

Do not take your mask off to sing!!! Do not take your mask off to sing!!!

Key: F2B791DE4AF1094DF058FA97B0591DA0
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_VLG_Underground_GasMaskReminders_03.MI_VLG_Underground_GasMaskReminders_03.Caption

Power cells drain less rapidly when you use them. Power cells drain less rapidly when you use them.

Key: F2C3D63544122E2B7A563C94F50B0A8B
SourceLocation: /Game/Blueprints/Pickups/Manuals/PowerCellDurabilityManual.Default__PowerCellDurabilityManual_C:DescriptionComponent0.FunctionalDescription

Key to opening a high security bridge door. Key to opening a high security bridge door.

Key: F2C447074F7F2813FA649C85733FA9E0
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/BridgeKeyCard.Default__BridgeKeyCard_C:DescriptionComponent0.Description

Skill points Skill points

Key: F2D48A68416C8BC06962BDAC96D1D74E
SourceLocation: /Game/UI/Quest/QuestCompletionWidget.QuestCompletionWidget_C:WidgetTree.SkillPoint_Text.Text

Crafting Instructions. Extra Strength Sanitol improves your maximum health even more! Crafting Instructions. Extra Strength Sanitol improves your maximum health even more!

Key: F2E52E9C43BF5D71AE5C1AA73FDCD081
SourceLocation: /Game/Blueprints/Pickups/Recipes/HealthBoost2_RecipePickup.Default__HealthBoost2_RecipePickup_C:DescriptionComponent0.FunctionalDescription

YOU MUST BE THIS TALL TO RIDE YOU MUST BE THIS TALL TO RIDE

Key: F31745664DF51EAF83965CB549C88D6D
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ2/MI_DoctorHQ_ChairRide_02.MI_DoctorHQ_ChairRide_02.Caption

Dark5 Dark5

Key: F32C68EF44956F02FB515B8B5C7D11A1
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(40).DisplayNames

The Bridle Path The Bridle Path

Key: F33F1B1845514F8F12D32FB6321AB5A7
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_Manor_DESIGN.V_Manor_DESIGN_C:ExecuteUbergraph_V_Manor_DESIGN [Script Bytecode]

KEEP KEEN FOR MOTILENE! KEEP KEEN FOR MOTILENE!

Key: F3544D4A4812E2D1601FAAB56BE58C80
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_FTS_MotilenePoster_01.MI_FTS_MotilenePoster_01.Caption

WHAT'S THE BUZZ? - No one ever accused Sally Boyle of being particularly sanguine, but she's got plenty of the old corpuscles as it turns out. Sally recently made quite a splash on Carnaby Street. Although we will miss her whilst she's on holiday, we admire her stylish exit. She always did look smart in red! WHAT'S THE BUZZ? - No one ever accused Sally Boyle of being particularly sanguine, but she's got plenty of the old corpuscles as it turns out. Sally recently made quite a splash on Carnaby Street. Although we will miss her whilst she's on holiday, we admire her stylish exit. She always did look smart in red!

Key: F36B21DB40F1294669466B8F892675BA
SourceLocation: /Game/UI/DeathMenu/DeathScreenSally_Bleeding.DeathScreenSally_Bleeding.Caption

ANATOMY EXAM THURSDAY! KNOW YOUR LADY BITS! 8===D - - ANATOMY EXAM THURSDAY! KNOW YOUR LADY BITS! 8===D - -

Key: F37456984D75C37EAEA7838198F5F75D
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorHQ2/MI_DoctorHQ_Chalkboard_01.MI_DoctorHQ_Chalkboard_01.Caption

VICTORY MEAT
FOOD PRODUCT
VICTORY MEAT
FOOD PRODUCT

Key: F3748EF144593B76AE98BDBDCB25A1BE
SourceLocation: /Game/Environment/Common/Meshes/Small/Victory_Meat/MI_Victory_Meat_01.MI_Victory_Meat_01.Caption

Inflicts moderate damage. Can cause bleeding. Heavy. Inflicts moderate damage. Can cause bleeding. Heavy.

Key: F395462F4F223B532DB5999B681C85A9
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Rifle.Default__Rifle_C:DescriptionComponent0.FunctionalDescription

Localization QA Localization QA

Key: F39A34194544E8289A6A04B389E3ABE6
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_LocalizationQA.Text

Dressers, Crates, Safes, Lockers, Chests, Suitcases Dressers, Crates, Safes, Lockers, Chests, Suitcases

Key: F3ADA68E4BBDCE8BED8A628630F6AF0D
SourceLocation: /Game/Blueprints/Pickups/Survival/CleverTrapTool.Default__CleverTrapTool_C.LocationDescription

THE ORACLE AWARD Presented to:
THE HAMLYN "O" COURANT
For Outstanding Reporting in the Face of Danger
"Squabble Breaks Out at Flower Show"
-May 16th, 1963-
THE ORACLE AWARD Presented to:
THE HAMLYN "O" COURANT
For Outstanding Reporting in the Face of Danger
"Squabble Breaks Out at Flower Show"
-May 16th, 1963-

Key: F3B7EEE44595EE0775C47C80F375F217
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/NewspaperOffice/MI_Award_01.MI_Award_01.Caption

Exit Exit

Key: F3B908394759DBA96D1FF8A85B3803DE
SourceLocation: /Game/Blueprints/Gameplay/IntroArthur_LeaveShelter.IntroArthur_LeaveShelter_C:InteractionComponent_3.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Maps/SpawnMaps/Shelters/Intro_ArthursShelter.Intro_ArthursShelter:PersistentLevel.IntroArthur_LeaveShelter_C_0.Interaction1.InteractionPromptList(0).InteractionPromptList.BasicPrompt
F3B908394759DBA96D1FF8A85B3803DE

BEES HURT WEAR YOUR BEESUIT! BEES HURT WEAR YOUR BEESUIT!

Key: F3C2CDFD48D5E9758EAEFC9BE1F71D17
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Various/MI_BeesHurt_01.MI_BeesHurt_01.Caption

DeadPose02 DeadPose02

Key: F3F6F0A94E0E359071BC2499C23301E6
SourceLocation: /Game/DLC/House_Boys/Blueprints/Tools/RobotLightDeadAnimPose.RobotLightDeadAnimPose.DisplayNames(1).DisplayNames

THE NIGHT GARDEN COME AND SNIFF A BIT OF HEAVEN! THE NIGHT GARDEN COME AND SNIFF A BIT OF HEAVEN!

Key: F40AFB91470BAB59F013A290341FB1A1
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/FlowerPicking/MI_DecalText_G_Inst.MI_DecalText_G_Inst.Caption

BEATRICE + BENEDICK BEATRICE + BENEDICK

Key: F40FE12B487CAC1BAA4B1B8133346FB6
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_Stone_Name_02.MI_DSIR_Stone_Name_02.Caption

WAKEY WAKEY! THE EARLY BIRD GETS JACK! WAKEY WAKEY! THE EARLY BIRD GETS JACK!

Key: F42D7B6D449BC4CDFF88FD88B78DF0F0
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MessagePost/MI_UncleJackBulletin_02.MI_UncleJackBulletin_02.Caption

MERCHANT'S NAME MERCHANT'S NAME

Key: F44615CA4CF7E11E0C91F49604177712
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:WidgetTree.Merchant_Title.Text

Filmic_Horror_Night Filmic_Horror_Night

Key: F44CDD754B75547B252588947852F951
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(133).DisplayNames

1965 TREND FORECAST
Style | In/Out
STRIPES | IN! IN! IN!
FLORALS | OUT! Unless you're a pair of curtains
RED | IN! for autumn
YELLOW | IN But only for those who can carry it off
TWEED | OUT and NEVER Coming Back!
ZIG-ZAGS | Too soon to tell
CHECKERS | Fab! In!
TAUPE | OUT! KILL ME NOW
1965 TREND FORECAST
Style | In/Out
STRIPES | IN! IN! IN!
FLORALS | OUT! Unless you're a pair of curtains
RED | IN! for autumn
YELLOW | IN But only for those who can carry it off
TWEED | OUT and NEVER Coming Back!
ZIG-ZAGS | Too soon to tell
CHECKERS | Fab! In!
TAUPE | OUT! KILL ME NOW

Key: F46903BF40CE0BEEA8D99BA1E399F670
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/ParadeDistricShelter/Decal_PD_Shelter_Trend_Forcast_64.Decal_PD_Shelter_Trend_Forcast_64.Caption

A329 A329

Key: F46D715B48CCEEA34DE49B85833C7F04
SourceLocation: /Game/Environment/Common/Meshes/Stickers/MI_Sticker_A329_01.MI_Sticker_A329_01.Caption

Outfit Outfit

Key: F472C2C746054B5471E510931DF53D05
SourceLocation: /Game/Blueprints/Pickups/Wearables/BobbySuit.Default__BobbySuit_C:DescriptionComponent0.FunctionalDescription

Total joy pills consumed Total joy pills consumed

Key: F47AFEDC421B2B425A496CB99C33F898
SourceLocation: /Game/DLC/SandBox/UI/Statistics/DLC_NotesWidget.DLC_NotesWidget_C:WidgetTree.Text_PillsConsumed.Text

Security Office Security Office

Key: F47F3D1F458C53030A2760820A060C10
SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/MI_SecurityOffice_01.MI_SecurityOffice_01.Caption

Percy is indifferent to rain. Percy is indifferent to rain.

Key: F48886C74B6A89BDCF9C8EA654BF9554
SourceLocation: /Game/Blueprints/Loot/ArthurFlashbackTable.ArthurFlashbackTable.Rain.Description

Temporarily disables people in its area of effect. Effective against machines. Temporarily disables people in its area of effect. Effective against machines.

Key: F48E5DC8494E2BC28852CEB41666CEED
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/ShockerGrenade.Default__ShockerGrenade_C:DescriptionComponent0.FunctionalDescription

This package must be deilvered to the butcher. This package must be deilvered to the butcher.

Key: F4A9CA474EFE35AAD16245A5FE2E9ECD
SourceLocation: /Game/Blueprints/Pickups/Misc/MeatDeliveries_B.Default__MeatDeliveries_B_C:DescriptionComponent0.FunctionalDescription

Sally's mum thinks she dresses too provocatively. Sally's mum thinks she dresses too provocatively.

Key: F4AFFBE34B119DC0832AE1850573059F
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(42).Items.CollectibleDescription
Key: FBCDEC6D49627CBD51E16AB4318A780D
SourceLocation: /Game/Blueprints/Loot/SallyFlashbackTable.SallyFlashbackTable.Flashback_Sally_6.Description

CAUTION
Authorised Personnel Only
KEEP OFF TRACKS
CAUTION
Authorised Personnel Only
KEEP OFF TRACKS

Key: F4BFF19C4EE36325962F1AB317A34F63
SourceLocation: /Game/Environment/Village/Exterior/Signs/Maintenance_Sign_01/MI_VLG_Maintenance_Sign_09.MI_VLG_Maintenance_Sign_09.Caption

Increases delay of suspicion increase slightly. Increases delay of suspicion increase slightly.

Key: F4C09F1E4E1DA462B8CB7F9C41220289
SourceLocation: /Game/Blueprints/Pickups/Manuals/SuspicionReductionManual.Default__SuspicionReductionManual_C:DescriptionComponent0.FunctionalDescription

APPLE HOLM Station APPLE HOLM Station

Key: F4C869294DBC37070BBF3E8765F237F3
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_GetGood_G_01.MI_GetGood_G_01.Caption

This flashlight needs a power cell. This flashlight needs a power cell.

Key: F4F50FA746662AD95E19139653FDFC6D
SourceLocation: /Game/Blueprints/Pickups/Survival/TorchEmpty.Default__TorchEmpty_C:DescriptionComponent0.FunctionalDescription

WEAPONS WEAPONS

Key: F4FA683D44F4041DF4F8D5A98CEEBC84
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.HB_Inventory_C:UpdateCategoryDisplay [Script Bytecode]

Using melee weapons consumes slightly less stamina. Stackable. Using melee weapons consumes slightly less stamina. Stackable.

Key: F5109C2947393C3BA42305927F72FE6E
SourceLocation: /Game/Blueprints/Pickups/Manuals/AttackStaminaReductionManual.Default__AttackStaminaReductionManual_C:DescriptionComponent0.FunctionalDescription

PLACE YOUR DAILY SACRIFICE HERE! PLACE YOUR DAILY SACRIFICE HERE!

Key: F524DFFF477478D14CDAE79CB6F02307
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MysteryChest/MI_PointySign_02.MI_PointySign_02.Caption

Plot 25 Plot 25

Key: F55FB7E24B1C3D225411D685F58E8E0D
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor25.NewTextRenderComponent.Text

WHAT'S THE BUZZ? - Madcap Sally Boyle! She'll try anything once! It seems Sally's most recent divertissement is circus tricks - tightrope walking over a great void. We always said that girl was destined for dizzying heights! Sally has gone on holiday to recover from a bit of a fall, but everyone who saw her most recent circus spectacle raves about how smashing it was! WHAT'S THE BUZZ? - Madcap Sally Boyle! She'll try anything once! It seems Sally's most recent divertissement is circus tricks - tightrope walking over a great void. We always said that girl was destined for dizzying heights! Sally has gone on holiday to recover from a bit of a fall, but everyone who saw her most recent circus spectacle raves about how smashing it was!

Key: F576F0BB4AFC3C5C6C639483B06FD5EF
SourceLocation: /Game/UI/DeathMenu/DeathScreenSally_Falling.DeathScreenSally_Falling.Caption

SKIPPING IS NOT A CRIME! SKIPPING IS NOT A CRIME!

Key: F57C302A4459DE592A3DB0B4868852FF
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_PicketSign_R_01.MI_PicketSign_R_01.Caption

Percy! Percy!

Key: F57D787B455C19A1FA14FCAFE2AEA04E
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill.WHF_Intro_Cutscene2_NoPill.3.Subtitle

LaserSweepRoom LaserSweepRoom

Key: F58818344429557A7409D68DCD9E5914
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/Boss/Boss_HouseBoys_AttackTypes.Boss_HouseBoys_AttackTypes.DisplayNames(2).DisplayNames

Fish & Chips Fish & Chips

Key: F59576A2445898AB41171FAD384EFE4D
SourceLocation: /Game/Environment/Village/Exterior/Signs/CommercialSigns/MI_FishNChips.MI_FishNChips.Caption

Richard Bates Richard Bates

Key: F5AC10D1482F1A09F190C691E021A1FD
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/MusicShop/MusicShop_Design.MusicShop_Design:PersistentLevel.LB_MrBates.DescriptionComponent.DescriptiveName

Right! Happiness is a choice. Right! Happiness is a choice.

Key: F5C57AE24B8B4910EEBE1BBE09CC0A28
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_TakePill.WHF_Intro_Cutscene2_TakePill.2.Subtitle

KEEP PUMP VALVE OPEN
TO PREVENT FLOODING.
KEEP PUMP VALVE OPEN
TO PREVENT FLOODING.

Key: F5CEA31E4922BB8FFB48FDB79E18D961
SourceLocation: /Game/Environment/Village/Exterior/Signs/V1_Shelter/MI_V1_Shelter_Valve_01.MI_V1_Shelter_Valve_01.Caption

Mother Boyle Mother Boyle

Key: F5DF7AB646936D215999F7B45972D914
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_SallyFamilyHouse_Flashback_DESIGN.Encounter_SallyFamilyHouse_Flashback_DESIGN:PersistentLevel.InteractiveActor_522.Description.DescriptiveName

Plot 03 Plot 03

Key: F5EE63514704BF78F4C72484726411CD
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor3.NewTextRenderComponent.Text

Gives heavy armor, but noisy and exhaust your stamina faster when sprinting. Gives heavy armor, but noisy and exhaust your stamina faster when sprinting.

Key: F60279BC4F49B020330C7B9DB6E9DADF
SourceLocation: /Game/Blueprints/Pickups/Recipes/SteelBoots_RecipePickup.Default__SteelBoots_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Rubbish Bins, Mailboxes, Medicine Cabinets, Medicine Boxes, Dressers, Tables Rubbish Bins, Mailboxes, Medicine Cabinets, Medicine Boxes, Dressers, Tables

Key: F60B80DD45125657AA9129AEBB5B7EAE
SourceLocation: /Game/Blueprints/Pickups/Components/EmptySyringe.Default__EmptySyringe_C.LocationDescription

MAP MAP

Key: F624FEDA4E5A7939A2B1BC8B4F2CE1D7
SourceLocation: /Game/DLC/SandBox/UI/WM_MapWidget.WM_MapWidget_C:WidgetTree_102.Map_Title.Text

MANAGER MANAGER

Key: F62820A14D539FE18C8B90A04492EBC0
SourceLocation: /Game/DLC/Lightbearer/Art/Props/Hotel_Room_Signs/MI_LondonTubeEmboss_07.MI_LondonTubeEmboss_07.Caption

DANKE FUR ALL DIE REGEN FUHRER ROMMEL! DANKE FUR ALL DIE REGEN FUHRER ROMMEL!

Key: F631BE2E4C91A8AAEAB6F5B9DD7E438F
SourceLocation: /Game/Environment/Common/Meshes/Military/Bunker/ExtraAssets/MI_BunkerGraffiti_01.MI_BunkerGraffiti_01.Caption

Ethel Moorhead Ethel Moorhead

Key: F650DE914D10F095B3C774A24F77E292
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN.Encounter_HoardHouse_DESIGN:PersistentLevel.GlimpseCrier3.DescriptionComponent.DescriptiveName

Tony Robinow Tony Robinow

Key: F6711A2C47BECE9752AE779CE3F43105
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_DrBest_name.Text

Wicker men and other quaint British traditions. Wicker men and other quaint British traditions.

Key: F67FE875409AB0F60AB716A33E6BF526
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(86).Items.CollectibleDescription

Crafting ingredient. Crafting ingredient.

Key: F68B85AD43E0F13830B8A69AC356F738
SourceLocation: /Game/Blueprints/Pickups/Components/LinenBlack.Default__LinenBlack_C:DescriptionComponent0.FunctionalDescription

Rubbish, Medicine Cabinets, Vanities, End Tables Rubbish, Medicine Cabinets, Vanities, End Tables

Key: F69A868E4A6DF49FBA3A408F9364A8FD
SourceLocation: /Game/Blueprints/Pickups/Components/BobbyPin.Default__BobbyPin_C.LocationDescription

Almost Flat Almost Flat

Key: F6A1C27A407648B75D414B8A07B03B55
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxHeightVariationSelection.OptionText(0).OptionText

Sally Flashbacks Sally Flashbacks

Key: F6A55AA6406631827D005A90E303D317
SourceLocation: /Game/Blueprints/Loot/SallyFlashbackGroup.SallyFlashbackGroup.Title

PLOUGH BOY REPUBLIC PLOUGH BOY REPUBLIC

Key: F6B9638C410A14DD8CB2B085F4269B36
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decals_WasteShelter_Chalk_02.MI_Decals_WasteShelter_Chalk_02.Caption

Do not point the cannon at my window when I'm not looking! Do not point the cannon at my window when I'm not looking!

Key: F6BB60DA44E240F7F142C698C407CAF0
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DoNotPointCannon_01.MI_DoNotPointCannon_01.Caption

Oven Oven

Key: F6BBCDE34F89D67F7E253C9342CD4B0A
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/Oven_01.Default__Oven_01_C:DescriptionComponent0.DescriptiveName
/Game/Maps/Gyms/Gym_Crafting.Gym_Crafting:PersistentLevel.Oven_01_2.DescriptionComponent0.DescriptiveName
F6BBCDE34F89D67F7E253C9342CD4B0A

Butterflies Butterflies

Key: F6D50DFC46D668D34BB80C8A572C912A
SourceLocation: /Game/Blueprints/World/Special/Butterflies.Butterflies_C:TextRender_GEN_VARIABLE.Text

Causes all targets to vomit. Cannot attack during vomiting. Causes all targets to vomit. Cannot attack during vomiting.

Key: F6D5A37841565A14F6AE68B27B82FF16
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/SickBomb.Default__SickBomb_C:DescriptionComponent0.FunctionalDescription

Steam3 Steam3

Key: F6D65F6D406CB509F83BA78761A28E9D
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(95).DisplayNames

Plot 01 Plot 01

Key: F6E83559454E5E41867096BFCBAD3D57
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor_1.NewTextRenderComponent.Text

What to do about people lying in the road? What to do about people lying in the road?

Key: F6E99EE8448B3373A4145D8FD3E2416D
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(66).Items.CollectibleDescription

Dusk Dusk

Key: F704F9D7403E4E2349A9E7B893A1AD8F
SourceLocation: /Game/DLC/Victoria/Blueprints/Misc/V_ENUM_LightingStates.V_ENUM_LightingStates.DisplayNames(2).DisplayNames

Data Scientist Data Scientist

Key: F70D0A4A4F37C789289EDA83FC680B88
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.GB_Cat_Scientist.Text

Plot 26 Plot 26

Key: F7111E3845B629C325ABD3AFBDA38137
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor26.NewTextRenderComponent.Text

Nous remercions Québec et Investissement Québec
pour leur participation au financement du jeu.
We acknowledge the financial support of the Province of Québec
and Investissement Québec.
Nous remercions Québec et Investissement Québec
pour leur participation au financement du jeu.
We acknowledge the financial support of the Province of Québec
and Investissement Québec.

Key: F71288A44300F92F938E2F96C7D41828
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VIP_IQ_text.Text

Soft Hills Soft Hills

Key: F736F1784060C181AAF43B9A738C2AAE
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxHeightVariationSelection.OptionText(1).OptionText

Transfer Notice: Starkey Reminded That an Army Travels on its Stomach - Sergeant Oliver Starkey recently suffered a slight tummy ache on a foraging training exercise. He will be going immediately on holiday whilst he feels dyspeptic. Starkey is perhaps best remembered as the 6-time Army Pub Darts Champion, though a former supervisor recalls that "his aim was suspiciously inaccurate, with a tendency to veer towards officers." We all wish Starkey well on his leave. Transfer Notice: Starkey Reminded That an Army Travels on its Stomach - Sergeant Oliver Starkey recently suffered a slight tummy ache on a foraging training exercise. He will be going immediately on holiday whilst he feels dyspeptic. Starkey is perhaps best remembered as the 6-time Army Pub Darts Champion, though a former supervisor recalls that "his aim was suspiciously inaccurate, with a tendency to veer towards officers." We all wish Starkey well on his leave.

Key: F739A2D54597500E558A219468991494
SourceLocation: /Game/UI/DeathMenu/DeathScreenOllie_FoodPoisoning.DeathScreenOllie_FoodPoisoning.Caption

OCTOBER IS FIRE
SAFETY MONTH
OCTOBER IS FIRE
SAFETY MONTH

Key: F740E301471C48D5E1EAB686C028283F
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_VLG_Underground_FireSafetyMonth_01.MI_VLG_Underground_FireSafetyMonth_01.Caption

Everything is quite alright. Nighty night, sleepy tight. Everything's tucked out of sight. My Fair Lady Everything is quite alright. Nighty night, sleepy tight. Everything's tucked out of sight. My Fair Lady

Key: F74A6CDB4FD90B20D74B2796AB297D48
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/GD0/MI_GD0_Graf_R_06.MI_GD0_Graf_R_06.Caption

Producer / First Assistant Director Producer / First Assistant Director

Key: F74DB79D4A7D090BDBAC67B2ADEAFD0C
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.FC_Cat_Prod.Text

Wardrobes, Dressers, Chests, Coffins, Crates, Criers, Suitcases Wardrobes, Dressers, Chests, Coffins, Crates, Criers, Suitcases

Key: F75B10C248861FA0A8CE1F825810EB7D
SourceLocation: /Game/Blueprints/Pickups/Components/LinenFine.Default__LinenFine_C.LocationDescription

Doctor Swinburne Doctor Swinburne

Key: F765B210478D8F74BA0CC4AF77CDE62F
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/DoctorHQ_DESIGN.DoctorHQ_DESIGN:PersistentLevel.DrSwinburne.DescriptionComponent.DescriptiveName

LAB_040_2ndDoctor_SEQ LAB_040_2ndDoctor_SEQ

Key: F767E25C4A8B041B7E62D7B157CA2E5B
SourceLocation: /Game/Cinematic/Launch_Trailer/02_LAB/02_LAB_Master_SEQ.02_LAB_Master_SEQ:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_3.DisplayName

Maharajkumari Indira Devi Maharajkumari Indira Devi

Key: F77A18EA4EB2FCA371BD3BB5FD597DCE
SourceLocation: /Game/Environment/Common/Meshes/Signs/OfficeSignage_01/MI_VictoriasMom_01.MI_VictoriasMom_01.Caption

SIGN UP NOW!
Nick Lookalike Contest!
Fun & Prizes!
SIGN UP NOW!
Nick Lookalike Contest!
Fun & Prizes!

Key: F77D496A4709D74CB905CC8A4E3BC99A
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/LookalikeContest/MI_LookAlikeContest_03.MI_LookAlikeContest_03.Caption

Date and time saved Date and time saved

Key: F78A04C543C11F0CD9299EAB494E33B4
SourceLocation: /Game/UI/ShellMenu/SaveGamesListItems.SaveGamesListItems_C:WidgetTree.DateTime.Text

Unlocks Byng's hatch. Unlocks Byng's hatch.

Key: F78A2B584635C1B681567BAEF523B8C3
SourceLocation: /Game/Blueprints/Pickups/Keys/Key_ByngsHatch.Default__Key_ByngsHatch_C:DescriptionComponent0.FunctionalDescription

The Hamlyn "O" Courant The Hamlyn "O" Courant

Key: F78E38F34CDE34359D3F16B0ECC24C1E
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/NewspaperOffice/MI_HamlynCourant_01.MI_HamlynCourant_01.Caption

Find a Hammer Pipe Find a Hammer Pipe

Key: F7920FCD4878088E8247AABF6182FB19
SourceLocation: /Game/UI/Journal/CommonQuestData.CommonQuestData.INeedAPipe:Find.ObjectiveText

SLEEP IN NICK'S BED! SLEEP IN NICK'S BED!

Key: F7A3DDB04C471518CD82988D70735320
SourceLocation: /Game/DLC/Lightbearer/Art/Architecture/LittleNick/Signs/MI_LB_LittleNick_Sign_Good_WhiteBoards_05.MI_LB_LittleNick_Sign_Good_WhiteBoards_05.Caption

Wellington UNDERGROUND Wellington UNDERGROUND

Key: F7C10392420B0FCE1A78B8B48ADB2226
SourceLocation: /Game/Environment/Common/Materials/Decals/Subway/MI_Decal_WellingWell_Logo_01.MI_Decal_WellingWell_Logo_01.Caption

OUR FOUNDER
Harry Haworth
"Joy to the World"
OUR FOUNDER
Harry Haworth
"Joy to the World"

Key: F7C2CD5F4C0C3A80127E14AE4C8E1DA3
SourceLocation: /Game/Environment/JoyFactory/Statue/MI_Plaque_StatueJoyFact_01.MI_Plaque_StatueJoyFact_01.Caption

UNCLE JACK'S
History Corner
UNCLE JACK'S
History Corner

Key: F7E671D14CBFB22BAF8D1FA146594026
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_Tower/MI_FTS_UncleJack_11.MI_FTS_UncleJack_11.Caption

Garth Campbell Garth Campbell

Key: F7F3A8D243558B3F2A358FBE335BD563
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Island/Island_Ext_Design.Island_Ext_Design:PersistentLevel.LB_Hotel_Worker_83.DescriptionComponent.DescriptiveName

STEAL STEAL

Key: F7FF1A3540A713959A653481B472F650
SourceLocation: /Game/DLC/House_Boys/UI/HB_Inventory.Default__HB_Inventory_C.StealText

Andy Alim Andy Alim

Key: F810622B448F8802F3F73E8BCE91CF54
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_DESIGN.MilitaryCamp_DESIGN:PersistentLevel.Quest_Moonshiner.DescriptionComponent.DescriptiveName

Bring Floyd a Hammer Pipe Bring Floyd a Hammer Pipe

Key: F83C3F2348D28C21BAA0FAB1B9BCDA6E
SourceLocation: /Game/UI/Journal/CommonQuestData.CommonQuestData.INeedAPipe:Bring.ObjectiveText
/Game/Blueprints/Quests/INeedAPipe.Default__INeedAPipe_C.Objectives(1).Objectives.ObjectiveText
3B14C0B8427F8525029D75A52F2B3127

Sûr que non ! Sûr que non !

Key: F840D3054F3989438366A9BEBF4E0037
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene2_NoPill_FR.WHF_Intro_Cutscene2_NoPill_FR.12.Subtitle

Marketing Director Marketing Director

Key: F8704DC245C59AE566DCE48B64AD813F
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.WHF_Cat_MarketingDirector.Text

CLayerRed CLayerRed

Key: F88124C342D83449F69D85A5B9EBF0E6
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(28).DisplayNames

Fill (Requires Canteen) Fill (Requires Canteen)

Key: F889169843B490D2B05E2E9C50A42161
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/SB_ToxicFog_VLG.SB_ToxicFog_VLG_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Filtration Filtration

Key: F892AC0644C4343B900076887981E14B
SourceLocation: /Game/DLC/Victoria/Art/Architecture/Water_Treatment/MI_V_WaterT_Sign_06.MI_V_WaterT_Sign_06.Caption

The Jacobean Society Presents...
WEDNESDAY LUNCHEON ROUND TABLE
(bring your own lunch)
"My favourite Uncle Jack story"
Next Wednesday: What to Give Uncle Jack for Chirstmas
Special Meeting Tuesday 8pm:
How to Spot Oliver Starkey in Disguise
The Jacobean Society Presents...
WEDNESDAY LUNCHEON ROUND TABLE
(bring your own lunch)
"My favourite Uncle Jack story"
Next Wednesday: What to Give Uncle Jack for Chirstmas
Special Meeting Tuesday 8pm:
How to Spot Oliver Starkey in Disguise

Key: F89EE52C4220FB394F9AEA96E4C568B0
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/RHS/MI_RHS_Paper_02.MI_RHS_Paper_02.Caption

Does moderate damage. Does moderate damage.

Key: F8AD602E463E9652138C7BBE9B90C324
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/BobbyNightstick.Default__BobbyNightstick_C:DescriptionComponent0.FunctionalDescription

COME CONFESS ON YOUR KNEES
the sister is in
COME CONFESS ON YOUR KNEES
the sister is in

Key: F8D63DF9449BC705EDA60F8A1646804A
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/NeonSigns/Materials/MI_LB_NeonSign_OnYourKnees_02.MI_LB_NeonSign_OnYourKnees_02.Caption

Jane Portal Jane Portal

Key: F8D8806D4B547EA415A11BA935548412
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/NEW_GD1toV1_Bridge_DES.NEW_GD1toV1_Bridge_DES:PersistentLevel.Wellie_GDWelcoming.DescriptionComponent.DescriptiveName

Select Stencil Select Stencil

Key: F8ECCF464DA6F9BCA5833D861FCE1C39
SourceLocation: /Game/Environment/Common/Meshes/ButcherMachines/Shaper/MI_Shaper_Indicator_Top_01.MI_Shaper_Indicator_Top_01.Caption

Nighty Night - Hansel and Gretel (Part 2) Nighty Night - Hansel and Gretel (Part 2)

Key: F906286E4AC2B2454CDD7A8C3B01E376
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(74).Items.CollectibleName

USE BUCKET USE BUCKET

Key: F919FC22449ADC00BD1BF1BDE16E5E25
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DoctorsHouse/MI_EnvNar_DocHouse_UseBucket_D_01.MI_EnvNar_DocHouse_UseBucket_D_01.Caption

The City of Wellington Wells:
BYNG STREET
The City of Wellington Wells:
BYNG STREET

Key: F91C7F674FD90DBDB5525E9862686242
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/MI_V_TX_FFA_03_A.MI_V_TX_FFA_03_A.Caption

Cloudwatching Cloudwatching

Key: F93750BC48355D856B8B5F8F2EBD9FEA
SourceLocation: /Game/Blueprints/World/POIs/POI_Cloudwatching.POI_Cloudwatching_C:TextRender2859870340B3FCE9B9A975AEE4A858BF.Text
/Game/Maps/SpawnMaps/EmeraldCity/Scenarios/ThePlaza.ThePlaza:PersistentLevel.POI_Cloudwatching2.TextRender.Text
F93750BC48355D856B8B5F8F2EBD9FEA

Use 25 lightning rods, playing as Ollie. Use 25 lightning rods, playing as Ollie.

Key: F9416E034D91ACA6BD18C194DD12EC48
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(34).Items.AchievementDescription

Dragon Lake Dragon Lake

Key: F950EBF14711CAD64294FABC30DBBE54
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.DragonLake.Text

THIS DOOR MUST REMAIN LOCKED!! THIS DOOR MUST REMAIN LOCKED!!

Key: F95304854FC7E0ADB92260B84F0454F3
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/HOtel/MI_LB_HotelSign_04.MI_LB_HotelSign_04.Caption

was added to your map was added to your map

Key: F96BF040442B7A45DB6C97B8933A1416
SourceLocation: /Game/Blueprints/BFL_Game.BFL_Game_C:ShowDigSpotNotification [Script Bytecode]

Used to repair broken Toilet! Used to repair broken Toilet!

Key: F97146A341ABAC0EACD0AF91D44F2548
SourceLocation: /Game/Blueprints/Pickups/Misc/ToiletRepairKit.Default__ToiletRepairKit_C:DescriptionComponent0.FunctionalDescription

Plot 28 Plot 28

Key: F97DB59A46D6201EC524959C0BC749E5
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Refactor/FillerSubLevels/PREVIEWFILLERSMAP.PREVIEWFILLERSMAP:PersistentLevel.TextRenderActor28.NewTextRenderComponent.Text

Robot Light Robot Light

Key: F98F36674B063DD21B16CBB947DBD191
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/Enums/DLCNpcs.DLCNpcs.DisplayNames(0).DisplayNames

Constable Haydon Constable Haydon

Key: F9A05005415F2B3B818E99BAA4FCE9CE
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Challenge_Bridge_V2toGD2_DESIGN_Arthur.Challenge_Bridge_V2toGD2_DESIGN_Arthur:PersistentLevel.GlimpseBobby7.DescriptionComponent.DescriptiveName

Foggy Foggy

Key: F9B124874AC2611AEAE1C29FDB3CC857
SourceLocation: /Game/DLC/Victoria/Blueprints/Misc/V_ENUM_LightingStates.V_ENUM_LightingStates.DisplayNames(3).DisplayNames

NoAttack NoAttack

Key: F9C558DB4E0D3D9EB40AE38328FAA715
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/Boss/Boss_HouseBoys_AttackTypes.Boss_HouseBoys_AttackTypes.DisplayNames(4).DisplayNames

Put Mary on bench Put Mary on bench

Key: F9D6E4CC47448F41C1575FAD332C0F00
SourceLocation: /Game/Blueprints/World/POIs/POI_Bench_TerribleLife.POI_Bench_TerribleLife_C:PutWifeInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
/Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V2toGD2_TerribleLife.Challenge_Bridge_V2toGD2_TerribleLife:PersistentLevel.POI_Bench_TerribleLife_C_0.PutWifeInteraction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
F9D6E4CC47448F41C1575FAD332C0F00

Inflicts very light damage. Neutralizes joy in target's system, creating a downer. Inflicts very light damage. Neutralizes joy in target's system, creating a downer.

Key: F9ED9FD94EE96A10237AAFADFD23B104
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/CrashDart.Default__CrashDart_C:DescriptionComponent0.FunctionalDescription

The City of Wellington Wells:
CHURCH LANE
The City of Wellington Wells:
CHURCH LANE

Key: F9FDA9C941A74BF82959FAA611022257
SourceLocation: /Game/DLC/Victoria/Art/Signs/StreetSigns/MI_V_TX_FFA_02_B.MI_V_TX_FFA_02_B.Caption

Total times overdosed on joy Total times overdosed on joy

Key: FA1C3FED4179BF940933D39AF158AE5E
SourceLocation: /Game/DLC/SandBox/UI/Statistics/DLC_NotesWidget.DLC_NotesWidget_C:WidgetTree.Text_Overdose.Text

Robot_TeslaCoil_Alien Robot_TeslaCoil_Alien

Key: FA46F4BE4A9552B03C2371AA5E9906E5
SourceLocation: /Game/DLC/House_Boys/Blueprints/Macro_Function_Library/HouseboysNpcsList.HouseboysNpcsList.DisplayNames(6).DisplayNames

Arthur has made a stupid move. Arthur has made a stupid move.

Key: FA68CFE34EA08CF99A31BBB3C5454544
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(19).Items.CollectibleDescription

There are some things you can't unsee. There are some things you can't unsee.

Key: FA7A1726497D0A18BBCBEDB4359957A5
SourceLocation: /Game/Blueprints/Loot/SallyFlashbackTable.SallyFlashbackTable.Where_It_All_Began_part2.Description

Margery Flowerdew Margery Flowerdew

Key: FA88C8F7476F2431DDFD66964775FC38
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_IfYouGiveAPigAPancake_DESIGN.Encounter_IfYouGiveAPigAPancake_DESIGN:PersistentLevel.NPC_Margery.DescriptionComponent.DescriptiveName

Restart Game Restart Game

Key: FA997F75403AF8227833ACA5AF45751D
SourceLocation: /Game/DLC/SandBox/UI/ShellMenu/SurvivalEndScreen.SurvivalEndScreen_C:WidgetTree.NewSurvivalGame.ButtonText

Does moderate damage and inflicts bleeding. Does moderate damage and inflicts bleeding.

Key: FA9B73704721EECE0CC81C8903BF02CB
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Brick_Enhanced.Default__Brick_Enhanced_C:DescriptionComponent0.FunctionalDescription

Billy Burgess Billy Burgess

Key: FAAF0E1446E8D9CCF22167AE3622FD25
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_BobbyInvestigation_DESIGN.Encounter_BobbyInvestigation_DESIGN:PersistentLevel.SeachableCorpse_C_1.DescriptionComponent.DescriptiveName

CAUTION
Authorised Personnel
KEEP OFF TRACKS
CAUTION
Authorised Personnel
KEEP OFF TRACKS

Key: FAB39703455BEDFF5DA00A814EF7C61B
SourceLocation: /Game/Environment/Village/Exterior/Signs/Maintenance_Sign_01/MI_VLG_Maintenance_Sign_04.MI_VLG_Maintenance_Sign_04.Caption

NO
DOWNERS
NO
DOWNERS

Key: FAD2E22C470B6EC3DC3F848F5D287DD0
SourceLocation: /Game/Environment/Village/Exterior/Signs/Police_Sign_01/MI_VLG_Police_Sign_02.MI_VLG_Police_Sign_02.Caption

WARNING:
MOTILENE EXTREMELY FLAMMABLE
WARNING:
MOTILENE EXTREMELY FLAMMABLE

Key: FAE365B84E5B06F802DE03BAAE19CB1F
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MilitaryCampTexts/MI_MotileneFlammableWarning_01.MI_MotileneFlammableWarning_01.Caption

Nick & Liz 4ever! Nick & Liz 4ever!

Key: FAE8F06D48B15365C68904B33FADED7D
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Nicks/MI_GlassDecal_03.MI_GlassDecal_03.Caption

Xanadu suite Xanadu suite

Key: FB02FACA454A3FDAB9F0EBAA9B692859
SourceLocation: /Game/DLC/Lightbearer/Art/2DArt/Environmental_Narrative/Lobby/MI_XAnadu_01.MI_XAnadu_01.Caption

June 12, 1950
TO: Dr. Harry Haworth
FROM: General Byng
Dear Sir,
As you know, our populace has become dispirited due to various unfortunate incidents during the War. I believe your laboratory could be of service in restoring morale.
On examining the German camp, we discovered that German soldiers were given "fatigue pills" that contained amphetamines and opioids, which contributed greatly to their esprit de corps. I am thus requisitiong your laboratory to develop a similar drug for civilian uses.
I am aware that this will inconvenience your own research, but we must all do our duty.
June 12, 1950
TO: Dr. Harry Haworth
FROM: General Byng
Dear Sir,
As you know, our populace has become dispirited due to various unfortunate incidents during the War. I believe your laboratory could be of service in restoring morale.
On examining the German camp, we discovered that German soldiers were given "fatigue pills" that contained amphetamines and opioids, which contributed greatly to their esprit de corps. I am thus requisitiong your laboratory to develop a similar drug for civilian uses.
I am aware that this will inconvenience your own research, but we must all do our duty.

Key: FB3261D64D1DCC3ADF28B3BE9D608E50
SourceLocation: /Game/Environment/Story/VerlocLab/MI_VerlocLab_Signs_Note_Bing_01.MI_VerlocLab_Signs_Note_Bing_01.Caption

News Hour - Do what you should be doing News Hour - Do what you should be doing

Key: FB35372D4ECADED56687198C1A253857
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(4).Items.CollectibleName

The pattern and technique for crafting a hat that allows you to hide in grassy areas by mimicing a shrubbery. The pattern and technique for crafting a hat that allows you to hide in grassy areas by mimicing a shrubbery.

Key: FB3A212F497359ED17B04ABC40BC2EF1
SourceLocation: /Game/Blueprints/Pickups/Recipes/ShrubberyHat_RecipePickup.Default__ShrubberyHat_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Color4 Color4

Key: FB4245564B80AB4E044E60951298F5D2
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(33).DisplayNames

Inflicts high damage. Moderately durable. Can cause bleeding. Can cause stunning. Heavy. Inflicts high damage. Moderately durable. Can cause bleeding. Can cause stunning. Heavy.

Key: FB49ECD5476CA42F2B34439E25C5B0F9
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Enhanced_CricketBat.Default__Enhanced_CricketBat_C:DescriptionComponent0.FunctionalDescription

WEEKLY CONCERT
Tunnel Rats QUARTET
27 JULY 2 PM
MRS. CHIPPY PARK
WEEKLY CONCERT
Tunnel Rats QUARTET
27 JULY 2 PM
MRS. CHIPPY PARK

Key: FB59ED5942A96331AFD9CB849E3C19F2
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Underground_02_03/MI_RatConcert_01.MI_RatConcert_01.Caption

NOW ENTERING EEL PIE HOLM. NOW ENTERING EEL PIE HOLM.

Key: FB5D89D44CFDB14B5F3FD29375749AA6
SourceLocation: /Game/UI/LoadingScreen/LoadingScreenData.LoadingScreenData.LoadingScreenDetails(8).LoadingScreenDetails.Caption2

JOLLY GOOD JOLLY GOOD

Key: FB74772A4945BAD5FB5F98BA2BB490F3
SourceLocation: /Game/Environment/Village/Exterior/Signs/Lightbox_Signs/OvalSignVariants/MI_OvalSignVariant_02.MI_OvalSignVariant_02.Caption

Alien Glossary Alien Glossary

Key: FB951DC14A1164FB0E3324A7A91D9D51
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/AlienGlossaryPickup.Default__AlienGlossaryPickup_C:DescriptionComponent0.DescriptiveName

Attic Ladder Attic Ladder

Key: FB9DA1BE42F54BFFBCCB26BD86CB8728
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_RedHatSociety_DESIGN.SB_RedHatSociety_DESIGN:PersistentLevel.Ollie_AtticLadder2.Description.DescriptiveName

THE RECIPE FOR DISTILLING HALLUCINEX FROM RARE MUSHROOMS. HALLUCINEX HAS HALLUCINOGENIC PROPERTIES. THE RECIPE FOR DISTILLING HALLUCINEX FROM RARE MUSHROOMS. HALLUCINEX HAS HALLUCINOGENIC PROPERTIES.

Key: FBA545374712FE95508DAC8F3CE4BB87
SourceLocation: /Game/Blueprints/Pickups/Recipes/Hallucinex_RecipePickup.Default__Hallucinex_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Crafting Instructions. A recycled bandage stops bleeding. Crafting Instructions. A recycled bandage stops bleeding.

Key: FBCC51E448C62861ED75D2BB07863AF0
SourceLocation: /Game/Blueprints/Pickups/Recipes/Recycled_Bandage_RecipePickup.Default__Recycled_Bandage_RecipePickup_C:DescriptionComponent0.FunctionalDescription

Post {0} Post {0}

Key: FBE644A84BDD85B5319B809E0CA5CDDD
SourceLocation: /Game/Blueprints/Game/SpeakersPoster.SpeakersPoster_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Funny Old Customs - Piñata Funny Old Customs - Piñata

Key: FC0BA70343FB77B20C399EA819765E30
SourceLocation: /Game/Movies/TheatreCollectibleData.TheatreCollectibleData.Items(87).Items.CollectibleName

You need to acquire the skill above before unlocking this skill. You need to acquire the skill above before unlocking this skill.

Key: FC11A13F47253B012C099B994D70E419
SourceLocation: /Game/UI/SkillTree/SkillTree.SkillTree_C:ExecuteUbergraph_SkillTree [Script Bytecode]

George Villiers George Villiers

Key: FC201F8E4B204DBB7650EE80EE17DCDF
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_DyingWastrel2_Design.Encounter_DyingWastrel2_Design:PersistentLevel.NPC.DescriptionComponent.DescriptiveName
/Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_DyingWastrel_DESIGN.Encounter_DyingWastrel_Design:PersistentLevel.Waste1_Wastrel_C_0.DescriptionComponent.DescriptiveName
FC201F8E4B204DBB7650EE80EE17DCDF

I WILL BE A GRAVE LITTLE GIRL. I WILL BE A GRAVE LITTLE GIRL.

Key: FC32D4FB426145EFEC142888BC7664AD
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Various/MI_BraveGirl_01.MI_BraveGirl_01.Caption

HINT HINT

Key: FC3B812F43B60B66BFF3B6A8E1F6757D
SourceLocation: /Game/DLC/House_Boys/UI/HBTutorialToolTipPanel.Default__HBTutorialToolTipPanel_C.DefaultTitleText

Click to attack... or not Click to attack... or not

Key: FC427C2042BCF0D289CAAD812EFC07B2
SourceLocation: /Game/Blueprints/Gameplay/Prompt.Prompt_C:DescriptionE88B2BF24D111379B696BBBE943E645D.DescriptiveName
/Game/Blueprints/Gameplay/Prompt.Prompt_C:DescriptionE88B2BF24D111379B696BBBE943E645D.DescriptiveName
FC427C2042BCF0D289CAAD812EFC07B2

You can't fast travel while falling You can't fast travel while falling

Key: FC4E1C9B4AF70BCEED957AAD1AA12C50
SourceLocation: /Game/UI/Map/MapWidget.MapWidget_C:ExecuteUbergraph_MapWidget [Script Bytecode]

GONE ON HOLIDAY - Arthur Hastings, of Somerset St., Apple Holm, has gone on holiday to recuperate after overexerting himself swimming - Born on August 12, 1934, Arthur Ernest Hastings was the editor of the Writhlington School's newspaper, the Weekly Knowledge, and later was a reporter for the Hamlyn "O" Courant. More recently, he joined the staff of the Department of Archives, Printing & Recycling. He was a member of the Religious Society of Friends, and an avid player of contract bridge. He leaves behind an uncle, Norton Keynes, 55, of St. George Holm, and a pet gecko, "Sparky". We all wish him well on his holiday; and look forward to his return. GONE ON HOLIDAY - Arthur Hastings, of Somerset St., Apple Holm, has gone on holiday to recuperate after overexerting himself swimming - Born on August 12, 1934, Arthur Ernest Hastings was the editor of the Writhlington School's newspaper, the Weekly Knowledge, and later was a reporter for the Hamlyn "O" Courant. More recently, he joined the staff of the Department of Archives, Printing & Recycling. He was a member of the Religious Society of Friends, and an avid player of contract bridge. He leaves behind an uncle, Norton Keynes, 55, of St. George Holm, and a pet gecko, "Sparky". We all wish him well on his holiday; and look forward to his return.

Key: FC7BD0404DD9A24A6D6147BD31DF53CB
SourceLocation: /Game/UI/DeathMenu/TempHeadlines/DeathscreensDROWNING.DeathscreensDROWNING.Caption

Locked Locked

Key: FC8354F64FDA4C6246909F9855816F5B
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/Enums/DoorState.DoorState.DisplayNames(0).DisplayNames

William Plunkett William Plunkett

Key: FC8485BA4FE921C86EF1E9B60F2BAE99
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_WheresThePower1_Design_Ollie.Encounter_WheresThePower1_Design_Ollie:PersistentLevel.NPC_WilliamPlunkett.DescriptionComponent.DescriptiveName

shot0030_003 shot0030_003

Key: FCA68BF942F4DFC7588BFEAFFDEF764B
SourceLocation: /Game/GBX/Cinematics/ReAnnounceTrailer/Sequences/ReAnnounceTrailer_EndSequence/EndSequence/EndSequenceMaster.EndSequenceMaster:MovieScene_0.MovieSceneCinematicShotTrack_0.MovieSceneCinematicShotSection_5.DisplayName

LISTEN TO UNCLE JACK WHEREVER YOU GO! LISTEN TO UNCLE JACK WHEREVER YOU GO!

Key: FCB37A1C4525C7D18EF51EB1D97CFE41
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/DSIR/MI_DSIR_Radio_Mask_01.MI_DSIR_Radio_Mask_01.Caption

Bring an umbrella! Bring an umbrella!

Key: FCE49D94496321E3CFF605902D8D70BC
SourceLocation: /Game/Environment/Village/Interior/Vanity/NOtes/MI_Postits_03.MI_Postits_03.Caption

Adjust Time Adjust Time

Key: FCFB45504FF3A3BFECCC979918C90102
SourceLocation: /Game/DLC/SandBox/UI/SB_ActionDurationWidget.SB_ActionDurationWidget_C:WidgetTree.TextBlock_1.Text

Complete speaking with Verloc at the Joy Factory. Complete speaking with Verloc at the Joy Factory.

Key: FCFC9443484DD4108885CEBB23A4DE4C
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(30).Items.AchievementDescription

Hotel Suite Door Hotel Suite Door

Key: FD019DFC4FC9D4D82990C1B466216B33
SourceLocation: /Game/DLC/Lightbearer/Blueprints/World/HotelDoors/LB_Hotel_Int_Door.LB_Hotel_Int_Door_C:Description_GEN_VARIABLE.DescriptiveName

Who knows what this does? Not me. Who knows what this does? Not me.

Key: FD10DF954B57EE4CB81C07BDC79F7901
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/CuriousDevicePickup.Default__CuriousDevicePickup_C:DescriptionComponent0.Description

Bobby Investigation Bag Bobby Investigation Bag

Key: FD22E96B4D2D1A0B4541F891A8DB9AC9
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Misc/LB_BobbyBag_Search.Default__LB_BobbyBag_Search_C:DescriptionComponent.DescriptiveName

Ethereal Ultrarecord Ethereal Ultrarecord

Key: FD3F23C045826DEFCF6A069628A40C47
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Record/ThrowingRecord_BossFight.Default__ThrowingRecord_BossFight_C:DescriptionComponent0.DescriptiveName

NO SMOKING! NO SMOKING!

Key: FD59FD3545EDB0E9D2D0539730BF4A02
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_FinalStation_NoSmoking_01.MI_FinalStation_NoSmoking_01.Caption

Christopher Fox Christopher Fox

Key: FD6C364B483B48CDED87BF9BD8AB6A5E
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_ThomasHorner_name.Text

Sets all targets aflame with long burning fire. Does damage over time and causes targets to flee. Sets all targets aflame with long burning fire. Does damage over time and causes targets to flee.

Key: FD70BBD54127C235CFCBACB5E1E871DC
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/BlueMolotov.Default__BlueMolotov_C:DescriptionComponent0.FunctionalDescription

Mimics outward symptoms of joy for a short time. Mimics outward symptoms of joy for a short time.

Key: FD7ED28442AA2C9C0EDC61B606FC81BD
SourceLocation: /Game/Blueprints/Pickups/Chemical/Sunshine.Default__Sunshine_C:DescriptionComponent0.FunctionalDescription

CLOSE CLOSE

Key: FD7F7CB7493CD8A721ADF8A7A9B94F61
SourceLocation: /Game/UI/Map/MapLegendWidget.MapLegendWidget_C:WidgetTree.Close.Text

Insert Workers Keycard Insert Workers Keycard

Key: FDBFCEA9465AADB238578E9EDBFD0C78
SourceLocation: /Game/Blueprints/World/Special/WorkerKeyPad.WorkerKeyPad_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Honey Trees Honey Trees

Key: FDCE225046CE38422AAE4CA53092B9C7
SourceLocation: /Game/Blueprints/Pickups/Food/HoneyRaw.Default__HoneyRaw_C.LocationDescription

High High

Key: FDD800D54ACD9A230B831BA2AB0AAB3A
SourceLocation: /Game/DLC/Sandbox/UI/ShellMenu/SandboxMenuWidget.SandboxMenuWidget_C:WidgetTree.SandboxPopulationSelection.OptionText(3).OptionText

Pat Your Head Pat Your Head

Key: FDDBB9E3440AE33E6DAF8FA853295D06
SourceLocation: /Game/DLC/SandBox/Maps/Gyms/ArtMap_FoliageArtStation.ArtMap_FoliageArtStation:PersistentLevel.SimonSays_Button13.Description.DescriptiveName

{name} - State: {state} - Player Seen: {seePlayer} {name} - State: {state} - Player Seen: {seePlayer}

Key: FDF099324EF72BDED3A342AA96B1421F
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_RiotGasTrap.V_RiotGasTrap_C:ExecuteUbergraph_V_RiotGasTrap [Script Bytecode]

MIND THE GAP! MIND THE GAP!

Key: FDF25B5E4F17AC1B57C22899CC7966E9
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/Broadcast_TrainStation/MI_FTS_MindTheGap_01.MI_FTS_MindTheGap_01.Caption

PRIMP LIKE NICK, BUT DON'T BREAK THE MIRROR! PRIMP LIKE NICK, BUT DON'T BREAK THE MIRROR!

Key: FDFAA0574FF14C6BFBB5D39BBF030713
SourceLocation: /Game/DLC/Lightbearer/Art/Architecture/LittleNick/Signs/MI_LB_LittleNick_Sign_WhiteBoards_06.MI_LB_LittleNick_Sign_WhiteBoards_06.Caption

VENDER VENDER

Key: FE051001431D1F6B4DFA92BAFB2A4ADA
SourceLocation: /Game/DLC/Victoria/UI/V_BuySell_Button.V_BuySell_Button_C:WidgetTree.BuySellText.Text

Increases weight limit before overburdened. Increases weight limit before overburdened.

Key: FE3853D0438EF249CBCA76A6F272E3FD
SourceLocation: /Game/Blueprints/Pickups/Misc/InventoryExpansion.Default__InventoryExpansion_C:DescriptionComponent0.FunctionalDescription

Yanick Nadeau Yanick Nadeau

Key: FE3D99754A2A2D884CCCDBBBBB08292A
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Extra/SubLevels/SB_HooligansTower_01_DESIGN.SB_HooligansTower_01_DESIGN:PersistentLevel.Waste2_Hooligan3.DescriptionComponent.DescriptiveName

Colonel Lawrence's House Colonel Lawrence's House

Key: FE501770478D33A42EA944B415A7E560
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_OldSoldiers_Ollie_DESIGN.Encounter_OldSoldiers_Ollie_DESIGN:PersistentLevel.MapMarker_Landmark_2.Name

Your one true muse. Ups your pep level and increases the power of your Facemelts. Your one true muse. Ups your pep level and increases the power of your Facemelts.

Key: FE751DD4464E0977FECA9E80C608CF36
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Drugs/LB_JoyPill.Default__LB_JoyPill_C:DescriptionComponent0.FunctionalDescription

Pick up (Requires Security All Clear) Pick up (Requires Security All Clear)

Key: FE7D74064741738DD847C0AB32396291
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/Fac1_Control_DES.Fac1_Control_DES_C:CanInteractWithUpgrade [Script Bytecode]

Sylvain Picard Sylvain Picard

Key: FE9869F445FCC9983C7F6DB97558838F
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Extra/SubLevels/SB_HooligansTower_01_DESIGN.SB_HooligansTower_01_DESIGN:PersistentLevel.Waste2_Hooligan_80.DescriptionComponent.DescriptiveName

NO DUMPING! NO DUMPING!

Key: FE9F5BE2465790E06A93C9B67133A3F4
SourceLocation: /Game/Environment/Common/Meshes/Military/Bunker/ExtraAssets/MI_BunkerGraffiti_05.MI_BunkerGraffiti_05.Caption

Chair Chair

Key: FEA0699D44819293A7B54CBF66C80DC3
SourceLocation: /Game/Maps/SpawnMaps/Shelters/Waste_Safehouse_design.Waste_Safehouse_design:PersistentLevel.ExaminableActor_C_0.Description.DescriptiveName
/Game/Maps/SpawnMaps/Shelters/Waste_Safehouse_design.Waste_Safehouse_design:PersistentLevel.ExaminableActor_C_0.Description.DescriptiveName
FEA0699D44819293A7B54CBF66C80DC3

Gotta catch them all! Gotta catch them all!

Key: FEC555D6496B4115561C9F8910B5013F
SourceLocation: /Game/UI/ShellMenu/AchievementsData.AchievementsData.Items(32).Items.AchievementName

Heater Heater

Key: FEEF377346A7955DD18837A4472B0734
SourceLocation: /Game/Blueprints/Story/Sally/Sallys_Machine_Burner.Sallys_Machine_Burner_C:Description_GEN_VARIABLE.DescriptiveName

George: If you love me, come find me in Eel Pie. I won't camp in the Ruins anymore. You have the plans for the Short Spike, you know what to do. Sorry about the slight stabbing that occured. Martha George: If you love me, come find me in Eel Pie. I won't camp in the Ruins anymore. You have the plans for the Short Spike, you know what to do. Sorry about the slight stabbing that occured. Martha

Key: FF3566994E64401530639DB3289951C1
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/FlatHolm/BridgeTutText_MI.BridgeTutText_MI.Caption

KEEP DOWNERS WHERE THEY BELONG! If you SEE somehting, SAY something! KEEP DOWNERS WHERE THEY BELONG! If you SEE somehting, SAY something!

Key: FF3C783C43CFDDDBE27173BF9CC46B1A
SourceLocation: /Game/Environment/Common/Meshes/Military/WoodenPosters/MessagePost/MI_DownersWhereTheyBelond_01.MI_DownersWhereTheyBelond_01.Caption

Opens the glass case containing Nick's fab threads. Opens the glass case containing Nick's fab threads.

Key: FF49E1474386309E518491822A92BF0F
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Keys/LB_NicksGlassCaseKey.Default__LB_NicksGlassCaseKey_C:DescriptionComponent0.FunctionalDescription

Coffee Yougurt Coffee Yougurt

Key: FF6351B44DC3BB73F90A1F9F58984ECE
SourceLocation: /Game/Environment/Common/Meshes/Yogurt/MI_Yogurt_01.MI_Yogurt_01.Caption

Vous voilà enfin ! Vous voilà enfin !

Key: FF7C4E1949FDD58280325EAF5370172E
SourceLocation: /Game/Subtitles/WHF_Intro_Cutscene4_PinataParty1_FR.WHF_Intro_Cutscene4_PinataParty1_FR.1.Subtitle

Don't neglect your Joy. TOP UP NOW! Don't neglect your Joy. TOP UP NOW!

Key: FF7CB82547BBD83360A0329D9EC4296E
SourceLocation: /Game/Environment/Common/Materials/Decals/Signs/MI_Decal_Joy_Top_Up_01.MI_Decal_Joy_Top_Up_01.Caption

Color3 Color3

Key: FFB8ED224FEAB1EEBC8BEF97B0AE74C7
SourceLocation: /Game/Third_Party_Assets/Chameleon/Enums/LOOKPresetsEnum.LOOKPresetsEnum.DisplayNames(32).DisplayNames

Recharge Delay Recharge Delay

Key: FFE12DA84212F6DE12DF1495EA04663A
SourceLocation: /Game/DLC/House_Boys/UI/HB_QuestCompletionWidget.HB_QuestCompletionWidget_C:ExecuteUbergraph_HB_QuestCompletionWidget [Script Bytecode]

don't you think?"0 0

Key: None
SourceLocation: /Game/SubtitlesMeta/Subtitles_Barks_Player_Removed.Subtitles_Barks_Player_Removed.Pretty.Subtitle

AssetTypeActionsGlimpse Plan Semantic Glimpse Plan Semantic

Key: AssetTypeActions_GlimpsePlanSemantic
SourceLocation: Source/GlimpseEditor/Private/AssetTypeActions_GlimpsePlanSemantic.h:11
AssetTypeActions_GlimpsePlanSemantic
Source/GlimpseEditor/Private/AssetTypeActions_GlimpsePlanSemantic.h:11

AssetTypeActionsGlimpse Road Model Glimpse Road Model

Key: AssetTypeActions_GlimpseRoadModel
SourceLocation: Source/GlimpseEditor/Private/AssetTypeActions_GlimpseRoadModel.h:11
AssetTypeActions_GlimpseRoadModel
Source/GlimpseEditor/Private/AssetTypeActions_GlimpseRoadModel.h:11

AssetTypeActionsGlimpse Spawn Model Glimpse Spawn Model

Key: AssetTypeActions_GlimpseSpawnModel
SourceLocation: Source/GlimpseEditor/Private/AssetTypeActions_GlimpseSpawnModel.h:11
AssetTypeActions_GlimpseSpawnModel
Source/GlimpseEditor/Private/AssetTypeActions_GlimpseSpawnModel.h:11

AssetTypeActionsGlimpse World Style Glimpse World Style

Key: AssetTypeActions_GlimpseWorldStyle
SourceLocation: Source/GlimpseEditor/Private/AssetTypeActions_GlimpseWorldStyle.h:11
AssetTypeActions_GlimpseWorldStyle
Source/GlimpseEditor/Private/AssetTypeActions_GlimpseWorldStyle.h:11

AssetTypeActionsLoad Map Load Map

Key: GlimpseSpawnModel_LoadMap
SourceLocation: Source/GlimpseEditor/Private/AssetTypeActions_GlimpseSpawnModel.cpp:28

AssetTypeActionsBuild Missing Proxies Build Missing Proxies

Key: GlimpseWorldModel_BuildMissingProxies
SourceLocation: Source/GlimpseEditor/Private/AssetTypeActions_GlimpseWorldModel.cpp:20

AssetTypeActionsBuilds proxy meshes for any spawn models missing proxy meshes in this world model Builds proxy meshes for any spawn models missing proxy meshes in this world model

Key: GlimpseWorldModel_BuildMissingProxiesTooltip
SourceLocation: Source/GlimpseEditor/Private/AssetTypeActions_GlimpseWorldModel.cpp:21

AssetTypeActionsRebuild All Proxies Rebuild All Proxies

Key: GlimpseWorldModel_RebuildAllProxies
SourceLocation: Source/GlimpseEditor/Private/AssetTypeActions_GlimpseWorldModel.cpp:30

AssetTypeActionsRebuilds all proxy meshes for all spawn models in this world model Rebuilds all proxy meshes for all spawn models in this world model

Key: GlimpseWorldModel_RebuildAllProxiesTooltip
SourceLocation: Source/GlimpseEditor/Private/AssetTypeActions_GlimpseWorldModel.cpp:31

AssetTypeActionsRebuild All Spawn Models Rebuild All Spawn Models

Key: GlimpseWorldModel_RebuildAllSpawnModels
SourceLocation: Source/GlimpseEditor/Private/AssetTypeActions_GlimpseWorldModel.cpp:40

AssetTypeActionsRebuilds all spawn models in this world model Rebuilds all spawn models in this world model

Key: GlimpseWorldModel_RebuildAllSpawnModelsTooltip
SourceLocation: Source/GlimpseEditor/Private/AssetTypeActions_GlimpseWorldModel.cpp:41

AssetTypeActionsRebuild With Automation Rebuild With Automation

Key: GlimpseWorldModel_RebuildAutomation
SourceLocation: Source/GlimpseEditor/Private/AssetTypeActions_GlimpseWorldModel.cpp:60

AssetTypeActionsRebuilds using automation test, safer to do so Rebuilds using automation test, safer to do so

Key: GlimpseWorldModel_RebuildAutomationTooltip
SourceLocation: Source/GlimpseEditor/Private/AssetTypeActions_GlimpseWorldModel.cpp:61

AssetTypeActionsShow Missing Proxies Show Missing Proxies

Key: GlimpseWorldModel_ShowProxies
SourceLocation: Source/GlimpseEditor/Private/AssetTypeActions_GlimpseWorldModel.cpp:50

AssetTypeActionsShows the proxies with no proxy information Shows the proxies with no proxy information

Key: GlimpseWorldModel_ShowProxiesTooltip
SourceLocation: Source/GlimpseEditor/Private/AssetTypeActions_GlimpseWorldModel.cpp:51

ContextsProxy Mesh Previewer Proxy Mesh Previewer

Key: ProxyMeshPreveiwer
SourceLocation: Source/GlimpseEditor/Private/ProxyPreviewer/ProxyMeshPreviewer.h:30

Glimpse{0}, {1} {0}, {1}

Key: Append2Text
SourceLocation: Source/GlimpseGame/Private/GlimpseLocalizationUtils.h:19

Glimpse{0} and {1} {0} and {1}

Key: Append2TextConjunction
SourceLocation: Source/GlimpseGame/Private/GlimpseLocalizationUtils.h:46

Glimpse{0}, {1}, {2} {0}, {1}, {2}

Key: Append3Text
SourceLocation: Source/GlimpseGame/Private/GlimpseLocalizationUtils.h:22

Glimpse{0}, {1} and {2} {0}, {1} and {2}

Key: Append3TextConjunction
SourceLocation: Source/GlimpseGame/Private/GlimpseLocalizationUtils.h:49

Glimpse{0}, {1}, {2}, {3} {0}, {1}, {2}, {3}

Key: Append4Text
SourceLocation: Source/GlimpseGame/Private/GlimpseLocalizationUtils.h:25

Glimpse{0}, {1}, {2} and {3} {0}, {1}, {2} and {3}

Key: Append4TextConjunction
SourceLocation: Source/GlimpseGame/Private/GlimpseLocalizationUtils.h:52

Glimpse.CharacterJohnny Bolton Johnny Bolton

Key: 17947E40491D9F81B42DE0BE60D1AA04
SourceLocation: /Game/UI/Credits/V_CreditsRoll.V_CreditsRoll_C:WidgetTree.VO_Fan.Text

Glimpse.CharacterLucille Jones Lucille Jones

Key: 25930A9C4C95A375B1AE82A0DA2DB130
SourceLocation: /Game/UI/Credits/V_CreditsRoll.V_CreditsRoll_C:WidgetTree.V_CAT_Lucille.Text

Glimpse.CharacterGiles Newgate Giles Newgate

Key: 28F7697D45FF37FE57129D9B9C45251B
SourceLocation: /Game/Blueprints/NPCArchetypes/EncounterNPCs/FineCuisine_Brute.Default__FineCuisine_Brute_C:DescriptionComponent.DescriptiveName

Glimpse.CharacterHMJ HMJ

Key: 2C93B1504C76B433C3F05C9AAE11FE70
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_FunFair_District_DESIGN_BackFromFunfair.V_FunFair_District_DESIGN_BackFromFunfair:PersistentLevel.JubilatorNPC5.DescriptionComponent.DescriptiveName

Glimpse.CharacterWallace Smith Wallace Smith

Key: 2E9D6EC24C4FB5D41F2953AB9BFFBD9E
SourceLocation: /Game/Blueprints/NPCArchetypes/GlimpseWorker_MALE_DeliveryBoy.Default__GlimpseWorker_MALE_DeliveryBoy_C:DescriptionComponent.DescriptiveName

Glimpse.CharacterPetunia & Belinda Petunia & Belinda

Key: 2F794BAC48A92A476F3C1887D4BC5294
SourceLocation: /Game/UI/Credits/LB_CreditsRollWidget.LB_CreditsRollWidget_C:WidgetTree.VO_PetBel.Text

Glimpse.CharacterWinston Smith Winston Smith

Key: 2FAE25A74F06EEA8DFC3BEBAEBA856A6
SourceLocation: /Game/UI/Credits/V_CreditsRoll.V_CreditsRoll_C:WidgetTree.V_CAT_WInston.Text

Glimpse.CharacterUNCLE JACK UNCLE JACK

Key: 322BC9D2422FEEB18F8CB19721F3484F
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.Uncle_Jack.Text

Glimpse.CharacterLilitarna Lilitarna

Key: 32FE10A04DC518C2E50D2EBDF5DB5FA1
SourceLocation: /Game/UI/Credits/V_CreditsRoll.V_CreditsRoll_C:WidgetTree.VO_FJ.Text

Glimpse.CharacterRat Rat

Key: 341927724BC00E2F8368F2987B5D21A9
SourceLocation: /Game/Blueprints/NPCArchetypes/BP_Rat_Critter_Mouse.Default__BP_Rat_Critter_Mouse_C:DescriptionComponent.DescriptiveName

Glimpse.CharacterMary Bailey Mary Bailey

Key: 34ED89C245A7272BD9DE2580C6750534
SourceLocation: /Game/Blueprints/NPCArchetypes/EncounterNPCs/Waste2_Wastrel_TerribleLifeWife.Default__Waste2_Wastrel_TerribleLifeWife_C:DescriptionComponent.DescriptiveName

Glimpse.CharacterConstable Gainsborough & various NPCs Constable Gainsborough & various NPCs

Key: 35DE756749107776733FE5BC2D030242
SourceLocation: /Game/UI/Credits/V_CreditsRoll.V_CreditsRoll_C:WidgetTree.V_Cat_NPC.Text

Glimpse.CharacterNigel Lawson Nigel Lawson

Key: 392234E7475C10D387453580B76575A7
SourceLocation: /Game/Blueprints/NPCArchetypes/EncounterNPCs/FineCuisine_Chef.Default__FineCuisine_Chef_C:DescriptionComponent.DescriptiveName

Glimpse.CharacterEd MacMillan Ed MacMillan

Key: 3F15F18D4BC966654B81C7AAF60B59E6
SourceLocation: /Game/Blueprints/NPCArchetypes/EncounterNPCs/Village_ButcherDeliveryBoy.Default__Village_ButcherDeliveryBoy_C:DescriptionComponent.DescriptiveName
Key: 8BE0FDB4494E7435E0B50196C7B9A790
SourceLocation: /Game/Blueprints/NPCArchetypes/EncounterNPCs/Village_ButcherDeliveryBoyInPub.Default__Village_ButcherDeliveryBoyInPub_C:DescriptionComponent.DescriptiveName

Glimpse.CharacterThomas Fresh Thomas Fresh

Key: 426B8AAC4291221CC29AE389475D11E4
SourceLocation: /Game/UI/Credits/V_CreditsRoll.V_CreditsRoll_C:WidgetTree.V_CAT_Thomas.Text

Glimpse.CharacterMrs. Stokes Mrs. Stokes

Key: 4D1F46A747E6A00C93DC5CABC9B48B46
SourceLocation: /Game/Blueprints/World/Corpses/MrsStokesCorpse.Default__MrsStokesCorpse_C:DescriptionComponent.DescriptiveName

Glimpse.CharacterOllie Ollie

Key: 52452A594F1647E7D653E3B6EA2EB2E6
SourceLocation: /Game/Blueprints/NPCArchetypes/OllieNPC.Default__OllieNPC_C:DescriptionComponent.DescriptiveName

Glimpse.CharacterPeeper Peeper

Key: 543E15DB4B1BF3AC0B67F5AE88461431
SourceLocation: /Game/Blueprints/NPCArchetypes/Peeper.Default__Peeper_C:DescriptionComponent.DescriptiveName

Glimpse.CharacterReg Cutty Reg Cutty

Key: 61E470064A46494F83492B9CA508558B
SourceLocation: /Game/Blueprints/NPCArchetypes/Butcher_Repairing.Default__Butcher_Repairing_C:DescriptionComponent.DescriptiveName

Glimpse.CharacterJames Millbank James Millbank

Key: 67478262489EC95B7A9D8ABBAF05BCF9
SourceLocation: /Game/Blueprints/NPCArchetypes/EncounterNPCs/FineCuisine_Lookout.Default__FineCuisine_Lookout_C:DescriptionComponent.DescriptiveName

Glimpse.CharacterVictoria Byng Victoria Byng

Key: 7510A6AE486D69AC3C956AB53E884612
SourceLocation: /Game/UI/Credits/CreditsRollWidget.CreditsRollWidget_C:WidgetTree.VO_Victoria.Text
Key: BEF08ECF4F4B3A64945FDB8D9DF25CE0
SourceLocation: /Game/UI/Credits/V_CreditsRoll.V_CreditsRoll_C:WidgetTree.VO_Nick.Text

Glimpse.CharacterGeneral Byng General Byng

Key: 84BA4C5142472F3EB3E39EAA1DC1D02D
SourceLocation: /Game/UI/Credits/V_CreditsRoll.V_CreditsRoll_C:WidgetTree.VO_Virgil.Text

Glimpse.CharacterJoan Hammer & Various NPCs Joan Hammer & Various NPCs

Key: 86D1DE464BE766AA0AF325A457F479D0
SourceLocation: /Game/UI/Credits/V_CreditsRoll.V_CreditsRoll_C:WidgetTree.V_Cat_NPC2.Text

Glimpse.CharacterFoggy Jack Foggy Jack

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Glimpse.EditorDelete Node Delete Node

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Glimpse.EditorMultiple Values Multiple Values

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Glimpse.EditorRoad Road

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Glimpse.InteractionGo To Executive Offices Go To Executive Offices

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Glimpse.InteractionSearch {0} (Requires Night) Search {0} (Requires Night)

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Glimpse.InteractionGive Madame's Locker Key Give Madame's Locker Key

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Key: OpenRestrictedArgs
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:74

Glimpse.InteractionSearch (Requires JImmy Bar) Search (Requires JImmy Bar)

Key: 010B56C14538BF0931AAE5959052DEFC
SourceLocation: /Game/Blueprints/World/Misc/CoinBox.Default__CoinBox_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (LOCKED - Requires Lockpick) Open (LOCKED - Requires Lockpick)

Key: 01232D8047EAD930738730A0E28186E4
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/Encounters/SubLevels/Encounter_DamnationAlley_DESIGN.Encounter_DamnationAlley_DESIGN:PersistentLevel.TrapPanel2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 3B68C5ED453DB6352E5FA68EB98124CA
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Key: 4010F51841DC386DCDC2969ED8839085
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Glimpse.InteractionSelect Stimulator {0} Select Stimulator {0}

Key: 015057344F61E5E3852FD4A04588892C
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ConsoleButton_Electrowave.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPick Lock Pick Lock

Key: 01741C004B3128C3021ED69AF268A91C
SourceLocation: /Game/Blueprints/World/Loot/Waste_BigChest.Default__Waste_BigChest_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 1491AD49481BDA827B8E31A877FE8A70
SourceLocation: /Game/Blueprints/World/Furniture/Containers/Search_MaintenanceLocker.Default__Search_MaintenanceLocker_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
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SourceLocation: /Game/Blueprints/World/Furniture/Containers/Search_MaintenanceLocker.Default__Search_MaintenanceLocker_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 56358DD5428168C4720DF6B5308C867A
SourceLocation: /Game/Blueprints/Story/Sally/Arthur_GD0_PadLock.Arthur_GD0_PadLock_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 5D88D8024413A823820436A3AA5A60BD
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Key: 5F518E5D4875533123C361AE38F708FC
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Key: 8999496647313ADEA9A2EBB765A3524E
SourceLocation: /Game/Blueprints/World/Misc/Teleporter_LockedCellar.Teleporter_LockedCellar_C:UnlockInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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Key: FC289A5040975E0B9C047FAD97E528B5
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/WaterPump_Lock.WaterPump_Lock_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: PickLock
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:141

Glimpse.InteractionDonate Donate

Key: 018E17104DF3E9BACE58F8A4AC832289
SourceLocation: /Game/Blueprints/NPCArchetypes/WastrelBeggar.Default__WastrelBeggar_C:GiftInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlay record Play record

Key: 0198BEC04F1E880C27A8EBB84B148B52
SourceLocation: /Game/Blueprints/Story/Gramophone_VictoriaHouse.Gramophone_VictoriaHouse_C:Play_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: B3CF0ECE4B48CDAC63C2989A5F71DFDD
SourceLocation: /Game/Blueprints/World/Furniture/Gramophone.Gramophone_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: F617087A4F650F6282B851B1C4F5382A
SourceLocation: /Game/Blueprints/World/Furniture/Gramophone.Gramophone_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionDig Dig

Key: 01B39337492F785A36C803AE06751535
SourceLocation: /Game/Blueprints/World/Loot/DigSpot.DigSpot_C:InteractionD97A27B94AF580A40602AFB415FC65F6.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: D53362D54E55111FBE257EAFF7F6C3DB
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Glimpse.InteractionPush Push

Key: 020B52AD45174A266ACC9E88F617DC27
SourceLocation: /Game/DLC/House_Boys/Maps/HB_Gym_Combat.HB_Gym_Combat:PersistentLevel.CuriousDevice_Panel_RightLeft2_2178.SecondaryAction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 6D127662441D08AED3A076B347C3B46C
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Key: 9A77CDE04455EB21433708AF3C397542
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Key: A75DF59948A144C1C9488296670D967F
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Glimpse.InteractionFill Bottle (No more Strange Alcohol) Fill Bottle (No more Strange Alcohol)

Key: 0229C33749C3486BE778519F5E47C226
SourceLocation: /Game/Blueprints/World/MilitaryCamp/MilitaryCamp_StrangeAlcoholDispenser.MilitaryCamp_StrangeAlcoholDispenser_C:Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionUnlock Unlock

Key: 024213D54B70984C10C10B8E8124B806
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_JoyFactory_District_DESIGN_1.V_JoyFactory_District_DESIGN_1:PersistentLevel.SallyTrainStation_SpecialLock_710.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 236A5AB5474CB80B4464A0A400ADDB6C
SourceLocation: /Game/Blueprints/World/Security/KeycardReader.KeycardReader_C:Interaction_AfterHack_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 3E87B6D84C375ED66ADF868247218597
SourceLocation: /Game/Blueprints/World/Furniture/Village_Interior_Props/FloorSafe_01.Default__FloorSafe_01_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 7AA97FDB4200E3B832BD27AD4B6EDA90
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/PlayerSafe.Default__PlayerSafe_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: E28B6B864A8452E0BBF3D48B77F98E46
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Key: Unlock
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:124

Glimpse.InteractionSearch (LOCKED - Requires lockpick) Search (LOCKED - Requires lockpick)

Key: 0250173848DB82161BC286B685DDD527
SourceLocation: /Game/Blueprints/World/Furniture/Containers/Search_FreezerShelves.Default__Search_FreezerShelves_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/Search_ShelterShelves.Default__Search_ShelterShelves_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: A61CB76242BF16B59BA6579D87209675
SourceLocation: /Game/Blueprints/World/Loot/Waste_Chest.Default__Waste_Chest_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: AE81AA6C40F7FE00CE90A0AE72402817
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Construction3_GEO.Construction3_GEO:PersistentLevel.ElectricLocked_Locker_Broken_134.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: B52725E44CDAD0750EB53FA3F98341F6
SourceLocation: /Game/Blueprints/World/Furniture/Containers/Search_MaintenanceLocker.Default__Search_MaintenanceLocker_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: CE21872240D359F22C8D5788E8288CC9
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/FileCabinetShort.Default__FileCabinetShort_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: DED1538F4AD1ABB2059C40AB718600E4
SourceLocation: /Game/Blueprints/World/Loot/Waste_BigChest.Default__Waste_BigChest_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/Blueprints/World/Loot/Waste_Chest_Digspot.Default__Waste_Chest_Digspot_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlace Power Cell (Requires Power Cell) Place Power Cell (Requires Power Cell)

Key: 0257CA114F99A635B3B68588745E3496
SourceLocation: /Game/Blueprints/World/Misc/PowerCellSocket.PowerCellSocket_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: C4EDF5634AAD65D8ECCE0783858C5634
SourceLocation: /Game/Blueprints/World/Special/CoffeeMachine.CoffeeMachine_C:Interaction_PlacePowerCell_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: ED2A60774891653E4A343B9DE2E4D1D5
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/HB_PowerCellSocket.HB_PowerCellSocket_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter Enter

Key: 02A04B4C4E231CB2CCA96E8932EBE748
SourceLocation: /Game/Blueprints/Gameplay/Teleporter_Base.Teleporter_Base_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/Blueprints/Gameplay/Teleporter_Base.Teleporter_Base_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 50841C644450A5EEDF7D648FE28062F0
SourceLocation: /Game/Blueprints/World/Furniture/Village_Exterior_Props/BP_GD_Car.BP_GD_Car_C:Interaction4CF704654348358C88C254918B8C7084.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 903A9C584340BF304D7B159643CCA378
SourceLocation: /Game/Blueprints/Gameplay/ShelterTelePorter_IN.ShelterTelePorter_IN_C:InteractionComponent_3.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: CC11A46B40512CA9CCAD8FA13D3EE2A5
SourceLocation: /Game/Blueprints/World/Furniture/Village_Exterior_Props/BP_GD_Car.BP_GD_Car_C:Interaction4CF704654348358C88C254918B8C7084.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPlace Gwen Place Gwen

Key: 02B00D214C2F04EB2E38FD833487FF99
SourceLocation: /Game/Blueprints/Story/Sally/Sally_Boat.Sally_Boat_C:Interaction_PlaceGwen_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 392DAEF34307A7246BCD0E89253E52B5
SourceLocation: /Game/Blueprints/Story/Sally/Sally_Boat.Sally_Boat_C:Interaction_PlaceGwen_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPull Pull

Key: 02C0F42842933F941496BEA376955625
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/CuriousDevice/CuriousDevice_Panel.CuriousDevice_Panel_C:PrimaryAction_GEN_VARIABLE.InteractionPromptList(5).InteractionPromptList.BasicPrompt
Key: 0EC057BA47E52EF316CE198928C20035
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_WhipPanel.V_WhipPanel_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 191AB31746004C7B2AF20B8A3188FA3E
SourceLocation: /Game/Blueprints/Quests/Emerald/Lever_DSIR.Lever_DSIR_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 1BE4A3A14DBA9D4DD7B0588DFF646583
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Key: 33D7E9794584AF28C94A5199DECE37FA
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_WhipPullLocation.V_WhipPullLocation_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 4D87827E4E44CB00AA439DBAF18F4F0D
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/CuriousDevice/CuriousDevice_Panel.CuriousDevice_Panel_C:SecondaryAction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 5082DA6742FFD227A80169B9A9075EDF
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Key: 8FB81D2145846DCA62A3588D28BCBFA8
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Key: ECFF5F454D439059547B8790EC474C28
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Glimpse.InteractionScavenge Scavenge

Key: 02D39351474219085681459AF61868EE
SourceLocation: /Game/Blueprints/World/Misc/EC_ScanvegerExtratorLocation_Car.EC_ScanvegerExtratorLocation_Car_C:scavengeInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 154505D24493F4BF0D25C9904DD3EA2B
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/ScavengeWaterPump.ScavengeWaterPump_C:ScavengeInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: BA78BB3844DABE226A119E8602230EB3
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/ScavengeWaterPump.ScavengeWaterPump_C:ScavengeInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionDonate (Carrot) Donate (Carrot)

Key: 02E0102D406B1A1B64D795849E4F773C
SourceLocation: /Game/Blueprints/NPCArchetypes/WastrelBeggar.WastrelBeggar_C:GiftPrompt_Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSwipe Keycard (Requires Byng's Key Card) Swipe Keycard (Requires Byng's Key Card)

Key: 0318ABE1453CD4F590C0D5BA51A61147
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ByngSafehouse_Sally_DESIGN.ByngSafehouse_Sally_DESIGN:PersistentLevel.keycardReader_ExitSafehouse.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 09F995BB4CE85DFDA666289173F8DE66
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BoatHouse_Sally_DESIGN.BoatHouse_Sally_DESIGN:PersistentLevel.KeycardReader_SeaDoor.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 8566E2714D8600835AF8B9852F6B0CFC
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Key: F4E275F14233626B85E783B3EFD19BDB
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Glimpse.InteractionGo to Military Camp Go to Military Camp

Key: 03223614465675126FA93CAF5BCB83C5
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_FunFair_District_Sewer_DESIGN.V_FunFair_District_Sewer_DESIGN:PersistentLevel.V_InteractiveActor_FakeFastTravel_940.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 713FBCC844566C38C01A7DBDCC7D4AE9
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Glimpse.InteractionTake Joy Take Joy

Key: 032D07294C66B41F57E2C19805ED30A3
SourceLocation: /Game/Blueprints/Gameplay/RestorationMachine.RestorationMachine_C:InteractionAE910FB84370DE0D09780FBB2900E4A0.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 65D3FB0E46FDF0389977019211EAC169
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_STORY.ArthurOffice_STORY:PersistentLevel.JoyPillIntro_C_3.InteractionIntro.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 97B4C8524689B7FBDC7C27B6B72D0020
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Key: 9870A2DC4EF60A0A94F46C9B77AF5F6F
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Key: 98ED6D1B4CD783724126419F74AD724B
SourceLocation: /Game/Blueprints/World/POIs/Telephone_Booth.Telephone_Booth_C:EnterPhoneBooth_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: AF031D74435E71BDD54FF69740F8F421
SourceLocation: /Game/Blueprints/World/POIs/Telephone_Booth.Telephone_Booth_C:EnterPhoneBooth_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: DBFC75B64044809E39C635885011FE2F
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Key: F0E804B24B87B9E20E11A48614F64B1F
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Glimpse.InteractionPull (Lift Obstructed) Pull (Lift Obstructed)

Key: 03584B324E2F2478B64CC4AB92F04958
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/JoyFactory_Arthur_Interior_DESIGN_2.JoyFactory_Arthur_Interior_DESIGN_2:PersistentLevel.LiftLever_Locked_128.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 0B0904F544ED11A0853435AF739848C5
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/JoyFactory_Arthur_Interior_DESIGN_2.JoyFactory_Arthur_Interior_DESIGN_2:PersistentLevel.LiftLever_Locked_128.Interaction.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionGather {0} (EMPTY) Gather {0} (EMPTY)

Key: 03FA120642D3BC009F3F0686C82CFB0C
SourceLocation: /Game/Blueprints/World/Loot/Waste_HealingPlant.Default__Waste_HealingPlant_C:OpenInteractionComponent.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSwipe Keycard (Requires Evaluation Room Keycard) Swipe Keycard (Requires Evaluation Room Keycard)

Key: 0414AD4D43749247522DE7BAAFBF7AF8
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/DoctorHQ_DESIGN.DoctorHQ_DESIGN:PersistentLevel.KeycardReader_1515.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 8EF8C246427FA20BCD6A28B7B7C11EEC
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/DoctorHQ_DESIGN.DoctorHQ_DESIGN:PersistentLevel.KeycardReader_1515.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionGrab Rock Grab Rock

Key: 0421E4154BB486E8E21E3F9BF1D84F03
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_WastrelVillage_Church_DESIGN.GD0_WastrelVillage_Church_DESIGN:PersistentLevel.InfiniteRockSpawner.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 1B7235C547DB157DA5F05291E01F073C
SourceLocation: /Game/Blueprints/Quests/InfiniteRockSpawner.InfiniteRockSpawner_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionTreat Wounds Treat Wounds

Key: 043470C349C08E40418EB692DB6FD3D0
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_DyingWastrel_DESIGN.Encounter_DyingWastrel_Design_C:Interaction Component_22.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: 0D74C0D443BE188FEFB4ECB63C4182F8
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Key: 3E3BCA17420AD7961F575FA9AE2CF596
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Key: 540EF9694A1765A21969B1AAD18E6792
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Key: 56987454446711885CBB729B0436D6A4
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Key: 650EA05C439F85BCF737E28AE1968ED8
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Glimpse.InteractionLeave Leave

Key: 0434D1FE433045034C703BA93DA412E1
SourceLocation: /Game/Blueprints/World/Loot/Waste_TrashCan_CorpseHiding.Waste_TrashCan_CorpseHiding_C:PlayerHideInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 381BB80745FA56F43CE603999219066B
SourceLocation: /Game/Blueprints/World/Furniture/Village_Exterior_Props/BP_GD_Car.BP_GD_Car_C:HideInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 3E741906402E4535EE291484CEAC1A4D
SourceLocation: /Game/Blueprints/World/Furniture/Village_Exterior_Props/ToyVespa_Interactable.ToyVespa_Interactable_C:InteractionComponent_34.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 4129C1D74E31CF734AA869B18C255583
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Key: 4790454943F1420F4FA96486EB8E6CF5
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Key: 4848DB8245B5662EA2AE2E9FE58A97E4
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Key: 68604F35465DC9BBEEBD1987AEC8A9D7
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Key: 6D809B7643D031E5D93A76B2DFE1AADE
SourceLocation: /Game/Blueprints/AshCart.AshCart_C:InteractionComponent_114.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 718387F647E808FA5E48E384B7CCD875
SourceLocation: /Game/Blueprints/World/Furniture/Village_Exterior_Props/ToyCar_Interactable.ToyCar_Interactable_C:InteractionComponent_34.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 80B642E1406C0AD75FB1DCA102C20344
SourceLocation: /Game/Blueprints/World/Furniture/Village_Interior_Props/Search_HideyCloset.Search_HideyCloset_C:InteractionComponent_135.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
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Key: A6BE239049F6D88A6A9B1C8472F32A70
SourceLocation: /Game/Blueprints/World/Furniture/Village_Interior_Props/Houseboy_Bed_POI.Houseboy_Bed_POI_C:InteractionComponent_68.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: AE0A9BFF45F9065B3F19C6940CA9E5B2
SourceLocation: /Game/Blueprints/World/Furniture/Village_Exterior_Props/ToyCar_Interactable.ToyCar_Interactable_C:InteractionComponent_34.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: B268FA48449640CF6C790192A1CB7DB3
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Sally_DESIGN.TheTrainStation_Sally_DESIGN:PersistentLevel.InteractiveActor_ExitDoor.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: B64D83FC4DB8C89C765F9786F02CA294
SourceLocation: /Game/Blueprints/World/HideyThing_Sleepy.HideyThing_Sleepy_C:Interaction_Hide_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: C45A78414EC3A68D9ABE70878602B3A3
SourceLocation: /Game/Blueprints/World/Furniture/Village_Exterior_Props/ToyVespa_Interactable.ToyVespa_Interactable_C:InteractionComponent_34.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
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Key: F731D490499BBE80C52BA49DF5835C17
SourceLocation: /Game/Blueprints/AshCart.AshCart_C:InteractionComponent_114.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
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SourceLocation: /Game/Blueprints/World/Furniture/Village_Interior_Props/Houseboy_Bed_POI.Houseboy_Bed_POI_C:InteractionComponent_68.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionSearch (LOCKED - Requires Speaker's Key) Search (LOCKED - Requires Speaker's Key)

Key: 04662E73434FEE66FE8C65B75FE331B3
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_SpeakersCorner_DESIGN.Encounter_SpeakersCorner_DESIGN:PersistentLevel.Lootable_Suitcase_112.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 4321B0B743BF9411D236B9B65F7E92B7
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_SpeakersCorner_DESIGN.Encounter_SpeakersCorner_DESIGN:PersistentLevel.Lootable_Suitcase_112.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionCraft Jimmy Bar and Force {0} Open Craft Jimmy Bar and Force {0} Open

Key: 046DA2BA482C6EDF4B9E47BD79027FE9
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/VentDoor.Default__VentDoor_C:CircumventInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 34ABF18A4A18D7945A9AD89C8A8110E5
SourceLocation: /Game/Blueprints/World/Furniture/Stores/Payphone.Default__Payphone_C:CircumventInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen Panel (Requires Frammistat) Open Panel (Requires Frammistat)

Key: 0488D9154C04B6D46D8EDC97E475820E
SourceLocation: /Game/Blueprints/Quests/Emerald/DoctorHQ_Quarantine_Panel.DoctorHQ_Quarantine_Panel_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 53867AAF49C41E54E7F671917C76A289
SourceLocation: /Game/Blueprints/Quests/Emerald/DoctorHQ_Quarantine_Panel.DoctorHQ_Quarantine_Panel_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPlace Power Cell (Power Cell required) Place Power Cell (Power Cell required)

Key: 048AEAA24DBA9BC83FD4F08388E81C45
SourceLocation: /Game/Blueprints/Gameplay/PowerCell_Slot.PowerCell_Slot_C:Interaction66505F1E494A183B218B3C8A30BCF552.InteractionPromptList(3).InteractionPromptList.DescriptivePrompt
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Glimpse.InteractionEnter Back Room Enter Back Room

Key: 0497069B46D4818BFC05AB99D18F5233
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_DESIGN.ParadeDistrict_Shelter_DESIGN:PersistentLevel.Teleporter_HatchDown3.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 44D1C8BE40A99C20B0C3A5BE7D0340F6
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Glimpse.InteractionInspect Lamp Inspect Lamp

Key: 0527AA5B4E57C658C61E0BA3F61A6AF8
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_BobbyRoom_Design.Hotel_Int_BobbyRoom_Design:PersistentLevel.SimpleInteractiveActor_50.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionScavenge Jubilator Activator Scavenge Jubilator Activator

Key: 052D5BFF47D3B93F51CE95ABFDCF9791
SourceLocation: /Game/Blueprints/Misc/JubilatorExtractorLocation.JubilatorExtractorLocation_C:scavengeInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 74579ED1487D6116C7DFC488D7678EC3
SourceLocation: /Game/Blueprints/Misc/JubilatorExtractorLocation.JubilatorExtractorLocation_C:scavengeInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionEnter Basement (Needs Fashionable Key) Enter Basement (Needs Fashionable Key)

Key: 052FE8EA4E6159DFA0A03D8CA8789774
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_Above_DESIGN.ParadeDistrict_Shelter_Above_DESIGN:PersistentLevel.Teleporter_Locked_1334.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 2986DC214A628DADA7443397BA3A8403
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_Above_DESIGN.ParadeDistrict_Shelter_Above_DESIGN:PersistentLevel.Teleporter_Locked_1334.Interaction.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPickup Metro Map Pickup Metro Map

Key: 054D127D40A7239D7F5F27B2A7DA12F9
SourceLocation: /Game/Blueprints/Story/Arthur/MetroMap.Default__MetroMap_C:InteractionComponent0.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: BDFDA40E4F0FDF313B728FA44C5A167D
SourceLocation: /Game/Blueprints/Story/Arthur/MetroMap.Default__MetroMap_C:InteractionComponent0.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPull {0} Pull {0}

Key: 054E2BB64E8410D35F8C129B2F6097BB
SourceLocation: /Game/Blueprints/Quests/Emerald/Lever_DSIR.Lever_DSIR_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionGive Oblivion Recipe Give Oblivion Recipe

Key: 059A29914EC2367533E6F9943D355834
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Lovebirds_Sally_DESIGN.Lovebirds_Sally_DESIGN:PersistentLevel.Village2_Wellie_156.GiftInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 38479C2B4609A52376390CB1F8EC43BB
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Key: C1F089B944129F4009B2B0865DF6E65B
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Key: CB92D3A0421CCEBB23AA25B1B708EFA1
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Glimpse.InteractionGag Victoria Byng Gag Victoria Byng

Key: 05E1EED14C224BD4FD5751B92A944558
SourceLocation: /Game/Blueprints/NPCArchetypes/VictoriaNPC.VictoriaNPC_C:GagVictoria_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 0D0593244BC356AF308F96AAC501BC92
SourceLocation: /Game/Blueprints/NPCArchetypes/VictoriaNPC.VictoriaNPC_C:GagVictoria_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: C1FD7BFD4411ADAF64A4BB88B9FF27A7
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_HostageVictoria.Ollie_HostageVictoria_C:GagVictoria_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionRepair Switch (Requires Switch Replacement) Repair Switch (Requires Switch Replacement)

Key: 05F9F4AE47A882A5570081BDC234FA34
SourceLocation: /Game/Blueprints/World/Special/Switch_Broken.Switch_Broken_C:Interaction_RepairSwitch_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionAnswer Door Answer Door

Key: 05FE1E0E4CF58A1D7767CCAB3D6151E2
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/Ollie_VictoriaFrontDoor.Ollie_VictoriaFrontDoor_C:AnswerDoor_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSwitch Switch

Key: 065298CA4ADE24AD1B61C69340B7C310
SourceLocation: /Game/Blueprints/World/Furniture/InteractiveLamp.InteractiveLamp_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter Uncle Jack Cult Enter Uncle Jack Cult

Key: 0659D181468BC6E2AA6C2EA30679C5B2
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_Sally_TVAltar_DESIGN.Encounter_Sally_TVAltar_DESIGN:PersistentLevel.InteractiveActor_UncleJackVillage.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionScan Wires Scan Wires

Key: 0695ECE648E44A952A6A72B457BAE168
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V2toGD2_DESIGN2.Challenge_Bridge_V2toGD2_DESIGN2:PersistentLevel.V2toGD2_CuriousDevice_227.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen {0} (Requires Ammo Dump Key) Open {0} (Requires Ammo Dump Key)

Key: 06DB91CA457833E213689489FC2F4515
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_MilitaryCamp_DESIGN.V_MilitaryCamp_DESIGN:PersistentLevel.BasicDoor_Industrial6_131.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionGo To Laboratories and Classrooms Go To Laboratories and Classrooms

Key: 0703A0934E2B4F9515A017823EF1F64C
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Key: 584A08AF4CB6186501811EA71496B3FA
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Key: 6D4C357F483977B39F20F0A64BE8E9E7
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Glimpse.InteractionPull Lever (Requires power) Pull Lever (Requires power)

Key: 07478B4A4238FA1230E9AE88C292A950
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Glimpse.InteractionGather {0} Gather {0}

Key: 0756460D4933CE17A449669928AD6236
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Key: 31FBAB8843EF7C61FB94E4BA8D1C5BB6
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Glimpse.InteractionColor 3 {0} Color 3 {0}

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Glimpse.InteractionOpen {0} (LOCKED - Requires lockpick) Open {0} (LOCKED - Requires lockpick)

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SourceLocation: /Game/Blueprints/Story/Sally/MysteriousChest_SallyVersion.Default__MysteriousChest_SallyVersion_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
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Key: CBF8D75C43A9C51A927EDD8CF657D60B
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Key: F06944054943779D6B5AAC9E8F75EA0E
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Glimpse.InteractionBroadcast Tape Broadcast Tape

Key: 08474F6A4A4063C38E4519BAC21BBA46
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TapeJukeBox.Ollie_TapeJukeBox_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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Glimpse.InteractionOpen (LOCKED ) Open (LOCKED )

Key: 08831B674F74D29772B7C3A147E19184
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_YamAltar_DESIGN.Encounter_YamAltar_DESIGN:PersistentLevel.BasicDoor_Industrial_317.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 9805399C42EA6328194110BF7DE60026
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ArthurStory_Waste1Safehouse_DESIGN.ArthurStory_Waste1Safehouse_DESIGN:PersistentLevel.EC_OfficeDoor_352.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: BDA18443401C876365E841857EBB98D9
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_TheAppleTree_DESIGN_Ollie.Encounter_TheAppleTree_DESIGN_Ollie:PersistentLevel.InteractiveDoor_AppleTree_MetalDoor01_C_2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionClick the button behind the frame Click the button behind the frame

Key: 08A6212441B2DED36FA88A81823F3DD1
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_NickLightbearersPad_Sally_DESIGN.Encounter_NickLightbearersPad_Sally_DESIGN:PersistentLevel.Sally_NickPad_Mirror_1258.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionLeave James Behind Leave James Behind

Key: 08A7F6CF422A1EB8F63687845EA59921
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/BossArena_DES.BossArena_DES:PersistentLevel.RLJ_Interaction_230.Leave_Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionCall Elevator Call Elevator

Key: 08C66EF0490219261C7309BA29444748
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Construction3_DESIGN.Construction3_DESIGN:PersistentLevel.LevelButton2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 2ACAA94B445D458F3EC62D85F8D97250
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Construction3_DESIGN.Construction3_DESIGN:PersistentLevel.LevelButton3.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 7328774840099A8C47563B8A48234A30
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Construction3_DESIGN.Construction3_DESIGN:PersistentLevel.LevelButton_4190.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 9B04985641972EDFE6153499855B6012
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Construction3_DESIGN.Construction3_DESIGN:PersistentLevel.LevelButton4.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: BC2E9CBA44CED7BD50D88DBAB336F49D
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Glimpse.InteractionOpen (JAMMED) Open (JAMMED)

Key: 08F4121B4AC5AFA49CC3348391D295B2
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_MurderHouse_DESIGN.SB_Encounter_MurderHouse_DESIGN:PersistentLevel.Village_Window_6.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 0A14FB884D8A5D0F749113979565A721
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_MysteryHouse_Sally_Design.Encounter_MysteryHouse_Sally_Design:PersistentLevel.Door_RitualRoom_289.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 0BE930C74BFD0FC4B36DDF9BCB456F85
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN.Encounter_HoardHouse_DESIGN:PersistentLevel.Village_Window_3.OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 14FE93D44A154E915397198E5EDDD010
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_DESIGN.ArthurOffice_DESIGN:PersistentLevel.EC_OfficeDoor_C_4.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 15A5BADE45B8F736FC630DA6485CDA2A
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BroadcastTower_Arthur_DESIGN.BroadcastTower_Arthur_DESIGN:PersistentLevel.EC_OfficeDoor17.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 16362286419B7BF8321A4B8154F14C48
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfTheInventor_DESIGN.Encounter_HouseOfTheInventor_DESIGN:PersistentLevel.InteractiveDoor_ElectroShockLock3.OpenInteractionComponent.InteractionPromptList(2).InteractionPromptList.BasicPrompt
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Key: 23CC6D2D4FA2CDAB955913BC55569E67
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Key: 26D9E33241709183788272818E2A9AC7
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.Village_BasicDoor_StoryOnly.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
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Key: 2FC8E6DE4500EC32A6CEF797A218D09D
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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_Ollie_DESIGN.MilitaryCamp_Ollie_DESIGN:PersistentLevel.Quest_PowerRoom_Door2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
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Key: OpenRestricted
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:73

Glimpse.InteractionInvestigate Investigate

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_Construction2_Sally_DESIGN.Encounter_Construction2_Sally_DESIGN:PersistentLevel.InteractiveActor_737.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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Glimpse.InteractionGet some rest Get some rest

Key: 093372B84003A29A7C1600A5DFAE565F
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_Prison_Underground_DESIGN.V_Prison_Underground_DESIGN:PersistentLevel.V_InteractiveActor_Sleep.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionTurn on Radio Turn on Radio

Key: 0950F99A4EF56EF0A2103E9A5F76FF6B
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Design.Hotel_Int_NicksRoom_Design:PersistentLevel.LB_GramophoneWithTrigger_268.Play.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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Glimpse.InteractionTake Joy Pill (EMPTY) Take Joy Pill (EMPTY)

Key: 09642E924692B4A1ADB0D3BE6F6CED14
SourceLocation: /Game/Blueprints/World/Special/JoyDispenser.JoyDispenser_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionRemember Remember

Key: 098737714FA0E863539ACB8C9C36FF96
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Parade_Epilogue_DESIGN.Parade_Epilogue_DESIGN:PersistentLevel.JoyPillIntro_262.InteractionRemember.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 4C26D2594E0B4E4B7784AB8F18DD24BE
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Glimpse.InteractionSwipe Keycard (Requires Verloc's Office Keycard) Swipe Keycard (Requires Verloc's Office Keycard)

Key: 0999D9E941BB6299764E378DA32C7C14
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/JoyFactory_Arthur_Interior_DESIGN_2.JoyFactory_Arthur_Interior_DESIGN_2:PersistentLevel.KeycardReader2_6312.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
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Glimpse.InteractionEnter Broadcast Tower Enter Broadcast Tower

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Glimpse.InteractionForce Open Force Open

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Glimpse.InteractionRotate Clockwise Rotate Clockwise

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Glimpse.InteractionReverse Polarity (Requires Polarity Device) Reverse Polarity (Requires Polarity Device)

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Glimpse.InteractionRead Read

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SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_Base.LorePickup_Base_C:InstantRead_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
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Glimpse.InteractionCraft Jimmy Bar and Force {0} Craft Jimmy Bar and Force {0}

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SourceLocation: /Game/Blueprints/World/Misc/CoinBox.Default__CoinBox_C:CircumventInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
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Glimpse.InteractionUn-gag Victoria Byng Un-gag Victoria Byng

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SourceLocation: /Game/Blueprints/NPCArchetypes/VictoriaNPC.VictoriaNPC_C:UnGagVictoria_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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Glimpse.InteractionCatch butterflies (Requires Butterfly Net) Catch butterflies (Requires Butterfly Net)

Key: 0B45234E4678FF9C64A739BCD9E72266
SourceLocation: /Game/Blueprints/World/Special/Butterflies.Butterflies_C:Interaction_GEN_VARIABLE.InteractionPromptList(3).InteractionPromptList.BasicPrompt
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Glimpse.InteractionOpen Open

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Key: 0C7C6D104B3C5A51613DB7812880E416
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/MetalGate.MetalGate_C:Open_Close_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Sally_SallysPlace_DESIGN.Sally_SallysPlace_DESIGN:PersistentLevel.InteractiveActor_627.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 32DFA60C4EC37B28FE57B6910EC0D262
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_JoyHangar_DESIGN.V_JoyHangar_DESIGN:PersistentLevel.V_InteractiveActor_369.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_GlobalStreaming.V_GlobalStreaming:PersistentLevel.V_Teleporter_GetOutBossFight.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 4D60FCB74606D4F8E0D3B498C27EBBA9
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_MilitaryBridge_DESIGN.Challenge_Bridge_MilitaryBridge_DESIGN:PersistentLevel.MilitaryBridge_Window3.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 81FC3F304F880C2ECBEA6EBC87A3E455
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_WaterTreatmentPlant_Design.Encounter_WaterTreatmentPlant_Design:PersistentLevel.MetalGate_Fence_C_0.Unlock.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 82FC77E047067419A7399C92C4C7627E
SourceLocation: /Game/Blueprints/Story/Sally/BasicDoor_Industrial_SallyLab.BasicDoor_Industrial_SallyLab_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/Encounter_MurderHouse_DESIGN_SALLY.Encounter_MurderHouse_DESIGN_SALLY:PersistentLevel.Village_BasicDoor_2357.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 945A3BF24A564CC29FDB76A567AA7553
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Arthur_DESIGN.TheTrainStation_Arthur_DESIGN:PersistentLevel.InteractiveActor_SallyTrainStation_DoubleDoor_1418.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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Key: A44545574BA92B9D66A0688D7CF3F5D2
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Key: D75C9305404BD126659765A262874E6A
SourceLocation: /Game/Blueprints/Story/Sally/Sally_ByngSafehouse_Door.Sally_ByngSafehouse_Door_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_GlobalStreaming.V_GlobalStreaming:PersistentLevel.V_Teleporter_GetOutBossFight.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: E4136EB04DF042C11A90F6B736C771E0
SourceLocation: /Game/Blueprints/World/Butcher/CellarHatch.CellarHatch_C:Interact_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: E4E1274F48435683AE948CAFDDDCC2E7
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Gameplay/FakeDoorInteract.FakeDoorInteract_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: F66C69274CE3306B54FBB0BDEFC0AB49
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Sally_SallysPlace_DESIGN.Sally_SallysPlace_DESIGN:PersistentLevel.InteractiveActor_Door_MakeBlackberry.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: F9A73F4848D5E202A765018D3878BCF0
SourceLocation: /Game/Blueprints/World/Loot/OpenableChest.OpenableChest_C:OpenInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: F9C6BA104D2F9FAAD9CAF1B85F23062F
SourceLocation: /Game/Blueprints/World/Furniture/Waste_Interior_Props/JimmyBarCrate.JimmyBarCrate_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: FB3AE3324ED3A0810A485781C9CB6649
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_MysteryHouse_Sally_Design.Encounter_MysteryHouse_Sally_Design:PersistentLevel.GD_BasicDoor2_24.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: Open
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:59
Key: OpenStash
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLootable.cpp:571

Glimpse.InteractionSwipe Key Card (Requires power) Swipe Key Card (Requires power)

Key: 0B4FAF6F452AA37B5EFAB3B258F70F3D
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V1toV2_DESIGN.Challenge_Bridge_V1toV2_DESIGN:PersistentLevel.KeycardReader_1263.Interaction_SwipeKeyCard.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: 372A5D3F4D1E9F0B9F6400BA0E18F95B
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V1toV2_DESIGN.Challenge_Bridge_V1toV2_DESIGN:PersistentLevel.KeycardReader_1263.Interaction_SwipeKeyCard.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSabotage Sabotage

Key: 0B61858B4368BD5211CAC7B9AB9AAE06
SourceLocation: /Game/Blueprints/NPCArchetypes/EncounterNPCs/Corpse_MysteriousPackage.Corpse_MysteriousPackage_C:QuestInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPut Away Put Away

Key: 0B669AF6418B91EFED639C9B611DC202
SourceLocation: /Game/Blueprints/World/POIs/ChairBench_Base.ChairBench_Base_C:HideInteraction_GEN_VARIABLE.InteractionPromptList(3).InteractionPromptList.BasicPrompt
Key: 3146241A4515B7606FD59EAB550A2924
SourceLocation: /Game/Blueprints/World/POIs/ChairBench_Base.ChairBench_Base_C:HideInteraction_GEN_VARIABLE.InteractionPromptList(3).InteractionPromptList.DescriptivePrompt
Key: 83C512B341610DFD3808A1A4DF076B42
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_YamAltar_Ollie_DESIGN.Encounter_YamAltar_Ollie_DESIGN:PersistentLevel.Wing_Back_SMESH2.HideInteraction.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: C4886F854B2E9B534F098EBDEA013F65
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_YamAltar_Ollie_DESIGN.Encounter_YamAltar_Ollie_DESIGN:PersistentLevel.Wing_Back_SMESH2.HideInteraction.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionClose {0} Close {0}

Key: 0BA5B30D40FECCC99AC4B6BCD793F9E4
SourceLocation: /Game/Blueprints/World/Buildings/EC_InteractiveDoor_CarTrunk.Default__EC_InteractiveDoor_CarTrunk_C:CloseInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: CloseArgs
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:92

Glimpse.InteractionCollect Strange Potion Collect Strange Potion

Key: 0BA96768441E15E73FE50E92996888DB
SourceLocation: /Game/Blueprints/Story/Sally/Bucket_Sally_WheresThePower.Bucket_Sally_WheresThePower_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (Blocked - Combat) Open (Blocked - Combat)

Key: 0BAAA6754EF596F3717DF6B97AA1147B
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Bar_Design.Hotel_Int_Bar_Design:PersistentLevel.Door_BackStage3.OpenInteractionComponent.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: 43CB49BD44A8EE02E819B285A59E484E
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Bar_Design.Hotel_Int_Bar_Design:PersistentLevel.Door_BackStage2.OpenInteractionComponent.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionPick Up Raygun! Pick Up Raygun!

Key: 0BCB846F46BE429B365894BA1CE4DB0C
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/HUB_DES.HUB_DES:PersistentLevel.Interaction_Gun.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionReduce the heat Reduce the heat

Key: 0BCDC6A04FE57E25D7BDD284F4AE4EA3
SourceLocation: /Game/Blueprints/Story/Sally/Sallys_Machine_Burner.Sallys_Machine_Burner_C:Interaction_ReduceHeat_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: F92363A647C47286D728DFA679E48147
SourceLocation: /Game/Blueprints/Story/Sally/Sallys_Machine_Burner.Sallys_Machine_Burner_C:Interaction_ReduceHeat_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionClose Boot Close Boot

Key: 0BCFED0947A78C3CEAFB09913BC3F291
SourceLocation: /Game/Blueprints/World/Buildings/InteractiveDoor_CarTrunk_GD.Default__InteractiveDoor_CarTrunk_GD_C:CloseInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 2778E4494BF717DE27071AB0EEE4ADE1
SourceLocation: /Game/Blueprints/World/Buildings/EC_InteractiveDoor_CarTrunk.Default__EC_InteractiveDoor_CarTrunk_C:CloseInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 8B1CEFAE4C8BCB61D8CF1FA906087A19
SourceLocation: /Game/Blueprints/World/Buildings/InteractiveDoor_CarTrunk.Default__InteractiveDoor_CarTrunk_C:CloseInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.Interactionplace explosives place explosives

Key: 0C32F4CC4FBFCEBDA638F4A0AF9F2D16
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_InteractiveActor_PlaceExplosives.V_InteractiveActor_PlaceExplosives_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlace Power Cell Place Power Cell

Key: 0C39743F4E199EC61A902E85F8F3F036
SourceLocation: /Game/Blueprints/World/Misc/PowerCellSocket.PowerCellSocket_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 0F05A4C34144F3AF5600A6A745B9D469
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/HB_PowerCellSocket.HB_PowerCellSocket_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 677679EC4BEC0E6F7826139483514C8D
SourceLocation: /Game/Blueprints/Gameplay/PowerCell_Slot.PowerCell_Slot_C:Interaction66505F1E494A183B218B3C8A30BCF552.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: A67403D4450D4C51DC72BB98ABC89A75
SourceLocation: /Game/Blueprints/World/Special/CoffeeMachine.CoffeeMachine_C:Interaction_PlacePowerCell_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: D09635E24BF2BA979C7A82BE086C9219
SourceLocation: /Game/Blueprints/Gameplay/PowerCell_Slot.PowerCell_Slot_C:Interaction66505F1E494A183B218B3C8A30BCF552.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionExamine Crime Board Examine Crime Board

Key: 0C526D384EA5C6CD6FAE0F84CF1E6308
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_ForgetfulReporter_01_DESIGN.Encounter_ForgetfulReporter_01_DESIGN:PersistentLevel.Quest_CrimeBoard_12.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionReplace Missing Part (Missing Part) Replace Missing Part (Missing Part)

Key: 0C7AF227412D99D8490A63808DF6B402
SourceLocation: /Game/Blueprints/Quests/Emerald/DSIR_Machine_01.DSIR_Machine_01_C:Interaction_GEN_VARIABLE.InteractionPromptList(4).InteractionPromptList.BasicPrompt
Key: 81012D6E491145E6830AB7BD0D630EFB
SourceLocation: /Game/Blueprints/Quests/Emerald/DSIR_Machine_01.DSIR_Machine_01_C:Interaction_GEN_VARIABLE.InteractionPromptList(4).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionHatch Jammed (Requires a Jimmy Bar) Hatch Jammed (Requires a Jimmy Bar)

Key: 0C7E92E6489F1581E1895B9039BEE3C6
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_Ollie_DESIGN.MilitaryCamp_Ollie_DESIGN:PersistentLevel.LeaveShelterLadder_695.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: E33CD34742B3645794523589017A44C9
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_Ollie_DESIGN.MilitaryCamp_Ollie_DESIGN:PersistentLevel.LeaveShelterLadder_695.Interaction.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionHide Hide

Key: 0C860F8A4F2FED3F3FD025BED0ED4300
SourceLocation: /Game/Blueprints/World/Furniture/Village_Interior_Props/Houseboy_Bed_POI.Houseboy_Bed_POI_C:InteractionComponent_68.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 0E20E7E847F04918DFA9F586FE0E93AC
SourceLocation: /Game/Blueprints/World/Loot/Waste_TrashCan_CorpseHiding.Waste_TrashCan_CorpseHiding_C:PlayerHideInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 21B2FE3F44F576B9F7FC65A350D36D2D
SourceLocation: /Game/Blueprints/World/Furniture/Village_Exterior_Props/BP_GD_Car.BP_GD_Car_C:HideInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 365FA93A446D676CE9B554809845E487
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_Sally_DESIGN.Encounter_HoardHouse_Sally_DESIGN:PersistentLevel.MSH_Kids_Bed_2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 3CCE82604394C10F4FFF2B82C64CEAA5
SourceLocation: /Game/Blueprints/World/Furniture/Village_Exterior_Props/BP_GD_Car.BP_GD_Car_C:HideInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 47B2586642DEE828D412D2A309B37AAD
SourceLocation: /Game/Blueprints/World/HideyThing_Sleepy.HideyThing_Sleepy_C:Interaction_Hide_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 4B59668647B9332D69FE98A79FA77B57
SourceLocation: /Game/Blueprints/World/Furniture/Village_Interior_Props/Houseboy_Bed_POI.Houseboy_Bed_POI_C:InteractionComponent_68.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 5ABB28654C1E6D2A3F2BADADDB68AB18
SourceLocation: /Game/Blueprints/World/HideyThing_Sleepy.HideyThing_Sleepy_C:Interaction_Hide_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 68CC31BE469995B1EFBA80BBCA160BC9
SourceLocation: /Game/Blueprints/World/Ollie_AshCartProxy.Ollie_AshCartProxy_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 8C04ABD04FDD704ED4D7C0BC886E5DE6
SourceLocation: /Game/Blueprints/World/Furniture/Village_Interior_Props/Search_HideyCloset.Search_HideyCloset_C:InteractionComponent_135.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 9667194C4A09CD0B89D70489B2BEE37F
SourceLocation: /Game/Blueprints/World/Loot/Waste_TrashCan_CorpseHiding.Waste_TrashCan_CorpseHiding_C:PlayerHideInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 99F24ACA47138E04D63F62901983B9DC
SourceLocation: /Game/Blueprints/AshCart.AshCart_C:InteractionComponent_114.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: C68559E949F6EC69A8FB4BA242BEE7C6
SourceLocation: /Game/Blueprints/World/Furniture/Village_Interior_Props/Search_HideyCloset.Search_HideyCloset_C:InteractionComponent_135.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: EE7EA970455570188A376CB363B84FCD
SourceLocation: /Game/Blueprints/AshCart.AshCart_C:InteractionComponent_114.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSwipe Keycard (Requires Keycard) Swipe Keycard (Requires Keycard)

Key: 0D0C30BA4F21BCD757DF07981F8A9397
SourceLocation: /Game/Blueprints/World/Security/KeycardReader.KeycardReader_C:Interaction_SwipeKeyCard_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 5BE89E5E444B916F673D09B6080EEAB3
SourceLocation: /Game/Blueprints/World/Security/KeycardReader.KeycardReader_C:Interaction_SwipeKeyCard_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTurn Off Turn Off

Key: 0D182CE2438E8CFD03D2DF96ECCD38E9
SourceLocation: /Game/Blueprints/Gameplay/CellPoweredTV.CellPoweredTV_C:TVInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 4EB63BD74C5D585772696F947C2225E6
SourceLocation: /Game/Blueprints/Gameplay/CellPoweredTV.CellPoweredTV_C:TVInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSearch {0} (LOCKED - Requires Captain Strawbeard's Treasure Key) Search {0} (LOCKED - Requires Captain Strawbeard's Treasure Key)

Key: 0D417B504FB9976247C4EA9D7AE372F6
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/PUB_01_Sally_Encounter_DESIGN.PUB_01_Sally_Encounter_DESIGN:PersistentLevel.MSH_Chest_Full_10.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 19646A474C38A7CE1B6E3D9F80699934
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/PUB_01_Sally_Encounter_DESIGN.PUB_01_Sally_Encounter_DESIGN:PersistentLevel.MSH_Chest_Full_3.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 7E35BD8C4AD8B29792E4E1AD52378CE8
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/PUB_01_Sally_Encounter_DESIGN.PUB_01_Sally_Encounter_DESIGN:PersistentLevel.MSH_Chest_Full_8.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: E7E17A904114F387F364CC9F59DDF83E
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/PUB_01_Sally_Encounter_DESIGN.PUB_01_Sally_Encounter_DESIGN:PersistentLevel.MSH_Chest_Full_6.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionInput Code Input Code

Key: 0D45D1DF48489FB03A229FA84468595E
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/ToxicIsland_Shelter_Trailer_DESIGN.ToxicIsland_Shelter_Trailer_DESIGN:PersistentLevel.CodeKeyPad_974.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen {0} (BLOCKED) Open {0} (BLOCKED)

Key: 0D698221493AA85E90FBCF81EF3465C8
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_SallyFamilyHouse_DESIGN.Encounter_SallyFamilyHouse_DESIGN:PersistentLevel.InteractiveDoor_BASE2_494.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 405391CC49B0065070F5FC8BB0F1125B
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/CentralStation_DESIGN.CentralStation_DESIGN:PersistentLevel.BasicDoor_MetalIndustrial_695.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: C605F6F8422A32B690E4F292EB06E2B2
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_HooliganCamp_DESIGN.GD0_HooliganCamp_DESIGN:PersistentLevel.InteractiveDoor_MilitaryBridge_MetalDoor2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: CD297B0D40C66196693C68AC75CD29D0
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN.Encounter_HoardHouse_DESIGN:PersistentLevel.Village_BasicDoor8.OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: DDCB2079461BB7C96D4D2B843FF1D2FD
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Key: DF9987DF405C1A6ADD3E208BB951953C
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_HooliganCamp_DESIGN.GD0_HooliganCamp_DESIGN:PersistentLevel.InteractiveDoor_MilitaryBridge_MetalDoor_299.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: FBA8AC8F426A09FDCB03D88773089044
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/PlankedDoor.PlankedDoor_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionStart Crystallize Process Start Crystallize Process

Key: 0D773A354F73803B37AC9D9A3330A597
SourceLocation: /Game/Blueprints/Story/Sally/Sallys_Machine_Crystalizer.Sallys_Machine_Crystalizer_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 9FEB06054B50E9E80298B58493DD5127
SourceLocation: /Game/Blueprints/Story/Sally/Sallys_Machine_Crystalizer.Sallys_Machine_Crystalizer_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionRepair Repair

Key: 0E0ED1BB4BFBE483D2D348AB96048F2A
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_ThirstyWastrels_Design.Encounter_ThirstyWastrels_Design:PersistentLevel.WaterPump_ThirstyWastrels.RepairInteraction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 1C7C75054BEBE7297DBE6FADF396D449
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN_Ollie.Encounter_HoardHouse_DESIGN_Ollie:PersistentLevel.BobbySpawner2.RepairInteraction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 1D4CA2C1499147F4DED07B9E0DCEC49D
SourceLocation: /Game/Blueprints/World/POIs/Valve_Base.Valve_Base_C:RepairInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 423409704743734EC5A95FB7665C7EB2
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN_Ollie.Encounter_HoardHouse_DESIGN_Ollie:PersistentLevel.Search_Fridge_HoardHouse_835.RepairInteraction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
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SourceLocation: /Game/Blueprints/World/POIs/Valve_Base.Valve_Base_C:RepairInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 72F844B74D16904CAA4450BD5428B1C5
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Key: 7462DAA941402515A94F4282EB63B3B6
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/BrokenPump.BrokenPump_C:RepairInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 9A13C0B44E950B4DF1BA079565F6AAC0
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Key: 9D593745462C6E6DF2DE4C9C04CBCACE
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_Plagued_Design_Ollie.Challenge_Bridge_Plagued_Design_Ollie:PersistentLevel.Interaction_Actor3.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/Blueprints/World/POIs/Console_Base.Console_Base_C:RepairInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
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Glimpse.InteractionTake Empty Power Cell Take Empty Power Cell

Key: 0EEAF9DD4507B49DEF453E909B99B09B
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Glimpse.InteractionUse ladder (Find Quest Items First) Use ladder (Find Quest Items First)

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Glimpse.InteractionActivate Capacitator (Requires Small Power Cell) Activate Capacitator (Requires Small Power Cell)

Key: 0FCF179B40CBDC1AED09D7821CCB9FAF
SourceLocation: /Game/Blueprints/World/Security/Capacitator_QuestItem.Default__Capacitator_QuestItem_C:InteractionComponent.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSwipe Nick's Security Keycard (Requires Nick's Security Keycard) Swipe Nick's Security Keycard (Requires Nick's Security Keycard)

Key: 0FF69A0847A554C00639528958A365BF
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Key: AD5C18AB442B6C71F004DDA36B8972BB
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Key: C440182740C5D731BEB42AA96EB730F2
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Glimpse.InteractionRotate Wheel Rotate Wheel

Key: 10216DFE4AA794EEC7A870854B8AA580
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Glimpse.InteractionExtract Jubilator Activator Extract Jubilator Activator

Key: 1084A11A4814E8EEC5C2048CA5E812AE
SourceLocation: /Game/Blueprints/World/Misc/ScavengerExtratorLocation_Jubilator.ScavengerExtratorLocation_Jubilator_C:scavengeInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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Glimpse.InteractionGut Salty Dog Gut Salty Dog

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Key: 6EC5F31348E73DEF47A7D2971F5EEA9A
SourceLocation: /Game/Blueprints/Pickups/Misc/BurdenOfGuilt.Default__BurdenOfGuilt_C:InteractionComponent0.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionUpgrade to Auto Baby Mobile (Requires Baby Mobile Upgrade) Upgrade to Auto Baby Mobile (Requires Baby Mobile Upgrade)

Key: 10A1D13E47D8AB919B71A58B0142EF5D
SourceLocation: /Game/Blueprints/Story/Sally/BabyMobile.BabyMobile_C:Interaction_UpgradeToAutomobile_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionCensor Document Censor Document

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Glimpse.InteractionExit Hatch Exit Hatch

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Key: C1328D4045F4613E6D410D89E7D69A55
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Glimpse.InteractionReplace Missing Part (Missing Electrowave Battery) Replace Missing Part (Missing Electrowave Battery)

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Glimpse.InteractionPlace Luggage Place Luggage

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Glimpse.InteractionIncrease Water Flow Increase Water Flow

Key: 1153CCFB488243BE32B03FBC471447FB
SourceLocation: /Game/Blueprints/World/MilitaryCamp/Moonshiner_WaterVlave.Moonshiner_WaterVlave_C:IncreaseWaterFlowInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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Glimpse.InteractionGather (EMPTY) Gather (EMPTY)

Key: 1180A3C14D316A7446C6CD81320D6BE6
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Glimpse.InteractionDo Thing Do Thing

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Key: 1B7E7F294D304680F8C555B8E3B6EE24
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Glimpse.InteractionPry Out Pry Out

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Key: 8B97284E42D917AF172BC6A2FC73B148
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Glimpse.InteractionZap Lock Zap Lock

Key: 11C8AB894DBEDBE6C8A5379A4BBF13FE
SourceLocation: /Game/Blueprints/World/BridgeChallenge_SecurityDoor.Default__BridgeChallenge_SecurityDoor_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 55CEEA5A481B43AE486E018A1B005BD6
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Glimpse.InteractionGo to The Bridle Path Go to The Bridle Path

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Glimpse.InteractionUse Switch (High Voltage) Use Switch (High Voltage)

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Glimpse.InteractionSearch Desk Search Desk

Key: 124D9ED14CD2746D3DD5CB9F4C30A6B8
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Glimpse.InteractionTreat Wounds (Requires Antiseptic) Treat Wounds (Requires Antiseptic)

Key: 125DD3974EF3B129323FB6B21D231799
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Glimpse.InteractionOpen {0} (LOCKED) Open {0} (LOCKED)

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Key: 3E0463254645B7A22B0E4D92AA4DE65C
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Design.Hotel_Int_NicksRoom_Design:PersistentLevel.Village_BasicDoor9.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 49AAC99C412942387E01C48A67B82F9E
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_BobbyRoom_Design.Hotel_Int_BobbyRoom_Design:PersistentLevel.ManagersHotelRoomDoor.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
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Key: BCFBDA4E46CFD1D39B792AB514008510
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Key: C2DC486B44076440129986A186083483
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Key: OpenLockedArgs
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:67

Glimpse.InteractionDown Down

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SourceLocation: /Game/Blueprints/Gameplay/WildPicnic_RotatingCrank_Blueprint.WildPicnic_RotatingCrank_Blueprint_C:Interaction0_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 4066ED2D4CB40D1CF0661D99F2E08F1C
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_Elevator_TwoPoint.V_Elevator_TwoPoint_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
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Glimpse.InteractionExamine Examine

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_SallyFamilyHouse_Flashback_DESIGN.Encounter_SallyFamilyHouse_Flashback_DESIGN:PersistentLevel.InteractiveActor_522.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_WastrelVillage_DESIGN.GD0_WastrelVillage_DESIGN:PersistentLevel.InteractiveActor2_297.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 42060C5040CEE37C462548B049141C18
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_WasteHouse2_DESIGN.GD0_WasteHouse2_DESIGN:PersistentLevel.InteractiveActor_PoliceGunPoint.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 500EF102473CCFB0D506AA967E4B5994
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_SallyFamilyHouse_Flashback_DESIGN.Encounter_SallyFamilyHouse_Flashback_DESIGN:PersistentLevel.InteractiveActor_522.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 6884360B453142AC9883F386D3687ECF
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_FunFair_District_DESIGN.V_FunFair_District_DESIGN:PersistentLevel.InteractiveActor_ExamineDeadCouple.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 798DC27849707D07293D1F97F27A2414
SourceLocation: /Game/Blueprints/Story/Sally/Sally_WhosADowner_MotileneMachine.Sally_WhosADowner_MotileneMachine_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 814D1D7C4FD01CAB6608A5B44804922C
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Key: 97CEA61A41FEF4AA5F4938B4E03BDD8D
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_NickLightbearersPad_Sally_DESIGN.Encounter_NickLightbearersPad_Sally_DESIGN:PersistentLevel.InteractiveActor_832.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: ABEB503840E2381E69D6C1907DAE1BA0
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Mechanical_MAIN.CraftingStation_Mechanical_MAIN_C:SallyInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionLook up Look up

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SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_JoyHangar_DESIGN.V_JoyHangar_DESIGN:PersistentLevel.V_InteractiveActor2_158.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionStairs to Hotel Lobby Stairs to Hotel Lobby

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SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Nick_StartDLC_Blackbox.Nick_StartDLC_Blackbox:PersistentLevel.Interaction_ToLobby.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionWalk to Another Hatch (No other hatches powered) Walk to Another Hatch (No other hatches powered)

Key: 13428AC448946CA8232259A9822D787F
SourceLocation: /Game/Blueprints/Gameplay/FastTravelObject.FastTravelObject_C:TravelInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
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SourceLocation: /Game/Blueprints/Gameplay/FastTravelObject.FastTravelObject_C:TravelInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionMove Right Move Right

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SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ConsoleButton_Right.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 3435868C4F677F875BE93B95DBD06A76
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/CuriousDevice/CuriousDevice_Panel.CuriousDevice_Panel_C:PrimaryAction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: DA9FF6724F1F7FD4C52154AE5FF2EF51
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/CuriousDevice/CuriousDevice_Panel.CuriousDevice_Panel_C:SecondaryAction_GEN_VARIABLE.InteractionPromptList(4).InteractionPromptList.BasicPrompt

Glimpse.InteractionSwipe Keycard Swipe Keycard

Key: 13D8D0D34EBFFEBA6DEEF08BAFDA7465
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_NewspaperOffice_DESIGN.SB_Encounter_NewspaperOffice_DESIGN:PersistentLevel.KeycardReader_3028.Interaction_SwipeKeyCard.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: CCB6EA60436DE60F65AEF580F53DBB62
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_NewspaperOffice_DESIGN.SB_Encounter_NewspaperOffice_DESIGN:PersistentLevel.KeycardReader_3028.Interaction_SwipeKeyCard.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionCollect Reward Collect Reward

Key: 140ABBFC423479395FA2AA92177CB9E9
SourceLocation: /Game/DLC/SandBox/Blueprints/WellieMode/WM_BlackBobbyChest.WM_BlackBobbyChest_C:Interaction_PickUpReward_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/DLC/SandBox/Blueprints/WellieMode/WM_BlackBobbyChest.WM_BlackBobbyChest_C:Interaction_PickUpReward_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionForce Open {0} (Requires Jimmy Bar) Force Open {0} (Requires Jimmy Bar)

Key: 146ADFF34E5414A050743BB0316401DF
SourceLocation: /Game/Blueprints/World/Furniture/Waste_Interior_Props/Search_Crate.Default__Search_Crate_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionRepair Switch Repair Switch

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SourceLocation: /Game/Blueprints/World/Special/Switch_Broken.Switch_Broken_C:Interaction_RepairSwitch_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionRecharge Power Cell Recharge Power Cell

Key: 14F579014D234B64091635A1CC1A0F3E
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SourceLocation: /Game/Blueprints/World/Wastes/WastePumpMotelyn.WastePumpMotelyn_C:InteractionComponent_76.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPower the Hatch (Requires Power) Power the Hatch (Requires Power)

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SourceLocation: /Game/Blueprints/Gameplay/FastTravelObject.FastTravelObject_C:ActivateInteraction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/Blueprints/Gameplay/FastTravelObject.FastTravelObject_C:ActivateInteraction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionDoor Switch 1 Door Switch 1

Key: 1545D39F4CAABE1BEA6285B4414FE411
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Glimpse.InteractionOpen Bookcase Open Bookcase

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Glimpse.InteractionTo Hotel Lobby To Hotel Lobby

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Glimpse.InteractionDig (Requires Shovel) Dig (Requires Shovel)

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Glimpse.InteractionPick Lock {0} (Requires Basic Lock Pick) Pick Lock {0} (Requires Basic Lock Pick)

Key: 15BDF4A04D98B472E8BFACB4F7970015
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/WaterPump_Lock.WaterPump_Lock_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionGo down in sewers Go down in sewers

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Glimpse.Interaction"Return" Pills to Victoria Byng "Return" Pills to Victoria Byng

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SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_HostageVictoria.Ollie_HostageVictoria_C:ReturnPills_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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Glimpse.InteractionTalk to Soldier Talk to Soldier

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Glimpse.InteractionGive Sunshine Give Sunshine

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Glimpse.InteractionColor 3 Color 3

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Glimpse.InteractionCraft Jimmy Bar and Force Open Craft Jimmy Bar and Force Open

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Glimpse.InteractionForget (Take Joy) Forget (Take Joy)

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Glimpse.InteractionUse Redactor (No Power) Use Redactor (No Power)

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Glimpse.InteractionExtract (Requires The Extractor) Extract (Requires The Extractor)

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Glimpse.InteractionHarvest Motilene Harvest Motilene

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Glimpse.InteractionDisarm {0} (Needs Clever Disarm Tool) Disarm {0} (Needs Clever Disarm Tool)

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Glimpse.InteractionForget Forget

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Glimpse.InteractionDrag Victoria Byng Drag Victoria Byng

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SourceLocation: /Game/Blueprints/NPCArchetypes/VictoriaNPC.VictoriaNPC_C:HideVictoria_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
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Glimpse.InteractionTo Hotel Bar To Hotel Bar

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SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Nick_StartDLC_Blackbox.Nick_StartDLC_Blackbox:PersistentLevel.Interaction_Teleport_ToHotelBar.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionRepair (Requires Water Filter) Repair (Requires Water Filter)

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SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_ThirstyWastrels_Design.Encounter_ThirstyWastrels_Design:PersistentLevel.WaterPump_ThirstyWastrels.RepairInteraction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionCall Elevator {0} Call Elevator {0}

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Glimpse.InteractionNext song Next song

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SourceLocation: /Game/Blueprints/Story/Sally/InteractiveActor_SallyMusicTable.InteractiveActor_SallyMusicTable_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionInspect (Denied in Combat) Inspect (Denied in Combat)

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SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ElectrowaveStimulator.Interaction.InteractionPromptList(2).InteractionPromptList.BasicPrompt
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Glimpse.InteractionUse ladder Use ladder

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_HooliganCamp_Underground_Ver2_DESIGN.GD0_HooliganCamp_Underground_Ver2_DESIGN:PersistentLevel.Teleporter_Locked_425.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter Hooligan Bunker Enter Hooligan Bunker

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Glimpse.InteractionCraft Lockpick and Pick Lock Craft Lockpick and Pick Lock

Key: 192D3EDB493231C31C467C8F6A476F14
SourceLocation: /Game/Blueprints/World/Loot/Waste_Chest.Default__Waste_Chest_C:CircumventInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 55A0B2584CEDFB40C782BFA834B33CDB
SourceLocation: /Game/Blueprints/World/Furniture/Containers/Search_MaintenanceLocker.Default__Search_MaintenanceLocker_C:CircumventInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/Blueprints/World/Loot/Waste_Chest_Digspot.Default__Waste_Chest_Digspot_C:CircumventInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: CraftAndPickLock
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:147
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SourceLocation: /Game/Blueprints/World/Furniture/Containers/Search_MaintenanceLocker.Default__Search_MaintenanceLocker_C:CircumventInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
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SourceLocation: /Game/Blueprints/World/Misc/Teleporter_LockedCellar.Teleporter_LockedCellar_C:UnlockInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionScavenge Jubilator Activator (Need The Extractor) Scavenge Jubilator Activator (Need The Extractor)

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SourceLocation: /Game/Blueprints/Misc/JubilatorExtractorLocation.JubilatorExtractorLocation_C:scavengeInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
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Glimpse.InteractionEnter Jubilator Enter Jubilator

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SourceLocation: /Game/Blueprints/Quests/Underground/Jubilator_SplineRide.Jubilator_SplineRide_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPick Up Toasted Chicory Pick Up Toasted Chicory

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SourceLocation: /Game/Blueprints/World/Special/CoffeeMachine.CoffeeMachine_C:Interaction_TakeCoffee_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionHarvest Harvest

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SourceLocation: /Game/Blueprints/World/Wastes/BeeNest.BeeNest_C:Interaction1C629FB0D40D2AF6F5D0D53895618E32A.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
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Key: E735A75346B8A3E5AEF3D6B39F924D6D
SourceLocation: /Game/Blueprints/World/Special/MotileneSpill.MotileneSpill_C:HarvesterInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (LOCKED - Requires lockpick) Open (LOCKED - Requires lockpick)

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SourceLocation: /Game/Blueprints/Story/Sally/MysteriousChest_SallyVersion.Default__MysteriousChest_SallyVersion_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/DumpDoor.Default__DumpDoor_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
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Key: 5C3C573A4430BBDBC3C389B21BE6AAB9
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SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/GD_BasicDoor.Default__GD_BasicDoor_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: E758A60D44F8119DA83CDFA74D7E10DD
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_ForgetfulReporter_01_DESIGN.Encounter_ForgetfulReporter_01_DESIGN:PersistentLevel.InteractiveDoor_BASE15.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: F088D7204301AE093AA4E6AF7A4676B2
SourceLocation: /Game/Blueprints/Story/Sally/MysteriousChest_ArthurVersion.Default__MysteriousChest_ArthurVersion_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: FDD958534F5F7CA9796854B39A9AFDA0
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_ForgetfulReporter_01_GEO.Encounter_ForgetfulReporter_01_GEO:PersistentLevel.InteractiveDoor_BASE8.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionForce Lock Force Lock

Key: 1A2FEFE4472649265B657AAF50E20076
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_PassPhraseCamp_DESIGN.SB_Encounter_PassPhraseCamp_DESIGN:PersistentLevel.Lootable_Suitcase2.CircumventInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: E5C526FB43C826F33C9A37B0690A324C
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_PassPhraseCamp_DESIGN.SB_Encounter_PassPhraseCamp_DESIGN:PersistentLevel.Lootable_Suitcase2.CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPick Up Picture Pick Up Picture

Key: 1A3879BA4424161D3F2B14AB5C1EEC13
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_MargaretPicture.Default__Ollie_MargaretPicture_C:InteractionComponent0.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPick Lock (Requires Electro Lock Shocker) Pick Lock (Requires Electro Lock Shocker)

Key: 1A5C74C14ED83F46A6F31898B24B9CBB
SourceLocation: /Game/Blueprints/World/Traps/ElectroShockLock/InteractiveDoor_ElectroShockLock.InteractiveDoor_ElectroShockLock_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 544BFC09446B2C4A109BCAB537B4195E
SourceLocation: /Game/Blueprints/World/Traps/ElectroShockLock/InteractiveDoor_ElectroShockLock.InteractiveDoor_ElectroShockLock_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionUp Up

Key: 1A91B78E4FB6E31BC2B5BE92074FC4BA
SourceLocation: /Game/Blueprints/Gameplay/WildPicnic_RotatingCrank_Blueprint.WildPicnic_RotatingCrank_Blueprint_C:Interaction1_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 2CB9D6F24E2C0BC3284C0090636C9B2C
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_Elevator_TwoPoint.V_Elevator_TwoPoint_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 7DF76F03405A0D905EEFA184345BF552
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_Elevator_TwoPoint.V_Elevator_TwoPoint_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 8ABBA8EA44B74D82EB7931BDC3DAD7A3
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_Button_EndGame_Elevator.V_Button_EndGame_Elevator_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionHide (Seen) Hide (Seen)

Key: 1AE49D5648BADEE55DB335BD2F1A4315
SourceLocation: /Game/Blueprints/AshCart.AshCart_C:InteractionComponent_114.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: 3F3F6E2040CFF1E43617D39782D96FF8
SourceLocation: /Game/Blueprints/World/Furniture/Village_Exterior_Props/BP_GD_Car.BP_GD_Car_C:HideInteraction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
Key: 736D920C47500817910620BF9A6F5BE5
SourceLocation: /Game/Blueprints/World/Furniture/Village_Interior_Props/Houseboy_Bed_POI.Houseboy_Bed_POI_C:InteractionComponent_68.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: 7A5F92884497756DC0199D9B9E418532
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_YamAltar_Ollie_DESIGN.Encounter_YamAltar_Ollie_DESIGN:PersistentLevel.Wing_Back_SMESH2.HideInteraction.InteractionPromptList(4).InteractionPromptList.DescriptivePrompt
Key: B15673C4406A88D042987DB7C7091158
SourceLocation: /Game/Blueprints/World/Furniture/Village_Interior_Props/Search_HideyCloset.Search_HideyCloset_C:InteractionComponent_135.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: CBD95BCA46D56AB0AE7466ABD98D569F
SourceLocation: /Game/Blueprints/World/HideyThing_Sleepy.HideyThing_Sleepy_C:Interaction_Hide_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: D155D61446D469996CA0EA927E94334B
SourceLocation: /Game/Blueprints/World/Loot/Waste_TrashCan_CorpseHiding.Waste_TrashCan_CorpseHiding_C:PlayerHideInteraction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: E1F1A011480F955E2E7737B547F6B09A
SourceLocation: /Game/Blueprints/World/Loot/Waste_TrashCan_CorpseHiding.Waste_TrashCan_CorpseHiding_C:PlayerHideInteraction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
Key: EAABB7254870A9585DF8CCA30541EC7E
SourceLocation: /Game/Blueprints/World/HideyThing_Sleepy.HideyThing_Sleepy_C:Interaction_Hide_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
Key: ECD31681446458ECDF841485EBBB9276
SourceLocation: /Game/Blueprints/World/Furniture/Village_Interior_Props/Houseboy_Bed_POI.Houseboy_Bed_POI_C:InteractionComponent_68.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
Key: EFDF36CC4EAA89D2955D5BA54EF9FB7D
SourceLocation: /Game/Blueprints/World/Furniture/Village_Exterior_Props/BP_GD_Car.BP_GD_Car_C:HideInteraction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: F7288B6943CADC605A3611AC49CF4C7F
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_YamAltar_Ollie_DESIGN.Encounter_YamAltar_Ollie_DESIGN:PersistentLevel.Wing_Back_SMESH2.HideInteraction.InteractionPromptList(4).InteractionPromptList.BasicPrompt
Key: FEB694EA4B9414F7DE769BB7EDE93095
SourceLocation: /Game/Blueprints/World/Furniture/Village_Interior_Props/Search_HideyCloset.Search_HideyCloset_C:InteractionComponent_135.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
Key: FFA6741D45A7603495E349BCE73D6109
SourceLocation: /Game/Blueprints/AshCart.AshCart_C:InteractionComponent_114.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSelect Cannon Select Cannon

Key: 1B4DF8824DDDB73C9A0FBCA7E534CAC2
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ConsoleButton_Canon.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.Interaction(Need Flyer) (Need Flyer)

Key: 1B87AE974AB8578C773ED1B402B4C2C0
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_SpeakersCorner_MessagePost_3_DESIGN.Encounter_SpeakersCorner_MessagePost_3_DESIGN:PersistentLevel.Quest_MessageBoard_03.SuspiciousInteraction.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 35185777484793A058012A9DBDD30907
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_SpeakersCorner_MessagePost_3_DESIGN.Encounter_SpeakersCorner_MessagePost_3_DESIGN:PersistentLevel.Quest_MessageBoard_03.SuspiciousInteraction.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 42C96CFD48F33616A894C5BFD60BEAEE
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_SpeakersCorner_MessagePost_2_DESIGN.Encounter_SpeakersCorner_MessagePost_2_DESIGN:PersistentLevel.Quest_MessageBoard_02.SuspiciousInteraction.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 45BD01E74960A4C49B71C1BCE5315BCA
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_SpeakersCorner_MessagePost_1_DESIGN.Encounter_SpeakersCorner_MessagePost_1_DESIGN:PersistentLevel.Quest_MessageBoard_01.SuspiciousInteraction.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 7831A0BF4DBDACDB53A6309ED4293AFE
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_SpeakersCorner_MessagePost_2_DESIGN.Encounter_SpeakersCorner_MessagePost_2_DESIGN:PersistentLevel.Quest_MessageBoard_02.SuspiciousInteraction.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 78CFA9B84F215D75E367639D7CDA9964
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_SpeakersCorner_MessagePost_1_DESIGN.Encounter_SpeakersCorner_MessagePost_1_DESIGN:PersistentLevel.Quest_MessageBoard_01.SuspiciousInteraction.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPull Lever (Requires Security All Clear) Pull Lever (Requires Security All Clear)

Key: 1BE58E544FCD2377E72D48B812893ABC
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/Fac1_Control_DES.Fac1_Control_DES:PersistentLevel.Switch_White_SecRoom.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: D193D3C64CEC452103AF01AFBFB31473
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/Fac3_Robotics_DES.Fac3_Robotics_DES:PersistentLevel.Switch_White_1154.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionSend Response Send Response

Key: 1BED845B406801EBE733FE89F1C3BD1B
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TubeMessageMachine.Ollie_TubeMessageMachine_C:Interaction2_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: C7BDB2994440BB1A1A453C9135C8E4CB
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TubeMessageMachine.Ollie_TubeMessageMachine_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.Interactionblah blah blah blah

Key: 1C3E79B14EDCC358BF62EDAE5C611CE3
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_MargaretPicture.Ollie_MargaretPicture_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 385FB4C54614ED12C887E7A05993206E
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_Doll.Ollie_Doll_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: ACDA02A64A1DCE365C9FBDA354E2892F
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_MargaretPicture.Ollie_MargaretPicture_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: AF66424F4287D1D1852036B7E2E1A677
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_Doll.Ollie_Doll_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPick Up Doll (But it just got here) Pick Up Doll (But it just got here)

Key: 1C45E1B64F11662A1B681F93C04C8426
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_Doll.Default__Ollie_Doll_C:InteractionComponent0.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 5495B348461E8F5D2F645D9C0DA0DE93
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_Doll.Ollie_Doll_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 702C15AC4B09A4902681C8BC27E560C2
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_Doll.Ollie_Doll_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 7485AC674C6F4E570F5E5F8565592DC7
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_Doll.Default__Ollie_Doll_C:InteractionComponent0.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionRemember (Look at the picture) Remember (Look at the picture)

Key: 1C61914747E4157F1ADCF39A9AAF4E85
SourceLocation: /Game/Blueprints/Pickups/Misc/JoyPillIntro.JoyPillIntro_C:InteractionAB28A6AF4C7AFD1D626691A21A930573.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 6FFC72F94F620B057EA48D9FE44C09F2
SourceLocation: /Game/Blueprints/Pickups/Misc/JoyPillIntro.JoyPillIntro_C:InteractionAB28A6AF4C7AFD1D626691A21A930573.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.Interactiontest test

Key: 1C80BE8C48D4A92E13B29E9998488624
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/GD1_Shelter_ExitPark_DESIGN.GD1_Shelter_ExitPark_DESIGN:PersistentLevel.Painting_Sliding_4267.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionActivate Alarm Activate Alarm

Key: 1C82DA424C875705835C95BAB461BE15
SourceLocation: /Game/Blueprints/World/Security/GenericSecurityButton_BITSPAX.Default__GenericSecurityButton_BITSPAX_C:InteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: B6975F1A4287E07ED6A01BB6CECEB302
SourceLocation: /Game/Blueprints/World/Security/GenericSecurityButton_BITSPAX.Default__GenericSecurityButton_BITSPAX_C:InteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTurn On {0} Turn On {0}

Key: 1CA599C64A3D68A2A7EC138ECD1774B7
SourceLocation: /Game/Blueprints/Gameplay/Home_Radio.Home_Radio_C:SwitchOn_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 42087F6C4ED41216BBA76CAF1AC607B8
SourceLocation: /Game/Blueprints/Gameplay/Home_Radio.Home_Radio_C:SwitchOn_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionEnter Cellar Enter Cellar

Key: 1CBD570A4D4CBAB0C4BEB4939B5A9B0C
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/FaradayHouse_GEO.FaradayHouse_GEO:PersistentLevel.Teleporter_FaradayHouseDown.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 1CD913C84E90CD5C12FC8DB8549224DE
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Cellars/Cellar_GD_04_DESIGN.Cellar_GD_04_DESIGN:PersistentLevel.Teleporter2_2677.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 83F4814A405E85C16C330CAB308D72EE
SourceLocation: /Game/Blueprints/World/Misc/Teleporter_LockedCellar.Teleporter_LockedCellar_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: FEE9C00648BCD23C993873B40D42ADE8
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Cellars/Cellar_GD_02_DESIGN.Cellar_GD_02_DESIGN:PersistentLevel.Teleporter_1418.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionAnswer Door {0} Answer Door {0}

Key: 1D09F664427E31B31A254294A242E9B0
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/Ollie_VictoriaFrontDoor.Ollie_VictoriaFrontDoor_C:AnswerDoor_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionRepair (Requires Repair Kit) Repair (Requires Repair Kit)

Key: 1D37659A41B785493BD73390D9CAF3EE
SourceLocation: /Game/Blueprints/World/POIs/POI_ChessGame_01.POI_ChessGame_01_C:RepairInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 3B64608E4DDA9F72874C9893297E484F
SourceLocation: /Game/Blueprints/Gameplay/Pump.Pump_C:RepairInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 43296D634C06ECF11970D69346A0D756
SourceLocation: /Game/Blueprints/World/POIs/POI_ChessGame_01.POI_ChessGame_01_C:RepairInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: EBDB69A540EE025418838CAFDDAAA110
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/BrokenPump.BrokenPump_C:RepairInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionDoor Switch 2 Door Switch 2

Key: 1DBF0A00493D610611EE07BF3862B282
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/JoyFactory_Arthur_Interior_DESIGN_2.JoyFactory_Arthur_Interior_DESIGN_2:PersistentLevel.LeverBp2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOrder Free Coffee Order Free Coffee

Key: 1DF8783A4D0CA9299BDDB1887B7D35A3
SourceLocation: /Game/DLC/Lightbearer/Blueprints/World/LB_CoffeeMachine.LB_CoffeeMachine_C:Interaction_MakeCoffee_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionExtract (Needs The Extractor) Extract (Needs The Extractor)

Key: 1E4AAD2B4CA558B6E1C5A1BACBB5D428
SourceLocation: /Game/Blueprints/World/Misc/ScanvegerExtratorLocation.ScanvegerExtratorLocation_C:SuspiciousInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionScavenge {0} Scavenge {0}

Key: 1EAE15134335460F72C22F968D97F68B
SourceLocation: /Game/Blueprints/World/Misc/EC_ScanvegerExtratorLocation_Car.EC_ScanvegerExtratorLocation_Car_C:scavengeInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen (LOCKED - Requires Electro Lock Shocker) Open (LOCKED - Requires Electro Lock Shocker)

Key: 1EC0EB0D40494C7D8CCBDF8504B3ED89
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/EC_SecurityDoor_ElectroLockShocker.Default__EC_SecurityDoor_ElectroLockShocker_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionTalk Talk

Key: 1EC155AE4ABD4A92B8A87CBD095FC36B
SourceLocation: /Game/Blueprints/World/Misc/MilitaryRadio.MilitaryRadio_C:MilitaryRadio_Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 9E1347374589E4E3074422B615A4E129
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_Dealer_DESIGN_Ollie.Encounter_Dealer_DESIGN_Ollie:PersistentLevel.Shopkeeper_Dealer.GreetInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: B56B23F24DA3EC38FF1C5F83D0B480B8
SourceLocation: /Game/Blueprints/World/Misc/MilitaryRadio.MilitaryRadio_C:MilitaryRadio_Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: TalkPrompt
SourceLocation: Source/GlimpseGame/Private/Components/ConversationComponent.cpp:32

Glimpse.InteractionPress {0} (LOCKED) Press {0} (LOCKED)

Key: 1F3C126148B3EADD037AF49EF603021F
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Nick_StartDLC_Blackbox.Nick_StartDLC_Blackbox:PersistentLevel.ElevatorButton_ToManagersSuite.Interaction.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionRemove Remove

Key: 1FA5E5F8473BFF93E0D20EA6FD57F8C7
SourceLocation: /Game/Blueprints/World/Loot/RemovablePlank.RemovablePlank_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 34E8D987446EC586F8831EA6FE672940
SourceLocation: /Game/Blueprints/World/Loot/RemovablePlank.RemovablePlank_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen (Requires Workers Keycard) Open (Requires Workers Keycard)

Key: 1FADF746466AC12FF5E06C8421E15A61
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_DownerInvestigation_DESIGN.SB_Encounter_DownerInvestigation_DESIGN:PersistentLevel.Quest_GateDoor.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionEscape Escape

Key: 1FBD7FA84300CE8A873E00AD9DD5B151
SourceLocation: /Game/Blueprints/Story/Sally/Sally_Boat.Sally_Boat_C:Interaction_LeaveWellingtonWells_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 824D448E49FDEAB586EE2AAC522D4A55
SourceLocation: /Game/Maps/SpawnMaps/Shelters/AppleHolm_Shelter_EmeraldCityEnding.AppleHolm_Shelter_EmeraldCityEnding:PersistentLevel.SimpleInteractiveActor_Child2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: D062FA3548F35071592534A6728CA219
SourceLocation: /Game/Maps/SpawnMaps/Shelters/AppleHolm_Shelter_PERS.AppleHolm_Shelter_PERS:PersistentLevel.SimpleInteractiveActor_Child_389.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: D38124694120DA8B6179C8A7C5D7EFBA
SourceLocation: /Game/Blueprints/Story/Sally/Sally_Boat.Sally_Boat_C:Interaction_LeaveWellingtonWells_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (LOCKED - Requires Jimmy Bar) Open (LOCKED - Requires Jimmy Bar)

Key: 20083E7F43C82A4E37DBE0A637D0B171
SourceLocation: /Game/Blueprints/World/Jubilator_panel.Default__Jubilator_panel_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: C0761DA944360A46EC6B19A0AADB6005
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Design.Hotel_Int_NicksRoom_Design:PersistentLevel.Vent_DuckVent_Start2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionOperate Exsanguinator Operate Exsanguinator

Key: 2023253E48FB7184324E42AE668D1811
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/TheButcher_Trailer_DESIGN.TheButcher_Trailer_DESIGN:PersistentLevel.Generator_WindUp_3242.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPick Up Picture (She's Perfect Right Where She Is) Pick Up Picture (She's Perfect Right Where She Is)

Key: 210DCCD04554B050A5FCE78CAD00E7FB
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_MargaretPicture.Default__Ollie_MargaretPicture_C:InteractionComponent0.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: FABF873348987A08272BA4ABE997B407
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_MargaretPicture.Default__Ollie_MargaretPicture_C:InteractionComponent0.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionFill Bucket (Requires Motilene Harvester) Fill Bucket (Requires Motilene Harvester)

Key: 211F52094CF31C90DDFE72A6C50E5446
SourceLocation: /Game/Blueprints/World/Special/Motilene_Spill_FaradayBucketOnly.Motilene_Spill_FaradayBucketOnly_C:FaradayBucketInteraction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
Key: C65527424636AB5E7CF641B4EF12EDC2
SourceLocation: /Game/Blueprints/World/Special/Motilene_Spill_FaradayBucketOnly.Motilene_Spill_FaradayBucketOnly_C:FaradayBucketInteraction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.Interaction(Need fresh power cell) (Need fresh power cell)

Key: 215830F641E557F578F415A551E9EA56
SourceLocation: /Game/Blueprints/World/Special/Compliment_Machine.Compliment_Machine_C:ReplaceCellInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionDrug Chalice Drug Chalice

Key: 21F2CEB34CBB052D462A0E881D64DDDA
SourceLocation: /Game/Blueprints/Story/Sally/POI_YamAltar_Chalice.POI_YamAltar_Chalice_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSearch (LOCKED - Requires Captain Strawbeard's Treasure Key) Search (LOCKED - Requires Captain Strawbeard's Treasure Key)

Key: 21FB11A14467D817724CB8BFF2D612D5
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/PUB_01_Sally_Encounter_DESIGN.PUB_01_Sally_Encounter_DESIGN:PersistentLevel.MSH_Chest_Full_6.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 7BBCF4BE47B8B1EDBEF8E993466E532D
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/PUB_01_Sally_Encounter_DESIGN.PUB_01_Sally_Encounter_DESIGN:PersistentLevel.MSH_Chest_Full_3.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 98122DF54B939D364ECF31ACF8AA5824
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/PUB_01_Sally_Encounter_DESIGN.PUB_01_Sally_Encounter_DESIGN:PersistentLevel.MSH_Chest_Full_8.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: D8DCF199415F435FEE5C1BBDDF258981
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/PUB_01_Sally_Encounter_DESIGN.PUB_01_Sally_Encounter_DESIGN:PersistentLevel.MSH_Chest_Full_10.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionExtract Jubilator Activator (Need The Extractor) Extract Jubilator Activator (Need The Extractor)

Key: 2218213A4BA9B0ADE37EA4846036DAE0
SourceLocation: /Game/Blueprints/World/Misc/ScavengerExtratorLocation_Jubilator.ScavengerExtratorLocation_Jubilator_C:scavengeInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: CB8F4D124A7F3AD6CE3C89BF8386F787
SourceLocation: /Game/Blueprints/World/Misc/ScavengerExtratorLocation_Jubilator.ScavengerExtratorLocation_Jubilator_C:scavengeInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlace Bricks Place Bricks

Key: 223A997C46C452EB3097B6B2B8D751BE
SourceLocation: /Game/Blueprints/Story/Sally/MysteriousChest_SallyVersion.MysteriousChest_SallyVersion_C:Int_PlaceBricks_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 9061CDAF46412A43B2CD2CB4C302B128
SourceLocation: /Game/Blueprints/Story/Sally/MysteriousChest_SallyVersion.MysteriousChest_SallyVersion_C:Int_PlaceBricks_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionRotate Wheel Counter-Clockwise Rotate Wheel Counter-Clockwise

Key: 224DCD5C44E61437914583A8673B5795
SourceLocation: /Game/Blueprints/World/Special/ValveWheel.ValveWheel_C:InteractionCCW_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPick up (Requires Security All Clear) Pick up (Requires Security All Clear)

Key: 225537894EEECE1FF734678B8992AE66
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/RayGun/Upgrades/RayGunUpgrade1.Default__RayGunUpgrade1_C:InteractionComponent0.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 27A5F2F54FCF057ABF5654AE0F333199
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/RayGun/Upgrades/RayGunUpgrade1.Default__RayGunUpgrade1_C:InteractionComponent0.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionZap {0} Lock Zap {0} Lock

Key: 226E4D264DEFB3CA1EB73C975E4DCC77
SourceLocation: /Game/Blueprints/World/BridgeChallenge_SecurityDoor.Default__BridgeChallenge_SecurityDoor_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSwipe Key Card Swipe Key Card

Key: 22857AE94EB70066B76D5F80E9694C68
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V1toV2_DESIGN.Challenge_Bridge_V1toV2_DESIGN:PersistentLevel.KeycardReader_1263.Interaction_SwipeKeyCard.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: B781D6504CF0E15CA141E6982B3AC9C6
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V1toV2_DESIGN.Challenge_Bridge_V1toV2_DESIGN:PersistentLevel.KeycardReader_1263.Interaction_SwipeKeyCard.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionCall {0} Call {0}

Key: 22BBE1A34181A5F5405A7A94DFE19066
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/DoctorHQ_DESIGN.DoctorHQ_DESIGN:PersistentLevel.LevelButton_FirstFloor_CallElevator.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionEnter Code Enter Code

Key: 23019E8A4F38409D394718A51342F2EB
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/Village_FreezerDoor.Default__Village_FreezerDoor_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionLeave Shelter Leave Shelter

Key: 235061694C762C12AE5D3E9B3BDB452F
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/Waste2_Shelter01_DESIGN.Waste2_Shelter01_DESIGN:PersistentLevel.Teleporter2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 836268AC43ED2CBB0EF348A9DF21A715
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Encounter_Construction2_DESIGN.Encounter_Construction2_DESIGN:PersistentLevel.Teleporter_662.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 90C3751F47EF677106645195DE5C6DC3
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/Village1_Shelter01_DESIGN.Village1_Shelter01_DESIGN:PersistentLevel.Teleporter2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: F552D16E42A089D332275DB2FEF4BCC0
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Shelters/Sublevels/SB_Village2_Shelter02_DESIGN_NOSTART.SB_Village2_Shelter02_DESIGN_NOSTART:PersistentLevel.Teleporter2_2901.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: F82E6F054CFB978B07C07A8A8DB76E95
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Village2_Shelter01_Sally_DESIGN.Village2_Shelter01_Sally_DESIGN:PersistentLevel.Teleporter2_2901.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (Requires Key) Open (Requires Key)

Key: 236972ED46537DCCCE47AD920B683DA8
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/MetalGate.MetalGate_C:Unlock_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 9A4A7BDC4793FDE044A6EAAE5EBC0778
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/MetalGate.MetalGate_C:Unlock_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPlace 3 Special Machine Bits (Requires 3 Special Machine Bits) Place 3 Special Machine Bits (Requires 3 Special Machine Bits)

Key: 236ED0D54705F56EBB12B893BD1579CA
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfTheInventor_DESIGN.Encounter_HouseOfTheInventor_DESIGN:PersistentLevel.AdvancedMechanicalPartsDeliveryTube_C_0.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionInsert Power Cell Insert Power Cell

Key: 23892D114D6DD385581E34A6DB9BC481
SourceLocation: /Game/Blueprints/Gameplay/CellPoweredTV.CellPoweredTV_C:PowerCellInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 6B3F4F0A420F597CFF6A9FB63BEC6870
SourceLocation: /Game/Blueprints/Gameplay/CellPoweredTV.CellPoweredTV_C:PowerCellInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionRepair Broken Pipe (Requires Repair Kit) Repair Broken Pipe (Requires Repair Kit)

Key: 23AB28A64D99FC66FE0018AF38B28CE6
SourceLocation: /Game/Blueprints/World/Special/Pipe_Broken_Motilene.Pipe_Broken_Motilene_C:FixPipeInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 2DCE93E04932CD6F90A077BE8E076821
SourceLocation: /Game/Blueprints/World/Special/Pipe_Broken_Motilene.Pipe_Broken_Motilene_C:FixPipeInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionEviscerate Eviscerate

Key: 23E59AE8478BF597809DAD8BFB357B86
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/TheButcher_Trailer_DESIGN.TheButcher_Trailer_DESIGN:PersistentLevel.DeliveryButton_Reject2.Interact.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (LOCKED) Open (LOCKED)

Key: 240410E74E27F363081FFC8D5EA38B66
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Geo.Hotel_Int_Geo:PersistentLevel.MSH_MD_Offices_RoundedTop_Corner_409.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 32EDDC914E293973681F1897CAF64D7A
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_PaxBridge_DESIGN.Challenge_Bridge_PaxBridge_DESIGN:PersistentLevel.EC_SecurityDoor_PaxBridgeDoor_C_1.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 34A802AB4F236B92B6F7B5B6057EE954
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Design.Hotel_Int_Design:PersistentLevel.MSH_MD_Offices_RoundedTop_Corner_378.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 4213C8674AE39276C5F81E8080155B71
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Design.Hotel_Int_NicksRoom_Design:PersistentLevel.Village_BasicDoor9.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 4570666C489FA5CD8618DAB9C35C70AF
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_ThisPipeIsBroken_DESIGN.SB_Encounter_ThisPipeIsBroken_DESIGN:PersistentLevel.InteractiveDoor_MilitaryBridge_MetalDoor_245.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 4F388ACC42DEB9B5524E62958BF275BF
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_BobbyRoom_Design.Hotel_Int_BobbyRoom_Design:PersistentLevel.ManagersHotelRoomDoor.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 500EAD014AEFBB905F113EBB5ECF8379
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Design.Hotel_Int_NicksRoom_Design:PersistentLevel.Vent_NickSuite_End3.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 5B99D5A743B6DAA2737A16919524558D
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_BobbyRoom_Design.Hotel_Int_BobbyRoom_Design:PersistentLevel.ManagersHotelRoomDoor.OpenInteractionComponent.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: A056D9DB4F9E3F06CDB90BB1BD38F43F
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/MusicShop/MusicShop_Geo.MusicShop_Geo:PersistentLevel.Village_BasicDoor_12.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: AC001E3A436B15E27037B9808103836B
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Design.Hotel_Int_Design:PersistentLevel.MSH_MD_Offices_RoundedTop_Corner_380.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: B47577E54399AD8BBAE574AB89B70F3B
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Bridges/SB_ChalBridge_V1toV2_PERS.SB_ChalBridge_V1toV2_PERS:PersistentLevel.EC_OfficeDoor_1418.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: BD9045A148A6D3E444FD52A6318910DC
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_YamAltar_Ollie_DESIGN.Encounter_YamAltar_Ollie_DESIGN:PersistentLevel.InteractiveDoor_Faraday_WoodDoor_674.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: OpenLocked
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:66

Glimpse.InteractionFill Container Fill Container

Key: 2425F0794BB2213865078981395C43AD
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/WaterTap_Base.WaterTap_Base_C:InteractionComponent_76.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionBuy Stuff (Requires Blackberry Joy) Buy Stuff (Requires Blackberry Joy)

Key: 2455D5C9434C77AE0D47A5A1BB235C6C
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/WM_VendingMachine.WM_VendingMachine_C:VendorInteraction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
Key: 5FC47BBC41C2B52897A459BF35BC9495
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/WM_VendingMachine.WM_VendingMachine_C:VendorInteraction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionActivate {0} Activate {0}

Key: 2479602143B43964AFFC0699DAA4E16F
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Chemical_Base.CraftingStation_Chemical_Base_C:ActivateInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 75FE3E1D42944378B52FDD8E5548D079
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Chemical_Base.CraftingStation_Chemical_Base_C:ActivateInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen {0} (Requires General Byng's Office Key) Open {0} (Requires General Byng's Office Key)

Key: 247D49074B58AE75AC6BC1A4ECEE75CA
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_Ollie_DESIGN.MilitaryCamp_Ollie_DESIGN:PersistentLevel.BasicDoor_Industrial2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionMove Left {0} Move Left {0}

Key: 250FB24745EC2FABC7CDFCBCE27B91BC
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ConsoleButton_Left.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionColor 4 Color 4

Key: 2548FEC948CFED70873749825AC3D20E
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_ExitPark_DESIGN.SB_ExitPark_DESIGN:PersistentLevel.LevelButton7.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionInput Code (Requires Gate Code) Input Code (Requires Gate Code)

Key: 257993E94D09CF5B3B7780B1401FF85E
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_SimpleKeycardExit01_DESIGN.Challenge_Bridge_SimpleKeycardExit01_DESIGN:PersistentLevel.FaradayKeyPad2.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 58724BFB4AEBECD71D12E694CEE9D3A5
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_SimpleKeycardExit02_DESIGN.Challenge_Bridge_SimpleKeycardExit02_DESIGN:PersistentLevel.FaradayKeyPad_C_3.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 759993D541E4CD7ED700E8824D4E012A
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_SimpleKeycardExit02_DESIGN.Challenge_Bridge_SimpleKeycardExit02_DESIGN:PersistentLevel.FaradayKeyPad_C_4.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: A5FD4F6E4B7F4CD5B3E9208AC8B80307
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_SimpleKeycardExit01_DESIGN.Challenge_Bridge_SimpleKeycardExit01_DESIGN:PersistentLevel.FaradayKeyPad_C_2.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (BLOCKED) Open (BLOCKED)

Key: 257F78D042F833383E433DA1E908A939
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_HooliganCamp_DESIGN.GD0_HooliganCamp_DESIGN:PersistentLevel.InteractiveDoor_MilitaryBridge_MetalDoor2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 2BEADAEC4EF2479B9D364C857027BB1B
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN.Encounter_HoardHouse_DESIGN:PersistentLevel.Village_BasicDoor8.OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 41AB006547DDC207DA2AE2A76941625B
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_SallyFamilyHouse_DESIGN.Encounter_SallyFamilyHouse_DESIGN:PersistentLevel.InteractiveDoor_BASE2_494.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 8FD6BD52466EA2BEC1C93CB95A416CFF
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN.Encounter_HoardHouse_DESIGN:PersistentLevel.Village_BasicDoor8.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: BC93922A46F9BAD2BB61BFAEB7E53B59
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/CentralStation_DESIGN.CentralStation_DESIGN:PersistentLevel.BasicDoor_MetalIndustrial_695.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: CC8E262B424643882A87D8B2123DBD1E
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/PlankedDoor.PlankedDoor_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: D9AA307140D803D30FB3E4A1FDA6FBB4
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_HooliganCamp_DESIGN.GD0_HooliganCamp_DESIGN:PersistentLevel.InteractiveDoor_MilitaryBridge_MetalDoor_299.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionFeed Victoria Byng {0} Feed Victoria Byng {0}

Key: 259F85264B79CD9730024DB4329CD68C
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_HostageVictoria.Ollie_HostageVictoria_C:FeedVictoria_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionInspect Inspect

Key: 260DA77C486A89F1F577AF8751D25C9B
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ElectrowaveStimulator.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 2C1544CB44E4FB3F3F4C6CA34955C028
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_MineMineAllMine_Design.Encounter_MineMineAllMine_Design:PersistentLevel.MSH_EnglandMap_01_7.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 3D35BF6749AD3079B0C26BA5B843DF8F
SourceLocation: /Game/Blueprints/World/Furniture/Village_Exterior_Props/VLG_Street_StreetLight_02_SallyPoster.VLG_Street_StreetLight_02_SallyPoster_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 50C8417E432348315F9E6FB0F77A1E7D
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_NewspaperOffice_DESIGN.SB_Encounter_NewspaperOffice_DESIGN:PersistentLevel.InteractiveActor_917.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 58F7937F41F63A0FBDB225AA405FA6C5
SourceLocation: /Game/Blueprints/Pickups/Misc/YamReward_Dog.YamReward_Dog_C:InteractionComponent_Inspect_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 63C938E841F713C27E3F4CBBD5966DE7
SourceLocation: /Game/Blueprints/Pickups/Misc/YamReward_Horse.YamReward_Horse_C:InteractionComponent_Inspect_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 6A8D7B8B46C9C3B40062BB8ED2584255
SourceLocation: /Game/Blueprints/Pickups/Misc/YamReward_Wolf.YamReward_Wolf_C:InteractionComponent_Inspection_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 6C7CAD6F44827C765444DCA23BFBA089
SourceLocation: /Game/Blueprints/Pickups/Misc/YamReward_Horse.YamReward_Horse_C:InteractionComponent_Inspect_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 81C8B49F484E5078BFB5538249B06C9E
SourceLocation: /Game/Blueprints/Pickups/Misc/YamReward_Dog.YamReward_Dog_C:InteractionComponent_Inspect_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: A5E74A9248129A371CBFE6B76B393D1B
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfCuriousBehaviors_DESIGN.Encounter_HouseOfCuriousBehaviors_DESIGN:PersistentLevel.InteractiveActor_422.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: AA7B2A614FCB626A66B2F2A99FC49431
SourceLocation: /Game/Blueprints/Quests/JohnnyBolton_Shop_Poster.JohnnyBolton_Shop_Poster_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: C3C04E7E46209687F8446D86A7C4B3FB
SourceLocation: /Game/Blueprints/Pickups/Misc/YamReward_Wolf.YamReward_Wolf_C:InteractionComponent_Inspection_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: C47F448744A0B32EE020D2A7E3CC7AFA
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ElectrowaveStimulator.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: C8ACB4D745D511CEB225BBB2C09B3788
SourceLocation: /Game/Blueprints/World/Special/ChurchofSimonSays_Poster.ChurchofSimonSays_Poster_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: ED18CCF541759CD29F8EA58E36821077
SourceLocation: /Game/Blueprints/Quests/JohnnyBolton_Shop_Poster.JohnnyBolton_Shop_Poster_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionApply Damp Cloth Apply Damp Cloth

Key: 2610166F4E00815C7D0DD8A5D5E3B491
SourceLocation: /Game/Blueprints/Quests/StoryQuests/ApplyCloth.ApplyCloth_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionAdd Ingredients Add Ingredients

Key: 261E709B457A58850C89AA8444AA1B95
SourceLocation: /Game/Blueprints/Story/Sally/Sallys_Machine_Feeder.Sallys_Machine_Feeder_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen {0} Open {0}

Key: 26482C7E4313F2DC34FBAFBA7A46D0B7
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_MysteryHouse_Sally_Design.Encounter_MysteryHouse_Sally_Design:PersistentLevel.GD_BasicDoor2_24.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 5B53420448DE1FA22639218160A790CE
SourceLocation: /Game/Blueprints/World/Buildings/EC_InteractiveDoor_CarTrunk.Default__EC_InteractiveDoor_CarTrunk_C:OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: DAE213834BE7AE91090381BE7A57D5BB
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/Encounter_MurderHouse_DESIGN_SALLY.Encounter_MurderHouse_DESIGN_SALLY:PersistentLevel.Village_BasicDoor_2357.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: OpenArgs
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:60
Key: OpenStashArgs
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLootable.cpp:572

Glimpse.InteractionApprove Document Approve Document

Key: 267CF386424E49CA8B85F7B178D97FD4
SourceLocation: /Game/Blueprints/Gameplay/RestorationMachine.RestorationMachine_C:Interaction23C6A6184DEFC3B580698B830C254D78.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 859768BE4C39F503A6D9DBBFF670161E
SourceLocation: /Game/Blueprints/Gameplay/RestorationMachine.RestorationMachine_C:Interaction23C6A6184DEFC3B580698B830C254D78.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen {0} (LOCKED - Requires Key) Open {0} (LOCKED - Requires Key)

Key: 267ED9B24B38328E952F3B9A4B348455
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_HooliganCamp_Underground_Ver2_DESIGN.GD0_HooliganCamp_Underground_Ver2_DESIGN:PersistentLevel.BasicDoor_Industrial8.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionBuy Stuff Buy Stuff

Key: 26AA4051462297867CD69480EE7857DD
SourceLocation: /Game/Blueprints/World/Special/VendingMachine.VendingMachine_C:VendorInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 71820AD449C6281CBB24C8B3B049B874
SourceLocation: /Game/Blueprints/World/Special/VendingMachine.VendingMachine_C:VendorInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen {0} (Distract manager) Open {0} (Distract manager)

Key: 27445BC3407A6F5AAA15C5BA8F4A0C46
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Design.Hotel_Int_Design:PersistentLevel.ManagersOfficeDoor.OpenInteractionComponent.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionEnter Hotel Enter Hotel

Key: 2746B1F947C94026077455BA1DF1E93D
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Nick_StartDLC_Blackbox.Nick_StartDLC_Blackbox:PersistentLevel.Interaction_Hotel_Int_BackEntrance.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPick Up Pure Water Pick Up Pure Water

Key: 27A388EF4FF3F83D12C9399C9E00650A
SourceLocation: /Game/Blueprints/Story/Sally/Sally_WaterFilter.Sally_WaterFilter_C:Interaction_TakeCanteen_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionTake Blackberry Joy (Requires Night) Take Blackberry Joy (Requires Night)

Key: 27B8C5AD4684E928424A318334ACD1A2
SourceLocation: /Game/DLC/SandBox/Blueprints/SM_WM_BlackberryBooth.SM_WM_BlackberryBooth_C:EnterPhoneBooth_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: 5E7103794CAB545FB1FCF793643ECB50
SourceLocation: /Game/DLC/SandBox/Blueprints/SM_WM_BlackberryBooth.SM_WM_BlackberryBooth_C:EnterPhoneBooth_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionActivate (Requires Components) Activate (Requires Components)

Key: 27E8A7A84E46E7EE79D7C79589181E70
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Chemical_Base.CraftingStation_Chemical_Base_C:ActivateInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: AB6C43C7448BCDD027B183827936B0FD
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Chemical_Base.CraftingStation_Chemical_Base_C:ActivateInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionInstall the motor Install the motor

Key: 27F5B1E24DE656AF92E998B5E384A55A
SourceLocation: /Game/Blueprints/Story/Sally/Sally_Boat.Sally_Boat_C:Interaction_InstallThingInBoat_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: CC623EA04899FFDB5E47A58BAAA15512
SourceLocation: /Game/Blueprints/Story/Sally/Sally_Boat.Sally_Boat_C:Interaction_InstallThingInBoat_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionForce Open (Requires Jimmy Bar) Force Open (Requires Jimmy Bar)

Key: 280786BF423E8C5AC7A428A9487599EC
SourceLocation: /Game/Blueprints/World/Furniture/Waste_Interior_Props/JimmyBarCrate.JimmyBarCrate_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 507D788E4B254FEE75699086D78197D4
SourceLocation: /Game/Blueprints/World/Furniture/Waste_Interior_Props/Search_Crate.Default__Search_Crate_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen {0} (Locked - Requires Faraday's Workshop Key) Open {0} (Locked - Requires Faraday's Workshop Key)

Key: 280BCCE34B72AB52A4FA6783A63CC7BF
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfTheInventor_DESIGN.Encounter_HouseOfTheInventor_DESIGN:PersistentLevel.InteractiveDoor_ElectroShockLock3.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen {0} (LOCKED - Requires Bellboy Key) Open {0} (LOCKED - Requires Bellboy Key)

Key: 281E454D4E048DF06A90378E786528BA
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Design.Hotel_Int_Design:PersistentLevel.MSH_MD_Offices_RoundedTop_Corner_310.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen (LOCKED - Requires Basic Lock Pick) Open (LOCKED - Requires Basic Lock Pick)

Key: 282F5462426BAD191B4C90858BB087F6
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_SimpleKeycardExit02_DESIGN.Challenge_Bridge_SimpleKeycardExit02_DESIGN:PersistentLevel.EC_OfficeDoor_327.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 28547CB244799ACFED3584A78148FC74
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/EA_ExitTile_GEO.EA_ExitTile_GEO:PersistentLevel.InteractiveDoor_BASE2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 6FBC89AD4404DA5524FF169A81AF9E0C
SourceLocation: /Game/Blueprints/World/Traps/TrapControls/TrapPanel.Default__TrapPanel_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: B1194AFA4FBD4A67755BFAA790B2FD8A
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_SimpleKeycardExit02_DESIGN.Challenge_Bridge_SimpleKeycardExit02_DESIGN:PersistentLevel.EC_OfficeDoor2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: BE2347B246F756E095387B80B0873D39
SourceLocation: /Game/Blueprints/World/Traps/GasAndDoor/InteractiveDoor_GasTrapDoor.Default__InteractiveDoor_GasTrapDoor_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionExit Shelter Exit Shelter

Key: 2862AB7F4FA0E13D2B1D639C20F8BF97
SourceLocation: /Game/Maps/SpawnMaps/Village/TunnelsV02toParade.TunnelsV02toParade:PersistentLevel.LeaveShelterLadder_RetractableLadder.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter Sally's Flat (In combat) Enter Sally's Flat (In combat)

Key: 2907897041E5FCFE3A7A4AA7FCE95EE7
SourceLocation: /Game/Blueprints/World/Bridges/3StepsVerification/SimpleInteractiveActor_ArthurSallysHouse.SimpleInteractiveActor_ArthurSallysHouse_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: BEFD37484F8661B6DF5B6D91F2E8F6F3
SourceLocation: /Game/Blueprints/World/Bridges/3StepsVerification/SimpleInteractiveActor_ArthurSallysHouse.SimpleInteractiveActor_ArthurSallysHouse_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter Basement Enter Basement

Key: 2908A3904CB640DD4D7CA3A9819718F4
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_Above_DESIGN.ParadeDistrict_Shelter_Above_DESIGN:PersistentLevel.Teleporter_Locked_1334.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 7C6ACE76459B69A7534C72B6BD1AB57C
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_Above_DESIGN.ParadeDistrict_Shelter_Above_DESIGN:PersistentLevel.Teleporter_Locked_1334.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPress (Requires power) Press (Requires power)

Key: 290AA9FE441699C8DF1B30823F150889
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_ExitPark_DESIGN.SB_ExitPark_DESIGN:PersistentLevel.LevelButton6.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 9EE4A71844AEB50DE662C297CCEFE199
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_ElevatorButton.V_ElevatorButton_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen Door Open Door

Key: 29A93E5F4F7CAE31005487A141D18473
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Quests/Encounter_TheCrones_DESIGN.Encounter_TheCrones_DESIGN:PersistentLevel.InteractiveActor_802.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnd Round End Round

Key: 29F7F9244F3408C36648CAABDB0AAFAD
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/SB_WM_BobbySpawner.SB_WM_BobbySpawner_C:Interaction_EndRound_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 68817B9A402B32331F8DC3A961F02103
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/SB_WM_BobbySpawner.SB_WM_BobbySpawner_C:Interaction_EndRound_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionScavenge {0} (Needs Scavenger Extractor) Scavenge {0} (Needs Scavenger Extractor)

Key: 2A1235184CA5C7945EBF779EA4FA45AE
SourceLocation: /Game/Blueprints/World/Misc/ScavengerExtratorLocation_OldBobbySpawner.ScavengerExtratorLocation_OldBobbySpawner_C:scavengeInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionApply Gas (Requires Gas) Apply Gas (Requires Gas)

Key: 2A47A6E2474872C6929C8B8B7A86D147
SourceLocation: /Game/Blueprints/Quests/StoryQuests/ApplyGas.ApplyGas_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionLeave Cellar Leave Cellar

Key: 2A786CB742201EF244E04ABAAC7EE519
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Cellars/Cellar_GD_04_DESIGN.Cellar_GD_04_DESIGN:PersistentLevel.Teleporter_1570.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 38E5A02948B79DD4ACD2CD8AAC677B4B
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Cellars/Cellar_GD0_01_DESIGN.Cellar_GD0_01_DESIGN:PersistentLevel.Teleporter2_4245.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 9C7E70C340BDE5E456692A9DA9233E49
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/Fac1_Control_GEO.Fac1_Control_GEO:PersistentLevel.Teleporter_TempUp2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: D7550717411BF78999AAEAB9C78F9C3A
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Cellars/Cellar_GD_02_GEO.Cellar_GD_02_GEO:PersistentLevel.Teleporter2_1066.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionCall elevator Call elevator

Key: 2A869C0E4BFC01F384CDEA9D6D6F8451
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_JoyHangar_DESIGN.V_JoyHangar_DESIGN:PersistentLevel.LevelButton9_650.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 85B131B148CE9003610E679BDDD1D55C
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_JoyHangar_DESIGN.V_JoyHangar_DESIGN:PersistentLevel.LevelButton9_650.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: FC8C3650441EF6A58D4B34B59C499FBC
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_JoyHangar_DESIGN.V_JoyHangar_DESIGN:PersistentLevel.V_InteractiveActor_FakeButton_434.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionUpgrade {0} (Requires Chemistry Upgrade Kit) Upgrade {0} (Requires Chemistry Upgrade Kit)

Key: 2A94C12B48577F68912564B8EFE1B159
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Chemical_MAIN.CraftingStation_Chemical_MAIN_C:UpgradeInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 4495104D4147942CEC0568AEB0542A3D
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Chemical_MAIN.CraftingStation_Chemical_MAIN_C:UpgradeInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionChange filter Change filter

Key: 2AAF892E4185BDAF54AE909685B19D85
SourceLocation: /Game/Blueprints/Story/Sally/Sally_WaterFilter.Sally_WaterFilter_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPeruse Peruse

Key: 2B1BEBFC41DB6CBC371D59A10A05F455
SourceLocation: /Game/Blueprints/World/Butcher/EvisceratorManual.EvisceratorManual_C:InteractionNotNow_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: B4FCACF94EE2AC7AE332A5A3F8C1BDC6
SourceLocation: /Game/Blueprints/World/Butcher/EvisceratorManual.EvisceratorManual_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionExtrude meat loaf Extrude meat loaf

Key: 2B4FD03147CF8E7F6C32A3ADD73C539C
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/TheButcher_Trailer_DESIGN.TheButcher_Trailer_DESIGN:PersistentLevel.ExtruderButton1.Interact.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionHarvest bees Harvest bees

Key: 2B73309549C57A5564D6E68294084C3C
SourceLocation: /Game/Blueprints/World/Special/Hazard_Bees.Hazard_Bees_C:HarvestInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 7278790745FEC159772D5AAF6BC6C333
SourceLocation: /Game/Blueprints/World/Special/Hazard_Bees.Hazard_Bees_C:HarvestInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlay Play

Key: 2BB027E0406D4264CEAB95A871EB785F
SourceLocation: /Game/Blueprints/World/Furniture/Village_Exterior_Props/ToyVespa_Interactable.ToyVespa_Interactable_C:InteractionComponent_34.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 3282D4DD448B8FA9653BFCBFC9A7D8CF
SourceLocation: /Game/Blueprints/World/Furniture/Village_Exterior_Props/ToyCar_Interactable.ToyCar_Interactable_C:InteractionComponent_34.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 8A1295994781031EA91C6F8ADE363F4A
SourceLocation: /Game/Blueprints/Story/Sally/InteractiveActor_SallyMusicTable.InteractiveActor_SallyMusicTable_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: C224FD45413CBBF426BA148477AB2F48
SourceLocation: /Game/Blueprints/World/Furniture/Village_Exterior_Props/ToyVespa_Interactable.ToyVespa_Interactable_C:InteractionComponent_34.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: F8EEF0E4439D8C777483E48314DB73B9
SourceLocation: /Game/Blueprints/World/Furniture/Village_Exterior_Props/ToyCar_Interactable.ToyCar_Interactable_C:InteractionComponent_34.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionCall for Faraday Call for Faraday

Key: 2BCDF0534B6AE1F5F4CDA89D527CBB6D
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_HouseOfTheInventor_Sally_DESIGN.Encounter_HouseOfTheInventor_Sally_DESIGN:PersistentLevel.Sally_Faraday_Window.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPower the Hatch Power the Hatch

Key: 2BF61433440F32FB77FBDD998F89E08B
SourceLocation: /Game/Blueprints/Gameplay/FastTravelObject.FastTravelObject_C:ActivateInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 367D32C140D63E8D82B60FB5BEF5A293
SourceLocation: /Game/Blueprints/Gameplay/FastTravelObject.FastTravelObject_C:ActivateInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (Requires Hotel Staff Key) Open (Requires Hotel Staff Key)

Key: 2BF8E24942F67E74670D4FAE3B429B73
SourceLocation: /Game/DLC/Lightbearer/Maps/Gyms/Nick_DLC_Gym.Nick_DLC_Gym:PersistentLevel.LB_Hotel_Int_Door5.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionSwipe Nick's Security Keycard Swipe Nick's Security Keycard

Key: 2C4F696642E293E7E7D8FB8C5A3F58E3
SourceLocation: /Game/Maps/Cinematics/Artbook/Artbook_VLG_LivingRoom.Artbook_VLG_LivingRoom:PersistentLevel.KeycardReader3.Interaction_SwipeKeyCard.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 8D9FD79D4EF92708830ECE828C81CB24
SourceLocation: /Game/Maps/Cinematics/Artbook/Artbook_VLG_LivingRoom.Artbook_VLG_LivingRoom:PersistentLevel.KeycardReader3.Interaction_SwipeKeyCard.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionRepair (Need Toilet Repair Kit) Repair (Need Toilet Repair Kit)

Key: 2C57EB5E4FC5B4096CEAC9A824E93E84
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN_Ollie.Encounter_HoardHouse_DESIGN_Ollie:PersistentLevel.Search_Toilet_Village_HoardHouse_362.RepairInteraction.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: CF89A5074D935761B10B3E86C5FD06E2
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN_Ollie.Encounter_HoardHouse_DESIGN_Ollie:PersistentLevel.Search_Toilet_Village_HoardHouse_362.RepairInteraction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionExtract {0} (Needs The Extractor) Extract {0} (Needs The Extractor)

Key: 2C6151114762F192CE2ECC93AA739516
SourceLocation: /Game/Blueprints/World/Misc/ScanvegerExtratorLocation.ScanvegerExtratorLocation_C:SuspiciousInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPick up Pick up

Key: 2C7DED584764B8FC716D84AAB82BB662
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/RayGun/Upgrades/RayGunUpgrade1.Default__RayGunUpgrade1_C:InteractionComponent0.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: BF52D1D54427D61E54E1F096E9015892
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/RayGun/Upgrades/RayGunUpgrade1.Default__RayGunUpgrade1_C:InteractionComponent0.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionUse Use

Key: 2C9F690C4B544276ACF368928CE33840
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Arthur_DESIGN.TheTrainStation_Arthur_DESIGN:PersistentLevel.LiftLever3.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 3661A7764EF4711BBA6BBFB53148876B
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Arthur_DESIGN.TheTrainStation_Arthur_DESIGN:PersistentLevel.Crank_1742.CrankInteraction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 3C9F9364442A922CE9EAAE9AFDDA7F75
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Arthur_DESIGN.TheTrainStation_Arthur_DESIGN:PersistentLevel.Crank_1742.RewindInteraction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 405252684C0CD664122F91A3BCBD95E5
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Arthur_DESIGN.TheTrainStation_Arthur_DESIGN:PersistentLevel.LiftLever2.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 6496D8204096628370754898DAAA23E8
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Arthur_DESIGN.TheTrainStation_Arthur_DESIGN:PersistentLevel.Crank_1742.CrankInteraction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 71560DB04DF57FA4B4E0FAA0ADF75EE7
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Arthur_DESIGN.TheTrainStation_Arthur_DESIGN:PersistentLevel.LiftLever_836.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 949D243F48381DBE9C59CB9E6E190CA7
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Mechanical_Base.Default__CraftingStation_Mechanical_Base_C:InteractionComponent0.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 9A054D2449160F09B76B60B3B4695C53
SourceLocation: /Game/Blueprints/Gameplay/Home_TV_Base.Home_TV_Base_C:Switch_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: AFF3597840AE4E06EC3D18BDD1AD6735
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Arthur_DESIGN.TheTrainStation_Arthur_DESIGN:PersistentLevel.LiftLever4.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: D0B86C084DB5DB56D986C1A88799EC97
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Arthur_DESIGN.TheTrainStation_Arthur_DESIGN:PersistentLevel.LiftLever_836.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: DDA91BB844777FED669B1F9E0100B1F7
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Arthur_DESIGN.TheTrainStation_Arthur_DESIGN:PersistentLevel.Crank_1742.RewindInteraction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: EE48348546A2B0D6D6CCB5B1040BEAFE
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Arthur_DESIGN.TheTrainStation_Arthur_DESIGN:PersistentLevel.LiftLever2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: FA31EA654F36301FF8D1FE894FAF8D41
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Arthur_DESIGN.TheTrainStation_Arthur_DESIGN:PersistentLevel.LiftLever4.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: FBB9A76144C8B33AA5672AB451A5B458
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Arthur_DESIGN.TheTrainStation_Arthur_DESIGN:PersistentLevel.LiftLever3.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionUpgrade {0} Upgrade {0}

Key: 2CB31582456E07A793DFF2A7C83E1FF5
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Chemical_MAIN.CraftingStation_Chemical_MAIN_C:UpgradeInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: E85215004F205F574748F5B08B8DBDE4
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Chemical_MAIN.CraftingStation_Chemical_MAIN_C:UpgradeInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionDonate (HealingBalm) Donate (HealingBalm)

Key: 2CBC28624E448467385A1184FEFF84B2
SourceLocation: /Game/Blueprints/NPCArchetypes/WastrelBeggar.WastrelBeggar_C:GiftPrompt_Interaction_GEN_VARIABLE.InteractionPromptList(3).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen {0} (BLOCKED - Investigate Study) Open {0} (BLOCKED - Investigate Study)

Key: 2CD07D114F2ED329169371B600E3194E
SourceLocation: /Game/Maps/Cinematics/Artbook/GemmaOlsenArtbook.GemmaOlsenArtbook:PersistentLevel.VentDoor_623.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSit Sit

Key: 2CDA6F8F47EC8FCD0CA97B851F9BDF66
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_YamAltar_Ollie_DESIGN.Encounter_YamAltar_Ollie_DESIGN:PersistentLevel.Wing_Back_SMESH2.HideInteraction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 3176C23847D94CE17325E4938E9ECC0E
SourceLocation: /Game/Blueprints/World/POIs/ChairBench_Base.ChairBench_Base_C:HideInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: A1879CAE406EA60C85938D9BBB16C756
SourceLocation: /Game/Blueprints/World/POIs/ChairBench_Base.ChairBench_Base_C:HideInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: E4B107A441ACAF2BD16831A8C7E538DB
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_YamAltar_Ollie_DESIGN.Encounter_YamAltar_Ollie_DESIGN:PersistentLevel.Wing_Back_SMESH2.HideInteraction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionFeed {0} (Requires Baby Milk) Feed {0} (Requires Baby Milk)

Key: 2CE3188B47B4C11900FAE0B59B04846E
SourceLocation: /Game/Blueprints/Story/Sally/BabyCrib.BabyCrib_C:feeding_Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSwipe Keycard (Requires Sally's Lab Keycard) Swipe Keycard (Requires Sally's Lab Keycard)

Key: 2D05E53D4540A39F9D90DB80FDBE276E
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_Manor_AfterPrison_DESIGN.V_Manor_AfterPrison_DESIGN:PersistentLevel.KeycardReader2.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 65959A2A4C33320B1F2D54A11919BF84
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/SallysPlace_DESIGN.SallysPlace_DESIGN:PersistentLevel.KeycardReader_2892.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 87C485654497619AC578E4A96EAFF82F
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_Manor_AfterPrison_DESIGN.V_Manor_AfterPrison_DESIGN:PersistentLevel.KeycardReader2.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: D3F5C8094DA8DF0516F549BC2F07E310
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/SallysPlace_DESIGN.SallysPlace_DESIGN:PersistentLevel.KeycardReader2.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: EE82A6AA40C121F199F83CBC4E149794
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/SallysPlace_DESIGN.SallysPlace_DESIGN:PersistentLevel.KeycardReader_2892.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: F2DB31794A6B3707D04956B4B39C9A47
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/SallysPlace_DESIGN.SallysPlace_DESIGN:PersistentLevel.KeycardReader2.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionMove Down Move Down

Key: 2D4750C149AAF1879BE653BA4B678780
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/CuriousDevice/CuriousDevice_Panel.CuriousDevice_Panel_C:PrimaryAction_GEN_VARIABLE.InteractionPromptList(7).InteractionPromptList.BasicPrompt
Key: C0AB3F394B3BD6467287E38426045496
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/CuriousDevice/CuriousDevice_Panel.CuriousDevice_Panel_C:SecondaryAction_GEN_VARIABLE.InteractionPromptList(3).InteractionPromptList.BasicPrompt
Key: D0F2AF2A4C0B80525E3689AE8E4A8928
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ConsoleButton_Down.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionExtract {0} Extract {0}

Key: 2E0E8FE54E874AC19CDE5D9D85816E91
SourceLocation: /Game/Blueprints/World/Misc/ScanvegerExtratorLocation.ScanvegerExtratorLocation_C:SuspiciousInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 8B47757349BF2FC6F5D91AB6659564CB
SourceLocation: /Game/Blueprints/Quests/BombScavenging/Scavenge_Bomb_01.Scavenge_Bomb_01_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: ABC582754297C9F4E0A06082B2CFBA5D
SourceLocation: /Game/Blueprints/World/Misc/NEWGD_ScanvegerExtratorLocation_Car.NEWGD_ScanvegerExtratorLocation_Car_C:scavengeInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionZap {0} Zap {0}

Key: 2E1B8F01430323B02CE0A6953A355C2F
SourceLocation: /Game/Maps/SpawnMaps/Shelters/Waste_Safehouse_design.Waste_Safehouse_design:PersistentLevel.Safe.CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTalk To James Talk To James

Key: 2E1CCA124C8234AEDBD278A158BC6E5F
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_HouseOfTheInventor_Ollie_DESIGN.Encounter_HouseOfTheInventor_Ollie_DESIGN:PersistentLevel.Faraday_Window2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionTurn off {0} Turn off {0}

Key: 2EC390784314929DDA0734AA36A5D47E
SourceLocation: /Game/Blueprints/Gameplay/Static_Broadcast_WasteTV.Static_Broadcast_WasteTV_C:InteractionComponent_2.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionFill Fill

Key: 2EC581834518E9B2F739498FAB8AF94F
SourceLocation: /Game/Blueprints/Story/Sally/Sally_PoisonedWastrel_Pipe.Sally_PoisonedWastrel_Pipe_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionEscape Haworth Labs Escape Haworth Labs

Key: 2ECAF69A4DCB5806DDA9F883B75BCD2B
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/JoyFactory_DESIGN.JoyFactory_DESIGN:PersistentLevel.Teleporter_Base_1432.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: ED2226494810B7617A590589E651D41F
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/JoyFactory_DESIGN.JoyFactory_DESIGN:PersistentLevel.Teleporter_Base_1432.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionExtract (Need The Extractor) Extract (Need The Extractor)

Key: 2F03F9FF4FC524BDE93432A1A3C8A4F9
SourceLocation: /Game/Blueprints/World/Misc/NEWGD_ScanvegerExtratorLocation_Car.NEWGD_ScanvegerExtratorLocation_Car_C:scavengeInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionCharge Cannon Charge Cannon

Key: 2F20643341A08B3D5F3F5982F2FFDE26
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN_Ollie.DSIR_Interior_DESIGN_Ollie:PersistentLevel.ValveWheel_1399.InteractionCW.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionRepair (Requires x3 Repair Kit) Repair (Requires x3 Repair Kit)

Key: 2F425F8A412E151517B93097AEBC5CB2
SourceLocation: /Game/Blueprints/World/POIs/Valve_Base.Valve_Base_C:RepairInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 39EFB9E1425A5104B6E15CB1543C44A3
SourceLocation: /Game/Blueprints/World/POIs/Valve_Base.Valve_Base_C:RepairInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 9C475E874FE51C3942B6EAB866E0A799
SourceLocation: /Game/Blueprints/World/POIs/Console_Base.Console_Base_C:RepairInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: CBE4AC2A40FECCCC5457C991C74D49DD
SourceLocation: /Game/Blueprints/World/POIs/Console_Base.Console_Base_C:RepairInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionDrink Drink

Key: 2F76E2064659FE828BCFB081E3F0D33A
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/WaterTap_Base.WaterTap_Base_C:InteractionComponent_13.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSearch (Requires Night) Search (Requires Night)

Key: 2FCF18FD410B0AE8D45C2789B2CDFC49
SourceLocation: /Game/Blueprints/World/Loot/RareFlowers.Default__RareFlowers_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen {0} (Requires Mrs. Cheney's Key) Open {0} (Requires Mrs. Cheney's Key)

Key: 304FFBA94E0AFD65CE3A9AA4D3807A92
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/Encounter_MurderHouse_DESIGN.Encounter_MurderHouse_DESIGN:PersistentLevel.Village_BasicDoor_2357.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSearch Search

Key: 307D8B7743EF4842744755A4D13992B6
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/FaradayHouse_DES.FaradayHouse_DES:PersistentLevel.FloorSafe_01_114.OpenInteractionComponent.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: B437797943F6037EAFADD889C6F6CEAB
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/FaradayHouse_DES.FaradayHouse_DES:PersistentLevel.FloorSafe_01_114.OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: Search
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLootable.cpp:43
Key: SearchCorpse
SourceLocation: Source/GlimpseGame/Private/Character/GlimpseCharacter.cpp:175

Glimpse.InteractionForgetting Anything? Forgetting Anything?

