Category: Super Mario World

The Clear Line: The Player and Their Acts

When I was a kid, my parents would complain that I talked about games “as if they were real”. At the time, I didn’t understand why they’d think that. Obviously Super Mario World was not real and I had never, to my knowledge, implied that it was. I think what it is though is that, in talking about one’s experience in a game, you refer to the things you do.

There’s always been this talk about immersion and how gamers can’t tell reality from imagination. That we get submerged in games and, somehow, cannot decipher where the narrative of the game ends and where our own interaction begins. That in playing Super Mario, I am him and he is me.
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 I finally figured out how to use a round brush, so I was able to replicate what my hair stylist does to my hair. It was like how programming felt after Unreal's Blueprints opened my third eye and suddenly all the structure needed to write code rather than just read it made sense, except this revelation just makes my hair look cute.  We got more cookies and they gave us another box.
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