So maybe you, like me, are interested in making an item for Team Fortress 2. And maybe you’re new to modelling so you want to look at TF2 models in, say, Blender (though this will get you far enough if you’re using something else). With the new SteamPipe content distribution system, though, shit’s all hidden and confusing now ’cause they converted all the .gcf files into .vpk’s. Even if you’ve extracted stuff from TF2 before, maybe you’re having a hard time now. All the tutorials for how to do this are outdated and I can’t be the only dumbass who couldn’t figure this out in two minutes, so I am gonna put this here for anyone who needs it.
So Robotic Boogaloo. The first community-created update. Turned out to be pretty controversial, didn’t it? Half of the “community” are extremely disappointed in the finished product and the other half are giving themselves a hernia trying to defend it. But let’s be real here.
The update was a failure on a lot of fucking levels and just because a lot of people we know and like and admire worked on it doesn’t make that any less true. And protip, guys? Acting like people who are pointing out that updates normally involve a lot more than reskinned hats are being ungrateful to the work that went into this one not will not convince anyone that Robotic Boogaloo is a glowing success either. Because the failings in this update are largely not reflective of the work and effort put in by the contributors. The problems lie in that it ultimately did not produce an acceptable update.
When I was a kid, my parents would complain that I talked about games “as if they were real”. At the time, I didn’t understand why they’d think that. Obviously Super Mario World was not real and I had never, to my knowledge, implied that it was. I think what it is though is that, in talking about one’s experience in a game, you refer to the things you do.
There’s always been this talk about immersion and how gamers can’t tell reality from imagination. That we get submerged in games and, somehow, cannot decipher where the narrative of the game ends and where our own interaction begins. That in playing Super Mario, I am him and he is me.
In The Warriors (the movie) there is a scene where Swan and Fox try to tactfully negotiate safe passage for their gang through the turf of a tiny, no-rep outfit called the Orphans. And in this scene there is a line Fox says about their youth worker talking about the Orphans all the time, trying to make-a nice and act like they do, in fact, know just how heavy the Orphans are (they aren’t). In the game, this line is revised to say that all the other gangs talk about the Orphans all the time. (The part with the newspaper clipping is also cut, as the movie’s scene relies on that the Warriors have never met the Orphans in person, whereas in the game, they know each other all too well.) The movie’s scene goes on to have Sully, the warlord of the Orphans, state that they do not have a youth worker (implying how small fry they are) and Fox covers for his slip-up by saying that they must not have one because the youth board is afraid to send them one.
It’s a strange exchange, one I’ve always felt was out of place. There’s no reference to youth workers in the entire rest of the movie, nor do any ever figure into the plot.
So today at work I spent the day watching Everybody’s Baby: The Rescue of Jessica McClure. It was a made-for-TV movie ABC did, but I remember seeing it when I was way little on Lifetime. My mom was watching it, probably because she remembered the media circus of when Jessica fell down the well in ’86, being that we are also from Texas, even though the story eventually became worldwide news.
I started in on Hotline Miami yesterday. And now that I have, I feel I can state this without any presumption.
On the game’s webpage, there’s more than one testimonial blurb about how this is the game Rockstar always “thinks” they are making in Grand Theft Auto. I am sure they only mean that in the most joking of ways, but I think it bears talking about. If you are familiar with both GTA (specifically Vice City) and Hotline Miami, it is impossible not to think of one at the sight of the other.
But Hotline Miami and Vice City are very different games. They do different things.
I think everyone has that one character whose ending pisses them off. A character whose plot conclusion is just fkn wat or else just completely unfair.
For me, Dallas 13 this character.
How do we prevent viruses?
Fkn duh. Anti-virus.
So what do you do if you have a virus?
I work at a computer shop, you know. And it may surprise and delight you to know that everything we use to remove viruses at work is absolutely free for you to obtain and use too. Don’t worry. Virii removal is not our bread and butter, and if one were to Google it, they could very come upon these things themselves. What I’m giving here is the 90% tried and true procedure we use at my office.
So let’s talk about computer viruses. There’s a lot of cute ideas people have about them. A couple weeks back, I had a family come in terrified that people were sneaking into the computer and wanted to know if I could change the IP address to prevent them from finding their computer again.
So first of all, what actually happens when you have a virus?