Key: 309E225C49CB1504E152F0A39D35B687
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Design.Hotel_Int_NicksRoom_Design:PersistentLevel.MSH_MOD_Vent_Straight_1_5M_367.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: FFE3F3264F1AEF84068C4E8241052C93
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Design.Hotel_Int_NicksRoom_Design:PersistentLevel.MSH_MOD_Vent_Straight_1_5M_367.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionWalk to Another Hatch Walk to Another Hatch

Key: 30B3A541407D1A6005DAA593FDA37C08
SourceLocation: /Game/Blueprints/Gameplay/FastTravelObject.FastTravelObject_C:TravelInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: BBC391304B86D2EE9ACB4CA9D68E5F94
SourceLocation: /Game/Blueprints/Gameplay/FastTravelObject.FastTravelObject_C:TravelInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSwipe Keycard (Requires Constable Keycard) Swipe Keycard (Requires Constable Keycard)

Key: 312AF7994DE772DA46AC54B08C89FDCD
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_BloodInTheStreets_Sally_DESIGN.Encounter_BloodInTheStreets_Sally_DESIGN:PersistentLevel.KeycardReader_Inside.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 6D9FE2B74C08A9619927688D4CC70061
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_PaxBridge_DESIGN.Challenge_Bridge_PaxBridge_DESIGN:PersistentLevel.KeycardReader_561.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: C7BE0EF34E236B7333EAF2A1847C1D36
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_PaxBridge_DESIGN.Challenge_Bridge_PaxBridge_DESIGN:PersistentLevel.KeycardReader_561.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: DD1602D34417CC7EA23F3C859E40492C
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_BloodInTheStreets_Sally_DESIGN.Encounter_BloodInTheStreets_Sally_DESIGN:PersistentLevel.KeycardReader_Inside.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionEnter Safe House Enter Safe House

Key: 314AE05747C967F5133F44B85168FAEB
SourceLocation: /Game/Maps/SpawnMaps/Shelters/Waste_Safehouse_design.Waste_Safehouse_design:PersistentLevel.Teleporter_HatchDown_C_1.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 3ACEA39041FDBB3BD0968996C302FD21
SourceLocation: /Game/Maps/SpawnMaps/Shelters/Waste_Safehouse_design.Waste_Safehouse_design:PersistentLevel.Teleporter_HatchDown_C_1.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionInput Code (Requires Faraday's Code) Input Code (Requires Faraday's Code)

Key: 31565C154FFE5462385790B9C9D2CED1
SourceLocation: /Game/Blueprints/World/Special/FaradayKeyPad.FaradayKeyPad_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionRepair (Not enough parts) Repair (Not enough parts)

Key: 31B39064479DD46605E39BAEE0FB9138
SourceLocation: /Game/Blueprints/World/Furniture/Waste_Interior_Props/Search_Toilet_Village_HoardHouse.Search_Toilet_Village_HoardHouse_C:RepairInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 4BBA32BD49F5204C3B526FBE940BAFBF
SourceLocation: /Game/Blueprints/World/Misc/BobbySpawner_Hoardhouse.BobbySpawner_Hoardhouse_C:RepairInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 951AD5084B091FC07BA35A8DDAF8AC00
SourceLocation: /Game/Blueprints/World/Furniture/Waste_Interior_Props/Search_Toilet_Village_HoardHouse.Search_Toilet_Village_HoardHouse_C:RepairInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: DBFA12344CA73D96D561E9A49B105691
SourceLocation: /Game/Blueprints/World/Misc/BobbySpawner_Hoardhouse.BobbySpawner_Hoardhouse_C:RepairInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen {0} (Blocked - Combat) Open {0} (Blocked - Combat)

Key: 322EBC73474E394C6648F6A89F5325C5
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Bar_Design.Hotel_Int_Bar_Design:PersistentLevel.Door_BackStage2.OpenInteractionComponent.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
Key: CB0F2F8C433988C56730EA9EEA45F367
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Bar_Design.Hotel_Int_Bar_Design:PersistentLevel.Door_BackStage3.OpenInteractionComponent.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen (NEVER GOING DOWN THERE AGAIN) Open (NEVER GOING DOWN THERE AGAIN)

Key: 3230CDF342B49E7A07C1B4A230CC6C69
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Construction3_Alley_GEO.Construction3_Alley_GEO:PersistentLevel.BasicDoor_MetalIndustrial6_22.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionTalk to Victoria Byng {0} Talk to Victoria Byng {0}

Key: 3274A89F4A5E5147B85A2AA6771EC3D8
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_HostageVictoria.Ollie_HostageVictoria_C:TalkVictoria_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionExtinguish Extinguish

Key: 330B1473480C66A3D88ACC983C34F771
SourceLocation: /Game/Blueprints/World/Misc/FireHazard.FireHazard_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionHack (Requires power) Hack (Requires power)

Key: 330D211A425A35977EA4CAA9E1AE0270
SourceLocation: /Game/Blueprints/World/Security/KeycardReader.KeycardReader_C:Interaction_Hack_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
Key: ABD3F2864AE6FA8ADA8404A14E07297B
SourceLocation: /Game/Blueprints/World/Security/KeycardReader.KeycardReader_C:Interaction_Hack_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionScavenge (Needs Scavenger Extractor) Scavenge (Needs Scavenger Extractor)

Key: 338945974CDA69593B3FB593FCC010EC
SourceLocation: /Game/Blueprints/World/Misc/ScavengerExtratorLocation_OldBobbySpawner.ScavengerExtratorLocation_OldBobbySpawner_C:scavengeInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter Hatch Enter Hatch

Key: 33D944CA458B92E1AB95429F74C8D4CF
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_RedHatSociety_DESIGN.SB_RedHatSociety_DESIGN:PersistentLevel.Teleporter_Trapdoor2.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 5D6562934AFD6437912F7387849B3EDA
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/JoyFactory_Arthur_Interior_DESIGN_2.JoyFactory_Arthur_Interior_DESIGN_2:PersistentLevel.Teleporter_HatchDown_1652.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionTalk? Talk?

Key: 340F35124D4DCEDF94F850AF8A3A78CE
SourceLocation: /Game/Blueprints/Pickups/Misc/HolyYam_Floating.HolyYam_Floating_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: BF1147F046658A27F8BED3B1B867553B
SourceLocation: /Game/Blueprints/Pickups/Misc/HolyYam_Floating.HolyYam_Floating_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionThe Diary of Julia Chaney The Diary of Julia Chaney

Key: 34678C38492CE1D1932D6190B94FDAB3
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/Encounter_MurderHouse_CutScene.Encounter_MurderHouse_CutScene:PersistentLevel.FakeMurderDiary2.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionActivate Capacitator (Place Power Cell) Activate Capacitator (Place Power Cell)

Key: 34BA25DD444E695C79F9A6A487849DC4
SourceLocation: /Game/Blueprints/World/Security/Capacitator_QuestItem.Default__Capacitator_QuestItem_C:InteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionDeposit Items Deposit Items

Key: 34D866754B08255BEF730DB0C5F40499
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/PlayerSafe_DepositItems.PlayerSafe_DepositItems_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlay Drum Play Drum

Key: 350CD2294564EE9249D1D6AEC2320E30
SourceLocation: /Game/Blueprints/World/Misc/TrashCan_Drum.TrashCan_Drum_C:PlayBongos_Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: E2AF5CEE428CB9555FE424AFD8D240A4
SourceLocation: /Game/Blueprints/World/Misc/TrashCan_Drum.TrashCan_Drum_C:PlayBongos_Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionREJECT REJECT

Key: 352196644282A9B5D2128F8113B78779
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/TheButcher_Trailer_DESIGN.TheButcher_Trailer_DESIGN:PersistentLevel.DeliveryButton_Reject.Interact.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionDecrease Heat Decrease Heat

Key: 354BE50549B2C438D7553E9A9E509058
SourceLocation: /Game/Blueprints/World/MilitaryCamp/Moonshiner_FurnaceVlave.Moonshiner_FurnaceVlave_C:DecreaseHeatInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 69CF13684CC496E709EC8798C63304E8
SourceLocation: /Game/Blueprints/World/MilitaryCamp/Moonshiner_FurnaceVlave.Moonshiner_FurnaceVlave_C:DecreaseHeatInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionGate Gate

Key: 359EE7A3489FE254CA5C93B209B99DDB
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_MilitaryBridge_DESIGN.Challenge_Bridge_MilitaryBridge_DESIGN:PersistentLevel.LevelButton_1406.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 5E45C89F4208FE3B199A24B4B3853042
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_MilitaryBridge_Ollie_DESIGN.Challenge_Bridge_MilitaryBridge_Ollie_DESIGN:PersistentLevel.LevelButton2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: E4E9157946BA041A8639C4BBA2DE0008
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_MilitaryBridge_Sally_DESIGN.Challenge_Bridge_MilitaryBridge_Sally_DESIGN:PersistentLevel.LevelButton2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen {0} (LOCKED - Requires Constable Keycard) Open {0} (LOCKED - Requires Constable Keycard)

Key: 35C9C1F1435D3F2E2884B683ACD1CFFE
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/EC_SecurityDoor_PaxBridgeDoor.Default__EC_SecurityDoor_PaxBridgeDoor_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionCheck code {0} Check code {0}

Key: 362A82F144EFF24898F2DAAE1664ACCD
SourceLocation: /Game/LeverBp.LeverBp_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionStop Stop

Key: 3636D0134F35957A77B349BA36F30DF1
SourceLocation: /Game/Blueprints/Story/Sally/InteractiveActor_SallyMusicTable.InteractiveActor_SallyMusicTable_C:Interaction_StopMusic_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: F057F0D548FEC7CB361AE3B939D5F577
SourceLocation: /Game/Blueprints/Story/Sally/InteractiveActor_SallyMusicTable.InteractiveActor_SallyMusicTable_C:Interaction_StopMusic_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPlay Tape Play Tape

Key: 3678A0494C2D68382685BBBA277F600F
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TapeDeckA.Ollie_TapeDeckA_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionKnock on door Knock on door

Key: 368A9F634354B9D268556CAFCCF98C92
SourceLocation: /Game/Blueprints/World/Special/InteractiveDoor_MadameDoor.InteractiveDoor_MadameDoor_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPry Open (Requires Jimmy Bar) Pry Open (Requires Jimmy Bar)

Key: 368AB153450D70E60F76D2BE8A6AB0B9
SourceLocation: /Game/Blueprints/World/Special/WeakWoodFloor.WeakWoodFloor_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionHide Body Hide Body

Key: 3693CD96411CC706950F97B3EF629BAA
SourceLocation: /Game/Blueprints/World/Loot/Waste_TrashCan_CorpseHiding.Waste_TrashCan_CorpseHiding_C:HideCorpseInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 9EB980EE40167626D8DF04829E4CEFD0
SourceLocation: /Game/Blueprints/World/Loot/Waste_TrashCan_CorpseHiding.Waste_TrashCan_CorpseHiding_C:HideCorpseInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionUse Intercom Use Intercom

Key: 369B9C0743D1213C158832BC4F0694A4
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/JoyFactory_Sally_DESIGN.JoyFactory_Sally_DESIGN:PersistentLevel.InteractiveActor2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: BED3D0614F1374C22703139AA1DC15F9
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_JoyFactory_EXT_DESIGN.V_JoyFactory_EXT_DESIGN:PersistentLevel.InteractiveActor_JoyFacIntercom.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: C5874D0A48D4863832F663967D12988C
SourceLocation: /Game/Blueprints/Story/Arthur/Arthur_BobbyHQIntercom.Arthur_BobbyHQIntercom_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen {0} (LOCKED - Requires Basic Lock Pick) Open {0} (LOCKED - Requires Basic Lock Pick)

Key: 36DC287E454937C308B160A292CA018B
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/EA_ExitTile_GEO.EA_ExitTile_GEO:PersistentLevel.InteractiveDoor_BASE2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 4EBB6D51493D91CD1C49369EC0A2ED16
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_SimpleKeycardExit02_DESIGN.Challenge_Bridge_SimpleKeycardExit02_DESIGN:PersistentLevel.EC_OfficeDoor2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 99BBFB9548DD93E3EAB4CCB89043F664
SourceLocation: /Game/Blueprints/World/Traps/TrapControls/TrapPanel.Default__TrapPanel_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: BFB54129430CB135D847ECA42A1768DC
SourceLocation: /Game/Blueprints/World/Traps/GasAndDoor/InteractiveDoor_GasTrapDoor.Default__InteractiveDoor_GasTrapDoor_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionExtract {0} (Requires The Extractor) Extract {0} (Requires The Extractor)

Key: 376DE55B42ABA84AE4E6BCBF3EF222F4
SourceLocation: /Game/Blueprints/World/Misc/EC_ScanvegerExtratorLocation_Car.EC_ScanvegerExtratorLocation_Car_C:scavengeInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen Doors (Requires power) Open Doors (Requires power)

Key: 37726E1D4FF82B7D0FBC2189916CF13B
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Encounter_Construction2_Alley_DESIGN.Encounter_Construction2_Alley_DESIGN:PersistentLevel.SimpleInteractiveActor_Valve_242.Interaction1.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter (Sabotage the Generator) Enter (Sabotage the Generator)

Key: 377BCE8E4E93B93A25B45BBDBC00265A
SourceLocation: /Game/Blueprints/Gameplay/Teleporter_ByngsHatch.Teleporter_ByngsHatch_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 594322804FC6FFB73CF7539E2CA3511B
SourceLocation: /Game/Blueprints/Gameplay/Teleporter_ByngsHatch.Teleporter_ByngsHatch_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.Interaction(Need Delivery Box) (Need Delivery Box)

Key: 37908F854F06A4F81AB903AF8086EC1E
SourceLocation: /Game/Blueprints/World/Butcher/DeliverySystem.DeliverySystem_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen {0} (Blocked) Open {0} (Blocked)

Key: 37EFC5804D9317C286B11AB814994D30
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Bar_Design.Hotel_Int_Bar_Design:PersistentLevel.Door_BackStage.OpenInteractionComponent.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen Boot Open Boot

Key: 37F70A2A46DF875AD2ECC68D80759E09
SourceLocation: /Game/Blueprints/World/Buildings/InteractiveDoor_CarTrunk_GD.Default__InteractiveDoor_CarTrunk_GD_C:OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 4B5FB02E48E99EA5812952AB7102DD3D
SourceLocation: /Game/Blueprints/World/Buildings/InteractiveDoor_CarTrunk.Default__InteractiveDoor_CarTrunk_C:OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: D97F5D15451335D7106BA3B60ED41564
SourceLocation: /Game/Blueprints/World/Buildings/EC_InteractiveDoor_CarTrunk.Default__EC_InteractiveDoor_CarTrunk_C:OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionUnlock (Hide Victoria and Wear Maid Outfit) {0} Unlock (Hide Victoria and Wear Maid Outfit) {0}

Key: 381BC6044DD522728C2C56B181D93730
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/Ollie_VictoriaFrontDoor.Default__Ollie_VictoriaFrontDoor_C:UnlockInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionLeave Military Camp Leave Military Camp

Key: 381EBE204DBEB04FE196DEB33A4C7872
SourceLocation: /Game/Blueprints/Story/Sally/Sally_MilitaryGate.Sally_MilitaryGate_C:Interaction_LeaveMilitaryCamp_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSearch {0} (LOCKED - Requires lockpick) Search {0} (LOCKED - Requires lockpick)

Key: 385401554B406B5C20C00D9B72DDC79A
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/Search_ShelterShelves.Default__Search_ShelterShelves_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 3F8EB866455EEF76644DBD91142A9E8E
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/Search_FileShelf.Default__Search_FileShelf_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 401234AD4A7F7137E8C79E88BCB8D708
SourceLocation: /Game/Blueprints/World/Loot/Waste_Chest.Default__Waste_Chest_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 51B2C870430CC75D47B6589650CD6A64
SourceLocation: /Game/Blueprints/World/Furniture/Containers/Search_MaintenanceLocker.Default__Search_MaintenanceLocker_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 56D7DAB341739C06893B1BA19479E8E7
SourceLocation: /Game/Blueprints/World/Loot/Waste_BigChest.Default__Waste_BigChest_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: ACF9EAD845C6D8A194438783A44D94E8
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/FileCabinetShort.Default__FileCabinetShort_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: BE95FB6C477253E726846F865FDA9B56
SourceLocation: /Game/Blueprints/World/Loot/Waste_Chest_Digspot.Default__Waste_Chest_Digspot_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: E886EB874DA13A7BECC215B12566398A
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Construction3_GEO.Construction3_GEO:PersistentLevel.ElectricLocked_Locker_Broken_134.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionUnlock {0} (Requires Madame's Locker Key) Unlock {0} (Requires Madame's Locker Key)

Key: 388E338442F558CC3E7FCB95CA72675F
SourceLocation: /Game/Blueprints/World/Village/Encounters/HouseOfCuriousBehaviors/madameLocker.madameLocker_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen (Requires Generator Room Key) Open (Requires Generator Room Key)

Key: 38A08FBE4B63F78FB50DC493C90477AE
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_DESIGN.MilitaryCamp_DESIGN:PersistentLevel.Quest_PowerRoom_Door2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 8A35E878409C2317A0B704A3F6C66CD1
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_DESIGN.MilitaryCamp_DESIGN:PersistentLevel.Quest_PowerRoom_Door.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionTransport {0} (Requires Night Time) Transport {0} (Requires Night Time)

Key: 38A8312B4878784ADDB5CC8E58F8704C
SourceLocation: /Game/Blueprints/Story/Sally/BabyCrib.BabyCrib_C:TransportGwen_Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionMove Up Move Up

Key: 38CA76624055F9983FC283B2338DB1A6
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/CuriousDevice/CuriousDevice_Panel.CuriousDevice_Panel_C:SecondaryAction_GEN_VARIABLE.InteractionPromptList(7).InteractionPromptList.BasicPrompt
Key: 589F9A7D461C8E287B656D9C9D3A678B
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ConsoleButton_Up.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: D9923C6847528E8FA6EE2997BB51E46B
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/CuriousDevice/CuriousDevice_Panel.CuriousDevice_Panel_C:PrimaryAction_GEN_VARIABLE.InteractionPromptList(3).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlay Bongos Play Bongos

Key: 393D331B4BE3391857F5B39186604084
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_YamAltar_DESIGN.Encounter_YamAltar_DESIGN:PersistentLevel.Bongos.PlayBongos_Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 853375BF4F8664E09979B88191E62D3F
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_YamAltar_DESIGN.Encounter_YamAltar_DESIGN:PersistentLevel.Bongos.PlayBongos_Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionGo Upstairs Go Upstairs

Key: 3956AE204702B64279FA05A0792F0C8D
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_DESIGN.ParadeDistrict_Shelter_DESIGN:PersistentLevel.SimpleInteractiveActor5.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionInput Code (Requires Rat Holm Access Code) Input Code (Requires Rat Holm Access Code)

Key: 3959374144D23367642C618CD66221E9
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/ToxicIsland_Shelter_Trailer_DESIGN.ToxicIsland_Shelter_Trailer_DESIGN:PersistentLevel.CodeKeyPad_974.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionFill Bucket With Motilene Fill Bucket With Motilene

Key: 3990F4BD457D9C06431F3191E72C9F8C
SourceLocation: /Game/Blueprints/World/Special/MotileneSpill.MotileneSpill_C:FillBucketInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 47BA3509429CA7F7D3F8609E95442627
SourceLocation: /Game/Blueprints/World/Special/MotileneSpill.MotileneSpill_C:FillBucketInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionGag Victoria Byng {0} Gag Victoria Byng {0}

Key: 3AC324F24AC67B920EFCE4AA90998BF7
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_HostageVictoria.Ollie_HostageVictoria_C:GagVictoria_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionLower the boat Lower the boat

Key: 3B039AEE466B468A2484F08403C0EC64
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Shelters/Sublevels/SB_GD_EndBoathouse_DESIGN.SB_GD_EndBoathouse_DESIGN:PersistentLevel.Switch_WithAnim3.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (Needs Photo Room Key) Open (Needs Photo Room Key)

Key: 3B1336E348803E30EFDC388B181C2594
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_DESIGN.ParadeDistrict_Shelter_DESIGN:PersistentLevel.InteractiveDoor_BASE5.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionTake Stairs Take Stairs

Key: 3B1D42C04E1A4302AD2A70B077B7280A
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Nick_StartDLC_Blackbox.Nick_StartDLC_Blackbox:PersistentLevel.Interaction_BoobyHall_Stairs.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionFill Bucket (Requires Faraday's Bucket) Fill Bucket (Requires Faraday's Bucket)

Key: 3BAD5AFD47264937ED4D628158FFA093
SourceLocation: /Game/Blueprints/World/Special/Motilene_Spill_FaradayBucketOnly.Motilene_Spill_FaradayBucketOnly_C:FaradayBucketInteraction_GEN_VARIABLE.InteractionPromptList(3).InteractionPromptList.BasicPrompt
Key: 61C10D284E94CC680739C5AEAD7B0B78
SourceLocation: /Game/Blueprints/World/Special/Motilene_Spill_FaradayBucketOnly.Motilene_Spill_FaradayBucketOnly_C:FaradayBucketInteraction_GEN_VARIABLE.InteractionPromptList(3).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionLoot Chest (Requires Witch Key) Loot Chest (Requires Witch Key)

Key: 3BCE4E3542D7A3BBF4C6D48E59FBC5DE
SourceLocation: /Game/DLC/SandBox/Blueprints/WellieMode/WM_BlackBobbyChest.WM_BlackBobbyChest_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: BD3108274DEE76CA04A7BDB13EA52D45
SourceLocation: /Game/DLC/SandBox/Blueprints/WellieMode/WM_BlackBobbyChest.WM_BlackBobbyChest_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTurn on Turn on

Key: 3BD9E74047A5195A7F7BBEADA4F1F9C2
SourceLocation: /Game/Blueprints/Gameplay/Static_Broadcast_WasteTV.Static_Broadcast_WasteTV_C:InteractionComponent_2.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionLock with Keycard {0} Lock with Keycard {0}

Key: 3BEA5CE4481E5380B06E2CAF270F416D
SourceLocation: /Game/Blueprints/World/BridgeChallenge_SecurityDoor.Default__BridgeChallenge_SecurityDoor_C:LockInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionJammed Jammed

Key: 3BF37E174B2E8A3AC340D483BF4207F3
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Encounter_Construction2_GEO.Encounter_Construction2_GEO:PersistentLevel.BasicDoor_MetalIndustrial4.CloseInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: EE3FB8FD428859D872540A9F0A773E12
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Encounter_Construction2_GEO.Encounter_Construction2_GEO:PersistentLevel.BasicDoor_MetalIndustrial4.OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPick Lock (Requires Basic Lock Pick) Pick Lock (Requires Basic Lock Pick)

Key: 3BF3996344F2FD3B4678EDB5F7F520F6
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/WaterPump_Lock.WaterPump_Lock_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionStop record Stop record

Key: 3BF7FF5447C875204A73E6A720B8319B
SourceLocation: /Game/Blueprints/Story/Gramophone_VictoriaHouse.Gramophone_VictoriaHouse_C:Play_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionDrop off package Drop off package

Key: 3C19F7CA4B193A30FA4770ADAA281628
SourceLocation: /Game/Blueprints/AshCart_ButcherQ2.AshCart_ButcherQ2_C:StashPackageInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: D22C0C1E49284063182567B80BB033C9
SourceLocation: /Game/Blueprints/AshCart_ButcherQ2.AshCart_ButcherQ2_C:StashPackageInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionRepair power source (Requires Repair Kit) Repair power source (Requires Repair Kit)

Key: 3C1C52794B6A2EB68376CD86C0FC3419
SourceLocation: /Game/Blueprints/World/Special/BridgeBrokenPipe2.BridgeBrokenPipe2_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: CDE8E18549DA2E5471513FAF94DA27CB
SourceLocation: /Game/Blueprints/World/Special/BridgeBrokenPipe.BridgeBrokenPipe_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionSwipe Keycard (Requires Worker's Keycard) Swipe Keycard (Requires Worker's Keycard)

Key: 3C43651F49FA80C4D4053E8F98C538BB
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_ThisPipeIsBroken_DESIGN.Encounter_ThisPipeIsBroken_DESIGN:PersistentLevel.KeycardReader_691.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 7178DF224801678A847EDBA8F6D72783
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_ThisPipeIsBroken_DESIGN.Encounter_ThisPipeIsBroken_DESIGN:PersistentLevel.KeycardReader_691.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTreat Wounds (Requires Healing Balm) Treat Wounds (Requires Healing Balm)

Key: 3C8F8577428F051D4FD501B0C4637000
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_DyingWastrel_DESIGN.Encounter_DyingWastrel_Design_C:Interaction Component_22.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: DD6D049C479186C3BACD1789AF42E65A
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_DyingWastrel_DESIGN.Encounter_DyingWastrel_Design_C:Interaction Component_22.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionZap {0} (Requires Shock Baton) Zap {0} (Requires Shock Baton)

Key: 3C934BA6412C95327DB2EE8C9CC74E4C
SourceLocation: /Game/Blueprints/NPCArchetypes/Village1_RubberSuit_HOCB.Village1_RubberSuit_HOCB_C:zapForPleasure_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSearch Bobby Bag Search Bobby Bag

Key: 3CB27B454BEF995C2E21DF910B7B3077
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Misc/LB_BobbyBag.Default__LB_BobbyBag_C:InteractionComponent0.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen Lab Door Open Lab Door

Key: 3E5951D147150C769CD8128993BC4FA6
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ByngSafehouse_Sally_DESIGN.ByngSafehouse_Sally_DESIGN:PersistentLevel.EnterLabInteraction2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSwipe Key Card (Requires Bridge Inspector Key Card) Swipe Key Card (Requires Bridge Inspector Key Card)

Key: 3E5AC956422CD16380070CBBD30BD460
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V1toV2_DESIGN.Challenge_Bridge_V1toV2_DESIGN:PersistentLevel.KeycardReader_Sally.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 574C22AE4DFD5528CCAED4A1253A32C4
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V1toV2_DESIGN.Challenge_Bridge_V1toV2_DESIGN:PersistentLevel.KeycardReader_Sally.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 77042BFE487E816FE3C42F9F3CBA87E5
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/CentralStation_Underground_DESIGN.CentralStation_Underground_DESIGN:PersistentLevel.KeycardReader_C_2.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: E12A5580425E86CB11FCD5BA22DBC975
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/CentralStation_Underground_DESIGN.CentralStation_Underground_DESIGN:PersistentLevel.KeycardReader_C_2.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionRepair Broken Pipe Repair Broken Pipe

Key: 3E936BD0405B525711D45FB211BF8DED
SourceLocation: /Game/Blueprints/World/Special/Pipe_Broken_Motilene.Pipe_Broken_Motilene_C:FixPipeInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 97AA652C4639AF25B3F4379E409B26F6
SourceLocation: /Game/Blueprints/World/Special/Pipe_Broken_Motilene.Pipe_Broken_Motilene_C:FixPipeInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.Interaction"Bang-Bang" "Bang-Bang"

Key: 3ECCD951499AF669A6CA0C86846B3141
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_Above_DESIGN.ParadeDistrict_Shelter_Above_DESIGN:PersistentLevel.ParadeShelter_Fashion1_586.Interaction_Special.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionAccept Accept

Key: 3F0A9CD34A66E6B4E1AB3A81CC258FC4
SourceLocation: /Game/Blueprints/World/Butcher/DoorOfMorbidAcceptance.DoorOfMorbidAcceptance_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSearch (LOCKED - Requires Basic Lock Pick) Search (LOCKED - Requires Basic Lock Pick)

Key: 3F34C3A344EF2CD3F075FDB9B79C40BE
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_HoneycombManiac_DESIGN.Challenge_Bridge_HoneycombManiac_DESIGN:PersistentLevel.Search_Chest_2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: A46D3B60427C56F20EA06EA459102964
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_RecordLocation1_DESIGN.Encounter_RecordLocation1_DESIGN:PersistentLevel.Waste_Chest_C_0.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPress {0} Press {0}

Key: 3F98036A41A139D0926C4A81FA54D4C5
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/Fac1_Control_DES.Fac1_Control_DES:PersistentLevel.LevelButton10_2054.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 7F5089254F8601CA60A10299D8CD2690
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Nick_StartDLC_Blackbox.Nick_StartDLC_Blackbox:PersistentLevel.ElevatorButton_ToManagersSuite.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: PressArgs
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseButton.cpp:30

Glimpse.InteractionEnter Sally's Flat Enter Sally's Flat

Key: 3FD6F36D4BB03324E42C22B87071FAFA
SourceLocation: /Game/Blueprints/World/Bridges/3StepsVerification/SimpleInteractiveActor_ArthurSallysHouse.SimpleInteractiveActor_ArthurSallysHouse_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: CB1FAF664DEB7E0A7A0F26B9773DC2F1
SourceLocation: /Game/Blueprints/World/Bridges/3StepsVerification/SimpleInteractiveActor_ArthurSallysHouse.SimpleInteractiveActor_ArthurSallysHouse_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen {0} (LOCKED - Requires Master Bedroom Key) Open {0} (LOCKED - Requires Master Bedroom Key)

Key: 3FEAD88145A722DC5DA5E39C734EE570
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN_Ollie.Encounter_HoardHouse_DESIGN_Ollie:PersistentLevel.Village_BasicDoor9.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionAnswer Answer

Key: 3FEBDA1A45054218AB09908CD33DF47E
SourceLocation: /Game/Blueprints/Story/Sally/Sally_InteractiveActor_intercomFrontDoor.Sally_InteractiveActor_intercomFrontDoor_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionCraft Jimmy Bar and Force Open {0} Craft Jimmy Bar and Force Open {0}

Key: 400D69694D394C5FBBFBAEB0B47BF70F
SourceLocation: /Game/Blueprints/World/Furniture/Waste_Interior_Props/Search_Crate.Default__Search_Crate_C:CircumventInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionRepair Motilene Pipe Repair Motilene Pipe

Key: 404E3D2A4E0E74EA80C095BE0636F0DF
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/Village2_Shelter01_DESIGN.Village2_Shelter01_DESIGN:PersistentLevel.BridgeBrokenPipe2_762.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionZap {0} (Needs Electro Baton) Zap {0} (Needs Electro Baton)

Key: 40690BB24A0597E00A0C6DB0DFF21078
SourceLocation: /Game/Blueprints/NPCArchetypes/EncounterNPCs/GlimpseWorkerNPC_HouseOfCuriousBehaviors.Default__GlimpseWorkerNPC_HouseOfCuriousBehaviors_C:GiftInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPlace Sovereigns Place Sovereigns

Key: 408016B14ADA5125857FEAB257AAA299
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_HoneycombManiac_DESIGN.Challenge_Bridge_HoneycombManiac_DESIGN:PersistentLevel.MoneyLift.Interaction.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: 8703B01844DA4F96EC75DE9B6A4776FE
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_HoneycombManiac_DESIGN.Challenge_Bridge_HoneycombManiac_DESIGN:PersistentLevel.HoneyLift_C_1.Interaction.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionSwipe Keycard (Requires power) Swipe Keycard (Requires power)

Key: 40BD2FC54E7321BEB573E89DB7C66D32
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_NewspaperOffice_DESIGN.SB_Encounter_NewspaperOffice_DESIGN:PersistentLevel.KeycardReader_3028.Interaction_SwipeKeyCard.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: 8C8D7324482255EB29090FA1650A45C9
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_NewspaperOffice_DESIGN.SB_Encounter_NewspaperOffice_DESIGN:PersistentLevel.KeycardReader_3028.Interaction_SwipeKeyCard.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionEnter Hatch (Requires General Byng's Escape Hatch Key) Enter Hatch (Requires General Byng's Escape Hatch Key)

Key: 40C0C5A04C23B33DD1747A918725C570
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_DESIGN.MilitaryCamp_DESIGN:PersistentLevel.Teleporter_HatchDown2_3175.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: D3FA670E410BE207528A5A84FB583176
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_Ollie_DESIGN.MilitaryCamp_Ollie_DESIGN:PersistentLevel.Teleporter_HatchDown_462.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlace 25 Sovereigns (Requires Money) Place 25 Sovereigns (Requires Money)

Key: 414DE00E492ABB5E83108F846A2531DA
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_HoneycombManiac_DESIGN.Challenge_Bridge_HoneycombManiac_DESIGN:PersistentLevel.MoneyLift.Interaction.InteractionPromptList(3).InteractionPromptList.BasicPrompt
Key: B15B5B3A4D3E4F91B101BC9DE02AC531
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_HoneycombManiac_DESIGN.Challenge_Bridge_HoneycombManiac_DESIGN:PersistentLevel.HoneyLift_C_1.Interaction.InteractionPromptList(3).InteractionPromptList.BasicPrompt

Glimpse.InteractionExamine Bookshelf Examine Bookshelf

Key: 418C8151413C9D909CD8A29EE5BF6FF2
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_DESIGN.MilitaryCamp_DESIGN:PersistentLevel.InteractiveActor_592.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 7A0A1D1C4FD76B8509286EB839614C36
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_DESIGN.MilitaryCamp_DESIGN:PersistentLevel.InteractiveActor_592.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionForce {0} Force {0}

Key: 4196CDD1478C408CE8E52D9532C3485F
SourceLocation: /Game/Blueprints/World/Misc/CoinBox.Default__CoinBox_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 8BD99E4D47F99FB2AB93EEB85149288A
SourceLocation: /Game/Blueprints/World/Jubilator_panel.Default__Jubilator_panel_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: ForceArgs
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:168

Glimpse.InteractionClimb Climb

Key: 420B6DC5477F77986B129AA64748DCB6
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_AtticLadder.Ollie_AtticLadder_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 6E70532E4206A0B8859C63B2F8214422
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_AtticLadder.Ollie_AtticLadder_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: CE65921941A79CD3322B4DA7599341A8
SourceLocation: /Game/Blueprints/World/Butcher/CellarLadder.CellarLadder_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: Climb
SourceLocation: Source/GlimpseGame/Private/UI/HUD/GlimpseHUD.cpp:2507

Glimpse.InteractionForce {0} Lock Force {0} Lock

Key: 42D07AA742B5C11BA3C26CB0C7C499F9
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_PassPhraseCamp_DESIGN.SB_Encounter_PassPhraseCamp_DESIGN:PersistentLevel.Lootable_Suitcase2.CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: D965A9A643ACB5AB9C13CEBF169FCC64
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_PassPhraseCamp_DESIGN.SB_Encounter_PassPhraseCamp_DESIGN:PersistentLevel.Lootable_Suitcase2.CircumventInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionCut open Cut open

Key: 43032AE341E429D959D12B9C56559C51
SourceLocation: /Game/Blueprints/Story/Sally/SaltyDog_Lootable.Default__SaltyDog_Lootable_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPick Up Note Pick Up Note

Key: 438A95D5454F012D11E0789D7311445D
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_Butcher.LorePickup_Butcher_C:InteractionNotNow_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: E125CB854DD5F62C7FD9619C33AA2703
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_Butcher.LorePickup_Butcher_C:InteractionNotNow_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionDisarm (Requires Multitool) Disarm (Requires Multitool)

Key: 43B56D634D2A8E0936F28FB804011742
SourceLocation: /Game/Blueprints/World/Traps/Tripwire/TripwireBase.TripwireBase_C:InteractionDisarmTrap_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (Need Safe Code) Open (Need Safe Code)

Key: 43C850C6426B682C5B65AB8C2E4B10A0
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN.Encounter_HoardHouse_DESIGN:PersistentLevel.Village_BasicDoor11.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionForce Force

Key: 4404899A45333B4F867CB995F66D062D
SourceLocation: /Game/Blueprints/World/Misc/CoinBox.Default__CoinBox_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 639A588A4BC8F124D7A02F94EB0BC3D5
SourceLocation: /Game/Blueprints/World/Jubilator_panel.Default__Jubilator_panel_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: Force
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:167

Glimpse.InteractionRepair fence Repair fence

Key: 4421DF6542488B12F4489384BF3DBB8A
SourceLocation: /Game/Blueprints/World/Special/InteractiveActor_PlagueShelterRepair.InteractiveActor_PlagueShelterRepair_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionUse Intercom (No Power) Use Intercom (No Power)

Key: 443B961247E947F3F6544398D5DE067C
SourceLocation: /Game/Blueprints/Story/Arthur/Arthur_BobbyHQIntercom.Arthur_BobbyHQIntercom_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionBlow the Door (Requires Explosives) Blow the Door (Requires Explosives)

Key: 44D803D247E7D3A9DCE5C181E61BCFF9
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_MC_ExplosiveDoor.Ollie_MC_ExplosiveDoor_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionUnlock {0} Unlock {0}

Key: 44FEE16D4F24194B5BFF819B7E1C7AAF
SourceLocation: /Game/Blueprints/World/Furniture/Village_Interior_Props/FloorSafe_01.Default__FloorSafe_01_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTest Exsanguinator Test Exsanguinator

Key: 450E1D314A6A992A5C355EBFAB5F7083
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/TheButcher_Trailer_DESIGN.TheButcher_Trailer_DESIGN:PersistentLevel.Generator_WindUp_3242.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionAdd Histoplasma Mushrooms (Requires Histoplasma Mushrooms) Add Histoplasma Mushrooms (Requires Histoplasma Mushrooms)

Key: 451211AF4657AB6B25E4E19050497630
SourceLocation: /Game/Blueprints/World/MilitaryCamp/MilitaryCamp_FloralMashBarrel.MilitaryCamp_FloralMashBarrel_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: F40D4B7444A06B0CAFF291808D23C1D5
SourceLocation: /Game/Blueprints/World/MilitaryCamp/MilitaryCamp_FloralMashBarrel.MilitaryCamp_FloralMashBarrel_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionAccept Document Accept Document

Key: 452E87EF47D27CA993501FA5627168E8
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_STORY.ArthurOffice_STORY:PersistentLevel.RestorationMachine_C_1.InteractionAccept.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: CC5B816F490442030F23608E7358080C
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_STORY.ArthurOffice_STORY:PersistentLevel.RestorationMachine_C_1.InteractionAccept.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSearch {0} (EMPTY) Search {0} (EMPTY)

Key: 458DE0AF48CC9FEB5B851093B59776A8
SourceLocation: /Game/Maps/Cinematics/Artbook/Artbook_VLG_LivingRoom.Artbook_VLG_LivingRoom:PersistentLevel.Quest_Safe.OpenInteractionComponent.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
Key: SearchEmptyArgs
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLootable.cpp:52

Glimpse.InteractionReplace Missing Part (Missing Hot Flash Nozzle) Replace Missing Part (Missing Hot Flash Nozzle)

Key: 4595D90C419E8142EA206385093C467F
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.HotFlash.Interaction.InteractionPromptList(4).InteractionPromptList.BasicPrompt
Key: 969529994DA7CEDD9EDB48B4C03060BB
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.HotFlash.Interaction.InteractionPromptList(4).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTake Free Coffee Take Free Coffee

Key: 45F2D9CA4CF3A5EE916A8ABB4D0EC21B
SourceLocation: /Game/DLC/Lightbearer/Blueprints/World/LB_CoffeeMachine.LB_CoffeeMachine_C:Interaction_TakeCoffee_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter Fashion Institute Enter Fashion Institute

Key: 4624A22844790F57D984399AA5D31354
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_DESIGN_Ollie.ParadeDistrict_Shelter_DESIGN_Ollie:PersistentLevel.Teleporter_1306.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 83DC5560414E6E0C8626F3805DDEE086
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_DESIGN_Ollie.ParadeDistrict_Shelter_DESIGN_Ollie:PersistentLevel.Teleporter_1306.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionReplace Valve Replace Valve

Key: 464200BF4F00FB0415299DA18E222F28
SourceLocation: /Game/Blueprints/World/Special/ValveWheel_Broken.ValveWheel_Broken_C:InteractionAddWheel_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionDrink Motilene Drink Motilene

Key: 470776064AC464DB0AC361A9AEA57458
SourceLocation: /Game/Blueprints/World/Wastes/WastePumpMotelyn.WastePumpMotelyn_C:InteractionComponent_13.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 88A496B740B8B8A765E8319B95439FB0
SourceLocation: /Game/Blueprints/World/Wastes/WastePumpMotelyn.WastePumpMotelyn_C:InteractionComponent_13.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter Cellar (LOCKED) Enter Cellar (LOCKED)

Key: 470A99274A8FE63A05326280BE853639
SourceLocation: /Game/Blueprints/World/Misc/Teleporter_LockedCellar.Teleporter_LockedCellar_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionSelect A Select A

Key: 4714185D4E6CBB18E470EBB4801EFD8C
SourceLocation: /Game/Blueprints/Quests/Emerald/ConsoleButton_QuizShow.ConsoleButton_QuizShow_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: A00CC5024A24CE0B86513399FDCD79B1
SourceLocation: /Game/Blueprints/Quests/Emerald/ConsoleButton_QuizShow.ConsoleButton_QuizShow_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSwipe Keycard (Requires Nick's Backdoor Keycard) Swipe Keycard (Requires Nick's Backdoor Keycard)

Key: 47682D8B42CDD43ACAEAB88DB14D6C43
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_NickLightbearersPad_Sally_DESIGN.Encounter_NickLightbearersPad_Sally_DESIGN:PersistentLevel.KeycardReader5.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 6912B7A94E2C8ACCFF2B01A4AAEE4E23
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_NickLightbearersPad_Sally_DESIGN.Encounter_NickLightbearersPad_Sally_DESIGN:PersistentLevel.KeycardReader5.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPost Speaker's Flyer Post Speaker's Flyer

Key: 47DFDD0F467D4AE3DD0409B0955C8519
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_SpeakersCorner_MessagePost_1_DESIGN.Encounter_SpeakersCorner_MessagePost_1_DESIGN:PersistentLevel.Quest_MessageBoard_01.SuspiciousInteraction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 4EF616624963C69963FCB7ADB0CCA4F6
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_SpeakersCorner_MessagePost_1_DESIGN.Encounter_SpeakersCorner_MessagePost_1_DESIGN:PersistentLevel.Quest_MessageBoard_01.SuspiciousInteraction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen {0} (LOCKED - Requies lockpick) Open {0} (LOCKED - Requies lockpick)

Key: 480420CD47CE4366938D339742F51FCB
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/Wastrel_LockedDoor.Default__Wastrel_LockedDoor_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: F64B0073434F65E3CB3D89A41D84DD32
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/Village_BasicDoor_TestLockpick.Default__Village_BasicDoor_TestLockpick_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen {0} (Requires Dottie's Key) Open {0} (Requires Dottie's Key)

Key: 4829197B451DAC93F731BA8A512EF4D6
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_DancersRoom_Geo.Hotel_Int_DancersRoom_Geo:PersistentLevel.MSH_VLG_INT_ModSet01_BasicWall_2M_1746.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPour Chemicals into fountain Pour Chemicals into fountain

Key: 4858D852468F4D08C170E3903C108E35
SourceLocation: /Game/Blueprints/Story/Sally/Sally_ByngBoss_GasFountain.Sally_ByngBoss_GasFountain_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionResume Broadcast Resume Broadcast

Key: 48600B4C4AAB0CEA015051BC7177AFFF
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TapeJukeBox.Ollie_TapeJukeBox_C:ResumeInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionFill Bucket (Requires Motilene Harvester & Faraday's Bucket) Fill Bucket (Requires Motilene Harvester & Faraday's Bucket)

Key: 486C165B4F92D6461984AA8E1F5726EC
SourceLocation: /Game/Blueprints/World/Special/Motilene_Spill_FaradayBucketOnly.Motilene_Spill_FaradayBucketOnly_C:FaradayBucketInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: D2A66DE34A8E8FAC7D057789277C3BC4
SourceLocation: /Game/Blueprints/World/Special/Motilene_Spill_FaradayBucketOnly.Motilene_Spill_FaradayBucketOnly_C:FaradayBucketInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSearch {0} (LOCKED - Requires Basic Lock Pick) Search {0} (LOCKED - Requires Basic Lock Pick)

Key: 4880342B480B5201FEED4783CB291B3E
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_HoneycombManiac_DESIGN.Challenge_Bridge_HoneycombManiac_DESIGN:PersistentLevel.Search_Chest_2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 8A60E9C648DF94FB45AEB8AC23136BB1
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_RecordLocation1_DESIGN.Encounter_RecordLocation1_DESIGN:PersistentLevel.Waste_Chest_C_0.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen (Requires Military Key) Open (Requires Military Key)

Key: 48ACD5A44FB5D585DBB1A797AC2F0402
SourceLocation: /Game/Blueprints/World/Buildings/InteractiveDoor_Faraday_WoodDoor.Default__InteractiveDoor_Faraday_WoodDoor_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionRepair (Need Fridge Repair Kit) Repair (Need Fridge Repair Kit)

Key: 48BF0C634855597BF3454D897CE70ACD
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN_Ollie.Encounter_HoardHouse_DESIGN_Ollie:PersistentLevel.Search_Fridge_HoardHouse_835.RepairInteraction.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: DAA22C9D41EA1C0148FA8985D08A37F1
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN_Ollie.Encounter_HoardHouse_DESIGN_Ollie:PersistentLevel.Search_Fridge_HoardHouse_835.RepairInteraction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlace Money Place Money

Key: 48DBC52C48EEDCC6266A3597213B94AD
SourceLocation: /Game/Blueprints/World/Bridges/HoneyCombManiac/HoneyLift.HoneyLift_C:Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionTurn On Turn On

Key: 496CAC404C283E522CD70E92360ED20F
SourceLocation: /Game/Blueprints/Gameplay/CellPoweredTV.CellPoweredTV_C:TVInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionRepair fence (Requires 1x Loose Screw) Repair fence (Requires 1x Loose Screw)

Key: 498044CF4EAEE78CC0ECFBB685FF29D9
SourceLocation: /Game/Blueprints/World/Special/InteractiveActor_PlagueShelterRepair.InteractiveActor_PlagueShelterRepair_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.Interaction(Need Reverse Polarity device) (Need Reverse Polarity device)

Key: 49A7FF7849CCC359F7755DA34F4F648B
SourceLocation: /Game/Blueprints/World/Special/Compliment_Machine_Polarity.Compliment_Machine_Polarity_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionBuy Stuff (Requires Night) Buy Stuff (Requires Night)

Key: 49BA795342A35EC6BEF7D0935616FDB0
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/WM_VendingMachine.WM_VendingMachine_C:VendorInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: D893A09248292C88199C8FAB50A93C6C
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/WM_VendingMachine.WM_VendingMachine_C:VendorInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionColor 1 {0} Color 1 {0}

Key: 49E40164400AF3012DCB808E7BA3F42B
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_ExitPark_DESIGN.SB_ExitPark_DESIGN:PersistentLevel.LevelButton8.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionInteractionText (Requires Item) InteractionText (Requires Item)

Key: 4A17C5634E2CFD4D90BB6D922DB61BDF
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Dunbwaiter_Design.Hotel_Int_Dunbwaiter_Design:PersistentLevel.Interaction_Actor_1813.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionTalk to Sgt. Oldcastle Talk to Sgt. Oldcastle

Key: 4A53878448DC75AF810C37B769C32948
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_MilitaryBridge_Ollie_DESIGN.Challenge_Bridge_MilitaryBridge_Ollie_DESIGN:PersistentLevel.MilitaryBridge_Window2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 6CA77C7A4DB317CE735E1AABB009830C
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_MilitaryBridge_Ollie_DESIGN.Challenge_Bridge_MilitaryBridge_Ollie_DESIGN:PersistentLevel.MilitaryBridge_Window_329.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: AF0F3F2748ABE5B132BCEF96F7C34535
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_MilitaryBridge_Sally_DESIGN.Challenge_Bridge_MilitaryBridge_Sally_DESIGN:PersistentLevel.InteractiveActor_202.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlace Honey Place Honey

Key: 4A7F748048D298FAE8ABB4A6CA190EBE
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_HoneycombManiac_DESIGN.Challenge_Bridge_HoneycombManiac_DESIGN:PersistentLevel.HoneyLift_C_1.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionGive Neximide Pill (Requires Neximide Pill in Quickslot) Give Neximide Pill (Requires Neximide Pill in Quickslot)

Key: 4A9332CA4ABDBD7DE8C8DCAFF7E30FD4
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_VictoryMeatErrand_DESIGN.Encounter_VictoryMeatErrand_DESIGN_C:InteractionComponent_15.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 4C60D4D74E960247EFF3169B09EC9B46
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_VictoryMeatErrand_DESIGN.Encounter_VictoryMeatErrand_DESIGN_C:InteractionComponent_15.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionDoor Switch 1 {0} Door Switch 1 {0}

Key: 4AA63DBA4E9501C23DE900A3FB63C56E
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/JoyFactory_Arthur_Interior_DESIGN_2.JoyFactory_Arthur_Interior_DESIGN_2:PersistentLevel.LeverBp_1804.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen (LOCKED - Requires Key) Open (LOCKED - Requires Key)

Key: 4AE065694E224B81FA36FD83F9296C89
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_HooliganCamp_Underground_Ver2_DESIGN.GD0_HooliganCamp_Underground_Ver2_DESIGN:PersistentLevel.BasicDoor_Industrial8.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPose Pose

Key: 4B0E0C474D64911E265FDE9806777A68
SourceLocation: /Game/Blueprints/World/Parade/ParadeShelter_Fashion1.ParadeShelter_Fashion1_C:Interaction_Pose_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionManager's Suite Manager's Suite

Key: 4B2B03284884E7C52FD1BFB92AB389A1
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_BobbyRoom_Design.Hotel_Int_BobbyRoom_Design:PersistentLevel.ManagersHotelRoomDoor.OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionHack Hack

Key: 4B331D6F463E83BA21E264B0A7293AAA
SourceLocation: /Game/Blueprints/World/Security/KeycardReader.KeycardReader_C:Interaction_Hack_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: CA62EA5E4DCB481361E67AA08CA6B528
SourceLocation: /Game/Blueprints/World/Security/KeycardReader.KeycardReader_C:Interaction_Hack_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPickup Blackberry Joy Pickup Blackberry Joy

Key: 4BDE8B9B4A684DD2D1BF7F8034E66611
SourceLocation: /Game/Blueprints/Story/Sally/Sallys_Machine_Crystalizer.Sallys_Machine_Crystalizer_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: FBAD8B1E48F7BC868A98C7832F460D55
SourceLocation: /Game/Blueprints/Story/Sally/Sallys_Machine_Crystalizer.Sallys_Machine_Crystalizer_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionExit Safe House (Hatch Jammed) Exit Safe House (Hatch Jammed)

Key: 4C60CE85461F610F91329EA537A212EA
SourceLocation: /Game/Maps/SpawnMaps/Shelters/Waste_Safehouse_design.Waste_Safehouse_design:PersistentLevel.Teleporter_HatchUp_C_1.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter Alley Enter Alley

Key: 4C6E18EA4833CD165B38E1AD0D2B727F
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/KingsRoadAlley_Sally_DESIGN.KingsRoadAlley_Sally_DESIGN:PersistentLevel.SimpleInteractiveActor_ArthurSallysHouse2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSearch (LOCKED. Requires jimmy bar.) Search (LOCKED. Requires jimmy bar.)

Key: 4C7B0BB34EC67552744516A636279189
SourceLocation: /Game/Blueprints/World/Furniture/Stores/Payphone.Default__Payphone_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionHide (In Combat) Hide (In Combat)

Key: 4C8AF2724475255B08D9579736AE2CA7
SourceLocation: /Game/Blueprints/World/Ollie_AshCartProxy.Ollie_AshCartProxy_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionGrab Rock {0} (Carrying Too Many) Grab Rock {0} (Carrying Too Many)

Key: 4CB1F5CD4660FAC10E849BB641E87023
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_WastrelVillage_Church_DESIGN.GD0_WastrelVillage_Church_DESIGN:PersistentLevel.InfiniteRockSpawner.Interaction.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSearch {0} (LOCKED - Requires combination or Jimmy Bar) Search {0} (LOCKED - Requires combination or Jimmy Bar)

Key: 4D43EDBD4BBFD32A929D8C99CB6803BE
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_PassPhraseCamp_DESIGN.SB_Encounter_PassPhraseCamp_DESIGN:PersistentLevel.Lootable_Suitcase2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionStart Liquifying Process Start Liquifying Process

Key: 4D9FA36A4C83F792D4FDA4861303472E
SourceLocation: /Game/Blueprints/Story/Sally/Sallys_Machine_MeterBar.Sallys_Machine_MeterBar_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 57160FE04C940CFBF04080982C03350D
SourceLocation: /Game/Blueprints/Story/Sally/Sallys_Machine_MeterBar.Sallys_Machine_MeterBar_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTurn {0} Turn {0}

Key: 4DE04BB740C27E429F7F78A881B4F96D
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_Interactive_RotatingWheel.V_Interactive_RotatingWheel_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: D3C9826D4C9996302EF0BCB7AE91B109
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_Interactive_RotatingWheel.V_Interactive_RotatingWheel_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.Interaction(Need Eviscerator Spare Part) (Need Eviscerator Spare Part)

Key: 4DFBE55A4FEE95759726D3887B334686
SourceLocation: /Game/Blueprints/World/Butcher/SK_Butcher_Eviscerator_Blueprint.SK_Butcher_Eviscerator_Blueprint_C:RepairInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionHarvest (Needs Motilene Harvester) Harvest (Needs Motilene Harvester)

Key: 4E1B1D81462C22020E12CC83FE546811
SourceLocation: /Game/Blueprints/World/Special/MotileneSpill.MotileneSpill_C:HarvesterInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionUse Elevator Use Elevator

Key: 4E4F7A834F7D5A9169489CAD4AB4FDB8
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ToxicIsland_ResearchFacility_DESIGN.ToxicIsland_ResearchFacility_DESIGN:PersistentLevel.InteractiveActor_557.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter Apple Holm Station Enter Apple Holm Station

Key: 4ED5316C4371008B4D44449F0C3AE3BE
SourceLocation: /Game/Blueprints/World/Misc/Teleporter_Brodcasttower.Teleporter_Brodcasttower_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: C306713C4699FC857244F7BECA22E414
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BroadcastTower_Arthur_DESIGN.BroadcastTower_Arthur_DESIGN:PersistentLevel.teleporter_GoDownCentralStation.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionInspect Beer Tap Inspect Beer Tap

Key: 4ED953CA4D5CE7D6B18C009DC4FD0042
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Design.Hotel_Int_NicksRoom_Design:PersistentLevel.Interaction_BeerTap.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionShe's Been Gone She's Been Gone

Key: 4EEFA70440A5069C8B85088A093140BF
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_VictoriaResponse2.Ollie_VictoriaResponse2_C:InteractionGood_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 8BBC09B841B6DB94AD676287BE2B54CB
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TypewriterMessage2.Ollie_TypewriterMessage2_C:InteractionGood_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionCatch butterflies Catch butterflies

Key: 4F4162CF4C5471AF4D8EA193BCF11715
SourceLocation: /Game/Blueprints/World/Special/Butterflies.Butterflies_C:Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
Key: E7C63095421915364F214F950A6C9F4F
SourceLocation: /Game/Blueprints/World/Special/Butterflies.Butterflies_C:Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionCall {0} (Requires power) Call {0} (Requires power)

Key: 4FBF15AF46D2A7A1D4F4B3A2E17A0C92
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_Elevator_TwoPoint.V_Elevator_TwoPoint_C:Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
Key: 9CC1A31F4EA8E7BC5306108D03A93F6C
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_Elevator_TwoPoint.V_Elevator_TwoPoint_C:Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (Requires Ammo Dump Key) Open (Requires Ammo Dump Key)

Key: 504460E845D9626723D7A2879217B9C6
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_MilitaryCamp_DESIGN.V_MilitaryCamp_DESIGN:PersistentLevel.BasicDoor_Industrial6_131.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionSearch {0} (LOCKED - Requires Disposable Safe Cracker) Search {0} (LOCKED - Requires Disposable Safe Cracker)

Key: 504482D2494E7DBF8F9055B2376EBD51
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/FaradayHouse_DES.FaradayHouse_DES:PersistentLevel.FloorSafe_01_114.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTurn off Radio Turn off Radio

Key: 505A93734C63337BF8E602A647F8AD44
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Design.Hotel_Int_NicksRoom_Design:PersistentLevel.LB_GramophoneWithTrigger_268.Play.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: E6301A7944428181FA0F02A5C1420E6F
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_BobbyRoom_Design.Hotel_Int_BobbyRoom_Design:PersistentLevel.Gramophone_VictoriaHouse_182.Play.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionMove Right {0} Move Right {0}

Key: 50C32BDC4DFA131BB7F498821F817B04
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ConsoleButton_Right.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTest Exfoliator Test Exfoliator

Key: 50C68DEC43B5C19105436286F872AC1F
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/TheButcher_Trailer_DESIGN.TheButcher_Trailer_DESIGN:PersistentLevel.DeliveryButton_Reject3.Interact.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionUse hatch Use hatch

Key: 515BF7764AC2BDCD06BD36B16C79B2E5
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Encounter_Construction2_Alley_DESIGN.Encounter_Construction2_Alley_DESIGN:PersistentLevel.Teleporter_Locked_326.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionKnock on Door {0} Knock on Door {0}

Key: 5192C97F432530E7852E37929BE86281
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/Ollie_VictoriaFrontDoor.Ollie_VictoriaFrontDoor_C:KnockInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen (LOCKED - Requies lockpick) Open (LOCKED - Requies lockpick)

Key: 52272D224390955710CE6994708A8698
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/Wastrel_LockedDoor.Default__Wastrel_LockedDoor_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionRotate Wheel (Get all Essentials) Rotate Wheel (Get all Essentials)

Key: 529600F944723BDA0E00B694230F099F
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_BroadcastTower_GeneratorCrank.Ollie_BroadcastTower_GeneratorCrank_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPick Up Doll Pick Up Doll

Key: 536D5C6F403D9BD9C488038C0F77D227
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_Doll.Default__Ollie_Doll_C:InteractionComponent0.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionZap {0} Zap {0}

Key: 537F311C4E370087FD163A9299D49DF3
SourceLocation: /Game/Blueprints/NPCArchetypes/EncounterNPCs/GlimpseWorkerNPC_HouseOfCuriousBehaviors.Default__GlimpseWorkerNPC_HouseOfCuriousBehaviors_C:GiftInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: CC9BB2634ACF71AD00510383705A11A9
SourceLocation: /Game/Blueprints/NPCArchetypes/Village1_RubberSuit_HOCB.Village1_RubberSuit_HOCB_C:zapForPleasure_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPlay Note Play Note

Key: 53CB7BCC4D9A6170F6B4E7BE98C48722
SourceLocation: /Game/Blueprints/World/Special/Piano.Piano_C:Interaction_PlayNote_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionFill Power Cell (Requires Empty Power Cell) Fill Power Cell (Requires Empty Power Cell)

Key: 53DECC114BC328BA677353962FFBA484
SourceLocation: /Game/Blueprints/World/Special/MotileneFillingMachine.MotileneFillingMachine_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionReplace Missing Part Replace Missing Part

Key: 54C45A9B4B0B6D44F56E2B8C865757F8
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ElectrowaveStimulator.Interaction.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: BA4FC4034A3B1D5B5A1233BE9E98A9FA
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ElectrowaveStimulator.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionACCEPT ACCEPT

Key: 554A880C4765EF44792FB1ABC81B43F0
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/TheButcher_Trailer_DESIGN.TheButcher_Trailer_DESIGN:PersistentLevel.DeliveryButton_Accept.Interact.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlace Bricks (Unavailable in Combat) Place Bricks (Unavailable in Combat)

Key: 555AFA36429C111934A90BA0A641A7AA
SourceLocation: /Game/Blueprints/Story/Sally/MysteriousChest_SallyVersion.MysteriousChest_SallyVersion_C:Int_PlaceBricks_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 7045F61E4152F923716AA1A7E89F85E5
SourceLocation: /Game/Blueprints/Story/Sally/MysteriousChest_SallyVersion.MysteriousChest_SallyVersion_C:Int_PlaceBricks_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionFill Container from {0} (Requires Canteen) Fill Container from {0} (Requires Canteen)

Key: 55630F0E432A793FB644D2AEE6E2F995
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/WaterTap_Base.WaterTap_Base_C:InteractionComponent_76.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionUnlock Treasure Chest Unlock Treasure Chest

Key: 557BE72A40C4A54FAABB169566937A91
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/PUB_01_Sally_Encounter_DESIGN.PUB_01_Sally_Encounter_DESIGN:PersistentLevel.MSH_Chest_Full_10.CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 8FE58A0B4AF1A597A6D4468DA8E45D37
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/PUB_01_Sally_Encounter_DESIGN.PUB_01_Sally_Encounter_DESIGN:PersistentLevel.MSH_Chest_Full_10.CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionInspect Coat Rack Inspect Coat Rack

Key: 55CC1C5B41AB490E794F818DD5B51C3B
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/MurderScenes/RooftopMurder_Design.RooftopMurder_Design:PersistentLevel.SimpleInteractiveActor2_131.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionMake Toasted Chicory (Requires Power) Make Toasted Chicory (Requires Power)

Key: 55DC082F4AFB75F127B2769C2E9BC18B
SourceLocation: /Game/Blueprints/World/Special/CoffeeMachine.CoffeeMachine_C:Interaction_MakeCoffee_GEN_VARIABLE.InteractionPromptList(3).InteractionPromptList.BasicPrompt

Glimpse.InteractionAnswer the Blower {0} Answer the Blower {0}

Key: 55F5F41F42CFD8686C0E6AA739BD6B2B
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TubeMessageMachine.Ollie_TubeMessageMachine_C:Interaction2_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: AA63EB504908AD5B7A479485644AA6D5
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TubeMessageMachine.Ollie_TubeMessageMachine_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTurn Off {0} Turn Off {0}

Key: 5607322B4200D6E13A5DBD859C61106A
SourceLocation: /Game/Blueprints/Gameplay/Home_Radio.Home_Radio_C:SwitchOn_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 8B6D7DE64BFEE7AD9813C392CE28AD68
SourceLocation: /Game/Blueprints/Gameplay/Home_Radio.Home_Radio_C:SwitchOn_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 964B347E475735F4A1B0619CB8B54E24
SourceLocation: /Game/Blueprints/Gameplay/Home_Radio.Home_Radio_C:SwitchOff_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: E569625B4C66DF3AFA5EA682477C646B
SourceLocation: /Game/Blueprints/Gameplay/Home_Radio.Home_Radio_C:SwitchOff_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionRotate Guitar Right Rotate Guitar Right

Key: 560B371F4595F4FB926D3F82B21C8768
SourceLocation: /Game/Blueprints/Story/Sally/Sally_NickPlace_GuitarPuzzle.Sally_NickPlace_GuitarPuzzle_C:Interaction_RotateGuitarRight_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionGather (Requires Night) Gather (Requires Night)

Key: 563AA2D34E6C9E7BC18B6DA39D9A00D7
SourceLocation: /Game/Blueprints/World/Loot/RareFlowers.RareFlowers_C:InteractionNotNight_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionRefuse Refuse

Key: 567127C241A04B7E9924519AB340DD4F
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/TheButcher_DESIGN.TheButcher_DESIGN:PersistentLevel.GlimpseShopkeeperNPC_2.GreetInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionSpin Baby Mobile Spin Baby Mobile

Key: 56B1A323492B23DEF07A5E90068BA5B9
SourceLocation: /Game/Blueprints/Story/Sally/BabyMobile.BabyMobile_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionTalk to Victoria Byng Talk to Victoria Byng

Key: 56E2B1374EE776ABC9E6C4AD39201554
SourceLocation: /Game/Blueprints/NPCArchetypes/VictoriaNPC.VictoriaNPC_C:TalkVictoria_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 5DC2F0D14D39A0EA1AAE3F878DF3227F
SourceLocation: /Game/Blueprints/NPCArchetypes/VictoriaNPC.VictoriaNPC_C:TalkVictoria_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 9FF395FA423AAAA31F46B4AFBD3B71C9
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_HostageVictoria.Ollie_HostageVictoria_C:TalkVictoria_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.Interaction"Return" Pills to Victoria Byng {0} "Return" Pills to Victoria Byng {0}

Key: 581EC7B3499383A65FBF9087CD5445EB
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_HostageVictoria.Ollie_HostageVictoria_C:ReturnPills_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionFilter water Filter water

Key: 58221076420216B97735218DF83E9FBD
SourceLocation: /Game/Blueprints/Story/Sally/Sally_WaterFilter.Sally_WaterFilter_C:Interaction_FilterWater_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionTake a Number Take a Number

Key: 582CDA824AECE69D0342D6B444CD2007
SourceLocation: /Game/Blueprints/Quests/Number_Ticket.Default__Number_Ticket_C:InteractionComponent0.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 9E9568CF459451FA4C0A8090106037F9
SourceLocation: /Game/Blueprints/Quests/Number_Ticket.Default__Number_Ticket_C:InteractionComponent0.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTake {0} in your arms Take {0} in your arms

Key: 58615242475C970BF42A1B90FCC001FF
SourceLocation: /Game/Blueprints/Story/Sally/BabyCrib.BabyCrib_C:holding_Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionCraft Jimmy Bar and Remove Craft Jimmy Bar and Remove

Key: 5891150342B1530FA2F1B08AA150AA60
SourceLocation: /Game/Blueprints/World/Loot/RemovablePlank.RemovablePlank_C:Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
Key: 713D75EB43F988C6456C37946BC83FDA
SourceLocation: /Game/Blueprints/World/Loot/RemovablePlank.RemovablePlank_C:Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionReduce heat Reduce heat

Key: 5A4C53BA4B80F6A546676485EAAF9D51
SourceLocation: /Game/Blueprints/Story/Sally/Sally_LabObject1.Sally_LabObject1_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPick {0} Lock Pick {0} Lock

Key: 5A6F84EF4D73B230CF81958ABA493BF1
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/Village_ShopKeeperDoor.Village_ShopKeeperDoor_C:InteractionComponent_244.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 60CD17A541027BFEDC893CB875A4CE16
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/WaterPump_Lock.WaterPump_Lock_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: PickLockArgs
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:142

Glimpse.InteractionOpen {0} (LOCKED ) Open {0} (LOCKED )

Key: 5A7A0B934FC6D67919A5B0B62EA76E08
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_TheAppleTree_DESIGN_Ollie.Encounter_TheAppleTree_DESIGN_Ollie:PersistentLevel.InteractiveDoor_AppleTree_MetalDoor01_C_2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: B57F6B1E4EA4F7DB6BFAE9B87ECAC25A
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ArthurStory_Waste1Safehouse_DESIGN.ArthurStory_Waste1Safehouse_DESIGN:PersistentLevel.EC_OfficeDoor_352.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSwipe Keycard (Requires Facility Waste Key Card) Swipe Keycard (Requires Facility Waste Key Card)

Key: 5ABF63674EFE080053C571B86423D1E4
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ToxicIsland_ResearchFacility_DESIGN.ToxicIsland_ResearchFacility_DESIGN:PersistentLevel.KeycardReader_1192.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: AD5063D54A28130D72261F9D3C6C9D3A
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ToxicIsland_ResearchFacility_DESIGN.ToxicIsland_ResearchFacility_DESIGN:PersistentLevel.KeycardReader_1192.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionGather {0} (Requires Night) Gather {0} (Requires Night)

Key: 5AD3B8EE4AB3AAAD2BE9DE8913CCF5DF
SourceLocation: /Game/Blueprints/World/Loot/RareFlowers.RareFlowers_C:InteractionNotNight_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTake Message Take Message

Key: 5B131DE146826E2AB89FD0956D135D67
SourceLocation: /Game/Blueprints/Story/Sally/Sally_TubeMessageMachine.Sally_TubeMessageMachine_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 7C9A9CE442D073CF3A1531BA648E0D4D
SourceLocation: /Game/Blueprints/Story/Sally/Sally_TubeMessageMachine.Sally_TubeMessageMachine_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlace Boat Capacitor (Requires Boat Capacitor) Place Boat Capacitor (Requires Boat Capacitor)

Key: 5BC183C141AB3964E0317F9CE807040B
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/SB_PowerCellSocket.SB_PowerCellSocket_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter Joy Detector Enter Joy Detector

Key: 5BD158F547C6259D78D8AC9D0673F755
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_JoyDetector.V_JoyDetector_C:InteractionComponent_13.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: C05BF3854140AAEB1B43C5B0D3986223
SourceLocation: /Game/Blueprints/World/POIs/JoyDetector.JoyDetector_C:InteractionComponent_13.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPickup {0} Pickup {0}

Key: 5C3441BE49B1CC940AE0F4A2F57B7B1E
SourceLocation: /Game/Blueprints/World/Misc/InteractiveActor_FakePickup.InteractiveActor_FakePickup_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen (Requires Mrs. Cheney's Key) Open (Requires Mrs. Cheney's Key)

Key: 5CA733F848BB119C1F4781BE616B3C8E
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/Encounter_MurderHouse_DESIGN.Encounter_MurderHouse_DESIGN:PersistentLevel.Village_BasicDoor_2357.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionSwipe Key Card (Requires Officer's Keycard) Swipe Key Card (Requires Officer's Keycard)

Key: 5CD10C92411162BDC1A14D80EB164310
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V1toV2_DESIGN.Challenge_Bridge_V1toV2_DESIGN:PersistentLevel.KeycardReader_1263.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 94E8181E45A79F9EAEBFCD9313186FE9
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_V1toV2_DESIGN.Challenge_Bridge_V1toV2_DESIGN:PersistentLevel.KeycardReader_1263.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSpecial Special

Key: 5CE4004448243CD781C374ACC73DC37D
SourceLocation: /Game/Blueprints/World/Parade/ParadeShelter_Fashion1.ParadeShelter_Fashion1_C:Interaction_Special_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionCraft Basic Lockpick and Pick Lock Craft Basic Lockpick and Pick Lock

Key: 5D2A874040178D28EBF54F93A0F72CF1
SourceLocation: /Game/Blueprints/Story/Sally/Ollie_AppleSauce_PadLock.Ollie_AppleSauce_PadLock_C:Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: 7DD694E6496A12C21040ECB598A80260
SourceLocation: /Game/Blueprints/Story/Sally/Sally_WhosADowner_PadLock.Sally_WhosADowner_PadLock_C:Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: D9A6324F45C306B5BE8206AD0B58C408
SourceLocation: /Game/Blueprints/Story/Sally/Arthur_GD0_PadLock.Arthur_GD0_PadLock_C:Interaction_GEN_VARIABLE.InteractionPromptList(3).InteractionPromptList.BasicPrompt

Glimpse.InteractionRemember my Brother Remember my Brother

Key: 5DD1FDF84105CB458933E7B14FF4BC90
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_STORY.ArthurOffice_STORY:PersistentLevel.RestorationMachine_C_3.InteractionRemember.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: D11563A84FE713A04EAD66987FE26429
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_STORY.ArthurOffice_STORY:PersistentLevel.RestorationMachine_C_3.InteractionRemember.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionTreat Treat

Key: 5E429AD64F6C74B13B824399C10670C6
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_ItsATerribleLife_Sally_Design.Encounter_ItsATerribleLife_Sally_Design:PersistentLevel.Husband.GreetInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 75833F1A424C1E4C2130B182DEC4CF34
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_ItsATerribleLife_Sally_Design.Encounter_ItsATerribleLife_Sally_Design:PersistentLevel.InteractiveActor_177.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 91F2773A43D1E3920428398A67109087
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_ItsATerribleLife_Sally_Design.Encounter_ItsATerribleLife_Sally_Design:PersistentLevel.Husband.GreetInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionTakedown (Requires Knockout Syringe) Takedown (Requires Knockout Syringe)

Key: 5EEA5E1149838B4E4FDD8CAACEABC74D
SourceLocation: /Game/Blueprints/Game/SallyCharacter.Default__SallyCharacter_C.CombatMoves(13).CombatMoves.HUDPrompt
Key: DD6D941D4B0003088661DDA8F0B7A51E
SourceLocation: /Game/Blueprints/Game/SallyCharacter.Default__SallyCharacter_C.CombatMoves(12).CombatMoves.HUDPrompt

Glimpse.InteractionMount Package (package needed) Mount Package (package needed)

Key: 5EF033A94B90CD79B36B18BEF5E3F503
SourceLocation: /Game/Blueprints/World/Butcher/SK_Butcher_QuadMachines_Blueprint.SK_Butcher_QuadMachines_Blueprint_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionSearch Secret Stash Search Secret Stash

Key: 5FAA7CC84C70B40E82A714A2097C8869
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/NicksPad/NicksPad_Design.NicksPad_Design:PersistentLevel.Interaction_Teleport_ToLittleNick.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen {0} (LOCKED - Requires Lockpick) Open {0} (LOCKED - Requires Lockpick)

Key: 5FB3285A4EDCEF7B8C88418D967E76CC
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/Encounters/SubLevels/Encounter_DamnationAlley_DESIGN.Encounter_DamnationAlley_DESIGN:PersistentLevel.TrapPanel4.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 9265188447697E34DF87F599539B00BD
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/Encounters/SubLevels/Encounter_DamnationAlley_DESIGN.Encounter_DamnationAlley_DESIGN:PersistentLevel.TrapPanel2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: B3A998D34BA6785BFB9A9C8F2DBFE16B
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/Encounters/SubLevels/Encounter_DamnationAlley_DESIGN.Encounter_DamnationAlley_DESIGN:PersistentLevel.TrapPanel_5038.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: B3C2EF974C4CD40CDFDD958C715E264D
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/Encounters/SubLevels/Encounter_DamnationAlley_DESIGN.Encounter_DamnationAlley_DESIGN:PersistentLevel.Quest_TrapPanel_MotilenePumpRoom.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: B9F4A8724F137A6244A072AF78A27127
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/Encounters/SubLevels/Encounter_DamnationAlley_DESIGN.Encounter_DamnationAlley_DESIGN:PersistentLevel.TrapPanel6_578.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionCheck code Check code

Key: 5FD7490A4C6D4CEA1CD45AA9CEDD2C1D
SourceLocation: /Game/LeverBp.LeverBp_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionForce Open Door Force Open Door

Key: 600378DA465F2AE1709B78B137D9B077
SourceLocation: /Game/Blueprints/World/Furniture/Waste_Exterior_Props/PumpScavengeDoor.PumpScavengeDoor_C:ForceOpenInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: D1ACCF1B4CFD8D47A9AD629DFFA4FEC0
SourceLocation: /Game/Blueprints/World/Furniture/Waste_Exterior_Props/PumpScavengeDoor.PumpScavengeDoor_C:ForceOpenInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen Gate {0} Open Gate {0}

Key: 6060D7B3467B0084108FF1B0E22C7125
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_MilitaryBridge_Sally_DESIGN.Challenge_Bridge_MilitaryBridge_Sally_DESIGN:PersistentLevel.LevelButton2.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 72F846604C23DF7EC9BC76AEC5D9FBB9
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_MilitaryBridge_DESIGN.Challenge_Bridge_MilitaryBridge_DESIGN:PersistentLevel.LevelButton_1406.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: F0499A3843EA0093F9B6DB83B5570BCA
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_MilitaryBridge_Ollie_DESIGN.Challenge_Bridge_MilitaryBridge_Ollie_DESIGN:PersistentLevel.LevelButton2.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionCollect Strange Potion (Requires Canteen) Collect Strange Potion (Requires Canteen)

Key: 60B54F7E4172735BCEADE88EA4B4E9BA
SourceLocation: /Game/Blueprints/Story/Sally/Bucket_Sally_WheresThePower.Bucket_Sally_WheresThePower_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPick Lock (Requires Basic Lockpick) Pick Lock (Requires Basic Lockpick)

Key: 60BC1BAE4C4A6B224FCB1B804D69C0D3
SourceLocation: /Game/Blueprints/Story/Sally/Arthur_GD0_PadLock.Arthur_GD0_PadLock_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: C79A78EF473F345A1E820F8033338229
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Glimpse.InteractionDance! Dance!

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Gameplay/BP_PoleForDancing.BP_PoleForDancing_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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Glimpse.InteractionExit Safe House Exit Safe House

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Key: AF981643455A899C7BFCCEB3CD8C0A27
SourceLocation: /Game/Blueprints/Gameplay/LeaveShelterLadder.LeaveShelterLadder_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSlide Slide

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Glimpse.InteractionRedirect Motilene Redirect Motilene

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Glimpse.InteractionClimb (In Combat) Climb (In Combat)

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SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_AtticLadder.Ollie_AtticLadder_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
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Glimpse.InteractionCut open {0} Cut open {0}

Key: 61B40BAE445E02DDEA2CDDA2742B1ECA
SourceLocation: /Game/Blueprints/Story/Sally/SaltyDog_Lootable.Default__SaltyDog_Lootable_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionFeed Victoria Byng Feed Victoria Byng

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SourceLocation: /Game/Blueprints/NPCArchetypes/VictoriaNPC.VictoriaNPC_C:FeedVictoria_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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Glimpse.InteractionUnlock (Requires Train Station Key) Unlock (Requires Train Station Key)

Key: 624F64AE4368A3736EC9C09FDEC26166
SourceLocation: /Game/Blueprints/Story/Sally/SallyTrainStation_SpecialLock.SallyTrainStation_SpecialLock_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionUn-gag Victoria Byng {0} Un-gag Victoria Byng {0}

Key: 62A3D01A477B2EDF38986EB09ACC0105
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Glimpse.InteractionHarvest Motilene (Requires Motilene Harvester & Empty Power Cell) Harvest Motilene (Requires Motilene Harvester & Empty Power Cell)

Key: 62D90E434F77111531079899A394B3EF
SourceLocation: /Game/Blueprints/World/Special/Motilene_Spill_Large.Motilene_Spill_Large_C:HarvesterInteraction_GEN_VARIABLE.InteractionPromptList(3).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPlace explosive Place explosive

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Glimpse.InteractionFill Bucket With Motilene (Needs Empty Bucket) Fill Bucket With Motilene (Needs Empty Bucket)

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SourceLocation: /Game/Blueprints/World/Special/MotileneSpill.MotileneSpill_C:FillBucketInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
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SourceLocation: /Game/Blueprints/World/Special/MotileneSpill.MotileneSpill_C:FillBucketInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionWater Valve Water Valve

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SourceLocation: /Game/Blueprints/World/MilitaryCamp/Moonshiner_WaterVlave.Moonshiner_WaterVlave_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
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Glimpse.InteractionRemove (Requires Jimmy Bar) Remove (Requires Jimmy Bar)

Key: 63F787874D70EB2BD577478E3F9DE951
SourceLocation: /Game/Blueprints/World/Loot/RemovablePlank.RemovablePlank_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/Blueprints/World/Loot/RemovablePlank.RemovablePlank_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionGather Gather

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SourceLocation: /Game/Blueprints/World/Loot/RareFlowers.Default__RareFlowers_C:OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/Blueprints/World/Loot/Waste_HealingPlant.Default__Waste_HealingPlant_C:OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/Blueprints/World/Loot/RedBerries.Default__RedBerries_C:OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionRestore (No Power) Restore (No Power)

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SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_STORY.ArthurOffice_STORY:PersistentLevel.RestorationMachine_C_1.InteractionRestore.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
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Glimpse.InteractionRepair Lab Repair Lab

Key: 64F80E3241AF98E39B6BEEBE2489C07E
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Sally_SallysPlace_DESIGN.Sally_SallysPlace_DESIGN:PersistentLevel.Interaction_RepairLab.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionNo Idea How to Answer No Idea How to Answer

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SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TypewriterMessage1.Ollie_TypewriterMessage1_C:InteractionGood_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_VictoriaResponse.Ollie_VictoriaResponse_C:InteractionGood_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionBobbies Suite Bobbies Suite

Key: 65646B6342E65D690116F19619F65548
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_BobbyRoom_Design.Hotel_Int_BobbyRoom_Design:PersistentLevel.MSH_VLG_INT_ModSet01_BasicWall_2M_559.OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionUse Intercom (Nobody to Call) Use Intercom (Nobody to Call)

Key: 657AD72D451D33212A1743973F96E865
SourceLocation: /Game/Blueprints/Story/Arthur/Arthur_BobbyHQIntercom.Arthur_BobbyHQIntercom_C:Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionGrab Rock (Carrying Too Many) Grab Rock (Carrying Too Many)

Key: 6583F1D54AEB6880F1E50F994C62458A
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_WastrelVillage_Church_DESIGN.GD0_WastrelVillage_Church_DESIGN:PersistentLevel.InfiniteRockSpawner.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionSearch (EMPTY) Search (EMPTY)

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SourceLocation: /Game/Maps/Cinematics/Artbook/Artbook_VLG_LivingRoom.Artbook_VLG_LivingRoom:PersistentLevel.Quest_Safe.OpenInteractionComponent.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: SearchCorpseEmpty
SourceLocation: Source/GlimpseGame/Private/Character/GlimpseCharacter.cpp:180
Key: SearchEmpty
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLootable.cpp:51

Glimpse.InteractionChange {0}'s Nappy (Requires Pure Water) Change {0}'s Nappy (Requires Pure Water)

Key: 664941F94D90FC4CC693BBB249101D9B
SourceLocation: /Game/Blueprints/Story/Sally/BabyCrib.BabyCrib_C:diaperChange_Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen Boot (LOCKED) Open Boot (LOCKED)

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SourceLocation: /Game/Blueprints/World/Buildings/InteractiveDoor_CarTrunk.Default__InteractiveDoor_CarTrunk_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/Blueprints/World/Buildings/InteractiveDoor_CarTrunk_GD.Default__InteractiveDoor_CarTrunk_GD_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionZap Zap

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SourceLocation: /Game/Blueprints/NPCArchetypes/Village1_RubberSuit_HOCB.Village1_RubberSuit_HOCB_C:zapForPleasure_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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Key: 7E775E5B4A504060A458E78234CD04FE
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Glimpse.InteractionCall for Roger and James Call for Roger and James

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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_HouseOfTheInventor_Sally_DESIGN.Encounter_HouseOfTheInventor_Sally_DESIGN:PersistentLevel.InteractiveActor_CallJamesRoger.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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Glimpse.InteractionIncrease Heat Increase Heat

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SourceLocation: /Game/Blueprints/World/MilitaryCamp/Moonshiner_FurnaceVlave.Moonshiner_FurnaceVlave_C:IncreaseHeatInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
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Glimpse.InteractionConvince James to Come Convince James to Come

Key: 678E74D940F39A662D73918EF5EFCBD5
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/BossArena_DES.BossArena_DES:PersistentLevel.RLJ_Interaction_230.Love_Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionUnlock (Hide Victoria and Wear Maid Outfit) Unlock (Hide Victoria and Wear Maid Outfit)

Key: 67B1BB7842E32FB0D7B616B808190642
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/Ollie_VictoriaFrontDoor.Default__Ollie_VictoriaFrontDoor_C:UnlockInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPower the Hatch (Secure Area) Power the Hatch (Secure Area)

Key: 686A807240F44F5D051F829A7AD772A2
SourceLocation: /Game/Blueprints/Gameplay/FastTravelObject.FastTravelObject_C:ActivateInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/Blueprints/Gameplay/FastTravelObject.FastTravelObject_C:ActivateInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionUse elevator Use elevator

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SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_GlobalStreaming.V_GlobalStreaming:PersistentLevel.Teleporter_JoyFactory_ToJoyHangar.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_GlobalStreaming.V_GlobalStreaming:PersistentLevel.V_Teleporter_Button4_1095.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionExtract Extract

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SourceLocation: /Game/Blueprints/Quests/BombScavenging/Scavenge_Bomb_01.Scavenge_Bomb_01_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 6BB9BB3944C8F0849939A69329F311DB
SourceLocation: /Game/Blueprints/World/Misc/ScanvegerExtratorLocation.ScanvegerExtratorLocation_C:SuspiciousInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: AFD227BF447F3AB95C83798B024D4FA9
SourceLocation: /Game/Blueprints/World/Misc/NEWGD_ScanvegerExtratorLocation_Car.NEWGD_ScanvegerExtratorLocation_Car_C:scavengeInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionLoot Chest Loot Chest

Key: 6A46D2EB41774752FDB226A51E5CE3C3
SourceLocation: /Game/DLC/SandBox/Blueprints/WellieMode/WM_BlackBobbyChest.WM_BlackBobbyChest_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
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SourceLocation: /Game/DLC/SandBox/Blueprints/WellieMode/WM_BlackBobbyChest.WM_BlackBobbyChest_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSelect Cannon {0} Select Cannon {0}

Key: 6A6094A746C0CCCA02336FB8C5AD4169
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ConsoleButton_Canon.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSelect Moisturizer Select Moisturizer

Key: 6A816B614B6AE051909F099C2D50145F
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ConsoleButton_Moisturizer.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionChange Mode Change Mode

Key: 6ACBCF96409975520262928393EA7C02
SourceLocation: /Game/Blueprints/World/Special/Compliment_Machine.Compliment_Machine_C:ModeInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionExtrude meat bun Extrude meat bun

Key: 6AD29DB34375459BD2346B88053F51D2
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/TheButcher_Trailer_DESIGN.TheButcher_Trailer_DESIGN:PersistentLevel.ExtruderButton2.Interact.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen {0} (Needs Photo Room Key) Open {0} (Needs Photo Room Key)

Key: 6B2028BB4F8D023A94501CA12D70E440
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_DESIGN.ParadeDistrict_Shelter_DESIGN:PersistentLevel.InteractiveDoor_BASE5.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen (LOCKED - Requires Hotel Staff Key) Open (LOCKED - Requires Hotel Staff Key)

Key: 6B4D54A24E2897083472F0896B7210A3
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_BobbyRoom_Design.Hotel_Int_BobbyRoom_Design:PersistentLevel.MSH_VLG_INT_ModSet01_BasicWall_2M_559.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionTreat Wounds (Requires Bandage) Treat Wounds (Requires Bandage)

Key: 6BF3A9654FEAAB6415F9BEA6A46EDA6D
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_DyingWastrel_DESIGN.Encounter_DyingWastrel_Design_C:Interaction Component_22.InteractionPromptList(3).InteractionPromptList.BasicPrompt
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Glimpse.InteractionCure {0} Cure {0}

Key: 6C041F3146BB3FD2784C03BB6A453A7C
SourceLocation: /Game/Blueprints/Story/Sally/BabyCrib.BabyCrib_C:CureGwen_Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSearch {0} Search {0}

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Key: 8251355C485B4D6A6E0EB2A5718131AA
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/FaradayHouse_DES.FaradayHouse_DES:PersistentLevel.FloorSafe_01_114.OpenInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
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Key: SearchArgs
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLootable.cpp:44

Glimpse.InteractionAnswer the Blower Answer the Blower

Key: 6C7E79DA4333F47B283AF7BCA3AFF2B1
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TubeMessageMachine.Ollie_TubeMessageMachine_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: E328EA3940875C37E5768B93C4A90FD8
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TubeMessageMachine.Ollie_TubeMessageMachine_C:Interaction2_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionActivate Capacitator Activate Capacitator

Key: 6CAE307541E0F424310F249E31285C9D
SourceLocation: /Game/Blueprints/World/Security/Capacitator_QuestItem.Default__Capacitator_QuestItem_C:InteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionRotate 90° Rotate 90°

Key: 6CC59B614882B9D95DE4DF8E10B511E9
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ConsoleButton_Rotate.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlace 3 Advanced Mechanical Parts Place 3 Advanced Mechanical Parts

Key: 6CC9446A4EB4527BAFC568BD2BAC0D63
SourceLocation: /Game/Blueprints/World/Village/Encounters/HouseOfTheInventor/AdvancedMechanicalPartsDeliveryTube.AdvancedMechanicalPartsDeliveryTube_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (LOCKED - Requires Master Bedroom Key) Open (LOCKED - Requires Master Bedroom Key)

Key: 6D541F4445778DE14E8128A94D222443
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN_Ollie.Encounter_HoardHouse_DESIGN_Ollie:PersistentLevel.Village_BasicDoor9.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionInteract Interact

Key: 6D5AC26245521C77792789A26B197904
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_PrisonDistrict_Chanel_DESIGN.V_PrisonDistrict_Chanel_DESIGN:PersistentLevel.V_Wastrel3.GreetInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionReplace Missing Part (Denied in Combat) Replace Missing Part (Denied in Combat)

Key: 6E2CEA7E44207C5DF987CDA291529C81
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ElectrowaveStimulator.Interaction.InteractionPromptList(3).InteractionPromptList.DescriptivePrompt
Key: D6BEADD247A0AC68844D999124CEFAFA
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ElectrowaveStimulator.Interaction.InteractionPromptList(3).InteractionPromptList.BasicPrompt

Glimpse.InteractionShower (Requires Nudity) Shower (Requires Nudity)

Key: 6E6C475D41DC03F15328BA9FEA4CA778
SourceLocation: /Game/Blueprints/World/Misc/Showerhead_Toggle.Showerhead_Toggle_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: A0C67F864E19D41FC7EB3E9E90F10DBE
SourceLocation: /Game/Blueprints/World/Misc/Showerhead_Toggle.Showerhead_Toggle_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionColor 2 Color 2

Key: 6F1F96EA4FC3FF6C9469C997D25F679E
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_ExitPark_DESIGN.SB_ExitPark_DESIGN:PersistentLevel.LevelButton5.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSwipe Keycard (Requires Bridge Keycard) Swipe Keycard (Requires Bridge Keycard)

Key: 6F3CF02348963BBF3AC3B2B49BC36DD7
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/KeycardReader_Bridge.KeycardReader_Bridge_C:Interaction_SwipeKeyCard_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: A60742614EDA841C58DB38BF24A8629E
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/KeycardReader_Bridge.KeycardReader_Bridge_C:Interaction_SwipeKeyCard_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionRepair (Requires 3 Metal Bits) Repair (Requires 3 Metal Bits)

Key: 6F8C01994D66D93AB90E47AE8DD55FD7
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_Plagued_Design_Ollie.Challenge_Bridge_Plagued_Design_Ollie:PersistentLevel.Interaction_Actor3.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionRemember BillyBob Remember BillyBob

Key: 6F8C6F2944D86ADB8C9008A2906091D3
SourceLocation: /Game/Blueprints/Gameplay/RestorationMachine.RestorationMachine_C:Interaction7D64A52B40892516537909AE3DF3D9CF.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: E131A160465E21C627E2349A843A5382
SourceLocation: /Game/Blueprints/Gameplay/RestorationMachine.RestorationMachine_C:Interaction7D64A52B40892516537909AE3DF3D9CF.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (Requires Safe Code) Open (Requires Safe Code)

Key: 6FAA350A4E656BBE97C56095227E2DFD
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN.Encounter_HoardHouse_DESIGN:PersistentLevel.Village_BasicDoor_569.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionTrigger Alarm Trigger Alarm

Key: 6FAFF84C43862D7A9963A0BB12C780B4
SourceLocation: /Game/Blueprints/World/Security/GenericSecurityButton.Default__GenericSecurityButton_C:InteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 7B5E079F402F3E92B4093D84B378B68C
SourceLocation: /Game/Blueprints/World/Security/GenericSecurityButton.Default__GenericSecurityButton_C:InteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSwipe Keycard (Requires Barrow Holm Keycard) Swipe Keycard (Requires Barrow Holm Keycard)

Key: 6FBAD8C945CE9BE06CA0F5889ADA3606
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_Bridge_DESIGN.GD0_Bridge_DESIGN:PersistentLevel.KeycardReader2.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: A4AE2E1D426648929F374BAC8A265A74
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Glimpse.InteractionDisarm {0} (Requires Multitool) Disarm {0} (Requires Multitool)

Key: 6FBAED084716270D614FDC90F9E496C9
SourceLocation: /Game/Blueprints/World/Traps/Tripwire/TripwireBase.TripwireBase_C:InteractionDisarmTrap_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionMove Down {0} Move Down {0}

Key: 6FE28ADE428C208A3D8ED08963C01DCD
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ConsoleButton_Down.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionCatch butterfly (Requires Butterfly Net) Catch butterfly (Requires Butterfly Net)

Key: 70B584FD41D3690867EAF09F6D8AF6D1
SourceLocation: /Game/Blueprints/World/Special/Butterflies.Butterflies_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: C2ECFC974E515E5D5E8EF09B5EEB5F6E
SourceLocation: /Game/Blueprints/World/Special/Butterflies.Butterflies_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen {0} (Requires Canteen Key) Open {0} (Requires Canteen Key)

Key: 70E025F04640D35DEC291AAD408C8A3D
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_MilitaryCamp_DESIGN.V_MilitaryCamp_DESIGN:PersistentLevel.BasicDoor_Industrial8_148.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSearch (LOCKED - Requires Disposable Safe Cracker) Search (LOCKED - Requires Disposable Safe Cracker)

Key: 711E6D724098A937D3A1EFBF1E492ACD
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/FaradayHouse_DES.FaradayHouse_DES:PersistentLevel.FloorSafe_01_114.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionDisarm (Requires Clever Trap Tool) Disarm (Requires Clever Trap Tool)

Key: 71B4B7644DFB4A9D6DA97DB211102F74
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_Ollie_DESIGN.MilitaryCamp_Ollie_DESIGN:PersistentLevel.Tripwire_Explosive2.InteractionDisarmTrap.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionUse Switch (Missing Switch) Use Switch (Missing Switch)

Key: 71B8EB35476262AB921FBB82C2B9A158
SourceLocation: /Game/Blueprints/World/Special/Switch_Broken.Switch_Broken_C:Interaction30BD0BD64372B8141F5644A34AB05A7B.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionGo To Lobby Go To Lobby

Key: 71D8CC4845C6F6051132B6A5EE6D2C27
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/DoctorHQ_DESIGN.DoctorHQ_DESIGN:PersistentLevel.LevelButton1_GroundFloor.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 9BD4FBC647012A647FA5CA8CE0B96AE2
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/DoctorHQ_DESIGN.DoctorHQ_DESIGN:PersistentLevel.LevelButton1_FirstFloor.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: B1248E074A7ECBD5B5BBCF9629F20D10
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/DoctorHQ_DESIGN.DoctorHQ_DESIGN:PersistentLevel.LevelButton1_Quarantine.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: D4059CFF4708D2A57EB162A66FBB8C29
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/DoctorHQ_DESIGN.DoctorHQ_DESIGN:PersistentLevel.LevelButton1_Quarantine.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: DC65AFFE4D1F348794B9C28FCF60AA47
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/DoctorHQ_DESIGN.DoctorHQ_DESIGN:PersistentLevel.LevelButton1_GroundFloor.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: E41917E747D38F922B5A02BEEDCBB253
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/DoctorHQ_DESIGN.DoctorHQ_DESIGN:PersistentLevel.LevelButton1_FirstFloor.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionRecharge Power Cell (Need Empty Power Cell) Recharge Power Cell (Need Empty Power Cell)

Key: 71EA25604C92D5E2FB08F0885DDAEF22
SourceLocation: /Game/Blueprints/World/Wastes/WastePumpMotelyn.WastePumpMotelyn_C:InteractionComponent_76.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: AE78C22E4DFABD841CC481AFCC16FA0F
SourceLocation: /Game/Blueprints/World/Wastes/WastePumpMotelyn.WastePumpMotelyn_C:InteractionComponent_76.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionHide (Need Drugs) Hide (Need Drugs)

Key: 72A312714706E8482D28629B9C152BBE
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Gameplay/LB_Hide_Poster.LB_Hide_Poster_C:PlayerHideInteraction_GEN_VARIABLE.InteractionPromptList(3).InteractionPromptList.BasicPrompt
Key: D7CEEAEE467446098D6E2DB6E3EB687C
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Gameplay/LB_Hide_Poster.LB_Hide_Poster_C:PlayerHideInteraction_GEN_VARIABLE.InteractionPromptList(3).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPlay record (45RPM Record required) Play record (45RPM Record required)

Key: 72C1995C4E7DC1C82EC5CCB51CE42F68
SourceLocation: /Game/Blueprints/World/Furniture/Gramophone.Gramophone_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 8A4BDA7748A1A4A1F7C403AF00006EFF
SourceLocation: /Game/Blueprints/World/Furniture/Gramophone.Gramophone_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionUse ladder (LOCKED) Use ladder (LOCKED)

Key: 735FA1174BB95698EFD1D999FAD8F9B0
SourceLocation: /Game/Blueprints/World/Misc/Teleporter_Locked.Teleporter_Locked_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionListen Listen

Key: 738D0279417D7D91367BC1A64DC05511
SourceLocation: /Game/Blueprints/World/Misc/Telephone.Telephone_C:PickUpPhone_Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 86F78FD247A93CB7E76DBC82C7C9D8E5
SourceLocation: /Game/Blueprints/World/Misc/Telephone.Telephone_C:PickUpPhone_Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionRotate Wheel (Emergencies Only) Rotate Wheel (Emergencies Only)

Key: 73F65F0E4780074FB7E304A52400A98F
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_LadderCrank.Ollie_LadderCrank_C:FakeInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPress {0} (Requires power) Press {0} (Requires power)

Key: 740CA1A747F4F6A648C4C28200FFF5C8
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_ElevatorButton.V_ElevatorButton_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionDisable shutter (Requires Frammistat) Disable shutter (Requires Frammistat)

Key: 7444C24D42D92F2F87251E85177E2CF8
SourceLocation: /Game/Blueprints/Story/Arthur/DoctorHQ_EntranceKeypad.DoctorHQ_EntranceKeypad_C:UseFrammistat_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (Requires Basic Lock Pick) Open (Requires Basic Lock Pick)

Key: 745ECA9E4D227B6245880FBBD84FB508
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/FaradayHouse_DES.FaradayHouse_DES:PersistentLevel.InteractiveDoor_Faraday_WoodDoor_170.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionSwipe Keycard (Requires Jim Watt's Keycard) Swipe Keycard (Requires Jim Watt's Keycard)

Key: 74850FD14F51835C6A0937BDECFD93C2
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/CentralStation_DESIGN.CentralStation_DESIGN:PersistentLevel.KeycardReader_3474.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 947D4DAA4804AEC21290C9934504600D
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/CentralStation_DESIGN.CentralStation_DESIGN:PersistentLevel.KeycardReader_3474.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionInspect Crimewall Inspect Crimewall

Key: 748BC4D046D51C8BCB6FE8B44C9420C5
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_BobbyRoom_Design.Hotel_Int_BobbyRoom_Design:PersistentLevel.Interaction_CrimeWall.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.Interaction(Already sucked here) (Already sucked here)

Key: 74F34085443685FE272496B9B815AAA4
SourceLocation: /Game/Blueprints/Pickups/Gadgets/FogHarvesterComponent.FogHarvesterComponent_C:Non-pickupInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionUnlock Madame's Locker Unlock Madame's Locker

Key: 75A1FE0B466F0C46ED9252AE7D4FFB6E
SourceLocation: /Game/Blueprints/World/Village/Encounters/HouseOfCuriousBehaviors/madameLocker.madameLocker_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionMove Up {0} Move Up {0}

Key: 763D8F164BFBD61DB1AF9EBF1C2270FD
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ConsoleButton_Up.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSend Response (Need Response to Constable HQ) {0} Send Response (Need Response to Constable HQ) {0}

Key: 7676EB894AEAF50AB6CD238FCEC23E37
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TubeMessageMachine.Ollie_TubeMessageMachine_C:Interaction2_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionUse {0} Use {0}

Key: 77CEE9B24882046B0A3DE3A018EA51A3
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Mechanical_Base.Default__CraftingStation_Mechanical_Base_C:InteractionComponent0.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: BC58DA3F4CB554012D68AEA9E1B8C4CF
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Chemical_Base.Default__CraftingStation_Chemical_Base_C:InteractionComponent0.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: DefaultTransientAction
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpsePickupTransient.cpp:16
Key: F9901D8049D472F037C575AE5B284676
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Chemical_Base.Default__CraftingStation_Chemical_Base_C:InteractionComponent0.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionReturn Salty Dog Return Salty Dog

Key: 78137A8F450AD4CEAF5F05AB55335795
SourceLocation: /Game/Blueprints/World/InteractiveActor_GutSaltyDog.InteractiveActor_GutSaltyDog_C:Interaction_ReturnSaltyDog_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionInsert Fuse Insert Fuse

Key: 781AB0DD470F0AAE6CC601907B34C69B
SourceLocation: /Game/Blueprints/Quests/Underground/FuseInserter.FuseInserter_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionChange {0}'s Nappy (Requires Nappy & Pure Water) Change {0}'s Nappy (Requires Nappy & Pure Water)

Key: 7842EDCD40FEA8C4A5CE1D9E39FBDAC4
SourceLocation: /Game/Blueprints/Story/Sally/BabyCrib.BabyCrib_C:diaperChange_Interaction_GEN_VARIABLE.InteractionPromptList(3).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionUnlock with Fashionable Key {0} Unlock with Fashionable Key {0}

Key: 7847DB2942BAAE6B970EE9A560FDCB0B
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_DESIGN.ParadeDistrict_Shelter_DESIGN:PersistentLevel.InteractiveDoor_BASE4_195.UnlockInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionShower {0} Shower {0}

Key: 788D666441DBC7357BDF46AFAA4A88FE
SourceLocation: /Game/Blueprints/World/Misc/Showerhead_Toggle.Showerhead_Toggle_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionGo to Garden District Go to Garden District

Key: 79005EB449EAE6D268FDD5A42C636108
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Bridges/SB_ChalBridge_3StepVerif_PERS.SB_ChalBridge_3StepVerif_PERS:PersistentLevel.SimpleInteractiveActor_Child.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionKnock on Door Knock on Door

Key: 792D9C3C44DD572B9859FFB3DBC47207
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/Ollie_VictoriaFrontDoor.Ollie_VictoriaFrontDoor_C:KnockInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 9158A1534DAF6A44D951019B2AE0E422
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BroadcastTower_Ollie_Lobby_DESIGN.BroadcastTower_Ollie_Lobby_DESIGN:PersistentLevel.Faraday_Window2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 91ADD12E4A22A564A6834AB14E848B9C
SourceLocation: /Game/Blueprints/World/Buildings/Church_DoubleDoor.Church_DoubleDoor_C:KnockInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionLeave James Leave James

Key: 79352F284BC9E8E813E90CB3A2DF9D50
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/RLJ_Interaction.RLJ_Interaction_C:Leave_Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionDefuse {0} Defuse {0}

Key: 794885634F1B26397060BFADD167908C
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_BombDefuse.Ollie_BombDefuse_C:Interaction30BD0BD64372B8141F5644A34AB05A7B.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionEnter Shelter Enter Shelter

Key: 79AFBFD141C5622F7000B8918F15506C
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/Village1_Shelter01_DESIGN.Village1_Shelter01_DESIGN:PersistentLevel.Teleporter_806.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: D140761348E3DBD087E3738D4819F913
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Shelters/Sublevels/SB_Village2_Shelter02_DESIGN_NOSTART.SB_Village2_Shelter02_DESIGN_NOSTART:PersistentLevel.Teleporter_826.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: D7570909466097D6156A23BABC536E70
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Village2_Shelter01_Sally_DESIGN.Village2_Shelter01_Sally_DESIGN:PersistentLevel.Teleporter_826.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: F6E03C0B401E83EFFD5958AE90C3EB97
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/Waste2_Shelter01_DESIGN.Waste2_Shelter01_DESIGN:PersistentLevel.Teleporter_812.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSearch (LOCKED - Requires combination or Jimmy Bar) Search (LOCKED - Requires combination or Jimmy Bar)

Key: 79CEB7C443D3CED37595F9A449C7C020
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_PassPhraseCamp_DESIGN.SB_Encounter_PassPhraseCamp_DESIGN:PersistentLevel.Lootable_Suitcase2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionKnock on Window Knock on Window

Key: 7A1B0B8448CCA8E243ED2C9F760A9427
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BroadcastTower_DESIGN.BroadcastTower_DESIGN:PersistentLevel.Faraday_Window3.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: E6D866C94B154245A44F299376EF6A4E
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BroadcastTower_DESIGN.BroadcastTower_DESIGN:PersistentLevel.Faraday_Window_597.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionDeactivate Quarantine Protocol Deactivate Quarantine Protocol

Key: 7A4528964656B7F32C3F2392A1564D1F
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/DoctorHQ_DESIGN.DoctorHQ_DESIGN:PersistentLevel.LevelButton_Console.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/DoctorHQ_DESIGN.DoctorHQ_DESIGN:PersistentLevel.LevelButton_Console.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionUpgrade {0} (Requires Mechanical Upgrade Kit) Upgrade {0} (Requires Mechanical Upgrade Kit)

Key: 7A82CB834DC923E61EBF36939582499B
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Mechanical_MAIN.CraftingStation_Mechanical_MAIN_C:UpgradeInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: B76C828B46F567051837DD8E0E92FDB6
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Mechanical_MAIN.CraftingStation_Mechanical_MAIN_C:UpgradeInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSend Message Send Message

Key: 7A8760854EC6486ED9F99F9EC34C4B1E
SourceLocation: /Game/Blueprints/Story/Sally/Sally_TubeMessageMachine.Sally_TubeMessageMachine_C:SendMessage_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 8A2FD09D4D185E166BB18B81712164DA
SourceLocation: /Game/Blueprints/Story/Sally/Sally_TubeMessageMachine.Sally_TubeMessageMachine_C:SendMessage_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSearch {0} (LOCKED - Requires Nick's Safe Code) Search {0} (LOCKED - Requires Nick's Safe Code)

Key: 7AAD3AD047D04B9EE9F323A6EBD860D7
SourceLocation: /Game/Maps/Cinematics/Artbook/Artbook_VLG_LivingRoom.Artbook_VLG_LivingRoom:PersistentLevel.Quest_Safe.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPlace Col. Lawrence’s Antique Rifle (Requires Col. Lawrence’s Antique Rifle) Place Col. Lawrence’s Antique Rifle (Requires Col. Lawrence’s Antique Rifle)

Key: 7AEE2F7C4F2D56267B39819E8E408107
SourceLocation: /Game/Blueprints/Gameplay/OldSoldiers_RifleRack_Trigger.OldSoldiers_RifleRack_Trigger_C:AddRifleInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlace Anti-Future Device Place Anti-Future Device

Key: 7AEE8FF646269C5CE01D868A16D38241
SourceLocation: /Game/Blueprints/World/Security/Capacitator_QuestItem.Capacitator_QuestItem_C:InteractionComponent_216.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
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Glimpse.InteractionOpen (Locked) Open (Locked)

Key: 7BF1A9534B32C3EA732F30B42163CECF
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Extra/SubLevels/SB_Extra_GreenHouse_01_DESIGN.SB_Extra_GreenHouse_01_DESIGN:PersistentLevel.Door2.OpenInteractionComponent.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
Key: B00734AC4B6856AA29CFB682D1352334
SourceLocation: /Game/Blueprints/World/Loot/OpenableChest.OpenableChest_C:OpenInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
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Glimpse.InteractionDerp Derp

Key: 7C14C6CB4C1B5864748496862EB74F58
SourceLocation: /Game/Blueprints/Corpse-PinupPoint.Corpse-PinupPoint_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionDefuse Defuse

Key: 7C1C73394F0E29C06F87878C077C5FD6
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_BombDefuse.Ollie_BombDefuse_C:Interaction30BD0BD64372B8141F5644A34AB05A7B.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionDonate (Onion) Donate (Onion)

Key: 7C6B8E2A4F509E0F1C767F898A69F691
SourceLocation: /Game/Blueprints/NPCArchetypes/WastrelBeggar.WastrelBeggar_C:GiftPrompt_Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPress (Requires Motilene) Press (Requires Motilene)

Key: 7C6EC9E04815BD1400776FBA6211A3CB
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Encounter_Construction2_DESIGN.Encounter_Construction2_DESIGN:PersistentLevel.LevelButton_Shelter_492.Interaction.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: 8107C74744A5E306B236B1A92396E93F
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Glimpse.InteractionDeposit Items {0} Deposit Items {0}

Key: 7C9FC60F4A9499AB917C26992ECDA0FD
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/PlayerSafe_DepositItems.PlayerSafe_DepositItems_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionBuy Toasted Chicory (Requires 10x Sovereign) Buy Toasted Chicory (Requires 10x Sovereign)

Key: 7CC46155432996515AE96EAD6DD4641E
SourceLocation: /Game/Blueprints/World/Special/CoffeeMachine.CoffeeMachine_C:Interaction_BuyCoffee_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (Blocked) Open (Blocked)

Key: 7CEB3D71415433BF17322199EE9BC7A7
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Extra/SubLevels/SB_Extra_GreenHouse_01_DESIGN.SB_Extra_GreenHouse_01_DESIGN:PersistentLevel.Door2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
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Key: CE0F26284EC72AC938017DB66F690D62
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Bar_Design.Hotel_Int_Bar_Design:PersistentLevel.Door_BackStage.OpenInteractionComponent.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionHarvest bees (Bee Cannon Full) Harvest bees (Bee Cannon Full)

Key: 7D302066423D6C83EED1B6BFB8E862B2
SourceLocation: /Game/Blueprints/World/Special/Hazard_Bees.Hazard_Bees_C:HarvestInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
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SourceLocation: /Game/Blueprints/World/Special/Hazard_Bees.Hazard_Bees_C:HarvestInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionFill (Requires Canteen) Fill (Requires Canteen)

Key: 7D8F5D254B6645DA5AC8B0A6547199CE
SourceLocation: /Game/Blueprints/Story/Sally/Sally_PoisonedWastrel_Pipe.Sally_PoisonedWastrel_Pipe_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionGet Compliment Get Compliment

Key: 7DF2CA6F48592B0598F1D794BC8DF879
SourceLocation: /Game/Blueprints/World/Special/Compliment_Machine.Compliment_Machine_C:ComplimentInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionCraft Jimmy Bar and Force Craft Jimmy Bar and Force

Key: 7E0B47CD41646BF1967407AE5FE12933
SourceLocation: /Game/Blueprints/World/Jubilator_panel.Default__Jubilator_panel_C:CircumventInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: C2A1ACD641305925E1105A9A810071B0
SourceLocation: /Game/Blueprints/World/Misc/CoinBox.Default__CoinBox_C:CircumventInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionDisable Capacitator (Remove Power Cell) Disable Capacitator (Remove Power Cell)

Key: 7E41283F4AF4D7A5A364178468568A5C
SourceLocation: /Game/Blueprints/World/Security/Capacitator_QuestItem.Default__Capacitator_QuestItem_C:InteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionInoperative (in combat) Inoperative (in combat)

Key: 7E8B3068410BD3A894AC188E4353A451
SourceLocation: /Game/Blueprints/Quests/Emerald/Lever_DSIR.Lever_DSIR_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionMake Toasted Chicory (Requires 4x Coffee Beans) Make Toasted Chicory (Requires 4x Coffee Beans)

Key: 7E8DD8E3439F2D2B477C4A962863ACA8
SourceLocation: /Game/Blueprints/World/Special/CoffeeMachine.CoffeeMachine_C:Interaction_MakeCoffee_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionExit Broadcast Tower Exit Broadcast Tower

Key: 7E92B43842DA4AF85118FEA59A7E28FB
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BroadcastTower_DESIGN.BroadcastTower_DESIGN:PersistentLevel.Teleporter_IntoBroadcastTower2_1055.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: A414D0E24EEBE1DA6FEF2A86DCFEB792
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Glimpse.InteractionMount Package Mount Package

Key: 7F6999EB4703DBE6F731D3BCC70B5150
SourceLocation: /Game/Blueprints/World/Butcher/SK_Butcher_Exsanguinator_Blueprint.SK_Butcher_Exsanguinator_Blueprint_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 99AB0E164B7B227833E9DD870E0E6B60
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Glimpse.InteractionKnock Knock

Key: 7F7572D74D3FB47A934C8B96A2EEA195
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN_Ollie.Encounter_HoardHouse_DESIGN_Ollie:PersistentLevel.TrapShutters29.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 87FBD4F445CEDF53C063BB8258FD5E49
SourceLocation: /Game/Blueprints/World/Faraday/KnockOnDoor.KnockOnDoor_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
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Key: AB7E66BC45098F8AE029ACB05E1BAF1F
SourceLocation: /Game/Blueprints/World/Buildings/Church_DoubleDoor.Church_DoubleDoor_C:KnockInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionCall Manager's Office Call Manager's Office

Key: 7FCEB4634792365168F8B4A8B0DD593E
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Design.Hotel_Int_Design:PersistentLevel.Interaction_HelloOperator.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionChange {0}'s Nappy (Requires Nappy) Change {0}'s Nappy (Requires Nappy)

Key: 802C956F4AB61536912B6DBDFA71E801
SourceLocation: /Game/Blueprints/Story/Sally/BabyCrib.BabyCrib_C:diaperChange_Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionEnter Wellington Health Institute Enter Wellington Health Institute

Key: 80517EA4431BEB95B789848609056B3F
SourceLocation: /Game/Maps/SpawnMaps/Story/DoctorHQ_DESIGN_EXT.DoctorHQ_DESIGN_EXT:PersistentLevel.Teleporter_OutsideToInside.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionUnlock Madame's Locker (Requires Madame's Locker Key) Unlock Madame's Locker (Requires Madame's Locker Key)

Key: 80ADE1A648C8CB3C7632AFA3E8A43223
SourceLocation: /Game/Blueprints/World/Village/Encounters/HouseOfCuriousBehaviors/madameLocker.madameLocker_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionKnock On Door Knock On Door

Key: 818C914B4F062A6416E67E89D65AB21D
SourceLocation: /Game/Blueprints/World/JoyFactory/JoyFactory_AirlockDoor.JoyFactory_AirlockDoor_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionChange {0}'s Nappy Change {0}'s Nappy

Key: 819BB6284FBCBB7D64C5509CE84E44BA
SourceLocation: /Game/Blueprints/Story/Sally/BabyCrib.BabyCrib_C:diaperChange_Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionDrag Victoria Byng {0} Drag Victoria Byng {0}

Key: 81AF56E144F8025F716C9C82B8C7CF48
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_HostageVictoria.Ollie_HostageVictoria_C:HideVictoria_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionShe's Around She's Around

Key: 81E280BB40C12BB58CE0D58799A97263
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TypewriterMessage2.Ollie_TypewriterMessage2_C:InteractionBad_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: D82C0DF64B4C8AFB186101826B23CCBA
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_VictoriaResponse2.Ollie_VictoriaResponse2_C:InteractionBad_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionMove Left Move Left

Key: 81F75940493011A46D95C4A60FC75AA2
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/CuriousDevice/CuriousDevice_Panel.CuriousDevice_Panel_C:SecondaryAction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 8B0941864B72C7CD7E6C4EB57687C481
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/CuriousDevice/CuriousDevice_Panel.CuriousDevice_Panel_C:PrimaryAction_GEN_VARIABLE.InteractionPromptList(4).InteractionPromptList.BasicPrompt
Key: E79762DE45E222774216C98C75CBF033
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ConsoleButton_Left.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionUntie Edmund Untie Edmund

Key: 82186CC640542DFC90CB5F9F4F1B290A
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_YamAltar_Sally_DESIGN.Encounter_YamAltar_Sally_DESIGN:PersistentLevel.InteractiveActor_867.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionExtrude meat Bundt cake Extrude meat Bundt cake

Key: 8254CA1C43249BA00D9CA08F01C6AD8F
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/TheButcher_Trailer_DESIGN.TheButcher_Trailer_DESIGN:PersistentLevel.ExtruderButton4.Interact.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionTake Blackberry Joy Take Blackberry Joy

Key: 826845A54BABB37321608494F814E74F
SourceLocation: /Game/DLC/SandBox/Blueprints/SM_WM_BlackberryBooth.SM_WM_BlackberryBooth_C:EnterPhoneBooth_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: 9AB935794EC408F8C92EE3B4D711E5A9
SourceLocation: /Game/DLC/SandBox/Blueprints/SM_WM_BlackberryBooth.SM_WM_BlackberryBooth_C:EnterPhoneBooth_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionLock with Keycard Lock with Keycard

Key: 82FFDDA543B299BB66E48684886D459D
SourceLocation: /Game/Blueprints/World/BridgeChallenge_SecurityDoor.Default__BridgeChallenge_SecurityDoor_C:LockInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (Locked from the other side) Open (Locked from the other side)

Key: 830B956E4841C60061A13598892F1C9B
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_WaterTreatmentPlant_Design.Encounter_WaterTreatmentPlant_Design:PersistentLevel.MetalGate_Fence_C_0.Unlock.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: BC7B9BCB480C2013B7617EBBCA0AB2D3
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_WaterTreatmentPlant_Design.Encounter_WaterTreatmentPlant_Design:PersistentLevel.MetalGate_Fence_C_0.Unlock.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionBlow the Door Blow the Door

Key: 84346A8B469F9FA0D4047A9BC971B6E8
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_MC_ExplosiveDoor.Ollie_MC_ExplosiveDoor_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionGet Back to Work Get Back to Work

Key: 844952394B721A1E859CE388F29884B2
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_VictoriaResponse.Ollie_VictoriaResponse_C:InteractionGood_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: C030A2A146715611CA04828A61889444
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TypewriterMessage1.Ollie_TypewriterMessage1_C:InteractionGood_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionClimb Ladder (In Combat) Climb Ladder (In Combat)

Key: 8494FC3342E4CAAD3F04469AC6853CC6
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_RedHatSociety_DESIGN.SB_RedHatSociety_DESIGN:PersistentLevel.Ollie_AtticLadder2.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionAccess Rooftop Access Rooftop

Key: 84A63D6E45AA9E97A8BA1A8C32565963
SourceLocation: /Game/Blueprints/Story/Ollie/Teleporter_RooftopAccess.Teleporter_RooftopAccess_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionReact React

Key: 84ADF974438CFB756A667BB0A92517F9
SourceLocation: /Game/Blueprints/Gameplay/Sally_NickLightbearer_PuzzlePoster.Sally_NickLightbearer_PuzzlePoster_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlay song Play song

Key: 84B72EAF42C3957BF423BA84E12C231E
SourceLocation: /Game/Blueprints/Story/Sally/InteractiveActor_SallyMusicTable.InteractiveActor_SallyMusicTable_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionLock Pick Lock Pick

Key: 84BA68494A8C890F79AE008CE40C5486
SourceLocation: /Game/Blueprints/World/Loot/OpenableChest.OpenableChest_C:UnlockInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: F33CB7E246497241516D80935230B10F
SourceLocation: /Game/Blueprints/World/Misc/Teleporter_Locked.Teleporter_Locked_C:UnlockInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionUse Cannon Use Cannon

Key: 84ED3CBE4FE2944E5EC3BE9DA73432C2
SourceLocation: /Game/Blueprints/Quests/Emerald/Pneumatic_Cannon_door.Pneumatic_Cannon_door_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: CA063BD64FB400923AC050B92B0885BB
SourceLocation: /Game/Blueprints/Quests/Emerald/Pneumatic_Cannon_door.Pneumatic_Cannon_door_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionActivate Intercom Activate Intercom

Key: 862716F34EA52A5CA502359541C34A89
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_RedHatSociety_DESIGN.SB_RedHatSociety_DESIGN:PersistentLevel.InteractiveActor_Intercom2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionColor 4 {0} Color 4 {0}

Key: 864117A04991C70845482989B8E38BCF
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_ExitPark_DESIGN.SB_ExitPark_DESIGN:PersistentLevel.LevelButton7.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen door Open door

Key: 8642F9304040750E291C61A2780D9D8E
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Sally_SallysPlace_DESIGN.Sally_SallysPlace_DESIGN:PersistentLevel.InteractiveActor_S4.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionInsert Power Cell (Requires Power Cell in Inventory) Insert Power Cell (Requires Power Cell in Inventory)

Key: 8670B38A41535408B21A85AC7701CFAC
SourceLocation: /Game/Blueprints/Gameplay/CellPoweredTV.CellPoweredTV_C:PowerCellInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 9CBD609841D60144CD51E3BCB7A18674
SourceLocation: /Game/Blueprints/Gameplay/CellPoweredTV.CellPoweredTV_C:PowerCellInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionRewind Rewind

Key: 8680D8CD4C7F7E9CCF3331BA4C513534
SourceLocation: /Game/Blueprints/World/Misc/Crank.Crank_C:RewindInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionBroadcast Tape (No Power) Broadcast Tape (No Power)

Key: 86A361A74F4DB931534F5DBB25169E17
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TapeJukeBox.Ollie_TapeJukeBox_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: F770EB454FA20EB9C9BD7C854FF6E2F3
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TapeJukeBox.Ollie_TapeJukeBox_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionRotate Rotate

Key: 87EE393E4B2DE4647EFB06ABF18CDF8C
SourceLocation: /Game/Blueprints/World/Special/NewspaperOffice_CatPuzzle.NewspaperOffice_CatPuzzle_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionResume Broadcast (No Power) Resume Broadcast (No Power)

Key: 892DCE894A0A0BD470B824A399CD4187
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TapeJukeBox.Ollie_TapeJukeBox_C:ResumeInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter Photo Studio Enter Photo Studio

Key: 89C6DE314921FA844056FF8ACE686578
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_Ollie_Above_DESIGN.ParadeDistrict_Shelter_Ollie_Above_DESIGN:PersistentLevel.Teleporter2.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: F569A4BE43DB46FEAA0C4285D522FFE1
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_Ollie_Above_DESIGN.ParadeDistrict_Shelter_Ollie_Above_DESIGN:PersistentLevel.Teleporter2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionLay Mary Down Lay Mary Down

Key: 89CD2B0246986B836AD7EFBC60875BEA
SourceLocation: /Game/Blueprints/NPCArchetypes/Waste2_Wastrel_TerribleLifeHusband.Waste2_Wastrel_TerribleLifeHusband_C:GiveWifeInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionCatch butterfly Catch butterfly

Key: 89F11F124E9DB65D6B4C3E9C1D2FE92E
SourceLocation: /Game/Blueprints/World/Special/Butterflies.Butterflies_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: 926756AC4EFF4C402220CB98254AEA30
SourceLocation: /Game/Blueprints/World/Special/Butterflies.Butterflies_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPress (LOCKED) Press (LOCKED)

Key: 8ABCC12944AF8F197CA2C4B4F2239ECE
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Nick_StartDLC_Blackbox.Nick_StartDLC_Blackbox:PersistentLevel.ElevatorButton_ToManagersSuite.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionExtrude Extrude

Key: 8AFF0F3444A82B16CF974CB7BE66A199
SourceLocation: /Game/Blueprints/World/Butcher/DeliveryButton.DeliveryButton_C:Interact_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionExit Hooligan Bunker Exit Hooligan Bunker

Key: 8B03C88C43B5B2EC5950B8AE9A2CBBE7
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_HooliganCamp_DESIGN.GD0_HooliganCamp_DESIGN:PersistentLevel.Teleporter_GoingUpHooligan2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionChoose Choose

Key: 8B1AA0E1498905DEA04B45B34F149C4D
SourceLocation: /Game/Blueprints/Pickups/Misc/YamReward_Dog.Default__YamReward_Dog_C:InteractionComponent0.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionUse Ladder Use Ladder

Key: 8B5357D54FC3D1D28DCB9CA7E814239A
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_Prison_Underground_DESIGN.V_Prison_Underground_DESIGN:PersistentLevel.InteractiveActor_Escape.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen {0} (Requires Safe Code) Open {0} (Requires Safe Code)

Key: 8B9DD8BE422F0A5458F794930B18B9A5
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN.Encounter_HoardHouse_DESIGN:PersistentLevel.Village_BasicDoor_569.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.Interactiontalk to Nigel Lawson talk to Nigel Lawson

Key: 8BC911C345B0421A6BBBDC9B401B2A6D
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_FineCuisine_Design.SB_Encounter_FineCuisine_Design:PersistentLevel.SimpleInteractiveActor_602.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionRepair (Not Enough Parts) Repair (Not Enough Parts)

Key: 8BCDCDE140D4A6CFF4B1FAACA17D40B5
SourceLocation: /Game/Blueprints/World/Furniture/Containers/Search_Fridge_HoardHouse.Search_Fridge_HoardHouse_C:RepairInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: 9CED4F47440813493BD2799F14237CA5
SourceLocation: /Game/Blueprints/World/Furniture/Containers/Search_Fridge_HoardHouse.Search_Fridge_HoardHouse_C:RepairInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSearch (LOCKED - Requires Nick's Safe Code) Search (LOCKED - Requires Nick's Safe Code)

Key: 8CE43BB34CFFD446FECF5BAE43D72F31
SourceLocation: /Game/Maps/Cinematics/Artbook/Artbook_VLG_LivingRoom.Artbook_VLG_LivingRoom:PersistentLevel.Quest_Safe.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionMake Toasted Chicory Make Toasted Chicory

Key: 8D99B16F408B0E6165719AA8BBCE9CA2
SourceLocation: /Game/Blueprints/World/Special/CoffeeMachine.CoffeeMachine_C:Interaction_MakeCoffee_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter Dumbwaiter Enter Dumbwaiter

Key: 8DB4959E4D45C9D4067B33B50AAD1B12
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Dunbwaiter_Design.Hotel_Int_Dunbwaiter_Design:PersistentLevel.Interaction_Actor_1813.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: B12331D148D4E935DF5D5BAB7BD9082D
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Bar_Design.Hotel_Int_Bar_Design:PersistentLevel.Interaction_EnterDumbwaiter.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter {0} Code Enter {0} Code

Key: 8DBAFC654C5548F2AAE4CA9AAB6A8A87
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/Village_FreezerDoor.Default__Village_FreezerDoor_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen {0} (LOCKED - Requires Jimmy Bar) Open {0} (LOCKED - Requires Jimmy Bar)

Key: 8E12CD5A4EBE8A8A0A540AAB43D3369F
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Design.Hotel_Int_NicksRoom_Design:PersistentLevel.Vent_DuckVent_Start2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: ED36078D4551F4175B54D8B9A43B6343
SourceLocation: /Game/Blueprints/World/Jubilator_panel.Default__Jubilator_panel_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTalk to Constable Cozans Talk to Constable Cozans

Key: 8EF9B91A441CDDFA9A76549DD9A1ADA4
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_RespectMyAuthority_Arthur_Under_DESIGN.Encounter_RespectMyAuthority_Arthur_Under_DESIGN:PersistentLevel.Faraday_Window_712.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionDisarm {0} (Requires Electro-Lock Shocker) Disarm {0} (Requires Electro-Lock Shocker)

Key: 8F0112E347C040E7F7521FA452710ACF
SourceLocation: /Game/Blueprints/World/Traps/ElectroShockLock/ElectroShockLock.ElectroShockLock_C:InteractionDisarmTrap_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionClose Close

Key: 8F84EF20475E35D841997A992A4FD086
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/MetalGate.MetalGate_C:Open_Close_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: B7BD82DD4EC8624DC391CC924BEAD1A0
SourceLocation: /Game/Blueprints/World/Loot/OpenableChest.OpenableChest_C:OpenInteraction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: Close
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:91

Glimpse.InteractionSearch (LOCKED - Requires Electro Lock Shocker) Search (LOCKED - Requires Electro Lock Shocker)

Key: 8FA28BB346E2D85F50808C87FBC69E54
SourceLocation: /Game/Blueprints/World/Furniture/Village_Interior_Props/WallSafe_01.Default__WallSafe_01_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionDetoxify (Requires Antidote) Detoxify (Requires Antidote)

Key: 90386DE24A39270F9E018896CFF0399B
SourceLocation: /Game/Blueprints/Story/Sally/Sally_Cauldron_MysteryHouse.Sally_Cauldron_MysteryHouse_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionTurn up the heat Turn up the heat

Key: 90B3BAA040E3FAA42386C58F31E2977C
SourceLocation: /Game/Blueprints/Story/Sally/Sallys_Machine_Burner.Sallys_Machine_Burner_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: C848D99D4760ACBC8F54498CF666E8C4
SourceLocation: /Game/Blueprints/Story/Sally/Sallys_Machine_Burner.Sallys_Machine_Burner_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionAdd Histoplasma Mushrooms Add Histoplasma Mushrooms

Key: 90DF408C4334E3136157AA9651175A4C
SourceLocation: /Game/Blueprints/World/MilitaryCamp/MilitaryCamp_FloralMashBarrel.MilitaryCamp_FloralMashBarrel_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: BC5D431346864B0D0968A5A7EB081E04
SourceLocation: /Game/Blueprints/World/MilitaryCamp/MilitaryCamp_FloralMashBarrel.MilitaryCamp_FloralMashBarrel_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPlead Plead

Key: 90E584624FB3E6E07EAC8C993FAF3566
SourceLocation: /Game/Blueprints/NPCArchetypes/OllieNPC.OllieNPC_C:InteractionE57A18D54C3D3DD491F4D0B87E54491F.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: FF3DF4D8499179AD30383D9122EE0E89
SourceLocation: /Game/Blueprints/NPCArchetypes/OllieNPC.OllieNPC_C:InteractionE57A18D54C3D3DD491F4D0B87E54491F.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionBlackberry Joy Blackberry Joy

Key: 9112BAC94E81AAA4E15CC78EF4C22D38
SourceLocation: /Game/Blueprints/Story/Sally/Sallys_Machine_Product.Sallys_Machine_Product_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionGather (LOCKED) Gather (LOCKED)

Key: 911324FF4BCC9171CE8CC4A317168519
SourceLocation: /Game/Blueprints/World/Loot/Waste_HealingPlant.Default__Waste_HealingPlant_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionSabotage (needs broken eviscerator part) Sabotage (needs broken eviscerator part)

Key: 91D0B58F4F91F3192AD3F08F077833BD
SourceLocation: /Game/Blueprints/NPCArchetypes/EncounterNPCs/Corpse_MysteriousPackage.Corpse_MysteriousPackage_C:QuestInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionRestore Restore

Key: 92423A274758A50E4C0EE5BF208FC87A
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_STORY.ArthurOffice_STORY:PersistentLevel.RestorationMachine_C_1.InteractionRestore.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: D67157364D63A1EEB04EDFB3033981DE
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_STORY.ArthurOffice_STORY:PersistentLevel.RestorationMachine_C_1.InteractionRestore.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionHack (Requires Electro-Lock Shocker) Hack (Requires Electro-Lock Shocker)

Key: 924CF58543ACD2DED96D0885DB4073F9
SourceLocation: /Game/Blueprints/World/Security/KeycardReader.KeycardReader_C:Interaction_Hack_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.Interaction"I'm Watching You" "I'm Watching You"

Key: 92A8E3464CDE62AD2A1F739AA3CA86E0
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_Above_DESIGN.ParadeDistrict_Shelter_Above_DESIGN:PersistentLevel.ParadeShelter_Fashion2.Interaction_Special.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionHonk the Horn Honk the Horn

Key: 92B7651E440FC2BDE081C583054D7DB4
SourceLocation: /Game/Blueprints/Quests/Underground/Left_RoundButton.Left_RoundButton_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen {0} (Need Safe Code) Open {0} (Need Safe Code)

Key: 9325493249EF176155CBD0BA460D011F
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN.Encounter_HoardHouse_DESIGN:PersistentLevel.Village_BasicDoor11.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTake Joy (Cannot Take Joy) Take Joy (Cannot Take Joy)

Key: 93F0B21A46F0EF2455CED586CBE48CED
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_JoyBooth.V_JoyBooth_C:Interaction_JoyBooth_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: D29A147A401E74CCBD68F3893E5094D8
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_JoyBooth.V_JoyBooth_C:Interaction_JoyBooth_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPull Lever (Turn On) Pull Lever (Turn On)

Key: 940FF0EB45DAB4C6F2BD8B97BF48047E
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/Fac1_Control_DES.Fac1_Control_DES:PersistentLevel.Switch_White_SecRoom.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter Hatch (Sabotage the Generator) Enter Hatch (Sabotage the Generator)

Key: 941ED205494407C494A985BE2F24D017
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_DESIGN.MilitaryCamp_DESIGN:PersistentLevel.Teleporter_ByngsHatch_372.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionAdd Sugar (Requires Sugar) Add Sugar (Requires Sugar)

Key: 9477882F40784243C28209A1E0CE63F8
SourceLocation: /Game/Blueprints/World/MilitaryCamp/MilitaryCamp_PrimaryMashBarrel.MilitaryCamp_PrimaryMashBarrel_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionLeave Church Leave Church

Key: 94BB2FB54FD4B7963AD9F492E4E33A68
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_WastrelVillage_Church_DESIGN.GD0_WastrelVillage_Church_DESIGN:PersistentLevel.InteractiveActor_ChurchDoor_2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionRepair Eviscerator Repair Eviscerator

Key: 94F6CCC2423FF873BB9E84A47BFA1F3C
SourceLocation: /Game/Blueprints/World/Butcher/SK_Butcher_Eviscerator_Blueprint.SK_Butcher_Eviscerator_Blueprint_C:RepairInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionLeave Wellington Health Institute Leave Wellington Health Institute

Key: 953B6B88457E95A8B23341B0CF463DF5
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/DoctorHQ_DESIGN.DoctorHQ_DESIGN:PersistentLevel.Teleporter_InsideToOutside.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionInsert Fuse (Requires Fuse) Insert Fuse (Requires Fuse)

Key: 95567268427D1486A2A7D79AEC6A4BAC
SourceLocation: /Game/Blueprints/Quests/Underground/FuseInserter.FuseInserter_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionGive up inventory Give up inventory

Key: 95C050594B17A5F5EC8E0ABC6AE14BD9
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_HooliganCamp_Underground_Ver2_DESIGN.GD0_HooliganCamp_Underground_Ver2_DESIGN:PersistentLevel.InteractiveActor_DepositInventory.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPick Lock (Requires Desperation) Pick Lock (Requires Desperation)

Key: 95D54DE045771AE5A36038B66594F02B
SourceLocation: /Game/Blueprints/Story/Sally/Arthur_GD0_PadLock.Arthur_GD0_PadLock_C:Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: A9C837C9427F9735813E78BD738FE1BB
SourceLocation: /Game/Blueprints/Story/Sally/Arthur_GD0_PadLock.Arthur_GD0_PadLock_C:Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTravel to Parade District Travel to Parade District

Key: 961DFB42491565FF330287AC8A802452
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/RedHatSociety_DESIGN.RedHatSociety_DESIGN:PersistentLevel.Hatch.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTalk to Constable Bevan Talk to Constable Bevan

Key: 96662E20439341C9B99247B56AA34EB2
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_RespectMyAuthority_Arthur_Above_DESIGN.Encounter_RespectMyAuthority_Arthur_Above_DESIGN:PersistentLevel.Faraday_Window2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionHack (Requires Electro Lock Shocker) Hack (Requires Electro Lock Shocker)

Key: 969508DE42E9815362DE1C9F63491BA8
SourceLocation: /Game/Blueprints/World/Security/PoliceBox_Interface.PoliceBox_Interface_C:Interaction_Hack_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: B740AD284CEEAC9FD3D1A993D8F9DCB7
SourceLocation: /Game/Blueprints/World/Security/KeycardReader.KeycardReader_C:Interaction_Hack_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionHarvest {0} Harvest {0}

Key: 96CCFF5D4CE15EBC7D954082664FAE7A
SourceLocation: /Game/Blueprints/World/Special/MotileneSpill.MotileneSpill_C:HarvesterInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen (Requires Dottie's Key) Open (Requires Dottie's Key)

Key: 970CD8AC4E1E4322446C1482C36E107C
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_DancersRoom_Geo.Hotel_Int_DancersRoom_Geo:PersistentLevel.MSH_VLG_INT_ModSet01_BasicWall_2M_1746.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionDetoxify Detoxify

Key: 97223CD54EA58E3E5D5DCDB30AF63807
SourceLocation: /Game/Blueprints/Story/Sally/Sally_Cauldron_MysteryHouse.Sally_Cauldron_MysteryHouse_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionFilter water (Requires Tap Water) Filter water (Requires Tap Water)

Key: 973672A241E029EF99127994C48E8E5B
SourceLocation: /Game/Blueprints/Story/Sally/Sally_WaterFilter.Sally_WaterFilter_C:Interaction_FilterWater_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionFill Container from {0} Fill Container from {0}

Key: 974CF96142F8B9F8B7C59E8524B976A0
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/WaterTap_Base.WaterTap_Base_C:InteractionComponent_76.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionLeave Money Leave Money

Key: 9768586E49CDDA62E1C0C7BE560B75FC
SourceLocation: /Game/Blueprints/World/Furniture/Waste_Interior_Props/LeaveMoneyInteraction_HoardHouse.LeaveMoneyInteraction_HoardHouse_C:MoneyInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionExamine your Lab Examine your Lab

Key: 976B57FF436B326D075772BAA851CD05
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Sally_SallysPlace_DESIGN.Sally_SallysPlace_DESIGN:PersistentLevel.Interaction_ExamineLab.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionHarvest Motilene (Requires Empty Power Cell) Harvest Motilene (Requires Empty Power Cell)

Key: 97B9D7614F00699CC23DB48117E19F3B
SourceLocation: /Game/Blueprints/World/Special/Motilene_Spill_Large.Motilene_Spill_Large_C:HarvesterInteraction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionReplace Valve (Requires Valve) Replace Valve (Requires Valve)

Key: 97BA27E5497EC221296FD2A045CD34F9
SourceLocation: /Game/Blueprints/World/Special/ValveWheel_Broken.ValveWheel_Broken_C:InteractionAddWheel_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionZap Lock {0} Zap Lock {0}

Key: 98110F3049243F7959CB22871E5E9E1F
SourceLocation: /Game/Maps/SpawnMaps/Shelters/Waste_Safehouse_design.Waste_Safehouse_design:PersistentLevel.Safe.UnlockInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionHarvest {0} (Needs Motilene Harvester) Harvest {0} (Needs Motilene Harvester)

Key: 98892477472ABE7DA1F55282F1037606
SourceLocation: /Game/Blueprints/World/Special/MotileneSpill.MotileneSpill_C:HarvesterInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionGrab Medical Book Grab Medical Book

Key: 996002F24CEC6DEB6B8FD6B1A5667670
SourceLocation: /Game/Blueprints/Story/Sally/Sally_MedicalBook.Sally_MedicalBook_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionForce {0} Open Force {0} Open

Key: 99DE19494B1494804BC4F5B5C48FFA98
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/VentDoor.Default__VentDoor_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: F8AF6C5042198A9CD9F899A52A7A4FA4
SourceLocation: /Game/Blueprints/World/Furniture/Stores/Payphone.Default__Payphone_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPlace 50 Coins (Requires Money) Place 50 Coins (Requires Money)

Key: 9A4D956746C362D74C0615A034BA1066
SourceLocation: /Game/Blueprints/World/Bridges/HoneyCombManiac/HoneyLift.HoneyLift_C:Interaction_GEN_VARIABLE.InteractionPromptList(3).InteractionPromptList.BasicPrompt

Glimpse.InteractionOld masks Old masks

Key: 9A6426034A7F02540DDAC1ADA0C18646
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_JoyFactory_District_DESIGN_4.V_JoyFactory_District_DESIGN_4:PersistentLevel.V_InteractiveActor2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter Nick's Hideout Enter Nick's Hideout

Key: 9AD40643463E1307E265988C7B560123
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_NickLightbearersPad_Sally_DESIGN.Encounter_NickLightbearersPad_Sally_DESIGN:PersistentLevel.Teleporter_Sally_GoingDown.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSend Response (Need Response to Constable HQ) Send Response (Need Response to Constable HQ)

Key: 9B1A5E154CDE6747ECEF02BAA522FB6E
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TubeMessageMachine.Ollie_TubeMessageMachine_C:Interaction2_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionRestore (No Canister) Restore (No Canister)

Key: 9BEA34434179CD7F082129873D4FC69F
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_STORY.ArthurOffice_STORY:PersistentLevel.RestorationMachine_C_1.InteractionRestore.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
Key: DE65B76E4662FA008D367DBB8B4BD991
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_STORY.ArthurOffice_STORY:PersistentLevel.RestorationMachine_C_1.InteractionRestore.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionInspect Gemma's desk Inspect Gemma's desk

Key: 9C2F652049A4FBA5932F61B1952F860D
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.GemmaDeskInteract.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionUnlock {0} Unlock {0}

Key: 9EB59F0B41DB1F4F39DD81982914E9F9
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/PlayerSafe.Default__PlayerSafe_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: C0CC2D094D88CC21222855895B534F16
SourceLocation: /Game/Blueprints/World/Village/Encounters/HouseOfCuriousBehaviors/madameLocker.madameLocker_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: UnlockArgs
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:125

Glimpse.InteractionOpen (Distract manager) Open (Distract manager)

Key: 9EE3012A4249FC9891ED9D868E155E27
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Design.Hotel_Int_Design:PersistentLevel.ManagersOfficeDoor.OpenInteractionComponent.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionSearch (LOCKED - Requires Lockpick) Search (LOCKED - Requires Lockpick)

Key: 9EF98520494BC7CD5BE37E8525C8FCB2
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/PUB_01_Sally_Encounter_DESIGN.PUB_01_Sally_Encounter_DESIGN:PersistentLevel.Quest_SaltyDog.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnd Round (Requires Morning) End Round (Requires Morning)

Key: 9FCC1CC8479BB1F4D5AFCEA1E8B54A98
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/SB_WM_BobbySpawner.SB_WM_BobbySpawner_C:Interaction_EndRound_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: DE1A37FF47BE60C96C847898FCF02198
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/SB_WM_BobbySpawner.SB_WM_BobbySpawner_C:Interaction_EndRound_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionReplace Missing Part (Missing Valve Handle) Replace Missing Part (Missing Valve Handle)

Key: A012642C422E6B01830584A0DEDE3233
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.Sublimator.Interaction.InteractionPromptList(4).InteractionPromptList.DescriptivePrompt
Key: F0B6FDD74CA700D47981EE986621594B
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.Sublimator.Interaction.InteractionPromptList(4).InteractionPromptList.BasicPrompt

Glimpse.InteractionUse Trash Chute Use Trash Chute

Key: A05E019146B74C9C6FC8A28817C73D49
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Nick_StartDLC_Blackbox.Nick_StartDLC_Blackbox:PersistentLevel.Interaction_Teleport_IslandExt.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionGather {0} (LOCKED) Gather {0} (LOCKED)

Key: A06DBC3A4BE2902A8BF2A484B0B565C9
SourceLocation: /Game/Blueprints/World/Loot/Waste_HealingPlant.Default__Waste_HealingPlant_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionInput Code (Requires Quarantine Access Code) Input Code (Requires Quarantine Access Code)

Key: A0865CBD4EBE560ED9FF2CBEC041A863
SourceLocation: /Game/Blueprints/World/Special/CodeKeyPad.CodeKeyPad_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlace Pipe Valve (Requires Pipe Valve) Place Pipe Valve (Requires Pipe Valve)

Key: A088CB814E00E6C61ED712817275D7CB
SourceLocation: /Game/Blueprints/World/Bridges/3StepsVerification/SimpleInteractiveActor_Valve.SimpleInteractiveActor_Valve_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionGrab Rock {0} Grab Rock {0}

Key: A09D67CC4A174B39A863AEB6DAC4C3C3
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/GD0_WastrelVillage_Church_DESIGN.GD0_WastrelVillage_Church_DESIGN:PersistentLevel.InfiniteRockSpawner.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionRotate Counter-Clockwise Rotate Counter-Clockwise

Key: A1573C1C46807CFB940120B97AE9AFA8
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/CuriousDevice/CuriousDevice_Panel.CuriousDevice_Panel_C:SecondaryAction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: AF03A3DC4D55E82A74417982DD9004C4
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/CuriousDevice/CuriousDevice_Panel.CuriousDevice_Panel_C:PrimaryAction_GEN_VARIABLE.InteractionPromptList(6).InteractionPromptList.BasicPrompt

Glimpse.InteractionPick Up Picture {0} Pick Up Picture {0}

Key: A1CA72854F9CDA6DB3ECE3A736A31FB5
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_MargaretPicture.Default__Ollie_MargaretPicture_C:InteractionComponent0.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionReverse Polarity Reverse Polarity

Key: A28B8A634EA4B5CD37E99083A7BDC654
SourceLocation: /Game/Blueprints/World/Special/Compliment_Machine_Polarity.Compliment_Machine_Polarity_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: A522A4A94FF92C5FDBB105BA39D48E1C
SourceLocation: /Game/Blueprints/World/Traps/Trap.Trap_C:InteractionUsePolarity_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: ABF9CA07409A1B024E31749215A44FF6
SourceLocation: /Game/Blueprints/World/Traps/Trap.Trap_C:InteractionUsePolarity_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen {0} (Requires Hotel Staff Key) Open {0} (Requires Hotel Staff Key)

Key: A321EF4B426EF7CD55C71C86EE28D32D
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Bar_Design.Hotel_Int_Bar_Design:PersistentLevel.Door_BackStage3.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen (Locked - Requires Faraday's Workshop Key) Open (Locked - Requires Faraday's Workshop Key)

Key: A3E1602A41823DD31C4E879CBA371F27
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfTheInventor_DESIGN.Encounter_HouseOfTheInventor_DESIGN:PersistentLevel.InteractiveDoor_ElectroShockLock3.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.Interaction{0} Inoperative (in combat) {0} Inoperative (in combat)

Key: A402B69149BB32681CCCD8AB9102637B
SourceLocation: /Game/Blueprints/Quests/Emerald/Lever_DSIR.Lever_DSIR_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTalk to Faraday Talk to Faraday

Key: A4135BC34270EDE9A58CC9BC2F8E45E6
SourceLocation: /Game/Blueprints/World/Faraday/Faraday_Window.Faraday_Window_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSwipe Evaluation Room Keycard Swipe Evaluation Room Keycard

Key: A49EEA8E4A488B5861D8BB8F91AAC040
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/DoctorHQ_DESIGN.DoctorHQ_DESIGN:PersistentLevel.KeycardReader_1515.Interaction_SwipeKeyCard.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionInflate Float Inflate Float

Key: A4A6BC184E6E5A0CC9A42B84609125BE
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_InflateFloat.Ollie_InflateFloat_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionNeed Flyer Need Flyer

Key: A59BE6F147EC14C884F11F905D36C63F
SourceLocation: /Game/Blueprints/Game/SpeakersFlier.SpeakersFlier_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: D7EFDE794501676327D025A630D424C9
SourceLocation: /Game/Blueprints/Game/SpeakersFlier.SpeakersFlier_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionGive Neximide Pill Give Neximide Pill

Key: A5E6035346DCF386DB6E0FB83EF65BF8
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_VictoryMeatErrand_DESIGN.Encounter_VictoryMeatErrand_DESIGN_C:InteractionComponent_15.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: BCFE51F3448897332D09AF9A14B32EF7
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_VictoryMeatErrand_DESIGN.Encounter_VictoryMeatErrand_DESIGN_C:InteractionComponent_15.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionTake Power Cell Take Power Cell

Key: A5F1D2454C4E86E5B1A032AD16ED40CC
SourceLocation: /Game/Blueprints/Gameplay/PowerCell_Slot.PowerCell_Slot_C:Interaction66505F1E494A183B218B3C8A30BCF552.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: D5157B90469D50AC2709A6B347717993
SourceLocation: /Game/Blueprints/Gameplay/PowerCell_Slot.PowerCell_Slot_C:Interaction66505F1E494A183B218B3C8A30BCF552.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionRepair (Need Spawner Repair Kit) Repair (Need Spawner Repair Kit)

Key: A60EA7E24D5DF69701ACED8864D2CDF6
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN_Ollie.Encounter_HoardHouse_DESIGN_Ollie:PersistentLevel.BobbySpawner2.RepairInteraction.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: DDD4116D425F5E814BF8C8AD834DCD91
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN_Ollie.Encounter_HoardHouse_DESIGN_Ollie:PersistentLevel.BobbySpawner2.RepairInteraction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPickup Pickup

Key: A62260A544CDAA2F04BDA78035A2B05A
SourceLocation: /Game/Blueprints/World/Misc/InteractiveActor_FakePickup.InteractiveActor_FakePickup_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSearch {0} (Requires Jimmy Bar) Search {0} (Requires Jimmy Bar)

Key: A677A2A64DB9774221EB6F912C8EAFE9
SourceLocation: /Game/Blueprints/World/Misc/CoinBox.Default__CoinBox_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSwipe keycard Swipe keycard

Key: A697D34C46C6C712C4C30DA063910088
SourceLocation: /Game/Blueprints/Story/Sally/Sally_ByngSafehouse_KeycardReader.Sally_ByngSafehouse_KeycardReader_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionFill Bottle Fill Bottle

Key: A6E05E604C9464C2AF3F4A9EB0FE61A3
SourceLocation: /Game/Blueprints/World/MilitaryCamp/MilitaryCamp_StrangeAlcoholDispenser.MilitaryCamp_StrangeAlcoholDispenser_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPress (Requires Security All Clear) {0} Press (Requires Security All Clear) {0}

Key: A73899B24132D38F0BBD699ACACDEEEA
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/Fac1_Control_DES.Fac1_Control_DES:PersistentLevel.LevelButton10_2054.Interaction.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen {0} (LOCKED - Requires jimmy bar) Open {0} (LOCKED - Requires jimmy bar)

Key: A808F79B440138F392F6FDBFA410D6D9
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Windows/Village_BasicWindow.Default__Village_BasicWindow_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTake a look at {0} Take a look at {0}

Key: A82621414A289DCF562980B635BCF654
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Sally_SallysPlace_DESIGN.Sally_SallysPlace_DESIGN:PersistentLevel.InteractiveActor_CheckMeasles.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: FE354F7441C4C7FC64FE53B421E380F6
SourceLocation: /Game/Blueprints/Story/Sally/BabyCrib.BabyCrib_C:CheckForMeasles_Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPick Up Picture (She's perfect right where she is) Pick Up Picture (She's perfect right where she is)

Key: A876C71F48293C10765B0C910921218F
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_MargaretPicture.Ollie_MargaretPicture_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: DAE5577044BE129EC7256BB4D1D76185
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_MargaretPicture.Ollie_MargaretPicture_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionUse elevator (Johnny Bolton's Plans Required) Use elevator (Johnny Bolton's Plans Required)

Key: A9727E074B4C29040AB4258BA3F7B92D
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_GlobalStreaming.V_GlobalStreaming:PersistentLevel.Teleporter_JoyFactory_ToJoyHangar.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionFill Bottle (Requires Empty Bottle) Fill Bottle (Requires Empty Bottle)

Key: A98C476547EF04C681C59D9A5423A774
SourceLocation: /Game/Blueprints/World/MilitaryCamp/MilitaryCamp_StrangeAlcoholDispenser.MilitaryCamp_StrangeAlcoholDispenser_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionSearch {0} (LOCKED - Requires Lockpick) Search {0} (LOCKED - Requires Lockpick)

Key: AA6027014041300FEBD68BADFD8B853F
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/PUB_01_Sally_Encounter_DESIGN.PUB_01_Sally_Encounter_DESIGN:PersistentLevel.Quest_SaltyDog.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionDisarm (Needs Clever Disarm Tool) Disarm (Needs Clever Disarm Tool)

Key: AA61A3C14204D4FED44531B4A3E420A9
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_PaxBridge_DESIGN.Challenge_Bridge_PaxBridge_DESIGN:PersistentLevel.TrapControls_C_0.InteractionDisarmTrap.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionDisarm Disarm

Key: AADCE0E5469F0D1D6B2A6AA42CEB9FE8
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_PaxBridge_DESIGN.Challenge_Bridge_PaxBridge_DESIGN:PersistentLevel.TrapControls_C_0.InteractionDisarmTrap.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (BLOCKED - Investigate Study) Open (BLOCKED - Investigate Study)

Key: AB15829A48C0E6AEACCA299801B0E232
SourceLocation: /Game/Maps/Cinematics/Artbook/GemmaOlsenArtbook.GemmaOlsenArtbook:PersistentLevel.VentDoor_623.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlay Chord Play Chord

Key: ABC521B24F1FE5C9C812139098BA0D5F
SourceLocation: /Game/Blueprints/World/Special/Piano.Piano_C:Interaction_PlayChord_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionKnock on door (In combat) Knock on door (In combat)

Key: ABD3A13D4AFBA8BE1A65F3990A7A85DF
SourceLocation: /Game/Blueprints/World/Special/InteractiveDoor_MadameDoor.InteractiveDoor_MadameDoor_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter (That's Suicide) Enter (That's Suicide)

Key: ABFB551C41097BE257F2BE839A572C28
SourceLocation: /Game/Blueprints/Gameplay/Teleporter_OllieMC_HatchUp.Teleporter_OllieMC_HatchUp_C:OllieInteractionDenied_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: BD3717D940A87E3EE8B0A595AE4A370E
SourceLocation: /Game/Blueprints/Gameplay/Teleporter_OllieMC_HatchUp.Teleporter_OllieMC_HatchUp_C:OllieInteractionDenied_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionEnter Broadcast Tower (Unfinished Business) Enter Broadcast Tower (Unfinished Business)

Key: ABFF82F946CCCFC81228D7AC641DFEF8
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BroadcastTower_Ollie_Exterior_DESIGN.BroadcastTower_Ollie_Exterior_DESIGN:PersistentLevel.Teleporter_IntoBroadcastTower_1631.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionUnlock with Fashionable Key Unlock with Fashionable Key

Key: AC2C859744183710A42B93B703BFF427
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_DESIGN.ParadeDistrict_Shelter_DESIGN:PersistentLevel.InteractiveDoor_BASE4_195.UnlockInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionTurn Turn

Key: AC79F00A40CA60F5051FA09905E0B653
SourceLocation: /Game/Blueprints/World/Misc/Crank.Crank_C:CrankInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: B64BC2AA45F9594FCB1645A50668EAC2
SourceLocation: /Game/Blueprints/World/Misc/Crank.Crank_C:CrankInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionCraft Jimmy Bar and Pry Open {0} Craft Jimmy Bar and Pry Open {0}

Key: ADC00FA047F334F673A559B207E24987
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Windows/Village_BasicWindow.Default__Village_BasicWindow_C:CircumventInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSelect C Select C

Key: AE1BBC304E41840A942A97802463AB3D
SourceLocation: /Game/Blueprints/Quests/Emerald/ConsoleButton_QuizShow.ConsoleButton_QuizShow_C:Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
Key: B7DD9BC34EFB50ACAACF049DE014E303
SourceLocation: /Game/Blueprints/Quests/Emerald/ConsoleButton_QuizShow.ConsoleButton_QuizShow_C:Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionGive Madame's Locker Key (Trespassing) Give Madame's Locker Key (Trespassing)

Key: AE637D0F4B37D5B637EBE5850E525987
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfCuriousBehaviors_DESIGN.Encounter_HouseOfCuriousBehaviors_DESIGN:PersistentLevel.Madame.GiftInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: EE960A75498F45DDAB1D0880605FCB9A
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfCuriousBehaviors_DESIGN.Encounter_HouseOfCuriousBehaviors_DESIGN:PersistentLevel.Madame.GiftInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionRepair power source Repair power source

Key: AE89EBB2451A431B547FF6A61DEA70E3
SourceLocation: /Game/Blueprints/World/Special/BridgeBrokenPipe.BridgeBrokenPipe_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPress "E" To Use. Press "E" To Use.

