One thing I’ve always thought was interesting about Agent 47’s character is that despite being a master of disguise and able to slip into anybody (or rather any man’s) role in a place, he breaks character when he enters situations where touch is expected.
For instance, in The Bjarkhov Bomb, you have to kill Franz Fuchs, steal his clothes, and then meet with Sergei Bjarkhov. When you do, Bjarkhov greets 47 warmly and expects a hug as if he and Fuchs were close friends. 47 allows this but does not hug back, instead sort of holding his arms out so Bjarkhov, whose own body language indicates that he finds this response unusual, can reach around him.
But most fans remember the part in Codename 47’s Ambush at the Wang Fou Restaurant where 47 is visibly repulsed at Mei Ling, a woman kidnapped and forced into prostitution at Lee Hong’s brothel, kissing him.
As a clone bio-engineered and “raised” in a sterile laboratory with not much in the way of normal human contact, these things make sense. I would not qualify 47’s behavior as full-on social anxiety, just a reluctance to get too close.
Interestingly though, in the remake of Ambush in Contracts, his disgust at being kissed is “retconned” into mild bemusement. Contracts is not strictly a remake though, as the missions cribbed from Codename are misremembered flashbacks, so I think the shudder of revoltion is still canonic. It is intriguing that 47 doesn’t remember being sickened by Mei Ling’s gesture though.
And, you know, it’s hilarious to me that this small detail of his personality is expressed the games, but there’s of course never any game-changing reaction to it. You never get a blown cover because 47’s pulled back from a handshake too fast. That would put a damper on his whole MASTER ASSASSIN THEY DON’T EVEN KNOW IF I FKN EXIST AT ALL I’M THAT DAMN GOOD thing.
Then again, this is a game where a bald white guy can effectively pass himself off as men of various not-white-at-all racial descent so hand-waving, yo.
One of the best things about any GTA, but especially Vice City, is the radio programming. And one of the best of the stations, I think, is the Vice City rendition of VCPR. Unlike the Stories one, which is modeled more after NPR with varied programming consisting of other discussions shows and recycled radio plays from yesteryear, the original one only had three episodes of one show. Pressing Issues is a roundtable discussion show, sort of like Crossfire, in which radically opposed guests discuss a single subject.
In each episode, three characters are introduced, each based on amalgamations of complimentary 80's events and tropes. In the two politically-themed episodes there's two conservative characters and one liberal. I would guess Rockstar perhaps has liberal leanings anyway, at least in reference to social issues, which is why these episodes usually portray the conservative characters as extremists with hangups that influence their bad ideas (although the liberals are also made fun of, though in a different tone). But it also reflects the overall conservatism of the 80's.
So I watch a lot of Investigation Discovery. A shitton. It’s the only thing I turn my TV on for. And I have noticed a pattern of frankly dumb behavior among people suspected (and probably guilty of) killing their relatives. So, while I don’t condone murdering your “loved” ones, if you’re gonna, follow these guidelines make so you don’t rookie mistakes:
Ken Rosenburg, Tommy Vercetti's lawyer, works out of an office in the Hotel Harrison. This building is pretty dull and nondescript compared to a lot of Vice City's other locales. It doesn't have any neon lighting and it's painted, relatively, subdued colors (although they are still unique colors so that the place is easy for the player to remember and find). But then, Ken isn't exactly partial to 80's decor.