So ;). You knew I was gonna have to talk about it.
During her dinner with Almir Listo, my friend confirmed what I had always suspected about his over-reliance on this emoticon. It’s a canned response he developed to questions he’s not at liberty to answer. It’s meant to be cheeky and coy, to offset the fact that you’re not getting a straight answer, but it just reads as evasive and smarmy since he uses it so often.
Look, anyone worth a damn knows that sometimes you just can’t answer certain questions when it comes to game development. It’s usually because you don’t want to give away surprises before release date. Sometimes, it’s because you’re testing the feasibility of a feature out and you don’t want to get people’s hopes up only to disappoint them later. I will hand it to Almir that he does know when to keep things under his hat, as opposed to Goldfarb who made promises early on that Overkill is still being asked about three years later (but that’s another post).
But 😉 isn’t just about questions Almir can’t answer. It’s become emblematic of a larger problem with his public presentation.
Don’t make Almir’s mistake.
So I noted yesterday that when I began my journal with its singular post, it received a few hits from a user in Sweden who then proceeded to run a search on the rest of my site for “almir listo”. I have a feeling that Google Alerts has something to do with this curious set of coincidences, and so I’ve chosen to write this introduction. It is my guess that this series is what that person was looking for and it didn’t come up because I just haven’t mentioned Almir specifically yet.
I did say in that chat that I was going to write a piece on the Infamy 2.0 reddit AMA and how it could have been handled better. I do still plan to address certain things I saw happening in that thread. As I kept trying to get out everything I wanted to say, however, I realized that even trying to contain myself to just that one PR event was a gargantuan task. There was just no way that I could even begin to talk about how things could be so much better without being painfully tl;dr.
But moreover, as I dug deeper into Almir’s answers, the more I came to feel that trying to speak to him personally, as per an open letter format like I originally tried, was a futile task.
So the other day, I got it into my head that I’d like to start keeping a development log and perhaps journal. I have a LiveJournal and a dreamwidth account, but both of those sites are dead. Additionally, LJ’s interface is total shit and while I like dreamwidth’s ye olde interface, their theming options are way more complex than they need to be. I don’t have the time or patience to work on that. Getting this site’s shit together was hard enough.
I also have a Tumblr. I could use my main or set up a sideblog, but frankly, I think Tumblr is shit for actually posting things that aren’t stolen pictures or inspirational quotes.
Honestly, I like WordPress’ posting interface best, but I also didn’t want frivolous journal posting on my main site. That’s where the completed work goes. So what I needed ideally was another WordPress, except I didn’t want to install an entire other installation on my webserver.
Here is how I accomplished that.
I notice a lot of people search for this on my site and since I happen to own a copy of this book, I have chosen to be a fucking hero and scan it into a PDF for you.
Okay, so in the promos as rewards one, I said that it may be a good idea to release additional content right after a big event, in order to over-deliver.
Release. Not hold an entire other event.
Don’t make Overkill’s mistake.
One other separate issue from the Spring Break Day 8 announcement I think bears mentioning is the FAQ.
I already talked about the second question in the previous post in this series, but the first question in this announcement is its own folly.
Q: You said everything in the Hype Train was free!?
A: Did you even read the Hype Train website? Yes, everything that was announced in the Hype Train has been released for free thus far, with the final free release coming out tomorrow. We threw this in as a bonus to those who are interested in indie multiplayer games. We think it’s a cool collaboration and hope you will too.
This hypothetical Q and A is not only worded rather rudely, and it tries to reassign blame for the inevitable upset the day’s content will bring.
Don’t make Overkill’s mistake.