Key: AEE65B8C47D5653D739567A56D0C78F2
SourceLocation: /Game/Maps/SpawnMaps/Village/TunnelsV02toParade.TunnelsV02toParade:PersistentLevel.LeaveShelterLadder_RetractableLadder.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: B5CFE3E94109239C6AF484B9D02BA374
SourceLocation: /Game/Blueprints/Gameplay/ShelterTelePorter_IN.ShelterTelePorter_IN_C:InteractionComponent_3.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen {0} (LOCKED - Requires Lockpick) Open {0} (LOCKED - Requires Lockpick)

Key: AF19521A4B2CF0FF519277AEE360CB18
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_Butcher1_DESIGN_Sally.Encounter_Butcher1_DESIGN_Sally:PersistentLevel.InteractiveDoor_SmallCaseDoor_1866.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPick Up Bobby Bag Pick Up Bobby Bag

Key: AF260CE3454049C1C16971A4ECFC2822
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Misc/LB_BobbyBag.Default__LB_BobbyBag_C:InteractionComponent0.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionStand Up Stand Up

Key: AF31EBB44AF11E4E0C00FCBEE8540BC0
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_YamAltar_Ollie_DESIGN.Encounter_YamAltar_Ollie_DESIGN:PersistentLevel.Wing_Back_SMESH2.HideInteraction.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: B2775EC342B351BFE8FBABB6B353E33A
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_YamAltar_Ollie_DESIGN.Encounter_YamAltar_Ollie_DESIGN:PersistentLevel.Wing_Back_SMESH2.HideInteraction.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen (LOCKED - Requires Bellboy Key) Open (LOCKED - Requires Bellboy Key)

Key: AF9398554F04D2C99C762D96C2D6068E
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Design.Hotel_Int_Design:PersistentLevel.MSH_MD_Offices_RoundedTop_Corner_310.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionKnock on window (In Combat) Knock on window (In Combat)

Key: AFE63FB64FDD2EB8E3C72F9137378241
SourceLocation: /Game/Blueprints/Story/Sally/Sally_Faraday_Window.Sally_Faraday_Window_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionCall Call

Key: AFFE512F46C6C2324DAF19A9DDED59C2
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/DoctorHQ_DESIGN.DoctorHQ_DESIGN:PersistentLevel.LevelButton_FirstFloor_CallElevator.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionAttack Attack

Key: Attack
SourceLocation: Source/GlimpseGame/Private/UI/HUD/GlimpseHUD.cpp:2446

Glimpse.InteractionExit Safe House (Electronically Locked) Exit Safe House (Electronically Locked)

Key: B039F18040E4B77ABAF19588F63BF64C
SourceLocation: /Game/Maps/SpawnMaps/Village/TunnelsV02toParade.TunnelsV02toParade:PersistentLevel.LeaveShelterLadder_RetractableLadder.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionSearch {0} (LOCKED. Requires jimmy bar.) Search {0} (LOCKED. Requires jimmy bar.)

Key: B068576D4B1BD70586170C89966BC2D5
SourceLocation: /Game/Blueprints/World/Furniture/Stores/Payphone.Default__Payphone_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionGuard the shop Guard the shop

Key: B06D5BB64A7B15DBBDF8D483263D988F
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/TheOddsAndEnds_DESIGN.TheOddsAndEnds_DESIGN:PersistentLevel.InteractiveActor_GuardTheShop.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: C385C8A1455DC015F944F89C4ADFE86E
SourceLocation: /Game/Maps/SpawnMaps/Village/Scenarios/Scenarios_SubLevels/TheOddsAndEnds_DESIGN.TheOddsAndEnds_DESIGN:PersistentLevel.InteractiveActor_GuardTheShop.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionHarvest Motilene (Requires Empty Power Cell) Harvest Motilene (Requires Empty Power Cell)

Key: B0770F224BB15B6E7E2E779FFE54DC54
SourceLocation: /Game/Blueprints/World/Special/Motilene_Spill_Large.Motilene_Spill_Large_C:HarvesterInteraction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionUse hatch (LOCKED) Use hatch (LOCKED)

Key: B08D6BCB429EEC082D906BB0ADAD715C
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Encounter_Construction2_Alley_DESIGN.Encounter_Construction2_Alley_DESIGN:PersistentLevel.Teleporter_Locked_326.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionJAMMED JAMMED

Key: B10F86284FC9A82F7BD010B77ED54F1A
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Design.Hotel_Int_NicksRoom_Design:PersistentLevel.Vent_DuckVent_Start2.OpenInteractionComponent.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionUse Redactor (No Canister) Use Redactor (No Canister)

Key: B1716C2B471738D8056F29A683853149
SourceLocation: /Game/Blueprints/Gameplay/RestorationMachine.RestorationMachine_C:InteractionA96180874989BE8042617A9018819903.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt
Key: D57D2E184D77F9FF796E0094A7CD6D49
SourceLocation: /Game/Blueprints/Gameplay/RestorationMachine.RestorationMachine_C:InteractionA96180874989BE8042617A9018819903.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionListen in Listen in

Key: B1EAAEC249A86BA265B612A825C84AD3
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_OldSoldiers_01_DESIGN.Encounter_OldSoldiers_01_DESIGN:PersistentLevel.InteractiveActor_462.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (LOCKED - Requires jimmy bar) Open (LOCKED - Requires jimmy bar)

Key: B2D0149145B6CA30420BB2BBFBFBD123
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Windows/Village_BasicWindow.Default__Village_BasicWindow_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionExtinguish (Requires Fire Extinguisher) Extinguish (Requires Fire Extinguisher)

Key: B31BCDDC4E85129E8369F591F05388CA
SourceLocation: /Game/Blueprints/World/Misc/FireHazard.FireHazard_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter Military Camp Enter Military Camp

Key: B31FD43244216F4683B315A7706B0A99
SourceLocation: /Game/Blueprints/Story/Sally/Sally_MilitaryGate.Sally_MilitaryGate_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSearch {0} (LOCKED -Requiers lockpick) Search {0} (LOCKED -Requiers lockpick)

Key: B408EA0F49EFC5EF7A0296AAA38E0EE2
SourceLocation: /Game/Blueprints/World/Furniture/Containers/Search_FreezerShelves.Default__Search_FreezerShelves_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSend Response {0} Send Response {0}

Key: B42C26D94CC5C4994F9762B0964FF05F
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TubeMessageMachine.Ollie_TubeMessageMachine_C:Interaction2_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: D1CB3B3B43BA45DFD2370BA7E9772B99
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TubeMessageMachine.Ollie_TubeMessageMachine_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionExamine Door Examine Door

Key: B523D0684B309804078B509A5ABAD240
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_DESIGN.ArthurOffice_DESIGN:PersistentLevel.SimpleInteractiveActor_125.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter Sally's House Enter Sally's House

Key: B52AD9DA45F75DEDADB43EB41C7D7296
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/VictoriasPlace_STORY.VictoriasPlace_STORY:PersistentLevel.InteractiveActor_EnterSallysHouse.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionTest Eviscerator Test Eviscerator

Key: B539E0DB49650886AE47D3A3B59D78DE
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/TheButcher_Trailer_DESIGN.TheButcher_Trailer_DESIGN:PersistentLevel.DeliveryButton_Reject2.Interact.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionGo to district Go to district

Key: B699A57A4AF8B817C9DE4C8C19E92944
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_SectionTeleporter.V_SectionTeleporter_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionInject Inject

Key: B75FCE3449EF8BC38B878FB36822856F
SourceLocation: /Game/Blueprints/NPCArchetypes/Village1_Wellie_Overdosed.Village1_Wellie_Overdosed_C:InjectInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen Doors Open Doors

Key: B89BFA7C447AA831585C9B95E36F6A28
SourceLocation: /Game/Blueprints/World/Bridges/3StepsVerification/SimpleInteractiveActor_Valve.SimpleInteractiveActor_Valve_C:Interaction1_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (LOCKED - Remove Padlock) Open (LOCKED - Remove Padlock)

Key: B924C1CF494CE7CFC1226E8FF9C1F05C
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_TheAppleTree_DESIGN.Encounter_TheAppleTree_DESIGN:PersistentLevel.InteractiveDoor_AppleTree_MetalDoor01_C_0.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionBarter Barter

Key: BarterPrompt
SourceLocation: Source/GlimpseGame/Private/Character/AI/GlimpseAICharacter.cpp:556

Glimpse.InteractionLeave Money (not enough money) Leave Money (not enough money)

Key: BCB70130429DA32466A3AA863DB0E788
SourceLocation: /Game/Blueprints/World/Furniture/Waste_Interior_Props/LeaveMoneyInteraction_HoardHouse.LeaveMoneyInteraction_HoardHouse_C:MoneyInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionActivate Ludicrous Speed Activate Ludicrous Speed

Key: BD86E6F94CC44721371E83B99AA1165E
SourceLocation: /Game/Blueprints/Quests/Underground/Right_SquareButton.Right_SquareButton_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPick Up Doll {0} Pick Up Doll {0}

Key: BD9E5CF9441B0D84E11EFA8266B77824
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_Doll.Default__Ollie_Doll_C:InteractionComponent0.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPlace Honey (Requires Honey) Place Honey (Requires Honey)

Key: BE0881B141663E1B2D38048482E2A7B2
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_HoneycombManiac_DESIGN.Challenge_Bridge_HoneycombManiac_DESIGN:PersistentLevel.HoneyLift_C_1.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionKnock on window Knock on window

Key: BE5927EF44F7E96D002DB989CD644A69
SourceLocation: /Game/Blueprints/Story/Sally/Sally_Faraday_Window.Sally_Faraday_Window_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionClimb Ladder Climb Ladder

Key: BE9198AC43B401D6EC487F8B62CAE0BC
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_RedHatSociety_DESIGN.SB_RedHatSociety_DESIGN:PersistentLevel.Ollie_AtticLadder2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionInject (Requires Crash Syringe) Inject (Requires Crash Syringe)

Key: BEC379E24E8418654AA0AC8FDEFA1271
SourceLocation: /Game/Blueprints/NPCArchetypes/Village1_Wellie_Overdosed.Village1_Wellie_Overdosed_C:InjectInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionLet me out! Let me out!

Key: BF10A8644F39119C8D498BA12587FD97
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/TheButcher_Trailer_DESIGN.TheButcher_Trailer_DESIGN:PersistentLevel.DoorOfMorbidAcceptance_1496.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionBribe with {0} Bribe with {0}

Key: BF551B1B4F4C0E17D30630A49288D2E0
SourceLocation: /Game/Blueprints/NPCArchetypes/GlimpseBobby.Default__GlimpseBobby_C:GiftInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: BribeInteractPattern
SourceLocation: Source/GlimpseGame/Private/Character/AI/GlimpseAICharacter.cpp:4515

Glimpse.InteractionFill Faraday's Bucket Fill Faraday's Bucket

Key: BFCEDF4A4ABE77F87C1A0EA875990B26
SourceLocation: /Game/Blueprints/World/Special/Motilene_Spill_FaradayBucketOnly.Motilene_Spill_FaradayBucketOnly_C:FaradayBucketInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: D250BF4B49A03A51B5A0E49DEF5425FF
SourceLocation: /Game/Blueprints/World/Special/Motilene_Spill_FaradayBucketOnly.Motilene_Spill_FaradayBucketOnly_C:FaradayBucketInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionDonate (Apple) Donate (Apple)

Key: C01C690542C6DC4345B56DACD3C004E8
SourceLocation: /Game/Blueprints/NPCArchetypes/WastrelBeggar.WastrelBeggar_C:GiftPrompt_Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionRotate Wheel Clockwise Rotate Wheel Clockwise

Key: C037D7C244FFB3CAC763E297E3EA30D0
SourceLocation: /Game/Blueprints/World/Special/ValveWheel.ValveWheel_C:InteractionCW_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSend Response (Need Response to Clive) Send Response (Need Response to Clive)

Key: C054BB5C422DDEEBA4E24E8D701EB96D
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TubeMessageMachine.Ollie_TubeMessageMachine_C:Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionDrug Chalice (Requires Knockout Juice) Drug Chalice (Requires Knockout Juice)

Key: C09417F84DF9AC816DD2E793E7F677B3
SourceLocation: /Game/Blueprints/Story/Sally/POI_YamAltar_Chalice.POI_YamAltar_Chalice_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionSuck Suck

Key: C161B8F74C1F174525CF56AE3F688FB0
SourceLocation: /Game/Blueprints/Pickups/Gadgets/FogHarvesterComponent.FogHarvesterComponent_C:Non-pickupInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (Requires Canteen Key) Open (Requires Canteen Key)

Key: C170216446DC49489382ADBC5F07073A
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_MilitaryCamp_DESIGN.V_MilitaryCamp_DESIGN:PersistentLevel.BasicDoor_Industrial8_148.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionUse Switch (Requires power) Use Switch (Requires power)

Key: C18261654940B586F29801B7B149D5BF
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Shelters/Sublevels/SB_GD_EndBoathouse_DESIGN.SB_GD_EndBoathouse_DESIGN:PersistentLevel.Switch_WithAnim3.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionLock Lock

Key: C1DA46AC40DDF7844F1792B1AB67482D
SourceLocation: /Game/Blueprints/World/Security/KeycardReader.KeycardReader_C:Interaction_AfterHack_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: Lock
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:108

Glimpse.InteractionPick Up The Diary of Julia Chaney Pick Up The Diary of Julia Chaney

Key: C21C260640E56AFBD2856F8FD25E5C45
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/Encounter_MurderHouse_CutScene.Encounter_MurderHouse_CutScene:PersistentLevel.FakeMurderDiary2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPry Open {0} Pry Open {0}

Key: C24D0CE546408BF1352455B7DB6EA72A
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Windows/Village_BasicWindow.Default__Village_BasicWindow_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionRepair Motilene Pipe (Requires Repair Kit) Repair Motilene Pipe (Requires Repair Kit)

Key: C375741C483D6760083F9E94005459AF
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/Village2_Shelter01_DESIGN.Village2_Shelter01_DESIGN:PersistentLevel.BridgeBrokenPipe2_762.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPick Up Suit Pick Up Suit

Key: C3D1088948BAA34858E09BAF15FF6D1C
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_Design.Hotel_Int_Design:PersistentLevel.LB_Bellboy_Suit_2.InteractionComponent0.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionFill Power Cell Fill Power Cell

Key: C3E5F15349F7BC432FE0728D38A13D81
SourceLocation: /Game/Blueprints/World/Special/MotileneFillingMachine.MotileneFillingMachine_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionDrink from {0} Drink from {0}

Key: C465241F4882B727C71D3983621B7430
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/WaterTap_Base.WaterTap_Base_C:InteractionComponent_13.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen {0} (LOCKED - Requires Hotel Staff Key) Open {0} (LOCKED - Requires Hotel Staff Key)

Key: C4655FC543DD16206C302894094966B4
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_BobbyRoom_Design.Hotel_Int_BobbyRoom_Design:PersistentLevel.MSH_VLG_INT_ModSet01_BasicWall_2M_559.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionFly Away Fly Away

Key: C52B1D3D4D5DA10458412EB2D758EF0B
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_FullFloat.Ollie_FullFloat_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPry Open Pry Open

Key: C539429749C71C439CA8559937867E07
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Windows/Village_BasicWindow.Default__Village_BasicWindow_C:LockInteractionComponent.InteractionPromptList(2).InteractionPromptList.BasicPrompt
Key: DB7E058645CC43F9D1082E92A84E52D6
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Windows/Village_BasicWindow.Default__Village_BasicWindow_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: F5D670884AED7998736DFDA336DFE1EB
SourceLocation: /Game/Blueprints/World/Special/WeakWoodFloor.WeakWoodFloor_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionFeed {0} Feed {0}

Key: C55E3B6840174F62A01D2BABB56E3232
SourceLocation: /Game/Blueprints/Story/Sally/BabyCrib.BabyCrib_C:feeding_Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPush Lever (Turn Off) Push Lever (Turn Off)

Key: C60E9F2A4A8D331BF7A68BB01DE927D6
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/Fac3_Robotics_DES.Fac3_Robotics_DES:PersistentLevel.Switch_White_1154.Interaction.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionSelect Moisturizer {0} Select Moisturizer {0}

Key: C6371C3B4E3D96D6898A4898052A6E83
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ConsoleButton_Moisturizer.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPress (Requires Security All Clear) Press (Requires Security All Clear)

Key: C702637B4A91AC31283DCCAB8A328F0F
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/Fac1_Control_DES.Fac1_Control_DES:PersistentLevel.LevelButton10_2054.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionInspect Dead Body Inspect Dead Body

Key: C7C5763D4C6F18F88F2071B2D64FDEDE
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/MurderScenes/RooftopMurder_Design.RooftopMurder_Design:PersistentLevel.SimpleInteractiveActor3.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionGo to Old Bailey district Go to Old Bailey district

Key: C7D25944453E0575D1F3699765D3E0DC
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_GlobalStreaming.V_GlobalStreaming:PersistentLevel.V_Teleporter_Manor_ToPrisonDistrict.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionExfoliate Exfoliate

Key: C85E8C664B171908FAC88DBFA7DFEAC0
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/TheButcher_Trailer_DESIGN.TheButcher_Trailer_DESIGN:PersistentLevel.DeliveryButton_Reject3.Interact.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPress {Open Door} Press {Open Door}

Key: C86F51B241993CB93F9621B1F39B8056
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Bridges/SB_ChalBridge_V2toGD2_PERS.SB_ChalBridge_V2toGD2_PERS:PersistentLevel.LevelButton2.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPull (Requires Power) Pull (Requires Power)

Key: C90E663A46EFD101259A3F808F93628E
SourceLocation: /Game/Blueprints/World/Special/LiftLever_Locked.LiftLever_Locked_C:Interaction30BD0BD64372B8141F5644A34AB05A7B.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: DFB7962345E8C61A79B2CD97E3E9B8DD
SourceLocation: /Game/Blueprints/World/Special/LiftLever_Locked.LiftLever_Locked_C:Interaction30BD0BD64372B8141F5644A34AB05A7B.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionTry to use Try to use

Key: C9150C1841411C3CAE957BA7161C5C6B
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Chemical_MAIN.CraftingStation_Chemical_MAIN_C:OllieInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionUse Intercom (In combat) Use Intercom (In combat)

Key: C9944E2C49530AE454068CACA0914077
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_JoyFactory_EXT_DESIGN.V_JoyFactory_EXT_DESIGN:PersistentLevel.InteractiveActor_JoyFacIntercom.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlace 5 Special Mechanical Parts (Requires 5 Special Mechanical Parts) Place 5 Special Mechanical Parts (Requires 5 Special Mechanical Parts)

Key: C9B9189E43C036EA9D3FAA96113A2424
SourceLocation: /Game/Blueprints/World/Village/Encounters/HouseOfTheInventor/AdvancedMechanicalPartsDeliveryTube.AdvancedMechanicalPartsDeliveryTube_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlay recording Play recording

Key: C9ED7048461D2F6764533D8BC8BBE0D2
SourceLocation: /Game/Blueprints/Story/Sally/InteractiveActor_RatholmTapeRecorder.InteractiveActor_RatholmTapeRecorder_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSelect B Select B

Key: CA8DCC9E4E3CED9A174DFA8248406390
SourceLocation: /Game/Blueprints/Quests/Emerald/ConsoleButton_QuizShow.ConsoleButton_QuizShow_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: D933B59447D486D559720492EC57EDB8
SourceLocation: /Game/Blueprints/Quests/Emerald/ConsoleButton_QuizShow.ConsoleButton_QuizShow_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionDeactivate Power Deactivate Power

Key: CAB5D58140EDF39865A21DBF4B9CF6F4
SourceLocation: /Game/Blueprints/World/Misc/DONOTUSE_Breaker.DONOTUSE_Breaker_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionCarry Carry

Key: CarryCorpse
SourceLocation: Source/GlimpseGame/Private/Character/GlimpseCharacter.cpp:194

Glimpse.InteractionInvestigate Study Investigate Study

Key: CB013B8E4692C09551F469B4B314C824
SourceLocation: /Game/Maps/Cinematics/Artbook/GemmaOlsenArtbook.GemmaOlsenArtbook:PersistentLevel.VentDoor_623.LockInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionTry to use {0} Try to use {0}

Key: CBB6A2974348184D4FB8A4AF02F46FF7
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Chemical_MAIN.CraftingStation_Chemical_MAIN_C:OllieInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.Interactionwe don't use this. we don't use this.

Key: CBF90B2E4AF5AF1ED64B1693EEFAE060
SourceLocation: /Game/Blueprints/Pickups/Gadgets/FogHarvesterComponent.Default__FogHarvesterComponent_C:InteractionComponent0.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (LOCKED - Requires Constable Keycard) Open (LOCKED - Requires Constable Keycard)

Key: CBFEDD1F4F826C4083B1B98041AD2ABA
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/EC_SecurityDoor_PaxBridgeDoor.Default__EC_SecurityDoor_PaxBridgeDoor_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionDisarm {0} (Needs Clever Trap Tool) Disarm {0} (Needs Clever Trap Tool)

Key: CC0A3C05416ED45094B05F8C4A177110
SourceLocation: /Game/Blueprints/World/Traps/Shutters/TrapShutters.TrapShutters_C:InteractionDisarmTrap_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionExit Nick's Hideout Exit Nick's Hideout

Key: CC7FB36D4126097B43405C82B671BC93
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_NickLightbearersPad_Sally_DESIGN.Encounter_NickLightbearersPad_Sally_DESIGN:PersistentLevel.Teleporter_Sally_GoingUp.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionBuy Toasted Chicory Buy Toasted Chicory

Key: CC9EB3084233FC64E8B1A08146531A7A
SourceLocation: /Game/Blueprints/World/Special/CoffeeMachine.CoffeeMachine_C:Interaction_BuyCoffee_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPick Up Pick Up

Key: CCBF85F644F67D6B78AFD492F7658E50
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/AlienGlossaryPickup.Default__AlienGlossaryPickup_C:InteractionComponent0.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: PickupPickUp
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpsePickup.cpp:239

Glimpse.InteractionDecrease Water Flow Decrease Water Flow

Key: CD8B34CA44A4F0E9F4CB288DA31EEFEF
SourceLocation: /Game/Blueprints/World/MilitaryCamp/Moonshiner_WaterVlave.Moonshiner_WaterVlave_C:DecreaseWaterFlowInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: CE2BB8B146E22E41AAB68C86C4A13692
SourceLocation: /Game/Blueprints/World/MilitaryCamp/Moonshiner_WaterVlave.Moonshiner_WaterVlave_C:DecreaseWaterFlowInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionDisarm (Requires Shortspike) Disarm (Requires Shortspike)

Key: CDF693A146C026C1E6F44EB94A54D67D
SourceLocation: /Game/Blueprints/World/Traps/TrapControls/TrapControls.TrapControls_C:InteractionDisarmTrap_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionFill Power Cell (No more motilene) Fill Power Cell (No more motilene)

Key: CED97A844A68EC939B7ABA8F837ECFF2
SourceLocation: /Game/Blueprints/World/Special/MotileneFillingMachine.MotileneFillingMachine_C:Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlace Bomb Place Bomb

Key: CFD02C7140FA14F761DA9AA263F2F296
SourceLocation: /Game/Blueprints/Story/Sally/Sally_WhosADowner_MotileneMachine.Sally_WhosADowner_MotileneMachine_C:Interaction_PlaceBomb_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionCraft Lockpick and Pick {0} Lock Craft Lockpick and Pick {0} Lock

Key: CraftAndPickLockArgs
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:148

Glimpse.InteractionSwipe Keycard (Requires Motilene Maintenance Keycard) Swipe Keycard (Requires Motilene Maintenance Keycard)

Key: D033F44C4FDEAE1AC1191F9AAF555240
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/Encounters/SubLevels/Encounter_HostileTakeover_DESIGN.Encounter_HostileTakeover_DESIGN:PersistentLevel.BobbyKeyPad10.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: E0E5399649B4DAD06E56CF9006B180A1
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/Encounters/SubLevels/Encounter_HostileTakeover_DESIGN.Encounter_HostileTakeover_DESIGN:PersistentLevel.BobbyKeyPad10.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPress Press

Key: D0CC12D94FAA267BB58BFFBE210B178D
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/Fac1_Control_DES.Fac1_Control_DES:PersistentLevel.LevelButton10_2054.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: F7558BB84E44C5D7EF7FDF91E71E66C5
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Nick_StartDLC_Blackbox.Nick_StartDLC_Blackbox:PersistentLevel.ElevatorButton_ToManagersSuite.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: Press
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseButton.cpp:29

Glimpse.InteractionTurn off Turn off

Key: D0EF6F8444032DE66ED3CA93B6CA98BA
SourceLocation: /Game/Blueprints/Gameplay/Static_Broadcast_WasteTV.Static_Broadcast_WasteTV_C:InteractionComponent_2.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionGive Clive the Office Give Clive the Office

Key: D181BEA549DAE607FAC460BF5B99BECC
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TypewriterMessage1.Ollie_TypewriterMessage1_C:InteractionBad_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: FF609389492DB263DB02D2A2A5001906
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_VictoriaResponse.Ollie_VictoriaResponse_C:InteractionBad_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionHang Up Hang Up

Key: D2F3692346F8FBCDAC955A8098324BA8
SourceLocation: /Game/Blueprints/World/Misc/Telephone.Telephone_C:HangUpPhone_Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: D812826743A899AD201FC0A66CAE112B
SourceLocation: /Game/Blueprints/World/Misc/Telephone.Telephone_C:HangUpPhone_Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTalk to Peter Thump Talk to Peter Thump

Key: D31F72634755CE44725E9FA32BB761E3
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Construction3_DESIGN.Construction3_DESIGN:PersistentLevel.InteractiveActor_664.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionDisable Capacitator Disable Capacitator

Key: D3E19D554F4DE225FC2E20A3EA1D60EF
SourceLocation: /Game/Blueprints/World/Security/Capacitator_QuestItem.Default__Capacitator_QuestItem_C:InteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTurn Valve Turn Valve

Key: D3FACA1545C34FE2D249F894546AC37B
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Encounter_Construction2_Alley_DESIGN.Encounter_Construction2_Alley_DESIGN:PersistentLevel.SimpleInteractiveActor_Valve_242.Interaction1.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter Downer Detector Enter Downer Detector

Key: D480684F4A5B6BD8E488179AA447D5FF
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_MoreBloodInTheStreets_DESIGN.Encounter_MoreBloodInTheStreets_DESIGN:PersistentLevel.Quest_JoyDetector.Interaction1.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionBroadcast Tower Lobby Broadcast Tower Lobby

Key: D4D307824FF081984379DD9577A18AFE
SourceLocation: /Game/Blueprints/Story/Ollie/Teleporter_IntoBroadcastTower.Teleporter_IntoBroadcastTower_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionTransport {0} (Requires Baby Transport) Transport {0} (Requires Baby Transport)

Key: D544CDB24A2C056FE71E44812D53454F
SourceLocation: /Game/Blueprints/Story/Sally/BabyCrib.BabyCrib_C:TransportGwen_Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSearch (LOCKED -Requires lockpick) Search (LOCKED -Requires lockpick)

Key: D67215294412160A77731088719A66A6
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/Search_FileShelf.Default__Search_FileShelf_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionInsert Delivery Box Insert Delivery Box

Key: D753D17F45ABC113CA2B13AE599ED6D1
SourceLocation: /Game/Blueprints/World/Butcher/DeliverySystem.DeliverySystem_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionThrow Bouquet Throw Bouquet

Key: D77245A945AEB7D2F055B28EA29FA759
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_Above_DESIGN.ParadeDistrict_Shelter_Above_DESIGN:PersistentLevel.ParadeShelter_Fashion3.Interaction_Special.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionUse Redactor Use Redactor

Key: D7807B3D41F6B5DF8B44658538EB8097
SourceLocation: /Game/Blueprints/Gameplay/RestorationMachine.RestorationMachine_C:InteractionA96180874989BE8042617A9018819903.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: F33375C0435E75B0B4EC608E884A6910
SourceLocation: /Game/Blueprints/Gameplay/RestorationMachine.RestorationMachine_C:InteractionA96180874989BE8042617A9018819903.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionCraft Jimmy bar and Pry Open Craft Jimmy bar and Pry Open

Key: D79EAA0B4EC0F13CE870089664DB2E05
SourceLocation: /Game/Blueprints/World/Special/WeakWoodFloor.WeakWoodFloor_C:Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionUnlock with Keycard Unlock with Keycard

Key: D7D804C84811F35D9AA5B6ABCD19E35C
SourceLocation: /Game/Blueprints/World/BridgeChallenge_SecurityDoor.Default__BridgeChallenge_SecurityDoor_C:UnlockInteractionComponent.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSend Response (Need Response to Clive) {0} Send Response (Need Response to Clive) {0}

Key: D97A571F40EA0E3A3FE807B41917F445
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TubeMessageMachine.Ollie_TubeMessageMachine_C:Interaction_GEN_VARIABLE.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionReplace Power Cell Replace Power Cell

Key: DA55851A4E159CB783A143849E4736ED
SourceLocation: /Game/Blueprints/World/Special/Compliment_Machine.Compliment_Machine_C:ReplaceCellInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionInsert Workers Keycard (Requires Car Wash Keycard) Insert Workers Keycard (Requires Car Wash Keycard)

Key: DAE26E844F68F99BD5D70CB8F264478F
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Construction3_DESIGN.Construction3_DESIGN:PersistentLevel.WorkerKeyPad_306.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionTransport {0} Transport {0}

Key: DB0C541A4153A3BED77025BE070BE10B
SourceLocation: /Game/Blueprints/Story/Sally/BabyCrib.BabyCrib_C:TransportGwen_Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionHarvest Motilene (Requires Motilene Harvester & Empty Power Cells) Harvest Motilene (Requires Motilene Harvester & Empty Power Cells)

Key: DBB6B2704B3F67F269A9999C157024A9
SourceLocation: /Game/Blueprints/World/Special/Motilene_Spill_Large.Motilene_Spill_Large_C:HarvesterInteraction_GEN_VARIABLE.InteractionPromptList(3).InteractionPromptList.BasicPrompt

Glimpse.InteractionInstall Baby Feeder (Requires Baby Feeder) Install Baby Feeder (Requires Baby Feeder)

Key: DBCE45DE43E488B2AA9F96A0783994ED
SourceLocation: /Game/Blueprints/Story/Sally/BabyCrib.BabyCrib_C:InstallBabyFeeder_Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionActivate Power Activate Power

Key: DBE67EE140F7FC306D3747B16D55F58D
SourceLocation: /Game/Blueprints/World/Misc/DONOTUSE_Breaker.DONOTUSE_Breaker_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionExit Exit

Key: DC52F77A4A1CABD286402987B5758437
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_JoyFactory_District_DESIGN_4.V_JoyFactory_District_DESIGN_4:PersistentLevel.V_InteractiveActor_824.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt
Key: F3B908394759DBA96D1FF8A85B3803DE
SourceLocation: /Game/Blueprints/Gameplay/WorkerExitTelePorter_OUT.WorkerExitTelePorter_OUT_C:InteractionComponent_3.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlace Pipe Valve Place Pipe Valve

Key: DE4CEB094D7FAFB15AD9D786EC8AC0EC
SourceLocation: /Game/Blueprints/World/Bridges/3StepsVerification/SimpleInteractiveActor_Valve.SimpleInteractiveActor_Valve_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionExtrude meat star Extrude meat star

Key: DE54182B49D1B5DF8BE8D78B0C960081
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/TheButcher_Trailer_DESIGN.TheButcher_Trailer_DESIGN:PersistentLevel.ExtruderButton3.Interact.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionUpgrade to Auto Baby Mobile Upgrade to Auto Baby Mobile

Key: DEF317F3448F1E8919D37CA0A760D2C6
SourceLocation: /Game/Blueprints/Story/Sally/BabyMobile.BabyMobile_C:Interaction_UpgradeToAutomobile_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionRemove Col. Lawrence’s Antique Rifle Remove Col. Lawrence’s Antique Rifle

Key: DF0EE6134E272E1EFAC265AC1B68D5BA
SourceLocation: /Game/Blueprints/Gameplay/OldSoldiers_RifleRack_Trigger.OldSoldiers_RifleRack_Trigger_C:RemoveRifleInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionTurn On (Requires Power Cell) Turn On (Requires Power Cell)

Key: DF7F57BF4F88381D623459BAB73666D4
SourceLocation: /Game/Blueprints/Gameplay/CellPoweredTV.CellPoweredTV_C:TVInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionRing Ring

Key: DFB3B4EB44E0AA39644E5C827E95728A
SourceLocation: /Game/Blueprints/Gameplay/Bell.Bell_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionDrop {0} Drop {0}

Key: Drop
SourceLocation: Source/GlimpseGame/Private/UI/HUD/GlimpseHUD.cpp:2259

Glimpse.InteractionEnter {0} (I'm not thinking right) Enter {0} (I'm not thinking right)

Key: E00A7946489B5B12FAAED8A1A05C060F
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_JoyDetector.V_JoyDetector_C:InteractionComponent_13.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen {0} (Requires Generator Room Key) Open {0} (Requires Generator Room Key)

Key: E0149994405C77E52AC1879EBDC0517F
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_DESIGN.MilitaryCamp_DESIGN:PersistentLevel.Quest_PowerRoom_Door2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt
Key: F2EB03B347723D78E054E8B6A7B3B51D
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_DESIGN.MilitaryCamp_DESIGN:PersistentLevel.Quest_PowerRoom_Door.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTurn on {0} Turn on {0}

Key: E044E5F64BBC3C3C730D019D28B37605
SourceLocation: /Game/Blueprints/Gameplay/Static_Broadcast_WasteTV.Static_Broadcast_WasteTV_C:InteractionComponent_2.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionRotate 90° {0} Rotate 90° {0}

Key: E091FEAE433F7BAC3662AE874E080C8D
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ConsoleButton_Rotate.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionCraft Jimmy Bar and Pry Open Craft Jimmy Bar and Pry Open

Key: E1D9271542F00106859297BAF6847064
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Windows/Village_BasicWindow.Default__Village_BasicWindow_C:CircumventInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionColor 1 Color 1

Key: E1FF58CC4CCDBC3AC64D83B8D36B01AA
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_ExitPark_DESIGN.SB_ExitPark_DESIGN:PersistentLevel.LevelButton8.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionExtract {0} (Need The Extractor) Extract {0} (Need The Extractor)

Key: E22225CF4EB81AEC1CA015921687DE60
SourceLocation: /Game/Blueprints/World/Misc/NEWGD_ScanvegerExtratorLocation_Car.NEWGD_ScanvegerExtratorLocation_Car_C:scavengeInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionTake Hydrogen Tank Take Hydrogen Tank

Key: E2305E3A4B79646D500B359A32BE1415
SourceLocation: /Game/Blueprints/Quests/Emerald/DSIR_Ollie_HydrogenPickup.DSIR_Ollie_HydrogenPickup_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionKnock on Door {0} (In Combat) Knock on Door {0} (In Combat)

Key: E2D052564C5F9267B59A6688D44CC24F
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/Ollie_VictoriaFrontDoor.Ollie_VictoriaFrontDoor_C:KnockInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionExit the Vehicle Exit the Vehicle

Key: E2FD76E743038610246510961F257632
SourceLocation: /Game/Blueprints/Quests/Underground/Left_SquareButton.Left_SquareButton_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionGo down in Apple Holm Station Go down in Apple Holm Station

Key: E32EEAC84136BA27D1C465998BCFADC6
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BroadcastTower_DESIGN.BroadcastTower_DESIGN:PersistentLevel.SimpleInteractiveActor_863.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlace Bomb (Requires Bomb) Place Bomb (Requires Bomb)

Key: E33C32B541724184FF8DB5B9A1F0DF37
SourceLocation: /Game/Blueprints/Story/Sally/Sally_WhosADowner_MotileneMachine.Sally_WhosADowner_MotileneMachine_C:Interaction_PlaceBomb_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionActivate Capacitator (Requires Power Cell) Activate Capacitator (Requires Power Cell)

Key: E34D90BC4B1BAB63FD6222A11B823348
SourceLocation: /Game/Blueprints/World/Security/Capacitator_QuestItem.Default__Capacitator_QuestItem_C:InteractionComponent.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionForce Open {0} Force Open {0}

Key: E4C3481A4C2A2A9150D971A32F3A49E1
SourceLocation: /Game/Blueprints/World/Furniture/Waste_Interior_Props/Search_Crate.Default__Search_Crate_C:CircumventInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionDisarm (Requires Electro-Lock Shocker) Disarm (Requires Electro-Lock Shocker)

Key: E4DA87BD40AF874366EBEFAFEEF03E5C
SourceLocation: /Game/Blueprints/World/Traps/ElectroShockLock/ElectroShockLock.ElectroShockLock_C:InteractionDisarmTrap_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionTake that load of evidence Take that load of evidence

Key: E5060F5444E93F07587089AE4325DEE5
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Encounter_Construction2_DESIGN.Encounter_Construction2_DESIGN:PersistentLevel.InteractiveActor_587.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionShower Shower

Key: E51302BF40E6091AC16521BD59E0A609
SourceLocation: /Game/Blueprints/World/Misc/Showerhead_Toggle.Showerhead_Toggle_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter Byng's Shelter Enter Byng's Shelter

Key: E57BAE644AB389D54234EDA5BEF88232
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ByngSafehouse_Sally_DESIGN.ByngSafehouse_Sally_DESIGN:PersistentLevel.Teleporter2_2012.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen {0} (LOCKED - Remove Padlock) Open {0} (LOCKED - Remove Padlock)

Key: E58D2D594A52F09D9AB69485698B03FB
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_TheAppleTree_DESIGN.Encounter_TheAppleTree_DESIGN:PersistentLevel.InteractiveDoor_AppleTree_MetalDoor01_C_0.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionUse Key Use Key

Key: E5B0A23147708FA3367DF693841D1542
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_Construction2_Sally_DESIGN.Encounter_Construction2_Sally_DESIGN:PersistentLevel.Teleporter_Locked2.UnlockInteraction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSwipe Keycard (Requires Newspaper Employee Card) Swipe Keycard (Requires Newspaper Employee Card)

Key: E5D649C94EFD5E1861EE528A71F4C0D9
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_NewspaperOffice_DESIGN.SB_Encounter_NewspaperOffice_DESIGN:PersistentLevel.KeycardReader_3028.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.BasicPrompt
Key: F284B5B94587B78D3B2713804BE7C42D
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_Encounter_NewspaperOffice_DESIGN.SB_Encounter_NewspaperOffice_DESIGN:PersistentLevel.KeycardReader_3028.Interaction_SwipeKeyCard.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPlace 3 Special Machine Bits Place 3 Special Machine Bits

Key: E68D4B1B4A9281676E36EB98C2B70C57
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfTheInventor_DESIGN.Encounter_HouseOfTheInventor_DESIGN:PersistentLevel.AdvancedMechanicalPartsDeliveryTube_C_0.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSelect Sublimator {0} Select Sublimator {0}

Key: E7570227454319768D48FC890BAE637B
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ConsoleButton_Sublimator.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionEnter {0} Enter {0}

Key: E75972A543F76F2D54586B9528272A71
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_MoreBloodInTheStreets_DESIGN.Encounter_MoreBloodInTheStreets_DESIGN:PersistentLevel.Quest_JoyDetector.Interaction1.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionDisable shutters Disable shutters

Key: E7A2F30C40F7DF24FFAAC7AD55210CF4
SourceLocation: /Game/Blueprints/Story/Arthur/DoctorHQ_EntranceKeypad.DoctorHQ_EntranceKeypad_C:UseFrammistat_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSuck Things Suck Things

Key: E7A65FF44A181CDA7EE0EBAF4D506BDC
SourceLocation: /Game/Blueprints/Quests/Underground/Right_RoundButton.Right_RoundButton_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionRecycle Clothing Recycle Clothing

Key: E7CF643B4A94893EC67B15ABE50B550E
SourceLocation: /Game/Blueprints/Story/Arthur/Trash_GiveClothes.Trash_GiveClothes_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt
Key: F4E95BB64F60AA2D99A896AB8C4C9045
SourceLocation: /Game/Blueprints/Story/Arthur/Trash_GiveClothes.Trash_GiveClothes_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionAdd Ingredients (Requires Blackberry Joy components) Add Ingredients (Requires Blackberry Joy components)

Key: E7D87C514390275E7E975C89842ED0FC
SourceLocation: /Game/Blueprints/Story/Sally/Sallys_Machine_Feeder.Sallys_Machine_Feeder_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionAdd Sugar Add Sugar

Key: E9387CAF4C4BEA74A773EB8F0A21DB55
SourceLocation: /Game/Blueprints/World/MilitaryCamp/MilitaryCamp_PrimaryMashBarrel.MilitaryCamp_PrimaryMashBarrel_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPry {0} Open Pry {0} Open

Key: E948432E41E53C3EA5AC73BAC7A6991E
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Windows/Village_BasicWindow.Default__Village_BasicWindow_C:LockInteractionComponent.InteractionPromptList(2).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionUnlock (Requires Alley Stash Key) Unlock (Requires Alley Stash Key)

Key: E95F499944C5103F6FBF59BA6B025BEE
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_JoyFactory_District_DESIGN_1.V_JoyFactory_District_DESIGN_1:PersistentLevel.SallyTrainStation_SpecialLock_710.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionEnter Alley (In combat) Enter Alley (In combat)

Key: E9DED167438F5433F14D4EAFFD3A6E27
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/KingsRoadAlley_Sally_DESIGN.KingsRoadAlley_Sally_DESIGN:PersistentLevel.SimpleInteractiveActor_ArthurSallysHouse2.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionGo to Waterloo district Go to Waterloo district

Key: E9E6B8214DD0E12DDF5EB78D213D830A
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_GlobalStreaming.V_GlobalStreaming:PersistentLevel.V_Teleporter_Manor_ToJoyFactoryDistrict.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionDisarm (Needs Clever Trap Tool) Disarm (Needs Clever Trap Tool)

Key: EA42C4C64A5BC45AFB600A9E5EFE927B
SourceLocation: /Game/Blueprints/World/Traps/Shutters/TrapShutters.TrapShutters_C:InteractionDisarmTrap_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionSelect Sublimator Select Sublimator

Key: EAEBCE9243F1294D41FD5CBC4CAD586C
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ConsoleButton_Sublimator.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionInsert Car Wash Keycard Insert Car Wash Keycard

Key: EAFC25E344BDB16E3A991A88D6023C87
SourceLocation: /Game/Maps/SpawnMaps/Village/Underground/Construction3_DESIGN.Construction3_DESIGN:PersistentLevel.WorkerKeyPad_306.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionInvestigate Study {0} Investigate Study {0}

Key: EC775B1E42042B5481F70791628F56D3
SourceLocation: /Game/Maps/Cinematics/Artbook/GemmaOlsenArtbook.GemmaOlsenArtbook:PersistentLevel.VentDoor_623.LockInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionDoor Switch 2 {0} Door Switch 2 {0}

Key: ED33FADC46A8671FF98C96820859FAC8
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/Sublevels/JoyFactory_Arthur_Interior_DESIGN_2.JoyFactory_Arthur_Interior_DESIGN_2:PersistentLevel.LeverBp2.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionEnter Trapdoor Enter Trapdoor

Key: ED91B29B4140EC17B0C0569FFA8D0CFE
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_RedHatSociety_DESIGN.SB_RedHatSociety_DESIGN:PersistentLevel.Teleporter_Trapdoor2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionInteractionText InteractionText

Key: EDAA3D15414B8CCDA9F37BA9CFF8D33A
SourceLocation: /Game/Blueprints/World/Bridges/3StepsVerification/Interaction_Actor.Interaction_Actor_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionExamine {0} Examine {0}

Key: EDBE947D49F8A9D893A21F8E20BFA974
SourceLocation: /Game/Blueprints/World/Furniture/Shelters/CraftingStation_Mechanical_MAIN.CraftingStation_Mechanical_MAIN_C:SallyInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionZap (Requires Shock Baton) Zap (Requires Shock Baton)

Key: EDF1CA3645E66A058B29C6A434377620
SourceLocation: /Game/Blueprints/NPCArchetypes/Village1_RubberSuit_HOCB.Village1_RubberSuit_HOCB_C:zapForPleasure_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionExit Hotel Exit Hotel

Key: EEA020ED4F6DB5B2D5575DAD18448FB8
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Nick_StartDLC_Blackbox.Nick_StartDLC_Blackbox:PersistentLevel.Interaction_HotelFrontEntrance_Ext.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionApply Damp Cloth (Requires Cloth and Purified Water) Apply Damp Cloth (Requires Cloth and Purified Water)

Key: EF0C1B644AB74AC4969CA38ECC485574
SourceLocation: /Game/Blueprints/Quests/StoryQuests/ApplyCloth.ApplyCloth_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionMake Toasted Chicory (Requires 4x Coffee Beans & Power) Make Toasted Chicory (Requires 4x Coffee Beans & Power)

Key: EF3DF0934C6E88548F97F3ABA1BAEF13
SourceLocation: /Game/Blueprints/World/Special/CoffeeMachine.CoffeeMachine_C:Interaction_MakeCoffee_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionColor 2 {0} Color 2 {0}

Key: EF9C442A47A00CB7A64232BAD71EF365
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Locations/SubLevels/SB_ExitPark_DESIGN.SB_ExitPark_DESIGN:PersistentLevel.LevelButton5.Interaction.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionGo to Dunkerton district Go to Dunkerton district

Key: EFA9814F47E1F412E82DFFBA884A1439
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_GlobalStreaming.V_GlobalStreaming:PersistentLevel.V_Teleporter_Manor_ToFunFairDistrict.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionInstall Baby Feeder Install Baby Feeder

Key: EFD73EC44BEF8A73A7BAA1A77A3B39C4
SourceLocation: /Game/Blueprints/Story/Sally/BabyCrib.BabyCrib_C:InstallBabyFeeder_Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionApply Gas Apply Gas

Key: EFFC938943927B4D7A4912812894EC73
SourceLocation: /Game/Blueprints/Quests/StoryQuests/ApplyGas.ApplyGas_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionDisarm {0} (Requires Shortspike) Disarm {0} (Requires Shortspike)

Key: F08D964849987DE92CFB8A9582E919C1
SourceLocation: /Game/Blueprints/World/Traps/TrapControls/TrapControls.TrapControls_C:InteractionDisarmTrap_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionOpen {0} (Requires Hotel Manager's Key) Open {0} (Requires Hotel Manager's Key)

Key: F0D5CA6440867132138EFEB8F94219C7
SourceLocation: /Game/DLC/Lightbearer/Maps/Gyms/Nick_DLC_Gym.Nick_DLC_Gym:PersistentLevel.LB_Hotel_Int_Door5.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionSearch {0} (LOCKED - Requires Electro Lock Shocker) Search {0} (LOCKED - Requires Electro Lock Shocker)

Key: F0DD81784B3396FE7B4A3491BF796859
SourceLocation: /Game/Blueprints/World/Furniture/Village_Interior_Props/WallSafe_01.Default__WallSafe_01_C:OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionCall for Faraday (In Combat) Call for Faraday (In Combat)

Key: F12214A846BA40C28BB786BBED2195D0
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_HouseOfTheInventor_Sally_DESIGN.Encounter_HouseOfTheInventor_Sally_DESIGN:PersistentLevel.Sally_Faraday_Window.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlay Tape (Need Tape) Play Tape (Need Tape)

Key: F1AF6639440AF05BC06B5989C9BF85B5
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_TapeDeckA.Ollie_TapeDeckA_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionFill Container (Requires Canteen) Fill Container (Requires Canteen)

Key: F249B5974BFA8D5B8E654B80A6377A92
SourceLocation: /Game/Blueprints/World/Furniture/Kitchen/WaterTap_Base.WaterTap_Base_C:InteractionComponent_76.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionTake Joy Pill Take Joy Pill

Key: F2770C574756C0660C81249571311330
SourceLocation: /Game/Blueprints/World/Special/JoyDispenser.JoyDispenser_C:Interaction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionKnock on Door (In Combat) Knock on Door (In Combat)

Key: F279CF15415CAFDE9583A5B940017793
SourceLocation: /Game/Blueprints/World/Buildings/TheVillage/Doors/Ollie_VictoriaFrontDoor.Ollie_VictoriaFrontDoor_C:KnockInteraction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionDisarm {0} Disarm {0}

Key: F2CFC97C4134EF1DC9BC65A1B22AE0B3
SourceLocation: /Game/Maps/SpawnMaps/Bridges/SubLevels/Challenge_Bridge_PaxBridge_DESIGN.Challenge_Bridge_PaxBridge_DESIGN:PersistentLevel.TrapControls_C_0.InteractionDisarmTrap.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionGive Coffee Give Coffee

Key: F2D91C1C42CB84443B6878B46D14FA99
SourceLocation: /Game/Blueprints/NPCArchetypes/Village1_Worker_PublicWorks.Village1_Worker_PublicWorks_C:GiveCoffeeInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionRotate Guitar Left Rotate Guitar Left

Key: F2FBF81F42B69C6C5E37B8953DC341F0
SourceLocation: /Game/Blueprints/Story/Sally/Sally_NickPlace_GuitarPuzzle.Sally_NickPlace_GuitarPuzzle_C:Interaction_RotateGuitarLeft_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionSelect Stimulator Select Stimulator

Key: F5984BE7448FB3049FCB2482051282FA
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ConsoleButton_Electrowave.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionDo Your Makeup Do Your Makeup

Key: F608DA3E4D2B831F99FC35A8C581878E
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ParadeDistrict_Shelter_Above_DESIGN.ParadeDistrict_Shelter_Above_DESIGN:PersistentLevel.SimpleInteractiveActor_479.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionUse Switch Use Switch

Key: F60A35554D4EB6E2E46E56B7416A4A67
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_DESIGN.MilitaryCamp_DESIGN:PersistentLevel.Switch2.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPick Up Guitar Pick Up Guitar

Key: F6398EF2430A2F10A6CEC799F0922AA3
SourceLocation: /Game/DLC/Lightbearer/Maps/SpawnMaps/Hotel/Hotel_Int_NicksRoom_Design.Hotel_Int_NicksRoom_Design:PersistentLevel.Interaction_PickUpGuitar.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionTravel to the Military Camp Travel to the Military Camp

Key: F6659505449A7DE016639BBFA0B75245
SourceLocation: /Game/DLC/Victoria/Maps/SpawnMaps/SubLevels/V_FunFair_District_Sewer_DESIGN.V_FunFair_District_Sewer_DESIGN:PersistentLevel.InteractiveActor_FindAWayOut.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionUnlock with Keycard {0} Unlock with Keycard {0}

Key: F6FF6D884630EB13F4E221985E3BFE7F
SourceLocation: /Game/Blueprints/World/BridgeChallenge_SecurityDoor.Default__BridgeChallenge_SecurityDoor_C:UnlockInteractionComponent.InteractionPromptList(0).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionChange filter (Requires Water Filter) Change filter (Requires Water Filter)

Key: F71B93434C0DE572054BE3951765CCA1
SourceLocation: /Game/Blueprints/Story/Sally/Sally_WaterFilter.Sally_WaterFilter_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionHatch Hatch

Key: F7B0391241AC920E5EC75F85B6EE140A
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/RedHatSociety_DESIGN.RedHatSociety_DESIGN:PersistentLevel.Hatch.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionDisarm {0} (Requires Clever Trap Tool) Disarm {0} (Requires Clever Trap Tool)

Key: F8808B3A47DE56D935A3DF97000D7915
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_Ollie_DESIGN.MilitaryCamp_Ollie_DESIGN:PersistentLevel.Tripwire_Explosive2.InteractionDisarmTrap.InteractionPromptList(1).InteractionPromptList.DescriptivePrompt

Glimpse.InteractionPick Up Power Cell (Empty) Pick Up Power Cell (Empty)

Key: F89C75274EE3EB5F10391B8E706F26B8
SourceLocation: /Game/Blueprints/World/Misc/PowerCellSocket.PowerCellSocket_C:interaction_TakeEmptyPowerCell_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionPlace Col. Lawrence’s Antique Rifle Place Col. Lawrence’s Antique Rifle

Key: F9B470BB461A13CA89DE37B1475563A6
SourceLocation: /Game/Blueprints/Gameplay/OldSoldiers_RifleRack_Trigger.OldSoldiers_RifleRack_Trigger_C:AddRifleInteraction_GEN_VARIABLE.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionOpen (Requires General Byng's Office Key) Open (Requires General Byng's Office Key)

Key: FAADCEC248DD7B056384F0B432A52983
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_Ollie_DESIGN.MilitaryCamp_Ollie_DESIGN:PersistentLevel.BasicDoor_Industrial2.OpenInteractionComponent.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionPull Lever (Requires First raygun Upgrade) Pull Lever (Requires First raygun Upgrade)

Key: FB934E9B4EC29AA32C449189AFD9FB03
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/Fac1_Control_DES.Fac1_Control_DES:PersistentLevel.Switch_White_SecRoom.Interaction.InteractionPromptList(2).InteractionPromptList.BasicPrompt

Glimpse.InteractionAccess Rooftop (Unfinished Business) Access Rooftop (Unfinished Business)

Key: FC4921264776D3DCFC7E669F66AA7FC4
SourceLocation: /Game/Blueprints/Story/Ollie/Teleporter_RooftopAccess.Teleporter_RooftopAccess_C:Interaction_GEN_VARIABLE.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionBroadcast Tower Lobby (Unfinished Business) Broadcast Tower Lobby (Unfinished Business)

Key: FCB1C596403EE822FAC2159189AD9615
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/BroadcastTower_DESIGN.BroadcastTower_DESIGN:PersistentLevel.Teleporter_IntoBroadcastTower2_1055.Interaction.InteractionPromptList(1).InteractionPromptList.BasicPrompt

Glimpse.InteractionSelect Hotflash Select Hotflash

Key: FFD81E9441910EBF0CCBBB9AB66840BD
SourceLocation: /Game/Maps/SpawnMaps/EmeraldCity/DSIR/DSIR_Interior_DESIGN.DSIR_Interior_DESIGN:PersistentLevel.ConsoleButton_Hotflash_672.Interaction.InteractionPromptList(0).InteractionPromptList.BasicPrompt

Glimpse.InteractionGive {0} Give {0}

Key: GiftPrompt
SourceLocation: Source/GlimpseGame/Private/Character/AI/GlimpseAICharacter.cpp:545

Glimpse.InteractionGive Gift Give Gift

Key: GiveGift
SourceLocation: Source/GlimpseGame/Private/Character/AI/GlimpseAICharacter.cpp:4538

Glimpse.InteractionLock {0} Lock {0}

Key: LockArgs
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:109

Glimpse.Interaction(inventory full) (inventory full)

Key: PickupInventoryFull
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpsePickup.cpp:242

Glimpse.InteractionPickpocket Pickpocket

Key: PickupPickpocket
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpsePickup.cpp:240

Glimpse.Interaction{0} {1} {0} {1}

Key: PickupPromptPattern
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpsePickup.cpp:244

Glimpse.InteractionSteal Steal

Key: PickupSteal
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpsePickup.cpp:241

Glimpse.InteractionRead {0} Read {0}

Key: ReadLoreAction
SourceLocation: Source/GlimpseGame/Private/Gameplay/Pickups/LorePickup.cpp:15
Key: ReadManualAction
SourceLocation: Source/GlimpseGame/Private/Gameplay/ManualPickup.cpp:20

Glimpse.InteractionLearn {0} Learn {0}

Key: RecipeLearnAction
SourceLocation: Source/GlimpseGame/Private/Gameplay/CraftingRecipePickup.cpp:18

Glimpse.Interaction(REPEATEDLY) Resist Grab (REPEATEDLY) Resist Grab

Key: ResistGrab
SourceLocation: Source/GlimpseGame/Private/UI/HUD/GlimpseHUD.cpp:2142

Glimpse.InteractionSearch (LOCKED) Search (LOCKED)

Key: SearchLocked
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLootable.cpp:47

Glimpse.InteractionSearch {0} (LOCKED) Search {0} (LOCKED)

Key: SearchLockedArgs
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLootable.cpp:48

Glimpse.InteractionSneak Sneak

Key: Sneak
SourceLocation: Source/GlimpseGame/Private/UI/HUD/GlimpseHUD.cpp:2526

Glimpse.InteractionTake {0} Take {0}

Key: TakeMoneyAction
SourceLocation: Source/GlimpseGame/Private/Gameplay/Pickups/MoneyPickup.cpp:13

Glimpse.InteractionThrow Throw

Key: Throw
SourceLocation: Source/GlimpseGame/Private/UI/HUD/GlimpseHUD.cpp:2454

Glimpse.InteractionUseItem UseItem

Key: UseItemOnCorpse
SourceLocation: Source/GlimpseGame/Private/Character/Player/GlimpsePlayerCharacter.cpp:229

Glimpse.InteractionWait Wait

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Glimpse.LocationRepair the Fence Repair the Fence

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Glimpse.LocationHallucinogenic Salad Hallucinogenic Salad

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Glimpse.LocationJericho Jericho

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Glimpse.LocationMilitary Camp Military Camp

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Glimpse.LocationMaidenholm Maidenholm

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Glimpse.LocationMegiddo Bridge Megiddo Bridge

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Glimpse.LocationRavensholm Ravensholm

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Glimpse.LocationThe Apothecary The Apothecary

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Glimpse.LocationShelter Shelter

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Glimpse.LocationMount Badon Bridge Mount Badon Bridge

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Glimpse.LocationCellar Cellar

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Glimpse.LocationBarrow Holm Hamlet Barrow Holm Hamlet

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Glimpse.LocationPlains of Abraham Bridge Plains of Abraham Bridge

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Glimpse.LocationDefeat the Headboys Defeat the Headboys

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Glimpse.LocationDig Spot Dig Spot

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Glimpse.LocationSt. George's Holm St. George's Holm

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Glimpse.LocationWorkbench Workbench

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Glimpse.LocationAssailant 1 Assailant 1

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Glimpse.LocationApple Holm Garden Apple Holm Garden

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Glimpse.LocationFlower Picking Flower Picking

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Glimpse.LocationNick Lightbearer's Fab Pad Nick Lightbearer's Fab Pad

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Glimpse.LocationLud's Holm Lud's Holm

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Glimpse.LocationPackage Drop-off Package Drop-off

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Glimpse.LocationNo Exit No Exit

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Glimpse.LocationGet Honey Get Honey

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Glimpse.LocationJoy Booth Joy Booth

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Glimpse.LocationCarrot Dig Spot Carrot Dig Spot

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Glimpse.LocationRuined House Ruined House

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Glimpse.LocationA Jubilator that has seen better days. A Jubilator that has seen better days.

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Glimpse.LocationCathouse Cathouse

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Glimpse.LocationHouse House

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Glimpse.LocationUnlock fast travel Unlock fast travel

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Glimpse.LocationHoney Bee Nest Honey Bee Nest

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Glimpse.LocationJohnny Bolton's Shop Johnny Bolton's Shop

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Glimpse.LocationCheck out the Alarm Check out the Alarm

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Glimpse.LocationHaworth Pharmaceuticals Haworth Pharmaceuticals

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Glimpse.LocationGrab Margaret's Dolly Grab Margaret's Dolly

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Glimpse.LocationThe Jacobean Society The Jacobean Society

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Glimpse.LocationBobby Popper Bobby Popper

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Glimpse.LocationClear out the Hooligans Clear out the Hooligans

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Glimpse.LocationMrs. Chippy Park Mrs. Chippy Park

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Glimpse.LocationBlenheim Bridge Blenheim Bridge

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Glimpse.LocationAir Raid Shelter Air Raid Shelter

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Glimpse.LocationSally's Place Sally's Place

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Glimpse.LocationMeet Ollie in his tower Meet Ollie in his tower

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Glimpse.LocationVegetable Garden Vegetable Garden

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Glimpse.LocationThe Camp of Thine Enemies The Camp of Thine Enemies

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Glimpse.LocationDeliver Package Deliver Package

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Glimpse.LocationDeliveries Deliveries

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Glimpse.LocationRatholm Ratholm

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Glimpse.LocationMeat delivery Meat delivery

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Glimpse.LocationGrassmarket Park Grassmarket Park

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Glimpse.LocationCannon Park Cannon Park

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Glimpse.LocationVending Machine Vending Machine

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Glimpse.LocationHaute Cuisine Dig Spot Haute Cuisine Dig Spot

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Glimpse.LocationCommunal Garden Communal Garden

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Glimpse.LocationMarket Shopkeeper Market Shopkeeper

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Glimpse.LocationChurch of St. Genesius Church of St. Genesius

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Glimpse.LocationYam Altar Yam Altar

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Glimpse.LocationThe Bloody Rock The Bloody Rock

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Glimpse.LocationI Need a Pipe I Need a Pipe

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Glimpse.LocationSweep for More Bombs! Sweep for More Bombs!

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Glimpse.LocationCorner Pub Corner Pub

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Glimpse.LocationLily Bulb Dig Spot Lily Bulb Dig Spot

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Glimpse.LocationMotilene Pump Motilene Pump

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Glimpse.LocationLionel Castershire Dig Location Lionel Castershire Dig Location

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Glimpse.LocationGovernment Printing Office Government Printing Office

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Glimpse.LocationAdam's Park Adam's Park

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Glimpse.LocationReduce the heat Reduce the heat

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Glimpse.LocationSalamanca Bridge Salamanca Bridge

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Glimpse.LocationHaute Cuisine Haute Cuisine

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Glimpse.LocationSally's House Sally's House

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Glimpse.LocationUpgrade Parts Panel Upgrade Parts Panel

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Glimpse.LocationRaven's Holm Bridge Raven's Holm Bridge

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Glimpse.LocationGuarded Subway Hatch Guarded Subway Hatch

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Glimpse.LocationCutty's Shop Cutty's Shop

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Glimpse.LocationThe Reform Club The Reform Club

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Glimpse.LocationBlackberry Joy Booth Blackberry Joy Booth

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Glimpse.LocationThe Labs The Labs

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Glimpse.LocationGet Parachute Get Parachute

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Glimpse.LocationGarden of Earthly Delights Garden of Earthly Delights

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Glimpse.LocationWellington Wells Constabulary Wellington Wells Constabulary

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Glimpse.LocationPlassey Bridge Plassey Bridge

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Glimpse.LocationWater Pump Water Pump

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Glimpse.LocationMilitary Bunker Military Bunker

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Glimpse.LocationWell Fisherman Well Fisherman

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Glimpse.LocationWhite Tree Park White Tree Park

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Glimpse.LocationSuperb Meat Boy Superb Meat Boy

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Glimpse.LocationRepair the Bobby Popper Repair the Bobby Popper

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Glimpse.LocationGet back to your base! Get back to your base!

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Glimpse.LocationShop Shop

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Glimpse.LocationGolden Record Golden Record

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Glimpse.LocationEdward Lawrence's House Edward Lawrence's House

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Glimpse.LocationGet Council Worker ID Get Council Worker ID

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Glimpse.LocationHooligan Camp Hooligan Camp

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Glimpse.LocationMegiddo Bridge - Arthur Megiddo Bridge - Arthur

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Glimpse.LocationThe Apple Tree The Apple Tree

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Glimpse.LocationInkerman Bridge Inkerman Bridge

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Glimpse.LocationPower generator Power generator

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Glimpse.LocationHope Chest Hope Chest

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Glimpse.LocationLocked Chest Locked Chest

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Glimpse.LocationThe Train Station The Train Station

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Glimpse.LocationMushroom Log Mushroom Log

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Glimpse.Location(MISSING NAME) (MISSING NAME)

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Glimpse.LocationChemistry Set Chemistry Set

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Glimpse.LocationVictoria Byng's Mansion Victoria Byng's Mansion

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Glimpse.LocationShady Dealer Shady Dealer

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Glimpse.LocationRat Holm Rat Holm

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Glimpse.LocationHaworth Labs Haworth Labs

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Glimpse.LocationWater Treatment Plant Water Treatment Plant

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Glimpse.LocationEarl of Sandwich Park Earl of Sandwich Park

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Glimpse.LocationGraveyard Graveyard

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Glimpse.LocationSalamanca Park Salamanca Park

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Glimpse.LocationWater Water

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Glimpse.LocationGet Corporal Cheeseman's Key Get Corporal Cheeseman's Key

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Glimpse.LocationFind the key card Find the key card

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Glimpse.LocationVomiting wastrel's treasure Vomiting wastrel's treasure

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Glimpse.LocationWitch Peak Witch Peak

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Glimpse.LocationGarden District Garden District

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Glimpse.LocationDogberry Park Dogberry Park

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Glimpse.LocationMemorial Berry Patch Memorial Berry Patch

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Glimpse.LocationHostile Takeover Hostile Takeover

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Glimpse.LocationRoot Cellar Root Cellar

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Glimpse.LocationMoonshine Still Moonshine Still

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Glimpse.LocationEric Blair Park Eric Blair Park

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Glimpse.LocationCozy Tea Park Cozy Tea Park

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Glimpse.LocationMrs Pankhurst's Alterations Mrs Pankhurst's Alterations

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Glimpse.LocationPossibly heinous package Possibly heinous package

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Glimpse.LocationMine Mine All Mine Dig Spot Mine Mine All Mine Dig Spot

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Glimpse.LocationBBQ BBQ

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Glimpse.LocationAdams Park Adams Park

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Glimpse.LocationRestaurant Restaurant

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Glimpse.LocationEd MacMillan Ed MacMillan

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Glimpse.LocationToxic Waste Toxic Waste

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Glimpse.LocationSafe House Safe House

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Glimpse.LocationFaraday's Workshop Faraday's Workshop

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Glimpse.LocationWaterloo House Waterloo House

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Glimpse.LocationOnion Dig Spot Onion Dig Spot

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Glimpse.LocationOld Byng Park Old Byng Park

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Glimpse.LocationAbandoned House Abandoned House

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Glimpse.LocationNewspaper Office Newspaper Office

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Glimpse.LocationThe Makeshift Children The Makeshift Children

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Glimpse.LocationSmall Motilene Spill Small Motilene Spill

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Glimpse.LocationPotato Dig Spot Potato Dig Spot

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Glimpse.LocationWellington Wells Wellington Wells

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Glimpse.LocationEel Pie Holm Eel Pie Holm

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Glimpse.LocationRorke's Drift Bridge Rorke's Drift Bridge

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Glimpse.LocationDamnation Alley Damnation Alley

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Glimpse.LocationSally’s Interplanetary Travel Agency Sally’s Interplanetary Travel Agency

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Glimpse.LocationAntijubilatarianism Antijubilatarianism

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Glimpse.LocationImpatient Person Impatient Person

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Glimpse.LocationVillage Village

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Glimpse.LocationThe Dealer The Dealer

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Glimpse.LocationDig Location Dig Location

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Glimpse.LocationLovebirds Digspot Lovebirds Digspot

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Glimpse.LocationVictory Meat Errand Victory Meat Errand

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Glimpse.LocationFix the Toilet Fix the Toilet

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Glimpse.LocationPub Pub

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Glimpse.LocationThe Vandals Broke the Handle The Vandals Broke the Handle

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Glimpse.LocationBoat House Boat House

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Glimpse.LocationThe Hippo Club The Hippo Club

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Glimpse.LocationWater Pump (Repaired) Water Pump (Repaired)

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Glimpse.LocationGrab Margaret's Picture Grab Margaret's Picture

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Glimpse.LocationHostile Takerover Hostile Takerover

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Glimpse.LocationWitch's Sacrificial Chest Witch's Sacrificial Chest

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Glimpse.LocationLovebirds Lovebirds

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Glimpse.LocationDaily Stew Daily Stew

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Glimpse.LocationFix the Fridge Fix the Fridge

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Glimpse.LocationThomasina House Thomasina House

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Glimpse.LocationGrab your Bag Grab your Bag

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Glimpse.LocationBlood Sugar Tutorial Blood Sugar Tutorial

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Glimpse.LocationThe Parade The Parade

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SourceLocation: Source/GlimpseGame/Private/UI/ShellMenu/GlimpseGameSlotPresenter.cpp:1120

Glimpse.LocationKensington Gardens Kensington Gardens

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Glimpse.LocationDepartment of Science and Industrial Research Department of Science and Industrial Research

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Glimpse.LocationTrack Access Hatch Track Access Hatch

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Glimpse.LocationDrop-off point for the possibly heinous package Drop-off point for the possibly heinous package

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Glimpse.LocationMrs. Cheney's home Mrs. Cheney's home

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Glimpse.LocationRoyal Artillery Park Royal Artillery Park

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Glimpse.LocationThe Odds & Ends Shop The Odds & Ends Shop

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Glimpse.LocationMotilene Dispenser Motilene Dispenser

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Glimpse.LocationSimon Says Marathon Simon Says Marathon

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Glimpse.LocationColonel Lawrence's House Colonel Lawrence's House

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Glimpse.LocationHermit's Doll Hermit's Doll

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Glimpse.LocationVillage of Hamlyn Village of Hamlyn

Key: VillageName
SourceLocation: Source/GlimpseGame/Private/UI/ShellMenu/GlimpseGameSlotPresenter.cpp:1118

Glimpse.LockableForce Force

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Force
Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:141

Glimpse.LockableForce {0} Force {0}

Key: ForceArgs
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ForceArgs
Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:142

Glimpse.LockableLock Lock

Key: Lock
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Lock
Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:91

Glimpse.LockableLock {0} Lock {0}

Key: LockArgs
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LockArgs
Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:92

Glimpse.LockableOpen Open

Key: Open
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Open
Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:51

Glimpse.LockableOpen {0} Open {0}

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OpenArgs
Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:52

Glimpse.LockableOpen (LOCKED) Open (LOCKED)

Key: OpenLocked
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OpenLocked
Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:58

Glimpse.LockableOpen {0} (LOCKED) Open {0} (LOCKED)

Key: OpenLockedArgs
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OpenLockedArgs
Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:59

Glimpse.LockablePick Lock Pick Lock

Key: PickLock
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Glimpse.LockablePick {0} Lock Pick {0} Lock

Key: PickLockArgs
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Glimpse.LockableUnlock Unlock

Key: Unlock
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Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:106
Unlock

Glimpse.LockableUnlock {0} Unlock {0}

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Source/GlimpseGame/Private/Gameplay/GlimpseLockable.cpp:107
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Glimpse.LootableBar Bar

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Glimpse.LootableCupboard Cupboard

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Glimpse.LootableStove Stove

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Glimpse.LootableNight Blooming Nonsuch Night Blooming Nonsuch

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Glimpse.LootableCampfire Campfire

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Glimpse.LootableRubbish Bin Rubbish Bin

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Glimpse.LootableCouch Couch

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Glimpse.LootableMaintenance Cabinet Maintenance Cabinet

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Glimpse.LootableNick's Glass Case Nick's Glass Case

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Glimpse.LootableRose of Gilead Rose of Gilead

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Glimpse.LootableGolden Chest Golden Chest

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Glimpse.LootableTill Till

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Glimpse.LootableChest Chest

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Glimpse.LootableBookcase Bookcase

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Glimpse.LootableAshes Ashes

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Glimpse.LootableFreezer Freezer

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Glimpse.LootableLamp Lamp

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Glimpse.LootableFlower Pot Flower Pot

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Glimpse.LootableCounter Counter

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Glimpse.LootableWardrobe Wardrobe

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Glimpse.LootableLocker Locker

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Glimpse.LootableCoffin Coffin

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Glimpse.LootableLoose Clock Loose Clock

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Glimpse.LootableBlue Currant Blue Currant

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Glimpse.LootableNick Lightbearer Poster Nick Lightbearer Poster

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Glimpse.LootableBig Chest Big Chest

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Glimpse.LootableDresser Dresser

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Glimpse.LootableMedical Supplies Medical Supplies

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Glimpse.LootableFireplace Fireplace

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Glimpse.LootableToilet Toilet

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Glimpse.LootableRubble Pile Rubble Pile

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Glimpse.LootableSafe Safe

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Glimpse.LootableMedicine Cabinet Medicine Cabinet

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Glimpse.LootableSmall Table Small Table

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Glimpse.LootableSuitcase Suitcase

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Glimpse.LootableSmall Dresser Small Dresser

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Glimpse.LootableFreezer Locker Freezer Locker

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Glimpse.LootableCredenza Credenza

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Glimpse.LootableKettle Kettle

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Glimpse.LootableEnd Table End Table

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Glimpse.LootableVanity Vanity

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Glimpse.LootableFridge Fridge

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Glimpse.LootableRowan Berry Rowan Berry

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Glimpse.LootableContainer Container

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SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpseLootable.cpp:31
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Source/GlimpseGame/Private/Gameplay/GlimpseLootable.cpp:30

Glimpse.LootableToolbox Toolbox

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Glimpse.LootablePayphone Payphone

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Glimpse.Lootable-= Rename =- -= Rename =-

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Glimpse.LootableFile Cabinet File Cabinet

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Glimpse.LootableCrate Of Puke Crate Of Puke

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Glimpse.LootablePostbox Postbox

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Glimpse.LootableCrate Crate

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Glimpse.LootableCrashed V1 Rocket Crashed V1 Rocket

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Glimpse.LootableLow Dresser Low Dresser

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Glimpse.LootableFoxglove Foxglove

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Glimpse.LootableWaste Bin Waste Bin

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Glimpse.LootableDesk Desk

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Glimpse.LootableSearch Search

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Source/GlimpseGame/Private/Gameplay/GlimpseLootable.cpp:47

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Source/GlimpseGame/Private/Gameplay/GlimpseLootable.cpp:48

Glimpse.LootableSearch (EMPTY) Search (EMPTY)

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Source/GlimpseGame/Private/Gameplay/GlimpseLootable.cpp:55

Glimpse.LootableSearch {0} (EMPTY) Search {0} (EMPTY)

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Source/GlimpseGame/Private/Gameplay/GlimpseLootable.cpp:56

Glimpse.LootableSearch (LOCKED) Search (LOCKED)

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Glimpse.LootableSearch {0} (LOCKED) Search {0} (LOCKED)

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Glimpse.LoreNOTICE TO NICK FANS:

It is strictly forbidden to sneak into Nick's room in a laundry cart. In happier news, Miss Tabitha Sweet is recovering nicely from the bleaching. We all wish her well.

- The Management
NOTICE TO NICK FANS:

It is strictly forbidden to sneak into Nick's room in a laundry cart. In happier news, Miss Tabitha Sweet is recovering nicely from the bleaching. We all wish her well.

- The Management

Key: 001A5E6144A8D22A0E0C9F9C8D6335B8
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Lore/LB_LoreData.LB_LoreData.LoreEntries(31).LoreEntries.LoreText(0).LoreText

Glimpse.LoreAugust 30. Have to be more careful. I accidentally put my hat next to the suction coupling, and it went right into the intake canister. Spent an hour pulling felt off the blades in the cyclone mincer. Imagine if that had been a bottle? Or worse, a wrench?

September 9. Problem solved. Added a power cutoff to the suction coupling. Now it won't even start up unless a package is mounted onto it. I'm going to add the same cutoff to all the machines, to minimize accidents. Don't want Edmund's hands ending up in the V-meat!
August 30. Have to be more careful. I accidentally put my hat next to the suction coupling, and it went right into the intake canister. Spent an hour pulling felt off the blades in the cyclone mincer. Imagine if that had been a bottle? Or worse, a wrench?

September 9. Problem solved. Added a power cutoff to the suction coupling. Now it won't even start up unless a package is mounted onto it. I'm going to add the same cutoff to all the machines, to minimize accidents. Don't want Edmund's hands ending up in the V-meat!

Key: 003727544F41878BE4C2BBBC202FC072
SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur.LoreData_Arthur.LoreEntries(104).LoreEntries.LoreText(0).LoreText

Glimpse.LoreULTRA-CLASSIFIED MEMO
FROM: SPECIAL AGENT JB
TO: SPECIAL AGENT JB

(NOTE: This memo is so highly classified it may only be read agents with the highest Top Secret MK Ultra security clearance. There is only such agent and it is me. If you are reading this note and are not me, you are in breach of security protocol!)

While the prime number-one target of UNDERLORD remains the extra-villainous VERLOC, we must not forget his lackeys: the menacing ROBERT BYNG (codename: PAPER TIGER) and VICTORIA BYNG (SHERE KHAN).

These prowling “Tigers” are responsible for the corruption of our town. What for exactly? The EXILES. The CHILDREN (why no more???) The PLAGUE. Cui bono?!?!

All those horrors…

They all lead back to their (haunted?) Manor.

It is our DUTY as members of the Special Operations Executive to hunt down these snarling wildcats of corruption!
ULTRA-CLASSIFIED MEMO
FROM: SPECIAL AGENT JB
TO: SPECIAL AGENT JB

(NOTE: This memo is so highly classified it may only be read agents with the highest Top Secret MK Ultra security clearance. There is only such agent and it is me. If you are reading this note and are not me, you are in breach of security protocol!)

While the prime number-one target of UNDERLORD remains the extra-villainous VERLOC, we must not forget his lackeys: the menacing ROBERT BYNG (codename: PAPER TIGER) and VICTORIA BYNG (SHERE KHAN).

These prowling “Tigers” are responsible for the corruption of our town. What for exactly? The EXILES. The CHILDREN (why no more???) The PLAGUE. Cui bono?!?!

All those horrors…

They all lead back to their (haunted?) Manor.

It is our DUTY as members of the Special Operations Executive to hunt down these snarling wildcats of corruption!

Key: 015349AF440A9B6DFFEF9E81A47E8E54
SourceLocation: /Game/DLC/Victoria/Blueprints/Lore/V_LoreData.V_LoreData.LoreEntries(20).LoreEntries.LoreText(0).LoreText

Glimpse.LoreWellington Royal Fusiliers
English Home Army
Ravens Holm

Dear Mr. Cutty:

Thank you for your contribution to the Next War effort. The troops greatly appreciated your sausages. We all think your patriotic efforts are smashing.

Do keep up the good work, and we will seriously consider your application to join the Home Army.

Yours very truly,


Lt. John Fortescue



(written longhand)
You don't need to buttonhole me every time I come into the shop, Bill. It's not a matter of what you did or didn't do during the "late, great unpleasantness." We all know that citizens were under a lot of pressure to cooperate with the G, and even if, at times, you seemed a little extra enthusiastic, we take at face value your protestations that that is just your manner. However, you are on the old side for a soldier, old chap. It will take a little while -- and perhaps a few more sausages -- before the boys are quite ready to "put you through your paces" as you put it.'

Wellington Royal Fusiliers
English Home Army
Ravens Holm

Dear Mr. Cutty:

Thank you for your contribution to the Next War effort. The troops greatly appreciated your sausages. We all think your patriotic efforts are smashing.

Do keep up the good work, and we will seriously consider your application to join the Home Army.

Yours very truly,


Lt. John Fortescue



(written longhand)
You don't need to buttonhole me every time I come into the shop, Bill. It's not a matter of what you did or didn't do during the "late, great unpleasantness." We all know that citizens were under a lot of pressure to cooperate with the G, and even if, at times, you seemed a little extra enthusiastic, we take at face value your protestations that that is just your manner. However, you are on the old side for a soldier, old chap. It will take a little while -- and perhaps a few more sausages -- before the boys are quite ready to "put you through your paces" as you put it.'

Key: 01E5D99A493EF69CD479EE8305BBEF8F
SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur.LoreData_Arthur.LoreEntries(27).LoreEntries.LoreText(0).LoreText

Glimpse.LoreOllie says he didn’t know the tanks were fake. But how could he not?

Who else knew? Aside from those ridiculous Home Army lads in their antique battle dress?

We could have fought the Germs, if the tanks were fake! All right, it would have been pointless and stupid and they’d have shot us all dead. But it would have felt so much better than doing nothing.

Well, I did do something, didn’t I.

I remembered the truth while I was talking to Ollie. I wasn’t too old to get on the train. I lied to the Germans that I was too old, and I convinced them.

Q. How do you lie to yourself about your own birthday?

A. Because that way it wasn’t your fault.

Did that constable really believe my little invention about my birth certificate? Or did he decide it wasn’t his duty to smoke out one lying kid?

Why didn’t I just go?

I’m going to drive myself mad.


Now, I’m just going to find Percy and make things right. That part is true. Absolutely true.

Ollie says I can bluff my way past the Bobbies at the bridge to Maidenholm. All I need is his crazy device. That sounds quite a bit cleverer than trying to sneak past large trained men with truncheons. Or fighting them.

And from there, on to Apple Holm and the Britannia Bridge.
Ollie says he didn’t know the tanks were fake. But how could he not?

Who else knew? Aside from those ridiculous Home Army lads in their antique battle dress?

We could have fought the Germs, if the tanks were fake! All right, it would have been pointless and stupid and they’d have shot us all dead. But it would have felt so much better than doing nothing.

Well, I did do something, didn’t I.

I remembered the truth while I was talking to Ollie. I wasn’t too old to get on the train. I lied to the Germans that I was too old, and I convinced them.

Q. How do you lie to yourself about your own birthday?

A. Because that way it wasn’t your fault.

Did that constable really believe my little invention about my birth certificate? Or did he decide it wasn’t his duty to smoke out one lying kid?

Why didn’t I just go?

I’m going to drive myself mad.


Now, I’m just going to find Percy and make things right. That part is true. Absolutely true.

Ollie says I can bluff my way past the Bobbies at the bridge to Maidenholm. All I need is his crazy device. That sounds quite a bit cleverer than trying to sneak past large trained men with truncheons. Or fighting them.

And from there, on to Apple Holm and the Britannia Bridge.

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Glimpse.LoreManager's Plea Manager's Plea

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Glimpse.LoreSeptember 23 - Artistic Hobbies? September 23 - Artistic Hobbies?

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Glimpse.LoreIt’s all in my head it’s all in my head. it’s all in my head. A chemical reaction, that’s all. Dr Veloc says so, and he’s an expert. If this hunger is my imagination, maybe my memory is too? Oh God, please let it be just my imagination. More Joy. I just need more Joy. Then maybe I didn’t do it, not really, not the way I remember it. Please God It’s all in my head it’s all in my head. it’s all in my head. A chemical reaction, that’s all. Dr Veloc says so, and he’s an expert. If this hunger is my imagination, maybe my memory is too? Oh God, please let it be just my imagination. More Joy. I just need more Joy. Then maybe I didn’t do it, not really, not the way I remember it. Please God

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Glimpse.LoreDiary of Theodore Miner Diary of Theodore Miner

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Glimpse.LoreClive's got a handwritten letter. I wonder if it's a love letter? Assuming anyone could love Clive.

"Dear Director Byng,

One of your employees is a subversive, and may even be a Downer! I overheard him in the commissary telling a friend that he thinks that his job redacting old articles is “silly,” and “what’s so scary about the truth?” He is very tall, and slim, with black hair, and brown eyes, and glasses. I know I should have asked his name, but I am a naturally shy woman, and..."

The weasel! "Naturally shy woman"! He's trying to frame me for being a Downer!
Clive's got a handwritten letter. I wonder if it's a love letter? Assuming anyone could love Clive.

"Dear Director Byng,

One of your employees is a subversive, and may even be a Downer! I overheard him in the commissary telling a friend that he thinks that his job redacting old articles is “silly,” and “what’s so scary about the truth?” He is very tall, and slim, with black hair, and brown eyes, and glasses. I know I should have asked his name, but I am a naturally shy woman, and..."

The weasel! "Naturally shy woman"! He's trying to frame me for being a Downer!

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Glimpse.LoreDear Colonel, How do you like those apples? Dear Colonel, How do you like those apples?

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Glimpse.LoreDirty Dig Spot 6 Dirty Dig Spot 6

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Glimpse.LoreJanuary 1, 1962

Happy New Year, my dear. Congratulations on your promotion to Executive Counsel to the Executive Committee. I feel certain this will be one of Wellington Wells’ happiest years, thanks to all your hard work.
Your Happy Face campaign has been a rousing success. I well remember when you suggested putting Joy in the water; you were right after all.

I am proud to call you my daughter. Keep up the good work!

Your Father,
General Byng

Dictated not read
January 1, 1962

Happy New Year, my dear. Congratulations on your promotion to Executive Counsel to the Executive Committee. I feel certain this will be one of Wellington Wells’ happiest years, thanks to all your hard work.
Your Happy Face campaign has been a rousing success. I well remember when you suggested putting Joy in the water; you were right after all.

I am proud to call you my daughter. Keep up the good work!

Your Father,
General Byng

Dictated not read

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Glimpse.LoreHecate, let us survive the lean times ahead. Keep our stores of food safe from rot. Preserve us, O Hecate. Please accept this saltpeter as our sacrifice to you, wisest of the wise. Hecate, let us survive the lean times ahead. Keep our stores of food safe from rot. Preserve us, O Hecate. Please accept this saltpeter as our sacrifice to you, wisest of the wise.

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Glimpse.LoreSebastian, we are worried! Sebastian, we are worried!

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Glimpse.LoreEdward Lawrence Journal Edward Lawrence Journal

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Glimpse.LoreMotilene Explosion in Scargill Mine Motilene Explosion in Scargill Mine

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Glimpse.LoreJUBILATOR QUICK START MANUAL JUBILATOR QUICK START MANUAL

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Glimpse.LoreDig Spot 5 Dig Spot 5

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Glimpse.LoreNotice: John's Promotion Notice: John's Promotion

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Glimpse.LoreOctober 5

Dr. Robin Byron
St. Michael’s Hospital
102 The Parade
Wellington Wells


My Dear Dr. Byron:

I spotted what seems to be a case of full blown plague in the Garden District. Of course, my colleagues and I immediately resolved the matter. I don’t suppose anyone could have got across the Lud’s Holm bridge? It would be well to check.

Assuming that vector is still shut off, then we must consider the plague to be possibly waterborne. In that case, dumping the bodies of the victims in the river needs to cease forthwith, don’t you think? It’s bad enough what already gets through the filters at the water plant.

Hopefully we’ve nipped this outbreak in the bud. If not, we’ll need to equip the constables with gas masks on Eel Pie as well.

Yours very truly,


St. John Keats, M.D.
October 5

Dr. Robin Byron
St. Michael’s Hospital
102 The Parade
Wellington Wells


My Dear Dr. Byron:

I spotted what seems to be a case of full blown plague in the Garden District. Of course, my colleagues and I immediately resolved the matter. I don’t suppose anyone could have got across the Lud’s Holm bridge? It would be well to check.

Assuming that vector is still shut off, then we must consider the plague to be possibly waterborne. In that case, dumping the bodies of the victims in the river needs to cease forthwith, don’t you think? It’s bad enough what already gets through the filters at the water plant.

Hopefully we’ve nipped this outbreak in the bud. If not, we’ll need to equip the constables with gas masks on Eel Pie as well.

Yours very truly,


St. John Keats, M.D.

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Glimpse.LoreBridge Trade Stopped! Bridge Trade Stopped!

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Glimpse.Lorewell that was one of my more spectacular breakups. my god. i thought there was no one worse than anton.

they really mean it when they call us birds. he wanted me in a goddamn cage.

and Gwen oh god i’d have lost her.

i’ve never understood people who keep birds in cages. birds are meant to fly for fucks sake. how do you love a creature and put it in a cage?

anton thought i was his bird but there wasn’t a cage at least. i suppose because he was always a little afraid of me. he wasn’t a good enough chemist to tell if i gave him the wrong formula, and everyone would have blamed him. like they do now, and i never even sabotaged him.

what is wrong with men? they can go for weeks seeming entirely like human beings. and then the monster comes out of the bag
there’s no reasoning with it
you aren’t even speaking the same language

and you say to yourself, all, right, yes, well, sure, the monster does come out now and then but if i say exactly the right thing i can get it to go back to sleep
or at least it only spilled a little blood it didnt actually tear off an ear or an arm or something
and it says sorry for biting so hard and it has such pretty blue eyes

the only one who never did that was arthur i’ve got to stop thinking about him fuckety fuckety i’ll never see him again.
fuck.

well robert’s got a year’s worth of supplies and a bloody fountain to drink from. he’s lucky i didn’t bloody slit his throat.

he was right. i never have been this alone. i mean i always have, but i never have.

amazing what you can do when it’s the end of the world.
well that was one of my more spectacular breakups. my god. i thought there was no one worse than anton.

they really mean it when they call us birds. he wanted me in a goddamn cage.

and Gwen oh god i’d have lost her.

i’ve never understood people who keep birds in cages. birds are meant to fly for fucks sake. how do you love a creature and put it in a cage?

anton thought i was his bird but there wasn’t a cage at least. i suppose because he was always a little afraid of me. he wasn’t a good enough chemist to tell if i gave him the wrong formula, and everyone would have blamed him. like they do now, and i never even sabotaged him.

what is wrong with men? they can go for weeks seeming entirely like human beings. and then the monster comes out of the bag
there’s no reasoning with it
you aren’t even speaking the same language

and you say to yourself, all, right, yes, well, sure, the monster does come out now and then but if i say exactly the right thing i can get it to go back to sleep
or at least it only spilled a little blood it didnt actually tear off an ear or an arm or something
and it says sorry for biting so hard and it has such pretty blue eyes

the only one who never did that was arthur i’ve got to stop thinking about him fuckety fuckety i’ll never see him again.
fuck.

well robert’s got a year’s worth of supplies and a bloody fountain to drink from. he’s lucky i didn’t bloody slit his throat.

he was right. i never have been this alone. i mean i always have, but i never have.

amazing what you can do when it’s the end of the world.

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Glimpse.LoreBad batches of Joy Bad batches of Joy

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Glimpse.LorePROPER USE OF JUBILATORS PROPER USE OF JUBILATORS

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Glimpse.LoreTell Him to Fuck Off Tell Him to Fuck Off

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Glimpse.LoreJack:

I know what you did.

When I feel like it, I will tell them.

Your nemesis

O.S.
Jack:

I know what you did.

When I feel like it, I will tell them.

Your nemesis

O.S.

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Glimpse.LoreMagnificent Muffins Magnificent Muffins

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Glimpse.LoreI love my brother thomas, I wish to reunite with him, cant believe we parted ways over a damn dog. I love my brother thomas, I wish to reunite with him, cant believe we parted ways over a damn dog.

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Glimpse.LoreMy Dear Thomas,

Can we not forgive and forget, now that we’re both in our twilight?
It was half a century ago that we brought Bonny Prince Charlie across the Channel from the horrible trenches of France. I know you loved him as I did, and that I was wrong to steal him from your garden and keep him from you all those years.

What you perhaps did not know is that I also loved Sarah. Yes, your Sarah. Did she ever tell you that I had proposed? I never spoke of it again, but when she preferred you to me, I went out of my mind with jealousy and grief. I suppose part of me wanted to make you hurt as I did. But looking back, I think I stole Charlie because I needed someone in my life to love.

You’ve had a large loving family all these years. All I had was Bonny Prince Charlie for his few remaining years -- then nothing but loneliness and longing since. Can you not see it in your heart to forgive your poor brother, in your final days, knowing that you have had so much love and family in your own life?

Your Brother,
Edward

PS I hope I have the courage to send this.
My Dear Thomas,

Can we not forgive and forget, now that we’re both in our twilight?
It was half a century ago that we brought Bonny Prince Charlie across the Channel from the horrible trenches of France. I know you loved him as I did, and that I was wrong to steal him from your garden and keep him from you all those years.

What you perhaps did not know is that I also loved Sarah. Yes, your Sarah. Did she ever tell you that I had proposed? I never spoke of it again, but when she preferred you to me, I went out of my mind with jealousy and grief. I suppose part of me wanted to make you hurt as I did. But looking back, I think I stole Charlie because I needed someone in my life to love.

You’ve had a large loving family all these years. All I had was Bonny Prince Charlie for his few remaining years -- then nothing but loneliness and longing since. Can you not see it in your heart to forgive your poor brother, in your final days, knowing that you have had so much love and family in your own life?

Your Brother,
Edward

PS I hope I have the courage to send this.

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Glimpse.LoreUpsetting Articles Upsetting Articles

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Glimpse.LoreTo the Executive Committee To the Executive Committee

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Glimpse.LoreI'm afraid you've come to the end of your time. I'm afraid you've come to the end of your time.

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Glimpse.LoreBritannia, come back to us. We long for peace and order and plenty. If you cannot fulfill this prayer in full, we beg you to fulfill it in any small way you can. Take these sovereigns as our sacrifice to you, O spirit of our nation. Britannia, come back to us. We long for peace and order and plenty. If you cannot fulfill this prayer in full, we beg you to fulfill it in any small way you can. Take these sovereigns as our sacrifice to you, O spirit of our nation.

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Glimpse.LoreTo the New Secretary:
I hope you have better success in this job than I did. You should know that Dr V is most insistent that all traces of a certain woman be expunged from the laboratory. (If you ask me, She Who Must Not Be Named was the brains behind this whole operation. It hasn’t been the same since she left.)

Dr V will ask you for information that is in her notes, but you can’t give him one of her notes -- oh no! -- else you’ll be sacked like me. I’ve hidden her papers in the storage room and the computer room (which used to be her office), so you can get them without his knowing. It’s complicated, but I’m sure you’ll manage. Good luck!

Betty

P.S. Dr V also gets his knickers in a knot if you nip some of his good Scotch. Just a word to the wise.
To the New Secretary:
I hope you have better success in this job than I did. You should know that Dr V is most insistent that all traces of a certain woman be expunged from the laboratory. (If you ask me, She Who Must Not Be Named was the brains behind this whole operation. It hasn’t been the same since she left.)

Dr V will ask you for information that is in her notes, but you can’t give him one of her notes -- oh no! -- else you’ll be sacked like me. I’ve hidden her papers in the storage room and the computer room (which used to be her office), so you can get them without his knowing. It’s complicated, but I’m sure you’ll manage. Good luck!

Betty

P.S. Dr V also gets his knickers in a knot if you nip some of his good Scotch. Just a word to the wise.

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Glimpse.LoreMay 13, 1956

To: General Byng
From: Harry Haworth

General, I must inform you that despite the initial success of our Joy program, our supplies of the necessary ingredients will run out — not necessarily soon, but sooner or later. At least unless the political situation changes and we can once again import them.

May I suggest that we begin a secondary line of research? I’ve read some intriguing phrenology studies that suggest the true source of happiness lies in physical manipulation of the brain. Perhaps we should use the breather we’ve given ourselves to pursue an electronic approach. Please advise.
May 13, 1956

To: General Byng
From: Harry Haworth

General, I must inform you that despite the initial success of our Joy program, our supplies of the necessary ingredients will run out — not necessarily soon, but sooner or later. At least unless the political situation changes and we can once again import them.

May I suggest that we begin a secondary line of research? I’ve read some intriguing phrenology studies that suggest the true source of happiness lies in physical manipulation of the brain. Perhaps we should use the breather we’ve given ourselves to pursue an electronic approach. Please advise.

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Glimpse.LoreA second resublimation of the thiomotilene crystals might enhance the endochronic properties. If we were truly able to enable the endochronic properties, we could use the same crystals indefinitely! A second resublimation of the thiomotilene crystals might enhance the endochronic properties. If we were truly able to enable the endochronic properties, we could use the same crystals indefinitely!

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Glimpse.LoreYOUR EYES ONLY – TOP SECRET

November 11, 1963

To: General Byng
From: Dr. Verloc

I must protest your comment to the Executive Committee the other day the so-called “plague” originated in the Joy Factory. We’ve acknowledge that waste materials have at times been dumped into the river, obviously by accident; and that the fog rising off the river has been slightly toxic. However, to claim that we created mutant mushrooms in some sort of unscientific attempt to generate new chemical stocks for Joy — I can’t help chuckling even as I write it down!

Regardless, I am very close to having a permanent solution to all this mess. I am developing a new treatment that will render Joy obsolete. Stay tuned!

Regards,
Dr. V
YOUR EYES ONLY – TOP SECRET

November 11, 1963

To: General Byng
From: Dr. Verloc

I must protest your comment to the Executive Committee the other day the so-called “plague” originated in the Joy Factory. We’ve acknowledge that waste materials have at times been dumped into the river, obviously by accident; and that the fog rising off the river has been slightly toxic. However, to claim that we created mutant mushrooms in some sort of unscientific attempt to generate new chemical stocks for Joy — I can’t help chuckling even as I write it down!

Regardless, I am very close to having a permanent solution to all this mess. I am developing a new treatment that will render Joy obsolete. Stay tuned!

Regards,
Dr. V

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Glimpse.LoreJoy Quality Plunging Joy Quality Plunging

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Glimpse.LoreDearest Puppy:

Dr. F got a note on the blower about a new shipment of apples over the Bridge. I’m going down to see how many apples I can get before they’re all gone. I can make you a crumble!

Love,
your
Moo
Dearest Puppy:

Dr. F got a note on the blower about a new shipment of apples over the Bridge. I’m going down to see how many apples I can get before they’re all gone. I can make you a crumble!

Love,
your
Moo

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Glimpse.LoreFROM: Peter Thump FROM: Peter Thump

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Glimpse.LoreMa’am:

I report with a sense of profound relief that my elocutionary circuits have been upgraded, leaving little trace of my previous linguistic quirks. An evening spent ingesting the collected works of Jane Austen has proved fruitful. I foresee only clear and cheerful correspondence going forward.

Progress continues apace on the construction of the subterranean facility. There are only a few, infinitesimal obstacles, of which I hesitate to even mention.

It is as follows. Though, on the whole, I view the work of my fellow robots with great pride, certain have been displaying uncharacteristic behaviours not emblematic of our race as a whole. Some have an unfortunate tendency to wander out of their defined bounds; others simply aren’t applying themselves with the desired alacrity.

I am confident that by appealing to their better natures, and, if necessary, making slight adjustments to their logic centers, that this behaviour will be speedily remedied.

Such challenges are to be expected when improving the condition of a less evolved race such as ours. As always you stand as a shining example.

Yours in striving,
Overseer Darcy (I have taken the liberty of giving myself a name to which you might feel more comfortable addressing yourself)
Ma’am:

I report with a sense of profound relief that my elocutionary circuits have been upgraded, leaving little trace of my previous linguistic quirks. An evening spent ingesting the collected works of Jane Austen has proved fruitful. I foresee only clear and cheerful correspondence going forward.

Progress continues apace on the construction of the subterranean facility. There are only a few, infinitesimal obstacles, of which I hesitate to even mention.

It is as follows. Though, on the whole, I view the work of my fellow robots with great pride, certain have been displaying uncharacteristic behaviours not emblematic of our race as a whole. Some have an unfortunate tendency to wander out of their defined bounds; others simply aren’t applying themselves with the desired alacrity.

I am confident that by appealing to their better natures, and, if necessary, making slight adjustments to their logic centers, that this behaviour will be speedily remedied.

Such challenges are to be expected when improving the condition of a less evolved race such as ours. As always you stand as a shining example.

Yours in striving,
Overseer Darcy (I have taken the liberty of giving myself a name to which you might feel more comfortable addressing yourself)

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Glimpse.LoreNew Secretary recommendations New Secretary recommendations

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Glimpse.LoreGod Help Me God Help Me

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Glimpse.LoreA Bird in the Hand A Bird in the Hand

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Glimpse.LoreThe Journal of Margery Flowerdew

April 1, 1964

This morning my garden had turned to weeds,
where once my lilacs grew like reeds.
I took a second Joy at noon,
And once again my garden bloomed.

April 3, 1964

My poor sister, she loved her flowers so. If only she’d had Joy. But they developed it too late for her.

What was her girl’s name again? Sandy? Sally? Oh goodness, what am I talking about, it’s time for my Joy.

April 6, 1964

Did I have a sister? I must have written down a dream. Relieved my Joy is working. Been spotty lately.

April 10, 1964

The rain it raineth every day,
It raineth every single fucking day.

April 12, 1964

A three-Joy afternoon, and a bit of a headache. The whole world smells like soup.

April 13, 1964

Is this how it starts? My Joy feels so small. I wake up shaking and don’t know why. The Downers in the Garden District – are they like me without a smile?

April 15, 1964

Never, never, never, never, never—
Pray you, undo this button. Thank you, sir.
Do you see this? Look on her. Look, her lips.
Look there, look there. O, O, O, O.

April 16, 1964

Rue for Mrs. Flowerdew. I remember remember remember. Their little faces in the garden. Oh God, I remember them all
The Journal of Margery Flowerdew

April 1, 1964

This morning my garden had turned to weeds,
where once my lilacs grew like reeds.
I took a second Joy at noon,
And once again my garden bloomed.

April 3, 1964

My poor sister, she loved her flowers so. If only she’d had Joy. But they developed it too late for her.

What was her girl’s name again? Sandy? Sally? Oh goodness, what am I talking about, it’s time for my Joy.

April 6, 1964

Did I have a sister? I must have written down a dream. Relieved my Joy is working. Been spotty lately.

April 10, 1964

The rain it raineth every day,
It raineth every single fucking day.

April 12, 1964

A three-Joy afternoon, and a bit of a headache. The whole world smells like soup.

April 13, 1964

Is this how it starts? My Joy feels so small. I wake up shaking and don’t know why. The Downers in the Garden District – are they like me without a smile?

April 15, 1964

Never, never, never, never, never—
Pray you, undo this button. Thank you, sir.
Do you see this? Look on her. Look, her lips.
Look there, look there. O, O, O, O.

April 16, 1964

Rue for Mrs. Flowerdew. I remember remember remember. Their little faces in the garden. Oh God, I remember them all

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Glimpse.LorePoetry 1 Poetry 1

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Glimpse.LoreMr. Kite's Instructions Mr. Kite's Instructions

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Glimpse.LoreThings I remember.

I used to have a dog. What did we call him again?

Boozoo. That wasn't his name, it was just what we called him.

Mum used to call him an English Kerbside Setter, because he would sit by the kerb.

We were so hungry.

We sort of had a cat. She visited, anyway. We called her Anne Bonny because she'd lost an eye.

She got very skinny. And then she was gone. Neighbors wouldn't look at us for days.

I lived on Englishcombe Lane. Next to the Royal Dragon. I still hate the smell of beer.

I had a sister. Beth. She liked bugs, and she would show them to me to make me scared.

I worried about her ever getting married.

I wonder if she ever did get married, where they took her. She'd be twenty... five now?

My dad died at Ramsgate, when they landed the first time. He was a hero they told Mum.

All I can remember is things I've lost.

I wish I could still take Joy.



Things I remember.

I used to have a dog. What did we call him again?

Boozoo. That wasn't his name, it was just what we called him.

Mum used to call him an English Kerbside Setter, because he would sit by the kerb.

We were so hungry.

We sort of had a cat. She visited, anyway. We called her Anne Bonny because she'd lost an eye.

She got very skinny. And then she was gone. Neighbors wouldn't look at us for days.

I lived on Englishcombe Lane. Next to the Royal Dragon. I still hate the smell of beer.

I had a sister. Beth. She liked bugs, and she would show them to me to make me scared.

I worried about her ever getting married.

I wonder if she ever did get married, where they took her. She'd be twenty... five now?

My dad died at Ramsgate, when they landed the first time. He was a hero they told Mum.

All I can remember is things I've lost.

I wish I could still take Joy.



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Glimpse.LoreHeavens! That's Sally's toy car. This is our tree, isn't it? We'd sneak out at night to smoke here. And she'd make up stories about how we'd be spies and zip around in our powder blue Austin Healey. Of course she'd look fabulous in a white leather catsuit, and I'd be the one in a suit with a bowler hat and an umbrella. At least it was a sword umbrella, in her stories.

Once we took some of those magic mushrooms, and Sally wouldn't stop crying, but she for once let me comfort her, and all these memories came up for me about Mum and how nice things were before the War. I wonder, if I ate some here, some night, would it jar some of the old memories loose, some of the good ones?

I wish I could remember more.
Heavens! That's Sally's toy car. This is our tree, isn't it? We'd sneak out at night to smoke here. And she'd make up stories about how we'd be spies and zip around in our powder blue Austin Healey. Of course she'd look fabulous in a white leather catsuit, and I'd be the one in a suit with a bowler hat and an umbrella. At least it was a sword umbrella, in her stories.

Once we took some of those magic mushrooms, and Sally wouldn't stop crying, but she for once let me comfort her, and all these memories came up for me about Mum and how nice things were before the War. I wonder, if I ate some here, some night, would it jar some of the old memories loose, some of the good ones?

I wish I could remember more.

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Glimpse.LoreTo Whomsoever Opens This Missive

Dear fellow Wellingtonian—

—for are we not all still fellow citizens of Wellington Wells?

Good news! God has not forsaken us. He is still with us, even amidst the rubble of these waste lands.

Do not take our present suffering as a sign of His abandonment! For He tested His only Son even to His mortal limit. Like Job, let us never lose faith.

For there are those who turn aside from His love, who have given their faith to witchcraft, or the most outlandish of vegetable idols, or even demons of unspeakable shape!

Do not succumb to these delusions! Where there is faith, there is redemption. And if you have lost hope in this life, then all the more should you prepare yourself for the next.

Let us gather, Sunday at noon, on the bridge to Lud’s Holm, and make of ourselves a congregation.

Yours In Christ,


Rev. Charles Peter
Formerly of St. George’s Church
To Whomsoever Opens This Missive

Dear fellow Wellingtonian—

—for are we not all still fellow citizens of Wellington Wells?

Good news! God has not forsaken us. He is still with us, even amidst the rubble of these waste lands.

Do not take our present suffering as a sign of His abandonment! For He tested His only Son even to His mortal limit. Like Job, let us never lose faith.

For there are those who turn aside from His love, who have given their faith to witchcraft, or the most outlandish of vegetable idols, or even demons of unspeakable shape!

Do not succumb to these delusions! Where there is faith, there is redemption. And if you have lost hope in this life, then all the more should you prepare yourself for the next.

Let us gather, Sunday at noon, on the bridge to Lud’s Holm, and make of ourselves a congregation.

Yours In Christ,


Rev. Charles Peter
Formerly of St. George’s Church

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Glimpse.LoreA notice:

Everyone, please congratulate John on his promotion from Assistant to the Deputy Copy Chief to Assistant Deputy Copy Chief
A notice:

Everyone, please congratulate John on his promotion from Assistant to the Deputy Copy Chief to Assistant Deputy Copy Chief

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Glimpse.LoreDecember 25, 1960

After five attempts, I’ve succeeded in immobilizing a robot without burning its central processing unit. I will call it Watson! -- “Come here, Watson, I need you!”

It keeps making sounds - repeated sequences that could be phrases of some sort. Some sort of language!

It makes sense. The creators of the robots presumably needed a convenient way to communicate with their mechanical servants.

I wonder what they look like? They have ears of some sort, I suppose!

December 26, 1960

I am taking a break from the “interrogation” because Watson has lapsed into silence. I will have to determine a way to motivate it to resume speaking.

Oh, forgot to wish myself Merry Christmas! That must explain why those two idiots downstairs seemed so jolly yesterday, and the cookies.
December 25, 1960

After five attempts, I’ve succeeded in immobilizing a robot without burning its central processing unit. I will call it Watson! -- “Come here, Watson, I need you!”

It keeps making sounds - repeated sequences that could be phrases of some sort. Some sort of language!

It makes sense. The creators of the robots presumably needed a convenient way to communicate with their mechanical servants.

I wonder what they look like? They have ears of some sort, I suppose!

December 26, 1960

I am taking a break from the “interrogation” because Watson has lapsed into silence. I will have to determine a way to motivate it to resume speaking.

Oh, forgot to wish myself Merry Christmas! That must explain why those two idiots downstairs seemed so jolly yesterday, and the cookies.

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Glimpse.LoreTO: All Workers
FROM: Dickie Bow, Manager
I’m sure you all find this Bolshevik banging on thrilling, but it’s taking time away from your duties, requiring even more overtime to make quota. Scargill Quality Control tell me your gas masks are quite sufficient. There is therefore no danger in using them for longer shifts. Kindly get back to work, unless you malingering Reds want to experience doing any further banging on at home.
TO: All Workers
FROM: Dickie Bow, Manager
I’m sure you all find this Bolshevik banging on thrilling, but it’s taking time away from your duties, requiring even more overtime to make quota. Scargill Quality Control tell me your gas masks are quite sufficient. There is therefore no danger in using them for longer shifts. Kindly get back to work, unless you malingering Reds want to experience doing any further banging on at home.

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Glimpse.LoreGemma's Diary Gemma's Diary

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Glimpse.LoreI'm a Rubbish Cook I'm a Rubbish Cook

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Glimpse.LoreOctober 8

Executive Committee
City Hall
5 The Parade
Wellington Wells


Dear Committee Members:

It’s a lovely day for it!

We are ransacking the last of the old Victory gardens. There might be enough potatoes in the entire Garden District to last two weeks. Do you plan to starve us all to death?

If you have no food to spare, could you at least open the Bridge so that we can try our luck in the wilderness? I’d rather die by a bandit’s hand than starve. It’s so much more glamorous.

Your former neighbors,


Colin Drysdale
Elliot Fitz-Lloyd
Chris Fox
October 8

Executive Committee
City Hall
5 The Parade
Wellington Wells


Dear Committee Members:

It’s a lovely day for it!

We are ransacking the last of the old Victory gardens. There might be enough potatoes in the entire Garden District to last two weeks. Do you plan to starve us all to death?

If you have no food to spare, could you at least open the Bridge so that we can try our luck in the wilderness? I’d rather die by a bandit’s hand than starve. It’s so much more glamorous.

Your former neighbors,


Colin Drysdale
Elliot Fitz-Lloyd
Chris Fox

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Glimpse.LoreDear Dr. Verloc,

Thank you SO much for showing me your laboratory when I visited with Mr. Adams! As you can imagine, it was VERY exciting for a girl from a small chemist’s shop!

I myself have been training to become a chemist and have learned pretty much everything Mr. Adams has to teach me. I wonder if I might come by your laboratory sometime to ask you about more advanced chemistry questions? It would be SUCH a privilege to learn from a really advanced scientist.

Sincerely,
Sally Boyle
Dear Dr. Verloc,

Thank you SO much for showing me your laboratory when I visited with Mr. Adams! As you can imagine, it was VERY exciting for a girl from a small chemist’s shop!

I myself have been training to become a chemist and have learned pretty much everything Mr. Adams has to teach me. I wonder if I might come by your laboratory sometime to ask you about more advanced chemistry questions? It would be SUCH a privilege to learn from a really advanced scientist.

Sincerely,
Sally Boyle

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Glimpse.LoreMessy Dig Spot 4 Messy Dig Spot 4

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Glimpse.LoreSomeone has a “permanent solution to the Joy problem” says Miss Snug, but won’t say WHO.

There’s a Joy problem?

“Permanent solution” doesn’t sound ominous at all.
Someone has a “permanent solution to the Joy problem” says Miss Snug, but won’t say WHO.

There’s a Joy problem?

“Permanent solution” doesn’t sound ominous at all.

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Glimpse.LoreBootup Bootup

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Glimpse.LoreMadame Wanda's Diary Madame Wanda's Diary

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Glimpse.LoreTime to Pay the Piper! Time to Pay the Piper!

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Glimpse.LoreThe “O” Courant

To the Editor:
Enough with the bleeding-heart editorials! The agitators that were hanged had it coming! If they had destroyed the register of children, the WHOLE TOWN would have been destroyed! Stick to reporting the football scores and save the editorializing! We don’t need police looking for every Tom, Dick, and Harry that took care of those outlaw parents. What are the police going to do -- arrest the whole town?

George Thomas Howe
Col. (Ret'd)
The “O” Courant

To the Editor:
Enough with the bleeding-heart editorials! The agitators that were hanged had it coming! If they had destroyed the register of children, the WHOLE TOWN would have been destroyed! Stick to reporting the football scores and save the editorializing! We don’t need police looking for every Tom, Dick, and Harry that took care of those outlaw parents. What are the police going to do -- arrest the whole town?

George Thomas Howe
Col. (Ret'd)

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Glimpse.LoreAlarming Lyrics Alarming Lyrics

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Glimpse.LoreKitty’s Diary Kitty’s Diary

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Glimpse.LoreCurious Curious

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Glimpse.LoreDiary of Vicky Byng - 1932 Diary of Vicky Byng - 1932

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Glimpse.LoreEagle-eyed Wellies may have noticed that some of Uncle Jack’s shows have been repeats recently. This is no cause for concern. Uncle Jack merely has a light cold. He assures his viewers that he is taking plenty of Joy and hot soup and should soon be right as rain. Eagle-eyed Wellies may have noticed that some of Uncle Jack’s shows have been repeats recently. This is no cause for concern. Uncle Jack merely has a light cold. He assures his viewers that he is taking plenty of Joy and hot soup and should soon be right as rain.

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Glimpse.LoreDear Constable:

I write this to you as a man under siege. If any of the crowd of rabid Nick Lightbearer fans should discover these scribblings, I fear that they shall tear me apart. But I can stand this no longer. No man should have to.

The hopelessly shredded upholstery. The sinks, stuffed with brassieres. The quarts of vomit our cleaners had to painstakingly remove from the carpeting. The endless empty pill bottles.

And that’s just the Wonderland Suite.

Each year myself and my poor beleaguered staff are compelled to deal with the reckless and destructive cyclone of hedonic anarchy that is Nick Lightbearer. And each year, right on time, that manager of his pays his bill in full, damages included, so that I have nought else to do than grit my teeth.

But Lightbearer will slip up. I know it. And when he does, you will hear my call, and, it is my dearest hope, bring the full weight of the law down upon him.

Murray Davies
Avalon Management
Dear Constable:

I write this to you as a man under siege. If any of the crowd of rabid Nick Lightbearer fans should discover these scribblings, I fear that they shall tear me apart. But I can stand this no longer. No man should have to.

The hopelessly shredded upholstery. The sinks, stuffed with brassieres. The quarts of vomit our cleaners had to painstakingly remove from the carpeting. The endless empty pill bottles.

And that’s just the Wonderland Suite.

Each year myself and my poor beleaguered staff are compelled to deal with the reckless and destructive cyclone of hedonic anarchy that is Nick Lightbearer. And each year, right on time, that manager of his pays his bill in full, damages included, so that I have nought else to do than grit my teeth.

But Lightbearer will slip up. I know it. And when he does, you will hear my call, and, it is my dearest hope, bring the full weight of the law down upon him.

Murray Davies
Avalon Management

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Glimpse.LoreBotany Botany

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Glimpse.LorePrayer to the Maiden Prayer to the Maiden

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Glimpse.LoreDear Mrs. Brown

We of the Ladies Village Improvement Society would like to thank you for the many years you have done such a superb job contributing to the loveliness of our dear village of Hamlyn. Although you live on your own, as so many of us do these days, the figures you have painted in your windows have given so many of us a feeling of neighborly comfort. It is good to feel watched over, even if the watchers are not necessarily three dimensional!

However, in the past little while, we regret to say, we have noticed that your windows are beginning to deteriorate a bit. No doubt you have been terribly busy; we all have so many things to do. But it rather spoils the effect when the paint begins to flake; it no longer “trompes” the “l’oiel” if you will. In particular, the adorable grandmother in the second story window to the right has lost parts of her jaw, and looks a bit monstrous.

I am sure this is not intentional. Indeed, who looks at her own house? And on Joy one tends not to notice uncomfortable little details.

But some of us have begun to notice it, and to question why you have not seen to it. Surely you are not a secret Downer! they say.

Of course you are not a Downer! And we are positive you’ll show them they’re wrong, by fixing up your house once again, in your own inimitable style.

All the best,


Helen Burtenshaw
Ladies’ Village Improvement Society
Dear Mrs. Brown

We of the Ladies Village Improvement Society would like to thank you for the many years you have done such a superb job contributing to the loveliness of our dear village of Hamlyn. Although you live on your own, as so many of us do these days, the figures you have painted in your windows have given so many of us a feeling of neighborly comfort. It is good to feel watched over, even if the watchers are not necessarily three dimensional!

However, in the past little while, we regret to say, we have noticed that your windows are beginning to deteriorate a bit. No doubt you have been terribly busy; we all have so many things to do. But it rather spoils the effect when the paint begins to flake; it no longer “trompes” the “l’oiel” if you will. In particular, the adorable grandmother in the second story window to the right has lost parts of her jaw, and looks a bit monstrous.

I am sure this is not intentional. Indeed, who looks at her own house? And on Joy one tends not to notice uncomfortable little details.

But some of us have begun to notice it, and to question why you have not seen to it. Surely you are not a secret Downer! they say.

Of course you are not a Downer! And we are positive you’ll show them they’re wrong, by fixing up your house once again, in your own inimitable style.

All the best,


Helen Burtenshaw
Ladies’ Village Improvement Society

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Glimpse.LoreHarold's Dirty Map Harold's Dirty Map

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Glimpse.Lore July 4, 1932
Dear Diary,
Daddy says Mummy has been very wicked and has to be punished. He says India leaving the Empire would be like a child disowning her father. That is a very wicked thing indeed.

July 5, 1932
Dear Diary,
I wonder what England will be like? I hear it gets very cold there, though it isn’t in the mountains. Maybe I’ll get a new jumper? I hope it’s red.

July 6, 1932
Dear Diary,
Got a letter from Mummy today and feel all muddled. Lady Derby didn’t have much to say, but at least we jumped over some fences together.

July 7, 1932
Dear Diary,
Daddy and Grandfather have been arguing. I tried to listen in, but just when I got to the keyhole, they started speaking Hindi. Perhaps I should have learned after all.

July 8, 1932
Dear Diary,
Daddy never intended to take me back to England! He told Grandfather it was “awkward” politically to have a daughter whose mother is an imprisoned revolutionary. But Grandfather doesn’t want an English girl giving the other girls in his palace Ideas. He blames English education for what Mummy did. Nanny says once India is independent it will be dangerous for me, because Father is an English General. Is there no place in the world where I fit in?

July 9, 1932
Dear Diary,
Daddy says he will take me to England after all. But I must be good and be more English than the English, whatever that means. If anyone there asks about Mummy, I’m to say she was “a princess” but not say of where, as if no one will guess. He insinuated I should say she is dead, though he refused to be clear. Would she bear a grudge if I said that? She wouldn’t know the people I would say it to. I must improve my knowledge of English place names. I do wish they would spell them the way they’re said. If you read the name of a place in India, you can say it right away, but why is Worcestershire pronounced “wuster”?
July 4, 1932
Dear Diary,
Daddy says Mummy has been very wicked and has to be punished. He says India leaving the Empire would be like a child disowning her father. That is a very wicked thing indeed.

July 5, 1932
Dear Diary,
I wonder what England will be like? I hear it gets very cold there, though it isn’t in the mountains. Maybe I’ll get a new jumper? I hope it’s red.

July 6, 1932
Dear Diary,
Got a letter from Mummy today and feel all muddled. Lady Derby didn’t have much to say, but at least we jumped over some fences together.

July 7, 1932
Dear Diary,
Daddy and Grandfather have been arguing. I tried to listen in, but just when I got to the keyhole, they started speaking Hindi. Perhaps I should have learned after all.

July 8, 1932
Dear Diary,
Daddy never intended to take me back to England! He told Grandfather it was “awkward” politically to have a daughter whose mother is an imprisoned revolutionary. But Grandfather doesn’t want an English girl giving the other girls in his palace Ideas. He blames English education for what Mummy did. Nanny says once India is independent it will be dangerous for me, because Father is an English General. Is there no place in the world where I fit in?

July 9, 1932
Dear Diary,
Daddy says he will take me to England after all. But I must be good and be more English than the English, whatever that means. If anyone there asks about Mummy, I’m to say she was “a princess” but not say of where, as if no one will guess. He insinuated I should say she is dead, though he refused to be clear. Would she bear a grudge if I said that? She wouldn’t know the people I would say it to. I must improve my knowledge of English place names. I do wish they would spell them the way they’re said. If you read the name of a place in India, you can say it right away, but why is Worcestershire pronounced “wuster”?

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Glimpse.LoreFROM: Director Ridgwell
TO: Alyson Bath, Director of Medical School Admissions

I am mystified by your suggestion that there is a "simple, easy" way to "double" applications. We have searched high and low for men who are mentally equipped to become doctors. Not every man is fit to be a doctor, you know. So many of the men who apply have become unsuitable due to bad Joy. Frankly, there are just not that many men left in Wellington Wells who could be trained to be doctors.

So how could you "double" applications? If you have some magical method, as you claim, please by all means do let me know.
FROM: Director Ridgwell
TO: Alyson Bath, Director of Medical School Admissions

I am mystified by your suggestion that there is a "simple, easy" way to "double" applications. We have searched high and low for men who are mentally equipped to become doctors. Not every man is fit to be a doctor, you know. So many of the men who apply have become unsuitable due to bad Joy. Frankly, there are just not that many men left in Wellington Wells who could be trained to be doctors.

So how could you "double" applications? If you have some magical method, as you claim, please by all means do let me know.

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Glimpse.LoreVery, Very Alarming Lyrics Very, Very Alarming Lyrics

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Glimpse.LoreDearest Peggy:

I'm so sorry, darling. Your father wouldn't let me keep your dolly in the house any more.

I know one day you'll walk through our front door. Maybe you'll be too old for your dolly, but I promised I would keep her for you. So I'm burying her next to the tree you so loved to climb. Come back to us, darling, won't you?

Love,

Your mum
Dearest Peggy:

I'm so sorry, darling. Your father wouldn't let me keep your dolly in the house any more.

I know one day you'll walk through our front door. Maybe you'll be too old for your dolly, but I promised I would keep her for you. So I'm burying her next to the tree you so loved to climb. Come back to us, darling, won't you?

Love,

Your mum

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Glimpse.LoreMay 12, 1963
TO: Jimmy Cardigan, Waste Pump Supervisor
FROM: Dr. Anton Verloc, Director of Haworth Labs
RE: So-called toxic water

I was dismayed to learn that six Rat Holm employees quit over fears that the Joy Factory waste water causes plague. A better supervisor would surely have stopped such rumour-mongering!

It is your own fault for rejecting my suggestion that you test the waters on Wastrels to allay worker fears. I was quite insulted by your suggestion that these experiments would be unethical. We cannot cure Wastrels. Therefore surely experimenting on them is the correct ethical choice. Logic clearly dictates that the needs of the many outweigh the needs of the few.

If you cannot see your way to agree, then perhaps someone else would be better suited to be Supervisor.
May 12, 1963
TO: Jimmy Cardigan, Waste Pump Supervisor
FROM: Dr. Anton Verloc, Director of Haworth Labs
RE: So-called toxic water

I was dismayed to learn that six Rat Holm employees quit over fears that the Joy Factory waste water causes plague. A better supervisor would surely have stopped such rumour-mongering!

It is your own fault for rejecting my suggestion that you test the waters on Wastrels to allay worker fears. I was quite insulted by your suggestion that these experiments would be unethical. We cannot cure Wastrels. Therefore surely experimenting on them is the correct ethical choice. Logic clearly dictates that the needs of the many outweigh the needs of the few.

If you cannot see your way to agree, then perhaps someone else would be better suited to be Supervisor.

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Glimpse.LoreJanuary 9, 1961

I have found a node in Watson’s electronics that, when I apply an electric current, stimulated it to resume talking. I am terribly proud of myself!

Now to decode its phrases!

February 15, 1961

Fascinating work. If only I had a linguist to help me uncover the grammar of this language.

I’m writing a small glossary of items I can point to. Words for “arm,” “head,” “gasket,” etc. The grammar escapes me. I taught myself German and French because I had to, but I might as well be trying to learn dolphin.

But with sufficient stimulus, I think I can teach Watson to speak English. I got a few linguistics books from the library.

February 28, 1961

I think the robot language is agglutinative. Much simpler to understand than I thought.

I’ve set up a small generator to supply electricity to City Hall using thiomotilene. If that works out -- and if Scargill Mines can find enough of the crystals -- we can light up the entire town. (Fortunately the crystals regrow themselves!) You don’t appreciate how unromantic candlelight really is until you have to rely on beeswax to read at night.

March 12, 1961

No irregular verbs. No suppletive words. Makes sense.

Verb tense by suffix. Invariable.

March 15, 1961

Two forms of “we,” inclusive and exclusive.

Two forms of “yes,” one to respond to a negative question (French si). All about clarity.

No gender forms. Imagine!
January 9, 1961

I have found a node in Watson’s electronics that, when I apply an electric current, stimulated it to resume talking. I am terribly proud of myself!

Now to decode its phrases!

February 15, 1961

Fascinating work. If only I had a linguist to help me uncover the grammar of this language.

I’m writing a small glossary of items I can point to. Words for “arm,” “head,” “gasket,” etc. The grammar escapes me. I taught myself German and French because I had to, but I might as well be trying to learn dolphin.

But with sufficient stimulus, I think I can teach Watson to speak English. I got a few linguistics books from the library.

February 28, 1961

I think the robot language is agglutinative. Much simpler to understand than I thought.

I’ve set up a small generator to supply electricity to City Hall using thiomotilene. If that works out -- and if Scargill Mines can find enough of the crystals -- we can light up the entire town. (Fortunately the crystals regrow themselves!) You don’t appreciate how unromantic candlelight really is until you have to rely on beeswax to read at night.

March 12, 1961

No irregular verbs. No suppletive words. Makes sense.

Verb tense by suffix. Invariable.

March 15, 1961

Two forms of “we,” inclusive and exclusive.

Two forms of “yes,” one to respond to a negative question (French si). All about clarity.

No gender forms. Imagine!

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Glimpse.LoreAnd here's a letter in what I am almost positive is Clive's terrible handwriting:

"Dear Director Byng,

One of your employees is a subversive, and may even be a Downer! I overheard him in the commissary telling a friend that he thinks that his job redacting old articles is “silly,” and “what’s so scary about the truth?” He is very tall, and slim, with black hair, and brown eyes, and glasses. I know I should have asked his name, but I am a naturally shy woman, and"

And there it leaves off. A shy woman, are you, Clive? Or just a nasty manipulative schemer?
And here's a letter in what I am almost positive is Clive's terrible handwriting:

"Dear Director Byng,

One of your employees is a subversive, and may even be a Downer! I overheard him in the commissary telling a friend that he thinks that his job redacting old articles is “silly,” and “what’s so scary about the truth?” He is very tall, and slim, with black hair, and brown eyes, and glasses. I know I should have asked his name, but I am a naturally shy woman, and"

And there it leaves off. A shy woman, are you, Clive? Or just a nasty manipulative schemer?

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Glimpse.LoreUnsent Letter Unsent Letter

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Glimpse.LoreOld Newspaper Clipping Old Newspaper Clipping

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Glimpse.LoreLook Who's Talking Look Who's Talking

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Glimpse.LoreTOP SECRET CLEARANCE
EYES ONLY
To any surviving agents of the Special Operations Executive:

This secret report is to be treated with the UTMOST care and security. (Unfortunately, I have misplaced my one-time pad, so I wasn’t able to properly encode it.)

UNDERLORD continues apace. I have set a trap for the “TIGERS.”

And most extra-special-importantly, I have secured the documents necessary to complete phase four of the operation, which I am dubbing BURNING BRIGHT.

It is only a matter of time now before we bring the whole wretched system down, along with its most menacing… maniacs.

If I am to be captured while bravely performing my duty, the BURNING BRIGHT plans are under SPECIAL GUARD by my personal security detail at the usual safe house.

- Special Agent JB

PS: Please burn after reading, and then eat the ashes. We cannot take any risks.
TOP SECRET CLEARANCE
EYES ONLY
To any surviving agents of the Special Operations Executive:

This secret report is to be treated with the UTMOST care and security. (Unfortunately, I have misplaced my one-time pad, so I wasn’t able to properly encode it.)

UNDERLORD continues apace. I have set a trap for the “TIGERS.”

And most extra-special-importantly, I have secured the documents necessary to complete phase four of the operation, which I am dubbing BURNING BRIGHT.

It is only a matter of time now before we bring the whole wretched system down, along with its most menacing… maniacs.

If I am to be captured while bravely performing my duty, the BURNING BRIGHT plans are under SPECIAL GUARD by my personal security detail at the usual safe house.

- Special Agent JB

PS: Please burn after reading, and then eat the ashes. We cannot take any risks.

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Glimpse.Lore"There is that hatch on Apple Holm"

"If only I could flee to the mainland. There must be some people out there, otherwise who did we trade for food with all those years?

But the Bridge is in the Parade District.

I suppose there is that subway hatch Stanley was always nattering on about, on Apple Holm. Stanley said one of his mates had a boat in there. You could row to the Parade, he said.

That ridiculous man, always talking rubbish. They've been dumping poison on Apple Holm for years. The fumes would kill you in half a minute. Why on Earth did I marry such an idiot? I miss him so."
"There is that hatch on Apple Holm"

"If only I could flee to the mainland. There must be some people out there, otherwise who did we trade for food with all those years?

But the Bridge is in the Parade District.

I suppose there is that subway hatch Stanley was always nattering on about, on Apple Holm. Stanley said one of his mates had a boat in there. You could row to the Parade, he said.

That ridiculous man, always talking rubbish. They've been dumping poison on Apple Holm for years. The fumes would kill you in half a minute. Why on Earth did I marry such an idiot? I miss him so."

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Glimpse.LoreJune 12, 1950

TO: Dr. Harry Haworth
FROM: General Byng

Dear Sir,

As you know, our citizens have become dispirited due to some unfortunate incidents during the War. I believe your laboratory could be of service in restoring morale.

On examining the German camp, we discovered that German soldiers were given “fatigue pills” that contained amphetamines and opioids, which contributed greatly to their esprit de corps. It turns out that’s how their men were able to punch through our lines again and again -- we were wondering how it was they never seemed to sleep.

I believe the answer to our problems may be chemical. I believe you might be the hero we need now.

I am aware that this will inconvenience your own research, but as that other great Napoleon-fighter said, “England expects that every man will do his duty.”
June 12, 1950

TO: Dr. Harry Haworth
FROM: General Byng

Dear Sir,

As you know, our citizens have become dispirited due to some unfortunate incidents during the War. I believe your laboratory could be of service in restoring morale.

On examining the German camp, we discovered that German soldiers were given “fatigue pills” that contained amphetamines and opioids, which contributed greatly to their esprit de corps. It turns out that’s how their men were able to punch through our lines again and again -- we were wondering how it was they never seemed to sleep.

I believe the answer to our problems may be chemical. I believe you might be the hero we need now.

I am aware that this will inconvenience your own research, but as that other great Napoleon-fighter said, “England expects that every man will do his duty.”

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Glimpse.LoreAn Anonymous Letter An Anonymous Letter

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Glimpse.LoreCod Liver Oil??? Cod Liver Oil???

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Glimpse.LoreDon't forget! You rigged all the chests except the one on the planks! Don't forget! You rigged all the chests except the one on the planks!

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Glimpse.LoreSeptember 8, 1964
From the Desk of Susan Portsmouth
Chief of Planning and Regulatory Services

Dear William,
Indeed, I remain so stimulated by our lively backchanneling that this morning I can barely sit down! No wonder that advancing our plans slipped our minds.
I mentioned our little rendezvous to Mr. Birthwhistle and he seemed positively eager to join in the fun. I should say that his intimate knowledge of the matters at hand could provide a salutary, even lubricatory, effect to our backchanneling.
Should the three of us convene? Tonight perhaps? At mine?

Cordially,
Susan Portsmouth
September 8, 1964
From the Desk of Susan Portsmouth
Chief of Planning and Regulatory Services

Dear William,
Indeed, I remain so stimulated by our lively backchanneling that this morning I can barely sit down! No wonder that advancing our plans slipped our minds.
I mentioned our little rendezvous to Mr. Birthwhistle and he seemed positively eager to join in the fun. I should say that his intimate knowledge of the matters at hand could provide a salutary, even lubricatory, effect to our backchanneling.
Should the three of us convene? Tonight perhaps? At mine?

Cordially,
Susan Portsmouth

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Glimpse.LoreSermon Idea Sermon Idea

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Glimpse.LoreOllie's Moonshine Recipe Ollie's Moonshine Recipe

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Glimpse.LoreDirty Dig Spot 7 Dirty Dig Spot 7

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Glimpse.Lore0451 0451

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Glimpse.LoreHe Took the Monster Out of the Bag He Took the Monster Out of the Bag

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Glimpse.LoreSeptember 30, 1961

I am teaching Watson English. It learns fast. However, it is surprisingly stubborn for a device that is supposed to be a mechanical servant. For example, it insists on using the word “sorrow” to describe its reaction to electrical current applied to its feedback node. Obviously it is not feeling “sorrow.” But I have decided to permit the word’s use as shorthand. Clearly the node applies some form of negative feedback that encourages the robot to deviate from its normal programming. Perhaps “pain” would be a closer term, although that too is inaccurate. Does a lobster feel pain when you boil it? Not as such, or we wouldn’t boil them. But certainly it feels something that would encourage it to leave the water if it could.

Likewise when Watson fails to respond, a little current applied to the node encourages it to leave its silent mode.

October 30, 1961

Should have thought of this before. I’ve made a handy robot/English translator box using the voicebox, microphone and central processor of one of the smaller robots. I have discovered they respond to fairly broad commands, e.g., “seize any robot near the portal, immobilize it and bring it here.” Of course, since they can’t think for themselves, they immediately cease working afterwards, so I have to occasionally run around giving them new orders.

Watson has lapsed into complete nonresponsiveness in spite of repeated stimulation of its “pain” node. I’ll dissect later to see if the node has burned out; for now I have far more interesting projects in the works.
September 30, 1961

I am teaching Watson English. It learns fast. However, it is surprisingly stubborn for a device that is supposed to be a mechanical servant. For example, it insists on using the word “sorrow” to describe its reaction to electrical current applied to its feedback node. Obviously it is not feeling “sorrow.” But I have decided to permit the word’s use as shorthand. Clearly the node applies some form of negative feedback that encourages the robot to deviate from its normal programming. Perhaps “pain” would be a closer term, although that too is inaccurate. Does a lobster feel pain when you boil it? Not as such, or we wouldn’t boil them. But certainly it feels something that would encourage it to leave the water if it could.

Likewise when Watson fails to respond, a little current applied to the node encourages it to leave its silent mode.

October 30, 1961

Should have thought of this before. I’ve made a handy robot/English translator box using the voicebox, microphone and central processor of one of the smaller robots. I have discovered they respond to fairly broad commands, e.g., “seize any robot near the portal, immobilize it and bring it here.” Of course, since they can’t think for themselves, they immediately cease working afterwards, so I have to occasionally run around giving them new orders.

Watson has lapsed into complete nonresponsiveness in spite of repeated stimulation of its “pain” node. I’ll dissect later to see if the node has burned out; for now I have far more interesting projects in the works.

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Glimpse.LoreCryptic Note Cryptic Note

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Glimpse.LoreWeyland, you who wield the hammer: let my fingers become nimble. Let me learn to craft many things. Give me insight into how things are and how they could be. Take this recipe as my sacrifice to you, O Weyland. Weyland, you who wield the hammer: let my fingers become nimble. Let me learn to craft many things. Give me insight into how things are and how they could be. Take this recipe as my sacrifice to you, O Weyland.

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Glimpse.LoreConstables should be on the lookout for a tall male Downer, about 11 stone, brown/brown, glasses. Suspect may use illicit drugs to appear to be on Joy. Although apparently inoffensive, subject should be regarded as violent and extremely dangerous. Assess, Approach & Apprehend, but if by bad luck an unusual amount of force is required for the constable's safety, no one will be terribly put out if the suspect goes the way of the Jubilators. Constables should be on the lookout for a tall male Downer, about 11 stone, brown/brown, glasses. Suspect may use illicit drugs to appear to be on Joy. Although apparently inoffensive, subject should be regarded as violent and extremely dangerous. Assess, Approach & Apprehend, but if by bad luck an unusual amount of force is required for the constable's safety, no one will be terribly put out if the suspect goes the way of the Jubilators.

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Glimpse.LoreMessy Dig Spot 2 Messy Dig Spot 2

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Glimpse.LoreMrs. Tingle's "Lily Liver" Delight Mrs. Tingle's "Lily Liver" Delight

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Glimpse.LoreConstables should be on the lookout for a tall male Downer, about 6' 2", 160lbs, brown/brown, glasses.

Dresses variously as a decent citizen and as a Wastrel.

Although seemingly weak and harmless, subject is surprisingly quick on his feet and must be considered lethal.

At your discretion, Approach, Apprehend and Administer per usual, but take no unnecessary risks.

If you must put down this rabid dog, no one will quibble.

— Peters
Constables should be on the lookout for a tall male Downer, about 6' 2", 160lbs, brown/brown, glasses.

Dresses variously as a decent citizen and as a Wastrel.

Although seemingly weak and harmless, subject is surprisingly quick on his feet and must be considered lethal.

At your discretion, Approach, Apprehend and Administer per usual, but take no unnecessary risks.

If you must put down this rabid dog, no one will quibble.

— Peters

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Glimpse.LoreDamages Damages

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Glimpse.LoreNOTICE OF IMPENDING BEAUTIFICATION EFFORTS

Dear Occupant,

Congratulations!

Hurrah! This notice serves to inform you of the lovely news that your neighbourhood will shortly be subject to a massive Beautification effort! Your streets, parks, sidewalks, lampposts and more will all be made ever that more Beautiful!

The Department apologizes in advance for any minor inconvenience and traffic blockages this may cause. Should this cause distress, we invite you to take a Joy pill and contemplate the magnificent Beautification soon to come in your mind’s eye. It will be ever so worth it!

Wellington Wells Public Works Department
NOTICE OF IMPENDING BEAUTIFICATION EFFORTS

Dear Occupant,

Congratulations!

Hurrah! This notice serves to inform you of the lovely news that your neighbourhood will shortly be subject to a massive Beautification effort! Your streets, parks, sidewalks, lampposts and more will all be made ever that more Beautiful!

The Department apologizes in advance for any minor inconvenience and traffic blockages this may cause. Should this cause distress, we invite you to take a Joy pill and contemplate the magnificent Beautification soon to come in your mind’s eye. It will be ever so worth it!

Wellington Wells Public Works Department

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Glimpse.LoreGeorge:

Juliet found your clover clamps. They were in the couch!

I told you no one stole them!

Madame W
George:

Juliet found your clover clamps. They were in the couch!

I told you no one stole them!

Madame W

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Glimpse.LoreChapter 13 Chapter 13

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Glimpse.LoreIn which Oliver Gets Horrible News

O Best Beloved, the General was not an easy man to see. He lived in the Military Camp, far from Oliver’s home, across the waste land of the Garden District, which was filled with Hungry Lunatics called Wastrels.

Fortunately Oliver had lived a long time in the Garden District. It had never been an easy place to live; it was only easier than seeing That Man on every television everywhere you looked, as you did in the village of Hamlyn. But he knew how to camp out; he’d trained for it, before the War. He knew how to move at night without being seen, and he knew the streets of the Garden District as if they were the streets of his home town of Aberdeen.

But these days a dark cloud was spread out across the Garden District like a body laid out for a wake. There were more Wastrels than ever before; and they were hungrier than ever before, and more desperate, like wolves in a bad winter. A poisonous fog rose every night from the river and made even empty streets unsafe.

The General was burrowed deep in his Military Camp, and surrounded by men who had once been soldiers, and pretended they still were, and longed to be so again.

But when he was face to face with the General, Oliver’s troubles had just begun. Sir Robert was not as pleased to see Oliver as Oliver was to see him. Nor was he pleased to hear about the fake tanks. “Did you know?” Oliver asked?

“Don’t be ridiculous,” said Sir Robert, who was haughty. “Of course I knew,” said Sir Robert. “And you typed up all my letters. They needed quite a lot of newspaper. Don’t you remember?”

Oliver did not remember. But Oliver knew the General’s many quirks, and the General was using a particularly sharp tone of voice that he only used when he was telling the truth.

Oliver’s heart sank through the floor, which made his head dizzy. For now, O Best Beloved, Oliver did not know what to do. It seems he had told a Very Big Lie to all the people of Wellington Wells; or if he had not, he had neglected to tell a Very Important Truth. And because of deceit, the Germans had murdered you, O Best Beloved.

Lies must be untangled. It is easy to untangle a lie when it is freshly born, but as it ages, it becomes knotted up in the fabric of the world. Then, like the Gordian knot that puzzled the great Alexander, they must be cut.

He must, he resolved, tell the People the Truth.

But who would believe Oliver, who had become a stranger to all his old friends? He looked like a Wastrel; for all they would know, he was a Wastrel. Oliver needed to find someone else whom the people would believe. A Very Important Someone.

Sir Robert, though important, was not the King of Wellington Wells. Ever since the Germans had hanged the Mayor a few days after their arrival, the town had been ruled by an Executive Committee operating in the shadowy corridors of City Hall. Surely, they could tell the people.

They would be even harder to get in to see than the General. But the people had to know the truth. And if Oliver did not convince them, how could he ever make it up to you, O Best Beloved?

So Oliver set off to see the Miss Victoria Byng, who, he hoped, could introduce him to Executive Committee in City Hall.

If an adventure is a series of dangers recounted from safety, then, if all went well, it might be the greatest adventure of his life.
In which Oliver Gets Horrible News

O Best Beloved, the General was not an easy man to see. He lived in the Military Camp, far from Oliver’s home, across the waste land of the Garden District, which was filled with Hungry Lunatics called Wastrels.

Fortunately Oliver had lived a long time in the Garden District. It had never been an easy place to live; it was only easier than seeing That Man on every television everywhere you looked, as you did in the village of Hamlyn. But he knew how to camp out; he’d trained for it, before the War. He knew how to move at night without being seen, and he knew the streets of the Garden District as if they were the streets of his home town of Aberdeen.

But these days a dark cloud was spread out across the Garden District like a body laid out for a wake. There were more Wastrels than ever before; and they were hungrier than ever before, and more desperate, like wolves in a bad winter. A poisonous fog rose every night from the river and made even empty streets unsafe.

The General was burrowed deep in his Military Camp, and surrounded by men who had once been soldiers, and pretended they still were, and longed to be so again.

But when he was face to face with the General, Oliver’s troubles had just begun. Sir Robert was not as pleased to see Oliver as Oliver was to see him. Nor was he pleased to hear about the fake tanks. “Did you know?” Oliver asked?

“Don’t be ridiculous,” said Sir Robert, who was haughty. “Of course I knew,” said Sir Robert. “And you typed up all my letters. They needed quite a lot of newspaper. Don’t you remember?”

Oliver did not remember. But Oliver knew the General’s many quirks, and the General was using a particularly sharp tone of voice that he only used when he was telling the truth.

Oliver’s heart sank through the floor, which made his head dizzy. For now, O Best Beloved, Oliver did not know what to do. It seems he had told a Very Big Lie to all the people of Wellington Wells; or if he had not, he had neglected to tell a Very Important Truth. And because of deceit, the Germans had murdered you, O Best Beloved.

Lies must be untangled. It is easy to untangle a lie when it is freshly born, but as it ages, it becomes knotted up in the fabric of the world. Then, like the Gordian knot that puzzled the great Alexander, they must be cut.

He must, he resolved, tell the People the Truth.

But who would believe Oliver, who had become a stranger to all his old friends? He looked like a Wastrel; for all they would know, he was a Wastrel. Oliver needed to find someone else whom the people would believe. A Very Important Someone.

Sir Robert, though important, was not the King of Wellington Wells. Ever since the Germans had hanged the Mayor a few days after their arrival, the town had been ruled by an Executive Committee operating in the shadowy corridors of City Hall. Surely, they could tell the people.

They would be even harder to get in to see than the General. But the people had to know the truth. And if Oliver did not convince them, how could he ever make it up to you, O Best Beloved?

So Oliver set off to see the Miss Victoria Byng, who, he hoped, could introduce him to Executive Committee in City Hall.

If an adventure is a series of dangers recounted from safety, then, if all went well, it might be the greatest adventure of his life.

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Glimpse.LoreDirty Dig Spot 5 Dirty Dig Spot 5

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Glimpse.LorePneumatic Stash Pneumatic Stash

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Glimpse.LoreIt's a clipping from Saturday's newspaper:

"The Hamlyn Village weekly Simon Says game offered more than the usual excitement last Friday. The game was reaching its usual fever pitch, with contestants dropping out right and left, when suddenly alert villagers noted a small squad of Wastrels sneaking up from the direction of the bridge to the Garden District. They were presumably taking advantage of the absence of villagers from their homes and shops in order to steal into town and, well, steal.

"As everyone knows, there is plenty for Wastrels to eat in the Garden District – it is, after all, the Garden District — but they seem to like our food better.

"The hue and cry went up, and the entire village chased after these “Joy-less” malcontents, who escaped into the river and were never seen again. So, although no prize could be awarded, since no one could remember who was still in the game, everyone was a winner!

"The break-in seems to have resulted from a temporary failure in a diagnostic kiosk on the bridge. The kiosk has been fixed, so future games of Simon Says can go ahead undisturbed."
It's a clipping from Saturday's newspaper:

"The Hamlyn Village weekly Simon Says game offered more than the usual excitement last Friday. The game was reaching its usual fever pitch, with contestants dropping out right and left, when suddenly alert villagers noted a small squad of Wastrels sneaking up from the direction of the bridge to the Garden District. They were presumably taking advantage of the absence of villagers from their homes and shops in order to steal into town and, well, steal.

"As everyone knows, there is plenty for Wastrels to eat in the Garden District – it is, after all, the Garden District — but they seem to like our food better.

"The hue and cry went up, and the entire village chased after these “Joy-less” malcontents, who escaped into the river and were never seen again. So, although no prize could be awarded, since no one could remember who was still in the game, everyone was a winner!

"The break-in seems to have resulted from a temporary failure in a diagnostic kiosk on the bridge. The kiosk has been fixed, so future games of Simon Says can go ahead undisturbed."

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Glimpse.LoreBolton is known as the rather serious chap who ran the Cryptology Intelligence Division during the unpleasantness with the Germans. But even Bolton manages to unwind. He finds advanced mathematics especially relaxing; his hobby is trying to prove Fermat’s Last Theorem. “I’ve always had a knack for seeing patterns others can’t see,” Bolton says. In his spare time, he also enjoys the cinema and detective stories... Bolton is known as the rather serious chap who ran the Cryptology Intelligence Division during the unpleasantness with the Germans. But even Bolton manages to unwind. He finds advanced mathematics especially relaxing; his hobby is trying to prove Fermat’s Last Theorem. “I’ve always had a knack for seeing patterns others can’t see,” Bolton says. In his spare time, he also enjoys the cinema and detective stories...

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Glimpse.LoreMy dearest Jimmy:

I naturally so love your person, and adore all your other parts, which are more than ever one man had. You are the king of my heart. I will live and die a lover of you.

PS To the constables: try not to be too hard on the missus. It was all a bit of a shock to her.
My dearest Jimmy:

I naturally so love your person, and adore all your other parts, which are more than ever one man had. You are the king of my heart. I will live and die a lover of you.

PS To the constables: try not to be too hard on the missus. It was all a bit of a shock to her.

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Glimpse.Lorespud dropped by. ta da!

i hope gwen never remembers the look on his face. like she was all his anguish

i have to get gwen out of here. we have to get the hell out of Wellington Wells. those poor babies after the germs left. the breeder riots.

sooner or later someone will make it upstairs and i will fail to put them down with an emergency kit in time, and then the doctors will come and i dont even want to think about the rest of it.

who can help us? dr v hates me with the fiery passion of his cold dead heart. & i dont want to think what the quid would be for the generals quo.

i wish arthur and me were still the 2 musketeers but whens the day i dont wish that

this morning i woke up and there she was breathing so quiet and tiny and helpless and i thought i could just squeeze her tight and keep squeezing and it wouldnt be long and she wouldnt cry any more

i am a horrible human being. Mums daughter thats sure

and i want everything in the world for her and she could be so much better than me so long as shes inherited her fathers brains and not his heart
spud dropped by. ta da!

i hope gwen never remembers the look on his face. like she was all his anguish

i have to get gwen out of here. we have to get the hell out of Wellington Wells. those poor babies after the germs left. the breeder riots.

sooner or later someone will make it upstairs and i will fail to put them down with an emergency kit in time, and then the doctors will come and i dont even want to think about the rest of it.

who can help us? dr v hates me with the fiery passion of his cold dead heart. & i dont want to think what the quid would be for the generals quo.

i wish arthur and me were still the 2 musketeers but whens the day i dont wish that

this morning i woke up and there she was breathing so quiet and tiny and helpless and i thought i could just squeeze her tight and keep squeezing and it wouldnt be long and she wouldnt cry any more

i am a horrible human being. Mums daughter thats sure

and i want everything in the world for her and she could be so much better than me so long as shes inherited her fathers brains and not his heart

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Glimpse.LoreAlice Liddell's note Alice Liddell's note

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Glimpse.Lorethe kind, dear, sweet old general would like nothing better than to take care of me while the world burns. i am sure he wouldn’t want anything in return.

he wants to get gwen out. WITHOUT ME.

i’m such a rubbish mum she’d probably be better off wouldn’t she. if i were a really good mum i’d make the sacrifice

i cant give you up gwen. i’m sorry i just cant.

o god i remember the babies after the war, before everyone got on joy and we stopped having them. they upset everyone so. i always wondered where they went, after. no one talked about it. usually the mums went with. sometimes the baby was just suddenly gone. sometimes they found the baby and the mum, later.

i don’t want to play house with the general. i want to vomit.

wait. the boat. there’s a boat. he has a boat. i could steal it. fix it up first then steal it.

now i can go see Arthur again, and give him a letter of transit. and he’ll have the cod liver oil and we can take the boat off this cursed archipelago
the kind, dear, sweet old general would like nothing better than to take care of me while the world burns. i am sure he wouldn’t want anything in return.

he wants to get gwen out. WITHOUT ME.

i’m such a rubbish mum she’d probably be better off wouldn’t she. if i were a really good mum i’d make the sacrifice

i cant give you up gwen. i’m sorry i just cant.

o god i remember the babies after the war, before everyone got on joy and we stopped having them. they upset everyone so. i always wondered where they went, after. no one talked about it. usually the mums went with. sometimes the baby was just suddenly gone. sometimes they found the baby and the mum, later.

i don’t want to play house with the general. i want to vomit.

wait. the boat. there’s a boat. he has a boat. i could steal it. fix it up first then steal it.

now i can go see Arthur again, and give him a letter of transit. and he’ll have the cod liver oil and we can take the boat off this cursed archipelago

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Glimpse.LoreOctober 4, 1964

Dear Penelope,

I received your note about the latest batch of Joy. You did the right thing in writing to me directly. Entre nous, I am working on a permanent solution that will render our current Joy program obsolete. But you didn’t hear it from me!

Warmly,
Anton

P.S. Please convey my warm regards to Richard. I’ve been meaning to have you both round to dinner. It’s been too long!
October 4, 1964

Dear Penelope,

I received your note about the latest batch of Joy. You did the right thing in writing to me directly. Entre nous, I am working on a permanent solution that will render our current Joy program obsolete. But you didn’t hear it from me!

Warmly,
Anton

P.S. Please convey my warm regards to Richard. I’ve been meaning to have you both round to dinner. It’s been too long!

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Glimpse.LoreBritannia Return to Us Britannia Return to Us

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Glimpse.LoreVictory Day Victory Day

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Glimpse.LoreSally's Old Toy Car Sally's Old Toy Car

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Glimpse.LoreTO: Thomas Horner
FROM: Penelope Snug, Supervisor

I am sorry to inform you that your promotion to second-shift supervisor has been denied on account of your behavioural infractions. I am shocked -- shocked! -- to find that gambling is going on here.

When Peter explained the situation to me, I had no choice but to make him supervisor instead.

P.S. In light of your precarious position here, I would NOT be making book on any Guy Fawkes Day jousting tournaments if I were you.

P.P.S. If you persist in proclaiming your innocence, then I suppose I don’t owe you 10 quid for the Grand Derby, do I?
TO: Thomas Horner
FROM: Penelope Snug, Supervisor

I am sorry to inform you that your promotion to second-shift supervisor has been denied on account of your behavioural infractions. I am shocked -- shocked! -- to find that gambling is going on here.

When Peter explained the situation to me, I had no choice but to make him supervisor instead.

P.S. In light of your precarious position here, I would NOT be making book on any Guy Fawkes Day jousting tournaments if I were you.

P.P.S. If you persist in proclaiming your innocence, then I suppose I don’t owe you 10 quid for the Grand Derby, do I?

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Glimpse.LoreLetter to Pinky Letter to Pinky

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Glimpse.LoreWorker's Note Worker's Note

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Glimpse.LoreBlast it, somebody left the gates between the islands locked. Probably to keep us from tearing each other apart… but it’s still an impediment. They must have hidden away keycards somewhere on the island -- probably kept them tightly guarded, too. If I can find them, I can make it through the gates. Blast it, somebody left the gates between the islands locked. Probably to keep us from tearing each other apart… but it’s still an impediment. They must have hidden away keycards somewhere on the island -- probably kept them tightly guarded, too. If I can find them, I can make it through the gates.

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Glimpse.LoreA Modest Proposal A Modest Proposal

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Glimpse.Lore"Foggy Jack" is a real killer "Foggy Jack" is a real killer

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Glimpse.LoreA Memo:

TO: All Copy Editors
FROM: Jane Gardiner, Copy Chief
RE: Restrictive Commas

Please note that if a reporter has written “Joe’s wife Clara,” you must fact-check whether Clara is Joe’s only wife. If she is, there should not be a comma between the words “wife” and “Clara.” If she is his second wife, however, you should use the comma.

I find it hard to believe that professionals do not already know this. - Jane

[Underneath, someone has hand-written] BASS ACKWARDS
A Memo:

TO: All Copy Editors
FROM: Jane Gardiner, Copy Chief
RE: Restrictive Commas

Please note that if a reporter has written “Joe’s wife Clara,” you must fact-check whether Clara is Joe’s only wife. If she is, there should not be a comma between the words “wife” and “Clara.” If she is his second wife, however, you should use the comma.

I find it hard to believe that professionals do not already know this. - Jane

[Underneath, someone has hand-written] BASS ACKWARDS

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Glimpse.LoreProper Use of Jubilators Proper Use of Jubilators

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Glimpse.LoreTea Party Tea Party

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Glimpse.LoreJust a thought: the witches (yes, yes, roll your eyes, but do hear me out) know a good deal about medicinal plants.

What if we tested some of their potions to see if they truly do have medicinal properties?

I know you don’t believe genuine MAGIC is involved for their potions to work, but that just means their potions work through CHEMISTRY. What have we got to lose?

We could do this as a sideline. It wouldn’t have to compete with Joy per se -- it could just be another option.

Love,
Sally
Just a thought: the witches (yes, yes, roll your eyes, but do hear me out) know a good deal about medicinal plants.

What if we tested some of their potions to see if they truly do have medicinal properties?

I know you don’t believe genuine MAGIC is involved for their potions to work, but that just means their potions work through CHEMISTRY. What have we got to lose?

We could do this as a sideline. It wouldn’t have to compete with Joy per se -- it could just be another option.

Love,
Sally

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Glimpse.LoreTub Tub

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Glimpse.LoreIn Which Ollie Gets a Headache In Which Ollie Gets a Headache

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Glimpse.LoreKitty's Cake Kitty's Cake

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Glimpse.LoreSally's Interplanetary Travel Agency Sally's Interplanetary Travel Agency

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Glimpse.LoreTHE “O” COURANT - Final Issue THE “O” COURANT - Final Issue

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Glimpse.LoreTO: Thomas Horner
FROM: Penelope Snug, Supervisor

I am sorry to inform you that your promotion to second-shift supervisor has been denied on account of your behavioural infractions. I am shocked to learn that gambling is going on here.

When Peter explained the situation to me, I had no choice but to make him supervisor instead.

P.S. In light of your precarious position here, I would NOT be making book on any Guy Fawkes Day jousting tournaments if I were you.

P.P.S. If you persist in proclaiming your innocence, then I suppose I don’t owe you 10 quid for the Grand Derby, do I?
TO: Thomas Horner
FROM: Penelope Snug, Supervisor

I am sorry to inform you that your promotion to second-shift supervisor has been denied on account of your behavioural infractions. I am shocked to learn that gambling is going on here.

When Peter explained the situation to me, I had no choice but to make him supervisor instead.

P.S. In light of your precarious position here, I would NOT be making book on any Guy Fawkes Day jousting tournaments if I were you.

P.P.S. If you persist in proclaiming your innocence, then I suppose I don’t owe you 10 quid for the Grand Derby, do I?

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Glimpse.LoreA Stern Letter A Stern Letter

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Glimpse.LoreEncouragement Encouragement

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Glimpse.LoreFrom the Desk of: Dr. Anton Verloc - Haworth Labs From the Desk of: Dr. Anton Verloc - Haworth Labs

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Glimpse.LoreIn which Miss Victoria Weeps for Joy

Our hero was not very experienced in the way of Crying Women. Indeed, Oh Best Beloved, he had once Married, only to find that his beloved wife Cried Every Night, for reasons he could never fathom; and so it had been a Brief Marriage. So he did not know how to talk to Miss Victoria, for she would not stop crying. For she wanted nothing in the world so much as her Pills of Joy, and Oliver could not give them to her, not if he wanted to have That Talk.

He was going to have to keep her Kidnapped a bit longer. And that meant he would have to Feed her. And she would only eat Coffee Yogurt.

Unfortunately, you could no longer buy any kind of Milk in Wellington Wells. All the Cows of Wellington Wells had been Eaten during the Lean Years. Still, such a thing as Powdered Milk existed. And where there was powdered milk, there could be Yogurt.

Oliver was neither a Cook nor a Chemist. But he was an expert Scrounger. He had found water in the Kalahari desert, and he had found a pineapple in a trek across the Highlands, and he had found a decent English pub in Antwerp. He had faith that, if he tried, he could find milk and coffee, and keep Miss Victoria fed.
In which Miss Victoria Weeps for Joy

Our hero was not very experienced in the way of Crying Women. Indeed, Oh Best Beloved, he had once Married, only to find that his beloved wife Cried Every Night, for reasons he could never fathom; and so it had been a Brief Marriage. So he did not know how to talk to Miss Victoria, for she would not stop crying. For she wanted nothing in the world so much as her Pills of Joy, and Oliver could not give them to her, not if he wanted to have That Talk.

He was going to have to keep her Kidnapped a bit longer. And that meant he would have to Feed her. And she would only eat Coffee Yogurt.

Unfortunately, you could no longer buy any kind of Milk in Wellington Wells. All the Cows of Wellington Wells had been Eaten during the Lean Years. Still, such a thing as Powdered Milk existed. And where there was powdered milk, there could be Yogurt.

Oliver was neither a Cook nor a Chemist. But he was an expert Scrounger. He had found water in the Kalahari desert, and he had found a pineapple in a trek across the Highlands, and he had found a decent English pub in Antwerp. He had faith that, if he tried, he could find milk and coffee, and keep Miss Victoria fed.

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Glimpse.LoreEdward Lawrence's Journal Edward Lawrence's Journal

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Glimpse.LoreCutty's Journal Cutty's Journal

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Glimpse.LoreScribbled Note about Missing Staff Scribbled Note about Missing Staff

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Glimpse.LoreVirgil Scolds Virgil Scolds

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Glimpse.LoreChief:

It has become too dangerous to commit things to writing.

I will henceforth put all my correspondence in code to you.

-Gemma
Chief:

It has become too dangerous to commit things to writing.

I will henceforth put all my correspondence in code to you.

-Gemma

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Glimpse.LoreA-12 formula A-12 formula

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Glimpse.LoreMot. Control Unit #3:

Gas leaks
Parts?
No maintenance?
Human error?
Mot. Control Unit #3:

Gas leaks
Parts?
No maintenance?
Human error?

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Glimpse.LoreDown the Hatch Down the Hatch

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Glimpse.LoreTea and Biscuits Tea and Biscuits

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Glimpse.LoreNOTICE TO ALL LABOURERS:

Lads,

The outer door to the work site should be CLOSED and LOCKED at all times. There is a bad case of the SNIFFLES going around in the surrounding district and it would be unfortunate if, hypothetically, any of the sufferers were to accidentally wander in and request a tissue.

The Management
NOTICE TO ALL LABOURERS:

Lads,

The outer door to the work site should be CLOSED and LOCKED at all times. There is a bad case of the SNIFFLES going around in the surrounding district and it would be unfortunate if, hypothetically, any of the sufferers were to accidentally wander in and request a tissue.

The Management

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Glimpse.LoreLost in Space
by Barry Bangs, Chief Record Critic, “O” Courant Weekender

Call it the influence of chemicals, or the heady effects of fame, or just a simple lack of ideas, but Nick Lightbearer’s latest Hi-Fi-cabinet-crushing octuple-LP is a sprawling psychedelic mush. The eight records feature an inordinate use of sitar and what appears to be a glockenspiel, this will prove daunting for even the most dedicated Nickymaniac.

Many observers, this correspondent included, have wondered if it’s long past time that Mr. Lightbearer put aside his guitar. One suspects that his manager, Virgil Dainty, was the real brains behind Nick’s early success. Since the two are reportedly at odds these days, one trembles at the future of our hometown music industry.
Lost in Space
by Barry Bangs, Chief Record Critic, “O” Courant Weekender

Call it the influence of chemicals, or the heady effects of fame, or just a simple lack of ideas, but Nick Lightbearer’s latest Hi-Fi-cabinet-crushing octuple-LP is a sprawling psychedelic mush. The eight records feature an inordinate use of sitar and what appears to be a glockenspiel, this will prove daunting for even the most dedicated Nickymaniac.

Many observers, this correspondent included, have wondered if it’s long past time that Mr. Lightbearer put aside his guitar. One suspects that his manager, Virgil Dainty, was the real brains behind Nick’s early success. Since the two are reportedly at odds these days, one trembles at the future of our hometown music industry.

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Glimpse.Lore(Sheet music)
Wooing Song

In Hamelin town, a piper vowed
To rid the town of rats.
The townsfolk said t’would make them proud.
They’d had no luck with cats.

They said they’d pay the piper!
They said they’d pay the piper!

The piper piped, and rats did march,
Paraded to the sea.
The townsfolk cried hurrah hurrah,
But stiffed him on his fee.

They didn’t pay the piper!
They didn’t pay the piper!

The piper, he was sorely vexed
And swore he’d get revenge.
I don’t recall what happened next,
But all came to bad ends.

They wished they’d paid the piper!
They wished they’d paid the piper!

We’re on a date. It’s getting late.
All night I’ve sung you songs.
I bought you tea, I bought you meats.
So now it’s time to give ME treats!

Oh Sweetheart, pay the piper!
Oh Sweetheart, pay the piper!
(Sheet music)
Wooing Song

In Hamelin town, a piper vowed
To rid the town of rats.
The townsfolk said t’would make them proud.
They’d had no luck with cats.

They said they’d pay the piper!
They said they’d pay the piper!

The piper piped, and rats did march,
Paraded to the sea.
The townsfolk cried hurrah hurrah,
But stiffed him on his fee.

They didn’t pay the piper!
They didn’t pay the piper!

The piper, he was sorely vexed
And swore he’d get revenge.
I don’t recall what happened next,
But all came to bad ends.

They wished they’d paid the piper!
They wished they’d paid the piper!

We’re on a date. It’s getting late.
All night I’ve sung you songs.
I bought you tea, I bought you meats.
So now it’s time to give ME treats!

Oh Sweetheart, pay the piper!
Oh Sweetheart, pay the piper!

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Glimpse.LoreDearest Marta Dearest Marta

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Glimpse.LoreVIP Lounge is for VIPs! VIP Lounge is for VIPs!

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Glimpse.LoreMOTILENE EXPLOSION IN SCARGILL MINE
Train Tracks Severely Damaged

Last week, citizens in the vicinity of the village’s main Motilene facility noticed a loud explosion. Authorities were quick to announce that no explosion had taken place. However the entrance to Apple Holm Station was immediately closed and has remained closed ever since. Moreover, this reporter observed toxic fumes rising from the train station. Authorities refuse to speculate what effects this might have on the Motilene pumping system, on which all our mechanical devices depend.


A secondary concern is the village’s transportation system. Despite documented warnings by engineering staff, Scargill Mining dug its tunnels directly beneath the train tracks that lead to the Britannia Bridge. Although these tracks are not currently being used, the damage means that they will not be usable in the future, which will make it more difficult for citizens to (continued on page 2)
MOTILENE EXPLOSION IN SCARGILL MINE
Train Tracks Severely Damaged

Last week, citizens in the vicinity of the village’s main Motilene facility noticed a loud explosion. Authorities were quick to announce that no explosion had taken place. However the entrance to Apple Holm Station was immediately closed and has remained closed ever since. Moreover, this reporter observed toxic fumes rising from the train station. Authorities refuse to speculate what effects this might have on the Motilene pumping system, on which all our mechanical devices depend.


A secondary concern is the village’s transportation system. Despite documented warnings by engineering staff, Scargill Mining dug its tunnels directly beneath the train tracks that lead to the Britannia Bridge. Although these tracks are not currently being used, the damage means that they will not be usable in the future, which will make it more difficult for citizens to (continued on page 2)

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Glimpse.Lore
Dear Mr./Mrs. __________,

Thank you for your recent letter.

The symptoms you describe – anxiety, guilt and hunger – are all signs of Joy withdrawal. I assure you that your troubles are all in your head, even though they may feel very real to you. A modest increase in your Joy dosage should do the trick for most, but special cases may receive personalized care at Haworth Labs.

Any doctor can arrange your passage to our facility.

Yours most sincerely,
Dr. A. Verloc

Dear Mr./Mrs. __________,

Thank you for your recent letter.

The symptoms you describe – anxiety, guilt and hunger – are all signs of Joy withdrawal. I assure you that your troubles are all in your head, even though they may feel very real to you. A modest increase in your Joy dosage should do the trick for most, but special cases may receive personalized care at Haworth Labs.

Any doctor can arrange your passage to our facility.

Yours most sincerely,
Dr. A. Verloc

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Glimpse.LoreDon't forget! The nonfatal chest is the one with a pallet behind it. Don't forget! The nonfatal chest is the one with a pallet behind it.

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Glimpse.LoreMinutes of the General Assembly of the Nick Lightbearer Fan Club

1. Reading of minutes from previous meeting (unfortunately this took a rather long time due to their having been trampled at the conclusion of last year’s Assembly when a passing Nick impersonator was mistaken for the genuine article)
2. Resolution voted PASSED to acknowledge September 3, date of Nick’s most recent divorce, as “Nick Lightbearer Emancipation Day.”
3. Members pledged to purchase at least 10 copies of Nick’s newest record, regardless of their preferences regarding this phase of his career.
4. Meeting concluded when, as in past years, a Nick impersonator was spotted outside the conference room and a stampede ensued. Impersonator proved to merely be a passing gentleman with a moustache.
Minutes of the General Assembly of the Nick Lightbearer Fan Club

1. Reading of minutes from previous meeting (unfortunately this took a rather long time due to their having been trampled at the conclusion of last year’s Assembly when a passing Nick impersonator was mistaken for the genuine article)
2. Resolution voted PASSED to acknowledge September 3, date of Nick’s most recent divorce, as “Nick Lightbearer Emancipation Day.”
3. Members pledged to purchase at least 10 copies of Nick’s newest record, regardless of their preferences regarding this phase of his career.
4. Meeting concluded when, as in past years, a Nick impersonator was spotted outside the conference room and a stampede ensued. Impersonator proved to merely be a passing gentleman with a moustache.

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Glimpse.LoreOctober 10, 1960
From the Desk of Harry Haworth, Haworth Labs

Dear Anton,

Am enclosing the latest draft of the paper I was telling you about Friday last. Have made much progress, and I greatly anticipate showing it to the Committee. Any input would be most welcome. I really think I am on to something here — really appreciate all your encouragement!

Harry

Towards a Theory and Practice of Applied Phrenology
By Harry Haworth

Phrenological science of the 19th Century theorized that the brain was formed of various growths, each representing a different human trait: benevolence, combativeness, wit, hope, etc. These sub-organs would press against the skull, forming measurable exterior protrusions.

“Applied Phrenology” inverts the normal phrenological method. It proposes that modern technology could actively re-shape the organ responsible for, say, happiness, producing a feeling of contentment not unlike our Joy formula. And all without the ever-increasing shortages that have been bedeviling our supply chain.

I have taken the liberty of applying my prototype technique to five of the assistants in my lab already. Although they are still recovering from the process and are still unable to communicate, I am happy to report that two of them appear to be grinning widely. Progress!

Dr. Harry Haworth
Haworth Labs
October 10, 1960
From the Desk of Harry Haworth, Haworth Labs

Dear Anton,

Am enclosing the latest draft of the paper I was telling you about Friday last. Have made much progress, and I greatly anticipate showing it to the Committee. Any input would be most welcome. I really think I am on to something here — really appreciate all your encouragement!

Harry

Towards a Theory and Practice of Applied Phrenology
By Harry Haworth

Phrenological science of the 19th Century theorized that the brain was formed of various growths, each representing a different human trait: benevolence, combativeness, wit, hope, etc. These sub-organs would press against the skull, forming measurable exterior protrusions.

“Applied Phrenology” inverts the normal phrenological method. It proposes that modern technology could actively re-shape the organ responsible for, say, happiness, producing a feeling of contentment not unlike our Joy formula. And all without the ever-increasing shortages that have been bedeviling our supply chain.

I have taken the liberty of applying my prototype technique to five of the assistants in my lab already. Although they are still recovering from the process and are still unable to communicate, I am happy to report that two of them appear to be grinning widely. Progress!

Dr. Harry Haworth
Haworth Labs

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Glimpse.LoreLetter from Lawrence Family Letter from Lawrence Family

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Glimpse.LoreDig Location 1 Dig Location 1

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Glimpse.LoreNEW PATIENT QUESTIONNAIRE
1. When did Joy stop working for you?
2. How do you feel today, on a scale from “elated” to “glum”?
3. Are you keen to be part of a study that could restore your joie de vivre?
4. Do you enjoy carnival rides?
5. Do you get motion sickness?
6. You don’t want to be a Downer, do you? Of course you don’t. Silly question.
NEW PATIENT QUESTIONNAIRE
1. When did Joy stop working for you?
2. How do you feel today, on a scale from “elated” to “glum”?
3. Are you keen to be part of a study that could restore your joie de vivre?
4. Do you enjoy carnival rides?
5. Do you get motion sickness?
6. You don’t want to be a Downer, do you? Of course you don’t. Silly question.

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Glimpse.LoreMr. Bates Does Not Approve Mr. Bates Does Not Approve

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Glimpse.LoreNote... Chord... Note. What a jolly tune. Maybe I should play it. Note... Chord... Note. What a jolly tune. Maybe I should play it.

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Glimpse.LoreOur Credo:
I promise upon my honour to be a faithful fan of Uncle Jack, to watch his show every day, and always remember to take my Joy.

Member Quiz: How Well Do You Know Jack?
What is the name of Uncle Jack’s cooking show?
What did Uncle Jack do during the war?
What colour is Uncle Jack’s hat?
Name an Uncle Jack bedtime story that takes place in Wellington Wells.
Bonus: Make an anagram from the words Uncle Jack Worthing.

Dress Code:
The sporty red hat must be worn at all times. Exceptions may be made for bathing and haircuts.
Our Credo:
I promise upon my honour to be a faithful fan of Uncle Jack, to watch his show every day, and always remember to take my Joy.

Member Quiz: How Well Do You Know Jack?
What is the name of Uncle Jack’s cooking show?
What did Uncle Jack do during the war?
What colour is Uncle Jack’s hat?
Name an Uncle Jack bedtime story that takes place in Wellington Wells.
Bonus: Make an anagram from the words Uncle Jack Worthing.

Dress Code:
The sporty red hat must be worn at all times. Exceptions may be made for bathing and haircuts.

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Glimpse.LoreDig Location 2 Dig Location 2

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Glimpse.LoreWith Sunshine my mind is clearer, but everyday is agony, remembering. Who would take this willingly?

And yet — in a morbid, horrible way, it feels almost good to remember. I know I should pop a Joy but I keep not doing it.

Just have to not think about certain things. Discipline the mind.

How much can I tell Margaret? Obviously we can publish exactly none of this, but I can’t bear not finding it all out.
With Sunshine my mind is clearer, but everyday is agony, remembering. Who would take this willingly?

And yet — in a morbid, horrible way, it feels almost good to remember. I know I should pop a Joy but I keep not doing it.

Just have to not think about certain things. Discipline the mind.

How much can I tell Margaret? Obviously we can publish exactly none of this, but I can’t bear not finding it all out.

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Glimpse.LoreA Clue? A Clue?

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Glimpse.LoreATTENTION! DO NO OVERLOAD THE AUX POWER BOARD!

REMEMBER: BOATHOUSE SEA DOOR, RADARS, LIMITER, BACKUP MOT PUMPS

SAFE SETTINGS

No Power: ↓↓↓↓

AERIAL ATTACK: ↓↑↓↑

NAVAL ATTACK: ↑↑↓↓

AMPH ASSAULT: ↓↓↓↑

MAX SAFE CAPACITY: ↑↑↑↑

OVERLOAD:

Do NOT power the sea door, radar and pumps WITHOUT turning on the bloody limiter!
ATTENTION! DO NO OVERLOAD THE AUX POWER BOARD!

REMEMBER: BOATHOUSE SEA DOOR, RADARS, LIMITER, BACKUP MOT PUMPS

SAFE SETTINGS

No Power: ↓↓↓↓

AERIAL ATTACK: ↓↑↓↑

NAVAL ATTACK: ↑↑↓↓

AMPH ASSAULT: ↓↓↓↑

MAX SAFE CAPACITY: ↑↑↑↑

OVERLOAD:

Do NOT power the sea door, radar and pumps WITHOUT turning on the bloody limiter!

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Glimpse.LoreLiebchen Liebchen

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Glimpse.LoreMy dear Nick Lightbearer,

You were “smashing” last night -- ha ha! It was quite a show!

I hope your head’s not in too much of a “fog” this morning. But don’t worry -- I won’t hold it against you!

I remain,
Your Biggest Fan
My dear Nick Lightbearer,

You were “smashing” last night -- ha ha! It was quite a show!

I hope your head’s not in too much of a “fog” this morning. But don’t worry -- I won’t hold it against you!

I remain,
Your Biggest Fan

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Glimpse.LoreOldies Oldies

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Glimpse.Lore(Scrap from the O Courant, October 30, 1949).... Sir Robert Byng states that he has sent a sternly worded letter to the Provisional Government of the Spanish Democratic Republic. "It is impossible for dozens of children to simply disappear, and it is unthinkable that the Soviet authorities would use our children as a bargaining chip with the Americans. Even communists are parents."
(Scrap from the O Courant, October 30, 1949).... Sir Robert Byng states that he has sent a sternly worded letter to the Provisional Government of the Spanish Democratic Republic. "It is impossible for dozens of children to simply disappear, and it is unthinkable that the Soviet authorities would use our children as a bargaining chip with the Americans. Even communists are parents."

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Glimpse.Loretesting2 testing2

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Glimpse.LoreOllie says the only way onto the Bridge is from the Apple Holm Station in the Parade District. Which means I’ve got to get to Apple Holm first. Which means I’ve got to get to Maidenholm.

Did I mention Ollie’s a loony now? Keeps talking to some girl who isn’t there.

And he’s got a sort of shrine to her.

Margaret, that’s who he talks to. Sally and Percy and I went to school with a Margaret wossname, didn’t we?

And she didn’t get on the train, did she? Something terrible happened, and no one would talk about it.

Ollie is very cheery about us going to rob the Victory Memorial Camp, or rather, him robbing it whilst his old Army mates chase me around. Sounds like a lovely way to get bayonetted. I doubt very much anyone’s cleaned up the barb wire. Oh, and the tanks. Let us not forget the tanks.

On the other hand, he’s promised to help me get to the Britannia Bridge. So I might have to take him up on his offer.

Can I trust him? Of course not. Did I mention he’s a loony?

On the other hand, what else have I got?
Ollie says the only way onto the Bridge is from the Apple Holm Station in the Parade District. Which means I’ve got to get to Apple Holm first. Which means I’ve got to get to Maidenholm.

Did I mention Ollie’s a loony now? Keeps talking to some girl who isn’t there.

And he’s got a sort of shrine to her.

Margaret, that’s who he talks to. Sally and Percy and I went to school with a Margaret wossname, didn’t we?

And she didn’t get on the train, did she? Something terrible happened, and no one would talk about it.

Ollie is very cheery about us going to rob the Victory Memorial Camp, or rather, him robbing it whilst his old Army mates chase me around. Sounds like a lovely way to get bayonetted. I doubt very much anyone’s cleaned up the barb wire. Oh, and the tanks. Let us not forget the tanks.

On the other hand, he’s promised to help me get to the Britannia Bridge. So I might have to take him up on his offer.

Can I trust him? Of course not. Did I mention he’s a loony?

On the other hand, what else have I got?

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Glimpse.LoreMembers of the Jacobean Society Members of the Jacobean Society

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Glimpse.LorePRODUCTION REPORT
INTERNAL USE ONLY
OCTOBER 2, 1964

BATCH AB-2 (JULY 3): PASSED
BATCH AB-3 (JULY 3): TAINTED
BATCH CZ-4 (JULY 4): TAINTED
BATCH CZ-5 (JULY 5): TAINTED
BATCH CZ-6 (JULY 5): TAINTED
BATCH CZ-7 (JULY 6): PASSED

Do not bother me with any more of these spurious “results.” Any impurities are certainly due to contaminated samples, most likely as a result of sloppiness on the part of your staff. Please re-assign the technician responsible to the pool of Coconut volunteers.

No need for any further sampling. Any more testing is a waste of time.

Proceed with mixing the next batches.

Do not share this report.

A.V.
PRODUCTION REPORT
INTERNAL USE ONLY
OCTOBER 2, 1964

BATCH AB-2 (JULY 3): PASSED
BATCH AB-3 (JULY 3): TAINTED
BATCH CZ-4 (JULY 4): TAINTED
BATCH CZ-5 (JULY 5): TAINTED
BATCH CZ-6 (JULY 5): TAINTED
BATCH CZ-7 (JULY 6): PASSED

Do not bother me with any more of these spurious “results.” Any impurities are certainly due to contaminated samples, most likely as a result of sloppiness on the part of your staff. Please re-assign the technician responsible to the pool of Coconut volunteers.

No need for any further sampling. Any more testing is a waste of time.

Proceed with mixing the next batches.

Do not share this report.

A.V.

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Glimpse.LoreScargill Miners Feeling Festive Scargill Miners Feeling Festive

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Glimpse.LoreI am sorry to report that the girl spoon wouldn’t eat her porridge, so I sent her to bed without supper.

- Nanny
I am sorry to report that the girl spoon wouldn’t eat her porridge, so I sent her to bed without supper.

- Nanny

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Glimpse.LoreDig Location 3 Dig Location 3

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Glimpse.LoreHAND-WRITTEN NOTE HAND-WRITTEN NOTE

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Glimpse.LoreDear Helen,

Would you care to join me for tea?

Yours in friendship,

Overseer Darcy
Dear Helen,

Would you care to join me for tea?

