Don’t Make Overkill’s Mistake: Release Scheduling

So most of you are probably already aware of the term “Valve Time”, but for the uninitiated, Valve Time works like this. Valve Software will say that they’re going to release a thing by a certain date. That date comes and goes with no word. Maybe three months or so later they release the thing, but the thing is beautiful, complete, and for the most part, glitch free.

By contrast, there’s Overkill Time. Which is not really a thing, just something I’ve made up.

Overkill doesn’t really do release dates. There have been some vague ones. May for the Alesso Heist. Next Fall for sound updates. For the most part, they seem to prefer the surprise element of springing updates on players. I assume the surprise of it is what they like about not having a public production schedule because Overkill actually doesn’t take advantage of the opening they give themselves. Even without needing to meet a deadline, they publish glitchy, broken, ugly shit.

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 I cut my hair like this as a joke. I'll finish it after dinner.  Not bad for my first time making a whole Thanksgiving dinner.
 Simon got me this fridge magnet as an early Christmas present. He said he couldn't hold on to it for a whole month. I fkn died laughing.  My makeup held up pretty well despite getting shot in the eye with a water gun at the #rockyhorrormovieparty at the Alamo @drafthouse. Nearly lost a contact. Maybe clarify that prop water guns are not to be used to shoot other patrons next time. Was very fun otherwise although I feel bad leaving such a mess behind. And Kelly, ya dumb broad, if you're too drunk to hit your friend who's four seats away, you're too drunk to be shooting your friends at all.

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