Category: Blender

Importing Team Fortress 2 Item Models into Blender

So maybe you, like me, are interested in making an item for Team Fortress 2. And maybe you’re new to modelling so you want to look at TF2 models in, say, Blender (though this will get you far enough if you’re using something else). With the new SteamPipe content distribution system, though, shit’s all hidden and confusing now ’cause they converted all the .gcf files into .vpk’s. Even if you’ve extracted stuff from TF2 before, maybe you’re having a hard time now. All the tutorials for how to do this are outdated and I can’t be the only dumbass who couldn’t figure this out in two minutes, so I am gonna put this here for anyone who needs it.

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 Got Rogue a new collar. So dapper!  Perfecting my roundbrush technique and looking real cute to go to the Social Security Administration today.
 My favorite pokémon finally has merchandise. Only took them 20ish years.  I finally figured out how to use a round brush, so I was able to replicate what my hair stylist does to my hair. It was like how programming felt after Unreal's Blueprints opened my third eye and suddenly all the structure needed to write code rather than just read it made sense, except this revelation just makes my hair look cute.

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