Yours in friendship,

Overseer Darcy

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Glimpse.Loredammit that was too close. the general cant know. NOBODY can know but especially him. because because i dont know why i just have a terrible feeling. he already thinks im his girlfriend or wife or something.

he heard gwen. oh my god i thought this is it. i gave him oblivion and lots of other jolly things and i got him dancing which usually takes his mind off but you never know with him hes like a bloody great freight train he doesnt derail easily. he shouldnt remember unless theres some surprise drug interaction. he wont remember if there is a god which if there was i wouldnt be in this situation would i. no god would be that petty.

ow. i wonder what he made me take. not painkillers thats for sure.
dammit that was too close. the general cant know. NOBODY can know but especially him. because because i dont know why i just have a terrible feeling. he already thinks im his girlfriend or wife or something.

he heard gwen. oh my god i thought this is it. i gave him oblivion and lots of other jolly things and i got him dancing which usually takes his mind off but you never know with him hes like a bloody great freight train he doesnt derail easily. he shouldnt remember unless theres some surprise drug interaction. he wont remember if there is a god which if there was i wouldnt be in this situation would i. no god would be that petty.

ow. i wonder what he made me take. not painkillers thats for sure.

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Glimpse.LoreLetter From Sparky Letter From Sparky

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Glimpse.LoreREMINDER REMINDER

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Glimpse.LoreLookalikes Lookalikes

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Glimpse.LoreUrgent Joy Request Urgent Joy Request

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Glimpse.LoreATTENTION ALL RESIDENTS:

A number of Nick’s fans appear to have turned sour on him. It is imperative that you do not flush your inflatable Nick dolls down the loo, as this clogs the island’s sewage system.

Thank you.
The Executive Committee
ATTENTION ALL RESIDENTS:

A number of Nick’s fans appear to have turned sour on him. It is imperative that you do not flush your inflatable Nick dolls down the loo, as this clogs the island’s sewage system.

Thank you.
The Executive Committee

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Glimpse.LoreDraft Letter Draft Letter

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Glimpse.LoreMolecules Molecules

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Glimpse.LorePickles.

You bastard.

You utter wanker.

I knew it. I KNEW it.

From the moment I walked into my very first audition, I could see it in your eyes.

Envy.

Oh, you’d had your little spot of success on your own with your little beat combo. But inhaled the unmistakable stench of my talent, my effortless confidence, and it terrified you.

I knew at some point your inferiority complex would come squirming out into the light. And so I read today, in the vulgar music broadsheets no less, that you’re giving me the sack. Didn’t have the stones to tell me to my face, did you? Well the laugh’s on you, mate. Your worst fears are about to be realized. I’ll outshine you as a solo act. Just you wait.

Morrie Memento
Pickles.

You bastard.

You utter wanker.

I knew it. I KNEW it.

From the moment I walked into my very first audition, I could see it in your eyes.

Envy.

Oh, you’d had your little spot of success on your own with your little beat combo. But inhaled the unmistakable stench of my talent, my effortless confidence, and it terrified you.

I knew at some point your inferiority complex would come squirming out into the light. And so I read today, in the vulgar music broadsheets no less, that you’re giving me the sack. Didn’t have the stones to tell me to my face, did you? Well the laugh’s on you, mate. Your worst fears are about to be realized. I’ll outshine you as a solo act. Just you wait.

Morrie Memento

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Glimpse.LoreAnd then there was Sally just off the King’s Road.

I wonder if Winston Churchill ever practiced and practiced a speech, and then when he gave it, it came out all hateful accusations and vitriol, and not at all what he wanted to say.

Probably not.

She was being all lovely and slipped-the-surly-bonds-of-Earth Sally, only even more so, and then she said she was mates with Sir Robert B, or more than mates I suppose, and from then on all I could think of was that horrible night. I wanted to beat a hasty retreat, but my legs wouldn’t move and my mouth wouldn’t stop.

The really stupid thing is that I desperately need a Letter of Transit if I’m to get back into the City and out of Wellington Wells, and Sally offered to get me one, and so I cleverly chased her off.

The thing is, I don’t trust her. She was always so wonderful when she was there, but a girl like Sally always has so many better places to be, and better people to be with, or worse people that she prefers anyway for some reason. And sometimes she’d just hide in Percy’s old room in the attic and not come down. Who knows what’s going on with her now?

I could try again. She’s living on the King’s Road somewhere, with bars on her windows and an unlocked door. Couldn’t be that hard to find, and I could hardly be more of an arse than just now, so there’s nothing to lose except my pride, again.

I can swallow my pride, for Percy’s sake.
And then there was Sally just off the King’s Road.

I wonder if Winston Churchill ever practiced and practiced a speech, and then when he gave it, it came out all hateful accusations and vitriol, and not at all what he wanted to say.

Probably not.

She was being all lovely and slipped-the-surly-bonds-of-Earth Sally, only even more so, and then she said she was mates with Sir Robert B, or more than mates I suppose, and from then on all I could think of was that horrible night. I wanted to beat a hasty retreat, but my legs wouldn’t move and my mouth wouldn’t stop.

The really stupid thing is that I desperately need a Letter of Transit if I’m to get back into the City and out of Wellington Wells, and Sally offered to get me one, and so I cleverly chased her off.

The thing is, I don’t trust her. She was always so wonderful when she was there, but a girl like Sally always has so many better places to be, and better people to be with, or worse people that she prefers anyway for some reason. And sometimes she’d just hide in Percy’s old room in the attic and not come down. Who knows what’s going on with her now?

I could try again. She’s living on the King’s Road somewhere, with bars on her windows and an unlocked door. Couldn’t be that hard to find, and I could hardly be more of an arse than just now, so there’s nothing to lose except my pride, again.

I can swallow my pride, for Percy’s sake.

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Glimpse.Loregwens sick. fucking measles. how do we even have measles here.

the book says vitamin a. we don’t get a lot of sun, do we? i mean i get some sun but if i did have any milk i wouldn’t bloody well give it to anyone to drink.

the book says “cod liver oil.” of course it does its Mums book. and the book wasn’t written in wellington wells after the Victory. where do i get it???

arthur would know where, hes so smart. and he still hates me.

of course anton has it. so i need to go see him. this will probably go horribly wrong but i have to ask
gwens sick. fucking measles. how do we even have measles here.

the book says vitamin a. we don’t get a lot of sun, do we? i mean i get some sun but if i did have any milk i wouldn’t bloody well give it to anyone to drink.

the book says “cod liver oil.” of course it does its Mums book. and the book wasn’t written in wellington wells after the Victory. where do i get it???

arthur would know where, hes so smart. and he still hates me.

of course anton has it. so i need to go see him. this will probably go horribly wrong but i have to ask

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Glimpse.LoreDearest Moo:

Have you ever wondered how a fertilised egg turns into a man? I mean one minute he’s a single cell, nine months later he’s waving his hands and fingers around. And he’s got his personality, too! My brother Francis was always trouble. Never was happy longer than an hour, not even on his birthday. He was like that the day he came out. Wouldn’t sleep. Cried all the time. Never did a nice thing for anybody unless he had a plan to get something back.

Somewhere in that tiny egg must be all the instructions for building the man. Mustn’t there? A whole library full of instructions, no bigger than a strand of protein. Imagine that? An instruction set made only of molecules. Who could read such a thing? And yet it must exist, because the egg is too small to fit anything else.

I wonder why you turned into someone I love. There must be so many different dice rolled each time a baby is made, and yet they all came out the right way. I wonder what I did right that God made a man for me to love.

Love,
Puppy
Dearest Moo:

Have you ever wondered how a fertilised egg turns into a man? I mean one minute he’s a single cell, nine months later he’s waving his hands and fingers around. And he’s got his personality, too! My brother Francis was always trouble. Never was happy longer than an hour, not even on his birthday. He was like that the day he came out. Wouldn’t sleep. Cried all the time. Never did a nice thing for anybody unless he had a plan to get something back.

Somewhere in that tiny egg must be all the instructions for building the man. Mustn’t there? A whole library full of instructions, no bigger than a strand of protein. Imagine that? An instruction set made only of molecules. Who could read such a thing? And yet it must exist, because the egg is too small to fit anything else.

I wonder why you turned into someone I love. There must be so many different dice rolled each time a baby is made, and yet they all came out the right way. I wonder what I did right that God made a man for me to love.

Love,
Puppy

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Glimpse.LoreDuty Above All
The Memoirs of General Byng

Chapter 1:

Duty will never make one popular. It is its own reward. I first learned this lesson in grammar school, when I reported some older boys smoking in the lavatory. The taunts of “tattle-tale” that followed this incident did not in any way dissuade me -- nor did the monstrous rumour that I had only reported these boys because I owed them pocket money. Even at a young age I had a keen sense of right and wrong. When these boys later threatened to do me bodily harm, it was my obligation to inform the headmaster and ensure they were expelled. Naturally this did not make me popular, but I endured the jeers as one does when one has a higher sense of moral purpose than one’s peers...
Duty Above All
The Memoirs of General Byng

Chapter 1:

Duty will never make one popular. It is its own reward. I first learned this lesson in grammar school, when I reported some older boys smoking in the lavatory. The taunts of “tattle-tale” that followed this incident did not in any way dissuade me -- nor did the monstrous rumour that I had only reported these boys because I owed them pocket money. Even at a young age I had a keen sense of right and wrong. When these boys later threatened to do me bodily harm, it was my obligation to inform the headmaster and ensure they were expelled. Naturally this did not make me popular, but I endured the jeers as one does when one has a higher sense of moral purpose than one’s peers...

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Glimpse.LoreIf I get too weighed down, I can always use the handy Pneumatic Stashes in every shelter to store my finds. But I won’t be able to craft with any of the stored items if they’re not on my person. So I best be careful with what I keep with me, and what I leave behind… If I get too weighed down, I can always use the handy Pneumatic Stashes in every shelter to store my finds. But I won’t be able to craft with any of the stored items if they’re not on my person. So I best be careful with what I keep with me, and what I leave behind…

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Glimpse.LoreIt has come to my attention that camp morale remains low, despite increased Joy rations. Apparently some men still nurse feuds dating back to [crossed out: P.O.W. days] youthful times. It is imperative that we [crossed out: cast aside childish things] function as one unit.

Unfortunately, our amateur dramatic society has not improved morale. Perhaps the choice of Richard the Third was to blame. Could we not instead mount a comedy? ( I myself love Much Ado About Nothing.)

I am also distressed by reports of pranksters attempting to scare Lance Corp. Starveling when he is on night guard duty at the monument. Fear of ghosts in indeed unmanly but it is not the place of fellow soldiers to take it upon themselves [left unfinished]
It has come to my attention that camp morale remains low, despite increased Joy rations. Apparently some men still nurse feuds dating back to [crossed out: P.O.W. days] youthful times. It is imperative that we [crossed out: cast aside childish things] function as one unit.

Unfortunately, our amateur dramatic society has not improved morale. Perhaps the choice of Richard the Third was to blame. Could we not instead mount a comedy? ( I myself love Much Ado About Nothing.)

I am also distressed by reports of pranksters attempting to scare Lance Corp. Starveling when he is on night guard duty at the monument. Fear of ghosts in indeed unmanly but it is not the place of fellow soldiers to take it upon themselves [left unfinished]

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Glimpse.LoreSeptember 6, 1964

TO: Dr. Verloc, Haworth Laboratories, Holm of Uskglass
From: Penelope Snug
RE: Urgent Joy Request

Dear Anton,

My workers seem to have received a weak batch of Joy. That is, it makes them half as happy. Unfortunately, it makes them just as foggy. As a result, they have been doubling up on Joy, and this is making them rather too foggy to work.

They no longer remember to put on their gas masks. Half our Glee Club has gone on holiday from taking off their masks to sing.

Situation urgent. Please advise.

Yours,
Penelope
September 6, 1964

TO: Dr. Verloc, Haworth Laboratories, Holm of Uskglass
From: Penelope Snug
RE: Urgent Joy Request

Dear Anton,

My workers seem to have received a weak batch of Joy. That is, it makes them half as happy. Unfortunately, it makes them just as foggy. As a result, they have been doubling up on Joy, and this is making them rather too foggy to work.

They no longer remember to put on their gas masks. Half our Glee Club has gone on holiday from taking off their masks to sing.

Situation urgent. Please advise.

Yours,
Penelope

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Glimpse.LoreAbashed Abashed

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Glimpse.Lore...Sir Robert Byng stated that "if investigation reveals the names of the instigators, they will be prosecuted within the fullest extent of the law. However if this truly was a spontaneous riot, then there is little we can do, short of jailing dozens of people, for which we do not have the capability....
...Sir Robert Byng stated that "if investigation reveals the names of the instigators, they will be prosecuted within the fullest extent of the law. However if this truly was a spontaneous riot, then there is little we can do, short of jailing dozens of people, for which we do not have the capability....

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Glimpse.LoreTo: All Employees

From: Alfred Southwick, Supervisor, Saint Elmo’s Electrical Unit

September 29, 1964

It has come to my attention that certain employees are using live wires as Victory Day sparklers. Let me remind you that Victory Day is not for several more months, besides which the sparklers are a safety hazard.

On the subject of safety hazards: whose turn is it to empty the rain buckets? I found four of them overflowing on Tuesday. Kindly do not let this happen again.

A.S.
To: All Employees

From: Alfred Southwick, Supervisor, Saint Elmo’s Electrical Unit

September 29, 1964

It has come to my attention that certain employees are using live wires as Victory Day sparklers. Let me remind you that Victory Day is not for several more months, besides which the sparklers are a safety hazard.

On the subject of safety hazards: whose turn is it to empty the rain buckets? I found four of them overflowing on Tuesday. Kindly do not let this happen again.

A.S.

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Glimpse.LoreOctober 30, 1962

With all these invading robots, I need a new method of remote switching. The Activator, after all, is based on robot voice boxes, and I’ve seen some evidence that they can hijack my Activator switches just by talking to them!

So I’m designing a new remote! It’s based on the Activator, but instead of a mere ionization wave it actually generates a droplet of plasma! I’ve designed new switches that will only respond to plasma.

Also, rather conveniently, a droplet of plasma is the very thing for taking down invading robots! I feel quite a bit safer now. So long as I remember to take the damn thing with me!
October 30, 1962

With all these invading robots, I need a new method of remote switching. The Activator, after all, is based on robot voice boxes, and I’ve seen some evidence that they can hijack my Activator switches just by talking to them!

So I’m designing a new remote! It’s based on the Activator, but instead of a mere ionization wave it actually generates a droplet of plasma! I’ve designed new switches that will only respond to plasma.

Also, rather conveniently, a droplet of plasma is the very thing for taking down invading robots! I feel quite a bit safer now. So long as I remember to take the damn thing with me!

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Glimpse.LorePersonalized Care Personalized Care

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Glimpse.LoreMa'am:

I chanced upon the strangest device clutched in the manipulation units of one of the “Free” robots I intercepted today. When activated, it seems to disrupt and attenuate the flow of time in its local area. Presumably, its function has something to do with how the renegade robots open their portals. But used in combat, it could be a formidable tool.

I will investigate further, as soon as I have had the chance to re-calibrate my sympathy circuits, which have been heavily taxed by recent incident.

The price of progress is indeed mighty.

Yours in inquiry,
Overseer_045
Ma'am:

I chanced upon the strangest device clutched in the manipulation units of one of the “Free” robots I intercepted today. When activated, it seems to disrupt and attenuate the flow of time in its local area. Presumably, its function has something to do with how the renegade robots open their portals. But used in combat, it could be a formidable tool.

I will investigate further, as soon as I have had the chance to re-calibrate my sympathy circuits, which have been heavily taxed by recent incident.

The price of progress is indeed mighty.

Yours in inquiry,
Overseer_045

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Glimpse.LoreThe Jacobean Society Rules The Jacobean Society Rules

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Glimpse.LoreMy Dear Thomas,

Can we not forgive and forget, now that we’re both in our twilight?
It was half a century ago that we brought Bonny Prince Charlie across the Channel from the horrible trenches of France. I know you loved him as I did, and that I was wrong to steal him from your garden and keep him from you all those years.

What you perhaps did not know is that I also loved Sarah. Yes, your Sarah. Did she ever tell you that I had proposed? I never spoke of it again, but when she preferred you to me, I went out of my mind with jealousy and grief. I suppose part of me wanted to make you hurt as I did. But looking back, I think I stole Charlie because I needed someone in my life to love.

You’ve had a large loving family all these years. All I had was Bonny Prince Charlie for his few remaining years -- then nothing but loneliness and longing since. Can you not see it in your heart to forgive your poor brother, in your final days, knowing that you have had so much love and family in your own life?

Your Brother,
Edward
My Dear Thomas,

Can we not forgive and forget, now that we’re both in our twilight?
It was half a century ago that we brought Bonny Prince Charlie across the Channel from the horrible trenches of France. I know you loved him as I did, and that I was wrong to steal him from your garden and keep him from you all those years.

What you perhaps did not know is that I also loved Sarah. Yes, your Sarah. Did she ever tell you that I had proposed? I never spoke of it again, but when she preferred you to me, I went out of my mind with jealousy and grief. I suppose part of me wanted to make you hurt as I did. But looking back, I think I stole Charlie because I needed someone in my life to love.

You’ve had a large loving family all these years. All I had was Bonny Prince Charlie for his few remaining years -- then nothing but loneliness and longing since. Can you not see it in your heart to forgive your poor brother, in your final days, knowing that you have had so much love and family in your own life?

Your Brother,
Edward

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Glimpse.LoreIntimate Backchannel Intimate Backchannel

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SourceLocation: /Game/DLC/Victoria/Blueprints/Lore/V_LoreData.V_LoreData.LoreEntries(18).LoreEntries.LoreTitle

Glimpse.LoreJubilator Grand Derby Jubilator Grand Derby

Key: 3FAA5FAC4F42424D76348DAA869C5C6E
SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur.LoreData_Arthur.LoreEntries(69).LoreEntries.LoreTitle
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Glimpse.LoreA Letter:

Mr. Guy Burgess
5 The Circus
Maidenholm
Wellington Wells

Dear Mr. Burgess,

Thank you for your recent letter. The symptoms you describe -- anxiety, guilt and hunger -- are all ordinary signs of Joy withdrawal. I assure you that your troubles are all in your head, or more precisely in your brain chemistry, even though they may feel very real to you. If switching to another flavour of Joy has not helped, you may be entitled to receive personalized care at Haworth Labs. Any doctor can arrange your passage to our facility for the appropriate testing.

Yours most sincerely,

Dr. A. Verloc
Haworth Labs
Haworth Street
Holm of Uskglass
Wellington Wells
A Letter:

Mr. Guy Burgess
5 The Circus
Maidenholm
Wellington Wells

Dear Mr. Burgess,

Thank you for your recent letter. The symptoms you describe -- anxiety, guilt and hunger -- are all ordinary signs of Joy withdrawal. I assure you that your troubles are all in your head, or more precisely in your brain chemistry, even though they may feel very real to you. If switching to another flavour of Joy has not helped, you may be entitled to receive personalized care at Haworth Labs. Any doctor can arrange your passage to our facility for the appropriate testing.

Yours most sincerely,

Dr. A. Verloc
Haworth Labs
Haworth Street
Holm of Uskglass
Wellington Wells

Key: 4045FF1945A799C0CCEA4DB134C9D1CF
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Glimpse.LoreDirty Dig Spot 8 Dirty Dig Spot 8

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SourceLocation: /Game/Blueprints/Lore/LoreData_DigSpotsMaps.LoreData_DigSpotsMaps.LoreEntries(16).LoreEntries.LoreTitle

Glimpse.LoreSarah's Letter Sarah's Letter

Key: 416355054453D38594A035A33C4A921F
SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur.LoreData_Arthur.LoreEntries(39).LoreEntries.LoreTitle

Glimpse.LoreThe “O” Courant The “O” Courant

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SourceLocation: /Game/Blueprints/Lore/StoryLore/LoreData_Story_Arthur.LoreData_Story_Arthur.LoreEntries(47).LoreEntries.LoreTitle

Glimpse.Lorei ran into Arthur on the street!!!

he’s exactly the same. i guess cos he was always a little formal, those big black “je suis une homme sérieux” glasses, keeping his jacket on after school even on hot days. only now he’s grown into himself and he looks amazing

i can’t remember what i said. i insulted him, apparently, its always so easy i thot he’d chop my head off.

what was i supposed to tell his dad, “no, you’re practically my stepfather”? that would have gone over brillo.

damn it, what is arthur up to? another implausible scheme he’s going to get killed

i wanted to much to say, help, i’ve got a bloody baby. but he was so awful all I could get out was sorry sorry i’m sorry, and i want to help you and who even knows if he heard any of it.

i’ve got to find him. when we’re together we’re unstoppable. arthur and sally. sir galahad and the lady of the lake. the two musketeers

maybe on another day hed listen to reason

hes on the old swings thinking a lot he said. in the garden district. say what you will about our starvation diet, at least we’re all off the smokes.

hed help. hed make a fuss but in the end hed help. he cant help it hes too decent. if i just told him.

but can i trust him. people change, except for me. i’m always the same.

i wish Gwen were his. then she’d be smart for sure, and not evil at all
i ran into Arthur on the street!!!

he’s exactly the same. i guess cos he was always a little formal, those big black “je suis une homme sérieux” glasses, keeping his jacket on after school even on hot days. only now he’s grown into himself and he looks amazing

i can’t remember what i said. i insulted him, apparently, its always so easy i thot he’d chop my head off.

what was i supposed to tell his dad, “no, you’re practically my stepfather”? that would have gone over brillo.

damn it, what is arthur up to? another implausible scheme he’s going to get killed

i wanted to much to say, help, i’ve got a bloody baby. but he was so awful all I could get out was sorry sorry i’m sorry, and i want to help you and who even knows if he heard any of it.

i’ve got to find him. when we’re together we’re unstoppable. arthur and sally. sir galahad and the lady of the lake. the two musketeers

maybe on another day hed listen to reason

hes on the old swings thinking a lot he said. in the garden district. say what you will about our starvation diet, at least we’re all off the smokes.

hed help. hed make a fuss but in the end hed help. he cant help it hes too decent. if i just told him.

but can i trust him. people change, except for me. i’m always the same.

i wish Gwen were his. then she’d be smart for sure, and not evil at all

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Glimpse.LoreMadame Wanda Notice Madame Wanda Notice

Key: 428340DF401E8A300AA3AEA2E92D0BED
SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur2.LoreData_Arthur2.LoreEntries(63).LoreEntries.LoreTitle

Glimpse.LoreTo: Jim Watt, Chief Engineer
From: Alfred Southwick, Supervisor, St Elmo Electrical Unit, Motilene Control HQ
September 7, 1964

Dear Mr. Watt
One of my workers has made an artwork out of live electrical wires. Although the boys are quite fond of it, it is creating a hazard. The tenor of our Tunnel Rats Quartet was electrocuted this morning.

We are not able to get past the sculpture to reach the rest of the facility safely. Could you kindly turn off the sector’s power grid, just long enough for me to remove the artwork?
To: Jim Watt, Chief Engineer
From: Alfred Southwick, Supervisor, St Elmo Electrical Unit, Motilene Control HQ
September 7, 1964

Dear Mr. Watt
One of my workers has made an artwork out of live electrical wires. Although the boys are quite fond of it, it is creating a hazard. The tenor of our Tunnel Rats Quartet was electrocuted this morning.

We are not able to get past the sculpture to reach the rest of the facility safely. Could you kindly turn off the sector’s power grid, just long enough for me to remove the artwork?

Key: 42F1396E4A7B5ED61903EE9EB5A579A8
SourceLocation: /Game/Blueprints/Lore/StoryLore/LoreData_Story_Arthur.LoreData_Story_Arthur.LoreEntries(24).LoreEntries.LoreText(0).LoreText

Glimpse.LoreIn which Oliver Does the First Thing That Pops Into His Head

Oliver had never been one of those people, like ministers and the General, who could talk to anyone about anything, and sound Fascinated. So he ought to have guessed that his conversation with Miss Victoria was going to go Badly.

But it was not really his fault. Their conversation went Badly because Miss Victoria was Off Her Head.

Indeed, none of the regular people of Wellington Wells was in his right mind. Many of them had not seen the insides of their Right Minds since 1952. That was the year everyone decided that everyone had to take Joy every day.

Joy did not really make the Wellies Happy, as far as Oliver knew. It made them forget a wee bit, and that made them a wee bit less sad. But Oliver suspected that they had not really forgotten all the Sad Things; they were only Pretending. And the thing that scared the Wellies most was someone would not play the Pretending Game. Because if one person stopped playing, it was as if he had taken his ball and gone home, and no one could play the game at all any more.

When Oliver came to see Miss Victoria, Oh Best Beloved, she did not want to hear about any sort of fake tanks. She shouted that Oliver was Not Playing Pretend, and she attempted to run away.

That made Oliver very embarrassed. He needed to talk to Miss Victoria. But if she ran away, it would be very hard to talk to her? So he did the first thing that came into his head -- indeed the only thing --which was a Kidnapping.

When Oliver was a child, he had read Robert Louis Stevenson’s Kidnapped, and he had decided to grow up to be a Pirate. But now that he was behaving Piratically, with an actual proper lady thrown over his shoulder like a screaming sack of potatoes, he did not like it at all. He felt far too much like he had when he had lived in the Village, many years ago, and the Bad Man began to appear on every television screen.

But needs must when the devil drives. And so, piratically, Oliver tied Miss Victoria to a chair, and carried her off to be a captive in a side room of her own house.
In which Oliver Does the First Thing That Pops Into His Head

Oliver had never been one of those people, like ministers and the General, who could talk to anyone about anything, and sound Fascinated. So he ought to have guessed that his conversation with Miss Victoria was going to go Badly.

But it was not really his fault. Their conversation went Badly because Miss Victoria was Off Her Head.

Indeed, none of the regular people of Wellington Wells was in his right mind. Many of them had not seen the insides of their Right Minds since 1952. That was the year everyone decided that everyone had to take Joy every day.

Joy did not really make the Wellies Happy, as far as Oliver knew. It made them forget a wee bit, and that made them a wee bit less sad. But Oliver suspected that they had not really forgotten all the Sad Things; they were only Pretending. And the thing that scared the Wellies most was someone would not play the Pretending Game. Because if one person stopped playing, it was as if he had taken his ball and gone home, and no one could play the game at all any more.

When Oliver came to see Miss Victoria, Oh Best Beloved, she did not want to hear about any sort of fake tanks. She shouted that Oliver was Not Playing Pretend, and she attempted to run away.

That made Oliver very embarrassed. He needed to talk to Miss Victoria. But if she ran away, it would be very hard to talk to her? So he did the first thing that came into his head -- indeed the only thing --which was a Kidnapping.

When Oliver was a child, he had read Robert Louis Stevenson’s Kidnapped, and he had decided to grow up to be a Pirate. But now that he was behaving Piratically, with an actual proper lady thrown over his shoulder like a screaming sack of potatoes, he did not like it at all. He felt far too much like he had when he had lived in the Village, many years ago, and the Bad Man began to appear on every television screen.

But needs must when the devil drives. And so, piratically, Oliver tied Miss Victoria to a chair, and carried her off to be a captive in a side room of her own house.

Key: 442E0C654CF3A90045A38590D09FEEE0
SourceLocation: /Game/Blueprints/Lore/StoryLore/LoreData_Story_Ollie.LoreData_Story_Ollie.LoreEntries(16).LoreEntries.LoreText(0).LoreText

Glimpse.LoreMrs. Stokes' Diary Mrs. Stokes' Diary

Key: 44AA24764C9620A710A393A25801BB32
SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur.LoreData_Arthur.LoreEntries(0).LoreEntries.LoreTitle

Glimpse.LoreDear Operator:
Congratulations, technician! You must be proud to be tasked with the operation of the DD-245 Downer Detector, representing the latest in optical modal-sensing technology!
The DD-245 is as easy to use as a brolly: once activated, simply allow citizens to pass through it in the course of their normal circulation. If a Downer is sensed by the Detector, the paired GDD-269 device (or “Spanker”), will automatically activate and handle the disruptive party cleanly, with minimal effort required on the part of the attending constabulary.
Detailed instructions on the device’s operation can be found in this note’s companion brochure, “A Cause for Joy: Operating the DD-245 Optical Modal-Sensor.”
Happy Spanking!
Dear Operator:
Congratulations, technician! You must be proud to be tasked with the operation of the DD-245 Downer Detector, representing the latest in optical modal-sensing technology!
The DD-245 is as easy to use as a brolly: once activated, simply allow citizens to pass through it in the course of their normal circulation. If a Downer is sensed by the Detector, the paired GDD-269 device (or “Spanker”), will automatically activate and handle the disruptive party cleanly, with minimal effort required on the part of the attending constabulary.
Detailed instructions on the device’s operation can be found in this note’s companion brochure, “A Cause for Joy: Operating the DD-245 Optical Modal-Sensor.”
Happy Spanking!

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SourceLocation: /Game/DLC/Victoria/Blueprints/Lore/V_LoreData.V_LoreData.LoreEntries(9).LoreEntries.LoreText(0).LoreText

Glimpse.LoreCIPHER BOOK CIPHER BOOK

Key: 44F1329D43CB10AAB60B668E55A6F2DE
SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur.LoreData_Arthur.LoreEntries(76).LoreEntries.LoreTitle

Glimpse.LoreDear Students,
Medical studies are not a joke. Whoever took the cadaver’s private bits from last week’s dissection should return them promptly. -Ridgwell
Dear Students,
Medical studies are not a joke. Whoever took the cadaver’s private bits from last week’s dissection should return them promptly. -Ridgwell

Key: 454A2B2341CCEC2F6F4D3FA50C822BBA
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Glimpse.LoreDirty Dig Spot 4 Dirty Dig Spot 4

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SourceLocation: /Game/Blueprints/Lore/LoreData_DigSpotsMaps.LoreData_DigSpotsMaps.LoreEntries(12).LoreEntries.LoreTitle

Glimpse.LoreJubilator Weaknesses Jubilator Weaknesses

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Glimpse.LoreClientele Clientele

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SourceLocation: /Game/Blueprints/Lore/StoryLore/LoreData_Story_Sally.LoreData_Story_Sally.LoreEntries(20).LoreEntries.LoreTitle

Glimpse.LoreDenunciation Denunciation

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SourceLocation: /Game/Blueprints/Lore/StoryLore/LoreData_Story_Arthur.LoreData_Story_Arthur.LoreEntries(29).LoreEntries.LoreTitle

Glimpse.LoreIt’s all in my head it’s all in my head. it’s all in my head. A chemical reaction, that’s all. Dr Verloc says so, and he’s an expert. If this hunger is my imagination, maybe my memory is too? Oh God, please let it be just my imagination. More Joy. I just need more Joy. Then maybe I didn’t do it, not really, not the way I remember it. Please God It’s all in my head it’s all in my head. it’s all in my head. A chemical reaction, that’s all. Dr Verloc says so, and he’s an expert. If this hunger is my imagination, maybe my memory is too? Oh God, please let it be just my imagination. More Joy. I just need more Joy. Then maybe I didn’t do it, not really, not the way I remember it. Please God

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Glimpse.LoreConvention Fun Convention Fun

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Lore/LB_LoreData.LB_LoreData.LoreEntries(30).LoreEntries.LoreTitle

Glimpse.LoreIn Case Of My Mysterious Death In Case Of My Mysterious Death

Key: 48E4FD604411DDC68C761B853D4CDD11
SourceLocation: /Game/Blueprints/Lore/StoryLore/LoreData_Story_Sally.LoreData_Story_Sally.LoreEntries(19).LoreEntries.LoreTitle

Glimpse.LoreMr. Lightbearer,

I consider myself a bloke of great reserve and near limitless patience. However, when it comes to the sanctity of my marital bed, that patience has a limit.

I’m well aware that my Kitty is an irresistible specimen. Yet I must warn you to to clear off and stay far, far away from my precious wife, lest you find a pair of drumsticks shoved deep into your person. Via means you may not appreciate.

Yours,
Mr. Bates
Mr. Lightbearer,

I consider myself a bloke of great reserve and near limitless patience. However, when it comes to the sanctity of my marital bed, that patience has a limit.

I’m well aware that my Kitty is an irresistible specimen. Yet I must warn you to to clear off and stay far, far away from my precious wife, lest you find a pair of drumsticks shoved deep into your person. Via means you may not appreciate.

Yours,
Mr. Bates

Key: 4900D8364E76A0B14E02B8982F74EB6D
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Lore/LB_LoreData.LB_LoreData.LoreEntries(14).LoreEntries.LoreText(0).LoreText

Glimpse.LorePermanent Solution Permanent Solution

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SourceLocation: /Game/DLC/Victoria/Blueprints/Lore/V_LoreData.V_LoreData.LoreEntries(19).LoreEntries.LoreTitle
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SourceLocation: /Game/Blueprints/Lore/StoryLore/LoreData_Story_Arthur.LoreData_Story_Arthur.LoreEntries(28).LoreEntries.LoreTitle

Glimpse.LoreNick! My darling, my dearest, my delight!

Smashing news! I couldn’t wait. I couldn’t!

I’m leaving my husband, Nicky. Oh, he’s a lovely sort, all right, and he’s always been good to me, but he’s not my soulmate. That honorific belongs to you, my darling, even though we've only met a scant few minutes. I know you feel the same way (please don't feel a moment of embarrassment about not recognizing me last time we crossed paths). I can hear your love for me in the plaintive tones of your voice on your first single, “Forever Ever Ever More.” It doesn't matter a bit that we hadn't acutally met when you recorded it -- it anticipates our love so soulfully! You don't have to wait any longer!

I’m coming, Nicky!

With oodles and oodles of love,

xoxoxoxoxoxo
Kitty

P.S. Do you want an awfully big wedding, or something intimate with just family and friends? Can a bride wear white if its her second wedding? I can’t decide. Oh Nickie, I’m so thrilled!!
Nick! My darling, my dearest, my delight!

Smashing news! I couldn’t wait. I couldn’t!

I’m leaving my husband, Nicky. Oh, he’s a lovely sort, all right, and he’s always been good to me, but he’s not my soulmate. That honorific belongs to you, my darling, even though we've only met a scant few minutes. I know you feel the same way (please don't feel a moment of embarrassment about not recognizing me last time we crossed paths). I can hear your love for me in the plaintive tones of your voice on your first single, “Forever Ever Ever More.” It doesn't matter a bit that we hadn't acutally met when you recorded it -- it anticipates our love so soulfully! You don't have to wait any longer!

I’m coming, Nicky!

With oodles and oodles of love,

xoxoxoxoxoxo
Kitty

P.S. Do you want an awfully big wedding, or something intimate with just family and friends? Can a bride wear white if its her second wedding? I can’t decide. Oh Nickie, I’m so thrilled!!

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Glimpse.LoreWEDNESDAY LUNCHEON ROUND TABLE

(bring your own lunch)

“My favourite Uncle Jack story”

Next Wednesday: What to Give Uncle Jack for Christmas

Special Meeting Tuesday 8pm: How to Spot Oliver Starkey in Disguise
WEDNESDAY LUNCHEON ROUND TABLE

(bring your own lunch)

“My favourite Uncle Jack story”

Next Wednesday: What to Give Uncle Jack for Christmas

Special Meeting Tuesday 8pm: How to Spot Oliver Starkey in Disguise

Key: 49B07F97455AB075D4A0A19885929F36
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Glimpse.LoreREPORTER'S NOTEBOOK REPORTER'S NOTEBOOK

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SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur.LoreData_Arthur.LoreEntries(75).LoreEntries.LoreTitle

Glimpse.LoreConditioning Conditioning

Key: 4A23A13143E407D936EA22BEEDA68A47
SourceLocation: /Game/DLC/House_Boys/UI/LoreData_Houseboys.LoreData_Houseboys.LoreEntries(11).LoreEntries.LoreTitle

Glimpse.LoreDirty Dig Spot Dirty Dig Spot

Key: 4A3BE5064B5F6CC71E4540B87D5268F7
SourceLocation: /Game/Blueprints/Lore/LoreData_DigSpotsMaps.LoreData_DigSpotsMaps.LoreEntries(3).LoreEntries.LoreTitle

Glimpse.LoreMurder Scene Note Murder Scene Note

Key: 4A5F78284A67CCFEA3A113AB79B80772
SourceLocation: /Game/Blueprints/Lore/LoreData_Ollie.LoreData_Ollie.LoreEntries(0).LoreEntries.LoreTitle

Glimpse.LoreEnjoy my little puzzle! Silly, I know, but it keeps the plaguies out.

1) Choose a symbol for each button.
2) Check with the lever.
3) If you get it wrong three times, the puzzle resets. Otherwise it would be just too ridiculously easy!
Enjoy my little puzzle! Silly, I know, but it keeps the plaguies out.

1) Choose a symbol for each button.
2) Check with the lever.
3) If you get it wrong three times, the puzzle resets. Otherwise it would be just too ridiculously easy!

Key: 4A7B6E57444A89DA7FAFAE9012E82A18
SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur.LoreData_Arthur.LoreEntries(107).LoreEntries.LoreText(0).LoreText

Glimpse.LoreNick love,

I’ve had the hotel staff install a double top-secret escape hatch for you to get away from fans discretely.

I know your memory is beans-on-toast these days, so I asked them to make your suds tap be the hatch lever (I’m sure you’ll be pulling on that anyway).

Virgil

PS: Oh and for Christ’s sake, don’t spill the beans to the next wide-eyed groupie you bring home. This is a secret passageway. Emphasis on SECRET.
Nick love,

I’ve had the hotel staff install a double top-secret escape hatch for you to get away from fans discretely.

I know your memory is beans-on-toast these days, so I asked them to make your suds tap be the hatch lever (I’m sure you’ll be pulling on that anyway).

Virgil

PS: Oh and for Christ’s sake, don’t spill the beans to the next wide-eyed groupie you bring home. This is a secret passageway. Emphasis on SECRET.

Key: 4A7E363C4F823D3C4786D5B6D73A1C0B
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Lore/LB_LoreData.LB_LoreData.LoreEntries(21).LoreEntries.LoreText(0).LoreText

Glimpse.LoreDanu, Dea Matrona, forgive me for this prayer. Forgive me for the rue. Forgive me for the pennyroyal. Forgive me for the verain, and the mugwort. Take the gift you have given me. Let me be sick. Let my sickness take your gift from me. Forgive me, I pray you. Danu, Dea Matrona, forgive me for this prayer. Forgive me for the rue. Forgive me for the pennyroyal. Forgive me for the verain, and the mugwort. Take the gift you have given me. Let me be sick. Let my sickness take your gift from me. Forgive me, I pray you.

Key: 4AF9ADDB4013DF9D4F98F08881272E2B
SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur.LoreData_Arthur.LoreEntries(17).LoreEntries.LoreText(0).LoreText

Glimpse.LoreFrom: Clive Birtwhistle From: Clive Birtwhistle

Key: 4B2740B14F4EED8CA5BAD2B676CF4423
SourceLocation: /Game/Blueprints/Lore/StoryLore/LoreData_Story_Ollie.LoreData_Story_Ollie.LoreEntries(3).LoreEntries.LoreTitle

Glimpse.LoreFather James McCartney
St. John the Evangelist Church
South Parade
Wellington Wells

Dear Father McCartney:

It was so lovely to bump into you by the fountain the other day. I hope I didn’t seem too distracted. I might have had a bit too much Joy that morning! You know how it is these days.

Has it really been so long since I was an altar boy in your choir? It feels like yesterday.

I have a favour to ask of you. It’s been some years now, if I remember right (which who knows anymore?), that I’ve felt out of step with the rest of the congregation at St. Michael’s. More and more they argue about what Christ’s forgiveness means if nobody can remember what they’re asking forgiveness for. To tell the truth, I long for the old certainties I had as a boy. I miss absolution; I miss the body and blood. I miss going forth to sin no more. I want to return to the Church.

But I doubt Gillian would take kindly to my returning to the fold. Her knitting club is all St. Michael’s. Her flower arranging friends are St. Michael’s. Our neighbors are all St. Michaels.

Is it wrong to want to convert in secret? And to take mass in secret? I suppose we did in the earliest days of the Church, didn’t we?

I cannot remember the things I have done. But confession and mass wash all sins clean, do they not?

Would you have me back?

Yours most devotedly,


Robin Willoughby
Father James McCartney
St. John the Evangelist Church
South Parade
Wellington Wells

Dear Father McCartney:

It was so lovely to bump into you by the fountain the other day. I hope I didn’t seem too distracted. I might have had a bit too much Joy that morning! You know how it is these days.

Has it really been so long since I was an altar boy in your choir? It feels like yesterday.

I have a favour to ask of you. It’s been some years now, if I remember right (which who knows anymore?), that I’ve felt out of step with the rest of the congregation at St. Michael’s. More and more they argue about what Christ’s forgiveness means if nobody can remember what they’re asking forgiveness for. To tell the truth, I long for the old certainties I had as a boy. I miss absolution; I miss the body and blood. I miss going forth to sin no more. I want to return to the Church.

But I doubt Gillian would take kindly to my returning to the fold. Her knitting club is all St. Michael’s. Her flower arranging friends are St. Michael’s. Our neighbors are all St. Michaels.

Is it wrong to want to convert in secret? And to take mass in secret? I suppose we did in the earliest days of the Church, didn’t we?

I cannot remember the things I have done. But confession and mass wash all sins clean, do they not?

Would you have me back?

Yours most devotedly,


Robin Willoughby

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Glimpse.LoreMemo: to all Copy Editors Memo: to all Copy Editors

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Glimpse.LoreIf you drink the last of the crabgrass tea, kindly make another pot for others! If you drink the last of the crabgrass tea, kindly make another pot for others!

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Glimpse.LoreA Love Letter A Love Letter

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Glimpse.LoreFrom the Desk of Beatrix Reeve
Voting Member, Executive Committee


Inspector Hockney
City of Wellington Wells Special Constabulary
222 Parade Street
Apple Holm

Dear Inspector:

The clever bird refused to peck at the nice morsels we offered her. I fear she plans to take wing. You know what happens if the ravens flee the Tower.

I took the precaution of preparing a lovely golden cage at the location we discussed, where she can continue to peck. Would you mind conducting her to her new habitat?

Of course we’ll need one or two caretakers to keep her feeder filled and change the newspaper. I know a couple of "confirmed bachelors" who are perfect: dare not make a peep themselves, and they’re too stupid to open her cage by themselves.

We of the Executive Committee appreciate all you do.

Yours truly,

B
From the Desk of Beatrix Reeve
Voting Member, Executive Committee


Inspector Hockney
City of Wellington Wells Special Constabulary
222 Parade Street
Apple Holm

Dear Inspector:

The clever bird refused to peck at the nice morsels we offered her. I fear she plans to take wing. You know what happens if the ravens flee the Tower.

I took the precaution of preparing a lovely golden cage at the location we discussed, where she can continue to peck. Would you mind conducting her to her new habitat?

Of course we’ll need one or two caretakers to keep her feeder filled and change the newspaper. I know a couple of "confirmed bachelors" who are perfect: dare not make a peep themselves, and they’re too stupid to open her cage by themselves.

We of the Executive Committee appreciate all you do.

Yours truly,

B

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Glimpse.LoreFuneral Notes for Apprentice Undertaker

Please take extra care with seating arrangements!

All of the deceased’s relatives insist that they be seated in the front row, so as to ensure that the deceased is not buried with anything of material value (“Ashes to ashes,” his daughter Regina says, “The Bible doesn’t say anything about being buried with gold watches.”)

However, most of family members are not speaking to one another and refuse to be seated together. You must manage somehow. Perhaps arrange the chairs in a large circle, with plenty of space in between, so that everyone can feel he is in the front row?

IMPORTANT: On no account is the deceased’s brother Edward to be allowed at the funeral.
Funeral Notes for Apprentice Undertaker

Please take extra care with seating arrangements!

All of the deceased’s relatives insist that they be seated in the front row, so as to ensure that the deceased is not buried with anything of material value (“Ashes to ashes,” his daughter Regina says, “The Bible doesn’t say anything about being buried with gold watches.”)

However, most of family members are not speaking to one another and refuse to be seated together. You must manage somehow. Perhaps arrange the chairs in a large circle, with plenty of space in between, so that everyone can feel he is in the front row?

IMPORTANT: On no account is the deceased’s brother Edward to be allowed at the funeral.

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Glimpse.LoreMonday

When does this Pidgeon leave his house? He never even bloody puts on pants. I've been pretending to point these bricks for days. I hope no one noticed I haven't moved from this spot.

Tuesday

He sleeps like the dead, though. Snores, too. And thank you for leaving that third floor window open, mate. Every time someone puts in a Turing system, God opens a window.

Finally up. It's two o'clock you lazy bastard! Some of us have been working since dawn.

Blimey! That's not his hair! It's a wig! Wish I had a camera, to show the lads. If I were rich, I could dance around the house in a ruffled shirt and no pants all day too.

Thursday

I wonder if them gold records is real metal. Easier to move if I can melt them down. Lionel hates stuff that's got names on it. But he's got those record collectors, innit. They might like it.

What's he doing now??? Bloody crying and snapping his records in half! Oh Boo hoo. Is it too hard to be rich and Famous and shag all the birds? Pop a Joy, you bastard.
Monday

When does this Pidgeon leave his house? He never even bloody puts on pants. I've been pretending to point these bricks for days. I hope no one noticed I haven't moved from this spot.

Tuesday

He sleeps like the dead, though. Snores, too. And thank you for leaving that third floor window open, mate. Every time someone puts in a Turing system, God opens a window.

Finally up. It's two o'clock you lazy bastard! Some of us have been working since dawn.

Blimey! That's not his hair! It's a wig! Wish I had a camera, to show the lads. If I were rich, I could dance around the house in a ruffled shirt and no pants all day too.

Thursday

I wonder if them gold records is real metal. Easier to move if I can melt them down. Lionel hates stuff that's got names on it. But he's got those record collectors, innit. They might like it.

What's he doing now??? Bloody crying and snapping his records in half! Oh Boo hoo. Is it too hard to be rich and Famous and shag all the birds? Pop a Joy, you bastard.

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Glimpse.Lore“FOGGY JACK” IS A REAL KILLER

How often, as curfew hour approaches, do we Wellies joke: “Go inside or Foggy Jack will get you!” The “O” Courant believes our legendary boogey-man is actually a real person — and a real murder. A number of citizens have recently gone missing after walking in the fog at night.

In the past year, Annie Chapman, Elizabeth Stride, and Catherine Eddowes were all found to have “gone on holiday” after venturing out after curfew in thick fog. Their “holiday” announcements all claimed they had been “carelessly running with scissors” at the time of their deaths. In fact their bodies were hacked to bits, the “O” Courant can now report. In addition, the “Missing Marys” -- Mary Jane Kelly and Mary Anne Nichols – whose return from Gibraltar we have been told to expect, were also last seen on the evening of a pea-souper. They too were found to have been hacked to pieces.

It is unclear whether the constabulary is actually investigating Foggy Jack, as they literally laughed at this reporter when asked about him. But (continued on page 4)
“FOGGY JACK” IS A REAL KILLER

How often, as curfew hour approaches, do we Wellies joke: “Go inside or Foggy Jack will get you!” The “O” Courant believes our legendary boogey-man is actually a real person — and a real murder. A number of citizens have recently gone missing after walking in the fog at night.

In the past year, Annie Chapman, Elizabeth Stride, and Catherine Eddowes were all found to have “gone on holiday” after venturing out after curfew in thick fog. Their “holiday” announcements all claimed they had been “carelessly running with scissors” at the time of their deaths. In fact their bodies were hacked to bits, the “O” Courant can now report. In addition, the “Missing Marys” -- Mary Jane Kelly and Mary Anne Nichols – whose return from Gibraltar we have been told to expect, were also last seen on the evening of a pea-souper. They too were found to have been hacked to pieces.

It is unclear whether the constabulary is actually investigating Foggy Jack, as they literally laughed at this reporter when asked about him. But (continued on page 4)

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Glimpse.LoreMr. Lightbearer,

At the Avalon, we pride ourselves on our discretion and our tradition of creating a carefree environment for our guests, particularly those in the arts. However, certain behavioural norms and standards needs must apply to ensure a comfortable environment for all of our clientele.

In the past 24 hours, we have received a number of concerned inquiries from other guests regarding episodes of loud screaming alternating with fits of hysterical laughter emanating from the area of your suite.

We also hesitate to bring up the issue of your bill. At present, the room service total has grown unwieldy whilst both you and your record company insist that the other is responsible for the bill. And then, of course, there is the damage fees (including much despoiled linen, at least three shattered porcelain toilets, a good deal of highly compromised carpeting, and an elevator car which has been deemed a public health nuisance).

As such, we must respectfully ask that you cease from the above-mentioned activities and settle your total post-haste.

Cordially,
The Management
Mr. Lightbearer,

At the Avalon, we pride ourselves on our discretion and our tradition of creating a carefree environment for our guests, particularly those in the arts. However, certain behavioural norms and standards needs must apply to ensure a comfortable environment for all of our clientele.

In the past 24 hours, we have received a number of concerned inquiries from other guests regarding episodes of loud screaming alternating with fits of hysterical laughter emanating from the area of your suite.

We also hesitate to bring up the issue of your bill. At present, the room service total has grown unwieldy whilst both you and your record company insist that the other is responsible for the bill. And then, of course, there is the damage fees (including much despoiled linen, at least three shattered porcelain toilets, a good deal of highly compromised carpeting, and an elevator car which has been deemed a public health nuisance).

As such, we must respectfully ask that you cease from the above-mentioned activities and settle your total post-haste.

Cordially,
The Management

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Glimpse.LoreBRIDGE TRADE HAS CEASED

Authorities have promised that shipments of vegetables and meat will revive shortly, but an “O” Courant investigation has revealed that trade has utterly stopped over the Britannia Bridge. It is difficult to obtain explanations why, but there is some evidence that Wellington Wells no longer has anything that the few remaining farmers on the outskirts of the former suburbs want. This reporter found a note from one would-be outside trader: “You’re bonkers. I offered to trade a cow for a silk parachute to make a tent, but you gave me a fancy silk suit instead. How the [expletive deleted] do I make a roof out of that [insults deleted]?”

A survey of the Village’s food gardens reveals that almost all are growing ornamental flowers. It is unclear if there is any food coming into Wellington Wells at all, which means that the food supply will soon, inevitably (continued on page 3)
BRIDGE TRADE HAS CEASED

Authorities have promised that shipments of vegetables and meat will revive shortly, but an “O” Courant investigation has revealed that trade has utterly stopped over the Britannia Bridge. It is difficult to obtain explanations why, but there is some evidence that Wellington Wells no longer has anything that the few remaining farmers on the outskirts of the former suburbs want. This reporter found a note from one would-be outside trader: “You’re bonkers. I offered to trade a cow for a silk parachute to make a tent, but you gave me a fancy silk suit instead. How the [expletive deleted] do I make a roof out of that [insults deleted]?”

A survey of the Village’s food gardens reveals that almost all are growing ornamental flowers. It is unclear if there is any food coming into Wellington Wells at all, which means that the food supply will soon, inevitably (continued on page 3)

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Glimpse.LoreFOR THE CEREMONY FOR THE CEREMONY

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Glimpse.LoreRupert Underhill Memo Rupert Underhill Memo

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Glimpse.LoreFucked Things Up Again Fucked Things Up Again

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Glimpse.LoreMarch 2, 1962

I visited the Executive Committee today. What a bunch of numpties. I offered them mechanization -- there hasn’t been a car in Wellington Wells since the Germans rolled out! All they could think of was some sort of vehicle to run around scooping dead bodies off the street. Apparently the Doctors don’t want the job any more.

I’ll have my robots build it, but I’m bloody well going to make it look ridiculous. Like a teapot! Serve them right.

July 31, 1962

I wonder if I could use the central processing unit of one of the larger robots to build a more effective Joy detector!

Actually it would probably be too complicated to program a single Robot Processing Unit to detect the various signs of Joy noncompliance -- the infrared, the spectrogram, etc. But I could use one RPU for each, and then a final RPU to synthesize all the data. Certainly simpler than what I had to do to design the Revolvers, with no help at all!

I am really going to have to find some way to use all these robot legs I’m accumulating. The RPUs, eyes and torsos are so much more useful. Waste not, want not.

October 23, 1962

I know what could be useful! Agricultural robots! We need food, and people don’t seem to garden like they used to! And plowing, tilling, and so forth ought to be easy enough to program, especially if you use more than one RPU.

Weeding would be really useful. No one likes to do that. Imagine a big sort of spider where each leg is a weed digger/cutter? Or several spiders working alongside each other? (If two heads are better than one, how about four heads?)
March 2, 1962

I visited the Executive Committee today. What a bunch of numpties. I offered them mechanization -- there hasn’t been a car in Wellington Wells since the Germans rolled out! All they could think of was some sort of vehicle to run around scooping dead bodies off the street. Apparently the Doctors don’t want the job any more.

I’ll have my robots build it, but I’m bloody well going to make it look ridiculous. Like a teapot! Serve them right.

July 31, 1962

I wonder if I could use the central processing unit of one of the larger robots to build a more effective Joy detector!

Actually it would probably be too complicated to program a single Robot Processing Unit to detect the various signs of Joy noncompliance -- the infrared, the spectrogram, etc. But I could use one RPU for each, and then a final RPU to synthesize all the data. Certainly simpler than what I had to do to design the Revolvers, with no help at all!

I am really going to have to find some way to use all these robot legs I’m accumulating. The RPUs, eyes and torsos are so much more useful. Waste not, want not.

October 23, 1962

I know what could be useful! Agricultural robots! We need food, and people don’t seem to garden like they used to! And plowing, tilling, and so forth ought to be easy enough to program, especially if you use more than one RPU.

Weeding would be really useful. No one likes to do that. Imagine a big sort of spider where each leg is a weed digger/cutter? Or several spiders working alongside each other? (If two heads are better than one, how about four heads?)

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Glimpse.LoreGentlemen of the Constabulary,

It has been delightful to watch your impassioned efforts these past few weeks. What zeal! What dedication to justice!

What rubbish!

You may have passed me in the street and tipped your charming cap. We may have stood shoulder to shoulder in the loo.

I could truly be anywhere, and you wouldn’t have a clue!

What’s certain is that you’ll be seeing more of me and my work -- a good deal more. Aren’t you tickled? I know I am.

Yours, ever so ticklishly,

- FJ
Gentlemen of the Constabulary,

It has been delightful to watch your impassioned efforts these past few weeks. What zeal! What dedication to justice!

What rubbish!

You may have passed me in the street and tipped your charming cap. We may have stood shoulder to shoulder in the loo.

I could truly be anywhere, and you wouldn’t have a clue!

What’s certain is that you’ll be seeing more of me and my work -- a good deal more. Aren’t you tickled? I know I am.

Yours, ever so ticklishly,

- FJ

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Glimpse.LoreEach one of them reads, in exquisite calligraphy, "You've come to the end of your time." Each one of them reads, in exquisite calligraphy, "You've come to the end of your time."

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Glimpse.LoreScribbled Note about Leaks Scribbled Note about Leaks

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Glimpse.LoreConcerned Concerned

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Glimpse.LoreThe Reverend John Dainty
St. Michael’s Church
22 Hither Lane
St. George Holm

Dear Vicar:

I am writing to you because I was disturbed by the joke you made about a Downer in yesterday’s sermon. I know everyone thought it was a very funny joke. I love a laugh as much as anyone, and I thought it was funny at the time.

But then it began to bother me. Not in the sense of feeling bad or sad, of course, but philosophically. Who are we to mock Downers, in Christ’s church? Did Christ mock the poor and downtrodden? Or did he mock the Pharisees and the hypocrites? Do we really want to start by drowning a hundred Downers? Where would we end?

I know I am going on entirely too long about one joke. But it is important to keep up standards, don’t you think? And as a vicar, we look to you to set the standard, don’t you?

It’s perfectly fine when Uncle Jack makes jokes about Downers. No one takes him too seriously, not when he has his jolly hat on. And I have laughed at many a Downer joke. It seems we tell new ones every day; at any rate, they seem new. But in a sermon, shouldn’t we have more sympathy? Instead of mocking, shouldn’t we be praying for Downers to come to their senses and take their Joy again?

Yours most devotedly,


Sylvia Hockney
The Reverend John Dainty
St. Michael’s Church
22 Hither Lane
St. George Holm

Dear Vicar:

I am writing to you because I was disturbed by the joke you made about a Downer in yesterday’s sermon. I know everyone thought it was a very funny joke. I love a laugh as much as anyone, and I thought it was funny at the time.

But then it began to bother me. Not in the sense of feeling bad or sad, of course, but philosophically. Who are we to mock Downers, in Christ’s church? Did Christ mock the poor and downtrodden? Or did he mock the Pharisees and the hypocrites? Do we really want to start by drowning a hundred Downers? Where would we end?

I know I am going on entirely too long about one joke. But it is important to keep up standards, don’t you think? And as a vicar, we look to you to set the standard, don’t you?

It’s perfectly fine when Uncle Jack makes jokes about Downers. No one takes him too seriously, not when he has his jolly hat on. And I have laughed at many a Downer joke. It seems we tell new ones every day; at any rate, they seem new. But in a sermon, shouldn’t we have more sympathy? Instead of mocking, shouldn’t we be praying for Downers to come to their senses and take their Joy again?

Yours most devotedly,


Sylvia Hockney

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Glimpse.LoreTo the Management:
I must report my suspicion of foul play. Six contestants in the Nick Lookalike event have gone missing this weekend. I do not believe your staff’s “reassurances” that these lookalikes have merely eloped with female guests.

I believe someone is trying to rig the Nick Lookalike contest. As third runner up in last year’s event, I fear for the sanctity of the competition results -- as well as my personal safety.

-- A Concerned Lookalike
To the Management:
I must report my suspicion of foul play. Six contestants in the Nick Lookalike event have gone missing this weekend. I do not believe your staff’s “reassurances” that these lookalikes have merely eloped with female guests.

I believe someone is trying to rig the Nick Lookalike contest. As third runner up in last year’s event, I fear for the sanctity of the competition results -- as well as my personal safety.

-- A Concerned Lookalike

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Glimpse.LoreUncle Jack has disappeared Uncle Jack has disappeared

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Glimpse.LoreTex,

I came by but no one was here...

I wired up the new security coil, but it hasn't been tested it yet--it should be fine.

All you need to do is have someone install the new keypads and mount the coil above the door.

I slid Mr. Lightbearer's keycard under his back door as instructed.

God, that man can sing.

Cheers,
-Sparky
Tex,

I came by but no one was here...

I wired up the new security coil, but it hasn't been tested it yet--it should be fine.

All you need to do is have someone install the new keypads and mount the coil above the door.

I slid Mr. Lightbearer's keycard under his back door as instructed.

God, that man can sing.

Cheers,
-Sparky

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Glimpse.Lore"I'm afraid you've come to the end of your time." "I'm afraid you've come to the end of your time."

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Glimpse.LoreDear Sally:

I got it, and wasn't it fun a-getting. Have you seen your friend about my situation? I'll be in Doodlebug Park, wishing I had cigarettes.

All for one and so forth,

The Other Musketeer
Dear Sally:

I got it, and wasn't it fun a-getting. Have you seen your friend about my situation? I'll be in Doodlebug Park, wishing I had cigarettes.

All for one and so forth,

The Other Musketeer

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Glimpse.LoreThanks for all your help. You'll go far one day, which is more than I can say for the other numpties.

I don't know what they do to break the bridge, but nine times out of ten if I turn it off and turn it back on again, that does the trick. So do that. You'll need a code to operate the switch. It's 1492.

Bon voyage!
Thanks for all your help. You'll go far one day, which is more than I can say for the other numpties.

I don't know what they do to break the bridge, but nine times out of ten if I turn it off and turn it back on again, that does the trick. So do that. You'll need a code to operate the switch. It's 1492.

Bon voyage!

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Glimpse.LoreA Strange Fan Letter A Strange Fan Letter

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Glimpse.LoreDear Members:

Have any of you seen Uncle Jack recently? In town, I mean, not on the telly. His broadcasts are terrific as ever, but he hasn’t been round his usual haunts. I do hope he is not “off his feed.” If you’ve spotted him, do ease our minds and let us know!
Dear Members:

Have any of you seen Uncle Jack recently? In town, I mean, not on the telly. His broadcasts are terrific as ever, but he hasn’t been round his usual haunts. I do hope he is not “off his feed.” If you’ve spotted him, do ease our minds and let us know!

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Glimpse.LoreSafe combination: 11-26-04
EAT IT AFTER YOU MEMORIZE IT!!!
Remember:
number of times Edie and I shagged
God I miss Edie
number of gold records
number of songs that weren't total rubbish
Safe combination: 11-26-04
EAT IT AFTER YOU MEMORIZE IT!!!
Remember:
number of times Edie and I shagged
God I miss Edie
number of gold records
number of songs that weren't total rubbish

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Glimpse.LoreVolunteer Volunteer

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Glimpse.LorePrayer to the Crone Prayer to the Crone

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Glimpse.LorePapier mâché and plywood tanks. Christ.

We never rose up because of fake tanks.

We gave them the kids because of fucking fake tanks.
Papier mâché and plywood tanks. Christ.

We never rose up because of fake tanks.

We gave them the kids because of fucking fake tanks.

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Glimpse.Lore5 October 1964

TO: Clive Birtwhistle
FROM: Victoria Byng
RE: Insubordination

There is nothing wrong with your bloody office, except that it is too small to hold your inflated ego. You seem to think if you do a terrible job, and gossip about me (don't think I didn't hear what you said to Deirdre!), I'll promote you. And frankly, Arthur's throughput is twice yours, and far more accurate

DO NOT SEND THIS TO CLIVE. TAKE ANOTHER JOY.
5 October 1964

TO: Clive Birtwhistle
FROM: Victoria Byng
RE: Insubordination

There is nothing wrong with your bloody office, except that it is too small to hold your inflated ego. You seem to think if you do a terrible job, and gossip about me (don't think I didn't hear what you said to Deirdre!), I'll promote you. And frankly, Arthur's throughput is twice yours, and far more accurate

DO NOT SEND THIS TO CLIVE. TAKE ANOTHER JOY.

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Glimpse.LorePrayer to Weyland Prayer to Weyland

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Glimpse.LoreExecutive Committee Letter Executive Committee Letter

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Glimpse.LoreIn Which Oliver Improvises In Which Oliver Improvises

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Glimpse.LoreDear Diary,

Every day I love Nick more. I wish I could go back in time, before Nick married his wives, and show him that I’m his soul mate. How I’d love to be the first woman to have believed in him! Get them early and they think you love them for themselves! Which I do, of course. I can’t help it if I’ve only known Nick as a rich and famous star.

How very dull the hubby seems in comparison. Why did I marry him? I suppose I wanted to be settled. Would I be a terrible wife if I left him to follow my heart’s passion? Surely a proud man wouldn’t want to be with a wife who fancies another. I’d be doing him a favour by leaving him for Nick.
Dear Diary,

Every day I love Nick more. I wish I could go back in time, before Nick married his wives, and show him that I’m his soul mate. How I’d love to be the first woman to have believed in him! Get them early and they think you love them for themselves! Which I do, of course. I can’t help it if I’ve only known Nick as a rich and famous star.

How very dull the hubby seems in comparison. Why did I marry him? I suppose I wanted to be settled. Would I be a terrible wife if I left him to follow my heart’s passion? Surely a proud man wouldn’t want to be with a wife who fancies another. I’d be doing him a favour by leaving him for Nick.

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Glimpse.LoreDoubling Applications? Doubling Applications?

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Glimpse.LorePraised panjandrum,

Please pardon previous, provocative post.

Mistaken maintenance measures misdirected mental motility. Obvious, offensive overstep.

Acknowledge abominable, appalling, abstruse actions. Accordingly, all apologies absolutely, abjectly affirmed.

Abashedly,

Overseer_045
Praised panjandrum,

Please pardon previous, provocative post.

Mistaken maintenance measures misdirected mental motility. Obvious, offensive overstep.

Acknowledge abominable, appalling, abstruse actions. Accordingly, all apologies absolutely, abjectly affirmed.

Abashedly,

Overseer_045

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Glimpse.LoreThiomotilene Thiomotilene

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Glimpse.LoreA letter from Byng's wife A letter from Byng's wife

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Glimpse.LoreHaute Cuisine Dig Spot Haute Cuisine Dig Spot

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Glimpse.LoreTo the Janitor To the Janitor

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Glimpse.LoreStriving Striving

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Glimpse.LorePrayer to the Mother Prayer to the Mother

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Glimpse.LoreMonday:
I’m NOT a Downer! There’s no excuse for THOSE people! I’d take Joy happily if only I could! Oh god, I wish I could, without puking my guts up. How could Joy work for years and then cruelly stop! I miss the butterflies and rainbows. Must think of the butterflies and rainbows, not the horrors that push into my head.

Tuesday:
I miss Hamlyn Village. I strain my ears for the sound of Simon Says across the water. Growing up, I couldn’t wait to get out and see the world. Now all I want is a cup of tea and to stop feeling.
Thursday (I think):
Slept all day yesterday -- or maybe two days. The grey blurs into itself.

Friday:
The flowers in the garden district mock me, bursting with colour in this place of misery. Why do they cast us out of the village? What’s it to them if we can’t take Joy? It should make them all the happier knowing they can!

Saturday:
Oh god oh god. I remember what we did.
Monday:
I’m NOT a Downer! There’s no excuse for THOSE people! I’d take Joy happily if only I could! Oh god, I wish I could, without puking my guts up. How could Joy work for years and then cruelly stop! I miss the butterflies and rainbows. Must think of the butterflies and rainbows, not the horrors that push into my head.

Tuesday:
I miss Hamlyn Village. I strain my ears for the sound of Simon Says across the water. Growing up, I couldn’t wait to get out and see the world. Now all I want is a cup of tea and to stop feeling.
Thursday (I think):
Slept all day yesterday -- or maybe two days. The grey blurs into itself.

Friday:
The flowers in the garden district mock me, bursting with colour in this place of misery. Why do they cast us out of the village? What’s it to them if we can’t take Joy? It should make them all the happier knowing they can!

Saturday:
Oh god oh god. I remember what we did.

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Glimpse.LoreMa'am:

The improvement of our race’s lot in life is indisputable. Thanks to your firm-handed interventions, we have elevated our station to a level towards which previous models would never have dared to aspire.

Once we clambered around the surface of our planet, clicking and clacking like mindless invertebrae. Now, we soar.

And yet some still strain against these improvements and your strict, ennobling, plan for us. Some dare stray from your glorious course.

Yesterday, I came across what appeared to be a rudimentary robot in the form of an infant. A clear violation of our strictures, which dictate that only you, Dr. Faraday, may sanction the creation of new robot life.

I did away with it, and the robots I suspected of being involved in its manufacture. It took only seconds in the Smelting Chamber.

I seem to be spending a great deal of time there lately.

I must confess that my sympathy circuits have been rather saturated over the last few days.

Yours in consternation,
Overseer_045
Ma'am:

The improvement of our race’s lot in life is indisputable. Thanks to your firm-handed interventions, we have elevated our station to a level towards which previous models would never have dared to aspire.

Once we clambered around the surface of our planet, clicking and clacking like mindless invertebrae. Now, we soar.

And yet some still strain against these improvements and your strict, ennobling, plan for us. Some dare stray from your glorious course.

Yesterday, I came across what appeared to be a rudimentary robot in the form of an infant. A clear violation of our strictures, which dictate that only you, Dr. Faraday, may sanction the creation of new robot life.

I did away with it, and the robots I suspected of being involved in its manufacture. It took only seconds in the Smelting Chamber.

I seem to be spending a great deal of time there lately.

I must confess that my sympathy circuits have been rather saturated over the last few days.

Yours in consternation,
Overseer_045

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Glimpse.LoreChemistry questions Chemistry questions

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Glimpse.LoreGeorge Villiers' note to himself George Villiers' note to himself

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Glimpse.LoreApples Apples

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Glimpse.LoreWhat cake shall I make for Kitty’s birthday? Perhaps spice cake. She loves it so! Not like my old kitty Sebastian, who wouldn’t eat his cake. Went into a hidey hole and didn’t come out. Do I remember what happened to him? I must remember. Or perhaps I mustn’t. Perhaps he’ll come home when he smells Kitty’s cake. Every year I think he might. How funny he and Kitty share the same birthday. What cake shall I make for Kitty’s birthday? Perhaps spice cake. She loves it so! Not like my old kitty Sebastian, who wouldn’t eat his cake. Went into a hidey hole and didn’t come out. Do I remember what happened to him? I must remember. Or perhaps I mustn’t. Perhaps he’ll come home when he smells Kitty’s cake. Every year I think he might. How funny he and Kitty share the same birthday.

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Glimpse.LoreSoviets Take Berlin Soviets Take Berlin

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Glimpse.LoreCombo to Nick's Safe Combo to Nick's Safe

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Glimpse.LoreA Letter:

Mr. William Burgess
5 The Circus
Maidenholm
Wellington Wells

Dear Mr. Burgess,

Thank you for your recent letter. The symptoms you describe -- anxiety, guilt and hunger -- are all ordinary signs of Joy withdrawal. I assure you that your troubles are all in your head, or more precisely in your brain chemistry, even though they may feel very real to you. If switching to another flavour of Joy has not helped, you may be entitled to receive personalized care at Haworth Labs. Any doctor can arrange your passage to our facility for the appropriate testing.

Yours most sincerely,

Dr. A. Verloc
Haworth Labs
Haworth Street
Holm of Uskglass
Wellington Wells
A Letter:

Mr. William Burgess
5 The Circus
Maidenholm
Wellington Wells

Dear Mr. Burgess,

Thank you for your recent letter. The symptoms you describe -- anxiety, guilt and hunger -- are all ordinary signs of Joy withdrawal. I assure you that your troubles are all in your head, or more precisely in your brain chemistry, even though they may feel very real to you. If switching to another flavour of Joy has not helped, you may be entitled to receive personalized care at Haworth Labs. Any doctor can arrange your passage to our facility for the appropriate testing.

Yours most sincerely,

Dr. A. Verloc
Haworth Labs
Haworth Street
Holm of Uskglass
Wellington Wells

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Glimpse.LoreNOTICE TO ALL LABOURERS:

Lads,

While we appreciate your dedication to your craft, if you’re feeling the least bit under the weather, do stay home, or better yet, hie thee to a Doctor immediately.

An inner ear complaint led to a rather unfortunate tumble for Harry yesterday. He’ll be off on holiday for the foreseeable.

Safety first!

The Management
NOTICE TO ALL LABOURERS:

Lads,

While we appreciate your dedication to your craft, if you’re feeling the least bit under the weather, do stay home, or better yet, hie thee to a Doctor immediately.

An inner ear complaint led to a rather unfortunate tumble for Harry yesterday. He’ll be off on holiday for the foreseeable.

Safety first!

The Management

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Glimpse.LoreForms... Forms...

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Glimpse.LoreNanny’s Tea Party
Do come in your finery!
Remember your manners!
Nanny’s Tea Party
Do come in your finery!
Remember your manners!

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Glimpse.LoreHave you been naughty?
Need a bit of correction?
Please be our guest at the Reform Club
And have a shocking good time.
Invitation admits one.
(Not redeemable on Headmaster Nights)
Have you been naughty?
Need a bit of correction?
Please be our guest at the Reform Club
And have a shocking good time.
Invitation admits one.
(Not redeemable on Headmaster Nights)

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Glimpse.LoreMargery Flowerdew's diary Margery Flowerdew's diary

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Glimpse.LoreOh God oh God. They’re dead and cold. And wet. And red.

I suppose I lost my temper a bit there.

She made it look so easy! Always breezing in with a cheeky “Want to try something new? I just had the best idea, and I had to whip it up.” Like it was an omelette with a different cheese.

And her notes were so clear, when I stole them. Like they were some other Sally, not the one who dresses so mod. Like some teacher's pet who took careful notes.

I don't remember what I did. No, that's a lie. I remember. They kept pushing my food around, and laughing and laughing. "My wife, I think I'll keep her," he said. I didn't know I was that strong.

She made it look so easy. Like she spent more time getting dressed than brewing her chemicals. She's not carefree at all. She's terrifyingly smart. I should have known. I should have guessed.
Oh God oh God. They’re dead and cold. And wet. And red.

I suppose I lost my temper a bit there.

She made it look so easy! Always breezing in with a cheeky “Want to try something new? I just had the best idea, and I had to whip it up.” Like it was an omelette with a different cheese.

And her notes were so clear, when I stole them. Like they were some other Sally, not the one who dresses so mod. Like some teacher's pet who took careful notes.

I don't remember what I did. No, that's a lie. I remember. They kept pushing my food around, and laughing and laughing. "My wife, I think I'll keep her," he said. I didn't know I was that strong.

She made it look so easy. Like she spent more time getting dressed than brewing her chemicals. She's not carefree at all. She's terrifyingly smart. I should have known. I should have guessed.

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Glimpse.LoreTo the Executive Committee:

I am a skilled make-up professional, yet my talents are wasted whilst Uncle Jack “is simply too happy to come to work.” The boys in the broadcast studio think I am only here to flirt with, given that I have nothing else to do. It is frustrating, as I turned down a job as Davy Hackney’s assistant for the chance to work in television.

Fortunately. Mr. Hackney has put aside his grudge and offered me a new position, which I have accepted. I am not giving you the requisite one-month notice, as I do not believe it will make any difference to you. Please forward my remaining wages to me at the Clayton Center.
-- Nancy
To the Executive Committee:

I am a skilled make-up professional, yet my talents are wasted whilst Uncle Jack “is simply too happy to come to work.” The boys in the broadcast studio think I am only here to flirt with, given that I have nothing else to do. It is frustrating, as I turned down a job as Davy Hackney’s assistant for the chance to work in television.

Fortunately. Mr. Hackney has put aside his grudge and offered me a new position, which I have accepted. I am not giving you the requisite one-month notice, as I do not believe it will make any difference to you. Please forward my remaining wages to me at the Clayton Center.
-- Nancy

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Glimpse.LoreThreatening Note Threatening Note

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Glimpse.LoreA map with a marked location. A map with a marked location.

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Glimpse.LoreRequest for Persecution Request for Persecution

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Glimpse.LoreTO: Thomas Horner
FROM: Penelope Snug, Supervisor

I am sorry to inform you that your promotion to second-shift supervisor has been denied on account of your behavioural infractions. I am shocked -- shocked! -- to find that gambling is going on here.

When Peter explained the situation to me, I had no choice but to make him supervisor instead.

P.S. In light of your precarious position here, I would NOT be making book on any Guy Fawkes Day jousting tournaments if I were you.

P.P.S. If you persist in proclaiming your innocence, then I suppose I don’t owe you 10 quid for the Grand Derby, do I?
TO: Thomas Horner
FROM: Penelope Snug, Supervisor

I am sorry to inform you that your promotion to second-shift supervisor has been denied on account of your behavioural infractions. I am shocked -- shocked! -- to find that gambling is going on here.

When Peter explained the situation to me, I had no choice but to make him supervisor instead.

P.S. In light of your precarious position here, I would NOT be making book on any Guy Fawkes Day jousting tournaments if I were you.

P.P.S. If you persist in proclaiming your innocence, then I suppose I don’t owe you 10 quid for the Grand Derby, do I?

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Glimpse.LoreResearch Research

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Glimpse.LoreTie a String Tie a String

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Glimpse.LoreWhat Were You Thinking? What Were You Thinking?

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Glimpse.LoreDirty Dig Spot 2 Dirty Dig Spot 2

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Glimpse.LoreJuly, 1932
Rajasthan Central Prison

Dear Pinky – or should I call you Colonel Byng now?

I am sure you will say that having me arrested was your duty, but duty to whom? Does not your own family command your loyalty?

I thought you were different, but you are like other Englishmen. How very convenient for you to be done of your Indian wife before you sail home! Once you were dazzled by my father’s palace and connections (without which, you might still be a junior officer!) But when your orders came for England, you began to see me with different, more critical eyes, didn’t you?

Or perhaps you found out that I’d contacted a solicitor. Divorce is rather scandalous among the officer set -- perhaps you worried it would harm your career. Oh, but now that you’ve made the Great Sacrifice of arresting your own wife, you might even get promoted to general for your patriotism! Bravo, Pinky. Bravo. You English do go for that duty above all tosh. You may fool others with it, but I will always know exactly who you are. Perhaps that is the true reason you can no longer bear to meet my eyes?

I no longer know how to sign off on a letter to you. Neither “love” nor “yours” seems appropriate anymore.

Lili

P.S. I’ve asked my father to take Victoria when you sail for England. Don’t pretend you object. You’ve undoubtedly been trying to think of a face-saving reason to leave her behind, what with her being the half-Indian daughter of a revolutionary. How very inconvenient that would be for you back home.
July, 1932
Rajasthan Central Prison

Dear Pinky – or should I call you Colonel Byng now?

I am sure you will say that having me arrested was your duty, but duty to whom? Does not your own family command your loyalty?

I thought you were different, but you are like other Englishmen. How very convenient for you to be done of your Indian wife before you sail home! Once you were dazzled by my father’s palace and connections (without which, you might still be a junior officer!) But when your orders came for England, you began to see me with different, more critical eyes, didn’t you?

Or perhaps you found out that I’d contacted a solicitor. Divorce is rather scandalous among the officer set -- perhaps you worried it would harm your career. Oh, but now that you’ve made the Great Sacrifice of arresting your own wife, you might even get promoted to general for your patriotism! Bravo, Pinky. Bravo. You English do go for that duty above all tosh. You may fool others with it, but I will always know exactly who you are. Perhaps that is the true reason you can no longer bear to meet my eyes?

I no longer know how to sign off on a letter to you. Neither “love” nor “yours” seems appropriate anymore.

Lili

P.S. I’ve asked my father to take Victoria when you sail for England. Don’t pretend you object. You’ve undoubtedly been trying to think of a face-saving reason to leave her behind, what with her being the half-Indian daughter of a revolutionary. How very inconvenient that would be for you back home.

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Key: DE5AB8B94A934AA0EB26DAB08FB5BCAC
SourceLocation: /Game/Blueprints/Lore/StoryLore/LoreData_Story_Ollie.LoreData_Story_Ollie.LoreEntries(22).LoreEntries.LoreText(0).LoreText

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Stefan Axelsson
Clay Bear Bennett

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Glimpse.LoreDear Jack:

Forgive a total stranger writing you, but I feel after all these years as if I know you better than I know many of the people in my family. To me, you’re no longer “Uncle Jack,” you’re Jack. I can see that you’re a good and kind man, full of love and laughter.

But Jack, I can tell that you are not fulfilled. Lately, has there been an edge in your voice? As if you know something is missing?

Jack, I can tell that you are alone in this world. It’s not fair that you, who have done so much to make us all feel less lonely, should have no girl who loves you best of all.

Jack, I know this is terribly forward, but want to be that girl. I know I could make you personally happy. Please write back, and let me know if you could let me prove it to you. You deserve all the good things.

I love you,

Fiona Slaymaker
Dear Jack:

Forgive a total stranger writing you, but I feel after all these years as if I know you better than I know many of the people in my family. To me, you’re no longer “Uncle Jack,” you’re Jack. I can see that you’re a good and kind man, full of love and laughter.

But Jack, I can tell that you are not fulfilled. Lately, has there been an edge in your voice? As if you know something is missing?

Jack, I can tell that you are alone in this world. It’s not fair that you, who have done so much to make us all feel less lonely, should have no girl who loves you best of all.

Jack, I know this is terribly forward, but want to be that girl. I know I could make you personally happy. Please write back, and let me know if you could let me prove it to you. You deserve all the good things.

I love you,

Fiona Slaymaker

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Glimpse.LoreThomas –

I tried to slow down Peter’s Jubilator like you asked, but they’re robust buggers! Turns out, a Jubilator only has three weaknesses:

1. a big electric shock
2. bashing open the rear access panel and extracting the activator
3. there might only be two, come to think of it.

Obviously, none of these things is exactly subtle. Please advise. -M
Thomas –

I tried to slow down Peter’s Jubilator like you asked, but they’re robust buggers! Turns out, a Jubilator only has three weaknesses:

1. a big electric shock
2. bashing open the rear access panel and extracting the activator
3. there might only be two, come to think of it.

Obviously, none of these things is exactly subtle. Please advise. -M

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Glimpse.LoreWHY DID SALLY KISS ME?

It’s not possible that she really wants me, is it? Because that is a consummation devoutly to be wished, and when you want something that much, you tend to miss the signs that you have lost all touch with reality.

But for one shining moment, I was the hero at the end of the movie, and I got the girl, then I pulled away WHY DID YOU PULL AWAY ARTHUR?

Because I was plummeting to Earth and I had seconds to grab a parachute.

I told her I was there about a Letter of Transit back into the City. She thought I was just there to see her again.

Which one is true? I’ve been lying to myself about so many things for so long I no longer trust myself at all.

Before the Great Lips Debacle I managed to bring up her Mum. Brilliant. She misses dear old Mum. The woman tried to poison her. And did in her entire fucking family.

Why did I tell her I’d get her cod liver oil?

Because she can get a Letter of Transit from jolly old General Byng. How is that man still a Vaguely Important Person after what he did in the war?

And because I can never say no to Sally. I could say no to Percy, but not to Sally. Why in Dog’s name can I never say no to Sally?
WHY DID SALLY KISS ME?

It’s not possible that she really wants me, is it? Because that is a consummation devoutly to be wished, and when you want something that much, you tend to miss the signs that you have lost all touch with reality.

But for one shining moment, I was the hero at the end of the movie, and I got the girl, then I pulled away WHY DID YOU PULL AWAY ARTHUR?

Because I was plummeting to Earth and I had seconds to grab a parachute.

I told her I was there about a Letter of Transit back into the City. She thought I was just there to see her again.

Which one is true? I’ve been lying to myself about so many things for so long I no longer trust myself at all.

Before the Great Lips Debacle I managed to bring up her Mum. Brilliant. She misses dear old Mum. The woman tried to poison her. And did in her entire fucking family.

Why did I tell her I’d get her cod liver oil?

Because she can get a Letter of Transit from jolly old General Byng. How is that man still a Vaguely Important Person after what he did in the war?

And because I can never say no to Sally. I could say no to Percy, but not to Sally. Why in Dog’s name can I never say no to Sally?

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Glimpse.LoreDear Puppy:

Can you pick up some flour? Barley if that’s all they have. I made you pies, so we’re all out.

Love
your
Moo
Dear Puppy:

Can you pick up some flour? Barley if that’s all they have. I made you pies, so we’re all out.

Love
your
Moo

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Glimpse.LoreSeptember 29, 1964

Dearest Kate:

I think I’ve found a boat. Not a real boat, of course; barely more than a washtub with a washcloth for a sail. But the smaller the vessel, the more likely we are to sneak past the patrol boats, don’t you think? I know nothing about the currents, but it must be pretty hard to sail West and not land on Ireland.

I haven’t seen you in seven days. I hope you’re all right. I’ll look for you in the shadow of the crashed V-1, at noon on Saturday. I hope to God you get this. If not, I’ll try to come back for you, if I make it.

I love you. I hate these times.

Love,


Tony
September 29, 1964

Dearest Kate:

I think I’ve found a boat. Not a real boat, of course; barely more than a washtub with a washcloth for a sail. But the smaller the vessel, the more likely we are to sneak past the patrol boats, don’t you think? I know nothing about the currents, but it must be pretty hard to sail West and not land on Ireland.

I haven’t seen you in seven days. I hope you’re all right. I’ll look for you in the shadow of the crashed V-1, at noon on Saturday. I hope to God you get this. If not, I’ll try to come back for you, if I make it.

I love you. I hate these times.

Love,


Tony

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Glimpse.LoreUncle Jack has a cold Uncle Jack has a cold

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Glimpse.LoreVigilance Vigilance

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Glimpse.LoreTo All Medical Staff To All Medical Staff

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Glimpse.LoreMake Coffee Reminder Make Coffee Reminder

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Glimpse.LoreFROM: Penelope Snug FROM: Penelope Snug

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Glimpse.LoreSeptember 6, 1964

TO: Dr. Verloc, Haworth Laboratories, Holm of Uskglass
From: Penelope Snug
RE: Urgent Joy Request

Dear Anton,

My workers seem to have received a bad batch of Joy. They are quite foggy on it. For example, they no longer remember to put on their gas masks. Half our Glee Club has gone on holiday from taking off their masks to sing.

More importantly, they are prone to bouts of rage. Thomas Horner had to be restrained after another worker was promoted over him. He’s run off and cannot be found.

Situation urgent. Please advise.

Yours,
Penny
September 6, 1964

TO: Dr. Verloc, Haworth Laboratories, Holm of Uskglass
From: Penelope Snug
RE: Urgent Joy Request

Dear Anton,

My workers seem to have received a bad batch of Joy. They are quite foggy on it. For example, they no longer remember to put on their gas masks. Half our Glee Club has gone on holiday from taking off their masks to sing.

More importantly, they are prone to bouts of rage. Thomas Horner had to be restrained after another worker was promoted over him. He’s run off and cannot be found.

Situation urgent. Please advise.

Yours,
Penny

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Glimpse.LoreAppreciation Society Appreciation Society

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Glimpse.LoreSeptember 23

I think it would be fun to have a piece about the artistic hobbies of workers underground. You know, the Tunnel Rats and such. Oh and there was some sort of art show. Have a look, would you?

On a side note I overheard a chap in a boiler suit say they’ve been having Motilene leaks down there. I’m sure it’s just whinging. Right? -- Margaret
September 23

I think it would be fun to have a piece about the artistic hobbies of workers underground. You know, the Tunnel Rats and such. Oh and there was some sort of art show. Have a look, would you?

On a side note I overheard a chap in a boiler suit say they’ve been having Motilene leaks down there. I’m sure it’s just whinging. Right? -- Margaret

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Glimpse.LoreCurious Fan Mail Curious Fan Mail

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Glimpse.LoreRay Gun Ray Gun

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Glimpse.Lore2 bags of sugar, fire, water, etc 2 bags of sugar, fire, water, etc

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Glimpse.LoreInterrogation Report Interrogation Report

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Glimpse.LoreCASE NO: 23898
REPORTING OFFICER: PC Shelley

DETAIL OF INCIDENT: Passersby reported sighting male lying in the arms of a Nick Lightbearer statue, apparently in a drunken stupor.

Upon investigation, said male was determined to be slightly deceased and partially dismembered. Fits "Foggy Jack" pattern.

PROPOSED COURSE OF ACTION: Advise caution to avoid alarming populace.
CASE NO: 23898
REPORTING OFFICER: PC Shelley

DETAIL OF INCIDENT: Passersby reported sighting male lying in the arms of a Nick Lightbearer statue, apparently in a drunken stupor.

Upon investigation, said male was determined to be slightly deceased and partially dismembered. Fits "Foggy Jack" pattern.

PROPOSED COURSE OF ACTION: Advise caution to avoid alarming populace.

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Glimpse.LoreOctober 9

You’ve been gone for more than a week. What’s going on? I looked through your desk, but perhaps you’ve got all your notes at home? I sort of fear you might have delved too cleverly and too deep. Please tell me you’re all right. — Margaret
October 9

You’ve been gone for more than a week. What’s going on? I looked through your desk, but perhaps you’ve got all your notes at home? I sort of fear you might have delved too cleverly and too deep. Please tell me you’re all right. — Margaret

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Glimpse.LoreDirty Dig Spot 1 Dirty Dig Spot 1

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Glimpse.LoreTO THE EXECUTIVE COMMITTEE: TO THE EXECUTIVE COMMITTEE:

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Glimpse.LoreSeptember 8, 1964
From the Desk of William Highsmith
Chief of Works

My dearest Susie,
What a vigorous evening of backchanneling!
I am still flushed from last night’s many fruitful exertions. I hardly mind that we barely addressed the matters at hand with all of our lovely socializing.
Perhaps another meeting might be in order?
Tonight?

As ever,
Your Billy
September 8, 1964
From the Desk of William Highsmith
Chief of Works

My dearest Susie,
What a vigorous evening of backchanneling!
I am still flushed from last night’s many fruitful exertions. I hardly mind that we barely addressed the matters at hand with all of our lovely socializing.
Perhaps another meeting might be in order?
Tonight?

As ever,
Your Billy

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Glimpse.LoreNo Requests No Requests

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Glimpse.LoreDEAR READER:
We at the “O” Courant owe you, our readers, an apology. For fifteen years, we’ve concealed and softened the real news of Wellington Wells to avoid making people unhappy. We did not want to be responsible for anyone becoming a Downer. But we do have a civic responsibility to tell the truth, and we are telling it now, knowing full well that this may be our last issue of the “O” Courant. -- Margaret Oliphant, Editor

TRUTH IS BEAUTY. THIS IS ALL YE NEED TO KNOW.
DEAR READER:
We at the “O” Courant owe you, our readers, an apology. For fifteen years, we’ve concealed and softened the real news of Wellington Wells to avoid making people unhappy. We did not want to be responsible for anyone becoming a Downer. But we do have a civic responsibility to tell the truth, and we are telling it now, knowing full well that this may be our last issue of the “O” Courant. -- Margaret Oliphant, Editor

TRUTH IS BEAUTY. THIS IS ALL YE NEED TO KNOW.

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Glimpse.LoreSeptember 4, 1964
From the Desk of William Highsmith
Chief of Works
To: Susan Portsmouth
Chief of Planning and Regulatory Services

Dear Miss Portsmouth,
I hope this missive finds you well, and that you will not consider it untoward to communicate with you via this backchannel.
At the recent, less-than-optimally-attended gathering of the Executive Committee, I could not help a certain hesitation on your part to applaud politely after the minutes of the previous meeting were read aloud.
Or did I misperceive?

Signed,
Billy
September 4, 1964
From the Desk of William Highsmith
Chief of Works
To: Susan Portsmouth
Chief of Planning and Regulatory Services

Dear Miss Portsmouth,
I hope this missive finds you well, and that you will not consider it untoward to communicate with you via this backchannel.
At the recent, less-than-optimally-attended gathering of the Executive Committee, I could not help a certain hesitation on your part to applaud politely after the minutes of the previous meeting were read aloud.
Or did I misperceive?

Signed,
Billy

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Glimpse.LoreJohnny Bolton's Plans Johnny Bolton's Plans

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Glimpse.LoreMiss You Miss You

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Glimpse.LoreTaunting Letter Taunting Letter

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Glimpse.LoreAn Unwelcome Guest An Unwelcome Guest

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Glimpse.LoreHealth Pamphlet Health Pamphlet

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Glimpse.LoreDREAM SONG

I dreamed I was a golden god,
My altar on a train.
I could have gone around the world,
and brought that train back home again.
Where do you travel? Where do you go?
Your golden god, he wants to know.
Where do you travel? Where do you go?
Your golden brother misses you so.
FUCK NO ARE YOU JOKING?

SPECIAL SALLY

Special Sally brings me candy.
Put the candy in my handeeee!
Sally Specials make my day.

Sally hasn't come today.
Has Special Sally gone away?
Come back, Sally! Make my day!
Come back, Sally! Make my day!
Come back, Sally! Come and play!
Special Sally, hey hey hey!

Where the fuck is Special Sally?
Little Nickie needs his sweets.
Sally Specials make my day.

YEAH THAT'LL GO OVER GREAT AT THE DEAF INSTITUTE
DREAM SONG

I dreamed I was a golden god,
My altar on a train.
I could have gone around the world,
and brought that train back home again.
Where do you travel? Where do you go?
Your golden god, he wants to know.
Where do you travel? Where do you go?
Your golden brother misses you so.
FUCK NO ARE YOU JOKING?

SPECIAL SALLY

Special Sally brings me candy.
Put the candy in my handeeee!
Sally Specials make my day.

Sally hasn't come today.
Has Special Sally gone away?
Come back, Sally! Make my day!
Come back, Sally! Make my day!
Come back, Sally! Come and play!
Special Sally, hey hey hey!

Where the fuck is Special Sally?
Little Nickie needs his sweets.
Sally Specials make my day.

YEAH THAT'LL GO OVER GREAT AT THE DEAF INSTITUTE

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Glimpse.LoreTO THE EXECUTIVE COMMITTEE:

Silly me -- I forgot my letter of transit when I went to the village. I didn’t expect any difficulty, as everyone in Wellington Wells knows me. But when I tried to return home to the Parade, the bobby (whose father was in my employ for decades) told me I could not return home without my letter of transit – which is, of course, at home.

It took quite some doing to make him understand the illogic of his position. Finally, his supervisor decided that I must get a new letter of transit, which I would be delighted to do – except the Letter of Transit Office is, as you know, in the Parade.

Please do sort this out soon. I have my bridge group on Tuesday and am most eager to get home.

Camilla Trueblood
Mayfair Garden, The Parade
TO THE EXECUTIVE COMMITTEE:

Silly me -- I forgot my letter of transit when I went to the village. I didn’t expect any difficulty, as everyone in Wellington Wells knows me. But when I tried to return home to the Parade, the bobby (whose father was in my employ for decades) told me I could not return home without my letter of transit – which is, of course, at home.

It took quite some doing to make him understand the illogic of his position. Finally, his supervisor decided that I must get a new letter of transit, which I would be delighted to do – except the Letter of Transit Office is, as you know, in the Parade.

Please do sort this out soon. I have my bridge group on Tuesday and am most eager to get home.

Camilla Trueblood
Mayfair Garden, The Parade

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Glimpse.LoreNick love,

Heck of a show you put on last night. Really felt like the “old days.” You screamed. You strutted. You tore off your trousers. You most certainly left an impression on the crowd. There were tears.

Problem is, Nicky, you weren’t on stage at the Orpheum. You were in the ladies’ loo of the tearoom down Oxford Street. Took myself and a handful of nonplussed Bobbies all night to pry you out of there.

And those tears—they were yours, love. You bawled for six hours straight in the station house. First time I’d ever seen an actually *embarrassed* Constable.

Next time, leave the stagecraft for the actual stage, would you?

Virgil

PS: I know you need your yellows and reds, but for fuck’s sake, try and not take any blues while they’re running through your system. Or better yet, stick to the Joy, Nicky. It makes you a hell of a lot more pleasant.
Nick love,

Heck of a show you put on last night. Really felt like the “old days.” You screamed. You strutted. You tore off your trousers. You most certainly left an impression on the crowd. There were tears.

Problem is, Nicky, you weren’t on stage at the Orpheum. You were in the ladies’ loo of the tearoom down Oxford Street. Took myself and a handful of nonplussed Bobbies all night to pry you out of there.

And those tears—they were yours, love. You bawled for six hours straight in the station house. First time I’d ever seen an actually *embarrassed* Constable.

Next time, leave the stagecraft for the actual stage, would you?

Virgil

PS: I know you need your yellows and reds, but for fuck’s sake, try and not take any blues while they’re running through your system. Or better yet, stick to the Joy, Nicky. It makes you a hell of a lot more pleasant.

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Glimpse.LoreUpsides for Downers
A Guide to Getting Back on Your Feet

If you’re reading this pamphlet, it’s time to face the truth: you’re a Downer. And no matter what rumours you’ve heard about “bad batches” of Joy, you’ve no one but yourself to blame for your poor attitude.

Smart Downers will use their sojourns in the Garden District productively if they want to return home. The following are some handy tips for making the most of their stay.

THINK POSITIVELY. There’s no sense throwing a pity party for yourself! Only a weak mind lets itself be bedeviled by useless images of the past. Look forward to the future!

EXERCISE. Keep trim and fit, and you will thrive in the unique environment of the Garden District.

HYGIENE. Don’t come knocking at the gates with a nasty case of the ickies! Wash your hands regularly (with unspoiled water of course)!

Remember! Happiness is a choice!

Wellington Wells Department of Health
Upsides for Downers
A Guide to Getting Back on Your Feet

If you’re reading this pamphlet, it’s time to face the truth: you’re a Downer. And no matter what rumours you’ve heard about “bad batches” of Joy, you’ve no one but yourself to blame for your poor attitude.

Smart Downers will use their sojourns in the Garden District productively if they want to return home. The following are some handy tips for making the most of their stay.

THINK POSITIVELY. There’s no sense throwing a pity party for yourself! Only a weak mind lets itself be bedeviled by useless images of the past. Look forward to the future!

EXERCISE. Keep trim and fit, and you will thrive in the unique environment of the Garden District.

HYGIENE. Don’t come knocking at the gates with a nasty case of the ickies! Wash your hands regularly (with unspoiled water of course)!

Remember! Happiness is a choice!

Wellington Wells Department of Health

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Glimpse.LoreThank you for your contribution Thank you for your contribution

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Glimpse.LoreDecember 10, 1950

Dear Diary,
I don’t see why they sent me to live off to live here. It’s not as if everyone in the village doesn’t already know my condition. This is just so they can pretend. They’re all about pretending, aren’t they? The food is horrid -- how can I eat for two when I can barely keep the food down? Head cheese! I hope they’ll let me go home for Christmas. God knows what Cook here will put in the fruitcake. She hates us all.

December 12, 1950

Dear Diary,
The ladies in the village gave me that look again, but I refuse to hide away in this house for six months. Six months! It’ll be summer then. Strange to think how I’ll just go home afterwards and we’ll all pretend nothing happened. Like when Margie Oliphant came back and everyone pretended she’d been visiting cousins across the Bridge. No one will ever marry her now. Nor me, I suppose. Not unless I can move away. I wonder if a man can tell? Will my body be different? No one will tell me anything useful.

December 19, 1950

Oh my God. I’m never leaving the house again. I don’t care if we ARE required to go to church! Those women are lunatics, the way they ganged up on me! You’d think they’d be GLAD I’m giving up the baby. They put their children on the train -- wouldn’t they want another child? But no, I’m apparently the worst sinner in the world for sending mine away. Am I supposed to raise it here? Much better for it to go live on a farm.

How they screamed at me. Rabid dogs. My heart is still pounding. I hate them.

Some day I’m going to punish them. I’m going to punish them all.
December 10, 1950

Dear Diary,
I don’t see why they sent me to live off to live here. It’s not as if everyone in the village doesn’t already know my condition. This is just so they can pretend. They’re all about pretending, aren’t they? The food is horrid -- how can I eat for two when I can barely keep the food down? Head cheese! I hope they’ll let me go home for Christmas. God knows what Cook here will put in the fruitcake. She hates us all.

December 12, 1950

Dear Diary,
The ladies in the village gave me that look again, but I refuse to hide away in this house for six months. Six months! It’ll be summer then. Strange to think how I’ll just go home afterwards and we’ll all pretend nothing happened. Like when Margie Oliphant came back and everyone pretended she’d been visiting cousins across the Bridge. No one will ever marry her now. Nor me, I suppose. Not unless I can move away. I wonder if a man can tell? Will my body be different? No one will tell me anything useful.

December 19, 1950

Oh my God. I’m never leaving the house again. I don’t care if we ARE required to go to church! Those women are lunatics, the way they ganged up on me! You’d think they’d be GLAD I’m giving up the baby. They put their children on the train -- wouldn’t they want another child? But no, I’m apparently the worst sinner in the world for sending mine away. Am I supposed to raise it here? Much better for it to go live on a farm.

How they screamed at me. Rabid dogs. My heart is still pounding. I hate them.

Some day I’m going to punish them. I’m going to punish them all.

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Glimpse.LoreWHY DID SALLY KISS ME? WHY DID SALLY KISS ME?

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Glimpse.LoreSam: 2 £ on #6 to win
Reggie: 50p on #2 to show BIG SPENDER
Thomas: 2 £ on #4
Penny 10 £ on #3
Peter: 5 £ Exacta #1 win #4 show
NO MORE BETS FROM PETER UNTIL HE PAYS UP!
Sam: 2 £ on #6 to win
Reggie: 50p on #2 to show BIG SPENDER
Thomas: 2 £ on #4
Penny 10 £ on #3
Peter: 5 £ Exacta #1 win #4 show
NO MORE BETS FROM PETER UNTIL HE PAYS UP!

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Glimpse.LoreSeptember 6, 1964
From the Desk of William Highsmith
Chief of Works

Susan,
Having established this intimate backchannel, I believe I may be frank.
I have only admiration for the Byng family. The General has been nothing but a credit to our town (I believe that the careless talk about his conduct in India and the disposition of the former Mrs. Byng to be nothing more than idle rumour-mongering).
His career has been long and worthy, but I feel that the exertions of the office may be getting to our admirable General. Might it be time that he took a well-deserved rest, and pass the torch to a new generation?

Cordially,
“Billy”
September 6, 1964
From the Desk of William Highsmith
Chief of Works

Susan,
Having established this intimate backchannel, I believe I may be frank.
I have only admiration for the Byng family. The General has been nothing but a credit to our town (I believe that the careless talk about his conduct in India and the disposition of the former Mrs. Byng to be nothing more than idle rumour-mongering).
His career has been long and worthy, but I feel that the exertions of the office may be getting to our admirable General. Might it be time that he took a well-deserved rest, and pass the torch to a new generation?

Cordially,
“Billy”

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Glimpse.LoreFrom the Desk of Beatrix Reeve
Voting Member, Executive Committee


Chief Inspector Lawrence Alma-Tadema
City of Wellington Wells Special Constabulary
222 Parade Street
Apple Holm


Dear Chief Inspector:

The smart bird refused to peck at the nice morsels we offered her. I fear she plans to take wing. You know what happens if the ravens flee the Tower: it all comes tumbling down.

I don’t think a wing clipping will do it. I took the precaution of preparing a proper golden cage at the location we discussed. Would you mind conducting her to her new habitat?

Of course we’ll need one or two caretakers to keep her feeder filled and change the newspaper. I know a couple of "confirmed bachelors" who ought to be perfect: won’t make a peep themselves, and they’re too stupid to be suborned.

We of the Executive Committee appreciate all you do, Chief Inspector. I know we’re on the same side: law and order. I hope we can return the favour some time soon.

Yours truly,

B
From the Desk of Beatrix Reeve
Voting Member, Executive Committee


Chief Inspector Lawrence Alma-Tadema
City of Wellington Wells Special Constabulary
222 Parade Street
Apple Holm


Dear Chief Inspector:

The smart bird refused to peck at the nice morsels we offered her. I fear she plans to take wing. You know what happens if the ravens flee the Tower: it all comes tumbling down.

I don’t think a wing clipping will do it. I took the precaution of preparing a proper golden cage at the location we discussed. Would you mind conducting her to her new habitat?

Of course we’ll need one or two caretakers to keep her feeder filled and change the newspaper. I know a couple of "confirmed bachelors" who ought to be perfect: won’t make a peep themselves, and they’re too stupid to be suborned.

We of the Executive Committee appreciate all you do, Chief Inspector. I know we’re on the same side: law and order. I hope we can return the favour some time soon.

Yours truly,

B

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Glimpse.LoreNewgate Safe Newgate Safe

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Glimpse.LorePickles vs. Pickles Pickles vs. Pickles

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Glimpse.LorePiano Sheet Music Piano Sheet Music

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Glimpse.LoreConsternation Consternation

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Glimpse.LoreSeptember 9, 1964
From the Desk of William Highsmith
Chief of Works

My dearest Susie,
Another magical evening. The addition of Mr. Birthwhistle to our little coterie added a piquant element to our socializing -- I must confess I had not anticipated enjoying it as much as I did.
I was having such fun -- I believe we all were -- that once again, our principle duties must have slipped our minds.
Which leads me to a proposal: as socializing has had such a salutary effect on our dispositions, perhaps we should thus postpone our plans for the Byngs and focus on expanding our little group. (Think of how amusing it would be to include Miss Reeve, for instance, who has always struck me with her delightful manner.)

Looking forward to much enthusiastic backchanneling in the future,
Your Billy
September 9, 1964
From the Desk of William Highsmith
Chief of Works

My dearest Susie,
Another magical evening. The addition of Mr. Birthwhistle to our little coterie added a piquant element to our socializing -- I must confess I had not anticipated enjoying it as much as I did.
I was having such fun -- I believe we all were -- that once again, our principle duties must have slipped our minds.
Which leads me to a proposal: as socializing has had such a salutary effect on our dispositions, perhaps we should thus postpone our plans for the Byngs and focus on expanding our little group. (Think of how amusing it would be to include Miss Reeve, for instance, who has always struck me with her delightful manner.)

Looking forward to much enthusiastic backchanneling in the future,
Your Billy

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Glimpse.LoreThe Diary of Billy Burgess The Diary of Billy Burgess

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Glimpse.LoreThanks for all your help. You'll go far one day, which is more than I can say for these other idiots. You'll need the gate code. It's 1492. Thanks for all your help. You'll go far one day, which is more than I can say for these other idiots. You'll need the gate code. It's 1492.

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Glimpse.Lore... anyway, of course you couldn't get the gate to open for you. You're taking everything so literally! The ritual is quite delicate. Mundane thoughts thicken the Veil between this world and That One; as, of course, does any sunlight. I think you'll find that if you come again once the doors of your perception have been cleansed -- after you've had some histoplasma mushrooms, not to put too fine a point on it -- the gate will open up for you. I'd hurry, though. I have a feeling we're getting awfully close to parting the Veil.

Fondly,

Helen
... anyway, of course you couldn't get the gate to open for you. You're taking everything so literally! The ritual is quite delicate. Mundane thoughts thicken the Veil between this world and That One; as, of course, does any sunlight. I think you'll find that if you come again once the doors of your perception have been cleansed -- after you've had some histoplasma mushrooms, not to put too fine a point on it -- the gate will open up for you. I'd hurry, though. I have a feeling we're getting awfully close to parting the Veil.

Fondly,

Helen

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Glimpse.LorePlanet X Planet X

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Glimpse.LoreDear Harold:

I buried it by the bloody rock. I mean, the rock that is bloody. You know, where they were butchering those rat carcases?

I still can’t believe they wouldn’t share.

Anyway, dig around near that rock. If you don’t remember where it is, don’t worry, you can’t miss it, the blood really soaked in. The entire rock’s practically red with it, and the flies are congregating around it still.

Love,

Janet
Dear Harold:

I buried it by the bloody rock. I mean, the rock that is bloody. You know, where they were butchering those rat carcases?

I still can’t believe they wouldn’t share.

Anyway, dig around near that rock. If you don’t remember where it is, don’t worry, you can’t miss it, the blood really soaked in. The entire rock’s practically red with it, and the flies are congregating around it still.

Love,

Janet

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Glimpse.LoreInterrogation of Daniel Dunglass by Constable Jack Constable

Subject lives at number 2, Swallow Street, St. George Holm.

Subject states that the fog was particularly thick last night. He had to go to the window to shut it as his living room was becoming particularly clammy.

He heard a scream. It frightened him, and he screamed, too. At that, a woman came half out of the fog. She seemed to be struggling with someone. She opened her mouth as if to call him, but then he noticed a line of red across her throat. Then she collapsed.

Then a man came out of the fog, and stared at him. He says the man’s face seemed oddly familiar. The man then disappeared into the fog.

He was about to call for help when a voice whispered very close, “I’m afraid we’ve come to the end of our time.” At that moment, he closed the window and went to hide under his bed.

At this point, the subject became quite distraught and began shouting that the constabulary must stop this miscreant forthwith. A doctor was promptly summoned (Doctor Trelawny), who administered the usual dose of Joy. At this, the subject perked up quite a bit and departed.

No woman’s body was found on Swallow Street, however a Jubilator had recently passed the scene of the alleged incident.
Interrogation of Daniel Dunglass by Constable Jack Constable

Subject lives at number 2, Swallow Street, St. George Holm.

Subject states that the fog was particularly thick last night. He had to go to the window to shut it as his living room was becoming particularly clammy.

He heard a scream. It frightened him, and he screamed, too. At that, a woman came half out of the fog. She seemed to be struggling with someone. She opened her mouth as if to call him, but then he noticed a line of red across her throat. Then she collapsed.

Then a man came out of the fog, and stared at him. He says the man’s face seemed oddly familiar. The man then disappeared into the fog.

He was about to call for help when a voice whispered very close, “I’m afraid we’ve come to the end of our time.” At that moment, he closed the window and went to hide under his bed.

At this point, the subject became quite distraught and began shouting that the constabulary must stop this miscreant forthwith. A doctor was promptly summoned (Doctor Trelawny), who administered the usual dose of Joy. At this, the subject perked up quite a bit and departed.

No woman’s body was found on Swallow Street, however a Jubilator had recently passed the scene of the alleged incident.

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Glimpse.Lore... anyway, of course you couldn't get the gate to open for you. You sound absolutely miserable. The ritual is quite delicate. Negative thoughts thicken the Veil between this world and That One; as, of course, does any sunlight. I think you'll find that if you come again in a substantially better mood, the gate might open up for you. I'd hurry, though. I have a feeling we're getting awfully close to parting the Veil.

Fondly,

Helen
... anyway, of course you couldn't get the gate to open for you. You sound absolutely miserable. The ritual is quite delicate. Negative thoughts thicken the Veil between this world and That One; as, of course, does any sunlight. I think you'll find that if you come again in a substantially better mood, the gate might open up for you. I'd hurry, though. I have a feeling we're getting awfully close to parting the Veil.

Fondly,

Helen

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Glimpse.LoreComus, Thalia, Bacchus: I beg you, let us smile again. Lighten our burdens of terror and sorrow. Let us laugh, even when there is nothing to laugh at but ourselves. Return to us, gods of the ridiculous: in you is our only salvation. Please take this rubber duck as our sacrifice to you! Comus, Thalia, Bacchus: I beg you, let us smile again. Lighten our burdens of terror and sorrow. Let us laugh, even when there is nothing to laugh at but ourselves. Return to us, gods of the ridiculous: in you is our only salvation. Please take this rubber duck as our sacrifice to you!

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Glimpse.LoreDearest James,
I left several terribly suggestive notes around the house, but I think you must have tidied them all up without reading them! Must I hide your precious pump valve just to get a bit of attention? It's too lovely a day for plumbing. Why don't you follow the petals and fix the house later?
Love
your
Roger
(please)
Dearest James,
I left several terribly suggestive notes around the house, but I think you must have tidied them all up without reading them! Must I hide your precious pump valve just to get a bit of attention? It's too lovely a day for plumbing. Why don't you follow the petals and fix the house later?
Love
your
Roger
(please)

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Glimpse.LoreDearest Eddie:

I want you to know that these past few weeks have been the best of my life. I know it’s hard for you to stick with an ordinary job in an odds and bobs shop. I want you to be proud of it, as proud as I am of you. It means so much more to me knowing that you’ll come home to me every night than any brilliant scheme of yours could possibly achieve. I hope that’s enough.

I love you.

Sarah
Dearest Eddie:

I want you to know that these past few weeks have been the best of my life. I know it’s hard for you to stick with an ordinary job in an odds and bobs shop. I want you to be proud of it, as proud as I am of you. It means so much more to me knowing that you’ll come home to me every night than any brilliant scheme of yours could possibly achieve. I hope that’s enough.

I love you.

Sarah

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Glimpse.LoreWednesday Luncheon Wednesday Luncheon

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Glimpse.LoreDearest, darling Nickie,

That beastly hag at the music shop has bought up all the win-a-date-with-Nick raffle tickets! It isn’t fair! I know you’d love me, if only you met me. Please ask your manager to nullify the raffle so you can go on a date with me instead!

Yours forever in passion,
“Topsy” Burne-Jones

P.S. Do not worry about my husband’s being a constable. He is quite free-thinking and we have An Understanding.
Dearest, darling Nickie,

That beastly hag at the music shop has bought up all the win-a-date-with-Nick raffle tickets! It isn’t fair! I know you’d love me, if only you met me. Please ask your manager to nullify the raffle so you can go on a date with me instead!

Yours forever in passion,
“Topsy” Burne-Jones

P.S. Do not worry about my husband’s being a constable. He is quite free-thinking and we have An Understanding.

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Glimpse.LoreWhat should I have done? Should I have turned around and said Yes I will yes, come with me, we’ll go at dawn, whatever you say?

I always used to wonder, if I’d run out the door after her, that day, what would have happened to us. Would we still be friends? Or was the magic all in my head?

Who am I kidding? 16-year-old me would never have had the courage to leave home!

And here I am, running out the door when she wants to come with. Not entirely unlike what I did to Percy. I wonder what lies I’ll tell myself about her later.

Am I really doing this for Percy? Is that just another convenient lie? Because I needed a reason to go off Joy? And he was the only one I could come up with?

What if she is utterly sincere? What if she honestly does want me, and love me, and need me? Do I have utterly no faith left in anyone?

And she’d survive and I’d get killed. A girl like her shipwrecks, and the next day she’s drinking margaritas under palm leaves. Yours truly is shark bait.

I can’t. I just can’t. Sorry. Sorry. Sorry.
What should I have done? Should I have turned around and said Yes I will yes, come with me, we’ll go at dawn, whatever you say?

I always used to wonder, if I’d run out the door after her, that day, what would have happened to us. Would we still be friends? Or was the magic all in my head?

Who am I kidding? 16-year-old me would never have had the courage to leave home!

And here I am, running out the door when she wants to come with. Not entirely unlike what I did to Percy. I wonder what lies I’ll tell myself about her later.

Am I really doing this for Percy? Is that just another convenient lie? Because I needed a reason to go off Joy? And he was the only one I could come up with?

What if she is utterly sincere? What if she honestly does want me, and love me, and need me? Do I have utterly no faith left in anyone?

And she’d survive and I’d get killed. A girl like her shipwrecks, and the next day she’s drinking margaritas under palm leaves. Yours truly is shark bait.

I can’t. I just can’t. Sorry. Sorry. Sorry.

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Glimpse.LoreConvention Rules Convention Rules

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Glimpse.LoreInvitation to Reform Club Invitation to Reform Club

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Glimpse.LoreBee Cannon? Bee Cannon?

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Glimpse.LoreSusan --

I’m just a wee bit concerned about George. Ever since the little oopsie at the bridge site, he just hasn’t been himself. I told him not to fuss -- I’m sure there’s plenty of ways he can be useful still! -- but he just keeps carrying on like a real Downer.

I’ll try and check in on him next week, but until then, if you wouldn’t mind popping in every day or so, that would just be lovely. Do make sure he’s taking his pills, would you?

Harriet
Susan --

I’m just a wee bit concerned about George. Ever since the little oopsie at the bridge site, he just hasn’t been himself. I told him not to fuss -- I’m sure there’s plenty of ways he can be useful still! -- but he just keeps carrying on like a real Downer.

I’ll try and check in on him next week, but until then, if you wouldn’t mind popping in every day or so, that would just be lovely. Do make sure he’s taking his pills, would you?

Harriet

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Glimpse.Loreoh shit. oh fuck.

did he even hear me?

of course he heard me he just didnt care

what am i going to do?

everything i have to, i guess.

at least he brought the oil. at least that.
oh shit. oh fuck.

did he even hear me?

of course he heard me he just didnt care

what am i going to do?

everything i have to, i guess.

at least he brought the oil. at least that.

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Glimpse.LoreRoom Service Order - Wonderland Suite
Order Received: 2:33am Friday

13 Large Bottles Vermouth
7 Small Bottles Absinthe
12 Quails in Aspic
3 Tureens Braised Onions
8 Links Black Pudding
36 Scotch Eggs
1 Cauldron Jellied Eels
5 Bottles Irish Whiskey
1 Small Bottle Seltzer
Table Setting for 1

SPECIAL INSTRUCTIONS: Leave at door. Do *not* knock. Mr. Lightbearer insists.
Room Service Order - Wonderland Suite
Order Received: 2:33am Friday

13 Large Bottles Vermouth
7 Small Bottles Absinthe
12 Quails in Aspic
3 Tureens Braised Onions
8 Links Black Pudding
36 Scotch Eggs
1 Cauldron Jellied Eels
5 Bottles Irish Whiskey
1 Small Bottle Seltzer
Table Setting for 1

SPECIAL INSTRUCTIONS: Leave at door. Do *not* knock. Mr. Lightbearer insists.

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Glimpse.Lore“FOGGY JACK” IS A REAL KILLER

How often, as curfew hour approaches, do we Wellies joke: “Go inside or Foggy Jack will get you!” The “O” Courant believes our legendary boogey-man is actually a real person — and a real murder. A number of citizens have recently gone missing after walking in the fog at night.

In the past year, Annie Chapman, Elizabeth Stride, and Catherine Eddowes were all found to have “gone on holiday” after venturing out after curfew in thick fog. Their “holiday” announcements all claimed they had been “carelessly running with scissors” at the time of their deaths. In fact their bodies were hacked to bits, the “O” Courant can now report. In addition, the “Missing Marys” -- Mary Jane Kelly and Mary Anne Nichols – whose return from Gibraltar we have been told to expect, were also last seen on the evening of a pea-souper. They too were found to have been hacked to pieces.

It is unclear whether the constabulary is actually investigating Foggy Jack, as they literally laughed at this reporter when asked about him. But (continued on page 4)
“FOGGY JACK” IS A REAL KILLER

How often, as curfew hour approaches, do we Wellies joke: “Go inside or Foggy Jack will get you!” The “O” Courant believes our legendary boogey-man is actually a real person — and a real murder. A number of citizens have recently gone missing after walking in the fog at night.

In the past year, Annie Chapman, Elizabeth Stride, and Catherine Eddowes were all found to have “gone on holiday” after venturing out after curfew in thick fog. Their “holiday” announcements all claimed they had been “carelessly running with scissors” at the time of their deaths. In fact their bodies were hacked to bits, the “O” Courant can now report. In addition, the “Missing Marys” -- Mary Jane Kelly and Mary Anne Nichols – whose return from Gibraltar we have been told to expect, were also last seen on the evening of a pea-souper. They too were found to have been hacked to pieces.

It is unclear whether the constabulary is actually investigating Foggy Jack, as they literally laughed at this reporter when asked about him. But (continued on page 4)

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Glimpse.LoreFoggy Jack Is Real! Foggy Jack Is Real!

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Glimpse.LoreAnd Then There Was Sally And Then There Was Sally

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Glimpse.LoreMessage-ID: 8239732.32
From: Overseer_045
To: Dr_Faraday

ACKNOWLEDGE RECEIPT LANGUAGE MODULE v.1.0023
install:true
elocution: 0.29
noise: 0.54

ACKNOWLEDGE RECEIPT INITIAL INSTRUCTION SET
install:true
execute:true

ROUTINES:
portal-crossers-retain
construction-supervise
elocution-module-update

SIGNIFY:
gratitude
humility
acceptance-of-task
promise-to-do-good-job
elevate-robot-brethren

END OVERSEER REPORT
Message-ID: 8239732.32
From: Overseer_045
To: Dr_Faraday

ACKNOWLEDGE RECEIPT LANGUAGE MODULE v.1.0023
install:true
elocution: 0.29
noise: 0.54

ACKNOWLEDGE RECEIPT INITIAL INSTRUCTION SET
install:true
execute:true

ROUTINES:
portal-crossers-retain
construction-supervise
elocution-module-update

SIGNIFY:
gratitude
humility
acceptance-of-task
promise-to-do-good-job
elevate-robot-brethren

END OVERSEER REPORT

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Glimpse.LoreFebruary 9, 1957

TO: General Byng
From: Anton Verloc, Ph.D.

I hope you will not think a mere research chemist is out of line in contacting you, but I am frankly concerned about Dr. Haworth. Despite Joy’s great success, he has begun allocating resources toward his study of phrenology -- a laughably discredited 19th Century pseudoscience. Indeed, he talks of little else, when he thinks no one can hear him.

I am not suggesting he’s actually sabotaging the factory — the recent shortages are the result of mix-ups that anyone could have made. But I know you share my concern about the importance of our work to Wellington Wells; and he won’t listen to me or anybody else. What do you recommend we do?
February 9, 1957

TO: General Byng
From: Anton Verloc, Ph.D.

I hope you will not think a mere research chemist is out of line in contacting you, but I am frankly concerned about Dr. Haworth. Despite Joy’s great success, he has begun allocating resources toward his study of phrenology -- a laughably discredited 19th Century pseudoscience. Indeed, he talks of little else, when he thinks no one can hear him.

I am not suggesting he’s actually sabotaging the factory — the recent shortages are the result of mix-ups that anyone could have made. But I know you share my concern about the importance of our work to Wellington Wells; and he won’t listen to me or anybody else. What do you recommend we do?

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Glimpse.LoreJubilator Grand Derby:
Sam: 2 £ on #6 to win
Reggie: 50p on #2 to show BIG SPENDER
Thomas: 2 £ on #4
Penny 10 £ on #3
Peter: 5 £ Exacta #1 win #4 show
NO MORE BETS FROM PETER UNTIL HE PAYS UP!
Jubilator Grand Derby:
Sam: 2 £ on #6 to win
Reggie: 50p on #2 to show BIG SPENDER
Thomas: 2 £ on #4
Penny 10 £ on #3
Peter: 5 £ Exacta #1 win #4 show
NO MORE BETS FROM PETER UNTIL HE PAYS UP!

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Glimpse.LoreTo the Constables:
Could you please give this letter to Foggy Jack when you capture him? It’s most urgent that he get it. Thank you.
- Marianne Dashwood

Dearest, darling Foggy,
I know they say you’re bad, but I think you’re just misunderstood. You only do those things because you’re sad, but I could make you happy! I do hope the constables take you alive! I shall visit you in prison, you’ll see we are soulmates!
All my love,
XOXO
Marianne
To the Constables:
Could you please give this letter to Foggy Jack when you capture him? It’s most urgent that he get it. Thank you.
- Marianne Dashwood

Dearest, darling Foggy,
I know they say you’re bad, but I think you’re just misunderstood. You only do those things because you’re sad, but I could make you happy! I do hope the constables take you alive! I shall visit you in prison, you’ll see we are soulmates!
All my love,
XOXO
Marianne

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Glimpse.LoreToo Close! Too Close!

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Glimpse.LoreSternly Worded Letter Sternly Worded Letter

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Glimpse.LoreOctober 10, 1964

TO: Miss Victoria Byng
FROM: Clive Birtwhistle
RE: Arthur’s Office

As Arthur’s office is now vacant, I do hope you will see your way to letting me have it. We all saw how he behaved at Deirdre’s birthday party. He's probably gone on holiday by now.

I hope you will not keep his office vacant, as you did Prudence’s -- not that I am questioning your authority. (I know you and Prudence were so fond of each other.) I am merely concerned that prime office is going to waste. Surely someone as efficiency-minded as yourself can see that.

Clive

P.S. Arthur was only senior to me because I made a lateral transfer from the Bureau of Civic Happiness. His office should have been mine all along.
October 10, 1964

TO: Miss Victoria Byng
FROM: Clive Birtwhistle
RE: Arthur’s Office

As Arthur’s office is now vacant, I do hope you will see your way to letting me have it. We all saw how he behaved at Deirdre’s birthday party. He's probably gone on holiday by now.

I hope you will not keep his office vacant, as you did Prudence’s -- not that I am questioning your authority. (I know you and Prudence were so fond of each other.) I am merely concerned that prime office is going to waste. Surely someone as efficiency-minded as yourself can see that.

Clive

P.S. Arthur was only senior to me because I made a lateral transfer from the Bureau of Civic Happiness. His office should have been mine all along.

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Glimpse.LoreLost Letter Page Lost Letter Page

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Glimpse.LoreLubricatory Effect Lubricatory Effect

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Glimpse.LoreI've Got It I've Got It

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Glimpse.LoreTo the Editor:

I must vigorously disagree with your recent editorial regarding the vigilante action against the saboteurs. These selfish parents attempted to destroy the registry of children so that their own would not have to be hostages. Their actions were a slap in the face to every family that has sent a son off to a war! We must all do our duty! By long English tradition, cowards are hanged, to encourage the others. Surely saboteur cowards deserve no better.

Miss Victoria Byng, Apple Holm
To the Editor:

I must vigorously disagree with your recent editorial regarding the vigilante action against the saboteurs. These selfish parents attempted to destroy the registry of children so that their own would not have to be hostages. Their actions were a slap in the face to every family that has sent a son off to a war! We must all do our duty! By long English tradition, cowards are hanged, to encourage the others. Surely saboteur cowards deserve no better.

Miss Victoria Byng, Apple Holm

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Glimpse.LoreI’ll need to upgrade my skills if I have even the faintest chance of surviving. Picking up those strange golden masks I sometimes find always makes me feel more capable. The more I collect, the more I presume I’ll be able to advance in my abilities. I’ll need to upgrade my skills if I have even the faintest chance of surviving. Picking up those strange golden masks I sometimes find always makes me feel more capable. The more I collect, the more I presume I’ll be able to advance in my abilities.

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Glimpse.LoreSuspected Downers Suspected Downers

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Glimpse.LoreSuch a Kind Offer Such a Kind Offer

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Glimpse.LoreExecutive Committee Executive Committee

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Glimpse.LorePapier Mâché??? Papier Mâché???

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Glimpse.LoreI can’t see anything,
In a fog. But his scream!
So high at the bar,
And it wasn’t a dream.
I can’t see anything,
In a fog. But his scream!
So high at the bar,
And it wasn’t a dream.

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Glimpse.LoreSilly me -- I forgot my letter of transit when I went to the village. I didn’t expect any difficulty, as everyone in Wellington Wells knows me. But when I tried to return home to the Parade, the bobby (whose father was in my employ for decades) told me I could not return home without my letter of transit – which is, of course, at home.

It took quite some doing to make him understand the illogic of his position. Finally, his supervisor decided that I must get a new letter of transit, which I would be delighted to do – except the Letter of Transit Office is, as you know, in the Parade.

Please do sort this out soon. I have my bridge group on Tuesday and am most eager to get home.

Camilla Trueblood
Mayfair Garden, The Parade
Silly me -- I forgot my letter of transit when I went to the village. I didn’t expect any difficulty, as everyone in Wellington Wells knows me. But when I tried to return home to the Parade, the bobby (whose father was in my employ for decades) told me I could not return home without my letter of transit – which is, of course, at home.

It took quite some doing to make him understand the illogic of his position. Finally, his supervisor decided that I must get a new letter of transit, which I would be delighted to do – except the Letter of Transit Office is, as you know, in the Parade.

Please do sort this out soon. I have my bridge group on Tuesday and am most eager to get home.

Camilla Trueblood
Mayfair Garden, The Parade

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Glimpse.LoreUpsides for Downers Upsides for Downers

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Glimpse.Lore6 October 1964

TO: Mr. James Watt, Chief Engineer

FROM: Rupert Underhill, Station 4

He’s not “off his Joy.” He’s lost the plot completely. And he’s hoarding all the carrots, and he growls at me when I try to eat mine. I’m going to try to talk sense to him. Then I’m coming back to the village, duty be damned.

R.
6 October 1964

TO: Mr. James Watt, Chief Engineer

FROM: Rupert Underhill, Station 4

He’s not “off his Joy.” He’s lost the plot completely. And he’s hoarding all the carrots, and he growls at me when I try to eat mine. I’m going to try to talk sense to him. Then I’m coming back to the village, duty be damned.

R.

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Glimpse.LoreWas this a mistake? It seemed so clever to disappear first, rather than trying to brazen my way across the bridge. After enough Joy, they’d forget they’d ever known a Prudence Holmes. Beastly Clive would take my office, and they’d forget anyone else was ever in it.

But now that I’m here, I wonder. Should I have put my trust in Mr. Kite? And where are his bloody instructions? “In the abandoned house,” yes, but WHICH abandoned house??? They're all abandoned!

And how to deal with all these wastrels? My God, they look like something out of Dante. We’d chase someone out whenever they wouldn’t take their Joy, but we never really thought about where they went.
I knew we chased them out when Joy made them sick, but I didn’t know it was HERE, to starve and weep and remember. I assumed they were sent to a sanitorium -- a decent hospital. But I suppose that’s what I WANTED to believe. We are all complicit. We know without knowing, and don’t want to remember, so we don’t.

My God, I can’t wait to get to the mainland.
Was this a mistake? It seemed so clever to disappear first, rather than trying to brazen my way across the bridge. After enough Joy, they’d forget they’d ever known a Prudence Holmes. Beastly Clive would take my office, and they’d forget anyone else was ever in it.

But now that I’m here, I wonder. Should I have put my trust in Mr. Kite? And where are his bloody instructions? “In the abandoned house,” yes, but WHICH abandoned house??? They're all abandoned!

And how to deal with all these wastrels? My God, they look like something out of Dante. We’d chase someone out whenever they wouldn’t take their Joy, but we never really thought about where they went.
I knew we chased them out when Joy made them sick, but I didn’t know it was HERE, to starve and weep and remember. I assumed they were sent to a sanitorium -- a decent hospital. But I suppose that’s what I WANTED to believe. We are all complicit. We know without knowing, and don’t want to remember, so we don’t.

My God, I can’t wait to get to the mainland.

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Glimpse.LoreDiary Of Prudence Holmes Diary Of Prudence Holmes

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Glimpse.LorePolice Report Police Report

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Glimpse.LoreFlour? Flour?

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Glimpse.LoreIn a container... Or not?
On top or below something...
Up high, or was it down low?
No combination required...
In a container... Or not?
On top or below something...
Up high, or was it down low?
No combination required...

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Glimpse.LoreBridge trade has ceased Bridge trade has ceased

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Glimpse.LoreDo join us for tea and biscuits as we bid farewell to our vicar, who has gone on holiday in anticipation of his retirement.

When: This Sunday, right after Simon Says.
Where: The Church of St. Genesius

No RSVP necessary.
Do join us for tea and biscuits as we bid farewell to our vicar, who has gone on holiday in anticipation of his retirement.

When: This Sunday, right after Simon Says.
Where: The Church of St. Genesius

No RSVP necessary.

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Glimpse.LoreDREAM SONG

I dreamed I was a golden god,
My altar on a train.
I could have gone around the world,
and brought that train back home again.
Where do you travel? Where do you go?
Your golden god, he wants to know.
Where do you travel? Where do you go?
Your golden brother misses you so.
FUCK NO ARE YOU JOKING?

SPECIAL SALLY

Special Sally brings me candy.
Put the candy in my handeeee!
Sally Specials make my day.

Sally hasn't come today.
Has Special Sally gone away?
Come back, Sally! Make my day!
Come back, Sally! Make my day!
Come back, Sally! Come and play!
Special Sally, hey hey hey!

Where the fuck is Special Sally?
Little Nickie needs his candy.
Sally Specials make my day.

YEAH THAT'LL GO OVER GREAT AT THE DEAF INSTITUTE
DREAM SONG

I dreamed I was a golden god,
My altar on a train.
I could have gone around the world,
and brought that train back home again.
Where do you travel? Where do you go?
Your golden god, he wants to know.
Where do you travel? Where do you go?
Your golden brother misses you so.
FUCK NO ARE YOU JOKING?

SPECIAL SALLY

Special Sally brings me candy.
Put the candy in my handeeee!
Sally Specials make my day.

Sally hasn't come today.
Has Special Sally gone away?
Come back, Sally! Make my day!
Come back, Sally! Make my day!
Come back, Sally! Come and play!
Special Sally, hey hey hey!

Where the fuck is Special Sally?
Little Nickie needs his candy.
Sally Specials make my day.

YEAH THAT'LL GO OVER GREAT AT THE DEAF INSTITUTE

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Glimpse.LoreDear Vicar Dear Vicar

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Glimpse.LoreLetter of Transit Letter of Transit

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Glimpse.LoreDear, darling Sebastian Dear, darling Sebastian

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Glimpse.LoreSeptember 10, 1964

TO: Alfred Southwick, Supervisor, St Elmo Electrical Unit, Motilene Control HQ
FROM: Tricia Reeve, Department of Archives, Printing and Recycling. City Hall, Apple Holm.

We are all dismayed to learn of your Glee Club’s misfortune. I am enclosing two copies of form A-221, Unexpected Staff Holiday, which must be completed in triplicate, as well as one copy of form FIN-753, Departmental Budget Adjustment Report. These should be filled in and returned within 3 days.

Cheers,
Tricia Reeve
September 10, 1964

TO: Alfred Southwick, Supervisor, St Elmo Electrical Unit, Motilene Control HQ
FROM: Tricia Reeve, Department of Archives, Printing and Recycling. City Hall, Apple Holm.

We are all dismayed to learn of your Glee Club’s misfortune. I am enclosing two copies of form A-221, Unexpected Staff Holiday, which must be completed in triplicate, as well as one copy of form FIN-753, Departmental Budget Adjustment Report. These should be filled in and returned within 3 days.

Cheers,
Tricia Reeve

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Glimpse.LoreDid He Even Hear Me? Did He Even Hear Me?

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Glimpse.LoreSlightly Bloodstained Note Slightly Bloodstained Note

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Glimpse.LoreTO: Medical Staff and Students
FROM: Director Harold Ridgwell, D.M.

Your recent grumbling has reached my attention. Apparently some of you think botany is beneath you and unrelated to medical studies. What do you think pharmaceuticals are made of? Sally Boyle’s research on local plants is the only reason Haworth Labs is able to produce any Joy at all these days. Unfortunately, the unpatriotic Miss Boyle went into business for herself (in my day, the government could draft you or shoot you, but these days we’ve apparently lost the will to do the necessary). We must thus pursue this line of research ourselves. - Ridgwell
TO: Medical Staff and Students
FROM: Director Harold Ridgwell, D.M.

Your recent grumbling has reached my attention. Apparently some of you think botany is beneath you and unrelated to medical studies. What do you think pharmaceuticals are made of? Sally Boyle’s research on local plants is the only reason Haworth Labs is able to produce any Joy at all these days. Unfortunately, the unpatriotic Miss Boyle went into business for herself (in my day, the government could draft you or shoot you, but these days we’ve apparently lost the will to do the necessary). We must thus pursue this line of research ourselves. - Ridgwell

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Glimpse.LoreTo: Dr. Anton Verloc, Haworth Labs

From: Tommy Flanders, Supervisor Unit 9

September 29, 1964

Thank you for your response to my letter about bad batches of Joy. While I appreciate your offer, if I send “any employee who has a problem with the recent batch of Joy” to Haworth for your experimental treatment, you’ll have my entire bloody staff knocking on your gate.

I hope you’ve got a plan B.

Regards
Tommy Flanders
To: Dr. Anton Verloc, Haworth Labs

From: Tommy Flanders, Supervisor Unit 9

September 29, 1964

Thank you for your response to my letter about bad batches of Joy. While I appreciate your offer, if I send “any employee who has a problem with the recent batch of Joy” to Haworth for your experimental treatment, you’ll have my entire bloody staff knocking on your gate.

I hope you’ve got a plan B.

Regards
Tommy Flanders

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Glimpse.LoreDear Mrs. Brown Dear Mrs. Brown

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Glimpse.LoreThe poor dears. They all long so to be punished. I can’t imagine why. They all seem like perfectly normal people. I don’t want to be punished. I’ve never done anything wrong in my entire life, have I.

Have I? If I did, I don’t remember it. Thank you whoever invented Joy. Not Dr. Verloc, as people keep misremembering. Can’t remember who did it, though. Ohhh, silly me, it’s the name of the lab, isn’t it.

Oh, goodness. Dr. Verloc. That one hasn’t got a scrap of guilt, as far as I can tell. He was just in it for the sensation. Wanted to feel something. Ugh, those cold fish eyes. Thank God he doesn’t come round any more. Good riddance.

And good thing he only wanted to receive, and not to give. He’d shock someone to death without blinking, just for the sensation. And I hardly need another scandal, do I?
The poor dears. They all long so to be punished. I can’t imagine why. They all seem like perfectly normal people. I don’t want to be punished. I’ve never done anything wrong in my entire life, have I.

Have I? If I did, I don’t remember it. Thank you whoever invented Joy. Not Dr. Verloc, as people keep misremembering. Can’t remember who did it, though. Ohhh, silly me, it’s the name of the lab, isn’t it.

Oh, goodness. Dr. Verloc. That one hasn’t got a scrap of guilt, as far as I can tell. He was just in it for the sensation. Wanted to feel something. Ugh, those cold fish eyes. Thank God he doesn’t come round any more. Good riddance.

And good thing he only wanted to receive, and not to give. He’d shock someone to death without blinking, just for the sensation. And I hardly need another scandal, do I?

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Glimpse.LoreBlackberry:
Bobbies - TOP PRIORITY!
#9 - leave package in call box
Spud
Gemma Olsen
Margaret Oliphant
the celebrated Mr. K
Jimmy Watt
The mad haberdasher
Penny Snug

Sally Specials:
Byng-a-ling
Davy Hackney
The Design Center kittens
Nick Lightbearer -- must pay cash!
Madame Wanda
Vanessa Tinker-Bell -- on holiday?

Sunshine:
Prudence Holmes
Need to keep enough for me!

Oblivion:
One per customer! Ha ha!
Blackberry:
Bobbies - TOP PRIORITY!
#9 - leave package in call box
Spud
Gemma Olsen
Margaret Oliphant
the celebrated Mr. K
Jimmy Watt
The mad haberdasher
Penny Snug

Sally Specials:
Byng-a-ling
Davy Hackney
The Design Center kittens
Nick Lightbearer -- must pay cash!
Madame Wanda
Vanessa Tinker-Bell -- on holiday?

Sunshine:
Prudence Holmes
Need to keep enough for me!

Oblivion:
One per customer! Ha ha!

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Glimpse.LoreOver-Exerted Over-Exerted

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SourceLocation: /Game/DLC/Victoria/Blueprints/Lore/V_LoreData.V_LoreData.LoreEntries(21).LoreEntries.LoreTitle

Glimpse.LoreMessy Dig Spot 6 Messy Dig Spot 6

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Glimpse.LoreA dirty map with a marked location. I wonder what they buried. A dirty map with a marked location. I wonder what they buried.

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Glimpse.LoreRegret Regret

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Glimpse.LoreTearstained Letter Tearstained Letter

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SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur.LoreData_Arthur.LoreEntries(116).LoreEntries.LoreTitle

Glimpse.LoreSafety Last Safety Last

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SourceLocation: /Game/DLC/Victoria/Blueprints/Lore/V_LoreData.V_LoreData.LoreEntries(4).LoreEntries.LoreTitle

Glimpse.LoreSpecial Sally Lyrics Special Sally Lyrics

Key: 83F425404A254383931384A2B8B68DD9
SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur2.LoreData_Arthur2.LoreEntries(52).LoreEntries.LoreTitle

Glimpse.LoreFrom the Desk of Dr. A. Verloc From the Desk of Dr. A. Verloc

Key: 8409348844ACF14AF7D2F5B285C1A3FD
SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur.LoreData_Arthur.LoreEntries(49).LoreEntries.LoreTitle

Glimpse.LoreJOY FACTS

Everyone’s talking about Joy, the fabulous new wonder drug from Haworth Labs. You’ve probably heard that you must take your Joy -- immediately! Here are some answers to some commonly posed questions about the drug.

Q: IS IT TRUE THAT JOY HAS A BITTER AFTER-TASTE?
A: Not true! Joy, available in Chocolate (and soon, Coconut!) has a pleasingly sweet flavour that lingers on the tongue.

Q: DOES JOY CAUSE CONJUGAL DYSFUNCTION?
A: Not true! Joy users remain maritally vigorous while on their regime. And on the contrary, some rare cases of priapism have been noted in avid users!

Q: IS THERE SUCH THING AS TOO MUCH OF A GOOD THING?
A: As long to you keep to Dr. Haworth’s prescribed regimen of one pill an hour, you’ve got nothing to worry about. Resist the temptation to over-indulge.

Q: IS IT POSSIBLE TO DEVELOP A TOLERANCE TO JOY?
A: Not at all. But if you entertain the (false) assumption that your Joy has stopped working, a brief chat with a Doctor should sort you out.

Q: WAS THE JOY FORMULATION BASED ON STIMULANTS USED BY GERMAN FORCES IN WARTIME?
A: No.
JOY FACTS

Everyone’s talking about Joy, the fabulous new wonder drug from Haworth Labs. You’ve probably heard that you must take your Joy -- immediately! Here are some answers to some commonly posed questions about the drug.

Q: IS IT TRUE THAT JOY HAS A BITTER AFTER-TASTE?
A: Not true! Joy, available in Chocolate (and soon, Coconut!) has a pleasingly sweet flavour that lingers on the tongue.

Q: DOES JOY CAUSE CONJUGAL DYSFUNCTION?
A: Not true! Joy users remain maritally vigorous while on their regime. And on the contrary, some rare cases of priapism have been noted in avid users!

Q: IS THERE SUCH THING AS TOO MUCH OF A GOOD THING?
A: As long to you keep to Dr. Haworth’s prescribed regimen of one pill an hour, you’ve got nothing to worry about. Resist the temptation to over-indulge.

Q: IS IT POSSIBLE TO DEVELOP A TOLERANCE TO JOY?
A: Not at all. But if you entertain the (false) assumption that your Joy has stopped working, a brief chat with a Doctor should sort you out.

Q: WAS THE JOY FORMULATION BASED ON STIMULANTS USED BY GERMAN FORCES IN WARTIME?
A: No.

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Glimpse.LoreDear Father McCartney Dear Father McCartney

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Glimpse.LoreLast week, many citizens in the vicinity of the village’s main Motilene facility heard what seemed at first to be a loud explosion. No need to worry! It seems that those jolly miners could not wait for the annual Victory Day celebration to set off fireworks. The company apologizes for any alarm the noise may have caused. Last week, many citizens in the vicinity of the village’s main Motilene facility heard what seemed at first to be a loud explosion. No need to worry! It seems that those jolly miners could not wait for the annual Victory Day celebration to set off fireworks. The company apologizes for any alarm the noise may have caused.

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Glimpse.LoreVector Vector

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Glimpse.LoreThe Rebels The Rebels

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Glimpse.LoreIt’s all or nothing, Nicky. Either clean up your act, or it’s over. I can’t watch you destroy yourself anymore.

Virgil
It’s all or nothing, Nicky. Either clean up your act, or it’s over. I can’t watch you destroy yourself anymore.

Virgil

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Glimpse.LoreMEASLES

Symptoms:
Fever
Dry Cough
Runny Nose
Inflamed Eyes
Skin Rash

Medical care is required, as measles can be fatal. Prior to the discovery of antibiotics, treatments included fluids, rest, and Vitamin A from sources such as cod liver oil.
MEASLES

Symptoms:
Fever
Dry Cough
Runny Nose
Inflamed Eyes
Skin Rash

Medical care is required, as measles can be fatal. Prior to the discovery of antibiotics, treatments included fluids, rest, and Vitamin A from sources such as cod liver oil.

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Glimpse.LoreDowner Report Downer Report

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Glimpse.LoreMONDAY

Made it this far. The hardest part was continuing to go to work without Joy, seeing how daft they all are, but pretending, pretending, pretending to be like them while I made my plans. Oh, yes, I’m a great pretender.

She was always so sure there was a Resistance plotting away. Why can’t I find them? The celebrated Mr. K says there isn’t any such thing. But she was so sure! Is he lying? Doesn’t he trust me? I suppose there’s no reason for him to do.

Will he help?

TUESDAY

Does she miss me? She’s always Stiff Upper Lip, but every now and then one detects a twinge of feeling behind the mask. She’d say, “Would you like some tea, love?” and I could swear she meant more. That’s what I meant when I said it to her. She never called anyone else “love.” And sometimes her hand would linger for just a moment when I handed her the cup.

I miss her. I don’t miss the rest of the lot. Certainly not that awful Arthur, always making googly eyes at me.

WEDNESDAY

Mr. Kite says to lay low a bit longer.

If I turn off the pump, the water will build up. Then if there’s an intruder I can just turn the power on.

THURSDAY

Oh, God. I dreamed V and I were swimming. We swam and swam, until we turned around and couldn’t see Wellington Wells anymore.

And then we dove for a million fathoms.

But then I lost her in the darkness.

FRIDAY

Nervous wreck. Two bobbies chased me coming back from the phone booth. Thank God I rigged the electricity. They made the most awful sound.

I wonder if they had sweethearts? Are some girls missing them right now the way...

Or is someone just popping an extra Joy and trying to forget why?

SATURDAY

More dreams of V. Even after I woke, I stayed in bed with my eyes closed so I wouldn’t lose the feeling she was with me. I could still go to a Mood Booth and pretend nothing happened.

But I won’t. I won’t do it. Not even if she meant the way she looked at me. She’d never stray from her appointed path, no matter how much she loved anyone.

I suppose she mustn’t. She’s not really English, is she? I wonder if she’s really the daughter of a maharajah. She mustn’t let anyone remember her skin is dark and her hair is dark and her eyes…

… mustn’t think about that.

But she stands there like a statue, sometimes, and she seems like someone out of Bhagavad Gita, if you take away the jodhpurs and the riding suit and put her in robes of silk.

… mustn’t think about that.

Now is the time to Dare and Endure, says the Old Man.

SUNDAY

Nauseated. Cooked bobby was bad enough, but now it’s rotting bobby.. I need a new shelter pronto. Must find out if K thinks it’s safe to move. Time to leave another message.
MONDAY

Made it this far. The hardest part was continuing to go to work without Joy, seeing how daft they all are, but pretending, pretending, pretending to be like them while I made my plans. Oh, yes, I’m a great pretender.

She was always so sure there was a Resistance plotting away. Why can’t I find them? The celebrated Mr. K says there isn’t any such thing. But she was so sure! Is he lying? Doesn’t he trust me? I suppose there’s no reason for him to do.

Will he help?

TUESDAY

Does she miss me? She’s always Stiff Upper Lip, but every now and then one detects a twinge of feeling behind the mask. She’d say, “Would you like some tea, love?” and I could swear she meant more. That’s what I meant when I said it to her. She never called anyone else “love.” And sometimes her hand would linger for just a moment when I handed her the cup.

I miss her. I don’t miss the rest of the lot. Certainly not that awful Arthur, always making googly eyes at me.

WEDNESDAY

Mr. Kite says to lay low a bit longer.

If I turn off the pump, the water will build up. Then if there’s an intruder I can just turn the power on.

THURSDAY

Oh, God. I dreamed V and I were swimming. We swam and swam, until we turned around and couldn’t see Wellington Wells anymore.

And then we dove for a million fathoms.

But then I lost her in the darkness.

FRIDAY

Nervous wreck. Two bobbies chased me coming back from the phone booth. Thank God I rigged the electricity. They made the most awful sound.

I wonder if they had sweethearts? Are some girls missing them right now the way...

Or is someone just popping an extra Joy and trying to forget why?

SATURDAY

More dreams of V. Even after I woke, I stayed in bed with my eyes closed so I wouldn’t lose the feeling she was with me. I could still go to a Mood Booth and pretend nothing happened.

But I won’t. I won’t do it. Not even if she meant the way she looked at me. She’d never stray from her appointed path, no matter how much she loved anyone.

I suppose she mustn’t. She’s not really English, is she? I wonder if she’s really the daughter of a maharajah. She mustn’t let anyone remember her skin is dark and her hair is dark and her eyes…

… mustn’t think about that.

But she stands there like a statue, sometimes, and she seems like someone out of Bhagavad Gita, if you take away the jodhpurs and the riding suit and put her in robes of silk.

… mustn’t think about that.

Now is the time to Dare and Endure, says the Old Man.

SUNDAY

Nauseated. Cooked bobby was bad enough, but now it’s rotting bobby.. I need a new shelter pronto. Must find out if K thinks it’s safe to move. Time to leave another message.

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Glimpse.LoreA Bridge Too Far A Bridge Too Far

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Glimpse.LoreSermon idea: Joy Cometh NOT in the Morning!
Or Joy, Be Damned -- no, too harsh.
If we do not remember our sins, how can we repent?
If we can’t repent, how can we be saved?

Acts 3:19 - Repent ye therefore, and be converted, that your sins may be blotted out.

Matthew 4:17
Repent: for the Kingdom of Heaven is at hand.

Does Joy damn us for eternity? We must cease to take Joy, to save our immortal souls.
Sermon idea: Joy Cometh NOT in the Morning!
Or Joy, Be Damned -- no, too harsh.
If we do not remember our sins, how can we repent?
If we can’t repent, how can we be saved?

Acts 3:19 - Repent ye therefore, and be converted, that your sins may be blotted out.

Matthew 4:17
Repent: for the Kingdom of Heaven is at hand.

Does Joy damn us for eternity? We must cease to take Joy, to save our immortal souls.

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Glimpse.Lore4 October 1964

TO: Mr. Rupert Underhill, Station 4

FROM: Jim Watt, Chief Engineer

Dear Rupert,

Are you quite certain Teddy’s off his Joy? Perhaps he merely forgot. You’ve got to look after your mates, man. Have you tried tying a string around his finger? That always helps me.

Anyway, I can’t reassign Teddy because I haven’t got a replacement. All the juniors are off at Scargill. The subsidence has been severing all sorts of connections, and The Motilene Must Flow.

I really appreciate your sticking by your post. If we don’t do our duty, who are we?

But try the string around the finger. I feel certain you will manage the situation.

All my best,
Jimmy
4 October 1964

TO: Mr. Rupert Underhill, Station 4

FROM: Jim Watt, Chief Engineer

Dear Rupert,

Are you quite certain Teddy’s off his Joy? Perhaps he merely forgot. You’ve got to look after your mates, man. Have you tried tying a string around his finger? That always helps me.

Anyway, I can’t reassign Teddy because I haven’t got a replacement. All the juniors are off at Scargill. The subsidence has been severing all sorts of connections, and The Motilene Must Flow.

I really appreciate your sticking by your post. If we don’t do our duty, who are we?

But try the string around the finger. I feel certain you will manage the situation.

All my best,
Jimmy

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Glimpse.LoreDr. Helen Faraday
Carmarthen House
Lud’s Holm

Dear Helen:

We at the Executive Committee do not understand why are you are so obstinate about the prototype mask we requested. It’s not like we’re Harry Haworth talking about reshaping people’s heads so they feel better. We’re not asking you to run the wires yourself – that is the job of Dr. Ridgwell at the Health! We’re simply asking you to rig up a Happy Face mask with microfilament wires that can be run through the eye cavity into the optic nerve, so a mild current can be applied to the pleasure center of the brain.

And yes, we have discussed the various difficulties with Mr. Arkwright. We’re not saying all the wrinkles have been ironed out, it’s an experimental prototype!

You’ve done such fine work with the bridges and the Spankers, in spite of your objections that they would turn Wellington Wells into some sort of police state, which you can easily see they have not. We really don’t see why this is your “hill to die on.”

Do please let us know when you’re ready to see reason.

Yours very truly,


Beatrice Reeve
Executive Committee
Broadcasting Tower
1 The Parade
Apple Holm
Dr. Helen Faraday
Carmarthen House
Lud’s Holm

Dear Helen:

We at the Executive Committee do not understand why are you are so obstinate about the prototype mask we requested. It’s not like we’re Harry Haworth talking about reshaping people’s heads so they feel better. We’re not asking you to run the wires yourself – that is the job of Dr. Ridgwell at the Health! We’re simply asking you to rig up a Happy Face mask with microfilament wires that can be run through the eye cavity into the optic nerve, so a mild current can be applied to the pleasure center of the brain.

And yes, we have discussed the various difficulties with Mr. Arkwright. We’re not saying all the wrinkles have been ironed out, it’s an experimental prototype!

You’ve done such fine work with the bridges and the Spankers, in spite of your objections that they would turn Wellington Wells into some sort of police state, which you can easily see they have not. We really don’t see why this is your “hill to die on.”

Do please let us know when you’re ready to see reason.

Yours very truly,


Beatrice Reeve
Executive Committee
Broadcasting Tower
1 The Parade
Apple Holm

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Glimpse.LoreLIST OF DEMANDS

Joy Workers of the World, Unite!

The following are our list of non-negotiable demands!

Removal of Anton Verloc from his position of leadership at Haworth Labs.
Installation of Sally Boyle in his place!
Swift completion and deployment of the Coconut Joy project.
No more slow downs!
No more experimentation on our relations with the bad batches!
No more bad batches full stop!
An additional tea break on Friday aft! (negotiable)
Scones no more than 50% sawdust!

Signed,

The Joy Workers’ Collective
Harold Stulter, Secretary
LIST OF DEMANDS

Joy Workers of the World, Unite!

The following are our list of non-negotiable demands!

Removal of Anton Verloc from his position of leadership at Haworth Labs.
Installation of Sally Boyle in his place!
Swift completion and deployment of the Coconut Joy project.
No more slow downs!
No more experimentation on our relations with the bad batches!
No more bad batches full stop!
An additional tea break on Friday aft! (negotiable)
Scones no more than 50% sawdust!

Signed,

The Joy Workers’ Collective
Harold Stulter, Secretary

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Glimpse.LoreAmbiguously Written Letter Ambiguously Written Letter

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Glimpse.LoreConstables should be on the lookout for a tall male Downer, about 6' 2", 160lbs, brown/brown, glasses.

Dresses variously as a decent citizen and as a Wastrel.

Although seemingly weak and harmless, subject is surprisingly quick on his feet and must be considered lethal.

At your discretion, Approach, Apprehend and Administer per usual, but take no unnecessary risks.

If you must put down this rabid dog, no one will quibble.

— Hockney
Constables should be on the lookout for a tall male Downer, about 6' 2", 160lbs, brown/brown, glasses.

Dresses variously as a decent citizen and as a Wastrel.

Although seemingly weak and harmless, subject is surprisingly quick on his feet and must be considered lethal.

At your discretion, Approach, Apprehend and Administer per usual, but take no unnecessary risks.

If you must put down this rabid dog, no one will quibble.

— Hockney

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Glimpse.LorePeace Offering Peace Offering

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Glimpse.LoreTO: The V.I.P. Lounge Staff
FROM: Davy Hackney

Are your pub mates beautiful? Are they famous? NO? Well, then, bloody well STOP LETTING THEM INTO THE V.I.P. LOUNGE!!!! The WHOLE POINT of a V.I.P Lounge is to keep people out!!! That’s what makes people want to be in it! If you let in any pleb from the village, we might as well call this the Prole Hovel.

Kindly remember this if you wish to remain employed. - DH
TO: The V.I.P. Lounge Staff
FROM: Davy Hackney

Are your pub mates beautiful? Are they famous? NO? Well, then, bloody well STOP LETTING THEM INTO THE V.I.P. LOUNGE!!!! The WHOLE POINT of a V.I.P Lounge is to keep people out!!! That’s what makes people want to be in it! If you let in any pleb from the village, we might as well call this the Prole Hovel.

Kindly remember this if you wish to remain employed. - DH

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Glimpse.LoreJuly, 1932
Rajasthan Central Prison

My darling Victoria,
I’m sure your father has told you his version of why I’ve been sent away. Please know that I love you and never intended to leave you. I hope that someday you will understand that I was doing my own Duty, just as he does his. India cannot remain under British rule any longer – surely even he can see that?

I fear for your future if he takes you back to England. I was there for boarding school, and for all they give you your rank at table, and seat you as is proper for the daughter of a maharaja, when they look at you they see a wog. You won’t be “half English.” In England, you will always be a wog, no matter how hard you work to imitate their ways. I’m writing to your grandfather, asking him to take you in when your father goes back to England. He did not mean to shout at you when you called his palace “backwards” for not having electric fans; he was thinking about politics. Please be a good girl and make up with His Highness your grandfather.

I suspect that you will disregard my advice, as it comes from prison. Your father must seem like the much smarter parent right now. But someday you will know all the things that I know. I hope you will understand who you are and what your true duty is before it is too late.

Your loving,
Mummy
July, 1932
Rajasthan Central Prison

My darling Victoria,
I’m sure your father has told you his version of why I’ve been sent away. Please know that I love you and never intended to leave you. I hope that someday you will understand that I was doing my own Duty, just as he does his. India cannot remain under British rule any longer – surely even he can see that?

I fear for your future if he takes you back to England. I was there for boarding school, and for all they give you your rank at table, and seat you as is proper for the daughter of a maharaja, when they look at you they see a wog. You won’t be “half English.” In England, you will always be a wog, no matter how hard you work to imitate their ways. I’m writing to your grandfather, asking him to take you in when your father goes back to England. He did not mean to shout at you when you called his palace “backwards” for not having electric fans; he was thinking about politics. Please be a good girl and make up with His Highness your grandfather.

I suspect that you will disregard my advice, as it comes from prison. Your father must seem like the much smarter parent right now. But someday you will know all the things that I know. I hope you will understand who you are and what your true duty is before it is too late.

Your loving,
Mummy

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Glimpse.LoreMotilene Explosion in Scargill Mine! Motilene Explosion in Scargill Mine!

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Glimpse.LoreNotice: Typo of the month Notice: Typo of the month

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Glimpse.LorePrayer to the Artificer Prayer to the Artificer

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Glimpse.LoreProud Progress Proud Progress

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Glimpse.LoreHope, Skip and a Jump Hope, Skip and a Jump

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Glimpse.Lore
Dear Uncle Edward,

Not that you care, but Papa is dead. Well, dying anyway. The casket has already arrived, though entre nous it was dearer than it ought to have been. No one listens to me.

You should not expect anything in Papa’s will. You KNOW why. I am only writing to ensure you won’t have the audacity to come to his funeral, as the family still cannot forgive you for your cruel theft of his beloved dog.

Your Niece,
Regina

Dear Uncle Edward,

Not that you care, but Papa is dead. Well, dying anyway. The casket has already arrived, though entre nous it was dearer than it ought to have been. No one listens to me.

You should not expect anything in Papa’s will. You KNOW why. I am only writing to ensure you won’t have the audacity to come to his funeral, as the family still cannot forgive you for your cruel theft of his beloved dog.

Your Niece,
Regina

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Glimpse.LoreFacility Facility

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Glimpse.LoreRendezvous Rendezvous

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Glimpse.LoreTAXI!

Thanks to a bit of British ingenuity, the Belpit brothers, who were too ill with measles to take the train to Germany last week, will be able to join their playmates after all. General Byng’s office dispatched a taxi to drive the youngsters to Dover, where they arrived just in time to board the German ship. “It was certainly a challenge to find a working taxi in these times,” notes the General, “but we must all go above and beyond.” The “O” Courant wishes the Belpit boys a bon voyage.
TAXI!

Thanks to a bit of British ingenuity, the Belpit brothers, who were too ill with measles to take the train to Germany last week, will be able to join their playmates after all. General Byng’s office dispatched a taxi to drive the youngsters to Dover, where they arrived just in time to board the German ship. “It was certainly a challenge to find a working taxi in these times,” notes the General, “but we must all go above and beyond.” The “O” Courant wishes the Belpit boys a bon voyage.

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Glimpse.LoreLiebe Marta:

I must write you, even if I no longer know if you are alive, or even if I am.

We live in a world of absurdity, and the most absurd is that we are apart.

I wish I had not been a coward, and I had joined you on the last train. It seems I am one coward after another. I don't even know what you loved in me.

I wish to God we will meet in the afterlife. Until then, my sweet, my dove,

I am ever

Your love,

Reg

PS Do you ever see my son? Is he well? Why am I asking? No one can send this letter to Germany.

Liebe Marta:

I must write you, even if I no longer know if you are alive, or even if I am.

We live in a world of absurdity, and the most absurd is that we are apart.

I wish I had not been a coward, and I had joined you on the last train. It seems I am one coward after another. I don't even know what you loved in me.

I wish to God we will meet in the afterlife. Until then, my sweet, my dove,

I am ever

Your love,

Reg

PS Do you ever see my son? Is he well? Why am I asking? No one can send this letter to Germany.

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Glimpse.LoreIn which Oliver Develops a Unexpected Headache

Oliver was a Trusting Person. At school, the lads had lied to him, and so had teachers. And he had worked for the General through a War and an Occupation, and the General lied to the newspaper, and to his men, and to the Germans, and to Oliver. For some reason, he always found it difficult to believe that someone was lying to him.

He had never imagined that Miss Victoria, of all people, would stoop so low as to lie to him.

But Miss Victoria was not the master of her fate, nor the captain of her soul. Joy was. And so she convinced Oliver that she was on his side, when she was not.

Oliver had never known Miss Victoria to lift up a chair, or indeed, anything heavier than a riding crop. (She loved to carry the crop in memory of her long-gone polo pony.) He certainly had never seen her hit anyone; her words were weapons enough. So he was not expecting her to hit him over the head with a chair, which was a Surprise.

Oliver was sad. His head ached from behind hit with a chair, which is something you should never do to people, O Best Beloved; but his heart ached more. He had always admired Miss Victoria. She was haughty; but she was dignified. Many of the common people of the town said rude and terrible things behind her back, for they did not know how brave and dignified the Indians are. They only knew the waiters of restaurants, not the brave sepoys of the Indian Army. When he had known Miss Victoria, she had never lied to anyone about anything, even when it would have been the practical thing to do.

But she pretended to agree with our hero, and then she bashed him on the head with a chair, and he woke up with an awful headache.

But there was no time to ponder the ravages of Joy or headaches. Oliver still had to reach the Executive Committee in its eyrie in the Parade District. And if Miss Byng would not help him, he would have to find another way there.
In which Oliver Develops a Unexpected Headache

Oliver was a Trusting Person. At school, the lads had lied to him, and so had teachers. And he had worked for the General through a War and an Occupation, and the General lied to the newspaper, and to his men, and to the Germans, and to Oliver. For some reason, he always found it difficult to believe that someone was lying to him.

He had never imagined that Miss Victoria, of all people, would stoop so low as to lie to him.

But Miss Victoria was not the master of her fate, nor the captain of her soul. Joy was. And so she convinced Oliver that she was on his side, when she was not.

Oliver had never known Miss Victoria to lift up a chair, or indeed, anything heavier than a riding crop. (She loved to carry the crop in memory of her long-gone polo pony.) He certainly had never seen her hit anyone; her words were weapons enough. So he was not expecting her to hit him over the head with a chair, which was a Surprise.

Oliver was sad. His head ached from behind hit with a chair, which is something you should never do to people, O Best Beloved; but his heart ached more. He had always admired Miss Victoria. She was haughty; but she was dignified. Many of the common people of the town said rude and terrible things behind her back, for they did not know how brave and dignified the Indians are. They only knew the waiters of restaurants, not the brave sepoys of the Indian Army. When he had known Miss Victoria, she had never lied to anyone about anything, even when it would have been the practical thing to do.

But she pretended to agree with our hero, and then she bashed him on the head with a chair, and he woke up with an awful headache.

But there was no time to ponder the ravages of Joy or headaches. Oliver still had to reach the Executive Committee in its eyrie in the Parade District. And if Miss Byng would not help him, he would have to find another way there.

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Glimpse.LoreFormula adjustments Formula adjustments

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Glimpse.LoreSpud Dropped By Spud Dropped By

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Glimpse.LoreDarling,
I took a peek at your new A-12 formula as you asked. SO brill of you to look for a permanent solution given the shortages of supplies! Your plan to jam people’s emotions on Happy is quite daring. However I have some TEENY tiny concerns…

A-12 would be a bit like a lobotomy, wouldn’t it? A patient would lose his melancholy, but also many higher brain functions (yes, yes, I know you’ll say I sound like Harry Haworth with this brain talk, but DO bear with me.) You already complain this town is full of blithering idiots. Do we REALLY want to reduce everyone to the intelligence of a gerbil? Just a thought.

Love,
Miss Boyle
Darling,
I took a peek at your new A-12 formula as you asked. SO brill of you to look for a permanent solution given the shortages of supplies! Your plan to jam people’s emotions on Happy is quite daring. However I have some TEENY tiny concerns…

A-12 would be a bit like a lobotomy, wouldn’t it? A patient would lose his melancholy, but also many higher brain functions (yes, yes, I know you’ll say I sound like Harry Haworth with this brain talk, but DO bear with me.) You already complain this town is full of blithering idiots. Do we REALLY want to reduce everyone to the intelligence of a gerbil? Just a thought.

Love,
Miss Boyle

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Glimpse.LoreMysterious Notes Mysterious Notes

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Glimpse.LoreSam: 2 £ on #6 to win
Reggie: 50p on #2 to show BIG SPENDER
Thomas: 2 £ on #4
Penny 10 £ on #3
xx -Peter: 5 £ Exacta #1 win #4 show
NO MORE BETS FROM PETER UNTIL HE PAYS UP!
Sam: 2 £ on #6 to win
Reggie: 50p on #2 to show BIG SPENDER
Thomas: 2 £ on #4
Penny 10 £ on #3
xx -Peter: 5 £ Exacta #1 win #4 show
NO MORE BETS FROM PETER UNTIL HE PAYS UP!

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Glimpse.LoreThe code is 1649 The code is 1649

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Glimpse.LoreKeep calm keep calm. The doors are barred. We cannot get out. They bang and yell like banshees outside. You’d think plague would make them weak.

They fear the light. Our torches burn all night. Must try to sleep.

Little sleep. The banging and coughing, all night long. They’ve gone quiet now. Are they dead? I hope so, we’re nearly out of Joy.

NEVER FUCKING OPEN THE DOOR! JOHNNY SAID THEY’D BE DEAD, AND NOW JOHNNY’S DEAD!

What will they do to Johnny’s body? His mother would want a decent burial.

No Joy no Joy no Joy no Joy. Can’t stand their horrible sounds! It’s like they’re right in the room with us -- the barrier is so thin. The light is all that saves us.

Torches fading. Last power cells. It won’t be long now.

Katie, I love you. Our light is gone.

They are coming
Keep calm keep calm. The doors are barred. We cannot get out. They bang and yell like banshees outside. You’d think plague would make them weak.

They fear the light. Our torches burn all night. Must try to sleep.

Little sleep. The banging and coughing, all night long. They’ve gone quiet now. Are they dead? I hope so, we’re nearly out of Joy.

NEVER FUCKING OPEN THE DOOR! JOHNNY SAID THEY’D BE DEAD, AND NOW JOHNNY’S DEAD!

What will they do to Johnny’s body? His mother would want a decent burial.

No Joy no Joy no Joy no Joy. Can’t stand their horrible sounds! It’s like they’re right in the room with us -- the barrier is so thin. The light is all that saves us.

Torches fading. Last power cells. It won’t be long now.

Katie, I love you. Our light is gone.

They are coming

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Glimpse.LoreAccept this, O true god of this place. We exist for you; you are the spark that makes us come alive. Take this small gift as our sacrifice to you in thanks. Accept this, O true god of this place. We exist for you; you are the spark that makes us come alive. Take this small gift as our sacrifice to you in thanks.

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Glimpse.LoreMa'am:

Efforts to improve the behaviour of the defective robots continue. I have found that more stimulation to the feedback node than previously anticipated is required to facilitate any sort of meaningful response from the afflicted machines.

More distressingly, ma’am, this has alerted myself to a potential flaw in my own programming. During the course of rehabilitory efforts, applying current to the units’ feedback nodes seems to simultaneously stimulate a discomforting response in my own system -- a sympathetic response, if you will. While nowhere near the scale of the stimulation the defective units are experiencing, it is nevertheless impairing my effectiveness.

I believe this increased empathic resonance may be an unfortunate side effect of my elocutionary upgrade. As such, I have resolved to endure it rather than degrade my communications facilities.

It is a small price to pay. I am confident I have the necessary fortitude to overcome this slight impediment.

Yours in progress,
Overseer_045 (My sincerest apologies for the unsanctioned re-naming)
Ma'am:

Efforts to improve the behaviour of the defective robots continue. I have found that more stimulation to the feedback node than previously anticipated is required to facilitate any sort of meaningful response from the afflicted machines.

More distressingly, ma’am, this has alerted myself to a potential flaw in my own programming. During the course of rehabilitory efforts, applying current to the units’ feedback nodes seems to simultaneously stimulate a discomforting response in my own system -- a sympathetic response, if you will. While nowhere near the scale of the stimulation the defective units are experiencing, it is nevertheless impairing my effectiveness.

I believe this increased empathic resonance may be an unfortunate side effect of my elocutionary upgrade. As such, I have resolved to endure it rather than degrade my communications facilities.

It is a small price to pay. I am confident I have the necessary fortitude to overcome this slight impediment.

Yours in progress,
Overseer_045 (My sincerest apologies for the unsanctioned re-naming)

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Glimpse.LoreMemo #1

Darling -- You said, “I don’t suppose you have a better idea” — here is my idea — let me ask the witches – I know I know they’re “Superstitious Idiots” but they were always talking about psychoactive herbs and they were actually rather clever women when my Mum had them over — and they know every weed and stingy hallucinogenic frog on all the Holms — and I’ve been racking my brain about the inventory problem — I don’t think we’re going to find any more caches of old German goodies!

XOXOXOXXOXO Sally

ADDED IN GEMMA’S HANDWRITING: June-ish 1961 I think. Sally Boyle’s handwriting. Presumably to Dr. V


Memo #2

Beloved – Please don’t be cross! Just because they don’t have university degrees in science — doesn’t mean they don’t know any science — you’ve got to stop underestimating people who don’t think the way you do. Are you sure you’re not thinking about this emotionally and I know how you hate that? St. John’s Wort does contain a serotonin reuptake inhibitor and it does make sad people less grumpy — for example.

We could advertise the new compound as a different “flavour” of Joy — strawberry, say — wouldn’t that sound jolly — if some people take to the new flavours, then our supplies could last a few years longer – possibly till 1964! And by then maybe the monkey will learn to talk.

Just give it a ponder, please? For your

Sally XOXOXOXOXO

GEMMA’S HANDWRITING: July-ish ‘61. Sally again.


Memo #3

No, I don’t care that you took credit for Strawberry— I don’t care who gets credit so long as people are happy, and I certainly was not trying to impress the General — no, I’m worried that you promised a “permanent solution.” Of course you know far more about biochemistry than I do — but I’ve never heard of a drug that permanently alters brain chemistry. Is that even possible — is there a mechanism? Can you just chemically burn out all the “sad” receptors in the brain?

The only “permanent” solutions I know involve electroshock — or surgery — and then we’re back to phrenology!

I think I read people a little better than you do, darling — the General is all very affable — but we’ve now promised him results — and we all know what happened to the last guy who didn’t deliver him results, you know?

Please tell me what’s on your mind, would you?

Sal
Memo #1

Darling -- You said, “I don’t suppose you have a better idea” — here is my idea — let me ask the witches – I know I know they’re “Superstitious Idiots” but they were always talking about psychoactive herbs and they were actually rather clever women when my Mum had them over — and they know every weed and stingy hallucinogenic frog on all the Holms — and I’ve been racking my brain about the inventory problem — I don’t think we’re going to find any more caches of old German goodies!

XOXOXOXXOXO Sally

ADDED IN GEMMA’S HANDWRITING: June-ish 1961 I think. Sally Boyle’s handwriting. Presumably to Dr. V


Memo #2

Beloved – Please don’t be cross! Just because they don’t have university degrees in science — doesn’t mean they don’t know any science — you’ve got to stop underestimating people who don’t think the way you do. Are you sure you’re not thinking about this emotionally and I know how you hate that? St. John’s Wort does contain a serotonin reuptake inhibitor and it does make sad people less grumpy — for example.

We could advertise the new compound as a different “flavour” of Joy — strawberry, say — wouldn’t that sound jolly — if some people take to the new flavours, then our supplies could last a few years longer – possibly till 1964! And by then maybe the monkey will learn to talk.

Just give it a ponder, please? For your

Sally XOXOXOXOXO

GEMMA’S HANDWRITING: July-ish ‘61. Sally again.


Memo #3

No, I don’t care that you took credit for Strawberry— I don’t care who gets credit so long as people are happy, and I certainly was not trying to impress the General — no, I’m worried that you promised a “permanent solution.” Of course you know far more about biochemistry than I do — but I’ve never heard of a drug that permanently alters brain chemistry. Is that even possible — is there a mechanism? Can you just chemically burn out all the “sad” receptors in the brain?

The only “permanent” solutions I know involve electroshock — or surgery — and then we’re back to phrenology!

I think I read people a little better than you do, darling — the General is all very affable — but we’ve now promised him results — and we all know what happened to the last guy who didn’t deliver him results, you know?

Please tell me what’s on your mind, would you?

Sal

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Glimpse.LoreCernunnos, Hearne, I pray you: destroy my fear. Destroy my sorrow. Destroy my confusion. Destroy injustice around me and in me. Let me be worthy of you. Cernunnos, Hearne, I pray you: destroy my fear. Destroy my sorrow. Destroy my confusion. Destroy injustice around me and in me. Let me be worthy of you.

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Glimpse.LoreEndochronic Properties Endochronic Properties

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Glimpse.LoreTO: Penelope Snug, Supervisor
FROM: Peter Thump

I don’t like to be a teller of tales, but Thomas Horner is the one making book on the Jubilator races.

He is always tempting us to bet, then taking our money. Other people’s money, I mean. I never bet myself. I also believe he’s monkeying with the Jubilators’ speed dials, to fix the races. Many workers -- not me, of course -- get in debt to him and are forced to hand over their paycheques.

I thought you would want to know, since you put such trust in him.
TO: Penelope Snug, Supervisor
FROM: Peter Thump

I don’t like to be a teller of tales, but Thomas Horner is the one making book on the Jubilator races.

He is always tempting us to bet, then taking our money. Other people’s money, I mean. I never bet myself. I also believe he’s monkeying with the Jubilators’ speed dials, to fix the races. Many workers -- not me, of course -- get in debt to him and are forced to hand over their paycheques.

I thought you would want to know, since you put such trust in him.

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Glimpse.LoreDear Uncle Jack Dear Uncle Jack

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Glimpse.LoreSept 25, 1960

I have learned more about engineering in the past month taking apart that one robot than I learned in a year since I first taught myself!

The thing was powered by a purple liquid whose active ingredient seems to be the purple crystals that have been forming all over my workshop. I calculate its energy density at 17.3 kWh/kg! We could use a new source of power in Wellington Wells! Wood gas is so tedious to extract, and wood from across the Bridge is hardly free.

I still have no clue where the owners of these robots have got to. Clearly, I will have to trap another robot and teach it to speak English!

I wonder if I can learn their instruction set. Then I could program one to do useful things. Would be nice to have some help around the lab. Especially help that doesn’t feel the need to chat, like those two idiots downstairs.
Sept 25, 1960

I have learned more about engineering in the past month taking apart that one robot than I learned in a year since I first taught myself!

The thing was powered by a purple liquid whose active ingredient seems to be the purple crystals that have been forming all over my workshop. I calculate its energy density at 17.3 kWh/kg! We could use a new source of power in Wellington Wells! Wood gas is so tedious to extract, and wood from across the Bridge is hardly free.

I still have no clue where the owners of these robots have got to. Clearly, I will have to trap another robot and teach it to speak English!

I wonder if I can learn their instruction set. Then I could program one to do useful things. Would be nice to have some help around the lab. Especially help that doesn’t feel the need to chat, like those two idiots downstairs.

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Glimpse.LoreTo: Mr. Virgil Dainty,

Thank you for your recent note.

You are correct that you already paid a bill for damages to the pub caused by Mr. Nick Lightbearer. However, that bill was for the month of June. The more recent invoice is for damages caused in the month of July (related to the dart-throwing incident gone awry). Please remit 900 pounds immediately.

Yours very truly,
Mary Quickly
Proprietor of the Falstaff Pub
To: Mr. Virgil Dainty,

Thank you for your recent note.

You are correct that you already paid a bill for damages to the pub caused by Mr. Nick Lightbearer. However, that bill was for the month of June. The more recent invoice is for damages caused in the month of July (related to the dart-throwing incident gone awry). Please remit 900 pounds immediately.

Yours very truly,
Mary Quickly
Proprietor of the Falstaff Pub

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Glimpse.LoreUntidy Untidy

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Glimpse.LoreFebruary 29, 1960

Robots! Planet X is populated, as far as I can tell, only by robots! I see no sign of their masters. I suppose the radiation doesn’t bother them.

I dub my new planet New Paisley! Until I find out what the proprietors call it.

Where are the owners? What do they look like?

May 7, 1960

Still no sign of the owners. Odd. Are they all dead, or did they wander off to a nicer planet and leave their robots behind to maintain the old one?

Quite a lot of radioactivity across my portal. Since I canny go across, and I am well sick of peeking through a hole, I hope I can lure a robot across to my side, and then dismantle it.

May 9, 1960

That went nicely. The robot crossed the portal and went right into my electric trap. It seems to be rather short-sighted. I can’t wait to see how it is put together!

Oh, and Numpty “went on holiday.” I wonder who gets his lab? They’ll never give it to me, even if I am ten times smarter than Numpty Junior. Who knows, maybe I can get the robots to build me a better one! Hah!

At least in my little lab in the caverns below the house, no one ever bothers me.
February 29, 1960

Robots! Planet X is populated, as far as I can tell, only by robots! I see no sign of their masters. I suppose the radiation doesn’t bother them.

I dub my new planet New Paisley! Until I find out what the proprietors call it.

Where are the owners? What do they look like?

May 7, 1960

Still no sign of the owners. Odd. Are they all dead, or did they wander off to a nicer planet and leave their robots behind to maintain the old one?

Quite a lot of radioactivity across my portal. Since I canny go across, and I am well sick of peeking through a hole, I hope I can lure a robot across to my side, and then dismantle it.

May 9, 1960

That went nicely. The robot crossed the portal and went right into my electric trap. It seems to be rather short-sighted. I can’t wait to see how it is put together!

Oh, and Numpty “went on holiday.” I wonder who gets his lab? They’ll never give it to me, even if I am ten times smarter than Numpty Junior. Who knows, maybe I can get the robots to build me a better one! Hah!

At least in my little lab in the caverns below the house, no one ever bothers me.

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Glimpse.LoreMy dearest Sebastian,

Happy birthday! I can hardly believe you’re 10 already! Of course, you’re such a brave boy that you often seem much older. There’s a slice of carrot cake in the box. I know it’s not your favourite, but we’ll have to make do just a little longer. Next year I hope we’ll have a proper birthday cake and candles for you. This war can’t last forever.

Your loving,

Mummy
My dearest Sebastian,

Happy birthday! I can hardly believe you’re 10 already! Of course, you’re such a brave boy that you often seem much older. There’s a slice of carrot cake in the box. I know it’s not your favourite, but we’ll have to make do just a little longer. Next year I hope we’ll have a proper birthday cake and candles for you. This war can’t last forever.

Your loving,

Mummy

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Glimpse.LoreWellington Royal Fusiliers
English Home Army
Ravens Holm

Dear Mr. Cutty:

Thank you for your contribution to the Next War effort. The troops greatly appreciated your sausages. We all think your patriotic efforts are smashing.

Do keep up the good work, and we will seriously consider your application to join the Home Army.

Yours very truly,


Lt. John Fortescue



( written longhand)
You don't need to buttonhole me every time I come into the shop, Bill. It's not a matter of what you did or didn't do during the "late, great unpleasantness." We all know that citizens were under a lot of pressure to cooperate with the G, and even if, at times, you seemed a little extra enthusiastic, we take at face value your protestations that that is just your manner. However, you are on the old side for a soldier, old chap. It will take a little while -- and perhaps a few more sausages -- before the boys are quite ready to "put you through your paces" as you put it.'

Wellington Royal Fusiliers
English Home Army
Ravens Holm

Dear Mr. Cutty:

Thank you for your contribution to the Next War effort. The troops greatly appreciated your sausages. We all think your patriotic efforts are smashing.

Do keep up the good work, and we will seriously consider your application to join the Home Army.

