Category: Grand Theft Auto: Vice City

Hotline Vice City

I started in on Hotline Miami yesterday. And now that I have, I feel I can state this without any presumption.

On the game’s webpage, there’s more than one testimonial blurb about how this is the game Rockstar always “thinks” they are making in Grand Theft Auto. I am sure they only mean that in the most joking of ways, but I think it bears talking about. If you are familiar with both GTA (specifically Vice City) and Hotline Miami, it is impossible not to think of one at the sight of the other.

But Hotline Miami and Vice City are very different games. They do different things.
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Vice City Public Radio

One of the best things about any GTA, but especially Vice City, is the radio programming. And one of the best of the stations, I think, is the Vice City rendition of VCPR. Unlike the Stories one, which is modeled more after NPR with varied programming consisting of other discussions shows and recycled radio plays from yesteryear, the original one only had three episodes of one show. Pressing Issues is a roundtable discussion show, sort of like Crossfire, in which radically opposed guests discuss a single subject.

In each episode, three characters are introduced, each based on amalgamations of complimentary 80's events and tropes. In the two politically-themed episodes there's two conservative characters and one liberal. I would guess Rockstar perhaps has liberal leanings anyway, at least in reference to social issues, which is why these episodes usually portray the conservative characters as extremists with hangups that influence their bad ideas (although the liberals are also made fun of, though in a different tone). But it also reflects the overall conservatism of the 80's.

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Ken Rosenburg’s Office

Ken Rosenburg, Tommy Vercetti's lawyer, works out of an office in the Hotel Harrison. This building is pretty dull and nondescript compared to a lot of Vice City's other locales. It doesn't have any neon lighting and it's painted, relatively, subdued colors (although they are still unique colors so that the place is easy for the player to remember and find). But then, Ken isn't exactly partial to 80's decor.

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 Channing sent me a wedding gift. Now I have to PICK which fur to wear on fancy occasions.  Reupholstered Simon's office chair. It was in a sad state, sheddin' bonded leather debris everywhere. Now it's a nice gray faux suede.
 Rogue is too big for the windowsill.  The Arch was designed by Eero Saarinen, the same guy who designed the Tulip chair and table.

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  • photo from Tumblr

    fleshypileofcells:

    retroactivebakeries:

    kushblazer666:

    thebuttkingpost:

    the-smiling-pony:

    evilbuildingsblog:

    Taipei 101 is THE MOST EVIL building on the planet

    Look at this fucking Judge Dredd-level shit, god damn.

    This is where the final boss is

    it has a gigantic counterweight towards the top to reduce swaying, which is kind of necessary for any very tall building, but its out in public view and painted gold and you can see it like, swinging around

    #this whips ass youre all just weak

    Is it brilliant architecture? Yes. Is it glaringly obvious that this is a supervillain aesthetic? Also yes.

    11/18/19