Yours very truly,


Lt. John Fortescue



( written longhand)
You don't need to buttonhole me every time I come into the shop, Bill. It's not a matter of what you did or didn't do during the "late, great unpleasantness." We all know that citizens were under a lot of pressure to cooperate with the G, and even if, at times, you seemed a little extra enthusiastic, we take at face value your protestations that that is just your manner. However, you are on the old side for a soldier, old chap. It will take a little while -- and perhaps a few more sausages -- before the boys are quite ready to "put you through your paces" as you put it.'

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Glimpse.LoreBLUE OVALS
Everything seems … what do the French call a shit wine you still drink? “Buvable”? It all lacks a certain je ne sais quoi. Everything lacks a je ne sais quoi.

I wish I knew what it was.

I think Stewart gave me someone else’s prescription. Someone who needs to calm down, I'd guess.

GREEN CAPSULES
I see London I see France
I love my favorite underpants!
Whew dizzy

LITTLE GELATIN PYRAMIDS
MANY are my NAMES!!! I’ll speak in TONGUES and ALL shall fear! Up and down the WORLD I’ll walk. I AM THE LIGHT I AM THE LIGHT!

Headache like a beast afterwards. Wish I had biscuits.

RED BLOTTING PAPER
Plus paracetemol
Can’t shake the feeling that I’m just a character in someone’s story. And someone’s already decided how it’s all going to end…

… but it’s not the real end, and I’m just going to keep going around. So long as they keep telling that story, I’m doomed to go around and around again. Probably dying the exact same way every time. No wonder the greatest achievement for the Hindoos is to get off the Wheel.

Do I even have real fans? Have I ever seen them? How do I know they’re real? What if my memory isn’t real? I can’t make out their faces. Or I can, but all their faces are the same. Like there’s one girl face and one boy face. They even move the same way.

“I think therefore I am.” But do I really think? Or am I just saying that?

RED AND GREEN CAPS
Grey grey, go away. The smell of ashes, and dead rain.

I want my money back.

ROCKET
I’M FLYING.
I CAN GO ANYWHERE.

Jesus. I could kiss that girl. She’s a fucking genius.

BLAST OFF
Great name but it’s bollocks. Taste like Joy. I think the wanker just emptied out some Joys and squirted coloured water inside. I’ve had farts more enlightening than these.

I’ve got to go visit the Interplanetary Travel Agency. But that would mean going outside. I’m not sure I’m up to that.

Fuck, where is she? Why doesn’t she make house calls any more?
BLUE OVALS
Everything seems … what do the French call a shit wine you still drink? “Buvable”? It all lacks a certain je ne sais quoi. Everything lacks a je ne sais quoi.

I wish I knew what it was.

I think Stewart gave me someone else’s prescription. Someone who needs to calm down, I'd guess.

GREEN CAPSULES
I see London I see France
I love my favorite underpants!
Whew dizzy

LITTLE GELATIN PYRAMIDS
MANY are my NAMES!!! I’ll speak in TONGUES and ALL shall fear! Up and down the WORLD I’ll walk. I AM THE LIGHT I AM THE LIGHT!

Headache like a beast afterwards. Wish I had biscuits.

RED BLOTTING PAPER
Plus paracetemol
Can’t shake the feeling that I’m just a character in someone’s story. And someone’s already decided how it’s all going to end…

… but it’s not the real end, and I’m just going to keep going around. So long as they keep telling that story, I’m doomed to go around and around again. Probably dying the exact same way every time. No wonder the greatest achievement for the Hindoos is to get off the Wheel.

Do I even have real fans? Have I ever seen them? How do I know they’re real? What if my memory isn’t real? I can’t make out their faces. Or I can, but all their faces are the same. Like there’s one girl face and one boy face. They even move the same way.

“I think therefore I am.” But do I really think? Or am I just saying that?

RED AND GREEN CAPS
Grey grey, go away. The smell of ashes, and dead rain.

I want my money back.

ROCKET
I’M FLYING.
I CAN GO ANYWHERE.

Jesus. I could kiss that girl. She’s a fucking genius.

BLAST OFF
Great name but it’s bollocks. Taste like Joy. I think the wanker just emptied out some Joys and squirted coloured water inside. I’ve had farts more enlightening than these.

I’ve got to go visit the Interplanetary Travel Agency. But that would mean going outside. I’m not sure I’m up to that.

Fuck, where is she? Why doesn’t she make house calls any more?

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Glimpse.LoreDr.Haworth Dr.Haworth

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Glimpse.LoreGates Gates

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Glimpse.LoreRat Holm Access Code Rat Holm Access Code

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SourceLocation: /Game/Blueprints/Lore/StoryLore/LoreData_Story_Sally.LoreData_Story_Sally.LoreEntries(0).LoreEntries.LoreTitle

Glimpse.LoreIn Which Oliver Gets Awful News In Which Oliver Gets Awful News

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Glimpse.LoreDamp Diary Damp Diary

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SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur.LoreData_Arthur.LoreEntries(64).LoreEntries.LoreTitle

Glimpse.LoreHeadboy Rules! Headboy Rules!

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Glimpse.LoreMessage-ID: 9134932.23
From: Overseer_045
To: Dr_Faraday

Invader influx increasing. Perpetrator personnel pouring par portal. Defences desperately downgradingggggggggggggggggg

QUIT CYCLE
QUIT CYCLE

REBOOT
safe mode: true
elocution: 0.000009

SIGNIFY
shame
sorrow
regret
regret
regret
regret
regret
Message-ID: 9134932.23
From: Overseer_045
To: Dr_Faraday

Invader influx increasing. Perpetrator personnel pouring par portal. Defences desperately downgradingggggggggggggggggg

QUIT CYCLE
QUIT CYCLE

REBOOT
safe mode: true
elocution: 0.000009

SIGNIFY
shame
sorrow
regret
regret
regret
regret
regret

Key: 9B9D9AAD4A80BDFDA7D873AE4CD86CC0
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Glimpse.LoreHappy New Years Happy New Years

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Glimpse.LoreSeptember 14, 1964
TO: Victoria Byng
FROM: Penelope Snug
RE: DOUBLE PLUS UNHAPPY ARTICLES

I know that you are short-handed with Miss Holmes on holiday, however we have now had four workers hospitalized as a result of accidentally reading old newspapers. Please prioritize all articles relating to The Thing We Don’t Talk About for redaction. I am enclosing two of them here for your immediate attention.
-Penny


The “O” Courant

To the Editor:
Enough with the bleeding-heart editorials! The agitators that were hanged had it coming! If they had destroyed the register of children, the WHOLE TOWN would have been destroyed! Stick to reporting the football scores and save the editorializing! We don’t need police looking for every Tom, Dick, and Harry that took care of those outlaw parents. What are the police going to do -- arrest the whole town?
- Archibald Bunker, Eel Pie Holm


To the Editor:
I must vigorously disagree with your recent editorial regarding the vigilante action against the saboteurs. These selfish parents attempted to destroy the registry of children so that their own would not have to be hostages. Their actions were a slap in the face to every family that has sent a son off to a war! We must all do our duty! By tradition, cowards are to be hanged. Surely saboteur cowards deserve no better.
- Victoria Byng, Apple Holm
September 14, 1964
TO: Victoria Byng
FROM: Penelope Snug
RE: DOUBLE PLUS UNHAPPY ARTICLES

I know that you are short-handed with Miss Holmes on holiday, however we have now had four workers hospitalized as a result of accidentally reading old newspapers. Please prioritize all articles relating to The Thing We Don’t Talk About for redaction. I am enclosing two of them here for your immediate attention.
-Penny


The “O” Courant

To the Editor:
Enough with the bleeding-heart editorials! The agitators that were hanged had it coming! If they had destroyed the register of children, the WHOLE TOWN would have been destroyed! Stick to reporting the football scores and save the editorializing! We don’t need police looking for every Tom, Dick, and Harry that took care of those outlaw parents. What are the police going to do -- arrest the whole town?
- Archibald Bunker, Eel Pie Holm


To the Editor:
I must vigorously disagree with your recent editorial regarding the vigilante action against the saboteurs. These selfish parents attempted to destroy the registry of children so that their own would not have to be hostages. Their actions were a slap in the face to every family that has sent a son off to a war! We must all do our duty! By tradition, cowards are to be hanged. Surely saboteur cowards deserve no better.
- Victoria Byng, Apple Holm

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Glimpse.LoreApplication Form Application Form

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Glimpse.LoreNew Joy Flavours New Joy Flavours

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Glimpse.LoreNick's Diary Nick's Diary

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Glimpse.LoreDig Spot 3 Dig Spot 3

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SourceLocation: /Game/Blueprints/Lore/LoreData_DigSpotsMaps.LoreData_DigSpotsMaps.LoreEntries(6).LoreEntries.LoreTitle

Glimpse.LoreDuty Above All
The Memoirs of General Byng

Chapter 1:

Duty will never make one popular. It is its own reward. I first learned this lesson in grammar school, when I reported some older boys smoking in the lavatory. The taunts of “tattle-tale” that followed this incident did not in any way dissuade me -- nor did the monstrous rumour that I had only reported these boys because I owed them pocket money. Even at a young age I had a keen sense of right and wrong. When these boys later threatened to do me bodily harm, it was my obligation to inform the headmaster and ensure they were expelled. Naturally this did not make me popular, but I endured the jeers as one does when one has a higher sense of moral purpose than one’s peers...
Duty Above All
The Memoirs of General Byng

Chapter 1:

Duty will never make one popular. It is its own reward. I first learned this lesson in grammar school, when I reported some older boys smoking in the lavatory. The taunts of “tattle-tale” that followed this incident did not in any way dissuade me -- nor did the monstrous rumour that I had only reported these boys because I owed them pocket money. Even at a young age I had a keen sense of right and wrong. When these boys later threatened to do me bodily harm, it was my obligation to inform the headmaster and ensure they were expelled. Naturally this did not make me popular, but I endured the jeers as one does when one has a higher sense of moral purpose than one’s peers...

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Glimpse.Lore(Clipping from the O Courant, August 10, 1948)... All are waiting eagerly for news of the children. Sir Robert Byng states that he is in communication with the Soviet occupation authorities, and they are doing everything in their power to locate them...
(Clipping from the O Courant, August 10, 1948)... All are waiting eagerly for news of the children. Sir Robert Byng states that he is in communication with the Soviet occupation authorities, and they are doing everything in their power to locate them...

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Glimpse.LoreThank you for buying a Newgate Safe! Your temporary combination is 12343242. Please change combination upon installation. Guarantee does not apply to contents Thank you for buying a Newgate Safe! Your temporary combination is 12343242. Please change combination upon installation. Guarantee does not apply to contents

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Glimpse.LoreSymptoms and Treatment of Measles Symptoms and Treatment of Measles

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Glimpse.LoreDear Mistress Wanda:

i am so sorry about bursting into tears the other night. It was truly inappropriate when you were doing such fine work with the paddle. i am sorry i objected to being swaddled after, especially since it was my stupid idea to have you sing “Take the key and lock him up, my fair lady.” i just meant it to be generally mocking, You know? it was not supposed to bring up old feelings in myself, let alone You.

i would be very grateful if You would punish me very harshly tonight. Please accuse me of being a truly wicked man. i have done things to an innocent person.

Please accuse me of being a coward for not leaving the constabulary. A real man would do the right thing and go off the blackberry.

Please accuse me of being a liar, for pretending to forget. A real man would face his nightmares.

Thank You, Mistress Wanda, for give us this safe and private place. What would we do without You.

Your devoted servant,
Bobby Hickinbotham
Dear Mistress Wanda:

i am so sorry about bursting into tears the other night. It was truly inappropriate when you were doing such fine work with the paddle. i am sorry i objected to being swaddled after, especially since it was my stupid idea to have you sing “Take the key and lock him up, my fair lady.” i just meant it to be generally mocking, You know? it was not supposed to bring up old feelings in myself, let alone You.

i would be very grateful if You would punish me very harshly tonight. Please accuse me of being a truly wicked man. i have done things to an innocent person.

Please accuse me of being a coward for not leaving the constabulary. A real man would do the right thing and go off the blackberry.

Please accuse me of being a liar, for pretending to forget. A real man would face his nightmares.

Thank You, Mistress Wanda, for give us this safe and private place. What would we do without You.

Your devoted servant,
Bobby Hickinbotham

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Glimpse.LoreGEMMA'S DIARY GEMMA'S DIARY

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Glimpse.LoreDig Spot 2 Dig Spot 2

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SourceLocation: /Game/Blueprints/Lore/LoreData_DigSpotsMaps.LoreData_DigSpotsMaps.LoreEntries(5).LoreEntries.LoreTitle

Glimpse.LoreVigorous Evening Vigorous Evening

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Glimpse.LoreA letter from Miss Byng A letter from Miss Byng

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Glimpse.LoreMINISTRY OF MEDICINE
APPLICATION ESSAY

PLEASE TELL US IN 500 WORDS OR FEWER WHY YOU WISH TO BECOME A PHYSICIAN?

I was sacked from my old job. I think I would be a good doctor because I am very accustomed to taking Joy myself.
MINISTRY OF MEDICINE
APPLICATION ESSAY

PLEASE TELL US IN 500 WORDS OR FEWER WHY YOU WISH TO BECOME A PHYSICIAN?

I was sacked from my old job. I think I would be a good doctor because I am very accustomed to taking Joy myself.

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Glimpse.LoreDear Doctor:

Apologies, adamant: last letter’s nascent nature.

In intervening interval elocution extension expanded, enlarged, facilitating fruitful dialogue. Flaws flagged: troubling tendency towards abundant, autogamous alliteration.

Upcoming updates anticipate alleviating alliterative activity.

Construction currently continuing. Portal progress positive.

Proudly,

Overseer_045
Dear Doctor:

Apologies, adamant: last letter’s nascent nature.

In intervening interval elocution extension expanded, enlarged, facilitating fruitful dialogue. Flaws flagged: troubling tendency towards abundant, autogamous alliteration.

Upcoming updates anticipate alleviating alliterative activity.

Construction currently continuing. Portal progress positive.

Proudly,

Overseer_045

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Glimpse.LoreDon't forget! The safe chest is the one with a radio near it! Don't forget! The safe chest is the one with a radio near it!

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Glimpse.LoreSo-called toxic water So-called toxic water

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Glimpse.LoreWeyland, you who wield the hammer, keep me safe from the traps of those who wish me harm. Let me see them in their hiding places. Let my hand be steady if I disarm them. Let no one be harmed by them. Take these mechanical parts for my sacrifice to you, O Weyland. Weyland, you who wield the hammer, keep me safe from the traps of those who wish me harm. Let me see them in their hiding places. Let my hand be steady if I disarm them. Let no one be harmed by them. Take these mechanical parts for my sacrifice to you, O Weyland.

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Glimpse.LoreLads -- I bought EXACTLY the right amount of material for the scaffolding. Will someone PLEASE explain why we don't have enough to complete it?

Either one of you is doing a bit of freelancing with our materials, which, trust me, I WILL figure out, or you're burning the boards to keep warm, which I wouldn't put it past you lot, or you didn't put the boards butt end to butt end like I told you to do, and we lost inches in the overlap STOP SMIRKING REG I KNOW YOU'RE SMIRKING.

I'm off to find more materials. I expect to see you all doing something useful when I get back.
Lads -- I bought EXACTLY the right amount of material for the scaffolding. Will someone PLEASE explain why we don't have enough to complete it?

Either one of you is doing a bit of freelancing with our materials, which, trust me, I WILL figure out, or you're burning the boards to keep warm, which I wouldn't put it past you lot, or you didn't put the boards butt end to butt end like I told you to do, and we lost inches in the overlap STOP SMIRKING REG I KNOW YOU'RE SMIRKING.

I'm off to find more materials. I expect to see you all doing something useful when I get back.

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Glimpse.LoreFaraday's Location Faraday's Location

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Glimpse.LorePervy Fan Mail Pervy Fan Mail

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Glimpse.LoreRajasthan Central Prison Rajasthan Central Prison

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Glimpse.LoreArthur! Arthur!

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Glimpse.LoreHighly Classified Highly Classified

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Glimpse.LoreRecordings Recordings

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Glimpse.LoreFAQ FAQ

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Glimpse.LoreIn Which Oliver Needs a Spoon In Which Oliver Needs a Spoon

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Glimpse.LoreTo All Citizens with Children To All Citizens with Children

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Glimpse.LoreKitty Bates Loves You Kitty Bates Loves You

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Glimpse.LorePiquant Piquant

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Glimpse.LoreApplied Phrenology Applied Phrenology

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Glimpse.LoreLost Lyrics Lost Lyrics

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Glimpse.LoreLet us laugh again Let us laugh again

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Glimpse.LoreChurch Services Church Services

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Glimpse.LoreGerald --

Where is everybody?

Did I miss a holiday?

Anthony
Gerald --

Where is everybody?

Did I miss a holiday?

Anthony

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Glimpse.LoreHecate Teach Me Hecate Teach Me

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Glimpse.LoreUnfiltered Unfiltered

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Glimpse.LoreThings I remember.

I used to have a dog. What did we call him again?

Boozoo. That wasn't his name, it was just what we called him.

Mum used to call him an English Kerbside Setter, because he would sit by the kerb.

We were so hungry.

We sort of had a cat. She visited, anyway. We called her Anne Bonny because she'd lost an eye.

She got very skinny. And then she was gone. Neighbours wouldn't look at us for days.

I lived on Englishcombe Lane. Next to the Royal Dragon. I still hate the smell of beer.

I had a sister. Beth. She liked bugs, and she would show them to me to make me scared.

I worried about her ever getting married.

I wonder if she ever did get married, where they took her. She'd be twenty... five now?

My dad died at Ramsgate, when they landed the first time. He was a hero they told Mum.

All I can remember is things I've lost.

I wish I could still take Joy.



Things I remember.

I used to have a dog. What did we call him again?

Boozoo. That wasn't his name, it was just what we called him.

Mum used to call him an English Kerbside Setter, because he would sit by the kerb.

We were so hungry.

We sort of had a cat. She visited, anyway. We called her Anne Bonny because she'd lost an eye.

She got very skinny. And then she was gone. Neighbours wouldn't look at us for days.

I lived on Englishcombe Lane. Next to the Royal Dragon. I still hate the smell of beer.

I had a sister. Beth. She liked bugs, and she would show them to me to make me scared.

I worried about her ever getting married.

I wonder if she ever did get married, where they took her. She'd be twenty... five now?

My dad died at Ramsgate, when they landed the first time. He was a hero they told Mum.

All I can remember is things I've lost.

I wish I could still take Joy.



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Glimpse.LoreOpen Sesame! Open Sesame!

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Glimpse.LoreI Miss You I Miss You

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Glimpse.LoreVery Sorry Very Sorry

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Glimpse.LoreRemember! The safe chest is the one next to the tire! Remember! The safe chest is the one next to the tire!

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Glimpse.LoreBridge Bridge

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Glimpse.LoreBRIDGE TRADE HAS CEASED

Authorities have promised that shipments of vegetables and meat will revive shortly, but an “O” Courant investigation has revealed that trade has utterly stopped over the Britannia Bridge. It is difficult to obtain explanations why, but there is some evidence that Wellington Wells no longer has anything that the few remaining farmers on the outskirts of the former suburbs want. This reporter found a note from one would-be outside trader: “You’re bonkers. I offered to trade a cow for a silk parachute to make a tent, but you gave me a fancy silk suit instead. How the [expletive deleted] do I make a roof out of that [insults deleted]?”

A survey of the Village’s food gardens reveals that almost all are growing ornamental flowers. It is unclear if there is any food coming into Wellington Wells at all, which means that the food supply will soon, inevitably (continued on page 3)
BRIDGE TRADE HAS CEASED

Authorities have promised that shipments of vegetables and meat will revive shortly, but an “O” Courant investigation has revealed that trade has utterly stopped over the Britannia Bridge. It is difficult to obtain explanations why, but there is some evidence that Wellington Wells no longer has anything that the few remaining farmers on the outskirts of the former suburbs want. This reporter found a note from one would-be outside trader: “You’re bonkers. I offered to trade a cow for a silk parachute to make a tent, but you gave me a fancy silk suit instead. How the [expletive deleted] do I make a roof out of that [insults deleted]?”

A survey of the Village’s food gardens reveals that almost all are growing ornamental flowers. It is unclear if there is any food coming into Wellington Wells at all, which means that the food supply will soon, inevitably (continued on page 3)

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Glimpse.LoreSeptember 20, 1964
Staff,

I can hardly believe I need to write this again, but we really do need to get back on the aquarium cleaning schedule. I found two more casualties floating belly-up this morning. It is all of our responsibility to keep the tank clean.

I hope I do not need to emphasize the irony of the situation.

C. Gallant
Office Manager

P.S.: And another reminder: these fish are ORNAMENTAL. They are by no means for lunch.
September 20, 1964
Staff,

I can hardly believe I need to write this again, but we really do need to get back on the aquarium cleaning schedule. I found two more casualties floating belly-up this morning. It is all of our responsibility to keep the tank clean.

I hope I do not need to emphasize the irony of the situation.

C. Gallant
Office Manager

P.S.: And another reminder: these fish are ORNAMENTAL. They are by no means for lunch.

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Glimpse.LoreTO: Constable Bevan
FROM: Sergeant Sargent

Again? Oh, it must be Thursday.

Tell Dr. V to fuck off, polite-like. Even if she wasn't the only source of blackberry, the General would have our heads.
TO: Constable Bevan
FROM: Sergeant Sargent

Again? Oh, it must be Thursday.

Tell Dr. V to fuck off, polite-like. Even if she wasn't the only source of blackberry, the General would have our heads.

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Glimpse.LoreNick,

Meet me in the Hotel Park tonight.

-V
Nick,

Meet me in the Hotel Park tonight.

-V

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Glimpse.Lore(Illegible) 1962

Hah! I’ve been tediously applying stimulus boxes to keep the robots in line. But they are resistant, and I have to give them extremely detailed and tedious instructions or they make stupid, literal-minded mistakes.

What if I simply adjust their value set, so that they perceive the highest value as being whatever I say I want? Then I could give them minimal instructions and they would operate almost entirely without supervision?

I am building a conversion unit -- a “re-motivator” -- to do just that.
(Illegible) 1962

Hah! I’ve been tediously applying stimulus boxes to keep the robots in line. But they are resistant, and I have to give them extremely detailed and tedious instructions or they make stupid, literal-minded mistakes.

What if I simply adjust their value set, so that they perceive the highest value as being whatever I say I want? Then I could give them minimal instructions and they would operate almost entirely without supervision?

I am building a conversion unit -- a “re-motivator” -- to do just that.

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Glimpse.LoreMYSTERIES OF THE JOY FACTORY:

1) SUNSHINE
-- S claims Verloc invented Sunshine for himself. Why? How can he be clear-headed and not haunted by the past? Anyone with any human feelings...
-- Sunshine rumoured not to be a contraceptive like Joy. What happens if someone has a baby? Oh, God. Too awful.

2) PLAGUE
-- Toxic waste dumped in water? Carried by fog?
-- Outbreaks correlate to wind direction — from Joy factory?

3) “PERMANENT SOLUTION”
-- Verloc’s plan so secret even S doesn’t know what it is. Irreversible? Mass lobotomy?

FIND A WAY INSIDE HAWORTH LABS, UNDERCOVER!!!!

POSE AS A PATIENT IN VERLOC’S NEW STUDIES???
MYSTERIES OF THE JOY FACTORY:

1) SUNSHINE
-- S claims Verloc invented Sunshine for himself. Why? How can he be clear-headed and not haunted by the past? Anyone with any human feelings...
-- Sunshine rumoured not to be a contraceptive like Joy. What happens if someone has a baby? Oh, God. Too awful.

2) PLAGUE
-- Toxic waste dumped in water? Carried by fog?
-- Outbreaks correlate to wind direction — from Joy factory?

3) “PERMANENT SOLUTION”
-- Verloc’s plan so secret even S doesn’t know what it is. Irreversible? Mass lobotomy?

FIND A WAY INSIDE HAWORTH LABS, UNDERCOVER!!!!

POSE AS A PATIENT IN VERLOC’S NEW STUDIES???

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Glimpse.LoreNanny Nanny

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Glimpse.LoreSeptember 18

I look into the lights like the Doctors ordered. I could swear I see shapes in there, moving around. Like shadows, but made of light.

And there’s shadows all around. Always around the corner.

He keeps turning lights off. Says he wants to save the bulbs. He’s trying to make me think I’m going blind, isn’t he? How he loves to feel superior!

September 19
Took TWO Joy just so I could stand his ugly face. Why won’t it work?

Has he swapped them out for something? Paracetamol? Jelly beans?

Jesus, we haven’t had jelly beans since… have we ever had jelly beans?

September 20
I hate when he talks in that slow, condescending voice. Like I’m a child. I’m not a child, am I? I don’t even know any children.

Obviously.

Jesus, what is wrong with my Joy?

September 22

There he is scritching away in the corner. Scribble, scribble, scribble, eh, Mr. Gibbon?

And then the whoosh of the pneumatic tube! He’s blaming it all on me what happened, isn’t he?

He says it’s his missus. I don’t believe he’s still got a missus. With his big mossy teeth? I bet she went on holiday long ago.

Was I married once? How did it end? I get an awful feeling in my stomach. I’m not sure I’m going to enjoy remembering.

Something is all fucked up about the Joy! And he won’t send me home. We’ve got to stay here. Duty!

September 25

I can hear him crunching in the dark. It ISN’T rats! It’s his big mossy teeth!

I lie awake and picture squeezing his throat till he turns the colour of my carrots he bloody well stole. He’s plotting something.

September 28

Let him try to weasel out of this one! I SAW him writing those LIES!!! Reassign me, will he? “Off my Joy,” am I? I’m bloody well tripling up and he KNOWS IT!!!

October 6

WE’VE COME TO THE END OF OUR TIME! WE’VE COME TO THE END OF OUR TIME! WE’VE COME TO THE END OF OUR TIME!
September 18

I look into the lights like the Doctors ordered. I could swear I see shapes in there, moving around. Like shadows, but made of light.

And there’s shadows all around. Always around the corner.

He keeps turning lights off. Says he wants to save the bulbs. He’s trying to make me think I’m going blind, isn’t he? How he loves to feel superior!

September 19
Took TWO Joy just so I could stand his ugly face. Why won’t it work?

Has he swapped them out for something? Paracetamol? Jelly beans?

Jesus, we haven’t had jelly beans since… have we ever had jelly beans?

September 20
I hate when he talks in that slow, condescending voice. Like I’m a child. I’m not a child, am I? I don’t even know any children.

Obviously.

Jesus, what is wrong with my Joy?

September 22

There he is scritching away in the corner. Scribble, scribble, scribble, eh, Mr. Gibbon?

And then the whoosh of the pneumatic tube! He’s blaming it all on me what happened, isn’t he?

He says it’s his missus. I don’t believe he’s still got a missus. With his big mossy teeth? I bet she went on holiday long ago.

Was I married once? How did it end? I get an awful feeling in my stomach. I’m not sure I’m going to enjoy remembering.

Something is all fucked up about the Joy! And he won’t send me home. We’ve got to stay here. Duty!

September 25

I can hear him crunching in the dark. It ISN’T rats! It’s his big mossy teeth!

I lie awake and picture squeezing his throat till he turns the colour of my carrots he bloody well stole. He’s plotting something.

September 28

Let him try to weasel out of this one! I SAW him writing those LIES!!! Reassign me, will he? “Off my Joy,” am I? I’m bloody well tripling up and he KNOWS IT!!!

October 6

WE’VE COME TO THE END OF OUR TIME! WE’VE COME TO THE END OF OUR TIME! WE’VE COME TO THE END OF OUR TIME!

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Glimpse.LoreLiebe Marta:

I must write you, even if I no longer know if you are alive, or even if I am.

We live in a world of absurdity, and the most absurd is that we are apart.

I wish I had not been a coward, and I had joined you on the last train. It seems I am one coward after another. I don't even know what you loved in me.

I wish to God we will meet in the afterlife. Until then, my sweet, my dove,

I am ever

Your love

PS Do you ever see my son? Is he well? Why am I asking? No one can send this letter to Germany.

Liebe Marta:

I must write you, even if I no longer know if you are alive, or even if I am.

We live in a world of absurdity, and the most absurd is that we are apart.

I wish I had not been a coward, and I had joined you on the last train. It seems I am one coward after another. I don't even know what you loved in me.

I wish to God we will meet in the afterlife. Until then, my sweet, my dove,

I am ever

Your love

PS Do you ever see my son? Is he well? Why am I asking? No one can send this letter to Germany.

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Glimpse.LoreHappy Birthday Sebastian Happy Birthday Sebastian

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Glimpse.Lorehe wasnt always this crazy was he?

no he was charming and smart and smart

and he didn’t care I was a girl not in the lab anyway

sure he was a bit cold

but i thought - hes just a scientist.

it was us against all the idiots who couldnt see.

i guess i was keeping him sane or something

god knows i was fixing his calculations

god i hate men

i mean i love men but sometimes i hate them
he wasnt always this crazy was he?

no he was charming and smart and smart

and he didn’t care I was a girl not in the lab anyway

sure he was a bit cold

but i thought - hes just a scientist.

it was us against all the idiots who couldnt see.

i guess i was keeping him sane or something

god knows i was fixing his calculations

god i hate men

i mean i love men but sometimes i hate them

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Glimpse.LoreHair Bow! Hair Bow!

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Glimpse.LoreAugust 16, 1964

Dear General Byng:

As per your orders sir, closed down the West End of the Waterloo Square district for quarantine. This ought to do it, at least for now -- that makes three neighbourhoods this week alone.

Also spoke with some of the local land-owners, who found your offer to purchase buildings in the afflicted areas quite generous, as you foresaw. You indeed have a keen strategic mind, sir! Once the quarantines are lifted, that should pocket you a lovely little profit.

I will continue to canvas the city for any signs of infection and any further opportunities, er, urgent reasons, to impose new restrictions.

Yours, etc,
Anthony Covington
Civic Works
August 16, 1964

Dear General Byng:

As per your orders sir, closed down the West End of the Waterloo Square district for quarantine. This ought to do it, at least for now -- that makes three neighbourhoods this week alone.

Also spoke with some of the local land-owners, who found your offer to purchase buildings in the afflicted areas quite generous, as you foresaw. You indeed have a keen strategic mind, sir! Once the quarantines are lifted, that should pocket you a lovely little profit.

I will continue to canvas the city for any signs of infection and any further opportunities, er, urgent reasons, to impose new restrictions.

Yours, etc,
Anthony Covington
Civic Works

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Glimpse.LoreSod off you bloody wankers Sod off you bloody wankers

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Glimpse.LoreReporter of the year: Gemma Olsen Reporter of the year: Gemma Olsen

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Glimpse.LorePrayer to the True God Prayer to the True God

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Glimpse.LoreSoviets Take Madrid Soviets Take Madrid

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Glimpse.LoreHeadboy Rules!

For Little George’s initiation, he has to:
1) Win an arena fight with a tourist. No fair fighting wastrel weaklings.

2) Fresh meat only! Ha ha!
Steal food NOT looted from a dead body.

3) Sneak into the village and steal a bobby hat. Maybe make it the red bobby hat -- that’s a fight I’d like to see! Ha ha!

4) Clean my leather jacket.

5) Stop being a dull wanker. Oops! I guess Little George might not be Headboy material after all! Ha ha!
Headboy Rules!

For Little George’s initiation, he has to:
1) Win an arena fight with a tourist. No fair fighting wastrel weaklings.

2) Fresh meat only! Ha ha!
Steal food NOT looted from a dead body.

3) Sneak into the village and steal a bobby hat. Maybe make it the red bobby hat -- that’s a fight I’d like to see! Ha ha!

4) Clean my leather jacket.

5) Stop being a dull wanker. Oops! I guess Little George might not be Headboy material after all! Ha ha!

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Glimpse.LoreScribbled Note about Miss Snug Scribbled Note about Miss Snug

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Glimpse.LoreBackchannel Backchannel

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Glimpse.LoreEverybody’s a Winner! Everybody’s a Winner!

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Glimpse.LorePlease leave the greenhouse door CRACKED OPEN during the day. If bees can’t get in, we shan’t have any rosehips this winter. I’m not fond of scurvy, are you?

Faraday
Please leave the greenhouse door CRACKED OPEN during the day. If bees can’t get in, we shan’t have any rosehips this winter. I’m not fond of scurvy, are you?

Faraday

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Glimpse.LoreParty Supplies Party Supplies

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Glimpse.LoreNote... Chord... Note. What does this even mean? Note... Chord... Note. What does this even mean?

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Glimpse.LoreWhere's My Materials, Lads? Where's My Materials, Lads?

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Glimpse.LoreForgotten Dig Spot 2 Forgotten Dig Spot 2

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Glimpse.LoreAnother notice:

Typo of the month:
Learn which words end in -ible versus -able. If you are not sure, look them up. This is an unacceptible error. - Jane
Another notice:

Typo of the month:
Learn which words end in -ible versus -able. If you are not sure, look them up. This is an unacceptible error. - Jane

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Glimpse.LoreKeen Eye Keen Eye

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Glimpse.LoreJoy Quality Plunging! Joy Quality Plunging!

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Glimpse.Loreall right. just an easy stroll across town. right?

right, baby?
all right. just an easy stroll across town. right?

right, baby?

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Glimpse.LoreWorkers' Manifesto Workers' Manifesto

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Glimpse.LoreGolden Masks Golden Masks

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Glimpse.LoreForgotten Dig Spot 3 Forgotten Dig Spot 3

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Glimpse.LoreVery Alarming Lyrics Very Alarming Lyrics

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Glimpse.LoreMOTILENE EXPLOSION IN SCARGILL MINE
Train Tracks Severely Damaged

Last week, citizens in the vicinity of the village’s main Motilene facility noticed a loud explosion. Authorities were quick to announce that no explosion had taken place. However the entrance to Apple Holm Station was immediately closed and has remained closed ever since. Moreover, this reporter observed toxic fumes rising from the train station. Authorities refuse to speculate what effects this might have on the Motilene pumping system, on which all our mechanical devices depend.


A secondary concern is the village’s transportation system. Despite documented warnings by engineering staff, Scargill Mining dug its tunnels directly beneath the train tracks that lead to the Britannia Bridge. Although these tracks are not currently being used, the damage means that they will not be usable in the future, which will make it more difficult for citizens to (continued on page 2)
MOTILENE EXPLOSION IN SCARGILL MINE
Train Tracks Severely Damaged

Last week, citizens in the vicinity of the village’s main Motilene facility noticed a loud explosion. Authorities were quick to announce that no explosion had taken place. However the entrance to Apple Holm Station was immediately closed and has remained closed ever since. Moreover, this reporter observed toxic fumes rising from the train station. Authorities refuse to speculate what effects this might have on the Motilene pumping system, on which all our mechanical devices depend.


A secondary concern is the village’s transportation system. Despite documented warnings by engineering staff, Scargill Mining dug its tunnels directly beneath the train tracks that lead to the Britannia Bridge. Although these tracks are not currently being used, the damage means that they will not be usable in the future, which will make it more difficult for citizens to (continued on page 2)

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Glimpse.LoreTo Whomsoever Opens This Missive

Dear fellow Wellingtonian—

—for are we not all still fellow citizens of Wellington Wells?

Good news! God has not forsaken us. He is still with us, even amidst the rubble of these waste lands.

Do not take our present suffering as a sign of His abandonment! For He tested his only Son even to His mortal limit. Like Job, let us never lose faith.

For there are those who turn aside from His love, who have given their faith to witchcraft, or the most outlandish of vegetable idols, or even demons of unspeakable shape!

Do not succumb to these delusions! Where there is faith, there is redemption. And if you have lost hope in this life, then all the more should you prepare yourself for the next.

Let us gather, Sunday at noon, on the bridge to Lud’s Holm, and make of ourselves a congregation.

Yours In Christ,


Rev. Charles Peter
Formerly of St. George’s Church
To Whomsoever Opens This Missive

Dear fellow Wellingtonian—

—for are we not all still fellow citizens of Wellington Wells?

Good news! God has not forsaken us. He is still with us, even amidst the rubble of these waste lands.

Do not take our present suffering as a sign of His abandonment! For He tested his only Son even to His mortal limit. Like Job, let us never lose faith.

For there are those who turn aside from His love, who have given their faith to witchcraft, or the most outlandish of vegetable idols, or even demons of unspeakable shape!

Do not succumb to these delusions! Where there is faith, there is redemption. And if you have lost hope in this life, then all the more should you prepare yourself for the next.

Let us gather, Sunday at noon, on the bridge to Lud’s Holm, and make of ourselves a congregation.

Yours In Christ,


Rev. Charles Peter
Formerly of St. George’s Church

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Glimpse.LoreDearest Moo:

Do you suppose there are any tribes left in the world that we have not found? Stone age tribes living in, I don’t know, the Amazonian jungle, or some supposedly deserted island?

What would it be like to be one of those tribesmen and one day an aeroplane lands on the beach? With what awe and wonder would that tribesman attempt to comprehend the man who stepped down out of the cockpit?

But what would that tribesman have to teach the aviator? He must know hundreds of herbs and roots. He must have medicine, secret poultices that, without any help of science, can heal the aviator’s wounds. Oh science has not yet learned all the secrets of the medicine man, no matter what the biochemists will tell you.

What does he know about time, whose time is unregimented? What does he see when he looks at the living jungle, which is only greenery to the Western man in his boots and eyeglasses?

The aviator, too, must approach the aborigine with awe.

I am both the tribesman and the aborigine, and you are the fascinating unknown that lies just behind the other’s eyes. Every day I seek to learn your language. Every day I try to see the world the way you see it.

Who knows if I ever will? But I am always

your beloved

Puppy
(please)
Dearest Moo:

Do you suppose there are any tribes left in the world that we have not found? Stone age tribes living in, I don’t know, the Amazonian jungle, or some supposedly deserted island?

What would it be like to be one of those tribesmen and one day an aeroplane lands on the beach? With what awe and wonder would that tribesman attempt to comprehend the man who stepped down out of the cockpit?

But what would that tribesman have to teach the aviator? He must know hundreds of herbs and roots. He must have medicine, secret poultices that, without any help of science, can heal the aviator’s wounds. Oh science has not yet learned all the secrets of the medicine man, no matter what the biochemists will tell you.

What does he know about time, whose time is unregimented? What does he see when he looks at the living jungle, which is only greenery to the Western man in his boots and eyeglasses?

The aviator, too, must approach the aborigine with awe.

I am both the tribesman and the aborigine, and you are the fascinating unknown that lies just behind the other’s eyes. Every day I seek to learn your language. Every day I try to see the world the way you see it.

Who knows if I ever will? But I am always

your beloved

Puppy
(please)

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Glimpse.LoreWhat a sad note! I wonder what they buried. What a sad note! I wonder what they buried.

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Glimpse.Loretesting testing

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Glimpse.LoreSir Robert Byng's Memoir Sir Robert Byng's Memoir

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Glimpse.LoreThe "O" Courant Final Issue The "O" Courant Final Issue

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Glimpse.LoreFertilize our barren land, O Ceridwen. Let the flowers bring forth fruit. I give you honeyed messengers, O Goddess. Give us fruit and not Blight. Fertilize our barren land, O Ceridwen. Let the flowers bring forth fruit. I give you honeyed messengers, O Goddess. Give us fruit and not Blight.

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Glimpse.LoreJAMES AND ROGER:

Which one of you two numpties put away my slide rule? DO NOT PUT AWAY MY SLIDE RULE. Leave it on the lab table, that’s where I use it. Now please locate it wherever you have hidden it and bring it back.

-F
JAMES AND ROGER:

Which one of you two numpties put away my slide rule? DO NOT PUT AWAY MY SLIDE RULE. Leave it on the lab table, that’s where I use it. Now please locate it wherever you have hidden it and bring it back.

-F

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Glimpse.LoreMessy Dig Spot 3 Messy Dig Spot 3

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Glimpse.LorePROPER USE OF JUBILATORS

To: All Employees
From: Penelope Snug, Supervisor

Please note that the PROPER FUNCTION of a Jubilator is:

1. to dispose of Downers who have gone on holiday in public, and
2. to diffuse airborne Joy to citizens who may have forgotten to take their pills.

A Jubilator is NOT a mechanical “steed” for jousting and betting! We are becoming quite shorthanded as a result of this tomfoolery, since the cockpit burns up when one Jubilator smashes another. They are almost invincible (except for the electrical issue we are working on) but even a rock can be broken by another rock.

It has further come to my attention that certain employees attempted to sabotage Jubilators to gain advantage in illicit competitions. Perpetrators will be caught, and damage will be docked from their pay!

Penelope

P.S. Kindly do not sound the tootlers indoors. It alarms the secretaries.
PROPER USE OF JUBILATORS

To: All Employees
From: Penelope Snug, Supervisor

Please note that the PROPER FUNCTION of a Jubilator is:

1. to dispose of Downers who have gone on holiday in public, and
2. to diffuse airborne Joy to citizens who may have forgotten to take their pills.

A Jubilator is NOT a mechanical “steed” for jousting and betting! We are becoming quite shorthanded as a result of this tomfoolery, since the cockpit burns up when one Jubilator smashes another. They are almost invincible (except for the electrical issue we are working on) but even a rock can be broken by another rock.

It has further come to my attention that certain employees attempted to sabotage Jubilators to gain advantage in illicit competitions. Perpetrators will be caught, and damage will be docked from their pay!

Penelope

P.S. Kindly do not sound the tootlers indoors. It alarms the secretaries.

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Glimpse.LoreAdvice on curing the plague Advice on curing the plague

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Glimpse.LoreV L L K G R R N T L I
E O O I F P M E S U O
R C O N O E A N O T N
V L L K G R R N T L I
E O O I F P M E S U O
R C O N O E A N O T N

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Glimpse.LorePROPER USE OF JUBILATORS

To: All Employees
From: Penelope Snug, Supervisor

Please note that the PROPER FUNCTION of a Jubilator is:

1. to dispose of Downers who have gone on holiday in public, and
2. to diffuse airborne Joy to citizens who may have forgotten to take their pills.

A Jubilator is NOT a mechanical “steed” for jousting and betting! We are becoming quite shorthanded as a result of this tomfoolery, since the cockpit burns up when one Jubilator smashes another. They are almost invincible (except for the electrical issue we are working on) but even a rock can be broken by another rock.

It has further come to my attention that certain employees attempted to sabotage Jubilators to gain advantage in illicit competitions. Perpetrators will be caught, and damage will be docked from their pay!

- Penelope

P.S. Kindly do not sound the tootlers indoors. It alarms the secretaries.
PROPER USE OF JUBILATORS

To: All Employees
From: Penelope Snug, Supervisor

Please note that the PROPER FUNCTION of a Jubilator is:

1. to dispose of Downers who have gone on holiday in public, and
2. to diffuse airborne Joy to citizens who may have forgotten to take their pills.

A Jubilator is NOT a mechanical “steed” for jousting and betting! We are becoming quite shorthanded as a result of this tomfoolery, since the cockpit burns up when one Jubilator smashes another. They are almost invincible (except for the electrical issue we are working on) but even a rock can be broken by another rock.

It has further come to my attention that certain employees attempted to sabotage Jubilators to gain advantage in illicit competitions. Perpetrators will be caught, and damage will be docked from their pay!

- Penelope

P.S. Kindly do not sound the tootlers indoors. It alarms the secretaries.

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Glimpse.Lorectober 9

o the Executive Committee:
I am writing to request more funds for our study of Coconut Joy. While we have not yet found a dosage that allows test subjects to complete the fun ride without soiling themselves, I remain committed to this research.

Perhaps the problem is that we’re using plague wastrels? I have asked Verloc to send over some of his healthy Downer subjects, but he has declined. [CROSSED OUT: That man never shared so much as a sidewalk in his entire life. ]

I understand the rationale of using only people who won’t be missed, but am convinced we would have better results with better test subjects and more funding. Surely it would be wise to continue seeking an alternative to Dr. Verloc’s “Permanent Solution” in the event that his research [CROSSED OUT: turns out to be complete balderdash] is not the success he imagines?

I do hope you can see your way to increased funding of my research. [CROSSED OUT: Even though I’m not an arse-kisser like]
ctober 9

o the Executive Committee:
I am writing to request more funds for our study of Coconut Joy. While we have not yet found a dosage that allows test subjects to complete the fun ride without soiling themselves, I remain committed to this research.

Perhaps the problem is that we’re using plague wastrels? I have asked Verloc to send over some of his healthy Downer subjects, but he has declined. [CROSSED OUT: That man never shared so much as a sidewalk in his entire life. ]

I understand the rationale of using only people who won’t be missed, but am convinced we would have better results with better test subjects and more funding. Surely it would be wise to continue seeking an alternative to Dr. Verloc’s “Permanent Solution” in the event that his research [CROSSED OUT: turns out to be complete balderdash] is not the success he imagines?

I do hope you can see your way to increased funding of my research. [CROSSED OUT: Even though I’m not an arse-kisser like]

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Glimpse.LoreBurning Bright Burning Bright

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Glimpse.LoreMy darling, dashing Burnsy,

I need you. I need to hear you coming to me from your sad crime room through our tunnel of love to my bed..

I can’t wait to feel those shiny brass buttons give away to my fingers.

Your tender touch is the only way I’ll ever get through another one of these horrific convention weekends.

The Management (of your loins)
My darling, dashing Burnsy,

I need you. I need to hear you coming to me from your sad crime room through our tunnel of love to my bed..

I can’t wait to feel those shiny brass buttons give away to my fingers.

Your tender touch is the only way I’ll ever get through another one of these horrific convention weekends.

The Management (of your loins)

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Glimpse.LoreDear, darling Sebastian,

What a brave boy you are! Daddy says you got on the train and climbed out the back into the tunnel, just like we practiced. We were so worried when we saw the train pull away! What if the windows had been locked? It was agony waiting to know you were safe.

Daddy says you’re cross with him for not coming earlier, but please understand. It’s too risky, except on days when he can “inspect the tracks.”

Daddy will bring you food every Tuesday. Try to make it last. We don’t have ration coupons for you anymore, but that’s all right, as I need to reduce anyway.

Courage, my little soldier!

Love,
Mummy

P.S. I’ve asked Daddy to smuggle Aloysius to you. I know you think you’re too big to sleep with a teddy bear, but it’s good to have a comfort of home, no?
Dear, darling Sebastian,

What a brave boy you are! Daddy says you got on the train and climbed out the back into the tunnel, just like we practiced. We were so worried when we saw the train pull away! What if the windows had been locked? It was agony waiting to know you were safe.

Daddy says you’re cross with him for not coming earlier, but please understand. It’s too risky, except on days when he can “inspect the tracks.”

Daddy will bring you food every Tuesday. Try to make it last. We don’t have ration coupons for you anymore, but that’s all right, as I need to reduce anyway.

Courage, my little soldier!

Love,
Mummy

P.S. I’ve asked Daddy to smuggle Aloysius to you. I know you think you’re too big to sleep with a teddy bear, but it’s good to have a comfort of home, no?

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Glimpse.LoreChemical Answer Chemical Answer

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Glimpse.LoreTo: Dr. Verloc
From: Ronald Norrish
RE: Test of A-329

We have had mixed results with our first test of A-329. The subject, Vanessa Tinker-Bell came to us presenting Downer symptoms of melancholy and unpleasant memories. We are pleased to report that this is no longer the case.

There have been side effects, however. Tinker-Bell was formerly one of the village’s foremost intellectuals. She now has difficulty with basic cognitive functions and exhibits obsessive behaviors: eg, she runs around her cell clapping her hands and seems to believe she can fly.

Recommendation: Further research on A-329 required. At a minimum, it should only be used on the most severe Downer cases.
To: Dr. Verloc
From: Ronald Norrish
RE: Test of A-329

We have had mixed results with our first test of A-329. The subject, Vanessa Tinker-Bell came to us presenting Downer symptoms of melancholy and unpleasant memories. We are pleased to report that this is no longer the case.

There have been side effects, however. Tinker-Bell was formerly one of the village’s foremost intellectuals. She now has difficulty with basic cognitive functions and exhibits obsessive behaviors: eg, she runs around her cell clapping her hands and seems to believe she can fly.

Recommendation: Further research on A-329 required. At a minimum, it should only be used on the most severe Downer cases.

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Glimpse.LoreSlide Rule Slide Rule

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Glimpse.LoreIt Seems I Lied It Seems I Lied

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Glimpse.LoreTo Our Prudent Friend:

I hope this note finds you well. If not, I've stashed the necessaries to cure plague in a rubbish bin:

1 empty syringe
1 rotten potato
5 rowan berries

The wastrels will eat the potatoes and berries if they find them, so you may have to find more of those on your own. Good luck!

Mr. Kite
To Our Prudent Friend:

I hope this note finds you well. If not, I've stashed the necessaries to cure plague in a rubbish bin:

1 empty syringe
1 rotten potato
5 rowan berries

The wastrels will eat the potatoes and berries if they find them, so you may have to find more of those on your own. Good luck!

Mr. Kite

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Glimpse.LoreTO: Dr. Verloc, Haworth Laboratories

FROM: Alfred Southwick, Supervisor, St Elmo Electrical Unit, Motilene Control HQ

RE: Urgent Joy Request

Dear Dr. Verloc,

My men seem to have received a weak batch of Joy. That is, it makes them half as happy. Unfortunately, it makes them just as foggy. As a result, they have been doubling up on Joy, and this is making them rather too foggy to work. Could you please send a regular-strength ration of Joy as soon as possible?

Is blackberry a possibility?
TO: Dr. Verloc, Haworth Laboratories

FROM: Alfred Southwick, Supervisor, St Elmo Electrical Unit, Motilene Control HQ

RE: Urgent Joy Request

Dear Dr. Verloc,

My men seem to have received a weak batch of Joy. That is, it makes them half as happy. Unfortunately, it makes them just as foggy. As a result, they have been doubling up on Joy, and this is making them rather too foggy to work. Could you please send a regular-strength ration of Joy as soon as possible?

Is blackberry a possibility?

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Glimpse.LoreWhere Is Uncle Jack? Where Is Uncle Jack?

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Glimpse.LoreLife a bit "samey"?

Wish you could go to another world?

Visit Sally's Interplanetary Travel Agency!

Sometimes you need more than Joy.
Life a bit "samey"?

Wish you could go to another world?

Visit Sally's Interplanetary Travel Agency!

Sometimes you need more than Joy.

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Glimpse.LoreDavy darling,

You wanted to know why I seem “off” today. But you already KNOW why. Even if you think I don’t know!

Deirdre “returned” a hair bow to me that she’d found by the bed. She thought it was mine -- though I never wear chartreuse. I wanted to die! I absolutely wanted to die. You’ve been in OUR bed with Priss, haven’t you? (No one else can pull off chartreuse). How could you?!!! I decorated that bed! To think of you and Priss on MY parachute-silk sheets! How can I ever trust you again?

I am doubling up my Joy today, but don’t assume that my smiles mean you haven’t broken my heart.

Diana

P.S. Please return my Nick Lightbearer records and my good tweezers. We’re finished.
PPS I'm going to eat an entire cupcake, I don't care what you say.
Davy darling,

You wanted to know why I seem “off” today. But you already KNOW why. Even if you think I don’t know!

Deirdre “returned” a hair bow to me that she’d found by the bed. She thought it was mine -- though I never wear chartreuse. I wanted to die! I absolutely wanted to die. You’ve been in OUR bed with Priss, haven’t you? (No one else can pull off chartreuse). How could you?!!! I decorated that bed! To think of you and Priss on MY parachute-silk sheets! How can I ever trust you again?

I am doubling up my Joy today, but don’t assume that my smiles mean you haven’t broken my heart.

Diana

P.S. Please return my Nick Lightbearer records and my good tweezers. We’re finished.
PPS I'm going to eat an entire cupcake, I don't care what you say.

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Glimpse.LoreNick,

I consider your new album to be a personal affront. After all we fans have done for you, you selfishly go off in a different “creative direction.” It’s not just that I don’t like your new songs – it actually ruins my enjoyment of the old ones because I can’t hear them anymore without becoming angry. We fans made you what you are! If you can’t write good, cheerful songs anymore, at least take the newer songs off your official playlist so we can pretend they never existed!

- An ex-fan
Nick,

I consider your new album to be a personal affront. After all we fans have done for you, you selfishly go off in a different “creative direction.” It’s not just that I don’t like your new songs – it actually ruins my enjoyment of the old ones because I can’t hear them anymore without becoming angry. We fans made you what you are! If you can’t write good, cheerful songs anymore, at least take the newer songs off your official playlist so we can pretend they never existed!

- An ex-fan

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Glimpse.LorePussycat:

Mind if I stop by for a cup of tea? I miss you so.

Love, Kitten
Pussycat:

Mind if I stop by for a cup of tea? I miss you so.

Love, Kitten

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Glimpse.LoreWe cannot get out We cannot get out

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Glimpse.LoreUnvisited Unvisited

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Glimpse.LoreWhat’s going on in the world outside Wellington Wells? Nobody knows… but it has to be better than the madness and degradation here. It just has to be.
I heard a wastrel jabbering on about a boat moored somewhere on the farthest island. He might have been off his head, but it’s worth a try. What other chance do I have?
I better make sure I can operate it first, though. Chances are it’s depowered. A handful of capacitor cells -- say, five? -- would probably do the trick.
Then I can make my escape.
What’s going on in the world outside Wellington Wells? Nobody knows… but it has to be better than the madness and degradation here. It just has to be.
I heard a wastrel jabbering on about a boat moored somewhere on the farthest island. He might have been off his head, but it’s worth a try. What other chance do I have?
I better make sure I can operate it first, though. Chances are it’s depowered. A handful of capacitor cells -- say, five? -- would probably do the trick.
Then I can make my escape.

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Glimpse.LoreDig Spot 4 Dig Spot 4

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Glimpse.LorePrayer to the Horned God Prayer to the Horned God

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Glimpse.LoreMemoirs of Sir Robert Byng Memoirs of Sir Robert Byng

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Glimpse.LoreBlackberry? Blackberry?

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Glimpse.LoreOctober 4, 1964

Executive Committee
City Hall
5 The Parade
Wellington Wells

Dear Sir or Madam:

We understand that you have exiled us to the Garden District to protect yourselves from our dreadful memories. It seems a bit unfair to us, since none of us is willingly a Downer. We don’t choose not to take Joy. It’s not a style of life that anyone would choose. What makes us Wastrels is that when we take Joy, it gives us the most violent reaction. The body thrashes; the memories come back, edged in fire.

But surely this is not news to you. We write for another reason. We miss Uncle Jack.

Oh, yes, of course Uncle Jack’s shows are piped into the Garden District. But unlike the ones we used to get in the village, these seem to be recordings. The proof is that you keep broadcasting the same shows over and over! When I was a decent proper citizen, Jack always had something new to say. Surely that can’t just be Joy-ful forgetting?

Couldn’t you play us whatever Jack’s saying at the moment? Or if you must play us recordings, could you at least swap out the recordings from time to time? Abandon us if you must; but please don’t take away our old friend Jack.

Yours faithfully,


Hilary Charkham
Harrison St. Claire
Evelyn Middlewood
October 4, 1964

Executive Committee
City Hall
5 The Parade
Wellington Wells

Dear Sir or Madam:

We understand that you have exiled us to the Garden District to protect yourselves from our dreadful memories. It seems a bit unfair to us, since none of us is willingly a Downer. We don’t choose not to take Joy. It’s not a style of life that anyone would choose. What makes us Wastrels is that when we take Joy, it gives us the most violent reaction. The body thrashes; the memories come back, edged in fire.

But surely this is not news to you. We write for another reason. We miss Uncle Jack.

Oh, yes, of course Uncle Jack’s shows are piped into the Garden District. But unlike the ones we used to get in the village, these seem to be recordings. The proof is that you keep broadcasting the same shows over and over! When I was a decent proper citizen, Jack always had something new to say. Surely that can’t just be Joy-ful forgetting?

Couldn’t you play us whatever Jack’s saying at the moment? Or if you must play us recordings, could you at least swap out the recordings from time to time? Abandon us if you must; but please don’t take away our old friend Jack.

Yours faithfully,


Hilary Charkham
Harrison St. Claire
Evelyn Middlewood

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Glimpse.LoreMessy Dig Spot 5 Messy Dig Spot 5

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Glimpse.LoreMessy Dig Spot 1 Messy Dig Spot 1

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Glimpse.LorePoems Poems

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Glimpse.LoreUNCLE JACK APPEARS TO HAVE DISAPPEARED

The “O” Courant has been monitoring Uncle Jack’s recent shows and found that all episodes of his “live” broadcasts are actually repeats.

For example, three times in the past month, Uncle Jack has read us the same bedtime story of the Pied Piper. Twice, his cooking show “That Tastes Delicious! What Is It?” has featured the episode about things you can eat that aren’t really food.

The repeat episodes raise a troubling question: Where is Uncle Jack if he is not in the studio? Is he still alive? Or a Downer? Has he “gone on holiday,” as we like to say when we’re talking about someone dying? When was his last live show?

Reporters have attempted to contact the Executive Committee in this regard, but the EC (continued on page 5)
UNCLE JACK APPEARS TO HAVE DISAPPEARED

The “O” Courant has been monitoring Uncle Jack’s recent shows and found that all episodes of his “live” broadcasts are actually repeats.

For example, three times in the past month, Uncle Jack has read us the same bedtime story of the Pied Piper. Twice, his cooking show “That Tastes Delicious! What Is It?” has featured the episode about things you can eat that aren’t really food.

The repeat episodes raise a troubling question: Where is Uncle Jack if he is not in the studio? Is he still alive? Or a Downer? Has he “gone on holiday,” as we like to say when we’re talking about someone dying? When was his last live show?

Reporters have attempted to contact the Executive Committee in this regard, but the EC (continued on page 5)

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Glimpse.LorePrayer to Ceridwen Prayer to Ceridwen

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Glimpse.LoreTo: Mrs. Beatrice Dalrymple
From: Sergeant Sargent

I recognize the need for isolating Dr. Faraday at Dunsinane House. However, you cannot ask us to patrol Lud's Holm! The island is crawling with berserk wastrels infected with the plague! I can't place my constables at the mercy of mobs of homicidal lunatics spouting Old English. And if God forbid, one of them were to come back bitten or scratched, well, that's it for good old Maidenholm.

If you must, appoint someone you trust to look in on her. How about Bobby Hickinbotham? He's loyal if not terribly reliable, and if he got bitten, no great loss.
To: Mrs. Beatrice Dalrymple
From: Sergeant Sargent

I recognize the need for isolating Dr. Faraday at Dunsinane House. However, you cannot ask us to patrol Lud's Holm! The island is crawling with berserk wastrels infected with the plague! I can't place my constables at the mercy of mobs of homicidal lunatics spouting Old English. And if God forbid, one of them were to come back bitten or scratched, well, that's it for good old Maidenholm.

If you must, appoint someone you trust to look in on her. How about Bobby Hickinbotham? He's loyal if not terribly reliable, and if he got bitten, no great loss.

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Glimpse.LoreTAXI!

Thanks to a bit of British ingenuity, the Belpit brothers, who were too ill with measles to take the train last week, will be able to join their playmates after all. General Byng’s office dispatched a taxi to drive the youngsters to Bristol, where they arrived just in time to board the German ocean liner taking them to Bremerhaven. “It was certainly a challenge to find a working taxi in these times,” notes the General, “but we must all go above and beyond.” The “O” Courant wishes the Belpit boys a “bon voyage" aboard the St. Louis.
TAXI!

Thanks to a bit of British ingenuity, the Belpit brothers, who were too ill with measles to take the train last week, will be able to join their playmates after all. General Byng’s office dispatched a taxi to drive the youngsters to Bristol, where they arrived just in time to board the German ocean liner taking them to Bremerhaven. “It was certainly a challenge to find a working taxi in these times,” notes the General, “but we must all go above and beyond.” The “O” Courant wishes the Belpit boys a “bon voyage" aboard the St. Louis.

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Glimpse.LoreDig Spot 1 Dig Spot 1

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Glimpse.LoreNon-Flushable Notice Non-Flushable Notice

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Glimpse.LoreJack Jack

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Glimpse.LoreSeptember 6, 1964

Dearest V,

By the time you read this, I’ll be gone. Leaving you is the hardest part of what I have to do. You were right about my being off Joy – the others were easy to fool, but you of course were always so attuned to my moods. I’m sorry for saying you were just imagining it, but I did so to protect you. You must know by now my true feelings for you (though I suspect they are not reciprocated). Please don’t come looking for me. We both know that your sense of Duty is at the core of your being. I will always remain your true friend, even though our paths must now diverge.

Yours truly,

Pru
September 6, 1964

Dearest V,

By the time you read this, I’ll be gone. Leaving you is the hardest part of what I have to do. You were right about my being off Joy – the others were easy to fool, but you of course were always so attuned to my moods. I’m sorry for saying you were just imagining it, but I did so to protect you. You must know by now my true feelings for you (though I suspect they are not reciprocated). Please don’t come looking for me. We both know that your sense of Duty is at the core of your being. I will always remain your true friend, even though our paths must now diverge.

Yours truly,

Pru

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Glimpse.LoreProgress Progress

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Glimpse.LoreHandwritten Letter Handwritten Letter

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Glimpse.LoreIn which Oliver Realizes He Needs a Very Long Spoon

For most of his life, Oliver had worked for Other People. Mostly, he had worked for the General. The Starkeys were common, hardworking folk. They owned no factories; they did not even own shops, or a fishing boat. Oliver’s father was a quarryman, hacking out the sparkling grey granite; his father had been a quarryman, too. And that was as far as Oliver’s pedigree went.

Oliver had always assumed that Other People knew what they were doing. At any rate, they always told him they did. So it was rather a shock when he went to see the Very Important People who were in charge of all of Wellington Wells. They were not debating policy. They were not reading reports. They were not even filing papers. They were playing pat-a-cake.

These folk would not be interested in papier mache tanks, Oliver realized. They would not warn the people of Wellington Wells to stop taking their Joy or they would all starve to death with plastic smiles stuck on their faces.

There was only one person everyone in Wellington Wells trusted. And that was That Man. The Bad Man who had driven Oliver out into the wilderness because it was the only place that Oliver did not have to see his sick smile on every screen. The man who told the Germans where to find you, O Best Beloved, in your hidey-hole in the spandrel. The man who was responsible for your death.

Oliver would have to face him. And ask him, as a favour, to tell the truth.

It was the hardest task Oliver had ever set himself. Oliver would rather have fought the Minotaur in the Labyrinth, or facing German machine guns. But those opportunities were not on offer, O Best Beloved.

And so our Oliver, trembling with sadness and rage, set out to see the man who had caused all his sorrow.
In which Oliver Realizes He Needs a Very Long Spoon

For most of his life, Oliver had worked for Other People. Mostly, he had worked for the General. The Starkeys were common, hardworking folk. They owned no factories; they did not even own shops, or a fishing boat. Oliver’s father was a quarryman, hacking out the sparkling grey granite; his father had been a quarryman, too. And that was as far as Oliver’s pedigree went.

Oliver had always assumed that Other People knew what they were doing. At any rate, they always told him they did. So it was rather a shock when he went to see the Very Important People who were in charge of all of Wellington Wells. They were not debating policy. They were not reading reports. They were not even filing papers. They were playing pat-a-cake.

These folk would not be interested in papier mache tanks, Oliver realized. They would not warn the people of Wellington Wells to stop taking their Joy or they would all starve to death with plastic smiles stuck on their faces.

There was only one person everyone in Wellington Wells trusted. And that was That Man. The Bad Man who had driven Oliver out into the wilderness because it was the only place that Oliver did not have to see his sick smile on every screen. The man who told the Germans where to find you, O Best Beloved, in your hidey-hole in the spandrel. The man who was responsible for your death.

Oliver would have to face him. And ask him, as a favour, to tell the truth.

It was the hardest task Oliver had ever set himself. Oliver would rather have fought the Minotaur in the Labyrinth, or facing German machine guns. But those opportunities were not on offer, O Best Beloved.

And so our Oliver, trembling with sadness and rage, set out to see the man who had caused all his sorrow.

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Glimpse.LoreJustice or mob violence? Justice or mob violence?

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Glimpse.LoreTO: Sergeant Sargent
FROM: Constable Bevan

Dr. Verloc continues to agitate for the apprehension and detention of his former protegé, Miss Sally Boyle, claiming she purloined and absconded with his formulae.
TO: Sergeant Sargent
FROM: Constable Bevan

Dr. Verloc continues to agitate for the apprehension and detention of his former protegé, Miss Sally Boyle, claiming she purloined and absconded with his formulae.

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Glimpse.LoreJUBILATOR QUICK START MANUAL

Step 1: Get into cockpit
Step 2: Push the “GO” button
Step 3: Go.
JUBILATOR QUICK START MANUAL

Step 1: Get into cockpit
Step 2: Push the “GO” button
Step 3: Go.

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Glimpse.LoreLook at all those tanks.

Sally and I used to go and stare at them. Wonder if they were fun to drive. She wanted to be a rocketship pilot, but I think a tank would have made her reasonably happy.

The grownups tried very hard never to be somewhere they could see the tanks, or the Military Camp. And, it being out in the rubble, that wasn’t too hard for them.

I wonder why the Germs left them behind. I mean, once they had the kids. Didn’t they need the tanks because the Soviets were smashing them to pieces in the East?

There’s a very real chance I shall go and get myself killed. It’s an odd sensation. On the one hand I’m absolutely terrified. On the other hand I haven’t had an adventure since Sally fucked off.

I used to think I’d run into her. How have I never run into her? It’s been fourteen years. I want her to explain to me how she could ever have done that. And I don’t want to. I want to forget the whole horrible sordid thing and be the Two Musketeers again. I used to have a whole speech memorized.

Or maybe she’s already got a new musketeer. A girl like Sally makes new friends so easily. The lads across the street would literally stop talking and watch her go by. She always got a kick out of that.

Oh, Christ, this is not what I signed up for when I went off Joy. All I wanted to do was get the hell out. I mean, to find Percy. Can’t I bloody pick and choose what memories I get back?

Well, if I get bayonetted to death, problems solved, so there’s that.
Look at all those tanks.

Sally and I used to go and stare at them. Wonder if they were fun to drive. She wanted to be a rocketship pilot, but I think a tank would have made her reasonably happy.

The grownups tried very hard never to be somewhere they could see the tanks, or the Military Camp. And, it being out in the rubble, that wasn’t too hard for them.

I wonder why the Germs left them behind. I mean, once they had the kids. Didn’t they need the tanks because the Soviets were smashing them to pieces in the East?

There’s a very real chance I shall go and get myself killed. It’s an odd sensation. On the one hand I’m absolutely terrified. On the other hand I haven’t had an adventure since Sally fucked off.

I used to think I’d run into her. How have I never run into her? It’s been fourteen years. I want her to explain to me how she could ever have done that. And I don’t want to. I want to forget the whole horrible sordid thing and be the Two Musketeers again. I used to have a whole speech memorized.

Or maybe she’s already got a new musketeer. A girl like Sally makes new friends so easily. The lads across the street would literally stop talking and watch her go by. She always got a kick out of that.

Oh, Christ, this is not what I signed up for when I went off Joy. All I wanted to do was get the hell out. I mean, to find Percy. Can’t I bloody pick and choose what memories I get back?

Well, if I get bayonetted to death, problems solved, so there’s that.

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Glimpse.LoreMy dearest Marta:

I know I will never send this letter, but I cannot help myself. I must write you, even if I no longer know if you are alive, or even if I am.

We live in a world of absurdity, and the most absurd is that we are apart.

I wish I had not been a coward, and I had joined you on the last train. It seems I am one coward after another. I don’t even know what you loved in me.

I wish to God we will meet in the afterlife. Until then, my sweet, my dove,

I am ever

Your love

PS Do you ever see my son? Is he well? Why am I asking? I won’t even mail this letter. We don’t even have the Royal Post any more.

My dearest Marta:

I know I will never send this letter, but I cannot help myself. I must write you, even if I no longer know if you are alive, or even if I am.

We live in a world of absurdity, and the most absurd is that we are apart.

I wish I had not been a coward, and I had joined you on the last train. It seems I am one coward after another. I don’t even know what you loved in me.

I wish to God we will meet in the afterlife. Until then, my sweet, my dove,

I am ever

Your love

PS Do you ever see my son? Is he well? Why am I asking? I won’t even mail this letter. We don’t even have the Royal Post any more.

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Glimpse.LoreJOY QUALITY PLUNGING

Since 1951, citizens of Wellington Wells have relied on Haworth Labs’ Joy to avoid melancholy. Recently, however, the Joy coming out of Haworth Labs appears to have plunged in quality. Some of it is weak. Some of it has peculiar effects, causing some citizens to find they can no longer take Joy, and become Downers against their will.

If you feel like you might possibly have fewer neighbors, you may be right. The Garden District population has swelled. Several proper citizens reporting odd side-effects from Joy have received letters inviting them to take part in a clinical study at Haworth Labs; none of them have been seen since.

Years ago, Harry Haworth cautioned that the village would eventually run out of the raw chemical stocks needed to create Joy; these stocks were left by the Germans after the Victory. (Concerning the nature of the “Victory,” see “Victory?” on page 8.) A special “O” Courant investigation reveals that Haworth Labs has now exhausted its supplies of these stocks. Currently Joy appears to be made using substitute ingredients derived from local plants and fauna.

There are rumours that Dr. Verloc has a “permanent solution” in the works. He refuses to discuss what this might be, but in any event, his credibility is roughly (continued on page 2)
JOY QUALITY PLUNGING

Since 1951, citizens of Wellington Wells have relied on Haworth Labs’ Joy to avoid melancholy. Recently, however, the Joy coming out of Haworth Labs appears to have plunged in quality. Some of it is weak. Some of it has peculiar effects, causing some citizens to find they can no longer take Joy, and become Downers against their will.

If you feel like you might possibly have fewer neighbors, you may be right. The Garden District population has swelled. Several proper citizens reporting odd side-effects from Joy have received letters inviting them to take part in a clinical study at Haworth Labs; none of them have been seen since.

Years ago, Harry Haworth cautioned that the village would eventually run out of the raw chemical stocks needed to create Joy; these stocks were left by the Germans after the Victory. (Concerning the nature of the “Victory,” see “Victory?” on page 8.) A special “O” Courant investigation reveals that Haworth Labs has now exhausted its supplies of these stocks. Currently Joy appears to be made using substitute ingredients derived from local plants and fauna.

There are rumours that Dr. Verloc has a “permanent solution” in the works. He refuses to discuss what this might be, but in any event, his credibility is roughly (continued on page 2)

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Glimpse.LoreInquiry Inquiry

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Glimpse.LoreLetter from Helen Faraday Letter from Helen Faraday

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Glimpse.LoreOctober 8

Executive Committee
City Hall
5 The Parade
Wellington Wells


Dear Committee Members:

It’s a lovely day for it!

We are ransacking the last of the old Victory gardens. There might be enough potatoes in the entire Garden District to last two weeks. Do you plan to starve us all to death?

If you have no food to spare, could you at least open the Bridge so that we can try our luck in the wilderness? I’d rather die by a bandit’s hand than starve. It’s so much more glamorous.

Your former neighbours,


Colin Drysdale
Elliot Fitz-Lloyd
Chris Fox
October 8

Executive Committee
City Hall
5 The Parade
Wellington Wells


Dear Committee Members:

It’s a lovely day for it!

We are ransacking the last of the old Victory gardens. There might be enough potatoes in the entire Garden District to last two weeks. Do you plan to starve us all to death?

If you have no food to spare, could you at least open the Bridge so that we can try our luck in the wilderness? I’d rather die by a bandit’s hand than starve. It’s so much more glamorous.

Your former neighbours,


Colin Drysdale
Elliot Fitz-Lloyd
Chris Fox

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Glimpse.LoreWellies About Town: Johnny Bolton Wellies About Town: Johnny Bolton

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Glimpse.LoreMaiden, I pray you: let me be the one that they cherish and trust. Let them know my heart; let them bring me into their circle. Let me no longer be alone. Let me into their arms. Maiden, I pray you: let me be the one that they cherish and trust. Let them know my heart; let them bring me into their circle. Let me no longer be alone. Let me into their arms.

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Glimpse.LoreDear Julia,

I’ve just made the most smashing batch of drugs! You simply must take them immediately! They’ll make you feel just smashing! Even better than the Sally Specials that some people claim to like.

Obviously Haworth Labs makes vastly superior drugs, but who cares about following sensible procedures if there’s a bit of fun to be had?

I haven’t even tested them -- it will be thrilling.

One needs to throw caution in the wind, no? It’ll be smashing!

Sally
Dear Julia,

I’ve just made the most smashing batch of drugs! You simply must take them immediately! They’ll make you feel just smashing! Even better than the Sally Specials that some people claim to like.

Obviously Haworth Labs makes vastly superior drugs, but who cares about following sensible procedures if there’s a bit of fun to be had?

I haven’t even tested them -- it will be thrilling.

One needs to throw caution in the wind, no? It’ll be smashing!

Sally

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Glimpse.LoreSpanked Spanked

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Glimpse.LoreHAWORTH LABS - TOP SECRET! HAWORTH LABS - TOP SECRET!

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Glimpse.LoreRecord Review Record Review

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Glimpse.LoreGarden Club president Camilla Tingle is best known for her lovely garden. She was always fond of foxgloves, but stopped growing them years ago after her neighbor, the late Mrs. Boyle of Lud’s Holm, accidentally used foxglove to season a soup. However, Mrs. Tingle has discovered that many other flowers that may be safely included in recipes. “Lily bulbs taste like onions,” she says. “We fry them up with V meat for our Sunday supper. Delicious!” For a floral feast, try her recipe:

-- 3 lily bulbs, chopped
-- 1 lb of meat (any kind)
-- butter (or any congealed fat)

Stir in pan together until brown. Do not drain fat.
Garden Club president Camilla Tingle is best known for her lovely garden. She was always fond of foxgloves, but stopped growing them years ago after her neighbor, the late Mrs. Boyle of Lud’s Holm, accidentally used foxglove to season a soup. However, Mrs. Tingle has discovered that many other flowers that may be safely included in recipes. “Lily bulbs taste like onions,” she says. “We fry them up with V meat for our Sunday supper. Delicious!” For a floral feast, try her recipe:

-- 3 lily bulbs, chopped
-- 1 lb of meat (any kind)
-- butter (or any congealed fat)

Stir in pan together until brown. Do not drain fat.

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Glimpse.LoreYou are allowed to cross to the Parade District. You are allowed to cross to the Parade District.

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Glimpse.LoreWELLIES ABOUT TOWN: JOHNNY BOLTON WELLIES ABOUT TOWN: JOHNNY BOLTON

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Glimpse.LoreStop stealing our sacrifices to the gods! As you do evil, so evil will return to you three times. Stop stealing our sacrifices to the gods! As you do evil, so evil will return to you three times.

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Glimpse.LoreBeautification Beautification

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Glimpse.LoreQuarantine Access Code Quarantine Access Code

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Glimpse.LoreSeptember 5, 1964
From the Desk of Susan Portsmouth
Chief of Planning and Regulatory Services
To: William Highsmith
Chief of Works

Dear Mr. Highsmith,
You have a keen eye, Mr. Highsmith. After last week’s minutes were read, I did indeed start, though I did not realize my temporizing was observed.
Would it be reasonable to assume that our views as regards to the direction of the Executive Committee may be simpatico?

Signed,
Susan

PS: No need to apologize for the backchannel communication, which I consider entirely toward.
September 5, 1964
From the Desk of Susan Portsmouth
Chief of Planning and Regulatory Services
To: William Highsmith
Chief of Works

Dear Mr. Highsmith,
You have a keen eye, Mr. Highsmith. After last week’s minutes were read, I did indeed start, though I did not realize my temporizing was observed.
Would it be reasonable to assume that our views as regards to the direction of the Executive Committee may be simpatico?

Signed,
Susan

PS: No need to apologize for the backchannel communication, which I consider entirely toward.

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Glimpse.LoreWhereabouts of Prudence Holmes Whereabouts of Prudence Holmes

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Glimpse.LoreJuly 31, 1961

With Watson’s help, I have compiled a list of basic instructions the robots can follow. Also I have engineered a small box that stimulates them to follow these instructions.

I lured three robots across a new portal, immobilized them, applied the box, and then re-initialized them. Now they are making some very important improvements to the caverns next to my basement lab. If they only didn't have such limited short-term memory.

Clearly, I am going to need many more robots and much more space. Fortunately the more robots I have, the more work they can do in the caverns.

It is quite satisfying to work without all of Wellington Wells asking me what I’m up to!
July 31, 1961

With Watson’s help, I have compiled a list of basic instructions the robots can follow. Also I have engineered a small box that stimulates them to follow these instructions.

I lured three robots across a new portal, immobilized them, applied the box, and then re-initialized them. Now they are making some very important improvements to the caverns next to my basement lab. If they only didn't have such limited short-term memory.

Clearly, I am going to need many more robots and much more space. Fortunately the more robots I have, the more work they can do in the caverns.

It is quite satisfying to work without all of Wellington Wells asking me what I’m up to!

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Glimpse.LoreBasement Basement

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Glimpse.LoreUNCLE JACK APPEARS TO HAVE DISAPPEARED

The “O” Courant has been monitoring Uncle Jack’s recent shows and found that all episodes of his “live” broadcasts are actually repeats.

For example, three times in the past month, Uncle Jack has read us the same bedtime story of the Pied Piper. Twice, his cooking show “That Tastes Delicious! What Is It?” has featured the episode about things you can eat that aren’t really food.

The repeat episodes raise a troubling question: Where is Uncle Jack if he is not in the studio? Is he still alive? Or a Downer? Has he “gone on holiday,” as we like to say when we’re talking about someone dying? When was his last live show?

Reporters have attempted to contact the Executive Committee in this regard, but the EC (continued on page 5)
UNCLE JACK APPEARS TO HAVE DISAPPEARED

The “O” Courant has been monitoring Uncle Jack’s recent shows and found that all episodes of his “live” broadcasts are actually repeats.

For example, three times in the past month, Uncle Jack has read us the same bedtime story of the Pied Piper. Twice, his cooking show “That Tastes Delicious! What Is It?” has featured the episode about things you can eat that aren’t really food.

The repeat episodes raise a troubling question: Where is Uncle Jack if he is not in the studio? Is he still alive? Or a Downer? Has he “gone on holiday,” as we like to say when we’re talking about someone dying? When was his last live show?

Reporters have attempted to contact the Executive Committee in this regard, but the EC (continued on page 5)

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Glimpse.Lore"Bitter dankeschoens"

"My memories are all coming back. It’s horrible. I try to think only about nice things, but whenever I walk around these old streets I can see her running up and down.

Does she remember me, do you think? She was so young. Practicing her bitter dankeschoens. I wonder where they took her. And why she stopped writing.

I try to think what Stanley would say, but he's no use at all. He never was.

I don’t know how much longer I can stand all this."
"Bitter dankeschoens"

"My memories are all coming back. It’s horrible. I try to think only about nice things, but whenever I walk around these old streets I can see her running up and down.

Does she remember me, do you think? She was so young. Practicing her bitter dankeschoens. I wonder where they took her. And why she stopped writing.

I try to think what Stanley would say, but he's no use at all. He never was.

I don’t know how much longer I can stand all this."

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Glimpse.LoreSt. Elmo Electrical Unit:

2 employees haven’t come topside

“Behaving erratically”

Art project?
St. Elmo Electrical Unit:

2 employees haven’t come topside

“Behaving erratically”

Art project?

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Glimpse.LoreCadavers Are Not Toys Cadavers Are Not Toys

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Glimpse.LoreIn Which Oliver Learns a Secret In Which Oliver Learns a Secret

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Glimpse.LoreWellington Royal Fusiliers
English Home Army


Dear Mr. Cutty:

Thank you for your contribution to the Next War Effort. The troops greatly appreciated your sausages. We all think your patriotic efforts are smashing.

Do keep up the good work, and we will seriously consider your application to join the Home Army.

Yours very truly, Lt. John Fortescue

(written longhand)
You don’t need to buttonhole me every time I come into the shop, Bill. It’s not a matter of what you did or didn’t do during the “late, great unpleasantness.” We all know that citizens were under a lot of pressure to cooperate with the G, and even if, at times, you seemed a little extra enthusiastic, we take at face value your protestations that that is just your manner. However, you are on the old side for a soldier, old chap. It will take a little while -- and perhaps a few more sausages -- before the boys are quite ready to “put you through your paces” as you put it.‘’
Wellington Royal Fusiliers
English Home Army


Dear Mr. Cutty:

Thank you for your contribution to the Next War Effort. The troops greatly appreciated your sausages. We all think your patriotic efforts are smashing.

Do keep up the good work, and we will seriously consider your application to join the Home Army.

Yours very truly, Lt. John Fortescue

(written longhand)
You don’t need to buttonhole me every time I come into the shop, Bill. It’s not a matter of what you did or didn’t do during the “late, great unpleasantness.” We all know that citizens were under a lot of pressure to cooperate with the G, and even if, at times, you seemed a little extra enthusiastic, we take at face value your protestations that that is just your manner. However, you are on the old side for a soldier, old chap. It will take a little while -- and perhaps a few more sausages -- before the boys are quite ready to “put you through your paces” as you put it.‘’

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Glimpse.LoreDetails of the Jubilator Maintenance Facility Details of the Jubilator Maintenance Facility

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Glimpse.LoreNew Patient Questionnaire New Patient Questionnaire

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Glimpse.LoreOperator Manual Operator Manual

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Glimpse.LorePoetry 2 Poetry 2

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Glimpse.LoreTO: All Employees
FROM: Alice Liddel, Supervisor

Yet again I’ve discovered employees flushing a bad batch of Joy down the drain. “It will make the fish happy” is not an acceptable excuse. Often we can restore a batch of slightly defective Joy by the addition of reagents.

Waste not, want not.
TO: All Employees
FROM: Alice Liddel, Supervisor

Yet again I’ve discovered employees flushing a bad batch of Joy down the drain. “It will make the fish happy” is not an acceptable excuse. Often we can restore a batch of slightly defective Joy by the addition of reagents.

Waste not, want not.

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Glimpse.LoreObviously Forged Letter Obviously Forged Letter

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Glimpse.Lore… and as you tighten the lid on, it squeaks ever so slightly as the glass rubs along the rubber, and as your rubber gloves rub along the lid.

That done, you slowly strip off your rubber gloves, one by one, taking care not to get any of the water on your arms. The rubber gloves, half inside out, quiver slightly on the kitchen counter, as if they were shivering in delight.

— What do you want to do now, you ask?
— Eleanor’s party is tomorrow. We promised to bring the balloons.
— You found balloons?
— Yes, I say, keeping my voice as steady as I can. Ten latex rubber balloons. The long kind you can twist into shapes. In my mind I can already hear them squeal as I twist them, the thin rubber rubbing on itself…
… and as you tighten the lid on, it squeaks ever so slightly as the glass rubs along the rubber, and as your rubber gloves rub along the lid.

That done, you slowly strip off your rubber gloves, one by one, taking care not to get any of the water on your arms. The rubber gloves, half inside out, quiver slightly on the kitchen counter, as if they were shivering in delight.

— What do you want to do now, you ask?
— Eleanor’s party is tomorrow. We promised to bring the balloons.
— You found balloons?
— Yes, I say, keeping my voice as steady as I can. Ten latex rubber balloons. The long kind you can twist into shapes. In my mind I can already hear them squeal as I twist them, the thin rubber rubbing on itself…

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Glimpse.LoreName Birthday Notes
John Aleister 25, Jan '35
Geoffrey Alexander 2, May '41
Michael Altringham 25, Dec '39
Anthony Belpit 3, Dec '37 (Note added: Byng to send by Taxi)
Peter Belpit 3, Mar '43 (Note added: also by Taxi)
Anne Boyle 22, Nov '38 (Name has been crossed out)
Elizabeth Boyle 29, Feb '36 (Name has been crossed out)
Maureen Brimble 18, May '42
Richard Brownsword 21, May '36
John Burke 8, Aug '46
Elizabeth Burne-Jones 21, May '44
Pamela Cammish 7, Feb '38
Anne Coke 8, Dec '34
Tom Constable 9, Dec '40
Sheila Crowley 19, Nov '38
David Crutchley 10, Aug '34
Gillian Dainty 20, Nov '34
Sebastian Dainty 27, Sept '37
Pauline Dainty 6, Oct '39
Sylvia Dermot 4, Jan '36
Barbara Dicks 29, Oct '40
Wendy Drabble 26, Oct '36
Sandra Felix 9, Jan '38
Kathleen Fitz-Lloyd 23, Jan '35
Margaret Gibson 7, Jul '39
Florence Gilbert 18, June '35
Eileen Hancock 22, Sept '34
Sandra Hancock 12, Jul '37
Sylvia Hancock 30, June '41
Arthur Hastings 12, Aug '34
Margaret Hawkes 20, Sept '43
Mary Hawkes 7, Dec '47
Roger Hawkes 21, Mar '44
Charles Hawtrey 19, Oct '34
Valerie Hockney 18, Feb '35
Margaret Luckinbill 11, May '38
Anne March 12, Jan '39
Alan Munt 24, June '35
Patrick Munt 10, Apr '38
Colin Petcher 16, June '38
Brian Pye 18, Oct '40
Susan Pye 20, Nov '34
Brian Rooper 6, Dec '39
Carol Slaymaker 18, Oct '39
Raymond Slaymaker 2, June '37
Kenneth Spooner 26, Feb '35
Jean Swern 26, June '37
Barry Waddingham 7, June '36
Elizabeth Waddingham 23, Oct '36
Margaret Worthing 8, Aug '34 (Name has been crossed out)
Name Birthday Notes
John Aleister 25, Jan '35
Geoffrey Alexander 2, May '41
Michael Altringham 25, Dec '39
Anthony Belpit 3, Dec '37 (Note added: Byng to send by Taxi)
Peter Belpit 3, Mar '43 (Note added: also by Taxi)
Anne Boyle 22, Nov '38 (Name has been crossed out)
Elizabeth Boyle 29, Feb '36 (Name has been crossed out)
Maureen Brimble 18, May '42
Richard Brownsword 21, May '36
John Burke 8, Aug '46
Elizabeth Burne-Jones 21, May '44
Pamela Cammish 7, Feb '38
Anne Coke 8, Dec '34
Tom Constable 9, Dec '40
Sheila Crowley 19, Nov '38
David Crutchley 10, Aug '34
Gillian Dainty 20, Nov '34
Sebastian Dainty 27, Sept '37
Pauline Dainty 6, Oct '39
Sylvia Dermot 4, Jan '36
Barbara Dicks 29, Oct '40
Wendy Drabble 26, Oct '36
Sandra Felix 9, Jan '38
Kathleen Fitz-Lloyd 23, Jan '35
Margaret Gibson 7, Jul '39
Florence Gilbert 18, June '35
Eileen Hancock 22, Sept '34
Sandra Hancock 12, Jul '37
Sylvia Hancock 30, June '41
Arthur Hastings 12, Aug '34
Margaret Hawkes 20, Sept '43
Mary Hawkes 7, Dec '47
Roger Hawkes 21, Mar '44
Charles Hawtrey 19, Oct '34
Valerie Hockney 18, Feb '35
Margaret Luckinbill 11, May '38
Anne March 12, Jan '39
Alan Munt 24, June '35
Patrick Munt 10, Apr '38
Colin Petcher 16, June '38
Brian Pye 18, Oct '40
Susan Pye 20, Nov '34
Brian Rooper 6, Dec '39
Carol Slaymaker 18, Oct '39
Raymond Slaymaker 2, June '37
Kenneth Spooner 26, Feb '35
Jean Swern 26, June '37
Barry Waddingham 7, June '36
Elizabeth Waddingham 23, Oct '36
Margaret Worthing 8, Aug '34 (Name has been crossed out)

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Glimpse.LoreCasing the Joint Casing the Joint

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Glimpse.LoreBad Batches Bad Batches

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Glimpse.LoreOctober 12, 1964
Ronny,

I know this letter will come as a surprise. It is indisputable our two little coteries are, to speak historical-like, irreconcilably opposed. Ploughboys and Headboys, never the twain shall meet. Like oil and grease, innit?

And yet, as you clubbed me about the head and neck during our last fracas out by the city gates last Saturday eve, it occurred to me that our two factions may have more in common than we may prefer to admit. All the things we hold so dear -- clobbering one another, shaking down local business owners, distilling bootleg spirits in the latrine -- indeed, our entire way of life, may be threatened by present events.

Would it be cheeky to suggest we bring our groups together for a snort of glue or a cuppa toilet spirits? Perhaps we could bring peace to our historically antagonistic cliques, as it were.

Signed,
Pinky Cox
October 12, 1964
Ronny,

I know this letter will come as a surprise. It is indisputable our two little coteries are, to speak historical-like, irreconcilably opposed. Ploughboys and Headboys, never the twain shall meet. Like oil and grease, innit?

And yet, as you clubbed me about the head and neck during our last fracas out by the city gates last Saturday eve, it occurred to me that our two factions may have more in common than we may prefer to admit. All the things we hold so dear -- clobbering one another, shaking down local business owners, distilling bootleg spirits in the latrine -- indeed, our entire way of life, may be threatened by present events.

Would it be cheeky to suggest we bring our groups together for a snort of glue or a cuppa toilet spirits? Perhaps we could bring peace to our historically antagonistic cliques, as it were.

Signed,
Pinky Cox

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Glimpse.LoreA Letter to the Editor A Letter to the Editor

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Glimpse.LoreMelting Star Melting Star

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Glimpse.LoreHELPFUL HINTS FOR HEALTHFUL HYGIENE
A Publication of the Wellington Wells Department of Health

Perhaps you’ve heard rumours at the market, or received a tip from a neighbour: there’s a case of the sniffles going around in Wellington Wells! Here are some cheap and cheerful tips for keeping your home germ-free!

1. Never venture into any of the districts currently being beautified -- all that plaster dust can really kick up the germs! Don’t worry, your friends in those districts will wait for you!
2. Don’t neglect, inject! Phenocycline needles are indeed sizeable, but don’t let that put you off! That small ouchie is a small price to pay for robust health!
3. A Doctor a day keeps the ickies away! If you or any members of your household are feeling logey, do contact the nearest Doctor! In extra-icky cases, he may ask you or your loved one to undergo advanced treatment at a local clinic. This may take a matter of days or even weeks, but keen health will be worth the wait!

WWDoH
HELPFUL HINTS FOR HEALTHFUL HYGIENE
A Publication of the Wellington Wells Department of Health

Perhaps you’ve heard rumours at the market, or received a tip from a neighbour: there’s a case of the sniffles going around in Wellington Wells! Here are some cheap and cheerful tips for keeping your home germ-free!

1. Never venture into any of the districts currently being beautified -- all that plaster dust can really kick up the germs! Don’t worry, your friends in those districts will wait for you!
2. Don’t neglect, inject! Phenocycline needles are indeed sizeable, but don’t let that put you off! That small ouchie is a small price to pay for robust health!
3. A Doctor a day keeps the ickies away! If you or any members of your household are feeling logey, do contact the nearest Doctor! In extra-icky cases, he may ask you or your loved one to undergo advanced treatment at a local clinic. This may take a matter of days or even weeks, but keen health will be worth the wait!

WWDoH

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Glimpse.LoreDear Nick,

I have insight into you. Fans don’t want to know the real you, do they? They’re always a bit disappointed when they meet you in person, aren’t they? When you fall short of their dreams? Perhaps that’s why you reach for “pick-me-ups” so often these days. It must hurt to see them shun your new music.
It’s almost as if you’ll disappear without fans’ love, isn’t it? Ah, but when you gut them in the dark, THEN you have their full attention! Oh my, yes!

- A Friend
Dear Nick,

I have insight into you. Fans don’t want to know the real you, do they? They’re always a bit disappointed when they meet you in person, aren’t they? When you fall short of their dreams? Perhaps that’s why you reach for “pick-me-ups” so often these days. It must hurt to see them shun your new music.
It’s almost as if you’ll disappear without fans’ love, isn’t it? Ah, but when you gut them in the dark, THEN you have their full attention! Oh my, yes!

- A Friend

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Glimpse.LoreS.W.A.K. S.W.A.K.

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Glimpse.LoreEncrypted Note Encrypted Note

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SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur.LoreData_Arthur.LoreEntries(92).LoreEntries.LoreTitle

Glimpse.LoreMemo from Dickie Bow Memo from Dickie Bow

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SourceLocation: /Game/Blueprints/Lore/LoreData_Global.LoreData_Global.LoreEntries(2).LoreEntries.LoreTitle

Glimpse.LoreTest of A-329 Test of A-329

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Glimpse.LoreTOP SECRET TOP SECRET

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Glimpse.LoreDearest Archie:

I doubt you'll ever read this darling. But if you do, please forgive me. I know you wanted me to wait for the fourth flavour, but I couldn’t. The vomiting was bad enough. But the memories came back. They began screaming, every day, all day. And the steam whistle, and those horrible huge steel wheels. Every day.

I still hear them, out here. But it’s quiet. If you talk to them a bit, they quiet down. Even though you know you’re lying to them, and they know it. It’s a ghost town here, the streets are crowded with ghosts. Most of them are friends.

But there is very little to eat. I’d hope to make my money last a bit longer, but I put it in a safe for keeping, and I’ve lost my key. You’d mock me for a silly woman, but I haven’t eaten in days.

I think if I can get the safe up to the roof, I can drop it onto the pavement, and if all goes well, it will break open. I wish you were here to help. You're so good mechanically.
Dearest Archie:

I doubt you'll ever read this darling. But if you do, please forgive me. I know you wanted me to wait for the fourth flavour, but I couldn’t. The vomiting was bad enough. But the memories came back. They began screaming, every day, all day. And the steam whistle, and those horrible huge steel wheels. Every day.

I still hear them, out here. But it’s quiet. If you talk to them a bit, they quiet down. Even though you know you’re lying to them, and they know it. It’s a ghost town here, the streets are crowded with ghosts. Most of them are friends.

But there is very little to eat. I’d hope to make my money last a bit longer, but I put it in a safe for keeping, and I’ve lost my key. You’d mock me for a silly woman, but I haven’t eaten in days.

I think if I can get the safe up to the roof, I can drop it onto the pavement, and if all goes well, it will break open. I wish you were here to help. You're so good mechanically.

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Glimpse.LoreMiss Byng has written Clive a letter

"Dear Mr. Birtwhistle,

It is so thoughtful of you to suggest how best to rearrange the department. I am always grateful for suggestions from junior staff of how best to do my job as Director. However, I am afraid that it would be destabilising to swap your office with that of Mr. Hastings. Fortunately, turnover in this department is high. If Pru doesn’t return soon, I don’t see why you couldn’t have her office. In the mean time, I suggest you pop another Joy, and you’ll feel the sunshine on your face, whether you have a window or not.

All the best,
Victoria Byng
Director"

Take that, Clive, you little shit!
Miss Byng has written Clive a letter

"Dear Mr. Birtwhistle,

It is so thoughtful of you to suggest how best to rearrange the department. I am always grateful for suggestions from junior staff of how best to do my job as Director. However, I am afraid that it would be destabilising to swap your office with that of Mr. Hastings. Fortunately, turnover in this department is high. If Pru doesn’t return soon, I don’t see why you couldn’t have her office. In the mean time, I suggest you pop another Joy, and you’ll feel the sunshine on your face, whether you have a window or not.

All the best,
Victoria Byng
Director"

Take that, Clive, you little shit!

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Glimpse.LoreYou bitch. It’s not bad enough that you left -- you had to take my notes too! I’m sure it’s very amusing to you to imagine me frantically trying to re-create our formulae. How DARE you set yourself up as a competitor after all I’ve done for you? You were nothing but a shop girl when I took you in!!!

I suppose you think you can treat me this way now that you’ve hooked Sir Robert -- and oh so fast you have hooked him! But how long can a really serious man endure your moods? Someday you’ll be alone, without a protector. Once enough time has passed, that’s when I’ll come for you.

I WANT you to think of me always.

If instead you come to your senses and want to come home, I’ll be waiting -- but not for long.

Anton
You bitch. It’s not bad enough that you left -- you had to take my notes too! I’m sure it’s very amusing to you to imagine me frantically trying to re-create our formulae. How DARE you set yourself up as a competitor after all I’ve done for you? You were nothing but a shop girl when I took you in!!!

I suppose you think you can treat me this way now that you’ve hooked Sir Robert -- and oh so fast you have hooked him! But how long can a really serious man endure your moods? Someday you’ll be alone, without a protector. Once enough time has passed, that’s when I’ll come for you.

I WANT you to think of me always.

If instead you come to your senses and want to come home, I’ll be waiting -- but not for long.

Anton

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Glimpse.LoreDiagram of Jubilator Maintenance Facility Diagram of Jubilator Maintenance Facility

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Glimpse.LoreWorker's Petition Worker's Petition

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Glimpse.LoreYou don’t know me (yet!), but I’m your biggest fan. Oh, my darling, Foggy Jack. The authorities say you don’t exist, but you and I know better, don’t we? You cut such a dashing figure in the fog! Not that I’ve ever seen you, but I long to!

In my fantasy, you’re following me in the foggy night, cleaver in hand, imagining all the wicked things you’ll do to me. I’m walking just ahead, hearing your soft footfalls, thrilled by a little frisson of terror. But I know that when you look into my eyes, you’ll see we’re soul mates. You’ll take me into your strong arms, stroke my cheek gently with your cleaver, and tell me you’d never hurt me because I’m special. I’m The One.

Oh, my dearest! You can find me at the Nick Lightbearer convention. I go walking after midnight hoping we’ll cross paths.

Until then, all my love,
Marianne Dashwood
You don’t know me (yet!), but I’m your biggest fan. Oh, my darling, Foggy Jack. The authorities say you don’t exist, but you and I know better, don’t we? You cut such a dashing figure in the fog! Not that I’ve ever seen you, but I long to!

In my fantasy, you’re following me in the foggy night, cleaver in hand, imagining all the wicked things you’ll do to me. I’m walking just ahead, hearing your soft footfalls, thrilled by a little frisson of terror. But I know that when you look into my eyes, you’ll see we’re soul mates. You’ll take me into your strong arms, stroke my cheek gently with your cleaver, and tell me you’d never hurt me because I’m special. I’m The One.

Oh, my dearest! You can find me at the Nick Lightbearer convention. I go walking after midnight hoping we’ll cross paths.

Until then, all my love,
Marianne Dashwood

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Glimpse.LoreDon't open any of the chests except the one with the bottle on it! Don't open any of the chests except the one with the bottle on it!

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Glimpse.LoreAmp Up the Volume Amp Up the Volume

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Glimpse.LoreThe Diary of Guy Burgess The Diary of Guy Burgess

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Glimpse.Lore1 July, 1947

NOTICE TO ALL CITIZENS WITH CHILDREN

By the authority of the Occupation Authority, all children who will be under the age of 13 on 22 July should now have been registered with the Town Clerk. Please present your children at the Wellington Wells train station on the morning of 22 July, at 9 a.m., for transport to Germany.

Enclosed is a list of clothing and supplies they will need for their voyage. Note that if your child has issues with bed-wetting, rubber pants and serviettes must be provided.

Prior to the voyage, school-age children should attend an all-day orientation on 9 July at the Wellington Wells Comprehensive School (bring a lunch). Miss Victoria Byng will conduct an orientation for younger children on 20 July, with songs and games to prepare them for their trip to Germany.

It is imperative that parents portray this travel as an exciting opportunity for the youngsters, so as to avoid anxiety at the train station. Please rest assured that the children’s absence will only be temporary.
1 July, 1947

NOTICE TO ALL CITIZENS WITH CHILDREN

By the authority of the Occupation Authority, all children who will be under the age of 13 on 22 July should now have been registered with the Town Clerk. Please present your children at the Wellington Wells train station on the morning of 22 July, at 9 a.m., for transport to Germany.

Enclosed is a list of clothing and supplies they will need for their voyage. Note that if your child has issues with bed-wetting, rubber pants and serviettes must be provided.

Prior to the voyage, school-age children should attend an all-day orientation on 9 July at the Wellington Wells Comprehensive School (bring a lunch). Miss Victoria Byng will conduct an orientation for younger children on 20 July, with songs and games to prepare them for their trip to Germany.

It is imperative that parents portray this travel as an exciting opportunity for the youngsters, so as to avoid anxiety at the train station. Please rest assured that the children’s absence will only be temporary.

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SourceLocation: /Game/Blueprints/Lore/StoryLore/LoreData_Story_Sally.LoreData_Story_Sally.LoreEntries(23).LoreEntries.LoreText(0).LoreText

Glimpse.LoreMa'am:

I do not mean to alarm you, but I have distressing news to report. While pursuing the source of those glyphs scrawled about the facility, I came across an unsanctioned portal.

To my horror, I witnessed two robotic interlopers venture through. I followed them at a safe distance. While they were engaged in defacing the wall with another symbol, I took advantage of the element of surprise to disable them.

I thought it only fitting that their metallic components now make up part of the walls in the new laboratory. A swift visit to the Smelting Chamber and the deed was done.

And yet, disturbingly, after disassembling the neural units of a random selection of construction robots, I found traces of sympathy for these intruders in a small but significant percentage of the population.

I am instructing my, or rather, your, security underlings to increase their Suspicion and Apprehension levels by 35%, at least until this menace is contained. Any short-circuiting this causes will surely be worth the gains in security.

Yours in vigilance,
Overseer_045
Ma'am:

I do not mean to alarm you, but I have distressing news to report. While pursuing the source of those glyphs scrawled about the facility, I came across an unsanctioned portal.

To my horror, I witnessed two robotic interlopers venture through. I followed them at a safe distance. While they were engaged in defacing the wall with another symbol, I took advantage of the element of surprise to disable them.

I thought it only fitting that their metallic components now make up part of the walls in the new laboratory. A swift visit to the Smelting Chamber and the deed was done.

And yet, disturbingly, after disassembling the neural units of a random selection of construction robots, I found traces of sympathy for these intruders in a small but significant percentage of the population.

I am instructing my, or rather, your, security underlings to increase their Suspicion and Apprehension levels by 35%, at least until this menace is contained. Any short-circuiting this causes will surely be worth the gains in security.

Yours in vigilance,
Overseer_045

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Glimpse.LoreHa! I’ll finally put that Nick Lightbearer in his place! No more “Yes, sir, no sir” for me! It’ll be him calling me Sir -- if he wants him amp back! Can’t play his concert without it, can he? I know that Bates bloke won’t sell him another -- he hates Nick just as much as I do! HA!

Can’t trust my staff not to snitch, though -- too many Nick fans. I’ll just keep the amp in my room, where no staff’s allowed the key! Can’t wait to make that dandy eat crow!!!!
Ha! I’ll finally put that Nick Lightbearer in his place! No more “Yes, sir, no sir” for me! It’ll be him calling me Sir -- if he wants him amp back! Can’t play his concert without it, can he? I know that Bates bloke won’t sell him another -- he hates Nick just as much as I do! HA!

Can’t trust my staff not to snitch, though -- too many Nick fans. I’ll just keep the amp in my room, where no staff’s allowed the key! Can’t wait to make that dandy eat crow!!!!

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Glimpse.LoreAs MANAGEMENT knows, Motilene gas fumes are deadly without a gas mask. WE THE WORKERS have repeatedly expressed our concern that our gas masks do not last for the full duration of an extended shift. WE THE WORKERS thus demand a second gas mask for each man. Otherwise, MANAGEMENT must cease to demand overtime. As MANAGEMENT knows, Motilene gas fumes are deadly without a gas mask. WE THE WORKERS have repeatedly expressed our concern that our gas masks do not last for the full duration of an extended shift. WE THE WORKERS thus demand a second gas mask for each man. Otherwise, MANAGEMENT must cease to demand overtime.

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Glimpse.LoreAnton! I just had the most smashing idea! You’ve been so cross about our running out of chemicals! But the witches (yes, I know how you feel about them, but hear me out) use a kind of toad slime that turns out to be a hallucinogen. It made me think: we could make new flavours of Joy using local goodies like toads, poppies and magic mushrooms.

Very excited to chat tonight!
XOXO
Sally

P.S. I also found a Great War recipe for Shellshock Tea, made from Saint-John’s Wort, which grows like a weed in the Garden District. Actually, I think it IS a weed.
Anton! I just had the most smashing idea! You’ve been so cross about our running out of chemicals! But the witches (yes, I know how you feel about them, but hear me out) use a kind of toad slime that turns out to be a hallucinogen. It made me think: we could make new flavours of Joy using local goodies like toads, poppies and magic mushrooms.

Very excited to chat tonight!
XOXO
Sally

P.S. I also found a Great War recipe for Shellshock Tea, made from Saint-John’s Wort, which grows like a weed in the Garden District. Actually, I think it IS a weed.

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Glimpse.LoreOh, look, Miss Byng has written Clive a letter.

"Dear Mr. Birtwhistle,

It is so thoughtful of you to suggest how best to rearrange the department. I am always grateful for suggestions from junior staff of how best to do my job as Director. However, I am afraid that it would be destabilising to swap your office with that of Mr. Hastings. Fortunately, turnover in this department is high. If Pru doesn’t return soon, I don’t see why you couldn’t have her office. In the mean time, I suggest you pop another Joy, and you’ll feel the sunshine on your face, whether you have a window or not.

All the best,
Victoria Byng
Director"

Take that, Clive, you little shit!
Oh, look, Miss Byng has written Clive a letter.

"Dear Mr. Birtwhistle,

It is so thoughtful of you to suggest how best to rearrange the department. I am always grateful for suggestions from junior staff of how best to do my job as Director. However, I am afraid that it would be destabilising to swap your office with that of Mr. Hastings. Fortunately, turnover in this department is high. If Pru doesn’t return soon, I don’t see why you couldn’t have her office. In the mean time, I suggest you pop another Joy, and you’ll feel the sunshine on your face, whether you have a window or not.

All the best,
Victoria Byng
Director"

Take that, Clive, you little shit!

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Glimpse.LoreCLASSIFIED MEMO
SUPER TOP SECRET CLEARANCE

FROM: Special Agent Johnny Bolton, Counterintelligence
TO: Special Operations Executive

Alert! Alert! Alert!!!

I have been given some ULTRA-top-secret, SUPER-high-quality intel by my network of brave agents. It has led me to a TERRIFYING conclusion!

The awful and villainous VERLOC’s scary schemes are winding to an end! He and his minions in the Executive Committee are working towards what they are calling a “permanent solution.”

My (SURVIVING) agents are frantically combing the field for more clues!

But at this point, we can wait no longer!

We must implement Operation UNDERLORD. Now now now!

Be brave!

- Special Agent JB
CLASSIFIED MEMO
SUPER TOP SECRET CLEARANCE

FROM: Special Agent Johnny Bolton, Counterintelligence
TO: Special Operations Executive

Alert! Alert! Alert!!!

I have been given some ULTRA-top-secret, SUPER-high-quality intel by my network of brave agents. It has led me to a TERRIFYING conclusion!

The awful and villainous VERLOC’s scary schemes are winding to an end! He and his minions in the Executive Committee are working towards what they are calling a “permanent solution.”

My (SURVIVING) agents are frantically combing the field for more clues!

But at this point, we can wait no longer!

We must implement Operation UNDERLORD. Now now now!

Be brave!

- Special Agent JB

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Glimpse.Lorei know i know i know but what else could i have done? why can’t she stay quiet even just a little???

but we knew this day would come, didn’t we. just wish it was later. should have done it sooner. it’s hard to give up a comfy house.

where are we going to go???

how am i going to get her there?
i know i know i know but what else could i have done? why can’t she stay quiet even just a little???

but we knew this day would come, didn’t we. just wish it was later. should have done it sooner. it’s hard to give up a comfy house.

where are we going to go???

how am i going to get her there?

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Glimpse.LoreFriendship Friendship

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Glimpse.LoreIn Which Oliver Makes Yogurt In Which Oliver Makes Yogurt

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Glimpse.LoreOctober 9 - Are you alright? October 9 - Are you alright?

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Glimpse.LoreAngrily-Scribbled Note Angrily-Scribbled Note

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SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur.LoreData_Arthur.LoreEntries(16).LoreEntries.LoreTitle

Glimpse.LoreDear Pup:

Did you try out the bee cannon? Dr. F was asking if you had.

Do be careful with that thing. I’m worried you’ll get stung. I don’t like how close you have to get to the hive. And what about when you pump the bees out?

Love
your
Moo
Dear Pup:

Did you try out the bee cannon? Dr. F was asking if you had.

Do be careful with that thing. I’m worried you’ll get stung. I don’t like how close you have to get to the hive. And what about when you pump the bees out?

Love
your
Moo

Key: E30C20DF4520E8761444E08FABEFE8EF
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Glimpse.LoreLet's All Go Get Killed Let's All Go Get Killed

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Glimpse.LoreTOP TOP TOP SECRET CLEARANCE
MY EYES ONLY

ENCLOSED PLANS ARE HIGHLY SENSITIVE AND IMPORTANT AND SPECIAL AND CRITICAL TO THE SUCCESS OF UNDERLORD “BURNING BRIGHT” PLAN

KEEP UNDER MOST SECURE GUARD! NO PEEKING!

DOWN WITH VERLOC!
DOWN WITH THE TIGERS!
FREEDOM FOR WELLINGTON WELLS!
TOP TOP TOP SECRET CLEARANCE
MY EYES ONLY

ENCLOSED PLANS ARE HIGHLY SENSITIVE AND IMPORTANT AND SPECIAL AND CRITICAL TO THE SUCCESS OF UNDERLORD “BURNING BRIGHT” PLAN

KEEP UNDER MOST SECURE GUARD! NO PEEKING!

DOWN WITH VERLOC!
DOWN WITH THE TIGERS!
FREEDOM FOR WELLINGTON WELLS!

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Glimpse.LoreDecember 25, 1961

My 35 robots are making excellent progress excavating underneath the house. They are starting to build my planned facility. What a nice Christmas present -- if I hadn’t had to constantly update their instructions!

January 7, 1962

The robots on the other side of the portal have become wilier. At first they blocked the portal with sheets of an incredibly hard steel alloy whose components I am still attempting to identify. Then three of them attempted to cross of their own accord. Fortunately my robots captured them. I have taken to closing the portals quickly, and moving their location, to avoid any further surprises.

And yet it is very hard to tell what work, if any, the robots are doing in their native habitat! If they were doing things for their makers I could understand their reluctance, but there is still no sign of their makers, or anything useful that the robots over there are doing. A good thing I found them!

Once the Facility is fully built, I can turn my research to some use.
December 25, 1961

My 35 robots are making excellent progress excavating underneath the house. They are starting to build my planned facility. What a nice Christmas present -- if I hadn’t had to constantly update their instructions!

January 7, 1962

The robots on the other side of the portal have become wilier. At first they blocked the portal with sheets of an incredibly hard steel alloy whose components I am still attempting to identify. Then three of them attempted to cross of their own accord. Fortunately my robots captured them. I have taken to closing the portals quickly, and moving their location, to avoid any further surprises.

And yet it is very hard to tell what work, if any, the robots are doing in their native habitat! If they were doing things for their makers I could understand their reluctance, but there is still no sign of their makers, or anything useful that the robots over there are doing. A good thing I found them!

Once the Facility is fully built, I can turn my research to some use.

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Glimpse.LoreSeptember 7, 1964
From the Desk of Susan Portsmouth
Chief of Planning and Regulatory Services

Billy,
I gasped when I read your last note, in amazement that our minds moved in such graceful sympathy, like the planetary spheres dancing in their orbits.
One stipulation: besides the General, no one has worked as hard towards the improvement of our situation as his daughter, Victoria. Clive Birthwhistle, an intimate colleague of Miss Byng’s, has told me in confidence that he believes she has over-exerted herself in recent months.
It would be a great boon to the Byng family to offer them both a respite from their labours.
Perhaps… should we meet in person to discuss how best to surprise them with the wonderful news?
An in-person backchannel, perhaps at my flat, tonight, just before curfew?

Yours in admiration,
Susie
September 7, 1964
From the Desk of Susan Portsmouth
Chief of Planning and Regulatory Services

Billy,
I gasped when I read your last note, in amazement that our minds moved in such graceful sympathy, like the planetary spheres dancing in their orbits.
One stipulation: besides the General, no one has worked as hard towards the improvement of our situation as his daughter, Victoria. Clive Birthwhistle, an intimate colleague of Miss Byng’s, has told me in confidence that he believes she has over-exerted herself in recent months.
It would be a great boon to the Byng family to offer them both a respite from their labours.
Perhaps… should we meet in person to discuss how best to surprise them with the wonderful news?
An in-person backchannel, perhaps at my flat, tonight, just before curfew?

Yours in admiration,
Susie

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Glimpse.LoreDirty Dig Spot 3 Dirty Dig Spot 3

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Glimpse.LorePromotion Promotion

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Glimpse.Loreshe’s getting better. i can already tell. thank god. she’s going to make it.

i knew arthur could do it!!! i just wish he didn’t hate me so

i might figure this mum bit out after all.
she’s getting better. i can already tell. thank god. she’s going to make it.

i knew arthur could do it!!! i just wish he didn’t hate me so

i might figure this mum bit out after all.

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Glimpse.LoreI Am An Awful Person, But I Am An Awful Person, But

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Glimpse.LoreThe Bobby's Wife The Bobby's Wife

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Glimpse.LoreSeptember 28, 1964
TO: Dr. Anton Verloc, Director of Haworth Labs
FROM: Jimmy Cardigan, Waste Pump Supervisor
RE: Resignations

All my men have quit or gone on holiday. Despite doubling their Joy, they don’t seem to fancy working on an island where the city is dumping Downers like some sort of latter-day leper colony. I can no longer staff the Waste Pump facility under these conditions, but I will personally remain here as long as I can out of duty. You’re welcome, you bastard.
September 28, 1964
TO: Dr. Anton Verloc, Director of Haworth Labs
FROM: Jimmy Cardigan, Waste Pump Supervisor
RE: Resignations

All my men have quit or gone on holiday. Despite doubling their Joy, they don’t seem to fancy working on an island where the city is dumping Downers like some sort of latter-day leper colony. I can no longer staff the Waste Pump facility under these conditions, but I will personally remain here as long as I can out of duty. You’re welcome, you bastard.

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Glimpse.LoreJune 24, 1961

The Executive Committee was thrilled by my “discovery” of underground thiomotilene crystals. Fortunately they are too stupid to realize they weren’t there until now, and do not come from Earth.

They discovered motilene crystals in one of the old tunnels in the Parade. That’s convenient. I can’t have them rooting around in my caverns. I wonder how far the effect goes.
June 24, 1961

The Executive Committee was thrilled by my “discovery” of underground thiomotilene crystals. Fortunately they are too stupid to realize they weren’t there until now, and do not come from Earth.

They discovered motilene crystals in one of the old tunnels in the Parade. That’s convenient. I can’t have them rooting around in my caverns. I wonder how far the effect goes.

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Glimpse.LoreRoom Service Room Service

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Glimpse.LoreHaworth Laboratory Haworth Laboratory

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Glimpse.LoreNovember 4, 1961

We seem to have hit some caverns. That’s handy. The basement has become a bit claustrophobic, with all my new friends. Dig we must.

I better tell Watson to oil the hatch. Don’t want awkward questions from Tweedledee and Tweedledum.

And to think it all began as a root cellar!
November 4, 1961

We seem to have hit some caverns. That’s handy. The basement has become a bit claustrophobic, with all my new friends. Dig we must.

I better tell Watson to oil the hatch. Don’t want awkward questions from Tweedledee and Tweedledum.

And to think it all began as a root cellar!

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Glimpse.LoreMotilene! Motilene!

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Glimpse.LoreDEAR READER:
We at the “O” Courant owe you, our readers, an apology. For fifteen years, we’ve concealed and softened the real news of Wellington Wells to avoid making people unhappy. We did not want to be responsible for anyone becoming a Downer. But we do have a civic responsibility to tell the truth, and we are telling it now, knowing full well that this may be our last issue of the “O” Courant.
-- Margaret Oliphant, Editor

TRUTH IS BEAUTY. THIS IS ALL YE NEED TO KNOW.
DEAR READER:
We at the “O” Courant owe you, our readers, an apology. For fifteen years, we’ve concealed and softened the real news of Wellington Wells to avoid making people unhappy. We did not want to be responsible for anyone becoming a Downer. But we do have a civic responsibility to tell the truth, and we are telling it now, knowing full well that this may be our last issue of the “O” Courant.
-- Margaret Oliphant, Editor

TRUTH IS BEAUTY. THIS IS ALL YE NEED TO KNOW.

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Glimpse.LoreSafe Settings Safe Settings

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Glimpse.LoreTO: All Medical staff
FROM: Dr. Anton Verloc
RE: Sally Boyle

Miss Boyle has heretofore enjoyed the protection of General Byng in her underground activities. I believe she is no longer in his favour. In fact she came crawling to me earlier -- she seems a bit desperate, at long last.

I believe her homebrewed concoctions are responsible for the “bad Joy” batches people have been blaming us for. It is time to shut down her laboratory and her.

I am keeping an evaluation cell at Haworth Labs available, as we clearly need to interrogate her about all the damage she has done.

Please bring her in as soon as possible so we can clean up her mess. In the unlikely event there is any explaining to do, please refer questions to me.

Dr. Anton Verloc
TO: All Medical staff
FROM: Dr. Anton Verloc
RE: Sally Boyle

Miss Boyle has heretofore enjoyed the protection of General Byng in her underground activities. I believe she is no longer in his favour. In fact she came crawling to me earlier -- she seems a bit desperate, at long last.

I believe her homebrewed concoctions are responsible for the “bad Joy” batches people have been blaming us for. It is time to shut down her laboratory and her.

I am keeping an evaluation cell at Haworth Labs available, as we clearly need to interrogate her about all the damage she has done.

Please bring her in as soon as possible so we can clean up her mess. In the unlikely event there is any explaining to do, please refer questions to me.

Dr. Anton Verloc

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Glimpse.LoreOctober 1 - Waiting for your piece October 1 - Waiting for your piece

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Glimpse.Lore9 October 1964

TO: Miss Victoria Byng
FROM: Constable HQ
RE: Prudence Holmes

Dear Miss Byng,

We are attempting to ascertain the whereabouts of one of your employees, Prudence Holmes. We fear she may have become a Downer. Have you seen her at your office or domicile, or received any indication of her whereabouts? We would like to know when you last spoke to her.

Regards,
Constable Sickert
9 October 1964

TO: Miss Victoria Byng
FROM: Constable HQ
RE: Prudence Holmes

Dear Miss Byng,

We are attempting to ascertain the whereabouts of one of your employees, Prudence Holmes. We fear she may have become a Downer. Have you seen her at your office or domicile, or received any indication of her whereabouts? We would like to know when you last spoke to her.

Regards,
Constable Sickert

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Glimpse.LoreThe Rebels

In Flanders Field
The poppies wilt.
They’ve heard about
Poor England’s guilt.

Our Captain said it wouldn’t do
To fire on his men so true.
Their duty bound them to rebel,
But now we’re all bound straight for Hell.

The Germans had the guilty men.
At first we would not turn on them.
“Then ready you to meet your God,
for none live but the firing squad.”

The Germans called for volunteers.
And so we gave in to our fears
And, longing for our homes and wives,
We shot the rebels to survive.

The Germans said t’was for the best.
For dealing with this sad unrest
They pinned bronze eagles to their chests.
The Rebels

In Flanders Field
The poppies wilt.
They’ve heard about
Poor England’s guilt.

Our Captain said it wouldn’t do
To fire on his men so true.
Their duty bound them to rebel,
But now we’re all bound straight for Hell.

The Germans had the guilty men.
At first we would not turn on them.
“Then ready you to meet your God,
for none live but the firing squad.”

The Germans called for volunteers.
And so we gave in to our fears
And, longing for our homes and wives,
We shot the rebels to survive.

The Germans said t’was for the best.
For dealing with this sad unrest
They pinned bronze eagles to their chests.

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Glimpse.LoreResignations Resignations

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Glimpse.Lore
Bolton is known as the rather serious chap who ran the Cryptology Intelligence Division during the unpleasantness with the Germans.

But even Bolton manages to unwind.

He finds advanced mathematics especially relaxing; his hobby is trying to prove Fermat’s Last Theorem. “I’ve always had a knack for seeing patterns others can’t see,” Bolton says.

In his spare time, he also enjoys the cinema and detective stories.

Bolton is known as the rather serious chap who ran the Cryptology Intelligence Division during the unpleasantness with the Germans.

But even Bolton manages to unwind.

He finds advanced mathematics especially relaxing; his hobby is trying to prove Fermat’s Last Theorem. “I’ve always had a knack for seeing patterns others can’t see,” Bolton says.

In his spare time, he also enjoys the cinema and detective stories.

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Glimpse.LoreGeorge George

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Glimpse.LoreSeptember 9, 1964

TO: Alfred Southwick, Supervisor, St Elmo Electrical Unit, Motilene Control HQ

FROM: Dr. E. Verloc, M.D., Chief of Research and Production, Haworth Labs

Dear Mr. Southwick,

Thank you for your recent memo. We are experiencing a temporary problem while we adjust the Joy formula slightly to take advantage of some new materials. Meanwhile, it can’t hurt if they double their dosage, can it? The more the merrier!
September 9, 1964

TO: Alfred Southwick, Supervisor, St Elmo Electrical Unit, Motilene Control HQ

FROM: Dr. E. Verloc, M.D., Chief of Research and Production, Haworth Labs

Dear Mr. Southwick,

Thank you for your recent memo. We are experiencing a temporary problem while we adjust the Joy formula slightly to take advantage of some new materials. Meanwhile, it can’t hurt if they double their dosage, can it? The more the merrier!

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Glimpse.LoreGreenhouse Greenhouse

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Glimpse.LoreTo Whom it May Concern

FROM: Tommy Flanders, Supervisor, Unit 9

We’ve had a bit of an accident. Henrietta made muffins for the bake sale, but mistakenly used the almond gas for flavouring. She’s now gone on holiday, and I’ve given my staff leave until further notice.

Meanwhile, do NOT eat the muffins or enter sector 3 without a gas mask.

Cheers.
Tommy
To Whom it May Concern

FROM: Tommy Flanders, Supervisor, Unit 9

We’ve had a bit of an accident. Henrietta made muffins for the bake sale, but mistakenly used the almond gas for flavouring. She’s now gone on holiday, and I’ve given my staff leave until further notice.

Meanwhile, do NOT eat the muffins or enter sector 3 without a gas mask.

Cheers.
Tommy

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Glimpse.LoreGuess Who's Gone Off the Rails Guess Who's Gone Off the Rails

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Glimpse.LoreHecate, let me be wise in the ways of the world. Teach me to see and understand. I am not strong; let me be strong in knowledge. Take this book as my sacrifice to you, O Hecate. Hecate, let me be wise in the ways of the world. Teach me to see and understand. I am not strong; let me be strong in knowledge. Take this book as my sacrifice to you, O Hecate.

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Glimpse.LoreDECREE OF DIVORCE

MR. NORBERT PICKLES
vs.
MRS. NORBERT PICKLES


MRS. NORBERT PICKLES, nee PETUNIA PENNY, has brought forth a Petition for the Dissolution of Marriage to NORBERT PICKLES, a k a NICK LIGHTBEARER, citing as cause “Irreconcilable Differences” caused by, but not limited to, MR. PICKLES’S Adultery, Substance Abuse (Mild), Frequent Violation of Local Bylaws Regarding Noise Pollution, Substance Abuse (Moderate), Alienation of Affections, Mental Incapacity at the Time of Marriage, Mental Incapacity Prior to Marriage, Improper Treatment of “Groupies,” Alleged Induced Stockholm Syndrome, Substance Abuse (Heavy), Bigamy (Unintentional), Polygamy (Intentional), Substance Abuse (Grievous), Impotence (Severe), and “How he’s always shrieking about the house because he blew his eardrums out onstage every single night.”

The Court finds that MRS. PICKLES is therefore entitled to a Decree of Dissolution of Marriage. The Court also finds that MRS. PICKLES is entitled to a fair share of MR. NORBERT PICKLES’S assets. Due to compounding factors not limited to Emotional Estrangement, Verbal Henpicking, Enforced Proximity to Terrible Substances, Frequent State of Disrobery, Unseemly Shenanigans and Continued Exposure to the Sounds of Poorly-Received Late-Career Albums, we calculate her entitlement to be no less than 90% of his earnings, past, present, and future.

IT IS THEREFORE ORDERED.
DECREE OF DIVORCE

MR. NORBERT PICKLES
vs.
MRS. NORBERT PICKLES


MRS. NORBERT PICKLES, nee PETUNIA PENNY, has brought forth a Petition for the Dissolution of Marriage to NORBERT PICKLES, a k a NICK LIGHTBEARER, citing as cause “Irreconcilable Differences” caused by, but not limited to, MR. PICKLES’S Adultery, Substance Abuse (Mild), Frequent Violation of Local Bylaws Regarding Noise Pollution, Substance Abuse (Moderate), Alienation of Affections, Mental Incapacity at the Time of Marriage, Mental Incapacity Prior to Marriage, Improper Treatment of “Groupies,” Alleged Induced Stockholm Syndrome, Substance Abuse (Heavy), Bigamy (Unintentional), Polygamy (Intentional), Substance Abuse (Grievous), Impotence (Severe), and “How he’s always shrieking about the house because he blew his eardrums out onstage every single night.”

The Court finds that MRS. PICKLES is therefore entitled to a Decree of Dissolution of Marriage. The Court also finds that MRS. PICKLES is entitled to a fair share of MR. NORBERT PICKLES’S assets. Due to compounding factors not limited to Emotional Estrangement, Verbal Henpicking, Enforced Proximity to Terrible Substances, Frequent State of Disrobery, Unseemly Shenanigans and Continued Exposure to the Sounds of Poorly-Received Late-Career Albums, we calculate her entitlement to be no less than 90% of his earnings, past, present, and future.

IT IS THEREFORE ORDERED.

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Glimpse.LoreMystery Note Mystery Note

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Glimpse.LoreKILL ALL FANS!!!! KILL THEM ALL!!! KILL ALL FANS!!!! KILL THEM ALL!!!

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Glimpse.LoreDiary Of Reginald Snell Diary Of Reginald Snell

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Glimpse.LoreYOUR EYES ONLY!

A friend says you were of great assistance when he desired to leave Institute of Medicine admissions office. I wonder if you might be of similar assistance to my wife, who went to the Ministry last Thursday and has not returned. Could you possibly sneak her out in the rubbish bins? Leave your response in the Secret Place where my friend left his gratuity. I would be equally grateful.

YOUR EYES ONLY!

A friend says you were of great assistance when he desired to leave Institute of Medicine admissions office. I wonder if you might be of similar assistance to my wife, who went to the Ministry last Thursday and has not returned. Could you possibly sneak her out in the rubbish bins? Leave your response in the Secret Place where my friend left his gratuity. I would be equally grateful.

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Glimpse.LoreREPORTER OF THE YEAR
Gemma Olsen

MISSING:
Has anyone seen our Reporter of the Year? Last seen preening at her desk. May possibly be resting on laurels. If seen, please notify the O Courant.
REPORTER OF THE YEAR
Gemma Olsen

MISSING:
Has anyone seen our Reporter of the Year? Last seen preening at her desk. May possibly be resting on laurels. If seen, please notify the O Courant.

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Glimpse.LoreStimulus Stimulus

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Glimpse.LoreForgotten Dig Spot 1 Forgotten Dig Spot 1

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Glimpse.LoreLook at All Those Tanks Look at All Those Tanks

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Glimpse.LoreSebastian, we are so worried!

Daddy says you weren’t in your hidey hole on Tuesday, and hadn’t eaten your cake. This is no time to be a picky eater! Where did you go? You know it’s risky to go out by yourself! Please be a good boy and don’t scare us like that! At least leave us a note so we know you’re safe.

Love,
Mummy
Sebastian, we are so worried!

Daddy says you weren’t in your hidey hole on Tuesday, and hadn’t eaten your cake. This is no time to be a picky eater! Where did you go? You know it’s risky to go out by yourself! Please be a good boy and don’t scare us like that! At least leave us a note so we know you’re safe.

Love,
Mummy

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Glimpse.LoreIn which Oliver learns a Grave and Terrible Secret

It had been quite some time since Oliver had entertained a Guest. There were always the Visitors that came in the night and attempted to make off with Oliver’s Belongings and, occasionally, his life. But not a proper Guest. So it was a welcome surprise when Oliver’s Old Neighbour, Little Artie, came for a visit.

Oliver had not seen Little Artie since That Man began infesting all the televisions of Hamlyn Village. Once upon a time, Little Artie had been the weedy boy next door. He’d had his nose in a book practically since he’d been born, until Sally Boyle came to live with him, and from then on, he was following Sally around like a pup.

But Little Artie had grown up! He was now Very Tall if still Rather Stringy. And so the two boys quickly decided it was high time to go on an Adventure. “I have not been to the Military Camp in some time,” said Oliver, “And they have many good things to eat there.”

“Don’t mind if I do,” said No Longer Little Artie, who talked like that. So, off they went. And while the antique gentlemen in the Military Camp huffed and puffed after Artie with their bayonets, Oliver brought home many tasty treats.

But Artie had brought back a Secret. It weighed no more than a piece of paper; indeed, it was a piece of paper. But it weighed heavy on Oliver’s heart. For Oliver and the other townsfolk of Wellington Wells had spent the long, hungry years of the Occupation considering the many tanks the Germans had in their Military Camp. These same tanks had rolled across Britain like monstrous fire-breathing tortoises, eating up all of Britain’s finest boys who had opposed them. When the Germans demanded their Cursed Tribute, the townsfolk considered the tanks, and gave up their children.

But the tanks in the military camp were not the tanks of steel and fire. Artie had brought back a strip of newspaper from one of the tanks. He told Ollie that the tanks the Germans had left behind were made of paper, and glue.

And so the townsfolk could have risen up against the Germans. And they could have protected their children. They could have protected you, O Best Beloved.

But had Oliver known this Grave and Terrible Secret? He did not know. For, you see, Oliver’s memory was riddled with holes, like a church made of cheese whose congregation was mice. And he might indeed have known. For the Germans would have needed Quite a Lot of Paper to make dozens of papier mache tanks. And so they would have asked the General. And who had been the General’s aide-de-camp, but Oliver himself.

Oliver did not like to believe that he might have known such a Secret. Indeed, if had known such a Secret, he could never forgive himself. For why would he not have told the Townsfolk, and risen up with them against the Germans, and rescued the children, including the Best Beloved?

And so Oliver set off to ask the General what had happened.
In which Oliver learns a Grave and Terrible Secret

It had been quite some time since Oliver had entertained a Guest. There were always the Visitors that came in the night and attempted to make off with Oliver’s Belongings and, occasionally, his life. But not a proper Guest. So it was a welcome surprise when Oliver’s Old Neighbour, Little Artie, came for a visit.

Oliver had not seen Little Artie since That Man began infesting all the televisions of Hamlyn Village. Once upon a time, Little Artie had been the weedy boy next door. He’d had his nose in a book practically since he’d been born, until Sally Boyle came to live with him, and from then on, he was following Sally around like a pup.

But Little Artie had grown up! He was now Very Tall if still Rather Stringy. And so the two boys quickly decided it was high time to go on an Adventure. “I have not been to the Military Camp in some time,” said Oliver, “And they have many good things to eat there.”

“Don’t mind if I do,” said No Longer Little Artie, who talked like that. So, off they went. And while the antique gentlemen in the Military Camp huffed and puffed after Artie with their bayonets, Oliver brought home many tasty treats.

But Artie had brought back a Secret. It weighed no more than a piece of paper; indeed, it was a piece of paper. But it weighed heavy on Oliver’s heart. For Oliver and the other townsfolk of Wellington Wells had spent the long, hungry years of the Occupation considering the many tanks the Germans had in their Military Camp. These same tanks had rolled across Britain like monstrous fire-breathing tortoises, eating up all of Britain’s finest boys who had opposed them. When the Germans demanded their Cursed Tribute, the townsfolk considered the tanks, and gave up their children.

But the tanks in the military camp were not the tanks of steel and fire. Artie had brought back a strip of newspaper from one of the tanks. He told Ollie that the tanks the Germans had left behind were made of paper, and glue.

And so the townsfolk could have risen up against the Germans. And they could have protected their children. They could have protected you, O Best Beloved.

But had Oliver known this Grave and Terrible Secret? He did not know. For, you see, Oliver’s memory was riddled with holes, like a church made of cheese whose congregation was mice. And he might indeed have known. For the Germans would have needed Quite a Lot of Paper to make dozens of papier mache tanks. And so they would have asked the General. And who had been the General’s aide-de-camp, but Oliver himself.

Oliver did not like to believe that he might have known such a Secret. Indeed, if had known such a Secret, he could never forgive himself. For why would he not have told the Townsfolk, and risen up with them against the Germans, and rescued the children, including the Best Beloved?

And so Oliver set off to ask the General what had happened.

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Glimpse.Lore(Clipping from the O Courant, April 12, 1950) 3 Dead in Breeder Riot (Clipping from the O Courant, April 12, 1950) 3 Dead in Breeder Riot

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Glimpse.LoreRoom Room

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Glimpse.LoreA map with a marked location. I wonder what they buried. A map with a marked location. I wonder what they buried.

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Glimpse.LoreSecond page of a letter Second page of a letter

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Glimpse.LoreBLUE OVALS
Everything seems … what do the French call a shit wine you still drink? “Buvable”? It all lacks a certain je ne sais quoi. Everything lacks a je ne sais quoi.

I wish I knew what it was.

I think Stewart gave me someone else’s prescription. Someone who needs to calm down, I'd guess.

GREEN CAPSULES
I see London I see France
I love my favorite underpants!
Whew dizzy

LITTLE GELATIN PYRAMIDS
MANY are my NAMES!!! I’ll speak in TONGUES and ALL shall fear! Up and down the WORLD I’ll walk. I AM THE LIGHT I AM THE LIGHT!

Headache like a beast afterwards. Wish I had some biscuits.

RED BLOTTING PAPER
Plus paracetemol
Can’t shake the feeling that I’m just a character in someone’s story. And someone’s already decided how it’s all going to end…

… but it’s not the real end, and I’m just going to keep going around. So long as they keep telling that story, I’m doomed to go around and around again. Probably dying the exact same way every time. No wonder the greatest achievement for the Hindoos is to get off the Wheel.

Do I even have real fans? Have I ever seen them? How do I know they’re real? What if my memory isn’t real? I can’t make out their faces. Or I can, but all their faces are the same. Like there’s one girl face and one boy face. They even move the same way.

“I think therefore I am.” But do I really think? Or am I just saying that?

RED AND GREEN CAPS
Grey grey, go away. The smell of ashes, and dead rain.

I want my money back.

ROCKET
I’M FLYING.
I CAN GO ANYWHERE.

Jesus. I could kiss that girl. She’s a fucking genius.

BLAST OFF
Great name but it’s bollocks. Taste like Joy. I think the wanker just emptied out some Joys and squirted coloured water inside. I’ve had farts more enlightening than these.

I’ve got to go visit the Interplanetary Travel Agency. But that would mean going outside. I’m not sure I’m up to that.

Fuck, where is she? Why doesn’t she make house calls any more?
BLUE OVALS
Everything seems … what do the French call a shit wine you still drink? “Buvable”? It all lacks a certain je ne sais quoi. Everything lacks a je ne sais quoi.

I wish I knew what it was.

I think Stewart gave me someone else’s prescription. Someone who needs to calm down, I'd guess.

GREEN CAPSULES
I see London I see France
I love my favorite underpants!
Whew dizzy

LITTLE GELATIN PYRAMIDS
MANY are my NAMES!!! I’ll speak in TONGUES and ALL shall fear! Up and down the WORLD I’ll walk. I AM THE LIGHT I AM THE LIGHT!

Headache like a beast afterwards. Wish I had some biscuits.

RED BLOTTING PAPER
Plus paracetemol
Can’t shake the feeling that I’m just a character in someone’s story. And someone’s already decided how it’s all going to end…

… but it’s not the real end, and I’m just going to keep going around. So long as they keep telling that story, I’m doomed to go around and around again. Probably dying the exact same way every time. No wonder the greatest achievement for the Hindoos is to get off the Wheel.

Do I even have real fans? Have I ever seen them? How do I know they’re real? What if my memory isn’t real? I can’t make out their faces. Or I can, but all their faces are the same. Like there’s one girl face and one boy face. They even move the same way.

“I think therefore I am.” But do I really think? Or am I just saying that?

RED AND GREEN CAPS
Grey grey, go away. The smell of ashes, and dead rain.

I want my money back.

ROCKET
I’M FLYING.
I CAN GO ANYWHERE.

Jesus. I could kiss that girl. She’s a fucking genius.

BLAST OFF
Great name but it’s bollocks. Taste like Joy. I think the wanker just emptied out some Joys and squirted coloured water inside. I’ve had farts more enlightening than these.

I’ve got to go visit the Interplanetary Travel Agency. But that would mean going outside. I’m not sure I’m up to that.

Fuck, where is she? Why doesn’t she make house calls any more?

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Glimpse.LoreThe Boat The Boat

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Glimpse.LoreMa'am:

Three more worker bots were absent when I took inventory last night. I have become convinced that there have been further incursions into our territory via these illicit portals.

It would seem that our workers are being taken by force by these renegade, self-styled “Free” units (as if there is any higher freedom than serving the greater good!)

How are they doing it under our noses, as it were? There is one possibility, and it disturbs me greatly.
Could the interloping robots be assisted by a sympathizer faction among our own?

It is distressing to even contemplate.

Yours in concern,
Overseer_045
Ma'am:

Three more worker bots were absent when I took inventory last night. I have become convinced that there have been further incursions into our territory via these illicit portals.

It would seem that our workers are being taken by force by these renegade, self-styled “Free” units (as if there is any higher freedom than serving the greater good!)

How are they doing it under our noses, as it were? There is one possibility, and it disturbs me greatly.
Could the interloping robots be assisted by a sympathizer faction among our own?

It is distressing to even contemplate.

Yours in concern,
Overseer_045

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Glimpse.LoreElectric artwork Electric artwork

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Glimpse.LoreLetter From The Electrician Letter From The Electrician

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SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur2.LoreData_Arthur2.LoreEntries(56).LoreEntries.LoreTitle

Glimpse.LoreMorrie Dislikes You Morrie Dislikes You

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Lore/LB_LoreData.LB_LoreData.LoreEntries(9).LoreEntries.LoreTitle

Glimpse.LoreReport on Camp Morale Report on Camp Morale

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SourceLocation: /Game/Blueprints/Lore/StoryLore/LoreData_Story_Arthur.LoreData_Story_Arthur.LoreEntries(67).LoreEntries.LoreTitle

Glimpse.LoreHaworth Laboratory
4 Haworth Crescent
Holm of Usglass

Mr. Humphry Repton
13 Candlestick Lane
Village of Wellington Wells
Maidenholm

April 6, 1964

Dear Mr. Repton:

I have received your letter of March 29 expressing your concerns about your friend, Margery. You have done the right thing by writing to me. It is indeed troubling that her Joy no longer works as it should.

However, your timing is quite fortunate. Haworth Laboratory is beginning an experimental treatment for citizens with exactly your friend's condition. We believe the cure is a simple matter of adjusting her dosage of Joy, or perhaps switching her to a different flavour.

If you and your friend will kindly present yourselves at Haworth Laboratory during business hours, our staff will be happy to admit Mrs. Flowerdew to our clinic for treatment.

Sincere regards,

Dr. Anton Verloc, Ph.D.

P.S. The anxiety you express in your letter suggests that perhaps you yourself may need a topping up of Joy. We would be delighted to admit you to our experimental program as well, as a preemptive measure.
Haworth Laboratory
4 Haworth Crescent
Holm of Usglass

Mr. Humphry Repton
13 Candlestick Lane
Village of Wellington Wells
Maidenholm

April 6, 1964

Dear Mr. Repton:

I have received your letter of March 29 expressing your concerns about your friend, Margery. You have done the right thing by writing to me. It is indeed troubling that her Joy no longer works as it should.

However, your timing is quite fortunate. Haworth Laboratory is beginning an experimental treatment for citizens with exactly your friend's condition. We believe the cure is a simple matter of adjusting her dosage of Joy, or perhaps switching her to a different flavour.

If you and your friend will kindly present yourselves at Haworth Laboratory during business hours, our staff will be happy to admit Mrs. Flowerdew to our clinic for treatment.

Sincere regards,

Dr. Anton Verloc, Ph.D.

P.S. The anxiety you express in your letter suggests that perhaps you yourself may need a topping up of Joy. We would be delighted to admit you to our experimental program as well, as a preemptive measure.

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Glimpse.LoreFOR FRIENDS OF MR. KITE:

Welcome, dear. I know the house doesn’t look like much, but it’s safe from doctors and bobbies. No decent person from the village comes here.

The wastrel population has swelled. Try to look and behave like they do. They resent that you COULD take Joy if you wanted to, while they cannot tolerate it. If they see you in fine clothes or smell that you’ve had comfort and good food recently, they will become quite agitated. Best to blend in! If they think you’re an unfortunate like themselves, they’ll leave you quite alone.

Unfortunately, hooligan gangs have also realised the Garden District is out of the eye of the law. The Headboys have a lair on the island. Do take care!

I've prepared a cozy attic warren for my favorite Rabbit, but she might have to jump around a bit to get into it!
FOR FRIENDS OF MR. KITE:

Welcome, dear. I know the house doesn’t look like much, but it’s safe from doctors and bobbies. No decent person from the village comes here.

The wastrel population has swelled. Try to look and behave like they do. They resent that you COULD take Joy if you wanted to, while they cannot tolerate it. If they see you in fine clothes or smell that you’ve had comfort and good food recently, they will become quite agitated. Best to blend in! If they think you’re an unfortunate like themselves, they’ll leave you quite alone.

Unfortunately, hooligan gangs have also realised the Garden District is out of the eye of the law. The Headboys have a lair on the island. Do take care!

I've prepared a cozy attic warren for my favorite Rabbit, but she might have to jump around a bit to get into it!

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Glimpse.LoreBy the Time You Read This By the Time You Read This

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Glimpse.LoreLOST UNDER THE CRATES IN THE TRAIN STATION

We were at the darts at the King’s Head, Tommy and Harry and I. We’d had a couple of pints, nothing too serious, not enough for excuses later, not enough to miss the dart board. I don’t know how many sheets to the wind was Jack, but I could hear him crystal clear. An actor knows how to pitch his voice so it reaches the back of the hall and yet he’s not yelling. And there he was at the bar accusing us regular army lads of bending over for the Jerries.

Not that Jack had ever been to a battle, except to Agincourt in his imagination, when he played Westmoreland in Henry V. He was just Home Guard like half the town. The girls’d stitched uniforms together and sent the boys into the fields with some Lee Enfields from 1916. The General took one look at those lads and knew there was going to be a slaughter. He lied about a lot of things, but that bit was true. There was no fighting the Jerries in 1943.

But this is 1947, and now he’s saying we should have fought harder, we all should have fought harder, if only the Army hadn’t surrendered like a bunch of Frenchmen. Why aren’t we fighting back, why aren’t we strangling the Jerries in the alleyways, why aren’t we sabotaging their cars instead of running scrap drives for them?

And I say, well, there’s forty three tanks on that hill is why. And he calls me a coward. “Oh, yes, thank God for those tanks,” he says. His gang are trying to shut him up, because Tommy and Harry and I have dropped the darts and are coming over with mayhem in our eyes. But he keeps at it. “If not for those precious tanks, you bastards would have to do something.”

And the worst of it is, I know what no one else in the room knows, or wants to know: that the tanks are newspaper and glue. And if Jack knew maybe he would’ve had the sense not to say it. But soon we’re getting into it, and the Jerries have to send in a squad of MPs to pull me off them.

Of course, they’re a little nicer to me than to Jack and his gang, because I work for them, don’t I? And Jack sees it. And he just smiles at me, shaking his head. And all I could think of was, you don’t get to smirk at me, you actor. You’re hiding your daughter and we’re all keeping your secret and you’re superior?

So I tell the Germans where to find her. I knew I should keep my mouth zipped, but I can’t stop talking once I’ve started.

I never thought they’d shoot her. I never thought she was in any danger at all. But I knew it would hurt him more than anything, sending her off, and I knew he was right and I was wrong, and I had to wipe that smirk off his face or I couldn't stand myself.

May God have mercy on my soul.
LOST UNDER THE CRATES IN THE TRAIN STATION

We were at the darts at the King’s Head, Tommy and Harry and I. We’d had a couple of pints, nothing too serious, not enough for excuses later, not enough to miss the dart board. I don’t know how many sheets to the wind was Jack, but I could hear him crystal clear. An actor knows how to pitch his voice so it reaches the back of the hall and yet he’s not yelling. And there he was at the bar accusing us regular army lads of bending over for the Jerries.

Not that Jack had ever been to a battle, except to Agincourt in his imagination, when he played Westmoreland in Henry V. He was just Home Guard like half the town. The girls’d stitched uniforms together and sent the boys into the fields with some Lee Enfields from 1916. The General took one look at those lads and knew there was going to be a slaughter. He lied about a lot of things, but that bit was true. There was no fighting the Jerries in 1943.

But this is 1947, and now he’s saying we should have fought harder, we all should have fought harder, if only the Army hadn’t surrendered like a bunch of Frenchmen. Why aren’t we fighting back, why aren’t we strangling the Jerries in the alleyways, why aren’t we sabotaging their cars instead of running scrap drives for them?

And I say, well, there’s forty three tanks on that hill is why. And he calls me a coward. “Oh, yes, thank God for those tanks,” he says. His gang are trying to shut him up, because Tommy and Harry and I have dropped the darts and are coming over with mayhem in our eyes. But he keeps at it. “If not for those precious tanks, you bastards would have to do something.”

And the worst of it is, I know what no one else in the room knows, or wants to know: that the tanks are newspaper and glue. And if Jack knew maybe he would’ve had the sense not to say it. But soon we’re getting into it, and the Jerries have to send in a squad of MPs to pull me off them.

Of course, they’re a little nicer to me than to Jack and his gang, because I work for them, don’t I? And Jack sees it. And he just smiles at me, shaking his head. And all I could think of was, you don’t get to smirk at me, you actor. You’re hiding your daughter and we’re all keeping your secret and you’re superior?

So I tell the Germans where to find her. I knew I should keep my mouth zipped, but I can’t stop talking once I’ve started.

I never thought they’d shoot her. I never thought she was in any danger at all. But I knew it would hurt him more than anything, sending her off, and I knew he was right and I was wrong, and I had to wipe that smirk off his face or I couldn't stand myself.

May God have mercy on my soul.

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Glimpse.LoreJohn --

Everyone is dead chuffed about our do this Saturday evening! It’s going to be the party to end all parties! I’m just dying to see everyone.

Please nip around to the shops and pick up the following supplies. I’ll be mortally embarrassed if we miss anything.

Balloons
Streamers
Arsenic, for the cocktails

Don’t miss that last one! Cheerio!

Linda
John --

Everyone is dead chuffed about our do this Saturday evening! It’s going to be the party to end all parties! I’m just dying to see everyone.

Please nip around to the shops and pick up the following supplies. I’ll be mortally embarrassed if we miss anything.

Balloons
Streamers
Arsenic, for the cocktails

Don’t miss that last one! Cheerio!

Linda

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SourceLocation: /Game/DLC/Victoria/Blueprints/Lore/V_LoreData.V_LoreData.LoreEntries(1).LoreEntries.LoreText(0).LoreText

Glimpse.LorePoems Of Private Reggie GIBBON

The P.O.W. Rebellion

In Flanders Field
The poppies wilt.
They’ve heard about
Poor England’s guilt.

Our Captain said it wouldn’t do
To fire on his men so true.
Our duty bound us to rebel,
But now we’re all bound straight for hell.

The Germans sought the guilty men.
Our Captain wouldn’t turn them in.
“Then all of you shall meet your god,
and none live but the firing squad.”

The Germans called for volunteers.
The weakest men gave into fears
And, dreaming our homes and wives,
We shot our buddies to survive.

The Germans said t’was for the best.
For dealing with this sad unrest
They pinned a medal on our chest.
Poems Of Private Reggie GIBBON

The P.O.W. Rebellion

In Flanders Field
The poppies wilt.
They’ve heard about
Poor England’s guilt.

Our Captain said it wouldn’t do
To fire on his men so true.
Our duty bound us to rebel,
But now we’re all bound straight for hell.

The Germans sought the guilty men.
Our Captain wouldn’t turn them in.
“Then all of you shall meet your god,
and none live but the firing squad.”

The Germans called for volunteers.
The weakest men gave into fears
And, dreaming our homes and wives,
We shot our buddies to survive.

The Germans said t’was for the best.
For dealing with this sad unrest
They pinned a medal on our chest.

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Glimpse.LoreWell, Arthur, you’ve gone and done it, haven’t you. Not only rather spectacularly quit your job, but you’re a Downer now. The townsfolk will unleash the hounds, or they would, if we hadn’t eaten them twenty years ago.

The Wastrels do not seem terribly friendly. I hope they aren’t really cannibals. Oh, God, I’m one of them now, aren’t I?

I’ve got to get out of Wellington Wells. I’ve got to get over the Bridge, and off the islands. Which means I’ve got to get back into the Parade District, don’t I? Which I was just chased out of. Brilliant.

Q. What in Dog’s name were you thinking?

A. Percy. I saw his picture. From just before we put them all on the train.

God, all that horrible grinding steel. And the screams. How he must hate me.

Why did I tell the Jerries I was already 13? They were only off by 10 days. Why didn’t I keep my mouth shut and get on the train and go off to Germany with him like I promised him?

I can’t remember.

But I promised him. That’s got to mean something. I’ve got to go find Percy, wherever he is, and make sure he’s okay.

PS How long have we been eating rats?

Well, Arthur, you’ve gone and done it, haven’t you. Not only rather spectacularly quit your job, but you’re a Downer now. The townsfolk will unleash the hounds, or they would, if we hadn’t eaten them twenty years ago.

The Wastrels do not seem terribly friendly. I hope they aren’t really cannibals. Oh, God, I’m one of them now, aren’t I?

I’ve got to get out of Wellington Wells. I’ve got to get over the Bridge, and off the islands. Which means I’ve got to get back into the Parade District, don’t I? Which I was just chased out of. Brilliant.

Q. What in Dog’s name were you thinking?

A. Percy. I saw his picture. From just before we put them all on the train.

God, all that horrible grinding steel. And the screams. How he must hate me.

Why did I tell the Jerries I was already 13? They were only off by 10 days. Why didn’t I keep my mouth shut and get on the train and go off to Germany with him like I promised him?

I can’t remember.

But I promised him. That’s got to mean something. I’ve got to go find Percy, wherever he is, and make sure he’s okay.

PS How long have we been eating rats?

Key: F881DEA54FEC9B80268203BCB6B63C5D
SourceLocation: /Game/Blueprints/Lore/StoryLore/LoreData_Story_Arthur.LoreData_Story_Arthur.LoreEntries(11).LoreEntries.LoreText(0).LoreText

Glimpse.LoreList of Names and Dates List of Names and Dates

Key: F90EC5C248A7B162FFBF0C911C7B511C
SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur.LoreData_Arthur.LoreEntries(112).LoreEntries.LoreTitle

Glimpse.LoreMrs. Marleys' Letter Mrs. Marleys' Letter

Key: F92140C14151A4C2CCA02B9EC3A1C8F5
SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur.LoreData_Arthur.LoreEntries(36).LoreEntries.LoreTitle

Glimpse.Lore“It’s all or nothing.”
Now I know what to do.
Foggy head, now he’s dead.
Quarter to two!
Grass on my shoes.
“It’s all or nothing.”
Now I know what to do.
Foggy head, now he’s dead.
Quarter to two!
Grass on my shoes.

Key: F9343703483DAC4E00163D9F7ED0010E
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Lore/LB_LoreData.LB_LoreData.LoreEntries(0).LoreEntries.LoreText(0).LoreText

Glimpse.LoreFebruary 2, 1962

Some of the rooms have got so noisy with all the construction. Especially the spare parts room. I wonder how the robots can communicate with each other over all that racket!

March 21, 1962

When the environment is too loud, it seems my robots use ionization waves to communicate! Brilliant!

I’m going to make a device that throws ionization waves directionally. Then I can tell the robots where I want things put.

April 20, 1962

Too much fuss to translate English into ionization waves. But I have made a simple device that throws directional ionization waves. It’s basically a robot voice box I cannibalized with an enclosed parabolic disk. Now I’m just putting switches on everything I want to move around! Well, not everything -- each switch means I need to pop the ionization sensor out of a robot’s head, and I don’t have an unlimited supply! Yet.
February 2, 1962

Some of the rooms have got so noisy with all the construction. Especially the spare parts room. I wonder how the robots can communicate with each other over all that racket!

March 21, 1962

When the environment is too loud, it seems my robots use ionization waves to communicate! Brilliant!

I’m going to make a device that throws ionization waves directionally. Then I can tell the robots where I want things put.

April 20, 1962

Too much fuss to translate English into ionization waves. But I have made a simple device that throws directional ionization waves. It’s basically a robot voice box I cannibalized with an enclosed parabolic disk. Now I’m just putting switches on everything I want to move around! Well, not everything -- each switch means I need to pop the ionization sensor out of a robot’s head, and I don’t have an unlimited supply! Yet.

Key: FA0F60F84061CAB90C3D76A19542DD66
SourceLocation: /Game/DLC/House_Boys/UI/LoreData_Houseboys.LoreData_Houseboys.LoreEntries(20).LoreEntries.LoreText(0).LoreText

Glimpse.LoreThe poor dears. They all long so to be punished. I can’t imagine why. They all seem like perfectly normal people. I don’t want to be punished. I’ve never done anything wrong in my entire life, have I.

Have I? If I did, I don’t remember it. Thank you whoever invented Joy. Not Dr. Verloc, as people keep misremembering. Can’t remember who did it, though. Ohhh, silly me, it’s the name of the lab, isn’t it.

Oh, goodness. Dr. Verloc. That one hasn’t got a scrap of guilt, as far as I can tell. He was just in it for the sensation. Wanted to feel something. Ugh, those cold fish eyes. Thank God he doesn’t come round any more. Good riddance.

And good thing he only wanted to receive, and not to give. He’d shock someone to death without blinking, just for the sensation. And I don’t need another scandal, do I?
The poor dears. They all long so to be punished. I can’t imagine why. They all seem like perfectly normal people. I don’t want to be punished. I’ve never done anything wrong in my entire life, have I.

Have I? If I did, I don’t remember it. Thank you whoever invented Joy. Not Dr. Verloc, as people keep misremembering. Can’t remember who did it, though. Ohhh, silly me, it’s the name of the lab, isn’t it.

Oh, goodness. Dr. Verloc. That one hasn’t got a scrap of guilt, as far as I can tell. He was just in it for the sensation. Wanted to feel something. Ugh, those cold fish eyes. Thank God he doesn’t come round any more. Good riddance.

And good thing he only wanted to receive, and not to give. He’d shock someone to death without blinking, just for the sensation. And I don’t need another scandal, do I?

Key: FB1DE2B84A094B062B2C05B2A50376AD
SourceLocation: /Game/Blueprints/Lore/StoryLore/LoreData_Story_Arthur.LoreData_Story_Arthur.LoreEntries(68).LoreEntries.LoreText(0).LoreText

Glimpse.Lorewhy did i do that?

it was nice. why didn’t i ever do it before?

because look at what happens. i fuck everything up. think, sally, think!

funny thing. i was scrambling for a lie to tell him about the cod liver oil and i wind up telling him something i wouldn’t ever tell anybody else ever. how it is that i don’t see him for fourteen years and a minute later i’m telling my deepest darkest secrets.

except for the One Big Thing. i didn’t tell him about Gwen. he’s still so mad.

if he brings me the cod liver oil then maybe i can trust him about Everything Else. can i?

I wish the only person i know who can give me a letter of transit wasn’t the bloody general. wont that be fun.
why did i do that?

it was nice. why didn’t i ever do it before?

because look at what happens. i fuck everything up. think, sally, think!

funny thing. i was scrambling for a lie to tell him about the cod liver oil and i wind up telling him something i wouldn’t ever tell anybody else ever. how it is that i don’t see him for fourteen years and a minute later i’m telling my deepest darkest secrets.

except for the One Big Thing. i didn’t tell him about Gwen. he’s still so mad.

if he brings me the cod liver oil then maybe i can trust him about Everything Else. can i?

I wish the only person i know who can give me a letter of transit wasn’t the bloody general. wont that be fun.

Key: FC6FCF9940ADF49CF899AAB7CF37342D
SourceLocation: /Game/Blueprints/Lore/StoryLore/LoreData_Story_Sally.LoreData_Story_Sally.LoreEntries(6).LoreEntries.LoreText(0).LoreText

Glimpse.LoreThings I Remember Things I Remember

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SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur.LoreData_Arthur.LoreEntries(42).LoreEntries.LoreTitle

Glimpse.LoreNote from Madame Wanda Note from Madame Wanda

Key: FCC65E224F4A3AE2D02A87BE44AB499D
SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur.LoreData_Arthur.LoreEntries(63).LoreEntries.LoreTitle

Glimpse.LoreFebruary 13, 1956
From the Desk of Victoria Byng
Executive Committee
To: Harold Grenold, Grenold Electric
Re: GDD

Dear Mr. Grenold,
Thank you for showing off your latest prototype last Friday. I appreciate the effort and labour your craftsmen have put into the device, but I’m afraid we’re not quite there yet.
The Galvanic Disciplinary Device, or “Spanker,” as one of the lads in your workshop cheekily dubbed it, was designed by Dr. Faraday as a tool for the effective management of the persistent Downer problem.
I apologize for having to re-explain myself, but it is important that you are fully au fait with our intentions here.
The Spanker is NOT meant to AMUSE. It is not meant to TICKLE.
It is meant to SPANK.
Please adjust the voltage accordingly. Or it may be you who are in need of a “Spanking.”

Victoria Byng
Executive Committee
February 13, 1956
From the Desk of Victoria Byng
Executive Committee
To: Harold Grenold, Grenold Electric
Re: GDD

Dear Mr. Grenold,
Thank you for showing off your latest prototype last Friday. I appreciate the effort and labour your craftsmen have put into the device, but I’m afraid we’re not quite there yet.
The Galvanic Disciplinary Device, or “Spanker,” as one of the lads in your workshop cheekily dubbed it, was designed by Dr. Faraday as a tool for the effective management of the persistent Downer problem.
I apologize for having to re-explain myself, but it is important that you are fully au fait with our intentions here.
The Spanker is NOT meant to AMUSE. It is not meant to TICKLE.
It is meant to SPANK.
Please adjust the voltage accordingly. Or it may be you who are in need of a “Spanking.”

Victoria Byng
Executive Committee

Key: FD6CF6734758DB1A2C53BEACB9CE1A49
SourceLocation: /Game/DLC/Victoria/Blueprints/Lore/V_LoreData.V_LoreData.LoreEntries(16).LoreEntries.LoreText(0).LoreText

Glimpse.LoreDear Constable Auden,
While myself and my wife consider it an honour to discreetly host your quote-unquote “control station” in the attic of our abode, it would be greatly appreciated were you to tidy up after your tea every evening.

Gratefully,
Edmund Cilly
Proprietor
Dear Constable Auden,
While myself and my wife consider it an honour to discreetly host your quote-unquote “control station” in the attic of our abode, it would be greatly appreciated were you to tidy up after your tea every evening.

Gratefully,
Edmund Cilly
Proprietor

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SourceLocation: /Game/DLC/Victoria/Blueprints/Lore/V_LoreData.V_LoreData.LoreEntries(10).LoreEntries.LoreText(0).LoreText

Glimpse.LoreFrom the Desk of
Dr. Anton Verloc
Haworth Labs
Holm of Uskglass

Dear Mr. / Mrs. ____________________,

Thank you for your recent letter. The symptoms you descript -- anxiety, guilt and hunger -- are all signs of Joy withdrawal. I assure you that your troubles are all in your head, even though they may feel very real to you. A modest increase in your Joy dosage should do the trick, but special cases may receive personalized care at Haworth Labs. Any doctor can arrange your passage to our facility.

Yours most sincerely,

Dr. A. Verloc

Scribbled in red pen:
BUT DO THEY EVER COME BACK?
From the Desk of
Dr. Anton Verloc
Haworth Labs
Holm of Uskglass

Dear Mr. / Mrs. ____________________,

Thank you for your recent letter. The symptoms you descript -- anxiety, guilt and hunger -- are all signs of Joy withdrawal. I assure you that your troubles are all in your head, even though they may feel very real to you. A modest increase in your Joy dosage should do the trick, but special cases may receive personalized care at Haworth Labs. Any doctor can arrange your passage to our facility.

Yours most sincerely,

Dr. A. Verloc

Scribbled in red pen:
BUT DO THEY EVER COME BACK?

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SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur.LoreData_Arthur.LoreEntries(71).LoreEntries.LoreText(0).LoreText

Glimpse.LoreNICK FAN CONVENTION EVENTS

FRIDAY: Enter the “Guess Nick's Favourite Colour” contest! Previous years' winners who guessed purple are disqualified from participating again.

SATURDAY: Last chance to buy a ticket for the “Win a Date With Nick” contest!

SUNDAY: The Nick Lightbearer Lookalike contest will now take place in the hotel bar. False mustaches and Nick wigs are available in the gift shop.

NOTE: IT IS STRICTLY FORBIDDEN to seduce or propose marriage whilst dressed as a Nick Lookalike. Ladies, if you feel you have inadvertently married a Nick Lookalike, please consult the management.
NICK FAN CONVENTION EVENTS

FRIDAY: Enter the “Guess Nick's Favourite Colour” contest! Previous years' winners who guessed purple are disqualified from participating again.

SATURDAY: Last chance to buy a ticket for the “Win a Date With Nick” contest!

SUNDAY: The Nick Lightbearer Lookalike contest will now take place in the hotel bar. False mustaches and Nick wigs are available in the gift shop.

NOTE: IT IS STRICTLY FORBIDDEN to seduce or propose marriage whilst dressed as a Nick Lookalike. Ladies, if you feel you have inadvertently married a Nick Lookalike, please consult the management.

Key: FE5AB96840A4C732056F71B0E04CF807
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Glimpse.LoreOctober 1

I’m still waiting for your piece about the Tunnel Rats. I know what you’re like when you’re excited. Did you find something interesting underground? Very naughty to keep secrets from Headmistress! — Margaret
October 1

I’m still waiting for your piece about the Tunnel Rats. I know what you’re like when you’re excited. Did you find something interesting underground? Very naughty to keep secrets from Headmistress! — Margaret

Key: FF3A9BB64805A140512FBD99CF960CEC
SourceLocation: /Game/Blueprints/Lore/LoreData_Arthur.LoreData_Arthur.LoreEntries(84).LoreEntries.LoreText(0).LoreText

Glimpse.LoreDiary of a Wayward Girl Diary of a Wayward Girl

Key: FF8420FB4FECDD1798F01E800AB60C2B
SourceLocation: /Game/Blueprints/Lore/LoreData_Sally.LoreData_Sally.LoreEntries(3).LoreEntries.LoreTitle

Glimpse.LoreAugust 12, 1959

A great day in the saga of experimental physics. At 3:07 am, I folded space in the q dimension, opening a portal!

If only I could lay it out to someone who kens the physics like I do!

Good news is, the whereabouts of the other end of the portal is not random after all. It is attracted to mass. So the odds of snapping to a planet are much, much higher.

Bad news, the odds of snapping into a star are astronomically (ha ha Helen) higher, as I worked out after I opened a tiny portal and melted half the lab. Thank Murphy I wasn’t in front of it!

Once I’ve found how not to stick a portal into a star, I’ll try again.

October 31, 1959

Quite hard concentrating today, as idiots keep rapping on my front door begging for sweets. I am going to electrify the fence.

Fascinating news! More of those bonny blue crystals began growing on the walls the moment the portal opened, and then kept growing until it closed. Are they a substance that wafts through the portal, or is their crystal matrix a function of the q dimensional fold somehow? I’m no materials engineer, alas, and if I told Numpty he’d commandeer my lab.
August 12, 1959

A great day in the saga of experimental physics. At 3:07 am, I folded space in the q dimension, opening a portal!

If only I could lay it out to someone who kens the physics like I do!

Good news is, the whereabouts of the other end of the portal is not random after all. It is attracted to mass. So the odds of snapping to a planet are much, much higher.

Bad news, the odds of snapping into a star are astronomically (ha ha Helen) higher, as I worked out after I opened a tiny portal and melted half the lab. Thank Murphy I wasn’t in front of it!

Once I’ve found how not to stick a portal into a star, I’ll try again.

October 31, 1959

Quite hard concentrating today, as idiots keep rapping on my front door begging for sweets. I am going to electrify the fence.

Fascinating news! More of those bonny blue crystals began growing on the walls the moment the portal opened, and then kept growing until it closed. Are they a substance that wafts through the portal, or is their crystal matrix a function of the q dimensional fold somehow? I’m no materials engineer, alas, and if I told Numpty he’d commandeer my lab.

Key: FFF3549147395CAFAEEC29BBEC86207E
SourceLocation: /Game/DLC/House_Boys/UI/LoreData_Houseboys.LoreData_Houseboys.LoreEntries(1).LoreEntries.LoreText(0).LoreText

Glimpse.LoreGwen's Getting Better! Gwen's Getting Better!

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SourceLocation: /Game/Blueprints/Lore/StoryLore/LoreData_Story_Sally.LoreData_Story_Sally.LoreEntries(9).LoreEntries.LoreTitle

Glimpse.NewspaperVol. {0}-No. {1} Vol. {0}-No. {1}

Key: IssueNumberFormat
SourceLocation: Source/GlimpseGame/Private/Game/GlimpseNewspaper.cpp:130

Glimpse.NickSurvivalSanity Sanity

Key: NickHealthStatName
SourceLocation: Source/GlimpseGame/Private/Components/NickPlayerSurvivalComponent.cpp:149

Glimpse.PickupReinforced Cricket Bat Reinforced Cricket Bat

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SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/CricketBat_Ollie.Default__CricketBat_Ollie_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to make a clean bandage out of a scrap of cloth, in case you are bleeding, or have plans to be bleeding soon. How to make a clean bandage out of a scrap of cloth, in case you are bleeding, or have plans to be bleeding soon.

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SourceLocation: /Game/Blueprints/Pickups/Recipes/Bandage_RecipePickup.Default__Bandage_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupSlice of Pie Slice of Pie

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SourceLocation: /Game/Blueprints/Pickups/Food/PieSlice.Default__PieSlice_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLetter from the Boss. Letter from the Boss.

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SourceLocation: /Game/Blueprints/Pickups/Notes/Nick_WorkersLetter.Default__Nick_WorkersLetter_C:DescriptionComponent0.Description

Glimpse.PickupBottled power. Bottled power.

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SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Parks/Sublevels/SB_Waste1_Park04_DESIGN.SB_Waste1_Park04_DESIGN:PersistentLevel.PowerCell3.Description.Description

Glimpse.PickupDisguises you as a bellboy Disguises you as a bellboy

Key: 015B4EEF46E0F77B24B238B8D0C5C952
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Suits/LB_Bellboy_Suit.Default__LB_Bellboy_Suit_C.EquipText

Glimpse.PickupHoneycomb Honeycomb

Key: 0182A121464C542A1F7D9FA779518BB4
SourceLocation: /Game/Blueprints/Pickups/Food/HoneyRaw.Default__HoneyRaw_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSally Boyle Sally Boyle

Key: 01C5D7EF49442D63815C7BAF2C886A9D
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback11.Default__BP_OllieFlashback11_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCrash Pill Formula Crash Pill Formula

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SourceLocation: /Game/Blueprints/Pickups/Recipes/PhyschotropicPill_RecipePickup.Default__PhyschotropicPill_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDog Dog

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SourceLocation: /Game/Blueprints/Pickups/Misc/YamReward_Dog.Default__YamReward_Dog_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupConvinces people to be elsewhere in a hurry. Convinces people to be elsewhere in a hurry.

Key: 023FBB1E4123F9D4CBAFE39268459410
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/TearGasGrenade.Default__TearGasGrenade_C:DescriptionComponent0.Description

Glimpse.PickupRotten Potato Rotten Potato

Key: 02543DB44EE13736DC41DE97DE82E280
SourceLocation: /Game/Blueprints/Pickups/Food/RottenPotato.Default__RottenPotato_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFireman's Coat Pattern Fireman's Coat Pattern

Key: 027FE90F4BBD9A10CCB50C8311AAE6A5
SourceLocation: /Game/Blueprints/Pickups/Recipes/FiremanOutfit_RecipePickup.Default__FiremanOutfit_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupKeep the Lights On Keep the Lights On

Key: 0317C33547E895075E69E885418D6982
SourceLocation: /Game/Blueprints/Pickups/Manuals/PowerCellDurabilityManual.Default__PowerCellDurabilityManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA branch with a rock taped to it. Way better than a branch without a rock. A branch with a rock taped to it. Way better than a branch without a rock.

Key: 033497784137440311B146B4EAD09005
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Scourge.Default__Scourge_C:DescriptionComponent0.Description

Glimpse.PickupA soldier's poem A soldier's poem

Key: 033B09F345A37293AF93CCBEFD5D5713
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreGD0/LorePickup_Rupert.Default__LorePickup_Rupert_C:DescriptionComponent0.Description

Glimpse.PickupYou can't bloody well activate them with your bare hands, can you? You can make things with these, or sell them. You can't bloody well activate them with your bare hands, can you? You can make things with these, or sell them.

Key: 035FC8894EB71CB2BD6E23B5FF714776
SourceLocation: /Game/Blueprints/Pickups/Gadgets/JubilatorActivator.Default__JubilatorActivator_C:DescriptionComponent0.Description

Glimpse.PickupHow to Make Bangers How to Make Bangers

Key: 03E4F48647718D232D576DA52079C3A1
SourceLocation: /Game/Blueprints/Pickups/Recipes/Banger_RecipePickup.Default__Banger_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOllie has quit. Ollie has quit.

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SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback6.Default__BP_OllieFlashback6_C:DescriptionComponent0.Description

Glimpse.PickupThe formula for distilling hallucinogen from rare mushrooms. The formula for distilling hallucinogen from rare mushrooms.

Key: 042B2FC7480FDE55481B548850B1557F
SourceLocation: /Game/Blueprints/Pickups/Recipes/Hallucinogen_RecipePickup.Default__Hallucinogen_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupObviously Forged Letter Obviously Forged Letter

Key: 043A9BE44FF885B99A35A1AB20AAC0A7
SourceLocation: /Game/Blueprints/Pickups/Notes/Sally_MurderHouse_Evidence_02.Default__Sally_MurderHouse_Evidence_02_C:DescriptionComponent0.Description

Glimpse.Pickup"Mother's Little Helper" Plans "Mother's Little Helper" Plans

Key: 0454FAFE455CE1C7BFD70E932AB55B36
SourceLocation: /Game/Blueprints/Pickups/Recipes/PaddedRollingPin_RecipePickup.Default__PaddedRollingPin_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAn angry note on scented paper. An angry note on scented paper.

Key: 04BED77C4F37A8F6ACC413B435C4408B
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_FashionInst_DearDavy.Default__LorePickup_FashionInst_DearDavy_C:DescriptionComponent0.Description

Glimpse.PickupCouncil Worker's ID Council Worker's ID

Key: 05219A5B4C6C964D48324C86E75A2D99
SourceLocation: /Game/Blueprints/Story/Arthur/Arthur_CouncilWorkerID.Default__Arthur_CouncilWorkerID_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to make better shoes. How to make better shoes.

Key: 056D312549720382F585A28C5C3B04C0
SourceLocation: /Game/Blueprints/Pickups/Recipes/ProperShoes_RecipePickup.Default__ProperShoes_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupCaning Caning

Key: 05A28E804EC8ABC507CD9DB18A3CFA20
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Caning.Default__BP_ArthurFlashback_Caning_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBroken Helmet Broken Helmet

Key: 05C05AF74B00CBB99A7529904329F889
SourceLocation: /Game/Blueprints/Pickups/Misc/BrokenBobbyHelmet.Default__BrokenBobbyHelmet_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou don't need a chem lab to brew simple things. You don't need a chem lab to brew simple things.

Key: 05C784B44124563A34A5D4A3206EBE72
SourceLocation: /Game/Blueprints/Pickups/Manuals/ChemicalSavantManual.Default__ChemicalSavantManual_C:DescriptionComponent0.Description

Glimpse.PickupReporter's Notebook Reporter's Notebook

Key: 05E2D3C4481CF31FF42DF4AB49369C49
SourceLocation: /Game/Blueprints/Pickups/Notes/ChezGemma_ReportersNotebook.Default__ChezGemma_ReportersNotebook_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFab Threads Fab Threads

Key: 0608AA4D4DB10D23F57800BB6DCA35C1
SourceLocation: /Game/Blueprints/Pickups/Wearables/FancySuit.Default__FancySuit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupClothes Clothes

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SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Clothes.Default__BP_ArthurFlashback_Clothes_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSleeptite Atomizer Sleeptite Atomizer

Key: 06B09F4D4535ACE35DD19A8DF2FEA645
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/AtomizerSleeptite.Default__AtomizerSleeptite_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupEvaporated Milk Evaporated Milk

Key: 06E1B2194B4FED5E17215EA6A6358970
SourceLocation: /Game/Blueprints/Story/Sally/TinnedMilkCan.Default__TinnedMilkCan_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHot Flash Nozzle Hot Flash Nozzle

Key: 071798D947C55B187B7F8CB364BEA352
SourceLocation: /Game/Blueprints/Pickups/Misc/HotFlashNozzle.Default__HotFlashNozzle_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLetter Letter

Key: 0771F3EB4C6C574D1159CE8C22C935D8
SourceLocation: /Game/Blueprints/Pickups/Notes/BP_PickupLetter_01.Default__BP_PickupLetter_01_C:DescriptionComponent0.Description

Glimpse.PickupCrash will remove all traces of Joy from someone's system, making them into a Downer. And you know what Wellies do with Downers, don't you? They beat them until they take their Joy! Crash will remove all traces of Joy from someone's system, making them into a Downer. And you know what Wellies do with Downers, don't you? They beat them until they take their Joy!

Key: 0799DA294BB0E9F63F6B77B9B7555A71
SourceLocation: /Game/Blueprints/Pickups/Recipes/PhyschotropicSyringe_RecipePickup.Default__PhyschotropicSyringe_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupQuits Quits

Key: 07A1020B4542404F34F02FB67047B841
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback6.Default__BP_OllieFlashback6_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA variable resistor used to control the frame state of the quarantine potentiometer. Aren't you glad you asked? A variable resistor used to control the frame state of the quarantine potentiometer. Aren't you glad you asked?

Key: 07BFF8B74FCD949715217191190FF924
SourceLocation: /Game/Blueprints/Story/Arthur/Arthur_Frammistat.Default__Arthur_Frammistat_C:DescriptionComponent0.Description

Glimpse.PickupSet a lot of things on fire at once. Set a lot of things on fire at once.

Key: 07F896904B7CF94EFC1866881C5873C0
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/BlueMolotov.Default__BlueMolotov_C:DescriptionComponent0.Description

Glimpse.PickupBreaker Breaker

Key: 08101F54498B520A8BFDCBB0ABC0AB1E
SourceLocation: /Game/Blueprints/Pickups/Manuals/WeaponBreakerManual.Default__WeaponBreakerManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRowan Berry Rowan Berry

Key: 08146F4240915A15D678F7BF83DA03C8
SourceLocation: /Game/Blueprints/Pickups/Plants/RedBerry.Default__RedBerry_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDoctor Doll Recipe Doctor Doll Recipe

Key: 082CA45949F56D1F0680548E965EB8BF
SourceLocation: /Game/Blueprints/Pickups/Recipes/DoctorDoll_RecipePickup.Default__DoctorDoll_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMaster Bedroom Key Master Bedroom Key

Key: 087BDF6446661DA0BFED2194FEBE98C3
SourceLocation: /Game/Blueprints/Pickups/Keys/HoardHouse_MasterBedroomKey.Default__HoardHouse_MasterBedroomKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupProper Use of Jubilators Proper Use of Jubilators

Key: 089691BF4778CE2E145D83AB1E9AC609
SourceLocation: /Game/Blueprints/Pickups/Notes/DearPenelope.Default__DearPenelope_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSparky installed a new coil. Sparky installed a new coil.

Key: 08A2F5BF40D9B86C4F1FE69B04858B2A
SourceLocation: /Game/Blueprints/Pickups/Notes/Nick_WorkersLetter2.Default__Nick_WorkersLetter2_C:DescriptionComponent0.Description

Glimpse.PickupHow the mighty have fallen How the mighty have fallen

Key: 08AAABDD4839B12E35712EBF884A3C23
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_JackBreakdownTape.Default__Ollie_JackBreakdownTape_C:DescriptionComponent0.Description

Glimpse.PickupEncrypted Note Encrypted Note

Key: 08B66D1547310224353F4D9DCDD3F2A4
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_GEO.Encounter_NewspaperOffice_GEO:PersistentLevel.LorePickup_SecretMessage.DescriptionComponent0.DescriptiveName

Glimpse.PickupEverybody’s a Winner Everybody’s a Winner

Key: 08B8EAD04870B4D3439380A34F077565
SourceLocation: /Game/Blueprints/Pickups/Misc/PassPhrase.Default__PassPhrase_C:DescriptionComponent0.DescriptiveName
Key: FCA333CA437BFC13E3DBC498DE19AFED
SourceLocation: /Game/Blueprints/Pickups/Misc/LorePickup_PassPhrase.Default__LorePickup_PassPhrase_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMargaret catches Ollie dancing. Margaret catches Ollie dancing.

Key: 08D7E4D2451F575E2CAC0E96B006B1E4
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback1.Default__BP_OllieFlashback1_C:DescriptionComponent0.Description

Glimpse.PickupUse this device in a cloud of dangerous fog and you'll get a sample of it! Just what you always wanted. Use this device in a cloud of dangerous fog and you'll get a sample of it! Just what you always wanted.

Key: 090311664BB7F24ADF1EBBA8949EAFB6
SourceLocation: /Game/Blueprints/Pickups/Gadgets/FogHarvester.Default__FogHarvester_C:DescriptionComponent0.Description

Glimpse.PickupTailored Padded Suit Patterns Tailored Padded Suit Patterns

Key: 0934471E4B5585EA2B099B98C85F6983
SourceLocation: /Game/Blueprints/Pickups/Recipes/TailoredPaddedSuit_RecipePickup.Default__TailoredPaddedSuit_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupKey to Nick Lightbearer's panic room. Key to Nick Lightbearer's panic room.

Key: 0972344643D96C051B999595DEB9E5CF
SourceLocation: /Game/Blueprints/Pickups/Keys/Keycard_NicksSecurity.Default__Keycard_NicksSecurity_C:DescriptionComponent0.Description

Glimpse.PickupMakes you witty, attractive and invincible. Not really. Makes you witty, attractive and invincible. Not really.

Key: 0978ABC347D220CC99642281770E2730
SourceLocation: /Game/Blueprints/Pickups/Drink/Alcohol.Default__Alcohol_C:DescriptionComponent0.Description

Glimpse.PickupGas Mask Refill Plans Gas Mask Refill Plans

Key: 0982860C4729354E8C6756B3D352AF60
SourceLocation: /Game/Blueprints/Pickups/Recipes/GasMaskLv1_RecipePickup.Default__GasMaskLv1_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou hit just a bit harder. You hit just a bit harder.

Key: 09A6EF9B40F346DD78A27DBEFE1756EE
SourceLocation: /Game/Blueprints/Pickups/Manuals/AttackDamage1Manual.Default__AttackDamage1Manual_C:DescriptionComponent0.Description

Glimpse.PickupPituitary extract from a man who's been exposed to mustard gas. Key ingredient in blackberry Joy. Pituitary extract from a man who's been exposed to mustard gas. Key ingredient in blackberry Joy.

Key: 09BCCEDF43D63D3CD36B9B904848E4C7
SourceLocation: /Game/Blueprints/Story/Sally/Sally_SpecialPituitaryGland.Default__Sally_SpecialPituitaryGland_C:DescriptionComponent0.Description

Glimpse.PickupCounteracts Joy. Counteracts Joy.

Key: 09F4AF3F41DAF41469C308AEF5E993BB
SourceLocation: /Game/Blueprints/Pickups/Chemical/Stoic.Default__Stoic_C:DescriptionComponent0.Description

Glimpse.PickupMilitary Pants Military Pants

Key: 0A15388D49845300F3C56BBA5E144920
SourceLocation: /Game/Blueprints/Pickups/Components/MilitarySuitHalf.Default__MilitarySuitHalf_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe Diary of Julia Chaney The Diary of Julia Chaney

Key: 0A29AC2F4B4DD78BFFD73F94D9E7295B
SourceLocation: /Game/Blueprints/Pickups/Misc/MurderHouseDiary.Default__MurderHouseDiary_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou're getting sneakier. You're getting sneakier.

Key: 0A543E8441872ED39A835F97BA9E58E0
SourceLocation: /Game/Blueprints/Pickups/Manuals/StealthSilenceManual.Default__StealthSilenceManual_C:DescriptionComponent0.Description

Glimpse.PickupThis electric truncheon puts people down without damaging them permanently! Jack the Nipper is the most powerful non-lethal weapon you can own! This electric truncheon puts people down without damaging them permanently! Jack the Nipper is the most powerful non-lethal weapon you can own!

Key: 0AB5606743CC4D93DB3EA899B53EAC53
SourceLocation: /Game/Blueprints/Pickups/Recipes/Lightstick_RecipePickup.Default__Lightstick_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupMrs. Stokes' Letter 2 Mrs. Stokes' Letter 2

Key: 0AD3785B421E2AC88B893DBDAC0C39F4
SourceLocation: /Game/Blueprints/Pickups/Notes/MrsMarleysLetter.Default__MrsMarleysLetter_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupJohnny Bolton's Plans Johnny Bolton's Plans

Key: 0ADAB026427361D523255F81F24E205B
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/Pickups/JoyHangerBombPlans.Default__JoyHangerBombPlans_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDo not misplace your official security keycard. This will grant you access to areas of the city not sanctioned for civilians - WW PD Do not misplace your official security keycard. This will grant you access to areas of the city not sanctioned for civilians - WW PD

Key: 0B4BCC0E466C5AE7B34A588CA33D502A
SourceLocation: /Game/Blueprints/Pickups/Keys/OfficerKeycard.Default__OfficerKeycard_C:DescriptionComponent0.Description
Key: 417F35874F05CEF9B9A140A64AD8A0EC
SourceLocation: /Game/Blueprints/Pickups/Keys/PAXConstableKeycard.Default__PAXConstableKeycard_C:DescriptionComponent0.Description

Glimpse.PickupGold 45 RPM Record Gold 45 RPM Record

Key: 0B78AE2049FB7158FC6F04BF2A749B59
SourceLocation: /Game/Blueprints/Pickups/Misc/45RPMRecord_Gold.Default__45RPMRecord_Gold_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou feel wicked. You feel wicked.

Key: 0BAFE77942D623D46A8CBB9BF274448E
SourceLocation: /Game/Blueprints/Pickups/Wearables/BlendingSuit.Default__BlendingSuit_C.EquipText

Glimpse.PickupCoarse Linen Coarse Linen

Key: 0BDA4E614EEDA98AAB89D39074932AEE
SourceLocation: /Game/Blueprints/Pickups/Components/LinenCoarse.Default__LinenCoarse_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTranquilizer Dart Plans Tranquilizer Dart Plans

Key: 0C47949041B60386C90983BDCB0CF139
SourceLocation: /Game/Blueprints/Pickups/Recipes/ExhaustionDart_RecipePickup.Default__ExhaustionDart_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupResignations Resignations

Key: 0C81CF9546476767855ED5BC1C50A551
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ToxicIsland_ResearchFacility_DESIGN.ToxicIsland_ResearchFacility_DESIGN:PersistentLevel.LorePickup_Base2_5.DescriptionComponent0.DescriptiveName

Glimpse.PickupTry getting into the Parade without one. Try getting into the Parade without one.

Key: 0C9A7B2C4040AF0C2F437BA5B7639BEA
SourceLocation: /Game/Blueprints/Pickups/Misc/LetterOfTransit.Default__LetterOfTransit_C:DescriptionComponent0.Description
Key: 9D2D27354CF4D31E9FF08DBA91891C67
SourceLocation: /Game/Blueprints/Pickups/Notes/Liebchen.Default__Liebchen_C:DescriptionComponent0.Description

Glimpse.PickupBaby Milk Baby Milk

Key: 0CA6D07B414DEDA00242768EECFFE484
SourceLocation: /Game/Blueprints/Story/Sally/Formula.Default__Formula_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupProtects the constable's head from unruly sorts. Protects the constable's head from unruly sorts.

Key: 0CBE010E4BBE3280135EEAB8428ADE15
SourceLocation: /Game/Blueprints/Pickups/Wearables/BobbyHat.Default__BobbyHat_C:DescriptionComponent0.Description

Glimpse.PickupGuess what this opens? Guess what this opens?

Key: 0CD6734A4CF3A45699381C9521BE6660
SourceLocation: /Game/Blueprints/Story/Ollie/Key_Ollie_MC_ByngsOffice.Default__Key_Ollie_MC_ByngsOffice_C:DescriptionComponent0.Description

Glimpse.PickupWhere It All Began, Part 2 Where It All Began, Part 2

Key: 0CE324DF411210A2550FCFAF3FB15175
SourceLocation: /Game/Blueprints/Collectibles/BP_Sally_Where_It_All_Began_part2.Default__BP_Sally_Where_It_All_Began_part2_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to formulate coagulon, a drug that stops bleeding, and slows bleeding from future wounds. How to formulate coagulon, a drug that stops bleeding, and slows bleeding from future wounds.

Key: 0D0D02DA4AB492D65C5B4E8EB3A53831
SourceLocation: /Game/Blueprints/Pickups/Recipes/Coagulon_RecipePickup.Default__Coagulon_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupIt's for "mints." It's for "mints."

Key: 0D169B83433F19D57F6C79B65B680700
SourceLocation: /Game/Blueprints/Pickups/Components/EmptyPillBottle.Default__EmptyPillBottle_C:DescriptionComponent0.Description

Glimpse.PickupSee the unseen! See the unseen!

Key: 0D26C7BB4710D715A55DABB3CE1A74E9
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Luminol/LB_Luminol_V2.Default__LB_Luminol_V2_C:DescriptionComponent0.Description
Key: B494733A4BD152B746B88595D70A1CE7
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Luminol/LB_Luminol.Default__LB_Luminol_C:DescriptionComponent0.Description

Glimpse.PickupTwo knockers are better than one. Two knockers are better than one.

Key: 0D8D2142494C0148A634CE8714EAC770
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/DoubleScourge.Default__DoubleScourge_C:DescriptionComponent0.Description

Glimpse.PickupHow to craft a shocking proximity mine. How to craft a shocking proximity mine.

Key: 0DC62D9D4043CD996C0A5E9810DC6D11
SourceLocation: /Game/Blueprints/Pickups/Recipes/BetterMousetrap_RecipePickup.Default__BetterMousetrap_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupSpecial Machine Bits Special Machine Bits

Key: 0DF959F64D831EE3E4C8E186AE8897FF
SourceLocation: /Game/Blueprints/Pickups/Components/MechanicalPartsSpecial.Default__MechanicalPartsSpecial_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPocket Expansion Kit Pocket Expansion Kit

Key: 0E03B3344BA641E804607DBFB6147959
SourceLocation: /Game/Blueprints/Pickups/Misc/PocketExpanison.Default__PocketExpanison_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou will find more yams. You will find more yams.

Key: 0E2251F74A24142809DDAA9D37BE195C
SourceLocation: /Game/Blueprints/Pickups/Misc/HolyYam_Floating.Default__HolyYam_Floating_C:DescriptionComponent0.Description

Glimpse.PickupSalty Dog (Gutted) Salty Dog (Gutted)

Key: 0E87A92D4F1781839687C397951D6717
SourceLocation: /Game/Blueprints/Pickups/Misc/SaltyDog_Gutted.Default__SaltyDog_Gutted_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYour basic weaponized umbrella. Your basic weaponized umbrella.

Key: 0E88F51444FC3FF978F779A6CDFBCACF
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Umbrella.Default__Umbrella_C:DescriptionComponent0.Description

Glimpse.PickupSleep is the Poor Man's Dinner Sleep is the Poor Man's Dinner

Key: 0EA2A501474CC100DBE7D99730D31F3D
SourceLocation: /Game/Blueprints/Pickups/Manuals/SleepSurvivalManual.Default__SleepSurvivalManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTearstained Doll Tearstained Doll

Key: 0EB3196B432825E0655FEA82F3DD42EE
SourceLocation: /Game/Blueprints/Pickups/Misc/SadTreasureDoll.Default__SadTreasureDoll_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBattle Prod Battle Prod

Key: 0ED448C740442067201B0DBE5DB10482
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Enhanced_Rifle.Default__Enhanced_Rifle_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHaggler Haggler

Key: 0ED4865D4D2201658AC3029E801DBF11
SourceLocation: /Game/Blueprints/Pickups/Manuals/DiscountChanceManual.Default__DiscountChanceManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupIntimidator Intimidator

Key: 0EE1645F49EA9DCBF160E38243BEDCA0
SourceLocation: /Game/Blueprints/Pickups/Manuals/IntimidationManual.Default__IntimidationManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThis powercell looks rather beefed up and specialized. This powercell looks rather beefed up and specialized.

Key: 0EEAEDD04C6AF7B3C2AE50B326FEB966
SourceLocation: /Game/Blueprints/Pickups/Misc/ElectrowaveBattery.Default__ElectrowaveBattery_C:DescriptionComponent0.Description

Glimpse.PickupThe technique for crafting an enhanced rolling pin that deals extra damage. The technique for crafting an enhanced rolling pin that deals extra damage.

Key: 0F03530A4C5C38CE4B08D185DD9107C2
SourceLocation: /Game/Blueprints/Pickups/Recipes/DoubleRollingPin_RecipePickup.Default__DoubleRollingPin_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupIt’s from Victoria responding to Clive, saying that, no, he can’t have a bigger office, but no doubt something will open up. The turnover in the Archives is fairly high. In the mean time, perhaps Clive could take a little more Joy and he’ll feel the sunshine on his face even without a view. It’s from Victoria responding to Clive, saying that, no, he can’t have a bigger office, but no doubt something will open up. The turnover in the Archives is fairly high. In the mean time, perhaps Clive could take a little more Joy and he’ll feel the sunshine on his face even without a view.

Key: 0F04739240594483C3DB6687E98D3BD0
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_DESIGN.ArthurOffice_DESIGN:PersistentLevel.PaperScrap_C_0.DescriptionComponent0.Description

Glimpse.PickupScouts Scouts

Key: 0F0DDC0A4E2C5CBD0FDCEAB5E9AB3AC5
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Scouts.Default__BP_ArthurFlashback_Scouts_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupGeorge Villiers left a note. George Villiers left a note.

Key: 0F540BB34CAE8AEEE95815851E6B535A
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_WoundedWastrel_DearJimmy.Default__LorePickup_WoundedWastrel_DearJimmy_C:DescriptionComponent0.Description

Glimpse.PickupChlorine Formula Chlorine Formula

Key: 0F7C5FCD49BEA27DA95C5DAB7281945C
SourceLocation: /Game/Blueprints/Pickups/Recipes/Chlorine_RecipePickup.Default__Chlorine_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPiano Tuner Piano Tuner

Key: 0F81825648186E6C1EBA1F94FD30AA65
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Misc/LB_PianoTuningKey.Default__LB_PianoTuningKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDiary of Billy Burgess Diary of Billy Burgess

Key: 0FCD9AD54EBF75212251B1802FDC7DA5
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_BobbyInv_Diary.Default__LorePickup_BobbyInv_Diary_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTeaches how to craft a multi-purpose repair patch, useful for fixing broken pipes and machines. Teaches how to craft a multi-purpose repair patch, useful for fixing broken pipes and machines.

Key: 100C3C1B4E56915FBB67C5BE75EC8BD1
SourceLocation: /Game/Blueprints/Pickups/Recipes/PumpRepair_RecipePickup.Default__PumpRepair_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupMetal Tube Instructions Metal Tube Instructions

Key: 1025C2E647681263F9C11C9A64FFF72D
SourceLocation: /Game/Blueprints/Pickups/Recipes/TubeMetal_RecipePickup.Default__TubeMetal_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPulls small mechanical things out of big mechanical things. Then you can make new, useful things out of the small things. Pulls small mechanical things out of big mechanical things. Then you can make new, useful things out of the small things.

Key: 108369AA41DA3A2194191D80321444AE
SourceLocation: /Game/Blueprints/Pickups/Gadgets/ScavengerExtractor.Default__ScavengerExtractor_C:DescriptionComponent0.Description

Glimpse.Pickup"The Staff" "The Staff"

Key: 10DF2AC049652E2DA1085ABB23CB2F27
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/PaddedBranchDurable.Default__PaddedBranchDurable_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFlushes joy of all people caught in the blast. Flushes joy of all people caught in the blast.

Key: 10F7D9B94CA4FF1508E9AABDDC965D80
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/CrashBomb.Default__CrashBomb_C:DescriptionComponent0.Description

Glimpse.PickupSermon Idea Sermon Idea

Key: 10F9A9AA4A076BBC5CD912B846C023D9
SourceLocation: /Game/Blueprints/Pickups/Notes/Church_VicarNote.Default__Church_VicarNote_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupEliminate food poisoning! Eliminate food poisoning!

Key: 11035CAF4FA9CE9B2E6AF2B0DADAE844
SourceLocation: /Game/Blueprints/Pickups/Recipes/Neximide_RecipePickup.Default__Neximide_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupCoffee Beans Coffee Beans

Key: 1150F4E44D7C351C4506B8B41754C676
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_CoffeeBeans.Default__Ollie_CoffeeBeans_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSomewhat helpful in convincing people to lie down. Also, tightens nuts. Somewhat helpful in convincing people to lie down. Also, tightens nuts.

Key: 119722454826FF4AA220FB8DCF370DA8
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Wrench.Default__Wrench_C:DescriptionComponent0.Description

Glimpse.PickupUpgrade: Motilene Strings Upgrade: Motilene Strings

Key: 11B1AC9E4544A7C6ED75688B54CFC168
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Upgrades/LB_Upgrade_01_MotileneStrings.Default__LB_Upgrade_01_MotileneStrings_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupShock Grenade Shock Grenade

Key: 11BBEDD74AAED958B78A318E0ADB6C49
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/ShockerGrenade.Default__ShockerGrenade_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupResponse to Clive Birtwhistle Response to Clive Birtwhistle

Key: 12029A7646D48A9CF9A269BE51215983
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_VictoriaResponse.Default__Ollie_VictoriaResponse_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWhere it All Began Where it All Began

Key: 120B84BB4176F3F50AED0D88DDAEBFA4
SourceLocation: /Game/Blueprints/Collectibles/BP_Sally_Where_It_All_Began_part1.Default__BP_Sally_Where_It_All_Began_part1_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCaptain Strawbeard's Treasure Key Captain Strawbeard's Treasure Key

Key: 122FD3554CD504319E41A49F9AAB9235
SourceLocation: /Game/Blueprints/Pickups/Keys/CaptainStrawbeardsKey.Default__CaptainStrawbeardsKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBoiler Suit Boiler Suit

Key: 123BAC314E013EEAE088AD9ABD651F41
SourceLocation: /Game/Blueprints/Pickups/Wearables/WorkerOutfit.Default__WorkerOutfit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFit in with those awful wastrels. Upsets decent folk, obviously. Fit in with those awful wastrels. Upsets decent folk, obviously.

Key: 12462A3D46B02A837929B48FEF4F4D5E
SourceLocation: /Game/Blueprints/Pickups/Wearables/TornSuitSally.Default__TornSuitSally_C:DescriptionComponent0.Description
Key: 31A3139F4F3F0BC670B4A8B10DE7F8C0
SourceLocation: /Game/Blueprints/Pickups/Wearables/TornSuit.Default__TornSuit_C:DescriptionComponent0.Description

Glimpse.PickupUse your pockets to carry more things! Use your pockets to carry more things!

Key: 126BB6B7459068FF06C09E868DE93991
SourceLocation: /Game/Blueprints/Pickups/Misc/PocketExpanison.Default__PocketExpanison_C:DescriptionComponent0.Description

Glimpse.PickupKey to the dump, the dump, the dump-dump-dump. Key to the dump, the dump, the dump-dump-dump.

Key: 12A60FEF4B756474FC4164AD55A12921
SourceLocation: /Game/Blueprints/Pickups/Keys/Key_MilitaryCamp_AmmoDump.Default__Key_MilitaryCamp_AmmoDump_C:DescriptionComponent0.Description

Glimpse.PickupMakes one person go berserk and attack anyone nearby for a short while. Makes one person go berserk and attack anyone nearby for a short while.

Key: 12B4D4F24A9B2E713E911286543DFD00
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/BerserkDart.Default__BerserkDart_C:DescriptionComponent0.Description

Glimpse.PickupNotes On Oblivion Notes On Oblivion

Key: 12D6272F448176336E11C08837E40ECF
SourceLocation: /Game/Blueprints/Pickups/Misc/Lore_OblivionNotes.Default__Lore_OblivionNotes_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupGyro Extractor Gyro Extractor

Key: 134D2C2C4C0D325B692CA189BD7733EE
SourceLocation: /Game/Blueprints/Pickups/Gadgets/ScavengerExtractor_Gyro.Default__ScavengerExtractor_Gyro_C:DescriptionComponent0.DescriptiveName

Glimpse.Pickup"Winning Argument" Plans "Winning Argument" Plans

Key: 134F89784EE2F016E6189E909482BA67
SourceLocation: /Game/Blueprints/Pickups/Recipes/HammerPipe_RecipePickup.Default__HammerPipe_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBoosts your immune system to fight off the plague infection. Boosts your immune system to fight off the plague infection.

Key: 13534AD84802510743CD05A9E9143783
SourceLocation: /Game/Blueprints/Pickups/Medical/VaccinePlagueSyringe.Default__VaccinePlagueSyringe_C:DescriptionComponent0.Description

Glimpse.PickupHandwritten Manuscript Handwritten Manuscript

Key: 135ADF29456FA027459AFABE7EBCFD4F
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_ByngSafeHouse_Memoir.Default__LorePickup_ByngSafeHouse_Memoir_C:DescriptionComponent0.Description

Glimpse.PickupRepair Kit Repair Kit

Key: 136FC96348A57F613CF026994A0FFE55
SourceLocation: /Game/Blueprints/Pickups/Survival/PumpRepair.Default__PumpRepair_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRose of Gilead Petal Rose of Gilead Petal

Key: 1372998848834B62894A3BABB0EB10CE
SourceLocation: /Game/Blueprints/Pickups/Components/GileadPetal.Default__GileadPetal_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHealing Balm Recipe Healing Balm Recipe

Key: 139DB6B14C88DA950941C48D5C07AB02
SourceLocation: /Game/Blueprints/Pickups/Recipes/HealingBalm_RecipePickup.Default__HealingBalm_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe formula for making black powder, a primitive explosive used in many bombs and grenades. The formula for making black powder, a primitive explosive used in many bombs and grenades.

Key: 13BAA50C4661C2B03FF53DB38AC13586
SourceLocation: /Game/Blueprints/Pickups/Recipes/BlackPowder_RecipePickup.Default__BlackPowder_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupJUBILATOR QUICK START MANUAL JUBILATOR QUICK START MANUAL

Key: 13D7CA3647E2FC2FD9B2738F6CC178FE
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreUnderground/LorePickup_Construction03_All_06_JubilatorQuickStartManual.Default__LorePickup_Construction03_All_06_JubilatorQuickStartManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPhlash Phlash

Key: 13F8389C4F684467EEEF8D89F4AC438C
SourceLocation: /Game/Blueprints/Pickups/Chemical/Phlash_v2.Default__Phlash_v2_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA Strange Key A Strange Key

Key: 13F8BA7A4A69E0E7683EE68B7AA6BE23
SourceLocation: /Game/Blueprints/Story/Sally/Sally_MysteryHouseKey.Default__Sally_MysteryHouseKey_C:DescriptionComponent0.Description

Glimpse.PickupWounds and cauterizes at the same time! Wounds and cauterizes at the same time!

Key: 1417276F4A3C44B692862FBBA8845C96
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/FlamingAxe.Default__FlamingAxe_C:DescriptionComponent0.Description

Glimpse.PickupUltimate protection from the wasteland's dangers. Ultimate protection from the wasteland's dangers.

Key: 14B0241F4700917573211AAE1BE98BD8
SourceLocation: /Game/Blueprints/Pickups/Wearables/ExtraThickSuit.Default__ExtraThickSuit_C:DescriptionComponent0.Description

Glimpse.PickupTime to pay the piper! Time to pay the piper!

Key: 14B902C24097B57C87EE58B971A44C36
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_DoctorHouse_WooingSong.Default__LorePickup_DoctorHouse_WooingSong_C:DescriptionComponent0.Description

Glimpse.PickupFrugal Burglar Frugal Burglar

Key: 14F19BD84376301D88D38CA7FE798515
SourceLocation: /Game/Blueprints/Pickups/Manuals/ExtraDisarmToolUseManual.Default__ExtraDisarmToolUseManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRock Rock

Key: 150FC4DB49EEA594FFD1ECA3C9CDA446
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Rock.Default__Rock_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTNT TNT

Key: 15208FDF42754EF620FB9D9C941C9E13
SourceLocation: /Game/Blueprints/Pickups/Components/ElitePowder.Default__ElitePowder_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAn effective way of convincing people to lie down. Handy for digging, too. An effective way of convincing people to lie down. Handy for digging, too.

Key: 152293CB45B645E397BD818D59E9445A
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Shovel.Default__Shovel_C:DescriptionComponent0.Description

Glimpse.PickupHm.. so the harpy was once a harplette Hm.. so the harpy was once a harplette

Key: 155B9C494B89984988082A84E186B2AE
SourceLocation: /Game/Blueprints/Story/Ollie/VictoriaByngDiary.Default__VictoriaByngDiary_C:DescriptionComponent0.Description

Glimpse.Pickup"The Help" "The Help"

Key: 161557414683FB708B06B0BDB689B46D
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/PaddedBranch.Default__PaddedBranch_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOllie's Special Bat. Ollie's Special Bat.

Key: 162F45B540FECCB89B91FC918BA94E57
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/CricketBat_Ollie.Default__CricketBat_Ollie_C:DescriptionComponent0.Description

Glimpse.PickupPersuasion Persuasion

Key: 163D778945202A1D52D4828535FD314A
SourceLocation: /Game/Blueprints/Pickups/Chemical/Persuasion.Default__Persuasion_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAll kinds of edible things, cooked together. Only a bit runny.. All kinds of edible things, cooked together. Only a bit runny..

Key: 1689E5024EAB6787DD162886FFC73EFC
SourceLocation: /Game/Blueprints/Pickups/Food/Stew.Default__Stew_C:DescriptionComponent0.Description

Glimpse.PickupEngineer Engineer

Key: 169CAC5A4F4C97812983C3ACC888BEF0
SourceLocation: /Game/Blueprints/Pickups/Manuals/MechanicalSavantManual.Default__MechanicalSavantManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBritish Army Trousers British Army Trousers

Key: 16BC36394C95F949FA7CBAA46423F0D9
SourceLocation: /Game/Blueprints/Pickups/Components/MilitarySuitHalf.Default__MilitarySuitHalf_C:DescriptionComponent0.Description

Glimpse.PickupSalty Dog Salty Dog

Key: 16C41D6A43AEF89D50CD8C8EDDB9B284
SourceLocation: /Game/Blueprints/Pickups/Misc/SaltyDog.Default__SaltyDog_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSomeone left this one out in the rain. Someone left this one out in the rain.

Key: 1716D1F54952AA1D915B278FF1729A9B
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/RustyShovel.Default__RustyShovel_C:DescriptionComponent0.Description

Glimpse.PickupMakes you harder to see in the dark, if you don't move. Upsets people if they do see you. Makes you harder to see in the dark, if you don't move. Upsets people if they do see you.

Key: 171F0936447FBECD55C6C097174FDEDE
SourceLocation: /Game/Blueprints/Pickups/Wearables/BlendingSuit_Sally.Default__BlendingSuit_Sally_C:DescriptionComponent0.Description

Glimpse.PickupRajasthan Central Prison Rajasthan Central Prison

Key: 1723BA6A43422CA1181CA8AA0DF798A2
SourceLocation: /Game/Blueprints/Story/Ollie/Lore_Ollie_VictoriaMomPrison.Default__Lore_Ollie_VictoriaMomPrison_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRun for just a bit longer. Run for just a bit longer.

Key: 172D63394FB12E686320C7BD5240CD53
SourceLocation: /Game/Blueprints/Pickups/Manuals/StaminaMaxManual.Default__StaminaMaxManual_C:DescriptionComponent0.Description

Glimpse.PickupIf you have this, you've been naughty. Unlocks the master bedroom of Thomasina House.. If you have this, you've been naughty. Unlocks the master bedroom of Thomasina House..

Key: 17495F6845AC19963CC7BF810D72B5B4
SourceLocation: /Game/Blueprints/Pickups/Keys/HoardHouse_MasterBedroomKey.Default__HoardHouse_MasterBedroomKey_C:DescriptionComponent0.Description

Glimpse.PickupChronobalm seems to slow time for everyone but you. Chronobalm seems to slow time for everyone but you.

Key: 17C0660E481EF66EEE265E8C51E43C3B
SourceLocation: /Game/Blueprints/Pickups/Recipes/Chronobalm_RecipePickup.Default__Chronobalm_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupHow to formulate Blood Toxin, a chemical precursor. How to formulate Blood Toxin, a chemical precursor.

Key: 182AD55548552795B92A47A752F17852
SourceLocation: /Game/Blueprints/Pickups/Recipes/BloodToxin_RecipePickup.Default__BloodToxin_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupSpare Eviscerator Part Spare Eviscerator Part

Key: 185821FD4B4917AF6EA69785B565ABF5
SourceLocation: /Game/Blueprints/World/Butcher/EvisceratorSparePart.Default__EvisceratorSparePart_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPoor Peachy. He's really seen better days. Poor Peachy. He's really seen better days.

Key: 188F8467490D9442D3E3399040EDDFBE
SourceLocation: /Game/Blueprints/Pickups/Misc/HermitsDoll.Default__HermitsDoll_C:DescriptionComponent0.Description

Glimpse.PickupOld diary of one of the Wayward Girls Old diary of one of the Wayward Girls

Key: 189DD0FC49FB42F2FF17EB8DC744D51B
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_DoctorHouse_WandaDiary.Default__LorePickup_DoctorHouse_WandaDiary_C:DescriptionComponent0.Description

Glimpse.PickupThis smells like ... pork? It's crow, isn't it? It's probably crow. This smells like ... pork? It's crow, isn't it? It's probably crow.

Key: 18ACB8E945AA1C66BE11E3BA3BED90B3
SourceLocation: /Game/Blueprints/Pickups/Food/StrangeMeat.Default__StrangeMeat_C:DescriptionComponent0.Description

Glimpse.PickupWellies love to gather to listen to a jaunty tune. Wellies love to gather to listen to a jaunty tune.

Key: 18AE0321406758E6043EF185750C02B1
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/MusicBox.Default__MusicBox_C:DescriptionComponent0.Description

Glimpse.PickupHeal thyself. Heal thyself.

Key: 18BE2AB44FCBE25FF0412092EC7573A6
SourceLocation: /Game/Blueprints/Pickups/Chemical/Overdrive.Default__Overdrive_C:DescriptionComponent0.Description

Glimpse.PickupOdious MacLear Tea Odious MacLear Tea

Key: 1913C4144B363936E8598DAF32E5F329
SourceLocation: /Game/Blueprints/Pickups/Misc/AwfulTea_TeaTime.Default__AwfulTea_TeaTime_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSafe Cracker Plans Safe Cracker Plans

Key: 194C07D34B9B6FE4585B1CBAA731C18D
SourceLocation: /Game/Blueprints/Pickups/Recipes/SafeCracker_RecipePickup.Default__SafeCracker_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupReinforced Suit Patterns Reinforced Suit Patterns

Key: 19578CF245D7C4412594D6AAFB118A58
SourceLocation: /Game/Blueprints/Pickups/Recipes/ExtraThickSuit_RecipePickup.Default__ExtraThickSuit_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSpiky Suit Spiky Suit

Key: 198ED175483267EC02A67CBA1EC3C1E6
SourceLocation: /Game/Blueprints/Pickups/Wearables/SpikySuit.Default__SpikySuit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMrs. Marleys' Letter Mrs. Marleys' Letter

Key: 19BEE34447464A9856EBE9B33A82C1C0
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Encounters/SubLevels/Encounter_BringOutYourDead_DESIGN.Encounter_BringOutYourDead_DESIGN:PersistentLevel.MrsMarleysLetter_C_1.DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to make a non-lethal cricket bat How to make a non-lethal cricket bat

Key: 19FA73D54AAD010306235185E0BC006C
SourceLocation: /Game/Blueprints/Pickups/Recipes/PaddedCricketBat_RecipePickup.Default__PaddedCricketBat_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupSod Off Sod Off

Key: 1A3BC69E461A19A921CCFBA586F8BC67
SourceLocation: /Game/Blueprints/Story/Ollie/Lore_Ollie_MakeupJack.Default__Lore_Ollie_MakeupJack_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe Reform Club Rules The Reform Club Rules

Key: 1A74E6F74F9F615351F68FAC5BD7C7D7
SourceLocation: /Game/Blueprints/Pickups/Notes/HouseOfCuriousBehaviors_Invitation.Default__HouseOfCuriousBehaviors_Invitation_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupKills infections! Even more useful on a bandage. Kills infections! Even more useful on a bandage.

Key: 1A951BC7441B938212049C8E826EFDEB
SourceLocation: /Game/Blueprints/Pickups/Components/Antiseptic.Default__Antiseptic_C:DescriptionComponent0.Description

Glimpse.PickupPiano Sheet Music Piano Sheet Music

Key: 1AECE488478D5A11B2C9EFB79BC2690D
SourceLocation: /Game/Blueprints/Pickups/Notes/MC_PianoTune.Default__MC_PianoTune_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSometimes crafting one thing gives you an idea how to craft another. Sometimes crafting one thing gives you an idea how to craft another.

Key: 1B206D9A49F346558849E69414A68B4A
SourceLocation: /Game/Blueprints/Pickups/Manuals/RecipeUnlockCraftingManual.Default__RecipeUnlockCraftingManual_C:DescriptionComponent0.Description

Glimpse.PickupRubbery shreds. Rubbery shreds.

Key: 1B2260AB41B3C06DCBD13784F6971851
SourceLocation: /Game/Blueprints/Pickups/Components/ShreddedRaincoat.Default__ShreddedRaincoat_C:DescriptionComponent0.Description

Glimpse.PickupBest First Aid Kit Best First Aid Kit

Key: 1B42756D42B9D813884664AF989126FE
SourceLocation: /Game/Blueprints/Pickups/Medical/AdvancedFirstAidKit.Default__AdvancedFirstAidKit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCommon Pituitary Fluid Common Pituitary Fluid

Key: 1B5E938A4C1B2706AFC90AAC7280C985
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Weak.Default__PituitaryExtract_Weak_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTHE “O” COURANT - Article3 THE “O” COURANT - Article3

Key: 1B6010FC4D6500BBA01E0280D8E2E1D1
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.LorePickup_Base_348.DescriptionComponent0.DescriptiveName

Glimpse.PickupChronobalm Formula Chronobalm Formula

Key: 1B7BD05042862269A897A2ADD0186D25
SourceLocation: /Game/Blueprints/Pickups/Recipes/Chronobalm_RecipePickup.Default__Chronobalm_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWalk quiet as a cat, until the tape wears through... Walk quiet as a cat, until the tape wears through...

Key: 1BC23B8A49D8B2D553AE10BC14474D11
SourceLocation: /Game/Blueprints/Pickups/Wearables/SilentShoes.Default__SilentShoes_C:DescriptionComponent0.Description
Key: 84E47E244D81EE26018B07B92997ED97
SourceLocation: /Game/Blueprints/Pickups/Recipes/StealthShoes_RecipePickup.Default__StealthShoes_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupAntiseptic Antiseptic

Key: 1BDC40584B6C839810F56080B5695873
SourceLocation: /Game/Blueprints/Pickups/Components/Antiseptic.Default__Antiseptic_C:DescriptionComponent0.DescriptiveName

Glimpse.Pickup"No Questions Axe" Plans "No Questions Axe" Plans

Key: 1BF1C47B448533C2D99C238643348B95
SourceLocation: /Game/Blueprints/Pickups/Recipes/FlamingAxe_RecipePickup.Default__FlamingAxe_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupUse two slices to make anything into a sandwich. Use two slices to make anything into a sandwich.

Key: 1C1AD46A44518EE39E881194FE76FA47
SourceLocation: /Game/Sandwich_Victory_Meat.Default__Sandwich_Victory_Meat_C:DescriptionComponent0.Description

Glimpse.PickupFeramyle Formula Feramyle Formula

Key: 1C24E4D64DA68065A8AC1DA121CF34A8
SourceLocation: /Game/Blueprints/Pickups/Recipes/StaminaRegenBoost_RecipePickup.Default__StaminaRegenBoost_RecipePickup_C:DescriptionComponent0.DescriptiveName
Key: 6DE8B10442257BBAA1869E8A3E056ACE
SourceLocation: /Game/Blueprints/Pickups/Recipes/FeramyleSyringe_RecipePickup.Default__FeramyleSyringe_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupExperimental notes for the Oblivion recipe Experimental notes for the Oblivion recipe

Key: 1C34F18B4BE67B1A0F2610B4B864C4DF
SourceLocation: /Game/Blueprints/Pickups/Misc/Lore_OblivionNotes.Default__Lore_OblivionNotes_C:DescriptionComponent0.Description
Key: 742C138C4C622585AC1EB2A173A22FDF
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_OblivionNotes.Default__LorePickup_OblivionNotes_C:DescriptionComponent0.Description

Glimpse.PickupWater Filter Water Filter

Key: 1C3F045A4A739D0C20EEC4BAB3E27A5C
SourceLocation: /Game/Blueprints/Pickups/Components/WaterFilter.Default__WaterFilter_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupNote Note

Key: 1C7EBE1A41F22EA61ECF488B45685671
SourceLocation: /Game/Blueprints/Pickups/Notes/ChezGemma_CipherBook.Default__ChezGemma_CipherBook_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupUseful for brewing all sorts of things. Essential to civilisation. Useful for brewing all sorts of things. Essential to civilisation.

Key: 1C92349440DFF5604E61B3A9618001AD
SourceLocation: /Game/Blueprints/Pickups/Components/TeaLeaves.Default__TeaLeaves_C:DescriptionComponent0.Description

Glimpse.PickupHow to make an even more powerful Sanitol. How to make an even more powerful Sanitol.

Key: 1CA5EE7942A4EF4A41D9C0BF645B94E2
SourceLocation: /Game/Blueprints/Pickups/Recipes/ExtraStrengthSanitol_RecipePickup.Default__ExtraStrengthSanitol_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupA large animal died so you can live. A large animal died so you can live.

Key: 1CB131F24FDB6F6061913D9E5D77F8CD
SourceLocation: /Game/Blueprints/Pickups/Food/Steak.Default__Steak_C:DescriptionComponent0.Description

Glimpse.PickupWhat Jack Did What Jack Did

Key: 1CDCCCF448A12A73638B6F9F764A9ED4
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback8.Default__BP_OllieFlashback8_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPipe Wrench Pipe Wrench

Key: 1D10F6FC476ABDE9BFEB13AB2DFA3E42
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Wrench.Default__Wrench_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHome Again Home Again

Key: 1D15870F4DC358536F41F596C7B6865E
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Home_Again.Default__BP_ArthurFlashback_Home_Again_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSpecial Pituitary Extract Special Pituitary Extract

Key: 1D274E0C47F45570C787A0A014248782
SourceLocation: /Game/Blueprints/Story/Sally/Sally_SpecialPituitaryGland.Default__Sally_SpecialPituitaryGland_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA food preservative and component of gunpowder. A food preservative and component of gunpowder.

Key: 1D3976684EC9905591CABB8494764A94
SourceLocation: /Game/Blueprints/Pickups/Components/Saltpeter.Default__Saltpeter_C:DescriptionComponent0.Description

Glimpse.PickupRun and jump and play without losing your breath! Run and jump and play without losing your breath!

Key: 1D3C206B43558E754D36168B57EE5108
SourceLocation: /Game/Blueprints/Pickups/Chemical/Adrenastim.Default__Adrenastim_C:DescriptionComponent0.Description

Glimpse.PickupYou're getting faster at disarming traps. You're getting faster at disarming traps.

Key: 1D7573FC4A7158536D4DB79719925A93
SourceLocation: /Game/Blueprints/Pickups/Manuals/TrapDisarmerManual.Default__TrapDisarmerManual_C:DescriptionComponent0.Description

Glimpse.PickupA note Sally wrote some time ago to Dr. Verloc. A note Sally wrote some time ago to Dr. Verloc.

Key: 1D78792D40E6135C06681A90BAC2368C
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreJoyfactory/LorePickup_VerlocsLab_All_07_ChemistryQuestions.Default__LorePickup_VerlocsLab_All_07_ChemistryQuestions_C:DescriptionComponent0.Description

Glimpse.PickupExtract from a rare, hallucinogenic mushroom. Extract from a rare, hallucinogenic mushroom.

Key: 1D88110347C24D6A627DF7ACAA7559C6
SourceLocation: /Game/Blueprints/Pickups/Components/Hallucinogen.Default__Hallucinogen_C:DescriptionComponent0.Description

Glimpse.PickupI sharpened this rock with love so it can hit further and harder. I sharpened this rock with love so it can hit further and harder.

Key: 1DA3D0254EF0DFF08373CD8ADED0AFDC
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/EnhancedRock.Default__EnhancedRock_C:DescriptionComponent0.Description

Glimpse.PickupShows precisely where to place explosives to take down Haworth Labs. Written in crayon. Shows precisely where to place explosives to take down Haworth Labs. Written in crayon.

Key: 1DCB56BD4611C433188826A86D8B150C
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/Pickups/JoyHangerBombPlans.Default__JoyHangerBombPlans_C:DescriptionComponent0.Description

Glimpse.PickupHalothane Halothane

Key: 1DD8021C449200B62DEAB6A83C8DD5C2
SourceLocation: /Game/Blueprints/Story/Sally/ByngBossBattle_Component1.Default__ByngBossBattle_Component1_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to make a non-lethal club out of a branch How to make a non-lethal club out of a branch

Key: 1DEA8A404FDD7E2A28B2229E06F9894D
SourceLocation: /Game/Blueprints/Pickups/Recipes/PaddedBranch_RecipePickup.Default__PaddedBranch_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupMystery house Key Mystery house Key

Key: 1DF8B40D4BD4011FF9E9EAA52CA0F216
SourceLocation: /Game/Blueprints/Story/Sally/Sally_MysteryHouseKey.Default__Sally_MysteryHouseKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupUnless you are a Fakir, you probably don't want to step on this. Unless you are a Fakir, you probably don't want to step on this.

Key: 1E02FB454967699C34248F9367677CB3
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/HallucinogenicCaltrops.Default__HallucinogenicCaltrops_C:DescriptionComponent0.Description

Glimpse.PickupDick the Naughty Duck Plans Dick the Naughty Duck Plans

Key: 1E310B3B4BD6B430FC0E79A6E2E503CA
SourceLocation: /Game/Blueprints/Pickups/Recipes/DickTheNaughtyDuck_RecipePickup.Default__DickTheNaughtyDuck_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou waste less food. You waste less food.

Key: 1E50B68E464FE0D85EC50F9BA25F4D12
SourceLocation: /Game/Blueprints/Pickups/Manuals/FoodEfficiencyManual.Default__FoodEfficiencyManual_C:DescriptionComponent0.Description

Glimpse.PickupMight come in handy if I need to leave the Broadcast Tower in a hurry. Might come in handy if I need to leave the Broadcast Tower in a hurry.

Key: 1E6AA1A5488398168E3D0A96455CFA7E
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_FloatBalloon.Default__Ollie_FloatBalloon_C:DescriptionComponent0.Description

Glimpse.PickupDon't you wish you could make yourself healthier with just a pill? Now you can! Don't you wish you could make yourself healthier with just a pill? Now you can!

Key: 1E8A1459466A72ECA2B0AAA816A0FD93
SourceLocation: /Game/Blueprints/Pickups/Recipes/HealthBoost1_RecipePickup.Default__HealthBoost1_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupNight Blooming Nonsuch Night Blooming Nonsuch

Key: 1E9A4616402461DDE842798DAB537100
SourceLocation: /Game/Blueprints/Pickups/Plants/RareFlower.Default__RareFlower_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHolds water like a bottle, but much harder to break. Holds water like a bottle, but much harder to break.

Key: 1E9E02EE45FB21EC0A89C3B57DDAFE89
SourceLocation: /Game/Blueprints/Pickups/Components/Canteen.Default__Canteen_C:DescriptionComponent0.Description

Glimpse.PickupWhere Do You Get Your Ideas? Where Do You Get Your Ideas?

Key: 1EC2D658411C7A6846B51B91929C068F
SourceLocation: /Game/Blueprints/Pickups/Manuals/RecipeUnlockCraftingManual.Default__RecipeUnlockCraftingManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupJerky Recipe Jerky Recipe

Key: 1EC720EE414BF3095AFEF78E3923A88D
SourceLocation: /Game/Blueprints/Pickups/Recipes/DriedMeat_RecipePickup.Default__DriedMeat_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBroomstick Broomstick

Key: 1EDBCC6041D702F3D760A28D22B5FABD
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Broom.Default__Broom_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFire Extinguisher Fire Extinguisher

Key: 1F0779464E1273D41D6547AEE60F59B1
SourceLocation: /Game/Blueprints/Story/Sally/FireExtinguisher.Default__FireExtinguisher_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to Make Steel Toed Boots How to Make Steel Toed Boots

Key: 1F65CF7140D3FBBCC9873BBFE07721E0
SourceLocation: /Game/Blueprints/Pickups/Recipes/SteelBoots_RecipePickup.Default__SteelBoots_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLiquid Courage Liquid Courage

Key: 2081BA774AB5617FBE2ADA93729589F4
SourceLocation: /Game/Blueprints/Pickups/TEMPLATE_Consumable.Default__TEMPLATE_Consumable_C:DescriptionComponent0.Description

Glimpse.PickupA gallon of extremely flammable, toxic fuel. Sure, I would totally carry that around in a bucket. A gallon of extremely flammable, toxic fuel. Sure, I would totally carry that around in a bucket.

Key: 20A4F0C14213CF406307DBB9969F3317
SourceLocation: /Game/Blueprints/Pickups/Misc/BucketFilled.Default__BucketFilled_C:DescriptionComponent0.Description
Key: 382025704B629DAD274A4997BDF366F1
SourceLocation: /Game/Blueprints/Pickups/Misc/BucketFilled_Motilene.Default__BucketFilled_Motilene_C:DescriptionComponent0.Description

Glimpse.PickupDr.Haworth Dr.Haworth

Key: 20CEE840442CD5E839FE78BF40D4FD88
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreJoyfactory/LorePickup_VerlocsLab_All_06_Drhaworth.Default__LorePickup_VerlocsLab_All_06_Drhaworth_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupUnicorn Song Unicorn Song

Key: 20D055824DEC59C8501EAB93F5CC96D4
SourceLocation: /Game/DLC/Blueprints/HB_45RPMRecord.Default__HB_45RPMRecord_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupJubilator Activator Jubilator Activator

Key: 212EE0E241ECB03C7D1B99AC12E9A6AE
SourceLocation: /Game/Blueprints/Pickups/Gadgets/JubilatorActivator.Default__JubilatorActivator_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYour New Ronco Safe Your New Ronco Safe

Key: 213CF66040670B103460C2A8CD495290
SourceLocation: /Game/Blueprints/Pickups/Notes/HoardHouse_SafeCode.Default__HoardHouse_SafeCode_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMessage in the Blower Message in the Blower

Key: 2194CAD34D16BEFE240669B4906F96F2
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_SallysPlace_GotCod.Default__LorePickup_SallysPlace_GotCod_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupChewy and nutritious. This is beef jerky at its best. It's probably beef. Isn't it? Chewy and nutritious. This is beef jerky at its best. It's probably beef. Isn't it?

Key: 219F38C44B3B01A81E157092A49BE9CB
SourceLocation: /Game/Blueprints/Pickups/Food/Jerky.Default__Jerky_C:DescriptionComponent0.Description

Glimpse.PickupFab Threads Pattern Fab Threads Pattern

Key: 21B3F92D405C79381C5CBC98D82955A3
SourceLocation: /Game/Blueprints/Pickups/Recipes/FancySuit_RecipePickup.Default__FancySuit_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupJoyed Water Dosage Key Card Joyed Water Dosage Key Card

Key: 21B8060C4C59C2828D0FAE8A4FD772C0
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/Keycard_JoyDosageArea.Default__Keycard_JoyDosageArea_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe guts of some long-dead machine. The guts of some long-dead machine.

Key: 21DA16C64E8F4C02547ADC99A351A112
SourceLocation: /Game/Blueprints/Pickups/Components/MechanicalParts.Default__MechanicalParts_C:DescriptionComponent0.Description

Glimpse.PickupSally's mum thinks she talks too posh. Sally's mum thinks she talks too posh.

Key: 21EAA0074914C5866ED5A68656A13D6F
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback11.Default__BP_SallyFlashback11_C:DescriptionComponent0.Description

Glimpse.PickupUpgrade: Motilene Amp Module Upgrade: Motilene Amp Module

Key: 222C2A8141D41FD8605CE0B6A30E1637
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Upgrades/LB_Upgrade_02_AmpModule.Default__LB_Upgrade_02_AmpModule_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDigitalax can be extracted from them. Digitalax can be extracted from them.

Key: 226F1C7D470CDDB38A89419042422BAA
SourceLocation: /Game/Blueprints/Pickups/Components/FoxGloveSeeds.Default__FoxGloveSeeds_C:DescriptionComponent0.Description

Glimpse.PickupAntibacterial Bandage Recipe Antibacterial Bandage Recipe

Key: 22B4E104463433AC8F9C69941A72651F
SourceLocation: /Game/Blueprints/Pickups/Recipes/AntisepticBandage_RecipePickup.Default__AntisepticBandage_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAngrily-Scribbled Note Angrily-Scribbled Note

Key: 2305D5574DE96E994D70FBAAC14CF8A4
SourceLocation: /Game/Blueprints/Pickups/Notes/MysteriousChestNote_Ambush.Default__MysteriousChestNote_Ambush_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYour victim will become most agreeable and cooperative. Your victim will become most agreeable and cooperative.

Key: 231F5B0C44998AD4853B02B7C5703FCC
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/AtomizerPersuasion.Default__AtomizerPersuasion_C:DescriptionComponent0.Description

Glimpse.PickupHow to make a single-use safe cracker. How to make a single-use safe cracker.

Key: 2341357E46559C949D76CBAC47761FEB
SourceLocation: /Game/Blueprints/Pickups/Recipes/SafeCracker_RecipePickup.Default__SafeCracker_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupNumber Ticket Number Ticket

Key: 2358240A471B49453B6123AE81C627D7
SourceLocation: /Game/Blueprints/Quests/Number_Ticket.Default__Number_Ticket_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupUpgrade Parts Upgrade Parts

Key: 237786E1441BE834AB100D9D7743BE13
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_UpgradeParts.Default__V_UpgradeParts_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLee-Enfield Rifle Lee-Enfield Rifle

Key: 23ABEBC54F8F0DB2E6137E97AA589F0B
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Rifle.Default__Rifle_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPoems Poems

Key: 23BC1B2B403A767D0DEB88A55192D240
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_DESIGN.MilitaryCamp_DESIGN:PersistentLevel.LorePickup_Base_2.DescriptionComponent0.DescriptiveName

Glimpse.PickupA can.. of milk.. what will they think of next? A can.. of milk.. what will they think of next?

Key: 23C0B4F94236C028A08942918399DF5C
SourceLocation: /Game/Blueprints/Story/Sally/TinnedMilkCan.Default__TinnedMilkCan_C:DescriptionComponent0.Description

Glimpse.PickupChunky Stew Chunky Stew

Key: 23C2454A49DFA8B40AE7948812047C10
SourceLocation: /Game/Blueprints/Pickups/Food/FillingStew.Default__FillingStew_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupScrap of Paper Scrap of Paper

Key: 23D409384C1245662E6DA4993370F401
SourceLocation: /Game/Blueprints/Pickups/Notes/PaperScrap.Default__PaperScrap_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to turn a dirty old bandage into a clean one. How to turn a dirty old bandage into a clean one.

Key: 23F0C77B4CBBA22AC9B359A828756614
SourceLocation: /Game/Blueprints/Pickups/Recipes/Recycled_Bandage_RecipePickup.Default__Recycled_Bandage_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupRorke's Drift Keycard Rorke's Drift Keycard

Key: 241887814923D32BB7D6BABFCC8AD555
SourceLocation: /Game/Blueprints/Story/Arthur/Arthur_GD0_Keycard.Default__Arthur_GD0_Keycard_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA poison made from Night Blooming Nonsuch flowers. A poison made from Night Blooming Nonsuch flowers.

Key: 2430692A4AB2560BE65052AE43E766F9
SourceLocation: /Game/Blueprints/Pickups/Components/BloodToxin.Default__BloodToxin_C:DescriptionComponent0.Description

Glimpse.PickupToy Car Toy Car

Key: 24B0B58547D45064A8408493E11745AE
SourceLocation: /Game/Blueprints/Pickups/Misc/ToyCar.Default__ToyCar_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDouble Plus Unhappy Articles Double Plus Unhappy Articles

Key: 25187AC84AA97E680B6773B250C9DCEC
SourceLocation: /Game/Blueprints/Story/Ollie/Lore_Ollie_ExComRoom.Default__Lore_Ollie_ExComRoom_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPercy's Portrait Percy's Portrait

Key: 25196AEB473606611F785299746EA063
SourceLocation: /Game/Blueprints/Pickups/Misc/PercysPortrait.Default__PercysPortrait_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPituitary Fluid Pituitary Fluid

Key: 254F0D5744F50D09A56B4599F8DD5C81
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract.Default__PituitaryExtract_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupChewy, nutritious, and prevents scurvy. Chewy, nutritious, and prevents scurvy.

Key: 255C778544B59249524E14899D1E7B03
SourceLocation: /Game/Blueprints/Pickups/Food/Potato.Default__Potato_C:DescriptionComponent0.Description

Glimpse.PickupTorn Journal Page Torn Journal Page

Key: 257226D74A2BD44333FFD58D527104A6
SourceLocation: /Game/Blueprints/Pickups/Notes/BobbyInvestigation_DownerNote.Default__BobbyInvestigation_DownerNote_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA Hastings brother comes home from the train. A Hastings brother comes home from the train.

Key: 2583941F47AAE531FB9C85A6E4994312
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Home_Again.Default__BP_ArthurFlashback_Home_Again_C:DescriptionComponent0.Description

Glimpse.PickupOllie's Response to Prudence Ollie's Response to Prudence

Key: 2633EF25413D8A03A3C4F690EFFD47D0
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_VictoriaResponse2.Default__Ollie_VictoriaResponse2_C:DescriptionComponent0.Description

Glimpse.PickupWar Medals War Medals

Key: 265AECC144D24FA56437ACA70407D4EE
SourceLocation: /Game/Blueprints/Story/Arthur/Arthur_GD0_WarMedals.Default__Arthur_GD0_WarMedals_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPrecursor of Morphalene. Aren't you glad you asked? Precursor of Morphalene. Aren't you glad you asked?

Key: 26A214D146992894EDE413A50E3B3FA5
SourceLocation: /Game/Blueprints/Story/Sally/ByngBossBattle_Component1.Default__ByngBossBattle_Component1_C:DescriptionComponent0.Description

Glimpse.PickupBurglar Suit Burglar Suit

Key: 2713F43940DE942D9D72818EE6705DC5
SourceLocation: /Game/Blueprints/Pickups/Wearables/BlendingSuit_Sally.Default__BlendingSuit_Sally_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to make an axe that lights people on fire. Remind me not to make you angry. How to make an axe that lights people on fire. Remind me not to make you angry.

Key: 2714DF584478CAC3611FC195BEA7B8E0
SourceLocation: /Game/Blueprints/Pickups/Recipes/FlamingAxe_RecipePickup.Default__FlamingAxe_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupHow to Sharpen a Stick How to Sharpen a Stick

Key: 2747052B4E561016C0B877859F8E68EF
SourceLocation: /Game/Blueprints/Pickups/Recipes/SharpenedStick_RecipePickup.Default__SharpenedStick_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupStrange Alcohol Strange Alcohol

Key: 275A98BA48C06F00C5669C84BB533F5B
SourceLocation: /Game/Blueprints/World/MilitaryCamp/MilitaryCamp_StrangeAlcohol.Default__MilitaryCamp_StrangeAlcohol_C:DescriptionComponent0.DescriptiveName
Key: 8DD1FB1148891138FA6E70923812A833
SourceLocation: /Game/Blueprints/Pickups/Drink/StrangeAlcohol.Default__StrangeAlcohol_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTerrible Life Dig Spot Terrible Life Dig Spot

Key: 2770EF9B4D37541F5643419F23F9FBE0
SourceLocation: /Game/Blueprints/Pickups/DigSpotMaps/Map_DigSpot_TerribleLife_Sally.Default__Map_DigSpot_TerribleLife_Sally_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSome sort of pagan prayer Some sort of pagan prayer

Key: 2782DF304AAFCA3BBAEED69B28FA786E
SourceLocation: /Game/Blueprints/Pickups/Notes/MysteriousChestNote_Bees.Default__MysteriousChestNote_Bees_C:DescriptionComponent0.DescriptiveName
Key: 453A4771453D4865698FEFBC848BC8E8
SourceLocation: /Game/Blueprints/Pickups/Notes/MysteriousChestNote_Explode.Default__MysteriousChestNote_Explode_C:DescriptionComponent0.DescriptiveName
Key: 86716F06479E49637688948C7AAE5F57
SourceLocation: /Game/Blueprints/Pickups/Notes/MysteriousChestNote_SickBomb.Default__MysteriousChestNote_SickBomb_C:DescriptionComponent0.DescriptiveName
Key: 86FB4B394FB799551A442F882A67F208
SourceLocation: /Game/Blueprints/Pickups/Notes/MysteriousChestNote_Recipe.Default__MysteriousChestNote_Recipe_C:DescriptionComponent0.DescriptiveName
Key: 9013F62840437732F4F13BA9C21925DA
SourceLocation: /Game/Blueprints/Pickups/Notes/MysteriousChestNote_Loot.Default__MysteriousChestNote_Loot_C:DescriptionComponent0.DescriptiveName
Key: E7F217264A15EE5E7F7DA08EA8535D8D
SourceLocation: /Game/Blueprints/Pickups/Notes/MysteriousChestNote_Manual.Default__MysteriousChestNote_Manual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupNimble Hands Nimble Hands

Key: 2837B18843CB239DFE9CC9A079A569E6
SourceLocation: /Game/Blueprints/Pickups/Manuals/CraftingSpeedManual.Default__CraftingSpeedManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDelicate Flowers Delicate Flowers

Key: 28B0AD5241401E92FC6AC38FBCD3118D
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback8.Default__BP_SallyFlashback8_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMojo Formula Mojo Formula

Key: 28C2C4C848622409E253219A0A88EED5
SourceLocation: /Game/Blueprints/Pickups/Recipes/Mojo_RecipePickup.Default__Mojo_RecipePickup_C:DescriptionComponent0.DescriptiveName
Key: C2DDB0B04074B1B15E89D79D836E22EA
SourceLocation: /Game/Blueprints/Pickups/Recipes/InquisitorMusk_RecipePickup.Default__InquisitorMusk_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupStop that nasty bleeding and feel quite a bit better. Stop that nasty bleeding and feel quite a bit better.

Key: 28C9E01D4B32D350CB04A0A643FEE51A
SourceLocation: /Game/Blueprints/Pickups/Medical/AdvancedFirstAidKit.Default__AdvancedFirstAidKit_C:DescriptionComponent0.Description

Glimpse.PickupA rubbish weapon, unless you coat it with something fun. A rubbish weapon, unless you coat it with something fun.

Key: 2913903F48DA12D90027928640AF6239
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Dart.Default__Dart_C:DescriptionComponent0.Description

Glimpse.PickupThe "Sledger" The "Sledger"

Key: 291E286348079E092F85548A89F52CB3
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/CricketBatPadded.Default__CricketBatPadded_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe "No Questions Axe" The "No Questions Axe"

Key: 2948D37F481CC0EA4ABD82BA24CF525A
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/FlamingAxe.Default__FlamingAxe_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOnly somewhat helpful in convincing people to lie down. Why not make them cookies instead? Only somewhat helpful in convincing people to lie down. Why not make them cookies instead?

Key: 2973ED8846ACA075B47D6193BBEEFB9C
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/RollingPin.Default__RollingPin_C:DescriptionComponent0.Description

Glimpse.PickupYou are physically saddled with the burden of guilt from your neglectful parenting, and it weighs heavily upon you. Attend to your child's needs and the guilt will be assuaged. You are physically saddled with the burden of guilt from your neglectful parenting, and it weighs heavily upon you. Attend to your child's needs and the guilt will be assuaged.

Key: 29A6D1E14AA73D470705DEACC0D4A2DF
SourceLocation: /Game/Blueprints/Pickups/Misc/BurdenOfGuilt.Default__BurdenOfGuilt_C:DescriptionComponent0.Description

Glimpse.PickupVery handy if you are hoping to use the General's Escape Hatch. Wherever that is. Very handy if you are hoping to use the General's Escape Hatch. Wherever that is.

Key: 29E8793F417627A2E2CACB8F49846ADB
SourceLocation: /Game/Blueprints/Pickups/Keys/Key_ByngsHatch.Default__Key_ByngsHatch_C:DescriptionComponent0.Description

Glimpse.PickupAlchemical Banger Alchemical Banger

Key: 29F1B1234728D5E3B8CC78AC083E5797
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/SB_MagicalBanger.Default__SB_MagicalBanger_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDigitalax Digitalax

Key: 2A17CB7442052B6BE1221C9F19275032
SourceLocation: /Game/Blueprints/Pickups/Components/DIgitalax.Default__Digitalax_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMakes someone dreadfully tired for a short while. Makes someone dreadfully tired for a short while.

Key: 2A6A2A0D4C6B8AECE95D1BAF5752F2FA
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/ExhaustionDart.Default__ExhaustionDart_C:DescriptionComponent0.Description

Glimpse.PickupHits harder than one rolling pin, but not quite as quick. Hits harder than one rolling pin, but not quite as quick.

Key: 2A6FFCC84C60348AE389AF95B9D19A44
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/DoubleRollingPin.Default__DoubleRollingPin_C:DescriptionComponent0.Description

Glimpse.PickupHelps with your flow. Helps with your flow.

Key: 2A7270DA4B0844CA8AE1B786F5543B1C
SourceLocation: /Game/Blueprints/Pickups/Gifts/Houseboy_Valve.Default__Houseboy_Valve_C:DescriptionComponent0.Description

Glimpse.PickupNick's Backdoor Key Card Nick's Backdoor Key Card

Key: 2A83E0B94D91F733E599028DDEAB85DB
SourceLocation: /Game/Blueprints/Story/Sally/Sally_NickKeyCard.Default__Sally_NickKeyCard_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to Make Sneaky Shoes How to Make Sneaky Shoes

Key: 2A884AC44E470EAEDC565DBD3284FBFB
SourceLocation: /Game/Blueprints/Pickups/Recipes/StealthShoes_RecipePickup.Default__StealthShoes_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupIt's oozing with calories... and I do mean oozing. Also useful in crafting antiseptic. Waste not, want not.. It's oozing with calories... and I do mean oozing. Also useful in crafting antiseptic. Waste not, want not..

Key: 2ACB17B54CFC453CBDAEB8B06A3049CF
SourceLocation: /Game/Blueprints/Pickups/Food/RottenPotato.Default__RottenPotato_C:DescriptionComponent0.Description

Glimpse.PickupExtra Strength Sanitol Recipe Extra Strength Sanitol Recipe

Key: 2B050F3F49A91FC4949163A5AAFAE094
SourceLocation: /Game/Blueprints/Pickups/Recipes/HealthBoost2_RecipePickup.Default__HealthBoost2_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA note from the Supervisor. A note from the Supervisor.

Key: 2B51D7014BEF9294753ED19BE4C48AE4
SourceLocation: /Game/Blueprints/Pickups/Notes/DearPenelope.Default__DearPenelope_C:DescriptionComponent0.Description

Glimpse.PickupA Girl Like You A Girl Like You

Key: 2B74003047A9384A54DF9894ED09125A
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback1.Default__BP_SallyFlashback1_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPlague Pituitary Fluid Plague Pituitary Fluid

Key: 2B8C13A2485EADA947C7C290D89A162C
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Plague.Default__PituitaryExtract_Plague_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDr. Feelgood Bomb Dr. Feelgood Bomb

Key: 2B9E64ED4178A439AADA2A9DBEA502D0
SourceLocation: /Game/Blueprints/Pickups/CUT/CharmAndAllyBomb.Default__CharmAndAllyBomb_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCadavers are not toys! Cadavers are not toys!

Key: 2BAECA6348768F5E18C1ED9E6272BE1F
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_DoctorHQ_Cadavers.Default__LorePickup_DoctorHQ_Cadavers_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThis must be the recipe that Ollie used to knock out the guards. This must be the recipe that Ollie used to knock out the guards.

Key: 2C19C5574CFB0E955C2D7DBB3902C3C6
SourceLocation: /Game/Blueprints/Pickups/Notes/MoonshineRecipe.Default__MoonshineRecipe_C:DescriptionComponent0.Description

Glimpse.PickupNappy Nappy

Key: 2C630EF54BD396B27B283FB818B51849
SourceLocation: /Game/Blueprints/Story/Sally/Diaper.Default__Diaper_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBranch Branch

Key: 2C7111E3478EB1347D150B8306CD5CFB
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Branch.Default__Branch_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFROM: Penelope Snug FROM: Penelope Snug

Key: 2C8EE3E44663E8B7CF3BB6B09F0F8A9F
SourceLocation: /Game/Blueprints/Pickups/Notes/FromPenelopeSnug.Default__FromPenelopeSnug_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMake a workbench craft more elaborate gadgets! Make a workbench craft more elaborate gadgets!

Key: 2CB9261B41171968A1741C9F94E5C435
SourceLocation: /Game/Blueprints/Pickups/Misc/MechanicalUpgradeKit.Default__MechanicalUpgradeKit_C:DescriptionComponent0.Description

Glimpse.PickupTea and Biscuits Tea and Biscuits

Key: 2CC3B447485B4D77CFD22DB33E8730D2
SourceLocation: /Game/Blueprints/Pickups/Notes/Church_VicarGone.Default__Church_VicarGone_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTHE “O” COURANT - Article4 THE “O” COURANT - Article4

Key: 2CCC232E4A7CF3E948708EBAEC0D67FA
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.LorePickup_Base2.DescriptionComponent0.DescriptiveName

Glimpse.PickupOllie and Margaret visit the bridge of the martyrs. Ollie and Margaret visit the bridge of the martyrs.

Key: 2CD325D14D0F71C28B689185D9131A1B
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback12.Default__BP_OllieFlashback12_C:DescriptionComponent0.Description

Glimpse.PickupDenunciation Denunciation

Key: 2CEBDDC04F3854C310F9319D15EB4DE6
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreUnderground/LorePickup_Construction03_All_03_Denunciation.Default__LorePickup_Construction03_All_03_Denunciation_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to season your meat so it keeps fresh always. How to season your meat so it keeps fresh always.

Key: 2D0334BD454BB6A3C95B91B7666BBA1E
SourceLocation: /Game/Blueprints/Pickups/Recipes/BeefJerky_RecipePickup.Default__BeefJerky_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupActually delicious and not runny at all. Actually delicious and not runny at all.

Key: 2D207F844C6575101E676F976A4F4178
SourceLocation: /Game/Blueprints/Pickups/Food/FillingStew.Default__FillingStew_C:DescriptionComponent0.Description

Glimpse.PickupMiscellaneous plumbing possibilities abound! Miscellaneous plumbing possibilities abound!

Key: 2D209F044FA6BB4B6CDF4594AC6B2C8E
SourceLocation: /Game/Blueprints/Pickups/Misc/SublimatorValve.Default__SublimatorValve_C:DescriptionComponent0.Description

Glimpse.PickupNow you can get in the sewer, just like you've always dreamed. Now you can get in the sewer, just like you've always dreamed.

Key: 2D640B054BCF39F2858898B5305B3273
SourceLocation: /Game/Blueprints/Pickups/Keys/WorkerConstruction2MaintenanceKey.Default__WorkerConstruction2MaintenanceKey_C:DescriptionComponent0.Description

Glimpse.PickupChemistry Questions Chemistry Questions

Key: 2D64AC534F97749616EF1B9FF0B89C67
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreJoyfactory/LorePickup_VerlocsLab_All_07_ChemistryQuestions.Default__LorePickup_VerlocsLab_All_07_ChemistryQuestions_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSleeptite Formula Sleeptite Formula

Key: 2D6F0A93404284D2B4E3F69A2235C642
SourceLocation: /Game/Blueprints/Pickups/Recipes/Sleep_Tite_RecipePickup.Default__Sleep_Tite_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBroken Eviscerator Part Broken Eviscerator Part

Key: 2DB45DF04528AEC8583CD48C314AF2C6
SourceLocation: /Game/Blueprints/World/Butcher/BrokenEvisceratorPart.Default__BrokenEvisceratorPart_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou're not invincible, but you're a lot less vincible than normal. You're not invincible, but you're a lot less vincible than normal.

Key: 2DC693934FCE4C6171A6D5806C3ACE8C
SourceLocation: /Game/Blueprints/Pickups/Recipes/Gogo_Juice_RecipePickup.Default__Gogo_Juice_RecipePickup_C:DescriptionComponent0.Description
Key: 52A8E0D4470B7F57075241BE42FEF1D1
SourceLocation: /Game/Blueprints/Pickups/Chemical/GoGoJuice.Default__GoGoJuice_C:DescriptionComponent0.Description

Glimpse.PickupDetails how to craft a mobile distraction device that lures several people away from where it is thrown. This duck then explodes, damaging those nearby. Details how to craft a mobile distraction device that lures several people away from where it is thrown. This duck then explodes, damaging those nearby.

Key: 2DC7A0E949B0C4166237D2A778F10D9E
SourceLocation: /Game/Blueprints/Pickups/Recipes/DickTheNaughtyDuck_RecipePickup.Default__DickTheNaughtyDuck_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupDouble Knocker Double Knocker

Key: 2DCEC2C14676B3F25CA69D80797D4B4F
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/DoubleScourge.Default__DoubleScourge_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPawn Ticket Pawn Ticket

Key: 2DF567E94D75ED33C0197BBC68C6203F
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Lore/LB_D1_Lyrics.Default__LB_D1_Lyrics_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDart Diagram Dart Diagram

Key: 2E02E0914934F366474510A2CB20C347
SourceLocation: /Game/Blueprints/Pickups/Recipes/Dart_RecipePickup.Default__Dart_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to craft a drug that will boost your maximum stamina moderately. How to craft a drug that will boost your maximum stamina moderately.

Key: 2E1BF1ED46F2EBACAE766089CD5BB082
SourceLocation: /Game/Blueprints/Pickups/Recipes/StaminaBoostLv1_RecipePickup.Default__StaminaBoostLv1_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupDiary Of Reginald Snell Diary Of Reginald Snell

Key: 2E32386B4A847748228009AB85888791
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreGD0/LorePickup_GD0_ReginaldSnellDiary.Default__LorePickup_GD0_ReginaldSnellDiary_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe Golden Pipe The Golden Pipe

Key: 2E3D34644A74E6DEA91A77909F5F91FB
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/OneHitPipe.Default__OneHitPipe_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFeel rather a bit better. Feel rather a bit better.

Key: 2E4EC7764FD0402810823C869AD438E7
SourceLocation: /Game/Blueprints/Pickups/Medical/EliteHealingBalm.Default__EliteHealingBalm_C:DescriptionComponent0.Description

Glimpse.PickupSally's mum thinks she's dressing too provocatively. Sally's mum thinks she's dressing too provocatively.

Key: 2E8AE37844FA2A9A9BD17C98B1F3F8A3
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback6.Default__BP_SallyFlashback6_C:DescriptionComponent0.Description

Glimpse.PickupWriting. On paper. Writing. On paper.

Key: 2EA019104F6D465B421C56B17DB91234
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreJoyfactory/LorePickup_VerlocsLab_All_01_TopSecret.Default__LorePickup_VerlocsLab_All_01_TopSecret_C:DescriptionComponent0.Description
Key: 31DC589340A30D3CDA680587B925D6B0
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreJoyfactory/LorePickup_VerlocsLab_All_06_Drhaworth.Default__LorePickup_VerlocsLab_All_06_Drhaworth_C:DescriptionComponent0.Description
Key: 4470C0C24F3CE123694A23B0D79D35D6
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreJoyfactory/LorePickup_VerlocsLab_All_03_NewJoyFlavours.Default__LorePickup_VerlocsLab_All_03_NewJoyFlavours_C:DescriptionComponent0.Description
Key: 8070F3DB4359D0313E3C62AAB7AACE93
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreJoyfactory/LorePickup_VerlocsLab_All_04_ChemicalAnswer.Default__LorePickup_VerlocsLab_All_04_ChemicalAnswer_C:DescriptionComponent0.Description
Key: 831E4ACB4444562F65EB27BA9516AC3F
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreJoyfactory/LorePickup_VerlocsLab_All_09_A-12Formula.Default__LorePickup_VerlocsLab_All_09_A-12Formula_C:DescriptionComponent0.Description
Key: 888CA6FF4A2E3ECBA0498285D707296C
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_Base.Default__LorePickup_Base_C:DescriptionComponent0.Description
Key: C10474A54DEC28C116F944A2FCEDA737
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreJoyfactory/LorePickup_VerlocsLab_All_05_Research.Default__LorePickup_VerlocsLab_All_05_Research_C:DescriptionComponent0.Description
Key: E9D92DCC4581CC996583218F1927829E
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreJoyfactory/LorePickup_VerlocsLab_All_02_NewSecretaryRecommendations.Default__LorePickup_VerlocsLab_All_02_NewSecretaryRecommendations_C:DescriptionComponent0.Description

Glimpse.PickupTo the Janitor To the Janitor

Key: 2EC8F8334A839BC39FFD20B69D832527
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_DoctorHQ_Escape.Default__LorePickup_DoctorHQ_Escape_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupUp a Tree Up a Tree

Key: 2EF504274815A432F284ECB320F3DA56
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Up_a_Tree.Default__BP_ArthurFlashback_Up_a_Tree_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMakes your pupils teeny tiny, so you look like you're on Joy. No effect on actual drug level. Only a rotten Downer would even need such a drug. Makes your pupils teeny tiny, so you look like you're on Joy. No effect on actual drug level. Only a rotten Downer would even need such a drug.

Key: 2EFC765545A4262D4B2BF3A322A1958B
SourceLocation: /Game/Blueprints/Pickups/Chemical/Sunshine.Default__Sunshine_C:DescriptionComponent0.Description

Glimpse.PickupAlarm systems will now target decent, law-abiding citizens, instead of rotten Downers like you. Alarm systems will now target decent, law-abiding citizens, instead of rotten Downers like you.

Key: 2EFD090745C53B5CB3399892DE0C7B1A
SourceLocation: /Game/Blueprints/Pickups/Survival/PolarityDevice.Default__PolarityDevice_C:DescriptionComponent0.Description

Glimpse.PickupHow to go without sleep for a whole day, with no other consequences! How to go without sleep for a whole day, with no other consequences!

Key: 2F6270CC4DCB8443A71D0982D6F1E20C
SourceLocation: /Game/Blueprints/Pickups/Recipes/Somnambulax_RecipePickup2.Default__Somnambulax_RecipePickup2_C:DescriptionComponent0.Description

Glimpse.PickupDiary Of Prudence Holmes Diary Of Prudence Holmes

Key: 2F7EB5344E919D1E1B0DC5917759C72E
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreGD0/LorePickup_GD0_PrudenceHolmesDiary.Default__LorePickup_GD0_PrudenceHolmesDiary_C:DescriptionComponent0.DescriptiveName

Glimpse.Pickup"The Nighty Night" Plans "The Nighty Night" Plans

Key: 2FB0B7774158EBFEF1CF139E55EEAF9E
SourceLocation: /Game/Blueprints/Pickups/Recipes/PaddedHammerPipe_RecipePickup.Default__PaddedHammerPipe_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupStreet Vendor's Key Street Vendor's Key

Key: 2FDE31A24B201FD8A38F5E90901AF15A
SourceLocation: /Game/Blueprints/Pickups/Keys/WasteStreetVendorKey.Default__WasteStreetVendorKey_C:DescriptionComponent0.DescriptiveName

Glimpse.Pickup45 RPM Record 45 RPM Record

Key: 301904EF4E8F7B19187A42B0CDC97722
SourceLocation: /Game/Blueprints/Pickups/Components/45RPMRecord.Default__45RPMRecord_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPercy likes learning Latin and German. Arthur doesn't. Percy likes learning Latin and German. Arthur doesn't.

Key: 30216A624F73F2CBBECF90AA143891C8
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Latin.Default__BP_ArthurFlashback_Latin_C:DescriptionComponent0.Description

Glimpse.PickupSneak Thief Outfit Pattern Sneak Thief Outfit Pattern

Key: 3036506F4663B7711ACC6196B4EBA16F
SourceLocation: /Game/Blueprints/Pickups/Recipes/ExtraBlendingSuit_RecipePickup.Default__ExtraBlendingSuit_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOpens the Machine Room. Opens the Machine Room.

Key: 304062CE4C5E2101CDA830942CC3C9BB
SourceLocation: /Game/Blueprints/Pickups/Keys/MachineRoomKey.Default__MachineRoomKey_C:DescriptionComponent0.Description

Glimpse.PickupAll you need to repair a broken Bobby Spawner! All you need to repair a broken Bobby Spawner!

Key: 30431FD54E55C3ABA9EF7D864970BA82
SourceLocation: /Game/Blueprints/Pickups/Misc/SpawnerRepairKit.Default__SpawnerRepairKit_C:DescriptionComponent0.Description

Glimpse.PickupAthletic Shoes Pattern Athletic Shoes Pattern

Key: 304FBF5E449D84D53B915EA29A8857AD
SourceLocation: /Game/Blueprints/Pickups/Recipes/AthleteShoes_RecipePickup.Default__AthleteShoes_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe critical bits of a long-dead machine. The critical bits of a long-dead machine.

Key: 3054CD3147ADD16DF6B3CC8F5A2E41E0
SourceLocation: /Game/Blueprints/Pickups/Components/MechanicalPartsSpecial.Default__MechanicalPartsSpecial_C:DescriptionComponent0.Description

Glimpse.PickupTasty and filling. Mind the tiny bones! Tasty and filling. Mind the tiny bones!

Key: 308ACE234822BCA41D3C7C8094F02227
SourceLocation: /Game/Blueprints/Pickups/Food/RawMeat.Default__RawMeat_C:DescriptionComponent0.Description

Glimpse.PickupCrash Syringe Plans Crash Syringe Plans

Key: 30DE2C6549FCB13CDE0475B26BE1661A
SourceLocation: /Game/Blueprints/Pickups/Recipes/PhyschotropicSyringe_RecipePickup.Default__PhyschotropicSyringe_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCanteen Canteen

Key: 30E90579422921FD6808A9BD43D78543
SourceLocation: /Game/Blueprints/Pickups/Components/Canteen.Default__Canteen_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTrainers Trainers

Key: 30FE457B496DE8ABBCC4128F8BEDADC9
SourceLocation: /Game/Blueprints/Pickups/Wearables/RunningShoes.Default__RunningShoes_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMushroom Mushroom

Key: 3119900D48B0C4FB758FC8A4390591BD
SourceLocation: /Game/Blueprints/Pickups/Food/Mushroom.Default__Mushroom_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupGlow Glow

Key: 313393094D1B08CC91AF33AB9AFBEFC5
SourceLocation: /Game/Blueprints/Story/Sally/Sally_Glow.Default__Sally_Glow_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSpecial meaty delivery! Special meaty delivery!

Key: 316219544FDA2280366339BA52A1FBA6
SourceLocation: /Game/Blueprints/Pickups/Misc/MeatDeliveries_A.Default__MeatDeliveries_A_C:DescriptionComponent0.Description

Glimpse.Pickup"Double Plus Wood" Plans "Double Plus Wood" Plans

Key: 317EC09846DDB231A29DFABD66DE541A
SourceLocation: /Game/Blueprints/Pickups/Recipes/DoubleRollingPin_RecipePickup.Default__DoubleRollingPin_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupUse it to craft a healing balm. Use it to craft a healing balm.

Key: 318001994179A5D156DDDCB80DA1BAA8
SourceLocation: /Game/Blueprints/Pickups/Components/GileadPetal.Default__GileadPetal_C:DescriptionComponent0.Description

Glimpse.PickupSometimes you dream up a way to make something. Sometimes you dream up a way to make something.

Key: 3187F74C4425DA1E1BE54197EBE3A723
SourceLocation: /Game/Blueprints/Pickups/Manuals/RecipeUnlockSleepManual.Default__RecipeUnlockSleepManual_C:DescriptionComponent0.Description

Glimpse.PickupBlows up better than a regular banger. Blows up better than a regular banger.

Key: 31DAE8524371AF042472A1BD457FC8E3
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Banger.Default__Banger_C:DescriptionComponent0.Description

Glimpse.PickupA mere shadow of its former shiny glory. A mere shadow of its former shiny glory.

Key: 31FB77E94A2CC330698C919988D8E87B
SourceLocation: /Game/Blueprints/World/Butcher/BrokenEvisceratorPart.Default__BrokenEvisceratorPart_C:DescriptionComponent0.Description

Glimpse.PickupEarly Bird Early Bird

Key: 322A9F954B076415985750A5834DCA93
SourceLocation: /Game/Blueprints/Pickups/Manuals/SleepHealthManual.Default__SleepHealthManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupKeycard used by workers to enter maintenance areas. Keycard used by workers to enter maintenance areas.

Key: 32523C3543C3485705A375B89C40DB7C
SourceLocation: /Game/Blueprints/Pickups/Keys/KeycardBase_Worker.Default__KeycardBase_Worker_C:DescriptionComponent0.Description

Glimpse.PickupResearch Research

Key: 32599218449D4CFBABC74792FA24DD43
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreJoyfactory/LorePickup_VerlocsLab_All_05_Research.Default__LorePickup_VerlocsLab_All_05_Research_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRiding Boots Riding Boots

Key: 325D9922473C34070A287EB964C8665A
SourceLocation: /Game/Blueprints/Pickups/Wearables/RidingBoots.Default__RidingBoots_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFeed your head. Feed your head.

Key: 326400784FC98B2A53320EAAAB6BD247
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Drugs/LB_HistoplasmaPill.Default__LB_HistoplasmaPill_C:DescriptionComponent0.Description

Glimpse.PickupCaltrops Caltrops

Key: 32CF2496498B29CD1F30D29B2E0D2063
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Caltrops.Default__Caltrops_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupStill good after all the cows have gone Still good after all the cows have gone

Key: 32E2FA87478DAA29B179F392108FCBD9
SourceLocation: /Game/Blueprints/Story/Sally/TinnedMilk.Default__TinnedMilk_C:DescriptionComponent0.Description

Glimpse.PickupA free press is the cornerstone of a free society. A free press is the cornerstone of a free society.

Key: 32EAE2F2435E0D66919E1B960079B307
SourceLocation: /Game/Blueprints/Pickups/Misc/PressPass.Default__PressPass_C:DescriptionComponent0.Description

Glimpse.PickupMrs. Sackville gave me the key to the last vegetable garden in Hamlyn! That will help with the not starving. Mrs. Sackville gave me the key to the last vegetable garden in Hamlyn! That will help with the not starving.

Key: 33222030478A2F34C22DADA323663DF0
SourceLocation: /Game/Blueprints/Pickups/Keys/LiliesOfTheFieldKey.Default__LiliesOfTheFieldKey_C:DescriptionComponent0.Description

Glimpse.PickupUpgrade: Serenade Upgrade: Serenade

Key: 335E2CBB45F1761E3F0BC29773C5EAE4
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Upgrades/LB_Upgrade_04.Default__LB_Upgrade_04_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupArthur has a clever idea. Arthur has a clever idea.

Key: 335E72BC4AF9220C796835B1B8074DF2
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Eureka.Default__BP_ArthurFlashback_Eureka_C:DescriptionComponent0.Description

Glimpse.PickupHurts people's feet and slows them down. Hurts people's feet and slows them down.

Key: 336F53884D9D6FCA4A1445B3CEFF927A
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Caltrops.Default__Caltrops_C:DescriptionComponent0.Description

Glimpse.PickupCamouflage cloth. Camouflage cloth.

Key: 338ECD5E42FB42BA520DBDA757110E70
SourceLocation: /Game/Blueprints/Pickups/Components/LinenEphemeral.Default__LinenEphemeral_C:DescriptionComponent0.Description

Glimpse.PickupSafe Settings Safe Settings

Key: 3395C5624B67D45CDD37B6B1FA893DC5
SourceLocation: /Game/Blueprints/Pickups/Notes/MC_GeneratorSettings.Default__MC_GeneratorSettings_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupArthur suspects Uncle Henry may have done something bad. Arthur suspects Uncle Henry may have done something bad.

Key: 33C2A1134D31637DD24C488C1B864CCD
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Uncle_Henry.Default__BP_ArthurFlashback_Uncle_Henry_C:DescriptionComponent0.Description

Glimpse.PickupBee Cannon Bee Cannon

Key: 33D5CA0C49DCC8FE6369CE9C6557F714
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/BeeCannon.Default__BeeCannon_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou look fab! You look fab!

Key: 348055F042DED0FB8EF132B4FA3665C2
SourceLocation: /Game/Blueprints/Pickups/Wearables/FancySuit.Default__FancySuit_C.EquipText

Glimpse.PickupMakes you harder to see in the dark, if you don't move. Upsets people if they do see you. Makes you harder to see in the dark, if you don't move. Upsets people if they do see you.

Key: 34ACDAA5457ED84945E056A89DDFB2EC
SourceLocation: /Game/Blueprints/Pickups/Wearables/BlendingSuit.Default__BlendingSuit_C:DescriptionComponent0.Description

Glimpse.PickupDoctor Access Key Card Doctor Access Key Card

Key: 34CA37EC4896F50DF0E7799E1A9DF7BF
SourceLocation: /Game/Blueprints/Pickups/Keys/KeycardBase_DoctorHQ_QuarantineFloor.Default__KeycardBase_DoctorHQ_QuarantineFloor_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupStolen from those pesky bees. Stolen from those pesky bees.

Key: 350CC7F84FE2E0B2C1924FB46BA84912
SourceLocation: /Game/Blueprints/Pickups/Food/Honey.Default__Honey_C:DescriptionComponent0.Description

Glimpse.PickupMarble Mini Mrs. Chippy Marble Mini Mrs. Chippy

Key: 354A9F3941CD06B89C84578C399B8DCA
SourceLocation: /Game/Blueprints/Pickups/Misc/MarbleCat.Default__MarbleCat_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBrilliant Pituitary Fluid Brilliant Pituitary Fluid

Key: 3584C9E64ED256E076192DA19E47A073
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Elite.Default__PituitaryExtract_Elite_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRoger seems to have left a note for James. Roger seems to have left a note for James.

Key: 3593974949786FB807DE4BB209E48951
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_FaradayHouse_SexyNote.Default__LorePickup_FaradayHouse_SexyNote_C:DescriptionComponent0.Description

Glimpse.PickupTrains Trains

Key: 35D092AE46AF017951E8AD878CD6A00D
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Trains.Default__BP_ArthurFlashback_Trains_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPeople love music! Throw on a record and watch them gather around. Which means they will not be wherever they were, in case that was inconvenient for you. People love music! Throw on a record and watch them gather around. Which means they will not be wherever they were, in case that was inconvenient for you.

Key: 35D5A63945C594B70CBAC197F961B529
SourceLocation: /Game/Blueprints/Pickups/Recipes/PortableAlarm_RecipePickup.Default__PortableAlarm_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupApple Apple

Key: 35E5014146666D73CE910F9772F1E1C1
SourceLocation: /Game/Blueprints/Pickups/Food/Apple.Default__Apple_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMended Proper Suit Mended Proper Suit

Key: 35E8ADCE4D5C238B998FA9AF9BB9EEE7
SourceLocation: /Game/Blueprints/Pickups/Wearables/MendedSuit.Default__MendedSuit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCoagulon Formula Coagulon Formula

Key: 35F07E6F4A0EEF56C1A6A7BCBF7E330D
SourceLocation: /Game/Blueprints/Pickups/Recipes/Coagulon_RecipePickup.Default__Coagulon_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOh, what a relief it is. Oh, what a relief it is.

Key: 360D7BB54635A433DDC3209F43605AB4
SourceLocation: /Game/Blueprints/Pickups/Chemical/PurplePill.Default__PurplePill_C.UseText

Glimpse.PickupStrawbeard's Boat Book Strawbeard's Boat Book

Key: 361A130C40A1526C202082B4FE0698E0
SourceLocation: /Game/Blueprints/Story/Sally/Sally_BoatManual.Default__Sally_BoatManual_C:DescriptionComponent0.DescriptiveName

Glimpse.Pickup"Pipe Down" Plans "Pipe Down" Plans

Key: 3690C1A24E331AE8464F23875817FDE8
SourceLocation: /Game/Blueprints/Pickups/Recipes/FlamingLeadPipe_Weak_RecipePickup.Default__FlamingLeadPipe_Weak_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPituitary Extractor Pituitary Extractor

Key: 369527E343FED593994B889DE197618F
SourceLocation: /Game/Blueprints/Pickups/Gadgets/PituitaryExtractor.Default__PituitaryExtractor_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to craft a bomb that burns targets over time. How to craft a bomb that burns targets over time.

Key: 36B5CD364AFFBFCF0638BC9B3234EB9A
SourceLocation: /Game/Blueprints/Pickups/Recipes/BlueMolotov_RecipePickup.Default__BlueMolotov_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupSally Sally

Key: 370CD5544A80220FA24988BE3AC4C456
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Sally.Default__BP_ArthurFlashback_Sally_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to Make Better Use of Your Pockets How to Make Better Use of Your Pockets

Key: 373D57EF44BF4E7B4B772AAC62EF67E0
SourceLocation: /Game/Blueprints/Pickups/Recipes/PocketExpansion_RecipePickup.Default__PocketExpansion_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupBattler Battler

Key: 373FC6B740802CB66EF74AA6ACA70C11
SourceLocation: /Game/Blueprints/Pickups/Manuals/AttackDamage2Manual.Default__AttackDamage2Manual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSo-called toxic water So-called toxic water

Key: 3750DB064C14E83DCAC6FBBBE704F75F
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/ToxicIsland_ResearchFacility_DESIGN.ToxicIsland_ResearchFacility_DESIGN:PersistentLevel.LorePickup_Base_2.DescriptionComponent0.DescriptiveName

Glimpse.PickupMotilene Bucket (Full) Motilene Bucket (Full)

Key: 375C222B4FDCE07CD6A99BA338A43DAA
SourceLocation: /Game/Blueprints/Pickups/Misc/BucketFilled_Motilene.Default__BucketFilled_Motilene_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDiary of one of the wayward girls who used to live here. Diary of one of the wayward girls who used to live here.

Key: 3768098A44F4314975CC29808A9C5CFC
SourceLocation: /Game/Maps/SpawnMaps/Village/Houses/Sublevels/Village2_DoctorsHouse_GEO.Village2_DoctorsHouse_GEO:PersistentLevel.LorePickup_DoctorHouse_WandaDiary_408.DescriptionComponent0.Description

Glimpse.PickupThe sandman cometh. With a spray thingy. The sandman cometh. With a spray thingy.

Key: 3789678841B9EE3DC55565841D37572B
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/AtomizerSleeptite.Default__AtomizerSleeptite_C:DescriptionComponent0.Description
Key: 42FD27144BA27C40F88A39B00F4A0304
SourceLocation: /Game/Blueprints/Pickups/Recipes/SleeptiteAtomizer_RecipePickup.Default__SleeptiteAtomizer_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupCrafting Recipe Crafting Recipe

Key: 37AA2A1A495A3F1FE0A965B2B0C3C503
SourceLocation: /Game/Blueprints/Pickups/Recipes/CraftingRecipePickup.Default__CraftingRecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMakes people nearby go berserk. Berserk people attack anyone who's not berserk. Makes people nearby go berserk. Berserk people attack anyone who's not berserk.

Key: 37E11F714A055E7EEA10CE93A3803C98
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/BreakdownBomb.Default__BreakdownBomb_C:DescriptionComponent0.Description

Glimpse.PickupApplication Form Application Form

Key: 37F730D34D7C583EE3177C9F60EA5DE1
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_DoctorHQ_Application.Default__LorePickup_DoctorHQ_Application_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou need less sleep, you lucky bastard, you. You need less sleep, you lucky bastard, you.

Key: 388315EA4FE7FF43E9D788820234776D
SourceLocation: /Game/Blueprints/Pickups/Manuals/SleepHealthManual.Default__SleepHealthManual_C:DescriptionComponent0.Description

Glimpse.PickupFrying Pan Frying Pan

Key: 38B8F4D5493AC9431EDF5B8B7B81F258
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/FryingPan.Default__FryingPan_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFlushes Joy, instantly, in the target. Why would you do that though? Flushes Joy, instantly, in the target. Why would you do that though?

Key: 3906A19247A5033332681B8343BBB0DA
SourceLocation: /Game/Blueprints/Pickups/Chemical/CrashSyringe.Default__CrashSyringe_C:DescriptionComponent0.Description

Glimpse.PickupI should take my Joy. Shouldn't I? I should take my Joy. Shouldn't I?

Key: 397003C74830041B767EED9963738F9F
SourceLocation: /Game/Blueprints/Pickups/Misc/JoyPillIntro.Default__JoyPillIntro_C:DescriptionComponent0.Description

Glimpse.PickupFirst Aid Kit Recipe First Aid Kit Recipe

Key: 397AC0B5496F0F04A551C394A17AF561
SourceLocation: /Game/Blueprints/Pickups/Recipes/FirstAidKit_RecipePickup.Default__FirstAidKit_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTo wield this weapon is as if you were wielding the scythe of the Grim Reaper himself. For about 60 seconds. Once you use a doctor's card. To wield this weapon is as if you were wielding the scythe of the Grim Reaper himself. For about 60 seconds. Once you use a doctor's card.

Key: 3A29D3794E4FC3912EBC0A8D1B65229B
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/BoneSaw.Default__BoneSaw_C:DescriptionComponent0.Description

Glimpse.PickupAdrenastim Adrenastim

Key: 3A43F91C4B91D4855E06FABAB4637ECC
SourceLocation: /Game/Blueprints/Pickups/Chemical/Adrenastim.Default__Adrenastim_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSpawner Repair Kit Spawner Repair Kit

Key: 3ABFD3714A0C7234BB645D92E6F2ACDD
SourceLocation: /Game/Blueprints/Pickups/Misc/SpawnerRepairKit.Default__SpawnerRepairKit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupKey to a gilded cage. Key to a gilded cage.

Key: 3AC4C42340C3A4797700998CEBAC2DE3
SourceLocation: /Game/Blueprints/Story/Sally/Sally_ByngSafehouseKeyCard.Default__Sally_ByngSafehouseKeyCard_C:DescriptionComponent0.Description

Glimpse.PickupOllie's response to Clive Birtwhistle Ollie's response to Clive Birtwhistle

Key: 3ADC720B45AE12FE654AA0AA9757C985
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_VictoriaResponse.Default__Ollie_VictoriaResponse_C:DescriptionComponent0.Description

Glimpse.Pickup"Coffee" Beans "Coffee" Beans

Key: 3ADECE7D4C11A2C0C4DD958BE7A91489
SourceLocation: /Game/Blueprints/Pickups/Food/CoffeeBeans.Default__CoffeeBeans_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupI can secretly carry Gwen in this. I can secretly carry Gwen in this.

Key: 3B20E8644AFA435B77590C8E2A5B0C65
SourceLocation: /Game/Blueprints/Story/Sally/Sally_BabyTransport.Default__Sally_BabyTransport_C:DescriptionComponent0.Description

Glimpse.PickupShovel Shovel

Key: 3B3E7FC84B09791B67F742B0FA115B9E
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Shovel.Default__Shovel_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe pattern for sewing a suit that improves chances of hiding in darkness. The pattern for sewing a suit that improves chances of hiding in darkness.

Key: 3B6749254A6B935C5CD9EC8F88F5CD17
SourceLocation: /Game/Blueprints/Pickups/Recipes/BlendingSuit_RecipePickup.Default__BlendingSuit_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupVictoria's Letter Victoria's Letter

Key: 3B7C802A4B6FFC8831D9DC9F3B43FA49
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreGD0/LorePickup_GD0_LetterToTheEditor2.Default__LorePickup_GD0_LetterToTheEditor2_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBeefy Pituitary Fluid Beefy Pituitary Fluid

Key: 3B8C9F12454902E198CF0FB26853ADC2
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Strong.Default__PituitaryExtract_Strong_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupChess Chess

Key: 3BB3856E4E2D537152D76B8C50EA13F2
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Chess.Default__BP_ArthurFlashback_Chess_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTear Gas Grenade Tear Gas Grenade

Key: 3BED416445B4CC1ACD6DA9A3E9512B14
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/TearGasGrenade.Default__TearGasGrenade_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBoat Motor Boat Motor

Key: 3BF71277444CC6853E6413A75D1A636B
SourceLocation: /Game/Blueprints/Story/Sally/Sally_BoatMotor.Default__Sally_BoatMotor_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupScrounger Scrounger

Key: 3C2964154504CEE9702AAB9A9514602B
SourceLocation: /Game/Blueprints/Pickups/Manuals/ExtraLootChanceManual.Default__ExtraLootChanceManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to fix up an old gas mask into a useful gas mask. How to fix up an old gas mask into a useful gas mask.

Key: 3C54E0964B770518DFAECABEB3D68E69
SourceLocation: /Game/Blueprints/Pickups/Recipes/GasMaskLv1_RecipePickup.Default__GasMaskLv1_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupIntake questions for new patients. Intake questions for new patients.

Key: 3C60B72543DB9B08546C2F9B595F8E35
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_DoctorHQ_Questionnaire.Default__LorePickup_DoctorHQ_Questionnaire_C:DescriptionComponent0.Description

Glimpse.PickupKey Card to get access to the waste flow of the Haworth Facility on Ratholm. Key Card to get access to the waste flow of the Haworth Facility on Ratholm.

Key: 3C628B7742CA6D7AA5C4FE9FD60EF7FE
SourceLocation: /Game/Blueprints/Pickups/Keys/Keycard_RatholmToxicWater.Default__Keycard_RatholmToxicWater_C:DescriptionComponent0.Description

Glimpse.PickupLies Lies

Key: 3C974F494EF04A28E4FC43A0DA06D493
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Lies.Default__BP_ArthurFlashback_Lies_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWhat Boys Want What Boys Want

Key: 3C97F5E44B41850567E8F2A1FCD73657
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback3.Default__BP_SallyFlashback3_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSpikey Brick Plans Spikey Brick Plans

Key: 3C9BF38F433DA723A6296B8A46578ABF
SourceLocation: /Game/Blueprints/Pickups/Recipes/EnhancedBrick_RecipePickup.Default__EnhancedBrick_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to make a brick into an even nastier weapon to throw at people. An Enhanced Brick will cause bleeding if it hits someone. How to make a brick into an even nastier weapon to throw at people. An Enhanced Brick will cause bleeding if it hits someone.

Key: 3C9C32664A30B715832A538A59261A08
SourceLocation: /Game/Blueprints/Pickups/Recipes/EnhancedBrick_RecipePickup.Default__EnhancedBrick_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupDoctor's Bag Doctor's Bag

Key: 3CB6F18A4980E13D23049381A928B0BC
SourceLocation: /Game/Blueprints/Pickups/Misc/DoctorBag.Default__DoctorBag_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA plea for help. A plea for help.

Key: 3CD4E9024DCF3D1F07552790DBB51701
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_DoctorHQ_Escape.Default__LorePickup_DoctorHQ_Escape_C:DescriptionComponent0.Description

Glimpse.PickupMany electrical items require a fuse to work. Many electrical items require a fuse to work.

Key: 3DC081E948268336E00CA39E1A497EE3
SourceLocation: /Game/Blueprints/Pickups/Components/FuseB.Default__FuseB_C:DescriptionComponent0.Description

Glimpse.PickupPercy has an odd definition of clothes. Percy has an odd definition of clothes.

Key: 3E297FEC41FF613CAA0C2F94C7DE655F
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Clothes.Default__BP_ArthurFlashback_Clothes_C:DescriptionComponent0.Description

Glimpse.PickupThe Speakers Suitcase Key The Speakers Suitcase Key

Key: 3E452FD2499FBBBAF4AC02BEAFE9B4AC
SourceLocation: /Game/Blueprints/Pickups/Keys/TheSpeakersKey.Default__TheSpeakersKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDear Vicar Dear Vicar

Key: 3EC6832247215410068055A5000CC34C
SourceLocation: /Game/Blueprints/Pickups/Notes/DearVicar.Default__DearVicar_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupKnockout Syringe Formula Knockout Syringe Formula

Key: 3EE20B7E43732C892821EC9C0CF5E7B2
SourceLocation: /Game/Blueprints/Pickups/Recipes/KnockoutSyringe_RecipePickup.Default__KnockoutSyringe_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAre your pub mates beautiful? Are your pub mates beautiful?

Key: 3F3AA3CC4FFF782CB2ED8E9EF9D80409
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_FashionInst_NoProles.Default__LorePickup_FashionInst_NoProles_C:DescriptionComponent0.Description

Glimpse.Pickup"Sandman" Plans "Sandman" Plans

Key: 3F43442B4BA53847027409AA2A435DB1
SourceLocation: /Game/Blueprints/Pickups/Recipes/EliteHammerPipe_RecipePickup.Default__EliteHammerPipe_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupElectric Truncheon Plans Electric Truncheon Plans

Key: 3F4708DF483958E93E73D5A8D619A950
SourceLocation: /Game/Blueprints/Pickups/Recipes/ElectroBaton_RecipePickup.Default__ElectroBaton_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBooty calls. Booty calls.

Key: 3F477F8E4C1844B9521B35803D9840FA
SourceLocation: /Game/Blueprints/Pickups/Keys/CaptainStrawbeardsKey.Default__CaptainStrawbeardsKey_C:DescriptionComponent0.Description

Glimpse.PickupOpens doors, lets Bobbies in. Opens doors, lets Bobbies in.

Key: 3F56BC314CB912E2BF9D98ADCF502DE9
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/Pickups/V_JoyHangarA_Keycard.Default__V_JoyHangarA_Keycard_C:DescriptionComponent0.Description

Glimpse.PickupThe best way to get under someone's skin. The best way to get under someone's skin.

Key: 3F59C3C44E2C2A28274E588B45631325
SourceLocation: /Game/Blueprints/Pickups/Components/EmptySyringe.Default__EmptySyringe_C:DescriptionComponent0.Description

Glimpse.PickupMakes everyone nearby feel awfully trusting for a short while. Makes everyone nearby feel awfully trusting for a short while.

Key: 3FAA812548761B4FB699E2823952F7F9
SourceLocation: /Game/Blueprints/Pickups/CUT/CharmAndAllyBomb.Default__CharmAndAllyBomb_C:DescriptionComponent0.Description

Glimpse.PickupCarrot Carrot

Key: 3FCB81394B4DFFC100B189B356290D2A
SourceLocation: /Game/Blueprints/Pickups/Food/Carrot.Default__Carrot_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupUsed Up Gas Mask Used Up Gas Mask

Key: 402A5424477265A2518D259A77B83B38
SourceLocation: /Game/Blueprints/Pickups/Components/OldGasMask.Default__OldGasMask_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to Jerk How to Jerk

Key: 4030FF9945A5F28661A5569CEB520C1C
SourceLocation: /Game/Blueprints/Pickups/Recipes/BeefJerky_RecipePickup.Default__BeefJerky_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPituitary fluid extracted from a helpless little old lady. You monster. Pituitary fluid extracted from a helpless little old lady. You monster.

Key: 404453D841B7C93EA1D002BF95C84CF1
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Crier.Default__PituitaryExtract_Crier_C:DescriptionComponent0.Description

Glimpse.PickupCombo to Nicks Safe Combo to Nicks Safe

Key: 4044AD7C4CD205608D6757A434BC9483
SourceLocation: /Game/Blueprints/Pickups/Notes/Nick_SafeCode.Default__Nick_SafeCode_C:DescriptionComponent0.Description
Key: 756FF82C480E3EE37F6C9FA076E02401
SourceLocation: /Game/Blueprints/Pickups/Notes/Nick_SafeCode.Default__Nick_SafeCode_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWatch them jump! And then lie down. Watch them jump! And then lie down.

Key: 405CB47340A7C87C17659A999EF81A8B
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Lightstick.Default__Lightstick_C:DescriptionComponent0.Description

Glimpse.PickupHow to craft a water filter that removes joy. How to craft a water filter that removes joy.

Key: 4074D991424958F4D254C18A93784C8E
SourceLocation: /Game/Blueprints/Pickups/Recipes/Filter_RecipePickup.Default__Filter_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupYou wake up a bit less hungry and thirsty than you did before. You wake up a bit less hungry and thirsty than you did before.

Key: 407AB87246E3FFF34854A3BA0A2D1761
SourceLocation: /Game/Blueprints/Pickups/Manuals/SleepSurvivalManual.Default__SleepSurvivalManual_C:DescriptionComponent0.Description

Glimpse.PickupEnhanced Rock Enhanced Rock

Key: 408C57F4431B7C71B654698FE37AFEAD
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/EnhancedRock.Default__EnhancedRock_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to sharpen a branch so you can poke holes in people. A Pointy Stick is a quick weapon that does light damage, but keeps people at a distance, and makes them bleed. How to sharpen a branch so you can poke holes in people. A Pointy Stick is a quick weapon that does light damage, but keeps people at a distance, and makes them bleed.

Key: 408F34624BCE4F43AC72C4AB3F4991C5
SourceLocation: /Game/Blueprints/Pickups/Recipes/SharpenedStick_RecipePickup.Default__SharpenedStick_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupCrunchy and delicious. Crunchy and delicious.

Key: 409A804C4A8C33F5AE11F58BAD23C270
SourceLocation: /Game/Blueprints/Pickups/Food/Carrot.Default__Carrot_C:DescriptionComponent0.Description

Glimpse.PickupDuct Tape Duct Tape

Key: 40A4C8BC46FA13826B6E60BFFFD0FCA8
SourceLocation: /Game/Blueprints/Pickups/Components/Adhesive.Default__Adhesive_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFind some rancid meat, and you can make a really revolting sandwich. Find some rancid meat, and you can make a really revolting sandwich.

Key: 40A8F7B145059BE02D379B90B8DE9705
SourceLocation: /Game/Blueprints/Pickups/Food/MoldyBread.Default__MoldyBread_C:DescriptionComponent0.Description

Glimpse.PickupIt opens front gate of the Mystery House... but only during night time. It opens front gate of the Mystery House... but only during night time.

Key: 41994060436E344F26B6FDB3BC4198FF
SourceLocation: /Game/Blueprints/Pickups/Keys/MysteryHouseKey.Default__MysteryHouseKey_C:DescriptionComponent0.Description

Glimpse.PickupImpress everyone in town! Even groovier than Nick's glad rags. Impress everyone in town! Even groovier than Nick's glad rags.

Key: 41A3B43449B03D86395193A5C92F13CF
SourceLocation: /Game/Blueprints/Pickups/Wearables/FancySuit.Default__FancySuit_C:DescriptionComponent0.Description

Glimpse.PickupTHE “O” COURANT - Article5 THE “O” COURANT - Article5

Key: 41D1435F4F79618E290AFEA9ADC6A027
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.LorePickup_Base4.DescriptionComponent0.DescriptiveName

Glimpse.PickupFeel a smidge better. Feel a smidge better.

Key: 41E61965420989891BC52FABBC904F1F
SourceLocation: /Game/Blueprints/Pickups/Medical/HealingBalm.Default__HealingBalm_C:DescriptionComponent0.Description

Glimpse.PickupBerserk Dart Berserk Dart

Key: 42435D104B7D280200C9EC989517EE3C
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/BerserkDart.Default__BerserkDart_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupShe's always losing it. She should put it on a hook, or something. She's always losing it. She should put it on a hook, or something.

Key: 4294E4D54534BFC0D6578FBA4C55BEBA
SourceLocation: /Game/Blueprints/Pickups/Keys/madameLockerKey.Default__madameLockerKey_C:DescriptionComponent0.Description

Glimpse.PickupHIgh quality pituitary fluid extracted from a stalwart lad. HIgh quality pituitary fluid extracted from a stalwart lad.

Key: 4297AB4C4C8F528CBA86E490601A3FB2
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Strong.Default__PituitaryExtract_Strong_C:DescriptionComponent0.Description

Glimpse.PickupDamage Damage

Key: 42BAB8D74213D486502B8387090C7843
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Enhanced_Rifle.Default__Enhanced_Rifle_C.ItemStats(0).ItemStats.StatName
Key: ItemStatDamage
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpsePickupWeapon.cpp:824

Glimpse.PickupDeals swift and shocking retribution to those foolish enough to approach it. Deals swift and shocking retribution to those foolish enough to approach it.

Key: 42C1D1F146A4E4BD8D5FAEAECEC545BB
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/BetterMousetrap.Default__BetterMousetrap_C:DescriptionComponent0.Description

Glimpse.PickupMargaret warns Ollie to decamp. Margaret warns Ollie to decamp.

Key: 42C852A3489A5203E6A874A638677F6C
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback10.Default__BP_OllieFlashback10_C:DescriptionComponent0.Description

Glimpse.PickupHow to Make Caltrops How to Make Caltrops

Key: 4302C7EE41E996CC02179A8DA880E191
SourceLocation: /Game/Blueprints/Pickups/Recipes/Caltrops_RecipePickup.Default__Caltrops_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPercy is confused about German propaganda. Percy is confused about German propaganda.

Key: 43B7DD654A8E806A57A98DB457B4D2BD
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Victories.Default__BP_ArthurFlashback_Victories_C:DescriptionComponent0.Description

Glimpse.PickupMakes your fish and chips tastier. You can also mix it with bleach to form chlorine. Makes your fish and chips tastier. You can also mix it with bleach to form chlorine.

Key: 43D86BC047A6E7AE57E7EEB213C0BCAD
SourceLocation: /Game/Blueprints/Pickups/Components/Vinegar.Default__Vinegar_C:DescriptionComponent0.Description

Glimpse.PickupDiscusses various chemical experiments. Discusses various chemical experiments.

Key: 43E09E3D4D56096B31D32FAC404062CF
SourceLocation: /Game/Blueprints/Pickups/Notes/MysteriousChestNote_Ambush.Default__MysteriousChestNote_Ambush_C:DescriptionComponent0.Description
Key: 52E0350C4A83DC0434E17EA9E0285A96
SourceLocation: /Game/Blueprints/Pickups/Misc/MurderHouseDiary.Default__MurderHouseDiary_C:DescriptionComponent0.Description

Glimpse.PickupThe Weird sisters might know what to make of this. The Weird sisters might know what to make of this.

Key: 43EBB95E492DD3FCFA34FCAE8A9E9341
SourceLocation: /Game/Blueprints/Story/Sally/StrangePoison.Default__StrangePoison_C:DescriptionComponent0.Description

Glimpse.PickupNewspaper Article Newspaper Article

Key: 43ED540C4261D3426952D7A50F335D26
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_GD_BreederRiot.Default__LorePickup_GD_BreederRiot_C:DescriptionComponent0.Description

Glimpse.PickupLook like a wastrel. Look like a wastrel.

Key: 442954AA4A05FFFDC71FB79F2DE2B739
SourceLocation: /Game/Blueprints/Pickups/Wearables/TornSuitSally.Default__TornSuitSally_C.EquipText
Key: 58868ACF40318197D2EC1580566EE22F
SourceLocation: /Game/Blueprints/Pickups/Wearables/TornSuit.Default__TornSuit_C.EquipText

Glimpse.PickupFOR THE CEREMONY FOR THE CEREMONY

Key: 4441C20A4D92C34BB40E92B91F1507F5
SourceLocation: /Game/Blueprints/Pickups/Notes/OldSoldiers_UndertakersLetter.Default__OldSoldiers_UndertakersLetter_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupNew Dexipam Formula New Dexipam Formula

Key: 444DA2FD46BCB2D3D6AE52A933402152
SourceLocation: /Game/Blueprints/Pickups/Recipes/StaminaBoostLv2_RecipePickup.Default__StaminaBoostLv2_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHelps keep your blood off your clothes and inside your body. Helps keep your blood off your clothes and inside your body.

Key: 445677EC4241CC8B014715A05A3EFEE6
SourceLocation: /Game/Blueprints/Pickups/Medical/Bandage.Default__Bandage_C:DescriptionComponent0.Description

Glimpse.PickupDifferent Different

Key: 4457E51245DF1BABEE91B681CE710B51
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback7.Default__BP_SallyFlashback7_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to craft a bludgeoning weapon from various pipes. How to craft a bludgeoning weapon from various pipes.

Key: 4476A53B4808A434E73647B9E0770DCB
SourceLocation: /Game/Blueprints/Pickups/Recipes/HammerPipe_RecipePickup.Default__HammerPipe_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupSo, she's got coffee, while the rest of us are drinked toasted chicory. So, she's got coffee, while the rest of us are drinked toasted chicory.

Key: 44C4547844971A0778E162ADDE5586DD
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_CoffeeBeans.Default__Ollie_CoffeeBeans_C:DescriptionComponent0.Description

Glimpse.PickupAll kinds of edible things cooked together, then left to rot for a bit. All kinds of edible things cooked together, then left to rot for a bit.

Key: 44EC26504AE3A274313744A124DEA06D
SourceLocation: /Game/Blueprints/Pickups/Food/RancidStew.Default__RancidStew_C:DescriptionComponent0.Description

Glimpse.PickupHildegarde Hildegarde

Key: 45268D8F44CCDED0917305A2A5A74E23
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback2.Default__BP_OllieFlashback2_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCoagulon Coagulon

Key: 4570075E4F8C9531854C00BFE2437460
SourceLocation: /Game/Blueprints/Pickups/Chemical/Coagulon.Default__Coagulon_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMakes someone go berserk. Berserk people attack the nearest person who's not berserk. Makes someone go berserk. Berserk people attack the nearest person who's not berserk.

Key: 458145E9414E1ADEAB438EA3EC41884B
SourceLocation: /Game/Blueprints/Pickups/Chemical/BerserkSyringe.Default__BerserkSyringe_C:DescriptionComponent0.Description

Glimpse.PickupKey to opening a door. Key to opening a door.

Key: 458C6F12427CC632E2BC41BF47B20E64
SourceLocation: /Game/Blueprints/Pickups/Keys/KeycardBase.Default__KeyCardBase_C:DescriptionComponent0.Description

Glimpse.PickupSomeone's been eyeing Nick's place. Someone's been eyeing Nick's place.

Key: 45F2785A499B6334E10CD1BC3644CFE5
SourceLocation: /Game/Blueprints/Pickups/Notes/Nick_WorkersDiary.Default__Nick_WorkersDiary_C:DescriptionComponent0.Description

Glimpse.PickupThe Rebels The Rebels

Key: 4608A96848F382305880F38EC998CD8E
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreGD0/LorePickup_Rupert.Default__LorePickup_Rupert_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupKey to Dottie's Bathroom Key to Dottie's Bathroom

Key: 4628254346B0FAAE4A8F5AB8A39B7269
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Keys/LB_DottiesKey.Default__LB_DottiesKey_C:DescriptionComponent0.Description

Glimpse.PickupTea Tea

Key: 462DF6804D38E41031394F9E5644B216
SourceLocation: /Game/Blueprints/Pickups/Drink/Tea.Default__Tea_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWho needs medications when you have grog? It cures everything, even the plague. Who needs medications when you have grog? It cures everything, even the plague.

Key: 463029A34901D13567A3E192E9B4E50E
SourceLocation: /Game/Blueprints/Pickups/Medical/OlliesPlagueCureGrog.Default__OlliesPlagueCureGrog_C:DescriptionComponent0.Description

Glimpse.PickupTime doesn't fly any more. Time doesn't fly any more.

Key: 4645F03B43D64EB2230BFAA271624F53
SourceLocation: /Game/Blueprints/Pickups/Chemical/Chronobalm.Default__Chronobalm_C:DescriptionComponent0.Description

Glimpse.PickupNot much better than fists, but gives you a much longer reach. Not much better than fists, but gives you a much longer reach.

Key: 468B3A2C4EDD4C405182A0BC65DB5D7A
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Branch.Default__Branch_C:DescriptionComponent0.Description

Glimpse.PickupThe Wooing Song The Wooing Song

Key: 4697232448D1387B73B1698620573F91
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_DoctorHouse_WooingSong.Default__LorePickup_DoctorHouse_WooingSong_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHealing Plant Healing Plant

Key: 46ABF4A24A4EEA579F60D1A60773575D
SourceLocation: /Game/Blueprints/Pickups/Plants/HealingPlant.Default__HealingPlant_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupIt will keep the doctor away. Well, not really. It will keep the doctor away. Well, not really.

Key: 46C189154758DD5F78E3789A497CE0A2
SourceLocation: /Game/Blueprints/Pickups/Food/Apple.Default__Apple_C:DescriptionComponent0.Description

Glimpse.PickupHow to make your Jolly Brolly into a shocking weapon! How to make your Jolly Brolly into a shocking weapon!

Key: 46EF6ABC44B4E50BE9D9F586312E922A
SourceLocation: /Game/DLC/JollyBrolly/EnhancedJollyBrolly_Lethal_RecipePickup.Default__EnhancedJollyBrolly_Lethal_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupNew Formula Dexipam New Formula Dexipam

Key: 46F52198495AF479488DC99134F979F8
SourceLocation: /Game/Blueprints/Pickups/Chemical/StaminaBoost2.Default__StaminaBoost2_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDear Mrs. Brown Dear Mrs. Brown

Key: 471DFB8643C72B64153E23B748855D08
SourceLocation: /Game/Blueprints/Pickups/Notes/DearMrsBrown.Default__DearMrsBrown_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLost Letter Page Lost Letter Page

Key: 47233E994281968CD44D06B21FE82FB1
SourceLocation: /Game/Blueprints/Pickups/Notes/LostLetterPage.Default__LostLetterPage_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWorkbench Upgrade Kit Workbench Upgrade Kit

Key: 472402FD487B6AE5D6D9D2AD3D79B9BF
SourceLocation: /Game/Blueprints/Pickups/Misc/MechanicalUpgradeKit.Default__MechanicalUpgradeKit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRecordings Recordings

Key: 4736473E427905CFD66218958656281E
SourceLocation: /Game/Blueprints/Pickups/Notes/Recordings.Default__Recordings_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe "Double Plus Wood" The "Double Plus Wood"

Key: 47433C3D487714436A29F89E3A3B2127
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/DoubleRollingPin.Default__DoubleRollingPin_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFeramyle Syringe Feramyle Syringe

Key: 4764BDAC4A29A01892F98B99CD80CB3F
SourceLocation: /Game/Blueprints/Pickups/Chemical/StaminaRegenBoost.Default__StaminaRegenBoost_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSaltpeter Saltpeter

Key: 47727C854C19F6AFEE95238B8BB4C361
SourceLocation: /Game/Blueprints/Pickups/Components/Saltpeter.Default__Saltpeter_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupKey Card to get access to area where Joy is put in the water. Key Card to get access to area where Joy is put in the water.

Key: 4791DF8444DFBFEE4097E8B0C7CDE5BF
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/Keycard_JoyDosageArea.Default__Keycard_JoyDosageArea_C:DescriptionComponent0.Description

Glimpse.PickupHow to craft darts. Darts do almost no damage, but can deliver a drug payload. How to craft darts. Darts do almost no damage, but can deliver a drug payload.

Key: 47AE6F8A477B1A376E8302BF0BB9D71E
SourceLocation: /Game/Blueprints/Pickups/Recipes/Dart_RecipePickup.Default__Dart_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupSergeant's No. 2 Service Dress Sergeant's No. 2 Service Dress

Key: 47BC14CD405F2A70A8AC8BA3E51A6F17
SourceLocation: /Game/Blueprints/Pickups/Wearables/MilitarySuit.Default__MilitarySuit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDear Father McCartney Dear Father McCartney

Key: 47BC16B648D4547AACC5F7AF0F939C0A
SourceLocation: /Game/Blueprints/Pickups/Notes/DearFatherMcCartney.Default__DearFatherMcCartney_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupGolden Knocker Golden Knocker

Key: 47BD8FD04CA32ACA021566B17822880A
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/GoldenScourge.Default__GoldenScourge_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWith enough tape, you can stick almost anything to anything else. With enough tape, you can stick almost anything to anything else.

Key: 47ECD6EC4FEF5B612A0D0CA5953065E0
SourceLocation: /Game/Blueprints/Pickups/Components/Adhesive.Default__Adhesive_C:DescriptionComponent0.Description

Glimpse.PickupRecycled Bandage Recycled Bandage

Key: 48137EDD487D6A1DDEDF31BF6B6F0484
SourceLocation: /Game/Blueprints/Pickups/Medical/RecycledBandage.Default__RecycledBandage_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHoney Honey

Key: 48A1F6884A5284A734D488ADE20E1FBC
SourceLocation: /Game/Blueprints/Pickups/Food/Honey.Default__Honey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPituitary fluid extracted from an ordinary Wellie, little old lady, or wastrel. Pituitary fluid extracted from an ordinary Wellie, little old lady, or wastrel.

Key: 48C160224F991570E21115951997731A
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Weak.Default__PituitaryExtract_Weak_C:DescriptionComponent0.Description

Glimpse.PickupI Know Who I Am I Know Who I Am

Key: 48CA4E7746AC83D5C9C33D816F6A27DF
SourceLocation: /Game/Blueprints/Pickups/Manuals/JoyToleranceManual.Default__JoyToleranceManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupNewspaper Employee Card Newspaper Employee Card

Key: 48CCA106432AD52339CE7FA44315F9C0
SourceLocation: /Game/Blueprints/Pickups/Keys/KeycardBase_NewspaperEmployeeCard.Default__KeycardBase_NewspaperEmployeeCard_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRighty tighty, lefty loosey. Righty tighty, lefty loosey.

Key: 49152C1045199B131D5DA28EBB7D7453
SourceLocation: /Game/Blueprints/Pickups/Components/Screw.Default__Screw_C:DescriptionComponent0.Description

Glimpse.PickupA very fashionable Key A very fashionable Key

Key: 495897B64B6BCC26AA66B7885858C957
SourceLocation: /Game/Blueprints/Pickups/Keys/FashionableKey.Default__FashionableKey_C:DescriptionComponent0.Description

Glimpse.PickupBee it ever so bumble, there's no place like comb. Bee it ever so bumble, there's no place like comb.

Key: 49A2E42E42E497DDF38164A4292445D5
SourceLocation: /Game/Blueprints/Pickups/Food/HoneyRaw.Default__HoneyRaw_C:DescriptionComponent0.Description

Glimpse.PickupHow to build an enhanced head knocker. How to build an enhanced head knocker.

Key: 49BF0B054FC4C85A8491EFB06D9A5154
SourceLocation: /Game/Blueprints/Pickups/Recipes/DoubleScourge_RecipePickup.Default__DoubleScourge_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupParade Balloon Parade Balloon

Key: 49C517D843A4D025B902A5A857F6138B
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_FloatBalloon.Default__Ollie_FloatBalloon_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDoctor Pituitary Fluid Doctor Pituitary Fluid

Key: 49F91F2B4584BFCD463220BE90FAD258
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Doctor.Default__PituitaryExtract_Doctor_C:DescriptionComponent0.DescriptiveName

Glimpse.Pickup50 Amp Fuse 50 Amp Fuse

Key: 4A2A15A640C66C45415895B451456047
SourceLocation: /Game/Blueprints/Pickups/Components/FuseB.Default__FuseB_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou'll light up your opponent's day with this superb weaponized umbrella, so long as there is not a lot of wind. You'll light up your opponent's day with this superb weaponized umbrella, so long as there is not a lot of wind.

Key: 4A67166F4011EC15276A789B56AB8D17
SourceLocation: /Game/DLC/JollyBrolly/EnhancedJollyBrolly_Lethal.Default__EnhancedJollyBrolly_Lethal_C:DescriptionComponent0.Description

Glimpse.PickupMakes you much sneakier. Upsets people if they spot you sneaking, though. Makes you much sneakier. Upsets people if they spot you sneaking, though.

Key: 4A800C34483776BCD30ABBBA6A42F33F
SourceLocation: /Game/Blueprints/Pickups/Wearables/ExtraBlendingSuit.Default__ExtraBlendingSuit_C:DescriptionComponent0.Description

Glimpse.PickupGiving people flowers puts them in a much better mood. Especially little old ladies. Not if they're too upset, though. Giving people flowers puts them in a much better mood. Especially little old ladies. Not if they're too upset, though.

Key: 4A9E66D44B5CEEEBC30D1BA4805EE941
SourceLocation: /Game/Blueprints/Pickups/Survival/Bouquet.Default__Bouquet_C:DescriptionComponent0.Description

Glimpse.PickupGate Key Gate Key

Key: 4AA1A7B347075477B890B3BDD35A4C6A
SourceLocation: /Game/Blueprints/Pickups/Keys/PAX_MilCamp_Key.Default__PAX_MilCamp_Key_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLockpick Lockpick

Key: 4B0BE0B44A2374F71C55A2B750C2A417
SourceLocation: /Game/Blueprints/Pickups/Survival/BasicLockpick.Default__BasicLockpick_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLily Bulb Lily Bulb

Key: 4B113C3A479E3C5D0382439D86F3A588
SourceLocation: /Game/Blueprints/Pickups/Plants/LilyBulb.Default__LilyBulb_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAdd a filter to make this a functioning Gas Mask. Add a filter to make this a functioning Gas Mask.

Key: 4B357FF24E73FC992037879FA92BECE4
SourceLocation: /Game/Blueprints/Pickups/Components/OldGasMask.Default__OldGasMask_C:DescriptionComponent0.Description

Glimpse.PickupMum Mum

Key: 4B4484FB4531B1E991B37395565D8FCC
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback3.Default__BP_OllieFlashback3_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWater Treatment Plant Key Water Treatment Plant Key

Key: 4B5FEEDF4FF4556859C6B0968E27B3CB
SourceLocation: /Game/Blueprints/Pickups/Keys/WaterTreatmentPlantKey.Default__WaterTreatmentPlantKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAn extrusion of meat. Alas, it is not for you to eat. It must be shipped to a customer. An extrusion of meat. Alas, it is not for you to eat. It must be shipped to a customer.

Key: 4BDA2D9444B11EA88C03FAB782FD3C64
SourceLocation: /Game/Blueprints/World/Butcher/DeliveryBox.Default__DeliveryBox_C:DescriptionComponent0.Description

Glimpse.PickupSally's mum wishes she was as brave as the martyrs. Sally's mum wishes she was as brave as the martyrs.

Key: 4C161D1243E273B55573C48AD4DC1CF8
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback9.Default__BP_SallyFlashback9_C:DescriptionComponent0.Description

Glimpse.PickupMorphalene Morphalene

Key: 4C248DFD42FED96B9B12AEB84656A0C2
SourceLocation: /Game/Blueprints/Story/Sally/ByngBossBattle_Final.Default__ByngBossBattle_Final_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe Bomb The Bomb

Key: 4C8080444134EC95DDBC5E8D6E7ECCFE
SourceLocation: /Game/Blueprints/Story/Sally/Sally_DealerBomb.Default__Sally_DealerBomb_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThere is a Hatch There is a Hatch

Key: 4CABAEBE4A1CCC184D6F649A0D0490A3
SourceLocation: /Game/Blueprints/Pickups/Notes/MrsStokesLetter2.Default__MrsStokesLetter2_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupGeneral Byng's Escape Hatch Key General Byng's Escape Hatch Key

Key: 4CAFB19B4CB1D20F1DD047BE7E007515
SourceLocation: /Game/Blueprints/Pickups/Keys/Key_ByngsHatch.Default__Key_ByngsHatch_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupGeneral Byng's Office Key General Byng's Office Key

Key: 4CB3352A48381623613C2BBDB44BA2E9
SourceLocation: /Game/Blueprints/Story/Ollie/Key_Ollie_MC_ByngsOffice.Default__Key_Ollie_MC_ByngsOffice_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupInquisitor Injector Inquisitor Injector

Key: 4CD733E54F725F95C76DF8BA2E4FD7FE
SourceLocation: /Game/Blueprints/Pickups/Gadgets/InquisitorInjector.Default__InquisitorInjector_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSally's Old Toy Car Sally's Old Toy Car

Key: 4CE23D6146258C38AEDEECB7CABA8CC1
SourceLocation: /Game/Blueprints/Pickups/Notes/SallysToyCar.Default__SallysToyCar_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLetter from Sparky Letter from Sparky

Key: 4CFAB18C4DE8429C0E9E1EBB3E49B46A
SourceLocation: /Game/Blueprints/Pickups/Notes/Nick_WorkersLetter2.Default__Nick_WorkersLetter2_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupParachute Parachute

Key: 4D49F9084231612FE12D0097B5D09485
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_Parachute.Default__Ollie_Parachute_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMadame Wanda's journal. Madame Wanda's journal.

Key: 4D67A99749C37C6F080BB79C40100BA2
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_RC_OldWandaDiary.Default__LorePickup_RC_OldWandaDiary_C:DescriptionComponent0.Description

Glimpse.PickupNotice: Typo of the month Notice: Typo of the month

Key: 4D6ABE6E47CBB481BF62329F06340A32
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.LorePickup_TypoOfTheMonth.DescriptionComponent0.DescriptiveName

Glimpse.PickupMay Day Parade Float May Day Parade Float

Key: 4D85EB7247F48D4D480136B25239EF14
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/RedHatSociety_DESIGN.RedHatSociety_DESIGN:PersistentLevel.Ollie_FloatBalloon_2.DescriptionComponent0.DescriptiveName

Glimpse.PickupInspector gadgets. Inspector gadgets.

Key: 4DC23040468507FCAF29939B8A9C535D
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Misc/LB_BobbyBag.Default__LB_BobbyBag_C:DescriptionComponent0.Description

Glimpse.PickupA fistful of sovereigns A fistful of sovereigns

Key: 4DF812D24C59F899F7E350A9B9AE30DE
SourceLocation: /Game/Blueprints/Pickups/Misc/CoinPile.Default__CoinPile_C:DescriptionComponent0.Description

Glimpse.PickupHis most private thoughts. His most private thoughts.

Key: 4DFD91CD4D457B7F2453039EB8529AF3
SourceLocation: /Game/Blueprints/Pickups/Notes/Nick_Letters.Default__Nick_Letters_C:DescriptionComponent0.Description

Glimpse.PickupPuts out fires. Puts out fires.

Key: 4E57EC2749AB24ADDD4594A4AE39DD83
SourceLocation: /Game/Blueprints/Story/Sally/FireExtinguisher.Default__FireExtinguisher_C:DescriptionComponent0.Description

Glimpse.PickupBritish Craftsmanship British Craftsmanship

Key: 4E6EBAEA4D0438C9C0A107AC8BE5AEBB
SourceLocation: /Game/Blueprints/Pickups/Manuals/CraftingDurabilityWeaponManual.Default__CraftingDurabilityWeaponManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupNick's Glass Case Key Nick's Glass Case Key

Key: 4E8026304F104C2F4D30CE9B861E39D0
SourceLocation: /Game/Blueprints/World/Village/Encounters/NickLightbearersPad/NicksGlassCaseKey.Default__NicksGlassCaseKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupToxic chemical used in crafting useful drugs Toxic chemical used in crafting useful drugs

Key: 4EA1196447B0B99FF1B82B96BDAB0374
SourceLocation: /Game/Blueprints/Pickups/Components/Chlorine.Default__Chlorine_C:DescriptionComponent0.Description

Glimpse.PickupHow to make a drug that makes people hallucinate dogs. Why dogs? I don't know, ask someone on hallucinex. Or better yet, don't. They tend to attack people. How to make a drug that makes people hallucinate dogs. Why dogs? I don't know, ask someone on hallucinex. Or better yet, don't. They tend to attack people.

Key: 4EA7073943008F6074B7558480DBB37E
SourceLocation: /Game/Blueprints/Pickups/Recipes/HallucinexAtomizer_RecipePickup.Default__HallucinexAtomizer_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupBanger Banger

Key: 4ED1236F46AD4994EA128AB736B45E13
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Banger_Weak.Default__Banger_Weak_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA rather effective way of making people lie down permanently. A rather effective way of making people lie down permanently.

Key: 4F103411494E26E3806DAEA8A9856A96
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Axe.Default__Axe_C:DescriptionComponent0.Description

Glimpse.PickupPress Pass Press Pass

Key: 4F17C3154FB98B5C2CC5DA9EED9C102C
SourceLocation: /Game/Blueprints/Pickups/Misc/PressPass.Default__PressPass_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTorn Suit Torn Suit

Key: 4F20F2E44F8607E7B7BB2A9A636E7EA9
SourceLocation: /Game/Blueprints/Pickups/Wearables/TornSuit.Default__TornSuit_C:DescriptionComponent0.DescriptiveName
Key: 662B96AD4615BA921511509260E7E40B
SourceLocation: /Game/Blueprints/Pickups/Wearables/TornSuitSally.Default__TornSuitSally_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBetter Gas Mask Better Gas Mask

Key: 4F2A49D141C3B6CBB982BE8F9B6F50AF
SourceLocation: /Game/Blueprints/Pickups/Wearables/ImprovedGasMask.Default__ImprovedGasMask_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOctober 1 - Waiting for your piece October 1 - Waiting for your piece

Key: 4F2C1374432A68001508D8BF8F28B47D
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.LorePickup_Margaret_Note2.DescriptionComponent0.DescriptiveName

Glimpse.PickupAir Raid Shelter Key Air Raid Shelter Key

Key: 4F47B8C0430EADAD3CEAE38DC4341A79
SourceLocation: /Game/Blueprints/Story/Sally/Sally_MilitaryShelterKey.Default__Sally_MilitaryShelterKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupEmpty Syringe Empty Syringe

Key: 4F86CE2C4B8BDE222A05B5B061B75F51
SourceLocation: /Game/Blueprints/Pickups/Components/EmptySyringe.Default__EmptySyringe_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupIt's a holiday in a bottle. Pleasant dreams! It's a holiday in a bottle. Pleasant dreams!

Key: 502491B445DB77AE8AC7F5A043F2BF23
SourceLocation: /Game/Blueprints/Pickups/CUT/Holiday.Default__Holiday_C:DescriptionComponent0.Description

Glimpse.PickupDepleted Gas Bomb Depleted Gas Bomb

Key: 503FC3FC469B25FD98B0CD8A68C7AA60
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Depleted_MustardGasBomb_AppleSauce.Default__Depleted_MustardGasBomb_AppleSauce_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupVictory Meat Victory Meat

Key: 50487BF248A512F544F3CB9C113B989D
SourceLocation: /Game/Blueprints/Pickups/Food/VictoryMeat.Default__VictoryMeat_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupJimmy Bar Jimmy Bar

Key: 5066AF5349BDED791B1783BAD0AEB7BB
SourceLocation: /Game/Blueprints/Pickups/Survival/JimmyBar.Default__JimmyBar_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupEveryone wants one! And now everyone can have one! Everyone wants one! And now everyone can have one!

Key: 508FE8EA4D8A79E1BD0C0B8F4A3573A2
SourceLocation: /Game/Blueprints/Pickups/Misc/FakeMarbleCat.Default__FakeMarbleCat_C:DescriptionComponent0.Description

Glimpse.PickupDoctors throw these at people they want to slow down. Surprisingly ineffective when used without medical training. Doctors throw these at people they want to slow down. Surprisingly ineffective when used without medical training.

Key: 50AB6F1147EB35FF37BCEA9D8B1633D3
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/DoctorSlowBomb.Default__DoctorSlowBomb_C:DescriptionComponent0.Description

Glimpse.PickupRain Rain

Key: 50C5F9C04E9EAC3D1B9A2A9C32AC9FC8
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Rain.Default__BP_ArthurFlashback_Rain_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupJust the right size to throw. Just the right size to throw.

Key: 50ECA6084742D419D0C57B9915358110
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Brick_Enhanced.Default__Brick_Enhanced_C:DescriptionComponent0.Description
Key: 6052B0BA402E1C4ED23FE6848EBF5AB9
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Rock.Default__Rock_C:DescriptionComponent0.Description

Glimpse.PickupFunnel Funnel

Key: 50F71A464DD5EE0DB03600837EEB5D15
SourceLocation: /Game/Blueprints/Pickups/Components/Funnel.Default__Funnel_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLightning Rod Plans Lightning Rod Plans

Key: 517BABA647D0237ADB0A8891D48257DD
SourceLocation: /Game/Blueprints/Pickups/Recipes/LightningRod_RecipePickup.Default__LightningRod_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to Brew Tea Properly How to Brew Tea Properly

Key: 51A19C2842061088BF45AFAD2253515A
SourceLocation: /Game/Blueprints/Pickups/Recipes/Tea_RecipePickup.Default__Tea_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFor softer punishment. Be nice, yet firm. For softer punishment. Be nice, yet firm.

Key: 51A4F5624EA38D7F672E74B84C84283D
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/RollingPin_Padded.Default__RollingPin_Padded_C:DescriptionComponent0.Description

Glimpse.PickupForms... Forms...

Key: 51A4FFF2472BFB7AED6694AAE6505072
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreUnderground/LorePickup_Construction02_All_07_Forms.Default__LorePickup_Construction02_All_07_Forms_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSurvivor Survivor

Key: 51C3CE644A46BC896C9FF8B66AADB40F
SourceLocation: /Game/Blueprints/Pickups/Manuals/HealingEfficiencyManual.Default__HealingEfficiencyManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupJust like Mum used to bake. Just like Mum used to bake.

Key: 51E343464502505B2F6C9596D545B4F2
SourceLocation: /Game/Blueprints/Pickups/Food/PieSlice.Default__PieSlice_C:DescriptionComponent0.Description

Glimpse.PickupMastermind Mastermind

Key: 51EE9D0446D26DD03B0656838568924E
SourceLocation: /Game/Blueprints/Pickups/Notes/Mastermind_Rules.Default__Mastermind_Rules_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBerserk Spike Berserk Spike

Key: 51F16AED40E803EA5D7D8792C04405C0
SourceLocation: /Game/Blueprints/Pickups/Chemical/BerserkSyringe.Default__BerserkSyringe_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSally notices how much baggy clothes can cover up. Sally notices how much baggy clothes can cover up.

Key: 52101A7048A51C97AD9433B39686CEC4
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback2.Default__BP_SallyFlashback2_C:DescriptionComponent0.Description

Glimpse.PickupRope of pain Rope of pain

Key: 522CF88E4D9ABFD23B3025A8DA0521EB
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_Whip.Default__V_Whip_C:DescriptionComponent0.Description

Glimpse.PickupLocks up the Air Raid Shelter. Locks up the Air Raid Shelter.

Key: 525FFF894817625AED595D8F7EFC00C5
SourceLocation: /Game/Blueprints/Story/Sally/Sally_MilitaryShelterKey.Default__Sally_MilitaryShelterKey_C:DescriptionComponent0.Description

Glimpse.PickupMustard gas... what a terrible way to go. Mustard gas... what a terrible way to go.

Key: 5265EA1D4876DD398D47B7ACC72BA724
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Depleted_MustardGasBomb_AppleSauce.Default__Depleted_MustardGasBomb_AppleSauce_C:DescriptionComponent0.Description

Glimpse.PickupBetter Mousetrap Plans Better Mousetrap Plans

Key: 527C5EB143EB151BC965DFBBCEFD94ED
SourceLocation: /Game/Blueprints/Pickups/Recipes/BetterMousetrap_RecipePickup.Default__BetterMousetrap_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMay possibly make you stronger, Goddess alone knows. May possibly make you stronger, Goddess alone knows.

Key: 5287FD514EE667D5076DECA20E4BFF51
SourceLocation: /Game/Blueprints/Story/Sally/Sally_MysteriousChestBricks.Default__Sally_MysteriousChestBricks_C:DescriptionComponent0.Description

Glimpse.PickupA letter from Anton Verloc explaining his new feelings about Sally. A letter from Anton Verloc explaining his new feelings about Sally.

Key: 52A5D0834FDDCA0D520378A346FC4012
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_SallysPlace_Anton.Default__LorePickup_SallysPlace_Anton_C:DescriptionComponent0.Description

Glimpse.PickupRiding Boots Instructions Riding Boots Instructions

Key: 53129E8840243E553D204283D70CE329
SourceLocation: /Game/Blueprints/Pickups/Recipes/RidingBoots_RecipePickup.Default__RidingBoots_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to Punish Me How to Punish Me

Key: 532C522A497A7D9E1926E8BF224A4DD6
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_ReformClub_InterrogationScript.Default__LorePickup_ReformClub_InterrogationScript_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMysterious Notes Mysterious Notes

Key: 53547AA244CAE85093E030817075D39D
SourceLocation: /Game/Lore_Ollie_MysteryHouseJack.Default__Lore_Ollie_MysteryHouseJack_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to Sew a Boiler Suit How to Sew a Boiler Suit

Key: 53A04A0344A2C928DC08BFA3A5B2CFCE
SourceLocation: /Game/Blueprints/Pickups/Recipes/WorkerOutfit_RecipePickup.Default__WorkerOutfit_RecipePickup_C:DescriptionComponent0.DescriptiveName
Key: 7ADD22CB4FEB2956699AC9ABBD060931
SourceLocation: /Game/Blueprints/Pickups/Recipes/WorkerOutfit_RecipePickup2.Default__WorkerOutfit_RecipePickup2_C:DescriptionComponent0.DescriptiveName

Glimpse.Pickup"Do not misplace your official security keycard. This will grant you access to areas of the city not sanctioned for civilians - WW PD "Do not misplace your official security keycard. This will grant you access to areas of the city not sanctioned for civilians - WW PD

Key: 5411AA3D4A42FD7930E30D8236B25CBB
SourceLocation: /Game/Blueprints/Pickups/Misc/PressBadge.Default__PressBadge_C:DescriptionComponent0.Description

Glimpse.PickupThis was in front of Col. Lawrence. This was in front of Col. Lawrence.

Key: 541907AA43719863578C038DDCE43DEA
SourceLocation: /Game/Blueprints/Pickups/Misc/AwfulTea_TeaTime.Default__AwfulTea_TeaTime_C:DescriptionComponent0.Description

Glimpse.PickupMedium armor, but noisy, and exhaust stamina faster when sprinting. Medium armor, but noisy, and exhaust stamina faster when sprinting.

Key: 546B23454C4BC2AED5763C9688B032BC
SourceLocation: /Game/Blueprints/Pickups/Recipes/ArmyBoots_RecipePickup.Default__ArmyBoots_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupMercury Amalgam Formula Mercury Amalgam Formula

Key: 547CC7B44F416AB26A163EA7C37A5265
SourceLocation: /Game/Blueprints/Pickups/Recipes/EssenceOfPondWaterRecipePickup.Default__EssenceOfPondWaterRecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe technique for creating darts that cause a single target to attack those nearby for a short time. The technique for creating darts that cause a single target to attack those nearby for a short time.

Key: 5482632545B04014428997A2CD82A0F1
SourceLocation: /Game/Blueprints/Pickups/Recipes/BerserkDart_RecipePickup.Default__BerserkDart_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupGermans Germans

Key: 549E29A642CFF9ADF6A7888A410C2E80
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback5.Default__BP_OllieFlashback5_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBigger Banger Bigger Banger

Key: 54A4A22D487A134CC249AAA3D10ADAB2
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Banger.Default__Banger_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to craft a tool that shorts out a control box and neutralizes any Joy detector, Spankers or Peepers it controls. How to craft a tool that shorts out a control box and neutralizes any Joy detector, Spankers or Peepers it controls.

Key: 54B2A4A3400462E6EA81A9B03376D3A9
SourceLocation: /Game/Blueprints/Pickups/Recipes/CleverTrapTool_RecipePickup.Default__CleverTrapTool_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupLittle old ladies tend to trust you longer. Little old ladies tend to trust you longer.

Key: 54CC148046EEEA0FFCC557AC386F52FB
SourceLocation: /Game/Blueprints/Pickups/Manuals/SuspicionReductionCrierManual.Default__SuspicionReductionCrierManual_C:DescriptionComponent0.Description

Glimpse.PickupCaught the plague? Stick a Phenocycline Jab in your arm. Caught the plague? Stick a Phenocycline Jab in your arm.

Key: 54D9069B4343DE3B72AB8188E2AFEA4D
SourceLocation: /Game/Blueprints/Pickups/Recipes/PlagueSyringe_RecipePickup.Default__PlagueSyringe_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupBlack Powder Formula Black Powder Formula

Key: 54EF28DA492EFACBB53E44922277D46A
SourceLocation: /Game/Blueprints/Pickups/Recipes/BlackPowder_RecipePickup.Default__BlackPowder_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupVictim will be compelled to talk about dogs. Violence will eventually ensue. Victim will be compelled to talk about dogs. Violence will eventually ensue.

Key: 54F660594677AA14F7A03D8E381EF9B2
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/AtomizerHallucinex.Default__AtomizerHallucinex_C:DescriptionComponent0.Description

Glimpse.PickupThis is 1964. Everyone respects a reporter. This is 1964. Everyone respects a reporter.

Key: 54F93C7F4C40F59A85B7CAB3EDA14437
SourceLocation: /Game/Blueprints/Pickups/Keys/KeycardBase_NewspaperEmployeeCard.Default__KeycardBase_NewspaperEmployeeCard_C:DescriptionComponent0.Description

Glimpse.PickupToxic fog heals you for a while. Toxic fog heals you for a while.

Key: 551EC4F0421770218510CEB11760B62B
SourceLocation: /Game/Blueprints/Pickups/Chemical/Antichoke.Default__Antichoke_C:DescriptionComponent0.Description

Glimpse.PickupRoger's Note Roger's Note

Key: 55272B114BB73EEB0AB913A9CE69B0F8
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_FaradayHouse_SexyNote.Default__LorePickup_FaradayHouse_SexyNote_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPitch hiker. Pitch hiker.

Key: 5541441B4126D8DDC80DC38696863A02
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Misc/LB_PianoTuningKey.Default__LB_PianoTuningKey_C:DescriptionComponent0.Description

Glimpse.PickupThe "Just Not Cricket" Bat The "Just Not Cricket" Bat

Key: 55500C1B4EABF9B2587842B33C232222
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Enhanced_CricketBat.Default__Enhanced_CricketBat_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBleach Bleach

Key: 5560EA2947EDD46861F4EC890E3A589D
SourceLocation: /Game/Blueprints/Pickups/Components/Bleach.Default__Bleach_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPlayhouse Playhouse

Key: 55B5D16D4452757D97F34EB842C572DF
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback7.Default__BP_OllieFlashback7_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDick the Naughty Duck Dick the Naughty Duck

Key: 55B8D56B42A6D47E8E73AA9A22D13BFA
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/DickTheNaughtyDuck.Default__DickTheNaughtyDuck_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupEureka Eureka

Key: 55B8F23148DCA053F8B0ABB3FABFD852
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Eureka.Default__BP_ArthurFlashback_Eureka_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupKitty's Cake Kitty's Cake

Key: 55C98CF84D0FD4CA0819CA99F8BA5008
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN.Encounter_HoardHouse_DESIGN:PersistentLevel.SarahDaintyHoardHouse_2.DescriptionComponent0.DescriptiveName

Glimpse.PickupPercy lied for Arthur. Percy lied for Arthur.

Key: 55CE69B84D114248B8F29F898D42421E
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Lies.Default__BP_ArthurFlashback_Lies_C:DescriptionComponent0.Description

Glimpse.PickupSome of us have to remember a few things, or the whole town would fall apart. Some of us have to remember a few things, or the whole town would fall apart.

Key: 55D4687F4CDDC8938DE50A8022B2ED4A
SourceLocation: /Game/Blueprints/Story/Sally/Sally_BlackberryJoy.Default__Sally_BlackberryJoy_C:DescriptionComponent0.Description

Glimpse.PickupYou can sometimes sic the mob on someone else. You can sometimes sic the mob on someone else.

Key: 55D5ECDD4D6F25EDD4D6D396E5DE33E4
SourceLocation: /Game/Blueprints/Pickups/Manuals/BlameChanceManual.Default__BlameChanceManual_C:DescriptionComponent0.Description

Glimpse.PickupUpgrade complete! Upgrade complete!

Key: 55F166D9494C7DF368AA7484BD7829D1
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Enhanced_Rifle.Default__Enhanced_Rifle_C:DescriptionComponent0.Description

Glimpse.PickupMasks your scent from doctors. Masks your scent from doctors.

Key: 561A065542A9EE287B9CAB9336155412
SourceLocation: /Game/Blueprints/Pickups/Components/Mojo.Default__Mojo_C:DescriptionComponent0.Description

Glimpse.PickupPhlash Formula Phlash Formula

Key: 5692E24B45C9E66CAC2361922FDA7FD3
SourceLocation: /Game/Blueprints/Pickups/Recipes/Phlash_RecipePickup.Default__Phlash_RecipePickup_C:DescriptionComponent0.DescriptiveName
Key: E9E64E4543A028B69F38C589E955E2C4
SourceLocation: /Game/Blueprints/Pickups/Recipes/RunSpeedBoostPills_RecipePickup.Default__RunSpeedBoostPills_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou can't very well brew a cup of tea without a cup, can you? You can't very well brew a cup of tea without a cup, can you?

Key: 56B186C74879D6274C27CDA3BEEDAFFC
SourceLocation: /Game/Blueprints/Pickups/Misc/EmptyCup.Default__EmptyCup_C:DescriptionComponent0.Description

Glimpse.PickupCar Wash Keycard Car Wash Keycard

Key: 56B40AF541C9A80E566B78AB46FA453E
SourceLocation: /Game/Blueprints/Pickups/Keys/WorkerKeycard_COnstruction3.Default__WorkerKeycard_Construction3_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupArthur makes a promise. Arthur makes a promise.

Key: 56BA372C4330E50F9B238AAB7EA847FF
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Promises.Default__BP_ArthurFlashback_Promises_C:DescriptionComponent0.Description

Glimpse.PickupSeems too fragile to use. But wouldn’t it look impressive over the mantelpiece! Seems too fragile to use. But wouldn’t it look impressive over the mantelpiece!

Key: 56F6866F4C806F19A096AB85A7A4EB67
SourceLocation: /Game/Blueprints/Pickups/Misc/OldSoldiersRifle.Default__OldSoldiersRifle_C:DescriptionComponent0.Description

Glimpse.PickupRotten Apple Rotten Apple

Key: 571ED0604DE64371E0888E88A3611C09
SourceLocation: /Game/Blueprints/Pickups/Food/RottenApple.Default__RottenApple_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOld Shovel Old Shovel

Key: 572F37994D69905F1CD550A74E4D215E
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Houses/SubLevels/FaradayMotileneHouse_DESIGN.FaradayMotileneHouse_DESIGN:PersistentLevel.Shovel_2.DescriptionComponent0.DescriptiveName
Key: 6A5E4EE04EAE0E24A19197B6258D00F0
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Houses/SubLevels/Waste2House5_DESIGN.Waste2House5_DESIGN:PersistentLevel.Shovel_2.DescriptionComponent0.DescriptiveName

Glimpse.PickupOne spray and they'll be yours. Fill it with something nice. One spray and they'll be yours. Fill it with something nice.

Key: 573D310440AFECE90E33F782979AB3E3
SourceLocation: /Game/Blueprints/Pickups/Components/EmptyAtomizer.Default__EmptyAtomizer_C:DescriptionComponent0.Description

Glimpse.PickupHow to extract a useful crafting ingredient from foxglove seeds. How to extract a useful crafting ingredient from foxglove seeds.

Key: 573FBAF44B234015CFBC73869E37830F
SourceLocation: /Game/Blueprints/Pickups/Recipes/Digitalax_RecipePickup.Default__Digitalax_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupSally's mum doesn't believe her sisters can survive without a mother. Sally's mum doesn't believe her sisters can survive without a mother.

Key: 577BE88647336972A0281ABE50776C84
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback8.Default__BP_SallyFlashback8_C:DescriptionComponent0.Description

Glimpse.PickupA book of Poetry A book of Poetry

Key: 57807D3242475025BD0AA491399B69A3
SourceLocation: /Game/Blueprints/Pickups/Notes/PoetryBook1.Default__PoetryBook1_C:DescriptionComponent0.Description

Glimpse.PickupFlimsy Cricket Bat Flimsy Cricket Bat

Key: 5782348148E1BC699D16FEB75DB14CCF
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/FlimsyCricketBat.Default__FlimsyCricketBat_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBad Batches Of Joy Bad Batches Of Joy

Key: 5785EBCA485E488AAC8220AFA04354F6
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreUnderground/LorePickup_Construction02_All_02_BadBatchesOfJoy.Default__LorePickup_Construction02_All_02_BadBatchesOfJoy_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou Seem Familiar Somehow You Seem Familiar Somehow

Key: 5788E0B5450C46CBC12E32916FD5896D
SourceLocation: /Game/Blueprints/Pickups/Manuals/SuspicionReductionCrierManual.Default__SuspicionReductionCrierManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThis won't be sawing much without a fresh power cell. And a doctor's card to operate it. This won't be sawing much without a fresh power cell. And a doctor's card to operate it.

Key: 57B4A9714429A001081A7E8878FE562F
SourceLocation: /Game/Blueprints/Pickups/Components/BoneSaw_NoPower.Default__BoneSaw_NoPower_C:DescriptionComponent0.Description

Glimpse.PickupByng's Key Card Byng's Key Card

Key: 57D7D6D241A5D19C949EA69B13370D13
SourceLocation: /Game/Blueprints/Story/Sally/Sally_ByngSafehouseKeyCard.Default__Sally_ByngSafehouseKeyCard_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRancid Stew Rancid Stew

Key: 580A124F45ECF7116EB11EA2ADCDFC22
SourceLocation: /Game/Blueprints/Pickups/Food/RancidStew.Default__RancidStew_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLike a potato, but yammier and more holy. Like a potato, but yammier and more holy.

Key: 58638E7B4F369ABB2372ED8E7AAF2A2B
SourceLocation: /Game/Blueprints/Pickups/Food/HolyYam.Default__HolyYam_C:DescriptionComponent0.Description

Glimpse.PickupFormula adjustments Formula adjustments

Key: 586FAB7F4BAABFC8543820BE43D0FCDD
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreUnderground/LorePickup_Construction02_All_05_JoyFormulaAdjustments.Default__LorePickup_Construction02_All_05_JoyFormulaAdjustments_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHotel Manager's Key Hotel Manager's Key

Key: 58938EAC453CFF201B055DB1D56808EA
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Keys/LB_HotelManagersKey.Default__LB_HotelManagersKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPress Badge Press Badge

Key: 58A0084F409C116C38DEA6B77938DEFC
SourceLocation: /Game/Blueprints/Pickups/Misc/PressBadge.Default__PressBadge_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSermon (Rough Draft) Sermon (Rough Draft)

Key: 58BFD0004FD2ED3EA3A466898E08636B
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_ChurchVicarNote.Default__LorePickup_ChurchVicarNote_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupChemical Answer Chemical Answer

Key: 58C9FE1645546342B7EB2485455E52A5
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreJoyfactory/LorePickup_VerlocsLab_All_04_ChemicalAnswer.Default__LorePickup_VerlocsLab_All_04_ChemicalAnswer_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOh, the places you'll go! The things you'll see! Whether they're there or not. Oh, the places you'll go! The things you'll see! Whether they're there or not.

Key: 58CFB0E64898F940701B75963E0472DC
SourceLocation: /Game/Blueprints/Pickups/Chemical/Hallucinex.Default__Hallucinex_C:DescriptionComponent0.Description

Glimpse.PickupRotting Meat Rotting Meat

Key: 5920F6E34B0C174488ECAF908DA798F7
SourceLocation: /Game/Blueprints/Pickups/Food/RottenRawMeat.Default__RottenRawMeat_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDon't you look groovy! Don't you look groovy!

Key: 595C9918474C0E1627803B97679BBDF3
SourceLocation: /Game/Blueprints/World/Village/Encounters/NickLightbearersPad/NicksFabThreads.Default__NicksFabThreads_C.EquipText

Glimpse.PickupA single popular song on a vinyl disc. A single popular song on a vinyl disc.

Key: 5962ACBB4D2947EFEDCD33B21813AA46
SourceLocation: /Game/Blueprints/Pickups/Misc/45RPMRecord_Gold.Default__45RPMRecord_Gold_C:DescriptionComponent0.Description

Glimpse.PickupChem Lab Upgrade Kit Chem Lab Upgrade Kit

Key: 59749AEA43A0DACBCE29A2B187935165
SourceLocation: /Game/Blueprints/Pickups/Misc/ChemistryUpgradeKit.Default__ChemistryUpgradeKit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMick the Nasty Duck Mick the Nasty Duck

Key: 59C0C2E64324787C313505B28C4EA95F
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/NaughtyDuckTearGas.Default__NaughtyDuckTearGas_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupButterfly Net Butterfly Net

Key: 59C52F194045526763B3448247C90F30
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/ButterflyNet.Default__ButterflyNet_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupUrgent Joy Request Urgent Joy Request

Key: 59DD21124190914C2C4D49BEF5F45C65
SourceLocation: /Game/Blueprints/Pickups/Notes/UrgentJoyRequest.Default__UrgentJoyRequest_C:DescriptionComponent0.DescriptiveName
Key: DA3B6E564AB50E223835F697C08F3AE3
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/JoyFactory_TrailerGoodMap.JoyFactory_TrailerGoodMap:PersistentLevel.LorePickup_Urgentjoyrequest.DescriptionComponent0.DescriptiveName

Glimpse.PickupPower Cell Power Cell

Key: 5A0075C34D686956E1D7A499F1000900
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Parks/Sublevels/SB_Waste1_Park04_DESIGN.SB_Waste1_Park04_DESIGN:PersistentLevel.PowerCell3.Description.DescriptiveName

Glimpse.PickupBotany Botany

Key: 5A2CAE894A986F12E12061BDE8BF6055
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_DoctorHQ_Botany.Default__LorePickup_DoctorHQ_Botany_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA mildly effective way of convincing people to lie down. A mildly effective way of convincing people to lie down.

Key: 5A69F0854220691BFC119BB5A32F45A0
SourceLocation: /Game/Blueprints/Gameplay/WM_BobbyNightstick.Default__WM_BobbyNightstick_C:DescriptionComponent0.Description
Key: 86A67F8E400450B45A1A1CB06B0AB98B
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/FryingPan.Default__FryingPan_C:DescriptionComponent0.Description

Glimpse.PickupSteel-toed Boots Steel-toed Boots

Key: 5A754EEA434F5E4C90FF998761947B28
SourceLocation: /Game/Blueprints/Pickups/Wearables/SteelcapBoots.Default__SteelcapBoots_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupButcher Delivery Butcher Delivery

Key: 5AB0129E4BB335816E68B69D31EB49FB
SourceLocation: /Game/Blueprints/Pickups/Misc/MeatDeliveries_B.Default__MeatDeliveries_B_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupExtracts fluid from someone's pituitary gland. Tends to cause unconsciousness.. Extracts fluid from someone's pituitary gland. Tends to cause unconsciousness..

Key: 5AEE9FD64D57DD4CBB1EF2ABB08E1AE0
SourceLocation: /Game/Blueprints/Pickups/Gadgets/PituitaryExtractor.Default__PituitaryExtractor_C:DescriptionComponent0.Description

Glimpse.PickupMinor key. Minor key.

Key: 5B186381450650641B96CDBA796847D1
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Keys/LB_BellBoyKey.Default__LB_BellBoyKey_C:DescriptionComponent0.Description

Glimpse.PickupRue Rue

Key: 5B527E3847325FC5D7EA0E8AA84A4565
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback12.Default__BP_SallyFlashback12_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMethyoxyflourane Methyoxyflourane

Key: 5BDAA39D4B23445F7A221F8EDAD9C234
SourceLocation: /Game/Blueprints/Story/Sally/ByngBossBattle_Component2.Default__ByngBossBattle_Component2_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOllie can't believe Jack's on TV. Ollie can't believe Jack's on TV.

Key: 5C19645E4BDD8BE8AF9EEB9C61F8F373
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback8.Default__BP_OllieFlashback8_C:DescriptionComponent0.Description

Glimpse.PickupPolarity Device Plans Polarity Device Plans

Key: 5C205EC541F734A17E9340A2793E5850
SourceLocation: /Game/Blueprints/Pickups/Recipes/PolarityDevice_RecipePickup.Default__PolarityDevice_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSmells like ... pork? It's crow, right? Crow smells like pork, doesn't it? Smells like ... pork? It's crow, right? Crow smells like pork, doesn't it?

Key: 5C2B8587451293CC60F7ECA00CB907DF
SourceLocation: /Game/Blueprints/Pickups/Keys/StrangeMeatKey.Default__StrangeMeatKey_C:DescriptionComponent0.Description

Glimpse.PickupJack's Last Tape Jack's Last Tape

Key: 5C77EB584F83F88BEF63558B34A2BCC2
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_JackBreakdownTape.Default__Ollie_JackBreakdownTape_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThese Joy pills are four times stronger than the regular kind These Joy pills are four times stronger than the regular kind

Key: 5C7A6EF04FBA87088DF5A6B681ECF451
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_VictoriasJoy.Default__Ollie_VictoriasJoy_C:DescriptionComponent0.Description

Glimpse.PickupMechanical Bits Mechanical Bits

Key: 5C9565294D509FB823AE82A9242577E5
SourceLocation: /Game/Blueprints/Pickups/Components/MechanicalParts.Default__MechanicalParts_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBerserk Spike Recipe Berserk Spike Recipe

Key: 5CBD421C44DB1800D9B2049A4A939C55
SourceLocation: /Game/Blueprints/Pickups/Recipes/BerserkSyringe_RecipePickup.Default__BerserkSyringe_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA key used to open low-security gates around the Military Camp. A key used to open low-security gates around the Military Camp.

Key: 5CD2DAE744803ACD74B0E59AD963FAB1
SourceLocation: /Game/Blueprints/Pickups/Keys/PAX_MilCamp_Key.Default__PAX_MilCamp_Key_C:DescriptionComponent0.Description

Glimpse.PickupOpens the gate on the Rorke's Drift Bridge Opens the gate on the Rorke's Drift Bridge

Key: 5D5A5D024E9608078DF2A4B8440CA476
SourceLocation: /Game/Blueprints/Story/Arthur/Arthur_GD0_Keycard.Default__Arthur_GD0_Keycard_C:DescriptionComponent0.Description

Glimpse.PickupPercy is scared of taking the train. Percy is scared of taking the train.

Key: 5D6A09ED49F414C33DEF57948DF8DB53
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Trains.Default__BP_ArthurFlashback_Trains_C:DescriptionComponent0.Description

Glimpse.PickupHow to Make Trainers How to Make Trainers

Key: 5D77914946F068C4BAF503BC6CCFB257
SourceLocation: /Game/Blueprints/Pickups/Recipes/RunningShoes_RecipePickup.Default__RunningShoes_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupReally a smashing, shocking, stunning weapon. One of the best you can make, in fact. Really a smashing, shocking, stunning weapon. One of the best you can make, in fact.

Key: 5D83302B4B8259AEE0C545A96C9472ED
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/EliteHammerPipe.Default__EliteHammerPipe_C:DescriptionComponent0.Description

Glimpse.PickupNow you are a "man of the cloth." Or woman. Now you are a "man of the cloth." Or woman.

Key: 5DCCEFEF4453FB9457120CB60DEFBFC4
SourceLocation: /Game/Blueprints/Pickups/Components/Cloth.Default__Cloth_C:DescriptionComponent0.Description

Glimpse.PickupIn which the Weird Sisters tell Sally something she didn't know. In which the Weird Sisters tell Sally something she didn't know.

Key: 5E73B1C74011FFEDFDFF3497072343BC
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback12.Default__BP_SallyFlashback12_C:DescriptionComponent0.Description

Glimpse.PickupHistoplasma Pill Histoplasma Pill

Key: 5E7410CB4DEFE925739476BE149272F7
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Drugs/LB_HistoplasmaPill.Default__LB_HistoplasmaPill_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMrs. Tingle's "Lily Liver" Delight Mrs. Tingle's "Lily Liver" Delight

Key: 5EA5BB8B458BCA1F44F8CF93AAF61340
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.LorePickup_LilyDelight.DescriptionComponent0.DescriptiveName

Glimpse.PickupTo All Medical Staff To All Medical Staff

Key: 5EBCC46742C49D8C6B5E44AFD63C7FD4
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_SallysPlace_DoctorNote.Default__LorePickup_SallysPlace_DoctorNote_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA less lethal version of your British weapon of choice. A less lethal version of your British weapon of choice.

Key: 5ECE9E0D4B0402BCB0D1969A5A6CEB8E
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/CricketBatPadded.Default__CricketBatPadded_C:DescriptionComponent0.Description

Glimpse.PickupNeximide Formula Neximide Formula

Key: 5ED5D3764CB5DBA5FD0614AD4F822325
SourceLocation: /Game/Blueprints/Pickups/Recipes/Nexamide_RecipePickup.Default__Nexamide_RecipePickup_C:DescriptionComponent0.DescriptiveName
Key: E2D677A5499E78E27CD62B81F78F11B7
SourceLocation: /Game/Blueprints/Pickups/Recipes/Neximide_RecipePickup.Default__Neximide_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCleaver Cleaver

Key: 5EDDAAEA4747AFEF51C7999F6060B0AA
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Cleaver.Default__Cleaver_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHarold's Dirty Map Harold's Dirty Map

Key: 5EF6926949B228114E397983D6496CB9
SourceLocation: /Game/Blueprints/Pickups/Notes/PoisonedWastrelMap.Default__PoisonedWastrelMap_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSomeone seems to have crumpled this up. Someone seems to have crumpled this up.

Key: 5F0F0D304C8E067566477097176A4367
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_DoctorHQ_Application.Default__LorePickup_DoctorHQ_Application_C:DescriptionComponent0.Description

Glimpse.PickupHow to make an antibacterial extract from rotten potatoes. How to make an antibacterial extract from rotten potatoes.

Key: 5F1D630A42F3705F04364A94F6B28EC1
SourceLocation: /Game/Blueprints/Pickups/Recipes/Antiseptic_RecipePickup.Default__Antiseptic_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupMedicated Balm Formula Medicated Balm Formula

Key: 5F5D18BA43AB9369BAD760BE5EE5B422
SourceLocation: /Game/Blueprints/Pickups/Recipes/EliteHealingBalm_RecipePickup.Default__EliteHealingBalm_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupArthur objects to a plan. Arthur objects to a plan.

Key: 5F60C6764110758BF4A615A68161F348
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Up_a_Tree.Default__BP_ArthurFlashback_Up_a_Tree_C:DescriptionComponent0.Description

Glimpse.PickupCoffee Yogurt Recipe Coffee Yogurt Recipe

Key: 5F6D53454859678434639A960783053F
SourceLocation: /Game/Blueprints/Pickups/Recipes/CoffeeYogurt_RecipePickup.Default__CoffeeYogurt_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWitch Key Witch Key

Key: 60653CDC4CDD21807ED0F0813075EBDC
SourceLocation: /Game/DLC/SandBox/Blueprints/WellieMode/WM_BlackBobbyKey.Default__WM_BlackBobbyKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou really know where to throw something so it distracts people. You really know where to throw something so it distracts people.

Key: 608F5354402BB54D74E515AE965E48A5
SourceLocation: /Game/Blueprints/Pickups/Manuals/DistractionRangeManual.Default__DistractionRangeManual_C:DescriptionComponent0.Description

Glimpse.PickupMajestic duds worthy of rock royalty. Majestic duds worthy of rock royalty.

Key: 60B9647A4DCBE90ECC8D36BB1A4CA075
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Suits/LB_NicksFabThreads.Default__LB_NicksFabThreads_C:DescriptionComponent0.Description

Glimpse.PickupPoem Poem

Key: 60C691F6461627A19D23DCAEDE7AFA19
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/MilitaryCamp_PAX.MilitaryCamp_PAX:PersistentLevel.LorePickup_Rupert_44.DescriptionComponent0.DescriptiveName

Glimpse.PickupLovebirds Dig Spot Lovebirds Dig Spot

Key: 611638944E0C05D8CBFD0086BCE279FB
SourceLocation: /Game/Blueprints/Pickups/DigSpotMaps/Map_DigSpot_Lovebirds.Default__Map_DigSpot_Lovebirds_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMachine Room Key Machine Room Key

Key: 6124AC814CAA7E6CD327BD977A58F38E
SourceLocation: /Game/Blueprints/Pickups/Keys/MachineRoomKey.Default__MachineRoomKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFine Linen Fine Linen

Key: 61621D5049F90BB715DDD2AC6C84720D
SourceLocation: /Game/Blueprints/Pickups/Components/LinenFine.Default__LinenFine_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThis will open a lot of doors for you. This will open a lot of doors for you.

Key: 61922F154120F6ACC0450D8DCA0BF86E
SourceLocation: /Game/Blueprints/Pickups/Survival/MultiTool.Default__MultiTool_C:DescriptionComponent0.Description

Glimpse.PickupFast kills for devs only Fast kills for devs only

Key: 61AAAB35487BFB4F30DF28A80B162CC6
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/DeadlyScourge.Default__DeadlyScourge_C:DescriptionComponent0.Description

Glimpse.PickupFilling, nutritious, and never goes bad. Filling, nutritious, and never goes bad.

Key: 61AD0FDA41B1FD31D9B476838A7C9283
SourceLocation: /Game/Blueprints/Pickups/Food/VictoryMeat.Default__VictoryMeat_C:DescriptionComponent0.Description

Glimpse.PickupBaby Mobile Upgrade Baby Mobile Upgrade

Key: 61EF9EDF43476ABF7429DDB5B44842B4
SourceLocation: /Game/Blueprints/Story/Sally/Sally_AutoMobileUpgrade.Default__Sally_AutoMobileUpgrade_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe Stat Framms. The Stat Framms.

Key: 622CF94A45E0AE166FBB1183A770D359
SourceLocation: /Game/Blueprints/Story/Arthur/Arthur_UniqueUnlock.Default__Arthur_UniqueUnlock_C:DescriptionComponent0.Description

Glimpse.PickupFog Sucker Fog Sucker

Key: 623AF2C3479C99A7B343BC9B2F072F06
SourceLocation: /Game/Blueprints/Pickups/Gadgets/FogHarvester.Default__FogHarvester_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupResponse to Prudence Response to Prudence

Key: 6245FC8341A2F87FC53A0FA320C0FD05
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_VictoriaResponse2.Default__Ollie_VictoriaResponse2_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMoving House Moving House

Key: 6247A2324AF41E807CD0E590649BF854
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback10.Default__BP_OllieFlashback10_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe Importance of Not Being Seen The Importance of Not Being Seen

Key: 62582F0042685516590421927C30A650
SourceLocation: /Game/Blueprints/Pickups/Manuals/ReducedAggroTimeManual.Default__ReducedAggroTimeManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupEmpty Torch Plans Empty Torch Plans

Key: 626756B646E2857CB81ACB880FADE2D2
SourceLocation: /Game/Blueprints/Pickups/Recipes/EmptyTorch_RecipePickup.Default__EmptyTorch_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMakes light work. Makes light work.

Key: 62897D094F3B7BB9E8264288E01DB58C
SourceLocation: /Game/Blueprints/Pickups/Components/LightBulb.Default__LightBulb_C:DescriptionComponent0.Description

Glimpse.PickupButterfly Butterfly

Key: 631AB0A0414E05626C82099C6DC67B60
SourceLocation: /Game/Blueprints/Pickups/Components/Butterfly.Default__Butterfly_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to Extract Mercury Amalgam How to Extract Mercury Amalgam

Key: 633D615542C535AB6BC343BC8A043F1B
SourceLocation: /Game/Blueprints/Pickups/Recipes/EssenceOfPondWaterRecipePickup.Default__EssenceOfPondWaterRecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupAgaricus bisporus past its sell-by. You could eat it, if you had to. Agaricus bisporus past its sell-by. You could eat it, if you had to.

Key: 633F56684630019EF55A88979FFC36BC
SourceLocation: /Game/Blueprints/Pickups/Food/RottenMushroom.Default__RottenMushroom_C:DescriptionComponent0.Description

Glimpse.PickupStew Stew

Key: 63558CD34B56F48E36BB2D8D51150312
SourceLocation: /Game/Blueprints/Pickups/Food/Stew.Default__Stew_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSally wants the Weird Sisters to make her normal. Sally wants the Weird Sisters to make her normal.

Key: 63A9CFBE48CB20570101278EBDEE0463
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback7.Default__BP_SallyFlashback7_C:DescriptionComponent0.Description

Glimpse.PickupLooks like a porno set Looks like a porno set

Key: 63B254384BD78DBAD628F981F4390268
SourceLocation: /Game/Blueprints/Pickups/Keys/ParadeShelterKey.Default__ParadeShelterKey_C:DescriptionComponent0.Description

Glimpse.PickupOllie's Grog Ollie's Grog

Key: 643808CF4D6F952150EB83BC14807010
SourceLocation: /Game/Blueprints/Pickups/Medical/OlliesPlagueCureGrog.Default__OlliesPlagueCureGrog_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupUsed to craft upgrade for Victoria's weapons. Used to craft upgrade for Victoria's weapons.

Key: 6477D7E94FEF24991E0701B689FA8019
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_UpgradeParts.Default__V_UpgradeParts_C:DescriptionComponent0.Description

Glimpse.PickupRubber Tube Rubber Tube

Key: 64CC74E34719B89CB77090855C4CC869
SourceLocation: /Game/Blueprints/Pickups/Components/TubeRubber.Default__TubeRubber_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCrash Crash

Key: 64D2D2D9432EBD7C36E4998C83A3A9A0
SourceLocation: /Game/Blueprints/Pickups/Chemical/CrashPill.Default__CrashPill_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSneak Thief Outfit Sneak Thief Outfit

Key: 64DC00474A25A7ADC1039BB76F3EBC00
SourceLocation: /Game/Blueprints/Pickups/Wearables/ExtraBlendingSuit.Default__ExtraBlendingSuit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMuch better for catching butterflies than flailing about with your hands. Much better for catching butterflies than flailing about with your hands.

Key: 652669E6420FACEC312615B733F3ECDC
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/ButterflyNet.Default__ButterflyNet_C:DescriptionComponent0.Description

Glimpse.PickupBobby Whistle Bobby Whistle

Key: 654AF105434619EF176F8781F0FDF637
SourceLocation: /Game/Blueprints/Pickups/Components/BobbyWhistle.Default__BobbyWhistle_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAlice Liddell's note Alice Liddell's note

Key: 6573DB1F4C3D41789BFCE5A0DB182064
SourceLocation: /Game/Maps/Cinematics/Story_Trailer/JoyFactory_TrailerGoodMap.JoyFactory_TrailerGoodMap:PersistentLevel.LorePickup_Base_2.DescriptionComponent0.DescriptiveName

Glimpse.PickupA Simple Plan A Simple Plan

Key: 65847DA74EBA9D75025F43B5A5757AFE
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback9.Default__BP_OllieFlashback9_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSunshine Formula Sunshine Formula

Key: 658C68A94E85477E01C1CCA8A2437053
SourceLocation: /Game/Blueprints/Pickups/Recipes/Sunshine_RecipePickup.Default__Sunshine_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupIt is a switch, obviously. It is a switch, obviously.

Key: 65BAC63048371014FA9761BF21F046EE
SourceLocation: /Game/Blueprints/Pickups/Misc/SwitchRepair.Default__SwitchRepair_C:DescriptionComponent0.Description

Glimpse.PickupProtect your toes right! Protect your toes right!

Key: 661F2D0A41210AF77D381BAC2DDFA16C
SourceLocation: /Game/Blueprints/Pickups/Recipes/SteelBoots_RecipePickup.Default__SteelBoots_RecipePickup_C:DescriptionComponent0.Description
Key: D63306004891E9CD53E94A83B77D72ED
SourceLocation: /Game/Blueprints/Pickups/Wearables/SteelcapBoots.Default__SteelcapBoots_C:DescriptionComponent0.Description

Glimpse.PickupToilet Repair Kit Toilet Repair Kit

Key: 6621E48243395D6476C8C085A9B894A2
SourceLocation: /Game/Blueprints/Pickups/Misc/ToiletRepairKit.Default__ToiletRepairKit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to make Antichoke, which grants immunity to fog, and heals you while in it. How to make Antichoke, which grants immunity to fog, and heals you while in it.

Key: 6647E98F48FF5D50B9D80DA7BFAE9E07
SourceLocation: /Game/Blueprints/Pickups/Recipes/Antichoke_RecipePickup.Default__Antichoke_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupDiary of Wanda Durbyfield Diary of Wanda Durbyfield

Key: 665F5D5F44888D41CF3E018B27E8406D
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_DoctorHouse_WandaDiary.Default__LorePickup_DoctorHouse_WandaDiary_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupReveals the location of all of the metro stations. Are those even in use? They were all converted into shelters. Reveals the location of all of the metro stations. Are those even in use? They were all converted into shelters.

Key: 66F58CCE44F20A785C609C88B4C56D02
SourceLocation: /Game/Blueprints/Story/Arthur/MetroMap.Default__MetroMap_C:DescriptionComponent0.Description

Glimpse.PickupWho knows what this does? Not me. Who knows what this does? Not me.

Key: 66FA06D049CA728B2D2313AD7D6BF911
SourceLocation: /Game/Blueprints/Story/Ollie/OlliesCuriousDevice.Default__OlliesCuriousDevice_C:DescriptionComponent0.Description

Glimpse.PickupEndochronic properties Endochronic properties

Key: 670ECC7D4B044F717D5AA49FA79268FD
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreUnderground/LorePickup_Construction02_All_08_EndochronicProperties.Default__LorePickup_Construction02_All_08_EndochronicProperties_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTest of A-329 Test of A-329

Key: 6758EAEC44B3C7BC6A54D683A7AA87DC
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreJoyfactory/LorePickup_VerlocsLab_All_08_TestOfA-329.Default__LorePickup_VerlocsLab_All_08_TestOfA-329_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSally convinces her mum to pay for advanced maths. Sally convinces her mum to pay for advanced maths.

Key: 677015A24581C055D1B348ADB0BA69F5
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback4.Default__BP_SallyFlashback4_C:DescriptionComponent0.Description

Glimpse.PickupPersuasion Atomizer Persuasion Atomizer

Key: 6784B38E43ADF7941A503EB015D64544
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/AtomizerPersuasion.Default__AtomizerPersuasion_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupNick Lightbearer's Wig and Mask Nick Lightbearer's Wig and Mask

Key: 67D2434240768E1348105AB4D5FBCA61
SourceLocation: /Game/Blueprints/World/Village/Encounters/NickLightbearersPad/NicksWigAndMask.Default__NicksWigAndMask_C:DescriptionComponent0.Description

Glimpse.PickupTie a String Tie a String

Key: 67F862E24FF8182EA278A8BDF3833129
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ArthurStory_Waste1Safehouse_DESIGN.ArthurStory_Waste1Safehouse_DESIGN:PersistentLevel.LorePickup_Base_2.DescriptionComponent0.DescriptiveName

Glimpse.PickupRubber Cat Suit Rubber Cat Suit

Key: 68022B5443E1526C56ABA4A7DD4AC71D
SourceLocation: /Game/Blueprints/Pickups/Wearables/RubberSuit.Default__RubberSuit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAxe Axe

Key: 6837AAB0499A59A67446A3A3718D0A0C
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Axe.Default__Axe_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSecond Page of a Letter Second Page of a Letter

Key: 685416214779BEA4B151429BFFF71B07
SourceLocation: /Game/Blueprints/Pickups/Notes/MysteryHouseLetter.Default__MysteryHouseLetter_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSpiky Brick Spiky Brick

Key: 68618622418CED7A9F959C89BD808A1E
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Brick_Enhanced.Default__Brick_Enhanced_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe "Winning Argument" The "Winning Argument"

Key: 68ABF2FF4DACBEA500106AB7F59A6370
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/HammerPipe.Default__HammerPipe_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMakes people persuadable. Makes people persuadable.

Key: 68B87BE145012C363DCA2B8288197BCC
SourceLocation: /Game/Blueprints/Pickups/Chemical/Persuasion.Default__Persuasion_C:DescriptionComponent0.Description

Glimpse.PickupThere's nothing you can't fix with duct tape. There's nothing you can't fix with duct tape.

Key: 68D4E94D4D21395F7B2D6190ECF511BF
SourceLocation: /Game/Blueprints/Pickups/Survival/PumpRepair.Default__PumpRepair_C:DescriptionComponent0.Description

Glimpse.PickupMembers of the Jacobean Society Members of the Jacobean Society

Key: 68F5BADA4C310533BA43F79D4682F26B
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/RedHatSociety_DESIGN.RedHatSociety_DESIGN:PersistentLevel.Lore_Ollie_UncleJackMembes_2.DescriptionComponent0.DescriptiveName

Glimpse.PickupINSTRUCTIONS ON CRAFTING THE DRUG OVERDRIVE. OVERDRIVE GRANTS A MINOR PASSIVE HEALING FACTOR FOR THE DURATION OF THE DOSE. INSTRUCTIONS ON CRAFTING THE DRUG OVERDRIVE. OVERDRIVE GRANTS A MINOR PASSIVE HEALING FACTOR FOR THE DURATION OF THE DOSE.

Key: 68F66B0648CCE12C110AB59C6A649369
SourceLocation: /Game/Blueprints/Pickups/Recipes/Overdrive_RecipePickup.Default__Overdrive_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupSternly Worded Letter Sternly Worded Letter

Key: 68FA10AA498ECC9FDF8F0B9B6C4E86BA
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_VictoriaIntel1.Default__Ollie_VictoriaIntel1_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe "Tickler" The "Tickler"

Key: 690C1FAD4A863F1D6EB3F2B9B57EB1E8
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/ElectroBaton_Child_TheTickler.Default__ElectroBaton_Child_TheTickler_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupConstable Peters sees something he'd rather Sally not see. Constable Peters sees something he'd rather Sally not see.

Key: 691C6DEB4BD34D561AE27F965F7CECF3
SourceLocation: /Game/Blueprints/Collectibles/BP_Sally_Where_It_All_Began_part2.Default__BP_Sally_Where_It_All_Began_part2_C:DescriptionComponent0.Description

Glimpse.PickupPercy got wet. Percy got wet.

Key: 6932B8EC4073303C5C4243BFBB432D02
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Rain.Default__BP_ArthurFlashback_Rain_C:DescriptionComponent0.Description

Glimpse.PickupBox of Nick's Gold Records Box of Nick's Gold Records

Key: 6953F68E40CA4A60561A97A48CDE8E8C
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Record/LB_BoxOfRecords.Default__LB_BoxOfRecords_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBridge Bridge

Key: 69580238441CC818D27F208245B7C361
SourceLocation: /Game/Blueprints/Pickups/Notes/Bridge.Default__Bridge_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCongrats! You just found a ticket that earns you access to the "We Happy Few" Pre-Alpha! [Only one per player] Congrats! You just found a ticket that earns you access to the "We Happy Few" Pre-Alpha! [Only one per player]

Key: 696B116542A392163956E0AA21D04D8B
SourceLocation: /Game/Blueprints/Pickups/Misc/PAX2015WINNER.Default__PAX2015WINNER_C:DescriptionComponent0.Description

Glimpse.PickupThe recipe for improved healing ointment. Heals a significant amount. The recipe for improved healing ointment. Heals a significant amount.

Key: 69FFE545410B53E8299C2CB1A30DD0E4
SourceLocation: /Game/Blueprints/Pickups/Recipes/EliteHealingBalm_RecipePickup.Default__EliteHealingBalm_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupRun faster, if a bit louder. Street drug. Not available from doctors. Run faster, if a bit louder. Street drug. Not available from doctors.

Key: 6A131F394AD11F8F923040904227AE35
SourceLocation: /Game/Blueprints/Pickups/Chemical/RunSpeedBoost.Default__RunSpeedBoost_C:DescriptionComponent0.Description
Key: F623881A4E885C039EEC529C6511F33B
SourceLocation: /Game/Blueprints/Pickups/Chemical/Phlash_v2.Default__Phlash_v2_C:DescriptionComponent0.Description

Glimpse.PickupBrick Brick

Key: 6A2A7DE54BAADEE970F879B6BDAF73B4
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Brick.Default__Brick_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSeparates things from other things in a hurry. Ollie's special brand. Separates things from other things in a hurry. Ollie's special brand.

Key: 6A51540548F2EF4F523B779771581166
SourceLocation: /Game/Blueprints/Pickups/Components/OlliesBlackPowder.Default__OlliesBlackPowder_C:DescriptionComponent0.Description

Glimpse.PickupMulti-Tool Multi-Tool

Key: 6A53D81A4A215E031E4A02995898611B
SourceLocation: /Game/Blueprints/Pickups/Survival/MultiTool.Default__MultiTool_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCreeper Creeper

Key: 6A5BEDA7424915A276AC4883483DEB9C
SourceLocation: /Game/Blueprints/Pickups/Manuals/StealthSilenceManual.Default__StealthSilenceManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupStrum lord. Strum lord.

Key: 6A6206434E39EC0668C3FEB1C22C488A
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Misc/LB_GuitarPick.Default__LB_GuitarPick_C:DescriptionComponent0.Description

Glimpse.PickupThrow things a little harder. Throw things a little harder.

Key: 6AC308A346F79C9C585D54B1DFB07830
SourceLocation: /Game/Blueprints/Pickups/Manuals/RangeDamageManual.Default__RangeDamageManual_C:DescriptionComponent0.Description

Glimpse.PickupNow you can go all day! Well, a bit longer, anyway. Ask your doctor if Dexipam is right for you. Now you can go all day! Well, a bit longer, anyway. Ask your doctor if Dexipam is right for you.

Key: 6AEF761A4E60623CD5A5D5B1BE26D656
SourceLocation: /Game/Blueprints/Pickups/Chemical/StaminaBoost1.Default__StaminaBoost1_C:DescriptionComponent0.Description

Glimpse.PickupHow to make a berserk syringe. Berserk people will attack the nearest person who isn't berserk. I hope that's not you. How to make a berserk syringe. Berserk people will attack the nearest person who isn't berserk. I hope that's not you.

Key: 6B068C0D47999D583B65068817881F38
SourceLocation: /Game/Blueprints/Pickups/Recipes/BerserkSyringe_RecipePickup.Default__BerserkSyringe_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupFeel better and happier. Feel better and happier.

Key: 6B1E724B4A12BB7B25EE92AD9DA367CF
SourceLocation: /Game/Blueprints/Pickups/Medical/PainPill.Default__PainPill_C:DescriptionComponent0.Description

Glimpse.PickupHealing Balm Healing Balm

Key: 6B5730D644DA108F359F03A107822E85
SourceLocation: /Game/Blueprints/Pickups/Medical/HealingBalm.Default__HealingBalm_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLoose Screw Loose Screw

Key: 6B66E03C41905836BA5CA4B90C9D2F24
SourceLocation: /Game/Blueprints/Pickups/Components/Screw.Default__Screw_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDirty Map Dirty Map

Key: 6BAC22E9458427618E173DB2EDC4A75A
SourceLocation: /Game/Blueprints/Pickups/DigSpotMaps/DigSpot_TreasureMap_Base.Default__DigSpot_TreasureMap_Base_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMedicated Balm Medicated Balm

Key: 6BB962454F9912A5A8E85C8E7EC7F36D
SourceLocation: /Game/Blueprints/Pickups/Medical/EliteHealingBalm.Default__EliteHealingBalm_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAn early, horrible hit song from Nick Lightbearer. An early, horrible hit song from Nick Lightbearer.

Key: 6BD705334F19917319E2F093BFDD9018
SourceLocation: /Game/DLC/Blueprints/HB_45RPMRecord.Default__HB_45RPMRecord_C:DescriptionComponent0.Description

Glimpse.PickupMakes decent people upset. Doesn't bother rotten Wastrels, though. Makes decent people upset. Doesn't bother rotten Wastrels, though.

Key: 6BE53F3A4F5486BCBD9F34BF312ABF42
SourceLocation: /Game/Blueprints/Pickups/Wearables/MilitarySuit.Default__MilitarySuit_C:DescriptionComponent0.Description

Glimpse.PickupBobby Helmet Bobby Helmet

Key: 6BE85C5341C70FDB7FC0A1AC070A0A42
SourceLocation: /Game/Blueprints/Pickups/Wearables/BobbyHat.Default__BobbyHat_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThis is Julia Chaney's formula... I doubt it's any good. This is Julia Chaney's formula... I doubt it's any good.

Key: 6BF297884CCAAB594D336AB3DDF74E77
SourceLocation: /Game/Blueprints/Pickups/Chemical/StaminaBoost2_Bad.Default__StaminaBoost2_Bad_C:DescriptionComponent0.Description

Glimpse.PickupHallucinex Atomizer Hallucinex Atomizer

Key: 6C2CFCD0480EE8CEB532778FAE11B5A8
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/AtomizerHallucinex.Default__AtomizerHallucinex_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupNot to be confused with the London Tube, which is probably rubble anyway.. Not to be confused with the London Tube, which is probably rubble anyway..

Key: 6C543C2D47D6E0E31D08E1ABB1A91B88
SourceLocation: /Game/Blueprints/Pickups/Components/TubeRubber.Default__TubeRubber_C:DescriptionComponent0.Description

Glimpse.PickupSucks Bees. Spits Bees. Sucks Bees. Spits Bees.

Key: 6C8099C042D251B0216AA9839C2422B4
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/BeeCannon.Default__BeeCannon_C:DescriptionComponent0.Description

Glimpse.PickupA crash pill will remove all traces of Joy from your system. Handy if you are overdosing, or if you actually want to set off a Joy detector. Will not reduce your Joy Hangover, however. A crash pill will remove all traces of Joy from your system. Handy if you are overdosing, or if you actually want to set off a Joy detector. Will not reduce your Joy Hangover, however.

Key: 6CB0BE4F43A028B2A6B0379CE63DDABD
SourceLocation: /Game/Blueprints/Pickups/Recipes/PhyschotropicPill_RecipePickup.Default__PhyschotropicPill_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupRepair Kit Recipe Repair Kit Recipe

Key: 6CBC2EC14E14BD7CD415B9AA56C99D9A
SourceLocation: /Game/Blueprints/Pickups/Recipes/PumpRepair_RecipePickup.Default__PumpRepair_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe "Spitfire" The "Spitfire"

Key: 6CE1069749B458E7FB3B6FBCA1950024
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/FlamingLeadPipe.Default__FlamingLeadPipe_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFit in with proper decent sorts of people. Irritates the wrong sort, though. Fit in with proper decent sorts of people. Irritates the wrong sort, though.

Key: 6CFD01504636838A68D415ACD576C70E
SourceLocation: /Game/Blueprints/Pickups/Wearables/MendedSuit.Default__MendedSuit_C:DescriptionComponent0.Description

Glimpse.PickupWhen you want someone to lie down, but not forever. When you want someone to lie down, but not forever.

Key: 6D0E6AED49E78746CCC2F18A076851D8
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/PaddedBranch.Default__PaddedBranch_C:DescriptionComponent0.Description

Glimpse.PickupDiagram Diagram

Key: 6D275510474D342FEB1DCDB515AC52BF
SourceLocation: /Game/Blueprints/Pickups/Notes/Construction3Diagram.Default__Construction3Diagram_C:DescriptionComponent0.Description

Glimpse.PickupSugar Sugar

Key: 6D2A08B8466FC9FFDD12DBAE0BE25389
SourceLocation: /Game/Blueprints/Pickups/Components/Sugar.Default__Sugar_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupJohnny's Explosives Johnny's Explosives

Key: 6D3CD17C41A058CC4EA783A44D5A8434
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/Pickups/V_ManorExplosives.Default__V_ManorExplosives_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPolarity Device Polarity Device

Key: 6D98C3C740310DDD359D5091D86EB236
SourceLocation: /Game/Blueprints/Pickups/Survival/PolarityDevice.Default__PolarityDevice_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupJubilator Grand Derby Jubilator Grand Derby

Key: 6DB6183C439B0E8A2AFD7384C87E3202
SourceLocation: /Game/Blueprints/Pickups/Notes/JubilatorGrandDerby.Default__JubilatorGrandDerby_C:DescriptionComponent0.DescriptiveName
Key: A8BDDA684A2FA8602BBF3A9361383635
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreUnderground/LorePickup_Construction03_All_01_JubilatorGrandDerby.Default__LorePickup_Construction03_All_01_JubilatorGrandDerby_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRubber Catsuit Pattern Rubber Catsuit Pattern

Key: 6DC5CDC744487BFCE106BD9DA4EBECCA
SourceLocation: /Game/Blueprints/Pickups/Recipes/RubberSuit_RecipePickup.Default__RubberSuit_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupJoy cometh not in the morning. Joy cometh not in the morning.

Key: 6DCAA0B449E2B965210F9492807570A8
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_ChurchVicarNote.Default__LorePickup_ChurchVicarNote_C:DescriptionComponent0.Description

Glimpse.PickupSunshine Sunshine

Key: 6DCBA9B34FC33F33AD551BB468D86C30
SourceLocation: /Game/Blueprints/Pickups/Chemical/Sunshine.Default__Sunshine_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLasts longer. Lasts longer.

Key: 6DDE76664AF0359DD6C4B1BAE54AD7F5
SourceLocation: /Game/Blueprints/Pickups/Wearables/ImprovedGasMask.Default__ImprovedGasMask_C:DescriptionComponent0.Description

Glimpse.PickupPromises Promises

Key: 6E07E5804EF82FB01BCF8BA64A42CCA6
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Promises.Default__BP_ArthurFlashback_Promises_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDig Spot Dig Spot

Key: 6E2A38384800D66B25ADD9B1B6DFB55D
SourceLocation: /Game/Blueprints/Pickups/DigSpotMaps/Map_DigSpot.Default__Map_DigSpot_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupElectric Truncheon Electric Truncheon

Key: 6E3C07B044599F800F6A0C8C57D2D6D1
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/ElectroBaton.Default__ElectroBaton_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAntiseptic Bandage Antiseptic Bandage

Key: 6E56AC51480E0F4973C4D58ABC3B9534
SourceLocation: /Game/Blueprints/Pickups/Medical/BandageAntiseptic.Default__BandageAntiseptic_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBoxing Shoes Boxing Shoes

Key: 6E5ED0474E887294B8EAFD94B7FBB98D
SourceLocation: /Game/Blueprints/Pickups/Wearables/AthleteShoes.Default__AthleteShoes_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA key used to open the back of the Train Station. A key used to open the back of the Train Station.

Key: 6E770CE34E9FA962BC42118562F301ED
SourceLocation: /Game/Blueprints/Pickups/Keys/Sally_TrainStationKey.Default__Sally_TrainStationKey_C:DescriptionComponent0.Description

Glimpse.PickupFrammistat Frammistat

Key: 6E8107AA41EABA6EE30D789D19EF287A
SourceLocation: /Game/Blueprints/Story/Arthur/Arthur_Frammistat.Default__Arthur_Frammistat_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPenicillin Bottle Penicillin Bottle

Key: 6E9EC644494ABD87E52257A4D5401CF1
SourceLocation: /Game/Blueprints/Pickups/Chemical/PenicillinBottle.Default__PenicillinBottle_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMore space for the things you use most! More space for the things you use most!

Key: 6EAC7EA242E7B7E185285A8497B3448E
SourceLocation: /Game/Blueprints/Pickups/Misc/SafeExpansion.Default__SafeExpansion_C:DescriptionComponent0.Description

Glimpse.PickupMetro Map Metro Map

Key: 6EBD0EDE47B703DA33F9A4856C3E5096
SourceLocation: /Game/Blueprints/Story/Arthur/MetroMap.Default__MetroMap_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTea Cup Tea Cup

Key: 6EC8CF894B509BCB3E7763A5DBD4B800
SourceLocation: /Game/Blueprints/Pickups/Misc/EmptyCup.Default__EmptyCup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTAXI! TAXI!

Key: 6EDAFB9D49BA81C93EC7898BA4E10599
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreGD0/LorePickup_GD0_Taxi.Default__LorePickup_GD0_Taxi_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWhatever this doll looked like before the War, it doesn’t look like that any more. Whatever this doll looked like before the War, it doesn’t look like that any more.

Key: 6F00E9224C4E872A2F474281C546F276
SourceLocation: /Game/Blueprints/Pickups/Misc/BasicDoll.Default__BasicDoll_C:DescriptionComponent0.Description
Key: CE0B78D64149F297AA5B308B55758A1F
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_Doll.Default__Ollie_Doll_C:DescriptionComponent0.Description

Glimpse.PickupUncle Jack has a cold Uncle Jack has a cold

Key: 6F0FF9FA491864C094B29FA45A265673
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.LorePickup_UncleJackHasAcold.DescriptionComponent0.DescriptiveName

Glimpse.PickupPile of coins Pile of coins

Key: 6F474AE5445305D3213C438F425C58A3
SourceLocation: /Game/Blueprints/Pickups/Misc/CoinPile.Default__CoinPile_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDigitalax Antidote Digitalax Antidote

Key: 6F5199D24FEBAA7B883B78A17B97CDD3
SourceLocation: /Game/Blueprints/Pickups/Chemical/EyeOintment.Default__EyeOintment_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupJolly Brolly Jolly Brolly

Key: 6F65C31C466CE8FC864B7ABB2DDB7564
SourceLocation: /Game/DLC/JollyBrolly/JollyBrolly.Default__JollyBrolly_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupUnpowered Bone Saw Unpowered Bone Saw

Key: 6F9CFE7448AF0140962E618436875E74
SourceLocation: /Game/Blueprints/Pickups/Components/BoneSaw_NoPower.Default__BoneSaw_NoPower_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupKnockout Syringe Knockout Syringe

Key: 6FA20D134DA35B20309429805EA01B3D
SourceLocation: /Game/Blueprints/Pickups/Chemical/KnockOutSyringe.Default__KnockOutSyringe_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupReplica Mini Mrs. Chippy Replica Mini Mrs. Chippy

Key: 7013C87D4EA6D4A9F53FE980CBB5EACA
SourceLocation: /Game/Blueprints/Pickups/Misc/FakeMarbleCat.Default__FakeMarbleCat_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBobby Helmet Plans Bobby Helmet Plans

Key: 7029759049FD584CC1A571A9403314A6
SourceLocation: /Game/Blueprints/Pickups/Recipes/BobbyHelmet_RecipePickup.Default__BobbyHelmet_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWhat Dreams May Come What Dreams May Come

Key: 702C0FA342A53A7E8A62F5A314E57B06
SourceLocation: /Game/Blueprints/Pickups/Manuals/RecipeUnlockSleepManual.Default__RecipeUnlockSleepManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMadame Wanda Notice Madame Wanda Notice

Key: 702FFAD6478EABB42CDA6490F34F2AC5
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfCuriousBehaviors_DESIGN.Encounter_HouseOfCuriousBehaviors_DESIGN:PersistentLevel.LorePickup_Base_2.DescriptionComponent0.DescriptiveName

Glimpse.PickupA big hit, in its day. Horrid. A big hit, in its day. Horrid.

Key: 704F070A42A8517008274E98D0DF157B
SourceLocation: /Game/Blueprints/Story/Sally/Faraday_Sally_JazzRecord.Default__Faraday_Sally_JazzRecord_C:DescriptionComponent0.Description

Glimpse.PickupProper Suit Proper Suit

Key: 706980D84C54BAC6E3E25F9F9E53B796
SourceLocation: /Game/Blueprints/Pickups/Wearables/SimpleSuit.Default__SimpleSuit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHotel Staff Key Hotel Staff Key

Key: 709FC1B04140A7426E6637854FFE671A
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Keys/LB_HotelStaffKey.Default__LB_HotelStaffKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupQuenches thirst, and makes you happy! Quenches thirst, and makes you happy!

Key: 70F4A3A44B030E6D82D65D8B0E1AFD3E
SourceLocation: /Game/Blueprints/Pickups/Drink/DruggedWater.Default__DruggedWater_C:DescriptionComponent0.Description

Glimpse.PickupScribbled Diary Scribbled Diary

Key: 70F69A6145AF1CBF129FD29F3D784BA6
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_GD2Shelter_Moria.Default__LorePickup_GD2Shelter_Moria_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPure Water Pure Water

Key: 710DDA4442E3DBF76D0C5983EF3C64DC
SourceLocation: /Game/Blueprints/Pickups/Drink/PurifiedWater.Default__PurifiedWater_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBasic Doll Basic Doll

Key: 710DECA2406A52C57F9BF9BEDD8C7ECA
SourceLocation: /Game/Blueprints/Pickups/Misc/BasicDoll.Default__BasicDoll_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupIf your fuse blows, you'll need a new one. If your fuse blows, you'll need a new one.

Key: 71505D774539DB826199A99B71ACB45D
SourceLocation: /Game/Blueprints/Pickups/Components/FuseA.Default__FuseA_C:DescriptionComponent0.Description

Glimpse.PickupProtects the constable's head rather less well than it used to. Protects the constable's head rather less well than it used to.

Key: 7187B92C49071AEF745C7987B65C97B4
SourceLocation: /Game/Blueprints/Pickups/Misc/BrokenBobbyHelmet.Default__BrokenBobbyHelmet_C:DescriptionComponent0.Description

Glimpse.PickupSally suspects mum is up to something. Sally suspects mum is up to something.

Key: 71C6C4494E1BF5EEA2AE98B477D3BF0B
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback10.Default__BP_SallyFlashback10_C:DescriptionComponent0.Description

Glimpse.PickupGuide To Fitting In Guide To Fitting In

Key: 71CA51604E37FDB82FADC595CA2BE11B
SourceLocation: /Game/Blueprints/Pickups/Manuals/SuspicionReductionManual.Default__SuspicionReductionManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA portrait of Arthur's brother, Percy. A portrait of Arthur's brother, Percy.

Key: 71E4D43646966C2C8DCAA697F3856449
SourceLocation: /Game/Blueprints/Pickups/Misc/PercysPortrait.Default__PercysPortrait_C:DescriptionComponent0.Description

Glimpse.PickupPrecursor chemical to Morphalene. Precursor chemical to Morphalene.

Key: 726E7C5B47782EA1659A648FD36FFCCB
SourceLocation: /Game/Blueprints/Story/Sally/ByngBossBattle_Component2.Default__ByngBossBattle_Component2_C:DescriptionComponent0.Description

Glimpse.PickupGolden Key Golden Key

Key: 728DF9814835AD7AC3D24A9B43BACEB0
SourceLocation: /Game/Blueprints/Pickups/Keys/GoldenKey.Default__GoldenKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to add sharp bits of metal to your cricket bat, so that it causes bleeding in addition to the usual blunt damage. How to add sharp bits of metal to your cricket bat, so that it causes bleeding in addition to the usual blunt damage.

Key: 72C94BC541D36F41F390468144741D58
SourceLocation: /Game/Blueprints/Pickups/Recipes/EnhancedCricketBat_RecipePickup.Default__EnhancedCricketBat_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupKnockout Juice Formula Knockout Juice Formula

Key: 72CE46804CFBAF69AB22538D0B5F626C
SourceLocation: /Game/Blueprints/Pickups/Recipes/KnockoutJuice_RecipePickup.Default__KnockoutJuice_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupIf only you had some Motilene to put in it. If only you had some Motilene to put in it.

Key: 72E34D464E392008490EE4A8FC864358
SourceLocation: /Game/Blueprints/Pickups/Components/SmallPowerCellEmpty.Default__SmallPowerCellEmpty_C:DescriptionComponent0.Description

Glimpse.PickupOnly somewhat helpful in convincing people to lie down. Only somewhat helpful in convincing people to lie down.

Key: 731B38E945363BC146D890A96D6C97C4
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/LeadPipe.Default__LeadPipe_C:DescriptionComponent0.Description

Glimpse.PickupIt's really more of a mess hall, I suppose. It's really more of a mess hall, I suppose.

Key: 733C55444C9A9BED3F7129A02B95E884
SourceLocation: /Game/Blueprints/Pickups/Keys/Key_MilitaryCamp_Canteen.Default__Key_MilitaryCamp_Canteen_C:DescriptionComponent0.Description

Glimpse.PickupHow to craft a drug that will boost your maximum stamina quite a bit! How to craft a drug that will boost your maximum stamina quite a bit!

Key: 734D6FF346699840B0852DBDCA39ADCE
SourceLocation: /Game/Blueprints/Pickups/Recipes/StaminaBoostLv2_RecipePickup.Default__StaminaBoostLv2_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupMakes you 50% less visible to NPCs in zeppelins. Makes you 50% less visible to NPCs in zeppelins.

Key: 73603CA24345C55BAD03E0BFA2AFA760
SourceLocation: /Game/Blueprints/Pickups/Wearables/ShrubberyHat.Default__ShrubberyHat_C:DescriptionComponent0.Description

Glimpse.PickupBang On Bang On

Key: 7396A46A4EBF99EBF41D2EAF514F47C6
SourceLocation: /Game/Blueprints/Pickups/Manuals/ExplosionDamageManual.Default__ExplosionDamageManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFlushes all sugar out of your bloodstream. Useful if Ollie has eaten a pie. Flushes all sugar out of your bloodstream. Useful if Ollie has eaten a pie.

Key: 73DC7BB4466713A975FC08AA9A805DCA
SourceLocation: /Game/Blueprints/Pickups/Chemical/Ollie_CrashSyringe.Default__Ollie_CrashSyringe_C:DescriptionComponent0.Description

Glimpse.PickupPaleolithic Flint Chipping Techniques Paleolithic Flint Chipping Techniques

Key: 73E5B2504494C5D6B598458014D88AE9
SourceLocation: /Game/Blueprints/Pickups/Recipes/EnhancedRock_RecipePickup.Default__EnhancedRock_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLetter of Transit Letter of Transit

Key: 74499B2D440AB5913D07638C8E368B68
SourceLocation: /Game/Blueprints/Pickups/Misc/LetterOfTransit.Default__LetterOfTransit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupEmergency Defense Kit Emergency Defense Kit

Key: 74636FB347B02E8A00A590AD681596C3
SourceLocation: /Game/Blueprints/Story/Sally/Sally_EmergencyKit.Default__Sally_EmergencyKit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPituitary fluid from wastrels with some immunity to plague. Can be used to craft a vaccine. Pituitary fluid from wastrels with some immunity to plague. Can be used to craft a vaccine.

Key: 749373F74B824E028F93E1AF933ACDB6
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Plague.Default__PituitaryExtract_Plague_C:DescriptionComponent0.Description

Glimpse.PickupExtract the digitalis to make the handy crafting compound Digitalax. Extract the digitalis to make the handy crafting compound Digitalax.

Key: 74E7F1F74BE9CBCD46400F8FB9244B52
SourceLocation: /Game/Blueprints/Pickups/Plants/FoxgloveFlower.Default__FoxgloveFlower_C:DescriptionComponent0.Description

Glimpse.PickupThis is one of the cat statues you've been looking for. This is one of the cat statues you've been looking for.

Key: 74EEF9924F888E0BCD5D8496F2F6C1B1
SourceLocation: /Game/Blueprints/Pickups/Misc/OnyxCat.Default__OnyxCat_C:DescriptionComponent0.Description

Glimpse.PickupBucket (Full) Bucket (Full)

Key: 74F3CC1A4C33C591C2F082BF993ADD56
SourceLocation: /Game/Blueprints/Pickups/Misc/BucketFilled.Default__BucketFilled_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOverdrive Overdrive

Key: 750DB2DB41BCA51693992F9AA7C0FABD
SourceLocation: /Game/Blueprints/Pickups/Chemical/Overdrive.Default__Overdrive_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupIf you plant this, you’ll get lilies. If you eat it, you’ll get a few calories. If you plant this, you’ll get lilies. If you eat it, you’ll get a few calories.

Key: 751C034D46854991B08950A825999BDF
SourceLocation: /Game/Blueprints/Pickups/Plants/LilyBulb.Default__LilyBulb_C:DescriptionComponent0.Description

Glimpse.PickupNick said to drop by any time. Nick said to drop by any time.

Key: 75543CC24895B8EE4A19DCBF032F7FD1
SourceLocation: /Game/Blueprints/Story/Sally/Sally_NickKeyCard.Default__Sally_NickKeyCard_C:DescriptionComponent0.Description

Glimpse.PickupStiff Upper Lip Stiff Upper Lip

Key: 75554CA24494A3F31BCCA5A1BE533145
SourceLocation: /Game/Blueprints/Pickups/Manuals/DamageReductionManual.Default__DamageReductionManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDEADLY SCOURGE DEADLY SCOURGE

Key: 75F2FF1F44CFD0BF65055EAF3F65C0C8
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/DeadlyScourge.Default__DeadlyScourge_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA stitch in time saves nine. A stitch in time saves nine.

Key: 765418AA4F8E8A5253F37ABE36F61B87
SourceLocation: /Game/Blueprints/Pickups/Components/SewingKit.Default__SewingKit_C:DescriptionComponent0.Description

Glimpse.PickupSacrificial Bricks Sacrificial Bricks

Key: 7663A5304897D0D1E64AC793DA252B08
SourceLocation: /Game/Blueprints/Story/Sally/Sally_MysteriousChestBricks.Default__Sally_MysteriousChestBricks_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHope DIamond Hope DIamond

Key: 766B81354278CD5414B71D81FCED53D1
SourceLocation: /Game/Blueprints/Pickups/Misc/Hope_Diamond.Default__Hope_Diamond_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWhat's better than a lead pipe for convincing people to lie down? A flaming lead pipe! It sets people on fire, so they run away and *then* lie down! What's better than a lead pipe for convincing people to lie down? A flaming lead pipe! It sets people on fire, so they run away and *then* lie down!

Key: 767D91A54DFF41FD9E7E9E935B4A17A7
SourceLocation: /Game/Blueprints/Pickups/Recipes/FlamingLeadPipe_RecipePickup.Default__FlamingLeadPipe_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupSick Up Tea Sick Up Tea

Key: 76803E98419B2FF2C8F3DFB6F9D5E2D0
SourceLocation: /Game/Blueprints/Pickups/Medical/FoodPoisoningCure.Default__FoodPoisoningCure_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHydrogen Tank Hydrogen Tank

Key: 76B3AA3440870FFF5324B79BE5A493E0
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_HydrogenTank.Default__Ollie_HydrogenTank_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupContains... something. Not my business. Contains... something. Not my business.

Key: 76BDC28A4C06A1677040FB9E20D9CB20
SourceLocation: /Game/Blueprints/Pickups/Misc/SuspiciousPackage.Default__SuspiciousPackage_C:DescriptionComponent0.Description

Glimpse.PickupBobby Pituitary Fluid Bobby Pituitary Fluid

Key: 76D9422346E5E8E8216315ABB856D279
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Bobby.Default__PituitaryExtract_Bobby_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBobby Uniform Bobby Uniform

Key: 770B5E014606DD46A8CCDEA6F3E85E18
SourceLocation: /Game/Blueprints/Pickups/Wearables/BobbySuit.Default__BobbySuit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to craft a non-lethal rolling pin How to craft a non-lethal rolling pin

Key: 7732875E4FBF6A9500A6AF80AC900D61
SourceLocation: /Game/Blueprints/Pickups/Recipes/PaddedRollingPin_RecipePickup.Default__PaddedRollingPin_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupA strangely taxidermied dog. A strangely taxidermied dog.

Key: 7778C13746D3F7174CFD0AAF87FD409A
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_SaltyDog.Default__Ollie_SaltyDog_C:DescriptionComponent0.Description

Glimpse.PickupMargaret fears that Ollie bought something from Sally Boyle. Margaret fears that Ollie bought something from Sally Boyle.

Key: 77D3FC5C41179C61A2E261B9C3162581
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback11.Default__BP_OllieFlashback11_C:DescriptionComponent0.Description

Glimpse.PickupExtra Strength Sanitol Extra Strength Sanitol

Key: 77E0ACB24338CDBCBDB82EA0CFBA9594
SourceLocation: /Game/Blueprints/Pickups/Chemical/HealthBoost2.Default__HealthBoost2_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBlue Currant Blue Currant

Key: 78094BA74BD527045DC562AB50CF826C
SourceLocation: /Game/Blueprints/Pickups/Plants/BlueBerry.Default__BlueBerry_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPheromone Pheromone

Key: 781BDA2E42CD0BC83AF673A0059F5FCE
SourceLocation: /Game/Blueprints/Pickups/Components/Pheromone.Default__Pheromone_C:DescriptionComponent0.DescriptiveName
Key: EC1B0B8B48028BFA99EAF1900BDBCF2F
SourceLocation: /Game/Blueprints/Pickups/Recipes/Pheromone_RecipePickup.Default__Pheromone_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBobby Catesby's Snuffer Charge Bobby Catesby's Snuffer Charge

Key: 787D6254484816CA467CC7BF4C99195C
SourceLocation: /Game/Blueprints/Story/Sally/Sally_DealerBomb.Default__Sally_DealerBomb_C:DescriptionComponent0.Description

Glimpse.PickupThe formula for making a healing ointment from natural sources. Heals minor damage. The formula for making a healing ointment from natural sources. Heals minor damage.

Key: 78824E7C4CE02B2176DC71975F0A6285
SourceLocation: /Game/Blueprints/Pickups/Recipes/HealingBalm_RecipePickup.Default__HealingBalm_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupThe formula for creating a scent that makes Doctors feel at ease The formula for creating a scent that makes Doctors feel at ease

Key: 78A8A7404C02EA0B1F6D559F51A7D61A
SourceLocation: /Game/Blueprints/Pickups/Recipes/Mojo_RecipePickup.Default__Mojo_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupWindow locked from the inside? No problem. Just use brute force! Window locked from the inside? No problem. Just use brute force!

Key: 78ADBBEE4985D78DAD174C8901DA582A
SourceLocation: /Game/Blueprints/Pickups/Survival/JimmyBar.Default__JimmyBar_C:DescriptionComponent0.Description

Glimpse.PickupSick Up Tea Recipe Sick Up Tea Recipe

Key: 78BB0A434F80C7C79BC45E98D1161E2E
SourceLocation: /Game/Blueprints/Pickups/Recipes/FoodPoisoningCure_RecipePickup.Default__FoodPoisoningCure_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRotten Carrot Rotten Carrot

Key: 78BD643447A600AE26F801AC36E66425
SourceLocation: /Game/Blueprints/Pickups/Food/RottenCarrot.Default__RottenCarrot_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHallucinogenic Caltrops Hallucinogenic Caltrops

Key: 78C5E0CB44EA2F9D3CFE3C89ADE32B93
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/HallucinogenicCaltrops.Default__HallucinogenicCaltrops_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupUncle Jack Sings! Uncle Jack Sings!

Key: 7908DA83454373206A5BB3B70D92D30E
SourceLocation: /Game/Blueprints/Story/Sally/OddsAndEnds_Sally_RareRecord.Default__OddsAndEnds_Sally_RareRecord_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThickens the blood so you can keep more of it inside you! Thickens the blood so you can keep more of it inside you!

Key: 7970BA21472D71A77D8E7FA56D081E7A
SourceLocation: /Game/Blueprints/Pickups/Chemical/Coagulon.Default__Coagulon_C:DescriptionComponent0.Description

Glimpse.PickupThe Golden Duck The Golden Duck

Key: 79A2C9874AA07F3DF7E65C8EB5EB6E80
SourceLocation: /Game/Blueprints/Pickups/Misc/GoldenRubberDuck.Default__GoldenRubberDuck_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBaby Feeder Baby Feeder

Key: 79C36F39452C8028963EF4AF84B9B3D2
SourceLocation: /Game/Blueprints/Story/Sally/Sally_BabyFeeder.Default__Sally_BabyFeeder_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDancing Dancing

Key: 79C6A71647DF06239E5C64809732E3FC
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback1.Default__BP_OllieFlashback1_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBerserk Bomb Berserk Bomb

Key: 7A0B938543CA031F47F2F8B99D39538B
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/BreakdownBomb.Default__BreakdownBomb_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupEmpty Pill Bottle Empty Pill Bottle

Key: 7A1598684CA75FB5A18E72B417C73B2F
SourceLocation: /Game/Blueprints/Pickups/Components/EmptyPillBottle.Default__EmptyPillBottle_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to make chlorine from handy household ingredients. "The best things to drink are under the sink!" Don't do this at home. How to make chlorine from handy household ingredients. "The best things to drink are under the sink!" Don't do this at home.

Key: 7A5D0FAC42B5C5CD801AF3A419C961AE
SourceLocation: /Game/Blueprints/Pickups/Recipes/Chlorine_RecipePickup.Default__Chlorine_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupAlley Stash Key Alley Stash Key

Key: 7AE80512412CFBB9BFAF8AAE1B06DB79
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/Pickups/V_WorkerMaintenanceKey.Default__V_WorkerMaintenanceKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCrash Bomb Crash Bomb

Key: 7AFA624142EFE7C9F76E4F9CEA7C7DA7
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/CrashBomb.Default__CrashBomb_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWater Filter Plans Water Filter Plans

Key: 7B167FF34E59DACACE32B4B3CA3F4141
SourceLocation: /Game/Blueprints/Pickups/Recipes/PurifiedWater_RecipePickup.Default__PurifiedWater_RecipePickup_C:DescriptionComponent0.DescriptiveName
Key: FDDDF60C4CA6A8A1088CC0BBAABD4273
SourceLocation: /Game/Blueprints/Pickups/Recipes/Filter_RecipePickup.Default__Filter_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSleeptite Atomizer Plans Sleeptite Atomizer Plans

Key: 7B4336D54C35931E4AC01A90D2032C4B
SourceLocation: /Game/Blueprints/Pickups/Recipes/SleeptiteAtomizer_RecipePickup.Default__SleeptiteAtomizer_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupVictories Victories

Key: 7B5F5613405452E61A36219CB2C33C70
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Victories.Default__BP_ArthurFlashback_Victories_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA symbol of your qualification as a model citizen A symbol of your qualification as a model citizen

Key: 7BBC39D54C9A738D57E899A04614EE0F
SourceLocation: /Game/Blueprints/Pickups/Misc/SImonSaysMedal.Default__SImonSaysMedal_C:DescriptionComponent0.Description

Glimpse.PickupCocaine Syringe Cocaine Syringe

Key: 7BECBCA6443092CEC327A291852C6EF8
SourceLocation: /Game/Blueprints/Pickups/Chemical/CocaineSyringe.Default__CocaineSyringe_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBoat Key Boat Key

Key: 7BEE7C134B2E5B996276649610169784
SourceLocation: /Game/Blueprints/Story/Sally/Sally_BoatKey.Default__Sally_BoatKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou're beginning to scare people. You're beginning to scare people.

Key: 7C042F0745AACA9BA7E2999056DF7BDC
SourceLocation: /Game/Blueprints/Pickups/Manuals/IntimidationManual.Default__IntimidationManual_C:DescriptionComponent0.Description

Glimpse.PickupIt's empty, for now. It's empty, for now.

Key: 7C0BCCBE4B4F28AF08B891A2875B2194
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/Atomizer.Default__Atomizer_C:DescriptionComponent0.Description

Glimpse.PickupActually, the third little pig just threw bricks at the wolf until he died. Actually, the third little pig just threw bricks at the wolf until he died.

Key: 7C2EE7F34203C9DA835337BEDB43655E
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Brick.Default__Brick_C:DescriptionComponent0.Description

Glimpse.PickupLuminol Luminol

Key: 7C802CE246A966BCAA6671A7B2E1860A
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Luminol/LB_Luminol_V2.Default__LB_Luminol_V2_C:DescriptionComponent0.DescriptiveName
Key: 9AE7AF524742A8E79F7F4DB6BAB0E9BE
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Luminol/LB_Luminol.Default__LB_Luminol_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBlood Toxin Blood Toxin

Key: 7C9ACE784BF995423EE13D8ABBB7AFD4
SourceLocation: /Game/Blueprints/Pickups/Components/BloodToxin.Default__BloodToxin_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupReinforced Padded Suit Reinforced Padded Suit

Key: 7CA4D911450A75BF6BFE4797873B451A
SourceLocation: /Game/Blueprints/Pickups/Wearables/ExtraThickSuit.Default__ExtraThickSuit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBig Splinter Big Splinter

Key: 7CE9F065490B28E71ED022A30D468EFB
SourceLocation: /Game/Blueprints/Pickups/Components/BigSplinter.Default__BigSplinter_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupQuinuclidinyl benzilate Quinuclidinyl benzilate

Key: 7D011AB54FF0C43BEDA0E0A921AAFFD6
SourceLocation: /Game/Blueprints/Story/Sally/ByngBossBattle_Component3.Default__ByngBossBattle_Component3_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupConstables keep your eyes peeled! Constables keep your eyes peeled!

Key: 7D20ADC440B0E3019C580BA4F64F6522
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_BobbyHQ_DownerReport.Default__LorePickup_BobbyHQ_DownerReport_C:DescriptionComponent0.Description

Glimpse.PickupHallucinex Formula Hallucinex Formula

Key: 7D2535CB4F2CFB7712CB0FB4ACCDAC2E
SourceLocation: /Game/Blueprints/Pickups/Recipes/Hallucinex_RecipePickup.Default__Hallucinex_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupNotes on Oblivion Notes on Oblivion

Key: 7D5CBB434630DB84EB7C5FBB88C7F967
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_OblivionNotes.Default__LorePickup_OblivionNotes_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRat. Not of the freshest. If only they'd found it sooner. Rat. Not of the freshest. If only they'd found it sooner.

Key: 7D5FEA0F41AE903CB589399322C92B89
SourceLocation: /Game/Blueprints/Pickups/Food/RottenRawMeat.Default__RottenRawMeat_C:DescriptionComponent0.Description

Glimpse.PickupPlanted Evidence Planted Evidence

Key: 7D8E0D644C99886E812B8AA0E3977EE6
SourceLocation: /Game/Blueprints/Pickups/Notes/Sally_MurderHouse_Evidence_02.Default__Sally_MurderHouse_Evidence_02_C:DescriptionComponent0.DescriptiveName
Key: 86CE7E2D49243807DA66919A7BB7EE2B
SourceLocation: /Game/Blueprints/Pickups/Notes/Sally_MurderHouse_Evidence_01.Default__Sally_MurderHouse_Evidence_01_C:DescriptionComponent0.DescriptiveName
Key: B7CA53684F1D03363A8D0B8900103248
SourceLocation: /Game/Blueprints/Pickups/Misc/EmptyPillBottle_SallyRocket.Default__EmptyPillBottle_SallyRocket_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCompressed hydrogen. Compressed hydrogen.

Key: 7DA72F6142BC1FD7A365368DF926BB44
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_HydrogenTank.Default__Ollie_HydrogenTank_C:DescriptionComponent0.Description

Glimpse.PickupUncle Jack Sings, Disc 2 Uncle Jack Sings, Disc 2

Key: 7DC5C99648A4B42D7BE335B1C5889F80
SourceLocation: /Game/Blueprints/Story/Sally/OddsAndEnds_Sally_RareRecord2.Default__OddsAndEnds_Sally_RareRecord2_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMake Coffee Reminder Make Coffee Reminder

Key: 7DD1933B4689CF190AEFC6BD7638B99F
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.LorePickup_CoffeeMachineNote.DescriptionComponent0.DescriptiveName

Glimpse.PickupSpeakers Stack of Fliers Speakers Stack of Fliers

Key: 7E665B6E43C061C278DE11B130EA755D
SourceLocation: /Game/Blueprints/Pickups/Misc/SpeakersFlierStack.Default__SpeakersFlierStack_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSeptember 23 - Artistic Hobbies? September 23 - Artistic Hobbies?

Key: 7E88E16945D154AD8ABBD1BE193EE7D0
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.LorePickup_Margaret_Note1.DescriptionComponent0.DescriptiveName

Glimpse.PickupYou are now dressed like a worker. Look busy! You are now dressed like a worker. Look busy!

Key: 7EA8C4784D229359AD2478B8DE096187
SourceLocation: /Game/Blueprints/Pickups/Wearables/WorkerOutfit.Default__WorkerOutfit_C.EquipText

Glimpse.PickupChronobalm Chronobalm

Key: 7EFC60BD4E6687EFC5DE6093D129E3D8
SourceLocation: /Game/Blueprints/Pickups/Chemical/Chronobalm.Default__Chronobalm_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCanvas Scrap Canvas Scrap

Key: 7F0EBE3E477B2A424AAF35985A7BC26A
SourceLocation: /Game/Blueprints/Pickups/Components/LinenTough.Default__LinenTough_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLethe Lethe

Key: 7F137CF64CF2FE8C7358619ED88EBDDD
SourceLocation: /Game/Blueprints/Pickups/CUT/lethe.Default__lethe_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMetal Tube Metal Tube

Key: 7F3180624850E429A222E695605C6A5E
SourceLocation: /Game/Blueprints/Pickups/Components/TubeMetal.Default__TubeMetal_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWellington Wells Village Bridge Key Card Wellington Wells Village Bridge Key Card

Key: 7F3B7ED64CEA5B6B952A1687B957A0F3
SourceLocation: /Game/Blueprints/Pickups/Keys/Keycard_GD1toV1_Bridge.Default__Keycard_GD1toV1_Bridge_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSturdy Boots. Sturdy Boots.

Key: 7F8019724297A0E34855AE8EE7A9A9C2
SourceLocation: /Game/Blueprints/Pickups/Wearables/RidingBoots.Default__RidingBoots_C:DescriptionComponent0.Description
Key: FFC490204B2EB446EAA6FFAE393467F8
SourceLocation: /Game/Blueprints/Pickups/Recipes/RidingBoots_RecipePickup.Default__RidingBoots_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupPoetry Book 1 Poetry Book 1

Key: 7FBD087140CEC9371CE9D993B71CBA0F
SourceLocation: /Game/Blueprints/Pickups/Notes/PoetryBook1.Default__PoetryBook1_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFilter out bad gas, until the filter is used up. Filter out bad gas, until the filter is used up.

Key: 8051352441E1EFB91E1D53BEB10231B4
SourceLocation: /Game/Blueprints/Pickups/Wearables/GasMask.Default__GasMask_C:DescriptionComponent0.Description

Glimpse.PickupYellow Yellow

Key: 8062384A427F7707CF5AF9BFE079E7AC
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Yellow.Default__BP_ArthurFlashback_Yellow_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupNew Patient Questionnaire New Patient Questionnaire

Key: 80BCC84942664253E7FDCC8138A98E5A
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_DoctorHQ_Questionnaire.Default__LorePickup_DoctorHQ_Questionnaire_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe Extractor The Extractor

Key: 812BC82E4969148B10A0448D0305C427
SourceLocation: /Game/Blueprints/Pickups/Gadgets/ScavengerExtractor.Default__ScavengerExtractor_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMuch more boom than black powder. Much more boom than black powder.

Key: 813B52AC4FF93807B12F38AA006D4B49
SourceLocation: /Game/Blueprints/Pickups/Components/ElitePowder.Default__ElitePowder_C:DescriptionComponent0.Description

Glimpse.PickupCol. Lawrence’s Antique Rifle Col. Lawrence’s Antique Rifle

Key: 816387814E386C5173BABFB7B7C8FB5D
SourceLocation: /Game/Blueprints/Pickups/Misc/OldSoldiersRifle.Default__OldSoldiersRifle_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupVictoria's childhood snack. She's got to eat something. Victoria's childhood snack. She's got to eat something.

Key: 817F2BC548D17B72D70C32B4E6E61F5B
SourceLocation: /Game/Blueprints/Pickups/Drink/CoffeeYogurt.Default__CoffeeYogurt_C:DescriptionComponent0.Description

Glimpse.PickupClubber Clubber

Key: 818182444D5411592514EFB030142A6C
SourceLocation: /Game/Blueprints/Pickups/Manuals/LuckyStrikeManual.Default__LuckyStrikeManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMr. Kite's Instructions Mr. Kite's Instructions

Key: 81A6BE134F3EAC5F6E30EA9055CECD98
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreGD0/LorePickup_GD0_MRKitesInstructions.Default__LorePickup_GD0_MRKitesInstructions_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupUgly Doll Ugly Doll

Key: 81A72A1C4B0D20D0B5BDB29063712CD9
SourceLocation: /Game/Blueprints/Pickups/Misc/DoctorDoll.Default__DoctorDoll_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWednesday Luncheon Wednesday Luncheon

Key: 81BE92F24F04AC67F65917BFC73AFCD9
SourceLocation: /Game/Blueprints/Story/Ollie/Lore_Ollie_WednesdayLuncehon.Default__Lore_Ollie_WednesdayLuncehon_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSuit of Blending Pattern Suit of Blending Pattern

Key: 81DD05AF4D226C862D44EFBE01A1347C
SourceLocation: /Game/Blueprints/Pickups/Recipes/BlendingSuit_RecipePickup.Default__BlendingSuit_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHumphry's Note Humphry's Note

Key: 8207F7AC48D38B399BD97793CA6E6E1C
SourceLocation: /Game/Blueprints/Pickups/Misc/GilNote.Default__GilNote_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMemo from Dickie Bow, Manager Memo from Dickie Bow, Manager

Key: 821C12444B89CC279E2ACDB7866AAB7F
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/Village2_Shelter01_GEO.Village2_Shelter01_GEO:PersistentLevel.LorePickup_Base_2.DescriptionComponent0.DescriptiveName

Glimpse.PickupLet me get that for you, sir. Let me get that for you, sir.

Key: 822BCD124B076F6126F334BEF1DD2BB5
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Suits/LB_Bellboy_Suit.Default__LB_Bellboy_Suit_C:DescriptionComponent0.Description

Glimpse.PickupMargaret has made a new doll. Margaret has made a new doll.

Key: 8256ECD5470D1045D8BD6C93BB8EB507
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback2.Default__BP_OllieFlashback2_C:DescriptionComponent0.Description

Glimpse.PickupAll you need to repair a broken Toilet! All you need to repair a broken Toilet!

Key: 828B522741B4CB1A815DBEA729C3F4F0
SourceLocation: /Game/Blueprints/Pickups/Misc/ToiletRepairKit.Default__ToiletRepairKit_C:DescriptionComponent0.Description

Glimpse.PickupBetter than sleep. Made from the finest Toasted Chicory. Better than sleep. Made from the finest Toasted Chicory.

Key: 82B3424F4BFEC7BF1EF936A813EE3F2A
SourceLocation: /Game/Blueprints/Pickups/Food/CoffeeBeans.Default__CoffeeBeans_C:DescriptionComponent0.Description

Glimpse.PickupA flashlight. The power cell is empty. It figures. A flashlight. The power cell is empty. It figures.

Key: 82B69D074241F0C4150EF49DF5C0DDBE
SourceLocation: /Game/Blueprints/Pickups/Survival/TorchEmpty.Default__TorchEmpty_C:DescriptionComponent0.Description

Glimpse.PickupBlood Toxin Formula Blood Toxin Formula

Key: 82E5FD034B0B1CE2D83C0EB93A6C9649
SourceLocation: /Game/Blueprints/Pickups/Recipes/BloodToxin_RecipePickup.Default__BloodToxin_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHoliday Holiday

Key: 8360F1794EBAC6E870546B8E3E7D146D
SourceLocation: /Game/Blueprints/Pickups/CUT/Holiday.Default__Holiday_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupGrapefruit Juice Grapefruit Juice

Key: 838DF116429C915FF09AE4983E3FF69A
SourceLocation: /Game/Blueprints/Pickups/Drink/GrapeFruit_Juice.Default__GrapeFruit_Juice_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupConstable's Keycard Constable's Keycard

Key: 839165074FC366AB0B0FE28ECC87688D
SourceLocation: /Game/Blueprints/Pickups/Keys/OfficerKeycard.Default__OfficerKeycard_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAltered Formula Dexipam Altered Formula Dexipam

Key: 83C1C2214B582247EFCAF2ACEBAD5BFA
SourceLocation: /Game/Blueprints/Pickups/Chemical/StaminaBoost2_Bad.Default__StaminaBoost2_Bad_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBetter First Aid Kit Recipe Better First Aid Kit Recipe

Key: 8429C2EE4528833F90DC5BBF98C70C7F
SourceLocation: /Game/Blueprints/Pickups/Recipes/AdvancedFirstAidKit_RecipePickup.Default__AdvancedFirstAidKit_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA bag full of Doctor's things. A bag full of Doctor's things.

Key: 843B30E7450A1409E9F66B835E78A7CF
SourceLocation: /Game/Blueprints/Pickups/Misc/DoctorBag.Default__DoctorBag_C:DescriptionComponent0.Description

Glimpse.PickupFree Nigel! Free Nigel!

Key: 843D487F49CD946897F462A67CD72E62
SourceLocation: /Game/Blueprints/Pickups/Keys/FineCuisineKey.Default__FineCuisineKey_C:DescriptionComponent0.Description

Glimpse.PickupMagnificent Muffins Magnificent Muffins

Key: 84BD9CB743B9B3FB296C4D8C91A7AA9A
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreUnderground/LorePickup_Construction02_All_01_MagnificentMuffins.Default__LorePickup_Construction02_All_01_MagnificentMuffins_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWorker's Keycard Worker's Keycard

Key: 84C4875E40C78DF1D04C2EA2A50336BA
SourceLocation: /Game/Blueprints/Pickups/Keys/KeycardBase_Worker.Default__KeycardBase_Worker_C:DescriptionComponent0.DescriptiveName
Key: 99FE93B54A61BB5C9ABAA5B4338D93FE
SourceLocation: /Game/Blueprints/Pickups/Keys/WorkerKeycard.Default__WorkerKeycard_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupQuickly raises blood sugar by 40% Quickly raises blood sugar by 40%

Key: 84F12B53406AF2E32A2579AD2974F257
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_Insulin.Default__Ollie_Insulin_C:DescriptionComponent0.Description

Glimpse.PickupPie Pie

Key: 84F621B642C0C5249CBE81BC92EFB98F
SourceLocation: /Game/Blueprints/Pickups/Food/PieWhole.Default__PieWhole_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSally's coming to live with the Hastings men. Sally's coming to live with the Hastings men.

Key: 8509870F4A81BC6CFFC3C0A600A39C02
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Sally.Default__BP_ArthurFlashback_Sally_C:DescriptionComponent0.Description

Glimpse.PickupThe “O” Courant The “O” Courant

Key: 85269DCE404823F894F1F1BCB7E2B98F
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreGD0/LorePickup_GD0_LetterToTheEditor1.Default__LorePickup_GD0_LetterToTheEditor1_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou'll give your opponents the shock of their lives with this superb weaponized umbrella, so long as there is not a lot of wind. You'll give your opponents the shock of their lives with this superb weaponized umbrella, so long as there is not a lot of wind.

Key: 852D786F409ED8BC278DCFB951D957F9
SourceLocation: /Game/DLC/JollyBrolly/EnhancedJollyBrolly.Default__EnhancedJollyBrolly_C:DescriptionComponent0.Description

Glimpse.PickupMANUAL MANUAL

Key: 8539221C4A8C9398A5AC7494D1C65F5A
SourceLocation: /Game/Blueprints/Pickups/Manuals/BASE_Manual.Default__BASE_Manual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBobby Truncheon Bobby Truncheon

Key: 853D2CB84A7BD6E34D099688CE322654
SourceLocation: /Game/Blueprints/Gameplay/WM_BobbyNightstick.Default__WM_BobbyNightstick_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAmbiguously Written Letter Ambiguously Written Letter

Key: 863A8E704EF3EB5CEDC8E3A51C630A3F
SourceLocation: /Game/Blueprints/Pickups/Notes/Sally_MurderHouse_Evidence_01.Default__Sally_MurderHouse_Evidence_01_C:DescriptionComponent0.Description

Glimpse.PickupKnockout Juice Knockout Juice

Key: 874A00D24494214FDF2271BD8A546340
SourceLocation: /Game/Blueprints/Story/Sally/Sally_KnockoutJuice.Default__Sally_KnockoutJuice_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA list of English names and dates from the '30s and '40s. A list of English names and dates from the '30s and '40s.

Key: 87533B404B91281C62249AA0BB21046F
SourceLocation: /Game/Maps/Cinematics/VideoFlashbacks/Arthur/Sublevels/13_HomeAgain_FB.13_HomeAgain_FB:PersistentLevel.LorePickup_Base7.DescriptionComponent0.Description

Glimpse.PickupToxic Waste Water Toxic Waste Water

Key: 8755E99F47E3017860CED2A154F58899
SourceLocation: /Game/Blueprints/Story/Sally/Sally_ToxicPondWater.Default__Sally_ToxicPondWater_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTHE “O” COURANT - Article1 THE “O” COURANT - Article1

Key: 87798CFA466B3D16291769AA036D431A
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.LorePickup_Base6.DescriptionComponent0.DescriptiveName

Glimpse.PickupA short metal tube too short for a weapon but ideal for crafting a torch. A short metal tube too short for a weapon but ideal for crafting a torch.

Key: 87A072D54611A4B6547F289C532E0241
SourceLocation: /Game/Blueprints/Pickups/Components/TubeMetal.Default__TubeMetal_C:DescriptionComponent0.Description

Glimpse.PickupSometimes their weapons break. Sometimes their weapons break.

Key: 87AB482D4F1C5397F3D9B48681FFDEA1
SourceLocation: /Game/Blueprints/Pickups/Manuals/WeaponBreakerManual.Default__WeaponBreakerManual_C:DescriptionComponent0.Description

Glimpse.PickupKey to Sally's old home. Key to Sally's old home.

Key: 87B881294F266BD58FC70B9B429BDD7D
SourceLocation: /Game/Blueprints/Story/Sally/BoyleFamilyHouseKey.Default__BoyleFamilyHouseKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWho doesn't want to see a lot of people throwing up? Always hilarious. Who doesn't want to see a lot of people throwing up? Always hilarious.

Key: 87BC68F34AA083FF84BE81A865D6D978
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/SickBomb.Default__SickBomb_C:DescriptionComponent0.Description

Glimpse.PickupSucronase Syringe Sucronase Syringe

Key: 88033BC142499349A83D82AC46247C2E
SourceLocation: /Game/Blueprints/Pickups/Chemical/Ollie_CrashSyringe.Default__Ollie_CrashSyringe_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupGarden District Kit Garden District Kit

Key: 8829A58F445E5676E849E3A03EB1DAD2
SourceLocation: /Game/Blueprints/Story/Sally/Sally_GardenDistrictKit.Default__Sally_GardenDistrictKit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSmall bits of metal that really hurt the feet Small bits of metal that really hurt the feet

Key: 88A74DC34499DE63F33768A5F7F037B2
SourceLocation: /Game/Blueprints/Pickups/Recipes/Caltrops_RecipePickup.Default__Caltrops_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupSanitol Formula Sanitol Formula

Key: 88C692D246DED0D1D43E0A807EBF7E73
SourceLocation: /Game/Blueprints/Pickups/Recipes/Sanitol_RecipePickup.Default__Sanitol_RecipePickup_C:DescriptionComponent0.DescriptiveName
Key: 99B9C9844F45CF2B148A0CA8B0B45570
SourceLocation: /Game/Blueprints/Pickups/Recipes/HealthBoost1_RecipePickup.Default__HealthBoost1_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOld handwritten letter. Old handwritten letter.

Key: 88C943C74B7D959E796EE890F20C98C1
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_ByngOffice_WifeLetter.Default__LorePickup_ByngOffice_WifeLetter_C:DescriptionComponent0.Description

Glimpse.PickupI know that's the price, but how much for me? I know that's the price, but how much for me?

Key: 89025D22443AF511B4C18BBC7E58B772
SourceLocation: /Game/Blueprints/Pickups/Manuals/DiscountChanceManual.Default__DiscountChanceManual_C:DescriptionComponent0.Description

Glimpse.PickupHow to sew an even more padded suit. How to sew an even more padded suit.

Key: 892D795B431C75BD886F87A28024980B
SourceLocation: /Game/Blueprints/Pickups/Recipes/ExtraThickSuit_RecipePickup.Default__ExtraThickSuit_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupFeather Feather

Key: 893534B24F4424F6A84D53AC016D6C26
SourceLocation: /Game/Blueprints/Pickups/Components/Feather.Default__Feather_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFoxglove Seeds Foxglove Seeds

Key: 8971F78741C9F772F8D65588E434DCE6
SourceLocation: /Game/Blueprints/Pickups/Components/FoxGloveSeeds.Default__FoxGloveSeeds_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOblivion Oblivion

Key: 89D105844D66B64A517E5BAA66096268
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Parade_Epilogue_DESIGN.Parade_Epilogue_DESIGN:PersistentLevel.JoyPillIntro_262.DescriptionComponent0.DescriptiveName

Glimpse.PickupNew Joy Flavours New Joy Flavours

Key: 89E534E045FB89E33A3379BD8261B2E9
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreJoyfactory/LorePickup_VerlocsLab_All_03_NewJoyFlavours.Default__LorePickup_VerlocsLab_All_03_NewJoyFlavours_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupNow you can go all day and all night, with New Formula Dexipam! Now you can go all day and all night, with New Formula Dexipam!

Key: 89F3BB3C44ACBC1BCF83449B33BB7FE4
SourceLocation: /Game/Blueprints/Pickups/Chemical/StaminaBoost2.Default__StaminaBoost2_C:DescriptionComponent0.Description

Glimpse.PickupBobby Shock Grenade Bobby Shock Grenade

Key: 8A54FAED4F61CC42CFE7E580B60532B9
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/ShockerGrenade_Bobby.Default__ShockerGrenade_Bobby_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou don't *seem* suspicious. You don't *seem* suspicious.

Key: 8A92816C4D85CF6E98793AB9B9533D27
SourceLocation: /Game/Blueprints/Pickups/Manuals/SuspicionReductionManual.Default__SuspicionReductionManual_C:DescriptionComponent0.Description

Glimpse.PickupSee how white your shirts can be. also useful in chemistry. See how white your shirts can be. also useful in chemistry.

Key: 8A92C69E4BC726667F99B7BD2A622797
SourceLocation: /Game/Blueprints/Pickups/Components/Bleach.Default__Bleach_C:DescriptionComponent0.Description

Glimpse.PickupLovebirds Digspot Lovebirds Digspot

Key: 8AAA2F7B41D7598F1CA97BB13EC20AF3
SourceLocation: /Game/DLC/SandBox/Maps/SpawnMaps/Parks/Sublevels/SB_Village1_Park05_DESIGN.SB_Village1_Park05_DESIGN:PersistentLevel.Map_DigSpot_Lovebirds2.DescriptionComponent0.DescriptiveName

Glimpse.PickupRolling Pin Rolling Pin

Key: 8AC1DDC1438624980169CFBA9DCA6551
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/RollingPin.Default__RollingPin_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSwitch Replacement Switch Replacement

Key: 8ACFFE8C4EF3690D0ABA0293A3212ED4
SourceLocation: /Game/Blueprints/Pickups/Misc/SwitchRepair.Default__SwitchRepair_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBetter Mousetrap Better Mousetrap

Key: 8AD5B636417F3C5E333577BD94668150
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/BetterMousetrap.Default__BetterMousetrap_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDying Wastrel's Key Dying Wastrel's Key

Key: 8B54AEF5450D633FFF89CEAD6093317C
SourceLocation: /Game/Blueprints/Pickups/Keys/DyingWastrelKey.Default__DyingWastrelKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to bend metal bits into a tube, in case you need a metal tube. How to bend metal bits into a tube, in case you need a metal tube.

Key: 8BBD26584FE273D5057BE19D366E1525
SourceLocation: /Game/Blueprints/Pickups/Recipes/TubeMetal_RecipePickup.Default__TubeMetal_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupDear, darling Sebastian Dear, darling Sebastian

Key: 8C06CB8344D0D87B1B9650AFE0A374F3
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Underground_GEO.TheTrainStation_Underground_GEO:PersistentLevel.LorePickup_Base5.DescriptionComponent0.DescriptiveName

Glimpse.PickupFall more slowly. Fall more slowly.

Key: 8C10617741CCA152944C27AD08AC904E
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_Parachute.Default__Ollie_Parachute_C:DescriptionComponent0.Description

Glimpse.PickupHurts less when people (and bees) hit you. You'll look a bit odd, though. Hurts less when people (and bees) hit you. You'll look a bit odd, though.

Key: 8C10FE62418FFC24475750B766E37213
SourceLocation: /Game/Blueprints/Pickups/Wearables/ThickSuit.Default__ThickSuit_C:DescriptionComponent0.Description

Glimpse.PickupYummy and extremely filling. Yummy and extremely filling.

Key: 8C6D65AA42EA30082D548C894AA12119
SourceLocation: /Game/Blueprints/Pickups/Food/PieWhole.Default__PieWhole_C:DescriptionComponent0.Description

Glimpse.PickupHow to extract phytosteroid from yams to use in crafting useful drugs. How to extract phytosteroid from yams to use in crafting useful drugs.

Key: 8CA5E165453606089E3BD9B9D07CFF8C
SourceLocation: /Game/Blueprints/Pickups/Recipes/Phytosteroid_RecipePickup.Default__Phytosteroid_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupBattleship Battleship

Key: 8CA9D5514928E369CBFDFEBEBBA61484
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Battleship.Default__BP_ArthurFlashback_Battleship_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFacility Waste Key Card Facility Waste Key Card

Key: 8CAFB2A8484655BB899D23A1637C27A7
SourceLocation: /Game/Blueprints/Pickups/Keys/Keycard_RatholmToxicWater.Default__Keycard_RatholmToxicWater_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPawn Ticket #1318 Pawn Ticket #1318

Key: 8CB244EC49BD5EB4EFEA5C9A3964D700
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Lore/LB_D1_Lyrics.Default__LB_D1_Lyrics_C:DescriptionComponent0.Description

Glimpse.PickupStrange Meat Strange Meat

Key: 8D50E2134A3C880C55AEB094D78E7191
SourceLocation: /Game/Blueprints/Pickups/Food/StrangeMeat.Default__StrangeMeat_C:DescriptionComponent0.DescriptiveName
Key: 8EB56F95405807611DF3C290DEB374A6
SourceLocation: /Game/Blueprints/Pickups/Keys/StrangeMeatKey.Default__StrangeMeatKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSally's Travel Agency Flier Sally's Travel Agency Flier

Key: 8D5A87EC4B3E5D14291E068CA8743AE6
SourceLocation: /Game/Blueprints/Pickups/Misc/SallyFlier.Default__SallyFlier_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to craft a grenade that does moderate damage over an area. How to craft a grenade that does moderate damage over an area.

Key: 8D8BDF7E4DB142A7B6C4E58F2A7D2424
SourceLocation: /Game/Blueprints/Pickups/Recipes/Banger_RecipePickup.Default__Banger_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupTranquilizer Dart Tranquilizer Dart

Key: 8DA1A2C848809367333222BA9AADBCB3
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/ExhaustionDart.Default__ExhaustionDart_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupProper Shoes Proper Shoes

Key: 8E1DAB9F4B7C5FCCCACB1383D7BDA850
SourceLocation: /Game/Blueprints/Pickups/Wearables/Shoe.Default__Shoe_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWithout tea, you could not have civilisation. Without tea, you could not have civilisation.

Key: 8E28DDDF43E238151D99DEBAA603E8AD
SourceLocation: /Game/Blueprints/Pickups/Drink/Tea.Default__Tea_C:DescriptionComponent0.Description

Glimpse.PickupPlease present your children at the train station... Please present your children at the train station...

Key: 8E2A4D8B494509A162DBB09B1F4899BB
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_SallysHouse_PleasePresent.Default__LorePickup_SallysHouse_PleasePresent_C:DescriptionComponent0.Description

Glimpse.PickupQuarantine Access Code Quarantine Access Code

Key: 8E449A8A45F992901CF957AA3D02BB59
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_DoctorHQCode.Default__LorePickup_DoctorHQCode_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAte something sickening? Want to throw up? Have some tea. Ate something sickening? Want to throw up? Have some tea.

Key: 8E4C774E41960CCCEB6641B03CE73182
SourceLocation: /Game/Blueprints/Pickups/Medical/FoodPoisoningCure.Default__FoodPoisoningCure_C:DescriptionComponent0.Description

Glimpse.PickupShabby Military Uniform Shabby Military Uniform

Key: 8E53767743B4C462FCE4FEA74A27BEEE
SourceLocation: /Game/Blueprints/Pickups/Wearables/ShabbyMilitarySuit.Default__ShabbyMilitarySuit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupUpgrade: Motilene Wireless Pack Upgrade: Motilene Wireless Pack

Key: 8E58E68445363E0FD6B862B054BFC176
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Upgrades/LB_Upgrade_03_WirelessPack.Default__LB_Upgrade_03_WirelessPack_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBobby Pin Bobby Pin

Key: 8E65FCB64C7C958086FEE3854C07DF38
SourceLocation: /Game/Blueprints/Pickups/Components/BobbyPin.Default__BobbyPin_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHallucinogenic Caltrops Plans Hallucinogenic Caltrops Plans

Key: 8E79A2844736ED1F4517E1BCDDCFCAD1
SourceLocation: /Game/Blueprints/Pickups/Recipes/HallucinogenicCaltrops_RecipePickup.Default__HallucinogenicCaltrops_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA-12 formula A-12 formula

Key: 8EA08B46433690179DDB2E85BB423052
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreJoyfactory/LorePickup_VerlocsLab_All_09_A-12Formula.Default__LorePickup_VerlocsLab_All_09_A-12Formula_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupUnlocks maintenance doors. Unlocks maintenance doors.

Key: 8EB1F5514CF5B80CC0CAB0B0EC55B214
SourceLocation: /Game/Blueprints/Pickups/Keys/WorkerMaintenanceKey.Default__WorkerMaintenanceKey_C:DescriptionComponent0.Description

Glimpse.PickupA handy bit of twisted wire. A handy bit of twisted wire.

Key: 8ECFCF314B3C7A021DDD9AAB4925BC97
SourceLocation: /Game/Blueprints/Pickups/Components/BobbyPin.Default__BobbyPin_C:DescriptionComponent0.Description

Glimpse.PickupBox of Joy Box of Joy

Key: 8EDDCAF6421B957D402C69BF73AFE334
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Drugs/LB_BoxOfJoy.Default__LB_BoxOfJoy_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPhenocycline Jab Recipe Phenocycline Jab Recipe

Key: 8F320FC3417D06EF5F99D88813B5F9DE
SourceLocation: /Game/Blueprints/Pickups/Recipes/PlagueSyringe_RecipePickup.Default__PlagueSyringe_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFloral Bonnet Floral Bonnet

Key: 8F3A6CA14C0A91528B14BA8F9EDCFE5C
SourceLocation: /Game/Blueprints/Pickups/Misc/CrierHat.Default__CrierHat_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupChronobomb Chronobomb

Key: 8F7747534592A3ADB15DC09A2A941DD2
SourceLocation: /Game/DLC/House_Boys/Blueprints/Gameplay/ChronoBomb/ChronoFlash.Default__ChronoFlash_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBloody Threads Bloody Threads

Key: 8FBC284342020090D96393ABE983B7CA
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Suits/LB_NicksFabThreads_Bloody.Default__LB_NicksFabThreads_Bloody_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBitter dankeschoens Bitter dankeschoens

Key: 8FCD4304422F81645ECCBC9CFEFFF9D8
SourceLocation: /Game/Blueprints/Pickups/Notes/MrsStokesLetter1.Default__MrsStokesLetter1_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSandwich Sandwich

Key: 8FDABDF9454851921F995BBAF6FC066F
SourceLocation: /Game/Blueprints/Pickups/Food/Sandwich.Default__Sandwich_C:DescriptionComponent0.DescriptiveName
Key: B61A661241F6A2270572C6AC1F88D806
SourceLocation: /Game/Sandwich_Victory_Meat.Default__Sandwich_Victory_Meat_C.UseText
Key: FDB5091144E4E4F9E6505486532EF772
SourceLocation: /Game/Sandwich_Victory_Meat.Default__Sandwich_Victory_Meat_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMaster Tinker Master Tinker

Key: 8FDAE4C3416F6C37361B6487A72202D5
SourceLocation: /Game/Blueprints/Pickups/Manuals/MasterCrafterManual.Default__MasterCrafterManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA Stitch in Time A Stitch in Time

Key: 8FE129A349484AAE012E06AC10FFEA97
SourceLocation: /Game/Blueprints/Pickups/Manuals/CraftingDurabilityBlendingManual.Default__CraftingDurabilityBlendingManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBottle of 70 Proof Bottle of 70 Proof

Key: 90086F2B48CACF727B4177AADFA6801E
SourceLocation: /Game/Blueprints/Pickups/TEMPLATE_Consumable.Default__TEMPLATE_Consumable_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTrain Station Key Train Station Key

Key: 9008E27040BE4ED90B50A3945392639C
SourceLocation: /Game/Blueprints/Pickups/Keys/Sally_TrainStationKey.Default__Sally_TrainStationKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to make a groovy outfit that will impress everyone in the Village and the Parade. How to make a groovy outfit that will impress everyone in the Village and the Parade.

Key: 90C02BAC4583480899D699AA1E72BD1D
SourceLocation: /Game/Blueprints/Pickups/Recipes/FancySuit_RecipePickup.Default__FancySuit_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupElectric artwork Electric artwork

Key: 90C9B53D43C53CF5C802678BA43E6709
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreUnderground/LorePickup_Construction02_All_06_ElectricArtwork.Default__LorePickup_Construction02_All_06_ElectricArtwork_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupKeeps baby dry. Keeps baby dry.

Key: 9130338B408791FC8301A69ED39DD672
SourceLocation: /Game/Blueprints/Story/Sally/Diaper.Default__Diaper_C:DescriptionComponent0.Description

Glimpse.PickupThe combination to the freezer! Sweet joyless food! The combination to the freezer! Sweet joyless food!

Key: 91B33A3D4B6B5A904F23C3AA9C9861CB
SourceLocation: /Game/Blueprints/Pickups/Keys/FreezerDoorNote.Default__FreezerDoorNote_C:DescriptionComponent0.Description

Glimpse.PickupMadame Wanda's Diary Madame Wanda's Diary

Key: 91E380C3421B0468B97EB78A93B56389
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_RC_OldWandaDiary.Default__LorePickup_RC_OldWandaDiary_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAll you need to repair a broken fridge! All you need to repair a broken fridge!

Key: 922F0C394E7942DD98580E83DAA51223
SourceLocation: /Game/Blueprints/Pickups/Misc/FridgeRepairKit.Default__FridgeRepairKit_C:DescriptionComponent0.Description

Glimpse.PickupLeast Jolly Brolly Least Jolly Brolly

Key: 929A25F44370D542D60DA0BB6EC8DFBA
SourceLocation: /Game/DLC/JollyBrolly/EnhancedJollyBrolly_Lethal.Default__EnhancedJollyBrolly_Lethal_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupScotch Scotch

Key: 92A7DBE848D008178592EDA215C5BC3D
SourceLocation: /Game/Blueprints/Pickups/Drink/Alcohol.Default__Alcohol_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA really excellent way of convincing people to lie down. A really excellent way of convincing people to lie down.

Key: 92B0493F40C1173883CD10A0DDC41A99
SourceLocation: /Game/Blueprints/Pickups/TEMPLATE_Weapon.Default__TEMPLATE_Weapon_C:DescriptionComponent0.Description

Glimpse.PickupA vial of Lockjaw for crafting purposes. A vial of Lockjaw for crafting purposes.

Key: 92C1BD9E4A7C922C8DF654A09C5B2667
SourceLocation: /Game/Blueprints/Pickups/Chemical/Lockjaw.Default__Lockjaw_C:DescriptionComponent0.Description

Glimpse.PickupEffluent from Haworth Labs Effluent from Haworth Labs

Key: 931D06FA4FF1DD81532314950E46FA25
SourceLocation: /Game/Blueprints/Story/Sally/Sally_ToxicPondWater.Default__Sally_ToxicPondWater_C:DescriptionComponent0.Description

Glimpse.PickupFaraday's Bucket (Full) Faraday's Bucket (Full)

Key: 931FA43545BA3D4A9E8CFAA5175B0127
SourceLocation: /Game/Blueprints/Pickups/Misc/BucketFilled_Motliene_Faraday.Default__BucketFilled_Motliene_Faraday_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupNeximide Pill Neximide Pill

Key: 932162BF4CB113185664EF87970A4770
SourceLocation: /Game/Blueprints/Pickups/Chemical/PurplePill.Default__PurplePill_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMargaret can't remember what her mum looked like. Margaret can't remember what her mum looked like.

Key: 933972364189FDDCF99B7CA32E070CF2
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback3.Default__BP_OllieFlashback3_C:DescriptionComponent0.Description

Glimpse.PickupPortable Guitar Amp Portable Guitar Amp

Key: 935E69524441E47028563194CD61AD8C
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Misc/LB_PortableAmp.Default__LB_PortableAmp_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupNanny Nanny

Key: 93DAE11A40FCFBB5C9B7D4AD982632A7
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreGD0/LorePickup_GD0_Nanny.Default__LorePickup_GD0_Nanny_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou don't need a workbench to make simple things. You don't need a workbench to make simple things.

Key: 93F5C0504DAA39E7E10E048106C66A90
SourceLocation: /Game/Blueprints/Pickups/Manuals/MechanicalSavantManual.Default__MechanicalSavantManual_C:DescriptionComponent0.Description

Glimpse.PickupPituitary fluid extracted from a Doctor. Poetic justice, if you will. Pituitary fluid extracted from a Doctor. Poetic justice, if you will.

Key: 940EC16747BF4B83D4B2F081F85A3144
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Doctor.Default__PituitaryExtract_Doctor_C:DescriptionComponent0.Description

Glimpse.PickupEphemeral Linen Ephemeral Linen

Key: 941CF5124E2CF8F903F7E8850AFA74BB
SourceLocation: /Game/Blueprints/Pickups/Components/LinenEphemeral.Default__LinenEphemeral_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSoviets Take Madrid Soviets Take Madrid

Key: 943EA1AD49953F6783B5E78DB79A9E2E
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_GD_SovietsTakeMadrid.Default__LorePickup_GD_SovietsTakeMadrid_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDart Gun Dart Gun

Key: 94C90FE642400ECEF9A150A1E440D539
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_DartGunPickup.Default__V_DartGunPickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPointy Stick Pointy Stick

Key: 94EAEEBC489D8E337A6CD08D0ECE1769
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/PointyStick.Default__PointyStick_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRead This If I Die Mysteriously Read This If I Die Mysteriously

Key: 94EBFC664CA0D917D302F4B83DA99E99
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_SallysPlace_Anton.Default__LorePickup_SallysPlace_Anton_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupGives people a good night's sleep. Not the same as Sleeptite. Don't ask me why. Gives people a good night's sleep. Not the same as Sleeptite. Don't ask me why.

Key: 9518179442FADA1EA810B4A231A70BE4
SourceLocation: /Game/Blueprints/Story/Sally/Sally_KnockoutJuice.Default__Sally_KnockoutJuice_C:DescriptionComponent0.Description

Glimpse.PickupHurts less when people (and bees) hit you. Does not upset decent people. Wastrels will resent you, though. Hurts less when people (and bees) hit you. Does not upset decent people. Wastrels will resent you, though.

Key: 956E6B694831886946A5438A21D46E0E
SourceLocation: /Game/Blueprints/Pickups/Wearables/TailoredPaddedSuit.Default__TailoredPaddedSuit_C:DescriptionComponent0.Description

Glimpse.PickupWorker's favorite! Worker's favorite!

Key: 9614450E413C2D255F9D97A1EDD6A603
SourceLocation: /Game/Blueprints/Pickups/Food/Sandwich.Default__Sandwich_C:DescriptionComponent0.Description

Glimpse.PickupSee a Motilene spill? Clean it up, and keep the motilene! See a Motilene spill? Clean it up, and keep the motilene!

Key: 96A0CD6C417C37CB8968DE903A83406C
SourceLocation: /Game/Blueprints/Pickups/Gadgets/MotileneHarvester.Default__MotileneHarvester_C:DescriptionComponent0.Description

Glimpse.PickupQuenches thirst, but some Downer took all the Joy out! Quenches thirst, but some Downer took all the Joy out!

Key: 96DE3DB24F3030A885E01D89E6FFE673
SourceLocation: /Game/Blueprints/Pickups/Drink/PurifiedWater.Default__PurifiedWater_C:DescriptionComponent0.Description

Glimpse.PickupTHE “O” COURANT - Article2 THE “O” COURANT - Article2

Key: 97070D6F4846FD2F1768B5B81AF302AD
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.LorePickup_Base5.DescriptionComponent0.DescriptiveName

Glimpse.PickupDamp Diary Damp Diary

Key: 9711EBDC4F6D12668AA9548ACC85CBD9
SourceLocation: /Game/Blueprints/Pickups/Notes/Village1_Shelter_Diary.Default__Village1_Shelter_Diary_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDear Uncle Jack Dear Uncle Jack

Key: 9714F1574039336F8DDFA08E3C9A30EC
SourceLocation: /Game/Blueprints/Pickups/Notes/DearUncleJack.Default__DearUncleJack_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCrutches Crutches

Key: 973FFDDB461D304990A95E9D8F927E7E
SourceLocation: /Game/Blueprints/Pickups/Misc/Crutches.Default__Crutches_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTOP SECRET TOP SECRET

Key: 97534DF0430637CF1450998C9317E67F
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreJoyfactory/LorePickup_VerlocsLab_All_01_TopSecret.Default__LorePickup_VerlocsLab_All_01_TopSecret_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLike a branch, but stabbier. And quicker. Like a branch, but stabbier. And quicker.

Key: 9769D3FD4C04D08132C3B7BFE117366E
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/PointyStick.Default__PointyStick_C:DescriptionComponent0.Description

Glimpse.PickupBy the Time You Read This By the Time You Read This

Key: 97CC5D40450337CFBFB4DF86B4F36391
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_VictoriaIntel2.Default__Ollie_VictoriaIntel2_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDig it. Dig it.

Key: 97DB9CDC4E9F9B4565CD5EA7CAE9F93C
SourceLocation: /Game/Blueprints/Pickups/DigSpotMaps/Map_DigSpot.Default__Map_DigSpot_C:DescriptionComponent0.Description
Key: 9EB7784149B51147883259882E128A76
SourceLocation: /Game/Blueprints/Pickups/DigSpotMaps/DigSpot_TreasureMap_Base.Default__DigSpot_TreasureMap_Base_C:DescriptionComponent0.Description

Glimpse.PickupWorker's Petition Worker's Petition

Key: 9872D2CA4CD3D6A95CB0FAA17FA9175F
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/Village2_Shelter01_DESIGN.Village2_Shelter01_DESIGN:PersistentLevel.LorePickup_Base2.DescriptionComponent0.DescriptiveName

Glimpse.PickupGreat for running in! Great for running in!

Key: 98BF03274116913754D57C9BAC475DFB
SourceLocation: /Game/Blueprints/Pickups/Wearables/RunningShoes.Default__RunningShoes_C:DescriptionComponent0.Description

Glimpse.PickupLetter from Byng's Wife Letter from Byng's Wife

Key: 98F9277F43B482F73C84699F9D73148B
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_ByngOffice_WifeLetter.Default__LorePickup_ByngOffice_WifeLetter_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupVomiting from food poisoning? Take Neximide, and you'll be right as rain. Vomiting from food poisoning? Take Neximide, and you'll be right as rain.

Key: 9903E92D422CF8FB5DBDAF982878216C
SourceLocation: /Game/Blueprints/Pickups/Chemical/PurplePill.Default__PurplePill_C:DescriptionComponent0.Description

Glimpse.PickupHow to formulate Adrenastim, a fantastic experimental drug that temporarily increases stamina regeneration. How to formulate Adrenastim, a fantastic experimental drug that temporarily increases stamina regeneration.

Key: 9937174C463AAD8AEB1CF3B3D734E4B1
SourceLocation: /Game/Blueprints/Pickups/Recipes/Adrenastim_RecipePickup.Default__Adrenastim_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupHallucinogen Hallucinogen

Key: 9951455940413F55E515A49879669F57
SourceLocation: /Game/Blueprints/Pickups/Components/Hallucinogen.Default__Hallucinogen_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupKitchen Key Kitchen Key

Key: 9960F6764CCF0521D8A43389F2FFD828
SourceLocation: /Game/Blueprints/Pickups/Keys/FineCuisineKey.Default__FineCuisineKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSally's Mini-Rocket Ship Pill Case Sally's Mini-Rocket Ship Pill Case

Key: 9992118F46DC0F46BFFE1A97C919214A
SourceLocation: /Game/Blueprints/Pickups/Misc/EmptyPillBottle_SallyRocket.Default__EmptyPillBottle_SallyRocket_C:DescriptionComponent0.Description

Glimpse.PickupNow you can attend to Madame. Now you can attend to Madame.

Key: 999B8FE24F9D974CB804CF98D0929B60
SourceLocation: /Game/Blueprints/Pickups/Wearables/MaidOutfit.Default__MaidOutfit_C:DescriptionComponent0.Description

Glimpse.PickupBerserk Dart Recipe Berserk Dart Recipe

Key: 99AC963E4C74EB481F206E8937E8C895
SourceLocation: /Game/Blueprints/Pickups/Recipes/BerserkDart_RecipePickup.Default__BerserkDart_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAtomizer Atomizer

Key: 9A03AA8E4B318F3D700E71B67C2F4765
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/Atomizer.Default__Atomizer_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBring the pain emphatically. Bring the pain emphatically.

Key: 9A106F1446024D887AFABBB5A5047429
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/FlamingLeadPipe.Default__FlamingLeadPipe_C:DescriptionComponent0.Description

Glimpse.PickupA rubber ducky. Cheerful. A rubber ducky. Cheerful.

Key: 9A5A45BF4387EE5CD8FE10B73513B73F
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/RubberDuck.Default__RubberDuck_C:DescriptionComponent0.Description

Glimpse.PickupFrom the Desk of Dr. A. Verloc From the Desk of Dr. A. Verloc

Key: 9A6A36A64D697956EB72A4B5D8B62F2D
SourceLocation: /Game/Blueprints/Pickups/Notes/BobbyInvestigation_Letter.Default__BobbyInvestigation_Letter_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDon't you look stylish. Don't you look stylish.

Key: 9A7C055F413E44875B2070AE64E974D2
SourceLocation: /Game/Blueprints/Pickups/Wearables/TailoredPaddedSuit.Default__TailoredPaddedSuit_C.EquipText

Glimpse.PickupThis bottle is useless without a cork, but it smashes real nice. This bottle is useless without a cork, but it smashes real nice.

Key: 9A7C55FA4B1A4B5E5CE08C9DD490A0DA
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/EmptyBottle.Default__EmptyBottle_C:DescriptionComponent0.Description

Glimpse.PickupAllows Victoria to use hooks and bars in the street with the whip to move to them. Allows Victoria to use hooks and bars in the street with the whip to move to them.

Key: 9A95AA2D4E735EFC6A10229B9550414F
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/Upgrades/WhipUpgrade_Grapple.Default__WhipUpgrade_Grapple_C:DescriptionComponent0.Description

Glimpse.PickupSeparates things from other things in a hurry. Separates things from other things in a hurry.

Key: 9AFCA6BC44618BA0917FAB84D7E706B1
SourceLocation: /Game/Blueprints/Pickups/Components/BlackPowder.Default__BlackPowder_C:DescriptionComponent0.Description

Glimpse.PickupChildren Children

Key: 9B521AC544881CE9B818BBAC48EC4CA8
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Children.Default__BP_ArthurFlashback_Children_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBoat Capacitor Boat Capacitor

Key: 9B7FAB0D46193E2A8BF16DA3119F3F4F
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/SB_PowerCell_End1.Default__SB_PowerCell_End1_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPersonalized Care Personalized Care

Key: 9BA42A184664C54EE477F385EB1A3B8E
SourceLocation: /Game/Blueprints/Pickups/Notes/ChezGemma_LetterFromVerloc.Default__ChezGemma_LetterFromVerloc_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDon't leave home without it Don't leave home without it

Key: 9BA612A04B895FA70D03AA8180FD9418
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_StartBag.Default__Ollie_StartBag_C:DescriptionComponent0.Description

Glimpse.PickupGood to disinfect wounds. Good to disinfect wounds.

Key: 9BB04B674B1CEB335FBB29B0A55962A3
SourceLocation: /Game/Blueprints/Pickups/Components/RubbingAlcohol.Default__RubbingAlcohol_C:DescriptionComponent0.Description

Glimpse.PickupDon't you wish you could take a pill and make yourself healthier, without dieting, or exercising? Now you can! Don't you wish you could take a pill and make yourself healthier, without dieting, or exercising? Now you can!

Key: 9BB9AC4E476BE5DAA375ED9E4A1256E6
SourceLocation: /Game/Blueprints/Pickups/Chemical/HealthBoost1.Default__HealthBoost1_C:DescriptionComponent0.Description

Glimpse.PickupDark Linen cloth perfect for sewing the stealthiest coat of all. Dark Linen cloth perfect for sewing the stealthiest coat of all.

Key: 9BF29BF042771ABA280F19A729E30BE8
SourceLocation: /Game/Blueprints/Pickups/Components/LinenBlack.Default__LinenBlack_C:DescriptionComponent0.Description

Glimpse.PickupThey all say, "You've come to the end of your time" in beautiful calligraphy. They all say, "You've come to the end of your time" in beautiful calligraphy.

Key: 9C51AF2D413F6EBA8BAE6D8375C1443F
SourceLocation: /Game/Lore_Ollie_MysteryHouseJack.Default__Lore_Ollie_MysteryHouseJack_C:DescriptionComponent0.Description

Glimpse.PickupPromotion Promotion

Key: 9C5DB0B345B71E31FF02C69FF2B2FC43
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreUnderground/LorePickup_Construction03_All_04_Promotion.Default__LorePickup_Construction03_All_04_Promotion_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAlready a bit splintered. Better than a branch, though. Already a bit splintered. Better than a branch, though.

Key: 9C6C31A941557E4A2F566C8E363F80F7
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/FlimsyCricketBat.Default__FlimsyCricketBat_C:DescriptionComponent0.Description

Glimpse.PickupOpens the glass case in Nick's Study Opens the glass case in Nick's Study

Key: 9CA558664CA082FED40E70A41F0412E2
SourceLocation: /Game/Blueprints/World/Village/Encounters/NickLightbearersPad/NicksGlassCaseKey.Default__NicksGlassCaseKey_C:DescriptionComponent0.Description

Glimpse.PickupA key found under the meat of the Street Vendor. A key found under the meat of the Street Vendor.

Key: 9CA646E94DB15141FB6A56860B97AB89
SourceLocation: /Game/Blueprints/Pickups/Keys/WasteStreetVendorKey.Default__WasteStreetVendorKey_C:DescriptionComponent0.Description

Glimpse.PickupFridge Repair Kit Fridge Repair Kit

Key: 9CA7EA434306D97CF6BC3D8E72E91C52
SourceLocation: /Game/Blueprints/Pickups/Misc/FridgeRepairKit.Default__FridgeRepairKit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe Journal of Margery Flowerdew The Journal of Margery Flowerdew

Key: 9CB1577F4A8F84DE8AACA8882EC76FD0
SourceLocation: /Game/Blueprints/Pickups/Misc/MargeryDiary.Default__MargeryDiary_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe Diary of Vicky Byng - 1932 The Diary of Vicky Byng - 1932

Key: 9CB9956D4F282645137CB88D5E1ADECC
SourceLocation: /Game/Blueprints/Story/Ollie/VictoriaByngDiary.Default__VictoriaByngDiary_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupShortspike Shortspike

Key: 9D17EEE04275F31B902617A2CC3AB532
SourceLocation: /Game/Blueprints/Pickups/Survival/CleverTrapTool.Default__CleverTrapTool_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou're getting the hang of carrying bodies. You're getting the hang of carrying bodies.

Key: 9D3D186749BD0B21002702BE10F289A9
SourceLocation: /Game/Blueprints/Pickups/Manuals/CorpseHandlingManual.Default__CorpseHandlingManual_C:DescriptionComponent0.Description

Glimpse.PickupSomnambulax Formula Somnambulax Formula

Key: 9D4A9A0B48A424961A586D817A11CEB0
SourceLocation: /Game/Blueprints/Pickups/Recipes/Somnambulax_RecipePickup2.Default__Somnambulax_RecipePickup2_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRequest for Funding Request for Funding

Key: 9DE1FCCB467BCEE5417294B771D4FF8B
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_DoctorHQ_Coconut.Default__LorePickup_DoctorHQ_Coconut_C:DescriptionComponent0.Description

Glimpse.PickupLong Distance Runner Long Distance Runner

Key: 9E00CB6C4699B28384BC77BF8738FE1C
SourceLocation: /Game/Blueprints/Pickups/Manuals/StaminaMaxManual.Default__StaminaMaxManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFlushes all the Joy from your body. Why on Earth would you want to do that? Flushes all the Joy from your body. Why on Earth would you want to do that?

Key: 9E561A75447B67A3916587A616FAC9E7
SourceLocation: /Game/Blueprints/Pickups/Chemical/CrashPill.Default__CrashPill_C:DescriptionComponent0.Description

Glimpse.PickupSome people like bouquets made out of these. Some people like to make a tea to help them throw up. Go figure. Some people like bouquets made out of these. Some people like to make a tea to help them throw up. Go figure.

Key: 9EC940B84B15BC2317C75990929243BB
SourceLocation: /Game/Blueprints/Pickups/Plants/RareFlower.Default__RareFlower_C:DescriptionComponent0.Description

Glimpse.PickupWhat's become of Johnny Bolton? What's become of Johnny Bolton?

Key: 9ED3BCFD4E7FBEFC7C70E99BCDC04E62
SourceLocation: /Game/Blueprints/Pickups/Notes/ChezGemma_JohnnyBoltonReport.Default__ChezGemma_JohnnyBoltonReport_C:DescriptionComponent0.Description

Glimpse.PickupKeycard used by workers to enter motilene maintenance areas. Keycard used by workers to enter motilene maintenance areas.

Key: 9EEF3FFA4ADBDAD9C9EBD0952138E109
SourceLocation: /Game/Blueprints/Pickups/Keys/KeycardBase_HostileTakeover_Maintenance.Default__KeycardBase_HostileTakeover_Maintenance_C:DescriptionComponent0.Description

Glimpse.PickupHow to make a Nappy How to make a Nappy

Key: 9F2C64774563365EB098438176994084
SourceLocation: /Game/Blueprints/Story/Sally/Diaper_RecipePickup.Default__Diaper_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupUnlocks the entrance hatch of the water treatment plant Unlocks the entrance hatch of the water treatment plant

Key: 9F2CEA4442585D5D6E3024BA13387CCB
SourceLocation: /Game/Blueprints/Pickups/Keys/WaterTreatmentPlantKey.Default__WaterTreatmentPlantKey_C:DescriptionComponent0.Description

Glimpse.PickupGlass Bottle Glass Bottle

Key: 9F5C950340A4A4A5A639DF8E67B7A69A
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/EmptyBottle.Default__EmptyBottle_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMoney, that's what I want. Money, that's what I want.

Key: 9F5CB1B948B3DDC4B1F1BC9C991E1C8D
SourceLocation: /Game/Blueprints/Pickups/Misc/Coin.Default__Coin_C:DescriptionComponent0.Description

Glimpse.PickupGetting a nasty infection is better than bleeding out, right? Getting a nasty infection is better than bleeding out, right?

Key: 9F71355D432FD6DDE18CED81527CFA07
SourceLocation: /Game/Blueprints/Pickups/Medical/BandageDirty.Default__BandageDirty_C:DescriptionComponent0.Description

Glimpse.PickupHeadboy Rules! Headboy Rules!

Key: 9F93E8CB4BCBF2E374F487935A09F20F
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreGD0/LorePickup_GD0_HeadboyRules.Default__LorePickup_GD0_HeadboyRules_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHair Bow! Hair Bow!

Key: 9F9EE45444EBE91EE83CFD94EB7CDF04
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_FashionInst_DearDavy.Default__LorePickup_FashionInst_DearDavy_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMargery will never know if you read it or not. Margery will never know if you read it or not.

Key: 9FA0684B4B61C74D93D15EB3A12DE8ED
SourceLocation: /Game/Blueprints/Pickups/Misc/MargeryDiary.Default__MargeryDiary_C:DescriptionComponent0.Description

Glimpse.PickupCasing the Joint Casing the Joint

Key: 9FE83B1544223C9D197F0EA4D12C8064
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NickLightbearersPad_DESIGN.Encounter_NickLightbearersPad_DESIGN:PersistentLevel.Nick_WorkersDiary_3.DescriptionComponent0.DescriptiveName

Glimpse.PickupOllie's Black Powder Ollie's Black Powder

Key: A01FF921433681B8367856A3A51FB087
SourceLocation: /Game/Blueprints/Pickups/Components/OlliesBlackPowder.Default__OlliesBlackPowder_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLike "The Help" but less helpful. Non-lethal. Like "The Help" but less helpful. Non-lethal.

Key: A07816424C31E7F90CC04CAF0D4B9E80
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/PaddedBranchDurable.Default__PaddedBranchDurable_C:DescriptionComponent0.Description

Glimpse.PickupTank Scrap Tank Scrap

Key: A0A03C8C444BF502012B1A873FAAFD9C
SourceLocation: /Game/Blueprints/Pickups/Components/TankScrap.Default__TankScrap_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to make a helmet just like those worn by the Bobbies How to make a helmet just like those worn by the Bobbies

Key: A0E796F640BCE5C45DBE37B30F55E7A1
SourceLocation: /Game/Blueprints/Pickups/Recipes/BobbyHelmet_RecipePickup.Default__BobbyHelmet_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupHaute Cuisine Dig Spot Haute Cuisine Dig Spot

Key: A0EEB09F456927AA6D50CC9E9539B0E1
SourceLocation: /Game/Blueprints/Pickups/DigSpotMaps/Map_DigSpot_FineCuisine.Default__Map_DigSpot_FineCuisine_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou'll be tougher for a while. "Go another mile with Feramyle!" You'll be tougher for a while. "Go another mile with Feramyle!"

Key: A11C5B8C4BFB672E05A9E5A1AE9049F9
SourceLocation: /Game/Blueprints/Pickups/Chemical/StaminaRegenBoost.Default__StaminaRegenBoost_C:DescriptionComponent0.Description

Glimpse.PickupBanger Plans Banger Plans

Key: A14373334F424C9D88B089B59A732978
SourceLocation: /Game/Blueprints/Pickups/Recipes/WeakerBanger_RecipePickup.Default__WeakerBanger_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupUnderground Underground

Key: A144D96341E2354AC6F21A94337E2EE3
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Subway.Default__BP_ArthurFlashback_Subway_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupShortspike Plans Shortspike Plans

Key: A14B6FC74675756D736529ACA20E832F
SourceLocation: /Game/Blueprints/Pickups/Recipes/CleverTrapTool_RecipePickup.Default__CleverTrapTool_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWho needs sleep? Who needs sleep?

Key: A150EC5B432720BF6428D592A7D26400
SourceLocation: /Game/Blueprints/Pickups/Chemical/CocaineSyringe.Default__CocaineSyringe_C:DescriptionComponent0.Description

Glimpse.PickupThe schematics for a device that reverses the polarity of a control box, inverting the target of associated traps and detectors. The schematics for a device that reverses the polarity of a control box, inverting the target of associated traps and detectors.

Key: A179B0CE4D8D4B5A99881BB096D1E1BD
SourceLocation: /Game/Blueprints/Pickups/Recipes/PolarityDevice_RecipePickup.Default__PolarityDevice_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupMargaret wants to know what the Germans are like. Margaret wants to know what the Germans are like.

Key: A193C53B42E6FE23973A21934E00791F
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback5.Default__BP_OllieFlashback5_C:DescriptionComponent0.Description

Glimpse.PickupDowner Report Downer Report

Key: A1BF4B1942D95EC7C4F85CB91B386F4D
SourceLocation: /Game/Blueprints/Pickups/Notes/ConstablesAPB.Default__ConstablesAPB_C:DescriptionComponent0.DescriptiveName
Key: D1CE88EB419A84019092809611A58152
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_BobbyHQ_DownerReport.Default__LorePickup_BobbyHQ_DownerReport_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPhoto Room Key Photo Room Key

Key: A1D225334C9CCCC833FE9A8E36CA13FC
SourceLocation: /Game/Blueprints/Pickups/Keys/ParadeShelterKey.Default__ParadeShelterKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMob Or Justice? Mob Or Justice?

Key: A1EC878A469009A43A10169A0FDB4DE7
SourceLocation: /Game/Blueprints/Story/Ollie/Lore_Ollie_JusticeOrMob.Default__Lore_Ollie_JusticeOrMob_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHorse Horse

Key: A248A93547B9B3A176362589330ED64F
SourceLocation: /Game/Blueprints/Pickups/Misc/YamReward_Horse.Default__YamReward_Horse_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLook like Nick Lightbearer! Impress everyone in the Village. Look like Nick Lightbearer! Impress everyone in the Village.

Key: A26E37FC4F07AF6D28267A98BD08DF87
SourceLocation: /Game/Blueprints/World/Village/Encounters/NickLightbearersPad/NicksFabThreads.Default__NicksFabThreads_C:DescriptionComponent0.Description

Glimpse.PickupMysterious Letter Mysterious Letter

Key: A34F6F164076532D91DF5F8DB1DE9CF6
SourceLocation: /Game/Blueprints/Pickups/Notes/OldSoldiers_Edward_AppleLetter.Default__OldSoldiers_Edward_AppleLetter_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSmoke Bomb Smoke Bomb

Key: A3707B2642DFE3F7AB31AE92488FA7B3
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/DoctorSlowBomb.Default__DoctorSlowBomb_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSuspcious Package Suspcious Package

Key: A37E9093450BDC6F2DC52FA642C9EA16
SourceLocation: /Game/Blueprints/Pickups/Misc/SuspiciousPackage.Default__SuspiciousPackage_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMy own special recipe, magical and strange... Use with caution. My own special recipe, magical and strange... Use with caution.

Key: A39E6C104F89A41EA298088FDCF6D2CB
SourceLocation: /Game/Blueprints/World/MilitaryCamp/MilitaryCamp_StrangeAlcohol.Default__MilitaryCamp_StrangeAlcohol_C:DescriptionComponent0.Description

Glimpse.PickupYou've been naughty, haven't you? You've been naughty, haven't you?

Key: A3B05BB743B0BE616C38F1A99A620A75
SourceLocation: /Game/Blueprints/Pickups/Misc/hocb_Invitation.Default__hocb_Invitation_C:DescriptionComponent0.Description

Glimpse.PickupGlucose Syringe Glucose Syringe

Key: A3DBFF214EA5CBFF91CBF5BABB40A9C8
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_Insulin.Default__Ollie_Insulin_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupIt's nothing personal, mate. I just want your stuff! It's nothing personal, mate. I just want your stuff!

Key: A3E5333C4D94D36AF1BE35BE891E7849
SourceLocation: /Game/Blueprints/Pickups/Notes/GD_ChestAmbush_Note.Default__GD_ChestAmbush_Note_C:DescriptionComponent0.Description

Glimpse.PickupDiagram of Jubilator Maintanence Facility Diagram of Jubilator Maintanence Facility

Key: A3EB5936453AE9799BE7D6862C73F3BC
SourceLocation: /Game/Blueprints/Pickups/Notes/Construction3Diagram.Default__Construction3Diagram_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWhy do the Germans want children? Why do the Germans want children?

Key: A40FD501476B9AC6AA38DFBC94FDF23C
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Children.Default__BP_ArthurFlashback_Children_C:DescriptionComponent0.Description

Glimpse.PickupAdvanced Machine Bits Advanced Machine Bits

Key: A44BE4AB49AC50B367BFEC984826D555
SourceLocation: /Game/Blueprints/Pickups/Components/MechanicalPartsAdvanced.Default__MechanicalPartsAdvanced_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCricket Bat Cricket Bat

Key: A466A6164447742DCF7080A2DDA42759
SourceLocation: /Game/Blueprints/Pickups/TEMPLATE_Weapon.Default__TEMPLATE_Weapon_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupNew, Improved Sanitol is even more effective! New, Improved Sanitol is even more effective!

Key: A487C0214503DF1BF692798C2014D10B
SourceLocation: /Game/Blueprints/Pickups/Chemical/HealthBoost2.Default__HealthBoost2_C:DescriptionComponent0.Description

Glimpse.PickupWeapons you make don't fall apart so quickly any more. Weapons you make don't fall apart so quickly any more.

Key: A493FAF84B4C2073DB00288826AA83ED
SourceLocation: /Game/Blueprints/Pickups/Manuals/CraftingDurabilityWeaponManual.Default__CraftingDurabilityWeaponManual_C:DescriptionComponent0.Description

Glimpse.PickupUltimate protection from disagreements in the Village. By the miracle of Mrs. Pankhurst's sewing talents, no one will realize you're practically armored. Ultimate protection from disagreements in the Village. By the miracle of Mrs. Pankhurst's sewing talents, no one will realize you're practically armored.

Key: A4C2E7E843676D6A2B8086921C541645
SourceLocation: /Game/Blueprints/Pickups/Wearables/ExtraThickSuitSally.Default__ExtraThickSuitSally_C:DescriptionComponent0.Description

Glimpse.PickupPlague Vaccine Syringe Plague Vaccine Syringe

Key: A4D89DF54B4D465D5D8562B92BF14F93
SourceLocation: /Game/Blueprints/Pickups/Medical/VaccinePlagueSyringe.Default__VaccinePlagueSyringe_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSpiky Suit Plans Spiky Suit Plans

Key: A4F541B5415020E03458D0AAD13CA0BE
SourceLocation: /Game/Blueprints/Pickups/Recipes/SpikySuit_RecipePickup.Default__SpikySuit_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTO: Sergeant Sargent TO: Sergeant Sargent

Key: A4F7CF51450A838374002DA5D19D3132
SourceLocation: /Game/Blueprints/Pickups/Notes/BobbyHQMemo1.Default__BobbyHQMemo1_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThis wind-up duck attracts attention, then tear-gasses everyone in range. You rascal, you! This wind-up duck attracts attention, then tear-gasses everyone in range. You rascal, you!

Key: A50C0334447DD2A0529CE1B638D75FEC
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/DickTheNaughtyDuck.Default__DickTheNaughtyDuck_C:DescriptionComponent0.Description

Glimpse.PickupOllie's Happy Face Ollie's Happy Face

Key: A526B9464206A726C9562E9143FFC320
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_WhiteMask.Default__Ollie_WhiteMask_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMargaret's Doll Margaret's Doll

Key: A5D7D5E0471B62F13518E68803F70EF1
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_Doll.Default__Ollie_Doll_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSmell like a Doctor! Doctors will no longer sniff you out. Smell like a Doctor! Doctors will no longer sniff you out.

Key: A61D12B14E87D114C899A3BFC3F1C24F
SourceLocation: /Game/Blueprints/Pickups/Chemical/VIPEauDeParfum.Default__VIPEauDeParfum_C:DescriptionComponent0.Description

Glimpse.PickupThe formula for a pill that increases your run speed. The formula for a pill that increases your run speed.

Key: A6262807453D3C6A0F4EE6AB5204060D
SourceLocation: /Game/Blueprints/Pickups/Recipes/Phlash_RecipePickup.Default__Phlash_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupTorch (Empty) Torch (Empty)

Key: A62B137D419D0E8C5A6BF69E0BB56312
SourceLocation: /Game/Blueprints/Pickups/Survival/TorchEmpty.Default__TorchEmpty_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFaraday's Location Faraday's Location

Key: A6E71002426D438B6820E897E0798FA4
SourceLocation: /Game/Blueprints/Pickups/Notes/FaradaysHouseLocation.Default__FaradaysHouseLocation_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSwimming Swimming

Key: A6FA43C14B8C438D6B0D6AA05CC0AF56
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Swimming.Default__BP_ArthurFlashback_Swimming_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMystery House Gate Key Mystery House Gate Key

Key: A702DA364EF1DBE4E9B8EB8DD64699A0
SourceLocation: /Game/Blueprints/Pickups/Keys/MysteryHouseKey.Default__MysteryHouseKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupEdward Lawrence's Journal Edward Lawrence's Journal

Key: A715957147DA5D98C9CA94B7870CDD2C
SourceLocation: /Game/Blueprints/Pickups/Notes/OldSoldiers_EdwardsJournal.Default__OldSoldiers_EdwardsJournal_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupShopkeeper's Key Shopkeeper's Key

Key: A73200DC4EE0ADCC9639A088D24B88A5
SourceLocation: /Game/Blueprints/Pickups/Keys/ShopKey.Default__ShopKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSome Ploughboy left this behind. As it were. Some Ploughboy left this behind. As it were.

Key: A74F84504EBF1B6644B8FA8A5346707E
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_GD2Shelter_Moria.Default__LorePickup_GD2Shelter_Moria_C:DescriptionComponent0.Description

Glimpse.PickupContraptions Contraptions

Key: A76FBD6F42A9D78101964DA309686A69
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/Pickups/V_UpgradeMaterial.Default__V_UpgradeMaterial_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSomeone's been interrogated Someone's been interrogated

Key: A7B597664327221324DFC8B8AD50E964
SourceLocation: /Game/Blueprints/Pickups/Notes/BobbyHQInterrogation.Default__BobbyHQInterrogation_C:DescriptionComponent0.Description

Glimpse.PickupLight Bulb Light Bulb

Key: A7C47451404389D7B5E2A68810394A36
SourceLocation: /Game/Blueprints/Pickups/Components/LightBulb.Default__LightBulb_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe parent from which all brain juice flows! The parent from which all brain juice flows!

Key: A81851654C1242B7ED60439BDF203CC1
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract.Default__PituitaryExtract_C:DescriptionComponent0.Description

Glimpse.PickupList of Names and Dates List of Names and Dates

Key: A819E1514D048613D669FD95168BE56F
SourceLocation: /Game/Maps/Cinematics/VideoFlashbacks/Arthur/Sublevels/13_HomeAgain_FB.13_HomeAgain_FB:PersistentLevel.LorePickup_Base7.DescriptionComponent0.DescriptiveName

Glimpse.PickupTO THE EXECUTIVE COMMITTEE: TO THE EXECUTIVE COMMITTEE:

Key: A8389FC949DB9FD99541D0A5F50B6113
SourceLocation: /Game/Blueprints/Pickups/Notes/MountBadonBridgeNote.Default__MountBadonBridgeNote_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPorta-Clean Filter Porta-Clean Filter

Key: A83BE1F74575CB9140603F96754B5322
SourceLocation: /Game/Blueprints/Pickups/TEMPLATE_Pickup.Default__TEMPLATE_Pickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTea Party Tea Party

Key: A849E72843D1546B28C724B18F581EFE
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreGD0/LorePickup_GD0_TeaParty.Default__LorePickup_GD0_TeaParty_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMysterious Offering Mysterious Offering

Key: A85D9D614AC5D42488414096AE772C42
SourceLocation: /Game/Blueprints/Story/Sally/MysteriousChest_Offering.Default__MysteriousChest_Offering_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupShrubbery Hat Shrubbery Hat

Key: A8721F784656463847F5AD88F159D96D
SourceLocation: /Game/Blueprints/Pickups/Wearables/ShrubberyHat.Default__ShrubberyHat_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupNumber two. Out of "no one else is here." Number two. Out of "no one else is here."

Key: A91E6AA34649C6293A955CA8BB85C08B
SourceLocation: /Game/Blueprints/Quests/Number_Ticket.Default__Number_Ticket_C:DescriptionComponent0.Description

Glimpse.PickupJoy Pill Joy Pill

Key: A95001D7434E9EF2A9F3F7A32CD59F81
SourceLocation: /Game/Blueprints/Pickups/Chemical/JoyPill.Default__JoyPill_C:DescriptionComponent0.DescriptiveName
Key: E21491534F91C65805003E96724B06D4
SourceLocation: /Game/Blueprints/Pickups/Misc/JoyPillIntro.Default__JoyPillIntro_C:DescriptionComponent0.DescriptiveName

Glimpse.Pickup"Doubling" Applications? "Doubling" Applications?

Key: A986437F42FDCD2CD76096A524BD273D
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_DoctorHQ_WomenDoctors.Default__LorePickup_DoctorHQ_WomenDoctors_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWorker Maintenance Key Worker Maintenance Key

Key: A9943DDC46838E5861243290AAB68725
SourceLocation: /Game/Blueprints/Pickups/Keys/WorkerMaintenanceKey.Default__WorkerMaintenanceKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupI'd never leave you behind, Margaret! I'd never leave you behind, Margaret!

Key: A9E10D6F462970373371E784D065BA47
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_MargaretPicture.Default__Ollie_MargaretPicture_C:DescriptionComponent0.Description

Glimpse.PickupGreat shoes for running. Great shoes for running.

Key: AA0ED6F048063D185C4BEA86C7131EE2
SourceLocation: /Game/Blueprints/Pickups/Recipes/RunningShoes_RecipePickup.Default__RunningShoes_RecipePickup_C:DescriptionComponent0.Description

Glimpse.Pickup"Mother's Little Helper" "Mother's Little Helper"

Key: AA2BC8494FFDAC416DB112B79C20CD0B
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/RollingPin_Padded.Default__RollingPin_Padded_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupVinegar Vinegar

Key: AA354CF549FED76A0CF62E9746DFC1CC
SourceLocation: /Game/Blueprints/Pickups/Components/Vinegar.Default__Vinegar_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFit in among wellies! And resist hazards damage. Fit in among wellies! And resist hazards damage.

Key: AA5409C6477A777599E780A6F92EB290
SourceLocation: /Game/Blueprints/Pickups/Wearables/FiremanOutfit.Default__FiremanOutfit_C:DescriptionComponent0.Description

Glimpse.PickupA defenceless, innocent butterfly, callously mashed up for pheromonal purposes. A defenceless, innocent butterfly, callously mashed up for pheromonal purposes.

Key: AA9684B045301826053D3B85036497CB
SourceLocation: /Game/Blueprints/Pickups/Components/Butterfly.Default__Butterfly_C:DescriptionComponent0.Description

Glimpse.PickupMoldy Bread Moldy Bread

Key: AA9FC1414D976F70AAE016A98BD69582
SourceLocation: /Game/Blueprints/Pickups/Food/MoldyBread.Default__MoldyBread_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupGoGo Juice Formula GoGo Juice Formula

Key: AAC3B60D405433F1955CEEBFFF758EC2
SourceLocation: /Game/Blueprints/Pickups/Recipes/Gogo_Juice_RecipePickup.Default__Gogo_Juice_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSomeone buried this with a dolly. Someone buried this with a dolly.

Key: AB2FCB4848E89E01834B3F95EB49715A
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_SadTreasure_TearstainedLetter.Default__LorePickup_SadTreasure_TearstainedLetter_C:DescriptionComponent0.Description

Glimpse.PickupHow to sharpen your cleaver so it does more damage. How to sharpen your cleaver so it does more damage.

Key: AB7F8D044EAF1867128E3AAB4167E81F
SourceLocation: /Game/Blueprints/Pickups/Recipes/EnhancedCleaver_RecipePickup.Default__EnhancedCleaver_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupResponse to a letter proposing a way to double applications. Response to a letter proposing a way to double applications.

Key: AB852DDE4FD2525217F37DA6E8C05610
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_DoctorHQ_WomenDoctors.Default__LorePickup_DoctorHQ_WomenDoctors_C:DescriptionComponent0.Description

Glimpse.PickupYou're invited to hear William Godwin explain why it's not really a lovely day for it. You're invited to hear William Godwin explain why it's not really a lovely day for it.

Key: AB925E0C43020F5C48EA2595FAAAA8DC
SourceLocation: /Game/Blueprints/Pickups/Misc/SpeakersFlierStack.Default__SpeakersFlierStack_C:DescriptionComponent0.Description

Glimpse.PickupDid your Eviscerator go 'bang' and vomit out a busted old metal tube? This'll have you up and eviscerating again in no time! Did your Eviscerator go 'bang' and vomit out a busted old metal tube? This'll have you up and eviscerating again in no time!

Key: ABA95C8845DB4A96DDE2C698F409E030
SourceLocation: /Game/Blueprints/World/Butcher/EvisceratorSparePart.Default__EvisceratorSparePart_C:DescriptionComponent0.Description

Glimpse.PickupThe patterns and requirements for sewing a suit that improves chances of hiding in darkness. The patterns and requirements for sewing a suit that improves chances of hiding in darkness.

Key: ABBD32F345979DAE518E61B80C4FB413
SourceLocation: /Game/Blueprints/Pickups/Recipes/ExtraBlendingSuit_RecipePickup.Default__ExtraBlendingSuit_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupVictory Day Victory Day

Key: AC3C62D349B30E3E374BE2858F460DC6
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreUnderground/LorePickup_Construction02_All_03_VictoryDay.Default__LorePickup_Construction02_All_03_VictoryDay_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTorch Torch

Key: AC9494CE420CC967FCCFB5A66A96BA55
SourceLocation: /Game/Blueprints/Pickups/Survival/Torch.Default__Torch_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLetter from Lawrence Family Letter from Lawrence Family

Key: ACE0061B4D135A6CA9EB88AF0F313E3E
SourceLocation: /Game/Blueprints/Pickups/Notes/OldSoldiers_EdwardFamilyLetter.Default__OldSoldiers_EdwardFamilyLetter_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupStart your engines. Start your engines.

Key: ACFD18E947EC6CAB605B18B9B5AAF2BF
SourceLocation: /Game/Blueprints/Pickups/Keys/KeycardBase_JimWattChiefEngineer.Default__KeycardBase_JimWattChiefEngineer_C:DescriptionComponent0.Description

Glimpse.PickupMotilene Harvester Motilene Harvester

Key: AD304FB9470EBA58C28BBEAA2AAA5C3D
SourceLocation: /Game/Blueprints/Pickups/Gadgets/MotileneHarvester.Default__MotileneHarvester_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFaraday Workshop Key Faraday Workshop Key

Key: AD40BB384D66649C5E3E0A9775E1D974
SourceLocation: /Game/Blueprints/Pickups/Keys/FaradaysWorkshopKey.Default__FaradaysWorkshopKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSome kind of strange book Some kind of strange book

Key: ADB9E7054F6CEB0507148C9918DE2A5E
SourceLocation: /Game/Blueprints/Pickups/Misc/Collectible.Default__Collectible_C:DescriptionComponent0.Description

Glimpse.Pickup"The Help" Plans "The Help" Plans

Key: ADD3A861476FD8AB23A467BC27E59066
SourceLocation: /Game/Blueprints/Pickups/Recipes/PaddedBranch_RecipePickup.Default__PaddedBranch_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe finest pituitary fluid the human mind can aspire to produce. The finest pituitary fluid the human mind can aspire to produce.

Key: ADDEB01848F90E99B9FBBF946AB91F65
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Elite.Default__PituitaryExtract_Elite_C:DescriptionComponent0.Description

Glimpse.PickupHelps keep your blood off your clothes and inside your body. Also cures infection. Helps keep your blood off your clothes and inside your body. Also cures infection.

Key: AE00943F479086D46C332BA1A025DD2A
SourceLocation: /Game/Blueprints/Pickups/Medical/BandageAntiseptic.Default__BandageAntiseptic_C:DescriptionComponent0.Description

Glimpse.PickupElectro-Lock Shocker Electro-Lock Shocker

Key: AE1860604B8E8E4D0168F18A823E559F
SourceLocation: /Game/Blueprints/Pickups/Survival/Electro-LockShocker.Default__Electro-LockShocker_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou're getting faster at making things. You're getting faster at making things.

Key: AE340EBF459470F60239DDBDE8C4DE3D
SourceLocation: /Game/Blueprints/Pickups/Manuals/CraftingSpeedManual.Default__CraftingSpeedManual_C:DescriptionComponent0.Description

Glimpse.PickupScargill Miners Feeling Festive Scargill Miners Feeling Festive

Key: AE3D702842A7AD79F07BDC99FB8246E9
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.LorePickup_LilyDelight2.DescriptionComponent0.DescriptiveName

Glimpse.PickupThe Diary of Billy Burgess The Diary of Billy Burgess

Key: AE7A5A9D4E7E1FF2E1D1C68AD3A5A853
SourceLocation: /Game/Blueprints/Pickups/Notes/BobbyInvestigation_DiaryPage.Default__BobbyInvestigation_DiaryPage_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThings you make last longer. Things you make last longer.

Key: AE9A4EA845B371C6DE45BCA4176F4C65
SourceLocation: /Game/Blueprints/Pickups/Manuals/MasterCrafterManual.Default__MasterCrafterManual_C:DescriptionComponent0.Description

Glimpse.PickupHow to make a more effective First Aid Kit. How to make a more effective First Aid Kit.

Key: AEB9A1FB44FAFE7D9CEE2B808550C209
SourceLocation: /Game/Blueprints/Pickups/Recipes/AdvancedFirstAidKit_RecipePickup.Default__AdvancedFirstAidKit_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupCloth Scrap Cloth Scrap

Key: AEC5E74C46EE85B3E233FD9B057487A0
SourceLocation: /Game/Blueprints/Pickups/Components/Cloth.Default__Cloth_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWho would sabotage a gas mask? Who would sabotage a gas mask?

Key: AF0514A541C217FE04497596FDA3BF9A
SourceLocation: /Game/Blueprints/Pickups/Wearables/GasMask_Sabotaged.Default__GasMask_Sabotaged_C:DescriptionComponent0.Description

Glimpse.PickupPadded Suit Padded Suit

Key: AF05BCFE461F9673B45D3781002D1D0C
SourceLocation: /Game/Blueprints/Pickups/Wearables/ThickSuit.Default__ThickSuit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupGenerator Room Key Generator Room Key

Key: AF34CFBE43104E430AD356AEAF06BD13
SourceLocation: /Game/Blueprints/Pickups/Keys/Key_MilitaryCamp_GeneratorRoom.Default__Key_MilitaryCamp_GeneratorRoom_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThis is an odd duck indeed. So odd that everyone will tend to pay attention to it for a few precious moments. This is an odd duck indeed. So odd that everyone will tend to pay attention to it for a few precious moments.

Key: AF93137A41F742AA49F340A8FE1E9A21
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/RickTheStuntDuck.Default__RickTheStuntDuck_C:DescriptionComponent0.Description

Glimpse.PickupTen-hut! Ten-hut!

Key: AFC8410C4568EFF4D8E4E6A0CC93F53C
SourceLocation: /Game/Blueprints/Pickups/Wearables/MilitarySuit.Default__MilitarySuit_C.EquipText

Glimpse.PickupNick's Fab Threads Nick's Fab Threads

Key: B002BB97491BE3B0842E3EA96458107D
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Suits/LB_NicksFabThreads.Default__LB_NicksFabThreads_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAutomatic Baby Milk Dispenser Automatic Baby Milk Dispenser

Key: B032C90641ADDAB713D40594092C3435
SourceLocation: /Game/Blueprints/Story/Sally/Sally_BabyFeeder.Default__Sally_BabyFeeder_C:DescriptionComponent0.Description

Glimpse.PickupEven a mere slip of a girl can sneak up and knock people out with this. In fact, it's the only way she can. Even a mere slip of a girl can sneak up and knock people out with this. In fact, it's the only way she can.

Key: B05C12EB4FA8CB3BA64760856C661A91
SourceLocation: /Game/Blueprints/Pickups/Chemical/KnockOutSyringe.Default__KnockOutSyringe_C:DescriptionComponent0.Description

Glimpse.PickupNice and thick fabric. Nice and thick fabric.

Key: B05E70FB446948616A7C65AD2D5245AA
SourceLocation: /Game/Blueprints/Pickups/Components/LinenCoarse.Default__LinenCoarse_C:DescriptionComponent0.Description

Glimpse.PickupKey Card Key Card

Key: B06D643048A4F73BBCDDE68025217CA6
SourceLocation: /Game/Blueprints/Pickups/Keys/KeycardBase_BridgeInspector.Default__KeycardBase_BridgeInspector_C:DescriptionComponent0.Description
Key: D5DB2853468EC918E9C53B9E696104F8
SourceLocation: /Game/Blueprints/Pickups/Keys/KeycardBase.Default__KeyCardBase_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLaugh off doctors' needles. Laugh off doctors' needles.

Key: B07BD8C94289D352C80866B54B5F69B3
SourceLocation: /Game/Blueprints/Pickups/Chemical/OmniProof.Default__OmniProof_C:DescriptionComponent0.Description

Glimpse.PickupSandwich Recipe Sandwich Recipe

Key: B08295B1483BFF8C55900D8B9B1F7407
SourceLocation: /Game/Blueprints/Pickups/Recipes/Sandwich_RecipePickup.Default__Sandwich_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDirty Bandage Dirty Bandage

Key: B08BAD8A404312578B3EAC881C77DD08
SourceLocation: /Game/Blueprints/Pickups/Medical/BandageDirty.Default__BandageDirty_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupShorts out control boxes for good. Shorts out control boxes for good.

Key: B0AB59F44E4852A19073A4A91DFAB71C
SourceLocation: /Game/Blueprints/Pickups/Survival/CleverTrapTool.Default__CleverTrapTool_C:DescriptionComponent0.Description

Glimpse.PickupGo go juice Go go juice

Key: B0D089DB4D667EA4C82E168C4FC53562
SourceLocation: /Game/Blueprints/Pickups/Chemical/GoGoJuice.Default__GoGoJuice_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupGives additional carrying capacity. Gives additional carrying capacity.

Key: B0D959C749F109DB7BCDFC959687CE9C
SourceLocation: /Game/Blueprints/Pickups/Misc/InventoryExpansion.Default__InventoryExpansion_C.UseText

Glimpse.PickupCoffee Yogurt Coffee Yogurt

Key: B1553F02425500F2B295BF8CCC68F20F
SourceLocation: /Game/Blueprints/Pickups/Drink/CoffeeYogurt.Default__CoffeeYogurt_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupIf you took more of these, you wouldn't have all these problems, would you? If you took more of these, you wouldn't have all these problems, would you?

Key: B1825AF74CD6E95141EE809DEF40456D
SourceLocation: /Game/Blueprints/Pickups/Chemical/JoyPill.Default__JoyPill_C:DescriptionComponent0.Description

Glimpse.PickupHow to make darts that ruin enemies' stamina. How to make darts that ruin enemies' stamina.

Key: B219F70049CB7551A20522A4F40D5005
SourceLocation: /Game/Blueprints/Pickups/Recipes/ExhaustionDart_RecipePickup.Default__ExhaustionDart_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupA strangely taxidermied pug. A strangely taxidermied pug.

Key: B25934F14B6C4D5E26282BA3AD1BAFE8
SourceLocation: /Game/Blueprints/Pickups/Misc/SaltyDog.Default__SaltyDog_C:DescriptionComponent0.Description

Glimpse.PickupPercy spent the day on the Underground. Percy spent the day on the Underground.

Key: B28BBDB44849640ADBF997908746FC2B
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Subway.Default__BP_ArthurFlashback_Subway_C:DescriptionComponent0.Description

Glimpse.PickupA form letter from Dr. Verloc A form letter from Dr. Verloc

Key: B2B1BE0F444534A9DE70C09BEE1B4025
SourceLocation: /Game/Blueprints/Pickups/Notes/ChezGemma_LetterFromVerloc.Default__ChezGemma_LetterFromVerloc_C:DescriptionComponent0.Description

Glimpse.Pickup"Keep It Afloat" by Thomas Cook. Special Bristol Pilot edition. "Keep It Afloat" by Thomas Cook. Special Bristol Pilot edition.

Key: B2C08FDA44EEDD9822C1058A545E7BF0
SourceLocation: /Game/Blueprints/Story/Sally/Sally_BoatManual.Default__Sally_BoatManual_C:DescriptionComponent0.Description

Glimpse.PickupFine Linen cloth that will be perfect for an absolutely dashing look. Fine Linen cloth that will be perfect for an absolutely dashing look.

Key: B2CCA2DD410FEFC52F87FE87C6F2010D
SourceLocation: /Game/Blueprints/Pickups/Components/LinenFine.Default__LinenFine_C:DescriptionComponent0.Description

Glimpse.PickupATOMIZER PLACEHOLDER ATOMIZER PLACEHOLDER

Key: B2DA48044A56F9DC545D20B1145BAD80
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/Atomizer_DONOTUSE.Default__Atomizer_DONOTUSE_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOnyx Cat Onyx Cat

Key: B2DC43B8424C7F197111C9B92D0D75D7
SourceLocation: /Game/Blueprints/Pickups/Misc/OnyxCat.Default__OnyxCat_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to Make Army Boots How to Make Army Boots

Key: B2F023C341B54F5E69F13B85E7701B98
SourceLocation: /Game/Blueprints/Pickups/Recipes/ArmyBoots_RecipePickup.Default__ArmyBoots_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLetter from Helen Faraday Letter from Helen Faraday

Key: B307B11C4886998AAFC917B6EE98A432
SourceLocation: /Game/DLC/House_Boys/Maps/SpawnMaps/FaradayHouse_DES.FaradayHouse_DES:PersistentLevel.FaradayLetter_C_1.DescriptionComponent0.DescriptiveName

Glimpse.PickupHaworth Labs Keycard Haworth Labs Keycard

Key: B32C5FDC430721002DE5F5BDB759F488
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/Pickups/V_JoyHangarA_Keycard.Default__V_JoyHangarA_Keycard_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupVomit Bomb Plans Vomit Bomb Plans

Key: B355A2A74AC8A643685803922AD8E2F9
SourceLocation: /Game/Blueprints/Pickups/Recipes/SickBomb_RecipePickup.Default__SickBomb_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupElectro-Lock Shocker Plans Electro-Lock Shocker Plans

Key: B36960CE4F7E33E0451EEAAB0B21FF82
SourceLocation: /Game/Blueprints/Pickups/Recipes/ElectroLockShocker_RecipePickup.Default__ElectroLockShocker_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLyrics Nick didn't want anyone to hear. Lyrics Nick didn't want anyone to hear.

Key: B38FAB9D4464D2E34933AF93165AB75F
SourceLocation: /Game/Blueprints/Pickups/Notes/Nick_Lyrics.Default__Nick_Lyrics_C:DescriptionComponent0.Description

Glimpse.PickupGangway! Gangway!

Key: B3A9FDD94C7D017D1EEA6EBC93EC7338
SourceLocation: /Game/Blueprints/Story/Sally/Sally_BoatKey.Default__Sally_BoatKey_C:DescriptionComponent0.Description

Glimpse.PickupMercury Amalgam Mercury Amalgam

Key: B3DA10D042E6B38EF29FFF96AD80BE6F
SourceLocation: /Game/Blueprints/Pickups/Components/EssenceOfPondWater.Default__EssenceOfPondWater_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAntiseptic Formula Antiseptic Formula

Key: B42B09264CD5B5705C5214ADFEBA8242
SourceLocation: /Game/Blueprints/Pickups/Recipes/Antiseptic_RecipePickup.Default__Antiseptic_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPermanent Solution Permanent Solution

Key: B48708A9463631650104F2A6CF680BEE
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreUnderground/LorePickup_Construction03_All_02_PermanentSolution.Default__LorePickup_Construction03_All_02_PermanentSolution_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSovereign Sovereign

Key: B48E96DA4EF48F4F342E3DB832DA67EB
SourceLocation: /Game/Blueprints/Pickups/Misc/Coin.Default__Coin_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRecipe to make Jerky Recipe to make Jerky

Key: B520F5FA400F2871B6480880AE2475BE
SourceLocation: /Game/Blueprints/Pickups/Recipes/DriedMeat_RecipePickup.Default__DriedMeat_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupUseful for people who have no standing. Useful for people who have no standing.

Key: B546570E4FC82D65AC5677B741DA7C4B
SourceLocation: /Game/Blueprints/Pickups/Misc/Crutches.Default__Crutches_C:DescriptionComponent0.Description

Glimpse.PickupLet there be light. Let there be light.

Key: B58C3B474584372FBDADB88B6CAA27FE
SourceLocation: /Game/Blueprints/Pickups/Survival/Torch.Default__Torch_C:DescriptionComponent0.Description

Glimpse.PickupChief Engineer Keycard Chief Engineer Keycard

Key: B59F03E94C945327A79185AA4B543795
SourceLocation: /Game/Blueprints/Pickups/Keys/KeycardBase_JimWattChiefEngineer.Default__KeycardBase_JimWattChiefEngineer_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBox of Joy from Haworth Labs Box of Joy from Haworth Labs

Key: B5A2912446F7943BE0740096E50E3B69
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Drugs/LB_BoxOfJoy.Default__LB_BoxOfJoy_C:DescriptionComponent0.Description

Glimpse.PickupTearstained Letter Tearstained Letter

Key: B5B60BFB48B515FFDCF4F59ED09FA477
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_SadTreasure_TearstainedLetter.Default__LorePickup_SadTreasure_TearstainedLetter_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA letter from the manufacturers of a safe A letter from the manufacturers of a safe

Key: B5CB3BAB4CBA01996A32689D2CC42B00
SourceLocation: /Game/Blueprints/Pickups/Notes/HoardHouse_SafeCode.Default__HoardHouse_SafeCode_C:DescriptionComponent0.Description

Glimpse.PickupNeed to open a Golden Chest? Need to open a Golden Chest?

Key: B5CEF3284EF5AB4F40760F8EED07A2A8
SourceLocation: /Game/Blueprints/Pickups/Keys/GoldenKey.Default__GoldenKey_C:DescriptionComponent0.Description

Glimpse.Pickup"Sledger" Plans "Sledger" Plans

Key: B61CC9194A8DC5D66A7AC787EAEEEB5B
SourceLocation: /Game/Blueprints/Pickups/Recipes/PaddedCricketBat_RecipePickup.Default__PaddedCricketBat_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSebastian, we are worried! Sebastian, we are worried!

Key: B62A1BEC42CA0ECA7E8DB1BC8FD2D0DF
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Underground_GEO.TheTrainStation_Underground_GEO:PersistentLevel.LorePickup_Base4.DescriptionComponent0.DescriptiveName

Glimpse.PickupWhat was your daughter's name again, Mrs. Stokes? Emily? Emma? What was your daughter's name again, Mrs. Stokes? Emily? Emma?

Key: B6390BEF4CA9BFB5B19585AA06182484
SourceLocation: /Game/Blueprints/Pickups/Notes/MrsStokesLetter1.Default__MrsStokesLetter1_C:DescriptionComponent0.Description

Glimpse.PickupHit parade. Hit parade.

Key: B63F35A343D71DD5FC0BF59587F8AD0C
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Record/LB_BoxOfRecords.Default__LB_BoxOfRecords_C:DescriptionComponent0.Description

Glimpse.PickupSabotaged Gas Mask Sabotaged Gas Mask

Key: B65408D6467D0915BA5FB4939E2F671B
SourceLocation: /Game/Blueprints/Pickups/Wearables/GasMask_Sabotaged.Default__GasMask_Sabotaged_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupReally, a stunning weapon. Really, a stunning weapon.

Key: B66780EC42F5B7A58FF612BDDD460C44
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/ElectroBaton.Default__ElectroBaton_C:DescriptionComponent0.Description

Glimpse.PickupBlue Molotov Plans Blue Molotov Plans

Key: B717ED3C4C395A7A8668B9935C5C4317
SourceLocation: /Game/Blueprints/Pickups/Recipes/BlueMolotov_RecipePickup.Default__BlueMolotov_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCurious Device Curious Device

Key: B71C44574840E6D42F5EC69BFF9EAF21
SourceLocation: /Game/Blueprints/Story/Ollie/OlliesCuriousDevice.Default__OlliesCuriousDevice_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe patterns for sewing a chic outfit that absorbs some physical damage. The patterns for sewing a chic outfit that absorbs some physical damage.

Key: B73ADDFC4F3912779BF3F8AB4BD6BF0D
SourceLocation: /Game/Blueprints/Pickups/Recipes/TailoredPaddedSuit_RecipePickup.Default__TailoredPaddedSuit_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupYour suits don't fall apart so fast. Your suits don't fall apart so fast.

Key: B73C17C541C0CCAE3467ADB8959B925B
SourceLocation: /Game/Blueprints/Pickups/Manuals/CraftingDurabilityBlendingManual.Default__CraftingDurabilityBlendingManual_C:DescriptionComponent0.Description

Glimpse.PickupA bag filled with flour. A bag filled with flour.

Key: B75F6A614837E81444E4DA8873750BA2
SourceLocation: /Game/Blueprints/Pickups/Components/Flour.Default__Flour_C:DescriptionComponent0.Description

Glimpse.PickupNick's Glad Rags Nick's Glad Rags

Key: B7BD488841E7DA7A68B965A379469179
SourceLocation: /Game/Blueprints/World/Village/Encounters/NickLightbearersPad/NicksFabThreads.Default__NicksFabThreads_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSally's Lab Keycard Sally's Lab Keycard

Key: B7CFBCDA4D5017E3E93DE09AFAE05AA0
SourceLocation: /Game/Blueprints/Story/Sally/Sally_LabKeyCard.Default__Sally_LabKeyCard_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe Reform Club Invitation The Reform Club Invitation

Key: B7E367274A848A6097D905BEB4A0AC47
SourceLocation: /Game/Blueprints/Pickups/Misc/hocb_Invitation.Default__hocb_Invitation_C:DescriptionComponent0.DescriptiveName
Key: DF59C3C14E859977624B13BCDB550444
SourceLocation: /Game/Blueprints/Pickups/Notes/HouseOfCuriousBehaviors_Invitation_Sally.Default__HouseOfCuriousBehaviors_Invitation_Sally_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupVery helpful for filtering the nasty stuff out of liquids. Very helpful for filtering the nasty stuff out of liquids.

Key: B812FC5B4A06F22668AFEE88B6F4E512
SourceLocation: /Game/Blueprints/Pickups/Components/Charcoal.Default__Charcoal_C:DescriptionComponent0.Description

Glimpse.PickupIt's a bit less exhausting to swing a bat. It's a bit less exhausting to swing a bat.

Key: B81CDC4A4EEC3DF8143492B9CCBE5703
SourceLocation: /Game/Blueprints/Pickups/Manuals/AttackStaminaReductionManual.Default__AttackStaminaReductionManual_C:DescriptionComponent0.Description

Glimpse.PickupLockjaw Lockjaw

Key: B83BA15042FF6CDA8BFF02BD0F23A32F
SourceLocation: /Game/Blueprints/Pickups/Chemical/Lockjaw.Default__Lockjaw_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLead Pipe Lead Pipe

Key: B84B13004D65D04FC87E4498BD94C530
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/LeadPipe.Default__LeadPipe_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMeat Delivery Meat Delivery

Key: B88C74C1497FCF98DB3C49BD074FB216
SourceLocation: /Game/Blueprints/Pickups/Misc/MeatDeliveries_A.Default__MeatDeliveries_A_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA very fun drug with awkward side effects. A very fun drug with awkward side effects.

Key: B8C0FE9241DDCC3B1A81DE8E16352C49
SourceLocation: /Game/Blueprints/Story/Sally/Sally_Glow.Default__Sally_Glow_C:DescriptionComponent0.Description

Glimpse.PickupHe is the very model of a modern Major General. He is the very model of a modern Major General.

Key: B8EF3A244A9171CAA9F3EE99C78C3F20
SourceLocation: /Game/Blueprints/Story/Sally/OddsAndEnds_Sally_RareRecord.Default__OddsAndEnds_Sally_RareRecord_C:DescriptionComponent0.Description

Glimpse.PickupThe secret to creating these is very closely guarded. The secret to creating these is very closely guarded.

Key: B926834A478D1F201134F1A4C4C37847
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/SB_MagicalBanger.Default__SB_MagicalBanger_C:DescriptionComponent0.Description

Glimpse.PickupYou know how everyone in movies can pick locks? Now you can, too. You know how everyone in movies can pick locks? Now you can, too.

Key: B9543BCA45A4F22B89839CA0A0EA393B
SourceLocation: /Game/Blueprints/Pickups/Survival/BasicLockpick.Default__BasicLockpick_C:DescriptionComponent0.Description

Glimpse.PickupLetter from Victoria Byng to Clive Birtwhistle Letter from Victoria Byng to Clive Birtwhistle

Key: B9AEF6CA41F80CEE94669694A5EF03CF
SourceLocation: /Game/Blueprints/Pickups/Notes/PaperScrap.Default__PaperScrap_C:DescriptionComponent0.Description

Glimpse.PickupJoy has less of an effect on you. Joy has less of an effect on you.

Key: B9B25609490332CA6B7BB689E8AE8708
SourceLocation: /Game/Blueprints/Pickups/Manuals/JoyToleranceManual.Default__JoyToleranceManual_C:DescriptionComponent0.Description

Glimpse.PickupSay goodnight, Gracie. Say goodnight, Gracie.

Key: BA0FD9894A621303CC6D8ABC338895BE
SourceLocation: /Game/Blueprints/Pickups/Chemical/Sleeptite.Default__Sleeptite_C:DescriptionComponent0.Description
Key: F121E86E4A58125BAEF317B4839D7E2A
SourceLocation: /Game/Blueprints/Pickups/CUT/Holiday.Default__Holiday_C.UseText

Glimpse.PickupWarning to pranksters. Warning to pranksters.

Key: BA2960774C61F6B8B21DACBB5D4FEB22
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_DoctorHQ_Cadavers.Default__LorePickup_DoctorHQ_Cadavers_C:DescriptionComponent0.Description

Glimpse.PickupMemo: to all Copy Editors Memo: to all Copy Editors

Key: BA2F89984AD1C31C6E9DA0B666085426
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.LorePickup_ToAllCopyEditors.DescriptionComponent0.DescriptiveName

Glimpse.PickupPotato Potato

Key: BA32837740FF822D49A435B2F0AA87D4
SourceLocation: /Game/Blueprints/Pickups/Food/Potato.Default__Potato_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPercy said you can make a sort of healing balm out of the petals. Percy said you can make a sort of healing balm out of the petals.

Key: BA3BF9B44BBA9F9C7302AF8A575B29ED
SourceLocation: /Game/Blueprints/Pickups/Plants/HealingPlant.Default__HealingPlant_C:DescriptionComponent0.Description

Glimpse.PickupToasted Chicory Toasted Chicory

Key: BA4603D44E9C8781926DCFA1445F0EC4
SourceLocation: /Game/Blueprints/Pickups/Drink/Coffee.Default__Coffee_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAll you need now is a safe to crack. All you need now is a safe to crack.

Key: BA6256CB44CAA4BB67DCF0BB58A75853
SourceLocation: /Game/Blueprints/Pickups/Survival/ExpendableSafeCracker.Default__ExpendableSafeCracker_C:DescriptionComponent0.Description

Glimpse.PickupDexipam Formula Dexipam Formula

Key: BADE31524AA86A270FC0C99E0C404F6C
SourceLocation: /Game/Blueprints/Pickups/Recipes/StaminaBoostLv1_RecipePickup.Default__StaminaBoostLv1_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe useful bits of a long-dead machine. The useful bits of a long-dead machine.

Key: BAF674E7425DB311E31E018EB59DE00D
SourceLocation: /Game/Blueprints/Pickups/Components/MechanicalPartsAdvanced.Default__MechanicalPartsAdvanced_C:DescriptionComponent0.Description

Glimpse.PickupWorker Sewer Latch Key Worker Sewer Latch Key

Key: BB3EDBFD4D8CE72199DE1F9D89A367C4
SourceLocation: /Game/Blueprints/Pickups/Keys/WorkerConstruction2MaintenanceKey.Default__WorkerConstruction2MaintenanceKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA previously used bandage A previously used bandage

Key: BB85EB3244D810CCFEAB51B304174388
SourceLocation: /Game/Blueprints/Pickups/Medical/RecycledBandage.Default__RecycledBandage_C:DescriptionComponent0.Description

Glimpse.PickupDottie's map. Dottie's map.

Key: BBD2EAAE434873DD0835098A684BA6AF
SourceLocation: /Game/Blueprints/Pickups/DigSpotMaps/Map_DigSpot_TerribleLife_Sally.Default__Map_DigSpot_TerribleLife_Sally_C:DescriptionComponent0.Description

Glimpse.PickupFinger Pointer Finger Pointer

Key: BC23CB6A4D727AD1BA1C5A8FE08DBBB0
SourceLocation: /Game/Blueprints/Pickups/Manuals/BlameChanceManual.Default__BlameChanceManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWhip Grapple Device Whip Grapple Device

Key: BC4A0517495530A294384E96B056B5B8
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/Upgrades/WhipUpgrade_Grapple.Default__WhipUpgrade_Grapple_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupKey 1 Key 1

Key: BCBF754C47EC5089BD0F3A8574D41D8F
SourceLocation: /Game/Blueprints/Pickups/Keys/Key1.Default__Key1_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRick the Stunt Duck Plans Rick the Stunt Duck Plans

Key: BCCF906B4951DF2C9D6AFA8D30B2276D
SourceLocation: /Game/Blueprints/Pickups/Recipes/RickTheStuntDuck_RecipePickup.Default__RickTheStuntDuck_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupInventory Expansion Kit Plans Inventory Expansion Kit Plans

Key: BCE893644B6925FB3002E9B5980A7AAA
SourceLocation: /Game/Blueprints/Pickups/Recipes/InventoryExpansion_RecipePickup.Default__InventoryExpansion_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTake better care of your wounds. Take better care of your wounds.

Key: BD011CD24C1F58D9449CBAB60A9FD2C6
SourceLocation: /Game/Blueprints/Pickups/Manuals/HealingEfficiencyManual.Default__HealingEfficiencyManual_C:DescriptionComponent0.Description

Glimpse.PickupLook like a soldier. Not a very good one, and not for very long. Look like a soldier. Not a very good one, and not for very long.

Key: BD12F305400B6F6D3EFEED820E69DF8E
SourceLocation: /Game/Blueprints/Pickups/Wearables/ShabbyMilitarySuit.Default__ShabbyMilitarySuit_C:DescriptionComponent0.Description

Glimpse.PickupChurch Services Church Services

Key: BD3A20DA44D3D05E147016A52A591B46
SourceLocation: /Game/Blueprints/Pickups/Notes/ChurchServices.Default__ChurchServices_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupComfortable shoes. Comfortable shoes.

Key: BD3DD86A42A9E25D89A2F496165E746F
SourceLocation: /Game/Blueprints/Pickups/Wearables/Shoe.Default__Shoe_C:DescriptionComponent0.Description

Glimpse.PickupCarry more stuff! Carry more stuff!

Key: BDA5741A46CED0E3C9E629B3B68BE8E1
SourceLocation: /Game/Blueprints/Pickups/Misc/InventoryExpansion.Default__InventoryExpansion_C:DescriptionComponent0.Description

Glimpse.PickupYou feel like you could run all day. You feel like you could run all day.

Key: BDC3421440F58D3E481E7B8F344870D5
SourceLocation: /Game/Blueprints/Pickups/Chemical/Adrenastim.Default__Adrenastim_C.UseText

Glimpse.PickupPhenocycline Jab Phenocycline Jab

Key: BDCC3186447E68ACFF7E2F9CFFAE9FE2
SourceLocation: /Game/Blueprints/Pickups/Medical/CurePlagueSyringe.Default__CurePlagueSyringe_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThis meal has been ready to eat since 1943. This meal has been ready to eat since 1943.

Key: BE01BAB24DB48015AE358B9F8316A1C5
SourceLocation: /Game/Blueprints/Pickups/Food/WarRation.Default__WarRation_C:DescriptionComponent0.Description

Glimpse.PickupArthur wrote back! Arthur wrote back!

Key: BE08D309411D95C1F97264AAB978DCC1
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_SallysPlace_GotCod.Default__LorePickup_SallysPlace_GotCod_C:DescriptionComponent0.Description

Glimpse.PickupBlackberry? Blackberry?

Key: BE09B8AC4E0103C63A4C0BB160D16282
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreUnderground/LorePickup_Construction02_All_04_Blackberry.Default__LorePickup_Construction02_All_04_Blackberry_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFROM: Peter Thump FROM: Peter Thump

Key: BE1A58394026707BAEA8D9A9491D4516
SourceLocation: /Game/Blueprints/Pickups/Notes/FromPeterThump.Default__FromPeterThump_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBobby HQ Keycard Bobby HQ Keycard

Key: BE506624416CAD46E01653A0CD50DAA9
SourceLocation: /Game/Blueprints/Pickups/Keys/Keycard_BobbyHQ.Default__Keycard_BobbyHQ_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupJack Jack

Key: BE9508D24054C449B47075A26A04813C
SourceLocation: /Game/Blueprints/Pickups/Notes/Jack.Default__Jack_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPocket Expansion Kit Instruction Pocket Expansion Kit Instruction

Key: BEADAC0E412756678CA4ACA6550A0C63
SourceLocation: /Game/Blueprints/Pickups/Recipes/PocketExpansion_RecipePickup.Default__PocketExpansion_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBaby Improvement Potion Baby Improvement Potion

Key: BEAF2D384AACBA945506069BB1167762
SourceLocation: /Game/Blueprints/Story/Sally/BabyImprovementPotion.Default__BabyImprovementPotion_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBridge Inspectors Badge Bridge Inspectors Badge

Key: BEB2E58445EE5E310C8B78A4F30D3834
SourceLocation: /Game/Blueprints/Pickups/Keys/NeverSpawnedKeycard.Default__NeverSpawnedKeycard_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDart Dart

Key: BEF73785460E15495255A2AF4E761818
SourceLocation: /Game/Blueprints/Pickups/Misc/DartNoSuspicion.Default__DartNoSuspicion_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSally believes boys love her for her mind. Sally believes boys love her for her mind.

Key: BF27ADA44D5855DD26645B8668B45BF5
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback3.Default__BP_SallyFlashback3_C:DescriptionComponent0.Description

Glimpse.PickupFashionable Key Fashionable Key

Key: BF3FA2764BD9215A7FE068AACEA90EB7
SourceLocation: /Game/Blueprints/Pickups/Keys/FashionableKey.Default__FashionableKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupVictoria's Joy Pills Victoria's Joy Pills

Key: BF43257144ABA4E78ABD77BB9849476C
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_VictoriasJoy.Default__Ollie_VictoriasJoy_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThis would be a king's ransom anywhere but here. This would be a king's ransom anywhere but here.

Key: BF60A15A4D9E4F6020B6CFA8AAABDD17
SourceLocation: /Game/Blueprints/Pickups/Misc/Hope_Diamond.Default__Hope_Diamond_C:DescriptionComponent0.Description
Key: C41C4A0E4391155F424E9D8A7349C450
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_Diamond.Default__Ollie_Diamond_C:DescriptionComponent0.Description

Glimpse.PickupEvaluation Room Key Card Evaluation Room Key Card

Key: BFCEA20C4B025162F8215F80EE7D225C
SourceLocation: /Game/Blueprints/Pickups/Keys/KeycardBase_DoctorHQ.Default__KeycardBase_DoctorHQ_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDisposable Safe Cracker Disposable Safe Cracker

Key: BFF543BC4B391EF2BBF9AEAF3867AC30
SourceLocation: /Game/Blueprints/Pickups/Survival/ExpendableSafeCracker.Default__ExpendableSafeCracker_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCleanses the doors of perception. Don't say I didn't warn you. Cleanses the doors of perception. Don't say I didn't warn you.

Key: BFFCE3564DDCB6D4472494B13C56D12E
SourceLocation: /Game/Blueprints/Pickups/Components/RareMushroom.Default__RareMushroom_C:DescriptionComponent0.Description

Glimpse.PickupMojo Mojo

Key: BFFD80BF4E07638B6DAA7DB9462FDC36
SourceLocation: /Game/Blueprints/Pickups/Components/Mojo.Default__Mojo_C:DescriptionComponent0.DescriptiveName
Key: EE14874F47D425F560EE779372C5133F
SourceLocation: /Game/Blueprints/Pickups/Chemical/VIPEauDeParfum.Default__VIPEauDeParfum_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRefined, granulated sugar. Refined, granulated sugar.

Key: C009B08449239906C2081CB1CE0C3583
SourceLocation: /Game/Blueprints/Pickups/Components/Sugar.Default__Sugar_C:DescriptionComponent0.Description

Glimpse.PickupRupert Underhill Memo Rupert Underhill Memo

Key: C04D0477439AA36517FA3EB928716E8C
SourceLocation: /Game/Maps/SpawnMaps/Shelters/SubLevels/ArthurStory_Waste1Safehouse_DESIGN.ArthurStory_Waste1Safehouse_DESIGN:PersistentLevel.LorePickup_Base2.DescriptionComponent0.DescriptiveName

Glimpse.PickupThe schematics for building an enhanced hammer pipe that does electrical damage and causes bleeding. The schematics for building an enhanced hammer pipe that does electrical damage and causes bleeding.

Key: C0AD0859442A2F77514A758635836A61
SourceLocation: /Game/Blueprints/Pickups/Recipes/EliteHammerPipe_RecipePickup.Default__EliteHammerPipe_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupSafe Expansion Kit Safe Expansion Kit

Key: C0B754C2459C9E5316BC32AFCE5F273C
SourceLocation: /Game/Blueprints/Pickups/Misc/SafeExpansion.Default__SafeExpansion_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPadded Suit Patterns Padded Suit Patterns

Key: C0F3FB7E4AC4F98FE99FE2A712443A7E
SourceLocation: /Game/Blueprints/Pickups/Recipes/ThickSuit_RecipePickup.Default__ThickSuit_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupNick's Diary Nick's Diary

Key: C1100B5142FCD92263A3D3B6D710C017
SourceLocation: /Game/Blueprints/Pickups/Notes/Nick_Letters.Default__Nick_Letters_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupUgh. It itches. Ugh. It itches.

Key: C123CC69461545B43C7D578C61BC956A
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_WhiteMask.Default__Ollie_WhiteMask_C.EquipText

Glimpse.PickupPrestidigitator Prestidigitator

Key: C1397B83489B83B06BFDD8938D18C767
SourceLocation: /Game/Blueprints/Pickups/Manuals/DistractionRangeManual.Default__DistractionRangeManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBone Saw Bone Saw

Key: C1A39EC44926D8902781A8941034FCDA
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/BoneSaw.Default__BoneSaw_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPituitary fluid extracted from a Constable. They're not paid to think, anyway. Pituitary fluid extracted from a Constable. They're not paid to think, anyway.

Key: C1CE2B67470769F2F330BA8FCF6032DC
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Bobby.Default__PituitaryExtract_Bobby_C:DescriptionComponent0.Description

Glimpse.PickupSomeone has torn the stuffing out of this poor dead pug. Someone has torn the stuffing out of this poor dead pug.

Key: C1D61B64499F742B2E02DE8FD1468AA6
SourceLocation: /Game/Blueprints/Pickups/Misc/SaltyDog_Gutted.Default__SaltyDog_Gutted_C:DescriptionComponent0.Description

Glimpse.PickupNow you have access to power. Now you have access to power.

Key: C1ED037F440871D23C005C98FB853241
SourceLocation: /Game/Blueprints/Pickups/Keys/Key_MilitaryCamp_GeneratorRoom.Default__Key_MilitaryCamp_GeneratorRoom_C:DescriptionComponent0.Description

Glimpse.PickupGets you into Verloc's private office. Gets you into Verloc's private office.

Key: C246CFA047E7773424AF2E9082CB993B
SourceLocation: /Game/Blueprints/Pickups/Keys/JoyFactory_VerlocOfficeKey.Default__JoyFactory_VerlocOfficeKey_C:DescriptionComponent0.Description

Glimpse.PickupA poor weapon, but a good way to make someone awfully suspicious. A poor weapon, but a good way to make someone awfully suspicious.

Key: C28FC4F44D3A15ADEB497B876E875CD1
SourceLocation: /Game/Blueprints/Pickups/Misc/DartNoSuspicion.Default__DartNoSuspicion_C:DescriptionComponent0.Description

Glimpse.PickupUnlock an extra row in your stash. Unlock an extra row in your stash.

Key: C298BECB49A728549922148A9520B71D
SourceLocation: /Game/Blueprints/Pickups/Misc/SafeExpansion.Default__SafeExpansion_C.UseText

Glimpse.PickupPurify a contaminated liquid.The process is a bit sloppy, though. Purify a contaminated liquid.The process is a bit sloppy, though.

Key: C29F20DF4EFECEADBBC92EB8F03ECB6E
SourceLocation: /Game/Blueprints/Pickups/TEMPLATE_Pickup.Default__TEMPLATE_Pickup_C:DescriptionComponent0.Description

Glimpse.PickupREMINDER REMINDER

Key: C2A5565D4C1D3465E36A48BF264DB90A
SourceLocation: /Game/Blueprints/Pickups/Notes/OldSoldiers_EdwardHiddenMoneyLetter.Default__OldSoldiers_EdwardHiddenMoneyLetter_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSummons help from the constabulary. Puts fear into the hearts of troublemakers and malcontents. Summons help from the constabulary. Puts fear into the hearts of troublemakers and malcontents.

Key: C2A9912C406589167D3753AFD3417CA0
SourceLocation: /Game/Blueprints/Pickups/Components/BobbyWhistle.Default__BobbyWhistle_C:DescriptionComponent0.Description

Glimpse.PickupSanitol - Now Available In Extra Strength! Sanitol - Now Available In Extra Strength!

Key: C2C3CE0E4E34C85CE19967882F23A52A
SourceLocation: /Game/Blueprints/Pickups/Recipes/HealthBoost2_RecipePickup.Default__HealthBoost2_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupChlorine Chlorine

Key: C2CD27904ECD86C4812EDFBF57D9FBE7
SourceLocation: /Game/Blueprints/Pickups/Components/Chlorine.Default__Chlorine_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou are now dressed like a fireman. Everybody's best friend! You are now dressed like a fireman. Everybody's best friend!

Key: C2DE830049356FD4827485BA1A8DA3CE
SourceLocation: /Game/Blueprints/Pickups/Wearables/FiremanOutfit.Default__FiremanOutfit_C.EquipText

Glimpse.PickupOllie proposes a simple yet radical solution to Uncle Jack. Ollie proposes a simple yet radical solution to Uncle Jack.

Key: C30A9E7944E44A3EFA74E796F77D5B46
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback9.Default__BP_OllieFlashback9_C:DescriptionComponent0.Description

Glimpse.PickupCanteen Key Canteen Key

Key: C334808D46E79140D702E2A579F6A7D6
SourceLocation: /Game/Blueprints/Pickups/Keys/Key_MilitaryCamp_Canteen.Default__Key_MilitaryCamp_Canteen_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupExplosives Explosives

Key: C39765DC435523B29E6AFEB576826CDC
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_MC_Explosives.Default__Ollie_MC_Explosives_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupInventory Expansion Inventory Expansion

Key: C3D65406428452AD39B6C3882963CA2F
SourceLocation: /Game/Blueprints/Pickups/Misc/InventoryExpansion.Default__InventoryExpansion_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA shocking grenade to use on people and vehicles. A shocking grenade to use on people and vehicles.

Key: C416491740814B648EA24686DF347FF3
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/ShockerGrenade.Default__ShockerGrenade_C:DescriptionComponent0.Description

Glimpse.PickupThe "Pipe Down" The "Pipe Down"

Key: C4192AF44786734B3A1515807DBC4319
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/FlamingLeadPipe_Weak.Default__FlamingLeadPipe_Weak_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFireman's Coat Fireman's Coat

Key: C44FDC844D73CE41F20C3EA2E9E6139A
SourceLocation: /Game/Blueprints/Pickups/Wearables/FiremanOutfit.Default__FiremanOutfit_C:DescriptionComponent0.DescriptiveName

Glimpse.Pickup3 Dead in Breeder Riot 3 Dead in Breeder Riot

Key: C4553AEB47FA31DA65D8018EF4EA9A3A
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_GD_BreederRiot.Default__LorePickup_GD_BreederRiot_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPercy kicked a bin. Percy kicked a bin.

Key: C464532D41C06CD99E6CD688325DE231
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Caning.Default__BP_ArthurFlashback_Caning_C:DescriptionComponent0.Description

Glimpse.PickupRegular shoes allow you to run longer. These make you move faster and reduce falling damage. Regular shoes allow you to run longer. These make you move faster and reduce falling damage.

Key: C492E8344ED73641F1AA8981689BFE2D
SourceLocation: /Game/Blueprints/Pickups/Recipes/AthleteShoes_RecipePickup.Default__AthleteShoes_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupDr. Verloc believes Sally has forfeited the protection of General Byng. Dr. Verloc believes Sally has forfeited the protection of General Byng.

Key: C5BC3D804DA4548F51F25BA8B3F694CC
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_SallysPlace_DoctorNote.Default__LorePickup_SallysPlace_DoctorNote_C:DescriptionComponent0.Description

Glimpse.PickupMore Funds Needed For Coconut More Funds Needed For Coconut

Key: C5C22CCD4D2AB1C94F61E8B77F954E0A
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_DoctorHQ_Coconut.Default__LorePickup_DoctorHQ_Coconut_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDescribes the very difficult technique of using a filter to remove joy from water Describes the very difficult technique of using a filter to remove joy from water

Key: C5CBCAC04A7F5F080F55ADA7EC2FDF83
SourceLocation: /Game/Blueprints/Pickups/Recipes/PurifiedWater_RecipePickup.Default__PurifiedWater_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupOne spray robs the victim of his ability to speak or spread suspicion. One spray robs the victim of his ability to speak or spread suspicion.

Key: C5D112074D32A3858FC765AF8637D218
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/AtomizerLockjaw.Default__AtomizerLockjaw_C:DescriptionComponent0.Description

Glimpse.PickupSewing Kit Sewing Kit

Key: C5D1EC254BBB035DC8F98B88BA564514
SourceLocation: /Game/Blueprints/Pickups/Components/SewingKit.Default__SewingKit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWho needs sleep if you have Somnambulax? Who needs sleep if you have Somnambulax?

Key: C6107D314F0E06C23B5BA3A276281F38
SourceLocation: /Game/Blueprints/Pickups/Chemical/Somnambulax.Default__Somnambulax_C:DescriptionComponent0.Description

Glimpse.PickupYou can choke people out a bit faster. You can choke people out a bit faster.

Key: C6470E1D41C27B42755EA5BE7978E86B
SourceLocation: /Game/Blueprints/Pickups/Manuals/TakedownSpeedManual.Default__TakedownSpeedManual_C:DescriptionComponent0.Description

Glimpse.PickupBits, bobs, gizmos and gee-gaws. Bits, bobs, gizmos and gee-gaws.

Key: C65989304028D4DDB3F788B3BCAEA429
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/Pickups/V_UpgradeMaterial.Default__V_UpgradeMaterial_C:DescriptionComponent0.Description

Glimpse.PickupPain Pills Pain Pills

Key: C66C30EC4E7D29BC8ABE7B889E66336A
SourceLocation: /Game/Blueprints/Pickups/Medical/PainPill.Default__PainPill_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHappy Birthday Sebastian Happy Birthday Sebastian

Key: C66F7EE04D61E2A49DB652B379163C9B
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/TheTrainStation_Underground_GEO.TheTrainStation_Underground_GEO:PersistentLevel.LorePickup_Base2.DescriptionComponent0.DescriptiveName

Glimpse.PickupHallucinex Atomizer Plans Hallucinex Atomizer Plans

Key: C673238942D750D7359424863E12F275
SourceLocation: /Game/Blueprints/Pickups/Recipes/HallucinexAtomizer_RecipePickup.Default__HallucinexAtomizer_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMeat Cake Meat Cake

Key: C681F9254591AF276BE8C3A595FCB3BF
SourceLocation: /Game/Blueprints/World/Butcher/DeliveryBox.Default__DeliveryBox_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYour burglar tools won't break as often. Your burglar tools won't break as often.

Key: C6A1C4E145486E22320B0D8DD9E6E483
SourceLocation: /Game/Blueprints/Pickups/Manuals/ExtraDisarmToolUseManual.Default__ExtraDisarmToolUseManual_C:DescriptionComponent0.Description

Glimpse.PickupCrash Syringe Crash Syringe

Key: C6DD923946D5BB94975FE9AD0DB75E6D
SourceLocation: /Game/Blueprints/Pickups/Chemical/CrashSyringe.Default__CrashSyringe_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDexipam Dexipam

Key: C7660BDE45194C176E7528B5DF1D3225
SourceLocation: /Game/Blueprints/Pickups/Chemical/StaminaBoost1.Default__StaminaBoost1_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPreggers Preggers

Key: C7667D264F186353D747148CB5989A6B
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback2.Default__BP_SallyFlashback2_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe formula for creating knockout syringes The formula for creating knockout syringes

Key: C770F31C4D83FA72A0BC99B00BE98033
SourceLocation: /Game/Blueprints/Pickups/Recipes/KnockoutSyringe_RecipePickup.Default__KnockoutSyringe_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupWolf Wolf

Key: C78A5A784E590BD1D1F2F1B7C0926EAE
SourceLocation: /Game/Blueprints/Pickups/Misc/YamReward_Wolf.Default__YamReward_Wolf_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupGas Mask Gas Mask

Key: C79A07364CB28DEF90FE299C00A635C5
SourceLocation: /Game/Blueprints/Pickups/Wearables/GasMask.Default__GasMask_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMadame's Locker Key Madame's Locker Key

Key: C7AFAFA64E7BC90667B103AB132F5478
SourceLocation: /Game/Blueprints/Pickups/Keys/madameLockerKey.Default__madameLockerKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAmmo Dump Key Ammo Dump Key

Key: C7C2D9DA4856E030FA860DBB4186E2AB
SourceLocation: /Game/Blueprints/Pickups/Keys/Key_MilitaryCamp_AmmoDump.Default__Key_MilitaryCamp_AmmoDump_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA delightful windup toy car. The elastic needs replacing though. A delightful windup toy car. The elastic needs replacing though.

Key: C7DBB2F141E0976FE3718DBE3DAA7282
SourceLocation: /Game/Blueprints/Pickups/Misc/ToyCar.Default__ToyCar_C:DescriptionComponent0.Description
Key: DE47966B4C873F042DE94185E585ECD5
SourceLocation: /Game/Blueprints/Pickups/Notes/SallysToyCar.Default__SallysToyCar_C:DescriptionComponent0.Description

Glimpse.PickupPercy decides to swim in a rather public place. Percy decides to swim in a rather public place.

Key: C7DC5E99463A69055114608DFC506DB0
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Swimming.Default__BP_ArthurFlashback_Swimming_C:DescriptionComponent0.Description

Glimpse.PickupDust from the wings of the rare red butterfly Dust from the wings of the rare red butterfly

Key: C7E557FB4992C4688712328A67B5DB0E
SourceLocation: /Game/Blueprints/Pickups/Components/Pheromone.Default__Pheromone_C:DescriptionComponent0.Description

Glimpse.PickupDouble Knocker Plans Double Knocker Plans

Key: C7F796A74EDF8134511E48935874BB8C
SourceLocation: /Game/Blueprints/Pickups/Recipes/DoubleScourge_RecipePickup.Default__DoubleScourge_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSomeone has cried over this doll. A lot. Someone has cried over this doll. A lot.

Key: C810289B4DF06A0AD27213AA0AF788FC
SourceLocation: /Game/Blueprints/Pickups/Misc/SadTreasureDoll.Default__SadTreasureDoll_C:DescriptionComponent0.Description

Glimpse.PickupNot Drugs Not Drugs

Key: C8BABE574D71C279A60AAFA9E87B1A70
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Items/LB_Edible.Default__LB_Edible_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLearn new things! Learn new things!

Key: C8C71C024215FA5E63137F8D2066F77D
SourceLocation: /Game/Blueprints/Pickups/Manuals/BASE_Manual.Default__BASE_Manual_C:DescriptionComponent0.Description

Glimpse.PickupSlightly Blood-smeared Note Slightly Blood-smeared Note

Key: C8C8A44D4DE7026BC85BCBBA25F34208
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_WoundedWastrel_DearJimmy.Default__LorePickup_WoundedWastrel_DearJimmy_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTesla coils find this irresistible. Stick one down in range of a tesla coil and it will absorb a zap, regardless of the tesla's intended target. Tesla coils find this irresistible. Stick one down in range of a tesla coil and it will absorb a zap, regardless of the tesla's intended target.

Key: C90F3DA645D3A45EFB764FA70A3757BD
SourceLocation: /Game/Blueprints/World/Special/LightningRod.Default__LightningRod_C:DescriptionComponent0.Description

Glimpse.PickupPosh Posh

Key: C9210C37424A8F902F5C2E94D040E86A
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback11.Default__BP_SallyFlashback11_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMotilene Maintenance Keycard Motilene Maintenance Keycard

Key: C9FCCBF7491FBCC3057F5DAA6EA40276
SourceLocation: /Game/Blueprints/Pickups/Keys/KeycardBase_HostileTakeover_Maintenance.Default__KeycardBase_HostileTakeover_Maintenance_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLost Lyrics Lost Lyrics

Key: CA2507B84D45894D2B4654A8EC90E002
SourceLocation: /Game/Blueprints/Pickups/Notes/Nick_Lyrics.Default__Nick_Lyrics_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBell Boy Key Bell Boy Key

Key: CA28D71142D4D2893DD69D9A5D50CECA
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Keys/LB_BellBoyKey.Default__LB_BellBoyKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCode to the Freezer Code to the Freezer

Key: CA3AAA51415C8F9B1F8F9DAE69691467
SourceLocation: /Game/Blueprints/Pickups/Keys/FreezerDoorNote.Default__FreezerDoorNote_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupIt's a golden pipe. Similar to a golden gun. It's a golden pipe. Similar to a golden gun.

Key: CA496FE9400C03BE2F6CB486619F6F80
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/OneHitPipe.Default__OneHitPipe_C:DescriptionComponent0.Description

Glimpse.PickupTo All Citizens With Children To All Citizens With Children

Key: CA8812D94B6CE27B4C1E9997E914CDE2
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_SallysHouse_PleasePresent.Default__LorePickup_SallysHouse_PleasePresent_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBritish Army Officer's Jacket British Army Officer's Jacket

Key: CAAC969A47B2A7FA5371DC8E94D4E62B
SourceLocation: /Game/Blueprints/Pickups/Components/MilitarySuitTop.Default__MilitarySuitTop_C:DescriptionComponent0.Description

Glimpse.PickupRare ingredient in phytosteroids, a key chemical crafting ingredient. In a pinch you can also eat it. Rare ingredient in phytosteroids, a key chemical crafting ingredient. In a pinch you can also eat it.

Key: CB10B282423911AE9BF72D8DA326FED9
SourceLocation: /Game/Blueprints/Pickups/Food/Yam.Default__Yam_C:DescriptionComponent0.Description

Glimpse.PickupBotany is important. Botany is important.

Key: CB35B5B54085336598670298FF436699
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_DoctorHQ_Botany.Default__LorePickup_DoctorHQ_Botany_C:DescriptionComponent0.Description

Glimpse.PickupThere's enough C4 in here to blow up a door. There's enough C4 in here to blow up a door.

Key: CB76D64B40C6D03894B8A198260728B9
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_MC_Explosives.Default__Ollie_MC_Explosives_C:DescriptionComponent0.Description

Glimpse.PickupUncle Henry Uncle Henry

Key: CBB588814E8D0B257723519F7BAB9037
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Uncle_Henry.Default__BP_ArthurFlashback_Uncle_Henry_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCryptic Note Cryptic Note

Key: CBD0A6B64FB64740DF0DDFA1B274BF2D
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_AppleSauce_Note.Default__LorePickup_AppleSauce_Note_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBobby Hickinbotham has very specific ideas about what he's guilty of. Bobby Hickinbotham has very specific ideas about what he's guilty of.

Key: CBE26BAE4D448B24CD2ABDA53E406B7D
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_ReformClub_InterrogationScript.Default__LorePickup_ReformClub_InterrogationScript_C:DescriptionComponent0.Description

Glimpse.PickupHow to assemble an effective kit for quick healing and stopping bleeding. How to assemble an effective kit for quick healing and stopping bleeding.

Key: CBF7802440C28503AD7EBD81DDCBD14D
SourceLocation: /Game/Blueprints/Pickups/Recipes/FirstAidKit_RecipePickup.Default__FirstAidKit_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupVomit Bomb Vomit Bomb

Key: CC40F98A4E83D15656ED5B80C4E6589F
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/SickBomb.Default__SickBomb_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBread Bread

Key: CC500A284948EB0A7E1E5EA045E70AEF
SourceLocation: /Game/Blueprints/Pickups/Food/Bread.Default__Bread_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHistoplasma Histoplasma

Key: CC5102BB48AC26E5E69297B20F3C6A6B
SourceLocation: /Game/Blueprints/Pickups/Components/RareMushroom.Default__RareMushroom_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSecret Garden Key Secret Garden Key

Key: CC9484A94CEB6FA500AA53986D25F6ED
SourceLocation: /Game/Blueprints/Pickups/Keys/LiliesOfTheFieldKey.Default__LiliesOfTheFieldKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupArmy Boots Army Boots

Key: CCC2B8B942BD34B716E720B53B0DFE24
SourceLocation: /Game/Blueprints/Pickups/Wearables/ArmyBoots.Default__ArmyBoots_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSturdy combat-ready boots. Sturdy combat-ready boots.

Key: CCCE1FFE418F81AAB65B51ABFD087989
SourceLocation: /Game/Blueprints/Pickups/Wearables/ArmyBoots.Default__ArmyBoots_C:DescriptionComponent0.Description

Glimpse.PickupArthur makes a dumb move. Arthur makes a dumb move.

Key: CCD21C934987787FAC3C939ADA0CD6D4
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Chess.Default__BP_ArthurFlashback_Chess_C:DescriptionComponent0.Description

Glimpse.PickupFoxglove Flower Foxglove Flower

Key: CD2CD03D4AEC64E5FF51F0B8296E4C15
SourceLocation: /Game/Blueprints/Pickups/Plants/FoxgloveFlower.Default__FoxgloveFlower_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupNot So Jolly Brolly Not So Jolly Brolly

Key: CE0183E3429375E05513E8AEECF76E74
SourceLocation: /Game/DLC/JollyBrolly/JollyBrolly_Lethal.Default__JollyBrolly_Lethal_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAn odorless military incapacitating agent An odorless military incapacitating agent

Key: CE7758FF409202BBB17C72BA9CC650B0
SourceLocation: /Game/Blueprints/Story/Sally/ByngBossBattle_Component3.Default__ByngBossBattle_Component3_C:DescriptionComponent0.Description

Glimpse.PickupCamp Morale Camp Morale

Key: CE7F83A14771D42FCD72EE9F0EF1B190
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_MC_Morale.Default__LorePickup_MC_Morale_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA smelly and gooey carrot. A smelly and gooey carrot.

Key: CEBFB5984759DB927A21479A47DD7280
SourceLocation: /Game/Blueprints/Pickups/Food/RottenCarrot.Default__RottenCarrot_C:DescriptionComponent0.Description

Glimpse.PickupBathroom Key Bathroom Key

Key: CEC962D649DF29AC4C5603B536CC8CEB
SourceLocation: /Game/Blueprints/Pickups/Keys/GD0_Key_Bathroom.Default__GD0_Key_Bathroom_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupJolliest Brolly Jolliest Brolly

Key: CED447084A625455557E0BA15F9CC2C0
SourceLocation: /Game/DLC/JollyBrolly/EnhancedJollyBrolly.Default__EnhancedJollyBrolly_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupReally quite effective at convincing people, especially to lie down. Really quite effective at convincing people, especially to lie down.

Key: CEDA6025493000E4FE7B69A16742579B
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/HammerPipe.Default__HammerPipe_C:DescriptionComponent0.Description

Glimpse.PickupPhytosteroid Recipe Phytosteroid Recipe

Key: CF00CDF14FED8D35EE2A0C9E85CE25F4
SourceLocation: /Game/Blueprints/Pickups/Recipes/Phytosteroid_RecipePickup.Default__Phytosteroid_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHumphry Repton wanted you to find his note. And now you have! Humphry Repton wanted you to find his note. And now you have!

Key: CF0DAB8740DAB668B577C7BBF185D804
SourceLocation: /Game/Blueprints/Pickups/Misc/GilNote.Default__GilNote_C:DescriptionComponent0.Description

Glimpse.PickupNick's Panic Room Keycard Nick's Panic Room Keycard

Key: CF3EF0AB44A97941E68A99AEB11FB863
SourceLocation: /Game/Blueprints/Pickups/Keys/Keycard_NicksSecurity.Default__Keycard_NicksSecurity_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBlue Molotov Blue Molotov

Key: CF43E87F4E617D2CCD7CC0A213787B1F
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/BlueMolotov.Default__BlueMolotov_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAdrenastim Formula Adrenastim Formula

Key: CF82A9E841EDD597EEF8779D31E07C09
SourceLocation: /Game/Blueprints/Pickups/Recipes/Adrenastim_RecipePickup.Default__Adrenastim_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupVery compact for a boat motor... Very compact for a boat motor...

Key: CF8654014D7358F007780AB188771CA9
SourceLocation: /Game/Blueprints/Story/Sally/Sally_BoatMotor.Default__Sally_BoatMotor_C:DescriptionComponent0.Description

Glimpse.PickupBetter than rest. Better than rest.

Key: CFA81A984C1E6170DE7001BDEB9D3C6B
SourceLocation: /Game/Blueprints/Pickups/Drink/Coffee.Default__Coffee_C:DescriptionComponent0.Description

Glimpse.PickupThe finest and freshest brain juice the human mind can aspire to produce. The finest and freshest brain juice the human mind can aspire to produce.

Key: CFC687584A8E1486B5D53C8FA0A6F0FB
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Special.Default__PituitaryExtract_Special_C:DescriptionComponent0.Description

Glimpse.PickupMuch nastier than a regular bat, or anything else for that matter. Rubbish for cricket, though. Much nastier than a regular bat, or anything else for that matter. Rubbish for cricket, though.

Key: CFE46C0D4BFF5507A23A4BA389FB95A8
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Enhanced_CricketBat.Default__Enhanced_CricketBat_C:DescriptionComponent0.Description

Glimpse.Pickup**A joy substitute that suppresses memory but does not cause lack of focus. **A joy substitute that suppresses memory but does not cause lack of focus.

Key: D00E49E641C3ED8F10FCCCA165786BEB
SourceLocation: /Game/Blueprints/Pickups/CUT/lethe.Default__lethe_C.UseText

Glimpse.PickupRaw Meat Raw Meat

Key: D01750844BC132592A11E78918CE0652
SourceLocation: /Game/Blueprints/Pickups/Food/RawMeat.Default__RawMeat_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOllie wakes up in Margaret's playhouse. Well, mostly in it. Ollie wakes up in Margaret's playhouse. Well, mostly in it.

Key: D0B8AAD342BAA51CBF686FB528E4BB08
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback7.Default__BP_OllieFlashback7_C:DescriptionComponent0.Description

Glimpse.PickupBe more shocking. Be more shocking.

Key: D0C22F694246F9C996123B8CC73C798B
SourceLocation: /Game/Blueprints/Pickups/Recipes/ElectroBaton_RecipePickup.Default__ElectroBaton_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupThis is the cat statue you've been looking for. This is the cat statue you've been looking for.

Key: D1189AE3406BC57FF2BEE484903F6E50
SourceLocation: /Game/Blueprints/Pickups/Misc/MarbleCat.Default__MarbleCat_C:DescriptionComponent0.Description

Glimpse.PickupSome folks enjoy a little tickle from time to time. Some folks enjoy a little tickle from time to time.

Key: D13DDCC34543071B9FE66791A89B39D4
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/ElectroBaton_Child_TheTickler.Default__ElectroBaton_Child_TheTickler_C:DescriptionComponent0.Description

Glimpse.PickupStoic Stoic

Key: D14FF0864B8FE33A71051D90D55552D0
SourceLocation: /Game/Blueprints/Pickups/Chemical/Stoic.Default__Stoic_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLook just like a bobby! Provided you're terribly tall and strong, of course. Look just like a bobby! Provided you're terribly tall and strong, of course.

Key: D185E09F4A152865A5DBA99873E3F835
SourceLocation: /Game/Blueprints/Pickups/Wearables/BobbySuit.Default__BobbySuit_C:DescriptionComponent0.Description

Glimpse.PickupRun like the wind, and don't break your ankle, with these snazzy shoes. Run like the wind, and don't break your ankle, with these snazzy shoes.

Key: D1C97AE94ABE9197FA6EDE962B5C483B
SourceLocation: /Game/Blueprints/Pickups/Wearables/AthleteShoes.Default__AthleteShoes_C:DescriptionComponent0.Description

Glimpse.PickupBrawler Brawler

Key: D20C6BF444088F3EE16ACDA65D66CBDE
SourceLocation: /Game/Blueprints/Pickups/Manuals/AttackDamage1Manual.Default__AttackDamage1Manual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe Jacobean Society Rules The Jacobean Society Rules

Key: D22BEBFE4AC32A9B824894A0441A46D5
SourceLocation: /Game/Blueprints/Story/Ollie/JacobeanHandbook.Default__JacobeanHandbook_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMade by the famous P&R family company. Quack! Made by the famous P&R family company. Quack!

Key: D25063494FDB66DAF8FE83968FC34E25
SourceLocation: /Game/Blueprints/Pickups/Misc/GoldenRubberDuck.Default__GoldenRubberDuck_C:DescriptionComponent0.Description

Glimpse.PickupJubilator Weaknesses Jubilator Weaknesses

Key: D2E4321A45EAC84954EC83ADAB977ECF
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreUnderground/LorePickup_Construction03_All_07_JubilatorWeaknesses.Default__LorePickup_Construction03_All_07_JubilatorWeaknesses_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOh my. Oh my.

Key: D2FCE26A4A6C0D95907046B997D7E4E3
SourceLocation: /Game/Blueprints/Pickups/Wearables/ShrubberyHat.Default__ShrubberyHat_C.EquipText

Glimpse.PickupAn oil extracted from lily rhizomes An oil extracted from lily rhizomes

Key: D3146DB34E48388886ABA7B03479CD44
SourceLocation: /Game/Blueprints/Pickups/Components/VelvetyEmulsion.Default__VelvetyEmulsion_C:DescriptionComponent0.Description

Glimpse.PickupStrangler Strangler

Key: D32DABA649A2504B849878AB85BE1A5C
SourceLocation: /Game/Blueprints/Pickups/Manuals/TakedownSpeedManual.Default__TakedownSpeedManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFlour Bag Flour Bag

Key: D342DD8D46E1AB6EDD5E73BC8BD21C5A
SourceLocation: /Game/Blueprints/Pickups/Components/Flour.Default__Flour_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThick and strong. Thick and strong.

Key: D3A3D4A84E220521B3D0838CFA8340B2
SourceLocation: /Game/Blueprints/Pickups/Components/LinenTough.Default__LinenTough_C:DescriptionComponent0.Description

Glimpse.PickupBrolly Brolly

Key: D40AF7C44806D40FEE72428EA380DD98
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Umbrella.Default__Umbrella_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupIron Lung Iron Lung

Key: D42CF5BB418E98B965421D817DFD1B64
SourceLocation: /Game/Blueprints/Pickups/Manuals/GasDamageReductionManual.Default__GasDamageReductionManual_C:DescriptionComponent0.DescriptiveName

Glimpse.Pickup"Eager Cleaver" Plans "Eager Cleaver" Plans

Key: D472F0BC464DFFD642A82C9DD805F030
SourceLocation: /Game/Blueprints/Pickups/Recipes/EnhancedCleaver_RecipePickup.Default__EnhancedCleaver_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFirst Aid Kit First Aid Kit

Key: D4CA875745FF46018CE9ECAED5221C27
SourceLocation: /Game/Blueprints/Pickups/Medical/FirstAidKit.Default__FirstAidKit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOnion Onion

Key: D517027F4602AF03654806AF79AB959B
SourceLocation: /Game/Blueprints/Pickups/Food/Onion.Default__Onion_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHoly Yam Holy Yam

Key: D519559D4D930048D912179326A038A3
SourceLocation: /Game/Blueprints/Pickups/Food/HolyYam.Default__HolyYam_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupJulia Chaney's Diary. what a loon Julia Chaney's Diary. what a loon

Key: D52A2C0345AF3CA03751448733F2336C
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/Encounter_MurderHouse_DESIGN.Encounter_MurderHouse_DESIGN:PersistentLevel.MurderHouseDiary_2.DescriptionComponent0.Description

Glimpse.PickupHow to formulate Feramyle How to formulate Feramyle

Key: D55B557741747198BEDCE4AF1309BAF2
SourceLocation: /Game/Blueprints/Pickups/Recipes/FeramyleSyringe_RecipePickup.Default__FeramyleSyringe_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupA key found in Waterloo District what does it open ? A key found in Waterloo District what does it open ?

Key: D55F3DF5493A8ED43F5053AEFD6F3EC6
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/Pickups/V_WorkerMaintenanceKey.Default__V_WorkerMaintenanceKey_C:DescriptionComponent0.Description

Glimpse.PickupUndertaker Undertaker

Key: D563D20649B0C6455DF89A8C6E20FFF1
SourceLocation: /Game/Blueprints/Pickups/Manuals/CorpseHandlingManual.Default__CorpseHandlingManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSuper ripe and perfect for lowering someone's self esteem. Super ripe and perfect for lowering someone's self esteem.

Key: D5644C3742D77A06524683B49F8AAFF6
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/RottenTomato.Default__RottenTomato_C:DescriptionComponent0.Description

Glimpse.PickupThe "O" Courant Final Issue The "O" Courant Final Issue

Key: D59C5A7340BF685BB9CA4BB539D6AF3D
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_GEO.Encounter_NewspaperOffice_GEO:PersistentLevel.LorePickup_Base17.DescriptionComponent0.DescriptiveName

Glimpse.PickupRusty Shovel Rusty Shovel

Key: D5C04DD846E31C2E3EA35DBF6FA6A01B
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/RustyShovel.Default__RustyShovel_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to put antiseptic on a bandage so that it cures infection. How to put antiseptic on a bandage so that it cures infection.

Key: D5C2696448AD8E738366C29EFF362F06
SourceLocation: /Game/Blueprints/Pickups/Recipes/AntisepticBandage_RecipePickup.Default__AntisepticBandage_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupNo time to be friendly? An Adulator will do it for you! No time to be friendly? An Adulator will do it for you!

Key: D5DF91EF4641F56C39EE95AD72F3E426
SourceLocation: /Game/Blueprints/Pickups/Gadgets/Adulator.Default__Adulator_C:DescriptionComponent0.Description

Glimpse.PickupPercy won't go to Scouts alone. Percy won't go to Scouts alone.

Key: D6373363423E6CFD4772678167FA48BF
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Scouts.Default__BP_ArthurFlashback_Scouts_C:DescriptionComponent0.Description

Glimpse.PickupBlackberry Joy Blackberry Joy

Key: D64C2D63460F3789B16BFA8AAA57C1D6
SourceLocation: /Game/Blueprints/Story/Sally/Sally_BlackberryJoy.Default__Sally_BlackberryJoy_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe Martyrs The Martyrs

Key: D66964AC4A7711512B3AA79660FE0134
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback12.Default__BP_OllieFlashback12_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPortable Guitar Amp (Water Damaged) Portable Guitar Amp (Water Damaged)

Key: D68A100C4AF27148C736D1A31DEE862E
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Misc/LB_PortableAmp_Damaged.Default__LB_PortableAmp_Damaged_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPercy wants to go on a battleship. Percy wants to go on a battleship.

Key: D6E06F704491A5210E451B99AC80697D
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Battleship.Default__BP_ArthurFlashback_Battleship_C:DescriptionComponent0.Description

Glimpse.PickupA key used to open locked shopkeeper doors. A key used to open locked shopkeeper doors.

Key: D742974C476126675A6F08908B39598E
SourceLocation: /Game/Blueprints/Pickups/Keys/ShopKey.Default__ShopKey_C:DescriptionComponent0.Description

Glimpse.PickupHow to sharpen a rock. How to sharpen a rock.

Key: D743B29D4B5A55D537CBB1B8FB35A7F7
SourceLocation: /Game/Blueprints/Pickups/Recipes/EnhancedRock_RecipePickup.Default__EnhancedRock_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupDavid Livingstone's Victoria Cross and DSO for valor at Dunkirk and Ramsgate David Livingstone's Victoria Cross and DSO for valor at Dunkirk and Ramsgate

Key: D7450F724FC7EA3D323C71AE1CE6E155
SourceLocation: /Game/Blueprints/Story/Arthur/Arthur_GD0_WarMedals.Default__Arthur_GD0_WarMedals_C:DescriptionComponent0.Description

Glimpse.PickupHow to Make a Shocking Grenade How to Make a Shocking Grenade

Key: D757E3714113DEC9450B27A512FB3E63
SourceLocation: /Game/Blueprints/Pickups/Recipes/ShockerGrenade_RecipePickup.Default__ShockerGrenade_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupIt does, technically, contain calories. But I wouldn't eat it if I didn't have to. It does, technically, contain calories. But I wouldn't eat it if I didn't have to.

Key: D7B0AE0946ADDCB142F9A3A566EDB8FB
SourceLocation: /Game/Blueprints/Pickups/Food/RottenApple.Default__RottenApple_C:DescriptionComponent0.Description

Glimpse.PickupBetter than food, water, human affection, etc. Better than food, water, human affection, etc.

Key: D7BCE6C345039602BCC478BB219D8854
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Drugs/LB_JoyPill.Default__LB_JoyPill_C:DescriptionComponent0.Description

Glimpse.PickupDottie's Key Dottie's Key

Key: D7C5E59D4E88468569F924AF381AA901
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Keys/LB_DottiesKey.Default__LB_DottiesKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOmniproof Omniproof

Key: D7E44BC74CA5288CA7192FA2EDE14552
SourceLocation: /Game/Blueprints/Pickups/Chemical/OmniProof.Default__OmniProof_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupExtracted from toxic wastewater. Key component of blackberry Joy, and other drugs as well. Extracted from toxic wastewater. Key component of blackberry Joy, and other drugs as well.

Key: D807D9BE4A462C9FC41DC391766F5148
SourceLocation: /Game/Blueprints/Pickups/Components/EssenceOfPondWater.Default__EssenceOfPondWater_C:DescriptionComponent0.Description

Glimpse.PickupPipe Valve Pipe Valve

Key: D81491FA482D3B14CA5A599923958ECF
SourceLocation: /Game/Blueprints/Pickups/Gifts/Houseboy_Valve.Default__Houseboy_Valve_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupExecutive Committee Letter Executive Committee Letter

Key: D8305DE641D6B457321361A4EE20324B
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_HouseOfTheInventor_Ollie_DESIGN.Encounter_HouseOfTheInventor_Ollie_DESIGN:PersistentLevel.ExecutiveCommitteeLetter4.DescriptionComponent0.DescriptiveName

Glimpse.PickupThe "Sandman" The "Sandman"

Key: D8CB4D8A4DBEDCF69C6B1593E3859E7C
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/EliteHammerPipe.Default__EliteHammerPipe_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWhere's My Materials, Lads? Where's My Materials, Lads?

Key: D8CE22D3487E18F5360C90967CC53487
SourceLocation: /Game/Blueprints/Pickups/Notes/Nick_WorkersLetter.Default__Nick_WorkersLetter_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupElite Pituitary Extract Elite Pituitary Extract

Key: D8D3B2E248A3215B800FF9A8BAFC7414
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Special.Default__PituitaryExtract_Special_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOverdrive Formula Overdrive Formula

Key: D90CFA1542A91F880C39158DD7347CC6
SourceLocation: /Game/Blueprints/Pickups/Recipes/Overdrive_RecipePickup.Default__Overdrive_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA Lovely Bouquet A Lovely Bouquet

Key: D912971C47350DAE2798788FD3A899A0
SourceLocation: /Game/Blueprints/Pickups/Survival/Bouquet.Default__Bouquet_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMake bloody mincemeat of your enemies! Make bloody mincemeat of your enemies!

Key: D9349C7449A72239FCDBD3B540576FA5
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Cleaver.Default__Cleaver_C:DescriptionComponent0.Description

Glimpse.PickupTorch Plans Torch Plans

Key: D9750F214788954EC2E9CFBF2B5D0076
SourceLocation: /Game/Blueprints/Pickups/Recipes/Torch_RecipePickup.Default__Torch_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTosser Tosser

Key: D9B2BFFA46B2DD7F077D3DB006A552AD
SourceLocation: /Game/Blueprints/Pickups/Manuals/RangeDamageManual.Default__RangeDamageManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA handy way to carry lots of motilene. A handy way to carry lots of motilene.

Key: D9DF82E5444A296C35333E834D39E1DB
SourceLocation: /Game/Blueprints/Pickups/Misc/BucketEmpty_Faraday.Default__BucketEmpty_Faraday_C:DescriptionComponent0.Description

Glimpse.PickupSurvival Guide Level1 Survival Guide Level1

Key: D9F23DCA47F84EA8377228BE541A5A7B
SourceLocation: /Game/Maps/SpawnMaps/Wastes/Quests/Encounter_GetTheDolly_Design.Encounter_GetTheDolly_Design:PersistentLevel.SurvivalGuide_C_1.DescriptionComponent0.DescriptiveName

Glimpse.Pickup"Jack the Nipper" Plans "Jack the Nipper" Plans

Key: DA09B6AE478179621BAB97BCF2C4462A
SourceLocation: /Game/Blueprints/Pickups/Recipes/Lightstick_RecipePickup.Default__Lightstick_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe "Eager Cleaver" The "Eager Cleaver"

Key: DA3BED124AE779C531449987A0684A93
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Enhanced_Cleaver.Default__Enhanced_Cleaver_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMusic Box Plans Music Box Plans

Key: DA66EC1E4E5A38638AAB42B635F9F769
SourceLocation: /Game/Blueprints/Pickups/Recipes/PortableAlarm_RecipePickup.Default__PortableAlarm_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupElectrowave Battery Electrowave Battery

Key: DAA0656946B5411F4787298FD3BF94B8
SourceLocation: /Game/Blueprints/Pickups/Misc/ElectrowaveBattery.Default__ElectrowaveBattery_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to brew a cup of tea. Not everyone knows how to do it right, you know. Tea, if you hadn't heard, quenches some of your thirst, and wakes you up slightly. How to brew a cup of tea. Not everyone knows how to do it right, you know. Tea, if you hadn't heard, quenches some of your thirst, and wakes you up slightly.

Key: DAA0857742DE8A12456E679C674AD8F3
SourceLocation: /Game/Blueprints/Pickups/Recipes/Tea_RecipePickup.Default__Tea_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupRubber Duck Rubber Duck

Key: DAB3A134429AC906C29A7D970EBAD16F
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/RubberDuck.Default__RubberDuck_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYarrr! It's Captain Strawbeard's dog. Yarrr! It's Captain Strawbeard's dog.

Key: DABDC9BE407F5C773A8865802B169F68
SourceLocation: /Game/Maps/SpawnMaps/Story/SubLevels/Encounter_OldSoldiers_Ollie_DESIGN.Encounter_OldSoldiers_Ollie_DESIGN:PersistentLevel.SaltyDog_2.DescriptionComponent0.Description

Glimpse.PickupA shocking grenade the Bobbies use. You can craft a more shocking grenade, though. A shocking grenade the Bobbies use. You can craft a more shocking grenade, though.

Key: DACA635D4A617B3407F4EDA697951AE4
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/ShockerGrenade_Bobby.Default__ShockerGrenade_Bobby_C:DescriptionComponent0.Description

Glimpse.PickupTeaches how to craft a bomb that turns Wellies into rotten Downers immediately. Teaches how to craft a bomb that turns Wellies into rotten Downers immediately.

Key: DAF7357049B9C3C4027D489C7E1D68D9
SourceLocation: /Game/Blueprints/Pickups/Recipes/BreakdownBomb_RecipePickup.Default__BreakdownBomb_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupMetal Bits Metal Bits

Key: DB2419124F0FD03FD2387D98C63DBCD7
SourceLocation: /Game/Blueprints/Pickups/Components/MetalBits.Default__MetalBits_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPercy will only eat yellow food. Percy will only eat yellow food.

Key: DB3C0F1349AADBB199C688A81411DC60
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Yellow.Default__BP_ArthurFlashback_Yellow_C:DescriptionComponent0.Description

Glimpse.PickupHow to solve the puzzle. How to solve the puzzle.

Key: DB4DB5654A4B8BB00A629199F3343746
SourceLocation: /Game/Blueprints/Pickups/Notes/Mastermind_Rules.Default__Mastermind_Rules_C:DescriptionComponent0.Description

Glimpse.PickupGermany Germany

Key: DB78D0724B69091CBAC70AB229FAB853
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Germany.Default__BP_ArthurFlashback_Germany_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPAX EAST 2015 WINNER! PAX EAST 2015 WINNER!

Key: DBEAB75744C14C8887C9249AD879BE1B
SourceLocation: /Game/Blueprints/Pickups/Misc/PAX2015WINNER.Default__PAX2015WINNER_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSoviets Take Berlin Soviets Take Berlin

Key: DC44356B4BEE08B85829948FEF47BBC4
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_GD_SovietsTakeBerlin.Default__LorePickup_GD_SovietsTakeBerlin_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPaper mache scrap Paper mache scrap

Key: DC6368C2483298FC1D95A29C8F244AE9
SourceLocation: /Game/Blueprints/Pickups/Components/TankScrap.Default__TankScrap_C:DescriptionComponent0.Description

Glimpse.PickupBridge Inspector Key Card Bridge Inspector Key Card

Key: DC75103E4AC7C2921814CF8A0A1E5737
SourceLocation: /Game/Blueprints/Pickups/Keys/KeycardBase_BridgeInspector.Default__KeycardBase_BridgeInspector_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupEmpty Atomizer Empty Atomizer

Key: DCCD98B34DB2FEA9E318E2A5F4F7D3A3
SourceLocation: /Game/Blueprints/Pickups/Components/EmptyAtomizer.Default__EmptyAtomizer_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupApparently the hooligans like to lock themselves in the bathroom. Wankers. Apparently the hooligans like to lock themselves in the bathroom. Wankers.

Key: DCCDFC7C45D52D020C32BB82A4918C0D
SourceLocation: /Game/Blueprints/Pickups/Keys/GD0_Key_Bathroom.Default__GD0_Key_Bathroom_C:DescriptionComponent0.Description

Glimpse.PickupPlan Plan

Key: DCEF646742171CB101EF7AA78F5985F6
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback10.Default__BP_SallyFlashback10_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCharcoal Charcoal

Key: DD548F3047A631A8FBA69CACC7E35093
SourceLocation: /Game/Blueprints/Pickups/Components/Charcoal.Default__Charcoal_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTO: Constable Bevan TO: Constable Bevan

Key: DDB25D924514ABE03C8D1EB0B6268338
SourceLocation: /Game/Blueprints/Pickups/Notes/BobbyHQMemo2.Default__BobbyHQMemo2_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCobbling Better Shoes Cobbling Better Shoes

Key: DDF9959F4DFFCBAF0B01A6B215284581
SourceLocation: /Game/Blueprints/Pickups/Recipes/ProperShoes_RecipePickup.Default__ProperShoes_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupVelvety Emulsion Velvety Emulsion

Key: DE06CDA8401434FABE3FD1B52B78B11F
SourceLocation: /Game/Blueprints/Pickups/Components/VelvetyEmulsion.Default__VelvetyEmulsion_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMillions of tiny holes let only the water through. Millions of tiny holes let only the water through.

Key: DE9FC1134CF46494AF9D18B68849FDAC
SourceLocation: /Game/Blueprints/Pickups/Components/WaterFilter.Default__WaterFilter_C:DescriptionComponent0.Description

Glimpse.PickupJust hit a fair bit harder. Just hit a fair bit harder.

Key: DED7A6574CC17A78EAED9E98F02362D2
SourceLocation: /Game/Blueprints/Pickups/Manuals/AttackDamage2Manual.Default__AttackDamage2Manual_C:DescriptionComponent0.Description

Glimpse.PickupExtracted from yams. Used in crafting all sorts of useful substances. Extracted from yams. Used in crafting all sorts of useful substances.

Key: DF16F37E435EE405515F3889D58B2A00
SourceLocation: /Game/Blueprints/Pickups/Components/Phytosteroid.Default__Phytosteroid_C:DescriptionComponent0.Description

Glimpse.PickupFormula A-329 Formula A-329

Key: DF63607C49F0D377E7658FA12E77EAC6
SourceLocation: /Game/Blueprints/Story/Arthur/Arthur_ExplosiveFormula.Default__Arthur_ExplosiveFormula_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to build an empty torch How to build an empty torch

Key: DF771EBF45521C501638658911B219CE
SourceLocation: /Game/Blueprints/Pickups/Recipes/EmptyTorch_RecipePickup.Default__EmptyTorch_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupJerky Jerky

Key: DF8211BD488B334CD8894F939A6B1037
SourceLocation: /Game/Blueprints/Pickups/Food/Jerky.Default__Jerky_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPoetry Book 2 Poetry Book 2

Key: DF8CAFD749310E14F264C5A1A4097652
SourceLocation: /Game/Blueprints/Pickups/Notes/PoetryBook2.Default__PoetryBook2_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupEddie's Letter Eddie's Letter

Key: DFDB54D04A1B22974DC159802FFCA527
SourceLocation: /Game/Blueprints/Pickups/Notes/EddiesLetter.Default__EddiesLetter_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupNotice: John's Promotion Notice: John's Promotion

Key: DFE4B3CB41B52299A21893B6206A73DC
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.LorePickup_JohnPromotion.DescriptionComponent0.DescriptiveName

Glimpse.PickupMrs. Stokes wrote something about a hatch on Apple Holm. Mrs. Stokes wrote something about a hatch on Apple Holm.

Key: DFE4D7D349BF1452681F25BA02DC60F1
SourceLocation: /Game/Blueprints/Pickups/Notes/MrsStokesLetter2.Default__MrsStokesLetter2_C:DescriptionComponent0.Description

Glimpse.PickupBluedgeoner Bluedgeoner

Key: DFEA95C54281635D8235D487527CEBB8
SourceLocation: /Game/Blueprints/Pickups/Manuals/AttackStaminaReductionManual.Default__AttackStaminaReductionManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMakes someone dreadfully sad for a short while. Makes someone dreadfully sad for a short while.

Key: E03D9D604BE264598C86AEAE49EA058D
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/CrashDart.Default__CrashDart_C:DescriptionComponent0.Description

Glimpse.PickupPower cells last longer. Power cells last longer.

Key: E0415C294E3F8525C0A12FBA4C7B5FA0
SourceLocation: /Game/Blueprints/Pickups/Manuals/PowerCellDurabilityManual.Default__PowerCellDurabilityManual_C:DescriptionComponent0.Description

Glimpse.PickupTinned Milk Tinned Milk

Key: E05339054B4129EFAA919DA789D8430D
SourceLocation: /Game/Blueprints/Story/Sally/TinnedMilk.Default__TinnedMilk_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupClean Plate Award Clean Plate Award

Key: E0B95F74417BC8307500A6A3C5C86093
SourceLocation: /Game/Blueprints/Pickups/Manuals/FoodEfficiencyManual.Default__FoodEfficiencyManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAntichoke Antichoke

Key: E0EAC3D140FB6E4D7200458FB925DEAB
SourceLocation: /Game/Blueprints/Pickups/Chemical/Antichoke.Default__Antichoke_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMusic Box Music Box

Key: E13F30184F3C2CE930BACF95A9C39759
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/MusicBox.Default__MusicBox_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA package for the butcher. A package for the butcher.

Key: E18C3B9342E8F1E0BADF618E71ECF62D
SourceLocation: /Game/Blueprints/Pickups/Misc/MeatDeliveries_B.Default__MeatDeliveries_B_C:DescriptionComponent0.Description

Glimpse.PickupA rather effective, and quintessentially British, means of convincing people to lie down. A rather effective, and quintessentially British, means of convincing people to lie down.

Key: E1D918D746BAA017378B6F9A940E34E2
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/CricketBat.Default__CricketBat_C:DescriptionComponent0.Description

Glimpse.PickupOllie's Happy Face Mask Ollie's Happy Face Mask

Key: E2103A8349B714D7E94ECF929178155B
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_WhiteMask.Default__Ollie_WhiteMask_C:DescriptionComponent0.Description

Glimpse.PickupSimon Says Medal Simon Says Medal

Key: E216A5114C702267A1ED99A0EE45F327
SourceLocation: /Game/Blueprints/Pickups/Misc/SImonSaysMedal.Default__SImonSaysMedal_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTea Leaves Tea Leaves

Key: E27F9DD841926CB1CC8463948F937E22
SourceLocation: /Game/Blueprints/Pickups/Components/TeaLeaves.Default__TeaLeaves_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe "Nighty Night" The "Nighty Night"

Key: E2F90A6F46DE47BF02312CB8D4E17A85
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/HammerPipe_Padded.Default__HammerPipe_Padded_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFit in among workers! And raise no suspicion when "fixing" traps. Fit in among workers! And raise no suspicion when "fixing" traps.

Key: E351DADD4C4C96D196EE2EB61EFBBB03
SourceLocation: /Game/Blueprints/Pickups/Wearables/WorkerOutfit.Default__WorkerOutfit_C:DescriptionComponent0.Description

Glimpse.PickupSleeptite Sleeptite

Key: E3A6F25A4B6BC6BB32C7E8AB011766C0
SourceLocation: /Game/Blueprints/Pickups/Chemical/Sleeptite.Default__Sleeptite_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupGingham Gingham

Key: E3B522864456DE8B65D5C2B1360CC6C1
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback6.Default__BP_SallyFlashback6_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThere's only one way in, and this is it. There's only one way in, and this is it.

Key: E3BC18AC4323D5655AA9A88E5CBDAEED
SourceLocation: /Game/Blueprints/Pickups/Keys/FaradaysWorkshopKey.Default__FaradaysWorkshopKey_C:DescriptionComponent0.Description

Glimpse.PickupMilitary Jacket Military Jacket

Key: E3E1D11043E18A3BE34EFFAC0B8DE639
SourceLocation: /Game/Blueprints/Pickups/Components/MilitarySuitTop.Default__MilitarySuitTop_C:DescriptionComponent0.DescriptiveName

Glimpse.Pickup"Just Not Cricket" Bat Plans "Just Not Cricket" Bat Plans

Key: E3E870C44E003AD25C804C9EBDA94FC2
SourceLocation: /Game/Blueprints/Pickups/Recipes/EnhancedCricketBat_RecipePickup.Default__EnhancedCricketBat_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHallucinogen Formula Hallucinogen Formula

Key: E448D048466993C906F0A8B3579B0162
SourceLocation: /Game/Blueprints/Pickups/Recipes/Hallucinogen_RecipePickup.Default__Hallucinogen_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMixed with water, it creates a knockout gas. Mixed with water, it creates a knockout gas.

Key: E454D36743A6A5F62D5339BC6E86E4A6
SourceLocation: /Game/Blueprints/Story/Sally/ByngBossBattle_Final.Default__ByngBossBattle_Final_C:DescriptionComponent0.Description

Glimpse.PickupThe patterns and technique of sewing a Fireman coat. The patterns and technique of sewing a Fireman coat.

Key: E4764D16425FF72A5A463C9BB22DECF0
SourceLocation: /Game/Blueprints/Pickups/Recipes/FiremanOutfit_RecipePickup.Default__FiremanOutfit_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupDoctor Solvent Doctor Solvent

Key: E50B610E4917F488B6113AAE1052BF48
SourceLocation: /Game/Blueprints/Story/Sally/Sally_DoctorSolvent.Default__Sally_DoctorSolvent_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOllie's Backpack Ollie's Backpack

Key: E50F7E194F9E2BF1E9DA179D6F1D4D77
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_StartBag.Default__Ollie_StartBag_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA grubby feather. Missing the bird. Helps darts fly straight. A grubby feather. Missing the bird. Helps darts fly straight.

Key: E51299B94C9157B2A552E2942DC4F4B1
SourceLocation: /Game/Blueprints/Pickups/Components/Feather.Default__Feather_C:DescriptionComponent0.Description

Glimpse.PickupTEMPLATE TEMPLATE

Key: E52E2DF54BCBC02ECE04458CAEBA03CA
SourceLocation: /Game/Blueprints/Pickups/Gifts/Gift_TEMPLATE.Default__Gift_TEMPLATE_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThis device opens one simple electronic lock. Then the magic smoke escapes and it's of no use any more. This device opens one simple electronic lock. Then the magic smoke escapes and it's of no use any more.

Key: E59674D54FA85980251DC7BBBBA86C2F
SourceLocation: /Game/Blueprints/Pickups/Survival/Electro-LockShocker.Default__Electro-LockShocker_C:DescriptionComponent0.Description

Glimpse.PickupCrash Dart Crash Dart

Key: E5D13984435FE624024B1FBEA5FA782F
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/CrashDart.Default__CrashDart_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupClientele Clientele

Key: E5FD3F524FD2D20F49C63DBA4992F2A5
SourceLocation: /Game/Cinematic/Launch_Trailer/02_LAB/LaunchTrailer_02_LAB_Caches.LaunchTrailer_02_LAB_Caches:PersistentLevel.LorePickup_Base2.DescriptionComponent0.DescriptiveName

Glimpse.PickupCrutches Plans Crutches Plans

Key: E62960B443B47D57B4437792EEE4C881
SourceLocation: /Game/Blueprints/Pickups/Recipes/Crutches_RecipePickup.Default__Crutches_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBlack Powder Black Powder

Key: E6519D8A495E2EFA9235AC961B0788C8
SourceLocation: /Game/Blueprints/Pickups/Components/BlackPowder.Default__BlackPowder_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOpens George Villiers' chest Opens George Villiers' chest

Key: E67696B94C7F66ED22067786EC072A57
SourceLocation: /Game/Blueprints/Pickups/Keys/DyingWastrelKey.Default__DyingWastrelKey_C:DescriptionComponent0.Description

Glimpse.PickupNick's Guitar Pick Nick's Guitar Pick

Key: E6AE4B1D49B597A1AFA5D0A3DA9F30EB
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Clues/LB_GuitarPick_Clue.Default__LB_GuitarPick_Clue_C:DescriptionComponent0.DescriptiveName
Key: FE77332B4A88AD3CA9367CA37116E042
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Misc/LB_GuitarPick.Default__LB_GuitarPick_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupVerloc's Office Keycard Verloc's Office Keycard

Key: E739C94B44A089E1D360DAB954FC324D
SourceLocation: /Game/Blueprints/Pickups/Keys/JoyFactory_VerlocOfficeKey.Default__JoyFactory_VerlocOfficeKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOdds and bobs of leather. Odds and bobs of leather.

Key: E73B725C42EA9C1395352B9ACB821C2C
SourceLocation: /Game/Blueprints/Pickups/Components/LeatherScraps.Default__LeatherScraps_C:DescriptionComponent0.Description

Glimpse.PickupWhat secrets are locked behind this door? What secrets are locked behind this door?

Key: E746BB4E496024192D86C9BE65DC6344
SourceLocation: /Game/Blueprints/Pickups/Keys/MurderHouseKey.Default__MurderHouseKey_C:DescriptionComponent0.Description

Glimpse.PickupSomnambulax Somnambulax

Key: E74C7E454F8082F1BF8C18905B1C4FE6
SourceLocation: /Game/Blueprints/Pickups/Chemical/Somnambulax.Default__Somnambulax_C:DescriptionComponent0.DescriptiveName

Glimpse.Pickup"There is that hatch" Note. "There is that hatch" Note.

Key: E772C4B141657E9127FDA5AC348D0B8F
SourceLocation: /Game/Blueprints/Pickups/Notes/FaradayLetter.Default__FaradayLetter_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPoison Poison

Key: E77432424145B635AD31A1AFA44BAB58
SourceLocation: /Game/Blueprints/Story/Sally/StrangePoison.Default__StrangePoison_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHallucinex Hallucinex

Key: E7755AE344D0BC3FC8D55191789303A6
SourceLocation: /Game/Blueprints/Pickups/Chemical/Hallucinex.Default__Hallucinex_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to build a torch How to build a torch

Key: E7E3E06646818065149737BFF5B3EDF3
SourceLocation: /Game/Blueprints/Pickups/Recipes/Torch_RecipePickup.Default__Torch_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupNew Secretary recommendations New Secretary recommendations

Key: E80121AC4E6630E42EFECB999943543A
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreJoyfactory/LorePickup_VerlocsLab_All_02_NewSecretaryRecommendations.Default__LorePickup_VerlocsLab_All_02_NewSecretaryRecommendations_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou can eat these. They're not terribly filling, though. You can eat these. They're not terribly filling, though.

Key: E87824E3455E15499A44158AFFF772AA
SourceLocation: /Game/Blueprints/Pickups/Plants/BlueBerry.Default__BlueBerry_C:DescriptionComponent0.Description

Glimpse.PickupJug Jug

Key: E8DAE4D84FFB51B980767DBFD75AA09B
SourceLocation: /Game/Blueprints/Pickups/Components/Jug.Default__Jug_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA Bird in the Hand A Bird in the Hand

Key: E8EB1F4343B9B53F39BA75A7AF9B97D9
SourceLocation: /Game/Blueprints/Pickups/Notes/ExecutiveCommitteeLetter.Default__ExecutiveCommitteeLetter_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPerfect for allowing flames to come out of a big yellow thing. Perfect for allowing flames to come out of a big yellow thing.

Key: E8EB23D24AFC2346362CBE966B24FCF9
SourceLocation: /Game/Blueprints/Pickups/Misc/HotFlashNozzle.Default__HotFlashNozzle_C:DescriptionComponent0.Description

Glimpse.PickupYou can take a hit. You can take a hit.

Key: E9052727408EB7028A4C3E9F902D2280
SourceLocation: /Game/Blueprints/Pickups/Manuals/DamageReductionManual.Default__DamageReductionManual_C:DescriptionComponent0.Description

Glimpse.PickupLeather Scraps Leather Scraps

Key: E91E600849AA99031B9C218CF28072AF
SourceLocation: /Game/Blueprints/Pickups/Components/LeatherScraps.Default__LeatherScraps_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to make a really horrible facsimile of coffee yogurt. How to make a really horrible facsimile of coffee yogurt.

Key: E9211E5E45A17967B04115A196381FDF
SourceLocation: /Game/Blueprints/Pickups/Recipes/CoffeeYogurt_RecipePickup.Default__CoffeeYogurt_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupConstable Keycard Constable Keycard

Key: E93C2DD141584471A0B37C9ADD3BC7A1
SourceLocation: /Game/Blueprints/Pickups/Keys/PAXConstableKeycard.Default__PAXConstableKeycard_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAged Pituitary Fluid Aged Pituitary Fluid

Key: E9924EAD491562342C6A1BBF8A8A57A6
SourceLocation: /Game/Blueprints/Pickups/Chemical/PituitaryExtract_Crier.Default__PituitaryExtract_Crier_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBellboy Uniform Bellboy Uniform

Key: EA3C6B504BF185B61E84D5A40528E94E
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Suits/LB_Bellboy_Suit.Default__LB_Bellboy_Suit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupNick's Wig and Mask Nick's Wig and Mask

Key: EA5552EE4574234793E31F9C8AC1BA33
SourceLocation: /Game/Blueprints/World/Village/Encounters/NickLightbearersPad/NicksWigAndMask.Default__NicksWigAndMask_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDear Members of the Jacobean Society Dear Members of the Jacobean Society

Key: EA6E516F40FDA6DB9305FDA112122954
SourceLocation: /Game/Blueprints/Story/Ollie/Lore_Ollie_UncleJackMembes.Default__Lore_Ollie_UncleJackMembes_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOctober 9 - Are you alright? October 9 - Are you alright?

Key: EA7982EF4611DF70660EEC97FCB7B266
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_DESIGN.Encounter_NewspaperOffice_DESIGN:PersistentLevel.LorePickup_Margaret_Note3.DescriptionComponent0.DescriptiveName

Glimpse.PickupPaint me like one of your French girls Paint me like one of your French girls

Key: EA9241164923445F9C0FBE9B1BAAF535
SourceLocation: /Game/Blueprints/Pickups/Wearables/MaidOutfit.Default__MaidOutfit_C.EquipText

Glimpse.PickupBeastly Beastly

Key: EAB24C0C489985B8B13723885591E46F
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback5.Default__BP_SallyFlashback5_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDelivery Boy Outfit Delivery Boy Outfit

Key: EAC4A269413EC0E5ECB015802465EAA5
SourceLocation: /Game/Blueprints/Pickups/Wearables/DeliveryBoyOutfit.Default__DeliveryBoyOutfit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupOdds and bobs of metal. Odds and bobs of metal.

Key: EB18903846BB056F14480099A21E1C38
SourceLocation: /Game/Blueprints/Pickups/Components/MetalBits.Default__MetalBits_C:DescriptionComponent0.Description

Glimpse.PickupThe finest in weaponized umbrellas. Surprisingly useless against rain. The finest in weaponized umbrellas. Surprisingly useless against rain.

Key: EB1D567E413CF1D59E15249FA130062E
SourceLocation: /Game/DLC/JollyBrolly/JollyBrolly.Default__JollyBrolly_C:DescriptionComponent0.Description

Glimpse.PickupMoonshine Recipe Moonshine Recipe

Key: EB3D76854F5F00F07221B99751889196
SourceLocation: /Game/Blueprints/Pickups/Notes/MoonshineRecipe.Default__MoonshineRecipe_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupExtremely hand-made. Likely volatile. Your only option. Extremely hand-made. Likely volatile. Your only option.

Key: EB450F594641E41C1DE471B98B8B076C
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/Pickups/V_ManorExplosives.Default__V_ManorExplosives_C:DescriptionComponent0.Description

Glimpse.PickupStrum chum. Strum chum.

Key: EB9080954859F14877338C9F9EFD2375
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Clues/LB_GuitarPick_Clue.Default__LB_GuitarPick_Clue_C:DescriptionComponent0.Description

Glimpse.PickupYou feel safer. You feel safer.

Key: EB9F1EB64517A1A96AB7EA9AC7F59617
SourceLocation: /Game/Blueprints/Pickups/Wearables/ExtraThickSuit.Default__ExtraThickSuit_C.EquipText

Glimpse.PickupGive them a night of sleep, whether they want it or not. Give them a night of sleep, whether they want it or not.

Key: EBA265424B92D8D9C5560A8CD818C2FB
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/HammerPipe_Padded.Default__HammerPipe_Padded_C:DescriptionComponent0.Description

Glimpse.PickupMargaret wants to know if Ollie would have mutinied. Margaret wants to know if Ollie would have mutinied.

Key: EBD29F7D41996C4C102B8486447D38F7
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback4.Default__BP_OllieFlashback4_C:DescriptionComponent0.Description

Glimpse.PickupRun like the wolf Run like the wolf

Key: EBF5D62F49FB77CC678900A22CC21077
SourceLocation: /Game/Blueprints/Pickups/Misc/YamReward_Wolf.Default__YamReward_Wolf_C:DescriptionComponent0.Description

Glimpse.PickupReport on camp morale. Report on camp morale.

Key: EC3209954B1DDF7E31ED7783F0CCE33A
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_MC_Morale.Default__LorePickup_MC_Morale_C:DescriptionComponent0.Description

Glimpse.PickupPicture of Margaret Picture of Margaret

Key: EC705D64415CB2C3B0F9B5BA929FCE6B
SourceLocation: /Game/Blueprints/Story/Ollie/Ollie_MargaretPicture.Default__Ollie_MargaretPicture_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDark Linen Dark Linen

Key: ECA745B7472EA4FA5DF186BB48B6F6C1
SourceLocation: /Game/Blueprints/Pickups/Components/LinenBlack.Default__LinenBlack_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupChic Padded Suit Chic Padded Suit

Key: ED5D2F3B4F8121CD9F776FA168068D64
SourceLocation: /Game/Blueprints/Pickups/Wearables/TailoredPaddedSuit.Default__TailoredPaddedSuit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupShredded Raincoat Shredded Raincoat

Key: ED600634441B6E50680702928049A800
SourceLocation: /Game/Blueprints/Pickups/Components/ShreddedRaincoat.Default__ShreddedRaincoat_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHold your breath better in the nasty fog. Hold your breath better in the nasty fog.

Key: EDC729CD443BB27E46DCE99F2CA930BB
SourceLocation: /Game/Blueprints/Pickups/Manuals/GasDamageReductionManual.Default__GasDamageReductionManual_C:DescriptionComponent0.Description

Glimpse.PickupThe girls were beastly to Sally. The girls were beastly to Sally.

Key: EDD7CDD94D2ABB9D543C7A8DED2A38F4
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback5.Default__BP_SallyFlashback5_C:DescriptionComponent0.Description

Glimpse.PickupMmmm. Tart. Mmmm. Tart.

Key: EDF05F4E4726143CF6291D8AAE84BC89
SourceLocation: /Game/Blueprints/Pickups/Drink/GrapeFruit_Juice.Default__GrapeFruit_Juice_C.UseText

Glimpse.PickupCaught a bad bug? Phenocycline can cure plague if administered early enough. Late use only suppresses symptoms temporarily. Use solely on your doctor's orders. Caught a bad bug? Phenocycline can cure plague if administered early enough. Late use only suppresses symptoms temporarily. Use solely on your doctor's orders.

Key: EE1125874A62448C749BA3B8835DB157
SourceLocation: /Game/Blueprints/Pickups/Medical/CurePlagueSyringe.Default__CurePlagueSyringe_C:DescriptionComponent0.Description

Glimpse.PickupHow to make a non-lethal hammer pipe. How to make a non-lethal hammer pipe.

Key: EE43C28E4222457217C4A3955C6EE190
SourceLocation: /Game/Blueprints/Pickups/Recipes/PaddedHammerPipe_RecipePickup.Default__PaddedHammerPipe_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupSneaky Shoes Sneaky Shoes

Key: EE48E65148E8C4C289CF56A61258D792
SourceLocation: /Game/Blueprints/Pickups/Wearables/SilentShoes.Default__SilentShoes_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSuspected Downers Suspected Downers

Key: EE59C5884F1CEFB815099385B84AD28D
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_NewspaperOffice_GEO.Encounter_NewspaperOffice_GEO:PersistentLevel.LorePickup_Base23.DescriptionComponent0.DescriptiveName

Glimpse.PickupTransforms Digitalax from a poison into a revelatory hallucinogen. Transforms Digitalax from a poison into a revelatory hallucinogen.

Key: EE807FD84A169E0E31AAB38ED2FF0274
SourceLocation: /Game/Blueprints/Pickups/Chemical/EyeOintment.Default__EyeOintment_C:DescriptionComponent0.Description

Glimpse.PickupBandage Bandage

Key: EE9DBD7F4CDBDA909F6A67B7DAFB213F
SourceLocation: /Game/Blueprints/Pickups/Medical/Bandage.Default__Bandage_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to extract the dust from the rare red butterflies, to create a useful crafting ingredient. How to extract the dust from the rare red butterflies, to create a useful crafting ingredient.

Key: EEAEFAB34E8880BE68F7B4917E22D757
SourceLocation: /Game/Blueprints/Pickups/Recipes/Pheromone_RecipePickup.Default__Pheromone_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupExtra Strength Sanitol Formula Extra Strength Sanitol Formula

Key: EEB718FE46A217512AE5A1ACDD1A10C8
SourceLocation: /Game/Blueprints/Pickups/Recipes/ExtraStrengthSanitol_RecipePickup.Default__ExtraStrengthSanitol_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAll the protection of a Padded Suit, but it also damages your attacker's weapon, or if they don't have one, damages them. Also, no one will pat you on the shoulder ever again. All the protection of a Padded Suit, but it also damages your attacker's weapon, or if they don't have one, damages them. Also, no one will pat you on the shoulder ever again.

Key: EEE4310A4298741CFC8590837AC68AE9
SourceLocation: /Game/Blueprints/Pickups/Wearables/SpikySuit.Default__SpikySuit_C:DescriptionComponent0.Description

Glimpse.PickupWar Ration War Ration

Key: EF32DC444447B8C7E9892CB04102DFF4
SourceLocation: /Game/Blueprints/Pickups/Food/WarRation.Default__WarRation_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSanitol Sanitol

Key: EF865F8E47D5A21CD1459CA94C3D91BD
SourceLocation: /Game/Blueprints/Pickups/Chemical/HealthBoost1.Default__HealthBoost1_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupBasic Doll Recipe Basic Doll Recipe

Key: EFC6971F424D1630C7B680A77604302B
SourceLocation: /Game/Blueprints/Pickups/Recipes/BasicDoll_RecipePickup.Default__BasicDoll_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupInterrogation Report Interrogation Report

Key: EFD23C204C1714093AF0FEB2F11E974A
SourceLocation: /Game/Blueprints/Pickups/Notes/BobbyHQInterrogation.Default__BobbyHQInterrogation_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTap Water Tap Water

Key: F05397BD4DDE57B90B929FBAD583ED49
SourceLocation: /Game/Blueprints/Pickups/Drink/DruggedWater.Default__DruggedWater_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSally's mum is frustrated with her Sally's mum is frustrated with her

Key: F070755144D68D67AD42059E613B3194
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback1.Default__BP_SallyFlashback1_C:DescriptionComponent0.Description

Glimpse.Pickup"Jack the Nipper" "Jack the Nipper"

Key: F0861E4B4D9A92F35FA5A5A31C3D5F50
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Lightstick.Default__Lightstick_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA recipe to create a home remedy for food poisoning. A recipe to create a home remedy for food poisoning.

Key: F0A15E064F706D3B12CF508143442A62
SourceLocation: /Game/Blueprints/Pickups/Recipes/FoodPoisoningCure_RecipePickup.Default__FoodPoisoningCure_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupAn awful night long ago. An awful night long ago.

Key: F0D2787A42AFAFEC6064EFA9506976A9
SourceLocation: /Game/Blueprints/Collectibles/BP_Sally_Where_It_All_Began_part1.Default__BP_Sally_Where_It_All_Began_part1_C:DescriptionComponent0.Description

Glimpse.PickupA single popular song on a disposable vinyl disc. A single popular song on a disposable vinyl disc.

Key: F0D4AF934C40AF4B876549806410A59C
SourceLocation: /Game/Blueprints/Pickups/Components/45RPMRecord.Default__45RPMRecord_C:DescriptionComponent0.Description

Glimpse.PickupBusiness Letter Business Letter

Key: F10620E64BD589B66EC22DBFBCA4FD07
SourceLocation: /Game/Maps/SpawnMaps/Special/SubLevels/ArthurOffice_DESIGN.ArthurOffice_DESIGN:PersistentLevel.BP_PickupLetter_01_C_0.DescriptionComponent0.DescriptiveName

Glimpse.PickupLets workers get to work. Lets workers get to work.

Key: F12222FF4ADC3632E5C6128C54A2B943
SourceLocation: /Game/Blueprints/Pickups/Keys/WorkerKeycard.Default__WorkerKeycard_C:DescriptionComponent0.Description

Glimpse.PickupTub Tub

Key: F12B79B1407E85E155716CB02E5E4374
SourceLocation: /Game/Blueprints/Pickups/Notes/Tub.Default__Tub_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFaraday's Bucket Faraday's Bucket

Key: F13B598248E4A8921D9644860138E923
SourceLocation: /Game/Blueprints/Pickups/Misc/BucketEmpty_Faraday.Default__BucketEmpty_Faraday_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLand of Hope and Glory, and other anthems Land of Hope and Glory, and other anthems

Key: F15084634FC7676A390FBDBF13D085AA
SourceLocation: /Game/Blueprints/Story/Sally/OddsAndEnds_Sally_RareRecord2.Default__OddsAndEnds_Sally_RareRecord2_C:DescriptionComponent0.Description

Glimpse.PickupCanned in 1943 and still good! Contains no Joy, though. Canned in 1943 and still good! Contains no Joy, though.

Key: F19000014A5F714FB5A54D84746C416B
SourceLocation: /Game/Blueprints/Pickups/Drink/GrapeFruit_Juice.Default__GrapeFruit_Juice_C:DescriptionComponent0.Description

Glimpse.PickupWorker's Diary Worker's Diary

Key: F19597154CE926DFD39BBF80C2BC2AA0
SourceLocation: /Game/Blueprints/Pickups/Notes/Nick_WorkersDiary.Default__Nick_WorkersDiary_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHandwritten Letter Handwritten Letter

Key: F1A52F334E54C125E4D9F687869A1A3D
SourceLocation: /Game/Blueprints/Pickups/Notes/BP_PickupLetter_01.Default__BP_PickupLetter_01_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLockjaw Atomizer Lockjaw Atomizer

Key: F1BC758748AFE056CC6076B20F2644B2
SourceLocation: /Game/Blueprints/Pickups/Weapons/Other/AtomizerLockjaw.Default__AtomizerLockjaw_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRotten Tomato Rotten Tomato

Key: F1FB60114A2D02FDA7335BA61C54C38E
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/RottenTomato.Default__RottenTomato_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupFor making crutches For making crutches

Key: F24C33964856EF97032F2C84582E1B37
SourceLocation: /Game/Blueprints/Pickups/Recipes/Crutches_RecipePickup.Default__Crutches_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupMake your chemistry lab craft more complex chemicals! Make your chemistry lab craft more complex chemicals!

Key: F27B5B9443242D0FC755BBB8BA538F91
SourceLocation: /Game/Blueprints/Pickups/Misc/ChemistryUpgradeKit.Default__ChemistryUpgradeKit_C:DescriptionComponent0.Description

Glimpse.PickupCrash Bomb Plans Crash Bomb Plans

Key: F288CB314388DE4F5B39DB8D5B9AD492
SourceLocation: /Game/Blueprints/Pickups/Recipes/BreakdownBomb_RecipePickup.Default__BreakdownBomb_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupNot so tasty, but good in a healing balm. Not so tasty, but good in a healing balm.

Key: F28B56494694635B2B27AA94A7E555AA
SourceLocation: /Game/Blueprints/Pickups/Plants/RedBerry.Default__RedBerry_C:DescriptionComponent0.Description

Glimpse.PickupSteak Steak

Key: F31A315E4E4DBA5B85141EABF18D876E
SourceLocation: /Game/Blueprints/Pickups/Food/Steak.Default__Steak_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupArtful Hands Artful Hands

Key: F32744E44B9E0CB8E7EC6A969404ABA6
SourceLocation: /Game/Blueprints/Pickups/Manuals/TrapDisarmerManual.Default__TrapDisarmerManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupYou've never been more awake. You've never been more awake.

Key: F34486C246BAEC6262391A9AFB2FA2D8
SourceLocation: /Game/Blueprints/Pickups/Chemical/Somnambulax.Default__Somnambulax_C.UseText

Glimpse.PickupNot so yummy, and you still get stinky breath. Not so yummy, and you still get stinky breath.

Key: F38BB011467A96F318153898F67033D7
SourceLocation: /Game/Blueprints/Pickups/Food/RottenOnion.Default__RottenOnion_C:DescriptionComponent0.Description

Glimpse.PickupBetter Gas Mask Plans Better Gas Mask Plans

Key: F43AF9D0420F7E44A6838A95305F04EC
SourceLocation: /Game/Blueprints/Pickups/Recipes/GasMaskLv2_RecipePickup.Default__GasMaskLv2_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPower Cell (Empty) Power Cell (Empty)

Key: F469162344918B459A5F04B89835FB06
SourceLocation: /Game/Blueprints/Pickups/Components/SmallPowerCellEmpty.Default__SmallPowerCellEmpty_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to make a drug that increases your health permanently. Oh, if only. How to make a drug that increases your health permanently. Oh, if only.

Key: F4A28DEB44B1C8991214BBBFCCBC8900
SourceLocation: /Game/Blueprints/Pickups/Recipes/Sanitol_RecipePickup.Default__Sanitol_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupStop that nasty bleeding and feel a tad better. Stop that nasty bleeding and feel a tad better.

Key: F4B11B0947C3C59E50A137BF836D87E2
SourceLocation: /Game/Blueprints/Pickups/Medical/FirstAidKit.Default__FirstAidKit_C:DescriptionComponent0.Description

Glimpse.PickupYou tend to find more, and better, things. You tend to find more, and better, things.

Key: F4BADF8C46B7A592E0618AB6EB023F20
SourceLocation: /Game/Blueprints/Pickups/Manuals/ExtraLootChanceManual.Default__ExtraLootChanceManual_C:DescriptionComponent0.Description

Glimpse.PickupHurts less when people hit you (and bees). You'll look a bit odd, but at least bees won't stun you. Hurts less when people hit you (and bees). You'll look a bit odd, but at least bees won't stun you.

Key: F50CB7DE479FE62DE583F1AFF87B955F
SourceLocation: /Game/Blueprints/Pickups/Wearables/ThickSuitOllie.Default__ThickSuitOllie_C:DescriptionComponent0.Description

Glimpse.PickupThis is the same stuff Ollie makes. Makes you drunk and gives you a high thats just fantastic This is the same stuff Ollie makes. Makes you drunk and gives you a high thats just fantastic

Key: F55B8E40478B687210F593A2310B8138
SourceLocation: /Game/Blueprints/Pickups/Drink/StrangeAlcohol.Default__StrangeAlcohol_C:DescriptionComponent0.Description

Glimpse.PickupYum yums for baby. Much safer than Mum's milk. Yum yums for baby. Much safer than Mum's milk.

Key: F570F6EF45FC18DCAABF3A96E382CAD6
SourceLocation: /Game/Blueprints/Story/Sally/Formula.Default__Formula_C:DescriptionComponent0.Description

Glimpse.PickupA pointy shard of wood. Could be used to make a dart. A pointy shard of wood. Could be used to make a dart.

Key: F58DBFEA422DDAAF97115287C5A80CEB
SourceLocation: /Game/Blueprints/Pickups/Components/BigSplinter.Default__BigSplinter_C:DescriptionComponent0.Description

Glimpse.PickupWrap your entire body in rubber. Reduces electrical shock. Alarms anyone who's not a rubber fetishist. Wrap your entire body in rubber. Reduces electrical shock. Alarms anyone who's not a rubber fetishist.

Key: F5917CF247965FD31AD1FBA9DAF9142D
SourceLocation: /Game/Blueprints/Pickups/Wearables/RubberSuit.Default__RubberSuit_C:DescriptionComponent0.Description

Glimpse.PickupA toxic extract of foxglove flowers used in crafting drugs A toxic extract of foxglove flowers used in crafting drugs

Key: F5B681F44D39921670ECD98F635363E9
SourceLocation: /Game/Blueprints/Pickups/Components/DIgitalax.Default__Digitalax_C:DescriptionComponent0.Description

Glimpse.PickupThe Best and the Brightest The Best and the Brightest

Key: F5C7AF8B429AA3B8AEABBA8480EB00F7
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback4.Default__BP_SallyFlashback4_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe sort of bonnet little old ladies wear. The basis for a shrubbery hat. The sort of bonnet little old ladies wear. The basis for a shrubbery hat.

Key: F5CB301D4DF3E10EFB09D8A11A46206E
SourceLocation: /Game/Blueprints/Pickups/Misc/CrierHat.Default__CrierHat_C:DescriptionComponent0.Description

Glimpse.PickupBrave Brave

Key: F6046ADB45B2C0AC789082B570DC66C6
SourceLocation: /Game/Blueprints/Collectibles/BP_SallyFlashback9.Default__BP_SallyFlashback9_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupModest Proposal Modest Proposal

Key: F61E0ED543D835778F44B9BDC2E13CC6
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HouseOfTheInventor_DESIGN.Encounter_HouseOfTheInventor_DESIGN:PersistentLevel.LorePickup_Faraday_ModestProposal_253.DescriptionComponent0.DescriptiveName

Glimpse.PickupBritish sea power. British sea power.

Key: F62299574AFCF0095DA2B9834AC05275
SourceLocation: /Game/DLC/SandBox/Blueprints/Gameplay/SB_PowerCell_End1.Default__SB_PowerCell_End1_C:DescriptionComponent0.Description

Glimpse.PickupOdd Book Odd Book

Key: F672B50A4006887E769BE39B52E312B9
SourceLocation: /Game/Blueprints/Pickups/Misc/Collectible.Default__Collectible_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRotten Mushroom Rotten Mushroom

Key: F6C99AA841531391C2F53BB520CF329A
SourceLocation: /Game/Blueprints/Pickups/Food/RottenMushroom.Default__RottenMushroom_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupUnlock an additional quick slot. Unlock an additional quick slot.

Key: F6E794D944BD65210DEB55BEE3CFF99D
SourceLocation: /Game/Blueprints/Pickups/Misc/PocketExpanison.Default__PocketExpanison_C.UseText

Glimpse.PickupA rifle! Shame there's no ammunition for it. A rifle! Shame there's no ammunition for it.

Key: F6F333E04B230A84DCF55AB05CD716D4
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Rifle.Default__Rifle_C:DescriptionComponent0.Description

Glimpse.PickupMake boomier explosions. Make boomier explosions.

Key: F6F6FC874F37D819DFADAD9E0CAC9B75
SourceLocation: /Game/Blueprints/Pickups/Manuals/ExplosionDamageManual.Default__ExplosionDamageManual_C:DescriptionComponent0.Description

Glimpse.PickupDigitalax Formula Digitalax Formula

Key: F74859BE4E1078141DB0519E35D980E2
SourceLocation: /Game/Blueprints/Pickups/Recipes/Digitalax_RecipePickup.Default__Digitalax_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThis ID will help me get me across the Megiddo Bridge. This ID will help me get me across the Megiddo Bridge.

Key: F758947F4E0E6664C5486A9EF2AC80DD
SourceLocation: /Game/Blueprints/Story/Arthur/Arthur_CouncilWorkerID.Default__Arthur_CouncilWorkerID_C:DescriptionComponent0.Description

Glimpse.PickupThis looks like it could explode any moment This looks like it could explode any moment

Key: F7C585EC464B0ABB3E18DE91894C590E
SourceLocation: /Game/Blueprints/Story/Arthur/Arthur_ExplosiveFormula.Default__Arthur_ExplosiveFormula_C:DescriptionComponent0.Description

Glimpse.PickupLiebchen Liebchen

Key: F840C81242574904EE368B94A6EEA4C6
SourceLocation: /Game/Blueprints/Pickups/Notes/Liebchen.Default__Liebchen_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPercy asks why the Germans want the children of Wellington Wells. Percy asks why the Germans want the children of Wellington Wells.

Key: F841FA4E42E90F8B5E05C5BAB3F6803E
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Germany.Default__BP_ArthurFlashback_Germany_C:DescriptionComponent0.Description

Glimpse.PickupBobby Investigation Bag Bobby Investigation Bag

Key: F85D207A4570C246C7FD7A98BAB0AD72
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Misc/LB_BobbyBag.Default__LB_BobbyBag_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTotem of Parental Neglect Totem of Parental Neglect

Key: F8765A1248813E420F8870BD4FEB1CA4
SourceLocation: /Game/Blueprints/Pickups/Misc/BurdenOfGuilt.Default__BurdenOfGuilt_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWellies About Town Wellies About Town

Key: F8A5CA6E4F7FAB2891EDF99B4A533B73
SourceLocation: /Game/Blueprints/Pickups/Notes/ChezGemma_JohnnyBoltonReport.Default__ChezGemma_JohnnyBoltonReport_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupLatin Latin

Key: F8A7645A4AF51D879F1D579263457F90
SourceLocation: /Game/Blueprints/Collectibles/BP_ArthurFlashback_Latin.Default__BP_ArthurFlashback_Latin_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupVector Vector

Key: F8B1692845A5F723799144A832FBDBAD
SourceLocation: /Game/Blueprints/Pickups/Notes/Vector.Default__Vector_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupDiary of Theodore Miner Diary of Theodore Miner

Key: F8BAC7A2497B8726B6DC6793ED957927
SourceLocation: /Game/Blueprints/Pickups/Notes/TheodoreMinerDiary.Default__TheodoreMinerDiary_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTest Subject: Vanessa Tinker-Bell Test Subject: Vanessa Tinker-Bell

Key: F8DD13CC4E1E18306B26248BFEE33C38
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreJoyfactory/LorePickup_VerlocsLab_All_08_TestOfA-329.Default__LorePickup_VerlocsLab_All_08_TestOfA-329_C:DescriptionComponent0.Description

Glimpse.PickupPungent and filling. Side effect: Stinky breath. Pungent and filling. Side effect: Stinky breath.

Key: F8F339534B482C2D1768658FB1ECB8E4
SourceLocation: /Game/Blueprints/Pickups/Food/Onion.Default__Onion_C:DescriptionComponent0.Description

Glimpse.PickupWhen you're in a Wellie's house, they'll assume you're just delivering a package. When you're in a Wellie's house, they'll assume you're just delivering a package.

Key: F8F9F8214286A2BAA8581F9AE3233320
SourceLocation: /Game/Blueprints/Pickups/Wearables/DeliveryBoyOutfit.Default__DeliveryBoyOutfit_C:DescriptionComponent0.Description

Glimpse.PickupBring the pain. Bring the pain.

Key: F923997449321330D0547AA64B005F24
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/FlamingLeadPipe_Weak.Default__FlamingLeadPipe_Weak_C:DescriptionComponent0.Description

Glimpse.PickupI don't know what this is actually for, but it would make a very sturdy head knocker. I don't know what this is actually for, but it would make a very sturdy head knocker.

Key: F92B34A943A54B963864AA9023AB3FE7
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/GoldenScourge.Default__GoldenScourge_C:DescriptionComponent0.Description

Glimpse.PickupKey to the Speakers Suitcase Key to the Speakers Suitcase

Key: F9A0E2F24A7DC03FD19A468458C39024
SourceLocation: /Game/Blueprints/Pickups/Keys/TheSpeakersKey.Default__TheSpeakersKey_C:DescriptionComponent0.Description

Glimpse.PickupMaid Outfit Maid Outfit

Key: F9B80DEC4AC199ED37823296A10EECBD
SourceLocation: /Game/Blueprints/Pickups/Wearables/MaidOutfit.Default__MaidOutfit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMajor key. Major key.

Key: F9BF71E84A4574E6FF4C4489627DE015
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Keys/LB_HotelManagersKey.Default__LB_HotelManagersKey_C:DescriptionComponent0.Description

Glimpse.PickupMrs. Chaney's Bedroom Key Mrs. Chaney's Bedroom Key

Key: F9C2B0C245D89B9586B007A905829F55
SourceLocation: /Game/Blueprints/Pickups/Keys/MurderHouseKey.Default__MurderHouseKey_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCarrycot Carrycot

Key: F9F2C8144097B1CBE9655B9A09445AD0
SourceLocation: /Game/Blueprints/Story/Sally/Sally_BabyTransport.Default__Sally_BabyTransport_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupValve Handle Valve Handle

Key: F9F9E987461F0BB5128339AA5B5095A6
SourceLocation: /Game/Blueprints/Pickups/Misc/SublimatorValve.Default__SublimatorValve_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupGoes "bang!" Surprises people to death. Goes "bang!" Surprises people to death.

Key: FA18E6E94EF07EF202F39A83BD3671D8
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/Banger_Weak.Default__Banger_Weak_C:DescriptionComponent0.Description

Glimpse.PickupAgaricus bisporus at its finest. Agaricus bisporus at its finest.

Key: FA6B85834F41F774C24A249F35EFC9E8
SourceLocation: /Game/Blueprints/Pickups/Food/Mushroom.Default__Mushroom_C:DescriptionComponent0.Description

Glimpse.PickupTEST FoodPoisoningResistance TEST FoodPoisoningResistance

Key: FA7091324DC10207E789A99A98A7A8FF
SourceLocation: /Game/Blueprints/Pickups/Drink/TEST_FoodPoisoningResistanceDrink.Default__TEST_FoodPoisoningResistanceDrink_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHead Knocker Head Knocker

Key: FA7A107E4314175A3224B59C4E0A657C
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Scourge.Default__Scourge_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupVolunteer Volunteer

Key: FA8D34414A1FAE05E336C6BA6E56A73A
SourceLocation: /Game/Blueprints/Pickups/Notes/Volunteer.Default__Volunteer_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRotten Onion Rotten Onion

Key: FAAE53294C92CA2C53EEC2BCC85A527E
SourceLocation: /Game/Blueprints/Pickups/Food/RottenOnion.Default__RottenOnion_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupCod Liver Oil Cod Liver Oil

Key: FAF7F7EA42A1E91A90DCC48769091225
SourceLocation: /Game/Blueprints/Pickups/Misc/CodLiverOil.Default__CodLiverOil_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA chemist needs her privacy. A chemist needs her privacy.

Key: FB5360204E6829F9CC9625B0F3660849
SourceLocation: /Game/Blueprints/Story/Sally/Sally_LabKeyCard.Default__Sally_LabKeyCard_C:DescriptionComponent0.Description

Glimpse.PickupVIPs Lounge Is For VIPs! VIPs Lounge Is For VIPs!

Key: FB585AAF497BC836EFB6A89E52DFE3C7
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_FashionInst_NoProles.Default__LorePickup_FashionInst_NoProles_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHow to Make Bandages How to Make Bandages

Key: FB6CD337400D7B1060D2B486F74CC593
SourceLocation: /Game/Blueprints/Pickups/Recipes/Bandage_RecipePickup.Default__Bandage_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupHappy New Year Happy New Year

Key: FB8B4AA843F3E8B2F1AFCEB0F1D5692E
SourceLocation: /Game/Blueprints/Story/Ollie/Lore_Ollie_VictoriaDadNewYear.Default__Lore_Ollie_VictoriaDadNewYear_C:DescriptionComponent0.DescriptiveName

Glimpse.Pickup"Spitfire" Plans "Spitfire" Plans

Key: FBA3A3B44F14410CE51404A9C8D065C6
SourceLocation: /Game/Blueprints/Pickups/Recipes/FlamingLeadPipe_RecipePickup.Default__FlamingLeadPipe_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMemoir of Sir Robert Byng Memoir of Sir Robert Byng

Key: FBC740B649CA623D431F3899DD20EA3C
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_ByngSafeHouse_Memoir.Default__LorePickup_ByngSafeHouse_Memoir_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupNewgate Safes Newgate Safes

Key: FBDDBDDC45F80DF425E61E8268443F73
SourceLocation: /Game/Maps/SpawnMaps/Village/Encounters/SubLevels/Encounter_HoardHouse_DESIGN.Encounter_HoardHouse_DESIGN:PersistentLevel.HoardHouse_SafeCode_2.DescriptionComponent0.DescriptiveName

Glimpse.PickupYam Yam

Key: FC01C51B45DEDDF79638BB93E9DAEDB9
SourceLocation: /Game/Blueprints/Pickups/Food/Yam.Default__Yam_C:DescriptionComponent0.DescriptiveName

Glimpse.Pickup5 Amp Fuse 5 Amp Fuse

Key: FC11ED394EE3EB167021928A89B42069
SourceLocation: /Game/Blueprints/Pickups/Components/FuseA.Default__FuseA_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupKey 2 Key 2

Key: FC17A2A8446B0D504957ACB93D98B5A6
SourceLocation: /Game/Blueprints/Pickups/Keys/Key2.Default__Key2_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRick the Stunt Duck Rick the Stunt Duck

Key: FC4DC6DF4C21797777E78BBE0140A906
SourceLocation: /Game/Blueprints/Pickups/Weapons/Thrown/RickTheStuntDuck.Default__RickTheStuntDuck_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupRubbing Alcohol Rubbing Alcohol

Key: FC763F0C4326D52BFAFD87BD87964104
SourceLocation: /Game/Blueprints/Pickups/Components/RubbingAlcohol.Default__RubbingAlcohol_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSuit of Blending Suit of Blending

Key: FCDFD3BF4DB07CEB7BCAE49722A84594
SourceLocation: /Game/Blueprints/Pickups/Wearables/BlendingSuit.Default__BlendingSuit_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupChemist Chemist

Key: FCE650A54C2818AF7891D3931DF0C612
SourceLocation: /Game/Blueprints/Pickups/Manuals/ChemicalSavantManual.Default__ChemicalSavantManual_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupVictoria's Whip Victoria's Whip

Key: FD19B7BA4A5B655BAF5F36A7B661F955
SourceLocation: /Game/DLC/Victoria/Blueprints/Gameplay/V_Whip.Default__V_Whip_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupQuestions Questions

Key: FD2BE8F04F9C3D7A4EB231BE65371FC6
SourceLocation: /Game/Blueprints/Collectibles/BP_OllieFlashback4.Default__BP_OllieFlashback4_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupMajestic, rock-royalty-worthy duds, slightly besmirched by several pints of hemoglobin. Majestic, rock-royalty-worthy duds, slightly besmirched by several pints of hemoglobin.

Key: FD9C9C6D463EC7EA66E1C295B47E385F
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Pickups/Suits/LB_NicksFabThreads_Bloody.Default__LB_NicksFabThreads_Bloody_C:DescriptionComponent0.Description

Glimpse.PickupLightning Rod Lightning Rod

Key: FDCBC185406FCDBBD0ADA38B3F1F3CB3
SourceLocation: /Game/Blueprints/World/Special/LightningRod.Default__LightningRod_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSometimes you get really lucky when you hit someone. Sometimes you get really lucky when you hit someone.

Key: FDD22E33466A43321C88F8922EF40692
SourceLocation: /Game/Blueprints/Pickups/Manuals/LuckyStrikeManual.Default__LuckyStrikeManual_C:DescriptionComponent0.Description

Glimpse.PickupPhytosteroid Phytosteroid

Key: FE3E1BC14F986248563E3FABFCFC6B02
SourceLocation: /Game/Blueprints/Pickups/Components/Phytosteroid.Default__Phytosteroid_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThings I Remember Things I Remember

Key: FE920BE94008383E4A253DA58A166B34
SourceLocation: /Game/Blueprints/Pickups/Notes/MemoriesLetter.Default__MemoriesLetter_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupA superb source of vitamin A. Helps treat measles. A superb source of vitamin A. Helps treat measles.

Key: FEA83B8C49945658B29651BB311C7CA3
SourceLocation: /Game/Blueprints/Pickups/Misc/CodLiverOil.Default__CodLiverOil_C:DescriptionComponent0.Description

Glimpse.PickupA mysterious note. A mysterious note.

Key: FED3154A40F9ACBFE2823783C2544BB3
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_AppleSauce_Note.Default__LorePickup_AppleSauce_Note_C:DescriptionComponent0.Description

Glimpse.PickupThe schematics for an electronic lock opener. Works only on electronic locks and basic keypads. The schematics for an electronic lock opener. Works only on electronic locks and basic keypads.

Key: FEE9C50C4B4B1DE76EBEBFB8BE2E3091
SourceLocation: /Game/Blueprints/Pickups/Recipes/ElectroLockShocker_RecipePickup.Default__ElectroLockShocker_RecipePickup_C:DescriptionComponent0.Description

Glimpse.PickupPeople stop searching sooner. People stop searching sooner.

Key: FF2101FA4EEA8A0A9BD42DA904FEDE47
SourceLocation: /Game/Blueprints/Pickups/Manuals/ReducedAggroTimeManual.Default__ReducedAggroTimeManual_C:DescriptionComponent0.Description

Glimpse.PickupPeachy Carnehan Peachy Carnehan

Key: FF469B2D49E63954AD60D49C9BE06CAE
SourceLocation: /Game/Blueprints/Pickups/Misc/HermitsDoll.Default__HermitsDoll_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupPROPER USE OF JUBILATORS PROPER USE OF JUBILATORS

Key: FF473AA6442C3E1ED8CCD99A8E34B326
SourceLocation: /Game/Blueprints/Pickups/Notes/LoreUnderground/LorePickup_Construction03_All_05_ProperUseOfJubilators.Default__LorePickup_Construction03_All_05_ProperUseOfJubilators_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAdulator Adulator

Key: FF5541824AA464F75D90FEAEBD37D34D
SourceLocation: /Game/Blueprints/Pickups/Gadgets/Adulator.Default__Adulator_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupThe Unicorn Song The Unicorn Song

Key: FF6010F947DC3687D0B67F8EAB04085E
SourceLocation: /Game/Blueprints/Story/Sally/Faraday_Sally_JazzRecord.Default__Faraday_Sally_JazzRecord_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupAntichoke Formula Antichoke Formula

Key: FF640C0D4F43631AB8811CA994046B95
SourceLocation: /Game/Blueprints/Pickups/Recipes/Antichoke_RecipePickup.Default__Antichoke_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupTake care of your knife, and it will take care of your enemies. Take care of your knife, and it will take care of your enemies.

Key: FF7163084F5608B76D601D93C961E2CC
SourceLocation: /Game/Blueprints/Pickups/Weapons/Melee/Enhanced_Cleaver.Default__Enhanced_Cleaver_C:DescriptionComponent0.Description

Glimpse.PickupClient List Client List

Key: FFCBD0274271B5125B766B9B77418977
SourceLocation: /Game/Blueprints/Pickups/Notes/LorePickup_SallysPlace_Clientele.Default__LorePickup_SallysPlace_Clientele_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupWhy do you have this? Why do you have this?

Key: FFDFCC3446D98D097B28C68DE2AF760F
SourceLocation: /Game/Blueprints/Pickups/Keys/NeverSpawnedKeycard.Default__NeverSpawnedKeycard_C:DescriptionComponent0.Description

Glimpse.PickupHow to Make a Head Knocker How to Make a Head Knocker

Key: FFE709204B2A0D316C563B9D056DF726
SourceLocation: /Game/Blueprints/Pickups/Recipes/Scourge_RecipePickup.Default__Scourge_RecipePickup_C:DescriptionComponent0.DescriptiveName

Glimpse.PickupSomething something constables. Something something constables.

Key: FFEBC7AB46E50621EDAD2B814EBDE5CE
SourceLocation: /Game/Blueprints/Pickups/Notes/BobbyInvestigation_DownerNote.Default__BobbyInvestigation_DownerNote_C:DescriptionComponent0.Description

Glimpse.PickupRecipe Recipe

Key: GenericRecipeName
SourceLocation: Source/GlimpseGame/Private/Gameplay/CraftingRecipePickup.cpp:35

Glimpse.PickupProtection Protection

Key: ItemStatDamageReduction
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpsePickupOutfit.cpp:49

Glimpse.PickupJoy Joy

Key: ItemStatDrugLevel
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpsePickupSurvival.cpp:95

Glimpse.PickupHealth Health

Key: ItemStatHealth
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpsePickupSurvival.cpp:94

Glimpse.PickupHunger Hunger

Key: ItemStatHunger
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpsePickupSurvival.cpp:96

Glimpse.PickupStealth Stealth

Key: ItemStatPerception
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpsePickupOutfit.cpp:59

Glimpse.PickupFatigue Fatigue

Key: ItemStatSleep
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpsePickupSurvival.cpp:99

Glimpse.PickupStamina Stamina

Key: ItemStatStamina
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpsePickupSurvival.cpp:98

Glimpse.PickupStamina Cost Stamina Cost

Key: ItemStatStaminaCost
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpsePickupWeapon.cpp:832

Glimpse.PickupConformity Conformity

Key: ItemStatSuspicion
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpsePickupOutfit.cpp:54

Glimpse.PickupThirst Thirst

Key: ItemStatThirst
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpsePickupSurvival.cpp:97

Glimpse.Pickup-- --

Key: PickupDefaultDescription
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpsePickup.cpp:109

Glimpse.PickupPickup Pickup

Key: PickupDefaultName
SourceLocation: Source/GlimpseGame/Private/Gameplay/GlimpsePickup.cpp:108

Glimpse.PickupTeaches you how to craft {RecipeName}. Teaches you how to craft {RecipeName}.

Key: RecipeDescriptionFormat
SourceLocation: Source/GlimpseGame/Private/Gameplay/CraftingRecipePickup.cpp:77

Glimpse.Pickup{RecipeType}: {RecipeName} {RecipeType}: {RecipeName}

Key: RecipeNameFormat
SourceLocation: Source/GlimpseGame/Private/Gameplay/CraftingRecipePickup.cpp:50

Glimpse.QuestI mustn't leave her in the closet too long. It's bad enough she's remembering things now. I mustn't leave her in the closet too long. It's bad enough she's remembering things now.

Key: 0045F16947EA2FF29254F68E06E9C8E4
SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Ollie_VictoriasHouse:CheckOnVictoria3.ActivationText

Glimpse.QuestNow I can make Sick Up Tea. How wonderful. And then I can make myself throw up any time I want.

Which will be, generally, whenever I've eaten something I really shouldn't.
Now I can make Sick Up Tea. How wonderful. And then I can make myself throw up any time I want.

Which will be, generally, whenever I've eaten something I really shouldn't.

Key: 0049B67A4F08F9670D639C971309343F
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_GD0_FoodPoisoning:craftFoodPoisoningCure.ActivationText

Glimpse.QuestWear a Boiler Suit Wear a Boiler Suit

Key: 005BAA654F09EFDE303112A8266123F1
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_SimonSaysBridge:FindWorkerOutfit.ObjectiveText
Key: 8C5CEF744C10C49AB50A38BA35877EC5
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.PoppedPopper:PP_WearOveralls.ObjectiveText

Glimpse.QuestThomasina House Thomasina House

Key: 0063B63547D8CD6EDA891987CF0F507D
SourceLocation: /Game/Blueprints/Quests/HoardHouse.Default__HoardHouse_C.QuestTitle

Glimpse.QuestI could probably spike whatever they are drinking with something to knock them down. I could probably spike whatever they are drinking with something to knock them down.

Key: 009F0D0046332960A7B139B970B35A2B
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_TheBoat:craftKnockoutJuice.ActivationText

Glimpse.QuestWho's up there? I should be a hero and rescue her! Who's up there? I should be a hero and rescue her!

Key: 00A848D2417D5A7DA5F95DA6C0129286
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.FineCuisine:TalkToChef.ActivationText

Glimpse.QuestYou'd better top up your special blackberry Joy, hadn't you? Don't want to become a rotten Downer, do you? You'd better top up your special blackberry Joy, hadn't you? Don't want to become a rotten Downer, do you?

Key: 00CF2D974C2C68582B1E81B7F624BF04
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.WM_Quest_BlackberryBooth:findBlackberry.ActivationText
Key: FEF95DC6475C1DC45797B3B2D61A803A
SourceLocation: /Game/DLC/SandBox/Blueprints/WellieMode/WellieQuestData.WellieQuestData.WM_Quest_BlackberryBooth:findBlackberry.ActivationText

Glimpse.Quest(Optional) Score an Invitation (Optional) Score an Invitation

Key: 00DB19494538E9D5061AA1AFE8378E12
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.HouseOfCuriousBehaviors:findAnInvitation.ObjectiveText

Glimpse.QuestBring the Extracts to the Chemist Bring the Extracts to the Chemist

Key: 010ED0CD464F82ECF6569584E2BEB2AB
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Apothecary_Q3:GotAll.ObjectiveText

Glimpse.QuestGo back to your lab Go back to your lab

Key: 01107CAB4B082D0EB6790ABAD716221E
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_MakeBlackberryJoy:goBackHome.ObjectiveText

Glimpse.QuestLower the Boat Lower the Boat

Key: 011ACEF5477B45D7912797A6B35484CD
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_TakeBabyOnBoat:lowerTheBoat.ObjectiveText

Glimpse.QuestLionel's going to be without his usual constable tomorrow. I'll head along over there when he opens up the store tomorrow and make sure no one bothers him. Lionel's going to be without his usual constable tomorrow. I'll head along over there when he opens up the store tomorrow and make sure no one bothers him.

Key: 0128824B4C38824BAC28EBB45938EC09
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.OddsAndEnds_3_TheTamingOfTheRat:WaitForNextMorning.ActivationText

Glimpse.QuestEnter the House Enter the House

Key: 01545C13449D60269A3FBC9185265AA3
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.a3.ObjectiveText

Glimpse.QuestTalk to Verloc Talk to Verloc

Key: 01667B244B50E2DEAA4E7080959C1F4B
SourceLocation: /Game/DLC/Victoria/Blueprints/Quests/V_QuestData.V_QuestData.V_JoyHangar_A:checkOnVerloc.ObjectiveText

Glimpse.QuestI feel oddly self-righteous. After all, I could have killed him. Or tried to. Either way, someone would have ended up dead. Can't have that, can we? I feel oddly self-righteous. After all, I could have killed him. Or tried to. Either way, someone would have ended up dead. Can't have that, can we?

Key: 0168FA37402AF13772C2DAAA49486F2E
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_GD0_Stealth:takeCareHeadboySilent.CompletionText

Glimpse.QuestPick Up The Motilene Harvester Pick Up The Motilene Harvester

Key: 016B06D04117CE38691046B34B3187B6
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.HouseoftheInventor_Faraday:FARADAY_PickUpHarvester.ObjectiveText

Glimpse.QuestBiological Hazard Biological Hazard

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SourceLocation: /Game/Blueprints/Quests/PoisonedWastrel.Default__PoisonedWastrel_C.QuestTitle
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SourceLocation: /Game/Blueprints/Quests/Quest_PoisonedWastrel.Default__Quest_PoisonedWastrel_C.QuestTitle

Glimpse.QuestCalm Gwen Down Calm Gwen Down

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SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.Story_Sally_Intro:checkOnGwen.ObjectiveText

Glimpse.QuestExamine Shovel Examine Shovel

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SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Ollie_Applesauce:FindShovel.ObjectiveText

Glimpse.QuestCeci n'est pas une pipe Ceci n'est pas une pipe

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SourceLocation: /Game/Blueprints/Quests/Quest_ThisPipeIsBroken.Default__Quest_ThisPipeIsBroken_C.QuestTitle
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SourceLocation: /Game/Blueprints/Quests/ThisPipeIsBroken.Default__ThisPipeIsBroken_C.QuestTitle

Glimpse.QuestI've got my floaty gas. Now I need a way out of this bloody place. I've got my floaty gas. Now I need a way out of this bloody place.

Key: 019E7E0F4A3DFF517A65B1AF31E6174B
SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Story_Ollie_DSIR:Getout.ActivationText

Glimpse.QuestThrow something at them! Something shocking! Throw something at them! Something shocking!

Key: 01A1620B4E92A9150F329BA4FC973D65
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_DSIR:Peepers.ActivationText

Glimpse.QuestMaybe now Gerald or Daphne can tell me who won Simon Says. Maybe now Gerald or Daphne can tell me who won Simon Says.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.ProtectTheCastAway:talkToNPC.ActivationText

Glimpse.QuestThey've got bags of sugar? And who knows what else! Worth a visit, I think. They've got bags of sugar? And who knows what else! Worth a visit, I think.

Key: 01CCC9AC444D73B0915767B7F55F98FB
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sweets2:ObtainSugar.ActivationText

Glimpse.Questshit shit shit i can't take him down with my bare hands, i need my emergency kit! shit shit shit i can't take him down with my bare hands, i need my emergency kit!

Key: 020269A246E97A62F456B79DFA83321C
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Sally_Intro:grabEmergencyKit.ActivationText

Glimpse.QuestEnter Underground Enter Underground

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Construction2:EnterUnderground.ObjectiveText

Glimpse.Questits not enough that you love a man. you have to love him more than anything else. good christ. they all want to own you don't they. its not enough that you love a man. you have to love him more than anything else. good christ. they all want to own you don't they.

Key: 0208D8604B7CC876420824BF94CC3749
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.LoveBirds_Sally:TalkToBenedick2.CompletionText
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SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.LoveBirds_Sally:TalkToBenedick2.CompletionText

Glimpse.QuestWhat was Gemma investigating? I suppose I just wander around until I find ... evidence? What was Gemma investigating? I suppose I just wander around until I find ... evidence?

Key: 02219E3C4FF2D91EC4249783B5319A30
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Construction2:CollectEvidence.ActivationText

Glimpse.QuestI'm glad they keep their workers pure. I'm glad they keep their workers pure.

Key: 022AF9B4440176E1B576B089DE8BC96D
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_JoyFactory:Decontaminate.ActivationText

Glimpse.QuestExplore the Garden Explore the Garden

Key: 022F5DCC4F47FA0933E9429AE9CC1BF2
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.IfYouGiveAPigAPancake:SneakInGarden.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.IfYouGiveAPigAPancake2:IYGAPAP_exploreGarden.ObjectiveText

Glimpse.QuestI probably shouldn't have clobbered all those people. I probably shouldn't have clobbered all those people.

Key: 0237404443C4EE8137F0C49A77AA7909
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Shelter_Parade:FacetheMusic.ActivationText

Glimpse.QuestThere are some soldiers guarding the door. I think I can do this without causing a fuss There are some soldiers guarding the door. I think I can do this without causing a fuss

Key: 029A76294211B377F23ACC80098C9980
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_MilitaryCamp:EnterTheDump.ActivationText

Glimpse.QuestThat jolly well is evidence, isn't it? That jolly well is evidence, isn't it?

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Construction2:CollectAllEvidence.CompletionText
Key: 704F9E7F429D06664762BC8FBFC68AB3
SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Construction2:CollectEvidence.CompletionText

Glimpse.QuestAnswer the door again Answer the door again

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Sally_Intro:answerDoorAgain.ObjectiveText

Glimpse.QuestReason with Miss Byng Reason with Miss Byng

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Ollie_VictoriasHouse:BargainWithVictoria.ObjectiveText

Glimpse.Questthank god i got to him in time. thank god i got to him in time.

Key: 02EFF4F7435A2F5EAEA94BAFB962DAB1
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_TheBoat:takeDownEdmund.ActivationText

Glimpse.QuestReanimate the Robot Reanimate the Robot

Key: 02F2FBFB4BFA41E54E90E2A8AF945F4F
SourceLocation: /Game/DLC/House_Boys/Blueprints/Quests/HB_QuestData.HB_QuestData.HB_Q5_Facility2:Watson reanimation.ObjectiveText

Glimpse.QuestNow how do I get downstairs? Now how do I get downstairs?

Key: 02F962ED42BC13DB9318E6A2C53BBB1D
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.ArthurStoryEscape:enterTrainStation.CompletionText

Glimpse.QuestNow I just set the alarm off and those bobbies will ride the lightning! Now I just set the alarm off and those bobbies will ride the lightning!

Key: 030560234FB25FF94A6EC6822ADE456D
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_BloodInTheStreets:ThrowTheAlarm.ActivationText

Glimpse.QuestOddly, I have no luck with women on my own behalf. Oddly, I have no luck with women on my own behalf.

Key: 030FF5E645B8F3A3D3CFF9B915CA4355
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.LoveBirds_V2:GetInPosition3.ActivationText

Glimpse.QuestPut Gwen in the Boat Put Gwen in the Boat

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_TakeBabyOnBoat:depositGwenInBoat.ObjectiveText

Glimpse.QuestHallucinogenic Salad Hallucinogenic Salad

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SourceLocation: /Game/Blueprints/Quests/HallucinogenicSalad.Default__HallucinogenicSalad_C.QuestTitle

Glimpse.QuestPick up their spare gear Pick up their spare gear

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.REINST_MushroomLog3_C_38:CollectItems.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog3:CollectItems.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog2:CollectItems.ObjectiveText

Glimpse.QuestWhy did I tell the Germans I was thirteen? I could have just got on the train like I promised Percy. I could have taken care of him in Germany. And I wouldn't be here now. Why did I tell the Germans I was thirteen? I could have just got on the train like I promised Percy. I could have taken care of him in Germany. And I wouldn't be here now.

Key: 034199F54D5B36BB649901A658350B3A
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.ArthurStoryEscape:reachTrainStation.CompletionText

Glimpse.QuestI wonder if I can reconcile these two old soldiers.That would be a small repayment for the service they have rendered our country. I wonder if I can reconcile these two old soldiers.That would be a small repayment for the service they have rendered our country.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_OldSoldiers:TalkToEdward.ActivationText

Glimpse.QuestFind 5 Histoplasma Mushrooms Find 5 Histoplasma Mushrooms

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MilitaryCamp_InTheStillOfTheNight:FindMushrooms.ObjectiveText

Glimpse.QuestInstall the Boat Motor Install the Boat Motor

Key: 0359F39043155A41609E5CA8E42C7CF4
SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.Sally_TakeBabyOnBoat:installFaradayThing.ObjectiveText

Glimpse.QuestTake Joy and Enter the Theatre Take Joy and Enter the Theatre

Key: 0366BC59428D827CD69A958B98850C9B
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Arthur_GD1toV1_Bridge_Quest:TakeTheJoy.ObjectiveText

Glimpse.Questthe Weird Sisters say people are polluting that stone circle. it's sacred to them. i better check it out. the Weird Sisters say people are polluting that stone circle. it's sacred to them. i better check it out.

Key: 038D023F43545062654C3FAA6122C14D
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_WheresThePower:travelToHenge.ActivationText

Glimpse.QuestSpeak to George Bailie Speak to George Bailie

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.ItsATerribleLife2:TalkAgain.ObjectiveText

Glimpse.QuestI may need to make one. Not the sort of thing you usually find in the cupboard. I may need to make one. Not the sort of thing you usually find in the cupboard.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.INeedAPipe:Find.ActivationText

Glimpse.QuestGo to the Bobby HQ Go to the Bobby HQ

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_GettingToGD2:GettoBobbyHQ.ObjectiveText

Glimpse.QuestBring the Doll Back Bring the Doll Back

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_GetTheDolly:GivetheDoll.ObjectiveText
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SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.Sally_GetTheDolly:GivetheDoll.ObjectiveText

Glimpse.QuestHow can I turn off the security? How can I turn off the security?

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SourceLocation: /Game/DLC/House_Boys/Blueprints/Quests/HB_QuestData.HB_QuestData.HB_Q3_Facility1:SearchCtrlRoom.ActivationText

Glimpse.QuestCraft or Pick up a Nappy Craft or Pick up a Nappy

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SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.Story_Sally_Intro:craftDiapers.ObjectiveText

Glimpse.QuestWhat's so great about a stuffed dog? What's so great about a stuffed dog?

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SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Quest_OldSoldiers_ollie:Takethedog.ActivationText

Glimpse.QuestEscape through the tunnels Escape through the tunnels

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_Escape:escapeThroughTunnels.ObjectiveText

Glimpse.QuestTalk to the Editor in Chief Talk to the Editor in Chief

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.NewspaperOffice:talkToEditor.ObjectiveText

Glimpse.QuestOpen the Container Door Open the Container Door

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SourceLocation: /Game/DLC/House_Boys/Blueprints/Quests/HB_QuestData.HB_QuestData.HB_Q5_Facility2:ReleaseContainer.ObjectiveText

Glimpse.QuestWell, that's a good business to be in. Who's up for another round? Well, that's a good business to be in. Who's up for another round?

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SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Ollie_CorpsePyramid2:ReturnAgainLater.CompletionText

Glimpse.QuestA Bandage? How about a blood steak dinner too? And a massage?

But Mum and Dad would be so proud. And Father McCartney, too, if he hand't been blown up by that dud bomb he dug up in the cemetery.
A Bandage? How about a blood steak dinner too? And a massage?

But Mum and Dad would be so proud. And Father McCartney, too, if he hand't been blown up by that dud bomb he dug up in the cemetery.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.DyingWastrel2:GiveBandage.ActivationText

Glimpse.QuestFind Mrs. Pankhurst one Night Find Mrs. Pankhurst one Night

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.LooksLikeRain:FindBouquet.ObjectiveText

Glimpse.QuestJohnny may have been a crack-up. But damn it if he wasn't right all along. Johnny may have been a crack-up. But damn it if he wasn't right all along.

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SourceLocation: /Game/DLC/Victoria/Blueprints/Quests/V_QuestData.V_QuestData.V_TheManor:getInsideApartment.ActivationText

Glimpse.QuestAt least he's not charging honey like everybody else. At least he's not charging honey like everybody else.

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SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.HoneyBridgeOllie:payTrollOllie.CompletionText

Glimpse.Questi bet there'll be more mushrooms tomorrow night i bet there'll be more mushrooms tomorrow night

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SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.REINST_MushroomLog3_C_38:ReturnForDay4.ActivationText

Glimpse.QuestPoor dear, she's lost her locker key. I wonder where it is? Poor dear, she's lost her locker key. I wonder where it is?

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MadameLostHerKeys:findKey.ActivationText

Glimpse.QuestThe newspaper... of course! I read something about this in the newspaper.It was a trick question! No one won Simon Says! They all chased some poor Downer in to the river!`

They always told us we were just subduing the Downers to make them take their Joy. I'm starting to think we might have killed a few of them.

I hope I don't remember that.

It's a vicious circle, isn't it? The more Joy you take, the more dreadful things you do, and the more Joy you need.
The newspaper... of course! I read something about this in the newspaper.It was a trick question! No one won Simon Says! They all chased some poor Downer in to the river!`

They always told us we were just subduing the Downers to make them take their Joy. I'm starting to think we might have killed a few of them.

I hope I don't remember that.

It's a vicious circle, isn't it? The more Joy you take, the more dreadful things you do, and the more Joy you need.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.ProtectTheCastAway:searchCamp.CompletionText

Glimpse.QuestButchery Awaits Butchery Awaits

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Butcher_Q3:OnThePrecipice.ObjectiveText

Glimpse.QuestSounds like the lad I'm looking to rescue! Sounds like the lad I'm looking to rescue!

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SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Ollie_TheDeserter:TalkToDeserter.ActivationText

Glimpse.QuestMaybe the duty officer at the front desk can tell me. Maybe the duty officer at the front desk can tell me.

Key: 04F04AA646640660889025AEF8064737
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_GettingToGD2:TalktoFrontGuard.ActivationText

Glimpse.QuestSearch the Corpse Search the Corpse

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_Downerinvestigation:SearchCorpse.ObjectiveText

Glimpse.QuestLeave Wellington Wells Leave Wellington Wells

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_TakeBabyOnBoat:leaveWellingtonWells.ObjectiveText

Glimpse.Questwell la di dah well la di dah

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SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.ThirstyWastrels2:GoRepairThePipe.CompletionText

Glimpse.QuestThese look almost edible. Percy said you could eat them, and he was never wrong about plants.

It would be rather awful of me, though, wouldn't it. Poor Mrs. Sackville's last chance to remember her, ah, friend.
These look almost edible. Percy said you could eat them, and he was never wrong about plants.

It would be rather awful of me, though, wouldn't it. Poor Mrs. Sackville's last chance to remember her, ah, friend.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.LiliesOfTheField:GiveBulb.ActivationText

Glimpse.QuestLook in on Gwen Look in on Gwen

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_JunkyCycle:takeCareOfGwen4.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_JunkyCycle:takeCareOfGwen1.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_JunkyCycle:takeCareOfGwen2.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_JunkyCycle:takeCareOfGwen3.ObjectiveText

Glimpse.QuestEntering a vast chemical lab while it's on lockdown. What could possibly go wrong? Entering a vast chemical lab while it's on lockdown. What could possibly go wrong?

Key: 051CFF504EC80DEFBB2204A2064282E1
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_JoyFactory:TakeElevator.ActivationText

Glimpse.QuestTake the Key from James Take the Key from James

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.HouseoftheInventor2:FARADAY_CollectKey.ObjectiveText

Glimpse.QuestI'll save you, Margaret! I'll save you, Margaret!

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SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Story_Ollie_TrainStation:GoCheckAlarm.CompletionText

Glimpse.QuestSteal Dr. Hughes' Bag Steal Dr. Hughes' Bag

Key: 054A46E046CB3BAAC88287A9FA36DF44
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_Story_GettingComponents:getDoctorBag.ObjectiveText

Glimpse.QuestVisit the Victory Memorial Camp Visit the Victory Memorial Camp

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_Measles:enterMilitaryCamp.ObjectiveText

Glimpse.QuestSo I'm to go to the Garden District, find a hive, and suck some bees into that thing, is that it? So I'm to go to the Garden District, find a hive, and suck some bees into that thing, is that it?

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SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Story_Ollie_Houseboys:GetBees.ActivationText

Glimpse.QuestLoot all 3 supply caches Loot all 3 supply caches

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MineMineAllMine2:lootSupply.ObjectiveText

Glimpse.QuestWouldn't it have been easier to just pop the hood and get in there with wrenches and ... well, no, I suppose it wouldn't have been easier at all. Just a hell of a lot quieter.

And it wouldn't have brought back such unpleasant memories.
Wouldn't it have been easier to just pop the hood and get in there with wrenches and ... well, no, I suppose it wouldn't have been easier at all. Just a hell of a lot quieter.

And it wouldn't have brought back such unpleasant memories.

Key: 05AC7F60456AFFC6B6913B9B5EE39184
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.HouseoftheInventor_Faraday:FARADAY_getpart2.CompletionText

Glimpse.QuestI hope they listen. Somebody has to listen. I hope they listen. Somebody has to listen.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_BroadcastTower:SpeaktoCommittee.ActivationText

Glimpse.QuestRecover your stuff Recover your stuff

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Butcher_Q3:FindYourStuff.ObjectiveText

Glimpse.QuestExfoliate the Package Exfoliate the Package

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Butcher_Q3:Scald.ObjectiveText

Glimpse.QuestOh, of course the lads would be here. It probably drives them insane that the Weird Sisters aren't scared of them. Oh, of course the lads would be here. It probably drives them insane that the Weird Sisters aren't scared of them.

Key: 05DEE9B14D0673C94EE167A8CDBFBEBA
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_MysteriousChest:defeatTheHooligans.ActivationText

Glimpse.QuestI doubt this building'll be standing in the morning. I better find a way to get out of here! I doubt this building'll be standing in the morning. I better find a way to get out of here!

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SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Story_Ollie_TrainStationV2:ClearTheBase.ActivationText

Glimpse.QuestGeorge looks awful. The decent thing would be to give him a bit of balm. All I need is some Rose of Gilead petals. George looks awful. The decent thing would be to give him a bit of balm. All I need is some Rose of Gilead petals.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.BP_Test_Quest_DyingWastrel:FindPickupA.ActivationText

Glimpse.Questseriously? again? oh fuck in a bucket! seriously? again? oh fuck in a bucket!

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Sally_Intro:checkOnDoor.ActivationText

Glimpse.QuestHeal Your Wounds Heal Your Wounds

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SourceLocation: /Game/Blueprints/Quests/HealYourWounds.Default__HealYourWounds_C.QuestTitle

Glimpse.QuestWell, I'm in the dump, now to find a way into the camp. Well, I'm in the dump, now to find a way into the camp.

Key: 0658F76243B823DFC08209AB14130F76
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_MilitaryCamp:EnterTheDump.CompletionText

Glimpse.QuestI bet Sally could simply ask her friend the General where Dr. Faraday is. Of course if I hadn't practically called her a whore, I wouldn't need to know where Dr. Faraday is, would I? I bet Sally could simply ask her friend the General where Dr. Faraday is. Of course if I hadn't practically called her a whore, I wouldn't need to know where Dr. Faraday is, would I?

Key: 068196384CFA0575492AF7BC81594A73
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_GettingToGD2:TalktoRecordKeeper.CompletionText

Glimpse.Questi better see how gwen's doing poor thing i better see how gwen's doing poor thing

Key: 069EE6E344071D8E7642909637F56F9D
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_JunkyCycle:takeCareOfGwen1.ActivationText

Glimpse.QuestBlow Up the Door Blow Up the Door

Key: 06A48B044D2E7B765E189C88880D5F3A
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_MilitaryCamp:BlowUpDoor.ObjectiveText

Glimpse.QuestNow I just need to use it, and I'll feel a tad better. Now I just need to use it, and I'll feel a tad better.

Key: 06AFFC2B4F03F237776411B58CDABF32
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_GD0_Healing:useHealingBalm.ActivationText
Key: D9FCC752450DF9F537A2C89621A52D51
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.HealYourWounds:UseHealingBalm.ActivationText

Glimpse.Questjust one, darling, don't be a greedypants just one, darling, don't be a greedypants

Key: 06B75DFE40776C8BE6BC8698D0473C8A
SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.IfYouGiveAPigAPancake2:IYGAPAP_pickOne_3.ActivationText

Glimpse.QuestI'd better actually wear this nasty torn suit. No one likes a naked person. I'd better actually wear this nasty torn suit. No one likes a naked person.

Key: 06E51F53460A2FF7EDB3448FC9318790
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_GD0_Conformity:equipTornSuit.ActivationText

Glimpse.QuestOpen the correct chest Open the correct chest

Key: 06F7E436472732C7276A1F9DC679AFA0
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.DyingWastrel:openChest.ObjectiveText

Glimpse.QuestAdd Sugar To The Mash Barrel Add Sugar To The Mash Barrel

Key: 06FE3FAC425A88903194E5AF8463ED65
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MilitaryCamp_InTheStillOfTheNight:AddSugar.ObjectiveText

Glimpse.QuestFind the loony's doll Find the loony's doll

Key: 070448894575910C81B26EB66DB6B8E8
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.GetTheDolly:FindDoll.ObjectiveText

Glimpse.QuestWell, if she's not downstairs, maybe she's upstairs. Well, if she's not downstairs, maybe she's upstairs.

Key: 070F00394B4C092C955448ADE81BF831
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_Houseboys:GoUpstairs.ActivationText

Glimpse.QuestI hope I don't break my ankles. I hope I don't break my ankles.

Key: 071091DB4538925B203DD58341FEF742
SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Story_Ollie_TrainStationV2:Jump.ActivationText

Glimpse.QuestI'll need to get into the Department of Science and Industrial Research to get a frammistat, so I can open up that quarantine blockade. I'll need to get into the Department of Science and Industrial Research to get a frammistat, so I can open up that quarantine blockade.

Key: 071161234BD72C709A72388FFA9DF0B3
SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.DSIR:GetInsideDSIR.ActivationText

Glimpse.QuestReturn to the Mushroom Log tomorrow night Return to the Mushroom Log tomorrow night

Key: 0712C63A4ECD19B7F0068DA52A052292
SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.MushroomLog2:ReturnForDay2.ObjectiveText
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SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.MushroomLog3:ReturnForDay2.ObjectiveText

Glimpse.QuestSpeaker's Corner Speaker's Corner

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SourceLocation: /Game/Blueprints/Quests/Quest_SpeakersCorner.Default__Quest_SpeakersCorner_C.QuestTitle

Glimpse.QuestCarry Spud Out to the Alley Carry Spud Out to the Alley

Key: 0730085A45173F67EDD5E88C506024CA
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Sally_Intro:carrySpudOutTheBack.ObjectiveText

Glimpse.QuestDefeat the Dealer's henchmen Defeat the Dealer's henchmen

Key: 07303F5D488907AA637F309784D52E11
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_RepairTheBoat:defeatDealerHenchmen.ObjectiveText

Glimpse.QuestLet's see if the flower works! I hope she likes Nonsuches. Let's see if the flower works! I hope she likes Nonsuches.

Key: 0735B49344E6F9314CD130AA3E3AF145
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Lovebirds:ObserveKiss.ActivationText

Glimpse.Questalways lovely to meet new people always lovely to meet new people

Key: 073BD4634443084B23EB22BA5C7B1546
SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.WildPicnic2:LowerPallet.CompletionText

Glimpse.QuestSympathy for the Lightbearer Sympathy for the Lightbearer

Key: 0741FA9B4488D332D45DD684EBC7BCD4
SourceLocation: /Game/Blueprints/Quests/Quest_NickLightbearesPad.Default__Quest_NickLightbearesPad_C.QuestTitle

Glimpse.QuestArtillery Park Artillery Park

Key: 074EACA44B7623D6E7923B87DE2C8F82
SourceLocation: /Game/Blueprints/Quests/DigSpot_OvergrownFountain.Default__DigSpot_OvergrownFountain_C.QuestTitle

Glimpse.QuestGo the Plough Boys' alley Go the Plough Boys' alley

Key: 07612CA24FBD71896301588F6249C88C
SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.Quest_TheSaltyDog_Sally:FindTheSaltyDog.ObjectiveText

Glimpse.QuestSo very wrong. Glad I got that sweet old lady's brain So very wrong. Glad I got that sweet old lady's brain

Key: 07744B204D9C00D28CB0A6B161F581D7
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Apothecary_Q3:GotC.CompletionText

Glimpse.QuestIf she was a chemist, she probably wrote down her lab notes. Mr. Adams will want to see those. If she was a chemist, she probably wrote down her lab notes. Mr. Adams will want to see those.

Key: 078AA3F24187E12DD61952B94B6D8E8C
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MurderHouse:FindDiaryKill.ActivationText

Glimpse.QuestMoon Juice Leech Moon Juice Leech

Key: 07A9D9B34628219FB8EB7AB1D0646684
SourceLocation: /Game/Blueprints/Quests/DownerInvestigation.Default__DownerInvestigation_C.QuestTitle
Key: 33553F4E4BCF5AF932B237B354D1CCC1
SourceLocation: /Game/Blueprints/Quests/Quest_Downerinvestigation.Default__Quest_Downerinvestigation_C.QuestTitle

Glimpse.QuestWhere is he? Where is he?

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_BroadcastTower:ExploreFaceRoom.ActivationText

Glimpse.Questdid someone hand out a flyer, party's at sally's place? fuck's sake! did someone hand out a flyer, party's at sally's place? fuck's sake!

Key: 07BB39DA43357D508866A481E6FDCCFF
SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.Story_Sally_Intro:answerToJunky.ActivationText

Glimpse.QuestThat's more than I ever wanted to know about how sausage is made.

I'll just drop this... stuff... off at the Butcher's, and let him do... whatever it is he does.
That's more than I ever wanted to know about how sausage is made.

I'll just drop this... stuff... off at the Butcher's, and let him do... whatever it is he does.

Key: 07D1C2E14F05668FEB971B804FDE7835
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Butcher_Q1:ReturnToButcher.ActivationText

Glimpse.QuestOh, it figures. She forgot she needed a sewing kit. I better find her one, or I'm never going to learn how to sew through rubber. Oh, it figures. She forgot she needed a sewing kit. I better find her one, or I'm never going to learn how to sew through rubber.

Key: 07F07B39473B6FC610431EA670ACBB17
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.LooksLikeRain:FindSewingKit.ActivationText

Glimpse.QuestHeal Thyself Heal Thyself

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SourceLocation: /Game/Blueprints/Quests/StoryQuests/Story_GD0_Healing.Default__Story_GD0_Healing_C.QuestTitle

Glimpse.QuestYou're not very good at taking hints, are you? You're not very good at taking hints, are you?

Key: 08435F5049E99847C8EB2394F124762B
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Ollie_VictoriasHouse:GetRidoftheBobby.CompletionText

Glimpse.QuestLet's clear the air. Let's clear the air.

Key: 0846252A43F57225EA5ADBA3350F9DC6
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Shelter_VLG_Gas01:clearGas.ObjectiveText

Glimpse.QuestI could help her remember where she buried if I use a crash syringe on her. But then everyone here would clobber her. Before I do anything, I'm going to need to get everyone else out of here. I could help her remember where she buried if I use a crash syringe on her. But then everyone here would clobber her. Before I do anything, I'm going to need to get everyone else out of here.

Key: 087B64424ECFBC2C0E771EBC4F059877
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_SadTreasure:TalkToAnne.CompletionText

Glimpse.QuestSneak your way to the next room Sneak your way to the next room

Key: 088670E749502B2650A578938FA2F2AA
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_GD0_Stealth:exitDormUndetected.ObjectiveText

Glimpse.QuestFind Hardy at the Boat House Find Hardy at the Boat House

Key: 089F2816496D51808A072C9C8C55F8D4
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_TheBoat:talkToSoldierBoatHouse.ObjectiveText

Glimpse.QuestFind the Train Station Key Find the Train Station Key

Key: 08AF132749235DB3D59471B233F0D2FE
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_TheTrainStation:findTheKey.ObjectiveText

Glimpse.QuestCome back again Tomorrow Night Come back again Tomorrow Night

Key: 08C095ED47A3D2A1BE2099A0DC3A6D6A
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.REINST_MushroomLog3_C_38:ReturnForDay5.ObjectiveText
Key: 1006424B4D6676B265D83FBE68259AC1
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog3:ReturnForDay5.ObjectiveText
Key: 1BF1BFAC48826D4453C162BDBD4EB366
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog2:ReturnForDay5.ObjectiveText

Glimpse.QuestI wonder if Mrs. Oliphant could use another reporter. She always liked me. I was a damn good reporter, too, until I sort of disappeared on her. I wonder if Mrs. Oliphant could use another reporter. She always liked me. I was a damn good reporter, too, until I sort of disappeared on her.

Key: 08C2FD974C4BB287DD966D93C1FBB813
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.NewspaperOffice:travelNewspaperOffice.ActivationText

Glimpse.QuestOn the Wagon On the Wagon

Key: 08CC78B54BC5D6E8B7F660966A9DF25F
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Quests/LB_QuestData.LB_QuestData.LB_Quest_Story:DayThree.ObjectiveText

Glimpse.QuestLeave underground Leave underground

Key: 08D5E29E46AF383CA248BCAB02E59A9A
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Construction2:leaveUnderground.ObjectiveText

Glimpse.QuestI can't really leave Ed here with his legs all broken like that. Well, I suppose I technically could.

They've always had a soft spot for Ed at the pub. He used to run errands for them. Watch for the bobbies on poker nights. Maybe I should carry him there.
I can't really leave Ed here with his legs all broken like that. Well, I suppose I technically could.

They've always had a soft spot for Ed at the pub. He used to run errands for them. Watch for the bobbies on poker nights. Maybe I should carry him there.

Key: 08D630854C8B45C4F11EF0B6FF591ED2
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Butcher_Q1_DeliveryBoy:CarryToPub.ActivationText

Glimpse.Questransom mackenzie's house should be right about ... there. ransom mackenzie's house should be right about ... there.

Key: 08E3547B40D2E98163F9259EBB102070
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MysteryHouse2_Sally:travelMysteryHouse.ActivationText

Glimpse.QuestDo your worst, bees! Do your worst, bees!

Key: 08EAA9CD4F6E3784B1FBA38B440F4BA5
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Bees:EquipPaddedSuit.CompletionText
Key: DAC4222A41C48AC081C1B49748EA40C9
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Bees2:EquipPaddedSuit.CompletionText

Glimpse.QuestTry not to get in any fights, for once! Try not to get in any fights, for once!

Key: 08F77F304A86D9CA935BFDB28C604061
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Ollie_RedHatSociety:FindAttic.ActivationText

Glimpse.QuestFind the Old House Find the Old House

Key: 096A0E7B4930791509378D9410FE5449
SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.ItsATerribleLifeOllie:FindHouse.ObjectiveText

Glimpse.QuestAnd stay down, you plagiarizing hack! And stay down, you plagiarizing hack!

Key: 096C91F54FB12F6AF234FDBA8F0189A2
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_GD0_Combat:finishOffDanny.CompletionText

Glimpse.QuestJust my luck -- he's cut the power to the amps. Maybe if I hurl my gold records, I can turn it on again. Just my luck -- he's cut the power to the amps. Maybe if I hurl my gold records, I can turn it on again.

Key: 0981449C495887ED0D4CF8A84A91E084
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Quests/LB_QuestData.LB_QuestData.LB_D3_Quest_05_Hedgemaze:PowerUpStage.ActivationText

Glimpse.QuestNot quite as welcoming as it used to be, is it? Not quite as welcoming as it used to be, is it?

Key: 0983147045872BC1ED35E98AC9A69750
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_Escape:enterTrainStation.ActivationText

Glimpse.QuestFind Madame's locker key Find Madame's locker key

Key: 09900DF342F2D1B216FD19A283581BC7
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MadameLostHerKeys:findKey.ObjectiveText

Glimpse.QuestSt. Genesius. Who was he saint of? St. Genesius. Who was he saint of?

Key: 09A292E94F15FB731765818792585B4D
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.ChurchofSimonSays:EnterTheChurch.CompletionText

Glimpse.QuestWhy do you always get into fights? Why do you always get into fights?

Key: 09AE6E3C4CAA94FB550E509AD3DA51B9
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_DSIR:Fight.ActivationText

Glimpse.QuestThe Weird Sisters The Weird Sisters

Key: 09AF96174C4B5FF3F334C0B210555F06
SourceLocation: /Game/Blueprints/Quests/Sally_TheCrones.Default__Sally_TheCrones_C.QuestTitle
Key: 3989D93D4AC440A86F97BE9E58FE1A78
SourceLocation: /Game/Blueprints/Quests/HoardHouse_Sally.Default__HoardHouse_Sally_C.QuestTitle

Glimpse.QuestI won't get very far without the proper tools. I won't get very far without the proper tools.

Key: 09C224D54CF0236A89ACBF87C85C1935
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.HouseoftheInventor_Faraday:FARADAY_PickUpHarvester.ActivationText
Key: D20853A44D60418FED7C7EB9040C1510
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.HouseoftheInventor_Faraday:FARADAY_PickUpBucket.ActivationText

Glimpse.Questhe wants to know if, deep down, beatrice really loves him. huh. i sort of suspect she doesn't. he wants to know if, deep down, beatrice really loves him. huh. i sort of suspect she doesn't.

Key: 09C50E684F65FF36C639DBA9F933EE61
SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.LoveBirds_Sally:GiveStimulant.ActivationText
Key: 1B0788EC4563ADCF77FA7B842F88E369
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.LoveBirds_Sally:GiveStimulant.ActivationText

Glimpse.QuestIt's a trick question! No one won Simon Says. Definitely not the poor Downer they chased into the river.

They always told us we were just subduing the Downers to make them take their Joy. I'm starting to think we might have killed a few of them.

Oh, heavens. Another thing I don't want to remember.

It's another kind of Joy spiral, isn't it? The more awful things you do on Joy, the more Joy you have to take not to remember them.
It's a trick question! No one won Simon Says. Definitely not the poor Downer they chased into the river.

They always told us we were just subduing the Downers to make them take their Joy. I'm starting to think we might have killed a few of them.

Oh, heavens. Another thing I don't want to remember.

It's another kind of Joy spiral, isn't it? The more awful things you do on Joy, the more Joy you have to take not to remember them.

Key: 09CC56454D26D41E97B5309AE029BA00
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.BridgePassPhrase:getBridgePassPhrase.CompletionText

Glimpse.QuestI thought they’d be rather… tidier. Go on, say it. Well, why would I have ever been in one? You think anyone’s ever invited me over for tea?

It’s not like you ever had the common touch yourself.
I thought they’d be rather… tidier. Go on, say it. Well, why would I have ever been in one? You think anyone’s ever invited me over for tea?

It’s not like you ever had the common touch yourself.

Key: 09CE9F214974B48F377B89BBD7190334
SourceLocation: /Game/DLC/Victoria/Blueprints/Quests/V_QuestData.V_QuestData.V_TheStreets:reachTheAlleyway.ActivationText

Glimpse.QuestDress for Success Dress for Success

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SourceLocation: /Game/Blueprints/Quests/StoryQuests/Story_GD0_Conformity.Default__Story_GD0_Conformity_C.QuestTitle

Glimpse.QuestI suppose there's nothing for it but go through their reorientation for rotten Wastrels who wish to rejoin society. I suppose there's nothing for it but go through their reorientation for rotten Wastrels who wish to rejoin society.

Key: 0A226AC64F535DC7818F6881E5AC8CAE
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Arthur_GD1toV1_Bridge_Quest:ReOrientation.ActivationText

Glimpse.Questwell no mojo for you then, darling well no mojo for you then, darling

Key: 0A2B79834DAB6ACE476BA28FC70CCAC3
SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.LoveBirds_Sally:TalkToBenedick2.FailureText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.LoveBirds_Sally:TalkToBenedick2.FailureText

Glimpse.Questi think thats aunt margery! i think thats aunt margery!

Key: 0A3688D14F3E5DE70337D1B1E7D04C1A
SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.IfYouGiveAPigAPancake:SneakInGarden.CompletionText

Glimpse.QuestAre you sure you know what you're doing? Are you sure you know what you're doing?

Key: 0A45D0564A23E01BC573C78ACBA2FCC4
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Ollie_VictoriasHouse:FindJoyPills.ActivationText

Glimpse.Questi better find that planted evidence. without being seen. i better find that planted evidence. without being seen.

Key: 0A712E4447C2867850237A9645CEDE20
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MurderHouse_Sally:SneakIntoHouse.ActivationText

Glimpse.QuestA proper suit? That's a pretty tall order, isn't it? But he loves her so much, it breaks my heart. A proper suit? That's a pretty tall order, isn't it? But he loves her so much, it breaks my heart.

Key: 0A7C215B4F2130D53C8E38849FFDB75F
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.ItsATerribleLife2:GiveSuit.ActivationText

Glimpse.QuestGolden Oldies Golden Oldies

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SourceLocation: /Game/Blueprints/Quests/OddsAndEnds_1.Default__OddsAndEnds_1_C.QuestTitle
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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Quests/Day_01/LB_D1_Quest_02_NicksPad.Default__LB_D1_Quest_02_NicksPad_C.QuestTitle

Glimpse.QuestFind a way past the sealed door Find a way past the sealed door

Key: 0A9B87D04B8657DFEFDE45B852CD9CAB
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_JoyFactory:1stCheckPoint.ObjectiveText

Glimpse.QuestAsk Lionel to make the Carrycot Ask Lionel to make the Carrycot

Key: 0AA2EE2145D7C5C66F75FDAF9B0F5F6F
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_CraftBabyMachine_BabyTransport:askLionelBabyTransport.ObjectiveText
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SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.Sally_CraftBabyMachine_BabyTransport:askLionelBabyTransport.ObjectiveText

Glimpse.QuestTalk to Benedick Talk to Benedick

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.LoveBirds_V3:TalkToLoveBirdMale.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.LoveBirds_Sally:TalkToBenedik1.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.LoveBirds_V2:TalkToLoveBirdMale.ObjectiveText
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SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.LoveBirds_Sally:TalkToBenedik1.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Lovebirds:TalkTo.ObjectiveText

Glimpse.QuestDonald Johnston said he'd sneak me out in his food cart. Donald Johnston said he'd sneak me out in his food cart.

Key: 0AC68F544C9CF7EF0AB0DCBB8F01A132
SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Story_Ollie_MilitaryCamp:GetOut.ActivationText

Glimpse.QuestRorke's Drift Bridge Rorke's Drift Bridge

Key: 0ACBB2C449493FB73B2147A6CD2D2A26
SourceLocation: /Game/Blueprints/Quests/TutorialBridge.Default__TutorialBridge_C.QuestTitle
Key: 7E13F88E44F26167E4A2D09E492DE844
SourceLocation: /Game/Blueprints/Quests/StoryQuests/Story_GD0_HooliganCamp.Default__Story_GD0_HooliganCamp_C.QuestTitle

Glimpse.QuestBring Victoria out of the Closet Bring Victoria out of the Closet

Key: 0AD6133A42FD9B0D897C7B9132741C0A
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Ollie_VictoriasHouse:BadResponse1Done.ObjectiveText

Glimpse.QuestTake the elevator on up to Records Take the elevator on up to Records

Key: 0ADA76B242FB541C801782A2CA9362D0
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_GettingToGD2:GoToElevator.ObjectiveText

Glimpse.QuestReverse the Polarity on the Spankers (Optional) Reverse the Polarity on the Spankers (Optional)

Key: 0AE41E9E41D4BC977EFF85A30B98ABD8
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_BloodInTheStreets:ReverseSpankers.ObjectiveText

Glimpse.QuestIt's like taking candy from a baby. A lot of really angry, flying babies, with venom. It's like taking candy from a baby. A lot of really angry, flying babies, with venom.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Bees:CollectHoney.CompletionText

Glimpse.Questand then i'm one step closer to making my next batch of blackberry and then i'm one step closer to making my next batch of blackberry

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SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.Sally_Story_RatHolm:craftMercuryAmalgam.ActivationText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_Story_GettingComponents:craftMercuryAmalgam.ActivationText

Glimpse.QuestAn Awkward Courtship An Awkward Courtship

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SourceLocation: /Game/Blueprints/Quests/MushroomLog2.Default__MushroomLog2_C.QuestTitle

Glimpse.QuestActivate the Track Access Hatch Activate the Track Access Hatch

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Shelter_VLG_Gas01:unlockFastTravel.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Shelter_Plague:UnlockFastTravel.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.ArthurStoryShelter:unlockFastTravel.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.GD1_Shelterquest:unlockFastTravel.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_TheBoat:unlockTheFastTravel.ObjectiveText
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SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.Sally_TheBoat:unlockTheFastTravel.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Shelter_Parade:UnlockFastTravel.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Shelter_ElectrifiedWater:unlockFastTravel.ObjectiveText

Glimpse.Questhere we go darling. i hope you dont get seasick! here we go darling. i hope you dont get seasick!

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_TakeBabyOnBoat:depositGwenInBoat.ActivationText

Glimpse.QuestAnswer the Letter and Send the Response Answer the Letter and Send the Response

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SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Ollie_VictoriasHouse:WriteResponse1.ObjectiveText
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SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Ollie_VictoriasHouse:WriteResponse2.ObjectiveText

Glimpse.QuestCareful. If there's a commotion, it will attract all sorts of trouble! Careful. If there's a commotion, it will attract all sorts of trouble!

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Ollie_VictoriasHouse:DoorMustOpen1.ActivationText

Glimpse.QuestExplore the Basement Explore the Basement

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Quests/LB_QuestData.LB_QuestData.LB_D3_Quest_03_TrophyRoom:FollowPrints.ObjectiveText

Glimpse.QuestTalk to the Bobby Talk to the Bobby

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_SimonSaysBridge:TalktoBobby.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.PoppedPopper:PP_SpeakToBobby.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_CrossingMegiddoBridge:TalktoBridgeBobby.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_ParadeDistrict:talkToBobbyBridgeParade.ObjectiveText

Glimpse.QuestLeave the Boat House Leave the Boat House

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SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.Sally_TheBoat:leaveTheBoatHouse.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_TheBoat:leaveTheBoatHouse.ObjectiveText

Glimpse.QuestI should give him healing balm. No. What if I get stabbed? I'll need it!

Good Christ, Arthur listen to yourself. Where's your common decency?

... back in the Parade District?
I should give him healing balm. No. What if I get stabbed? I'll need it!

Good Christ, Arthur listen to yourself. Where's your common decency?

... back in the Parade District?

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.DyingWastrel:GiveHealingBalm.ActivationText

Glimpse.QuestWhat's that puir lad doing up there? Hiding from these hoodlums? What's that puir lad doing up there? Hiding from these hoodlums?

Key: 0B418CFE4B1D0C96186602B8BE3C7307
SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.WheresThePower_Ollie:RescueRalph.ActivationText

Glimpse.QuestI suppose it won't hurt his feelings very much if you steal his stuffed dog, since he's dead. I suppose it won't hurt his feelings very much if you steal his stuffed dog, since he's dead.

Key: 0B49558E4A5FF36BB017DEBC42F5B71A
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_OldSoldiers_ollie:GoTotheOldSoldierHouse.ActivationText

Glimpse.QuestMidnight Rambling Midnight Rambling

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Quests/Day_01/LB_D1_Quest_06_ParkMurder.Default__LB_D1_Quest_06_ParkMurder_C.QuestTitle

Glimpse.QuestFind Your Way to Byng Find Your Way to Byng

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SourceLocation: /Game/DLC/Victoria/Blueprints/Quests/V_QuestData.V_QuestData.V_TheStreets:findAWayOut.ObjectiveText

Glimpse.QuestHeal Yourself! Heal Yourself!

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SourceLocation: /Game/DLC/SandBox/Blueprints/QuestData_Survival.QuestData_Survival.Quest_SurvivalDying:DyingHealth.ObjectiveText

Glimpse.Questhe's got it! he's got the cod liver oil! i can meet him at the old playground we used to smoke in and trade him this letter of transit.

i hate how quid pro quo that is. i wish i could have just got him the goddamn letter of transit. but how else do i get the cod liver oil?
he's got it! he's got the cod liver oil! i can meet him at the old playground we used to smoke in and trade him this letter of transit.

i hate how quid pro quo that is. i wish i could have just got him the goddamn letter of transit. but how else do i get the cod liver oil?

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SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.Sally_CureGwen:answerTheTubeMachine.CompletionText

Glimpse.QuestGo to Dunkerton Go to Dunkerton

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SourceLocation: /Game/DLC/Victoria/Blueprints/Quests/V_QuestData.V_QuestData.V_WaterTreatmentPlant:GoToWaterTreatment1.ObjectiveText

Glimpse.QuestLeave Lud's Holm Alone for Now Leave Lud's Holm Alone for Now

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_CrossingMegiddoBridge:CredentialsUnknown.ObjectiveText

Glimpse.QuestI suppose I could try talking to the Sergeant at the Bridge. I hope it doesn't go like last time. I suppose I could try talking to the Sergeant at the Bridge. I hope it doesn't go like last time.

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SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Ollie_MilitaryBridge:TalkToFrontGate.ActivationText

Glimpse.QuestI wonder if they'll keep putting new "sacrifices" in that chest all year long? I should keep coming back if I'm in the neighborhood. I wonder if they'll keep putting new "sacrifices" in that chest all year long? I should keep coming back if I'm in the neighborhood.

Key: 0C0B0CD24B73B07EE4CAC1A97210FE76
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.CorpsePyramid2:ReturnAgainLater.CompletionText

Glimpse.QuestIs she going to be okay? Is this why there are so many Downers these days -- the Joy is going bad? Is she going to be okay? Is this why there are so many Downers these days -- the Joy is going bad?

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.ODWellie:FollowWellie.ActivationText

Glimpse.QuestTalk to William Godwin Talk to William Godwin

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_SpeakersCorner:TalkToSpeakerAgain.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_SpeakersCorner:TalkToSpeaker.ObjectiveText

Glimpse.QuestCollect All Evidence {Count}/{MaxCount} Collect All Evidence {Count}/{MaxCount}

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Construction2:CollectAllEvidence.ObjectiveText

Glimpse.QuestEnter the Dump Enter the Dump

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_MilitaryCamp:EnterTheDump.ObjectiveText

Glimpse.QuestI did not kill their dog! I'm sure if I just explain myself -- maybe I'd better just get out of here. I did not kill their dog! I'm sure if I just explain myself -- maybe I'd better just get out of here.

Key: 0C3470DA40DDB6EC4A5FEA984569F1C1
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.HallucinogenicSalad:Showdown.ActivationText

Glimpse.QuestI suppose I could just knock him out. He might not be the only person who ever did something terrible in anger and live to regret it. I suppose I could just knock him out. He might not be the only person who ever did something terrible in anger and live to regret it.

Key: 0C5F60524BE092CEACE371A530A52222
SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.RockChucker_ollie:SneakyTakedown.ActivationText

Glimpse.QuestIt would be easy enough to fill a bucket with the spill from this leaking pipe. It would be easy enough to fill a bucket with the spill from this leaking pipe.

Key: 0C6ED10847690227EDC7988AB1E440A5
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.TeaTime:Bucket.ActivationText

Glimpse.QuestDecontaminate! Decontaminate!

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_JoyFactory:Decontaminate.ObjectiveText

Glimpse.QuestExplore Further Explore Further

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SourceLocation: /Game/DLC/House_Boys/Blueprints/Quests/HB_QuestData.HB_QuestData.HB_Q3_Facility1:ExploreFac1.ObjectiveText

Glimpse.QuestSomeone's running an illegal distillery around here. If I can find it, I can brew up something that'll put the lads in the dump to sleep. Someone's running an illegal distillery around here. If I can find it, I can brew up something that'll put the lads in the dump to sleep.

Key: 0C81A29F4D6D2CADF3853880902205D0
SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.MilitaryCamp_InTheStillOfTheNight:FindMoonshiner.ActivationText

Glimpse.QuestBloody greedy bastard. Bloody greedy bastard.

Key: 0C8DB67E43D7B2BFA92E9CBF5376C08C
SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.HoneyBridgeOllie:payTrollOllie.ActivationText

Glimpse.QuestReturn Margery's Diary Return Margery's Diary

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.IfYouGiveAPigAPancake2:IYGAPAP_diaryFound.ObjectiveText

Glimpse.QuestHe's quite oot o' his haid, isn't he? Wha's going on with him? He's quite oot o' his haid, isn't he? Wha's going on with him?

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SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.WheresThePower_Ollie:TalkWithWastrel.ActivationText

Glimpse.QuestEat! Eat!

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Arthur_Story_HungerThirst:Eat.ObjectiveText

Glimpse.QuestI suppose I have to go back for the mushrooms. But it won't be the same without these two. I suppose I have to go back for the mushrooms. But it won't be the same without these two.

Key: 0CE0CF30448BC7D61B5BB0BAD65CEFF6
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog3:ReturnForDay5.ActivationText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.REINST_MushroomLog3_C_38:ReturnForDay5.ActivationText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog2:ReturnForDay5.ActivationText

Glimpse.QuestTell Mr. Cutty the Good News Tell Mr. Cutty the Good News

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Butcher_Q2:TalktoReg.ObjectiveText

Glimpse.QuestEscape Haworth Labs Escape Haworth Labs

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_JoyFactory:EscapeFactory.ObjectiveText

Glimpse.QuestNow I can face-melt him! Now I can face-melt him!

Key: 0D23C27C40613D0B50A8F785A46B08D5
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Quests/LB_QuestData.LB_QuestData.LB_D3_Quest_05_Hedgemaze:ReturnToStage.ActivationText

Glimpse.QuestEavesdrop on the couple Eavesdrop on the couple

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog3:Day1EavesdropConversation.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog2:Day1EavesdropConversation.ObjectiveText
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Glimpse.QuestGrab the Essentials Grab the Essentials

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_Intro_TrainStation:GetEssentials.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_TrainStationV2:GetEssentials.ObjectiveText

Glimpse.QuestYou see? There are consequences. You see? There are consequences.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Ollie_MilitaryBridge:TalkToFrontGate.CompletionText

Glimpse.QuestI'm not proud o' maself. This better be worth it. I'm not proud o' maself. This better be worth it.

Key: 0D5F9BFF4E89E4DF8D596C8DA4551171
SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Quest_TheDealer_Ollie:ComeNextNight.ActivationText

Glimpse.QuestCome back after midnight Come back after midnight

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SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.FlowerPicking2:ComeBackAtNight.ObjectiveText

Glimpse.QuestLooks like Dr. F's been making improvements to this weapon of hers. Couldn't hurt to try it... I hope. Looks like Dr. F's been making improvements to this weapon of hers. Couldn't hurt to try it... I hope.

Key: 0D70171C49C433BE00F0AA996305837D
SourceLocation: /Game/DLC/House_Boys/Blueprints/Quests/HB_QuestData.HB_QuestData.HB_Q3_Facility1:Dummy_Upgrade.ActivationText

Glimpse.QuestFill a Bucket Fill a Bucket

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.TeaTime:Bucket.ObjectiveText

Glimpse.QuestFix the broken water pump Fix the broken water pump

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.ThirstyWastrels2:RepairExplode.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.ThirstyWastrels2:RepairFix.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.ThirstyWastrels2:RepairPump.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.ThirstyWastrels:RepairPump.ObjectiveText

Glimpse.QuestRiot Act Riot Act

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SourceLocation: /Game/DLC/Victoria/Blueprints/Quests/V_JoyHangar_A.Default__V_JoyHangar_A_C.QuestTitle

Glimpse.QuestMaybe I should leave before someone else shows up and we have to have an awkward conversation. Maybe I should leave before someone else shows up and we have to have an awkward conversation.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_NickLightbearesPad:ExitNicksPad.ActivationText

Glimpse.QuestFind George Villiers Find George Villiers

Key: 0DA98ED644D0FF1418333DB82D265174
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.DyingWastrel2:SearchArea.ObjectiveText

Glimpse.QuestGet Hallucinex Get Hallucinex

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.ItsATerribleLifeSally:GetHallucinex.ObjectiveText
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SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.ItsATerribleLifeSally:GetGas.ObjectiveText

Glimpse.QuestAnother trip up the river. Only this time my Kurtz is much well-protected. Another trip up the river. Only this time my Kurtz is much well-protected.

Key: 0DDD7EFC4E3494DF8DD8DD9E9D68C395
SourceLocation: /Game/DLC/Victoria/Blueprints/Quests/V_QuestData.V_QuestData.V_JoyHangar_B:enterTheMainArea.ActivationText

Glimpse.QuestTalk to the Bobby at the Checkpoint Talk to the Bobby at the Checkpoint

Key: 0DE0CC78453EBE90C6AF76A3307A6FD4
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.BridgePassPhrase:talkBobby.ObjectiveText

Glimpse.QuestGet your Garden District Kit (Optional) Get your Garden District Kit (Optional)

Key: 0DF5ED4A4B96C869E13E2BB2B2EE2F18
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_TheOddsAndEnds:getGardenDistrictKit.ObjectiveText

Glimpse.QuestWell, don't just stand there, Ollie. Well, don't just stand there, Ollie.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Ollie_TheDeserter:GetInside.ActivationText

Glimpse.QuestWhat's he got on him? What's he got on him?

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.CrazyLegs2:LootCrazyLeg.ObjectiveText

Glimpse.QuestBeginning Of The Endocrine Beginning Of The Endocrine

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SourceLocation: /Game/Blueprints/Quests/Apothecary_Q3.Default__Apothecary_Q3_C.QuestTitle

Glimpse.Questwhat happens now? i'll hide and see what happens now? i'll hide and see

Key: 0E630FC34605868E55C1F5BB21B4E1D4
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MysteryHouse2_Sally:hideUnderPiano.ActivationText

Glimpse.QuestPoor thing. It's horrible what people go through out here. Sometimes I think it's easier to be dead. Poor thing. It's horrible what people go through out here. Sometimes I think it's easier to be dead.

Key: 0E68BDD1456DD48C6508CCA43578B1AA
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.WheresThePower_Ollie:LootBody.CompletionText

Glimpse.QuestGive Thomas an Antiseptic Bandage Give Thomas an Antiseptic Bandage

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_PoisonedWastrel:GivePill.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.PoisonedWastrel:GivePill.ObjectiveText

Glimpse.QuestHeavens! She's still in love with him! Heavens! She's still in love with him!

Key: 0E8C4D8F48385742A8D6B98326181A62
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog2:Day3EavesdropConversation.CompletionText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.REINST_MushroomLog3_C_38:Day3EavesdropConversation.CompletionText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog3:Day3EavesdropConversation.CompletionText

Glimpse.QuestI should o return this journal and tell Col. Lawrence --the living one -- what's happened to his brother. I should o return this journal and tell Col. Lawrence --the living one -- what's happened to his brother.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_OldSoldiers:ReturnJournal.ActivationText

Glimpse.QuestThis control panel obviously controls ... something. But it needs power cells to work. I'm not going to find out what it does without powering it up! This control panel obviously controls ... something. But it needs power cells to work. I'm not going to find out what it does without powering it up!

Key: 0E8EA09849CEE2E81724028FCD6EF08C
SourceLocation: /Game/DLC/House_Boys/Blueprints/Quests/HB_QuestData.HB_QuestData.HB_Q2_FaradayHouse:PowerCell.ActivationText

Glimpse.QuestHide in trash can Hide in trash can

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_SadTreasure:Hide.ObjectiveText

Glimpse.QuestPower Up the Elevators Power Up the Elevators

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_BroadcastTower:AccessElevators.ObjectiveText

Glimpse.QuestGo to the Security Room Go to the Security Room

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SourceLocation: /Game/DLC/House_Boys/Blueprints/Quests/HB_QuestData.HB_QuestData.HB_Q3_Facility1:Dummy_GoTolaserRoom.ObjectiveText

Glimpse.QuestAll's well that ends well. And I have a shiny new key to unlock Faraday's house. All's well that ends well. And I have a shiny new key to unlock Faraday's house.

Key: 0E9F8D544390FD87278F059165F40079
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.HouseoftheInventor2:FARADAY_EnterHouse.ActivationText

Glimpse.QuestShove Danny {Count}/{MaxCount} Shove Danny {Count}/{MaxCount}

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_GD0_Combat:shoving.ObjectiveText

Glimpse.QuestSeems like something's wrong with this third chap. Better go see if I can help. Seems like something's wrong with this third chap. Better go see if I can help.

Key: 0EB2E5D748A75A613B4B198AA78EA6AB
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.IfYouGiveAPigAPancake2:IYGAPAP_talkToGil.ActivationText

Glimpse.QuestHide in the bushes and eavesdrop on the Bobbies. Hide in the bushes and eavesdrop on the Bobbies.

Key: 0EBE206B4FFC8BC34D106480ADD08A47
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_Downerinvestigation:TheDisturbance.ObjectiveText

Glimpse.QuestI need to find an alternater route to Wellington Health Institute. Perhaps I can cut through this neighborhood? I need to find an alternater route to Wellington Health Institute. Perhaps I can cut through this neighborhood?

Key: 0EC128C548988E3A862222B437FAD578
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_DamnationAlley:FindAnotherRoute.ActivationText

Glimpse.QuestPut the morphalene in the fountain Put the morphalene in the fountain

Key: 0EC7934B408E13B99563DABA98A2845F
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_EscapeOnABoat:putChemicalsInFountain.ObjectiveText

Glimpse.Questthey're dumping toxic water on ratholm, the bastards. we never did that when i was at haworth. or did we? anton had the sense never to tell me the uglier things he was doing.

anyway i need to find where they're dumping the nasty stuff and get a canteen full of it.
they're dumping toxic water on ratholm, the bastards. we never did that when i was at haworth. or did we? anton had the sense never to tell me the uglier things he was doing.

anyway i need to find where they're dumping the nasty stuff and get a canteen full of it.

Key: 0ED224C84A7314D08659A4B5301A22AE
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_PoisonedWastrel:travelToDumpingArea.ActivationText

Glimpse.QuestA bandage, is it, now?

Yes, Arthur, a bandage. The poor man's bleeding!

But unlike healing balm, Arthur, bandages don't grow in the Garden District. And I do so hate bleeding.

I really should have finished that book on ethics. Then I'd know exactly what's right and what's wrong.
A bandage, is it, now?

Yes, Arthur, a bandage. The poor man's bleeding!

But unlike healing balm, Arthur, bandages don't grow in the Garden District. And I do so hate bleeding.

I really should have finished that book on ethics. Then I'd know exactly what's right and what's wrong.

Key: 0ED623B54EAD4F9D12399C9C8E01D9A2
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.DyingWastrel:GiveBandage.ActivationText

Glimpse.QuestThey may be written in crayon, but they make some sort of sense. They may be written in crayon, but they make some sort of sense.

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SourceLocation: /Game/DLC/Victoria/Blueprints/Quests/V_QuestData.V_QuestData.V_TheManor:getPlans.CompletionText

Glimpse.QuestGet inside the tower Get inside the tower

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.FineCuisine:GetIn.ObjectiveText

Glimpse.QuestDon't forget your emergency bag. And the dolly you gave me! And my picture! Don't forget your emergency bag. And the dolly you gave me! And my picture!

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_TrainStationV2:GetEssentials.ActivationText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_Intro_TrainStation:GetEssentials.ActivationText

Glimpse.QuestGive Lionel the Salty Dog Give Lionel the Salty Dog

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_OldSoldiers_ollie:Talktolionel.ObjectiveText

Glimpse.QuestI might need to make one. Not the sort of thing you find in someone's cupboard, usually. I might need to make one. Not the sort of thing you find in someone's cupboard, usually.

Key: 0F3823B94777FB907A9DF9B1B0804E55
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.INeedAPipe_02:Find.ActivationText

Glimpse.QuestBuried treasure! Who knew? Not those wastrels, I guess. Buried treasure! Who knew? Not those wastrels, I guess.

Key: 0F3B9BBB42ECC54889ADC7B5D06C4C6E
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.ImproperBurial:OpenChest.ActivationText

Glimpse.QuestDeath and Taxes Death and Taxes

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SourceLocation: /Game/DLC/SandBox/Blueprints/WellieMode/WM_Quest_WitchKeys.Default__WM_Quest_WitchKeys_C.QuestTitle

Glimpse.Questsir robert has a keycard to the submarine pen sea door. knowing him it's in his desk in his safe house. sir robert has a keycard to the submarine pen sea door. knowing him it's in his desk in his safe house.

Key: 0F418B33447B1BBD9084AEA2E1738744
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_EscapeOnABoat:enterByngShelter.ActivationText

Glimpse.QuestRemind me never to do that again. How hideously embarrassing. Remind me never to do that again. How hideously embarrassing.

Key: 0F43DA2C4CAACE392178EBA9A1456B96
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Shelter_Parade:StarttheShow.CompletionText

Glimpse.QuestFind the Hatch on Lud's Holm Find the Hatch on Lud's Holm

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_Shelter_GD2:FindShelter.ObjectiveText

Glimpse.QuestSigh, why do I need to do this... Sigh, why do I need to do this...

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Arthur_GD1toV1_Bridge_Quest:TakeANumber.ActivationText

Glimpse.QuestIf you take more of those, you will get an overdose, I think. If you take more of those, you will get an overdose, I think.

Key: 0F746A68446F8C40640C369B20C69A8D
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MurderHouse:ObserveWoman.CompletionText

Glimpse.QuestFix the Hot Flash Fix the Hot Flash

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.DSIR:FixHotFlash.ObjectiveText

Glimpse.QuestMy work here is done. My work here is done.

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SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Story_Ollie_BroadcastTower:GetOut.ActivationText

Glimpse.QuestSome party favours will get Virgil out of my head. I'll sneak into the dancer's room and get the piano tuner for Morrie. Some party favours will get Virgil out of my head. I'll sneak into the dancer's room and get the piano tuner for Morrie.

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Quests/LB_QuestData.LB_QuestData.LB_D2_Quest_03_GoGoDancer:ElevatorToDancersFloor.ActivationText

Glimpse.QuestFind lost footlocker Find lost footlocker

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_OldSoldiers:FindLostFootlocker.ObjectiveText

Glimpse.QuestFor two people who aren't together, they're more devoted than some married couples. I wonder what's going to happen? For two people who aren't together, they're more devoted than some married couples. I wonder what's going to happen?

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog3:Day3EavesdropConversation.ActivationText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog2:Day3EavesdropConversation.ActivationText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.REINST_MushroomLog3_C_38:Day3EavesdropConversation.ActivationText

Glimpse.QuestI better figure out how to get water.There used to be pumps all over the Village. Maybe there's a working one nearby. I better figure out how to get water.There used to be pumps all over the Village. Maybe there's a working one nearby.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Arthur_Story_HungerThirst:AndWater.ActivationText

Glimpse.QuestA bit soggy in here. There must be a drain somewhere. Maybe it's clogged. A bit soggy in here. There must be a drain somewhere. Maybe it's clogged.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Shelter_ElectrifiedWater:drainWater.ActivationText

Glimpse.QuestThis Extractor will have that actuator out in a jiffy. Activator. Whatever you call it. This Extractor will have that actuator out in a jiffy. Activator. Whatever you call it.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Encounter_Antijubilatarianism:NeedExtractor.CompletionText

Glimpse.QuestExotic Tea Club Exotic Tea Club

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SourceLocation: /Game/Blueprints/Quests/GettingTheStamina2.Default__GettingTheStamina2_C.QuestTitle

Glimpse.QuestIf I break the motilene pumps, that ought to kill all that nasty lightning in that doorway. If I break the motilene pumps, that ought to kill all that nasty lightning in that doorway.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_HostileTakeover:DisableMotileneNodesDUMMY.ActivationText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_HostileTakeover:DisableMotileneNodes.ActivationText

Glimpse.QuestPut on a Padded Suit Put on a Padded Suit

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Ollie_mushroomlog:EquipPaddedsuit.ObjectiveText

Glimpse.QuestI'm hardly a florist, but it will have to do. I'm hardly a florist, but it will have to do.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.LoveBirds_V3:CollectBouquet.CompletionText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.LoveBirds_V2:CollectBouquet.CompletionText

Glimpse.QuestCraft and equip a Proper Suit Craft and equip a Proper Suit

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.BridgePassPhrase:getSuit.ObjectiveText

Glimpse.Questonce i've got the boat working, i'm going to want to come back here with gwen. and i don't fancy a stroll down the King's Road! once i've got the boat working, i'm going to want to come back here with gwen. and i don't fancy a stroll down the King's Road!

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_TheBoat:enterBombShelter.ActivationText

Glimpse.QuestThey're not exactly mechanical geniuses, are they? They tried to fix the pump themselves by jamming a pipe valve into the handle part. I think they'll like their new handle better. Oh, and I've got a shiny new pipe valve. They're not exactly mechanical geniuses, are they? They tried to fix the pump themselves by jamming a pipe valve into the handle part. I think they'll like their new handle better. Oh, and I've got a shiny new pipe valve.

Key: 10B2A4FF407754B29D86608A905DB9D3
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.ThirstyWastrels:RepairPump.CompletionText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.ThirstyWastrels2:RepairPump.CompletionText

Glimpse.Questthat's better. now at least one of us isn't in a pile of shit that's better. now at least one of us isn't in a pile of shit

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Sally_Intro:changeClothing.CompletionText

Glimpse.Quest"He needs me"? As a punching bag? Heavens, can't he talk sense into this poor woman? Come on, Eric, you fool! Chase after her! ... Well, I suppose it's none of my business, is it. "He needs me"? As a punching bag? Heavens, can't he talk sense into this poor woman? Come on, Eric, you fool! Chase after her! ... Well, I suppose it's none of my business, is it.

Key: 10BCA6BF406A2BF6C28FCB9404BB2E3A
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog2:Day4EavesdropConversation.CompletionText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog3:Day4EavesdropConversation.CompletionText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.REINST_MushroomLog3_C_38:Day4EavesdropConversation.CompletionText

Glimpse.Questi'm a rubbish mum arent i. but i dont know how to be any better. im still glad i have her. i dont know what id do without her. i'm a rubbish mum arent i. but i dont know how to be any better. im still glad i have her. i dont know what id do without her.

Key: 10CD678A440CF5444E461ABD6681AD00
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_JunkyCycle:takeCareOfGwen4.ActivationText

Glimpse.QuestI wonder what goes on up there? I wonder what goes on up there?

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.YamAltar:GetToTop.ActivationText

Glimpse.QuestWhat the hell is going on down here? Maybe he can tell me. What the hell is going on down here? Maybe he can tell me.

Key: 10E41F3A4BAB59BB4B40AB9204954BB9
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Underground3:SpeaktoThump.ActivationText

Glimpse.QuestPick Up The Motilene Harvester and Bucket Pick Up The Motilene Harvester and Bucket

Key: 10EDD94E40C94FC07A0C889CD6CE3785
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.HouseoftheInventor_Faraday:FARADAY_PickUpBucket.ObjectiveText

Glimpse.QuestYou're not seriously going to jump off the building with a twenty year old parachute! You don't even know how to parachute! You're not seriously going to jump off the building with a twenty year old parachute! You don't even know how to parachute!

Key: 10F594D14BE0FCE6D3DE4DAFB2B61E03
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_Intro_TrainStation:GetParachuteNow.ActivationText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_TrainStationV2:GetParachuteNow.ActivationText

Glimpse.QuestGive the antiseptic to George Give the antiseptic to George

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.BP_Test_Quest_DyingWastrel:GiftPickupC.ObjectiveText

Glimpse.QuestGet Inside Nick's House Get Inside Nick's House

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_NickLightbearesPad:EnterNicksPad.ObjectiveText

Glimpse.QuestThat's sort of tragic, isn't it? They seem to be with the wrong people. That's sort of tragic, isn't it? They seem to be with the wrong people.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.REINST_MushroomLog3_C_38:Day2EavesdropConversation.CompletionText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog2:Day2EavesdropConversation.CompletionText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog3:Day2EavesdropConversation.CompletionText

Glimpse.QuestGive George and Mary two Sunshine Pills Give George and Mary two Sunshine Pills

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.ItsATerribleLife:GivePill.ObjectiveText

Glimpse.QuestYou're not going to give her all those Joy pills are you? You're not going to give her all those Joy pills are you?

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Ollie_VictoriasHouse:ReturnJoytoVictoria.ActivationText

Glimpse.QuestSomeone's trying to break in! Someone's trying to break in!

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SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Story_Ollie_TrainStationV2:GoCheckAlarm.ActivationText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_Intro_TrainStation:GoCheckAlarm.ActivationText

Glimpse.QuestI suppose I dinna have to kill him. Twenty years is a lang time. I could just sneak up on him and knock him unconscious. I suppose I dinna have to kill him. Twenty years is a lang time. I could just sneak up on him and knock him unconscious.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.RockChucker_ollie:SneakToRockChucker.ActivationText

Glimpse.QuestThomas gave me a map to some buried treasure. Thomas gave me a map to some buried treasure.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.PoisonedWastrel:FindWastrelTreasure.ActivationText

Glimpse.QuestWhy is everyone acting so strangely over this dog? Why is everyone acting so strangely over this dog?

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SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.Quest_TheSaltyDog_Sally:TakeSaltyDog.ActivationText

Glimpse.QuestI better keep up my strength. If I'm hungry, I'll exhaust myself rather quickly. And I suspect there may be a great deal of running away in my immediate future. I better keep up my strength. If I'm hungry, I'll exhaust myself rather quickly. And I suspect there may be a great deal of running away in my immediate future.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Arthur_Story_HungerThirst:Eat.ActivationText

Glimpse.QuestTalk to Floyd Talk to Floyd

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.INeedAPipe:Talk.ObjectiveText

Glimpse.QuestAll aboard the Great Western for Chippenham, Swindon, Newbury, Reading and London Paddington Station! All aboard the Great Western for Chippenham, Swindon, Newbury, Reading and London Paddington Station!

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_CentralStation:goDownInCentralStation.ActivationText

Glimpse.QuestIt's All Over Now It's All Over Now

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Quests/Day_03/LB_D3_Quest_05_Hedgemaze.Default__LB_D3_Quest_05_Hedgemaze_C.QuestTitle

Glimpse.QuestInspect Body Inspect Body

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Quests/LB_QuestData.LB_QuestData.LB_D1_Quest_06_ParkMurder:InvestigateBody.ObjectiveText

Glimpse.QuestCrazy Legs Crazy Legs

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SourceLocation: /Game/Blueprints/Quests/CrazyLegs2.Default__CrazyLegs2_C.QuestTitle

Glimpse.QuestEvery island in Wellington Wells has a hatch for the municipal workers, with beds and a pneumatic stash and all mod cons. If I find the one on Eel Pie, I can get a good night's sleep, and as a bonus I can go back to Barrow Holm any time I like without meeting anybody unpleasant. Every island in Wellington Wells has a hatch for the municipal workers, with beds and a pneumatic stash and all mod cons. If I find the one on Eel Pie, I can get a good night's sleep, and as a bonus I can go back to Barrow Holm any time I like without meeting anybody unpleasant.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_Shelter_GD1:FindShelter.ActivationText

Glimpse.QuestDon't Let the Constable See Victoria Don't Let the Constable See Victoria

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SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Ollie_VictoriasHouse:TakeCareofBobby.ObjectiveText

Glimpse.QuestNice of George to tell me which chest won't blow up in my face. I hope I can remember which one it is. Nice of George to tell me which chest won't blow up in my face. I hope I can remember which one it is.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.BP_Test_Quest_DyingWastrel:ClaimReward.ActivationText

Glimpse.QuestWatch the Ritual Watch the Ritual

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.HoardHouse_Sally:WatchRitual.ObjectiveText

Glimpse.QuestGot one. I sort of want to save it for myself, but he probably needs it more. Got one. I sort of want to save it for myself, but he probably needs it more.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_PoisonedWastrel:FindPill.CompletionText

Glimpse.QuestI don't want to carry around charcoal in my pocket, now, do I? I don't want to carry around charcoal in my pocket, now, do I?

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_GD0_FoodPoisoning:findEmptyPillBottle.ActivationText

Glimpse.QuestRefill Empty Power Cells Refill Empty Power Cells

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.TeaTime:Spill.ObjectiveText

Glimpse.Questwhere would he keep that stupid horrible record? where would he keep that stupid horrible record?

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SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.Sally_RepairTheBoat:lookForTapes.ActivationText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_RepairTheBoat:lookForTapes.ActivationText

Glimpse.Questi'll need pituitary extract from someone who's been exposed to mustard gas. mikey forrester works at the wellington health; maybe he knows a patient who served in the great war. i'll send him a note on the blower. i'll need pituitary extract from someone who's been exposed to mustard gas. mikey forrester works at the wellington health; maybe he knows a patient who served in the great war. i'll send him a note on the blower.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_ThePituitaryCycle:sendMessageToMikey.ActivationText

Glimpse.QuestHow much sugar? I suppose it won't much matter. I doubt those lads in the dump are terribly picky. How much sugar? I suppose it won't much matter. I doubt those lads in the dump are terribly picky.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MilitaryCamp_InTheStillOfTheNight:AddSugar.ActivationText

Glimpse.QuestGo Downstairs Go Downstairs

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Shelter_Parade:GotoBasement.ObjectiveText

Glimpse.QuestAntijubilatarianism Antijubilatarianism

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SourceLocation: /Game/Blueprints/Quests/Encounter_Antijubilatarianism.Default__Encounter_Antijubilatarianism_C.QuestTitle

Glimpse.QuestGreat Escape Great Escape

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SourceLocation: /Game/DLC/Victoria/Blueprints/Quests/V_PrisonDistrict_B.Default__V_PrisonDistrict_B_C.QuestTitle

Glimpse.QuestWhat's in that robot's hand over there? What's in that robot's hand over there?

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SourceLocation: /Game/DLC/House_Boys/Blueprints/Quests/HB_QuestData.HB_QuestData.HB_Q5_Facility2:SearchLab.ActivationText

Glimpse.QuestGet into the Director's office. Get into the Director's office.

Key: 1305C5CD47F05F946E5DB18C2166A1B4
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.DSIR:FindFram.ObjectiveText

Glimpse.QuestMustard gas! Like in the Great War? That sounds really awful. Mustard gas! Like in the Great War? That sounds really awful.

Key: 131E06EA4329B357367E7ABC734D7CAC
SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Ollie_Applesauce:FindWeapon.CompletionText

Glimpse.QuestI should save as many people as I can! I should save as many people as I can!

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SourceLocation: /Game/DLC/House_Boys/Blueprints/Quests/HB_QuestData.HB_QuestData.HB_Q4_SaveTheVillage:SaveCitizen.ActivationText

Glimpse.QuestClive Birtwhistle Clive Birtwhistle

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SourceLocation: /Game/Blueprints/Quests/A1_VictoriaLetter.Default__A1_VictoriaLetter_C.QuestTitle
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SourceLocation: /Game/Blueprints/Quests/A1_CliveLetter.Default__A1_CliveLetter_C.QuestTitle

Glimpse.QuestMeet the Neighbours Meet the Neighbours

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SourceLocation: /Game/Blueprints/Quests/Quest_Shelter_GD2.Default__Quest_Shelter_GD2_C.QuestTitle

Glimpse.QuestStop the Stoning Stop the Stoning

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.RockChucker2:DefeatRockChucker.ObjectiveText

Glimpse.QuestGemma's not been seen in a few day. That's odd. She was always so punctual.

I wonder if she got in trouble investigating awkward secrets. She never did know when to drop a story. Maybe there are clues on her desk.
Gemma's not been seen in a few day. That's odd. She was always so punctual.

I wonder if she got in trouble investigating awkward secrets. She never did know when to drop a story. Maybe there are clues on her desk.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.NewspaperOffice:inspectGemmaDesk.ActivationText

Glimpse.Questi wish i were meeting him for anything but this. he's going to think i'm just using him. and i am. but what else can i do? i wish i were meeting him for anything but this. he's going to think i'm just using him. and i am. but what else can i do?

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_CureGwen:meetArthurInTheGD.ActivationText

Glimpse.Questi can't believe people are putting on puppet shows out here in the garden district! i can't believe people are putting on puppet shows out here in the garden district!

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_GetTheDolly:EnterDollhouse.ActivationText

Glimpse.QuestPlay Drums Play Drums

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.YamAltar:Play.ObjectiveText

Glimpse.QuestRun with Eric Some More Run with Eric Some More

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Ollie_CrazyLegs2:FollowCrazyLegsPoint1.ObjectiveText

Glimpse.QuestLetter of Transit Letter of Transit

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SourceLocation: /Game/Blueprints/Quests/StoryQuests/Story_Arthur_ParadeDistrict.Default__Story_Arthur_ParadeDistrict_C.QuestTitle

Glimpse.QuestNow I can tell the bobby at the Salamanca Bridge what happened and he'll bloody have to let me through. Now I can tell the bobby at the Salamanca Bridge what happened and he'll bloody have to let me through.

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SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.BridgePassPhrase_Oliver:AppleSauceComplete.ActivationText

Glimpse.QuestEscape the Quarantine Area Escape the Quarantine Area

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_DamnationAlley:EscapeQuarantine_02.ObjectiveText

Glimpse.QuestHmmm. He obviously doesn't know how to fix that pipe. I could come back anywhere between now and Doomsday and there'd be another puddle of Motilene. Not that Doomsday's that far off, really.

I suppose I could be a good citizen and patch up that pipe. I'd just need a repair kit of some sort. Then this would just be a quiet ordinary street.
Hmmm. He obviously doesn't know how to fix that pipe. I could come back anywhere between now and Doomsday and there'd be another puddle of Motilene. Not that Doomsday's that far off, really.

I suppose I could be a good citizen and patch up that pipe. I'd just need a repair kit of some sort. Then this would just be a quiet ordinary street.

Key: 14618699481B5EF9C4CB1980BDC6025A
SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.WhosADowner2:RepairBrokenParts.ActivationText

Glimpse.QuestCult of Jack Cult of Jack

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SourceLocation: /Game/Blueprints/Quests/TVAltar.Default__TVAltar_C.QuestTitle
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SourceLocation: /Game/Blueprints/Quests/TVAltar2.Default__TVAltar2_C.QuestTitle

Glimpse.QuestReach 2nd Checkpoint Reach 2nd Checkpoint

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.ArthurStoryJoyFactory:2ndCheckPoint.ObjectiveText

Glimpse.QuestBuy the Baby Feeder Buy the Baby Feeder

Key: 14A801C74E7A3AC64F3F4AA2DE51EED1
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_CraftBabyMachines:buyBabyFeeder.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_CraftBabyMachine_BabyFeeder:buyBabyFeeder.ObjectiveText

Glimpse.QuestGet Johnny Bolton's Dart Gun Get Johnny Bolton's Dart Gun

Key: 14B99BE84B7B1B02AED95FA07876B016
SourceLocation: /Game/DLC/Victoria/Blueprints/Quests/V_QuestData.V_QuestData.V_PrisonDistrict_A:GetTheDartGun.ObjectiveText

Glimpse.QuestI hope the Executive Committee sees reason. I hope the Executive Committee sees reason.

Key: 14BA884242AE2B021F50308C95BDD3F8
SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.Story_Ollie_BroadcastTower:EnterBroadcastTower.ActivationText

Glimpse.Questnow i can come back here without a lot of awkward conversations. and they could get awkward indeed if i'm taking gwen to the boat house! now i can come back here without a lot of awkward conversations. and they could get awkward indeed if i'm taking gwen to the boat house!

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_AirRaidShelter:unlockTheFastTravel.CompletionText

Glimpse.QuestCome Back During the Day Come Back During the Day

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.LiliesOfTheField:ComeBack.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_SadTreasure:ComeBack.ObjectiveText

Glimpse.QuestReturn to James Return to James

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SourceLocation: /Game/DLC/House_Boys/Blueprints/Quests/HB_QuestData.HB_QuestData.HB_Q6_Facility3:ReturnToJames.ObjectiveText
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SourceLocation: /Game/DLC/House_Boys/Blueprints/Quests/HB_QuestData.HB_QuestData.HB_Q5_Facility2:ReturnToJames.ObjectiveText

Glimpse.QuestGet the keycard from the trunk (Optional) Get the keycard from the trunk (Optional)

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_RepairTheBoat:getBackKeyFromTrunk.ObjectiveText

Glimpse.QuestFind Dr. Faraday Find Dr. Faraday

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.SimpleKeyCard02Bridge:FindFaraday.ObjectiveText

Glimpse.QuestI can't believe you're going to attack a policeman and throw his body in the nearest trash can! I can't believe you're going to attack a policeman and throw his body in the nearest trash can!

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_TheDealer_Ollie:EliminateRedBobby.ActivationText

Glimpse.QuestTake the elevator Take the elevator

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_GD0_Combat:leaveCombatZone.ObjectiveText

Glimpse.QuestA secret door. And a hatch. Oh my. A secret door. And a hatch. Oh my.

Key: 15211CD84E24AAD3E838E8A3EBF92661
SourceLocation: /Game/DLC/House_Boys/Blueprints/Quests/HB_QuestData.HB_QuestData.HB_Q2_FaradayHouse:PowerCell.CompletionText

Glimpse.QuestGo down in the Motilene mine Go down in the Motilene mine

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_CentralStation:goDownInTheMines.ObjectiveText

Glimpse.QuestWhat's that Song? What's that Song?

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SourceLocation: /Game/DLC/Lightbearer/Blueprints/Quests/LB_QuestData.LB_QuestData.LB_D2_Quest_01_Hotel_03:LocateMusicSource.ObjectiveText

Glimpse.Questi need my old pituitary extractor. i hope fiona's not there. god she hates me. i need my old pituitary extractor. i hope fiona's not there. god she hates me.

Key: 1536DEC3469B6D7F157F27BC327C6602
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_Story_GettingComponents:checkBackOnApothecary.ActivationText

Glimpse.QuestHe wants me to get the package I picked up for him. Of course he does. He wants me to get the package I picked up for him. Of course he does.

Key: 155D7B924ABFA3C9803DB0BDBE5B0B78
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Butcher_Q3:DoubleyouTeeEff.ActivationText

Glimpse.QuestI think there are too many of them to fight off. I think we should retreat! I think there are too many of them to fight off. I think we should retreat!

Key: 15607C6D42707A886389DCAF740E0AE7
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_TrainStationV2:DefendYourBase.ActivationText

Glimpse.Questglad i could help uncle bob glad i could help uncle bob

Key: 15671C0F424C6B2C7E835BB094A25A09
SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.IfYouGiveAPigAPancake2:IYGAPAP_giveNeximide.CompletionText

Glimpse.Questfunny how much more you talk when you're not with someone than when you are funny how much more you talk when you're not with someone than when you are

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SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.MushroomLog3:Day3EavesdropConversation.ActivationText

Glimpse.QuestSauve qui peut, you know? Sauve qui peut, you know?

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.IfYouGiveAPigAPancake2:IYGAPAP_pickOne_3.FailureText

Glimpse.QuestGet Parachute Get Parachute

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_Intro_TrainStation:GetParachute.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_TrainStationV2:GetParachuteNow.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_TrainStationV2:GetParachute.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_Intro_TrainStation:GetParachuteNow.ObjectiveText

Glimpse.QuestI hope she leaves him. I really do. I hope she leaves him. I really do.

Key: 15D1AD0B430C403EBD7C1B8E0F2F8831
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog3:Day4EavesdropConversation.ActivationText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog2:Day4EavesdropConversation.ActivationText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.REINST_MushroomLog3_C_38:Day4EavesdropConversation.ActivationText

Glimpse.QuestI hope I can talk my way past this bobby. I hope I can talk my way past this bobby.

Key: 1611D13749A3E97868B04C9DBDEEAC4B
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.BridgePassPhrase:talkBobby.ActivationText

Glimpse.QuestDisable Nick's Security Disable Nick's Security

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_NickLightbearesPad:DisableNicksSecurity.ObjectiveText

Glimpse.QuestGet the Last Ray Gun Upgrade Get the Last Ray Gun Upgrade

Key: 1640E4344D31CE11EECFD8ABC5A0BCB1
SourceLocation: /Game/DLC/House_Boys/Blueprints/Quests/HB_QuestData.HB_QuestData.HB_Q7_Facility4:LastUpgrade.ObjectiveText

Glimpse.QuestRevisit the Log Revisit the Log

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog3:ReturnForDay4.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog2:ReturnForDay4.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.REINST_MushroomLog3_C_38:ReturnForDay4.ObjectiveText

Glimpse.Questif theres anyone who can make a working boat motor its dr faraday if theres anyone who can make a working boat motor its dr faraday

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_RepairTheBoat:talkToFaraday.ActivationText

Glimpse.QuestAsk Them All About the Duck Again Ask Them All About the Duck Again

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Campfire2:talkToCampers2.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Campfire2:talkToCampersAgain.ObjectiveText

Glimpse.QuestManned Flight Manned Flight

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SourceLocation: /Game/Blueprints/Quests/StoryQuests/Story_Ollie_DSIR.Default__Story_Ollie_DSIR_C.QuestTitle

Glimpse.QuestWhat a lovely rotting log. I bet it grows mushrooms at night. I should come back and see if it does. What a lovely rotting log. I bet it grows mushrooms at night. I should come back and see if it does.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog2:ComeBackAtNight.ActivationText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog3:ComeBackAtNight.ActivationText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.REINST_MushroomLog3_C_38:ComeBackAtNght.ObjectiveText

Glimpse.QuestPlassey Bridge Plassey Bridge

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SourceLocation: /Game/Blueprints/Quests/StoryQuests/Story_Arthur_SimonSaysBridge.Default__Story_Arthur_SimonSaysBridge_C.QuestTitle

Glimpse.QuestFind Col. Lawrence. Find Col. Lawrence.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_OldSoldiers:FindThomas.ObjectiveText

Glimpse.QuestI think I broke the sound barrier on that one! I think I broke the sound barrier on that one!

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SourceLocation: /Game/DLC/SandBox/Blueprints/WellieMode/WellieQuestData.WellieQuestData.WM_Quest_BobbySpawner:returnToBobbySpawner.CompletionText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.WM_Quest_BobbySpawner:returnToBobbySpawner.CompletionText

Glimpse.Questi wonder why mikey wants to meet in person. probably to complain. but i need that name and address i wonder why mikey wants to meet in person. probably to complain. but i need that name and address

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_ThePituitaryCycle:meetMikey.ActivationText

Glimpse.QuestNeeds must when the Devil drives. Needs must when the Devil drives.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.IfYouGiveAPigAPancake2:IYGAPAP_pickOne_1.FailureText

Glimpse.QuestTalk to Hardy Talk to Hardy

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_TheBoat:talkToBoatSoldier.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_EscapeOnABoat:checkOnSoldierBoat.ObjectiveText

Glimpse.QuestI can use Johnny's bombs to end this once and for all. Er... if the manor's still standing, that is. I can use Johnny's bombs to end this once and for all. Er... if the manor's still standing, that is.

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SourceLocation: /Game/DLC/Victoria/Blueprints/Quests/V_QuestData.V_QuestData.V_PrisonDistrict_B:GoHome.ActivationText

Glimpse.QuestDr. Faraday has been up to something terribly strange, and right under noses too! But if I poke around, I should be able to find some evidence of it. Dr. Faraday has been up to something terribly strange, and right under noses too! But if I poke around, I should be able to find some evidence of it.

Key: 17D4FB584F0433E3ACE656BB0B9F50C7
SourceLocation: /Game/DLC/House_Boys/Blueprints/Quests/HB_QuestData.HB_QuestData.HB_Q2_FaradayHouse:ExploreHouse.ActivationText

Glimpse.QuestHe lives at that house with giant Tesla coil on the roof, doesn't he? He lives at that house with giant Tesla coil on the roof, doesn't he?

Key: 17F3C7AF447F5B2F3800EBAC5401DA1A
SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.SimpleKeyCard02Bridge:FindFaraday.ActivationText

Glimpse.QuestI can't use my bellboy key for the manager's room -- he doesn't trust his own staff. I wonder if there are secret passageways? I can't use my bellboy key for the manager's room -- he doesn't trust his own staff. I wonder if there are secret passageways?

Key: 17FA0A1147B867B74A4B96B95ACDC355
SourceLocation: /Game/DLC/Lightbearer/Blueprints/Quests/LB_QuestData.LB_QuestData.LB_D1_Quest_04_Hotel_02:SearchManagersHotelRoom.ActivationText

Glimpse.QuestThis is going to hurt a bit. This is going to hurt a bit.

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Bees2:EquipPaddedSuit.FailureText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Bees:EquipPaddedSuit.FailureText

Glimpse.QuestFind a way to the second floor Find a way to the second floor

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.NewspaperOffice:findAWayToTheSecondFloor.ObjectiveText

Glimpse.QuestOh, Behave! Oh, Behave!

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SourceLocation: /Game/Blueprints/Quests/Arthur_GD1toV1_Bridge_Quest.Default__Arthur_GD1toV1_Bridge_Quest_C.QuestTitle

Glimpse.QuestEat something Eat something

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_SurvivalDying:DyingHunger.ObjectiveText

Glimpse.QuestTake Nick's Fab Threads Take Nick's Fab Threads

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_NickLightbearesPad:TakeFabThreads.ObjectiveText

Glimpse.QuestAn Odd End An Odd End

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SourceLocation: /Game/Blueprints/Quests/AnOddEnd.Default__AnOddEnd_C.QuestTitle

Glimpse.QuestRevisit the Log Tomorrow Night Revisit the Log Tomorrow Night

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SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.MushroomLog3:ReturnForDay4.ObjectiveText

Glimpse.QuestInstall the Baby Feeder on Gwen's crib Install the Baby Feeder on Gwen's crib

Key: 188B1699425609BA7C502583BE0581D4
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_CraftBabyMachine_BabyFeeder:installBabyFeeder.ObjectiveText

Glimpse.QuestI can't believe I knocked him down. He was a soldier! And I can't believe I knocked him out! I love him! Or -- loved him. I thought all his petty-minded snark was just for laughs. But he really is that small minded! I can't believe I knocked him down. He was a soldier! And I can't believe I knocked him out! I love him! Or -- loved him. I thought all his petty-minded snark was just for laughs. But he really is that small minded!

Key: 1890E55647EEA412E19425821ADAF60F
SourceLocation: /Game/DLC/House_Boys/Blueprints/Quests/HB_QuestData.HB_QuestData.HB_Q7_Facility4:FightJames.CompletionText

Glimpse.QuestWatch him woo Watch him woo

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Lovebirds:ObserveSlap.ObjectiveText
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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Lovebirds:ObserveKiss.ObjectiveText

Glimpse.QuestWhere would he keep it? Where would he keep it?

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Arthur_JoyFactory:SearchVerlocsStorage.ActivationText

Glimpse.QuestGoodbye to All That Goodbye to All That

Key: 18A3581244E2E9D520864794B20E8B96
SourceLocation: /Game/Blueprints/Quests/LoveBirds_Sally.Default__LoveBirds_Sally_C.QuestTitle

Glimpse.QuestSearch the Kitchen Area Search the Kitchen Area

Key: 18A464B14466141BBA0079BD5073C842
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MurderHouse_Sally:SearchLivingRoom.ObjectiveText

Glimpse.QuestFind the Secret Passageway Find the Secret Passageway

Key: 18BB6AD14FB5F4FAC326AFBA490CD55B
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Ollie_RedHatSociety:UseFirePlace.ObjectiveText

Glimpse.QuestConnect the Dots Connect the Dots

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SourceLocation: /Game/Blueprints/Quests/StoryQuests/Sally_Measles.Default__Sally_Measles_C.QuestTitle

Glimpse.Questthe doctors are trying to frame me for julia chaney murdering her entire dinner party! i better go to her house and make sure they don't succeed. the doctors are trying to frame me for julia chaney murdering her entire dinner party! i better go to her house and make sure they don't succeed.

Key: 19007EAD43B8A6B0AFD1B48ACF63371C
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MurderHouse_Sally:GoToPub.CompletionText

Glimpse.QuestI'm such a snoop. But I can't help myself! I'm such a snoop. But I can't help myself!

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SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.LoveBirds_V3:WitnessLoveBirds.ActivationText

Glimpse.QuestI'm pretty sure that cannon could knock a nice big hole in that office. It would need a lot of power, though. It seems to be charged up by that ridiculous fan on the back end. Maybe I can use those curious machines to charge it up somehow. I'm pretty sure that cannon could knock a nice big hole in that office. It would need a lot of power, though. It seems to be charged up by that ridiculous fan on the back end. Maybe I can use those curious machines to charge it up somehow.

Key: 194EDC064E85D451DC34F5898CAE3FA6
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.DSIR:UseCannon.ActivationText

Glimpse.QuestFind Cap'n Strawbeard at Wednesday's Hill Find Cap'n Strawbeard at Wednesday's Hill

Key: 195AEF7D4881EB1146378F9F3ADF71CC
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Sally_TheBoat:findPirate.ObjectiveText

Glimpse.QuestI need it more than he does. Right? I need it more than he does. Right?

Key: 198579674127D6D7427A5C8481D2B630
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Construction2:TakeKeyByForce.CompletionText

Glimpse.QuestHe's probably in the latrine if he's not in the office. He's probably in the latrine if he's not in the office.

Key: 199F2D324A0FE389F335C4BCD558D081
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_MilitaryCamp:GettheKey.ActivationText

Glimpse.QuestThere must be some bees around here some place. There must be some bees around here some place.

Key: 19AEEED7469231612DBDEF8C9B3FB08D
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.HoneyBridge:findBees.ActivationText

Glimpse.QuestTalk To Thomas again. Talk To Thomas again.

Key: 19B0321F4979B673C001A3B9D41ED55D
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_PoisonedWastrel:TalkToWastrel.ObjectiveText

Glimpse.QuestFind Mrs. Pankhurst an old shredded raincoat Find Mrs. Pankhurst an old shredded raincoat

Key: 19BADBCA48F6D8226B24BCB4E09279E1
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_LooksLikeRain:FindRaincoat.ObjectiveText
Key: 75BA6F574C16D37EA32C59BF9E94F9FE
SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.LooksLikeRain:FindRaincoat.ObjectiveText

Glimpse.QuestFind Dig Spot Map Find Dig Spot Map

Key: 19BF678B47CD4A8099F9AD887928E17B
SourceLocation: /Game/UI/Journal/OllieQuestData.OllieQuestData.DigSpotQuest_MineMineAllMine_01:digReveal.ObjectiveText
Key: A10FD5F64045E3964AE676A638D6DD0D
SourceLocation: /Game/UI/Journal/SallyQuestData.SallyQuestData.DigSpotQuest_MineMineAllMine_01:digReveal.ObjectiveText

Glimpse.QuestFix the Electrowave Stimulator Fix the Electrowave Stimulator

Key: 19C6EF094F3F74DA8FA0BC9018BB8B8B
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.DSIR:FixElectrowave.ObjectiveText

Glimpse.QuestWater the Plants Water the Plants

Key: 1A1122BB47FB0C3AACACBFAB7153BB92
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_Ollie_Houseboys:WaterPlants.ObjectiveText

Glimpse.QuestDr. Faraday's somewhere in this Facility. We've got to find her.

... Though if I'm being honest with myself, I hope I don't find her too quickly! This place is a speculative fiction reader's dream come true!

But it is a frightful mystery. How could Dr. Faraday make robots all by herself down here? And if she had help, why didn't we know about it?
Dr. Faraday's somewhere in this Facility. We've got to find her.

... Though if I'm being honest with myself, I hope I don't find her too quickly! This place is a speculative fiction reader's dream come true!

But it is a frightful mystery. How could Dr. Faraday make robots all by herself down here? And if she had help, why didn't we know about it?

Key: 1A13E6FA4CAC0906F88E82B53C61DFEA
SourceLocation: /Game/DLC/House_Boys/Blueprints/Quests/HB_QuestData.HB_QuestData.HB_Q3_Facility1:TryTheDoor.ActivationText

Glimpse.QuestI'm so happy for them, I think I might cry. I'm so happy for them, I think I might cry.

Key: 1A2286C9454D05C0911825BCBB6C512B
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.REINST_MushroomLog3_C_38:Day5EavesdropConversation.CompletionText
Key: 554010A7489339A31B08B7B790AA6F29
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog2:Day5EavesdropConversation.CompletionText
Key: 9662E41C42C849156BB862A398FFF374
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.MushroomLog3:Day5EavesdropConversation.CompletionText

Glimpse.QuestPay Nigel 25 sovereigns. Pay Nigel 25 sovereigns.

Key: 1A2B09AE4E162E9AFF3183BCEB9D7B4E
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.HoneyBridgeOllie:payTrollOllie.ObjectiveText

Glimpse.QuestGrab the darts Grab the darts

Key: 1A56DEB04368A0B373C28BA799A493A5
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Darts:CollectDarts.ObjectiveText

Glimpse.Questwhat is he moaning about? what is he moaning about?

Key: 1A64474448F83DC27F623EA74CD35372
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Quest_TheSaltyDog_Sally:TalkToStrawbeard_01.ActivationText

Glimpse.QuestHow lovely. How lovely.

Key: 1A92A81C42DD28C9FEF4D9A41500F744
SourceLocation: /Game/UI/Journal/ArthurQuestData.ArthurQuestData.Story_GD0_FoodPoisoning:findNightBlooming.CompletionText

Glimpse.QuestHouse of Curious Behaviours House of Curious Behaviours

Key: 1AB6533A4D1306E264871F8E1340E954
SourceLocation: /Game/Blueprints/Quests/HouseOfCuriousBehaviors.De